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Brigadier A.S.P. Operative DLL2[RV3N] DLL2
NC BR 77

KDR: 3.86

Score: 105.2m

Last Seen: Jul 21st, 2019 7:23 PM
- OFFLINE - 1444.3 hour(s)

Prestige 1, Battle Rank 77 - New Conglomerate on Cobalt
Level Progress (to 78): 32%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP GR-22 L100 Python AP AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder AF-23 Grinder C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 2859TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.533%15.774%41920119417,4151.74152.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.777%1.052B**-0.775D-0.064C+HEAD (~2.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.481B+10.30.281C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.759%1.641%265412102,31591116092.54116144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.277%-0.802D-0.049C+-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.6-0.013C+48.70.083C+114.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.148%1.979%31448120623,59412111316119.467179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.61%0.485B+-0.335C-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.637B+6.30.486B+7.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.771%5.753%9371611989,074114521527.92489421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.206%-0.214C0.282C*0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.578B+17.10.571B+33.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.965%13.914%937412101,6531071141.54198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.709%0.782B++-0.139C0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.519B+3.20.335C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
105.2m395.7%399 (23.9k)367 (22k)3.8593994,19624,4074.9945977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214334310.756%8.093%8711:4631

32% Combat Medic52% Engineer7% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2013 9:31 PMJun 20th, 2014 9:36 PMAug 7th, 2019 9:35 PM (43d) (PST)Jul 21st, 2019 5:03 PM (60d) (PST)Jul 21st, 2019 3:23 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6151045110.3290.0850.0271.6270.083186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9236,25630,667205298522,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4778.1h/199.1d 27,707 7,623 51,222 466.5k 8,005 11,209 23,703 176.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:543
Deaths:328
KDR:1.655
Accuracy:23.606% B+
HSR:17.680% D--
GD-22S
C
Kills:284
Deaths:176
KDR:1.614
Accuracy:21.001% C
HSR:17.958% D-
LA1 Anchor
D
Kills:214
Deaths:154
KDR:1.390
Accuracy:21.904% D
HSR:16.822% D*
EM1
C++
Kills:176
Deaths:110
KDR:1.600
Accuracy:22.070% C++
HSR:22.727% C++
Kills:1,217
Deaths (as Heavy Assault):768
Deaths (to Heavy Assaults):6,353
KDR:1.58464
Kill Difference:449
Playtime:233.179 hours
Usage:5%
