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Castellan Dreadnaught DJango309[PSET] DJango309
VS BR 61

KDR: 1.9

Score: 75.5m

Last Seen: Feb 7th, 2019 8:42 PM
- OFFLINE - 324.7 hour(s)

Prestige 1, Battle Rank 61 - Vanu Sovereignty on Cobalt - Outfit Leader of Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
Level Progress (to 62): 74%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Pulsar LSW Orion VS54 Parallax VX3 Terminus VX-9 Nebula VM20 Nebula VM20 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,369,845 MLG Score: 1095
Fun Score: N/A
Cheeseburgers Flipped: 1303TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.82%24.973%6452799573,2912.40907-0.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.007%0.927B*0.661B+-0.837D-HEAD ++ (~12.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.462B+10.40.272C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.897%0.75%433101966715714050.42457164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.291%-0.897D---0.786D-0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
281.6-0.749D-81.4-0.537D200.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.965%2.459%151510172,562261615450.978984166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.952%0.3C*-0.102C+1.585

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.43B9.70.227C++12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.131%3.732%1841110112,35820659811.14134240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.001%0.926B*-0.161C0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.10.273C*39.7-0.008C+46.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.313%78.119%1845101711,2063438253.25851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.192%1.845A++0.72B++1.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.57B+20.369C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.271%17.833%184310197292208110.330163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.87%0.653B+0.658B+-0.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.401B3.90.198C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Protectors of Enlightenment[PSET] Protectors of Enlightenment
VS outfit on Cobalt

Members: 48
75.5m375.1%426 (25.6k)338 (20.3k)1.90124112,39459,1162.1135461 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022522721.903%26.438%57903:4617

10% Combat Medic19% Engineer50% Heavy Assault14% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 10:48 PMJan 31st, 2014 7:31 PMFeb 20th, 2019 11:24 AM (16h) (PST)Feb 7th, 2019 5:14 PM (13d) (PST)Feb 7th, 2019 4:42 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981953030.5030.2650.1332.0160.0341095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,89111,68118,21030168121220,291

