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Archon Dreadnaught DJango309[PSET] DJango309
VS BR 76

KDR: 1.91

Score: 78m

Last Seen: Jul 5th, 2019 12:27 PM
- OFFLINE - 1058.4 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Cobalt
Level Progress (to 77): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS SVA-88 Pulsar LSW Orion VS54 Parallax VX3 Terminus VX-9 Nebula VM20 Nebula VM20 Betelgeuse 54-A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,384,857 MLG Score: 1107
Fun Score: N/A
Cheeseburgers Flipped: 1324TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.88%25.065%64928118676,0182.41404-0.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.966%0.92B*0.641B+-0.79D-HEAD ++ (~12.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.459B+10.40.269C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.9%0.75%413121166716304050.408952164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.289%-0.891D---0.775D-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
281.7-0.745D-81.4-0.536D200.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.129%2.338%158512092,737267416161.02356169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.985%0.305C*-0.143C1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.449B9.40.251C*11.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.205%3.851%1861112032,415210210021.14836241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.035%0.926B*-0.148C0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.40.285C*39.50.011C+46

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.216%78.054%1865120911,3873571293.18785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.117%1.839A++0.713B++0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.571B+20.37C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.65%18.042%186312119092343120.387964

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.992%0.59B+0.672B+-0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.41B3.80.221C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78m376.9%428 (25.7k)340 (20.4k)1.90538116,39461,0872.1166976 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214547621.99%26.369%58003:4618

10% Combat Medic19% Engineer51% Heavy Assault13% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 30th, 2012 10:48 PMJan 31st, 2014 7:31 PMAug 2nd, 2019 6:10 PM (16d) (PST)Jul 5th, 2019 8:46 AM (44d) (PST)Jul 5th, 2019 8:27 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5011963050.5070.2660.1342.0420.0351107

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,03911,75118,28830168123220,388

