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Archon Predator DJPX[BL13] DJPX
VS BR 79

KDR: 1.61

Score: 45.4m

Last Seen: Jan 21st, 2019 10:16 PM
- ONLINE NOW

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Leader of Black Thirteen[BL13] Black Thirteen
VS outfit on Miller

Members: 4
Level Progress (to 80): 65%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA C-4 ARX Dual Photon Pods C-4 Proximity Mine Lasher X2 Flare VE6 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $344,025 MLG Score: 275
Fun Score: N/A
Cheeseburgers Flipped: 1273TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.634%19.257%3783798524,5581.132540.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.128%-0.278C-0.214C-0.941D--HEAD ++ (~9.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.50.123C+12.90.098C+52.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.933%1.464%551510178,333174322154.7781376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.713%-0.474D-0.132C-0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.20.402B31.70.401B64.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.71%1.971%243810146,089286320952.12605291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.825%-0.791D--0.411C--1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.292C*90.285C*18.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.004%3.328%2681610065,138208423602.46545218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.158%-0.477D-0.265C0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.20.219C++28.60.272C*63.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.707%81.447%268610163,6222398191.5098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.829%-0.652D0.936B*0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.246C++2.30.281C*5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.893%24.062%268410184,3181397393.0887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.213%-0.46D1.904A++-0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.23C++3.60.249C++6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Thirteen[BL13] Black Thirteen
VS outfit on Miller

Members: 4
45.4m248.8%213 (12.8k)184 (11k)1.6128276,77247,6011.8662879 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022367117.33%13.651%23705:1121

8% Combat Medic34% Engineer22% Heavy Assault17% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 11th, 2013 10:55 PMMay 14th, 2014 5:51 PMJan 21st, 2019 11:27 PM (15h) (PST)Jan 21st, 2019 7:25 PM (19h) (PST)Jan 21st, 2019 6:16 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4371233140.3110.1930.0420.9020.052275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,1937,35318,8401912354311,026

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4117.2h/171.6d 12,065 10,480 26,341 222.9k 5,595 11,810 12,829 107.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:1,197
Deaths:1,151
KDR:1.040
Accuracy:23.766% C
HSR:3.676% C+
Flare VE6
C*
Kills:1,175
Deaths:628
KDR:1.871
Accuracy:23.464% C*
HSR:21.447% C
VX29 Polaris
C+
Kills:1,170
Deaths:745
KDR:1.570
Accuracy:22.371% C+
HSR:18.120% D
SVA-88
C--
Kills:1,159
Deaths:886
KDR:1.308
Accuracy:18.835% D-
HSR:21.398% C--
NS-15M2
D--
Kills:1,154
Deaths:908
KDR:1.271
Accuracy:17.957% D--
HSR:16.811% D--
Orion VS54
D*
Kills:1,154
Deaths:2,036
KDR:0.567
Accuracy:11.695% F-
HSR:15.165% D*
Pulsar LSW
D
Kills:1,151
Deaths:1,245
KDR:0.924
Accuracy:15.418% D**
HSR:18.506% D
VE-H Maw
C
Kills:694
Deaths:341
KDR:2.035
