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Director General A.S.P. Operative DKApplezoom[FRMD] DKApplezoom
NC BR 99

KDR: 2.92

Score: 51.4m

Last Seen: May 21st, 2019 2:56 PM
- OFFLINE - 694.7 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller - Outfit Member of Formido[FRMD] Formido
NC outfit on Miller

Members: 165
Level Progress (to 100): 93%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP MKV Suppressed Razor GD-23 AF-23 Grinder AF-23 Grinder EM1 NC1 Gauss Rifle AF-4A Bandit
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $708,066 MLG Score: 566
Fun Score: N/A
Cheeseburgers Flipped: 829TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.29%17.783%52115119524,8782.134720.787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.333%1.59A+-0.462D-1.782F-HEAD (~3.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.469B+11.60.187C++28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.155%1.84%206212081,1419535571.19602204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.442%1.243B**0.227C++1.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.10.46B+42.80.192C++44.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.937%1.122%25724120623,27216451390914.1471167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.712%1.069B**-0.936D--0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.724B++5.50.558B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.939%6.507%3641411964,057147718392.74493220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%0.162C++0.518B+0.327

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.574B+19.30.515B+31.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.998%81.704%364312073,017129372.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.998%1.503A+0.951B*-0.659

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.57B+1.90.399B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.514%15.182%3642120849474940.659546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.985%-0.58D0.116C+0.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.22C++3.60.269C*6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Formido[FRMD] Formido
NC outfit on Miller

Members: 165
51.4m288.7%347 (20.8k)283 (17k)2.9215972,24824,7293.8040499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210509819.049%12.274%23407:2114

57% Engineer6% Heavy Assault20% Infiltrator7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 24th, 2013 4:01 PMMay 5th, 2019 11:53 AMJun 19th, 2019 1:32 AM (7h) (PST)May 21st, 2019 11:50 AM (29d) (PST)May 21st, 2019 10:56 AM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
763856780.3970.1360.0491.4640.110566

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7675,11140,656248388716,950

