Online: daguest  
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Harbinger Dreadnaught DJPX[BL13] DJPX
VS BR 92

KDR: 1.71

Score: 49.7m

Last Seen: Oct 23rd, 2019 7:46 PM
- OFFLINE - 142.5 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Miller
Level Progress (to 93): 92%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Light PPA C-4 ARX Dual Photon Pods Proximity Mine C-4 Lasher X2 Flare VE6 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $382,806 MLG Score: 306
Fun Score: N/A
Cheeseburgers Flipped: 1347TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.905%19.428%38739118826,4781.17310.535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.227%-0.253C-0.234C-0.96D--HEAD ++ (~9.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.20.136C++12.80.106C+51.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.206%1.429%555512228,608180323414.77426368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.777%-0.432C---0.139C-0.397

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.10.407B31.90.4B64.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.616%1.745%286812197,164303224622.36202291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%-0.623D-0.507D0.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.274C*9.70.226C++18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.84%2.853%3521812096,485218527822.96796233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.465%-0.22C-0.4C--0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.80.304C*28.30.296C*55.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.772%81.511%352612213,8782533191.53099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.593%-0.632D0.935B*0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.254C*2.30.286C*5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.881%23.977%352412234,3751498402.92056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.215%-0.476D1.813A++-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.227C++3.60.249C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
49.7m253.1%218 (13.1k)189 (11.3k)1.7080285,04449,7911.9838392 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227422017.896%13.367%23905:1723

8% Combat Medic34% Engineer22% Heavy Assault18% Infiltrator15% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2013 10:55 PMMay 14th, 2014 5:51 PMOct 24th, 2019 12:12 AM (44d) (PST)Oct 23rd, 2019 4:13 PM (45d) (PST)Oct 23rd, 2019 3:46 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4621223400.3230.1890.0430.9590.055306

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7047,30620,3981911358311,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4381.8h/182.6d 13,733 11,368 29,466 252.1k 5,857 12,524 14,563 121.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C++
Kills:1,175
Deaths:628
KDR:1.871
Accuracy:23.464% C++
HSR:21.447% C-
VX29 Polaris
C
Kills:1,170
Deaths:745
KDR:1.570
Accuracy:22.371% C
HSR:18.120% D
NS-15M2
D*
Kills:1,163
Deaths:911
KDR:1.277
Accuracy:17.993% D*
HSR:16.853% D*
SVA-88
D
Kills:1,159
Deaths:886
KDR:1.308
Accuracy:18.835% D--
HSR:21.398% D
Orion VS54
D**
Kills:1,154
Deaths:2,036
KDR:0.567
Accuracy:11.695% F-
HSR:15.165% D**
Pulsar LSW
D
Kills:1,151
Deaths:1,245
KDR:0.924
Accuracy:15.418% D**
HSR:18.506% D
NS-15M AE
C--
Kills:826
Deaths:406
KDR:2.034
Accuracy:22.926% C--
HSR:20.823% D
VE-H Maw
C
Kills:699
Deaths:345
KDR:2.026
Accuracy:23.419% C
HSR:21.888% C--
Betelgeuse 54-A
D
Kills:600
Deaths:383
KDR:1.567
Accuracy:23.516% D
HSR:24.167% D-
Ursa
D--
Kills:533
Deaths:475
KDR:1.122
Accuracy:17.260% D--
HSR:15.948% D*
NSX Naginata