Accuracy:23.442% C
HSR:22.046% C--
Betelgeuse 54-A
D
Kills:587
Deaths:369
KDR:1.591
Accuracy:23.614% D
HSR:24.361% D
Ursa
D-
Kills:533
Deaths:475
KDR:1.122
Accuracy:17.260% D-
HSR:15.948% D*
NSX Naginata
B+
Kills:482
Deaths:257
KDR:1.875
Accuracy:20.092% C
HSR:30.913% B+
NS-15M AE
D-
Kills:75
Deaths:47
KDR:1.596
Accuracy:20.998% D-
HSR:17.333% D--
Kills:10,531
Deaths (as Heavy Assault):9,088
Deaths (to Heavy Assaults):13,014
KDR:1.15878
Kill Difference:1,443
Playtime:901.471 hours
Usage:22%
Score:9.176m
Score/min:170
Accuracy (listed only):19.909%
HSR (listed only):18.810%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C--
Kills:1,160
Deaths:881
KDR:1.317
Accuracy:50.277% D
HSR:13.103% C--
Thanatos VE70
M++
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:33.401% D
HSR:31.121% M++
Solstice Burst
C--
Kills:1,158
Deaths:578
KDR:2.003
Accuracy:23.732% C--
HSR:18.826% D
Serpent VE92
D-
Kills:1,151
Deaths:2,507
KDR:0.459
Accuracy:16.108% F
HSR:14.857% D-
Nova
M*
Kills:1,151
Deaths:1,073
KDR:1.073
Accuracy:31.607% D*
HSR:27.889% M*
NS Baron G5
B+
Kills:863
Deaths:476
KDR:1.813
Accuracy:43.617% C+
HSR:17.034% B+
Pandora VX25
A*
Kills:847
Deaths:574
KDR:1.476
Accuracy:37.407% C
HSR:24.203% A*
Solstice SF
D
Kills:612
Deaths:1,075
KDR:0.569
Accuracy:20.364% D
HSR:12.582% D
Solstice VE3
C--
Kills:610
Deaths:1,006
KDR:0.606
Accuracy:19.856% D
HSR:16.557% C--
VX6-7
C
Kills:487
Deaths:277
KDR:1.758
Accuracy:22.695% C
HSR:17.659% C--
NS-11C
C+
Kills:258
Deaths:142
KDR:1.817
Accuracy:23.358% C+
HSR:16.667% C
Eidolon VE33
C**
Kills:247
Deaths:170
KDR:1.453
Accuracy:28.567% C++
HSR:27.530% C**
Zenith VX-5AE
C
Kills:207
Deaths:164
KDR:1.262
Accuracy:26.014% C
HSR:18.358% D--
Pulsar C
D
Kills:159
Deaths:250
KDR:0.636
Accuracy:16.288% D**
HSR:19.497% D
VE-LR Obelisk
B+
Kills:148
Deaths:77
KDR:1.922
Accuracy:35.446% B+
HSR:31.081% C+
NSX-P Tanto
C
Kills:139
Deaths:81
KDR:1.716
Accuracy:24.352% C
HSR:17.266% D*
Kills:10,357
Deaths (as Engineer):10,404
Deaths (to Engineers):10,595
KDR:0.99548
Kill Difference:47
Playtime:1,388.562 hours
Usage:34%
Score:15.433m
Score/min:185
Accuracy (listed only):28.318%
HSR (listed only):20.264%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
C--
Kills:1,160
Deaths:881
KDR:1.317
Accuracy:50.277% D
HSR:13.103% C--
Thanatos VE70
M++
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:33.401% D
HSR:31.121% M++
Solstice Burst
C--
Kills:1,158
Deaths:578
KDR:2.003
Accuracy:23.732% C--
HSR:18.826% D
Sirius SX12
D-
Kills:1,156
Deaths:1,763
KDR:0.656
Accuracy:17.295% D**
HSR:12.024% D-
Serpent VE92
D-
Kills:1,151
Deaths:2,507
KDR:0.459
Accuracy:16.108% F
HSR:14.857% D-
Nova
M*
Kills:1,151
Deaths:1,073
KDR:1.073
Accuracy:31.607% D*
HSR:27.889% M*
MKV Suppressed
C+
Kills:1,149
Deaths:1,190
KDR:0.966
Accuracy:19.648% D*
HSR:18.277% C+
Eridani SX5
C+
Kills:945
Deaths:494
KDR:1.913
Accuracy:24.865% C
HSR:18.201% C+
NS Baron G5
B+
Kills:863
Deaths:476
KDR:1.813
Accuracy:43.617% C+
HSR:17.034% B+
Pandora VX25
A*
Kills:847
Deaths:574
KDR:1.476
Accuracy:37.407% C
HSR:24.203% A*
Solstice SF
D
Kills:612
Deaths:1,075
KDR:0.569
Accuracy:20.364% D
HSR:12.582% D
Solstice VE3
C--
Kills:610
Deaths:1,006
KDR:0.606
Accuracy:19.856% D
HSR:16.557% C--
VE-S Canis
D
Kills:505
Deaths:298
KDR:1.695
Accuracy:22.938% D
HSR:10.297% D*
VX6-7
C
Kills:487
Deaths:277
KDR:1.758
Accuracy:22.695% C
HSR:17.659% C--
NS-11C
C+
Kills:258
Deaths:142
KDR:1.817
Accuracy:23.358% C+
HSR:16.667% C
Zenith VX-5AE
C
