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Warden A.S.P. Operative DLL2[RV3N] DLL2
NC BR 65

KDR: 3.82

Score: 102.7m

Last Seen: Feb 25th, 2019 4:45 PM
- OFFLINE - 513.5 hour(s)

Prestige 1, Battle Rank 65 - New Conglomerate on Cobalt - Outfit Leader of R4V3N[RV3N] R4V3N
NC outfit on Cobalt

Members: 2
Level Progress (to 66): 67%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP GR-22 L100 Python AP AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder AF-23 Grinder C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 2837TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.565%15.732%41820100516,9341.736292.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.786%1.072B**-0.763D-0.055C+HEAD (~2.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.482B+10.30.28C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.746%1.642%267410212,31490016082.56826144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.272%-0.807D-0.036C+-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.5-0.015C+48.60.082C+114.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.007%2.043%30598101722,66211931279118.9958177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.618%0.498B+-0.367C-0.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.639B+6.40.488B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.839%5.554%9361610098,895112621367.89964416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.227%-0.215C0.299C*0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.576B+170.569B+33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.874%14.029%936410211,6111046131.54015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.66%0.786B++-0.1C+0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.518B+3.20.334C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R4V3N[RV3N] R4V3N
NC outfit on Cobalt

Members: 2
102.7m396.5%398 (23.9k)366 (22k)3.8190591,30223,9074.9441665 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1025312210.763%8.161%8811:4629

32% Combat Medic52% Engineer8% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2013 9:31 PMJun 20th, 2014 9:36 PMMar 17th, 2019 2:54 AM (2d) (PST)Feb 25th, 2019 1:43 PM (21d) (PST)Feb 25th, 2019 12:45 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6091055040.3250.0850.0271.6150.082185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5476,30030,247205297521,956

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4676h/194.8d 26,898 7,451 48,538 453k 7,911 10,906 22,940 170.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:537
Deaths:325
KDR:1.652
Accuracy:23.638% B++
HSR:17.691% D-
NC05 Jackhammer
B+
Kills:528
Deaths:283
KDR:1.866
Accuracy:43.486% C+
HSR:17.235% B+
GD-22S
C
Kills:265
Deaths:169
KDR:1.568
Accuracy:21.097% C
HSR:18.491% D
LA1 Anchor
D
Kills:212
Deaths:149
KDR:1.423
Accuracy:21.674% D
HSR:16.509% D*
EM1
B+
Kills:163
Deaths:100
KDR:1.630
