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Director General A.S.P. Operative DKApplezoom[C4OS] DKApplezoom
NC BR 98

KDR: 2.87

Score: 50m

Last Seen: Apr 23rd, 2019 12:33 PM
- OFFLINE - 87 minute(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Miller - Outfit Member of Chaos Theory[C4OS] Chaos Theory
NC outfit on Miller

Members: 3
Level Progress (to 99): 21%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP MKV Suppressed Razor GD-23 AF-23 Grinder AF-23 Grinder EM1 NC1 Gauss Rifle AF-4A Bandit
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $641,763 MLG Score: 513
Fun Score: N/A
Cheeseburgers Flipped: 827TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.177%17.855%52115102724,0552.109530.759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.224%1.57A+-0.438C---1.794F-HEAD (~3.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.461B+11.80.177C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.157%1.84%207210401,1419465571.20486204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.444%1.223B**0.223C++1.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.462B+42.80.197C++44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.827%1.142%25414103822,77316261367914.0055166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.713%1.061B**-0.934D--0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++5.60.553B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.748%6.011%3571410283,843145818292.634210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.665%0.273C*0.339C**0.379

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.578B+19.30.505B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.969%81.529%357210402,106125351.67943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.736%1.331A0.942B*-0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.539B+20.372C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.58%15.645%3572104047372640.651515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.002%-0.574D0.266C*0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.214C++3.60.262C*6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Chaos Theory[C4OS] Chaos Theory
NC outfit on Miller

Members: 3
50m288.8%344 (20.6k)280 (16.8k)2.8684269,64824,2813.7548398 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1042483518.966%11.396%21607:2112

6% Combat Medic57% Engineer7% Heavy Assault19% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2013 4:01 PMJan 30th, 2019 8:31 PMApr 23rd, 2019 4:56 PM (2d) (PST)Apr 23rd, 2019 12:44 PM (2d) (PST)Apr 23rd, 2019 8:33 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
759856740.3890.1360.0441.4430.110513