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3824.7h/159.4d 12,908 30,692 51,084 468.7k 6,398 11,713 7,943 114.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:21,270
Deaths:9,131
KDR:2.329
Accuracy:24.172% C++
HSR:24.927% C+
Pulsar LSW
B++
Kills:16,863
Deaths:7,531
KDR:2.239
Accuracy:26.571% B++
HSR:26.816% B
Orion VS54
B**
Kills:14,371
Deaths:6,904
KDR:2.082
Accuracy:26.581% B**
HSR:28.210% B+
Betelgeuse 54-A
D
Kills:2,905
Deaths:1,274
KDR:2.280
Accuracy:23.067% D
HSR:21.136% D*
Flare VE6
B
Kills:2,174
Deaths:1,155
KDR:1.882
Accuracy:24.428% B
HSR:26.081% C*
VE-H Maw
C**
Kills:1,552
Deaths:732
KDR:2.120
Accuracy:26.083% C++
HSR:28.930% C**
VX29 Polaris
B+
Kills:1,181
Deaths:947
KDR:1.247
Accuracy:26.326% B+
HSR:20.322% C
NS-15M1
B**
Kills:71
Deaths:43
KDR:1.651
Accuracy:17.699% D-
HSR:30.986% B**
Kills:60,387
Deaths (as Heavy Assault):27,717
Deaths (to Heavy Assaults):18,013
KDR:2.1787
Kill Difference:32,670
Playtime:1,941.504 hours
Usage:51%
Score:39.309m
Score/min:337
Accuracy (listed only):24.366%
HSR (listed only):25.926%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C++
Kills:1,857
Deaths:1,665
KDR:1.115
Accuracy:25.509% C++
HSR:21.432% C++
Zenith VX-5
B*
Kills:1,764
Deaths:1,395
KDR:1.265
Accuracy:29.708% B*
HSR:21.825% C+
Eridani SX5
C*
Kills:1,226
Deaths:917
KDR:1.337
Accuracy:27.538% C*
HSR:16.558% C--
NS-7 PDW
C++
Kills:720
Deaths:405
KDR:1.778
Accuracy:25.610% C++
HSR:15.278% C-
Nova
B**
Kills:509
Deaths:327
KDR:1.557
Accuracy:49.170% B
HSR:20.039% B**
Eridani SX5G
C**
Kills:364
Deaths:261
KDR:1.395
Accuracy:29.477% C**
HSR:17.857% C-
Pandora VX25
B++
Kills:340
Deaths:208
KDR:1.635
Accuracy:46.562% B++
HSR:15.588% C++
Sirius SX12
C*
Kills:216
Deaths:112
KDR:1.929
Accuracy:25.460% C*
HSR:10.185% D*
Pulsar C
A
Kills:109
Deaths:65
KDR:1.677
Accuracy:31.435% A
HSR:20.184% C--
Deimos VA29
C
Kills:60
Deaths:60
KDR:1
Accuracy:57.983% C
HSR:15% C
Kills:7,165
Deaths (as Light Assault):5,415
Deaths (to Light Assaults):10,460
KDR:1.32318
Kill Difference:1,750
Playtime:103.939 hours
Usage:3%
Score:1.629m
Score/min:261
Accuracy (listed only):34.845%
HSR (listed only):17.395%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:4,015
Deaths:3,274
KDR:1.226
Accuracy:27.446% B
HSR:24.907% C+
H-V45
B+
Kills:1,922
Deaths:1,462
KDR:1.315
Accuracy:26.077% B+
HSR:17.742% C-
Eridani SX5
C*
Kills:1,226
Deaths:917
KDR:1.337
Accuracy:27.538% C*
HSR:16.558% C--
NS-7 PDW
C++
Kills:720
Deaths:405
KDR:1.778
Accuracy:25.610% C++
HSR:15.278% C-
Nova
B**
Kills:509
Deaths:327
KDR:1.557
Accuracy:49.170% B
HSR:20.039% B**
Eridani SX5G
C**
Kills:364
Deaths:261
KDR:1.395
Accuracy:29.477% C**
