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Lt. General Corporal DJPY[RO] DJPY
TR BR 89

KDR: 2.25

Score: 10.5m

Last Seen: May 5th, 2020 7:03 PM
- OFFLINE - 16.2 hour(s)

Battle Rank 89 - Terran Republic on Miller
Level Progress (to 90): 49%
Level 100 Progress: 56% 537h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M14 Banshee MG-H1 Watchman T16 Rhino Hellfire Rocket Pods T9 CARV NS-15M2 MSW-R M18 Needler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $945,756 MLG Score: 756
Fun Score: N/A
Cheeseburgers Flipped: 303TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.426%21.774%4671312707,6421.723890.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.064%0.021C+0.106C+0.56B+HEAD ++ (~11.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.137C++13.50.044C+49.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.178%0.738%1488412793,79430587312.4393434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.745%-0.318C-0.776D-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.60.381C**34.40.353C**66.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.551%1.491%257312808725404451.61481196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.285%0.432B-0.643D-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.596B+70.433B8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.372%3.565%443512781,0383726362.79032163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.866%0.863B*-0.196C0.399

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.9-0.106C+58.9-0.506D71

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.418%74.776%443312801,114495102.2505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.321%-0.98D--0.484B+0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.2-0.03C+2.90.088C+7.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.579%45.966%4431128240931331.30255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.492B+6.09S-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.30.318C*3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m276.6%260 (15.6k)223 (13.4k)2.2525521,8709,7092.5956389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283129924.306%14.358%34904:506

36% Engineer33% Heavy Assault17% Infiltrator7% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2013 1:56 AMMar 7th, 2020 5:15 PMMay 7th, 2020 7:58 AM (19d) (PST)May 5th, 2020 3:03 PM (21d) (PST)May 5th, 2020 3:03 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5921494430.4650.2070.0671.4860.071756

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,4948,92126,5732812489413,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
783.1h/32.6d 3,331 3,140 6,393 69.8k 794 2,460 3,359 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
C+
Kills:1,184
Deaths:587
KDR:2.017
Accuracy:22.864% C+
HSR:22.635% D
T16 Rhino
C+
Kills:1,174
Deaths:735
KDR:1.597
Accuracy:21.467% C+
