Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,491)players online:
Lyyti (13)  VTGone (7)  WOLF1617 (3)  AgniChim (3)  ascendancetv (3)  RushFX (1) 30
stats.dasanfall.com
Director General A.S.P. Operative DKApplezoom[C4OS] DKApplezoom
NC BR 95

KDR: 2.82

Score: 48.8m

Last Seen: Feb 20th, 2019 8:33 PM
- OFFLINE - 10.2 hour(s)

Prestige 1, Battle Rank 95 - New Conglomerate on Miller - Outfit Member of Chaos Theory[C4OS] Chaos Theory
NC outfit on Miller

Members: 3
Level Progress (to 96): 36%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP MKV Suppressed Razor GD-23 AF-23 Grinder AF-23 Grinder EM1 NC1 Gauss Rifle AF-4A Bandit
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DKApplezoom



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $629,253 MLG Score: 503
Fun Score: N/A
Cheeseburgers Flipped: 810TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.125%17.851%52014100823,6852.110020.707

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.28%1.562A+-0.44C---1.733F-HEAD (~3.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.459B+11.80.177C++28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.926%1.878%204210201,1189405461.18936204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.372%0.995B*0.211C++0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.90.399B430.143C++44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.633%1.183%25024101821,88815811329513.8444165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.711%1.035B**-0.905D--0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.708B++5.70.537B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.937%5.713%3411310093,553141817472.50388203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.674%0.324C*0.324C*0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
500.585B+19.50.506B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.871%81.589%341210202,026120451.68133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.681%1.327A0.948B*-0.899

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.536B+20.368C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.006%16.08%3412102039871030.559775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.998%-0.488D0.551B+0.67

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.174C++3.70.201C++6.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chaos Theory[C4OS] Chaos Theory
NC outfit on Miller

Members: 3
48.8m291.7%343 (20.6k)279 (16.7k)2.816667,00423,7893.6947395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022459718.917%11.434%21607:2112

6% Combat Medic57% Engineer7% Heavy Assault19% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2013 4:01 PMJan 30th, 2019 8:31 PMFeb 20th, 2019 7:21 PM (5h) (PST)Feb 20th, 2019 6:11 PM (7h) (PST)Feb 20th, 2019 4:33 PM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
752856670.3830.1360.0441.4350.109503

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,1075,07740,030238386716,738

