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Executor Warrior DKApplezoom[FRMD] DKApplezoom
NC BR 157

KDR: 3.14

Score: 59m

Last Seen: May 27th, 2020 7:36 PM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 100 (157 total) - New Conglomerate on Miller - Outfit Rank 7 of Formido[FRMD] Formido
NC outfit on Miller

Members: 195
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP MKV Suppressed Razor GD-23 AF-4 Cyclone AF-23 Grinder AF-23 Grinder EM1 NC1 Gauss Rifle
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $788,130 MLG Score: 630
Fun Score: N/A
Cheeseburgers Flipped: 863TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.671%17.992%53415126828,5012.19830.937

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.566%1.602A+-0.474D-1.854F-HEAD (~3.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.482B+11.20.206C++26.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.18%1.834%196212811,14510055581.1393205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.448%1.261A0.242C++1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.90.465B+42.70.197C++44.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.594%1.009%27774127926,75017731542215.0874173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.729%1.087B**-0.939D--0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.734B++5.20.572B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.864%6.942%3951512684,754159520632.9787230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.236%0.148C++0.583B+0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.578B+18.60.522B+30.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.816%81.97%395312804,1321394122.96201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.699%1.785A++0.968B*-0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.90.408B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.138%14.559%3952128178387880.890785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.804%-0.625D0.117C+0.644

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.233C++3.40.292C*6.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 195
59m301.6%361 (21.7k)294 (17.6k)3.1350785,76327,3564.02142157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283632219.027%12.65%24107:2116

55% Engineer6% Heavy Assault22% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2013 4:01 PMMay 5th, 2019 11:53 AMMay 27th, 2020 11:12 PM (15h) (PST)May 27th, 2020 4:13 PM (22h) (PST)May 27th, 2020 3:36 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
787857020.4270.1360.0541.6250.111630

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2495,10742,142268397717,655

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3343.6h/139.3d 24,247 10,849 35,027 326k 4,401 6,301 22,321 158m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B*
HSR:17.551% D
AF-4A Bandit
B++
Kills:1,953
Deaths:864
KDR:2.260
Accuracy:29.510% B++
HSR:20.533% C--
AF-19 Mercenary
B+
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B+