Score:3.767m
Score/min:269
Accuracy (listed only):22.145%
HSR (listed only):18.797%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,358
Deaths:1,013
KDR:1.341
Accuracy:25.584% B+
HSR:9.352% D**
AC-X11
C+
Kills:1,168
Deaths:1,062
KDR:1.100
Accuracy:24.563% C+
HSR:19.007% D
NC12 Sweeper
B++
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B++
LA39 Bruiser
B+
Kills:516
Deaths:330
KDR:1.564
Accuracy:67.935% B+
HSR:11.628% D
AF-19 Mercenary
C**
Kills:472
Deaths:474
KDR:0.996
Accuracy:23.979% C**
HSR:16.525% D-
NS-11C
C*
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C*
HSR:11.205% D**
Mauler S6
C*
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C*
HSR:11.255% D-
AF-57 Piston
B+
Kills:228
Deaths:121
KDR:1.884
Accuracy:45.337% B+
HSR:14.474% C++
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:5,128
Deaths (as Engineer):3,845
Deaths (to Engineers):6,024
KDR:1.33368
Kill Difference:1,283
Playtime:2,478.030 hours
Usage:52%
Score:60.201m
Score/min:405
Accuracy (listed only):38.885%
HSR (listed only):12.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:1,358
Deaths:1,013
KDR:1.341
Accuracy:25.584% B+
HSR:9.352% D**
AC-X11
C+
Kills:1,168
Deaths:1,062
KDR:1.100
Accuracy:24.563% C+
HSR:19.007% D
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Blitz GD-10
C**
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% C**
MGR-S1 Gladius
C+
Kills:823
Deaths:455
KDR:1.809
Accuracy:26.594% C+
HSR:17.497% D
NC12 Sweeper
B++
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B++
LA39 Bruiser
B+
Kills:516
Deaths:330
KDR:1.564
Accuracy:67.935% B+
HSR:11.628% D
AF-19 Mercenary
C**
Kills:472
Deaths:474
KDR:0.996
Accuracy:23.979% C**
HSR:16.525% D-
NS-11C
C*
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C*
HSR:11.205% D**
Mauler S6
C*
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C*
HSR:11.255% D-
AF-57 Piston
B+
Kills:228
Deaths:121
KDR:1.884
Accuracy:45.337% B+
HSR:14.474% C++
NS-7 PDW
C++
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C++
HSR:16.518% C
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:8,480
Deaths (as Light Assault):6,205
Deaths (to Light Assaults):4,208
KDR:1.36664
Kill Difference:2,275
Playtime:118.796 hours
Usage:2%
Score:1.746m
Score/min:245
Accuracy (listed only):34.714%
HSR (listed only):14.247%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B++
Kills:4,625
Deaths:2,299
KDR:2.012
Accuracy:27.766% B++
HSR:11.805% D*
Carnage AR
A+
Kills:1,180
Deaths:576
KDR:2.049
Accuracy:32.301% A+
HSR:16.949% D
NS-11A
B*
Kills:1,160
Deaths:716
KDR:1.620
Accuracy:28.898% B*
HSR:20.172% C
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Gauss Rifle S
C++
Kills:1,159
Deaths:831
KDR:1.395
Accuracy:26.111% C++
HSR:17.084% C--
NC1 Gauss Rifle
A++
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:31.880% A++
HSR:12.532% D*
Reaper DMR
C++
Kills:1,154
Deaths:840
