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Maj. General Corporal DJPY[FD13] DJPY
TR BR 85

KDR: 2.2

Score: 9.6m

Last Seen: Oct 12th, 2019 10:10 PM
- OFFLINE - 261.9 hour(s)

Battle Rank 85 - Terran Republic on Miller
Level Progress (to 86): 7%
Level 100 Progress: 51% 605h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MG-H1 Watchman T16 Rhino Hellfire Rocket Pods T9 CARV MSW-R M18 Needler M77-B
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $911,979 MLG Score: 729
Fun Score: N/A
Cheeseburgers Flipped: 295TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.258%21.649%4601312066,8411.655210.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.118%0.018C+0.091C+0.537B+HEAD ++ (~11.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.13C++13.70.035C+50.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.307%0.749%1458412153,60629782112.1414439%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.769%-0.305C-0.767D-0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.90.381C**34.60.35C**66.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.825%1.563%261312168325114211.62818197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.72%0.453B+-0.588D-0.4

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.582B+7.20.412B8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.397%3.806%431512149463496002.7106157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.897%0.853B*-0.153C0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.7-0.127C61.1-0.533D73.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.197%73.981%431312161,030457102.24891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.154%-1.022D*0.438B0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.5-0.065C+30.066C+7.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.644%45.966%4311121840929331.3959

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.507B+6.179S-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.473B+3.30.319C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.6m255.3%255 (15.3k)220 (13.2k)2.1973519,8759,0452.5374285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1219117724.234%14.325%34704:506