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3030.9h/126.3d 21,822 8,868 29,728 266.2k 3,904 5,732 19,959 138.7m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B**
HSR:17.551% D
AF-4A Bandit
B*
Kills:1,905
Deaths:830
KDR:2.295
Accuracy:29.565% B*
HSR:20.525% C
AF-19 Mercenary
B++
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B++
HSR:18.339% C--
NSX Tanto
C
Kills:442
Deaths:552
KDR:0.801
Accuracy:24.513% C
HSR:21.493% D
AF-57 Piston
B+
Kills:442
Deaths:183
KDR:2.415
Accuracy:32.076% D-
HSR:15.611% B+
Mauler S6
B**
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% B**
HSR:11.539% D
Kills:8,162
Deaths (as Engineer):5,343
Deaths (to Engineers):6,233
KDR:1.52761
Kill Difference:2,819
Playtime:1,716.119 hours
Usage:57%
Score:33.841m
Score/min:329
Accuracy (listed only):32.200%
HSR (listed only):17.510%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM1
B**
Kills:2,684
Deaths:1,662
KDR:1.615
Accuracy:26.472% B**
HSR:17.027% D
NC6 Gauss SAW
B+
Kills:1,389
Deaths:766
KDR:1.813
Accuracy:23.247% B+
HSR:16.559% D*
NSX-P Naginata
B++
Kills:217
Deaths:76
KDR:2.855
Accuracy:26.008% B++
HSR:26.728% C
Kills:4,290
Deaths (as Heavy Assault):2,504
Deaths (to Heavy Assaults):6,268
KDR:1.71326
Kill Difference:1,786
Playtime:196.261 hours
Usage:6%
Score:2.508m
Score/min:213
Accuracy (listed only):25.242%
HSR (listed only):20.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
A
Kills:7,402
Deaths:4,008
KDR:1.847
Accuracy:32.080% A
HSR:18.860% C+
Razor GD-23
B**
Kills:4,165
Deaths:2,861
KDR:1.456
Accuracy:29.668% B**
HSR:17.551% D
AF-4A Bandit
B*
Kills:1,905
Deaths:830
KDR:2.295
Accuracy:29.565% B*
HSR:20.525% C
AF-19 Mercenary
B++
Kills:1,156
Deaths:881
KDR:1.312
Accuracy:25.542% B++
HSR:18.339% C--
AF-4 Cyclone
A+
Kills:635
Deaths:184
KDR:3.451
Accuracy:33.096% A+
HSR:16.535% C
NSX Tanto
C
Kills:442
Deaths:552
KDR:0.801
Accuracy:24.513% C
HSR:21.493% D
AF-57 Piston
B+
Kills:442
Deaths:183
KDR:2.415
Accuracy:32.076% D-
HSR:15.611% B+
Mauler S6
B**
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% B**
HSR:11.539% D
Kills:16,199
Deaths (as Light Assault):9,535
Deaths (to Light Assaults):3,828
KDR:1.6989
Kill Difference:6,664
Playtime:226.474 hours
Usage:7%
Score:2.572m
Score/min:189
Accuracy (listed only):32.297%
HSR (listed only):17.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
A
Kills:7,402
Deaths:4,008
KDR:1.847
Accuracy:32.080% A
HSR:18.860% C+
EM4 Longshot
B**
Kills:1,480
Deaths:277
KDR:5.343
Accuracy:46.479% B**
HSR:83.446% B++
NC14 Bolt Driver
A
Kills:1,232
Deaths:500
KDR:2.464
Accuracy:43.152% A
HSR:81.088% B*
NS-44 Commissioner
C*
Kills:1,224
Deaths:776
KDR:1.577
Accuracy:37.826% C*
HSR:15.605% D-
AF-4 Cyclone
A+
Kills:635
Deaths:184
KDR:3.451
Accuracy:33.096% A+
HSR:16.535% C
LA8 Rebel
C
Kills:471
Deaths:398
KDR:1.183
Accuracy:27.966% C
HSR:15.074% D-
AF-8 RailJack
A+
Kills:305
Deaths:46
KDR:6.630