B+
Kills:490
Deaths:257
KDR:1.907
Accuracy:20.161% C
HSR:30.816% B+
NSX-P Naginata
C+
Kills:145
Deaths:69
KDR:2.101
Accuracy:22.164% C+
HSR:17.931% D**
Kills:10,265
Deaths (as Heavy Assault):8,386
Deaths (to Heavy Assaults):13,496
KDR:1.22406
Kill Difference:1,879
Playtime:954.166 hours
Usage:22%
Score:9.816m
Score/min:171
Accuracy (listed only):19.935%
HSR (listed only):20.255%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
M++
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:33.401% D
HSR:31.121% M++
Phobos VX86
C--
Kills:1,160
Deaths:881
KDR:1.317
Accuracy:50.277% D
HSR:13.103% C--
Solstice Burst
D
Kills:1,158
Deaths:578
KDR:2.003
Accuracy:23.732% D
HSR:18.826% D
Nova
M+
Kills:1,151
Deaths:1,073
KDR:1.073
Accuracy:31.607% D*
HSR:27.889% M+
Serpent VE92
D--
Kills:1,151
Deaths:2,507
KDR:0.459
Accuracy:16.108% D**
HSR:14.857% D--
NS Baron G5
C++
Kills:1,093
Deaths:618
KDR:1.769
Accuracy:44.405% C++
HSR:15.462% C++
Pandora VX25
A*
Kills:904
Deaths:600
KDR:1.507
Accuracy:37.268% C
HSR:23.783% A*
Solstice SF
D
Kills:733
Deaths:1,135
KDR:0.646
Accuracy:20.982% D
HSR:12.278% D-
Solstice VE3
C
Kills:726
Deaths:1,089
KDR:0.667
Accuracy:20.287% C--
HSR:17.769% C
VX6-7
C
Kills:527
Deaths:286
KDR:1.843
Accuracy:22.706% C
HSR:17.837% D
Eidolon VE33
C*
Kills:272
Deaths:178
KDR:1.528
Accuracy:29.164% C*
HSR:26.103% C++
NS-11C
C+
Kills:258
Deaths:142
KDR:1.817
Accuracy:23.358% C+
HSR:16.667% C--
Zenith VX-5AE
C
Kills:224
Deaths:186
KDR:1.204
Accuracy:26.361% C
HSR:18.304% D*
VE-LR Obelisk
C*
Kills:220
Deaths:109
KDR:2.018
Accuracy:33.559% C*
HSR:31.364% C+
Pulsar C
D
Kills:159
Deaths:250
KDR:0.636
Accuracy:16.288% D**
HSR:19.497% D
NSX-P Tanto
C
Kills:148
Deaths:89
KDR:1.663
Accuracy:24.242% C
HSR:18.243% D--
Kills:11,044
Deaths (as Engineer):10,794
Deaths (to Engineers):11,052
KDR:1.02316
Kill Difference:250
Playtime:1,472.240 hours
Usage:34%
Score:17.016m
Score/min:193
Accuracy (listed only):28.359%
HSR (listed only):20.194%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
M++
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:33.401% D
HSR:31.121% M++
Phobos VX86
C--
Kills:1,160
Deaths:881
KDR:1.317
Accuracy:50.277% D
HSR:13.103% C--
Solstice Burst
D
Kills:1,158
Deaths:578
KDR:2.003
Accuracy:23.732% D
HSR:18.826% D
Sirius SX12
D--
Kills:1,156
Deaths:1,763
KDR:0.656
Accuracy:17.295% D**
HSR:12.024% D--
Nova
M+
Kills:1,151
Deaths:1,073
KDR:1.073
Accuracy:31.607% D*
HSR:27.889% M+
Serpent VE92
D--
Kills:1,151
Deaths:2,507
KDR:0.459
Accuracy:16.108% D**
HSR:14.857% D--
MKV Suppressed
C
Kills:1,149
Deaths:1,190
KDR:0.966
Accuracy:19.648% D*
HSR:18.277% C
NS Baron G5
C++
Kills:1,093
Deaths:618
KDR:1.769
Accuracy:44.405% C++
HSR:15.462% C++
Eridani SX5
C
Kills:1,001
Deaths:524
KDR:1.910
Accuracy:24.767% C
HSR:17.982% C
Pandora VX25
A*
Kills:904
Deaths:600
KDR:1.507
Accuracy:37.268% C
HSR:23.783% A*
Solstice SF
D
Kills:733
Deaths:1,135
KDR:0.646
Accuracy:20.982% D
HSR:12.278% D-
Solstice VE3
C
Kills:726
Deaths:1,089
KDR:0.667
Accuracy:20.287% C--
HSR:17.769% C
VE-S Canis
D
Kills:616
Deaths:351
KDR:1.755
Accuracy:23.094% D
HSR:11.201% D--
VX6-7
C
Kills:527
Deaths:286
KDR:1.843
Accuracy:22.706% C
HSR:17.837% D
NS-11C
C+
Kills:258
Deaths:142
KDR:1.817
Accuracy:23.358% C+
HSR:16.667% C--
Zenith VX-5AE
C
Kills:224
Deaths:186
KDR:1.204
Accuracy:26.361% C
HSR:18.304% D*
Pulsar C
D
Kills:159
Deaths:250
KDR:0.636
Accuracy:16.288% D**
HSR:19.497% D
NSX-P Tanto
C
Kills:148
Deaths:89
KDR:1.663
Accuracy:24.242% C
HSR:18.243% D--
Kills:14,474
Deaths (as Light Assault):14,335
Deaths (to Light Assaults):7,964
KDR:1.0097