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,5555,11340,442238387716,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2980.3h/124.2d 21,523 7,937 28,950 258k 3,843 5,632 19,689 135.8m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B**
HSR:17.551% D
AF-4A Bandit
B*
Kills:1,892
Deaths:826
KDR:2.291
Accuracy:29.546% B*
HSR:20.507% C
AF-19 Mercenary
B++
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B++
HSR:18.339% C--
NSX Tanto
C
Kills:442
Deaths:552
KDR:0.801
Accuracy:24.513% C
HSR:21.493% C--
AF-57 Piston
B+
Kills:421
Deaths:170
KDR:2.476
Accuracy:32.028% D
HSR:16.152% B+
Mauler S6
A
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% A
HSR:11.539% D-
Kills:8,128
Deaths (as Engineer):5,326
Deaths (to Engineers):6,166
KDR:1.5261
Kill Difference:2,802
Playtime:1,700.855 hours
Usage:57%
Score:33.370m
Score/min:327
Accuracy (listed only):32.188%
HSR (listed only):17.597%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B*
Kills:2,684
Deaths:1,662
KDR:1.615
Accuracy:26.472% B*
HSR:17.027% D
NC6 Gauss SAW
B+
Kills:1,389
Deaths:766
KDR:1.813
Accuracy:23.247% B+
HSR:16.559% D*
NSX-P Naginata
B+
Kills:192
Deaths:67
KDR:2.866
Accuracy:25.805% B+
HSR:26.042% C-
Kills:4,265
Deaths (as Heavy Assault):2,495
Deaths (to Heavy Assaults):6,148
KDR:1.70942
Kill Difference:1,770
Playtime:195.450 hours
Usage:7%
Score:2.502m
Score/min:213
Accuracy (listed only):25.175%
HSR (listed only):19.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A
Kills:7,402
Deaths:4,008
KDR:1.847
Accuracy:32.080% A
HSR:18.860% C+
Razor GD-23
B**
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B**
HSR:17.551% D
AF-4A Bandit
B*
Kills:1,892
Deaths:826
KDR:2.291
Accuracy:29.546% B*
HSR:20.507% C
AF-19 Mercenary
B++
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B++
HSR:18.339% C--
NSX Tanto
C
Kills:442
Deaths:552
KDR:0.801
Accuracy:24.513% C
HSR:21.493% C--
AF-57 Piston
B+
Kills:421
Deaths:170
KDR:2.476
Accuracy:32.028% D
HSR:16.152% B+
AF-4 Cyclone
B**
Kills:105
Deaths:37
KDR:2.838
Accuracy:31.597% B**
HSR:16.191% C
Mauler S6
A
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% A
HSR:11.539% D-
Kills:15,635
Deaths (as Light Assault):9,371
Deaths (to Light Assaults):3,729
KDR:1.66845
Kill Difference:6,264
Playtime:225.952 hours
Usage:8%
Score:2.567m
Score/min:189
Accuracy (listed only):32.101%
HSR (listed only):17.579%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A
Kills:7,402
Deaths:4,008
KDR:1.847
Accuracy:32.080% A
HSR:18.860% C+
NC14 Bolt Driver
B**
Kills:1,232
Deaths:500
KDR:2.464
Accuracy:43.152% B**
HSR:81.088% B++
NS-44 Commissioner
C+
Kills:949
Deaths:676
KDR:1.404
Accuracy:34.967% C+
HSR:16.122% D-
EM4 Longshot
B*
Kills:874
Deaths:200
KDR:4.370
Accuracy:45.234% B*
HSR:82.151% B+
LA8 Rebel
C
Kills:471
Deaths:398
KDR:1.183
Accuracy:27.966% C
HSR:15.074% D-
NC4 Mag-Shot
C
Kills:224
Deaths:238
KDR:0.941
Accuracy:25.869% C