Accuracy:22.198% C++
HSR:24.540% B+
Kills:1,705
Deaths (as Heavy Assault):1,026
Deaths (to Heavy Assaults):6,193
KDR:1.66179
Kill Difference:679
Playtime:226.763 hours
Usage:5%
Score:3.669m
Score/min:270
Accuracy (listed only):26.418%
HSR (listed only):18.893%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,355
Deaths:1,011
KDR:1.340
Accuracy:25.613% B+
HSR:9.373% D**
AC-X11
C+
Kills:928
Deaths:880
KDR:1.055
Accuracy:24.661% C+
HSR:19.073% C-
NC12 Sweeper
B*
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B*
LA39 Bruiser
B+
Kills:491
Deaths:314
KDR:1.564
Accuracy:67.738% B+
HSR:11.813% C--
AF-19 Mercenary
C**
Kills:454
Deaths:461
KDR:0.985
Accuracy:23.692% C**
HSR:16.300% D-
NS-11C
C*
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C*
HSR:11.205% D**
Mauler S6
C**
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C**
HSR:11.255% D-
AF-57 Piston
B+
Kills:211
Deaths:113
KDR:1.867
Accuracy:45.353% B+
HSR:14.692% C*
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:4,825
Deaths (as Engineer):3,624
Deaths (to Engineers):5,944
KDR:1.3314
Kill Difference:1,201
Playtime:2,415.214 hours
Usage:52%
Score:58.422m
Score/min:403
Accuracy (listed only):38.847%
HSR (listed only):12.972%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:1,355
Deaths:1,011
KDR:1.340
Accuracy:25.613% B+
HSR:9.373% D**
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Blitz GD-10
C**
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% C**
AC-X11
C+
Kills:928
Deaths:880
KDR:1.055
Accuracy:24.661% C+
HSR:19.073% C-
NC12 Sweeper
B*
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B*
MGR-S1 Gladius
C+
Kills:653
Deaths:359
KDR:1.819
Accuracy:26.338% C+
HSR:17.917% D
LA39 Bruiser
B+
Kills:491
Deaths:314
KDR:1.564
Accuracy:67.738% B+
HSR:11.813% C--
AF-19 Mercenary
C**
Kills:454
Deaths:461
KDR:0.985
Accuracy:23.692% C**
HSR:16.300% D-
NS-11C
C*
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C*
HSR:11.205% D**
Mauler S6
C**
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C**
HSR:11.255% D-
NS-7 PDW
C*
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C*
HSR:16.518% C+
AF-57 Piston
B+
Kills:211
Deaths:113
KDR:1.867
Accuracy:45.353% B+
HSR:14.692% C*
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:8,007
Deaths (as Light Assault):5,888
Deaths (to Light Assaults):4,132
KDR:1.35988
Kill Difference:2,119
Playtime:117.280 hours
Usage:3%
Score:1.739m
Score/min:247
Accuracy (listed only):34.668%
HSR (listed only):14.300%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B++
Kills:4,625
Deaths:2,299
KDR:2.012
Accuracy:27.766% B++
HSR:11.805% D--
Carnage AR
A+
Kills:1,180
Deaths:576
KDR:2.049
Accuracy:32.301% A+
HSR:16.949% C--
NS-11A
B*
Kills:1,160
Deaths:716
KDR:1.620
Accuracy:28.898% B*
HSR:20.172% C+
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Gauss Rifle S
C*
Kills:1,159
Deaths:831
KDR:1.395
Accuracy:26.111% C*
HSR:17.084% C--