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3721.8h/155.1d 12,550 29,715 49,775 450.3k 6,215 11,340 7,650 111.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:21,270
Deaths:9,131
KDR:2.329
Accuracy:24.172% C++
HSR:24.927% C+
Pulsar LSW
B++
Kills:15,072
Deaths:6,732
KDR:2.239
Accuracy:26.527% B++
HSR:26.645% B
Orion VS54
B**
Kills:13,933
Deaths:6,675
KDR:2.087
Accuracy:26.542% B**
HSR:28.271% B+
Betelgeuse 54-A
D
Kills:2,863
Deaths:1,255
KDR:2.281
Accuracy:22.999% D
HSR:20.992% D*
Flare VE6
B
Kills:2,174
Deaths:1,155
KDR:1.882
Accuracy:24.428% B
HSR:26.081% C*
VE-H Maw
C**
Kills:1,549
Deaths:728
KDR:2.128
Accuracy:26.128% C++
HSR:28.986% C**
VX29 Polaris
B+
Kills:1,181
Deaths:947
KDR:1.247
Accuracy:26.326% B+
HSR:20.322% C
Lasher X2 AE
C
Kills:392
Deaths:225
KDR:1.742
Accuracy:23.964% D
HSR:3.316% C
NS-15M1
B**
Kills:71
Deaths:43
KDR:1.651
Accuracy:17.699% D-
HSR:30.986% B**
Kills:58,505
Deaths (as Heavy Assault):26,891
Deaths (to Heavy Assaults):17,457
KDR:2.17563
Kill Difference:31,614
Playtime:1,874.785 hours
Usage:50%
Score:37.739m
Score/min:335
Accuracy (listed only):24.309%
HSR (listed only):23.392%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C*
Kills:1,842
Deaths:1,660
KDR:1.110
Accuracy:25.486% C*
HSR:21.227% C++
Zenith VX-5
B*
Kills:1,714
Deaths:1,351
KDR:1.269
Accuracy:29.871% B*
HSR:21.762% C++
Eridani SX5
C*
Kills:1,226
Deaths:917
KDR:1.337
Accuracy:27.538% C*
HSR:16.558% C-
NS-7 PDW
C*
Kills:705
Deaths:400
KDR:1.763
Accuracy:25.823% C*
HSR:14.894% C-
Nova
B**
Kills:509
Deaths:327
KDR:1.557
Accuracy:49.170% B
HSR:20.039% B**
Eridani SX5G
C**
Kills:358
Deaths:260
KDR:1.377
Accuracy:29.398% C**
HSR:18.156% C
Sirius SX12
C*
Kills:216
Deaths:112
KDR:1.929
Accuracy:25.460% C*
HSR:10.185% D*
Pandora VX25
B++
Kills:160
Deaths:112
KDR:1.429
Accuracy:47.203% B++
HSR:11.875% D-
Pulsar C
A
Kills:109
Deaths:65
KDR:1.677
Accuracy:31.435% A
HSR:20.184% C--
Deimos VA29
C
Kills:60
Deaths:60
KDR:1
Accuracy:57.983% C
HSR:15% C
Kills:6,899
Deaths (as Light Assault):5,264
Deaths (to Light Assaults):10,033
KDR:1.3106
Kill Difference:1,635
Playtime:100.522 hours
Usage:3%
Score:1.530m
Score/min:254
Accuracy (listed only):34.937%
HSR (listed only):16.988%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C*
Kills:1,842
Deaths:1,660
KDR:1.110
Accuracy:25.486% C*
HSR:21.227% C++
Zenith VX-5
B*
Kills:1,714
Deaths:1,351
KDR:1.269
Accuracy:29.871% B*
HSR:21.762% C++
Nova
B**
Kills:509
Deaths:327
