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Maj. General A.S.P. Operative DLL2[RV3N] DLL2
NC BR 85

KDR: 3.9

Score: 107.7m

Last Seen: Jun 1st, 2020 9:05 PM
- OFFLINE - 11.8 hour(s)

Prestige 1, Battle Rank 85 - New Conglomerate on Cobalt
Level Progress (to 86): 62%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP GR-22 L100 Python AP AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder AF-23 Grinder C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 2895TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.48%15.972%42320132917,8881.740922.158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.796%1.012B**-0.772D-0.065C+HEAD (~2.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.478B+10.20.283C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.686%1.605%268413452,36791816242.57563146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.313%-0.798D-0.037C+-0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163-0.004C+48.40.09C+114.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.289%1.876%32688134125,05412421379920.1723182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.595%0.508B+-0.403C--0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.654B+6.20.505B+7.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.128%6.573%9561713329,691117421958.24766441%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.47%-0.286C0.495B+0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.575B+16.90.579B+34.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.476%81.667%956113486075200.0796813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.529B+0.94B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.12C+3.4-0.054C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.85%13.917%956413451,6671096141.5196

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.594%0.747B++-0.176C0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.515B+3.20.334C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
107.7m393.6%397 (23.8k)365 (21.9k)3.8993697,68325,0515.0419985 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349356710.694%8.106%8711:4631

32% Combat Medic52% Engineer7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2013 9:31 PMJun 20th, 2014 9:36 PMJun 22nd, 2020 12:34 PM (99d) (PST)Jun 1st, 2020 5:06 PM (120d) (PST)Jun 1st, 2020 5:05 PM (120d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211035180.3310.0850.0271.6300.083187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2546,19731,057205298521,883

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4920h/205d 28,624 7,918 53,047 481.2k 8,164 11,572 24,575 183.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:546
Deaths:330
KDR:1.655
Accuracy:23.678% C+
HSR:17.582% D*
GD-22S
D--
Kills:287
Deaths:181
KDR:1.586
Accuracy:21.006% D--
HSR:17.770% D*
LA1 Anchor
D*
Kills:214
Deaths:154
KDR:1.390
Accuracy:21.904% D*
HSR:16.822% F
EM1
C-
Kills:185
Deaths:128
KDR:1.445
Accuracy:21.801% D
HSR:22.162% C-
Kills:1,232