Kills:207
Deaths:164
KDR:1.262
Accuracy:26.014% C
HSR:18.358% D--
Pulsar C
D
Kills:159
Deaths:250
KDR:0.636
Accuracy:16.288% D**
HSR:19.497% D
NSX-P Tanto
C
Kills:139
Deaths:81
KDR:1.716
Accuracy:24.352% C
HSR:17.266% D*
Kills:13,717
Deaths (as Light Assault):13,902
Deaths (to Light Assaults):7,648
KDR:0.98669
Kill Difference:185
Playtime:642.329 hours
Usage:16%
Score:7.368m
Score/min:191
Accuracy (listed only):26.323%
HSR (listed only):18.023%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tomoe
D
Kills:1,160
Deaths:634
KDR:1.830
Accuracy:25.796% D
HSR:30.517% D
Sirius SX12
D-
Kills:1,156
Deaths:1,763
KDR:0.656
Accuracy:17.295% D**
HSR:12.024% D-
XM98
B+
Kills:1,156
Deaths:477
KDR:2.423
Accuracy:28.680% D*
HSR:79.585% B+
MKV Suppressed
C+
Kills:1,149
Deaths:1,190
KDR:0.966
Accuracy:19.648% D*
HSR:18.277% C+
Ghost
B*
Kills:996
Deaths:381
KDR:2.614
Accuracy:35.861% C-
HSR:77.209% B*
Eridani SX5
C+
Kills:945
Deaths:494
KDR:1.913
Accuracy:24.865% C
HSR:18.201% C+
NSX Daimyo
C++
Kills:870
Deaths:204
KDR:4.265
Accuracy:34.424% D--
HSR:94.253% C++
NS-357 Underboss
D--
Kills:741
Deaths:1,073
KDR:0.691
Accuracy:26.625% D*
HSR:13.495% D--
Artemis VX26
C+
Kills:660
Deaths:507
KDR:1.302
Accuracy:21.656% D*
HSR:21.364% C+
NS-30 Vandal
C+
Kills:582
Deaths:468
KDR:1.244
Accuracy:24.205% D**
HSR:26.289% C+
VE-S Canis
D
Kills:505
Deaths:298
KDR:1.695
Accuracy:22.938% D
HSR:10.297% D*
NS-61 Emissary
B*
Kills:321
Deaths:377
KDR:0.851
Accuracy:26.942% C+
HSR:21.495% B*
V10
C++
Kills:279
Deaths:53
KDR:5.264
Accuracy:34.193% D-
HSR:77.778% C++
Phaseshift VX-S
B*
Kills:227
Deaths:92
KDR:2.467
Accuracy:26.955% D*
HSR:85.903% B*
NS CandyCannon 3000
A*
Kills:170
Deaths:37
KDR:4.595
Accuracy:61.905% A*
HSR:35.882% C+
NS Deep Freeze
M
Kills:166
Deaths:1
KDR:166
Accuracy:82.255% M
HSR:14.458% C
Cerberus
C--
Kills:152
Deaths:324
KDR:0.469
Accuracy:22.918% D*
HSR:17.763% C--
Soldier Soaker
D-
Kills:111
Deaths:56
KDR:1.982
Accuracy:26.279% D-
HSR:7.207% D*
NS-AM7 Archer
A
Kills:99
Deaths:134
KDR:0.739
Accuracy:49.698% D*
HSR:28.283% A
VA39 Spectre
D
Kills:94
Deaths:218
KDR:0.431
Accuracy:21.179% F-
HSR:30.851% D
Kills:11,539
Deaths (as Infiltrator):8,781
Deaths (to Infiltrators):6,804
KDR:1.31409
Kill Difference:2,758
Playtime:703.519 hours
Usage:17%
Score:7.062m
Score/min:167
Accuracy (listed only):31.716%
HSR (listed only):36.057%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C--
Kills:1,160
Deaths:881
KDR:1.317
Accuracy:50.277% D
HSR:13.103% C--
Thanatos VE70
M++
Kills:1,160
Deaths:1,073
KDR:1.081
Accuracy:33.401% D
HSR:31.121% M++
Sirius SX12
D-
Kills:1,156
Deaths:1,763
KDR:0.656
Accuracy:17.295% D**
HSR:12.024% D-
Nova
M*
Kills:1,151
Deaths:1,073
KDR:1.073
Accuracy:31.607% D*
HSR:27.889% M*
MKV Suppressed
C+
Kills:1,149
Deaths:1,190
KDR:0.966
Accuracy:19.648% D*
HSR:18.277% C+
NS-11P
C++
Kills:1,026
Deaths:903
KDR:1.136
Accuracy:20.326% D
HSR:19.981% C++
H-V45
D
Kills:1,020
Deaths:1,157
KDR:0.882
Accuracy:18.181% D*
HSR:16.667% D
Eridani SX5
C+
Kills:945
Deaths:494
KDR:1.913
Accuracy:24.865% C
HSR:18.201% C+
NS Baron G5
B+
Kills:863
Deaths:476
KDR:1.813
Accuracy:43.617% C+
HSR:17.034% B+
Pandora VX25
A*
Kills:847
Deaths:574
KDR:1.476
Accuracy:37.407% C
HSR:24.203% A*
Pulsar VS1
C
Kills:531
Deaths:485
KDR:1.095
Accuracy:21.673% C
HSR:15.631% D
VE-S Canis
D
Kills:505
Deaths:298
KDR:1.695
Accuracy:22.938% D
HSR:10.297% D*
Corvus VA55
B+
Kills:327
Deaths:232
KDR:1.409
Accuracy:21.648% C--
HSR:25.382% B+
Terminus VX-9
