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Brigadier A.S.P. Operative DKApplezoom[] DKApplezoom
NC BR 78

KDR: 2.64

Score: 43.6m

Last Seen: Oct 27th, 2018 11:14 AM
- OFFLINE - 33.8 hour(s)

Prestige 1, Battle Rank 78 - New Conglomerate on Miller
Level Progress (to 79): 32%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP MKV Suppressed Razor GD-23 AF-23 Grinder AF-23 Grinder EM1 NC1 Gauss Rifle AF-4A Bandit
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $609,237 MLG Score: 487
Fun Score: N/A
Cheeseburgers Flipped: 763TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.721%17.608%50613100922,1782.066140.574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.901%1.505A+-0.465D-0.033C+HEAD (~3.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.455B+11.70.179C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.021%2.578%109110215438902930.610112185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.426A0.887B*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.568B+35.40.33C**34

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.756%1.291%22254101818,67314911194612.5238156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.637%0.967B*-0.866D--0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.689B+6.10.513B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.904%5.032%2961210102,842134215062.11616189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.782%0.351C**0.178C++0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.585B+19.50.502B+29.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.895%81.58%296210202,025115851.7472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.706%1.328A0.949B*-0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+20.367C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.834%11.539%296110215266510.0780781

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.871B*-0.59D-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.087C+6.3-0.288C5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.6m286.3%332 (19.9k)268 (16.1k)2.6399759,65822,5983.4440778 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022399118.729%11.962%22407:1212

6% Combat Medic56% Engineer7% Heavy Assault19% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2013 4:01 PMJan 22nd, 2018 6:18 PMOct 27th, 2018 2:28 PM (48d) (PST)Oct 27th, 2018 7:16 AM (49d) (PST)Oct 27th, 2018 7:14 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
716876290.3670.1390.0441.3510.105487