38% Engineer32% Heavy Assault16% Infiltrator7% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2013 1:56 AMOct 18th, 2014 9:49 PMOct 19th, 2019 7:19 PM (24d) (PST)Oct 12th, 2019 6:56 PM (31d) (PST)Oct 12th, 2019 6:10 PM (31d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5831494340.4550.2070.0651.3440.071729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,0018,94726,0542712481413,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
727.4h/30.3d 3,076 2,847 5,863 58.7k 724 2,309 3,109 25.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:1,184
Deaths:587
KDR:2.017
Accuracy:22.864% C+
HSR:22.635% C-
T16 Rhino
C++
Kills:1,174
Deaths:735
KDR:1.597
Accuracy:21.467% C++
HSR:22.402% C+
T9 CARV
C
Kills:1,168
Deaths:998
KDR:1.170
Accuracy:17.922% C
HSR:21.661% C
MSW-R
B
Kills:881
Deaths:529
KDR:1.665
Accuracy:22.184% C+
HSR:26.561% B
NS-15M2
C++
Kills:470
Deaths:233
KDR:2.017
Accuracy:24.345% C++
HSR:24.043% C
Kills:4,877
Deaths (as Heavy Assault):3,082
Deaths (to Heavy Assaults):2,465
KDR:1.58241
Kill Difference:1,795
Playtime:236.179 hours
Usage:32%
Score:2.968m
Score/min:209
Accuracy (listed only):21.756%
HSR (listed only):23.460%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
S
Kills:409
Deaths:233
KDR:1.755
Accuracy:47.644% B++
HSR:45.966% S
TRAC-5
C+
Kills:296
Deaths:449
KDR:0.659
Accuracy:20.991% C+
HSR:12.838% D*
LC2 Lynx AE
D
Kills:252
Deaths:170
KDR:1.482
Accuracy:24.228% D
HSR:15.079% F
TRAC-5 Burst
C-
Kills:121
Deaths:61
KDR:1.984
Accuracy:21.956% D
HSR:20.661% C-
Kills:1,078
Deaths (as Engineer):913
Deaths (to Engineers):1,745
KDR:1.18072
Kill Difference:165
Playtime:275.938 hours
Usage:38%
Score:3.660m
Score/min:221
Accuracy (listed only):28.705%
HSR (listed only):23.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:469
Deaths:687
KDR:0.683
Accuracy:19.251% D*
HSR:14.286% C
FA1 Barrage
S
Kills:409
Deaths:233
KDR:1.755
Accuracy:47.644% B++
HSR:45.966% S
TRAC-5
C+
Kills:296
Deaths:449
KDR:0.659
Accuracy:20.991% C+
HSR:12.838% D*
LC2 Lynx AE
D
Kills:252
Deaths:170
KDR:1.482
Accuracy:24.228% D
HSR:15.079% F
TRAC-5 Burst
C-
Kills:121
Deaths:61
KDR:1.984
Accuracy:21.956% D
HSR:20.661% C-
Kills:1,547
Deaths (as Light Assault):1,600
Deaths (to Light Assaults):1,486
KDR:0.96688
Kill Difference:53
Playtime:50.341 hours
Usage:7%
Score:0.641m
Score/min:212
Accuracy (listed only):26.814%
HSR (listed only):21.766%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B**
Kills:650
Deaths:142
KDR:4.577
Accuracy:31.312% D-
HSR:85.231% B**
SMG-46 Armistice
C
Kills:469
Deaths:687
KDR:0.683
Accuracy:19.251% D*
HSR:14.286% C
TX1 Repeater
C
Kills:260
Deaths:349
KDR:0.745
Accuracy:23.083% C
HSR:17.308% D
TSAR-42
B+
Kills:229
Deaths:47
KDR:4.872
Accuracy:33.258% D
HSR:72.489% B+
TRAP-M1
C**
Kills:151
Deaths:111
KDR:1.360
Accuracy:25.017% D-
HSR:27.815% C**
Soldier Soaker
D
Kills:149
Deaths:87
KDR:1.713
Accuracy:27.868% D
HSR:4.698% F
SOAS-20 AE
D
Kills:146
Deaths:61
KDR:2.393
Accuracy:26.273% D*
HSR:23.288% D
Kills:2,054
Deaths (as Infiltrator):1,484