Kill Difference:139
Playtime:656.718 hours
Usage:15%
Score:7.530m
Score/min:191
Accuracy (listed only):26.435%
HSR (listed only):18.062%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
D
Kills:1,160
Deaths:634
KDR:1.830
Accuracy:25.796% D
HSR:30.517% D
XM98
B+
Kills:1,156
Deaths:477
KDR:2.423
Accuracy:28.680% D*
HSR:79.585% B+
Sirius SX12
D--
Kills:1,156
Deaths:1,763
KDR:0.656
Accuracy:17.295% D**
HSR:12.024% D--
MKV Suppressed
C
Kills:1,149
Deaths:1,190
KDR:0.966
Accuracy:19.648% D*
HSR:18.277% C
Ghost
B++
Kills:1,023
Deaths:392
KDR:2.610
Accuracy:35.817% C--
HSR:76.735% B++
NSX Daimyo
C*
Kills:1,003
Deaths:241
KDR:4.162
Accuracy:34.055% D*
HSR:94.716% C*
Eridani SX5
C
Kills:1,001
Deaths:524
KDR:1.910
Accuracy:24.767% C
HSR:17.982% C
NS-357 Underboss
D--
Kills:766
Deaths:1,082
KDR:0.708
Accuracy:26.726% D*
HSR:13.708% D--
Artemis VX26
C
Kills:712
Deaths:541
KDR:1.316
Accuracy:22% D*
HSR:21.208% C
NS-30 Vandal
C+
Kills:669
Deaths:516
KDR:1.297
Accuracy:25.130% D*
HSR:26.308% C+
VE-S Canis
D
Kills:616
Deaths:351
KDR:1.755
Accuracy:23.094% D
HSR:11.201% D--
NS-61 Emissary
B*
Kills:338
Deaths:400
KDR:0.845
Accuracy:26.904% C+
HSR:21.302% B*
V10
C++
Kills:328
Deaths:61
KDR:5.377
Accuracy:33.655% D--
HSR:79.268% C++
Phaseshift VX-S
B++
Kills:243
Deaths:94
KDR:2.585
Accuracy:27.081% D*
HSR:85.185% B++
Cerberus
D
Kills:178
Deaths:335
KDR:0.531
Accuracy:25.222% D--
HSR:18.539% D
NS CandyCannon 3000
A*
Kills:170
Deaths:37
KDR:4.595
Accuracy:61.333% A*
HSR:35.882% C++
NS Deep Freeze
A++
Kills:166
Deaths:1
KDR:166
Accuracy:82.255% A++
HSR:14.458% C-
Soldier Soaker
D
Kills:161
Deaths:99
KDR:1.626
Accuracy:28.567% D
HSR:6.211% D*
Phantom VA23
C
Kills:151
Deaths:43
KDR:3.512
Accuracy:32.611% C
HSR:23.179% D-
VA39 Spectre
D
Kills:125
Deaths:223
KDR:0.561
Accuracy:22.191% F
HSR:31.200% D
NS-AM7 Archer
B+
Kills:123
Deaths:181
KDR:0.680
Accuracy:51.337% D--
HSR:23.577% B+
Artemis VX26 AE
C--
Kills:61
Deaths:42
KDR:1.452
Accuracy:28.499% C--
HSR:24.590% D
Kills:12,455
Deaths (as Infiltrator):9,227
Deaths (to Infiltrators):7,125
KDR:1.34984
Kill Difference:3,228
Playtime:807.155 hours
Usage:18%
Score:8.551m
Score/min:177
Accuracy (listed only):31.939%
HSR (listed only):34.802%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C++
Kills:1,170
Deaths:971
KDR:1.205
Accuracy:20.837% C--
HSR:20.086% C++
Thanatos VE70
M++
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:33.401% D
HSR:31.121% M++
Phobos VX86
C--
Kills:1,160
Deaths:881
KDR:1.317
Accuracy:50.277% D
HSR:13.103% C--
Sirius SX12
D--
Kills:1,156
Deaths:1,763
KDR:0.656
Accuracy:17.295% D**
HSR:12.024% D--
Nova
M+
Kills:1,151
Deaths:1,073
KDR:1.073
Accuracy:31.607% D*
HSR:27.889% M+
MKV Suppressed
C
Kills:1,149
Deaths:1,190
KDR:0.966
Accuracy:19.648% D*
HSR:18.277% C
NS Baron G5
C++
Kills:1,093
Deaths:618
KDR:1.769
Accuracy:44.405% C++
HSR:15.462% C++
H-V45
D
Kills:1,063
Deaths:1,185
KDR:0.897
Accuracy:18.319% D*
HSR:16.839% D
Eridani SX5
C
Kills:1,001
Deaths:524
KDR:1.910
Accuracy:24.767% C
HSR:17.982% C
Pandora VX25
A*
Kills:904
Deaths:600
KDR:1.507
Accuracy:37.268% C
HSR:23.783% A*
VE-S Canis
D
Kills:616
Deaths:351
KDR:1.755
Accuracy:23.094% D
HSR:11.201% D--
Pulsar VS1
C
Kills:567
Deaths:505
KDR:1.123
Accuracy:21.628% C
HSR:16.402% D
Corvus VA55
B
Kills:331
Deaths:233
KDR:1.421
Accuracy:21.606% C--
HSR:25.378% B
Terminus VX-9
C**
Kills:304
Deaths:174
KDR:1.747
Accuracy:24.936% C+
HSR:29.276% C**
Kills:12,825
Deaths (as Combat Medic):11,141
Deaths (to Combat Medics):4,807
KDR:1.15115
Kill Difference:1,684
Playtime:338.894 hours
Usage:8%
Score:4.804m
Score/min:236