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9575,23237,725228381616,099

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2707.7h/112.8d 18,171 7,136 25,297 219.5k 3,597 5,159 17,007 116.3m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B**
HSR:17.551% D
AF-4A Bandit
B*
Kills:1,672
Deaths:744
KDR:2.247
Accuracy:29.407% B*
HSR:19.797% C-
AF-19 Mercenary
B++
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B++
HSR:18.339% C--
NSX Tanto
C
Kills:442
Deaths:552
KDR:0.801
Accuracy:24.513% C
HSR:21.493% C--
Mauler S6
A
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% A
HSR:11.539% D
Kills:7,487
Deaths (as Engineer):5,074
Deaths (to Engineers):5,731
KDR:1.47556
Kill Difference:2,413
Playtime:1,510.207 hours
Usage:56%
Score:28.274m
Score/min:312
Accuracy (listed only):32.193%
HSR (listed only):17.744%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B*
Kills:2,673
Deaths:1,651
KDR:1.619
Accuracy:26.209% B*
HSR:17.060% D
NC6 Gauss SAW
B+
Kills:1,389
Deaths:766
KDR:1.813
Accuracy:23.247% B+
HSR:16.559% D*
Kills:4,062
Deaths (as Heavy Assault):2,417
Deaths (to Heavy Assaults):5,760
KDR:1.6806
Kill Difference:1,645
Playtime:188.172 hours
Usage:7%
Score:2.414m
Score/min:214
Accuracy (listed only):24.728%
HSR (listed only):16.809%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B**
Kills:6,107
Deaths:3,620
KDR:1.687
Accuracy:31.720% B**
HSR:18.323% C+
Razor GD-23
B**
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B**
HSR:17.551% D
AF-4A Bandit
B*
Kills:1,672
Deaths:744
KDR:2.247
Accuracy:29.407% B*
HSR:19.797% C-
AF-19 Mercenary
B++
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B++
HSR:18.339% C--
NSX Tanto
C
Kills:442
Deaths:552
KDR:0.801
Accuracy:24.513% C
HSR:21.493% C--
Mauler S6
A
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% A
HSR:11.539% D
Kills:13,594
Deaths (as Light Assault):8,694
Deaths (to Light Assaults):3,500
KDR:1.56361
Kill Difference:4,900
Playtime:219.556 hours
Usage:8%
Score:2.496m
Score/min:189
Accuracy (listed only):32.114%
HSR (listed only):17.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:6,107
Deaths:3,620
KDR:1.687
Accuracy:31.720% B**
HSR:18.323% C+
NC14 Bolt Driver
B**
Kills:1,232
Deaths:500
KDR:2.464
Accuracy:43.152% B**
HSR:81.088% B++
NS-44 Commissioner
C+
Kills:891
Deaths:660
KDR:1.350
Accuracy:34.368% C+
HSR:15.488% D-
EM4 Longshot
B*
Kills:793
Deaths:184
KDR:4.310
Accuracy:45.150% B*
HSR:82.346% B+
LA8 Rebel
C
Kills:471
Deaths:398
KDR:1.183
Accuracy:27.966% C
HSR:15.074% D-
NC4 Mag-Shot
C+
Kills:224
Deaths:238
KDR:0.941
Accuracy:25.869% C+
HSR:16.071% C--
NS-44L Blackhand
D
Kills:60
Deaths:34
KDR:1.765
Accuracy:36.261% D
HSR:31.667% D
NS-AM7 Archer
N/A
Kills:50
Deaths:89
KDR:0.562
Accuracy:52.589% N/A
HSR:20% N/A
Kills:9,828
Deaths (as Infiltrator):5,723
Deaths (to Infiltrators):3,496
KDR:1.71728
Kill Difference:4,105
Playtime:519.020 hours
Usage:19%
Score:5.950m
Score/min:191
Accuracy (listed only):37.134%
HSR (listed only):35.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:6,107
Deaths:3,620
KDR:1.687
Accuracy:31.720% B**
HSR:18.323% C+
NC1 Gauss Rifle
B**
Kills:2,473
Deaths:1,867
KDR:1.325
Accuracy:27.373% B**
HSR:15.811% D
Carnage AR
B**
Kills:455
Deaths:306
KDR:1.487
Accuracy:29.003% B**
HSR:16.703% C--
Mauler S6
A
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% A