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2916.9h/121.5d 20,890 7,661 28,088 251.2k 3,778 5,538 19,108 131.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B**
HSR:17.551% D
AF-4A Bandit
B*
Kills:1,815
Deaths:797
KDR:2.277
Accuracy:29.427% B*
HSR:20.055% C-
AF-19 Mercenary
B++
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B++
HSR:18.339% C--
NSX Tanto
C
Kills:442
Deaths:552
KDR:0.801
Accuracy:24.513% C
HSR:21.493% C--
AF-57 Piston
B++
Kills:346
Deaths:145
KDR:2.386
Accuracy:32.041% D
HSR:16.763% B++
Mauler S6
A
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% A
HSR:11.539% D
Kills:7,976
Deaths (as Engineer):5,272
Deaths (to Engineers):6,046
KDR:1.5129
Kill Difference:2,704
Playtime:1,666.591 hours
Usage:57%
Score:32.583m
Score/min:326
Accuracy (listed only):32.171%
HSR (listed only):17.623%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B**
Kills:2,679
Deaths:1,659
KDR:1.615
Accuracy:26.465% B**
HSR:17.021% D
NC6 Gauss SAW
B+
Kills:1,389
Deaths:766
KDR:1.813
Accuracy:23.247% B+
HSR:16.559% D*
Kills:4,068
Deaths (as Heavy Assault):2,425
Deaths (to Heavy Assaults):6,053
KDR:1.67753
Kill Difference:1,643
Playtime:190.558 hours
Usage:7%
Score:2.428m
Score/min:212
Accuracy (listed only):24.856%
HSR (listed only):16.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A
Kills:7,274
Deaths:3,957
KDR:1.838
Accuracy:32.077% A
HSR:18.985% C+
Razor GD-23
B**
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B**
HSR:17.551% D
AF-4A Bandit
B*
Kills:1,815
Deaths:797
KDR:2.277
Accuracy:29.427% B*
HSR:20.055% C-
AF-19 Mercenary
B++
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B++
HSR:18.339% C--
NSX Tanto
C
Kills:442
Deaths:552
KDR:0.801
Accuracy:24.513% C
HSR:21.493% C--
AF-57 Piston
B++
Kills:346
Deaths:145
KDR:2.386
Accuracy:32.041% D
HSR:16.763% B++
Mauler S6
A
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% A
HSR:11.539% D
Kills:15,250
Deaths (as Light Assault):9,229
Deaths (to Light Assaults):3,672
KDR:1.6524
Kill Difference:6,021
Playtime:223.936 hours
Usage:8%
Score:2.536m
Score/min:189
Accuracy (listed only):32.157%
HSR (listed only):17.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A
Kills:7,274
Deaths:3,957
KDR:1.838
Accuracy:32.077% A
HSR:18.985% C+
NC14 Bolt Driver
B**
Kills:1,232
Deaths:500
KDR:2.464
Accuracy:43.152% B**
HSR:81.088% B++
NS-44 Commissioner
C+
Kills:923
Deaths:669
KDR:1.380
Accuracy:34.670% C+
HSR:15.818% D-
EM4 Longshot
B*
Kills:794
Deaths:186
KDR:4.269
Accuracy:45.078% B*
HSR:82.368% B+
LA8 Rebel
C
Kills:471
Deaths:398
KDR:1.183
Accuracy:27.966% C
HSR:15.074% D-
NC4 Mag-Shot
C+
Kills:224
Deaths:238
KDR:0.941
Accuracy:25.869% C+
HSR:16.071% C--
NS-AM7 Archer
C+
Kills:132
Deaths:160
KDR:0.825
Accuracy:57.508% C+
HSR:12.879% C--
NS-44L Blackhand
D
Kills:60
Deaths:34
KDR:1.765
Accuracy:36.261% D
HSR:31.667% D
Kills:11,110
Deaths (as Infiltrator):6,142
Deaths (to Infiltrators):3,645
KDR:1.80886
Kill Difference:4,968
Playtime:558.627 hours
Usage:19%
Score:6.628m
Score/min:198
Accuracy (listed only):37.823%
HSR (listed only):34.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A
Kills:7,274
Deaths:3,957
KDR:1.838