HSR:16.071% C--
NS-AM7 Archer
C+
Kills:151
Deaths:174
KDR:0.868
Accuracy:58.323% C+
HSR:12.583% C--
AF-4 Cyclone
B**
Kills:105
Deaths:37
KDR:2.838
Accuracy:31.597% B**
HSR:16.191% C
NS-44L Blackhand
D
Kills:60
Deaths:34
KDR:1.765
Accuracy:36.261% D
HSR:31.667% D
Kills:11,468
Deaths (as Infiltrator):6,265
Deaths (to Infiltrators):3,751
KDR:1.83049
Kill Difference:5,203
Playtime:576.472 hours
Usage:19%
Score:6.823m
Score/min:197
Accuracy (listed only):37.272%
HSR (listed only):32.201%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A
Kills:7,402
Deaths:4,008
KDR:1.847
Accuracy:32.080% A
HSR:18.860% C+
NC1 Gauss Rifle
B*
Kills:2,473
Deaths:1,867
KDR:1.325
Accuracy:27.373% B*
HSR:15.811% D
Carnage AR
B*
Kills:492
Deaths:331
KDR:1.486
Accuracy:29.234% B*
HSR:16.260% D
AF-57 Piston
B+
Kills:421
Deaths:170
KDR:2.476
Accuracy:32.028% D
HSR:16.152% B+
AF-4 Cyclone
B**
Kills:105
Deaths:37
KDR:2.838
Accuracy:31.597% B**
HSR:16.191% C
Mauler S6
A
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% A
HSR:11.539% D-
Kills:10,945
Deaths (as Combat Medic):6,449
Deaths (to Combat Medics):1,999
KDR:1.69716
Kill Difference:4,496
Playtime:165.749 hours
Usage:6%
Score:2.651m
Score/min:267
Accuracy (listed only):34.024%
HSR (listed only):15.802%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C*
Kills:3,125
Deaths:603
KDR:5.182
Accuracy:27.949% D-
HSR:15.648% C*
AF-23 Grinder
C*
Kills:2,884
Deaths:593
KDR:4.863
Accuracy:30.616% D
HSR:17.302% C*
NCM1 Scattercannon
C++
Kills:126
Deaths:71
KDR:1.775
Accuracy:31.801% C--
HSR:15.873% C++
NS-10 Burster
B
Kills:112
Deaths:68
KDR:1.647
Accuracy:31.753% B
HSR:3.571% D
NCM3 Raven
A++
Kills:88
Deaths:26
KDR:3.385
Accuracy:53.486% A++
HSR:0% F-
NCM2 Falcon
B*
Kills:73
Deaths:49
KDR:1.490
Accuracy:47.616% B*
HSR:0% F-
NCM3 Raven
A++
Kills:69
Deaths:25
KDR:2.760
Accuracy:54.015% A++
HSR:2.899% C++
NS-10 Burster
B+
Kills:68
Deaths:12
KDR:5.667
Accuracy:33.083% B+
HSR:4.412% C
Kills:6,545
Deaths (as MAX Suit):723.500
Deaths (to MAX Suits):994
KDR:9.0463
Kill Difference:5,821.500
Playtime:103.611 hours
Usage:3%
Score:2.075m
Score/min:334
Accuracy (listed only):38.790%
HSR (listed only):7.463%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:70
V. Kills:53 130%
Deaths:134
KDR:0.522
Accuracy:31.704% C++
KPH:4.900 D
VKPH:3.700 D-
Kills:70 (70 + 0)
Deaths:134
KDR:0.522
VKDR:0.396
Vehicle Kills:53
Kill Difference:64
Playtime:14.363 hours
Usage:0%
Score:0.176m
Score/min:204
Piloting Accuracy:31.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,071
V. Kills:500 214%
Deaths:255
KDR:4.200
Accuracy:58.416% A+
KPH:15.100 A
VKPH:7.100 C+
C150 Dalton
C+
Kills:778
V. Kills:714 109%
Deaths:206
KDR:3.777
Accuracy:35.418% C
KPH:25.800 C
VKPH:23.700 C+
AP30 Shredder
B**
Kills:159
V. Kills:84 187%
Deaths:30
KDR:5.300