Deaths (to Infiltrators):1,300
KDR:1.3841
Kill Difference:570
Playtime:117.344 hours
Usage:16%
Score:1.408m
Score/min:200
Accuracy (listed only):26.580%
HSR (listed only):35.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:469
Deaths:687
KDR:0.683
Accuracy:19.251% D*
HSR:14.286% C
FA1 Barrage
S
Kills:409
Deaths:233
KDR:1.755
Accuracy:47.644% B++
HSR:45.966% S
T1 Cycler
B+
Kills:366
Deaths:286
KDR:1.280
Accuracy:21.663% C+
HSR:25.683% B+
NS-11P
C-
Kills:54
Deaths:54
KDR:1
Accuracy:20.079% D
HSR:16.667% C-
Kills:1,298
Deaths (as Combat Medic):1,260
Deaths (to Combat Medics):757
KDR:1.03016
Kill Difference:38
Playtime:27.609 hours
Usage:4%
Score:0.368m
Score/min:222
Accuracy (listed only):27.159%
HSR (listed only):25.650%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:464
Deaths:308
KDR:1.506
Accuracy:17.649% B*
HSR:21.121% B++
M2 Mutilator
B*
Kills:384
Deaths:242
KDR:1.587
Accuracy:18.214% B*
HSR:17.708% C
M3 Pounder HEG
B**
Kills:254
Deaths:266
KDR:0.955
Accuracy:36.537% C
HSR:4.724% B**
M3 Pounder HEG
C*
Kills:148
Deaths:197
KDR:0.751
Accuracy:37.964% C
HSR:3.378% C*
Kills:1,250
Deaths (as MAX Suit):506.500
Deaths (to MAX Suits):505
KDR:2.46792
Kill Difference:743.500
Playtime:36.923 hours
Usage:5%
Score:0.562m
Score/min:254
Accuracy (listed only):27.591%
HSR (listed only):11.733%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,499
V. Kills:132 N/A
Deaths:338
KDR:4.435
Accuracy:29.000% C+
KPH:34.400 C
VKPH:3 C+
Hellfire Rocket Pods
A
Kills:1,170
V. Kills:121 N/A
Deaths:81
KDR:14.444
Accuracy:58.898% A
KPH:111.300 B+
VKPH:11.500 C
M18 Needler
B**
Kills:660
V. Kills:381 173%
Deaths:139
KDR:4.748
Accuracy:35.309% B+
KPH:23.200 B**
VKPH:13.400 B++
M18 Rotary
B+
Kills:277
V. Kills:163 169%
Deaths:106
KDR:2.613
Accuracy:32.653% C*
KPH:18.700 B+
VKPH:11 C++
Coyote Missiles
C+
Kills:188
V. Kills:86 216%
Deaths:42
KDR:4.476
Accuracy:52.997% C+
KPH:39.900 C+
VKPH:18.200 C
Hornet Missiles
C
Kills:171
V. Kills:113 150%
Deaths:20
KDR:8.550
Accuracy:65.737% B++
KPH:41.700 C-
VKPH:27.500 C
Kills:3,965 (2,436 + 0)
Deaths:726
KDR:5.461
VKDR:1.372
Vehicle Kills:996
Kill Difference:3,239
Playtime:106.277 hours
Usage:15%
Score:0.994m
Score/min:156
Piloting Accuracy:32.653%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:63
V. Kills:42 147%
Deaths:6
KDR:10.500
Accuracy:39.156% C+
KPH:30.900 C+
VKPH:20.600 C
AP30 Shredder
N/A
Kills:50
V. Kills:37 132%
Deaths:6
KDR:8.333
Accuracy:37.208% N/A
KPH:23.400 N/A
VKPH:17.300 N/A
Kills:113 (0 + 113)
Deaths:12
KDR:9.417
VKDR:6.583
Vehicle Kills:79
Kill Difference:101
Playtime:4.173 hours
Usage:1%
Score:0.046m
Score/min:184
Piloting Accuracy:N/A%
Gunner Accuracy:37.208%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:315
V. Kills:59 N/A
Deaths:14
KDR:22.500
Accuracy:55.993% B*
KPH:53.500 C+
VKPH:10 B+
C75 Viper
C**
Kills:163
V. Kills:41 388%
Deaths:18
KDR:9.056
Accuracy:41.055% C*
KPH:34 C**
VKPH:8.600 C++
LB00 Python AP
D--
Kills:63
V. Kills:25 242%
Deaths:5
KDR:12.600
Accuracy:54.407% C-
KPH:34.900 D--
VKPH:13.800 D--
Kills:541 (541 + 0)
