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Warden A.S.P. Operative DLL2[RV3N] DLL2
NC BR 61

KDR: 3.81

Score: 102m

Last Seen: Jan 16th, 2019 5:17 PM
- OFFLINE - 22.2 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Cobalt - Outfit Leader of R4V3N[RV3N] R4V3N
NC outfit on Cobalt

Members: 5
Level Progress (to 62): 75%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP GR-22 L100 Python AP AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder AF-23 Grinder C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $231,435 MLG Score: 185
Fun Score: N/A
Cheeseburgers Flipped: 2822TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.574%15.694%41720100216,8351.734142.073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.792%1.082B**-0.769D-0.049C+HEAD (~2.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.482B+10.30.278C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.744%1.648%267410182,30690016062.56222143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.276%-0.809D-0.037C+-0.574

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.8-0.019C+48.70.079C+115.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.037%2.046%30728101422,63111871278419.0657177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.626%0.502B+-0.372C-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.639B+6.40.488B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.797%5.561%9361610068,884112321347.91095416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.226%-0.22C0.304C*0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.575B+170.569B+33.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.798%14.019%936410181,6051040131.54179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.61%0.781B++-0.088C+0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.517B+3.20.333C**3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
R4V3N[RV3N] R4V3N
NC outfit on Cobalt

Members: 5
102m396.3%397 (23.8k)365 (21.9k)3.8066790,57623,7944.927561 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022307110.759%8.189%8811:4629

32% Combat Medic52% Engineer8% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 18th, 2013 9:31 PMJun 20th, 2014 9:36 PMJan 17th, 2019 12:26 AM (9h) (PST)Jan 16th, 2019 1:37 PM (20h) (PST)Jan 16th, 2019 1:17 PM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6061055010.3240.0850.0271.6090.081185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3656,29730,068195297521,919

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4652.4h/193.8d 26,669 7,417 48,161 449k 7,895 10,829 22,728 169.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:537
Deaths:325
KDR:1.652
Accuracy:23.638% B++
HSR:17.691% D-
NC05 Jackhammer
B+
Kills:527
Deaths:281
KDR:1.875
Accuracy:43.493% C+
HSR:17.078% B+
GD-22S
C
Kills:262
Deaths:166
KDR:1.578
Accuracy:21.023% C
HSR:18.321% D
LA1 Anchor
D
Kills:212
Deaths:149
KDR:1.423
Accuracy:21.674% D
