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Overseer A.S.P. Operative DLL2[RV3N] DLL2
NC BR 69

KDR: 3.84

Score: 103.4m

Last Seen: May 30th, 2019 5:43 PM
- OFFLINE - 10.5 hour(s)

Prestige 1, Battle Rank 69 - New Conglomerate on Cobalt
Level Progress (to 70): 95%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP GR-22 L100 Python AP AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder AF-23 Grinder C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $232,686 MLG Score: 186
Fun Score: N/A
Cheeseburgers Flipped: 2846TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.554%15.773%41920119417,0991.740712.096

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.782%1.052B**-0.775D-0.064C+HEAD (~2.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.481B+10.30.281C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.746%1.642%266412102,31490416082.55691144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.272%-0.802D-0.049C+-0.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.5-0.013C+48.60.083C+114.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.975%2.04%30518120622,69611971280518.9607177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.609%0.485B+-0.335C-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.637B+6.40.486B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.88%5.59%9351611988,944113321427.88713417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.19%-0.214C0.282C*0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.578B+17.10.571B+33.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.954%13.933%935412101,6221053131.5389

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.69%0.782B++-0.139C0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.519B+3.20.335C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103.4m396%398 (23.9k)366 (22k)3.8367392,25824,0464.9631969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214319410.781%8.145%8811:4629

32% Combat Medic52% Engineer8% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2013 9:31 PMJun 20th, 2014 9:36 PMJun 2nd, 2019 4:50 AM (47d) (PST)May 30th, 2019 1:46 PM (49d) (PST)May 30th, 2019 1:43 PM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6111055060.3270.0850.0271.6180.082186

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6396,28830,351205297521,968

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4707.7h/196.2d 27,087 7,514 49,027 457.1k 7,937 10,976 23,159 172.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:543
Deaths:328
KDR:1.655
Accuracy:23.614% B+
HSR:17.680% D--
GD-22S
C
Kills:275
Deaths:172
KDR:1.599
Accuracy:21.156% C
HSR:17.818% D-
LA1 Anchor
D
Kills:214
Deaths:154
KDR:1.390
Accuracy:21.904% D
HSR:16.822% D*
EM1
B
Kills:167
Deaths:102
KDR:1.637
Accuracy:22.003% C++
HSR:23.952% B
Kills:1,199
Deaths (as Heavy Assault):756
Deaths (to Heavy Assaults):6,232