Deaths:37
KDR:14.622
VKDR:3.378
Vehicle Kills:125
Kill Difference:504
Playtime:12.482 hours
Usage:2%
Score:0.142m
Score/min:190
Driving Accuracy:54.407%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:431
V. Kills:201 213%
Deaths:85
KDR:5.071
Accuracy:46.881% B+
KPH:25.200 C+
VKPH:11.700 B+
P2-120 AP
A+
Kills:238
V. Kills:100 236%
Deaths:13
KDR:18.308
Accuracy:51.925% B+
KPH:50.100 A+
VKPH:21.100 B+
E540 Halberd
B**
Kills:215
V. Kills:69 307%
Deaths:15
KDR:14.333
Accuracy:42.927% C*
KPH:38.800 B**
VKPH:12.400 C+
Kills:884 (669 + 215)
Deaths:113
KDR:7.823
VKDR:3.274
Vehicle Kills:370
Kill Difference:771
Playtime:27.412 hours
Usage:4%
Score:0.394m
Score/min:240
Driving Accuracy:51.925%
Gunner Accuracy:42.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:416
V. Kills:298 139%
Deaths:102
KDR:4.078
Accuracy:48.735% C++
KPH:45.100 C+
VKPH:32.300 B+
P525 Marauder-H
M*
Kills:289
V. Kills:37 N/A
Deaths:20
KDR:14.450
Accuracy:41.465% B++
KPH:150.500 B**
VKPH:19.300 M*
MR11 Gatekeeper-H
A
Kills:83
V. Kills:69 119%
Deaths:10
KDR:8.300
Accuracy:59.293% B++
KPH:49.100 A
VKPH:40.800 B**
Kills:788 (0 + 788)
Deaths:132
KDR:5.970
VKDR:3.061
Vehicle Kills:404
Kill Difference:656
Playtime:12.842 hours
Usage:2%
Score:0.230m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:59.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:107
V. Kills:4 N/A
Deaths:5
KDR:21.400
Accuracy:17.135% C+
KPH:93.300 B*
VKPH:3.500 C++
M20 Basilisk
C*
Kills:71
V. Kills:25 273%
Deaths:15
KDR:4.733
Accuracy:36.906% C
KPH:22.900 C*
VKPH:8.100 C++
Kills:178 (0 + 178)
Deaths:20
KDR:8.900
VKDR:1.450
Vehicle Kills:29
Kill Difference:158
Playtime:4.245 hours
Usage:1%
Score:0.048m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:36.906%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,6311,4993384.435C+2.2429%C+N/A34.4C3C+10443.6h20.5B70.9B
MG-H1 Watchman 1,2141,1845872.017B+0.1822.864%C+22.635%C-39.5C+1B+10530h14.5C**63.5C**
T16 Rhino 1,1981,1747351.597B+0.6021.467%C++22.402%C+28.3CN/A8141.5h12.9C*60.3B
Hellfire Rocket Pods 1,2911,1708114.444B*12.2558.898%AN/A111.4B+11.5C31810.5h11.4B+19.4B*
T9 CARV 1,1871,1689981.17C+1.0317.922%C21.661%C24.1CN/A6848.5h12.6B+70.2C**
MSW-R 9008815291.665C+0.5322.184%C+26.561%B30.5CN/A8328.9h12C++54.2C*
M18 Needler 1,0416601394.748B**2.5535.309%B+N/A23.2B**13.4B++16228.5h79.1B*224.1B*
M77-B 6546501424.577A*2.3831.312%D-85.231%B**28C++N/A7723.2h1.8B**5.7B+
C-4 6054894311.372S9.1735.948%A++N/A222.3M++52.7A++12002.2h0.9B**2.4A
NS-15M2 4794702332.017C**0.1824.345%C++24.043%C28.1C--N/A7816.7h13.1C+53.7C*
SMG-46 Armistice 4824696870.683C1.5119.251%D*14.286%C10D--N/A3046.8h19D-98.7D-
M1 Heavy Cycler 4724643081.506C++0.6917.649%B*21.121%B++24C**N/A6919.3h16.1B+91.4B+
P2-120 HEAT 632431855.071C+2.8746.881%B+2.088%D25.2C+11.8B+15017.1h7.1C*15.2B+
G20 Vulcan-H 7144161024.078C++1.8848.735%C++2.644%C+45.2C++32.4B+2799.2h117.7C241.5C+
FA1 Barrage 4124092331.755B++0.4447.644%B++45.966%S21.4CN/A6119.1h3.3A7B*
M2 Mutilator 3923842421.587C+0.6118.214%B*17.708%C26.1C+N/A7414.7h16.7C*91.7B+
