Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 21 (18,731)players online:
ShrimpeHx (59)  Mooses32 (5)  Runburner (4)  fbmarder (4)  1nv1s1bIe (3)  RuGCutt3R (3) 78
stats.dasanfall.com
Castellan Dreadnaught DJango309[PSET] DJango309
VS BR 63

KDR: 1.9

Score: 75.9m

Last Seen: Apr 13th, 2019 10:49 AM
- OFFLINE - 203.2 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Cobalt - Outfit Leader of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
Level Progress (to 64): 86%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Pulsar LSW Orion VS54 Parallax VX3 Terminus VX-9 Nebula VM20 Nebula VM20 Betelgeuse 54-A
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DJango309



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,371,096 MLG Score: 1096
Fun Score: N/A
Cheeseburgers Flipped: 1303TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.835%24.996%64628100773,9572.41169-0.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.98%0.923B*0.655B+-0.811D-HEAD ++ (~12.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+10.40.272C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.9%0.75%423103266715884050.420025164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.289%-0.895D---0.782D-0.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
281.7-0.746D-81.4-0.535D200.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.088%2.413%153510302,611263115650.992398167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7%0.309C*-0.121C+1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.439B9.60.237C++12.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.195%3.788%1851110242,37620759931.14451239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.972%0.93B*-0.152C0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
860.276C*39.7-0.003C+46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.293%78.107%1855103011,2733483253.23565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.133%1.844A++0.719B++0.965

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+20.37C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.082%17.935%185310327362236110.329159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.004%0.636B+0.671B+-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B3.90.2C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 42
75.9m374.2%425 (25.5k)337 (20.2k)1.90111113,26659,5792.1131163 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035527921.915%26.444%58003:4617

10% Combat Medic19% Engineer50% Heavy Assault14% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 10:48 PMJan 31st, 2014 7:31 PMApr 21st, 2019 12:38 PM (4h) (PST)Apr 13th, 2019 7:20 AM (8d) (PST)Apr 13th, 2019 6:49 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981953030.5040.2650.1332.0130.0341096