HSR:16.509% D*
EM1
B+
Kills:161
Deaths:96
KDR:1.677
Accuracy:22.163% C++
HSR:24.224% B+
Kills:1,699
Deaths (as Heavy Assault):1,017
Deaths (to Heavy Assaults):6,168
KDR:1.6706
Kill Difference:682
Playtime:225.289 hours
Usage:5%
Score:3.653m
Score/min:270
Accuracy (listed only):26.398%
HSR (listed only):18.764%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,353
Deaths:1,010
KDR:1.340
Accuracy:25.609% B+
HSR:9.387% D**
AC-X11
C+
Kills:872
Deaths:844
KDR:1.033
Accuracy:24.681% C+
HSR:18.693% D
NC12 Sweeper
B*
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B*
LA39 Bruiser
B+
Kills:485
Deaths:307
KDR:1.580
Accuracy:67.532% B+
HSR:11.753% C--
AF-19 Mercenary
B
Kills:453
Deaths:459
KDR:0.987
Accuracy:23.723% B
HSR:16.115% D-
NS-11C
C*
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C*
HSR:11.205% D**
Mauler S6
C**
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C**
HSR:11.255% D-
AF-57 Piston
B+
Kills:211
Deaths:113
KDR:1.867
Accuracy:45.353% B+
HSR:14.692% C*
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:4,760
Deaths (as Engineer):3,578
Deaths (to Engineers):5,926
KDR:1.33035
Kill Difference:1,182
Playtime:2,401.087 hours
Usage:52%
Score:57.954m
Score/min:402
Accuracy (listed only):38.830%
HSR (listed only):12.904%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:1,353
Deaths:1,010
KDR:1.340
Accuracy:25.609% B+
HSR:9.387% D**
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Blitz GD-10
B
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% B
AC-X11
C+
Kills:872
Deaths:844
KDR:1.033
Accuracy:24.681% C+
HSR:18.693% D
NC12 Sweeper
B*
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B*
MGR-S1 Gladius
C+
Kills:623
Deaths:346
KDR:1.801
Accuracy:26.269% C+
HSR:17.978% D
LA39 Bruiser
B+
Kills:485
Deaths:307
KDR:1.580
Accuracy:67.532% B+
HSR:11.753% C--
AF-19 Mercenary
B
Kills:453
Deaths:459
KDR:0.987
Accuracy:23.723% B
HSR:16.115% D-
NS-11C
C*
Kills:357
Deaths:277
KDR:1.289
Accuracy:24.949% C*
HSR:11.205% D**
Mauler S6
C**
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C**
HSR:11.255% D-
NS-7 PDW
C*
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C*
HSR:16.518% C+
AF-57 Piston
B+
Kills:211
Deaths:113
KDR:1.867
Accuracy:45.353% B+
HSR:14.692% C*
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:7,912
Deaths (as Light Assault):5,829
Deaths (to Light Assaults):4,114
KDR:1.35735
Kill Difference:2,083
Playtime:115.791 hours
Usage:2%
Score:1.712m
Score/min:246
Accuracy (listed only):34.651%
HSR (listed only):14.258%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B++
Kills:4,625
Deaths:2,299
KDR:2.012
Accuracy:27.766% B++
HSR:11.805% D--
Carnage AR
A++
Kills:1,180
Deaths:576
KDR:2.049
Accuracy:32.301% A++
HSR:16.949% C-
NS-11A
B**
Kills:1,160
Deaths:716
KDR:1.620
Accuracy:28.898% B**
HSR:20.172% C+
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Gauss Rifle S
C*
Kills:1,159
Deaths:831
KDR:1.395