Accuracy (listed only):27.792%
HSR (listed only):19.916%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:1,162
Deaths:969
KDR:1.199
Accuracy:12.494% D
HSR:13.081% D*
Cosmos VM3
D
Kills:1,082
Deaths:788
KDR:1.373
Accuracy:13.746% D
HSR:15.712% D
Nebula VM20
C**
Kills:723
Deaths:358
KDR:2.020
Accuracy:20.509% C**
HSR:20.194% C+
Nebula VM20
C**
Kills:589
Deaths:303
KDR:1.944
Accuracy:20.058% C**
HSR:19.355% C
Comet VM2
D
Kills:436
Deaths:631
KDR:0.691
Accuracy:33.753% D--
HSR:2.752% D
Comet VM2
C*
Kills:250
Deaths:380
KDR:0.658
Accuracy:37.897% D
HSR:4.800% C*
NS-10 Burster
C+
Kills:74
Deaths:88
KDR:0.841
Accuracy:28.518% C+
HSR:4.054% D
Kills:4,316
Deaths (as MAX Suit):1,758.500
Deaths (to MAX Suits):2,827
KDR:2.45436
Kill Difference:2,557.500
Playtime:168.690 hours
Usage:4%
Score:1.941m
Score/min:192
Accuracy (listed only):23.854%
HSR (listed only):11.421%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:5,390
V. Kills:296 N/A
Deaths:695
KDR:7.755
Accuracy:45.397% B+
KPH:58 C**
VKPH:3.200 C+
Dual Photon Pods
D
Kills:1,322
V. Kills:319 413%
Deaths:163
KDR:8.110
Accuracy:48.727% C
KPH:44.200 D
VKPH:10.700 D
Hornet Missiles
C*
Kills:1,031
V. Kills:450 229%
Deaths:162
KDR:6.364
Accuracy:64.024% C*
KPH:48.600 C
VKPH:21.200 D-
Maelstrom Turbo Laser
D
Kills:879
V. Kills:886 99%
Deaths:1,068
KDR:0.823
Accuracy:28.198% D
KPH:5.600 D
VKPH:5.700 D
Saron Laser Cannon
C
Kills:554
V. Kills:358 154%
Deaths:456
KDR:1.215
Accuracy:29.953% C
KPH:8.600 C-
VKPH:5.500 D
Coyote Missiles
C++
Kills:419
V. Kills:260 161%
Deaths:78
KDR:5.372
Accuracy:50.707% C-
KPH:38.400 C+
VKPH:23.800 C++
Antares LC
C++
Kills:129
V. Kills:75 170%
Deaths:29
KDR:4.448
Accuracy:32.760% C+
KPH:21 C++
VKPH:12.200 C+
Kills:9,724 (6,952 + 0)
Deaths:2,651
KDR:3.668
VKDR:0.997
Vehicle Kills:2,644
Kill Difference:7,073
Playtime:382.153 hours
Usage:9%
Score:2.957m
Score/min:129
Piloting Accuracy:32.760%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:463
V. Kills:377 122%
Deaths:151
KDR:3.066
Accuracy:44.643% C+
KPH:10.800 B
VKPH:8.800 C*
AP30 Shredder
U
Kills:369
V. Kills:234 157%
Deaths:47
KDR:7.851
Accuracy:33.807% C+
KPH:1,328,400 U
VKPH:842,400 U
L105 Zephyr
C+
Kills:313
V. Kills:74 417%
Deaths:30
KDR:10.433
Accuracy:42.257% C+
KPH:38.200 C
VKPH:9 C+
L-24R Spur
C
Kills:239
V. Kills:17 N/A
Deaths:15
KDR:15.933
Accuracy:34.827% D
KPH:24.300 C-
VKPH:1.700 C
C150 Dalton
U
Kills:232
V. Kills:153 151%
Deaths:47
KDR:4.936
Accuracy:40.321% B
KPH:835,200 U
VKPH:550,800 U
Dual-75 Duster
D-
Kills:62
V. Kills:5 N/A
Deaths:15
KDR:4.133
Accuracy:28.090% D*
KPH:27.500 D*
VKPH:2.200 D-
Kills:1,678 (702 + 976)
Deaths:305
KDR:5.502
VKDR:2.820
Vehicle Kills:860
Kill Difference:1,373
Playtime:63.196 hours
Usage:1%
Score:0.781m
Score/min:206
Piloting Accuracy:34.827%
Gunner Accuracy:28.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B*
Kills:1,118
V. Kills:386 289%
Deaths:107
KDR:10.449
Accuracy:56.829% B+
KPH:42.900 B*
VKPH:14.800 B+
L100 Python HESH
C+
Kills:1,113
V. Kills:175 N/A
Deaths:94
KDR:11.840
Accuracy:48.959% C+
KPH:49.400 C+
VKPH:7.800 C+
C75 Viper
C
Kills:1,106
V. Kills:224 492%
Deaths:241
KDR:4.589
Accuracy:27.980% D*
KPH:21.900 C
VKPH:4.400 D-
LB00 Python AP
C+
Kills:1,030
V. Kills:414 248%
Deaths:24
KDR:42.917
Accuracy:55.530% C-
KPH:53.800 C+
VKPH:21.600 C+
L100 Python AP
C--
Kills:435
V. Kills:287 151%
Deaths:104
KDR:4.183
Accuracy:49.632% D
KPH:23.400 D
VKPH:15.400 C--
Skyguard
C+
Kills:240
V. Kills:163 146%
Deaths:51
KDR:4.706
Accuracy:29.482% C+
KPH:14 C+
VKPH:9.500 C+
Kills:5,042 (5,042 + 0)
Deaths:621
KDR:8.119
VKDR:2.655
Vehicle Kills:1,649