HSR:17.857% C-
Pandora VX25
B++
Kills:340
Deaths:208
KDR:1.635
Accuracy:46.562% B++
HSR:15.588% C++
Sirius SX12
C*
Kills:216
Deaths:112
KDR:1.929
Accuracy:25.460% C*
HSR:10.185% D*
NS-11P
A+
Kills:197
Deaths:131
KDR:1.504
Accuracy:30.311% A+
HSR:20.305% C++
Deimos VA29
C
Kills:60
Deaths:60
KDR:1
Accuracy:57.983% C
HSR:15% C
Kills:9,569
Deaths (as Combat Medic):7,157
Deaths (to Combat Medics):7,369
KDR:1.33701
Kill Difference:2,412
Playtime:368.250 hours
Usage:10%
Score:8.951m
Score/min:405
Accuracy (listed only):34.563%
HSR (listed only):17.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C++
Kills:1,857
Deaths:1,665
KDR:1.115
Accuracy:25.509% C++
HSR:21.432% C++
Zenith VX-5
B*
Kills:1,764
Deaths:1,395
KDR:1.265
Accuracy:29.708% B*
HSR:21.825% C+
Nova
B**
Kills:509
Deaths:327
KDR:1.557
Accuracy:49.170% B
HSR:20.039% B**
Pandora VX25
B++
Kills:340
Deaths:208
KDR:1.635
Accuracy:46.562% B++
HSR:15.588% C++
Eidolon VE33
B+
Kills:182
Deaths:141
KDR:1.291
Accuracy:31.598% B+
HSR:27.473% C*
Pulsar C
A
Kills:109
Deaths:65
KDR:1.677
Accuracy:31.435% A
HSR:20.184% C--
VE-LR Obelisk
C++
Kills:102
Deaths:52
KDR:1.962
Accuracy:32.269% C++
HSR:24.510% D-
Deimos VA29
C
Kills:60
Deaths:60
KDR:1
Accuracy:57.983% C
HSR:15% C
Kills:4,923
Deaths (as Engineer):3,913
Deaths (to Engineers):10,946
KDR:1.25811
Kill Difference:1,010
Playtime:728.951 hours
Usage:19%
Score:16.656m
Score/min:381
Accuracy (listed only):38.029%
HSR (listed only):20.756%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A+
Kills:9,840
Deaths:2,608
KDR:3.773
Accuracy:48.470% A+
HSR:80.244% B
Eridani SX5
C*
Kills:1,226
Deaths:917
KDR:1.337
Accuracy:27.538% C*
HSR:16.558% C--
NS-44 Commissioner
B*
Kills:1,222
Deaths:1,266
KDR:0.965
Accuracy:43.409% B*
HSR:20.376% C
Ghost
B**
Kills:812
Deaths:246
KDR:3.301
Accuracy:45.173% B**
HSR:61.946% D
NS-7 PDW
C++
Kills:720
Deaths:405
KDR:1.778
Accuracy:25.610% C++
HSR:15.278% C-
XM98
B*
Kills:527
Deaths:197
KDR:2.675
Accuracy:43.288% B*
HSR:71.917% C
Spiker
B++
Kills:464
Deaths:540
KDR:0.859
Accuracy:34.632% B++
HSR:24.138% B+
NS-357 Underboss
C+
Kills:436
Deaths:521
KDR:0.837
Accuracy:36.484% C+
HSR:17.202% D
Eridani SX5G
C**
Kills:364
Deaths:261
KDR:1.395
Accuracy:29.477% C**
HSR:17.857% C-
NS-61 Emissary
B*
Kills:270
Deaths:252
KDR:1.071
Accuracy:34.095% B*
HSR:13.704% C--
Nyx VX31
C
Kills:236
Deaths:151
KDR:1.563
Accuracy:31.506% C-
HSR:26.271% C
Sirius SX12
C*
Kills:216
Deaths:112
KDR:1.929
Accuracy:25.460% C*
HSR:10.185% D*
Artemis VX26
B+
Kills:181
Deaths:105
KDR:1.724
Accuracy:27.418% C+
HSR:26.519% B+
VA39 Spectre
C+
Kills:120
Deaths:131
KDR:0.916