HSR:18.339% D
AF-57 Piston
C++
Kills:731
Deaths:406
KDR:1.800
Accuracy:32.589% D-
HSR:14.774% C++
NSX Tanto
C--
Kills:475
Deaths:566
KDR:0.839
Accuracy:24.477% C--
HSR:20.842% D
Mauler S6
B**
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% B**
HSR:11.539% D
Kills:8,532
Deaths (as Engineer):5,614
Deaths (to Engineers):6,719
KDR:1.51977
Kill Difference:2,918
Playtime:1,854.719 hours
Usage:55%
Score:37.831m
Score/min:340
Accuracy (listed only):32.270%
HSR (listed only):17.263%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B*
Kills:2,684
Deaths:1,662
KDR:1.615
Accuracy:26.467% B*
HSR:17.027% D
NC6 Gauss SAW
B+
Kills:1,389
Deaths:766
KDR:1.813
Accuracy:23.247% B+
HSR:16.559% D*
NSX-P Naginata
B+
Kills:232
Deaths:79
KDR:2.937
Accuracy:25.865% B+
HSR:26.724% C
Kills:4,305
Deaths (as Heavy Assault):2,507
Deaths (to Heavy Assaults):6,974
KDR:1.71719
Kill Difference:1,798
Playtime:198.018 hours
Usage:6%
Score:2.519m
Score/min:212
Accuracy (listed only):25.193%
HSR (listed only):20.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
B**
Kills:7,402
Deaths:4,008
KDR:1.847
Accuracy:32.080% B**
HSR:18.860% C
Razor GD-23
B*
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B*
HSR:17.551% D
AF-4 Cyclone
A+
Kills:3,301
Deaths:1,196
KDR:2.760
Accuracy:33.853% A+
HSR:19.055% C+
AF-4A Bandit
B++
Kills:1,953
Deaths:864
KDR:2.260
Accuracy:29.510% B++
HSR:20.533% C--
AF-19 Mercenary
B+
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B+
HSR:18.339% D
AF-57 Piston
C++
Kills:731
Deaths:406
KDR:1.800
Accuracy:32.589% D-
HSR:14.774% C++
NSX Tanto
C--
Kills:475
Deaths:566
KDR:0.839
Accuracy:24.477% C--
HSR:20.842% D
Mauler S6
B**
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% B**
HSR:11.539% D
Kills:19,235
Deaths (as Light Assault):10,818
Deaths (to Light Assaults):4,244
KDR:1.77806
Kill Difference:8,417
Playtime:235.982 hours
Usage:7%
Score:2.636m
Score/min:186
Accuracy (listed only):32.444%
HSR (listed only):17.687%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B**
Kills:7,402
Deaths:4,008
KDR:1.847
Accuracy:32.080% B**
HSR:18.860% C
AF-4 Cyclone
A+
Kills:3,301
Deaths:1,196
KDR:2.760
Accuracy:33.853% A+
HSR:19.055% C+
EM4 Longshot
A
Kills:2,452
Deaths:416
KDR:5.894
Accuracy:48.656% A
HSR:83.442% B++
NS-44 Commissioner
B+
Kills:1,681
Deaths:1,002
KDR:1.678
Accuracy:40.830% B+
HSR:16.776% D-
NC14 Bolt Driver
B**
Kills:1,232
Deaths:500
KDR:2.464
Accuracy:43.152% B**
HSR:81.088% B++
LA8 Rebel
C
Kills:471
Deaths:398
KDR:1.183
Accuracy:27.966% C
HSR:15.074% D-
AF-8 RailJack
A++
Kills:448
Deaths:77
KDR:5.818
Accuracy:49.359% A++
HSR:76.339% C*
NC4 Mag-Shot
C
Kills:224
Deaths:238
KDR:0.941
Accuracy:25.869% C
HSR:16.071% C--
NS-AM7 Archer
C++
Kills:199
Deaths:237
KDR:0.840
Accuracy:59.777% C++
HSR:11.558% D
Soldier Soaker
A
Kills:112
Deaths:51
KDR:2.196
Accuracy:46.381% A
HSR:11.607% C-
NS-44L Blackhand
D
Kills:60
Deaths:34
KDR:1.765
Accuracy:36.261% D
HSR:31.667% D-
Kills:17,582