Accuracy:38.548% B**
KPH:35.900 B+
VKPH:19 C++
L105 Zephyr
C+
Kills:113
V. Kills:26 419%
Deaths:16
KDR:7.063
Accuracy:37.385% D
KPH:34.700 C--
VKPH:8 C+
Kills:2,121 (1,071 + 1,050)
Deaths:507
KDR:4.183
VKDR:2.611
Vehicle Kills:1,324
Kill Difference:1,614
Playtime:108.701 hours
Usage:4%
Score:1.260m
Score/min:193
Piloting Accuracy:58.416%
Gunner Accuracy:37.385%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:276
V. Kills:237 116%
Deaths:76
KDR:3.632
Accuracy:37.519% A
KPH:12.400 C
VKPH:10.700 B
Kills:276 (276 + 0)
Deaths:76
KDR:3.632
VKDR:3.118
Vehicle Kills:237
Kill Difference:200
Playtime:22.212 hours
Usage:1%
Score:0.254m
Score/min:191
Driving Accuracy:37.519%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:20,038
V. Kills:12,464 161%
Deaths:1,645
KDR:12.181
Accuracy:61.402% A
KPH:37.100 A
VKPH:23.100 A++
Titan-150 HESH
B*
Kills:1,621
V. Kills:485 334%
Deaths:129
KDR:12.566
Accuracy:61.768% A+
KPH:42.200 C++
VKPH:12.600 B*
Titan-150 HEAT
B**
Kills:838
V. Kills:479 175%
Deaths:118
KDR:7.102
Accuracy:56.273% B**
KPH:22 C++
VKPH:12.600 B**
Enforcer ML85
B**
Kills:333
V. Kills:225 147%
Deaths:53
KDR:6.283
Accuracy:46.412% B+
KPH:31.300 B**
VKPH:21.100 B++
E540 Halberd
A++
Kills:289
V. Kills:191 151%
Deaths:25
KDR:11.560
Accuracy:55.876% A+
KPH:35 B+
VKPH:23.200 A++
C85 Canister
B++
Kills:178
V. Kills:6 N/A
Deaths:9
KDR:19.778
Accuracy:41.706% C**
KPH:100.800 B++
VKPH:3.400 C-
M12 Kobalt
A++
Kills:85
V. Kills:3 N/A
Deaths:4
KDR:21.250
Accuracy:18.954% B**
KPH:109.400 A
VKPH:3.900 A++
Kills:23,382 (22,497 + 885)
Deaths:1,983
KDR:11.791
VKDR:6.986
Vehicle Kills:13,853
Kill Difference:21,399
Playtime:637.495 hours
Usage:21%
Score:11.242m
Score/min:294
Driving Accuracy:56.273%
Gunner Accuracy:18.954%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:454
V. Kills:49 N/A
Deaths:57
KDR:7.965
Accuracy:56.218% B+
KPH:76.400 C--
VKPH:8.300 C++
M96 Mjolnir-H
B+
Kills:171
V. Kills:94 180%
Deaths:26
KDR:6.577
Accuracy:44.459% D
KPH:61.200 B+
VKPH:33.700 C*
M12 Kobalt-H
A*
Kills:166
V. Kills:3 N/A
Deaths:4
KDR:41.500
Accuracy:32.181% A*
KPH:184.500 A
VKPH:3.300 C-
M40 Fury-H
A++
Kills:144
V. Kills:52 272%
Deaths:14
KDR:10.286
Accuracy:61.049% A*
KPH:85.200 C+
VKPH:30.800 A++
E540 Halberd-H
C+
Kills:72
V. Kills:40 176%
Deaths:19
KDR:3.789
Accuracy:64.925% B**
KPH:36 C
VKPH:20 C+
Kills:1,007 (0 + 1,007)
Deaths:120
KDR:8.392
VKDR:1.983
Vehicle Kills:238
Kill Difference:887
Playtime:13.323 hours
Usage:0%
Score:0.451m
Score/min:565
Driving Accuracy:N/A%
Gunner Accuracy:64.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:417
V. Kills:113 366%
Deaths:51
KDR:8.176
Accuracy:47.938% A+
KPH:55.300 B+
VKPH:15 A
M12 Kobalt
A
Kills:366
V. Kills:10 N/A
Deaths:15
KDR:24.400
Accuracy:24.185% A
KPH:92 B*
VKPH:2.500 C+
M20 Basilisk