Accuracy:32.094% C+
HSR:38.333% C+
Phaseshift VX-S
B**
Kills:88
Deaths:28
KDR:3.143
Accuracy:44.485% B**
HSR:72.727% C+
NS-44 Commissioner AE
B+
Kills:74
Deaths:98
KDR:0.755
Accuracy:45.403% B+
HSR:28.378% C*
Beamer VS3
B+
Kills:74
Deaths:119
KDR:0.622
Accuracy:22.593% D
HSR:25.676% B+
Kills:16,870
Deaths (as Infiltrator):7,957
Deaths (to Infiltrators):8,580
KDR:2.12015
Kill Difference:8,913
Playtime:512.393 hours
Usage:13%
Score:6.083m
Score/min:198
Accuracy (listed only):35.126%
HSR (listed only):33.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:3,449
Deaths:1,549
KDR:2.227
Accuracy:23.837% B**
HSR:21.630% C*
Nebula VM20
B**
Kills:3,417
Deaths:1,550
KDR:2.205
Accuracy:24.062% B**
HSR:22.008% C**
Blueshift VM5
B**
Kills:948
Deaths:396
KDR:2.394
Accuracy:24.571% B**
HSR:20.992% C+
Blueshift VM5
B**
Kills:947
Deaths:396
KDR:2.391
Accuracy:25.008% B**
HSR:23.231% B
Comet VM2
A
Kills:375
Deaths:373
KDR:1.005
Accuracy:53.971% A
HSR:5.067% B+
Comet VM2
B**
Kills:361
Deaths:352
KDR:1.026
Accuracy:54.494% B**
HSR:5.263% B+
Cosmos VM3
C*
Kills:233
Deaths:100
KDR:2.330
Accuracy:18.346% C*
HSR:18.884% C+
Quasar VM1
B**
Kills:180
Deaths:90
KDR:2
Accuracy:20.911% B**
HSR:13.333% D*
Cosmos VM3
B++
Kills:172
Deaths:100
KDR:1.720
Accuracy:17.713% C++
HSR:22.093% B++
Quasar VM1
B**
Kills:150
Deaths:67
KDR:2.239
Accuracy:23.378% B**
HSR:22.667% C**
NS-10 Burster
B*
Kills:58
Deaths:54
KDR:1.074
Accuracy:35.306% B*
HSR:6.897% C**
NS-10 Burster
B*
Kills:51
Deaths:57
KDR:0.895
Accuracy:34.619% B*
HSR:5.882% C
Kills:10,341
Deaths (as MAX Suit):2,542
Deaths (to MAX Suits):3,589
KDR:4.06806
Kill Difference:7,799
Playtime:165.846 hours
Usage:4%
Score:5.351m
Score/min:538
Accuracy (listed only):29.685%
HSR (listed only):15.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:370
V. Kills:103 356%
Deaths:122
KDR:3.033
Accuracy:51.021% C+
KPH:33.300 D-
VKPH:9.300 D
Saron Laser Cannon
D-
Kills:186
V. Kills:227 82%
Deaths:563
KDR:0.330
Accuracy:25.949% D--
KPH:3.300 D-
VKPH:4 D-
Light PPA
C+
Kills:111
V. Kills:10 N/A
Deaths:41
KDR:2.707
Accuracy:36.708% D
KPH:33.100 C
VKPH:3 C+
Maelstrom Turbo Laser
C++
Kills:58
V. Kills:39 145%
Deaths:39
KDR:1.487
Accuracy:27.379% D
KPH:16.400 C++
VKPH:11.100 C+
Kills:725 (355 + 0)
Deaths:765
KDR:0.948
VKDR:0.495
Vehicle Kills:379
Kill Difference:40
Playtime:74.795 hours
Usage:2%
Score:0.638m
Score/min:142
Piloting Accuracy:27.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:248
V. Kills:24 N/A
Deaths:27
KDR:9.185
Accuracy:41.007% C
KPH:892,800 U
VKPH:86,400 U
Kills:248 (0 + 248)
Deaths:27
KDR:9.185
VKDR:0.889
Vehicle Kills:24
Kill Difference:221