KDR:1.58598
Kill Difference:443
Playtime:229.750 hours
Usage:5%
Score:3.730m
Score/min:271
Accuracy (listed only):22.169%
HSR (listed only):19.068%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,355
Deaths:1,011
KDR:1.340
Accuracy:25.612% B+
HSR:9.373% D**
AC-X11
C+
Kills:1,006
Deaths:936
KDR:1.075
Accuracy:24.683% C+
HSR:19.284% C--
NC12 Sweeper
B++
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B++
LA39 Bruiser
B+
Kills:502
Deaths:320
KDR:1.569
Accuracy:67.861% B+
HSR:11.554% D
AF-19 Mercenary
C**
Kills:459
Deaths:463
KDR:0.991
Accuracy:23.756% C**
HSR:16.340% D-
NS-11C
C*
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C*
HSR:11.205% D**
Mauler S6
C*
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C*
HSR:11.255% D-
AF-57 Piston
B+
Kills:211
Deaths:113
KDR:1.867
Accuracy:45.353% B+
HSR:14.692% C*
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:4,919
Deaths (as Engineer):3,688
Deaths (to Engineers):5,968
KDR:1.33379
Kill Difference:1,231
Playtime:2,435.458 hours
Usage:52%
Score:58.917m
Score/min:403
Accuracy (listed only):38.870%
HSR (listed only):12.971%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:1,355
Deaths:1,011
KDR:1.340
Accuracy:25.612% B+
HSR:9.373% D**
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Blitz GD-10
C**
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% C**
AC-X11
C+
Kills:1,006
Deaths:936
KDR:1.075
Accuracy:24.683% C+
HSR:19.284% C--
MGR-S1 Gladius
C+
Kills:709
Deaths:380
KDR:1.866
Accuracy:26.384% C+
HSR:18.054% C--
NC12 Sweeper
B++
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B++
LA39 Bruiser
B+
Kills:502
Deaths:320
KDR:1.569
Accuracy:67.861% B+
HSR:11.554% D
AF-19 Mercenary
C**
Kills:459
Deaths:463
KDR:0.991
Accuracy:23.756% C**
HSR:16.340% D-
NS-11C
C*
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C*
HSR:11.205% D**
Mauler S6
C*
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C*
HSR:11.255% D-
NS-7 PDW
C++
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C++
HSR:16.518% C
AF-57 Piston
B+
Kills:211
Deaths:113
KDR:1.867
Accuracy:45.353% B+
HSR:14.692% C*
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:8,157
Deaths (as Light Assault):5,973
Deaths (to Light Assaults):4,156
KDR:1.36565
Kill Difference:2,184
Playtime:117.749 hours
Usage:3%
Score:1.741m
Score/min:246
Accuracy (listed only):34.688%
HSR (listed only):14.310%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B++
Kills:4,625
Deaths:2,299
KDR:2.012
Accuracy:27.766% B++
HSR:11.805% D*
Carnage AR
A+
Kills:1,180
Deaths:576
KDR:2.049
Accuracy:32.301% A+
HSR:16.949% D
NS-11A
B*
Kills:1,160
Deaths:716
KDR:1.620
Accuracy:28.898% B*
HSR:20.172% C
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Gauss Rifle S
C++
Kills:1,159
Deaths:831
KDR:1.395
Accuracy:26.111% C++
HSR:17.084% C--
NC1 Gauss Rifle
A++
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:31.880% A++