Accuracy:32.077% A
HSR:18.985% C+
NC1 Gauss Rifle
B*
Kills:2,473
Deaths:1,867
KDR:1.325
Accuracy:27.373% B*
HSR:15.811% D
Carnage AR
B*
Kills:482
Deaths:322
KDR:1.497
Accuracy:29.144% B*
HSR:16.390% D
AF-57 Piston
B++
Kills:346
Deaths:145
KDR:2.386
Accuracy:32.041% D
HSR:16.763% B++
Mauler S6
A
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% A
HSR:11.539% D
Kills:10,627
Deaths (as Combat Medic):6,327
Deaths (to Combat Medics):1,968
KDR:1.67963
Kill Difference:4,300
Playtime:163.853 hours
Usage:6%
Score:2.630m
Score/min:267
Accuracy (listed only):34.494%
HSR (listed only):15.898%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:3,015
Deaths:586
KDR:5.145
Accuracy:27.086% D-
HSR:15.688% C*
AF-23 Grinder
C++
Kills:2,788
Deaths:576
KDR:4.840
Accuracy:29.723% D
HSR:17.217% C++
NCM1 Scattercannon
C++
Kills:126
Deaths:71
KDR:1.775
Accuracy:31.801% C--
HSR:15.873% C++
NS-10 Burster
B
Kills:112
Deaths:68
KDR:1.647
Accuracy:31.768% B
HSR:3.571% D
NCM3 Raven
A++
Kills:86
Deaths:26
KDR:3.308
Accuracy:53.586% A++
HSR:0% F-
NCM2 Falcon
B*
Kills:73
Deaths:49
KDR:1.490
Accuracy:47.616% B*
HSR:0% F--
NCM3 Raven
A++
Kills:68
Deaths:25
KDR:2.720
Accuracy:54.095% A++
HSR:2.941% C++
NS-10 Burster
B+
Kills:68
Deaths:12
KDR:5.667
Accuracy:33.121% B+
HSR:4.412% C
Kills:6,336
Deaths (as MAX Suit):706.500
Deaths (to MAX Suits):968
KDR:8.96815
Kill Difference:5,629.500
Playtime:101.462 hours
Usage:3%
Score:2.019m
Score/min:332
Accuracy (listed only):38.600%
HSR (listed only):7.463%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:70
V. Kills:53 130%
Deaths:134
KDR:0.522
Accuracy:31.704% C++
KPH:4.900 D-
VKPH:3.700 D-
Kills:70 (70 + 0)
Deaths:134
KDR:0.522
VKDR:0.396
Vehicle Kills:53
Kill Difference:64
Playtime:14.363 hours
Usage:0%
Score:0.175m
Score/min:204
Piloting Accuracy:31.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,048
V. Kills:489 214%
Deaths:251
KDR:4.175
Accuracy:58.212% A+
KPH:15.100 A+
VKPH:7 C+
C150 Dalton
C+
Kills:772
V. Kills:710 109%
Deaths:206
KDR:3.748
Accuracy:35.422% C
KPH:25.800 C
VKPH:23.700 C+
AP30 Shredder
B**
Kills:157
V. Kills:83 187%
Deaths:27
KDR:5.815
Accuracy:38.154% B**
KPH:36.800 B+
VKPH:19.400 C++
L105 Zephyr
C+
Kills:113
V. Kills:26 419%
Deaths:16
KDR:7.063
Accuracy:37.385% D
KPH:34.700 C--
VKPH:8 C+
Kills:2,090 (1,048 + 1,042)
Deaths:500
KDR:4.180
VKDR:2.616
Vehicle Kills:1,308
Kill Difference:1,590
Playtime:107.068 hours
Usage:4%
Score:1.247m
Score/min:194
Piloting Accuracy:58.212%
Gunner Accuracy:37.385%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:276
V. Kills:237 116%
Deaths:76
KDR:3.632
Accuracy:37.519% A
KPH:12.400 C
VKPH:10.700 B
Kills:276 (276 + 0)
Deaths:76
KDR:3.632
VKDR:3.118
Vehicle Kills:237
Kill Difference:200
Playtime:22.212 hours
Usage:1%
Score:0.252m
Score/min:189
Driving Accuracy:37.519%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:19,164
V. Kills:12,084 159%
Deaths:1,615
KDR:11.866
Accuracy:61.338% A
KPH:36.300 A
VKPH:22.900 A++
Titan-150 HESH
B**
Kills:1,610
V. Kills:481 334%
Deaths:129
KDR:12.481
Accuracy:61.813% A++
KPH:42.100 C++
VKPH:12.600 B**
Titan-150 HEAT
B*
Kills:838
V. Kills:479 175%
Deaths:118
KDR:7.102