Accuracy:46.730% A+
HSR:75.738% C++
NC4 Mag-Shot
C+
Kills:224
Deaths:238
KDR:0.941
Accuracy:25.869% C+
HSR:16.071% C--
NS-AM7 Archer
C+
Kills:156
Deaths:181
KDR:0.862
Accuracy:58.635% C+
HSR:12.180% D
NS-44L Blackhand
D
Kills:60
Deaths:34
KDR:1.765
Accuracy:36.261% D
HSR:31.667% D
Kills:13,189
Deaths (as Infiltrator):6,642
Deaths (to Infiltrators):3,844
KDR:1.9857
Kill Difference:6,547
Playtime:610.046 hours
Usage:20%
Score:7.724m
Score/min:211
Accuracy (listed only):38.809%
HSR (listed only):36.626%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
A
Kills:7,402
Deaths:4,008
KDR:1.847
Accuracy:32.080% A
HSR:18.860% C+
NC1 Gauss Rifle
B**
Kills:2,473
Deaths:1,867
KDR:1.325
Accuracy:27.373% B**
HSR:15.811% D
AF-4 Cyclone
A+
Kills:635
Deaths:184
KDR:3.451
Accuracy:33.096% A+
HSR:16.535% C
Carnage AR
B**
Kills:492
Deaths:331
KDR:1.486
Accuracy:29.229% B**
HSR:16.260% D
AF-57 Piston
B+
Kills:442
Deaths:183
KDR:2.415
Accuracy:32.076% D-
HSR:15.611% B+
Mauler S6
B**
Kills:52
Deaths:36
KDR:1.444
Accuracy:51.834% B**
HSR:11.539% D
Kills:11,496
Deaths (as Combat Medic):6,609
Deaths (to Combat Medics):2,043
KDR:1.73945
Kill Difference:4,887
Playtime:165.786 hours
Usage:5%
Score:2.651m
Score/min:267
Accuracy (listed only):34.281%
HSR (listed only):15.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C++
Kills:3,125
Deaths:603
KDR:5.182
Accuracy:27.949% D--
HSR:15.648% C++
AF-23 Grinder
C*
Kills:2,884
Deaths:593
KDR:4.863
Accuracy:30.616% D-
HSR:17.302% C*
NCM1 Scattercannon
C++
Kills:126
Deaths:71
KDR:1.775
Accuracy:31.801% D
HSR:15.873% C++
NS-10 Burster
C**
Kills:112
Deaths:68
KDR:1.647
Accuracy:31.753% C**
HSR:3.571% D
NCM3 Raven
A++
Kills:88
Deaths:26
KDR:3.385
Accuracy:53.486% A++
HSR:0% F-
NCM2 Falcon
B*
Kills:73
Deaths:49
KDR:1.490
Accuracy:47.616% B*
HSR:0% F-
NCM3 Raven
A++
Kills:69
Deaths:25
KDR:2.760
Accuracy:54.015% A++
HSR:2.899% C+
NS-10 Burster
B+
Kills:68
Deaths:12
KDR:5.667
Accuracy:33.083% B+
HSR:4.412% C
Kills:6,545
Deaths (as MAX Suit):723.500
Deaths (to MAX Suits):1,000
KDR:9.0463
Kill Difference:5,821.500
Playtime:103.836 hours
Usage:3%
Score:2.079m
Score/min:334
Accuracy (listed only):38.790%
HSR (listed only):7.463%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C++
Kills:70
V. Kills:53 130%
Deaths:134
KDR:0.522
Accuracy:31.704% C++
KPH:4.900 D-
VKPH:3.700 D-
Kills:70 (70 + 0)
Deaths:134
KDR:0.522
VKDR:0.396
Vehicle Kills:53
Kill Difference:64
Playtime:14.363 hours
Usage:0%
Score:0.177m
Score/min:205
Piloting Accuracy:31.704%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:1,071
V. Kills:500 214%
Deaths:256
KDR:4.184
Accuracy:58.410% A+
KPH:15.100 A+
VKPH:7.100 C+
C150 Dalton
C+
Kills:778
V. Kills:714 109%
Deaths:206
KDR:3.777
Accuracy:35.418% C
KPH:25.800 C
VKPH:23.700 C+
AP30 Shredder
B**
Kills:160
V. Kills:85 186%
Deaths:30