Kill Difference:4,421
Playtime:153.854 hours
Usage:4%
Score:1.555m
Score/min:168
Driving Accuracy:29.482%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,162
V. Kills:303 382%
Deaths:57
KDR:20.386
Accuracy:59.443% B**
KPH:49 C**
VKPH:12.800 B**
Supernova PC
C+
Kills:1,060
V. Kills:363 291%
Deaths:247
KDR:4.292
Accuracy:47.199% C
KPH:21.700 C+
VKPH:7.400 C
Supernova FPC
C
Kills:930
V. Kills:561 165%
Deaths:205
KDR:4.537
Accuracy:48.058% D
KPH:22.700 C
VKPH:13.700 C
Saron HRB
C
Kills:601
V. Kills:364 165%
Deaths:119
KDR:5.050
Accuracy:39.412% C--
KPH:21.700 C
VKPH:13.200 C
E540 Halberd
D
Kills:283
V. Kills:155 181%
Deaths:35
KDR:8.086
Accuracy:40.710% D-
KPH:23.200 D
VKPH:12.700 D
Proton II PPA
D
Kills:257
V. Kills:21 N/A
Deaths:48
KDR:5.354
Accuracy:16.470% D*
KPH:28.300 D--
VKPH:2.300 D
M20 Basilisk
D
Kills:57
V. Kills:23 238%
Deaths:41
KDR:1.390
Accuracy:20.195% D*
KPH:9.200 D--
VKPH:3.700 D
Kills:4,350 (3,152 + 1,198)
Deaths:752
KDR:5.785
VKDR:2.380
Vehicle Kills:1,790
Kill Difference:3,598
Playtime:168.674 hours
Usage:4%
Score:2.025m
Score/min:200
Driving Accuracy:48.058%
Gunner Accuracy:20.195%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,102
V. Kills:116 N/A
Deaths:86
KDR:12.814
Accuracy:37.548% C+
KPH:107.300 B+
VKPH:11.300 A
Saron HRB-H
A++
Kills:808
V. Kills:747 108%
Deaths:90
KDR:8.978
Accuracy:67.256% A+
KPH:46.200 B+
VKPH:42.800 A++
E540 Halberd-H
C--
Kills:183
V. Kills:137 133%
Deaths:41
KDR:4.463
Accuracy:48.102% D*
KPH:23.300 D*
VKPH:17.400 C--
Aphelion VEX-4H
C+
Kills:106
V. Kills:65 161%
Deaths:19
KDR:5.579
Accuracy:45.659% C+
KPH:40.600 C+
VKPH:24.900 C+
M40 Fury-H
B
Kills:92
V. Kills:30 297%
Deaths:14
KDR:6.571
Accuracy:44.179% C++
KPH:66 C-
VKPH:21.500 B
Kills:2,291 (0 + 2,291)
Deaths:250
KDR:9.164
VKDR:4.380
Vehicle Kills:1,095
Kill Difference:2,041
Playtime:39.617 hours
Usage:1%
Score:0.677m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:44.179%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:608
V. Kills:142 425%
Deaths:79
KDR:7.696
Accuracy:24.320% D*
KPH:30.600 D
VKPH:7.100 C-
M12 Kobalt
C*
Kills:513
V. Kills:22 N/A
Deaths:28
KDR:18.321
Accuracy:19.499% C*
KPH:66.600 C++
VKPH:2.900 C
M20 Basilisk
C
Kills:401
V. Kills:172 232%
Deaths:134
KDR:2.993
Accuracy:33.136% D
KPH:15.500 C-
VKPH:6.700 C
M20 Basilisk
B+
Kills:281
V. Kills:158 177%
Deaths:85
KDR:3.306
Accuracy:36.801% C
KPH:20.100 C+
VKPH:11.300 B+
M40 Fury
C+
Kills:187
V. Kills:53 346%
Deaths:21
KDR:8.905
Accuracy:30.771% D
KPH:40.300 C-
VKPH:11.400 C+
M60-G Bulldog
D
Kills:133
V. Kills:28 459%
Deaths:46
KDR:2.891
Accuracy:21.763% D*
KPH:14.400 D-
VKPH:3 D
M12 Kobalt
B*
Kills:65
V. Kills:7 N/A
Deaths:3
KDR:21.667
Accuracy:17.624% C+
KPH:48.800 C--
VKPH:5.300 B*
Kills:2,188 (0 + 2,188)
Deaths:396
KDR:5.525
VKDR:1.470
Vehicle Kills:582
Kill Difference:1,792
Playtime:82.530 hours
Usage:2%
Score:0.709m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:17.624%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:102
V. Kills:5 N/A
Deaths:45
KDR:2.267
Accuracy:35.256% D
KPH:35.400 C--
VKPH:1.700 C
Kills:102 (102 + 0)
Deaths:45
KDR:2.267
VKDR:0.111
Vehicle Kills:5
Kill Difference:57
Playtime:2.884 hours
Usage:0%
Score:0.013m
Score/min:76
Driving Accuracy:35.256%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,6865,3906957.755B+6.0545.397%B+1.076%C58C**3.2C+16392.9h9.7B21.4B+
C-4 ARX 1,8531,4204303.302B++1.5928.2%BN/A115.4C+35.2C++61412.3h1B*3.5B*
Dual Photon Pods 1,6411,3221638.11C*6.4048.727%C1.362%C++44.2D10.7D21229.9h18.2B+37.3B+
Proximity Mine 1,2491,2471269.897A*8.1949.525%B*N/A143.3B+N/A4498.7h1.6B**3.2B**