Deaths (as Heavy Assault):793
Deaths (to Heavy Assaults):6,502
KDR:1.55359
Kill Difference:439
Playtime:242.198 hours
Usage:5%
Score:3.858m
Score/min:266
Accuracy (listed only):22.097%
HSR (listed only):18.584%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:1,361
Deaths:1,017
KDR:1.338
Accuracy:25.523% C+
HSR:9.331% D**
AC-X11
D
Kills:1,197
Deaths:1,090
KDR:1.098
Accuracy:24.784% D
HSR:18.964% D-
NC12 Sweeper
B*
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B+
HSR:16.372% B*
AF-19 Mercenary
C
Kills:663
Deaths:693
KDR:0.957
Accuracy:23.530% C
HSR:19.608% D
LA39 Bruiser
C++
Kills:526
Deaths:341
KDR:1.543
Accuracy:67.323% C++
HSR:11.787% D
NS-11C
C
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C
HSR:11.205% D**
AF-57 Piston
C++
Kills:232
Deaths:123
KDR:1.886
Accuracy:44.981% C++
HSR:14.224% C+
Mauler S6
C+
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C+
HSR:11.255% D
NS Baron G5
C
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C
HSR:6.667% F
Kills:5,365
Deaths (as Engineer):4,109
Deaths (to Engineers):6,143
KDR:1.30567
Kill Difference:1,256
Playtime:2,573.046 hours
Usage:52%
Score:62.026m
Score/min:402
Accuracy (listed only):38.745%
HSR (listed only):13.268%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:1,361
Deaths:1,017
KDR:1.338
Accuracy:25.523% C+
HSR:9.331% D**
AC-X11
D
Kills:1,197
Deaths:1,090
KDR:1.098
Accuracy:24.784% D
HSR:18.964% D-
AF-4 Cyclone
D
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% D-
HSR:16.393% D
Blitz GD-10
C+
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C-
HSR:18.325% C+
MGR-S1 Gladius
D
Kills:1,006
Deaths:560
KDR:1.796
Accuracy:26.649% D
HSR:18.390% D-
NC12 Sweeper
B*
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B+
HSR:16.372% B*
AF-19 Mercenary
C
Kills:663
Deaths:693
KDR:0.957
Accuracy:23.530% C
HSR:19.608% D
LA39 Bruiser
C++
Kills:526
Deaths:341
KDR:1.543
Accuracy:67.323% C++
HSR:11.787% D
NS-11C
C
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C
HSR:11.205% D**
AF-57 Piston
C++
Kills:232
Deaths:123
KDR:1.886
Accuracy:44.981% C++
HSR:14.224% C+
Mauler S6
C+
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C+
HSR:11.255% D
NS-7 PDW
C-
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C-
HSR:16.518% C--
NS Baron G5
C
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C
HSR:6.667% F
Kills:8,900
Deaths (as Light Assault):6,574
Deaths (to Light Assaults):4,309
KDR:1.35382
Kill Difference:2,326
Playtime:124.010 hours
Usage:3%
Score:1.792m
Score/min:241
Accuracy (listed only):34.622%
HSR (listed only):14.541%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C+
Kills:4,625
Deaths:2,299
KDR:2.012
Accuracy:27.766% C+
HSR:11.805% D**
Carnage AR
B*
Kills:1,180
Deaths:576
KDR:2.049
Accuracy:32.301% B*
HSR:16.949% D-
NS-11A
C**
Kills:1,160
Deaths:716
KDR:1.620
Accuracy:28.898% C**
HSR:20.172% D
AF-4 Cyclone
D
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% D-
HSR:16.393% D
Gauss Rifle S
C-
Kills:1,159
Deaths:831
KDR:1.395
Accuracy:26.111% C-