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,89011,68018,21030168121220,242

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3748.8h/156.2d 12,631 29,952 50,065 452.8k 6,267 11,405 7,718 112.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:21,270
Deaths:9,131
KDR:2.329
Accuracy:24.172% C++
HSR:24.927% C+
Pulsar LSW
B++
Kills:15,507
Deaths:6,906
KDR:2.245
Accuracy:26.516% B++
HSR:26.743% B
Orion VS54
B**
Kills:13,938
Deaths:6,679
KDR:2.087
Accuracy:26.543% B**
HSR:28.268% B+
Betelgeuse 54-A
D
Kills:2,873
Deaths:1,263
KDR:2.275
Accuracy:23.012% D
HSR:21.023% D*
Flare VE6
B
Kills:2,174
Deaths:1,155
KDR:1.882
Accuracy:24.428% B
HSR:26.081% C**
VE-H Maw
C**
Kills:1,549
Deaths:728
KDR:2.128
Accuracy:26.128% C++
HSR:28.986% C**
VX29 Polaris
B+
Kills:1,181
Deaths:947
KDR:1.247
Accuracy:26.326% B+
HSR:20.322% C
Lasher X2 AE
C+
Kills:397
Deaths:227
KDR:1.749
Accuracy:24.020% D
HSR:3.526% C+
NS-15M1
B**
Kills:71
Deaths:43
KDR:1.651
Accuracy:17.699% D-
HSR:30.986% B**
Kills:58,960
Deaths (as Heavy Assault):27,079
Deaths (to Heavy Assaults):17,608
KDR:2.17733
Kill Difference:31,881
Playtime:1,890.371 hours
Usage:50%
Score:37.927m
Score/min:334
Accuracy (listed only):24.316%
HSR (listed only):23.429%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:1,844
Deaths:1,662
KDR:1.110
Accuracy:25.481% C*
HSR:21.204% C++
Zenith VX-5
B*
Kills:1,743
Deaths:1,374
KDR:1.269
Accuracy:29.778% B*
HSR:21.802% C++
Eridani SX5
C*
Kills:1,226
Deaths:917
KDR:1.337
Accuracy:27.538% C*
HSR:16.558% C-
NS-7 PDW
C*
Kills:705
Deaths:400
KDR:1.763
Accuracy:25.823% C*
HSR:14.894% C--
Nova
A
Kills:509
Deaths:327
KDR:1.557
Accuracy:49.170% B+
HSR:20.039% A
Eridani SX5G
C**
Kills:358
Deaths:260
KDR:1.377
Accuracy:29.398% C**
HSR:18.156% C
Sirius SX12
C*
Kills:216
Deaths:112
KDR:1.929
Accuracy:25.460% C*
HSR:10.185% D*
Pandora VX25
B++
Kills:167
Deaths:118
KDR:1.415
Accuracy:46.502% B++
HSR:12.575% D
Pulsar C
A
Kills:109
Deaths:65
KDR:1.677
Accuracy:31.435% A
HSR:20.184% C--
Deimos VA29
C
Kills:60
Deaths:60
KDR:1
Accuracy:57.983% C
HSR:15% C
Kills:6,937
Deaths (as Light Assault):5,295
Deaths (to Light Assaults):10,111
KDR:1.3101
Kill Difference:1,642
Playtime:101.402 hours
Usage:3%
Score:1.539m
Score/min:253
Accuracy (listed only):34.857%
HSR (listed only):17.060%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:1,844
Deaths:1,662
KDR:1.110
Accuracy:25.481% C*
HSR:21.204% C++
Zenith VX-5
B*
Kills:1,743
Deaths:1,374
KDR:1.269
Accuracy:29.778% B*
HSR:21.802% C++
Nova
A
Kills:509