HSR:12.532% D*
Reaper DMR
C++
Kills:1,154
Deaths:840
KDR:1.374
Accuracy:26.275% C++
HSR:18.371% D--
Blitz GD-10
C**
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% C**
MGR-S1 Gladius
C+
Kills:709
Deaths:380
KDR:1.866
Accuracy:26.384% C+
HSR:18.054% C--
NC12 Sweeper
B++
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B++
NS-11P
C*
Kills:604
Deaths:442
KDR:1.367
Accuracy:24.050% C*
HSR:21.027% C*
LA39 Bruiser
B+
Kills:502
Deaths:320
KDR:1.569
Accuracy:67.861% B+
HSR:11.554% D
Mauler S6
C*
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C*
HSR:11.255% D-
NS-7 PDW
C++
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C++
HSR:16.518% C
AF-57 Piston
B+
Kills:211
Deaths:113
KDR:1.867
Accuracy:45.353% B+
HSR:14.692% C*
Gauss Prime
D--
Kills:184
Deaths:173
KDR:1.064
Accuracy:23.043% D--
HSR:11.413% F
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:16,203
Deaths (as Combat Medic):9,761
Deaths (to Combat Medics):2,542
KDR:1.65997
Kill Difference:6,442
Playtime:1,515.458 hours
Usage:32%
Score:28.585m
Score/min:314
Accuracy (listed only):33.663%
HSR (listed only):15.246%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Blitz GD-10
C**
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% C**
MGR-S1 Gladius
C+
Kills:709
Deaths:380
KDR:1.866
Accuracy:26.384% C+
HSR:18.054% C--
NC4 Mag-Shot
C
Kills:439
Deaths:377
KDR:1.164
Accuracy:25.056% C
HSR:15.034% D
NS-44 Commissioner
C
Kills:337
Deaths:286
KDR:1.178
Accuracy:34.248% C
HSR:15.134% D--
NS-7 PDW
C++
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C++
HSR:16.518% C
NC08 Mag-Scatter
B*
Kills:214
Deaths:149
KDR:1.436
Accuracy:60.925% B*
HSR:12.617% D
Kills:4,228
Deaths (as Infiltrator):3,097
Deaths (to Infiltrators):2,632
KDR:1.36519
Kill Difference:1,131
Playtime:52.781 hours
Usage:1%
Score:0.496m
Score/min:157
Accuracy (listed only):31.620%
HSR (listed only):16.011%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,636
Deaths:802
KDR:4.534
Accuracy:42.199% B**
HSR:15.622% B
AF-41 Hacksaw
A
Kills:3,620
Deaths:803
KDR:4.508
Accuracy:46.550% A
HSR:18.149% B*
AF-23 Grinder
B*
Kills:2,283
Deaths:598
KDR:3.818
Accuracy:43.262% B*
HSR:11.126% D--
AF-23 Grinder
B*
Kills:2,133
Deaths:598
KDR:3.567
Accuracy:47.878% B*
HSR:12.424% D--
AF-34 Mattock
B
Kills:1,479
Deaths:273
KDR:5.418
Accuracy:37.451% B
HSR:13.928% D
AF-34 Mattock
B+
Kills:1,324
Deaths:273
KDR:4.850
Accuracy:41.539% B+
HSR:15.861% C--
NCM1 Scattercannon
B+
Kills:1,166
Deaths:255
KDR:4.573
Accuracy:41.265% B+
HSR:14.237% C
NCM1 Scattercannon
B+
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:44.489% B+
HSR:17.931% B+
NCM2 Falcon
B++
Kills:1,027
Deaths:314
KDR:3.271
Accuracy:45.207% B+
HSR:6.426% B++
NCM2 Falcon
B+
Kills:630
Deaths:286
KDR:2.203
Accuracy:48.235% B+
HSR:5.714% B+
NCM3 Raven
B
Kills:266
Deaths:142
KDR:1.873
Accuracy:42.369% B
HSR:1.880% D
NCM3 Raven