HSR:22.402% C+
T9 CARV
C+
Kills:1,168
Deaths:998
KDR:1.170
Accuracy:17.921% C
HSR:21.661% C+
NS-15M2
C
Kills:1,033
Deaths:490
KDR:2.108
Accuracy:24.163% C
HSR:23.814% C-
MSW-R
C*
Kills:928
Deaths:561
KDR:1.654
Accuracy:22.337% C+
HSR:26.078% C*
Kills:5,487
Deaths (as Heavy Assault):3,371
Deaths (to Heavy Assaults):2,646
KDR:1.62771
Kill Difference:2,116
Playtime:255.959 hours
Usage:33%
Score:3.269m
Score/min:213
Accuracy (listed only):21.750%
HSR (listed only):23.318%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
FA1 Barrage
S
Kills:409
Deaths:234
KDR:1.748
Accuracy:47.579% B+
HSR:45.966% S
LC2 Lynx AE
D--
Kills:329
Deaths:257
KDR:1.280
Accuracy:22.965% D--
HSR:15.806% F
TRAC-5
C+
Kills:303
Deaths:474
KDR:0.639
Accuracy:21.025% C+
HSR:12.871% D*
TRAC-5 Burst
D
Kills:121
Deaths:64
KDR:1.891
Accuracy:22.071% D-
HSR:20.661% D
Kills:1,162
Deaths (as Engineer):1,029
Deaths (to Engineers):1,849
KDR:1.12925
Kill Difference:133
Playtime:285.351 hours
Usage:36%
Score:3.839m
Score/min:224
Accuracy (listed only):28.410%
HSR (listed only):23.826%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C
Kills:491
Deaths:700
KDR:0.701
Accuracy:19.333% D*
HSR:14.257% C
FA1 Barrage
S
Kills:409
Deaths:234
KDR:1.748
Accuracy:47.579% B+
HSR:45.966% S
LC2 Lynx AE
D--
Kills:329
Deaths:257
KDR:1.280
Accuracy:22.965% D--
HSR:15.806% F
TRAC-5
C+
Kills:303
Deaths:474
KDR:0.639
Accuracy:21.025% C+
HSR:12.871% D*
TRAC-5 Burst
D
Kills:121
Deaths:64
KDR:1.891
Accuracy:22.071% D-
HSR:20.661% D
Kills:1,653
Deaths (as Light Assault):1,729
Deaths (to Light Assaults):1,587
KDR:0.95604
Kill Difference:76
Playtime:58.481 hours
Usage:7%
Score:0.823m
Score/min:235
Accuracy (listed only):26.595%
HSR (listed only):21.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B**
Kills:702
Deaths:161
KDR:4.360
Accuracy:31.555% D-
HSR:85.470% B**
SMG-46 Armistice
C
Kills:491
Deaths:700
KDR:0.701
Accuracy:19.333% D*
HSR:14.257% C
TX1 Repeater
C
Kills:282
Deaths:384
KDR:0.734
Accuracy:22.952% C
HSR:19.504% C
TSAR-42
B+
Kills:259
Deaths:54
KDR:4.796
Accuracy:33.829% D-
HSR:73.359% B+
SOAS-20 AE
D
Kills:175
Deaths:87
KDR:2.011
Accuracy:26.277% D*
HSR:24% D
TRAP-M1
B
Kills:153
Deaths:111
KDR:1.378
Accuracy:24.898% D-
HSR:28.105% B
Soldier Soaker
D
Kills:149
Deaths:87
KDR:1.713
Accuracy:27.868% D
HSR:4.698% F
Kills:2,211
Deaths (as Infiltrator):1,584
Deaths (to Infiltrators):1,387
KDR:1.39583
Kill Difference:627
Playtime:131.799 hours
Usage:17%
Score:1.572m
Score/min:199
Accuracy (listed only):26.673%
HSR (listed only):35.627%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C
Kills:491
Deaths:700
KDR:0.701
Accuracy:19.333% D*
HSR:14.257% C
FA1 Barrage
S
Kills:409
Deaths:234
KDR:1.748
Accuracy:47.579% B+
HSR:45.966% S
T1 Cycler
B
Kills:400
Deaths:310
KDR:1.290
Accuracy:21.659% C
HSR:25% B
NS-11P
D
Kills:54
Deaths:55
KDR:0.982