HSR:17.084% D-
NC1 Gauss Rifle
B**
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:31.873% B**
HSR:12.532% D**
Reaper DMR
C--
Kills:1,154
Deaths:840
KDR:1.374
Accuracy:26.275% C--
HSR:18.371% D*
Blitz GD-10
C+
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C-
HSR:18.325% C+
MGR-S1 Gladius
D
Kills:1,006
Deaths:560
KDR:1.796
Accuracy:26.649% D
HSR:18.390% D-
NC12 Sweeper
B*
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B+
HSR:16.372% B*
NS-11P
D
Kills:604
Deaths:442
KDR:1.367
Accuracy:24.050% D
HSR:21.027% D
LA39 Bruiser
C++
Kills:526
Deaths:341
KDR:1.543
Accuracy:67.323% C++
HSR:11.787% D
AF-57 Piston
C++
Kills:232
Deaths:123
KDR:1.886
Accuracy:44.981% C++
HSR:14.224% C+
Mauler S6
C+
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C+
HSR:11.255% D
NS-7 PDW
C-
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C-
HSR:16.518% C--
Gauss Prime
D*
Kills:224
Deaths:220
KDR:1.018
Accuracy:23.194% D*
HSR:13.839% F
NS Baron G5
C
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C
HSR:6.667% F
Kills:16,585
Deaths (as Combat Medic):10,019
Deaths (to Combat Medics):2,631
KDR:1.65535
Kill Difference:6,566
Playtime:1,559.458 hours
Usage:32%
Score:29.377m
Score/min:314
Accuracy (listed only):33.633%
HSR (listed only):15.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% D-
HSR:16.393% D
Blitz GD-10
C+
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C-
HSR:18.325% C+
MGR-S1 Gladius
D
Kills:1,006
Deaths:560
KDR:1.796
Accuracy:26.649% D
HSR:18.390% D-
NC4 Mag-Shot
D
Kills:439
Deaths:377
KDR:1.164
Accuracy:25.064% D
HSR:15.034% D-
NS-44 Commissioner
D
Kills:361
Deaths:301
KDR:1.199
Accuracy:34.306% D
HSR:14.681% D*
NC08 Mag-Scatter
B+
Kills:230
Deaths:161
KDR:1.429
Accuracy:60.361% B+
HSR:12.609% D
NS-7 PDW
C-
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C-
HSR:16.518% C--
NC14 Bolt Driver
B+
Kills:60
Deaths:25
KDR:2.400
Accuracy:38.476% C+
HSR:81.667% B+
Kills:4,625
Deaths (as Infiltrator):3,329
Deaths (to Infiltrators):2,764
KDR:1.38931
Kill Difference:1,296
Playtime:57.601 hours
Usage:1%
Score:0.548m
Score/min:159
Accuracy (listed only):32.447%
HSR (listed only):24.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B++
Kills:3,716
Deaths:825
KDR:4.504
Accuracy:42.127% B++
HSR:15.689% C++
AF-41 Hacksaw
B**
Kills:3,681
Deaths:826
KDR:4.456
Accuracy:46.403% B**
HSR:18.066% B+
AF-23 Grinder
B+
Kills:2,284
Deaths:598
KDR:3.819
Accuracy:43.268% B+
HSR:11.165% D*
AF-23 Grinder
B+
Kills:2,133
Deaths:598
KDR:3.567
Accuracy:47.880% B+
HSR:12.424% D*
AF-34 Mattock
C++
Kills:1,481
Deaths:273
KDR:5.425
Accuracy:37.447% C++
HSR:13.977% D
AF-34 Mattock
C*
Kills:1,324
Deaths:273
KDR:4.850
Accuracy:41.520% C*
HSR:15.861% D
NCM1 Scattercannon
C
Kills:1,166
Deaths:255
KDR:4.573
Accuracy:41.265% C
HSR:14.237% D
NCM1 Scattercannon
B
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:44.489% C++
HSR:17.931% B
NCM2 Falcon
B+
Kills:1,059
Deaths:329
KDR:3.219
Accuracy:45.442% C*
HSR:6.232% B+
NCM2 Falcon
B+
Kills:653