Accuracy:26.111% C*
HSR:17.084% C-
NC1 Gauss Rifle
A++
Kills:1,157
Deaths:598
KDR:1.935
Accuracy:31.880% A++
HSR:12.532% D*
Reaper DMR
C++
Kills:1,154
Deaths:840
KDR:1.374
Accuracy:26.275% C++
HSR:18.371% D-
Blitz GD-10
B
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% B
NC12 Sweeper
B*
Kills:678
Deaths:353
KDR:1.921
Accuracy:49.724% B++
HSR:16.372% B*
MGR-S1 Gladius
C+
Kills:623
Deaths:346
KDR:1.801
Accuracy:26.269% C+
HSR:17.978% D
NS-11P
B
Kills:604
Deaths:442
KDR:1.367
Accuracy:24.050% C**
HSR:21.027% B
LA39 Bruiser
B+
Kills:485
Deaths:307
KDR:1.580
Accuracy:67.532% B+
HSR:11.753% C--
Mauler S6
C**
Kills:231
Deaths:118
KDR:1.958
Accuracy:42.560% C**
HSR:11.255% D-
NS-7 PDW
C*
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C*
HSR:16.518% C+
AF-57 Piston
B+
Kills:211
Deaths:113
KDR:1.867
Accuracy:45.353% B+
HSR:14.692% C*
Gauss Prime
D-
Kills:179
Deaths:168
KDR:1.065
Accuracy:23.180% D-
HSR:11.732% F
NS Baron G5
C++
Kills:120
Deaths:97
KDR:1.237
Accuracy:45.336% C++
HSR:6.667% F
Kills:16,095
Deaths (as Combat Medic):9,709
Deaths (to Combat Medics):2,518
KDR:1.65774
Kill Difference:6,386
Playtime:1,504.195 hours
Usage:32%
Score:28.303m
Score/min:314
Accuracy (listed only):33.645%
HSR (listed only):15.272%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C
Kills:1,159
Deaths:846
KDR:1.370
Accuracy:24.190% C
HSR:16.393% C
Blitz GD-10
B
Kills:1,146
Deaths:858
KDR:1.336
Accuracy:24.963% C++
HSR:18.325% B
MGR-S1 Gladius
C+
Kills:623
Deaths:346
KDR:1.801
Accuracy:26.269% C+
HSR:17.978% D
NC4 Mag-Shot
C
Kills:439
Deaths:377
KDR:1.164
Accuracy:25.056% C
HSR:15.034% D
NS-44 Commissioner
C+
Kills:331
Deaths:285
KDR:1.161
Accuracy:34.345% C+
HSR:14.804% D--
NS-7 PDW
C*
Kills:224
Deaths:201
KDR:1.114
Accuracy:25.570% C*
HSR:16.518% C+
NC08 Mag-Scatter
B*
Kills:212
Deaths:144
KDR:1.472
Accuracy:60.919% B*
HSR:12.264% D
Kills:4,134
Deaths (as Infiltrator):3,057
Deaths (to Infiltrators):2,594
KDR:1.35231
Kill Difference:1,077
Playtime:51.743 hours
Usage:1%
Score:0.487m
Score/min:157
Accuracy (listed only):31.616%
HSR (listed only):15.902%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:3,596
Deaths:792
KDR:4.540
Accuracy:42.150% B**
HSR:15.629% B
AF-41 Hacksaw
A
Kills:3,577
Deaths:793
KDR:4.511
Accuracy:46.537% A
HSR:18.284% B*
AF-23 Grinder
B**
Kills:2,283
Deaths:598
KDR:3.818
Accuracy:43.262% B**
HSR:11.126% D--
AF-23 Grinder
B**
Kills:2,133
Deaths:598
KDR:3.567
Accuracy:47.878% B**
HSR:12.424% D--
AF-34 Mattock
B+
Kills:1,476
Deaths:273
KDR:5.407
Accuracy:37.510% B+
HSR:13.957% D
AF-34 Mattock
B+
Kills:1,323
Deaths:273
KDR:4.846
Accuracy:41.615% B+
HSR:15.873% C-
NCM1 Scattercannon
B++
Kills:1,166
Deaths:255
KDR:4.573
Accuracy:41.265% B++
HSR:14.237% C
NCM1 Scattercannon
B++
Kills:1,160
Deaths:283
KDR:4.099
Accuracy:44.489% B++
HSR:17.931% B+
NCM2 Falcon
B++
Kills:1,006
Deaths:313
KDR:3.214
Accuracy:44.786% B+
HSR:6.561% B++
NCM2 Falcon
B+