Accuracy:20.105% D-
HSR:16.667% D
Kills:1,354
Deaths (as Combat Medic):1,299
Deaths (to Combat Medics):826
KDR:1.04234
Kill Difference:55
Playtime:30.194 hours
Usage:4%
Score:0.401m
Score/min:221
Accuracy (listed only):27.169%
HSR (listed only):25.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B*
Kills:503
Deaths:325
KDR:1.548
Accuracy:17.712% B++
HSR:22.465% B*
M2 Mutilator
B++
Kills:411
Deaths:259
KDR:1.587
Accuracy:18.140% B++
HSR:18.005% C+
M3 Pounder HEG
B**
Kills:262
Deaths:269
KDR:0.974
Accuracy:36.637% C
HSR:4.580% B**
M3 Pounder HEG
C++
Kills:151
Deaths:200
KDR:0.755
Accuracy:38.102% C-
HSR:3.311% C++
Kills:1,327
Deaths (as MAX Suit):526.500
Deaths (to MAX Suits):532
KDR:2.52042
Kill Difference:800.500
Playtime:37.907 hours
Usage:5%
Score:0.587m
Score/min:258
Accuracy (listed only):27.648%
HSR (listed only):12.090%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C+
Kills:1,602
V. Kills:142 N/A
Deaths:338
KDR:4.740
Accuracy:29.315% C+
KPH:35.700 C
VKPH:3.200 C+
Hellfire Rocket Pods
A
Kills:1,170
V. Kills:121 N/A
Deaths:81
KDR:14.444
Accuracy:58.898% A
KPH:111.300 B+
VKPH:11.500 C
M18 Needler
A
Kills:738
V. Kills:419 176%
Deaths:139
KDR:5.309
Accuracy:34.818% B+
KPH:24.600 A
VKPH:14 B++
M18 Rotary
B+
Kills:284
V. Kills:167 169%
Deaths:106
KDR:2.679
Accuracy:32.781% C*
KPH:18.900 B+
VKPH:11.100 C++
Coyote Missiles
C+
Kills:234
V. Kills:98 236%
Deaths:42
KDR:5.571
Accuracy:53.314% C+
KPH:44 C+
VKPH:18.400 C-
Hornet Missiles
C
Kills:180
V. Kills:118 151%
Deaths:20
KDR:9
Accuracy:66.114% B+
KPH:43.900 C-
VKPH:28.800 C
Kills:4,208 (2,624 + 0)
Deaths:726
KDR:5.796
VKDR:1.467
Vehicle Kills:1,065
Kill Difference:3,482
Playtime:109.779 hours
Usage:14%
Score:1.074m
Score/min:163
Piloting Accuracy:32.781%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:73
V. Kills:46 155%
Deaths:6
KDR:12.167
Accuracy:37.406% C-
KPH:29.300 C
VKPH:18.500 C
AP30 Shredder
N/A
Kills:50
V. Kills:37 132%
Deaths:6
KDR:8.333
Accuracy:37.589% N/A
KPH:22.300 N/A
VKPH:16.500 N/A
Kills:123 (0 + 123)
Deaths:12
KDR:10.250
VKDR:6.917
Vehicle Kills:83
Kill Difference:111
Playtime:4.733 hours
Usage:1%
Score:0.050m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:37.589%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:339
V. Kills:60 N/A
Deaths:14
KDR:24.214
Accuracy:55.968% B++
KPH:53.300 C+
VKPH:9.400 C**
LB00 Python AP
D
Kills:193
V. Kills:64 297%
Deaths:5
KDR:38.600
Accuracy:52.995% D
KPH:41.200 D
VKPH:13.700 D--
C75 Viper
C*
Kills:163
V. Kills:41 388%
Deaths:18
KDR:9.056
Accuracy:41.055% C*
KPH:34 C++
VKPH:8.600 C++
Kills:695 (695 + 0)
Deaths:37
KDR:18.784
VKDR:4.459
Vehicle Kills:165
Kill Difference:658
Playtime:15.836 hours
Usage:2%
Score:0.175m
Score/min:184
Driving Accuracy:41.055%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:452
V. Kills:208 216%
Deaths:85
KDR:5.318
Accuracy:46.808% B+
KPH:25.800 C+