KDR:1.557
Accuracy:49.170% B
HSR:20.039% B**
Eidolon VE33
B++
Kills:177
Deaths:136
KDR:1.301
Accuracy:31.574% B++
HSR:27.684% C**
Pandora VX25
B++
Kills:160
Deaths:112
KDR:1.429
Accuracy:47.203% B++
HSR:11.875% D-
Pulsar C
A
Kills:109
Deaths:65
KDR:1.677
Accuracy:31.435% A
HSR:20.184% C--
Deimos VA29
C
Kills:60
Deaths:60
KDR:1
Accuracy:57.983% C
HSR:15% C
Kills:4,571
Deaths (as Engineer):3,711
Deaths (to Engineers):10,677
KDR:1.23174
Kill Difference:860
Playtime:718.525 hours
Usage:19%
Score:16.386m
Score/min:380
Accuracy (listed only):38.960%
HSR (listed only):19.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:3,822
Deaths:3,113
KDR:1.228
Accuracy:27.320% B
HSR:24.804% C+
H-V45
B+
Kills:1,897
Deaths:1,430
KDR:1.327
Accuracy:25.979% B+
HSR:17.660% C-
Eridani SX5
C*
Kills:1,226
Deaths:917
KDR:1.337
Accuracy:27.538% C*
HSR:16.558% C-
NS-7 PDW
C*
Kills:705
Deaths:400
KDR:1.763
Accuracy:25.823% C*
HSR:14.894% C-
Nova
B**
Kills:509
Deaths:327
KDR:1.557
Accuracy:49.170% B
HSR:20.039% B**
Eridani SX5G
C**
Kills:358
Deaths:260
KDR:1.377
Accuracy:29.398% C**
HSR:18.156% C
Sirius SX12
C*
Kills:216
Deaths:112
KDR:1.929
Accuracy:25.460% C*
HSR:10.185% D*
NS-11P
A+
Kills:197
Deaths:131
KDR:1.504
Accuracy:30.311% A+
HSR:20.305% C*
Pandora VX25
B++
Kills:160
Deaths:112
KDR:1.429
Accuracy:47.203% B++
HSR:11.875% D-
Deimos VA29
C
Kills:60
Deaths:60
KDR:1
Accuracy:57.983% C
HSR:15% C
Kills:9,150
Deaths (as Combat Medic):6,862
Deaths (to Combat Medics):7,138
KDR:1.33343
Kill Difference:2,288
Playtime:356.461 hours
Usage:10%
Score:8.684m
Score/min:406
Accuracy (listed only):34.619%
HSR (listed only):16.948%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:9,697
Deaths:2,582
KDR:3.756
Accuracy:48.565% A+
HSR:80.324% B
Eridani SX5
C*
Kills:1,226
Deaths:917
KDR:1.337
Accuracy:27.538% C*
HSR:16.558% C-
NS-44 Commissioner
B*
Kills:1,220
Deaths:1,262
KDR:0.967
Accuracy:43.419% B*
HSR:20.328% C
Ghost
B**
Kills:774
Deaths:240
KDR:3.225
Accuracy:45.382% B**
HSR:61.499% D
NS-7 PDW
C*
Kills:705
Deaths:400
KDR:1.763
Accuracy:25.823% C*
HSR:14.894% C-
XM98
B*
Kills:527
Deaths:197
KDR:2.675
Accuracy:43.288% B*
HSR:71.917% C
Spiker
B++
Kills:456
Deaths:527
KDR:0.865
Accuracy:34.624% B++
HSR:24.342% B+
NS-357 Underboss
C+
Kills:436
Deaths:521
KDR:0.837
Accuracy:36.484% C+
HSR:17.202% C--
Eridani SX5G
C**
Kills:358
Deaths:260
KDR:1.377
Accuracy:29.398% C**
HSR:18.156% C
NS-61 Emissary
B*
Kills:243
Deaths:217
KDR:1.120
Accuracy:33.781% B*
HSR:13.169% D
Nyx VX31
C
Kills:236
Deaths:151
KDR:1.563
Accuracy:31.506% C-
HSR:26.271% C
Sirius SX12
C*
Kills:216
Deaths:112
KDR:1.929