Accuracy:56.273% B**
KPH:22 C++
VKPH:12.600 B*
Enforcer ML85
B**
Kills:333
V. Kills:225 147%
Deaths:53
KDR:6.283
Accuracy:46.412% B++
KPH:31.300 B**
VKPH:21.100 B++
E540 Halberd
A++
Kills:280
V. Kills:187 149%
Deaths:25
KDR:11.200
Accuracy:55.589% A+
KPH:34.600 B+
VKPH:23.100 A++
C85 Canister
B++
Kills:178
V. Kills:6 N/A
Deaths:9
KDR:19.778
Accuracy:41.706% B
KPH:100.800 B++
VKPH:3.400 C-
M12 Kobalt
A++
Kills:85
V. Kills:3 N/A
Deaths:4
KDR:21.250
Accuracy:18.954% A
KPH:109.400 A
VKPH:3.900 A++
Kills:22,488 (21,612 + 876)
Deaths:1,953
KDR:11.515
VKDR:6.895
Vehicle Kills:13,465
Kill Difference:20,535
Playtime:625.338 hours
Usage:21%
Score:10.941m
Score/min:292
Driving Accuracy:56.273%
Gunner Accuracy:18.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:395
V. Kills:45 N/A
Deaths:57
KDR:6.930
Accuracy:54.706% B+
KPH:71.700 D
VKPH:8.200 C+
M96 Mjolnir-H
B+
Kills:171
V. Kills:94 180%
Deaths:26
KDR:6.577
Accuracy:44.459% D
KPH:61.200 B+
VKPH:33.700 C++
E540 Halberd-H
C++
Kills:51
V. Kills:34 146%
Deaths:15
KDR:3.400
Accuracy:63.562% B*
KPH:32.200 C-
VKPH:21.500 C++
Kills:617 (0 + 617)
Deaths:98
KDR:6.296
VKDR:1.765
Vehicle Kills:173
Kill Difference:519
Playtime:9.882 hours
Usage:0%
Score:0.359m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:63.562%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:414
V. Kills:111 370%
Deaths:50
KDR:8.280
Accuracy:47.646% A+
KPH:56.200 B+
VKPH:15.100 A
M12 Kobalt
A
Kills:344
V. Kills:10 N/A
Deaths:13
KDR:26.462
Accuracy:24.415% A
KPH:91.300 B*
VKPH:2.700 C++
M20 Basilisk
B++
Kills:214
V. Kills:83 255%
Deaths:39
KDR:5.487
Accuracy:43.285% B++
KPH:22.900 C*
VKPH:8.900 C+
M20 Basilisk
B++
Kills:160
V. Kills:58 271%
Deaths:26
KDR:6.154
Accuracy:43.793% B++
KPH:19 C+
VKPH:6.900 C+
M12 Kobalt
C+
Kills:108
V. Kills:4 N/A
Deaths:5
KDR:21.600
Accuracy:24.298% A+
KPH:63.200 C+
VKPH:2.300 C+
Kills:1,240 (0 + 1,240)
Deaths:133
KDR:9.323
VKDR:2
Vehicle Kills:266
Kill Difference:1,107
Playtime:30.640 hours
Usage:1%
Score:0.469m
Score/min:255
Driving Accuracy:N/A%
Gunner Accuracy:24.298%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:349
V. Kills:128 271%
Deaths:272
KDR:1.283
Accuracy:46.001% C
KPH:11.800 D
VKPH:4.300 C
M12 Kobalt-F
C**
Kills:99
V. Kills:13 N/A
Deaths:106
KDR:0.934
Accuracy:21.995% C+
KPH:10.500 D
VKPH:1.400 C**
Kills:448 (448 + 0)
Deaths:378
KDR:1.185
VKDR:0.373
Vehicle Kills:141
Kill Difference:70
Playtime:38.944 hours
Usage:1%
Score:0.139m
Score/min:59
Driving Accuracy:21.995%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 31,24819,1641,61511.866B*9.0561.338%A1.132%D--36.3A22.9A++259527.7h4.1B+6.6B**
MKV Suppressed 7,3377,2743,9571.838B**0.9832.077%A18.985%C+25.5CN/A64285h13.5C**42.2B+
Razor GD-23 4,2374,1652,8611.456B+1.3629.668%B**17.551%D12.7DN/A34326.9h11.9B40.1B+
AF-23 Grinder 3,0513,0155865.145B**2.3327.086%D-15.688%C*43.9B*N/A11068.7h4.3A16B+
AF-23 Grinder 2,8422,7885764.84B*2.0229.723%D17.217%C++42.8B+N/A10465.1h5.1B**17B
EM1 2,7112,6791,6591.615B+1.2026.465%B**17.021%D30.2CN/A7788.8h12.3C++46.6B+
NC1 Gauss Rifle 2,5032,4731,8671.325C**1.4927.373%B*15.811%D23.6C+N/A69104.7h11.4B+41.6B++