Kills:601
Deaths:285
KDR:2.109
Accuracy:47.841% B+
HSR:5.824% B+
NCM3 Raven
B+
Kills:265
Deaths:141
KDR:1.879
Accuracy:42.613% B+
HSR:1.887% D
NCM3 Raven
B+
Kills:236
Deaths:141
KDR:1.674
Accuracy:44.416% B+
HSR:2.966% C++
NS-10 Burster
A+
Kills:204
Deaths:98
KDR:2.082
Accuracy:39.137% A+
HSR:3.922% C--
NS-10 Burster
A+
Kills:197
Deaths:99
KDR:1.990
Accuracy:38.756% A+
HSR:2.538% D--
NS-20 Gorgon
B*
Kills:101
Deaths:47
KDR:2.149
Accuracy:26.808% B
HSR:23.762% B*
NS-20 Gorgon
B+
Kills:96
Deaths:47
KDR:2.043
Accuracy:26.984% B+
HSR:20.833% B
Kills:19,420
Deaths (as MAX Suit):2,518
Deaths (to MAX Suits):1,594
KDR:7.71247
Kill Difference:16,902
Playtime:353.358 hours
Usage:8%
Score:9.868m
Score/min:465
Accuracy (listed only):41.003%
HSR (listed only):11.734%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:1,037
V. Kills:355 291%
Deaths:35
KDR:29.629
Accuracy:44.254% D
KPH:54.200 C-
VKPH:18.600 C**
M20 Mustang
D
Kills:437
V. Kills:428 102%
Deaths:285
KDR:1.533
Accuracy:26.149% D
KPH:5 D
VKPH:4.900 D
Vortek Rotary
C--
Kills:388
V. Kills:285 136%
Deaths:155
KDR:2.503
Accuracy:26.475% D
KPH:7.800 C--
VKPH:5.700 D
Tomcat A2AM Pods
B++
Kills:67
V. Kills:79 84%
Deaths:1
KDR:67
Accuracy:69.465% D**
KPH:53.600 C+
VKPH:63.300 B++
Coyote Missiles
N/A
Kills:50
V. Kills:47 104%
Deaths:4
KDR:12.500
Accuracy:48.113% N/A
KPH:40.800 N/A
VKPH:38.400 N/A
Kills:1,979 (825 + 0)
Deaths:480
KDR:4.123
VKDR:2.488
Vehicle Kills:1,194
Kill Difference:1,499
Playtime:158.490 hours
Usage:3%
Score:1.782m
Score/min:187
Piloting Accuracy:26.475%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:970
V. Kills:68 N/A
Deaths:59
KDR:16.441
Accuracy:49.403% B*
KPH:67.600 B+
VKPH:4.700 D
C150 Dalton
B*
Kills:489
V. Kills:223 218%
Deaths:42
KDR:11.643
Accuracy:49.154% B*
KPH:39.100 B+
VKPH:17.800 C-
CAS30 Tank Buster
D-
Kills:444
V. Kills:441 100%
Deaths:377
KDR:1.178
Accuracy:34.806% D--
KPH:3.600 D-
VKPH:3.600 D-
AP30 Shredder
C+
Kills:170
V. Kills:94 179%
Deaths:18
KDR:9.444
Accuracy:23.588% D-
KPH:28.800 C+
VKPH:15.900 C
Dual-75 Duster
C+
Kills:63
V. Kills:3 N/A
Deaths:5
KDR:12.600
Accuracy:35.803% C
KPH:69.500 C+
VKPH:3.300 C--
Kills:2,136 (444 + 1,692)
Deaths:501
KDR:4.263
VKDR:1.655
Vehicle Kills:829
Kill Difference:1,635
Playtime:155.391 hours
Usage:3%
Score:1.281m
Score/min:137
Piloting Accuracy:34.806%
Gunner Accuracy:35.803%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:3,745
V. Kills:2,639 142%
Deaths:126
KDR:29.722
Accuracy:61.674% B++
KPH:28.300 C+
VKPH:19.900 B
L100 Python HEAT
D
Kills:1,288
V. Kills:532 242%
Deaths:111
KDR:11.604
Accuracy:54.613% B+
KPH:20.800 D
VKPH:8.600 D
C75 Viper
B++
Kills:1,283
V. Kills:235 N/A
Deaths:65
KDR:19.739
Accuracy:43.961% B++
KPH:29.900 C++
VKPH:5.500 C--
L100 Python HESH
B*
Kills:1,239
V. Kills:134 N/A
Deaths:24
KDR:51.625
Accuracy:55.570% B*
KPH:45.300 C
VKPH:4.900 D
Skyguard
C
Kills:368
V. Kills:268 137%
Deaths:32
KDR:11.500