Accuracy:25.460% C*
HSR:10.185% D*
Artemis VX26
B+
Kills:181
Deaths:105
KDR:1.724
Accuracy:27.418% C+
HSR:26.519% B+
VA39 Spectre
C+
Kills:120
Deaths:131
KDR:0.916
Accuracy:32.094% C+
HSR:38.333% C+
Phaseshift VX-S
A
Kills:88
Deaths:28
KDR:3.143
Accuracy:45.714% A
HSR:72.727% C+
Beamer VS3
B+
Kills:74
Deaths:119
KDR:0.622
Accuracy:22.593% D
HSR:25.676% B+
NS-44 Commissioner AE
B+
Kills:69
Deaths:94
KDR:0.734
Accuracy:45.508% B+
HSR:27.536% C++
Kills:16,626
Deaths (as Infiltrator):7,863
Deaths (to Infiltrators):8,294
KDR:2.11446
Kill Difference:8,763
Playtime:506.302 hours
Usage:14%
Score:5.960m
Score/min:196
Accuracy (listed only):35.212%
HSR (listed only):33.273%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A
Kills:3,402
Deaths:1,528
KDR:2.226
Accuracy:23.825% A
HSR:21.634% C*
Nebula VM20
B**
Kills:3,362
Deaths:1,529
KDR:2.199
Accuracy:24.033% B**
HSR:21.951% C*
Blueshift VM5
B**
Kills:916
Deaths:386
KDR:2.373
Accuracy:24.488% B**
HSR:20.524% C+
Blueshift VM5
B**
Kills:916
Deaths:386
KDR:2.373
Accuracy:24.869% B**
HSR:23.144% B
Comet VM2
A
Kills:375
Deaths:371
KDR:1.011
Accuracy:53.948% A
HSR:5.067% B+
Comet VM2
B**
Kills:361
Deaths:350
KDR:1.031
Accuracy:54.472% B**
HSR:5.263% B+
Cosmos VM3
B+
Kills:233
Deaths:100
KDR:2.330
Accuracy:18.346% B+
HSR:18.884% C+
Cosmos VM3
B+
Kills:172
Deaths:100
KDR:1.720
Accuracy:17.713% C**
HSR:22.093% B+
Quasar VM1
B*
Kills:165
Deaths:80
KDR:2.063
Accuracy:19.494% B*
HSR:13.939% D--
Quasar VM1
B*
Kills:137
Deaths:57
KDR:2.404
Accuracy:21.858% B*
HSR:22.628% B+
NS-10 Burster
B+
Kills:55
Deaths:53
KDR:1.038
Accuracy:33.890% B+
HSR:5.455% C+
Kills:10,094
Deaths (as MAX Suit):2,470
Deaths (to MAX Suits):3,535
KDR:4.08664
Kill Difference:7,624
Playtime:163.176 hours
Usage:4%
Score:5.218m
Score/min:533
Accuracy (listed only):28.812%
HSR (listed only):16.417%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:370
V. Kills:103 356%
Deaths:122
KDR:3.033
Accuracy:51.021% C+
KPH:33.300 D
VKPH:9.300 D
Saron Laser Cannon
D-
Kills:186
V. Kills:227 82%
Deaths:563
KDR:0.330
Accuracy:25.949% D--
KPH:3.300 D-
VKPH:4 D-
Light PPA
C+
Kills:111
V. Kills:10 N/A
Deaths:41
KDR:2.707
Accuracy:36.611% D
KPH:33.200 C
VKPH:3 C+
Maelstrom Turbo Laser
C++
Kills:58
V. Kills:39 145%
Deaths:39
KDR:1.487
Accuracy:27.379% D
KPH:16.400 C++
VKPH:11.100 C++
Kills:725 (355 + 0)
Deaths:765
KDR:0.948
VKDR:0.495
Vehicle Kills:379
Kill Difference:40
Playtime:74.785 hours
Usage:2%
Score:0.636m
Score/min:142
Piloting Accuracy:27.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:248
V. Kills:24 N/A
Deaths:27
KDR:9.185
Accuracy:41.007% C+