HSR:11.539% D
Kills:9,087
Deaths (as Combat Medic):5,829
Deaths (to Combat Medics):1,892
KDR:1.55893
Kill Difference:3,258
Playtime:162.709 hours
Usage:6%
Score:2.589m
Score/min:265
Accuracy (listed only):34.983%
HSR (listed only):15.594%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C**
Kills:2,882
Deaths:566
KDR:5.092
Accuracy:26.925% D--
HSR:15.892% C**
AF-23 Grinder
C++
Kills:2,692
Deaths:556
KDR:4.842
Accuracy:29.588% D-
HSR:17.013% C++
NCM1 Scattercannon
C++
Kills:126
Deaths:71
KDR:1.775
Accuracy:31.801% C--
HSR:15.873% C++
NCM3 Raven
A++
Kills:74
Deaths:23
KDR:3.217
Accuracy:53.901% A++
HSR:0% F-
NS-10 Burster
C+
Kills:68
Deaths:65
KDR:1.046
Accuracy:29.691% C+
HSR:4.412% C-
NCM2 Falcon
B*
Kills:66
Deaths:46
KDR:1.435
Accuracy:48.112% B*
HSR:0% F--
NCM3 Raven
A++
Kills:54
Deaths:22
KDR:2.455
Accuracy:54.500% A++
HSR:1.852% D
Kills:5,962
Deaths (as MAX Suit):674.500
Deaths (to MAX Suits):929
KDR:8.83914
Kill Difference:5,287.500
Playtime:95.600 hours
Usage:4%
Score:1.868m
Score/min:326
Accuracy (listed only):39.217%
HSR (listed only):7.863%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:577
V. Kills:600 96%
Deaths:191
KDR:3.021
Accuracy:34.177% C--
KPH:21.900 D
VKPH:22.800 C+
CAS30 Tank Buster
B*
Kills:543
V. Kills:251 215%
Deaths:170
KDR:3.194
Accuracy:51.021% B++
KPH:12 B*
VKPH:5.600 C
L105 Zephyr
C
Kills:100
V. Kills:19 N/A
Deaths:14
KDR:7.143
Accuracy:36.623% D
KPH:32.500 D
VKPH:6.200 C
AP30 Shredder
C++
Kills:65
V. Kills:38 167%
Deaths:22
KDR:2.955
Accuracy:30.465% C++
KPH:23.600 C
VKPH:13.800 C--
Kills:1,285 (543 + 742)
Deaths:397
KDR:3.237
VKDR:2.287
Vehicle Kills:908
Kill Difference:888
Playtime:77.366 hours
Usage:3%
Score:0.840m
Score/min:181
Piloting Accuracy:51.021%
Gunner Accuracy:30.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:269
V. Kills:235 114%
Deaths:74
KDR:3.635
Accuracy:37.577% A+
KPH:12.300 C
VKPH:10.700 B
Kills:269 (269 + 0)
Deaths:74
KDR:3.635
VKDR:3.176
Vehicle Kills:235
Kill Difference:195
Playtime:21.909 hours
Usage:1%
Score:0.246m
Score/min:187
Driving Accuracy:37.577%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:15,962
V. Kills:10,739 149%
Deaths:1,463
KDR:10.911
Accuracy:60.711% A
KPH:33.400 B**
VKPH:22.500 A++
Titan-150 HESH
B**
Kills:1,607
V. Kills:479 335%
Deaths:129
KDR:12.457
Accuracy:61.851% A++
KPH:42.200 C++
VKPH:12.600 B**
Titan-150 HEAT
B**
Kills:835
V. Kills:479 174%
Deaths:118
KDR:7.076
Accuracy:56.224% B**
KPH:22 C++
VKPH:12.600 B**
Enforcer ML85
B**
Kills:317
V. Kills:216 146%
Deaths:52
KDR:6.096
Accuracy:45.942% B+
KPH:31.400 B**
VKPH:21.400 B++
E540 Halberd
A+
Kills:241
V. Kills:168 143%
Deaths:24
KDR:10.042
Accuracy:55.196% A
KPH:32.500 B
VKPH:22.700 A+
C85 Canister
B++
Kills:177
V. Kills:6 N/A
Deaths:9
KDR:19.667
Accuracy:41.793% B
KPH:100.500 B++
VKPH:3.400 C
M12 Kobalt
A*
Kills:76
V. Kills:3 N/A
Deaths:4
KDR:19
Accuracy:18.318% B**
KPH:105.800 A
VKPH:4.200 A*
Kills:19,215 (18,404 + 811)
Deaths:1,799
KDR:10.681
VKDR:6.720
Vehicle Kills:12,090
Kill Difference:17,416
Playtime:573.583 hours
Usage:21%
Score:9.607m
Score/min:279
Driving Accuracy:56.224%
Gunner Accuracy:18.318%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:383
V. Kills:45 N/A
Deaths:57
KDR:6.719
Accuracy:54.704% B+
KPH:70.700 D
VKPH:8.300 C+
M96 Mjolnir-H
B++
Kills:167
V. Kills:94 176%
Deaths:24
KDR:6.958