NC1 Gauss Rifle
A++
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:31.880% A++
HSR:12.532% D*
Reaper DMR
C++
Kills:1,154
Deaths:840
KDR:1.374
Accuracy:26.275% C++
HSR:18.371% D-
Blitz GD-10
C**
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% C**
NC12 Sweeper
B*
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B*
MGR-S1 Gladius
C+
Kills:653
Deaths:359
KDR:1.819
Accuracy:26.338% C+
HSR:17.917% D
NS-11P
C**
Kills:604
Deaths:442
KDR:1.367
Accuracy:24.050% C**
HSR:21.027% C**
LA39 Bruiser
B+
Kills:491
Deaths:314
KDR:1.564
Accuracy:67.738% B+
HSR:11.813% C--
Mauler S6
C**
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C**
HSR:11.255% D-
NS-7 PDW
C*
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C*
HSR:16.518% C+
AF-57 Piston
B+
Kills:211
Deaths:113
KDR:1.867
Accuracy:45.353% B+
HSR:14.692% C*
Gauss Prime
D-
Kills:184
Deaths:172
KDR:1.070
Accuracy:23.088% D-
HSR:11.413% F
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:16,136
Deaths (as Combat Medic):9,733
Deaths (to Combat Medics):2,527
KDR:1.65786
Kill Difference:6,403
Playtime:1,509.171 hours
Usage:32%
Score:28.435m
Score/min:314
Accuracy (listed only):33.655%
HSR (listed only):15.253%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Blitz GD-10
C**
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% C**
MGR-S1 Gladius
C+
Kills:653
Deaths:359
KDR:1.819
Accuracy:26.338% C+
HSR:17.917% D
NC4 Mag-Shot
C
Kills:439
Deaths:377
KDR:1.164
Accuracy:25.056% C
HSR:15.034% D
NS-44 Commissioner
C
Kills:333
Deaths:285
KDR:1.168
Accuracy:34.258% C
HSR:14.715% D--
NS-7 PDW
C*
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C*
HSR:16.518% C+
NC08 Mag-Scatter
B*
Kills:214
Deaths:148
KDR:1.446
Accuracy:60.925% B*
HSR:12.617% C--
Kills:4,168
Deaths (as Infiltrator):3,074
Deaths (to Infiltrators):2,614
KDR:1.35589
Kill Difference:1,094
Playtime:52.361 hours
Usage:1%
Score:0.490m
Score/min:156
Accuracy (listed only):31.614%
HSR (listed only):15.931%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,606
Deaths:798
KDR:4.519
Accuracy:42.138% B**
HSR:15.641% B
AF-41 Hacksaw
A
Kills:3,593
Deaths:799
KDR:4.497
Accuracy:46.514% A
HSR:18.202% B*
AF-23 Grinder
B**
Kills:2,283
Deaths:598
KDR:3.818
Accuracy:43.262% B**
HSR:11.126% D--
AF-23 Grinder
B**
Kills:2,133
Deaths:598
KDR:3.567
Accuracy:47.878% B**
HSR:12.424% D--
AF-34 Mattock
B+
Kills:1,479
Deaths:273
KDR:5.418
Accuracy:37.466% B+
HSR:13.928% D
AF-34 Mattock
B+
Kills:1,324
Deaths:273
KDR:4.850
Accuracy:41.570% B+
HSR:15.861% C-
NCM1 Scattercannon
B+
Kills:1,166
Deaths:255
KDR:4.573
Accuracy:41.265% B+
HSR:14.237% C
NCM1 Scattercannon
B++
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:44.489% B++
HSR:17.931% B+
NCM2 Falcon
B++
Kills:1,024
Deaths:314
KDR:3.261
Accuracy:45.202% B++
HSR:6.445% B++
NCM2 Falcon
B++
Kills:627
Deaths:286
KDR:2.192
Accuracy:48.224% B++
HSR:5.582% B+
NCM3 Raven
B+
Kills:266