VKPH:11.900 B+
P2-120 AP
A+
Kills:257
V. Kills:107 238%
Deaths:13
KDR:19.769
Accuracy:50.084% B+
KPH:49.100 A+
VKPH:20.400 B+
E540 Halberd
B**
Kills:216
V. Kills:70 304%
Deaths:15
KDR:14.400
Accuracy:42.961% C*
KPH:38.800 B**
VKPH:12.600 C+
Kills:925 (709 + 216)
Deaths:113
KDR:8.186
VKDR:3.407
Vehicle Kills:385
Kill Difference:812
Playtime:28.308 hours
Usage:4%
Score:0.411m
Score/min:242
Driving Accuracy:50.084%
Gunner Accuracy:42.961%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B+
Kills:445
V. Kills:312 142%
Deaths:102
KDR:4.363
Accuracy:48.585% C++
KPH:45.700 C++
VKPH:32 B+
P525 Marauder-H
S
Kills:340
V. Kills:45 N/A
Deaths:20
KDR:17
Accuracy:41.890% B*
KPH:161.600 A
VKPH:21.400 S
MR11 Gatekeeper-H
A
Kills:111
V. Kills:84 131%
Deaths:10
KDR:11.100
Accuracy:54.525% C++
KPH:48 A
VKPH:36.300 B++
Kills:896 (0 + 896)
Deaths:132
KDR:6.788
VKDR:3.341
Vehicle Kills:441
Kill Difference:764
Playtime:14.159 hours
Usage:2%
Score:0.259m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:54.525%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:107
V. Kills:4 N/A
Deaths:5
KDR:21.400
Accuracy:17.145% C+
KPH:91.400 B++
VKPH:3.400 C+
M20 Basilisk
C++
Kills:73
V. Kills:26 270%
Deaths:15
KDR:4.867
Accuracy:36.803% C
KPH:23.100 C++
VKPH:8.200 C++
Kills:180 (0 + 180)
Deaths:20
KDR:9
VKDR:1.500
Vehicle Kills:30
Kill Difference:160
Playtime:4.330 hours
Usage:1%
Score:0.049m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:36.803%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,7441,6023384.74C+2.4929.315%C+N/A35.7C3.2C+11244.9h20.3C**69.4C**
MG-H1 Watchman 1,2141,1845872.017C*0.2422.864%C+22.635%D39.5C+1C*10630h14.5C*63.5C*
T16 Rhino 1,1981,1747351.597C*0.6621.467%C+22.402%C+28.3CN/A8241.5h12.9C*60.3C**
Hellfire Rocket Pods 1,2911,1708114.444B++12.1958.898%AN/A111.4B+11.5C31910.5h11.4B+19.4B++
T9 CARV 1,1871,1689981.17C+1.0817.921%C21.661%C+24.1CN/A6848.5h12.6B+70.2C*
NS-15M2 1,0521,0334902.108C++0.1424.163%C23.814%C-31.4DN/A8732.9h12C++49.8C++
MSW-R 9509285611.654C+0.6022.337%C+26.078%C*30.8CN/A8530.1h12C++53.6C++
M18 Needler 1,1577381395.309B**3.0634.818%B+N/A24.6A14B++17230h75.2B*216.1B*
M77-B 7067021614.36B**2.1131.555%D-85.47%B**27.6C+N/A7625.4h1.8B**5.7B+
C-4 758623748.419S6.1735.329%A+N/A201A*43.5B**10783.1h0.9B**2.4A
M1 Heavy Cycler 5135033251.548C++0.7017.712%B++22.465%B*25.2C*N/A7220h15.7B++88.4B+
SMG-46 Armistice 5044917000.701C-1.5519.333%D*14.257%C10.3D--N/A3147.7h18.6D--96D--
P2-120 HEAT 660452855.318C+3.0746.808%B+1.991%D25.8C+11.9B+15317.5h7C++15B+
G20 Vulcan-H 7574451024.363C+2.1148.585%C++2.697%C+45.9C++32.2B+2829.7h116.6C240C+
M2 Mutilator 4194112591.587C+0.6718.14%B++18.005%C+26.7C+N/A7715.4h16.5C*90.8B+
FA1 Barrage 4124092341.748B*0.5047.579%B+45.966%S21.4C-N/A6119.1h3.3B**7B*
T1 Cycler 4034003101.29C++0.9621.659%C25%B22.2CN/A7318h13.4C*62C*