Deaths (as Infiltrator):8,157
Deaths (to Infiltrators):4,268
KDR:2.15545
Kill Difference:9,425
Playtime:751.430 hours
Usage:22%
Score:10.630m
Score/min:236
Accuracy (listed only):40.380%
HSR (listed only):34.685%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:7,402
Deaths:4,008
KDR:1.847
Accuracy:32.080% B**
HSR:18.860% C
AF-4 Cyclone
A+
Kills:3,301
Deaths:1,196
KDR:2.760
Accuracy:33.853% A+
HSR:19.055% C+
NC1 Gauss Rifle
B*
Kills:2,473
Deaths:1,867
KDR:1.325
Accuracy:27.373% B*
HSR:15.811% D-
Carnage AR
B*
Kills:868
Deaths:514
KDR:1.689
Accuracy:29.109% B*
HSR:17.396% C--
AF-57 Piston
C++
Kills:731
Deaths:406
KDR:1.800
Accuracy:32.589% D-
HSR:14.774% C++
Mauler S6
B**
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% B**
HSR:11.539% D
Kills:14,827
Deaths (as Combat Medic):8,027
Deaths (to Combat Medics):2,277
KDR:1.84714
Kill Difference:6,800
Playtime:181.994 hours
Usage:5%
Score:3.184m
Score/min:292
Accuracy (listed only):34.473%
HSR (listed only):16.239%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:3,125
Deaths:603
KDR:5.182
Accuracy:27.949% D*
HSR:15.648% C++
AF-23 Grinder
C++
Kills:2,885
Deaths:593
KDR:4.865
Accuracy:30.620% D--
HSR:17.331% C++
AF-34 Mattock
A+
Kills:198
Deaths:35
KDR:5.657
Accuracy:47.931% A+
HSR:14.647% C-
AF-34 Mattock
A
Kills:160
Deaths:35
KDR:4.571
Accuracy:49.183% A
HSR:14.375% D-
NCM1 Scattercannon
C+
Kills:126
Deaths:71
KDR:1.775
Accuracy:31.801% D-
HSR:15.873% C+
NS-10 Burster
C+
Kills:112
Deaths:68
KDR:1.647
Accuracy:31.796% C+
HSR:3.571% D
NCM3 Raven
A++
Kills:88
Deaths:26
KDR:3.385
Accuracy:53.486% A++
HSR:0% F-
NCM2 Falcon
B++
Kills:75
Deaths:49
KDR:1.531
Accuracy:47.637% B++
HSR:0% F--
NCM3 Raven
A++
Kills:69
Deaths:25
KDR:2.760
Accuracy:54.015% A++
HSR:2.899% C+
NS-10 Burster
C++
Kills:68
Deaths:12
KDR:5.667
Accuracy:33.063% C++
HSR:4.412% C
Kills:6,906
Deaths (as MAX Suit):758.500
Deaths (to MAX Suits):1,064
KDR:9.10481
Kill Difference:6,147.500
Playtime:108.135 hours
Usage:3%
Score:2.233m
Score/min:344
Accuracy (listed only):40.748%
HSR (listed only):8.876%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C*
Kills:70
V. Kills:53 130%
Deaths:134
KDR:0.522
Accuracy:31.704% C*
KPH:4.900 D-
VKPH:3.700 D-
Kills:70 (70 + 0)
Deaths:134
KDR:0.522
VKDR:0.396
Vehicle Kills:53
Kill Difference:64
Playtime:14.408 hours
Usage:0%
Score:0.185m
Score/min:214
Piloting Accuracy:31.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,075
V. Kills:501 214%
Deaths:256
KDR:4.199
Accuracy:58.426% A+
KPH:15.100 A+
VKPH:7 C+
C150 Dalton
C+
Kills:812
V. Kills:731 111%
Deaths:206
KDR:3.942
Accuracy:35.496% C
KPH:26.600 C--
VKPH:24 C+
L-24R Spur
B*
Kills:214
V. Kills:10 N/A
Deaths:1
KDR:214
Accuracy:45.271% B*
KPH:37.500 C+
VKPH:1.800 C
AP30 Shredder
A
Kills:161
V. Kills:86 185%
Deaths:30
KDR:5.367
Accuracy:39.264% A
KPH:35.100 C++
VKPH:18.700 C++
L105 Zephyr
C+
Kills:113
V. Kills:26 419%
Deaths:16
KDR:7.063
Accuracy:37.385% D
KPH:34.700 D
VKPH:8 C+
Kills:2,375 (1,289 + 1,086)