C**
Kills:286
Deaths:155
KDR:1.845
Accuracy:24.785% C+
HSR:27.972% C**
Kills:12,126
Deaths (as Combat Medic):10,754
Deaths (to Combat Medics):4,627
KDR:1.12758
Kill Difference:1,372
Playtime:323.174 hours
Usage:8%
Score:4.592m
Score/min:237
Accuracy (listed only):27.691%
HSR (listed only):19.842%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:1,155
Deaths:967
KDR:1.194
Accuracy:12.462% D
HSR:12.987% D*
Cosmos VM3
D
Kills:1,016
Deaths:762
KDR:1.333
Accuracy:13.355% D
HSR:15.453% D-
Nebula VM20
B
Kills:553
Deaths:292
KDR:1.894
Accuracy:20.305% B
HSR:20.253% C+
Nebula VM20
B+
Kills:488
Deaths:260
KDR:1.877
Accuracy:20.010% B+
HSR:19.262% C
Comet VM2
D
Kills:434
Deaths:628
KDR:0.691
Accuracy:32.978% D--
HSR:2.765% D
Comet VM2
C**
Kills:243
Deaths:377
KDR:0.645
Accuracy:36.819% D-
HSR:4.938% C**
NS-10 Burster
C-
Kills:54
Deaths:85
KDR:0.635
Accuracy:25.784% C-
HSR:1.852% D*
Kills:3,943
Deaths (as MAX Suit):1,685.500
Deaths (to MAX Suits):2,756
KDR:2.33937
Kill Difference:2,257.500
Playtime:159.479 hours
Usage:4%
Score:1.765m
Score/min:184
Accuracy (listed only):23.102%
HSR (listed only):11.073%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:5,343
V. Kills:295 N/A
Deaths:694
KDR:7.699
Accuracy:45.407% B+
KPH:58 B+
VKPH:3.200 C+
Dual Photon Pods
C
Kills:1,320
V. Kills:318 414%
Deaths:163
KDR:8.098
Accuracy:48.719% C
KPH:44.200 D
VKPH:10.600 D
Hornet Missiles
C*
Kills:1,027
V. Kills:448 229%
Deaths:161
KDR:6.379
Accuracy:64.071% C*
KPH:48.500 C
VKPH:21.200 D
Maelstrom Turbo Laser
D
Kills:879
V. Kills:886 99%
Deaths:1,068
KDR:0.823
Accuracy:28.198% C--
KPH:5.600 D
VKPH:5.700 D
Saron Laser Cannon
C
Kills:472
V. Kills:314 150%
Deaths:447
KDR:1.056
Accuracy:29.619% C
KPH:7.700 C--
VKPH:5.200 D
Coyote Missiles
C++
Kills:384
V. Kills:247 155%
Deaths:75
KDR:5.120
Accuracy:50.535% C-
KPH:36.600 C+
VKPH:23.500 C++
Kills:9,425 (6,694 + 0)
Deaths:2,608
KDR:3.614
VKDR:0.962
Vehicle Kills:2,508
Kill Difference:6,817
Playtime:371.104 hours
Usage:9%
Score:2.813m
Score/min:126
Piloting Accuracy:29.619%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:319
V. Kills:299 106%
Deaths:127
KDR:2.512
Accuracy:42.898% C
KPH:8.900 C*
VKPH:8.300 C*
AP30 Shredder
U
Kills:311
V. Kills:197 157%
Deaths:41
KDR:7.585
Accuracy:33.091% C
KPH:1,119,600 U
VKPH:709,200 U
L105 Zephyr
C
Kills:257
V. Kills:49 N/A
Deaths:29
KDR:8.862
Accuracy:42.682% C+
KPH:36.900 C--
VKPH:7 C
C150 Dalton
U
Kills:197
V. Kills:127 154%
Deaths:43
KDR:4.581
Accuracy:41.310% C**
KPH:709,200 U
VKPH:457,200 U
L-24R Spur
C
Kills:151
V. Kills:11 N/A
Deaths:12
KDR:12.583
Accuracy:35.193% C--
KPH:21.200 C--
VKPH:1.500 C
Dual-75 Duster
D--
Kills:62
V. Kills:5 N/A
Deaths:15
KDR:4.133
Accuracy:28.090% D*
KPH:27.500 D*
VKPH:2.200 D--
Kills:1,297 (470 + 827)
Deaths:267
KDR:4.858
VKDR:2.577
Vehicle Kills:688
Kill Difference:1,030
Playtime:52.376 hours
Usage:1%
Score:0.633m
Score/min:201
Piloting Accuracy:35.193%
Gunner Accuracy:28.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:1,101
V. Kills:222 494%
Deaths:238
KDR:4.626
Accuracy:27.927% D*
KPH:21.900 C
VKPH:4.400 D-
L100 Python HESH
C+
Kills:1,088
V. Kills:174 N/A
Deaths:94
KDR:11.575
Accuracy:48.988% C+
KPH:49.100 C+
VKPH:7.800 C+
L100 Python HEAT
B+
Kills:593
V. Kills:191 309%
Deaths:84
KDR:7.060
Accuracy:53.312% C*
KPH:36.800 B+
VKPH:11.900 C++
L100 Python AP
C
Kills:433
V. Kills:287 150%
Deaths:104
KDR:4.163
Accuracy:49.603% D
KPH:23.400 C-
VKPH:15.500 C
Skyguard
C
Kills:158
V. Kills:121 130%