B+
Kills:216
V. Kills:85 251%
Deaths:39
KDR:5.538
Accuracy:43.271% B+
KPH:22.800 C++
VKPH:9 C+
M20 Basilisk
B++
Kills:162
V. Kills:58 275%
Deaths:26
KDR:6.231
Accuracy:44.514% B++
KPH:18.800 C+
VKPH:6.700 C+
M12 Kobalt
A+
Kills:127
V. Kills:4 N/A
Deaths:5
KDR:25.400
Accuracy:24.392% A+
KPH:64.800 C+
VKPH:2 C
Kills:1,288 (0 + 1,288)
Deaths:136
KDR:9.471
VKDR:1.985
Vehicle Kills:270
Kill Difference:1,152
Playtime:31.577 hours
Usage:1%
Score:0.480m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:24.392%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:414
V. Kills:155 265%
Deaths:307
KDR:1.349
Accuracy:48.369% C+
KPH:12.900 D
VKPH:4.800 C
M12 Kobalt-F
C*
Kills:99
V. Kills:13 N/A
Deaths:106
KDR:0.934
Accuracy:21.951% C+
KPH:10.500 D
VKPH:1.400 C*
Kills:513 (513 + 0)
Deaths:413
KDR:1.242
VKDR:0.407
Vehicle Kills:168
Kill Difference:100
Playtime:41.478 hours
Usage:1%
Score:0.157m
Score/min:63
Driving Accuracy:21.951%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 32,50220,0381,64512.181B*9.3161.402%A1.088%D--37.1A23.1A++261539.6h4B+6.5B**
MKV Suppressed 7,4687,4024,0081.847B**1.0232.08%A18.86%C+25.5CN/A64290.4h13.5B42.1B+
Razor GD-23 4,2374,1652,8611.456B+1.4129.668%B**17.551%D12.7DN/A34326.9h11.9B40.1B+
AF-23 Grinder 3,1623,1256035.182B**2.3127.949%D-15.648%C*44.2B*N/A11170.7h4.5B**16.1B+
AF-23 Grinder 2,9402,8845934.863B*1.9930.616%D17.302%C*42.9B++N/A10467.2h5.3B*17.2B
EM1 2,7162,6841,6621.615B+1.2526.472%B*17.027%D30.2CN/A7788.9h12.3C++46.6B+
NC1 Gauss Rifle 2,5032,4731,8671.325C**1.5427.373%B*15.811%D23.6C+N/A69104.7h11.4B+41.6B++
AF-4A Bandit 1,9171,8928262.291B*0.5829.546%B*20.507%C18.5DN/A45102.1h10.2B+34.7B+
Titan-150 HESH 2,1061,62112912.566C**9.7061.768%A+1.11%D42.2C++12.6B*25438.4h3.9D6.3B+
NC6 Gauss SAW 1,3941,3897661.813B++1.0623.247%B+16.559%D*28.5C+N/A9648.8h8.4B++36.3B+
NC14 Bolt Driver 1,2351,2325002.464B+0.4043.152%B**81.088%B++20.1C+N/A5561.2h2B**4.7B*
AF-19 Mercenary 1,1631,1568811.312B++1.5625.542%B++18.339%C--11.7C-N/A4398.7h12.3B+48.3B+
CAS30 Tank Buster 1,5711,0712554.2M1.3358.416%A+1.867%B*15.1A7.1C+11070.9h35.4C*60.6B++
NS-44 Commissioner 9609496761.404B+1.4634.967%C+16.122%D-16.5DN/A4557.5h3.7C**10.6C**
EM4 Longshot 8768742004.37B1.5045.234%B*82.151%B+33C++N/A8026.5h1.9B+4.3B++
Titan-150 HEAT 1,3178381187.102B+4.2356.273%B**2.387%C22C++12.6B**18638.1h4.9C**8.7B++
C-4 1,1677824711.66C*1.2127.083%C*N/A64.6C31.8C*62012.1h1.6C+5.9C*
C150 Dalton 1,4927782063.777C0.9135.418%CN/A25.8C23.7C+36030.1h3.5B+9.8B+
Auraxium Slasher 7477025,7170.123A*2.7518.197%D-13.818%B+1.1CN/A3631.4h2.3C+12.5C+
Carnage AR 5054923311.486C++1.3829.234%B*16.26%D23.4CN/A6321h14.5C49.5B+
LA8 Rebel 4794713981.183B1.6927.966%C15.074%D-30.6C+N/A8115.4h5.8B+20.8C*
C85 Canister-H 503454577.965C5.1056.218%B+8.15%D-76.9C--8.3C++5355.9h8.6C15.3C+