KDR:1.374
Accuracy:26.275% C++
HSR:18.371% D--
Blitz GD-10
C**
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% C**
MGR-S1 Gladius
C+
Kills:823
Deaths:455
KDR:1.809
Accuracy:26.594% C+
HSR:17.497% D
NC12 Sweeper
B++
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B++
NS-11P
C*
Kills:604
Deaths:442
KDR:1.367
Accuracy:24.050% C*
HSR:21.027% C*
LA39 Bruiser
B+
Kills:516
Deaths:330
KDR:1.564
Accuracy:67.935% B+
HSR:11.628% D
Mauler S6
C*
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C*
HSR:11.255% D-
AF-57 Piston
B+
Kills:228
Deaths:121
KDR:1.884
Accuracy:45.337% B+
HSR:14.474% C++
NS-7 PDW
C++
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C++
HSR:16.518% C
Gauss Prime
D--
Kills:187
Deaths:177
KDR:1.057
Accuracy:23.097% D--
HSR:11.765% F
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:16,351
Deaths (as Combat Medic):9,858
Deaths (to Combat Medics):2,574
KDR:1.65865
Kill Difference:6,493
Playtime:1,535.671 hours
Usage:32%
Score:29.029m
Score/min:315
Accuracy (listed only):33.682%
HSR (listed only):15.225%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Blitz GD-10
C**
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% C**
MGR-S1 Gladius
C+
Kills:823
Deaths:455
KDR:1.809
Accuracy:26.594% C+
HSR:17.497% D
NC4 Mag-Shot
C
Kills:439
Deaths:377
KDR:1.164
Accuracy:25.056% C
HSR:15.034% D
NS-44 Commissioner
C
Kills:343
Deaths:287
KDR:1.195
Accuracy:34.154% C
HSR:14.869% D--
NS-7 PDW
C++
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C++
HSR:16.518% C
NC08 Mag-Scatter
B*
Kills:219
Deaths:153
KDR:1.431
Accuracy:60.917% B*
HSR:12.329% D
Kills:4,353
Deaths (as Infiltrator):3,177
Deaths (to Infiltrators):2,677
KDR:1.37016
Kill Difference:1,176
Playtime:54.200 hours
Usage:1%
Score:0.514m
Score/min:158
Accuracy (listed only):31.635%
HSR (listed only):15.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,644
Deaths:808
KDR:4.510
Accuracy:42.178% B**
HSR:15.587% B
AF-41 Hacksaw
A
Kills:3,632
Deaths:809
KDR:4.489
Accuracy:46.515% A
HSR:18.089% B*
AF-23 Grinder
B*
Kills:2,284
Deaths:598
KDR:3.819
Accuracy:43.268% B*
HSR:11.165% D--
AF-23 Grinder
B*
Kills:2,133
Deaths:598
KDR:3.567
Accuracy:47.880% B*
HSR:12.424% D--
AF-34 Mattock
B
Kills:1,481
Deaths:273
KDR:5.425
Accuracy:37.447% B
HSR:13.977% D
AF-34 Mattock
B+
Kills:1,324
Deaths:273
KDR:4.850
Accuracy:41.520% B+
HSR:15.861% C--
NCM1 Scattercannon
B+
Kills:1,166
Deaths:255
KDR:4.573
Accuracy:41.265% B+
HSR:14.237% C
NCM1 Scattercannon
B+
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:44.489% B+
HSR:17.931% B+
NCM2 Falcon
B++
Kills:1,031
Deaths:314
KDR:3.283
Accuracy:45.285% B+
HSR:6.402% B++
NCM2 Falcon
B+
Kills:630
Deaths:286
KDR:2.203
Accuracy:48.280% B+
HSR:5.714% B+
NCM3 Raven
B
Kills:267
Deaths:142
KDR:1.880
Accuracy:42.330% B
HSR:1.873% D
NCM3 Raven
B+
Kills:240
Deaths:142
KDR:1.690
Accuracy:44.082% B+
HSR:2.917% C++
NS-10 Burster