Deaths:327
KDR:1.557
Accuracy:49.170% B+
HSR:20.039% A
Eidolon VE33
B+
Kills:182
Deaths:141
KDR:1.291
Accuracy:31.598% B+
HSR:27.473% C**
Pandora VX25
B++
Kills:167
Deaths:118
KDR:1.415
Accuracy:46.502% B++
HSR:12.575% D
Pulsar C
A
Kills:109
Deaths:65
KDR:1.677
Accuracy:31.435% A
HSR:20.184% C--
VE-LR Obelisk
C*
Kills:67
Deaths:37
KDR:1.811
Accuracy:33.243% C*
HSR:17.911% F
Deimos VA29
C
Kills:60
Deaths:60
KDR:1
Accuracy:57.983% C
HSR:15% C
Kills:4,681
Deaths (as Engineer):3,784
Deaths (to Engineers):10,731
KDR:1.23705
Kill Difference:897
Playtime:721.643 hours
Usage:19%
Score:16.446m
Score/min:380
Accuracy (listed only):38.149%
HSR (listed only):19.523%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:3,922
Deaths:3,202
KDR:1.225
Accuracy:27.412% B
HSR:24.809% C+
H-V45
B+
Kills:1,897
Deaths:1,430
KDR:1.327
Accuracy:25.979% B+
HSR:17.660% C--
Eridani SX5
C*
Kills:1,226
Deaths:917
KDR:1.337
Accuracy:27.538% C*
HSR:16.558% C-
NS-7 PDW
C*
Kills:705
Deaths:400
KDR:1.763
Accuracy:25.823% C*
HSR:14.894% C--
Nova
A
Kills:509
Deaths:327
KDR:1.557
Accuracy:49.170% B+
HSR:20.039% A
Eridani SX5G
C**
Kills:358
Deaths:260
KDR:1.377
Accuracy:29.398% C**
HSR:18.156% C
Sirius SX12
C*
Kills:216
Deaths:112
KDR:1.929
Accuracy:25.460% C*
HSR:10.185% D*
NS-11P
A+
Kills:197
Deaths:131
KDR:1.504
Accuracy:30.311% A+
HSR:20.305% C++
Pandora VX25
B++
Kills:167
Deaths:118
KDR:1.415
Accuracy:46.502% B++
HSR:12.575% D
Deimos VA29
C
Kills:60
Deaths:60
KDR:1
Accuracy:57.983% C
HSR:15% C
Kills:9,257
Deaths (as Combat Medic):6,957
Deaths (to Combat Medics):7,189
KDR:1.3306
Kill Difference:2,300
Playtime:361.643 hours
Usage:10%
Score:8.767m
Score/min:404
Accuracy (listed only):34.558%
HSR (listed only):17.018%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:9,744
Deaths:2,593
KDR:3.758
Accuracy:48.567% A+
HSR:80.296% B
Eridani SX5
C*
Kills:1,226
Deaths:917
KDR:1.337
Accuracy:27.538% C*
HSR:16.558% C-
NS-44 Commissioner
B*
Kills:1,220
Deaths:1,262
KDR:0.967
Accuracy:43.419% B*
HSR:20.328% C
Ghost
B**
Kills:794
Deaths:243
KDR:3.267
Accuracy:45.266% B**
HSR:61.965% D
NS-7 PDW
C*
Kills:705
Deaths:400
KDR:1.763
Accuracy:25.823% C*
HSR:14.894% C--
XM98
B*
Kills:527
Deaths:197
KDR:2.675
Accuracy:43.288% B*
HSR:71.917% C
Spiker
B++
Kills:462
Deaths:534
KDR:0.865
Accuracy:34.653% B++
HSR:24.242% B+
NS-357 Underboss
C+
Kills:436
Deaths:521
KDR:0.837
Accuracy:36.484% C+
HSR:17.202% C--
Eridani SX5G
C**
Kills:358
Deaths:260
KDR:1.377
Accuracy:29.398% C**
HSR:18.156% C
NS-61 Emissary
B*
Kills:250
Deaths:221
KDR:1.131
Accuracy:33.839% B*
HSR:13.600% C--
Nyx VX31
C
Kills:236
Deaths:151
KDR:1.563
Accuracy:31.506% C
HSR:26.271% C