C-4 1,7791,2464242.939B**1.2324.149%CN/A72.4C31C++59217.2h1.3B+5.6C*
Lasher X2 1,2141,1971,1511.04C++0.6723.766%C3.676%C+20.1DN/A5959.7h18.3B+77C*
Flare VE6 1,2011,1756281.871B++0.1623.464%C++21.447%C-35.2CN/A11733.4h11.5C+48.8C*
VX29 Polaris 1,1881,1707451.57C++0.1422.371%C18.12%D33.5CN/A8134.9h13.2C+59C++
NS-11P 1,2051,1709711.205C+0.5020.837%C--20.086%C++20.4C-N/A5157.3h14.1C++67.7C+
NS-15M2 1,1791,1639111.277C+0.4317.993%D*16.853%D*25DN/A7246.5h11.9B66.1C+
Quasar VM1 1,1841,1629691.199C+0.5112.494%D13.081%D*13.2D-N/A4287.9h14.6B116.8C+
Supernova VPC 1,4651,1625720.386B++18.6859.443%B**N/A49C**12.8B**24723.7h3.4C+5.7B+
Thanatos VE70 1,1731,1601,0731.081C*0.6333.401%D31.121%M++13.5DN/A4885.9h4.2B+12.7C*
NSX Tomoe 1,1751,1606341.83C*0.1225.796%D30.517%D29.7CN/A7539.1h14.5C++56.2C+
Phobos VX86 1,1661,1608811.317C+0.3950.277%D13.103%C--18.9D-N/A5161.4h2.4C*4.8C+
SVA-88 1,1701,1598861.308C0.4018.835%D--21.398%D29.8DN/A8338.9h11B+58.4C+
Solstice Burst 1,1751,1585782.003B+0.2923.732%D18.826%D31.7CN/A8436.5h12.2B+51.4C++
XM98 1,1591,1564772.423C*0.7128.68%D*79.585%B+20.6CN/A5556.2h2B*7C++
Sirius SX12 1,1751,1561,7630.656C1.0517.295%D**12.024%D--12.4DN/A3993.6h16.9C97.6D
Orion VS54 1,1721,1542,0360.567C--1.1411.695%F-15.165%D**9.1D--N/A47126.9h14.1C+120.3C
Nova 1,1631,1511,0731.073C+0.6431.607%D*27.889%M+14.7D-N/A4278.2h3.8B+11.9C+
Pulsar LSW 1,1711,1511,2450.924C-0.7815.418%D**18.506%D18.9D-N/A5360.8h12.4C++80.7C--
Serpent VE92 1,1891,1512,5070.459C--1.2516.108%D**14.857%D--4.3D--N/A14264.7h18.3D--113.7D*
MKV Suppressed 1,1691,1491,1900.966C+0.7419.648%D*18.277%C17.2DN/A4366.9h14C*71.3C+
L100 Python HEAT 1,5041,11810710.449A8.7456.829%B+1.342%D43B*14.8B+19226h5.2B+9.2B+
L100 Python HESH 1,2881,1139411.84C+10.1348.959%C+2.516%B**49.5C+7.8C+17422.5h3.2B+6.5B+
C75 Viper 1,3301,1062414.589C++2.8827.98%D*1.718%B+21.9C4.4D-10850.4h9.2B*32.9C**
Proton II PPA-H 1,2181,1028612.814C++11.1137.548%C+N/A107B+11.3A29310.3h9B+23.9B+
Tank Mine 1,7001,1001348.209M+6.5033.841%C+N/A180.3A+98.4A16266.1h1.5B++4.5B**
NS Baron G5 1,1041,0936181.769B**0.0644.405%C++15.462%C++29.2CN/A8137.4h4.5C*10.2C+
Cosmos VM3 1,0951,0827881.373C0.3413.746%D15.712%D16.1D--N/A4567.3h12.7B+92.7C+
H-V45 1,0841,0631,1850.897C0.8118.319%D*16.839%D15.4DN/A4669.1h14.4C78.4D
Supernova PC 1,4231,0602474.291C+2.5847.199%C1.698%C-21.7C+7.4C14348.9h4.6B+9.8B+
Hornet Missiles 1,4811,0311626.364C**4.6664.024%C*1.94%B+48.6C21.2D-31721.2h9.7C*15.1B
LB00 Python AP 1,4441,0302442.917A**41.2155.53%C-N/A53.9C++21.7C+24119.1h3.5B++6.4B+
Ghost 1,0311,0233922.61C+0.9035.817%C--76.735%B++33.3CN/A9930.7h1.9B++5.4B
NSX Daimyo 1,0051,0032414.162B2.4534.055%D*94.716%C*36.7C--N/A10527.3h2.4C**7.1C+
Eridani SX5 1,0161,0015241.91B++0.2024.767%C17.982%C30.6C+N/A9032.7h10.8B+43.5C**
S1 1,3199741,6140.603C+1.1146.707%D*4.107%B*14.9D5.3D--12165.5h5.6B++11.9C*
Supernova FPC 1,4919302054.537C2.8348.058%D3.226%B+22.7C13.7C26940.9h4.8B9.9C++
Pandora VX25 9139046001.507B+0.2037.268%C23.783%A*21.3DN/A7242.4h4.3C*11.6C*
Maelstrom Turbo Laser 1,7658791,0680.823C0.8928.198%D3.527%B+5.6D5.7D68156.5h137.4C487.4C
Sticky Grenade 8718651865N/A863.2944.479%D-N/A2162.5M+15C++69620.4h1A2.2B*
NS-15M AE 8418264062.034C+0.3322.926%C--20.823%D25.7D-N/A7132.1h12.8C55.7C+
Saron HRB-H 1,555808908.978B++7.2767.256%A+N/A46.2B+42.7A++29017.5h29.2C43.4C**
NS-357 Underboss 7857661,0820.708C1.0026.726%D*13.708%D--12.6D--N/A3560.6h4.6C17.2D
Solstice SF 7697331,1350.646C1.0620.982%D12.278%D-6.8D-N/A21107.2h13.4C+63.7C+
Solstice VE3 7457261,0890.667C+1.0420.287%C--17.769%C6.3DN/A37115h20D98.5C