A
Kills:207
Deaths:102
KDR:2.029
Accuracy:38.769% A
HSR:2.415% D--
NS-10 Burster
A
Kills:205
Deaths:101
KDR:2.030
Accuracy:39.145% A
HSR:4.390% C
NS-20 Gorgon
B+
Kills:109
Deaths:48
KDR:2.271
Accuracy:26.729% B
HSR:22.936% B+
NS-20 Gorgon
B++
Kills:106
Deaths:48
KDR:2.208
Accuracy:26.728% B+
HSR:22.642% B++
Kills:19,619
Deaths (as MAX Suit):2,540
Deaths (to MAX Suits):1,607
KDR:7.72402
Kill Difference:17,079
Playtime:358.046 hours
Usage:7%
Score:9.977m
Score/min:464
Accuracy (listed only):40.994%
HSR (listed only):11.785%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:1,044
V. Kills:356 292%
Deaths:35
KDR:29.829
Accuracy:44.256% D
KPH:54.600 C
VKPH:18.600 C*
M20 Mustang
D
Kills:438
V. Kills:429 102%
Deaths:286
KDR:1.531
Accuracy:26.158% D
KPH:5 D-
VKPH:4.900 D
Vortek Rotary
D
Kills:388
V. Kills:285 136%
Deaths:155
KDR:2.503
Accuracy:26.475% D-
KPH:7.800 D
VKPH:5.700 D
Tomcat A2AM Pods
B++
Kills:67
V. Kills:79 84%
Deaths:1
KDR:67
Accuracy:69.465% D*
KPH:53.600 C+
VKPH:63.300 B++
Coyote Missiles
B++
Kills:51
V. Kills:48 104%
Deaths:4
KDR:12.750
Accuracy:48.121% D
KPH:40 C+
VKPH:37.700 B++
Kills:1,988 (826 + 0)
Deaths:481
KDR:4.133
VKDR:2.489
Vehicle Kills:1,197
Kill Difference:1,507
Playtime:159.121 hours
Usage:3%
Score:1.786m
Score/min:187
Piloting Accuracy:26.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:970
V. Kills:68 N/A
Deaths:59
KDR:16.441
Accuracy:49.403% B*
KPH:67.600 B+
VKPH:4.700 D
C150 Dalton
B**
Kills:489
V. Kills:223 218%
Deaths:42
KDR:11.643
Accuracy:49.154% B**
KPH:39.100 B
VKPH:17.800 C-
CAS30 Tank Buster
D
Kills:445
V. Kills:442 100%
Deaths:377
KDR:1.180
Accuracy:34.859% D--
KPH:3.700 D
VKPH:3.600 D
AP30 Shredder
C+
Kills:170
V. Kills:94 179%
Deaths:18
KDR:9.444
Accuracy:23.588% D-
KPH:28.800 C+
VKPH:15.900 C
Dual-75 Duster
C+
Kills:63
V. Kills:3 N/A
Deaths:5
KDR:12.600
Accuracy:35.803% C
KPH:69.500 C+
VKPH:3.300 D
Kills:2,137 (445 + 1,692)
Deaths:501
KDR:4.265
VKDR:1.657
Vehicle Kills:830
Kill Difference:1,636
Playtime:155.545 hours
Usage:3%
Score:1.285m
Score/min:138
Piloting Accuracy:34.859%
Gunner Accuracy:35.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:3,937
V. Kills:2,708 145%
Deaths:129
KDR:30.519
Accuracy:61.802% B++
KPH:29.100 C
VKPH:20 C**
C75 Viper
B+
Kills:1,310
V. Kills:246 N/A
Deaths:66
KDR:19.849
Accuracy:44.098% B+
KPH:30.200 C+
VKPH:5.700 C--
L100 Python HEAT
D
Kills:1,288
V. Kills:532 242%
Deaths:111
KDR:11.604
Accuracy:54.608% B
KPH:20.800 D
VKPH:8.600 D
LB00 Python AP
B
Kills:1,259
V. Kills:526 239%
Deaths:18
KDR:69.944
Accuracy:63.323% B*
KPH:57.100 C**
VKPH:23.800 B
L100 Python HESH
B*
Kills:1,240
V. Kills:134 N/A
Deaths:25
KDR:49.600
Accuracy:55.526% B*
KPH:45.200 C
VKPH:4.900 D-
Skyguard
C-
Kills:378
V. Kills:276 136%
Deaths:35
KDR:10.800
Accuracy:32.279% B+
KPH:11.200 C--
VKPH:8.200 C-
Kills:9,412 (9,412 + 0)
Deaths:384
KDR:24.510
VKDR:11.516