Deaths:48
KDR:3.292
Accuracy:26.555% C-
KPH:11.400 C
VKPH:8.700 C
Kills:3,373 (3,373 + 0)
Deaths:568
KDR:5.938
VKDR:1.752
Vehicle Kills:995
Kill Difference:2,805
Playtime:120.982 hours
Usage:3%
Score:1.067m
Score/min:147
Driving Accuracy:26.555%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:1,020
V. Kills:344 296%
Deaths:247
KDR:4.130
Accuracy:46.973% C
KPH:21.300 C+
VKPH:7.200 C
Supernova FPC
C+
Kills:918
V. Kills:555 165%
Deaths:205
KDR:4.478
Accuracy:47.984% D
KPH:22.600 C+
VKPH:13.700 C
Supernova VPC
A
Kills:778
V. Kills:201 385%
Deaths:43
KDR:18.093
Accuracy:59.124% B**
KPH:47.900 C**
VKPH:12.400 A
Saron HRB
C
Kills:594
V. Kills:361 164%
Deaths:117
KDR:5.077
Accuracy:39.188% C--
KPH:21.700 C
VKPH:13.200 C
E540 Halberd
D
Kills:262
V. Kills:147 177%
Deaths:35
KDR:7.486
Accuracy:40.396% D--
KPH:22.600 D
VKPH:12.700 D
Proton II PPA
D
Kills:253
V. Kills:21 N/A
Deaths:47
KDR:5.383
Accuracy:16.201% D*
KPH:28 D--
VKPH:2.300 D
M20 Basilisk
D--
Kills:52
V. Kills:22 226%
Deaths:41
KDR:1.268
Accuracy:19.781% D**
KPH:8.600 D--
VKPH:3.600 D--
Kills:3,877 (2,716 + 1,161)
Deaths:735
KDR:5.275
VKDR:2.246
Vehicle Kills:1,651
Kill Difference:3,142
Playtime:158.846 hours
Usage:4%
Score:1.796m
Score/min:188
Driving Accuracy:59.124%
Gunner Accuracy:19.781%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:951
V. Kills:111 N/A
Deaths:74
KDR:12.851
Accuracy:36.243% C+
KPH:109.500 B+
VKPH:12.800 A++
Saron HRB-H
M++
Kills:216
V. Kills:509 42%
Deaths:51
KDR:4.235
Accuracy:67.978% A+
KPH:24.100 D
VKPH:56.900 M++
E540 Halberd-H
C--
Kills:181
V. Kills:137 131%
Deaths:40
KDR:4.525
Accuracy:47.872% D*
KPH:23.200 D--
VKPH:17.600 C--
Aphelion VEX-4H
C++
Kills:97
V. Kills:61 156%
Deaths:17
KDR:5.706
Accuracy:45.092% C+
KPH:42.700 C++
VKPH:26.800 C+
Kills:1,445 (0 + 1,445)
Deaths:182
KDR:7.940
VKDR:4.495
Vehicle Kills:818
Kill Difference:1,263
Playtime:27.699 hours
Usage:1%
Score:0.453m
Score/min:272
Driving Accuracy:N/A%
Gunner Accuracy:45.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C-
Kills:604
V. Kills:140 428%
Deaths:79
KDR:7.646
Accuracy:24.189% D**
KPH:30.500 D
VKPH:7.100 C-
M12 Kobalt
C*
Kills:457
V. Kills:16 N/A
Deaths:28
KDR:16.321
Accuracy:19.379% C*
KPH:65.200 C+
VKPH:2.300 C-
M20 Basilisk
C
Kills:383
V. Kills:169 225%
Deaths:133
KDR:2.880
Accuracy:32.764% D
KPH:15.200 C-
VKPH:6.700 C
M20 Basilisk
B
Kills:266
V. Kills:151 175%
Deaths:85
KDR:3.129
Accuracy:36.324% C
KPH:19.700 C+
VKPH:11.200 B
M40 Fury
C+
Kills:184
V. Kills:52 347%
Deaths:21
KDR:8.762
Accuracy:30.748% D
KPH:39.800 C--
VKPH:11.300 C+
M60-G Bulldog
D-
Kills:131
V. Kills:26 N/A
Deaths:46
KDR:2.848
Accuracy:21.311% D**
KPH:14.400 D-
VKPH:2.900 D-
M12 Kobalt
B++
Kills:55
V. Kills:6 N/A
Deaths:2
KDR:27.500
Accuracy:15.835% C
KPH:45.200 D
VKPH:4.900 B++
Kills:2,080 (0 + 2,080)
Deaths:394
KDR:5.279
VKDR:1.421
Vehicle Kills:560
Kill Difference:1,686
Playtime:80.398 hours
Usage:2%
Score:0.672m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:15.835%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:100
V. Kills:4 N/A
Deaths:45
KDR:2.222
Accuracy:34.783% D-
KPH:36.500 C-
VKPH:1.500 C
Kills:100 (100 + 0)
Deaths:45
KDR:2.222
VKDR:0.089
Vehicle Kills:4
Kill Difference:55
Playtime:2.739 hours
Usage:0%
Score:0.013m
Score/min:77
Driving Accuracy:34.783%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,6385,3436947.699B6.0945.407%B+1.086%C58B+3.2C+16292.2h9.7B+21.3B+
C-4 ARX 1,7381,3323893.424B*1.8128.452%B+N/A118.9C++36.3C++64311.2h1B+3.5B*