KPH:892,800 U
VKPH:86,400 U
Kills:248 (0 + 248)
Deaths:27
KDR:9.185
VKDR:0.889
Vehicle Kills:24
Kill Difference:221
Playtime:0.001 hours
Usage:0%
Score:0.065m
Score/min:1,958,970
Piloting Accuracy:N/A%
Gunner Accuracy:41.007%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,041
V. Kills:658 158%
Deaths:273
KDR:3.813
Accuracy:65.614% B**
KPH:33.500 B
VKPH:21.200 B+
L100 Python HEAT
B++
Kills:243
V. Kills:73 328%
Deaths:63
KDR:3.857
Accuracy:58.845% B++
KPH:31.500 C*
VKPH:9.500 C
L100 Python HESH
B**
Kills:142
V. Kills:19 N/A
Deaths:17
KDR:8.353
Accuracy:51.257% C**
KPH:78.500 B**
VKPH:10.500 B++
Skyguard
C
Kills:65
V. Kills:47 135%
Deaths:46
KDR:1.413
Accuracy:30.531% C*
KPH:12.100 C
VKPH:8.700 C
Kills:1,491 (1,491 + 0)
Deaths:399
KDR:3.737
VKDR:1.997
Vehicle Kills:797
Kill Difference:1,092
Playtime:46.014 hours
Usage:1%
Score:0.831m
Score/min:301
Driving Accuracy:30.531%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:869
V. Kills:645 135%
Deaths:270
KDR:3.219
Accuracy:61.142% B*
KPH:21.900 C
VKPH:16.300 C**
Saron HRB
C+
Kills:487
V. Kills:350 139%
Deaths:123
KDR:3.959
Accuracy:55.307% A
KPH:22.400 C
VKPH:16.100 C+
Supernova PC
C++
Kills:344
V. Kills:98 347%
Deaths:100
KDR:3.440
Accuracy:49.979% C++
KPH:22.600 C++
VKPH:6.500 D
Proton II PPA
C+
Kills:173
V. Kills:8 N/A
Deaths:15
KDR:11.533
Accuracy:23.588% C+
KPH:47.100 C
VKPH:2.200 D
E540 Halberd
C-
Kills:98
V. Kills:60 161%
Deaths:22
KDR:4.455
Accuracy:52.873% B++
KPH:22.600 D-
VKPH:13.800 C-
Kills:1,971 (1,213 + 758)
Deaths:530
KDR:3.719
VKDR:2.191
Vehicle Kills:1,161
Kill Difference:1,441
Playtime:84.590 hours
Usage:2%
Score:1.713m
Score/min:338
Driving Accuracy:49.979%
Gunner Accuracy:52.873%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:69
V. Kills:10 N/A
Deaths:10
KDR:6.900
Accuracy:36.549% C+
KPH:39.900 D--
VKPH:5.800 C+
Kills:69 (0 + 69)
Deaths:10
KDR:6.900
VKDR:1
Vehicle Kills:10
Kill Difference:59
Playtime:1.730 hours
Usage:0%
Score:0.019m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:36.549%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:356
V. Kills:74 475%
Deaths:67
KDR:5.313
Accuracy:49.129% A
KPH:46.400 C++
VKPH:9.600 C++
M20 Basilisk
B++
Kills:333
V. Kills:159 208%
Deaths:99
KDR:3.364
Accuracy:51.227% A
KPH:21.600 C++
VKPH:10.300 B++
M20 Basilisk
C+
Kills:213
V. Kills:119 178%
Deaths:69
KDR:3.087
Accuracy:45.398% B++
KPH:15.500 C--
VKPH:8.700 C+
M12 Kobalt
C+
Kills:171
V. Kills:1 N/A
Deaths:9
KDR:19
Accuracy:17.347% C+
KPH:69.100 C+
VKPH:0.400 D*
M40 Fury
C+
Kills:135
V. Kills:44 300%
Deaths:31
KDR:4.355
Accuracy:39.631% C**
KPH:34.200 D
VKPH:11.200 C+