Vehicle Kills:4,422
Kill Difference:9,028
Playtime:323.908 hours
Usage:7%
Score:4.877m
Score/min:251
Driving Accuracy:32.279%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:12,436
V. Kills:8,416 148%
Deaths:559
KDR:22.247
Accuracy:57.763% B*
KPH:27.900 B
VKPH:18.900 B*
Titan-150 HEAT
B
Kills:1,540
V. Kills:633 243%
Deaths:111
KDR:13.874
Accuracy:49.926% B
KPH:22 C+
VKPH:9 C+
Titan-150 HESH
B+
Kills:1,465
V. Kills:216 N/A
Deaths:47
KDR:31.170
Accuracy:50.981% B+
KPH:37.600 C+
VKPH:5.500 D
E540 Halberd
C--
Kills:534
V. Kills:272 196%
Deaths:24
KDR:22.250
Accuracy:48.897% B+
KPH:23.600 D
VKPH:12 C--
Enforcer ML85
C-
Kills:229
V. Kills:164 139%
Deaths:20
KDR:11.450
Accuracy:45.264% B+
KPH:18.900 C--
VKPH:13.500 C-
Kills:16,204 (15,441 + 763)
Deaths:761
KDR:21.293
VKDR:12.748
Vehicle Kills:9,701
Kill Difference:15,443
Playtime:589.226 hours
Usage:12%
Score:11.381m
Score/min:322
Driving Accuracy:50.981%
Gunner Accuracy:45.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,508
V. Kills:141 N/A
Deaths:31
KDR:48.645
Accuracy:46.700% C-
KPH:201.800 A++
VKPH:18.900 A**
E540 Halberd-H
C++
Kills:364
V. Kills:213 170%
Deaths:20
KDR:18.200
Accuracy:58.421% C**
KPH:37.700 C
VKPH:22 C++
M40 Fury-H
C*
Kills:206
V. Kills:29 N/A
Deaths:7
KDR:29.429
Accuracy:41.972% C++
KPH:95.100 C*
VKPH:13.400 C+
Kills:2,078 (0 + 2,078)
Deaths:58
KDR:35.828
VKDR:6.603
Vehicle Kills:383
Kill Difference:2,020
Playtime:19.308 hours
Usage:0%
Score:0.583m
Score/min:503
Driving Accuracy:N/A%
Gunner Accuracy:41.972%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,651
V. Kills:209 N/A
Deaths:21
KDR:78.619
Accuracy:39.886% B+
KPH:118.800 M+
VKPH:15 B**
M40 Fury
A**
Kills:1,152
V. Kills:174 N/A
Deaths:13
KDR:88.615
Accuracy:38.569% C**
KPH:120.300 A**
VKPH:18.200 B**
M12 Kobalt
A++
Kills:447
V. Kills:19 N/A
Deaths:8
KDR:55.875
Accuracy:22.864% B**
KPH:119.200 A+
VKPH:5.100 A++
G30 Walker
A++
Kills:400
V. Kills:236 169%
Deaths:16
KDR:25
Accuracy:33.666% B++
KPH:29.400 A++
VKPH:17.300 A
M12 Kobalt
B**
Kills:323
V. Kills:7 N/A
Deaths:10
KDR:32.300
Accuracy:23.008% B**
KPH:75.500 B
VKPH:1.600 D
M60-G Bulldog
C
Kills:268
V. Kills:54 487%
Deaths:12
KDR:22.333
Accuracy:41.432% B*
KPH:23.800 C
VKPH:4.800 C
M20 Basilisk
C+
Kills:224
V. Kills:64 345%
Deaths:13
KDR:17.231
Accuracy:34.634% C
KPH:18.500 C+
VKPH:5.300 D
M20 Basilisk
C+
Kills:139
V. Kills:63 217%
Deaths:14
KDR:9.929
Accuracy:33.740% C-
KPH:19.500 C+
VKPH:8.800 C+
Kills:4,604 (0 + 4,604)
Deaths:107
KDR:43.028
VKDR:7.720
Vehicle Kills:826
Kill Difference:4,497
Playtime:75.576 hours
Usage:2%
Score:1.969m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:33.740%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 20,85212,43655922.247A*18.3957.763%B*1.994%C27.9B18.9B*297445.5h4.5C*7.8B++
GR-22 4,6454,6252,2992.012B+1.8527.766%B++11.805%D*17.4DN/A57266.3h11B*39.5B++