AF-4A Bandit 1,8371,8157972.277B*0.5429.427%B*20.055%C-18.1DN/A44100.3h10.2B34.7B+
Titan-150 HESH 2,0911,61012912.481C**9.6661.813%A++1.118%D42.1C++12.6B**25438.2h3.9D6.4B+
NC6 Gauss SAW 1,3941,3897661.813B++1.0023.247%B+16.559%D*28.5C+N/A9648.8h8.4B++36.3B+
NC14 Bolt Driver 1,2351,2325002.464B+0.3543.152%B**81.088%B++20.2C+N/A5561.1h2B**4.7B**
AF-19 Mercenary 1,1631,1568811.312B++1.5025.542%B++18.339%C--11.7C-N/A4298.6h12.3B48.3B+
CAS30 Tank Buster 1,5371,0482514.175A+1.3658.212%A+1.908%B*15.1A+7C+11069.6h35.5C**60.9B++
NS-44 Commissioner 9349236691.38B+1.4434.67%C+15.818%D-16.2DN/A4457h3.7C**10.7C*
Titan-150 HEAT 1,3178381187.102B+4.2956.273%B**2.387%C22C++12.6B*18538.1h4.9C*8.7B++
EM4 Longshot 7967941864.269B1.4545.078%B*82.368%B+31.3C+N/A7825.4h2B+4.4B+
C150 Dalton 1,4827722063.748C0.9335.422%CN/A25.7C23.7C+35930h3.5B+9.8B+
C-4 1,1447624671.632C*1.1826.836%C*N/A64C32.1C*61611.9h1.6C+6C++
Auraxium Slasher 7136715,3950.124B+2.6917.997%D--14.009%B++1.1CN/A3601.5h2.3C+12.7C+
Carnage AR 4954823221.497C*1.3229.144%B*16.39%D24.7CN/A6719.5h14.4C+49.5B+
LA8 Rebel 4794713981.183B1.6327.966%C15.074%D-30.6C++N/A8115.4h5.8B+20.8C*
NSX Tanto 4624425520.801C2.0224.513%C21.493%C--4.1D--N/A12108h17.2C70.1C+
M40 Fury 525414508.28B+5.4647.646%A+1.932%C*55.9B+15A2977.4h15.7C33B+
C85 Canister-H 440395576.93C4.1154.706%B+8.101%D-71.8D8.2C+5505.5h8.9C--16.4C+
Bouncing Betty 373373576.544B*3.7353.989%B**N/A133.2C**N/A3502.8h2.1C-3.9B+
Tank Mine 6433681143.228B0.4174.265%M++N/A78.3C--58.5C+8974.7h4.4T*5.9C**
M40 Fury-F 4773492721.283C+1.5346.001%CN/A11.8D4.3C6029.5h10.5C**22.8C**
AF-57 Piston 3483461452.386B**0.4332.041%D16.763%B++13.7D-N/A4325.3h3.3B**10.3C**
M12 Kobalt 3543441326.462A23.6524.415%A17.733%C+90.5B*2.6C++3053.8h16.1B++65.8B++
Enforcer ML85 558333536.283B3.4746.412%B++N/A31.1B*21B++103610.7h10.8B++23.2B*
Hawk GD-68 5873084410.698C+2.1266.596%B+2.597%C+16.1C++14.6B*21619.1h8.1C++12.2B
E540 Halberd 4672802511.2B+8.3855.589%A+1.429%D--34.6B+23.1A++20418.1h4.6B*8.2A
Skyguard 513276763.632B+0.8237.519%A1.449%D12.4C10.7B18922.2h132C+351.9B+
Hunter QCX 4312752221.239B*1.5846.703%C*1.455%F12.4C+7B*7322.2h11.6C24.9C+
NC4 Mag-Shot 2262242380.941B1.8825.869%C+16.071%C--29.9C**N/A1057.5h8.2C*31.7C+
Spear Anti-Vehicle Phalanx Turret 3812211812.278B*9.4652.69%B**4.072%C+49.1B++35.6A5144.5h8.6C++16.2B+
M20 Basilisk 297214395.487A2.6743.285%B++5.14%C22.8C++8.8C+2039.4h86.1B+198.8B++
M20 Basilisk 3021941117.636A14.8262.673%A4.124%C52.4B+29.2B**5913.7h118.2C++188.6B+
C85 Canister 184178919.778B16.9641.706%B18.539%A98.9B++3.3C-5661.8h5.9B+14.2B+
Frag Grenade 1821771177N/A174.1848.651%B+N/A590B+16.7A+23720.3h3.2B++6.5B++
M96 Mjolnir-H 265171266.577B*3.7644.459%D1.17%B+61.1B+33.6C++7122.8h26.1B+58.6B++
Carver 1781701,9060.089C+2.7317.933%D-17.647%C*0.9C--N/A2179.8h1.4C++7.7C+
M20 Basilisk 218160266.154A++3.3443.793%B++8.75%B**19C+6.9C+2378.4h83.3B+190.2B++
Spear Anti-Vehicle Phalanx Tower 302157626.167B23.3561.226%A1.274%D*21.5D19.9C-1957.3h11.7C19.1C++
AP30 Shredder 240157275.815C+3.0038.154%B**1.274%D36.5B+19.3C++2934.3h55.8B++146.3B**
MANA Anti-Vehicle Turret 3241461111.315D-1.5064.683%C+N/A1460D-1780C-13466500.1h11.5T*17.7B+