Deaths:509
KDR:4.666
VKDR:2.660
Vehicle Kills:1,354
Kill Difference:1,866
Playtime:115.280 hours
Usage:3%
Score:1.352m
Score/min:195
Piloting Accuracy:45.271%
Gunner Accuracy:37.385%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C**
Kills:276
V. Kills:237 116%
Deaths:76
KDR:3.632
Accuracy:37.519% A
KPH:12.400 C
VKPH:10.700 C**
Kills:276 (276 + 0)
Deaths:76
KDR:3.632
VKDR:3.118
Vehicle Kills:237
Kill Difference:200
Playtime:22.212 hours
Usage:1%
Score:0.258m
Score/min:193
Driving Accuracy:37.519%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:24,012
V. Kills:14,205 169%
Deaths:1,669
KDR:14.387
Accuracy:61.586% A+
KPH:40 A+
VKPH:23.600 A++
Titan-150 HESH
B**
Kills:1,624
V. Kills:487 333%
Deaths:130
KDR:12.492
Accuracy:61.732% A++
KPH:42.100 C++
VKPH:12.600 B**
Titan-150 HEAT
B*
Kills:838
V. Kills:479 175%
Deaths:118
KDR:7.102
Accuracy:56.273% B**
KPH:22 C+
VKPH:12.600 B*
E540 Halberd
A++
Kills:348
V. Kills:219 158%
Deaths:25
KDR:13.920
Accuracy:56.060% A+
KPH:38.700 B*
VKPH:24.300 A++
Enforcer ML85
B*
Kills:333
V. Kills:225 147%
Deaths:53
KDR:6.283
Accuracy:46.412% B++
KPH:31.300 B*
VKPH:21.100 B*
C85 Canister
B+
Kills:178
V. Kills:6 N/A
Deaths:9
KDR:19.778
Accuracy:41.706% C++
KPH:100.800 B+
VKPH:3.400 C-
M12 Kobalt
A*
Kills:125
V. Kills:3 N/A
Deaths:4
KDR:31.250
Accuracy:20.980% A++
KPH:139.400 A*
VKPH:3.300 B**
Kills:27,458 (26,474 + 984)
Deaths:2,008
KDR:13.674
VKDR:7.781
Vehicle Kills:15,624
Kill Difference:25,450
Playtime:699.929 hours
Usage:21%
Score:12.756m
Score/min:304
Driving Accuracy:56.273%
Gunner Accuracy:20.980%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:489
V. Kills:51 N/A
Deaths:57
KDR:8.579
Accuracy:56.416% B+
KPH:78.200 C--
VKPH:8.200 C++
M12 Kobalt-H
A++
Kills:345
V. Kills:12 N/A
Deaths:4
KDR:86.250
Accuracy:30.481% A++
KPH:191.500 A
VKPH:6.700 B*
E540 Halberd-H
A+
Kills:235
V. Kills:124 188%
Deaths:19
KDR:12.368
Accuracy:68.005% A+
KPH:62.100 B*
VKPH:32.800 A+
M40 Fury-H
A**
Kills:205
V. Kills:84 241%
Deaths:14
KDR:14.643
Accuracy:63.970% M
KPH:87.200 C+
VKPH:35.700 A**
M96 Mjolnir-H
B+
Kills:175
V. Kills:97 179%
Deaths:26
KDR:6.731
Accuracy:44.847% D
KPH:60.900 B+
VKPH:33.800 C*
Enforcer ML65-H
C+
Kills:55
V. Kills:28 190%
Deaths:3
KDR:18.333
Accuracy:57.085% C+
KPH:35.500 C+
VKPH:18.100 D-
Kills:1,504 (0 + 1,504)
Deaths:123
KDR:12.228
VKDR:3.220
Vehicle Kills:396
Kill Difference:1,381
Playtime:18.612 hours
Usage:1%
Score:0.694m
Score/min:621
Driving Accuracy:N/A%
Gunner Accuracy:57.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:566
V. Kills:16 N/A
Deaths:16
KDR:35.375
Accuracy:25.187% A
KPH:98.100 B**
VKPH:2.800 C*
M40 Fury
A
Kills:417
V. Kills:113 366%
Deaths:51
KDR:8.176
Accuracy:47.938% A+
KPH:55.200 C*
VKPH:15 A
M12 Kobalt
A
Kills:265
V. Kills:6 N/A
Deaths:6
KDR:44.167
Accuracy:24.318% A
KPH:87 B
VKPH:2 C-
M20 Basilisk
B++
Kills:220
V. Kills:87 250%
Deaths:39
KDR:5.641
Accuracy:43.592% B++
KPH:22.700 C++
VKPH:9 C++
M20 Basilisk
B*
Kills:177
V. Kills:62 281%