T1 Cycler 3683662861.28C**0.9221.663%C+25.683%B+22.5C+N/A7416.3h13.4B+61.8B
L100 Python HESH 3743151422.5B**20.3055.993%B*N/A53.4C+10B+2115.9h3.2C*5.8B+
Frag Grenade 3163131313N/A310.8057.249%A++N/A782.5A7.5C+23870.4h2.7B**4.7B**
TRAC-5 3082964490.659C+1.5420.991%C+12.838%D*4.9D-N/A2360.2h17.1C+81.2C+
P525 Marauder-H 3262892014.45C++12.2541.465%B++N/A152.1B**19.5M*3821.9h8C19.3C*
M18 Rotary 4402771062.613B+0.4232.653%C*1.444%D18.7B+11C++12514.8h102.4B+313.5B+
ML-7 3932642810.94B+1.2652.736%C-1.894%C--23.6C+11.5C+18811.2h5.6B++10.7B+
TX1 Repeater 2662603490.745C+1.4523.083%C17.308%D12.6DN/A3920.6h13.8C++59.9C++
M3 Pounder HEG 3092542660.955C1.2436.537%C4.724%B**14.4C3.1C+7617.6h14B+38.4B
LC2 Lynx AE 2552521701.482C++0.7224.228%D15.079%F18.4DN/A4413.7h14.5C+60C+
P2-120 AP 3382381318.308A+16.1151.925%B+1.261%D-50.6A+21.3B++5554.7h4.9B**9.4B**
T7 Mini-Chaingun 2402373170.748C1.4514.421%D10.549%D19DN/A5912.5h14.4B100C++
TSAR-42 232229474.872B2.6733.258%D72.489%B+33.2C+N/A1056.9h1.9B*5.8C**
E540 Halberd 2842151514.333B**12.1442.927%C*N/A39.1B**12.5C+2455.5h4.1A9.5B**
T2 Striker 329193942.053M**0.1450.82%C+N/A18.9B+13.3C*17710.2h34.4B+67.6B+
Coyote Missiles 274188424.476B+2.2852.997%C+N/A40C+18.3C2314.7h25.5B**48.1B*
Tank Mine 276180209M*6.8045.173%B*N/A300M**160M**21830.6h1.4B*3.1A++
Hornet Missiles 284171208.55B+6.3565.737%B++N/A41.7C-27.6C2794.1h10.5C++15.9B+
C75 Viper 204163189.056B**6.8641.055%C*N/A34C**8.5C++1684.8h10.8B+26.4B++
TRAP-M1 1541511111.36C+0.8425.017%D-27.815%C**24.8DN/A616.1h9.6C+38.2C+
Soldier Soaker 151149871.713B+0.4827.868%D4.698%F18.9D--N/A637.9h5.4B+19.4C++
M3 Pounder HEG 1751481970.751D1.4537.964%C3.378%C*11.1D-2D*4513.3h20.5C54C+
SOAS-20 AE 148146612.393C++0.2026.273%D*23.288%D22.8D--N/A686.4h11.6C+44.1C-
TRAC-5 Burst 122121611.984C++0.2121.956%D20.661%C-32.7CN/A893.7h13.4C+61.1C
M12 Kobalt 111107521.4B+19.2017.135%C+18.692%C++97.3B**3.6C++3151.1h10.8A+63.2B++
Chainblade 91886,6410.013C2.1853.431%A*2.273%D0.2DN/A1420.4h2.5C*4.6B++
MR11 Gatekeeper-H 15283108.3B*6.1059.293%B++N/A48.8A40.6B**3091.7h45.1B++76B*
Sticky Grenade 7272172N/A69.8055.446%BN/A720C--N/A34060.1h1.6B++2.8B++
M20 Basilisk 9671154.733B+2.5436.906%C2.817%D*22.9C*8.1C++1423.1h72.3B++195.8B+
LB00 Python AP 8863512.6C+10.4054.407%C-1.587%B*35D--13.9D--1791.8h5.1C-9.4D
C150 Dalton 10563610.5B+8.3039.156%C+1.587%B**31.5C+21C2132h4.3C*10.9C*
NS-11P 5554541C+1.2020.079%D16.667%C-16.9DN/A503.2h14.1C++70.4C+
AP30 Shredder 875068.333C+6.1437.208%B+N/A23.8C17.6C+1572.1h114.1C--306.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon134100.5h
Medical Applicator6543,3253h
TR Patriot Flare Gun1620.3h
Restoration Kit81540.2h
Motion Spotter91,2541h
Ammunition Package84520.5h
Nano-Armor Kit77249,53911.7h
Medical Kit1391,4022.9h
Anti-Infantry MANA Turret121540.4h
Snowman Soldier3850.1h
M20 Drake01610.1h
Recon Detection Device23510.7h

Check the help document for the dictionary if you want to learn more about words used here.


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