Sirius SX12
C*
Kills:216
Deaths:112
KDR:1.929
Accuracy:25.460% C*
HSR:10.185% D*
Artemis VX26
B+
Kills:181
Deaths:105
KDR:1.724
Accuracy:27.418% C+
HSR:26.519% B+
VA39 Spectre
C+
Kills:120
Deaths:131
KDR:0.916
Accuracy:32.094% C+
HSR:38.333% C+
Phaseshift VX-S
B**
Kills:88
Deaths:28
KDR:3.143
Accuracy:44.485% B**
HSR:72.727% C+
Beamer VS3
B+
Kills:74
Deaths:119
KDR:0.622
Accuracy:22.593% D
HSR:25.676% B+
NS-44 Commissioner AE
B
Kills:69
Deaths:94
KDR:0.734
Accuracy:45.508% B
HSR:27.536% C++
Kills:16,706
Deaths (as Infiltrator):7,888
Deaths (to Infiltrators):8,374
KDR:2.1179
Kill Difference:8,818
Playtime:508.390 hours
Usage:14%
Score:5.987m
Score/min:196
Accuracy (listed only):35.138%
HSR (listed only):33.318%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:3,405
Deaths:1,531
KDR:2.224
Accuracy:23.830% A
HSR:21.645% C*
Nebula VM20
B**
Kills:3,368
Deaths:1,532
KDR:2.198
Accuracy:24.046% B**
HSR:22.001% C**
Blueshift VM5
B**
Kills:916
Deaths:386
KDR:2.373
Accuracy:24.488% B**
HSR:20.524% C+
Blueshift VM5
B**
Kills:916
Deaths:386
KDR:2.373
Accuracy:24.869% B**
HSR:23.144% B
Comet VM2
A
Kills:375
Deaths:371
KDR:1.011
Accuracy:53.948% A
HSR:5.067% B+
Comet VM2
B**
Kills:361
Deaths:350
KDR:1.031
Accuracy:54.472% B**
HSR:5.263% B+
Cosmos VM3
B+
Kills:233
Deaths:100
KDR:2.330
Accuracy:18.346% B+
HSR:18.884% C+
Cosmos VM3
B+
Kills:172
Deaths:100
KDR:1.720
Accuracy:17.713% C**
HSR:22.093% B+
Quasar VM1
B*
Kills:165
Deaths:80
KDR:2.063
Accuracy:19.494% B*
HSR:13.939% D--
Quasar VM1
B*
Kills:137
Deaths:57
KDR:2.404
Accuracy:21.858% B*
HSR:22.628% B+
NS-10 Burster
B++
Kills:55
Deaths:53
KDR:1.038
Accuracy:33.890% B++
HSR:5.455% C+
Kills:10,103
Deaths (as MAX Suit):2,473
Deaths (to MAX Suits):3,552
KDR:4.08532
Kill Difference:7,630
Playtime:163.233 hours
Usage:4%
Score:5.220m
Score/min:533
Accuracy (listed only):28.814%
HSR (listed only):16.422%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:370
V. Kills:103 356%
Deaths:122
KDR:3.033
Accuracy:51.021% C+
KPH:33.300 D-
VKPH:9.300 D
Saron Laser Cannon
D-
Kills:186
V. Kills:227 82%
Deaths:563
KDR:0.330
Accuracy:25.949% D--
KPH:3.300 D-
VKPH:4 D-
Light PPA
C+
Kills:111
V. Kills:10 N/A
Deaths:41
KDR:2.707
Accuracy:36.708% D
KPH:33.100 C
VKPH:3 C+
Maelstrom Turbo Laser
C++
Kills:58
V. Kills:39 145%
Deaths:39
KDR:1.487
Accuracy:27.379% D
KPH:16.400 C++
VKPH:11.100 C++
Kills:725 (355 + 0)
Deaths:765
KDR:0.948
VKDR:0.495
Vehicle Kills:379
Kill Difference:40
Playtime:74.795 hours
Usage:2%
Score:0.636m
Score/min:142
Piloting Accuracy:27.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:248
V. Kills:24 N/A
Deaths:27
KDR:9.185
Accuracy:41.007% C
KPH:892,800 U