Deaths:26
KDR:6.808
Accuracy:44.832% B*
KPH:19 C+
VKPH:6.600 C
Kills:1,645 (0 + 1,645)
Deaths:138
KDR:11.920
VKDR:2.058
Vehicle Kills:284
Kill Difference:1,507
Playtime:35.372 hours
Usage:1%
Score:0.561m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:44.832%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M**
Kills:1,883
V. Kills:116 N/A
Deaths:154
KDR:12.227
Accuracy:58.492% A++
KPH:97.500 A+
VKPH:6 M**
M40 Fury-F
C++
Kills:653
V. Kills:261 249%
Deaths:330
KDR:1.979
Accuracy:53.615% B+
KPH:17 C
VKPH:6.800 C++
M12 Kobalt-F
C++
Kills:99
V. Kills:13 N/A
Deaths:106
KDR:0.934
Accuracy:21.951% C+
KPH:10.500 D
VKPH:1.400 C++
Kills:2,635 (2,635 + 0)
Deaths:590
KDR:4.466
VKDR:0.661
Vehicle Kills:390
Kill Difference:2,045
Playtime:67.108 hours
Usage:2%
Score:0.523m
Score/min:130
Driving Accuracy:21.951%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 38,21724,0121,66914.387B**11.2561.586%A+N/A40A+23.6A++273601h3.8B+6.2B**
MKV Suppressed 7,4687,4024,0081.847B++1.2932.08%B**18.86%C25.5C--N/A64290.4h13.5C++42.1B+
Razor GD-23 4,2374,1652,8611.456B+1.6829.668%B*17.551%D12.7DN/A35326.9h11.9C++40.1B
AF-4 Cyclone 3,3513,3011,1962.76B*0.3833.853%A+19.055%C+41C*N/A12980.5h9B++26.4B++
AF-23 Grinder 3,1623,1256035.182B*2.0527.949%D*15.648%C++44.1B++N/A11170.8h4.5B**16.1B+
AF-23 Grinder 2,9412,8855934.865B++1.7330.62%D--17.331%C++42.9B+N/A10467.2h5.3B*17.2C**
EM1 2,7162,6841,6621.615C**1.5226.467%B*17.027%D30.2CN/A7789h12.3B46.6B+
NC1 Gauss Rifle 2,5032,4731,8671.325C*1.8127.373%B*15.811%D-23.6C+N/A70104.7h11.4B+41.6B++
EM4 Longshot 2,4592,4524165.894B*2.7648.656%A83.442%B++44.7B++N/A13554.8h1.8B++3.7B*
AF-4A Bandit 1,9781,9538642.26B++0.8829.51%B++20.533%C--18D-N/A43108.3h10.2C*34.7B+
S12 Renegade 1,9991,88315412.227A*9.0958.492%A++4.567%C97.6A+6M**25719.3h3B+5.1B*
NS-44 Commissioner 1,6941,6811,0021.678B+1.4640.83%B+16.776%D-23.7C--N/A7270.9h3.5B8.5B+
Titan-150 HESH 2,1111,62413012.492C++9.3661.732%A++1.108%D42.2C++12.6B**25638.5h3.9D-6.3B
NC6 Gauss SAW 1,3941,3897661.813B1.3223.247%B+16.559%D*28.5C+N/A10148.8h8.4B+36.3B+
NC14 Bolt Driver 1,2351,2325002.464C++0.6743.152%B**81.088%B++20CN/A5661.7h2B*4.7B*
AF-19 Mercenary 1,1631,1568811.312B+1.8225.542%B+18.339%D11.6C--N/A4499.4h12.3C**48.3B+
CAS30 Tank Buster 1,5761,0752564.199A1.0658.426%A+1.86%B**15.1A+7C+11071.2h35.4B*60.5B**
Auraxium Slasher 9538918,5540.104A+3.0318.244%D--14.927%B*1CN/A2850.4h2.3C+12.3C+
Carnage AR 8948685141.689C*1.4529.109%B*17.396%C--26.9CN/A7732.3h13C++44.7B+
Titan-150 HEAT 1,3178381187.102B3.9756.273%B**2.387%C22C+12.6B*19138.1h4.9C+8.7B+
C-4 1,2288344841.723C++1.4127.537%C*N/A66.2C-31.3C++63012.6h1.6C5.8C++
C150 Dalton 1,5438122063.942C-0.8135.496%CN/A26.6C--24C+36830.5h3.4B+9.6B+
AF-57 Piston 7387314061.8B+1.3432.589%D-14.774%C++12.3D--N/A3659.6h3.2B**9.8C**
M40 Fury-F 9146533301.979C*1.1653.615%B+N/A17C6.8C++8438.4h11C++20.6C**
M12 Kobalt 5825661635.375A+32.2425.187%A18.375%C+97.6B*2.8C*3365.8h16.5B+65.4B++