Playtime:0.001 hours
Usage:0%
Score:0.065m
Score/min:1,958,970
Piloting Accuracy:N/A%
Gunner Accuracy:41.007%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,069
V. Kills:670 159%
Deaths:278
KDR:3.845
Accuracy:65.513% B**
KPH:33.900 C*
VKPH:21.200 B+
L100 Python HEAT
B++
Kills:282
V. Kills:82 340%
Deaths:70
KDR:4.029
Accuracy:59.259% B++
KPH:33.700 C**
VKPH:9.800 C
L100 Python HESH
B**
Kills:148
V. Kills:21 N/A
Deaths:19
KDR:7.789
Accuracy:51.653% B
KPH:74.200 B**
VKPH:10.500 B+
Skyguard
C
Kills:65
V. Kills:47 135%
Deaths:46
KDR:1.413
Accuracy:30.455% C*
KPH:11.900 C
VKPH:8.600 C
Kills:1,564 (1,564 + 0)
Deaths:413
KDR:3.787
VKDR:1.985
Vehicle Kills:820
Kill Difference:1,151
Playtime:47.403 hours
Usage:1%
Score:0.860m
Score/min:302
Driving Accuracy:30.455%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:946
V. Kills:681 139%
Deaths:277
KDR:3.415
Accuracy:61.419% B**
KPH:23 C
VKPH:16.500 C*
Saron HRB
C++
Kills:497
V. Kills:356 139%
Deaths:123
KDR:4.041
Accuracy:55.406% A
KPH:22.700 C
VKPH:16.300 C++
Supernova PC
C++
Kills:375
V. Kills:110 338%
Deaths:104
KDR:3.606
Accuracy:50.413% C++
KPH:23.500 C++
VKPH:6.900 C-
Proton II PPA
C+
Kills:173
V. Kills:8 N/A
Deaths:15
KDR:11.533
Accuracy:23.588% C+
KPH:47.100 C
VKPH:2.200 D
E540 Halberd
C-
Kills:115
V. Kills:65 174%
Deaths:23
KDR:5
Accuracy:54.110% B*
KPH:23.700 D
VKPH:13.400 C-
Kills:2,106 (1,321 + 785)
Deaths:542
KDR:3.886
VKDR:2.251
Vehicle Kills:1,220
Kill Difference:1,564
Playtime:87.514 hours
Usage:2%
Score:1.797m
Score/min:342
Driving Accuracy:50.413%
Gunner Accuracy:54.110%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:70
V. Kills:10 N/A
Deaths:11
KDR:6.364
Accuracy:36.616% C+
KPH:40 D--
VKPH:5.700 C+
Kills:70 (0 + 70)
Deaths:11
KDR:6.364
VKDR:0.909
Vehicle Kills:10
Kill Difference:59
Playtime:1.749 hours
Usage:0%
Score:0.020m
Score/min:194
Driving Accuracy:N/A%
Gunner Accuracy:36.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:356
V. Kills:74 475%
Deaths:67
KDR:5.313
Accuracy:49.129% A+
KPH:46.400 C++
VKPH:9.600 C++
M20 Basilisk
B++
Kills:349
V. Kills:166 209%
Deaths:100
KDR:3.490
Accuracy:51.340% A
KPH:22.100 C++
VKPH:10.500 B++
M20 Basilisk
C+
Kills:213
V. Kills:119 178%
Deaths:70
KDR:3.043
Accuracy:45.439% B++
KPH:15.500 C--
VKPH:8.700 C+
M12 Kobalt
C+
Kills:184
V. Kills:1 N/A
Deaths:10
KDR:18.400
Accuracy:17.798% C+
KPH:70 C+
VKPH:0.400 D*
M40 Fury
C+
Kills:135
V. Kills:44 300%
Deaths:31
KDR:4.355
Accuracy:39.631% C**
KPH:34.200 D
VKPH:11.200 C+
M60-G Bulldog
C-
Kills:75
V. Kills:22 326%
Deaths:17
KDR:4.412
Accuracy:36.275% C++
KPH:15.200 D-
VKPH:4.500 C-
Kills:1,312 (0 + 1,312)