KDR:5.333
Accuracy:39.127% B**
KPH:35.100 C**
VKPH:18.700 C+
L105 Zephyr
C+
Kills:113
V. Kills:26 419%
Deaths:16
KDR:7.063
Accuracy:37.385% D
KPH:34.700 C--
VKPH:8 C+
Kills:2,122 (1,071 + 1,051)
Deaths:508
KDR:4.177
VKDR:2.608
Vehicle Kills:1,325
Kill Difference:1,614
Playtime:108.865 hours
Usage:4%
Score:1.261m
Score/min:193
Piloting Accuracy:58.410%
Gunner Accuracy:37.385%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B
Kills:276
V. Kills:237 116%
Deaths:76
KDR:3.632
Accuracy:37.519% A
KPH:12.400 C
VKPH:10.700 B
Kills:276 (276 + 0)
Deaths:76
KDR:3.632
VKDR:3.118
Vehicle Kills:237
Kill Difference:200
Playtime:22.212 hours
Usage:1%
Score:0.255m
Score/min:191
Driving Accuracy:37.519%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:20,534
V. Kills:12,692 162%
Deaths:1,659
KDR:12.377
Accuracy:61.432% A
KPH:37.500 A
VKPH:23.200 A++
Titan-150 HESH
B**
Kills:1,624
V. Kills:487 333%
Deaths:130
KDR:12.492
Accuracy:61.732% A++
KPH:42.100 C++
VKPH:12.600 B**
Titan-150 HEAT
B**
Kills:838
V. Kills:479 175%
Deaths:118
KDR:7.102
Accuracy:56.273% B**
KPH:22 C++
VKPH:12.600 B**
Enforcer ML85
B*
Kills:333
V. Kills:225 147%
Deaths:53
KDR:6.283
Accuracy:46.412% B++
KPH:31.300 B*
VKPH:21.100 B+
E540 Halberd
A++
Kills:290
V. Kills:191 151%
Deaths:25
KDR:11.600
Accuracy:55.908% A+
KPH:35.100 B+
VKPH:23.100 A++
C85 Canister
B++
Kills:178
V. Kills:6 N/A
Deaths:9
KDR:19.778
Accuracy:41.706% C**
KPH:100.800 B++
VKPH:3.400 C-
M12 Kobalt
A++
Kills:86
V. Kills:3 N/A
Deaths:4
KDR:21.500
Accuracy:18.957% A
KPH:110.300 A+
VKPH:3.800 A++
Kills:23,883 (22,996 + 887)
Deaths:1,998
KDR:11.953
VKDR:7.049
Vehicle Kills:14,083
Kill Difference:21,885
Playtime:645.379 hours
Usage:21%
Score:11.452m
Score/min:296
Driving Accuracy:56.273%
Gunner Accuracy:18.957%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:454
V. Kills:49 N/A
Deaths:57
KDR:7.965
Accuracy:56.218% B+
KPH:76.400 C--
VKPH:8.300 C++
M96 Mjolnir-H
B+
Kills:171
V. Kills:94 180%
Deaths:26
KDR:6.577
Accuracy:44.459% D
KPH:61.200 B+
VKPH:33.700 C*
M12 Kobalt-H
A*
Kills:166
V. Kills:3 N/A
Deaths:4
KDR:41.500
Accuracy:32.464% A*
KPH:183.800 A
VKPH:3.300 C-
M40 Fury-H
A++
Kills:144
V. Kills:52 272%
Deaths:14
KDR:10.286
Accuracy:61.049% A**
KPH:85.200 C+
VKPH:30.800 A++
E540 Halberd-H
C+
Kills:72
V. Kills:40 176%
Deaths:19
KDR:3.789
Accuracy:64.925% B**
KPH:36 C
VKPH:20 C+
Kills:1,007 (0 + 1,007)
Deaths:120
KDR:8.392
VKDR:1.983
Vehicle Kills:238
Kill Difference:887
Playtime:13.326 hours
Usage:0%
Score:0.457m
Score/min:571
Driving Accuracy:N/A%
Gunner Accuracy:64.925%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:457
V. Kills:14 N/A
Deaths:16
KDR:28.563
Accuracy:24.791% A
KPH:98.400 B**
VKPH:3 B
M40 Fury
B**
Kills:417
V. Kills:113 366%
Deaths:51
KDR:8.176
Accuracy:47.938% A+
KPH:55.300 B
VKPH:15 B**
M12 Kobalt
A+