NSX Tanto 4624425520.801C2.0724.513%C21.493%C--4.1D--N/A12108h17.2C70.1C+
AF-57 Piston 4244211702.476A0.3932.028%D16.152%B+13.8D-N/A4030.6h3.2B**10.1C**
M40 Fury 530417518.176B5.3147.938%A+1.918%C*55.6B+15.1A2937.5h15.9C33.2B+
M40 Fury-F 5694143071.349C++1.5248.369%C+N/A12.9D4.8C6532h10.7C*22.1C**
Tank Mine 6944031193.387B+0.5273.366%M+N/A82.2C--59.4C+8974.9h4.1T*5.6B+
Bouncing Betty 378378596.407B++3.5454.039%AN/A135C**N/A3492.8h2.1C-3.9B+
M12 Kobalt 3763661524.4B**21.5324.185%A16.94%C91.5B*2.5C+3054h16.1B++66.6B++
Enforcer ML85 558333536.283B3.4146.412%B+N/A31.1B**21B++103710.7h10.8B++23.2B*
Hawk GD-68 5873084410.698C++2.1766.569%B+2.597%C+16.1C++14.6B*21619.1h8.1C++12.2B
E540 Halberd 4802892511.56B+8.6955.876%A+1.384%D-35.2B+23.3A++20808.2h4.6B*8.3B**
Hunter QCX 4392802331.202B++1.6746.231%C++1.429%F11.6C+6.6B++6824.1h11.9C25.7C+
Skyguard 513276763.632B+0.7637.519%A1.449%C--12.4C10.7B19122.2h132C+351.9B+
Spear Anti-Vehicle Phalanx Turret 3852241812.444B*9.5852.756%B**4.018%C+49.8B++35.8A5214.5h8.5C++16B+
NC4 Mag-Shot 2262242380.941B1.9325.869%C16.071%C--29.9C**N/A1057.5h8.2C*31.7C++
M20 Basilisk 301216395.538A+2.6743.271%B+5.093%C22.7C++8.9C+2029.5h86.2B+199.3B++
M20 Basilisk 3021941117.636A+14.7762.673%A4.124%C52.4B+29.2B**5913.7h118.2C++188.6B+
NSX-P Naginata 194192672.866B**0.0025.805%B+26.042%C-54.9B+N/A1303.5h12.4C*48.2B+
C85 Canister 184178919.778C*16.9141.706%C**18.539%A98.9B++3.3C--5661.8h5.9B+14.2B+
Frag Grenade 1831781178N/A175.1348.753%B+N/A593.3B+16.7A+23700.3h3.2B++6.5B++
M96 Mjolnir-H 265171266.577B++3.7144.459%D1.17%B61.1B+33.6C++7292.8h26.1B*58.6B++
Carver 1781701,9060.089C+2.7817.933%D-17.647%C*0.9C-N/A2179.9h1.4C++7.7C+
M12 Kobalt-H 169166441.5M**38.6332.181%A*9.639%D**184.4A3.3C-4420.9h14.2C**44.3B*
M20 Basilisk 220162266.231A++3.3644.514%B++9.259%A18.8C+6.7C+2368.6h86.9C**195.1B++
AP30 Shredder 243159305.3C+2.4338.548%B**1.258%D36.1B+19.1C++2914.4h57.1B++148B*
Spear Anti-Vehicle Phalanx Tower 302157626.167C*23.3061.226%A1.274%D*21.5D19.9C-1957.3h11.7C19.1C++
NS-AM7 Archer 2191511740.868B**2.0058.323%C+12.583%C--3.1D-1.4D-2449.1h16.2B+27.7B+
MANA Anti-Vehicle Turret 3241461111.315U1.5564.683%U5.479%U1460U1780U13468200.1h11.5T*17.7T*
Xiphos Anti-Personnel Phalanx Tower 1481451145B**142.1336.224%B++N/A207.1C+4.3D-6780.7h10.2B+28.2B+
M40 Fury-H 1961441410.286C+7.4261.049%A*N/A84.7C+30.6A++4961.7h11.4D18.7B
Shrike 2191321830.721C++2.1553.592%C3.03%C++18.6C-12.3C+4027.1h5.8B+10.8B
M12 Kobalt 131127525.4A++22.5324.392%A+15.748%D63.5C+2C3232h21.8C-89.4B
NCM1 Scattercannon 126126711.775C++1.0931.801%C--15.873%C++9.9D--N/A3812.7h6.8B+21.2C*
Rocklet Rifle 2421171021.147B**1.7250.685%C+N/A21.3C-22.7C+3765.5h41.8C+82.4C+
Mag-Cutter 19711711,0320.011C2.8630.496%C*3.419%C--0.2C-N/A1774.5h6.2F--20.2D