Dual Photon Pods 1,6381,3201638.098C**6.4948.719%C1.364%C++44.1D10.6D21029.9h18.2B+37.3B+
C-4 1,7631,2324242.906B**1.2923.832%CN/A71.6C+30.9C++57117.2h1.3B+5.6C**
Proximity Mine 1,2321,23012110.165A*8.5549.431%B*N/A144.7B+N/A4498.5h1.6B*3.2B**
Lasher X2 1,2141,1971,1511.04C*0.5723.766%C3.676%C+20.1C--N/A5859.7h18.3B77C**
Flare VE6 1,2011,1756281.871B+0.2623.464%C*21.447%C35.2C+N/A11633.4h11.5C+48.8C*
VX29 Polaris 1,1881,1707451.57C++0.0422.371%C+18.12%D33.5CN/A8034.9h13.2C+59C+
Phobos VX86 1,1661,1608811.317C+0.3050.277%D13.103%C--18.9D-N/A5161.4h2.4C*4.8C+
NSX Tomoe 1,1751,1606341.83C*0.2225.796%D30.517%D29.7CN/A7539.1h14.5C+56.2C+
Thanatos VE70 1,1731,1601,0731.081C*0.5333.401%D31.121%M++13.5DN/A4885.9h4.2B+12.7C*
SVA-88 1,1701,1598861.308C0.3018.835%D-21.398%C--29.8C--N/A8238.9h11B+58.4C+
Solstice Burst 1,1751,1585782.003B+0.3923.732%C--18.826%D31.7C+N/A8436.5h12.2B+51.4C*
Sirius SX12 1,1751,1561,7630.656C0.9617.295%D**12.024%D-12.4DN/A3893.6h16.9C97.6D
XM98 1,1591,1564772.423C*0.8128.68%D*79.585%B+20.6CN/A5556.2h2B*7C++
Quasar VM1 1,1771,1559671.194C+0.4212.462%D12.987%D*13.2D-N/A4287.8h14.6C*117C+
NS-15M2 1,1701,1549081.271C+0.3417.957%D--16.811%D--24.9DN/A7146.3h11.9B66.2C+
Orion VS54 1,1721,1542,0360.567C--1.0511.695%F-15.165%D*9.1D--N/A45126.9h14.1C+120.3D--
Serpent VE92 1,1891,1512,5070.459D1.1516.108%F14.857%D-4.3D*N/A14264.7h18.3D--113.7D**
Nova 1,1631,1511,0731.073C0.5431.607%D*27.889%M*14.7D-N/A4278.2h3.8B+11.9C+
Pulsar LSW 1,1711,1511,2450.924C-0.6915.418%D**18.506%D18.9D-N/A5260.8h12.4C++80.7C--
MKV Suppressed 1,1691,1491,1900.966C+0.6519.648%D*18.277%C+17.2DN/A4366.9h14C++71.3C+
C75 Viper 1,3231,1012384.626C++3.0127.927%D*1.726%B21.9C4.4D-10450.3h9.2B*33C**
L100 Python HESH 1,2621,0889411.574C+9.9648.988%C+2.482%B++49C+7.8C+16722.2h3.2B6.5B
Tank Mine 1,6701,0761348.03M+6.4231.405%C+N/A179.3A++99A15946h1.4B*4.6B**
Hornet Missiles 1,4751,0271616.379C**4.7764.071%C*1.947%B48.4C21.1D31421.2h9.7C*15.1B
NS-11P 1,0571,0269031.136C+0.4820.326%D19.981%C++20C-N/A5051.3h13.9C*68.6C+
H-V45 1,0401,0201,1570.882C0.7318.181%D*16.667%D15.2DN/A4667.2h14.4C79.3D
Supernova PC 1,3641,0202474.13C+2.5246.973%C1.765%C--21.3C+7.2C13948h4.6B+9.8B+
Cosmos VM3 1,0261,0167621.333C0.2813.355%D15.453%D-15.5D--N/A4365.6h12.6B+94.5C+
Ghost 1,0049963812.614C+1.0035.861%C-77.209%B*33.4C+N/A9729.8h1.9B++5.4B
S1 1,3199741,6140.603C+1.0146.707%D*4.107%B++14.9D5.3D--11865.5h5.6B+11.9C++
Proton II PPA-H 1,0629517412.851C++11.2436.243%C+N/A109.3B+12.8A++3068.7h8.9B+24.5B+
Eridani SX5 9609454941.913B++0.3024.865%C18.201%C+31.4C+N/A9230.1h10.8B+43.4C**
Supernova FPC 1,4739182054.478C+2.8747.984%D3.268%B+22.6C+13.7C25640.6h4.8B+9.9C**
Maelstrom Turbo Laser 1,7658791,0680.823C0.7928.198%C--3.527%B+5.6D5.7D68156.5h137.4C487.4C
NSX Daimyo 8728702044.265B2.6534.424%D--94.253%C++38.8CN/A11122.4h2.4C**7.1C+
NS Baron G5 8728634761.813B**0.2043.617%C+17.034%B+30.6C+N/A8528.2h4.5C*10.4C+
Pandora VX25 8558475741.476B0.1437.407%C24.203%A*20.7DN/A7040.9h4.4C++11.6C*
Sticky Grenade 8458391839N/A837.3943.81%D-N/A2097.5A**15B+69810.4h1A2.2B*
Supernova VPC 9797784318.093B++16.4859.124%B**N/A48C**12.4A22116.2h3.3C++5.7B+
NS-357 Underboss 7607411,0730.691C0.9226.625%D*13.495%D--12.5D-N/A3459.3h4.6C17.5D
VE-H Maw 6996943412.035B0.4223.442%C22.046%C--38.8CN/A12717.9h10.7C++45.7C++
Artemis VX26 6726605071.302C+0.3121.656%D*21.364%C+21.2DN/A6231.1h12.4C+57.2C-
Solstice SF 6396121,0750.569C-1.0420.364%D12.582%D6D-N/A19102.6h14.6C71.7C