Deaths:141
KDR:1.887
Accuracy:42.611% B+
HSR:1.880% D
NCM3 Raven
B+
Kills:236
Deaths:141
KDR:1.674
Accuracy:44.408% B+
HSR:2.966% C++
NS-10 Burster
A
Kills:204
Deaths:98
KDR:2.082
Accuracy:39.154% A
HSR:3.922% C-
NS-10 Burster
A
Kills:200
Deaths:99
KDR:2.020
Accuracy:38.777% A
HSR:2.500% D--
NS-20 Gorgon
B*
Kills:101
Deaths:47
KDR:2.149
Accuracy:26.808% B+
HSR:23.762% B*
NS-20 Gorgon
B+
Kills:96
Deaths:47
KDR:2.043
Accuracy:26.984% B+
HSR:20.833% C**
Kills:19,498
Deaths (as MAX Suit):2,525
Deaths (to MAX Suits):1,601
KDR:7.72198
Kill Difference:16,973
Playtime:355.286 hours
Usage:8%
Score:9.911m
Score/min:465
Accuracy (listed only):41.047%
HSR (listed only):11.702%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:1,044
V. Kills:356 292%
Deaths:35
KDR:29.829
Accuracy:44.240% D
KPH:54.600 C
VKPH:18.600 C**
M20 Mustang
D
Kills:438
V. Kills:429 102%
Deaths:286
KDR:1.531
Accuracy:26.156% D-
KPH:5 D-
VKPH:4.900 D
Vortek Rotary
D
Kills:388
V. Kills:285 136%
Deaths:155
KDR:2.503
Accuracy:26.475% D-
KPH:7.800 D
VKPH:5.700 D
Tomcat A2AM Pods
B**
Kills:67
V. Kills:79 84%
Deaths:1
KDR:67
Accuracy:69.465% D**
KPH:53.600 C++
VKPH:63.300 B**
Coyote Missiles
N/A
Kills:50
V. Kills:47 104%
Deaths:4
KDR:12.500
Accuracy:48.114% N/A
KPH:40.800 N/A
VKPH:38.400 N/A
Kills:1,987 (826 + 0)
Deaths:481
KDR:4.131
VKDR:2.486
Vehicle Kills:1,196
Kill Difference:1,506
Playtime:158.829 hours
Usage:3%
Score:1.784m
Score/min:187
Piloting Accuracy:26.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:970
V. Kills:68 N/A
Deaths:59
KDR:16.441
Accuracy:49.403% B*
KPH:67.600 B+
VKPH:4.700 D
C150 Dalton
B**
Kills:489
V. Kills:223 218%
Deaths:42
KDR:11.643
Accuracy:49.154% B**
KPH:39.100 B+
VKPH:17.800 C-
CAS30 Tank Buster
D-
Kills:444
V. Kills:441 100%
Deaths:377
KDR:1.178
Accuracy:34.806% D--
KPH:3.600 D-
VKPH:3.600 D-
AP30 Shredder
C+
Kills:170
V. Kills:94 179%
Deaths:18
KDR:9.444
Accuracy:23.588% D-
KPH:28.800 C+
VKPH:15.900 C
Dual-75 Duster
C+
Kills:63
V. Kills:3 N/A
Deaths:5
KDR:12.600
Accuracy:35.803% C
KPH:69.500 C+
VKPH:3.300 D
Kills:2,136 (444 + 1,692)
Deaths:501
KDR:4.263
VKDR:1.655
Vehicle Kills:829
Kill Difference:1,635
Playtime:155.391 hours
Usage:3%
Score:1.281m
Score/min:137
Piloting Accuracy:34.806%
Gunner Accuracy:35.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:3,745
V. Kills:2,639 142%
Deaths:126
KDR:29.722
Accuracy:61.674% B++
KPH:28.300 C+
VKPH:19.900 B
L100 Python HEAT
D
Kills:1,288
V. Kills:532 242%
Deaths:111
KDR:11.604
Accuracy:54.608% B+
KPH:20.800 D
VKPH:8.600 D
C75 Viper
B++
Kills:1,288
V. Kills:236 N/A
Deaths:65
KDR:19.815
Accuracy:43.970% B++
KPH:29.900 C++
VKPH:5.500 D
L100 Python HESH
B*
Kills:1,239
V. Kills:134 N/A
Deaths:24
KDR:51.625
Accuracy:55.549% B*
KPH:45.300 C
VKPH:4.900 D-
LB00 Python AP
B
Kills:610
V. Kills:264 230%
Deaths:10
KDR:61
Accuracy:66.612% A
KPH:51.900 C+
VKPH:22.500 B
Skyguard
C
Kills:373
V. Kills:273 136%
