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Master Sgt. DMAC00[GERA] DMAC00
TR BR 23

KDR: 5.19

Score: 32.4m

Last Seen: May 19th, 2019 11:39 AM
- OFFLINE - 1413.6 hour(s)

Prestige 1, Battle Rank 23 - Terran Republic on Miller
Level Progress (to 24): 25%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M Claymore Bighorn .50M M6 Onslaught M2 Mutilator M14 Banshee MRC3 Mercy M1 Heavy Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,155,924 MLG Score: 924
Fun Score: N/A
Cheeseburgers Flipped: 2587TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.405%20.67%4012511895,8541.772873.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.312%-0.34C--0.029C+-1.039D*HEAD ++ (~10.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.068C+13.50.056C+56

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.866%0.739%660312112,5703798476.76316303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.945%-1D*-0.785D--0.679

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1370.151C++38.20.28C*98.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.495%1.315%503512092,2064997924.42084278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.385%-0.825D--0.802D--1.072

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.175C++10.30.173C++21.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.208%3.279%53212121222821900.43262464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.073%-0.091C+-0.289C0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.2-0.717D-72.2-0.81D-132.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.811%77.799%536120814,6214375633.3813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.954%0.424B0.696B+0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.379C**2.30.27C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.436%14.286%53112137019020.368421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.42D**-0.069C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26-0.97D--6.3-0.306C19.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m420.7%191 (11.5k)180 (10.8k)5.1860141,6548,0325.8879523 (23)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214246918.292%34.201%62622:4414

11% Engineer6% Heavy Assault62% Infiltrator9% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 4:39 PMJan 11th, 2016 3:42 PMJun 11th, 2019 8:11 PM (35d) (PST)May 19th, 2019 7:45 AM (59d) (PST)May 19th, 2019 7:39 AM (59d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
296712250.2310.0440.0791.0710.024924

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,7714,23613,535143564110,773