Accuracy:32.153% B+
KPH:11.100 C-
VKPH:8.100 C
LB00 Python AP
C+
Kills:241
V. Kills:97 246%
Deaths:5
KDR:48.200
Accuracy:67.364% A
KPH:51.900 C+
VKPH:20.900 C+
Kills:8,164 (8,164 + 0)
Deaths:363
KDR:22.490
VKDR:10.758
Vehicle Kills:3,905
Kill Difference:7,801
Playtime:302.456 hours
Usage:7%
Score:4.453m
Score/min:245
Driving Accuracy:67.364%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:11,732
V. Kills:8,132 144%
Deaths:549
KDR:21.370
Accuracy:57.749% B*
KPH:27.300 B+
VKPH:18.900 B*
Titan-150 HEAT
B
Kills:1,540
V. Kills:633 243%
Deaths:111
KDR:13.874
Accuracy:49.926% B
KPH:22 C++
VKPH:9 C+
Titan-150 HESH
B+
Kills:1,436
V. Kills:211 N/A
Deaths:45
KDR:31.911
Accuracy:50.909% B+
KPH:37.400 C+
VKPH:5.500 D
E540 Halberd
B+
Kills:534
V. Kills:272 196%
Deaths:24
KDR:22.250
Accuracy:48.888% B+
KPH:23.600 C--
VKPH:12 D
Enforcer ML85
C-
Kills:228
V. Kills:164 138%
Deaths:19
KDR:12
Accuracy:45.171% B+
KPH:18.800 C-
VKPH:13.500 C-
Kills:15,470 (14,708 + 762)
Deaths:748
KDR:20.682
VKDR:12.583
Vehicle Kills:9,412
Kill Difference:14,722
Playtime:573.216 hours
Usage:12%
Score:11.086m
Score/min:322
Driving Accuracy:50.909%
Gunner Accuracy:45.171%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A**
Kills:1,495
V. Kills:141 N/A
Deaths:31
KDR:48.226
Accuracy:46.518% C
KPH:200.800 A++
VKPH:18.900 A**
E540 Halberd-H
C++
Kills:349
V. Kills:210 165%
Deaths:20
KDR:17.450
Accuracy:58.500% C**
KPH:36.500 C+
VKPH:22 C++
M40 Fury-H
C*
Kills:206
V. Kills:29 N/A
Deaths:7
KDR:29.429
Accuracy:41.972% C*
KPH:95.100 C++
VKPH:13.400 C++
Kills:2,050 (0 + 2,050)
Deaths:58
KDR:35.345
VKDR:6.552
Vehicle Kills:380
Kill Difference:1,992
Playtime:19.170 hours
Usage:0%
Score:0.573m
Score/min:498
Driving Accuracy:N/A%
Gunner Accuracy:41.972%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:1,651
V. Kills:209 N/A
Deaths:21
KDR:78.619
Accuracy:39.883% B+
KPH:118.900 M+
VKPH:15 A
M40 Fury
A**
Kills:1,151
V. Kills:173 N/A
Deaths:13
KDR:88.539
Accuracy:38.577% B
KPH:120.200 A**
VKPH:18.100 B**
M12 Kobalt
A++
Kills:407
V. Kills:19 N/A
Deaths:8
KDR:50.875
Accuracy:22.771% B**
KPH:119.800 A+
VKPH:5.600 A++
G30 Walker
A++
Kills:381
V. Kills:228 166%
Deaths:15
KDR:25.400
Accuracy:33.476% B++
KPH:28.700 A++
VKPH:17.200 A+
M60-G Bulldog
C
Kills:267
V. Kills:54 485%
Deaths:12
KDR:22.250
Accuracy:41.504% B++
KPH:24 C
VKPH:4.800 C
M12 Kobalt
B**
Kills:246
V. Kills:5 N/A
Deaths:9
KDR:27.333
Accuracy:22.976% B**
KPH:66.700 C++
VKPH:1.400 D
M20 Basilisk
C
Kills:202
V. Kills:60 331%
Deaths:13
KDR:15.539
Accuracy:33.918% C
KPH:17 C
VKPH:5.100 D
M20 Basilisk
C+
Kills:138
V. Kills:63 216%
Deaths:14
KDR:9.857
Accuracy:33.800% C-
KPH:19.500 C+
VKPH:8.900 C+
Kills:4,443 (0 + 4,443)
Deaths:105
KDR:42.314
VKDR:7.724
Vehicle Kills:811
Kill Difference:4,338
Playtime:73.902 hours
Usage:2%
Score:1.921m
Score/min:433
Driving Accuracy:N/A%
Gunner Accuracy:33.800%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 19,86411,73254921.37A**17.5657.749%B*2.08%C-27.3B+18.9B*298430.1h4.6C++7.9B+