Deaths:32
KDR:11.656
Accuracy:32.198% B+
KPH:11.200 C-
VKPH:8.200 C
Kills:8,543 (8,543 + 0)
Deaths:368
KDR:23.215
VKDR:11.082
Vehicle Kills:4,078
Kill Difference:8,175
Playtime:309.896 hours
Usage:7%
Score:4.622m
Score/min:249
Driving Accuracy:32.198%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:11,745
V. Kills:8,133 144%
Deaths:550
KDR:21.355
Accuracy:57.754% B*
KPH:27.300 B+
VKPH:18.900 B**
Titan-150 HEAT
B
Kills:1,540
V. Kills:633 243%
Deaths:111
KDR:13.874
Accuracy:49.926% B
KPH:22 C++
VKPH:9 C+
Titan-150 HESH
B+
Kills:1,444
V. Kills:211 N/A
Deaths:46
KDR:31.391
Accuracy:50.944% B+
KPH:37.600 C+
VKPH:5.500 D
E540 Halberd
B+
Kills:534
V. Kills:272 196%
Deaths:24
KDR:22.250
Accuracy:48.888% B+
KPH:23.600 C--
VKPH:12 D
Enforcer ML85
C-
Kills:229
V. Kills:164 139%
Deaths:20
KDR:11.450
Accuracy:45.264% B+
KPH:18.900 C-
VKPH:13.500 C-
Kills:15,492 (14,729 + 763)
Deaths:751
KDR:20.628
VKDR:12.534
Vehicle Kills:9,413
Kill Difference:14,741
Playtime:573.451 hours
Usage:12%
Score:11.105m
Score/min:323
Driving Accuracy:50.944%
Gunner Accuracy:45.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A*
Kills:1,495
V. Kills:141 N/A
Deaths:31
KDR:48.226
Accuracy:46.518% C
KPH:200.800 A++
VKPH:18.900 A*
E540 Halberd-H
C++
Kills:352
V. Kills:210 167%
Deaths:20
KDR:17.600
Accuracy:58.523% C**
KPH:36.800 C
VKPH:21.900 C++
M40 Fury-H
C*
Kills:206
V. Kills:29 N/A
Deaths:7
KDR:29.429
Accuracy:41.972% C++
KPH:95.100 C*
VKPH:13.400 C++
Kills:2,053 (0 + 2,053)
Deaths:58
KDR:35.397
VKDR:6.552
Vehicle Kills:380
Kill Difference:1,995
Playtime:19.187 hours
Usage:0%
Score:0.575m
Score/min:500
Driving Accuracy:N/A%
Gunner Accuracy:41.972%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:1,651
V. Kills:209 N/A
Deaths:21
KDR:78.619
Accuracy:39.883% B+
KPH:118.900 M++
VKPH:15 A
M40 Fury
A**
Kills:1,151
V. Kills:173 N/A
Deaths:13
KDR:88.539
Accuracy:38.577% B
KPH:120.200 A**
VKPH:18.100 B**
M12 Kobalt
A*
Kills:407
V. Kills:19 N/A
Deaths:8
KDR:50.875
Accuracy:22.764% B**
KPH:119.600 A+
VKPH:5.600 A*
G30 Walker
A++
Kills:384
V. Kills:230 166%
Deaths:15
KDR:25.600
Accuracy:33.582% B++
KPH:28.800 A++
VKPH:17.300 A+
M60-G Bulldog
C
Kills:267
V. Kills:54 485%
Deaths:12
KDR:22.250
Accuracy:41.504% B*
KPH:24 C
VKPH:4.800 C
M12 Kobalt
B**
Kills:247
V. Kills:5 N/A
Deaths:9
KDR:27.444
Accuracy:22.999% B**
KPH:66.900 C++
VKPH:1.400 D
M20 Basilisk
C
Kills:204
V. Kills:60 334%
Deaths:13
KDR:15.692
Accuracy:33.899% C-
KPH:17.100 C
VKPH:5 D
M20 Basilisk
C+
Kills:139
V. Kills:63 217%
Deaths:14
KDR:9.929
Accuracy:33.764% C-
KPH:19.600 C+
VKPH:8.900 C+
Kills:4,450 (0 + 4,450)
Deaths:105
KDR:42.381
VKDR:7.743
Vehicle Kills:813
Kill Difference:4,345
Playtime:74.029 hours
Usage:2%
Score:1.927m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:33.764%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,87811,74555021.355A*17.5457.754%B*2.077%C-27.3B+18.9B**298430.3h4.6C**7.9B++