VKPH:86,400 U
Kills:248 (0 + 248)
Deaths:27
KDR:9.185
VKDR:0.889
Vehicle Kills:24
Kill Difference:221
Playtime:0.001 hours
Usage:0%
Score:0.065m
Score/min:1,958,970
Piloting Accuracy:N/A%
Gunner Accuracy:41.007%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,044
V. Kills:660 158%
Deaths:274
KDR:3.810
Accuracy:65.594% B**
KPH:33.500 B
VKPH:21.200 B+
L100 Python HEAT
B*
Kills:252
V. Kills:75 332%
Deaths:64
KDR:3.938
Accuracy:59.422% B*
KPH:31.900 C*
VKPH:9.500 C-
L100 Python HESH
A
Kills:142
V. Kills:19 N/A
Deaths:17
KDR:8.353
Accuracy:51.257% C**
KPH:78.500 A
VKPH:10.500 B+
Skyguard
C
Kills:65
V. Kills:47 135%
Deaths:46
KDR:1.413
Accuracy:30.531% C*
KPH:12.100 C
VKPH:8.700 C
Kills:1,503 (1,503 + 0)
Deaths:401
KDR:3.748
VKDR:1.998
Vehicle Kills:801
Kill Difference:1,102
Playtime:46.234 hours
Usage:1%
Score:0.835m
Score/min:301
Driving Accuracy:30.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:903
V. Kills:660 137%
Deaths:276
KDR:3.272
Accuracy:61.383% B**
KPH:22.300 C
VKPH:16.300 C**
Saron HRB
C+
Kills:492
V. Kills:353 139%
Deaths:123
KDR:4
Accuracy:55.414% A
KPH:22.600 C+
VKPH:16.200 C+
Supernova PC
C++
Kills:347
V. Kills:99 347%
Deaths:100
KDR:3.470
Accuracy:49.896% C++
KPH:22.800 C++
VKPH:6.500 D
Proton II PPA
C+
Kills:173
V. Kills:8 N/A
Deaths:15
KDR:11.533
Accuracy:23.588% C+
KPH:47.100 C
VKPH:2.200 D
E540 Halberd
C-
Kills:98
V. Kills:60 161%
Deaths:22
KDR:4.455
Accuracy:52.873% B++
KPH:22.600 D-
VKPH:13.800 C-
Kills:2,013 (1,250 + 763)
Deaths:536
KDR:3.756
VKDR:2.201
Vehicle Kills:1,180
Kill Difference:1,477
Playtime:85.546 hours
Usage:2%
Score:1.731m
Score/min:337
Driving Accuracy:49.896%
Gunner Accuracy:52.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:69
V. Kills:10 N/A
Deaths:10
KDR:6.900
Accuracy:36.549% C+
KPH:39.900 D--
VKPH:5.800 C+
Kills:69 (0 + 69)
Deaths:10
KDR:6.900
VKDR:1
Vehicle Kills:10
Kill Difference:59
Playtime:1.730 hours
Usage:0%
Score:0.019m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:36.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:356
V. Kills:74 475%
Deaths:67
KDR:5.313
Accuracy:49.129% A
KPH:46.400 C++
VKPH:9.600 C++
M20 Basilisk
B++
Kills:343
V. Kills:165 207%
Deaths:100
KDR:3.430
Accuracy:51.267% A
KPH:21.900 C++
VKPH:10.500 B++
M20 Basilisk
C+
Kills:213
V. Kills:119 178%
Deaths:69
KDR:3.087
Accuracy:45.398% B++
KPH:15.500 C--
VKPH:8.700 C+
M12 Kobalt
C+
Kills:174
V. Kills:1 N/A
Deaths:9
KDR:19.333
Accuracy:17.754% C+
KPH:70.100 C+
VKPH:0.400 D
M40 Fury
C+
Kills:135
V. Kills:44 300%
Deaths:31
KDR:4.355
Accuracy:39.631% C**
KPH:34.200 D
VKPH:11.200 C+
M60-G Bulldog
C-
Kills:75
V. Kills:22 326%
Deaths:17
KDR:4.412