M60-G Bulldog
C-
Kills:75
V. Kills:22 326%
Deaths:17
KDR:4.412
Accuracy:36.397% C++
KPH:15.300 D-
VKPH:4.500 C-
Kills:1,283 (0 + 1,283)
Deaths:292
KDR:4.394
VKDR:1.435
Vehicle Kills:419
Kill Difference:991
Playtime:48.119 hours
Usage:1%
Score:0.966m
Score/min:335
Driving Accuracy:N/A%
Gunner Accuracy:36.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 21,37221,2709,1312.329B0.4324.172%C++24.927%C+42.2C+N/A170504h10.3B++42.4B+
Pulsar LSW 15,14415,0726,7322.239B++0.3426.527%B++26.645%B38.9C+N/A114387.3h10.2B*38.5B++
Orion VS54 14,01613,9336,6752.087B+0.1926.542%B**28.271%B+36.8C*N/A111378.9h10.7B++40.2C**
Parallax VX3 9,7169,6972,5823.756C*1.8548.565%A+80.324%B37.2B+N/A106260.7h1.9B++4B*
Terminus VX-9 3,8523,8223,1131.228C+0.6727.32%B24.804%C+21.4DN/A75178.4h11.1B+40.7B+
Nebula VM20 3,4213,4021,5282.226C++0.3223.825%A21.634%C*38.2BN/A15689h15.8C*66.3B++
Nebula VM20 3,3873,3621,5292.199C++0.3024.033%B**21.951%C*37.8C**N/A16388.9h16C*66.6B+
Betelgeuse 54-A 2,8672,8631,2552.281C+0.3822.999%D20.992%D*45.4DN/A20563h10.8C+46.9C
Nemesis VSH9 4,2372,6262,8650.917B+0.9876.518%A*2.589%C+22.4B13.8B++250117h7.7C**10.1B*
Flare VE6 2,1792,1741,1551.882B+0.0224.428%B26.081%C*34.8CN/A11362.4h9.2B+37.8B+
H-V45 1,9111,8971,4301.327C+0.5725.979%B+17.66%C-21.9CN/A9586.8h11.2B*43.1B++
VX6-7 1,8521,8421,6601.11C+0.7925.486%C*21.227%C++12.2DN/A45150.5h11.3B+44.3B+
Zenith VX-5 1,7471,7141,3511.269C++0.6329.871%B*21.762%C++13.5D-N/A56126.7h12.8C*42.9B+
VE-H Maw 1,5661,5497282.128B+0.2326.128%C++28.986%C**36.6CN/A8742.3h10.1B38.5C**
Eridani SX5 1,2271,2269171.337C*0.5627.538%C*16.558%C-24.8CN/A7649.5h10.9B+39.6B+
NS-44 Commissioner 1,2211,2201,2620.967C+0.9343.419%B*20.328%C36.5C++N/A12033.4h3.3B++7.6B++
VX29 Polaris 1,1861,1819471.247C+0.6526.326%B+20.322%C28.7C--N/A9941.2h14.2C-53.9C*
L100 Python AP 1,6991,0412733.813C+1.9165.614%B**2.978%C++33.5B21.2B+31631.1h6.7C++10.2B+
NS Decimator 1,4681,0267671.338B+0.5668.596%B**1.365%D38.4C**16.6C++35126.7h4.9C+7.1B+
Blueshift VM5 9309163862.373C++0.4724.488%B**20.524%C+41.1B+N/A17022.3h14.1B+57.6B++
Blueshift VM5 9299163862.373C+0.4724.869%B**23.144%B41.3B+N/A16322.2h14.2B++57B++
Supernova FPC 1,5148692703.219C1.3261.142%B*1.841%C21.9C16.2C**38239.7h6.3C10.4C++
C-4 1,0867867681.023C0.8820.734%D-N/A68.9C26.3C+109811.4h1.6C+7.6C
Ghost 7777742403.225C*1.3245.382%B**61.499%D41.6C++N/A15818.6h2.3C++5B+
NS-7 PDW 7057054001.763B**0.1425.823%C*14.894%C-20.8CN/A10833.9h12.7B+49.3B+
Tank Mine 1,1266731544.37B**2.4725.709%DN/A124.6B+83.9B++15655.4h1.8C**6.9C
Frag Grenade 5655621562N/A560.1052.181%B**N/A562C**3D27021h3.4B+6.5B++