L105 Zephyr 139113167.063C4.1937.385%D1.77%A+34.2D7.9C+3363.3h6.9C+18.3C+
NS-10 Burster 156112681.647B**1.2231.753%B3.571%D8.2A3.2C5413.7h64.3A++202.4A
M40 Fury 126111129.25C+6.3840.9%D-N/A58.4C--7.9D--1811.9h10.8B+26.4B
AF-4 Cyclone 106105372.838A0.0331.597%B**16.191%C43.8B+N/A2462.4h10.8C*34.2B+
Fatestealer 102101352.886U0.0253.066%A++16.832%D45.9B**N/A922.2h2.2B+4.2B**
M12 Kobalt-F 112991060.934C1.9321.951%C+9.091%C10.5D1.4C*579.4h24.1D109.7C+
NCM3 Raven 12788263.385M**0.5253.486%A++N/A14.4B**6.4C++1436.1h27.8C++52B++
M12 Kobalt 8885421.25B+18.3818.954%B**17.647%B106.3A3.8A+5750.8h15.1B++79.6B**
M60-A Bulldog 9180420C++17.1349.834%B+1.25%D-40C*5.5B+1452h5.6C*11.3B+
MANA Anti-Personnel Turret 8478481.625N/A1.2424.557%UN/A780U60U2077300.1h36.3T*147.6T*
NCM2 Falcon 10773491.49B+1.3847.616%B*N/A14C++6.5B*1485.2h11.9C+25B+
E540 Halberd-H 11272193.789C0.9264.925%B**N/A36C20C+5342h7.3C11.2C++
M20 Mustang 123701340.522C2.3531.704%C++1.429%C4.9D3.7D-20414.4h155.9C-491.9C
NCM3 Raven 10669252.76M+0.1154.015%A++2.899%C++11.5B++6.2C++1466h35.4C65.5B+
NS-10 Burster 10168125.667S2.8033.083%B+4.412%C11.9M5.8A+975.7h79.6A++240.7A
Orbital Strike Uplink 12162162N/A59.13419.643%UN/A124U118U23390.5h3.8T*0.9T*
Sticky Grenade 6562162N/A59.1345.952%DN/A620D30A++15050.1h3.4D-7.4D
NS-44L Blackhand 6360341.765B+1.1036.261%D31.667%D12DN/A385h4.3C*11.8C++
MAX Punch 71557460.074C+2.7927.042%D*N/A0.6CN/A194.5h1.7C++6.5C+
Mauler S6 5352361.444B+1.4251.834%A11.539%D-43.3B**N/A3361.2h6.3D12.1C**
The Slasher 53512850.179M2.6918.498%D*21.569%B**1.6CN/A431.6h2B+10.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret171,1841.3h
Nanite Revive Grenade07240.2h
Motion Spotter4714,8678.1h
NS Patriot Flare Gun12780.6h
Pain Spire0520.3h
Flail Targeting Dart1960.4h
Spawn Beacon92,2312h
Medical Applicator375188,81314h
G30 Walker02460h
Nano-Armor Kit5731,510,52483.2h
Medical Kit185420.6h
Skywall Shield Emitter01840.7h
Structure Shield Module13031.4h
Repair Module24271.6h
Turret AI Module12681.4h
Cortium Silo12100.9h
Spitfire Auto-Turret65490.5h
M96 Mjolnir0770.1h
Blast Wall01060.8h
Hoplon Anti-Aircraft Phalanx Tower01260.8h
Xiphos Anti-Personnel Tower31640.9h
Rampart Wall164846h
Spear Anti-Vehicle Tower21951.2h
Welding Device04,8070.3h
Deconstruction Tool132,9431.8h
M20 Basilisk-F0640h
Shield Recharging Field152,4030.9h
Ammunition Package172,6712h
Anti-Infantry MANA Turret142090.5h
Elysium Spawn Tube11300.5h
IPC Targeting Dart1700.2h
Orbital Strike Target Designator6720.7h
Vehicle Gate21452.3h
WLT-Howler Mining Laser11890h
Nano-Repair Grenade02980.1h
Hardlight Barrier21760.4h
Recon Detection Device35940.9h

Check the help document for the dictionary if you want to learn more about words used here.


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