Accuracy:44.199% D
KPH:61.400 B++
VKPH:34.600 C*
Kills:550 (0 + 550)
Deaths:81
KDR:6.790
VKDR:1.716
Vehicle Kills:139
Kill Difference:469
Playtime:8.140 hours
Usage:0%
Score:0.291m
Score/min:597
Driving Accuracy:N/A%
Gunner Accuracy:44.199%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:410
V. Kills:109 373%
Deaths:50
KDR:8.200
Accuracy:47.609% A+
KPH:56 B+
VKPH:14.900 A
M20 Basilisk
B+
Kills:203
V. Kills:80 251%
Deaths:39
KDR:5.205
Accuracy:43.042% B+
KPH:22.300 C++
VKPH:8.800 C+
M12 Kobalt
B**
Kills:148
V. Kills:5 N/A
Deaths:9
KDR:16.444
Accuracy:22.413% B**
KPH:63.800 C++
VKPH:2.200 C+
M20 Basilisk
B+
Kills:145
V. Kills:52 274%
Deaths:25
KDR:5.800
Accuracy:42.580% B+
KPH:18.600 C+
VKPH:6.700 C
Kills:906 (0 + 906)
Deaths:123
KDR:7.366
VKDR:2
Vehicle Kills:246
Kill Difference:783
Playtime:26.526 hours
Usage:1%
Score:0.377m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:42.580%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:314
V. Kills:114 273%
Deaths:264
KDR:1.189
Accuracy:44.791% C
KPH:11.200 D
VKPH:4.100 C--
M12 Kobalt-F
C*
Kills:99
V. Kills:13 N/A
Deaths:106
KDR:0.934
Accuracy:21.995% C+
KPH:10.500 D
VKPH:1.400 C*
Kills:413 (413 + 0)
Deaths:370
KDR:1.116
VKDR:0.343
Vehicle Kills:127
Kill Difference:43
Playtime:37.473 hours
Usage:1%
Score:0.130m
Score/min:58
Driving Accuracy:21.995%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 26,70115,9621,46310.91B*8.2760.711%A1.247%D-33.4B**22.5A++247477.5h4.2C*7B++
MKV Suppressed 6,1616,1073,6201.687B*0.9531.72%B**18.323%C+23.5CN/A59260.3h13.8C*43.5B+
Razor GD-23 4,2374,1652,8611.456B+1.1829.668%B**17.551%D12.7DN/A34326.9h11.9B40.1B+
AF-23 Grinder 2,9152,8825665.092B**2.4526.925%D--15.892%C**43.4B*N/A10866.4h4.3A16B+
AF-23 Grinder 2,7452,6925564.842B*2.2029.588%D-17.013%C++42.9B++N/A10462.8h5B**16.9B
EM1 2,7052,6731,6511.619B+1.0226.209%B*17.06%D30.6C+N/A7887.4h12.2C++46.4B+
NC1 Gauss Rifle 2,5032,4731,8671.325B1.3127.373%B**15.811%D23.6C+N/A68104.7h11.4B+41.6B++
AF-4A Bandit 1,6941,6727442.247B*0.3929.407%B*19.797%C-18.6DN/A4490.1h10.2B+34.6B+
Titan-150 HESH 2,0861,60712912.457C**9.8261.851%A++1.12%D42.2C++12.6B**25238.1h3.9C--6.3B+
NC6 Gauss SAW 1,3941,3897661.813B++0.8323.247%B+16.559%D*28.5C+N/A9448.8h8.4B++36.3B+
NC14 Bolt Driver 1,2351,2325002.464B+0.1843.152%B**81.088%B++20.2C+N/A5561.1h2B*4.7B*
AF-19 Mercenary 1,1631,1568811.312B+1.3325.542%B++18.339%C--11.9C-N/A4297.5h12.3B48.3B+
NS-44 Commissioner 9028916601.35B+1.2934.368%C+15.488%D-16DN/A4455.6h3.7C**10.9C*
Titan-150 HEAT 1,3148351187.076B+4.4456.224%B**2.395%C22C++12.6B**18238h4.9C*8.7B++
EM4 Longshot 7957931844.31B+1.6745.15%B*82.346%B+31.3C++N/A7725.3h2B+4.3B++
C-4 1,1297494621.621C*1.0226.411%C*N/A63.5C32.2C*60211.8h1.6C+6C++
C150 Dalton 1,1775771913.021C-0.3834.177%C--N/A21.9D22.7C+29526.4h3.8B+11.1B
CAS30 Tank Buster 7945431703.194A++0.5551.021%B++2.578%A+12B*5.6C10745.2h35.4C**69.4B+
LA8 Rebel 4794713981.183B1.4627.966%C15.074%D-30.6C++N/A8115.4h5.8B+20.8C+
Carnage AR 4674553061.487C*1.1529.003%B**16.703%C--24.2CN/A6418.8h14.3C+49.5B+
NSX Tanto 4624425520.801C1.8424.513%C21.493%C--4.1D*N/A12108h17.2C-70.1C+
Auraxium Slasher 4714364,5500.096B2.5414.382%D*13.303%B+0.9CN/A2500.6h2.4C+16.4C
M40 Fury 519410508.2B5.5647.609%A+1.951%C*56.2B+14.9A2927.3h15.7C33B+
C85 Canister-H 428383576.719C4.0854.704%B+8.355%D-70.9D8.3C+5515.4h9.1D16.6C