Deaths:295
KDR:4.447
VKDR:1.444
Vehicle Kills:426
Kill Difference:1,017
Playtime:48.743 hours
Usage:1%
Score:0.976m
Score/min:334
Driving Accuracy:N/A%
Gunner Accuracy:36.275%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 21,37221,2709,1312.329C**0.4224.172%C++24.927%C+42.2C+N/A170504h10.3B++42.4B+
Pulsar LSW 16,96716,8637,5312.239B++0.3326.571%B++26.816%B39.2C+N/A119430.7h10.3B++38.9B++
Orion VS54 14,45714,3716,9042.082B+0.1826.581%B**28.21%B+36.9C*N/A113389.1h10.7B++40.2C**
Parallax VX3 9,8629,8402,6083.773C*1.8748.47%A+80.244%B37.3B+N/A107263.9h1.9B++4B*
Terminus VX-9 4,0484,0153,2741.226C+0.6827.446%B24.907%C+21.6DN/A75185.5h11.1B+40.5B+
Nebula VM20 3,4683,4491,5492.227C++0.3223.837%B**21.63%C*38.2C**N/A15590.4h15.8C*66.2B++
Nebula VM20 3,4433,4171,5502.205C+0.3024.062%B**22.008%C**37.8C*N/A16390.3h15.9C*66.3B+
Betelgeuse 54-A 2,9102,9051,2742.28C+0.3723.067%D21.136%D*45.4DN/A21064h10.8C+46.7C
Nemesis VSH9 4,2552,6372,8740.918B+0.9976.523%A++2.579%C+22.4C*13.8C++250117.5h7.7C**10.1B*
Flare VE6 2,1792,1741,1551.882B+0.0224.428%B26.081%C*34.8CN/A11462.4h9.2B++37.8B+
H-V45 1,9361,9221,4621.315C+0.5926.077%B+17.742%C-21.9C-N/A9687.6h11.2B*43B++
VX6-7 1,8671,8571,6651.115C+0.7925.509%C++21.432%C++12.3DN/A45150.8h11.3B+44.2B+
Zenith VX-5 1,7971,7641,3951.265C++0.6429.708%B*21.825%C+13.6D-N/A56129.9h12.9C++43.5B+
VE-H Maw 1,5691,5527322.12B+0.2126.083%C++28.93%C**36.6CN/A8842.4h10.1B38.6B
Eridani SX5 1,2271,2269171.337C*0.5727.538%C*16.558%C--24.7CN/A7649.6h10.9B+39.6B+
NS Decimator 1,7601,2258631.419B+0.4968.107%B*1.143%D-39C*17C++36431.4h4.8C+7.1B
NS-44 Commissioner 1,2231,2221,2660.965C+0.9443.409%B*20.376%C36.6C++N/A12133.4h3.3B++7.6B++
VX29 Polaris 1,1861,1819471.247C+0.6626.326%B+20.322%C28.7C--N/A10041.2h14.2C-53.9C++
L100 Python AP 1,7391,0692783.845C+1.9465.513%B**2.9%C*33.8C*21.2B+32031.6h6.6C+10.1C**
Blueshift VM5 9659483962.394C+0.4924.571%B**20.992%C+41.8B+N/A17722.7h14B+57B++
Blueshift VM5 9619473962.391C+0.4925.008%B**23.231%B41.7B+N/A17022.7h14.1B+56.5B++
Supernova FPC 1,6279462773.415C1.5161.419%B**1.691%C23C16.5C*38941.2h6.1C9.9C++
C-4 1,1808598151.054C0.8520.892%D-N/A72.2C+27C+111411.9h1.5C++7.3C
Ghost 8168122463.301C*1.4045.173%B**61.946%D41.9C++N/A16219.4h2.3C++5B+
NS-7 PDW 7207204051.778B**0.1325.61%C++15.278%C-20.9CN/A10934.4h12.9B+50.3B+
Tank Mine 1,1336781574.318B*2.4125.608%DN/A123.3B82.7B++15555.5h1.8C*6.9C
Frag Grenade 6106061606N/A604.0951.264%B++N/A550.9C**3.6D25661.1h3.5B6.8B+
Auraxium Force-Blade 61854928,5100.019C1.8936.634%B+N/A0.4C+N/A11480.9h2B5.5B+
XM98 5275271972.675B0.7743.288%B*71.917%C34.2B+N/A13915.4h2.2B+5B++