Deaths:301
KDR:2.169
Accuracy:48.479% C*
HSR:5.513% B+
NCM3 Raven
C+
Kills:269
Deaths:142
KDR:1.894
Accuracy:41.952% C+
HSR:1.859% D
NCM3 Raven
C++
Kills:240
Deaths:142
KDR:1.690
Accuracy:43.664% C++
HSR:2.917% C++
NS-10 Burster
B++
Kills:207
Deaths:102
KDR:2.029
Accuracy:39.101% B++
HSR:4.348% C+
NS-10 Burster
B++
Kills:207
Deaths:103
KDR:2.010
Accuracy:38.726% B++
HSR:2.415% D-
NS-20 Gorgon
C++
Kills:110
Deaths:49
KDR:2.245
Accuracy:26.661% C++
HSR:22.727% C++
NS-20 Gorgon
C++
Kills:109
Deaths:49
KDR:2.224
Accuracy:26.601% C+
HSR:22.936% C++
Kills:19,799
Deaths (as MAX Suit):2,574
Deaths (to MAX Suits):1,629
KDR:7.69192
Kill Difference:17,225
Playtime:362.536 hours
Usage:7%
Score:10.062m
Score/min:463
Accuracy (listed only):40.939%
HSR (listed only):11.768%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,075
V. Kills:358 299%
Deaths:35
KDR:30.714
Accuracy:44.309% D*
KPH:55.400 D-
VKPH:18.500 C++
M20 Mustang
D--
Kills:458
V. Kills:440 104%
Deaths:286
KDR:1.601
Accuracy:26.009% D-
KPH:5.100 D--
VKPH:4.900 D--
Vortek Rotary
D-
Kills:388
V. Kills:285 136%
Deaths:155
KDR:2.503
Accuracy:26.467% D*
KPH:7.800 D-
VKPH:5.700 D--
Tomcat A2AM Pods
B++
Kills:69
V. Kills:80 85%
Deaths:1
KDR:69
Accuracy:69.359% D*
KPH:55.200 C+
VKPH:64.100 B++
Coyote Missiles
B++
Kills:52
V. Kills:49 104%
Deaths:4
KDR:13
Accuracy:48.251% D--
KPH:40.800 C
VKPH:38.400 B++
Kills:2,042 (846 + 0)
Deaths:481
KDR:4.245
VKDR:2.520
Vehicle Kills:1,212
Kill Difference:1,561
Playtime:161.176 hours
Usage:3%
Score:1.807m
Score/min:187
Piloting Accuracy:26.467%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:970
V. Kills:68 N/A
Deaths:59
KDR:16.441
Accuracy:49.403% B+
KPH:67.600 C++
VKPH:4.700 D
C150 Dalton
B**
Kills:498
V. Kills:227 218%
Deaths:42
KDR:11.857
Accuracy:48.999% B**
KPH:39.400 C
VKPH:18 D
CAS30 Tank Buster
D-
Kills:446
V. Kills:443 100%
Deaths:377
KDR:1.183
Accuracy:34.947% D*
KPH:3.600 D--
VKPH:3.600 D-
AP30 Shredder
C
Kills:170
V. Kills:94 179%
Deaths:18
KDR:9.444
Accuracy:23.632% D--
KPH:28.800 C
VKPH:15.900 D
Dual-75 Duster
C
Kills:63
V. Kills:3 N/A
Deaths:5
KDR:12.600
Accuracy:35.803% D-
KPH:69.500 C
VKPH:3.300 D
Kills:2,147 (446 + 1,701)
Deaths:501
KDR:4.285
VKDR:1.667
Vehicle Kills:835
Kill Difference:1,646
Playtime:156.107 hours
Usage:3%
Score:1.293m
Score/min:138
Piloting Accuracy:34.947%
Gunner Accuracy:35.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:4,108
V. Kills:2,785 147%
Deaths:129
KDR:31.845
Accuracy:61.709% B++
KPH:29.600 D
VKPH:20 C
C75 Viper
C**
Kills:1,368
V. Kills:270 N/A
Deaths:66
KDR:20.727
Accuracy:44.159% C**
KPH:30.700 C--
VKPH:6.100 D
L100 Python HEAT
D-
Kills:1,288
V. Kills:532 242%
Deaths:111
KDR:11.604
Accuracy:54.608% C++
KPH:20.800 D--
VKPH:8.600 D-
LB00 Python AP
C++
Kills:1,259
V. Kills:526 239%
Deaths:18
KDR:69.944
Accuracy:63.323% B++
KPH:57.100 C+
VKPH:23.800 C++
L100 Python HESH
B+
Kills:1,240
V. Kills:134 N/A
Deaths:25
KDR:49.600
Accuracy:55.526% B+
KPH:45.200 D
VKPH:4.900 D*
Skyguard
D
Kills:388