GR-22 4,6454,6252,2992.012B+1.7927.766%B++11.805%D--17.4DN/A57266.3h11B**39.5B*
L100 Python AP 6,3843,74512629.722S25.9261.674%B++2.483%C28.3C+19.9B300132.5h5.8C**9.4B+
AF-41 Hacksaw 3,6243,5967924.54B++0.7342.15%B**15.629%B39.2B+N/A14091.8h5.7B+13.5B**
AF-41 Hacksaw 3,6033,5777934.511B*0.7046.537%A18.284%B*38.8B+N/A14292.3h6.3B+13.6B**
AF-23 Grinder 2,2922,2835983.818B+0.0143.262%B**11.126%D--38.2B+N/A13159.8h5.6B+12.9B*
AF-23 Grinder 2,1422,1335983.567B+0.2447.878%B**12.424%D--35.6C*N/A12059.9h6.7C++14.1B++
C-4 2,8121,8649641.934B+1.8721.674%DN/A100.2B+51A+122618.6h1.6C+7.2C+
M40 Fury 1,8601,6512178.619U74.8139.883%B+1.272%C--118.8M+15A76613.9h8.7B*21.8B*
Titan-150 HEAT 2,1731,54011113.874A++10.0749.926%B2.338%C22C++9C+21770h3.5B**7B**
C85 Canister-H 1,6361,4953148.226A++44.4246.518%C14.047%B++202A++19.1A**6417.4h5.1B+11B+
AF-34 Mattock 1,4841,4762735.407B++1.6037.51%B+13.957%D40.4C+N/A16936.5h5B+13.4B++
Titan-150 HESH 1,6471,4364531.911A*28.1050.909%B+1.393%C37.5C+5.5D19538.3h2.7B+5.3B++
M12 Kobalt 1,4511,3923464S460.1924.591%B+17.241%C+137.8B+5.8B+32910.1h16.5C**67B+
Gauss Compact S 1,4091,3531,0101.34B+2.4725.609%B+9.387%D**9.8DN/A39138.5h6.4A25B*
AF-34 Mattock 1,3271,3232734.846B++1.0441.615%B+15.873%C-36.2C+N/A15536.5h6.3C++15.2B+
L100 Python HEAT 1,8201,28811111.604A7.8054.613%B+1.708%D20.8D8.6D15762h4.2B++7.7B*
C75 Viper 1,5181,2836519.738M*15.9343.961%B++N/A29.9C++5.5C--21242.9h7.7B**17.4B**
L100 Python HESH 1,3731,2392451.625M**47.8255.57%B*2.502%B*45.2C4.9D23427.4h2.3B**4.2B**
Carnage AR 1,1841,1805762.049B+1.7632.301%A++16.949%C-14.4D-N/A6982h10.4B**32.3B**
NCM1 Scattercannon 1,1691,1662554.573B**0.7741.265%B++14.237%C34.8C+N/A16833.5h5B+12.2B*
Mag-Cutter 1,2411,16117,0420.068A+3.7442.075%B**1.206%D-0.6C+N/A21953.3h2.4C**5.6B+
NS-11A 1,1621,1607161.62C*2.1928.898%B**20.172%C+12D-N/A5096.7h10.7B**37B*
NCM1 Scattercannon 1,1611,1602834.099A+0.2944.489%B++17.931%B+31.3B++N/A15437.1h6.1B++13.6B++
AF-4 Cyclone 1,1741,1598461.37C++2.4424.19%C16.393%C10.4D--N/A35111.4h11C*45.5C++
Gauss Rifle S 1,1651,1598311.395C**2.4126.111%C*17.084%C-10.6D--N/A54109.6h9.4B++36B+
NC1 Gauss Rifle 1,1641,1575981.935B*1.8731.88%A++12.532%D*17.6CN/A7965.7h8.9A+28A
Reaper DMR 1,1731,1548401.374C+2.4326.275%C++18.371%D-14.1D-N/A3881.7h8.2B*31.2B+
M40 Fury 1,3241,1511388.538U84.7338.577%BN/A119.9A**18B**7709.6h8.3B*21.6B*
Blitz GD-10 1,1701,1468581.336B+2.4724.963%C++18.325%B11.9D-N/A4396.6h14.2B56.7B
Breaker Rocket Pods 1,3921,0373529.629M++25.8244.254%DN/A54.3C-18.6C**48719.1h18.3C+41.2C+
NCM2 Falcon 1,2551,0063133.214A*0.5944.786%B+6.561%B++21.4B**5.3B12746.9h7B*15.7B++
L105 Zephyr 1,0389705916.441B+12.6349.403%B*N/A67.4B+4.7D33414.4h5.5B+11.1B++
NC15 Phoenix 1,9098741436.112S2.3151.805%CN/A18.8B+22.3B**20846.4h9.1B+17.7B+
AC-X11 8818728441.033C+2.7724.681%C+18.693%D7.1D--N/A29123.3h9.3B37.7C**