L100 Python AP 6,6453,93712930.519S26.6661.802%B++2.362%C+29.1C20C**301135.2h5.7C++9.2B+
AF-41 Hacksaw 3,6723,6448084.51B++0.6542.178%B**15.587%B38.9B+N/A13993.7h5.7B+13.6B*
AF-41 Hacksaw 3,6593,6328094.489B*0.6346.515%A18.089%B*38.6B+N/A14194.2h6.4B+13.7B**
AF-23 Grinder 2,2932,2845983.819B+0.0443.268%B*11.165%D--38.1B+N/A13159.9h5.6B+12.9B*
AF-23 Grinder 2,1422,1335983.567B+0.2947.88%B*12.424%D--35.6C*N/A12059.9h6.7C**14.1B++
C-4 2,8801,9119871.936B+1.9221.802%DN/A100.6B+51A+121919h1.5C++7.1C
M40 Fury 1,8601,6512178.619U74.7639.886%B+1.272%C--118.8M+15B**76513.9h8.7B*21.8B*
M12 Kobalt 1,6541,5905318M*314.1424.756%B+17.044%C143.2B++5.8B+37011.1h16.2B65.4B+
Titan-150 HEAT 2,1731,54011113.874A++10.0149.926%B2.338%C22C+9C+21870h3.5B**7B**
C85 Canister-H 1,6491,5083148.645M++44.7946.7%C-13.992%B*201.1A++18.8A**6467.5h5.1B++11B+
AF-34 Mattock 1,4901,4812735.425B++1.5737.447%B13.977%D40.4C+N/A16836.7h5B++13.4B++
Titan-150 HESH 1,6811,4654731.17A*27.3150.981%B+1.365%C37.6C+5.5D19539h2.7B*5.3B++
Gauss Compact S 1,4141,3581,0131.341B+2.5225.584%B+9.352%D**9.8DN/A39138.9h6.4A25.1B*
AF-34 Mattock 1,3281,3242734.85B++0.9941.52%B+15.861%C--36.1C+N/A15436.7h6.3B15.3B+
C75 Viper 1,5561,3106619.848M**15.9944.098%B+N/A30.2C+5.7C--21743.4h7.7B**17.4B**
L100 Python HEAT 1,8201,28811111.604B**7.7454.608%B1.708%D20.8D8.6D15962h4.2B++7.7B**
LB00 Python AP 1,7851,2591869.944S66.0863.323%B*N/A57C**23.8B29122.1h3.8C**6B*
L100 Python HESH 1,3741,2402549.6M**45.7455.526%B*2.5%B*45.3C4.9D-23627.4h2.4B**4.2B**
Carnage AR 1,1841,1805762.049B+1.8132.301%A+16.949%D14.4D-N/A6982h10.4B**32.3B**
AC-X11 1,1851,1681,0621.1C+2.7624.563%C+19.007%D8.2D-N/A32143.3h9.2B+37.5C**
NCM1 Scattercannon 1,1691,1662554.573A0.7141.265%B+14.237%C34.8C+N/A16833.5h5B++12.2B*
Mag-Cutter 1,2441,16417,1040.068A+3.7942.104%B**1.203%D-0.6C+N/A21957.4h2.4C**5.6C*
NCM1 Scattercannon 1,1611,1602834.099A+0.2444.489%B+17.931%B+31.3B+N/A15437.1h6.1B*13.6B++
NS-11A 1,1621,1607161.62C*2.2428.898%B*20.172%C12D--N/A5096.7h10.7B**37B*
AF-4 Cyclone 1,1741,1598461.37C++2.4924.19%C16.393%C10.4D--N/A35111.8h11C++45.5C++
Gauss Rifle S 1,1651,1598311.395C**2.4626.111%C++17.084%C--10.6D--N/A54109.6h9.4B*36B+
NC1 Gauss Rifle 1,1641,1575981.935B*1.9231.88%A++12.532%D*17.6CN/A7965.7h8.9A+28B**
Reaper DMR 1,1731,1548401.374C+2.4926.275%C++18.371%D--14.1D--N/A3981.7h8.2B*31.2B+
M40 Fury 1,3261,1521388.615U84.7638.569%C**N/A120A**18.1B**7699.6h8.3B*21.6B*
Blitz GD-10 1,1701,1468581.336B2.5224.963%C++18.325%C**11.8D-N/A4396.9h14.2B56.7B
Breaker Rocket Pods 1,4001,0443529.829M++25.9744.256%DN/A54.7C18.6C*48919.1h18.2C+41.1C+
NCM2 Falcon 1,2841,0313143.283A++0.5845.285%B+6.402%B++21.5B**5.3B12647.9h7.1B*15.8B++
L105 Zephyr 1,0389705916.441B+12.5849.403%B*N/A67.4B+4.7D33514.4h5.5B+11.1B++
NC15 Phoenix 1,9659061486.122S2.2651.861%CN/A19.1B++22.3A+20947.5h9.1B+17.6B
MGR-S1 Gladius 8348234551.809B+2.0526.594%C+17.497%D12.4D-N/A3966.3h8.5B+31.9B+