Frag Grenade 3703661366N/A363.7558.025%A++N/A732B++8C24740.5h2.8B*4.9B*
P525 Marauder-H 3853402017C++14.7541.89%B*N/A161.9A21.4S4182.1h7.8C18.7C*
L100 Python HESH 3993391424.214B*21.9655.968%B++N/A53C+9.4C**2056.4h3.3C+5.8B+
LC2 Lynx AE 3383292571.28C+0.9722.965%D--15.806%F18D-N/A4818.3h14.3C+62.2C
TRAC-5 3163034740.639C1.6121.025%C+12.871%D*4.9D-N/A2361.5h16.9C80.3C+
M18 Rotary 4512841062.679B0.4332.781%C*1.408%D18.9B+11.1C++12615h102B+311.1B+
TX1 Repeater 2882823840.734C+1.5222.952%C19.504%C12.3D-N/A3823h13.7C+59.5C+
ML-7 4062742850.961B1.2952.679%C--2.19%C24C+11.6C+18911.4h5.6B+10.6B+
M3 Pounder HEG 3182622690.974C1.2836.637%C4.58%B**14.7C-3.1C7617.8h13.9B+37.9C**
TSAR-42 262259544.796B+2.5433.829%D-73.359%B+33.2CN/A1047.8h1.9B++5.7C*
P2-120 AP 3642571319.769A+17.5250.084%B+1.167%D--49.4A+20.6B+5315.2h4.7B**9.3B**
T7 Mini-Chaingun 2502473200.772C1.4814.483%D10.931%D19.4DN/A6412.7h14.1B97.6C++
Coyote Missiles 332234425.571B3.3253.314%C+N/A44.2C+18.5C-2425.3h23.2B**43.5B**
T2 Striker 368218982.224M*0.0350.281%CN/A19.8B**13.6B+18011h32.9B++65.4B+
E540 Halberd 2862161514.4B++12.1542.961%C*N/A38.6B**12.5C+2505.6h4.1A9.6B**
LB00 Python AP 257193538.6B*36.3552.995%D1.036%B+41.1D13.6D--1674.7h3.6B+6.7B+
Tank Mine 278182209.1M+6.8547.359%B*N/A303.3M**160M++22060.6h1.4B*3A++
Hornet Missiles 298180209C**6.7566.114%B+N/A43.9C-28.8C2904.1h10.4C++15.8C**
SOAS-20 AE 177175872.011C0.2426.277%D*24%D21.3D*N/A638.2h11.1C++42.2C
C75 Viper 204163189.056B++6.8041.055%C*N/A34C++8.5C++1714.8h10.8C**26.4B+
TRAP-M1 1561531111.378C0.8724.898%D-28.105%B23.9DN/A596.4h9.5C+38.4C
M3 Pounder HEG 1791512000.755D1.5038.102%C-3.311%C++11.2D--2.1D*4513.5h20.6C54.2C
Soldier Soaker 151149871.713B+0.5427.868%D4.698%F18.9D--N/A637.9h5.4C**19.4C+
TRAC-5 Burst 122121641.891C+0.3622.071%D-20.661%D32.7CN/A883.7h13.5C+61.3C
MR11 Gatekeeper-H 1951111011.1A+8.8554.525%C++N/A48.3A36.5B*3002.3h43.6B++79.9B++
M12 Kobalt 111107521.4C*19.1517.145%C+18.692%C++89.2B++3.3C+3101.2h11A+64.4B+
Chainblade 91886,6550.013C2.2453.431%A++2.273%D0.2DN/A1421.6h2.5C++4.6B++
Sticky Grenade 7373173N/A70.7556.098%B+N/A730DN/A35210.1h1.6B++2.8B+
C150 Dalton 11973612.167B++9.9137.406%C-1.37%B*29.2C18.4C1952.5h4.1C**10.9C++
M20 Basilisk 9973154.867B+2.6136.803%C2.74%D*22.8C++8.1C++1443.2h70.6B*191.9B+
NS-11P 5554550.982C1.2720.105%D-16.667%D16.4DN/A553.3h14.2C+70.8C
AP30 Shredder 875068.333C+6.0837.589%B*N/A22.7C--16.8C1532.2h120.4D320.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon144380.6h
Medical Applicator6746,1813.2h
TR Patriot Flare Gun1620.4h
Restoration Kit81540.2h
Motion Spotter91,3541.1h
Recon Detection Device23510.7h
Ammunition Package94710.5h
Nano-Armor Kit89259,76012.2h
Medical Kit1611,6883.3h
Anti-Infantry MANA Turret121560.4h
Snowman Soldier3860.1h
M20 Drake01610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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