Bouncing Betty 343343566.125B*3.4953.392%B**N/A127C++N/A3382.7h2.1C--4B+
Tank Mine 5953351113.018C**0.3874.16%M++N/A72.8D56.5C+8704.6h4.5T*6C**
Enforcer ML85 533317526.096C**3.4645.942%B+N/A31.4B**21.4B++101210.1h10.8B+23.4B*
M40 Fury-F 4283142641.189C+1.4544.791%CN/A11.2D4.1C--5828.1h10.5C*23.4C*
Hawk GD-68 5873084400.7C+1.9466.587%B+2.597%C+16.1C+14.6B+21319.1h8.1C++12.2B
Skyguard 504269743.635B+1.0037.577%A+1.487%C--12.3C10.7B18721.9h133.8C+356B+
E540 Halberd 4092412410.042B+7.4055.196%A1.66%D-32.6B22.7A+18957.4h4.7B*8.5B**
NC4 Mag-Shot 2262242380.941B1.7025.869%C+16.071%C--31.1BN/A1067.2h8.2C*31.7C++
Spear Anti-Vehicle Phalanx Turret 3812211812.278B*9.6452.723%B**4.072%C+49.1B++35.6A5084.5h8.5C++16.1B+
Hunter QCX 3382171901.142B++1.5047.072%C**1.382%F13.5C+7.5B**7216.1h11.4C24.3C+
M20 Basilisk 283203395.205A2.5743.042%B+4.434%C--22.3C++8.8C+1999.1h87.4C++203.1B+
M20 Basilisk 2881851116.818A14.1862.376%B**4.324%C+51.4B+28.6B*5883.6h119.3C++191.3B+
Frag Grenade 1821771177N/A174.3648.651%B+N/A590B+16.7A+23040.3h3.2B+6.5B+
C85 Canister 183177919.667C**17.0341.793%B18.644%A98.3B++3.3C4461.8h5.9B+14.2B+
Carver 1781701,8990.09C+2.5517.96%D17.647%C++1C-N/A2178.2h1.4C++7.7C+
M96 Mjolnir-H 261167246.958B**4.3244.199%D1.198%B+61.9B++34.8C*6872.7h25.8B++58.5B++
Spear Anti-Vehicle Phalanx Tower 299155625.833C**23.1960.889%B**1.29%D--21.2D19.7C1967.3h11.6C19C++
M12 Kobalt 153148916.444B+13.8022.413%B**15.541%D64.3C++2.2C+2212.3h17.1B+76.1B+
MANA Anti-Vehicle Turret 3241461111.315B+1.3264.683%S5.479%A*1460C-1780A13396500.1h11.5D--17.7C*
Xiphos Anti-Personnel Phalanx Tower 1481451145A142.3636.224%B++N/A207.1C+4.3D-6770.7h10.2B28.2B+
M20 Basilisk 197145255.8A+3.1642.58%B+9.655%A18.6C+6.7C2347.8h83.1C*195.2B+
Shrike 2191321830.721C++1.9253.592%C3.03%C++18.6C--12.3C+3747.1h5.8B+10.8B
NCM1 Scattercannon 126126711.775C+0.8631.801%C--15.873%C++9.9D--N/A3712.7h6.8B+21.2C++
Mag-Cutter 19711711,0320.011C2.6330.496%C++3.419%C-0.2C--N/A1772.6h6.2F--20.2C--
M40 Fury 126111129.25C6.6140.9%D--N/A58.4C-7.9D--1811.9h10.8B26.4C**
L105 Zephyr 119100147.143C4.5036.623%D2%A++32.3D6.1C2613.1h7.1C19.3C
M12 Kobalt-F 112991060.934C1.7121.995%C+9.091%C10.5D1.4C*579.4h24.1D109.5C+
Rocklet Rifle 19993950.979B+1.6649.931%CN/A18.2D20.8C3145.1h46.5D93C-
M60-A Bulldog 9180420C++17.3650%B+1.25%D-40C++5.5B+1462h5.6C++11.2B+
MANA Anti-Personnel Turret 8478481.625N/A1.0124.557%UN/A780U60U2005000.1h36.3T*147.6T*
M12 Kobalt 7976419B16.3618.318%B**14.474%C+108.6A4.3A*5390.7h14.9B++81.5B*
NCM3 Raven 10674233.217M++0.5853.901%A++N/A14.2B**6.2C+1445.2h26.4C*49B*
NS-10 Burster 9068651.046C*1.5929.691%C+4.412%C-5.9C**1.9D--4211.5h73.1A++246.1A
NCM2 Falcon 9666461.435B1.2048.112%B*N/A13.5C+6.1B++1434.9h12.5C+26.1C**
AP30 Shredder 10365222.955C0.3230.465%C++3.077%B++23.2C13.6C--2212.8h54.9B++180.2B++
Orbital Strike Uplink 12162162N/A59.36419.643%UN/A124U118U23540.5h3.8T*0.9T*
Sticky Grenade 6562162N/A59.3645.952%D-N/A620D30A++14720.1h3.4D--7.4D
NS-44L Blackhand 6360341.765B+0.8736.261%D31.667%D12DN/A385h4.3C*11.8C++
NCM3 Raven 8554222.455A*0.1854.5%A++1.852%D10.6B6.1C+1445.1h36.1D66.3B+
Mauler S6 5352361.444B+1.2051.834%A11.539%D43.3B*N/A3291.2h6.3D12.1C**
The Slasher 53512850.179M+2.4618.498%D*21.569%B*1.6CN/A431.6h2B+10.7C+
NS-AM7 Archer 7950890.562C*2.0852.589%D20%C**1.7D*1D--1929.3h23.4C+44.4C