XM98 5275271972.675C**0.7743.288%B*71.917%C34.2C**N/A13915.4h2.2B+5B++
Force-Blade 57052526,3000.02C+1.8838.558%B++1.143%D-0.4CN/A21483.5h3.1C8.1B
Nova 5155093271.557C++0.3449.17%B20.039%B**39.8C++N/A15512.8h4B+8.1B+
Saron HRB 8374871233.959C2.0655.307%AN/A22.4C16.1C+36221.7h24.9C45B+
Auraxium Force-Blade 54348026,6350.018C-1.8836.961%B+N/A0.3DN/A11395.8h2.1C++5.6B+
Spiker 4564565270.865C+1.0434.624%B++24.342%B+50.1B+N/A1529.1h8.9C++25.8B+
NS-357 Underboss 4384365210.837C+1.0636.484%C+17.202%C--43.2C++N/A19410.1h3.7B+10B+
S1 5464345990.725C+1.1868.626%A5.76%A+27.6C*7.1D36415.7h4.9B*7.2B**
MANA Anti-Personnel Turret 4134102281.798N/A0.1020.096%UN/A4100U30U13191200.1h21.3T*105.9T*
Lasher X2 AE 4153922251.742B+0.1623.964%D3.316%C51.6B+3A*1387.6h23.4D-97.5D
Comet VM2 5363753711.011C*0.8953.948%A5.067%B+14.4B+6.2B**16026.1h22.9C++42.4B+
Dual Photon Pods 4733701223.033C-1.1351.021%C+N/A33.3D9.3D27311.1h28C54.8C+
Comet VM2 5343613501.031C+0.8754.472%B**5.263%B+14.8B+7.1B**15324.4h23.6B+43.3B+
Eridani SX5G 3633582601.377C+0.5229.398%C**18.156%C25.9DN/A11013.8h10B+34.2B+
M40 Fury 430356675.313C+3.4149.129%A2.528%B*46.2C++9.6C++4007.7h19.1C38.9C**
Supernova PC 4423441003.44C1.5449.979%C++1.744%C-22.6C++6.4D22015.2h3.5B**6.9B**
M20 Basilisk 492333993.364C*1.4651.227%A5.405%C+21.6C++10.3B++35415.4h115.4C225.3B+
L105 Zephyr 272248279.185C++7.2841.007%C+1.613%B**2480U240U6529900.1h4A+9.8B**
NS-61 Emissary 2442432171.12B+0.7833.781%B*13.169%D35.7B+N/A1176.8h11.5B+34B++
L100 Python HEAT 316243633.857C+1.9658.845%B++2.881%C*31.6C*9.5C2097.7h5.4B+9.1B++
Nyx VX31 2362361511.563C+0.3431.506%C-26.271%C19.7DN/A6412h5.9C+18.6C+
Cosmos VM3 2342331002.33B0.4318.346%B+18.884%C+45.7A+N/A2025.1h11.4B**62B
Sirius SX12 2162161121.929B*0.0325.46%C*10.185%D*28.8C++N/A2477.5h12.3B++48.3B+
M20 Basilisk 332213693.087C++1.1945.398%B++3.286%D-15.5C--8.7C+32913.7h127.3C--280.5C++
NS-11P 2001971311.504C**0.4030.311%A+20.305%C*29.4C++N/A1606.7h12.8B+42.3B*
Saron Laser Cannon 4131865630.33C-1.5725.949%D--N/A3.3D-4D-9956.8h227.8D878D*
Artemis VX26 1811811051.724B0.1827.418%C+26.519%B+34.2C++N/A1735.3h10.8B+39.3B+
Eidolon VE33 1831771361.301C*0.6031.574%B++27.684%C**17.4CN/A8710.2h10C+31.8B
Proton II PPA 1811731511.533C+9.6323.588%C+2.312%C*46.8C2.2D1593.7h8.5B+36.2B+
Cosmos VM3 1771721001.72C+0.1817.713%C**22.093%B+32.5C**N/A2065.3h15C84.8C*
M12 Kobalt 172171919C++17.1017.347%C+19.883%B68.4C+N/A2172.5h12.6B**72.9B+
M60-A Bulldog 189166179.765C7.8646.77%C+2.41%C+23.1C--3.2C1487.2h7.2C15.5C+
Quasar VM1 170165802.063B+0.1619.494%B*13.939%D--35.1B**1.1A++2884.7h11.6B**59.4B+