C85 Canister-H 540489578.579C5.4456.416%B+8.589%D77.6C--8.1C++5316.3h8.5C15.1C+
Bouncing Betty 487485657.462A4.3355.447%B**N/A147BN/A4133.3h2.1D3.8B+
NSX Tanto 4954755660.839C-2.3024.477%C--20.842%D4.3D*N/A14109.6h16.6D67.9C
LA8 Rebel 4794713981.183C*1.9527.966%C15.074%D-30.6C+N/A8215.4h5.8B20.8C*
Tank Mine 7714591233.732B+0.6075.242%M+N/A91.8C62.4C+9435h4.1T*5.4B
AF-8 RailJack 450448775.818B**2.6849.359%A++76.339%C*48.7A++N/A1669.2h2B+4B*
Hunter QCX 6984363111.402B**1.7351.267%B+1.147%F15.5C+9.3B**9628.2h11.4C22.3C+
M40 Fury 530417518.176C++5.0447.938%A+1.918%C*54.9C*14.9A2947.6h15.9C--33.2C**
E540 Halberd 5673482513.92B+10.7856.06%A+1.149%D--38.7B*24.3A++20719h4.4B**7.8A
M12 Kobalt-H 357345486.25A*83.1130.481%A++11.594%D*191.7A6.7B*5981.8h13.9B+45.6B*
Enforcer ML85 558333536.283C*3.1546.412%B++N/A31.1B*21B*104210.7h10.8B+23.2B*
Hawk GD-68 5873084420.697C+2.4466.419%B+2.597%C+16C+14.5B**21819.3h8.1C++12.2C**
Skyguard 513276763.632C++0.5037.519%A1.449%C--12.4C10.7C**19322.2h132C351.9B+
M12 Kobalt 271265644.167S41.0324.318%A16.226%D88.3B+2C-3433h19.3C+79.2B+
Spear Anti-Vehicle Phalanx Turret 4182451912.895B*9.7653.455%B**3.673%C+53.3B+37.6A+5574.6h8C++15B+
E540 Halberd-H 3592351912.368B9.2368.005%A+N/A61.8B*32.6A+6803.8h4.5B++6.7B**
NSX-P Naginata 234232792.937B**0.2025.865%B+26.724%C50.4C+N/A1294.6h12.2C*47.1B+
NC4 Mag-Shot 2262242380.941C*2.1925.869%C16.071%C--29.1C++N/A1087.7h8.2C++31.7C++
M20 Basilisk 307220395.641B**2.5143.592%B++5%C22.7C++9C++2039.7h86.8C**199B+
L-24R Spur 2242141214U210.8645.271%B*3.271%A37.5C+1.8C1745.7h18.5B+40.8B+
M20 Basilisk 3232091119B+15.8662.591%A3.828%C--55B30B**5923.8h114C+182.1C**
M40 Fury-H 2892051414.643C+11.5163.97%MN/A85.4C+35A**5002.4h12.3D*19.3C++
MANA Anti-Personnel Turret 208202772.623N/A0.5125.954%UN/A2020U60U4685300.1h23.1T*89.2T*
NS-AM7 Archer 2931992370.84B++2.3059.777%C++11.558%D3.5D1.6D2657.3h15.6B26.2B
AF-34 Mattock 206198355.657B+2.5247.931%A+14.647%C-50.8C**2.1M++2063.9h9.5D--19.8C+
Frag Grenade 1831781178N/A174.8648.797%C**N/A593.3C*16.7B**25180.3h3.2B+6.5B+
C85 Canister 184178919.778C++16.6441.706%C++18.539%A98.9B+3.3C--5691.8h5.9B+14.2B+
M20 Basilisk 239177266.808A++3.6744.832%B*9.04%A19C+6.7C+2339.3h87.3C++194.7B+
M96 Mjolnir-H 272175266.731B+3.6044.847%D1.143%C**60.3B+33.4C++8202.9h26.3B*58.6B++
Carver 1781701,9060.089C+3.0517.906%D-17.647%C*0.9C-N/A2179.9h1.4C++7.8C+
AP30 Shredder 247161305.367C+2.2339.264%A1.242%D35C++18.7C++2984.6h60.1B+153.1B*
Spear Anti-Vehicle Phalanx Tower 309161626.833C++23.7061.052%B**1.242%D--21.8D-20D1977.4h11.5D18.8C+
AF-34 Mattock 167160354.571B+1.4449.183%A14.375%D-41C+1.8M1663.9h12D**24.5C
Xiphos Anti-Personnel Phalanx Tower 1621591159A155.8636.753%B++N/A227.1C+4.3D-7150.7h9.7C*26.3B
Orbital Strike Uplink 2371491149N/A145.86456.14%UN/A298U176U28890.5h1.7T*0.4T*
MANA Anti-Vehicle Turret 3271481111.333C++1.8064.622%C5.405%A+1480B+1790A13611700.1h11.3D--17.5C
Rocklet Rifle 2681331071.243B**1.8950.55%CN/A19.9D20.1C3516.7h40.1C+79.3C+