NC12 Sweeper 6826783531.921B++1.9449.724%B++16.372%B++29.7C+N/A12122.8h3.5B*6.9B*
Bouncing Betty 6776755512.273M++8.4149.79%B++N/A192.9A+N/A7723.5h1.9C++3.9B+
NCM2 Falcon 8076302862.203A+1.6648.28%B+5.714%B+14.3B+4C8644.1h12.2B+25.2B+
NS-11P 6156044421.367C*2.4924.05%C*21.027%C*14.5DN/A4541.7h11.3B**47B++
NC05 Jackhammer 5495442911.869B+1.9943.484%C+17.279%B+31.6C-N/A13117.2h4B*9.1B+
NC6 Gauss SAW 5475433281.655B+2.2023.606%B+17.68%D--17.6DN/A14530.9h7.9B++33.3B++
E540 Halberd 8065342422.25A++18.3948.897%B+6.742%A*23.6D12C--117222.6h5.1B+10.5B++
LA39 Bruiser 5235163301.564B2.3067.935%B+11.628%D26.5DN/A7719.5h2.5C+3.7C**
C150 Dalton 7124894211.643B*7.7849.154%B**N/A39.1B17.8C-47012.5h4.6C+9.3B+
AF-19 Mercenary 4874724740.996C*2.8623.979%C**16.525%D-6.1D-N/A5477.7h12.6C**52.6B+
Tank Mine 698457558.309M+4.45113.058%SN/A182.8A+96.4A25142.5h5.8T*5.1B++
M12 Kobalt 466447855.875S52.0222.864%B**21.029%B+117.6A5A++3533.8h17.9C*78.2B+
CAS30 Tank Buster 8874453771.18C+2.6834.859%D--1.348%C*3.7D3.6D66121.9h50.2C++144.1C+
NC4 Mag-Shot 4414393771.164B+2.7025.056%C15.034%D28.7C*N/A12915.3h5.3B**21.2B+
M20 Mustang 8674382861.531C+2.3326.158%D2.283%C++5D-4.9D9587.6h108.2C++413.6C+
MAX Punch 4914062,5400.16B*3.7058.921%B*N/A1.2C+N/A5342.4h3C+5.1C*
G30 Walker 6364001625S21.1433.666%B++4.25%C+29.4A++17.4A37013.6h159.8B*474.6B**
Vortek Rotary 6733881552.503B1.3626.475%D-3.351%B++7.8D5.7D18049.8h61.7B+233.1C**
Skyguard 6543783510.8M*6.9432.279%B+2.381%C**11.2C--8.2C-25033.7h114.3C*354.1B+
E540 Halberd-H 5773642018.2A14.3458.421%C**4.396%A++37.5C22C++4129.7h5.8C*9.9B
NS-11C 3613572771.289B2.5724.949%C*11.205%D**7.7D-N/A4746.6h12.5B+50.3B+
NS-44 Commissioner 3453432871.195C*2.6634.154%C14.869%D--22.7C-N/A9215.1h2.9B**8.5B+
Hawk GD-68 639341923.707S0.1568.966%B*N/A10.8D9.4C+26731.7h9.3C13.5C++
M12 Kobalt 3303231032.3A++28.4423.008%B**20.743%B+75.1B1.6D3344.3h19.2C*83.2B+
Shrike 3993041661.831A*2.0358.486%C*3.947%B*30.4B+9.5C--60110h4.4B**7.5B**
GD-22S 2892841761.614C++2.2521.001%C17.958%D-13.3D--N/A7121.4h9.4B++44.7B
M60-G Bulldog 3222681222.333S18.4741.432%B*1.493%D--23.9C4.8C19111.2h5.8B++14B*
NCM3 Raven 4072671421.88A1.9842.33%B1.873%D10.9C*5.7C15624.4h17.7B**41.7B**
M60-A Bulldog 274245735B++31.1449.4%B+1.224%D-31C+3.7C+1757.9h5.7C*11.6B+
NCM3 Raven 3672401421.69A2.1744.082%B+2.917%C++9.8C*5.2C13924.4h20.4B**46.2B**
M60-A Bulldog 261238926.444B22.5854.586%B**1.261%D-28.3C2.7C1368.4h5.6C**10.3B+
Mauler S6 2322311181.958B*1.9042.56%C*11.255%D-25.1C+N/A1529.2h3.4A7.9B*
NS Decimator 3172291311.748B*2.1162.427%C*4.367%A++30.9C11.9C--3967.4h5.6C-9C
Enforcer ML85 3932292011.45A+7.5945.264%B+3.493%B**18.9C--13.6C-67012.1h10.9B+24.1B*
AF-57 Piston 2302281211.884B++1.9845.337%B+14.474%C++23.8C--N/A919.6h4B+8.8B+
M20 Basilisk 2882241317.231S13.3734.634%C4.464%D18.5C+5.3D22712.1h48.8A+141B**