B+
Kills:240
Deaths:142
KDR:1.690
Accuracy:44.165% B+
HSR:2.917% C++
NS-10 Burster
A
Kills:204
Deaths:98
KDR:2.082
Accuracy:39.171% A
HSR:3.922% C-
NS-10 Burster
A
Kills:202
Deaths:99
KDR:2.040
Accuracy:38.802% A
HSR:2.475% D-
NS-20 Gorgon
B++
Kills:101
Deaths:47
KDR:2.149
Accuracy:26.808% B+
HSR:23.762% B++
NS-20 Gorgon
B+
Kills:96
Deaths:47
KDR:2.043
Accuracy:26.984% B+
HSR:20.833% C**
Kills:19,567
Deaths (as MAX Suit):2,530
Deaths (to MAX Suits):1,603
KDR:7.73399
Kill Difference:17,037
Playtime:356.382 hours
Usage:8%
Score:9.947m
Score/min:465
Accuracy (listed only):41.023%
HSR (listed only):11.700%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C*
Kills:1,044
V. Kills:356 292%
Deaths:35
KDR:29.829
Accuracy:44.240% D
KPH:54.600 C
VKPH:18.600 C*
M20 Mustang
D
Kills:438
V. Kills:429 102%
Deaths:286
KDR:1.531
Accuracy:26.156% D
KPH:5 D-
VKPH:4.900 D
Vortek Rotary
D
Kills:388
V. Kills:285 136%
Deaths:155
KDR:2.503
Accuracy:26.475% D-
KPH:7.800 D
VKPH:5.700 D
Tomcat A2AM Pods
B++
Kills:67
V. Kills:79 84%
Deaths:1
KDR:67
Accuracy:69.465% D*
KPH:53.600 C+
VKPH:63.300 B++
Coyote Missiles
N/A
Kills:50
V. Kills:47 104%
Deaths:4
KDR:12.500
Accuracy:48.114% N/A
KPH:40.800 N/A
VKPH:38.400 N/A
Kills:1,987 (826 + 0)
Deaths:481
KDR:4.131
VKDR:2.486
Vehicle Kills:1,196
Kill Difference:1,506
Playtime:158.845 hours
Usage:3%
Score:1.785m
Score/min:187
Piloting Accuracy:26.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:970
V. Kills:68 N/A
Deaths:59
KDR:16.441
Accuracy:49.403% B*
KPH:67.600 B+
VKPH:4.700 D
C150 Dalton
B**
Kills:489
V. Kills:223 218%
Deaths:42
KDR:11.643
Accuracy:49.154% B**
KPH:39.100 B
VKPH:17.800 C-
CAS30 Tank Buster
D
Kills:444
V. Kills:441 100%
Deaths:377
KDR:1.178
Accuracy:34.806% D--
KPH:3.600 D-
VKPH:3.600 D
AP30 Shredder
C+
Kills:170
V. Kills:94 179%
Deaths:18
KDR:9.444
Accuracy:23.588% D-
KPH:28.800 C+
VKPH:15.900 C
Dual-75 Duster
C+
Kills:63
V. Kills:3 N/A
Deaths:5
KDR:12.600
Accuracy:35.803% C
KPH:69.500 C+
VKPH:3.300 D
Kills:2,136 (444 + 1,692)
Deaths:501
KDR:4.263
VKDR:1.655
Vehicle Kills:829
Kill Difference:1,635
Playtime:155.391 hours
Usage:3%
Score:1.281m
Score/min:137
Piloting Accuracy:34.806%
Gunner Accuracy:35.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:3,745
V. Kills:2,639 142%
Deaths:126
KDR:29.722
Accuracy:61.674% B++
KPH:28.300 C
VKPH:19.900 C**
C75 Viper
B+
Kills:1,304
V. Kills:244 N/A
Deaths:66
KDR:19.758
Accuracy:44.003% B+
KPH:30.200 C+
VKPH:5.600 C--
L100 Python HEAT
D
Kills:1,288
V. Kills:532 242%
Deaths:111
KDR:11.604
Accuracy:54.608% B
KPH:20.800 D
VKPH:8.600 D
L100 Python HESH
B*
Kills:1,239
V. Kills:134 N/A
Deaths:24
KDR:51.625
Accuracy:55.549% B*
KPH:45.300 C
VKPH:4.900 D-
LB00 Python AP
B*
Kills:1,021
V. Kills:415 245%
Deaths:14
KDR:72.929
Accuracy:64.188% B*
KPH:56.500 C*
VKPH:23 C*
Skyguard
C-
Kills:377
V. Kills:276 136%
Deaths:34
KDR:11.088