Kills:246
V. Kills:5 N/A
Deaths:6
KDR:41
Accuracy:24.444% A+
KPH:84.600 B
VKPH:1.700 D
M20 Basilisk
B+
Kills:217
V. Kills:86 249%
Deaths:39
KDR:5.564
Accuracy:43.278% B+
KPH:22.800 C++
VKPH:9 C+
M20 Basilisk
B*
Kills:162
V. Kills:58 275%
Deaths:26
KDR:6.231
Accuracy:44.531% B*
KPH:18.700 C+
VKPH:6.700 C+
Kills:1,499 (0 + 1,499)
Deaths:138
KDR:10.862
VKDR:2
Vehicle Kills:276
Kill Difference:1,361
Playtime:33.298 hours
Usage:1%
Score:0.524m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:44.531%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:416
V. Kills:156 265%
Deaths:308
KDR:1.351
Accuracy:48.384% C+
KPH:12.900 D
VKPH:4.800 C
M12 Kobalt-F
C*
Kills:99
V. Kills:13 N/A
Deaths:106
KDR:0.934
Accuracy:21.951% C+
KPH:10.500 D
VKPH:1.400 C*
Kills:515 (515 + 0)
Deaths:414
KDR:1.244
VKDR:0.408
Vehicle Kills:169
Kill Difference:101
Playtime:41.770 hours
Usage:1%
Score:0.157m
Score/min:63
Driving Accuracy:21.951%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 33,22620,5341,65912.377B**9.4661.432%A1.067%D--37.5A23.2A++263547.3h4B+6.5B**
MKV Suppressed 7,4687,4024,0081.847B**1.0732.08%A18.86%C+25.5CN/A64290.4h13.5C**42.1B+
Razor GD-23 4,2374,1652,8611.456B+1.4729.668%B**17.551%D12.7DN/A34326.9h11.9B40.1B+
AF-23 Grinder 3,1623,1256035.182B**2.2627.949%D--15.648%C++44.2B**N/A11170.7h4.5B**16.1B+
AF-23 Grinder 2,9402,8845934.863B**1.9430.616%D-17.302%C*42.9B++N/A10467.2h5.3B*17.2C**
EM1 2,7162,6841,6621.615B+1.3126.472%B**17.027%D30.2CN/A7788.9h12.3C++46.6B+
NC1 Gauss Rifle 2,5032,4731,8671.325C**1.6027.373%B**15.811%D23.6C+N/A69104.7h11.4B+41.6B++
AF-4A Bandit 1,9301,9058302.295B*0.6329.565%B*20.525%C18.6DN/A45102.3h10.2B34.6B+
Titan-150 HESH 2,1111,62413012.492C**9.5761.732%A++1.108%D42.2C++12.6B**25438.5h3.9D6.3B+
EM4 Longshot 1,4831,4802775.343B++2.4246.479%B**83.446%B++40.1B+N/A12536.9h1.8B++3.9B*
NC6 Gauss SAW 1,3941,3897661.813B++1.1123.247%B+16.559%D*28.5C+N/A9748.8h8.4B++36.3B+
NC14 Bolt Driver 1,2351,2325002.464B+0.4643.152%A81.088%B*20.1C+N/A5661.2h2B**4.7B**
NS-44 Commissioner 1,2361,2247761.577B+1.3437.826%C*15.605%D-20C--N/A6061.3h3.6B+9.4B+
AF-19 Mercenary 1,1631,1568811.312B++1.6125.542%B++18.339%C--11.7C--N/A4398.8h12.3B48.3B+
CAS30 Tank Buster 1,5711,0712564.184M+1.2658.41%A+1.867%B*15.1A+7.1C+10970.9h35.4C**60.6B++
Titan-150 HEAT 1,3178381187.102B+4.1856.273%B**2.387%C22C++12.6B**18738.1h4.9C++8.7B++
C-4 1,1677824711.66C*1.2627.122%C**N/A64.6C31.8C*62112.1h1.6C+6C++
C150 Dalton 1,4927782063.777C0.8635.418%CN/A25.8C23.7C+36030.1h3.5B+9.8B+
Auraxium Slasher 7777316,1440.119B2.8018.216%D--14.364%B++1.1CN/A3667.7h2.3C+12.4C+
AF-4 Cyclone 6426351843.451A++0.5333.096%A+16.535%C54.3B*N/A22011.7h9.6B+29B++
Carnage AR 5054923311.486C*1.4429.229%B**16.26%D23.4CN/A6321h14.5C49.5B+
LA8 Rebel 4794713981.183B1.7427.966%C15.074%D-30.6C++N/A8215.4h5.8B+20.8C*