Shrike 2191321830.721C+2.4153.592%C3.03%C*18.6C--12.3C+4307.1h5.8B+10.8C**
NCM1 Scattercannon 126126711.775C+1.3631.801%D-15.873%C+9.9D*N/A3912.7h6.8B+21.2C++
M12 Kobalt 128125431.25A28.1120.98%A++14.4%C+138.9A*3.3B**6110.9h14B*67B**
Mag-Cutter 19711711,0320.011C3.1230.496%C++3.419%C-0.2DN/A1775.9h6.2T20.2D
L105 Zephyr 139113167.063C3.9337.385%D1.77%A++34.2D7.9C+3513.3h6.9C18.3C
NS-10 Burster 156112681.647B*1.4931.796%C+3.571%D8B*3.1C--5414h65.8A*206.9A
Soldier Soaker 114112512.196B*0.9446.381%A11.607%C-20.7D--N/A525.4h5.9C++12.7B++
M40 Fury 126111129.25C6.1140.9%D*N/A58.4D7.9D--1811.9h10.8B+26.4C*
Fatestealer 102101352.886U0.2553.066%A+16.832%D45.9B**N/A922.2h2.2C**4.2B**
M12 Kobalt-F 112991060.934C2.2021.951%C+9.091%C10.5D1.4C++579.4h24.1D-109.7C
NCM3 Raven 12788263.385M++0.2553.486%A++N/A14.4B++6.4C+1446.1h27.8C+52B+
M60-A Bulldog 9381420.25C*17.1150.055%B+1.235%D-38.6C++5.7B+1482.1h5.6C++11.3B
NCM2 Falcon 11075491.531C*1.6047.637%B++N/A14.4C+6.7B*1505.2h11.7C24.5C*
M20 Mustang 123701340.522C--2.6131.704%C*1.429%C4.9D-3.7D-21414.4h155.9D491.9C-
NCM3 Raven 10669252.76A**0.3854.015%A++2.899%C+11.5C**6.2C+1506h35.4D65.5C**
NSX Raijin 6969169N/A65.8649.721%B**11.594%D**690AN/A27330.1h1.3S2.6S
NS-10 Burster 10168125.667S2.5333.063%C++4.412%C11.3A*5.5B**946h82.1A++248.2A
Sticky Grenade 6562162N/A58.8645.952%D--N/A620D-30A+15730.1h3.4D*7.4D--
NS-44L Blackhand 6360341.765B+1.3736.261%D31.667%D-12D-N/A405h4.3C+11.8C+
MAX Punch 75597840.075C+3.0627.701%D*N/A0.6C--N/A298.6h1.7C++6.1C++
Enforcer ML65-H 8355318.333S15.2057.085%C+N/A36.7C++18.7D-6821.5h10.3B++18B*
Mauler S6 5352361.444B+1.6951.834%B**11.539%D43.3B+N/A3581.2h6.3D--12.1C++
The Slasher 53512850.179M+2.9618.498%D*21.569%A+1.6CN/A431.6h2C**10.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,5302.3h
G30 Walker02460h
Nano-Armor Kit7761,721,21496.6h
Anti-Vehicle MANA Turret171,1891.3h
Hardlight Canopy3870.2h
Repair Module24421.6h
Turret AI Module12781.5h
Skywall Shield Emitter01890.8h
Structure Shield Module13101.4h
Nanite Revive Grenade09510.3h
Medical Kit185420.6h
Medical Applicator418226,86216.4h
Blast Wall01060.8h
Cortium Silo12170.9h
NS Patriot Flare Gun12780.6h
Motion Spotter5920,28311.2h
Deconstruction Tool132,9431.8h
Welding Device05,5040.4h
Rampart Wall164956.2h
Hoplon Anti-Aircraft Phalanx Tower01300.9h
Xiphos Anti-Personnel Tower31731h
Spitfire Auto-Turret67450.6h
Spear Anti-Vehicle Tower22021.3h
M96 Mjolnir0770.1h
Shield Recharging Field303,9911.7h
Recon Detection Device35980.9h
Ammunition Package173,1262.2h
M20 Basilisk-F0640h
Anti-Infantry MANA Turret203790.8h
Flail Targeting Dart1960.4h
Pain Spire0590.3h
Nano-Repair Grenade03690.1h
WLT-Howler Mining Laser11891.7h
IPC Targeting Dart1700.2h
Orbital Strike Target Designator9770.9h
Hardlight Barrier21760.4h
Vehicle Gate21512.4h
Elysium Spawn Tube11350.5h

Check the help document for the dictionary if you want to learn more about words used here.


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