Accuracy:32.243% B+
KPH:11.200 C--
VKPH:8.200 C-
Kills:8,974 (8,974 + 0)
Deaths:375
KDR:23.931
VKDR:11.307
Vehicle Kills:4,240
Kill Difference:8,599
Playtime:316.722 hours
Usage:7%
Score:4.752m
Score/min:250
Driving Accuracy:32.243%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:11,759
V. Kills:8,136 145%
Deaths:550
KDR:21.380
Accuracy:57.743% B*
KPH:27.300 C**
VKPH:18.900 B*
Titan-150 HEAT
B
Kills:1,540
V. Kills:633 243%
Deaths:111
KDR:13.874
Accuracy:49.926% B
KPH:22 C+
VKPH:9 C+
Titan-150 HESH
B+
Kills:1,444
V. Kills:211 N/A
Deaths:46
KDR:31.391
Accuracy:50.944% B+
KPH:37.600 C+
VKPH:5.500 D
E540 Halberd
C--
Kills:534
V. Kills:272 196%
Deaths:24
KDR:22.250
Accuracy:48.888% B+
KPH:23.600 D
VKPH:12 C--
Enforcer ML85
C-
Kills:229
V. Kills:164 139%
Deaths:20
KDR:11.450
Accuracy:45.264% B+
KPH:18.900 C--
VKPH:13.500 C-
Kills:15,506 (14,743 + 763)
Deaths:751
KDR:20.647
VKDR:12.538
Vehicle Kills:9,416
Kill Difference:14,755
Playtime:573.633 hours
Usage:12%
Score:11.119m
Score/min:323
Driving Accuracy:50.944%
Gunner Accuracy:45.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,495
V. Kills:141 N/A
Deaths:31
KDR:48.226
Accuracy:46.518% C-
KPH:200.800 A++
VKPH:18.900 A**
E540 Halberd-H
C++
Kills:357
V. Kills:213 167%
Deaths:20
KDR:17.850
Accuracy:58.565% C**
KPH:37.100 C
VKPH:22.100 C++
M40 Fury-H
C*
Kills:206
V. Kills:29 N/A
Deaths:7
KDR:29.429
Accuracy:41.972% C++
KPH:95.100 C*
VKPH:13.400 C+
Kills:2,058 (0 + 2,058)
Deaths:58
KDR:35.483
VKDR:6.603
Vehicle Kills:383
Kill Difference:2,000
Playtime:19.232 hours
Usage:0%
Score:0.578m
Score/min:501
Driving Accuracy:N/A%
Gunner Accuracy:41.972%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,651
V. Kills:209 N/A
Deaths:21
KDR:78.619
Accuracy:39.883% B+
KPH:118.800 M+
VKPH:15 B**
M40 Fury
A**
Kills:1,151
V. Kills:173 N/A
Deaths:13
KDR:88.539
Accuracy:38.577% C**
KPH:120.200 A**
VKPH:18.100 B**
M12 Kobalt
A++
Kills:417
V. Kills:19 N/A
Deaths:8
KDR:52.125
Accuracy:22.956% B**
KPH:117.800 A
VKPH:5.400 A++
G30 Walker
A++
Kills:390
V. Kills:233 167%
Deaths:15
KDR:26
Accuracy:33.658% B++
KPH:29 A++
VKPH:17.300 A
M12 Kobalt
B**
Kills:272
V. Kills:5 N/A
Deaths:9
KDR:30.222
Accuracy:23.415% B**
KPH:69.300 C*
VKPH:1.300 D-
M60-G Bulldog
C
Kills:267
V. Kills:54 485%
Deaths:12
KDR:22.250
Accuracy:41.504% B*
KPH:24 C
VKPH:4.800 C
M20 Basilisk
C
Kills:207
V. Kills:60 339%
Deaths:13
KDR:15.923
Accuracy:34.320% C
KPH:17.300 C
VKPH:5 D
M20 Basilisk
C+
Kills:139
V. Kills:63 217%
Deaths:14
KDR:9.929
Accuracy:33.764% C-
KPH:19.500 C+
VKPH:8.900 C+
Kills:4,494 (0 + 4,494)
Deaths:105
KDR:42.800
VKDR:7.771
Vehicle Kills:816
Kill Difference:4,389
Playtime:74.586 hours
Usage:2%
Score:1.944m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:33.764%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,89511,75955021.38A*17.5457.743%B*2.075%C27.3C**18.9B*298430.5h4.6C++7.9B+