M12 Kobalt 4714571628.563A25.6424.791%A16.63%C99.3B**3B3374.6h16.2B++65.3B++
C85 Canister-H 503454577.965C5.0456.218%B+8.15%D-76.9C--8.3C++5375.9h8.6C15.3C+
NSX Tanto 4624425520.801C2.1224.513%C21.493%D4.1D--N/A12108h17.2C70.1C+
AF-57 Piston 4454421832.415B**0.5132.076%D-15.611%B+13.3D--N/A3933.2h3.2B**10.1C**
M40 Fury 530417518.176B5.2547.938%A+1.918%C++55.6B15.1B**2937.5h15.9C33.2B+
M40 Fury-F 5724163081.351C+1.5748.384%C+N/A12.9D4.8C6532.3h10.7C*22.2C**
Tank Mine 6984061193.412B+0.4973.62%M++N/A82.9C-59.6C+9034.9h4.1T*5.6B+
Bouncing Betty 389389596.593B*3.6754.013%B**N/A134.1C*N/A3562.9h2.1C--3.9B+
Enforcer ML85 558333536.283C**3.3646.412%B++N/A31.1B*21B+103910.7h10.8B+23.2B*
Hawk GD-68 5873084410.698C+2.2266.569%B+2.597%C+16.1C++14.6B*21719.1h8.1C++12.2B
AF-8 RailJack 306305466.63A+3.7146.73%A+75.738%C++47.7A++N/A1846.4h1.9B*4.2B*
Hunter QCX 4723032441.242B*1.6846.959%C**1.32%F12.3C+6.9B*7224.6h11.6C-24.7C+
E540 Halberd 4812902511.6B+8.6855.908%A+1.379%D--34.9B+23A++21368.3h4.6B*8.3A
Skyguard 513276763.632B+0.7137.519%A1.449%D12.4C10.7B19122.2h132C+351.9B+
M12 Kobalt 251246641M*38.0824.444%A+15.854%D84.8B1.7D3412.9h19.8C+81B+
Spear Anti-Vehicle Phalanx Turret 3882261812.556B*9.6352.782%B**3.982%C+50.2B++36A+5304.5h8.4C++15.9B+
NC4 Mag-Shot 2262242380.941C**1.9825.869%C+16.071%C--29.5C**N/A1067.6h8.2C*31.7C+
NSX-P Naginata 219217762.855B**0.0726.008%B++26.728%C51.7C**N/A1254.2h12.5C*48B+
M20 Basilisk 303217395.564A+2.6443.278%B+5.069%C22.8C++9.1C++2019.5h86B198.8B++
M20 Basilisk 3021941117.636A++14.7162.673%B**4.124%C52.4B+29.2B*5913.7h118.2C++188.6B+
Frag Grenade 1831781178N/A175.0848.797%B+N/A593.3B+16.7A+23890.3h3.2B++6.5B++
C85 Canister 184178919.778C**16.8641.706%C**18.539%A98.9B++3.3C-5671.8h5.9B+14.2B+
M96 Mjolnir-H 265171266.577B*3.6644.459%D1.17%C**61.1B+33.6C*7452.8h26.1B*58.6B++
Carver 1781701,9060.089C+2.8317.933%D-17.647%C*0.9C--N/A2179.9h1.4C++7.7C+
M12 Kobalt-H 169166441.5A**38.5832.464%A*9.639%D**184.4A3.3C-4480.9h14.5C*44.6B*
M20 Basilisk 220162266.231A++3.3144.531%B*9.259%A18.6C+6.7C+2368.7h87.1C*195.7B+
AP30 Shredder 245160305.333C+2.4139.127%B**1.25%D34.8C*18.5C+2894.6h58.9B+150.5B*
Spear Anti-Vehicle Phalanx Tower 302157626.167B+23.2561.226%A1.274%D--21.5D19.9C-1957.3h11.7C-19.1C++
NS-AM7 Archer 2271561810.862B*2.0658.635%C+12.18%D3.1D-1.4D-2450.2h16.2B+27.6B+
MANA Anti-Vehicle Turret 3241461111.315C1.6164.683%CN/A1460A+1780A*13468200.1h11.5D-17.7C+
Xiphos Anti-Personnel Phalanx Tower 1481451145A142.0836.224%B++N/A207.1C+4.3D-6780.7h10.2B+28.2B+
M40 Fury-H 1961441410.286C+7.3661.049%A**N/A84.7C+30.6A++4971.7h11.4D-18.7C**
Shrike 2191321830.721C++2.2053.592%C3.03%C*18.6C--12.3C+4067.1h5.8B+10.8B
NCM1 Scattercannon 126126711.775C++1.1531.801%D15.873%C++9.9D*N/A3812.7h6.8B+21.2C++
Rocklet Rifle 2421171021.147B*1.7750.701%CN/A21.3C--22.7C+3765.5h42.1C83C+