Accuracy:36.275% C++
KPH:15.200 D-
VKPH:4.500 C-
Kills:1,296 (0 + 1,296)
Deaths:293
KDR:4.423
VKDR:1.451
Vehicle Kills:425
Kill Difference:1,003
Playtime:48.384 hours
Usage:1%
Score:0.970m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:36.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 21,37221,2709,1312.329C**0.4324.172%C++24.927%C+42.2C+N/A170504h10.3B+42.4B+
Pulsar LSW 15,58815,5076,9062.245B++0.3426.516%B++26.743%B38.8C+N/A113399.9h10.3B++38.7B+
Orion VS54 14,02113,9386,6792.087B+0.1926.543%B**28.268%B+36.8C**N/A111379h10.7B++40.2B++
Parallax VX3 9,7639,7442,5933.758C*1.8648.567%A+80.296%B37.2B+N/A106261.7h1.9B++4B*
Terminus VX-9 3,9533,9223,2021.225C+0.6827.412%B24.809%C+21.6DN/A74181.9h11.1B+40.6B+
Nebula VM20 3,4243,4051,5312.224C++0.3223.83%A21.645%C*38.2BN/A15689.1h15.8C*66.3B++
Nebula VM20 3,3933,3681,5322.198C++0.3024.046%B**22.001%C**37.8C**N/A16389h16C**66.5B++
Betelgeuse 54-A 2,8782,8731,2632.275C+0.3723.012%D21.023%D*45.2DN/A20463.5h10.8C+46.9C
Nemesis VSH9 4,2452,6312,8670.918B+0.9876.526%A++2.585%C+22.4B13.8B+250117.2h7.7C**10.1B*
Flare VE6 2,1792,1741,1551.882B+0.0224.428%B26.081%C**34.8C+N/A11362.4h9.2B++37.8B+
H-V45 1,9111,8971,4301.327C+0.5725.979%B+17.66%C--21.9C-N/A9586.8h11.2B*43.1B+
VX6-7 1,8541,8441,6621.11C+0.7925.481%C*21.204%C++12.2DN/A45150.6h11.3B+44.3B+
Zenith VX-5 1,7761,7431,3741.269C++0.6329.778%B*21.802%C++13.6DN/A56128.2h12.9C*43.3B+
VE-H Maw 1,5661,5497282.128B+0.2326.128%C++28.986%C**36.6CN/A8742.3h10.1B38.5B
Eridani SX5 1,2271,2269171.337C++0.5627.538%C*16.558%C-24.8CN/A7649.5h10.9B+39.6B+
NS-44 Commissioner 1,2211,2201,2620.967C+0.9343.419%B*20.328%C36.5C++N/A12033.4h3.3B+7.6B++
VX29 Polaris 1,1861,1819471.247C+0.6526.326%B+20.322%C28.7C--N/A9941.2h14.2C53.9C*
NS Decimator 1,5121,0577821.352B+0.5568.339%B*1.325%D38.4C**16.5C++34727.5h4.9C+7.2B
L100 Python AP 1,7041,0442743.81C+1.9165.594%B**2.969%C++33.6B21.2B+31731.1h6.7C++10.2B+
Blueshift VM5 9309163862.373C++0.4724.488%B**20.524%C+41.1B+N/A17022.3h14.1B+57.6B++
Blueshift VM5 9299163862.373C++0.4724.869%B**23.144%B41.3B+N/A16322.2h14.2B++57B++
Supernova FPC 1,5639032763.272C1.3761.383%B**1.772%C-22.3C16.3C**37940.5h6.2C10.1C*
C-4 1,1078027901.015C0.8920.782%D-N/A69.1C26.3C+108611.6h1.6C+7.5C
Ghost 7977942433.267C*1.3745.266%B**61.965%D41.8C++N/A15719h2.3C++5B+
NS-7 PDW 7057054001.763B**0.1425.823%C*14.894%C--20.8CN/A10933.9h12.7B+49.3B+
Tank Mine 1,1286741554.348B*2.4525.677%DN/A124.8B+84.1B++15615.4h1.8C**6.9C
Frag Grenade 5765731573N/A571.1051.949%B*N/A573B+3D26661h3.4B+6.5B+
XM98 5275271972.675C**0.7743.288%B*71.917%C34.2B+N/A13915.4h2.2B+5B++
Force-Blade 57052526,3000.02C+1.8838.558%B++1.143%D-0.4CN/A21483.5h3.1C8.1B