GR-22 4,6454,6252,2992.012B+1.8227.766%B++11.805%D*17.4DN/A57266.3h11B*39.5B++
L100 Python AP 6,3843,74512629.722S25.8961.674%B++2.483%C+28.3C19.9C**300132.5h5.8C++9.4B+
AF-41 Hacksaw 3,6643,6368024.534B++0.7042.199%B**15.622%B39B+N/A14093.3h5.7B+13.6B*
AF-41 Hacksaw 3,6473,6208034.508B*0.6746.55%A18.149%B*38.6B+N/A14293.8h6.3B+13.6B**
AF-23 Grinder 2,2922,2835983.818B+0.0243.262%B*11.126%D--38.2B+N/A13159.8h5.6B+12.9B*
AF-23 Grinder 2,1422,1335983.567B+0.2747.878%B*12.424%D--35.6C*N/A12059.9h6.7C**14.1B++
C-4 2,8431,8859791.925B1.9121.75%DN/A100.3B+51A+122118.8h1.6C+7.1C
M40 Fury 1,8601,6512178.619U74.7839.883%B+1.272%C--118.8M+15B**76613.9h8.7B*21.8B*
Titan-150 HEAT 2,1731,54011113.874A++10.0449.926%B2.338%C22C+9C+21870h3.5B**7B**
M12 Kobalt 1,5701,5074376.75M**372.9124.85%B+17.12%C+140.8B++5.9B+34710.7h16.4B66.1B+
C85 Canister-H 1,6361,4953148.226M++44.3946.518%C-14.047%B*202A++19.1A**6437.4h5.1B++11B+
AF-34 Mattock 1,4881,4792735.418B++1.5837.451%B13.928%D40.3C+N/A16836.7h5B++13.4B++
Titan-150 HESH 1,6551,4444631.391A*27.5550.944%B+1.385%C37.6C+5.5D19638.4h2.7B*5.3B++
Gauss Compact S 1,4111,3551,0111.34B+2.5025.612%B+9.373%D**9.8DN/A39138.7h6.4A25.1B*
AF-34 Mattock 1,3281,3242734.85B++1.0141.539%B+15.861%C--36.1C+N/A15436.7h6.3B15.2B+
C75 Viper 1,5481,3046619.758M**15.9244.003%B+N/A30.2C+5.6C--21543.2h7.6B**17.4B**
L100 Python HEAT 1,8201,28811111.604B**7.7754.608%B1.708%D20.8D8.6D15862h4.2B++7.7B**
L100 Python HESH 1,3731,2392451.625S47.7955.549%B*2.502%B*45.2C4.9D-23527.4h2.3B**4.2B**
Carnage AR 1,1841,1805762.049B+1.7932.301%A+16.949%D14.4D-N/A6982h10.4B**32.3B**
NCM1 Scattercannon 1,1691,1662554.573A0.7441.265%B+14.237%C34.8C+N/A16833.5h5B++12.2B*
Mag-Cutter 1,2421,16217,0570.068A+3.7742.086%B**1.205%D-0.6C+N/A21954.3h2.4C**5.6C*
NCM1 Scattercannon 1,1611,1602834.099A+0.2644.489%B+17.931%B+31.3B+N/A15437.1h6.1B*13.6B++
NS-11A 1,1621,1607161.62C*2.2228.898%B*20.172%C12D--N/A5096.7h10.7B**37B*
AF-4 Cyclone 1,1741,1598461.37C++2.4724.19%C16.393%C10.4D--N/A35111.6h11C++45.5C++
Gauss Rifle S 1,1651,1598311.395C**2.4426.111%C++17.084%C--10.6D--N/A54109.6h9.4B*36B+
NC1 Gauss Rifle 1,1641,1575981.935B*1.9031.88%A++12.532%D*17.6CN/A7965.7h8.9A+28B**
Reaper DMR 1,1731,1548401.374C+2.4626.275%C++18.371%D--14.1D--N/A3981.7h8.2B*31.2B+
M40 Fury 1,3241,1511388.538U84.7038.577%C**N/A119.9A**18B**7709.6h8.3B*21.6B*
Blitz GD-10 1,1701,1468581.336B2.5024.963%C++18.325%C**11.9D-N/A4396.7h14.2B56.7B
Breaker Rocket Pods 1,4001,0443529.829M++25.9944.24%DN/A54.7C18.6C*48919.1h18.2C+41.1C+
NCM2 Falcon 1,2781,0273143.271A++0.5745.207%B+6.426%B++21.6B**5.3B12647.6h7.1B*15.7B++
LB00 Python AP 1,4361,0211472.929S69.0964.188%B*N/A56.4C*22.9C*30318.1h4C++6.2B++
AC-X11 1,0181,0069361.075C+2.7624.683%C+19.284%C--7.7D--N/A31131.4h9.2B+37.4C**
L105 Zephyr 1,0389705916.441B+12.6049.403%B*N/A67.4B+4.7D33414.4h5.5B+11.1B++