Nebula VM20 7297233582.02C+0.3120.509%C**20.194%C+34.8C++N/A9420.8h16.5C*80.5B+
Artemis VX26 7267125411.316C+0.3922%D*21.208%C20DN/A5935.6h12.4C+56.3C
VE-H Maw 7046993452.026B+0.3223.419%C21.888%C--38.2CN/A13018.3h10.7C*45.8C++
NS Decimator 9156782952.298A0.5961.403%C+N/A45.5B+15.9C+31214.9h3.4B*5.6B*
NS-30 Vandal 6786695161.297C0.4125.13%D*26.308%C+18.4D-N/A5636.3h5.7C++22.7C-
Plasma Grenade 6586471647N/A645.2952.67%B**N/A647B*11C++23651h3B++5.7B*
The Slasher 66064226,2910.024D1.6855.867%A++4.829%D0.4C--N/A11668.6h2.2C++3.9C*
VE-S Canis 6216163511.755B+0.0523.094%D11.201%D--26.9CN/A8122.9h12.4C++53.7C+
M40 Fury 750608797.696C**5.9924.32%D*1.151%D30.6D7.1C-14219.9h12.3B+50.6C+
Saron HRB 9656011195.05C+3.3439.412%C--1.165%C21.8C13.2C19527.6h22.8C+57.9C+
Betelgeuse 54-A 6046003831.567C0.1423.516%D24.167%D-41.4DN/A17314.5h11.9D50.5C-
Nebula VM20 5995893031.944C+0.2420.058%C**19.355%C32.5C+N/A8818.1h17C+85B
Pulsar VS1 5765675051.123C*0.5921.628%C16.402%D22.2C+N/A10025.5h14.8C++68.2C++
Saron Laser Cannon 9125544561.215C+0.4929.953%C1.444%C--8.6C-5.5D9364.6h99.6B+332.6B+
Ursa 5425334751.122C+0.5917.26%D--15.948%D*19.8DN/A6326.9h12.9C74.6C-
VX6-7 5315272861.843B+0.1322.706%C17.837%D33.8C+N/A9915.6h11.4B+50.4C**
Nemesis VSH9 8225198490.611C+1.1052.65%D**3.083%C*9.2C--5.4D9656.6h7.5B+14.3C+
M12 Kobalt 5355132818.321B+16.6119.499%C*15.79%C--66.6C++2.9C1857.7h16.8B+86.3B+
NSX Naginata 4944902571.907B+0.2020.161%C30.816%B+33.3CN/A12614.7h11.2B55.5C*
CAS30 Tank Buster 8404631513.066B*1.3644.643%C+1.728%B+10.8B8.8C*10242.9h48.4B108.4B
Comet VM2 5734366310.691C1.0233.753%D--2.752%D7.9D2.5D-5255.4h17.7B+52.5C*
L100 Python AP 7224351044.183C+2.4749.632%D2.299%C+23.4D15.4C--21818.6h6.2C++12.5C+
Coyote Missiles 679419785.372M+3.6650.707%C-N/A38.4C+23.9C++29010.9h26.9B*53B++
M20 Basilisk 5734011342.993C+1.2833.136%D5.486%C+15.5C-6.7C12025.8h86B259.6C++
AP30 Shredder 603369477.851C*6.1433.807%C+1.626%C3690U2340U24001200.1h98.9C+292.4C+
NS-61 Emissary 3473384000.845C++0.8626.904%C+21.302%B*10.2DN/A3233.1h15.2C+56.4C++
Corvus VA55 3353312331.421B+0.2921.606%C--25.378%B24.5CN/A8613.5h12.3C++56.8C+
V10 332328615.377B**3.6733.655%D--79.268%C++31.8C+N/A9610.3h2B+6C+
Lancer VS22 6423133460.905C++0.8048.724%FN/A9.2C--9.7C-12734h16.8B+34.6C**
L105 Zephyr 3873133010.433C**8.7242.257%C+N/A38.2C9C+1778.2h8.9D-21C
Hades VSH4 4423093150.981B*0.7358.27%D*4.531%B*19.8C+8.5C11315.6h5.2A8.9B**
Terminus VX-9 3103041741.747C++0.0424.936%C+29.276%C**37.1C+N/A1158.2h13.5C54.2C+
E540 Halberd 438283358.086C+6.3840.71%D-3.534%B++23.2D12.7D25912.2h6.1C+14.9C--
M20 Basilisk 439281853.306C++1.6036.801%C6.05%C++20.2C+11.4B+17913.9h100.2C++272.4C++
Eidolon VE33 2762721781.528B+0.1829.164%C*26.103%C++22.3C+N/A8712.2h7.2B++24.8B+
NS-11C 2622581421.817B**0.1123.358%C+16.667%C--31.5C++N/A1658.2h13.1B+56C**
Proton II PPA 278257485.354C--3.6516.47%D*1.167%D-28.2D--2.3D989.1h11.2C+67.9D-
Comet VM2 3492503800.658C1.0537.897%D4.8%C*7.5D3D--5233.3h22.9B+60.3C*
NSX Masamune 3822501761.42B*0.2959.792%C++1.2%D35.2B18.6B+2527.1h9.9B+16.5B+
Phaseshift VX-S 244243942.585C+0.8827.081%D*85.185%B++14.7D-N/A4316.5h2.8C*10.3C+
Skyguard 403240514.706B+3.0029.482%C+1.667%C14C+9.5C+16717.1h140.9C478C+
L-24R Spur 2562391515.933B++14.2234.827%D1.674%C24.4C-1.7C739.8h23.4C**67.2C*
C150 Dalton 385232474.936C3.2340.321%BN/A2320U1530U13716700.1h4.9C-12.1C+
Zenith VX-5AE 2292241861.204C0.5026.361%C18.304%D*8.9D*N/A2225.3h15.6D59.4C
VE-LR Obelisk 2232201092.018C*0.3133.559%C*31.364%C+31.9C+N/A1026.9h5.9B+17.5B+
Lumine Edge 2192159620.223B1.4931.091%C**19.535%B+2.6CN/A781.9h1.2B+4B+