Frag Grenade 6226111611N/A609.3952.271%B**N/A678.9B*12.2B+23400.9h3B++5.8B*
Solstice VE3 6246101,0060.606C1.0119.856%D16.557%C--5.7D-N/A34107h20.9D105.2C
M40 Fury 744604797.646C*6.0324.189%D**1.159%D30.5D7.1C-14119.8h12.2B+50.6C
The Slasher 61259624,5180.024D1.5956.682%A++5.201%D0.4C-N/A11518.8h2.2C++4B+
Saron HRB 9555941175.077C+3.4639.188%C--1.178%C-21.7C13.2C19327.4h22.6C+57.7C+
L100 Python HEAT 784593847.06B++5.4553.312%C*2.192%C36.8B+11.9C++17516.1h5.3B+10B+
Betelgeuse 54-A 5915873691.591C0.0223.614%D24.361%D42.2DN/A17013.9h11.8C--50.2C-
NS-30 Vandal 5915824681.244C0.3724.205%D**26.289%C+19.1D-N/A5930.5h5.6C*23.2C-
Nebula VM20 5585532921.894C+0.2820.305%B20.253%C+33.5C+N/A9116.5h16.9C+83.2B
Ursa 5425334751.122C+0.4917.26%D-15.948%D*19.8DN/A6126.9h12.9C74.6C-
Pulsar VS1 5405314851.095C++0.5221.673%C15.631%D22.1C+N/A9924h15C+69.1C+
Nemesis VSH9 8175168490.608C+1.0052.656%D**3.101%C*9.1C-5.3D9456.5h7.6C**14.3C+
VE-S Canis 5085052981.695B+0.0822.938%D10.297%D*27CN/A8218.7h12.1C++52.7C+
Nebula VM20 4984882601.877C+0.2620.01%B+19.262%C32.8C+N/A8814.9h16.9C+84.5C**
VX6-7 4904872771.758B0.1522.695%C17.659%C--33.1C++N/A9714.7h11.6B+51.1C**
NSX Naginata 4864822571.875B+0.2620.092%C30.913%B+33.2CN/A12414.5h11.2B55.7C*
Saron Laser Cannon 7864724471.056C+0.5629.619%C1.695%C7.8C--5.2D8960.9h106.7B+360.4B+
M12 Kobalt 4734572816.321B+14.7119.379%C*16.411%C65.3C+2.3C-1797h16.7B+86.3B+
NS Decimator 6094562122.151A0.5462.41%C*1.096%D-43.8B++14.7C+30910.4h3.6B*5.8B*
Comet VM2 5704346280.691C0.9232.978%D--2.765%D7.9D2.5D-5154.8h17B+51.6C*
L100 Python AP 7204331044.163C+2.5549.603%D2.309%C23.4C-15.5C20718.5h6.2C**12.5C+
Coyote Missiles 631384755.12B*3.5150.535%C-N/A36.6C+23.5C++28510.5h27.3B*54B++
M20 Basilisk 5523831332.88C+1.2732.764%D5.744%C+15.3C-6.7C11525.1h86.3B263.3C++
Corvus VA55 3303272321.409B+0.2021.648%C--25.382%B+24.6C+N/A8613.3h12.3C++57C+
NS-61 Emissary 3303213770.851C++0.7626.942%C+21.495%B*10.5D-N/A3230.7h15.2C+56.5C+
CAS30 Tank Buster 6183191272.512B*0.9042.898%C2.194%B**8.9C*8.3C*9436h53.6C*125C**
AP30 Shredder 508311417.585C+5.9733.091%C1.929%C+3110U1970U20763700.1h100.6C+304.1C+
Hades VSH4 4423093150.981B*0.6358.27%D*4.531%A19.8C+8.5C+11115.6h5.2A8.9B**
Lancer VS22 6092933430.854C++0.7648.566%F-1.024%C8.9D9.6D12532.8h17.3B+35.7C*
Terminus VX-9 2922861551.845C*0.2324.785%C+27.972%C**37.6C+N/A1137.6h13.3C53.6C+
V10 283279535.264B*3.6534.193%D-77.778%C++32.4C+N/A998.6h2B+6C+
M20 Basilisk 417266853.129C*1.5236.324%C6.391%C**19.7C+11.2B17313.5h100.9C++277.8C++
E540 Halberd 409262357.486C+5.8740.396%D--3.817%B++22.6D12.7D23911.6h6.2C+15.2D
NS-11C 2622581421.817B**0.2023.358%C+16.667%C31.9BN/A1638.1h13.1B+56B
L105 Zephyr 306257298.862C+7.2542.682%C+N/A36.7C--7C1677h8.8D*20.6D
Proton II PPA 274253475.383C--3.7716.201%D*1.186%D-28.1D--2.3D979h11.1C68.5D--
NSX Masamune 3822501761.42B*0.1959.792%C*1.2%D35.2B18.6B+2507.1h9.9B+16.5B+
Eidolon VE33 2492471701.453B0.1628.567%C++27.53%C**22.1C+N/A8711.2h7.4B++25.8B+
Comet VM2 3372433770.645C-0.9736.819%D-4.938%C**7.5D2.9D--5132.6h22.1B+59.9C*
Phaseshift VX-S 228227922.467C+0.8526.955%D*85.903%B*14.6D-N/A4115.6h2.9C*10.6C+
Saron HRB-H 725216514.235C+2.6267.978%A+N/A24.3D57.2M++2668.9h60T*88.3F-
Lumine Edge 2192159620.223B+1.3931.091%B19.535%B+2.6CN/A781.9h1.2B+4B+
Zenith VX-5AE 2122071641.262C+0.3526.014%C18.358%D--10.1D--N/A2420.5h15.5C59.5C
C150 Dalton 324197434.581C+2.9741.31%C**N/A1970U1270U11381600.1h4.9C+11.9C++