NC12 Sweeper 6826783531.921B*1.8949.724%B++16.372%B*29.7C+N/A12122.8h3.5B*6.9B*
Bouncing Betty 6636615512.018M+8.2149.689%B++N/A188.9A+N/A7713.5h1.9C++3.9B+
MGR-S1 Gladius 6306233461.801B2.0126.269%C+17.978%D12.8D-N/A3848.8h8.4B++32B+
NS-11P 6156044421.367C*2.4424.05%C**21.027%B14.5DN/A4541.7h11.3B**47B++
NCM2 Falcon 7756012852.109A++1.7047.841%B+5.824%B+13.9B+4C8443.1h12.3B+25.6B+
NC6 Gauss SAW 5415373251.652B+2.1523.638%B++17.691%D-17.5DN/A14330.7h7.9B*33.3B++
E540 Halberd 8065342422.25A*18.4448.888%B+6.742%A++23.6C--12D114822.6h5.1B+10.5B++
NC05 Jackhammer 5315272811.875B+1.9343.493%C+17.078%B+31.7CN/A12616.6h3.9B*9B+
C150 Dalton 7124894211.643B*7.8449.154%B*N/A39.1B+17.8C-46712.5h4.6C++9.3B++
LA39 Bruiser 4924853071.58B2.2367.532%B+11.753%C--26.8DN/A7818.1h2.5C+3.7B
AF-19 Mercenary 4684534590.987C**2.8223.723%B16.115%D-6D-N/A5475.7h12.4B52.4B+
CAS30 Tank Buster 8854443771.178C+2.6334.806%D--1.351%C++3.6D-3.6D-66121.7h50.1C++144C+
NC4 Mag-Shot 4414393771.164B++2.6425.056%C15.034%D28.7C**N/A12815.3h5.3B**21.2B+
M20 Mustang 8654372851.533C+2.2726.149%D2.288%C++5D4.9D9687.1h108C*413C+
Tank Mine 668433557.873M+4.07110.048%SN/A180.4A++97.9A25022.4h5.8T*5.3B++
M12 Kobalt 426407850.875S47.0722.771%B**21.376%B+119.7A+5.6A++3523.4h17.9C*78.6B+
MAX Punch 4854002,5180.159B++3.6558.875%B*N/A1.2C+N/A5337.8h3C+5.1C*
Vortek Rotary 6733881552.503C**1.3026.475%D3.351%B++7.8C--5.7D18049.8h61.7B+233.1B
G30 Walker 6093811525.4U21.5933.476%B++3.937%C+28.6A++17.1A+36713.3h161.9B*483.7B*
Skyguard 6363683211.5M**7.6932.153%B+2.446%C**11.2C-8.1C25033h114C**354.5B+
NS-11C 3613572771.289B2.5224.949%C*11.205%D**7.7D-N/A4646.6h12.5B+50.3B+
E540 Halberd-H 5593492017.45A+13.6458.5%C**4.585%A++36.4C21.9C++4069.6h5.9C*10B+
Hawk GD-68 627333893.742S0.0668.869%B*N/A10.9C-9.6C+27130.6h9.1C13.3C++
NS-44 Commissioner 3333312851.161C*2.6534.345%C+14.804%D--22.5C-N/A8914.7h2.9B**8.6B+
Shrike 3822941641.793A++2.0157.802%C*4.082%B++30B+9C--5949.8h4.2A7.3B**
M60-G Bulldog 3212671222.25S18.4441.504%B++1.498%D--24.1C4.9C19211.1h5.8B++14B*
NCM3 Raven 4042651411.879A1.9342.613%B+1.887%D11.1C**5.8C+15823.9h17.4B**40.9B**
GD-22S 2672621661.578C++2.2321.023%C18.321%D13.8D--N/A7619h9.4B++44.8B
M12 Kobalt 251246927.333A+23.5322.976%B**20.325%B+66.5C++1.4D3043.7h21.1C+91.9B+
M60-A Bulldog 272243734.714B++30.9149.416%B+1.235%D-30.8C+3.7C++1757.9h5.7C*11.6B+
LB00 Python AP 338241548.2M*44.3967.364%AN/A52.4C+21.1C++2284.6h4.7C6.9B+
M60-A Bulldog 261238926.444B22.6454.586%B**1.261%D-28.3C2.7C1368.4h5.6C++10.3B+
NCM3 Raven 3612361411.674B**2.1344.416%B+2.966%C++9.9C*5.2C14023.9h20.3B**45.7B**
Mauler S6 2322311181.958B*1.8542.56%C**11.255%D-25.1C+N/A1509.2h3.4B**7.9B*
NS Decimator 3152281311.74B*2.0762.641%C**4.386%A+30.8C+11.8C-3917.4h5.6C-9C+
Enforcer ML85 3922281912A++8.1945.171%B+3.509%B*18.8C-13.6C-66812.1h10.9B+24.2B*
NS-7 PDW 2292242011.114C*2.6925.57%C*16.518%C+6.8D--N/A4233h14.3C**55.8B