V. Kills:281 138%
Deaths:35
KDR:11.086
Accuracy:32.257% C*
KPH:11.400 D-
VKPH:8.200 D
Kills:9,651 (9,651 + 0)
Deaths:384
KDR:25.133
VKDR:11.792
Vehicle Kills:4,528
Kill Difference:9,267
Playtime:329.143 hours
Usage:7%
Score:4.959m
Score/min:251
Driving Accuracy:32.257%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:13,649
V. Kills:8,948 153%
Deaths:559
KDR:24.417
Accuracy:57.628% B*
KPH:28.900 C
VKPH:18.900 C**
Titan-150 HEAT
C
Kills:1,540
V. Kills:633 243%
Deaths:111
KDR:13.874
Accuracy:49.926% C++
KPH:22 C--
VKPH:9 C
Titan-150 HESH
C++
Kills:1,473
V. Kills:216 N/A
Deaths:47
KDR:31.340
Accuracy:50.996% C++
KPH:37.600 D
VKPH:5.500 D--
E540 Halberd
D
Kills:543
V. Kills:275 197%
Deaths:24
KDR:22.625
Accuracy:48.805% C*
KPH:23.900 D-
VKPH:12.100 D
Enforcer ML85
D
Kills:229
V. Kills:164 139%
Deaths:20
KDR:11.450
Accuracy:45.264% C++
KPH:18.900 D
VKPH:13.500 D
Kills:17,434 (16,662 + 772)
Deaths:761
KDR:22.909
VKDR:13.451
Vehicle Kills:10,236
Kill Difference:16,673
Playtime:616.498 hours
Usage:13%
Score:11.800m
Score/min:319
Driving Accuracy:50.996%
Gunner Accuracy:45.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,540
V. Kills:141 N/A
Deaths:31
KDR:49.677
Accuracy:47.038% D-
KPH:203.300 A
VKPH:18.600 A**
E540 Halberd-H
C+
Kills:430
V. Kills:232 185%
Deaths:20
KDR:21.500
Accuracy:58.131% C+
KPH:40.800 C--
VKPH:22 C+
M12 Kobalt-H
C+
Kills:397
V. Kills:11 N/A
Deaths:1
KDR:397
Accuracy:21.633% C
KPH:128 C+
VKPH:3.500 C--
M40 Fury-H
C+
Kills:206
V. Kills:29 N/A
Deaths:7
KDR:29.429
Accuracy:41.972% C+
KPH:95.100 C+
VKPH:13.400 C
Kills:2,573 (0 + 2,573)
Deaths:59
KDR:43.610
VKDR:7
Vehicle Kills:413
Kill Difference:2,514
Playtime:23.393 hours
Usage:0%
Score:0.676m
Score/min:481
Driving Accuracy:N/A%
Gunner Accuracy:41.972%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:1,652
V. Kills:209 N/A
Deaths:21
KDR:78.667
Accuracy:39.878% C**
KPH:118.800 A*
VKPH:15 B**
M40 Fury
A++
Kills:1,152
V. Kills:174 N/A
Deaths:13
KDR:88.615
Accuracy:38.569% C++
KPH:120.300 A++
VKPH:18.200 B**
M12 Kobalt
B**
Kills:495
V. Kills:20 N/A
Deaths:8
KDR:61.875
Accuracy:22.641% B++
KPH:120.600 B*
VKPH:4.900 B**
G30 Walker
B**
Kills:411
V. Kills:238 172%
Deaths:16
KDR:25.688
Accuracy:33.715% B
KPH:29.800 B++
VKPH:17.300 B**
M12 Kobalt
B+
Kills:363
V. Kills:8 N/A
Deaths:10
KDR:36.300
Accuracy:23.045% B+
KPH:77.900 C+
VKPH:1.700 D
M60-G Bulldog
C-
Kills:271
V. Kills:55 484%
Deaths:12
KDR:22.583
Accuracy:41.536% C**
KPH:24 D
VKPH:4.900 C-
M20 Basilisk
C--
Kills:225
V. Kills:64 346%
Deaths:13
KDR:17.308
Accuracy:35.237% D
KPH:18.500 C--
VKPH:5.300 D
M20 Basilisk
C+
Kills:139
V. Kills:63 217%
Deaths:14
KDR:9.929
Accuracy:33.686% D-
KPH:19.400 C-
VKPH:8.800 C+
Kills:4,708 (0 + 4,708)
Deaths:107
KDR:44
VKDR:7.766
Vehicle Kills:831
Kill Difference:4,601
Playtime:76.662 hours
Usage:2%
Score:1.999m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:33.686%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 22,59713,64955924.417A20.5257.628%B*1.839%C28.9C18.9C**293472.5h4.4C7.6C**