M40 Fury 236184218.762C*7.1530.748%D2.717%B*40C--11.3C+2314.6h15.4C+50C
E540 Halberd-H 318181404.525C2.9147.872%D*1.105%D23.2D--17.6C--2087.8h8.3D17.4D*
NS CandyCannon 3000 209170374.595S2.9861.905%A*35.882%C+36.2B8.3S544.7h3.5B+5.7B**
Spear Anti-Vehicle Phalanx Turret 322167208.35C*6.7443.682%C+4.79%B26.1D24.2C**3116.4h10.1C+23.2C+
NS Deep Freeze 1661661166U164.3982.255%M14.458%C69.2B+N/A672.4h2.4C*2.9B++
Pulsar C 1621592500.636C0.9816.288%D**19.497%D6.9D-N/A5222.9h12.8C+78.4D
Skyguard 279158483.292C**1.6826.555%C-1.266%D11.4C8.7C15813.9h151.1C-569C-
MAX Punch 1741521,7760.086C+1.5358.426%B++N/A1CN/A3151.2h4.2C+7.1C+
Cerberus 1581523240.469D1.1422.918%D*17.763%C--5.7D*N/A1926.9h9.8F-42.7F-
L-24R Spur 1621511212.583A++10.9735.193%C--1.325%D21.3C--1.5C627.1h25.6C**72.7C*
NSX Amaterasu 1601491081.38U0.2381.398%M*46.98%M++22.2M**1.6U626.7h5.3C+6.5B+
VE-LR Obelisk 151148771.922C++0.3135.446%B+31.081%C+30.2C+N/A984.9h6B+17.1B+
Anti-Vehicle Grenade 1621481148N/A146.3955.306%B+N/A370C+35D20350.4h4.8B+8.7B+
NSX-P Tanto 140139811.716B*0.1024.352%C17.266%D*29.6C*N/A994.7h11.2B*45.8B+
M60-G Bulldog 157131462.848C-1.2421.311%D**2.29%C14.4D-2.9D-679.1h6.9B32.5D
Hunter QCX 1611224850.252D1.3615.712%F26.23%C+3.2D--1C1838.3h10.6C67.7D**
Rocklet Rifle 239122661.848A*0.2448.393%C--N/A26C+24.9C+3244.7h34.1B70.4C++
MANA Anti-Personnel Turret 1191121230.911N/A0.7017.354%UN/A1120U70U3940200.1h61.1T*352.3T*
Soldier Soaker 111111561.982B++0.3726.279%D-7.207%D*30.8DN/A883.6h5B*19.2C++
M60-A Bulldog 128103617.167C*15.5541.542%C4.854%A*24C5.8B+1144.3h7.3C17.5C
S12 Renegade 104100452.222C+0.6134.783%D-5%C+37C-1.5C772.7h2.6B*7.6B
NS-AM7 Archer 133991340.739B++0.8749.698%D*28.283%A5.6C1.9C-4417.8h11.6B++23.4B++
M60-A Bulldog 12398519.6C*17.9940.054%D4.082%A+26.5C6.8B++1233.7h7.6D18.9D
Aphelion VEX-4H 15897175.706C++4.0945.092%C+2.062%D42.2C++26.5C+3862.3h57.4C*127.4C*
VA39 Spectre 95942180.431D1.1821.179%F-30.851%D6D--N/A4615.6h7.3C--34.7D*
Force-Blade 1189114,1670.006C--1.6154.556%A*N/A0.1C-N/A01040.8h10.1T*18.6D
MANA Anti-Vehicle Turret 25486960.896C-0.7241.607%D**3.488%C860C1680B+3784770.1h16.3C++39.1D
M12 Kobalt 8379326.333C+24.7223.249%C*13.924%D79C--4C2261h21.8C93.8C+
NS-15M AE 7775471.596C+0.0220.998%D-17.333%D--18.3D--N/A734.1h13.2C-62.8C
Dual-75 Duster 6762154.133D2.5228.09%D*N/A27D*2.2D--902.3h9.7F-34.5D**
M12 Kobalt 6155227.5B+25.8915.835%C7.273%F--45.8D5B++1851.2h21.8C-137.8C+
NS-10 Burster 8954850.635C-0.9825.784%C-1.852%D*4.4C--2.8C--6512.3h148.5C+575.9C+
M20 Basilisk 7452411.268D0.3419.781%D**1.923%D**8.7D--3.7D--596h90C455D*
Hyena Missile Launcher 7950301.667C++0.0539.622%B**N/A22.7C*13.2C++2782.2h34.8C*87.8B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit343601h
Motion Spotter467,8536.7h
Nano-Armor Kit9091,490,46288.5h
Flail Targeting Dart113742.1h
Anti-Vehicle MANA Turret476763.3h
Spawn Beacon1114,2795.8h
Turret AI Module11270.4h
Repair Module1800.2h
Cortium Silo0530.2h
Nanite Revive Grenade01,3880.4h
Medical Applicator1,012569,32947.7h
Welding Device01,8540.1h
Deconstruction Tool02210h
Spear Anti-Vehicle Tower3740.4h
Spitfire Auto-Turret76280.9h
Rampart Wall1500.5h
Ammunition Package652,2865.3h
Medical Kit3805,57010.6h
Anti-Infantry MANA Turret576233h
Nano-Repair Grenade03580.1h
Snowman Soldier22090.3h
Router1500.1h
Recon Detection Device794,73310.1h
Shield Recharging Field171,6321.2h

Check the help document for the dictionary if you want to learn more about words used here.


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