NC15 Phoenix 1,9358891476.048S2.2151.844%CN/A19B++22.4A+21046.8h9.1B+17.6B
MGR-S1 Gladius 7167093801.866B+1.9726.384%C+18.054%C--12.4D-N/A3857h8.3B++31.6B+
NC12 Sweeper 6826783531.921B++1.9249.724%B++16.372%B++29.7C+N/A12122.8h3.5B*6.9B*
Bouncing Betty 6716695512.164M8.3349.807%B++N/A191.1A+N/A7763.5h1.9C++3.9B+
NCM2 Falcon 8076302862.203A+1.6348.235%B+5.714%B+14.4B+4C8643.8h12.1B+25B+
NS-11P 6156044421.367C*2.4724.05%C*21.027%C*14.5DN/A4541.7h11.3B**47B++
NC05 Jackhammer 5485432901.872B++1.9643.46%C+17.127%B+31.8CN/A12817.1h3.9B*9.1B+
NC6 Gauss SAW 5475433281.655B+2.1823.614%B+17.68%D--17.6DN/A14530.9h7.9B++33.3B++
E540 Halberd 8065342422.25A++18.4148.888%B+6.742%A*23.6D12C--115022.6h5.1B+10.5B++
LA39 Bruiser 5095023201.569B2.2767.861%B+11.554%D26.8DN/A7818.7h2.5C+3.7C**
C150 Dalton 7124894211.643B*7.8149.154%B**N/A39.1B17.8C-46812.5h4.6C+9.3B+
AF-19 Mercenary 4744594630.991C*2.8523.756%C**16.34%D-6D-N/A5476.2h12.4B52.2B+
Tank Mine 682444558.073M+4.24111.179%SN/A177.6A+95.2B**25192.5h5.8T*5.2B++
CAS30 Tank Buster 8854443771.178C+2.6634.806%D--1.351%C*3.6D-3.6D66121.7h50.1C++144C+
NC4 Mag-Shot 4414393771.164B+2.6725.056%C15.034%D28.7C*N/A12815.3h5.3B**21.2B+
M20 Mustang 8674382861.531C+2.3126.156%D2.283%C++5D-4.9D9687.4h108.1C++413.2C+
M12 Kobalt 436417852.125S48.2922.956%B**21.343%B+119.1A+5.4A++3523.5h18.3C++79.7B+
MAX Punch 4914062,5300.16B*3.6858.921%B*N/A1.2C+N/A5340.8h3C+5.1C*
G30 Walker 6233901526S22.1633.658%B++3.846%C+29.1A++17.4A37013.4h161.3B*479.1B*
Vortek Rotary 6733881552.503B1.3326.475%D-3.351%B++7.8D5.7D18049.8h61.7B+233.1C**
Skyguard 6533773411.088M*7.2532.243%B+2.387%C**11.3C--8.2C-25033.5h113.6C*352.3B+
E540 Halberd-H 5703572017.85A14.0158.565%C**4.482%A++37.2C22.2C*4119.6h5.8C*10B
NS-11C 3613572771.289B2.5524.949%C*11.205%D**7.7D-N/A4746.6h12.5B+50.3B+
Hawk GD-68 639341913.747S0.0968.911%B*N/A10.9D9.6C+27031.2h9.1C13.2C++
NS-44 Commissioner 3393372861.178C*2.6634.248%C15.134%D--22.5C-N/A9015h2.9B**8.5B+
Shrike 3973031641.848A*1.9958.714%C**3.96%B*30.3B+9.4C--59810h4.4B**7.4B**
GD-22S 2802751721.599C++2.2421.156%C17.818%D-13.5D--N/A7320.3h9.5B++44.7B
M12 Kobalt 277272930.222A+26.3923.415%B**19.853%B69.7C*1.3D-3183.9h20.4C+87.3B+
M60-G Bulldog 3212671222.25S18.4141.504%B*1.498%D--24.1C4.9C19211.1h5.8B++14B*
NCM3 Raven 4062661421.873A1.9642.369%B1.88%D10.9C*5.8C+15624.3h17.6B**41.6B**
M60-A Bulldog 274245735B++31.1649.4%B+1.224%D-31C+3.7C+1757.9h5.7C*11.6B+
NCM3 Raven 3672401421.69A2.1544.165%B+2.917%C++9.9C*5.2C13924.3h20.3B**45.9B**
M60-A Bulldog 261238926.444B22.6154.586%B**1.261%D-28.3C2.7C1368.4h5.6C**10.3B+
Mauler S6 2322311181.958B*1.8842.56%C*11.255%D-25.1C+N/A1519.2h3.4A7.9B*
Enforcer ML85 3932292011.45A+7.6145.264%B+3.493%B**18.9C--13.6C-66912.1h10.9B+24.1B*
NS Decimator 3172291311.748B*2.0962.427%C*4.367%A++30.9C11.9C-3917.4h5.6C-9C
NS-7 PDW 2292242011.114C*2.7225.57%C++16.518%C6.8D--N/A4233h14.3C**55.8B