GR-22 4,6454,6252,2992.012B+1.8127.766%B++11.805%D--17.4DN/A57266.3h11B*39.5B++
L100 Python AP 6,3843,74512629.722S25.9061.674%B++2.483%C+28.3C+19.9B300132.5h5.8C*9.4B+
AF-41 Hacksaw 3,6343,6067984.519B++0.7042.138%B**15.641%B38.9B+N/A13992.8h5.7B+13.5B*
AF-41 Hacksaw 3,6203,5937994.497B*0.6846.514%A18.202%B*38.5B+N/A14293.3h6.3B+13.6B**
AF-23 Grinder 2,2922,2835983.818B+0.0043.262%B**11.126%D--38.2B+N/A13159.8h5.6B+12.9B**
AF-23 Grinder 2,1422,1335983.567B+0.2547.878%B**12.424%D--35.6C*N/A12059.9h6.7C++14.1B++
C-4 2,8271,8759731.927B+1.8921.717%DN/A100.3B+50.9A+122718.7h1.6C+7.1C+
M40 Fury 1,8601,6512178.619U74.8039.883%B+1.272%C--118.8M++15A76613.9h8.7B*21.8B*
Titan-150 HEAT 2,1731,54011113.874A++10.0549.926%B2.338%C22C++9C+21770h3.5B**7B**
C85 Canister-H 1,6361,4953148.226A+44.4146.518%C14.047%B*202A++19.1A*6427.4h5.1B+11B+
AF-34 Mattock 1,4881,4792735.418B++1.6037.466%B+13.928%D40.3C+N/A16836.7h5B+13.4B++
Titan-150 HESH 1,6551,4444631.391A*27.5750.944%B+1.385%C37.6C+5.5D19638.4h2.7B++5.3B++
M12 Kobalt 1,4721,4133471S467.1824.651%B+17.339%C+138.5B++5.8B+33410.2h16.5B66.9B+
Gauss Compact S 1,4111,3551,0111.34B+2.4825.613%B+9.373%D**9.8DN/A39138.6h6.4A25.1B*
AF-34 Mattock 1,3281,3242734.85B++1.0341.57%B+15.861%C-36.1C+N/A15436.7h6.3C++15.2B+
L100 Python HEAT 1,8201,28811111.604B**7.7854.608%B+1.708%D20.8D8.6D15862h4.2B*7.7B**
C75 Viper 1,5241,2886519.815M**16.0043.97%B++N/A30C++5.5D21343h7.7B**17.4B**
L100 Python HESH 1,3731,2392451.625S47.8155.549%B*2.502%B*45.2C4.9D-23427.4h2.3B**4.2B**
Carnage AR 1,1841,1805762.049B+1.7732.301%A+16.949%C--14.4D-N/A6982h10.4B**32.3B**
NCM1 Scattercannon 1,1691,1662554.573B*0.7541.265%B+14.237%C34.8C+N/A16833.5h5B+12.2B*
Mag-Cutter 1,2411,16117,0490.068A+3.7542.075%B**1.206%D-0.6C+N/A21953.9h2.4C**5.6B+
NS-11A 1,1621,1607161.62C*2.2028.898%B*20.172%C+12D-N/A5096.7h10.7B**37B*
NCM1 Scattercannon 1,1611,1602834.099B**0.2844.489%B++17.931%B+31.3B++N/A15437.1h6.1B++13.6B++
AF-4 Cyclone 1,1741,1598461.37C++2.4524.19%C16.393%C10.4D-N/A35111.5h11C*45.5C++
Gauss Rifle S 1,1651,1598311.395C**2.4226.111%C*17.084%C--10.6D--N/A54109.6h9.4B*36B+
NC1 Gauss Rifle 1,1641,1575981.935B*1.8831.88%A++12.532%D*17.6CN/A7965.7h8.9A28B**
Reaper DMR 1,1731,1548401.374C+2.4526.275%C++18.371%D-14.1D-N/A3881.7h8.2B*31.2B+
M40 Fury 1,3241,1511388.538U84.7238.577%BN/A119.9A**18B**7709.6h8.3B*21.6B*
Blitz GD-10 1,1701,1468581.336C**2.4824.963%C++18.325%C**11.9DN/A4396.6h14.2B56.7B
Breaker Rocket Pods 1,4001,0443529.829M*26.0144.24%DN/A54.7C18.6C**48819.1h18.2C+41.1C+
NCM2 Falcon 1,2741,0243143.261A*0.5645.202%B++6.445%B++21.6B**5.3B12647.5h7.1B*15.7B++
L105 Zephyr 1,0389705916.441B+12.6249.403%B*N/A67.4B+4.7D33414.4h5.5B+11.1B++
AC-X11 9409288801.055C+2.7624.661%C+19.073%C-7.3D-N/A30126.9h9.2B+37.4B
NC15 Phoenix 1,9128761475.959S2.1451.83%CN/A18.8B+22.2A20846.6h9.2B+17.7B+
NC12 Sweeper 6826783531.921B*1.9049.724%B++16.372%B*29.7C+N/A12122.8h3.5B*6.9B*