Consumables
  Name Deaths Consumed Time Equipped
Blast Wall01060.8h
Medical Kit185420.6h
Medical Applicator367183,70313.7h
Anti-Vehicle MANA Turret171,1811.3h
Motion Spotter4412,8747.2h
Flail Targeting Dart1960.4h
Spawn Beacon81,9751.9h
G30 Walker02460h
Nano-Armor Kit5071,257,44971.1h
NS Patriot Flare Gun12780.6h
Rampart Wall164846h
Cortium Silo12040.9h
Turret AI Module12621.4h
Structure Shield Module13021.4h
Repair Module24171.6h
Skywall Shield Emitter01810.7h
Xiphos Anti-Personnel Tower31620.9h
Spitfire Auto-Turret01260.1h
Nanite Revive Grenade07010.2h
Hoplon Anti-Aircraft Phalanx Tower01230.8h
Deconstruction Tool132,9431.8h
M96 Mjolnir0770.1h
Welding Device03,2570.2h
Spear Anti-Vehicle Tower21921.2h
M20 Basilisk-F0640h
Shield Recharging Field142,2770.8h
Ammunition Package162,3241.9h
Anti-Infantry MANA Turret142060.5h
Vehicle Gate21432.2h
Elysium Spawn Tube11250.5h
WLT-Howler Mining Laser11890h
Nano-Repair Grenade02310.1h
Orbital Strike Target Designator6720.7h
IPC Targeting Dart1700.2h
Hardlight Barrier21740.4h
Recon Detection Device35940.9h

Check the help document for the dictionary if you want to learn more about words used here.


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