LA1 Anchor 2162141541.39C2.4521.904%D16.822%D*14D*N/A8615.3h9B+41C*
NC08 Mag-Scatter 2152141491.436C++2.4060.925%B*12.617%D12.8D-N/A3816.7h3.3B*5.5B*
AF-57 Piston 2122111131.867B++1.9745.353%B+14.692%C*22.4DN/A899.4h4B+8.9B+
M20 Basilisk 2672071315.923S12.0934.32%C4.348%D17.3C5D22312h51.1A+148.9B**
M40 Fury-H 235206729.429A25.5941.972%C++1.456%C**93.6C++13.2C+4102.2h7B16.7B+
NS-10 Burster 378204982.082A1.7539.171%A3.922%C-4.8C4.1C**12242.2h194.4D496.3B
NS-10 Burster 361202992.04A+1.8038.802%A2.475%D-4.8C+3.7C++12242.5h196.3D-505.9C*
Gauss Prime 1881841731.064C2.7723.043%D--11.413%F8.8FN/A3120.9h11.9C-51.7D
AP30 Shredder 264170189.444B+5.6123.588%D-2.941%B++28.8C+15.9C3765.9h57.5B++243.8B
Spear Anti-Vehicle Phalanx Turret 278168918.667A++14.8347.25%B+4.762%B+45.4B+29.7B*9643.7h7.5B15.9B+
EM1 1711671021.637B+2.2022.003%C++23.952%B12.9D--N/A11512.9h10.5B47.9B+
M20 Basilisk 202139149.929M**6.0933.764%C-8.633%B**19.6C+8.9C+2977.1h50.9A150.9B**
NS Baron G5 123120971.237C*2.6045.336%C++6.667%F13.5D--N/A768.9h4.3B+9.6C+
M40 Fury 143120340M+36.1650.969%C*1.667%C++120B++23C**5261h11.4B+22.4B+
Spear Anti-Vehicle Phalanx Tower 1741131113S109.1663.07%A+N/A59.5B+32.1C*4101.9h8.7C++13.8B+
Spear Anti-Vehicle Phalanx Tower 1931071107S103.1657.903%M++3.738%C-1070S860S2108370.1h10.2C+17.6B*
NS-20 Gorgon 109101472.149A+1.6926.808%B+23.762%B++18.4C++1.5C*545.5h29.6C**110.4B++
MANA Anti-Personnel Turret 10299323.094N/A0.7425.681%UN/A990U30U3987600.1h38.1T*148.4T*
MANA Anti-Vehicle Turret 20497273.593S0.2458.212%M++12.371%U970C*1070C**11242050.1h10.3B**17.6A++
NS-20 Gorgon 10996472.043A1.7926.984%B+20.833%C**17.5C+2.4A+695.5h31.4C*116.5B+
AF-22 Crow 16889352.543S1.2972.127%B++N/A12.5C11.1C+3237.1h9.4C+13.1C++
Tomcat A2AM Pods 14667167U63.1669.465%D*N/A55.8C++65.8B*15551.2h8.5C+12.3C--
Dual-75 Duster 6663512.6C+8.7635.803%C1.587%B**70C+3.3D4430.9h4.1A11.6B++
M20 Basilisk 7755155S51.1648.157%C--3.636%C-78.6A+31.4B**4970.7h65.1B*135.2B*
Coyote Missiles 9750412.5S8.6648.114%DN/A41.7C+39.2B*9181.2h63.5D*132D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon124,8563.1h
Medical Applicator1,3822,055,014109.7h
Anti-Vehicle MANA Turret104272.3h
Nano-Armor Kit6413,696,191148.4h
Rampart Wall0860.4h
Turret AI Module01320.3h
Structure Shield Module0620.2h
Repair Module2910.2h
Cortium Silo01570.4h
Nanite Revive Grenade02,5360.7h
Motion Spotter29680.7h
Spitfire Auto-Turret192,6392.3h
Welding Device07770h
Deconstruction Tool12,4300.1h
Hoplon Anti-Aircraft Phalanx Tower0560.1h
Spear Anti-Vehicle Tower11630.5h
Recon Detection Device41,3122h
Shield Recharging Field273,6371.2h
Ammunition Package294,3802h
Anti-Infantry MANA Turret233852.5h
Hardlight Barrier1810.1h
Nano-Repair Grenade01010h
Router1840.1h
Elysium Spawn Tube0980.2h
IPC Targeting Dart0590.1h
WLT-Howler Mining Laser62193,04486.6h

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