GR-22 4,6454,6252,2992.012C++1.8927.766%C+11.805%D**17.4D--N/A57266.3h11B+39.5B
L100 Python AP 6,8934,10812931.845A++27.9561.709%B++2.264%C++29.6D20.1C299138.9h5.6C-9.1C+
AF-41 Hacksaw 3,7453,7168254.504B0.6042.127%B++15.689%C++38.8C+N/A13995.8h5.7B+13.6B++
AF-41 Hacksaw 3,7103,6818264.456B+0.5646.403%B**18.066%B+38.2C+N/A14096.3h6.4B+13.8B++
AF-23 Grinder 2,2932,2845983.819C**0.0843.268%B+11.165%D*38.1C+N/A13159.9h5.6B+12.9B++
AF-23 Grinder 2,1422,1335983.567C*0.3347.88%B+12.424%D*35.6CN/A12059.9h6.7C++14.1B+
C-4 2,9851,9851,0101.965C++1.9321.906%D-N/A101.3C+51A120919.6h1.5D7D
M12 Kobalt 1,7391,6715334.2A330.3024.725%C**17.415%C140.4C++5.7B36111.9h16.2C++65.3C**
M40 Fury 1,8611,6522178.667U74.7739.878%C**1.271%C-118.8A*15B**76613.9h8.7B++21.8B*
C85 Canister-H 1,6811,5403149.677A**45.7847.038%D-13.766%B++202.6A18.6A**6497.6h5.2B+11B
Titan-150 HEAT 2,1731,54011113.874B++9.9749.926%C++2.338%C+22C--9C22070h3.5B++7B++
AF-34 Mattock 1,4901,4812735.425C*1.5337.447%C++13.977%D40.4C-N/A16836.7h5B+13.4B+
Titan-150 HESH 1,6891,4734731.34B++27.4450.996%C++1.358%C+37.7D5.5D--19539.1h2.7B+5.3B+
C75 Viper 1,6381,3686620.727A*16.8344.159%C**N/A30.7C--6.1D21744.6h7.7B++17.5B++
Gauss Compact S 1,4171,3611,0171.338C++2.5625.523%C+9.331%D**9.8D-N/A39139.4h6.4B**25.1B+
AF-34 Mattock 1,3281,3242734.85C++0.9541.52%C*15.861%D36.1DN/A15436.7h6.3B+15.3B+
L100 Python HEAT 1,8201,28811111.604B7.7054.608%C++1.708%C-20.8D--8.6D-15962h4.2C*7.7B+
LB00 Python AP 1,7851,2591869.944A+66.0463.323%B++N/A57C+23.8C++29222.1h3.8C+6B+
L100 Python HESH 1,3741,2402549.6A*45.7055.526%B+2.5%A+45.1D4.9D*23627.5h2.4B*4.2B*
AC-X11 1,2141,1971,0901.098C2.8024.784%D18.964%D-8.2D--N/A32146.5h9.2C+37.3C
Carnage AR 1,1841,1805762.049C*1.8532.301%B*16.949%D-14.4D--N/A6982h10.4B++32.3B++
NCM1 Scattercannon 1,1691,1662554.573B**0.6741.265%C14.237%D34.8DN/A16833.5h5B+12.2B+
Mag-Cutter 1,2441,16417,2450.067B**3.8341.783%B*1.203%D-0.6CN/A21970.9h2.4C+5.6B+
NS-11A 1,1621,1607161.62C+2.2828.898%C**20.172%D12D*N/A5096.7h10.7B+37B+
NCM1 Scattercannon 1,1611,1602834.099B**0.2044.489%C++17.931%B31.3C+N/A15437.1h6.1B+13.6B+
AF-4 Cyclone 1,1741,1598461.37C2.5324.19%D-16.393%D10.4D*N/A35111.8h11D45.5C--
Gauss Rifle S 1,1651,1598311.395C+2.5026.111%C-17.084%D-10.6D*N/A54109.6h9.4C*36C++
NC1 Gauss Rifle 1,1641,1575981.935B++1.9631.873%B**12.532%D**17.6DN/A8065.7h8.9B**28B*
Reaper DMR 1,1731,1548401.374C2.5326.275%C--18.371%D*14.1D*N/A3981.7h8.2B+31.2C++
M40 Fury 1,3261,1521388.615S84.7238.569%C++N/A120A++18.1B**7709.6h8.3B++21.6B*
Blitz GD-10 1,1701,1468581.336C+2.5624.963%C-18.325%C+11.8D--N/A4397h14.2C+56.7C+
Breaker Rocket Pods 1,4331,0753530.714A*26.8144.309%D*N/A55.4D-18.5C++48619.4h18D-40.7D-
NCM2 Falcon 1,3161,0593293.219B++0.6845.442%C*6.232%B+21.3C*5.2C+12349.7h7.2B+15.9B++
MGR-S1 Gladius 1,0261,0065601.796C+2.1026.649%D18.39%D-12.8D*N/A3878.4h8.4C++31.5C+
L105 Zephyr 1,0389705916.441C++12.5449.403%B+N/A67.4C++4.7D33514.4h5.5B11.1B+