Force-Blade 57052526,3000.02C+1.8938.558%B++1.143%D-0.4CN/A21483.7h3.1C8.1B
Nova 5155093271.557C++0.3549.17%B20.039%B**39.8C*N/A15712.8h4B+8.1B+
Saron HRB 8534971234.041C2.1455.406%AN/A22.7C16.3C++36821.9h24.7C44.6B+
Spiker 4644645400.859C+1.0534.632%B++24.138%B+49.4B+N/A1519.4h9C++25.9B+
NS-357 Underboss 4384365210.837C+1.0736.484%C+17.202%D43.2C++N/A19610.1h3.7B+10B+
S1 5464345990.725C+1.1868.626%A5.76%A++27.6C*7.1D-37215.7h4.9B*7.2B**
MANA Anti-Personnel Turret 4134102281.798N/A0.1120.096%UN/A4100U30U13260500.1h21.3T*105.9T*
Lasher X2 AE 4203972291.734C**0.1723.982%D3.526%C+50.9B+2.9A++1367.8h23.4D97.6C--
Supernova PC 4853751043.606C1.7050.413%C++1.6%C--23.6C++6.9C-22215.9h3.6B**7.1B**
Comet VM2 5363753731.005C++0.9053.971%A5.067%B+14.4B+6.2B**16026.1h22.9C++42.5B+
Dual Photon Pods 4733701223.033C-1.1351.021%C+N/A33.3D-9.3D27311.1h28C-54.8C+
Eridani SX5G 3693642611.395C+0.5129.477%C**17.857%C-26.2DN/A11213.9h10.1B+34.1B+
Comet VM2 5343613521.026C+0.8854.494%B**5.263%B+14.8B+7.1B**15324.4h23.6B+43.4B+
M40 Fury 430356675.313C+3.4149.129%A+2.528%B*46.2C++9.6C++4017.7h19.1C--38.9C**
M20 Basilisk 5153491003.49C**1.5851.34%A5.158%C22.1C++10.5B++35115.8h113.4C220.8B+
Pandora VX25 3453402081.635C**0.2746.562%B++15.588%C++56.7B++N/A2566h3.6B++7.7B++
L100 Python HEAT 364282704.029C+2.1259.259%B++2.837%C**33.6C**9.8C2108.4h5.4B+9.1B++
NS-61 Emissary 2712702521.071B+0.8334.095%B*13.704%C--35.5B+N/A1247.6h11.8B+34.7B++
L105 Zephyr 272248279.185C++7.2841.007%C1.613%B**2480U240U6529900.1h4A+9.8B**
Nyx VX31 2362361511.563C+0.3431.506%C-26.271%C19.7DN/A6512h5.9C+18.6C+
Cosmos VM3 2342331002.33B0.4218.346%C*18.884%C+45.7B**N/A2035.1h11.4B*62C**
Sirius SX12 2162161121.929B*0.0225.46%C*10.185%D*28.8C+N/A2507.5h12.3B++48.3B+
M20 Basilisk 332213703.043C++1.1445.439%B++3.286%D-15.4C--8.6C+32913.8h127.7C-281C++
NS-11P 2001971311.504B0.4030.311%A+20.305%C++29.4C++N/A1616.7h12.8B+42.3B*
Saron Laser Cannon 4131865630.33C1.5825.949%D--N/A3.3D-4D-10056.8h227.8D-878D*
M12 Kobalt 1851841018.4C++16.4917.798%C+21.196%B++70.8C+N/A2302.6h12.7B**71.4B++
Eidolon VE33 1881821411.291C*0.6131.598%B+27.473%C*17.5CN/A9010.4h10.1C+32C**
Artemis VX26 1811811051.724B0.1827.418%C+26.519%B+34.2C+N/A1745.3h10.8B+39.3B+
Quasar VM1 185180902B0.0920.911%B**13.333%D*34B*N/A2745.3h12.6B*60.5B+
Proton II PPA 1811731511.533C+9.6323.588%C+2.312%C**46.8C2.2D1593.7h8.5B+36.2B+
Cosmos VM3 1771721001.72C+0.1917.713%C++22.093%B++32.5C++N/A2075.3h15C84.8C++
M60-A Bulldog 192169189.389C7.4846.618%C+2.367%C++23.2D3.2C1497.3h7.2C--15.4C+
Proximity Mine 156156188.667A++6.7646.191%B+N/A104CN/A6521.5h2.4D**5.3C