Nova 5155093271.557C*0.3449.17%B+20.039%A39.8C*N/A15512.8h4B+8.1B+
Saron HRB 8454921234C+2.1055.414%AN/A22.6C+16.2C+36321.8h24.8C44.8B+
Auraxium Force-Blade 54848527,0810.018C-1.8836.863%B+N/A0.3DN/A11419.3h2.1C++5.7B+
Spiker 4624625340.865C+1.0434.653%B++24.242%B+50.2B+N/A1519.2h9C++25.9B+
NS-357 Underboss 4384365210.837C+1.0636.484%C+17.202%C--43.2C++N/A19410.1h3.7B+10B+
S1 5464345990.725C++1.1868.626%A5.76%A++27.6C**7.1D36615.7h4.9B*7.2B**
MANA Anti-Personnel Turret 4134102281.798N/A0.1020.096%UN/A4100U30U13217900.1h21.3T*105.9T*
Lasher X2 AE 4203972271.749C**0.1524.02%D3.526%C+51.6B+3A**1387.7h23.3D97.2C--
Comet VM2 5363753711.011C++0.8953.948%A5.067%B+14.4B++6.2B**16026.1h22.9C++42.4B+
Dual Photon Pods 4733701223.033C-1.1351.021%C+N/A33.3D-9.3D27311.1h28C54.8C+
Comet VM2 5343613501.031C+0.8754.472%B**5.263%B+14.8B+7.1B**15324.4h23.6B+43.3B++
Eridani SX5G 3633582601.377C+0.5229.398%C**18.156%C25.9DN/A11013.8h10B+34.2B+
M40 Fury 430356675.313C+3.4149.129%A2.528%B*46.2C++9.6C++4007.7h19.1C--38.9C**
Supernova PC 4463471003.47C1.5749.896%C++1.729%C-22.8C++6.5D22015.2h3.5B**6.9B**
M20 Basilisk 5083431003.43C*1.5351.267%A5.248%C+22C++10.6B++35115.6h113.8C222B+
L100 Python HEAT 327252643.938C+2.0459.422%B*2.778%C*31.9C*9.5C-2097.9h5.4B+9.1B++
NS-61 Emissary 2512502211.131B+0.7733.839%B*13.6%C--35.7B+N/A1167h11.5B+34B++
L105 Zephyr 272248279.185C++7.2841.007%C1.613%B**2480U240U6529900.1h4A9.8B*
Nyx VX31 2362361511.563C+0.3431.506%C26.271%C19.7DN/A6412h5.9C+18.6C+
Cosmos VM3 2342331002.33C**0.4318.346%B+18.884%C+45.7A+N/A2035.1h11.4B**62B++
Sirius SX12 2162161121.929B*0.0325.46%C*10.185%D*28.8C++N/A2487.5h12.3B++48.3B+
M20 Basilisk 332213693.087C*1.1945.398%B++3.286%D-15.5C--8.7C+33013.7h127.3C-280.5C++
NS-11P 2001971311.504B0.4030.311%A+20.305%C++29.4C++N/A1616.7h12.8B+42.3B*
Saron Laser Cannon 4131865630.33C1.5725.949%D--N/A3.3D-4D-10056.8h227.8D-878D*
Eidolon VE33 1881821411.291C*0.6131.598%B+27.473%C**17.5CN/A8710.4h10.1C+32C**
Artemis VX26 1811811051.724B0.1827.418%C+26.519%B+34.2C++N/A1735.3h10.8B+39.3B+
M12 Kobalt 175174919.333C**17.4317.754%C+20.69%B+69.6C+N/A2222.5h12.9B**72.4B+
Proton II PPA 1811731511.533C+9.6323.588%C+2.312%C**46.8C2.2D1593.7h8.5B+36.2B+
Cosmos VM3 1771721001.72C+0.1817.713%C**22.093%B+32.5C**N/A2075.3h15C84.8C*
Pandora VX25 1711671181.415C**0.4946.502%B++12.575%D52.2B++1.3A2533.2h3.8B+8.2B++
M60-A Bulldog 189166179.765C7.8646.77%C+2.41%C+23.1C--3.2C1487.2h7.2C-15.5C+
Quasar VM1 170165802.063B+0.1619.494%B*13.939%D--35.1B**1.1A++2894.7h11.6B**59.4B++
Proximity Mine 154154188.556A+6.6545.554%B+N/A102.7CN/A6451.5h2.4D**5.3C