Bouncing Betty 6676655512.091M+8.2749.826%B++N/A190A+N/A7723.5h1.9C++3.9B+
MGR-S1 Gladius 6606533591.819B2.0026.338%C+17.917%D12.6D-N/A3951.7h8.5B++32.1B+
NCM2 Falcon 8036272862.192A++1.6348.224%B++5.582%B+14.3B+4C8643.7h12.1B+25.1B+
LB00 Python AP 8746101061M**57.1866.612%AN/A52.1C++22.6B30511.7h4.6C7B+
NS-11P 6156044421.367C*2.4524.05%C**21.027%C**14.5DN/A4541.7h11.3B**47B++
NC6 Gauss SAW 5415373251.652B+2.1723.638%B++17.691%D-17.5DN/A14430.7h7.9B*33.3B++
E540 Halberd 8065342422.25A++18.4348.888%B+6.742%A++23.6C--12D114922.6h5.1B+10.5B++
NC05 Jackhammer 5325282831.866B+1.9543.486%C+17.235%B+31.6CN/A12616.7h3.9B*9B+
LA39 Bruiser 4984913141.564B+2.2667.738%B+11.813%C--26.8DN/A7818.3h2.5C+3.7B
C150 Dalton 7124894211.643B*7.8249.154%B**N/A39.1B+17.8C-46712.5h4.6C+9.3B++
AF-19 Mercenary 4694544610.985C**2.8323.692%C**16.3%D-6D-N/A5476h12.4B52.5B+
CAS30 Tank Buster 8854443771.178C+2.6434.806%D--1.351%C*3.6D-3.6D-66121.7h50.1C++144C+
Tank Mine 677440558M+4.18110.917%SN/A183.3A++98.8A25262.4h5.8T*5.2B++
NC4 Mag-Shot 4414393771.164B++2.6625.056%C15.034%D28.7C*N/A12815.3h5.3B**21.2C++
M20 Mustang 8674382861.531C+2.2926.156%D-2.283%C++5D-4.9D9687.4h108.1C*413.2C+
M12 Kobalt 426407850.875S47.0622.764%B**21.376%B+119.7A+5.6A*3523.4h17.9C*78.6B+
MAX Punch 4904052,5250.16B*3.6658.929%B**N/A1.2C++N/A5339.7h3C+5.1C++
Vortek Rotary 6733881552.503C**1.3226.475%D-3.351%B++7.8D5.7D18049.8h61.7B+233.1B
G30 Walker 6143841525.6U21.7833.582%B++3.906%C+28.9A++17.3A+36913.3h162B*482.5B*
Skyguard 6463733211.656S7.8432.198%B+2.413%C*11.2C-8.2C25133.2h113.7C**353B+
NS-11C 3613572771.289B+2.5324.949%C*11.205%D**7.7D-N/A4746.6h12.5B+50.3B+
E540 Halberd-H 5623522017.6A+13.7858.523%C**4.545%A++36.7C21.9C++4099.6h5.9C*10B+
Hawk GD-68 630335903.722S0.1068.91%B*N/A10.8D9.5C+27030.9h9.2C13.3C++
NS-44 Commissioner 3353332851.168C*2.6534.258%C14.715%D--22.5C-N/A9014.8h2.9B**8.6B+
Shrike 3842951641.799A*2.0257.96%C*4.068%B++29.8B+9C--5959.9h4.3A7.3B**
M60-G Bulldog 3212671222.25S18.4341.504%B*1.498%D--24.1C4.9C19211.1h5.8B++14B*
NCM3 Raven 4062661411.887A+1.9342.611%B+1.88%D11.1C**5.8C+15824h17.4B**40.9B**
GD-22S 2702651691.568C++2.2521.097%C18.491%D13.6D-N/A7519.5h9.5B++44.8B
M12 Kobalt 252247927.444A23.6222.999%B**20.243%B+66.8C++1.4D3073.7h21.1C+91.7B+
M60-A Bulldog 272243734.714B++30.8949.364%B+1.235%D-30.8C+3.7C+1757.9h5.7C*11.6B+
M60-A Bulldog 261238926.444B22.6254.586%B**1.261%D-28.3C2.7C1368.4h5.6C++10.3B+
NCM3 Raven 3612361411.674A2.1544.408%B+2.966%C++9.8C*5.2C14024h20.4B**45.8B**
Mauler S6 2322311181.958B*1.8642.56%C**11.255%D-25.1C+N/A1509.2h3.4B**7.9B*
Enforcer ML85 3932292011.45A+7.6345.264%B+3.493%B*18.9C-13.6C-66912.1h10.9B++24.1B*
NS Decimator 3152281311.74B*2.0862.427%C*4.386%A++30.8C+11.8C-3897.4h5.6C-9C+
NS-7 PDW 2292242011.114C**2.7125.57%C*16.518%C+6.8D--N/A4233h14.3C**55.8B
NC08 Mag-Scatter 2152141481.446C++2.3760.925%B*12.617%C--12.9D-N/A3916.6h3.3B*5.5B*