LA1 Anchor 2142121491.423C2.3821.674%D16.509%D*14.1D*N/A8615h8.7B++40C**
NC08 Mag-Scatter 2132121441.472C++2.3360.919%B*12.264%D12.9D-N/A3916.4h3.3B*5.4B*
AF-57 Piston 2122111131.867B++1.9445.353%B+14.692%C*22.4DN/A889.4h4B+8.9B+
M40 Fury-H 235206729.429A+25.6241.972%C*1.456%C*93.6C++13.2C+4102.2h7B16.7B+
NS-10 Burster 378204982.082A+1.7239.137%A+3.922%C--4.9C+4.2B+12241.9h193.2D493.7B+
M20 Basilisk 2622021315.538S11.7333.918%C4.455%D17C5D22011.9h50.5B++148.8B**
NS-10 Burster 354197991.99A++1.8238.756%A+2.538%D--4.7C+3.7C++12242.2h200D-516C**
Gauss Prime 1831791681.065C2.7423.18%D-11.732%F8.7FN/A2920.6h12C--52D
AP30 Shredder 264170189.444B+5.6423.588%D-2.941%B+28.8C+15.9C3765.9h57.5B+243.8B
Spear Anti-Vehicle Phalanx Turret 278168918.667A++14.8647.244%B+4.762%C**45.4B+29.7B*9593.7h7.5B15.9B+
EM1 165161961.677B+2.1322.163%C++24.224%B+12.8D-N/A11612.6h10.6B47.7B+
M20 Basilisk 201138149.857M**6.0533.8%C-8.696%B**19.4C+8.9C+2937.1h51.1B+151.1B*
M40 Fury 143120340A**36.1951.164%C*1.667%C*120B++23C**5291h11.4B22.2B+
NS Baron G5 123120971.237C*2.5745.336%C++6.667%F13.5D--N/A768.9h4.3B9.6C+
Spear Anti-Vehicle Phalanx Tower 1931071107S103.1957.903%A*3.738%C1070S860S2108370.1h10.2C++17.6B++
NS-20 Gorgon 109101472.149A1.6626.808%B23.762%B*18.4B+1.5C**535.5h29.6B110.4B++
Spear Anti-Vehicle Phalanx Tower 1551001100S96.1962.873%AN/A55.6B30.6C++3821.8h9.3C++14.8B+
MANA Anti-Personnel Turret 10299323.094N/A0.7125.681%UN/A990U30U3974800.1h38.1T*148.4T*
MANA Anti-Vehicle Turret 20497273.593B+0.2158.212%A12.371%S970C-1070C*11242050.1h10.3D17.6A+
NS-20 Gorgon 10996472.043B**1.7626.984%B+20.833%B17.5C++2.4A++685.5h31.4C**116.5B+
AF-22 Crow 16889342.618S1.1972.203%B+N/A12.5C11.1C+3257.1h9.4C+13.1C++
Tomcat A2AM Pods 14667167U63.1969.465%D**N/A55.8C++65.8B*15541.2h8.5C+12.3D
Dual-75 Duster 6663512.6C*8.7935.803%C1.587%B**70C+3.3C--4430.9h4.1B**11.6B++
M20 Basilisk 7755155S51.1948.157%C--3.636%C-78.6A++31.4A4980.7h65.1B*135.2B*
Coyote Missiles 9750412.5M**8.6948.113%DN/A41.7C+39.2B*9181.2h63.2D*131.4D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter29570.7h
Nano-Armor Kit6403,646,883146.5h
Anti-Vehicle MANA Turret104272.3h
Spawn Beacon124,7843h
Turret AI Module01160.3h
Structure Shield Module0540.1h
Repair Module2810.2h
Cortium Silo01370.4h
Nanite Revive Grenade02,5200.7h
Medical Applicator1,3712,039,554108.9h
Welding Device06200h
Deconstruction Tool12,4300.1h
Spear Anti-Vehicle Tower11510.5h
Spitfire Auto-Turret192,5222.2h
Rampart Wall0760.3h
Recon Detection Device41,3122h
Ammunition Package294,3011.9h
Anti-Infantry MANA Turret233852.5h
Elysium Spawn Tube0880.2h
IPC Targeting Dart0590.1h
WLT-Howler Mining Laser61179,58480.8h
Nano-Repair Grenade0980h
Router1600.1h
Hardlight Barrier1740.1h
Shield Recharging Field263,4851.2h

Check the help document for the dictionary if you want to learn more about words used here.


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