Mag-Cutter 19711711,0320.011C2.9130.496%C++3.419%C--0.2DN/A1774.6h6.2F*20.2C
L105 Zephyr 139113167.063C4.1437.385%D1.77%A34.2C--7.9C+3363.3h6.9C18.3C
NS-10 Burster 156112681.647B**1.2731.753%C**3.571%D8.2A3.2C5513.7h64.3A*202.4A
M40 Fury 126111129.25C6.3340.9%D-N/A58.4C--7.9D-1811.9h10.8B+26.4B
Fatestealer 102101352.886U0.0453.066%A++16.832%D45.9B*N/A922.2h2.2B+4.2B**
M12 Kobalt-F 112991060.934C1.9921.951%C+9.091%C10.5D1.4C*579.4h24.1D109.7C
NCM3 Raven 12788263.385M*0.4653.486%A++N/A14.4B**6.4C+1436.1h27.8C++52B++
M12 Kobalt 8986421.5B+18.5818.957%A17.442%B+107.5A+3.8A++5790.8h15B++79.2B*
M60-A Bulldog 9180420C++17.0849.834%B+1.25%D-40C*5.5B+1452h5.6C++11.3B+
MANA Anti-Personnel Turret 8478481.625N/A1.3024.557%UN/A780U60U2127000.1h36.3T*147.6T*
NCM2 Falcon 10773491.49B1.4347.616%B*N/A14C++6.5B*1485.2h11.9C+25B
E540 Halberd-H 11272193.789C0.8764.925%B**N/A36C20C+5472h7.3C-11.2C++
M20 Mustang 123701340.522C-2.4031.704%C++1.429%C-4.9D-3.7D-20514.4h155.9C-491.9C
NCM3 Raven 10669252.76M+0.1654.015%A++2.899%C+11.5B+6.2C++1466h35.4C--65.5B+
NS-10 Burster 10168125.667S2.7533.083%B+4.412%C11.9M++5.8A+975.7h79.6A++240.7A
Orbital Strike Uplink 12162162N/A59.08419.643%UN/A124U118U23470.5h3.8T*0.9T*
Sticky Grenade 6562162N/A59.0845.952%DN/A620D30A++15090.1h3.4D--7.4D
NS-44L Blackhand 6360341.765B+1.1636.261%D31.667%D12DN/A395h4.3C*11.8C++
MAX Punch 71557490.073C+2.8527.042%D*N/A0.6C-N/A194.7h1.7C++6.5C+
Mauler S6 5352361.444B+1.4851.834%B**11.539%D43.3B*N/A3431.2h6.3D12.1C**
The Slasher 53512850.179M+2.7418.498%D*21.569%A1.6CN/A431.6h2B+10.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon92,2952.1h
Anti-Vehicle MANA Turret171,1841.3h
Nano-Armor Kit5781,530,86284.3h
G30 Walker02460h
Motion Spotter4715,9718.5h
Skywall Shield Emitter01840.7h
Turret AI Module12681.4h
Structure Shield Module13031.4h
Repair Module24271.6h
Nanite Revive Grenade07240.2h
Medical Kit185420.6h
Medical Applicator375189,00514h
Blast Wall01060.8h
Cortium Silo12100.9h
Spitfire Auto-Turret65740.5h
NS Patriot Flare Gun12780.6h
Hoplon Anti-Aircraft Phalanx Tower01260.8h
Xiphos Anti-Personnel Tower31640.9h
Rampart Wall164846h
M96 Mjolnir0770.1h
Deconstruction Tool132,9431.8h
Welding Device04,8070.3h
Spear Anti-Vehicle Tower21951.2h
Shield Recharging Field152,4050.9h
Recon Detection Device35940.9h
M20 Basilisk-F0640h
Ammunition Package172,7232.1h
Anti-Infantry MANA Turret142090.5h
Nano-Repair Grenade03020.1h
Flail Targeting Dart1960.4h
Hardlight Barrier21760.4h
Pain Spire0520.3h
Elysium Spawn Tube11300.5h
IPC Targeting Dart1700.2h
Orbital Strike Target Designator6720.7h
Vehicle Gate21452.3h
WLT-Howler Mining Laser11890h

Check the help document for the dictionary if you want to learn more about words used here.


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