LA1 Anchor 2142121491.423C2.4021.674%D16.509%D*14.1D*N/A8715h8.7B++40C**
AF-57 Piston 2122111131.867B++1.9545.353%B+14.692%C*22.4C--N/A889.4h4B+8.9B+
M40 Fury-H 235206729.429A25.6141.972%C++1.456%B93.6C++13.2C++4102.2h7B16.7B+
M20 Basilisk 2642041315.692S11.8733.899%C-4.412%D17.1C5D22111.9h50.4A148.6B**
NS-10 Burster 378204982.082A+1.7439.154%A3.922%C-4.9C+4.1B12242h193.8D495B+
NS-10 Burster 358200992.02A++1.8038.777%A2.5%D--4.7C+3.7C++12242.3h197.6D509.7C**
Gauss Prime 1881841721.07C2.7523.088%D-11.413%F8.8D**N/A3120.8h11.9C51.6D
AP30 Shredder 264170189.444B+5.6223.588%D-2.941%B+28.8C+15.9C3765.9h57.5B++243.8B
Spear Anti-Vehicle Phalanx Turret 278168918.667A*14.8547.244%B+4.762%B45.4B+29.7B*9613.7h7.5B15.9B+
EM1 1671631001.63B+2.1922.198%C++24.54%B+12.8D-N/A11512.7h10.7B48.1B+
M20 Basilisk 202139149.929M**6.1133.764%C-8.633%B**19.6C+8.9C+2957.1h50.9A150.9B**
NS Baron G5 123120971.237C*2.5845.336%C++6.667%F13.5D--N/A768.9h4.3B+9.6C++
M40 Fury 143120340M++36.1851.164%C*1.667%C*120B*23C**5291h11.4B+22.2B+
Spear Anti-Vehicle Phalanx Tower 1931071107S103.1857.903%M*3.738%C1070S860S2108370.1h10.2C++17.6B*
NS-20 Gorgon 109101472.149A+1.6726.808%B+23.762%B*18.4B1.5B545.5h29.6B110.4B++
Spear Anti-Vehicle Phalanx Tower 1551001100S96.1862.918%AN/A55.6B30.6C++3831.8h9.4C++14.9B+
MANA Anti-Personnel Turret 10299323.094N/A0.7325.681%UN/A990U30U3974800.1h38.1T*148.4T*
MANA Anti-Vehicle Turret 20497273.593A+0.2358.212%C+N/A970D--1070D-11242050.1h10.3B+17.6B+
NS-20 Gorgon 10996472.043A1.7826.984%B+20.833%C**17.5C++2.4A++695.5h31.4C**116.5B+
AF-22 Crow 16889342.618S1.2072.227%B+N/A12.5C11.1C+3257.1h9.4C+13.1C++
Tomcat A2AM Pods 14667167U63.1869.465%D**N/A55.8C++65.8B**15551.2h8.5C++12.3D
Dual-75 Duster 6663512.6C++8.7835.803%C1.587%B**70C+3.3D4430.9h4.1B**11.6B+
M20 Basilisk 7755155S51.1848.157%C-3.636%C-78.6A+31.4A4970.7h65.1B*135.2B*
Coyote Missiles 9750412.5S8.6848.114%DN/A41.7C+39.2B*9181.2h63.5D*132D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter29610.7h
Nano-Armor Kit6413,666,504147.3h
Anti-Vehicle MANA Turret104272.3h
Spawn Beacon124,7923h
Turret AI Module01220.3h
Structure Shield Module0570.1h
Repair Module2840.2h
Cortium Silo01410.4h
Nanite Revive Grenade02,5290.7h
Medical Applicator1,3732,046,751109.2h
Welding Device07310h
Deconstruction Tool12,4300.1h
Spear Anti-Vehicle Tower11550.5h
Spitfire Auto-Turret192,5732.3h
Rampart Wall0790.3h
Hoplon Anti-Aircraft Phalanx Tower0510.1h
Recon Detection Device41,3122h
Ammunition Package294,3472h
Anti-Infantry MANA Turret233852.5h
Elysium Spawn Tube0910.2h
IPC Targeting Dart0590.1h
WLT-Howler Mining Laser61193,04482.9h
Nano-Repair Grenade01000h
Hardlight Barrier1790.1h
Router1660.1h
Shield Recharging Field273,5431.2h

Check the help document for the dictionary if you want to learn more about words used here.


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