Pandora VX25 1641601121.429C**0.4747.203%B++11.875%D-55.2B++1.4A+2662.9h3.9B+8.2B++
Proximity Mine 154154188.556A+6.6545.554%B+N/A102.7CN/A6431.5h2.4D**5.3C
Sticky Grenade 1431421142N/A140.1052%C+N/A1420B**10C+66220.1h1.7B++3.3B+
L100 Python HESH 161142178.353C6.4551.257%C**N/A78.9B**10.6B++4871.8h3.3C*6.4B+
Quasar VM1 139137572.404C++0.5021.858%B*22.628%B+54.8A+N/A1912.5h11.1B**50.8B*
M40 Fury 179135314.355C-2.4539.631%C**2.222%C**34.6D11.3C+4793.9h18.6C-47C
VA39 Spectre 1201201310.916C0.9932.094%C+38.333%C+15.6CN/A1067.7h5.1B+15.9B+
Light PPA 121111412.707C0.8136.611%D1.802%B*33.6C3C+2643.3h14.1C++38.4C++
Pulsar C 111109651.677B0.2231.435%A20.184%C--28.7C+N/A5293.8h9.7B++30.8B++
MAX Punch 1201062,5150.042C--1.8644.423%C+N/A0.7CN/A3152h2.2C++4.9C++
Anti-Vehicle Grenade 1061001100N/A98.1053.404%C**N/A500B+30D-50620.2h4.6B+8.5B++
E540 Halberd 15898224.455C2.5552.873%B++3.061%B22.8D14C-3684.3h6.9D13.1C+
Spear Anti-Vehicle Phalanx Turret 14089165.563C3.6658.881%A+2.247%D--42.4C**24.3C**6362.1h8.2B13.9B*
Phaseshift VX-S 9188283.143C++1.2445.714%A72.727%C+29.3C+1M983h2.7B6B+
M60-G Bulldog 9775174.412C++2.5136.397%C++4%B++15.3D-4.5C-1294.9h7.9C+21.6C**
Beamer VS3 74741190.622C+1.2822.593%D25.676%B+20CN/A1563.7h6.5B*28.8C*
NS-15M1 7171431.651C*0.2517.699%D-30.986%B**22.2DN/A3123.2h10.5B++59.4C++
Proton II PPA-H 7969106.9C5.0036.549%C+1.449%C40.6D--5.9C+1811.7h11.1C+30.5C+
NS-44 Commissioner AE 7069940.734C1.1745.508%B+27.536%C++30DN/A972.3h3.4C++7.4B+
Skyguard 11265461.413D0.4930.531%C*4.615%A*12C8.7C2815.4h151.2C-495.1C+
MANA Anti-Vehicle Turret 12062551.127D-0.7764.699%C+N/A620D-580D10696300.1h9.2B+14.2B+
Deimos VA29 6160601C0.9057.983%C15%C22.2DN/A1862.7h3.5D**6D
Maelstrom Turbo Laser 9758391.487C+0.4127.379%DN/A16.6C*11.1C++2923.5h79.6B+290.8B+
M60-A Bulldog 615687C5.1039.665%D3.571%B**11.9D--1.1D-974.7h6.3C+16C+
NS-10 Burster 8755531.038C+0.8633.89%B+5.455%C+7.2B++4.2C*1247.6h113.9B*336.2B*
NS Annihilator 108521320.394C-1.5183.786%B*N/A7D7.6C2527.4h16.6D**19.8D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03160.2h
Restoration Kit173380.4h
Nano-Armor Kit448500,26633.9h
Anti-Vehicle MANA Turret107311h
Spawn Beacon7612,3887.6h
CAS 14-E0730h
AE Medical Applicator358155,16110.4h
AE Nano-Armor Kit262349,22520.5h
Nanite Revive Grenade04,8541.4h
Medical Applicator445179,80311.7h
Deconstruction Tool02,5870.2h
Spitfire Auto-Turret84770.5h
Ammunition Package792,3411.5h
Medical Kit2,65825,77134h
Anti-Infantry MANA Turret431,5082.3h
Nano-Repair Grenade01640h
Shield Recharging Field291,3400.8h
Recon Detection Device615,3517.6h

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