NS-7 PDW 2292242011.114C*2.7525.57%C++16.518%C6.8D--N/A4233h14.3C**55.8B
NC08 Mag-Scatter 2212191531.431C++2.4360.917%B*12.329%D12.7D-N/A3817.3h3.3B*5.5B*
LA1 Anchor 2162141541.39C2.4721.904%D16.822%D*14D*N/A8615.3h9B+41C*
NS-10 Burster 3682071022.029A+1.8338.769%A2.415%D--4.8C+3.8C++12242.8h192.6D496.8C**
M40 Fury-H 235206729.429A25.5741.972%C++1.456%C**93.6C++13.2C+4152.2h7B16.7B+
NS-10 Burster 3792051012.03B**1.8339.145%A4.39%C4.8C4.1C**12142.6h194.6D497.1C**
Gauss Prime 1911871771.056C2.8023.097%D--11.765%F8.8FN/A3121.2h11.8C51.2D
EM1 1811761101.6B+2.2622.07%C++22.727%C++13.1D--N/A11213.4h10.6B48.2B+
AP30 Shredder 264170189.444B+5.5823.588%D-2.941%B++28.8C+15.9C3785.9h57.5B++243.8B
Spear Anti-Vehicle Phalanx Turret 278168918.667A++14.8147.329%B+4.762%B+45.4B+29.7B*9673.7h7.5B15.9B+
M20 Basilisk 202139149.929M**6.0733.74%C-8.633%B**19.6C+8.9C+2977.1h51A151.1B**
NS Baron G5 123120971.237C*2.6245.336%C++6.667%F13.5D--N/A768.9h4.3B+9.6C+
M40 Fury 143120340M+36.1450.911%C*1.667%C++120B++23C**5261h11.4B+22.4B+
Spear Anti-Vehicle Phalanx Tower 1781151115S111.1462.829%A+N/A60.5B+33.2C*4041.9h8.7C++13.9B+
NS-20 Gorgon 117109482.271A+1.5926.729%B22.936%B+18.8C*1.4C++545.8h29.6C**110.8B+
Spear Anti-Vehicle Phalanx Tower 1931071107S103.1457.903%M++3.738%C-1070S860S2108370.1h10.2C+17.6B*
NS-20 Gorgon 119106482.208A1.6526.728%B+22.642%B++18.3C++2.2A695.8h30.6C*114.4B+
MANA Anti-Personnel Turret 10299323.094N/A0.7725.681%UN/A990U30U3999500.1h38.1T*148.4T*
MANA Anti-Vehicle Turret 20497273.593S0.2758.212%M++12.371%U970C*1070C**11265300.1h10.3B**17.6A++
AF-22 Crow 16889352.543S1.3272.161%B++N/A12.4C11C+3237.2h9.5C+13.2C++
Tomcat A2AM Pods 14667167U63.1469.465%D*N/A55.8C++65.8B*15551.2h8.5C+12.3C--
Dual-75 Duster 6663512.6C+8.7435.803%C1.587%B**70C+3.3D4430.9h4.1A11.6B++
M20 Basilisk 8359159S55.1448.459%C-3.39%D84.3A++34.3A+5190.7h62.9B**129.8B*
Coyote Missiles 9951412.75S8.8948.121%DN/A39.2C+36.9B++8871.3h62.5D*129.9D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret104272.3h
Spawn Beacon134,9983.1h
Nanite Revive Grenade02,5920.7h
Medical Applicator1,4202,087,825111.5h
Nano-Armor Kit6493,767,214151h
Rampart Wall0930.4h
Turret AI Module01370.3h
Repair Module2980.2h
Structure Shield Module0660.2h
Cortium Silo01690.4h
Motion Spotter29860.8h
Welding Device07770h
Deconstruction Tool12,4300.1h
Hoplon Anti-Aircraft Phalanx Tower0580.1h
Spitfire Auto-Turret192,7612.4h
Spear Anti-Vehicle Tower11670.5h
Recon Detection Device41,3852.1h
Shield Recharging Field273,7011.3h
Ammunition Package294,4692h
Anti-Infantry MANA Turret233852.5h
Flail Targeting Dart0510.3h
Hardlight Barrier1890.1h
Nano-Repair Grenade01170h
Router1840.1h
Elysium Spawn Tube01030.2h
IPC Targeting Dart0590.1h
WLT-Howler Mining Laser64193,04490h

Check the help document for the dictionary if you want to learn more about words used here.


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