L100 Python HESH 161142178.353C6.4551.257%C**N/A78.9A10.6B++4911.8h3.3C**6.4B+
Sticky Grenade 1431421142N/A140.1051.891%C+N/A1420B**10C66220.1h1.7B++3.4B+
Quasar VM1 139137572.404C++0.5021.858%B*22.628%B+54.8A+N/A1922.5h11.1B**50.8B*
M40 Fury 179135314.355C-2.4539.631%C**2.222%B34.6D11.3C+4793.9h18.6D47C
VA39 Spectre 1201201310.916C0.9932.094%C+38.333%C+15.6CN/A1077.7h5.1B+15.9B+
Light PPA 121111412.707C0.8136.708%D1.802%B*32.6C2.9C2643.4h14.1C++38.5C++
Pulsar C 111109651.677B+0.2231.435%A20.184%C--28.7C++N/A5303.8h9.7B++30.8B++
MAX Punch 1201062,5180.042C--1.8644.423%C+N/A0.7CN/A3152.1h2.2C++4.9C++
Anti-Vehicle Grenade 1061001100N/A98.1053.404%C**N/A500B++30D50620.2h4.6B++8.5B++
E540 Halberd 15898224.455C2.5552.873%B++3.061%B+22.8D14C-3714.3h6.9D13.1C+
Spear Anti-Vehicle Phalanx Turret 14290175.294C3.3959.197%A+2.222%D--42.9B24.8B6362.1h8.2B13.8B*
Phaseshift VX-S 9188283.143C++1.2444.485%B**72.727%C+28.4C+1A*963.1h2.8C*6.2B+
M60-G Bulldog 9775174.412C++2.5136.275%C++4%B++15.3D-4.5C-1294.9h7.9C+21.8C**
Beamer VS3 74741190.622C+1.2822.593%D25.676%B+20CN/A1583.7h6.5B++28.8C++
NS-15M1 7171431.651C*0.2517.699%D-30.986%B**22.2DN/A3123.2h10.5B++59.4C++
Proton II PPA-H 7969106.9C5.0036.549%C+1.449%C40.6D--5.9C+1821.7h11.1C+30.5C+
NS-44 Commissioner AE 7069940.734C1.1745.508%B27.536%C++30DN/A972.3h3.4C++7.4B+
VE-LR Obelisk 6967371.811C++0.0933.243%C*17.911%F23.9CN/A852.8h7.3C+22C*
Skyguard 11265461.413D0.4930.531%C*4.615%A*12C8.7C2825.4h151.2C--495.1C+
MANA Anti-Vehicle Turret 12062561.107D0.7964.819%B+N/A620D-580D-10721300.1h9.2C-14.3C++
Deimos VA29 6160601C+0.9057.983%C15%C22.2DN/A1862.7h3.5D**6D
Maelstrom Turbo Laser 9758391.487C+0.4127.379%DN/A16.6C++11.1C++2923.5h79.6B+290.8B+
M60-A Bulldog 615687C5.1039.665%D3.571%B**11.9D--1.1D-974.7h6.3C+16C+
NS-10 Burster 8755531.038C+0.8633.89%B++5.455%C+7.2B++4.2C**1247.6h113.9B*336.2B*
NS Annihilator 108521320.394C-1.5183.786%B*N/A7D7.6C2537.4h16.6D**19.8D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03290.2h
Restoration Kit173380.4h
CAS 14-E0730h
Spawn Beacon8012,4887.6h
Nano-Armor Kit448500,26633.9h
Anti-Vehicle MANA Turret107361h
Spitfire Auto-Turret84840.5h
AE Medical Applicator371159,24610.6h
AE Nano-Armor Kit264353,24620.8h
Nanite Revive Grenade04,9601.4h
Medical Applicator445179,80311.7h
Deconstruction Tool02,5870.2h
Ammunition Package792,3511.5h
Medical Kit2,69526,05434.5h
Anti-Infantry MANA Turret431,5082.3h
Nano-Repair Grenade01810.1h
Recon Detection Device615,4097.7h
Shield Recharging Field291,3400.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.46s
Server spent 1.00s on queries, 0.54s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.