NC15 Phoenix 2,0109351506.233M+2.3351.623%C+N/A19.1B+22B**20648.9h9.1C++17.6C++
Bouncing Betty 7057035712.333M**8.4349.761%C**N/A190B**N/A7643.7h1.9C+3.9C*
NC12 Sweeper 6826783531.921B+1.9849.724%B+16.372%B*29.7C--N/A12122.8h3.5B*6.9B++
AF-19 Mercenary 6846636930.957C2.9423.53%C19.608%D6.4D-N/A46103.3h11.8C+50C+
NCM2 Falcon 8346533012.169B*1.7348.479%C*5.513%B+14.3C+4C8445.8h12.3C**25.3B+
NS-11P 6156044421.367C2.5324.05%D21.027%D14.5D--N/A4641.7h11.3B47C+
NC05 Jackhammer 5915853241.806B2.0942.252%D17.607%C**31.1D-N/A12518.8h4B+9.5C++
NC6 Gauss SAW 5505463301.655C+2.2423.678%C+17.582%D*17D--N/A14132.1h7.9B+33.4C**
E540 Halberd 8185432422.625B*18.7348.805%C*6.63%A*23.9D-12.1D119922.7h5.1C++10.4C**
LA39 Bruiser 5335263411.543C*2.3667.323%C++11.787%D25.8D-N/A7620.4h2.5D3.8C+
C150 Dalton 7254984211.857C++7.9648.999%B**N/A39.5C18D47312.6h4.5C--9.2C**
M12 Kobalt 515495861.875A++57.9822.641%B++21.212%B120.7B*4.9B**3574.1h17.6C+77.9B
Tank Mine 735485568.661M4.76111.16%SN/A186.5B**96.2B*24402.6h5.7T*5.1C*
M20 Mustang 8984582861.601D2.3026.009%D-2.183%B+5.1D--4.9D--9689.4h106.2C408.2D
CAS30 Tank Buster 8894463771.183C2.7234.947%D*1.345%B+3.6D--3.6D-66122.3h50.5C++144.6C
NC4 Mag-Shot 4414393771.164C++2.7425.064%D15.034%D-28.5CN/A13015.4h5.3B**21.2B+
E540 Halberd-H 6624302021.5B+17.6058.131%C+3.721%A++40.6C--21.9C+40310.6h5.4C+9.2C++
MAX Punch 4984132,5740.16B+3.7458.982%B**N/A1.2C++N/A5346.9h3C+5C*
G30 Walker 6494111625.688S21.7933.715%B4.136%C++29.8B++17.2B**37113.8h158.2B+469.4B++
M12 Kobalt-H 4083971397U393.1021.633%C22.922%B*128.1C+3.5C--3853.1h13.1B60.6C*
Vortek Rotary 6733881552.503C+1.4026.467%D*3.351%A7.8D-5.7D--18149.9h61.9C+233.8C
Skyguard 6693883511.086A7.1932.257%C*2.32%C**11.4D-8.2D25034.1h112.7C349.3C++
Hawk GD-68 684371924.033M**0.1369.22%B++N/A11.3D-9.5C26432.9h8.9D12.9C
M12 Kobalt 3713631036.3B+32.4023.045%B+21.763%B+77.2C+1.7D3514.7h18.7C+81B
NS-44 Commissioner 3633613011.199C+2.7034.306%D14.681%D*22.8DN/A9115.8h2.9B+8.4C*
NS-11C 3613572771.289C+2.6124.949%C11.205%D**7.7D--N/A4746.6h12.5C++50.3C++
Shrike 4113121741.793B*2.1158.669%C+3.846%B*30C+9.5D59210.4h4.5B*7.7B*
GD-22S 2922871811.586C+2.3121.006%D--17.77%D*12.7D*N/A6822.6h9.5C*45C
M60-G Bulldog 3262711222.583M**18.6841.536%C**1.476%D24D4.9C-19111.3h5.8B+13.9B+
NCM3 Raven 4102691421.894B**2.0141.952%C+1.859%D10.9C5.7C--15424.7h17.7B**42.2B*
M60-A Bulldog 274245735C++31.1049.349%C+1.224%D-30.6C--3.6C1758h5.7C+11.6C++
NCM3 Raven 3672401421.69B*2.2143.664%C++2.917%C++9.7C5.1D13724.7h20.6B++47.1B++
M60-A Bulldog 261238926.444C+22.5454.586%B+1.261%D-28.3C--2.7C--1368.4h5.6C++10.3B+
AF-57 Piston 2342321231.886B2.0144.981%C++14.224%C+23.2D-N/A8910h4C++8.9C**
Mauler S6 2322311181.958B+1.9442.56%C+11.255%D25.1DN/A1549.2h3.4B*7.9B+
NS Decimator 3182301311.756C++2.1462.427%C+4.348%A*31.1D11.9D4007.4h5.6D9D
NC08 Mag-Scatter 2322301611.429C*2.4760.361%B+12.609%D12.7D--N/A3818.1h3.3B+5.5B+
Enforcer ML85 3932292011.45B++7.5545.264%C++3.493%A18.9D13.6D67312.1h10.9C**24.1B+
M20 Basilisk 2892251317.308S13.4135.237%D4.444%D18.4C--5.2D22812.2h50.4B**143B++