Xiphos Anti-Personnel Phalanx Tower 1481451145A142.1836.224%B++N/A207.1C+4.3D-6730.7h10.2B+28.2B+
NS-AM7 Archer 1911321600.825B*1.9957.508%C+12.879%C--2.9D-1.3D2445.7h16.9B29.4B+
Shrike 2191321830.721C++2.1053.592%C3.03%C++18.6C-12.3C+3977.1h5.8B+10.8B
NCM1 Scattercannon 126126711.775C+1.0431.801%C--15.873%C++9.9D--N/A3812.7h6.8B+21.2C*
Mag-Cutter 19711711,0320.011C2.8130.496%C++3.419%C--0.2C-N/A1774.1h6.2F--20.2C-
L105 Zephyr 139113167.063C4.2537.385%D1.77%A+34.2C--7.9C+3343.3h6.9C+18.3C+
NS-10 Burster 156112681.647B**1.1731.768%B3.571%D8.2A3.2C5413.7h64.1A*201.9A
M40 Fury 126111129.25C6.4340.9%D-N/A58.4C-7.9D--1811.9h10.8B+26.4C**
M12 Kobalt 112108521.6B**18.7824.298%A+13.889%D--63.5C+2.4C+3421.7h22.3C--91.7B
Rocklet Rifle 222105961.094B++1.7250.615%C+N/A19.4D21.7C3645.4h44.7C88.2C
M12 Kobalt-F 112991060.934C1.8821.995%C+9.091%C10.5D1.4C**579.4h24.1D109.5C
NCM3 Raven 12486263.308M**0.4953.586%A++N/A14.3B**6.3C+1426h28.4C++53B++
M12 Kobalt 8885421.25B+18.4318.954%A17.647%B+106.3A3.8A++5750.8h15.1B++79.6B**
M60-A Bulldog 9180420C++17.1849.834%B+1.25%D-40C*5.5B+1442h5.6C*11.3B+
MANA Anti-Personnel Turret 8478481.625N/A1.1924.557%UN/A780U60U2053500.1h36.3T*147.6T*
NCM2 Falcon 10773491.49B+1.3347.616%B*N/A14C++6.5B*1475.2h11.9C+25B
M20 Mustang 123701340.522C-2.2931.704%C++1.429%C4.9D-3.7D-20414.4h155.9C-491.9C
NCM3 Raven 10468252.72M+0.1054.095%A++2.941%C++11.5B++6.1C++1455.9h35.8C--66.3B+
NS-10 Burster 10168125.667S2.8533.121%B+4.412%C11.9M++5.8A+975.7h79.5A++239.9A
Sticky Grenade 6562162N/A59.1845.952%DN/A620D30A++14920.1h3.4D-7.4D
Orbital Strike Uplink 12162162N/A59.18419.643%UN/A124U118U23190.5h3.8T*0.9T*
NS-44L Blackhand 6360341.765B+1.0536.261%D31.667%D12DN/A385h4.3C*11.8C++
MAX Punch 71557290.075C+2.7427.196%D*N/A0.6CN/A192.4h1.7C++6.4C+
Mauler S6 5352361.444B+1.3751.834%A11.539%D43.3B*N/A3331.2h6.3D12.1C**
E540 Halberd-H 8551153.4C-0.5863.562%B*N/A31.9C-21.3C+6131.6h7.6C12C+
The Slasher 53512850.179M+2.6418.498%D*21.569%A1.6CN/A431.6h2B10.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171,1831.3h
Nanite Revive Grenade07120.2h
NS Patriot Flare Gun12780.6h
Motion Spotter4614,5098h
Blast Wall01060.8h
Medical Kit185420.6h
Flail Targeting Dart1960.4h
Pain Spire0520.3h
Nano-Armor Kit5521,460,24780.4h
Spawn Beacon92,1532h
G30 Walker02460h
Medical Applicator368186,44813.8h
Rampart Wall164846h
Cortium Silo12100.9h
Skywall Shield Emitter01840.7h
Turret AI Module12681.4h
Repair Module24271.6h
Structure Shield Module13031.4h
Spitfire Auto-Turret65060.4h
M96 Mjolnir0770.1h
Xiphos Anti-Personnel Tower31640.9h
Hoplon Anti-Aircraft Phalanx Tower01260.8h
Spear Anti-Vehicle Tower21951.2h
Deconstruction Tool132,9431.8h
Welding Device04,8070.3h
M20 Basilisk-F0640h
Shield Recharging Field142,3510.8h
Ammunition Package162,6002h
Anti-Infantry MANA Turret142090.5h
Elysium Spawn Tube11300.5h
Vehicle Gate21452.3h
WLT-Howler Mining Laser11890h
Nano-Repair Grenade02770.1h
IPC Targeting Dart1700.2h
Orbital Strike Target Designator6720.7h
Hardlight Barrier21760.4h
Recon Detection Device35940.9h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 2.72s on queries, 2.37s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.