Quasar VM1 153150672.239C++0.3323.378%B**22.667%C**48.4B*1B+1783.1h12.6B+53.8B++
L100 Python HESH 169148197.789C5.8851.653%BN/A74B**10.5B+4652h3.4C++6.5B
Sticky Grenade 1431421142N/A140.0951.724%C+N/A1420B**10C64530.1h1.8B+3.5B+
M40 Fury 179135314.355C2.4539.631%C**2.222%B34.6D11.3C+4793.9h18.6C--47C
VA39 Spectre 1201201310.916C0.9932.094%C+38.333%C+15.6C-N/A1117.7h5.1B+15.9B+
E540 Halberd 180115235C3.0954.11%B*2.609%C++24D13.5C-3654.8h6.9D12.7C+
MAX Punch 1251112,5590.043C--1.8644.653%C+N/A0.7CN/A3154.6h2.1C++4.8C++
Light PPA 121111412.707C0.8036.708%D1.802%B*32.6C-2.9C2663.4h14.1C++38.5C++
Pulsar C 111109651.677C**0.2331.435%A20.184%C--28.7C+N/A5393.8h9.7B++30.8B++
VE-LR Obelisk 106102521.962C*0.0632.269%C++24.51%D-28.3C1.1B+993.6h6.7C++20.9C*
Anti-Vehicle Grenade 1061001100N/A98.0953.404%C**N/A500B+30D-51050.2h4.6B+8.5B+
Spear Anti-Vehicle Phalanx Turret 14593175.471C3.5758.661%A+2.151%D--42.3C**23.6C*6302.2h8B13.7B++
Phaseshift VX-S 9188283.143C++1.2444.485%B**72.727%C+28.4C+1A*983.1h2.8C*6.2B+
M60-G Bulldog 9775174.412C+2.5136.275%C++4%B++15.3D-4.5C-1294.9h7.9C+21.8C**
NS-44 Commissioner AE 7574980.755C1.1545.403%B+28.378%C*32.2DN/A1172.3h3.3C**7.2B+
Beamer VS3 74741190.622C+1.2822.593%D25.676%B+20CN/A1623.7h6.5B*28.8C*
NS-15M1 7171431.651C++0.2517.699%D-30.986%B**22.2DN/A3133.2h10.5B*59.4C++
Proton II PPA-H 8070116.364C4.4636.616%C+1.429%C41.2D--5.9C+1941.7h11.1C+30.3C++
Skyguard 11265461.413D0.4930.455%C*4.615%A*11.8C8.5C2835.5h153.5D504C
MANA Anti-Vehicle Turret 12364561.143D0.7664.871%B++N/A640C590C+10841100.1h9C13.9B+
Deimos VA29 6160601C0.9157.983%C15%C22.2DN/A2102.7h3.5F6D
NS-10 Burster 9158541.074C+0.8335.306%B*6.897%C**7.4B++4.2C*1327.8h117.7B++333.2B*
Maelstrom Turbo Laser 9758391.487C+0.4227.379%DN/A16.6C++11.1C+2923.5h79.6B+290.8B+
M60-A Bulldog 615687C5.0939.665%D3.571%B**11.9D--1.1D--974.7h6.3C+16C+
NS Annihilator 108521320.394C--1.5183.786%B*N/A7D7.6C2597.4h16.6F19.8D*
NS-10 Burster 7751570.895C+1.0134.619%B*5.882%C6.5C**3.3C+1587.9h134.8C++389.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon8412,8987.8h
CAS 14-E0730h
Anti-Vehicle MANA Turret107421h
Nano-Armor Kit448500,26633.9h
AE Nano-Armor Kit268365,52821.4h
AE Medical Applicator384163,38710.9h
Nanite Revive Grenade05,0651.4h
Medical Applicator445179,80311.7h
Spitfire Auto-Turret95330.5h
Restoration Kit173380.4h
Motion Spotter03580.2h
Deconstruction Tool02,5870.2h
Shield Recharging Field291,3400.8h
Recon Detection Device625,4987.8h
Ammunition Package852,3841.5h
Medical Kit2,80127,00635.4h
Anti-Infantry MANA Turret431,5082.3h
Nano-Repair Grenade02170.1h

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