NS-7 PDW 2292242011.114C2.7925.57%C-16.518%C--6.8D*N/A4233h14.3C55.8C+
Gauss Prime 2302242201.018C--2.8823.194%D*13.839%F9FN/A3024.9h12D-51.6D*
LA1 Anchor 2162141541.39C--2.5121.904%D*16.822%F14D**N/A8715.3h9C*41C-
NS-10 Burster 3822071022.029B+1.8739.101%B++4.348%C+4.8D4.1C12142.8h193.3D*494.4C+
NS-10 Burster 3682071032.01B++1.8938.726%B++2.415%D-4.8D3.7C-12143h193.2D*499C+
M40 Fury-H 235206729.429B**25.5341.972%C+1.456%B+93.6C+13.2C4162.2h7B+16.7B+
EM1 1901851281.445C2.4521.801%D22.162%C-12.9D*N/A10714.3h10.8B49.6C+
AP30 Shredder 264170189.444C+5.5423.632%D--2.941%B++28.8C15.9D3805.9h57.7B+244.1C++
Spear Anti-Vehicle Phalanx Turret 278168918.667B**14.7747.315%C+4.762%B+45.4C29.7C**9723.7h7.6C+16C++
M20 Basilisk 202139149.929A*6.0333.686%D-8.633%B*19.3C--8.8C+2997.2h51.1A151.6B*
Spear Anti-Vehicle Phalanx Tower 2051331133U129.1062.031%AN/A63.3C+34.3C+4152.1h8.1C13C**
M40 Fury 149124341.333A++37.4351.688%C**1.613%B+124B*25B+5371h11.6B+22.5B++
NS Baron G5 123120971.237C+2.6645.336%C6.667%F13.5D*N/A768.9h4.3C+9.6C+
NS-20 Gorgon 123110492.245B+1.6526.661%C++22.727%C++18.6D2.2B*705.9h29.9C++112.2C**
NS-20 Gorgon 117109492.224B+1.6826.601%C+22.936%C++18.5D1.4C+535.9h30C++112.9C**
Spear Anti-Vehicle Phalanx Tower 1931071107S103.1057.903%A*3.738%C+1070S860S2108370.1h10.2C17.6A+
MANA Anti-Personnel Turret 10299323.094N/A0.8125.681%UN/A990U30U4013900.1h38.1T*148.4T*
MANA Anti-Vehicle Turret 20497273.593U0.3158.285%UN/A970U1070U11324750.1h10.3T*17.7T*
AF-22 Crow 17594352.686S1.2171.98%B+N/A12.9D11.1C3217.3h9.1D12.7C
Tomcat A2AM Pods 14969169S65.1069.359%D*N/A57.5C+66.7B*15661.2h8.5C++12.2C
Dual-75 Duster 6663512.6C--8.7035.803%D-1.587%A++70C3.3D4440.9h4.1A+11.6B++
NC14 Bolt Driver 6060252.4C+1.5038.476%C+81.667%B+18.8DN/A3543.2h3.4F8.8D-
M20 Basilisk 8359159M*55.1048.44%C3.39%D84.3B**34.3A+5200.7h62.9B++129.8B++
Coyote Missiles 10152413M9.1048.251%D--N/A40C37.7B++9011.3h63.9F-132.5F--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6763,934,067157.4h
Anti-Vehicle MANA Turret104312.3h
Nanite Revive Grenade02,6510.8h
Spawn Beacon135,2503.2h
Medical Applicator1,4572,126,818113.5h
Hoplon Anti-Aircraft Phalanx Tower0720.2h
Rampart Wall01130.4h
Cortium Silo01890.4h
Spear Anti-Vehicle Tower11860.6h
Welding Device01,5880.1h
Deconstruction Tool12,4300.1h
Turret AI Module01640.4h
Repair Module31220.2h
Skywall Shield Emitter0570.1h
Structure Shield Module0810.2h
Motion Spotter21,0410.8h
Spitfire Auto-Turret193,1782.7h
Recon Detection Device41,5202.3h
Shield Recharging Field273,7231.3h
Ammunition Package304,7162.1h
Anti-Infantry MANA Turret233862.5h
Flail Targeting Dart1710.4h
Infantry Tower1610.3h
WLT-Howler Mining Laser64193,04498.6h
Elysium Spawn Tube11230.2h
Router1900.1h
Nano-Repair Grenade01480h
IPC Targeting Dart0590.1h
Orbital Strike Target Designator6610.7h
Vehicle Gate0660.3h
Hardlight Barrier11110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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