M40 Fury 240187218.905C++7.2030.771%D2.674%B++40.7C-11.5C++2334.6h15.2C+49.4C
E540 Halberd-H 320183414.463C2.7548.102%D*1.093%C--23.2D*17.3C--2267.9h8.4D-17.4D**
Cerberus 1871783350.531C-1.1825.222%D--18.539%D6.1D--N/A1929.4h10F-39.8F
Spear Anti-Vehicle Phalanx Turret 335176218.381C*6.6743.956%C+4.545%B27.1D24.5C**3216.5h9.8C+22.4C++
NS CandyCannon 3000 209170374.595S2.8961.333%A*35.882%C++36.2B+8.3S544.7h3.5B+5.7B**
NS Deep Freeze 1661661166U164.2982.255%A++14.458%C-69.2B+N/A672.4h2.4C*2.9B++
Soldier Soaker 161161991.626B+0.0828.567%D6.211%D*19.2D-N/A558.4h5.5B19.3C++
Pulsar C 1621592500.636C1.0716.288%D**19.497%D6.9D-N/A5422.9h12.8C+78.4D
MANA Anti-Personnel Turret 1681591331.195N/A0.5117.956%UN/A1590U90U4716200.1h50.1T*279.2T*
MAX Punch 1801581,8760.084C+1.6258.532%B++N/A1CN/A3160.1h4C+6.9C+
Phantom VA23 153151433.512B**1.8032.611%C23.179%D-28C--N/A845.4h4.5C*13.7C++
NSX Amaterasu 1601491081.38U0.3381.314%S46.98%M**22.2A1.6U626.7h5.3C+6.5B+
Anti-Vehicle Grenade 1621481148N/A146.2955.306%B+N/A370C+35D20760.4h4.8B+8.7B+
NSX-P Tanto 150148891.663B*0.0524.242%C18.243%D--26C+N/A955.7h11.2B++46.2B+
NSX-P Naginata 153145692.101B++0.3922.164%C+17.931%D**29.6D1.6B+794.9h10.8B+48.5B+
Rocklet Rifle 269140801.75A*0.0447.797%C--N/A25.5C+23.5C+3285.5h32.9B+68.9C*
M12 Kobalt 141135345B**43.2923.281%C++13.333%D-84.4C3.8C-2531.6h21.4C92C+
M60-G Bulldog 161133462.891C1.1821.763%D*2.256%C14.5D-3D699.2h7.1C**32.6C--
Antares LC 204129294.448A*2.7432.76%C+N/A21.1C++12.3C+1996.1h83.7B+255.6B+
Hunter QCX 1661264880.258D1.4515.796%F26.984%C++3.2D--1C1838.9h10.4C+65.8D--
VA39 Spectre 1261252230.561C-1.1522.191%F31.2%D7.5D-N/A5316.6h6.4C+28.7D
NS-AM7 Archer 1701231810.68B+1.0351.337%D--23.577%B+4.6D1.8D3726.8h11.6B++22.5B++
Aphelion VEX-4H 171106195.579C+3.8745.659%C+1.887%D40.8C+25C+3752.6h59.1C++129.5C*
M60-A Bulldog 128103617.167C++15.4641.612%C-4.854%A**24C-5.8B+1134.3h7.4D17.7C-
S12 Renegade 107102452.267C+0.5635.256%D4.902%C+35.2C--1.7C762.9h2.7B+7.6C**
Fatestealer 102101821.232S0.4882.095%S23.762%C++9.1DN/A1711.1h2.4C2.9A+
M60-A Bulldog 12499519.8C++18.0940.119%D4.04%A26.8C6.8B++1233.7h7.5D18.7D
M40 Fury-H 12292146.571C-4.8644.179%C++1.087%C65.7C-21.4B3151.4h11.5C-26C
Force-Blade 1189114,1670.006C--1.7054.556%A*N/A0.1DN/A01041.1h10.1T*18.6D
MANA Anti-Vehicle Turret 25587960.906D-0.8041.518%D*3.448%B++870C1680A+3835430.1h16.1F*38.8T*
NS-10 Burster 11574880.841C+0.8728.518%C+4.054%D5.4C+3C6913.7h135.4C++474.8C++
M12 Kobalt 7265321.667C++19.9617.624%C+6.154%F--50C--5.4B*1991.3h23.8D135C+
Dual-75 Duster 6762154.133D2.4228.09%D*N/A27D*2.2D-902.3h9.7F-34.5F-
Artemis VX26 AE 6461421.452C0.2628.499%C--24.59%D16.9D*N/A363.6h13.9D48.6D
M20 Basilisk 8057411.39D-0.3220.195%D*1.754%D**9.2D--3.7D666.2h86.5C+428.2D--
Hyena Missile Launcher 8252321.625C+0.0838.325%B*N/A20C+11.5C+2692.6h37.8C+98.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1134,5616.1h
Anti-Vehicle MANA Turret476783.3h
Nano-Armor Kit9621,590,60393.5h
Turret AI Module11360.5h
Repair Module1900.3h
Nanite Revive Grenade01,4670.4h
Medical Applicator1,028583,72348.8h
Cortium Silo0670.2h
Restoration Kit343641h
Spitfire Auto-Turret76880.9h
Motion Spotter468,4527.4h
Rampart Wall1590.5h
Welding Device02,1790.1h
Spear Anti-Vehicle Tower3790.4h
Deconstruction Tool02210h
Shield Recharging Field171,6381.2h
Recon Detection Device794,74410.1h
Ammunition Package672,5325.6h
Medical Kit5026,50713.2h
Anti-Infantry MANA Turret577253.1h
The Flail1520.3h
Flail Targeting Dart114372.4h
Router2880.2h
Snowman Soldier22090.3h
Nano-Repair Grenade04250.1h
Hardlight Barrier51020.3h

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