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3011.1h/125.5d 5,638 14,246 15,099 193.5k 4,187 14,249 4,330 53.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
D
Kills:290
Deaths:153
KDR:1.895
Accuracy:16.471% D**
HSR:18.966% D
NS-15M1
C++
Kills:255
Deaths:91
KDR:2.802
Accuracy:15.248% D**
HSR:23.137% C++
T16 Rhino
C++
Kills:61
Deaths:43
KDR:1.419
Accuracy:15.084% D*
HSR:22.951% C++
Kills:606
Deaths (as Heavy Assault):287
Deaths (to Heavy Assaults):2,020
KDR:2.1115
Kill Difference:319
Playtime:191.329 hours
Usage:6%
Score:1.836m
Score/min:160
Accuracy (listed only):15.601%
HSR (listed only):21.685%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C-
Kills:703
Deaths:311
KDR:2.260
Accuracy:19.675% D--
HSR:19.772% C-
NS-11C
D
Kills:493
Deaths:298
KDR:1.654
Accuracy:17.648% D*
HSR:15.619% D
LC2 Lynx
C
Kills:247
Deaths:173
KDR:1.428
Accuracy:17.043% D*
HSR:19.433% C
LC3 Jaguar
C-
Kills:191
Deaths:98
KDR:1.949
Accuracy:17.087% D**
HSR:17.801% C-
AS16 NightHawk
C+
Kills:70
Deaths:57
KDR:1.228
Accuracy:24.436% F
HSR:14.286% C+
NS Baron G5
B+
Kills:63
Deaths:43
KDR:1.465
Accuracy:28.114% F
HSR:17.460% B+
Kills:1,767
Deaths (as Engineer):980
Deaths (to Engineers):1,847
KDR:1.80306
Kill Difference:787
Playtime:328.933 hours
Usage:11%
Score:2.866m
Score/min:145
Accuracy (listed only):20.667%
HSR (listed only):17.395%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C*
Kills:9,175
Deaths:745
KDR:12.315
Accuracy:38.519% C+
HSR:80.414% C*
Bighorn .50M
C
Kills:1,851
Deaths:70
KDR:26.443
Accuracy:40.561% C
HSR:76.391% C--
KSR-35
B+
Kills:1,203
Deaths:134
KDR:8.978
Accuracy:30.043% D-
HSR:32.585% B+
TSAR-42
C-
Kills:1,174
Deaths:98
KDR:11.980
Accuracy:33.315% D
HSR:64.225% C-
M77-B
C++
Kills:1,161
Deaths:77
KDR:15.078
Accuracy:37.797% C++
HSR:76.744% C++
SR-7
C+
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:39.778% C+
HSR:77.586% C+
NS-7 PDW
D
Kills:377
Deaths:190
KDR:1.984
Accuracy:19.835% D-
HSR:13.528% D
NS-61 Emissary
C
Kills:326
Deaths:233
KDR:1.399
Accuracy:25.861% C
HSR:11.043% D--
SOAS-20
C+
Kills:207
Deaths:132
KDR:1.568
Accuracy:20.751% D**
HSR:20.773% C+
T4 AMP
C+
Kills:174
Deaths:187
KDR:0.930
Accuracy:26.236% C+
HSR:13.793% D--
SMG-46 Armistice
D
Kills:171
Deaths:86
KDR:1.988
Accuracy:19.044% D*
HSR:12.281% D
NS-44 Commissioner
D-
Kills:165
Deaths:177
KDR:0.932
Accuracy:28.485% D-
HSR:15.758% D-
PDW-16 Hailstorm
C
Kills:134
Deaths:139
KDR:0.964
Accuracy:15.190% F
HSR:14.179% C
NS-44B Commissioner
D--
Kills:113
Deaths:143
KDR:0.790
Accuracy:29.389% D--
HSR:15.044% D*
99SV
C**
Kills:100
Deaths:66
KDR:1.515
Accuracy:24.916% D*
HSR:38% C**
NS-30 Vandal
C++
Kills:97
Deaths:20
KDR:4.850
Accuracy:26.292% D*
HSR:27.835% C++
HSR-1
D-
Kills:93
Deaths:23
KDR:4.043
Accuracy:25.673% D**
HSR:21.505% D-
NS-7B PDW
D-
Kills:89
Deaths:52
KDR:1.712
Accuracy:20.426% D-
HSR:6.742% F-
MKV Suppressed
D**
Kills:75
Deaths:36
KDR:2.083
Accuracy:17.228% F
HSR:10.667% D**
TX1 Repeater
C--
Kills:61
Deaths:97
KDR:0.629
Accuracy:17.294% D*
HSR:18.033% C--
NS-44L Blackhand
A+
Kills:58
Deaths:27
KDR:2.148
Accuracy:43.431% C*
HSR:60.345% A+
Kills:17,964
Deaths (as Infiltrator):2,800
Deaths (to Infiltrators):1,291
KDR:6.41571
Kill Difference:15,164
Playtime:1,853.954 hours
Usage:62%
Score:17.986m
Score/min:162
Accuracy (listed only):27.622%
HSR (listed only):33.689%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C-
Kills:703
Deaths:311
KDR:2.260
Accuracy:19.675% D--
HSR:19.772% C-
NS-11C
D
Kills:493
Deaths:298
KDR:1.654
Accuracy:17.648% D*
HSR:15.619% D
NS-7 PDW
D
Kills:377
Deaths:190
KDR:1.984
Accuracy:19.835% D-
HSR:13.528% D
LC2 Lynx
C
Kills:247
Deaths:173
KDR:1.428
Accuracy:17.043% D*
HSR:19.433% C
LC3 Jaguar
C-
Kills:191
Deaths:98
KDR:1.949
Accuracy:17.087% D**
HSR:17.801% C-
SMG-46 Armistice
D
Kills:171
Deaths:86
KDR:1.988
Accuracy:19.044% D*
HSR:12.281% D
PDW-16 Hailstorm
C
Kills:134
Deaths:139
KDR:0.964
Accuracy:15.190% F
HSR:14.179% C
NS-7B PDW
D-
Kills:89
Deaths:52
KDR:1.712
Accuracy:20.426% D-
HSR:6.742% F-
MKV Suppressed
D**
Kills:75
Deaths:36
KDR:2.083
Accuracy:17.228% F
HSR:10.667% D**
AS16 NightHawk
C+
Kills:70
Deaths:57
KDR:1.228
Accuracy:24.436% F
HSR:14.286% C+
NS Baron G5
B+
Kills:63
Deaths:43
KDR:1.465
Accuracy:28.114% F
HSR:17.460% B+
Kills:2,613
Deaths (as Light Assault):1,483
Deaths (to Light Assaults):1,674
KDR:1.76197
Kill Difference:1,130
Playtime:259.173 hours
Usage:9%
Score:2.811m
Score/min:181
Accuracy (listed only):19.611%
HSR (listed only):14.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:377
Deaths:190
KDR:1.984
Accuracy:19.835% D-
HSR:13.528% D
SMG-46 Armistice
D
Kills:171
Deaths:86
KDR:1.988
Accuracy:19.044% D*
HSR:12.281% D
PDW-16 Hailstorm
C
Kills:134
Deaths:139
KDR:0.964
Accuracy:15.190% F
HSR:14.179% C
TAR
C
Kills:104
Deaths:67
KDR:1.552
Accuracy:16.853% D**
HSR:19.231% C
NS-7B PDW
D-
Kills:89
Deaths:52
KDR:1.712
Accuracy:20.426% D-
HSR:6.742% F-
TORQ-9
F
Kills:85
Deaths:54
KDR:1.574
Accuracy:16.941% F
HSR:12.941% F
NS-11A
C+
Kills:82
Deaths:34
KDR:2.412
Accuracy:17.677% D**
HSR:20.732% C+
MKV Suppressed
D**
Kills:75
Deaths:36
KDR:2.083
Accuracy:17.228% F
HSR:10.667% D**
AS16 NightHawk
C+
Kills:70
Deaths:57
KDR:1.228
Accuracy:24.436% F
HSR:14.286% C+
NS Baron G5
B+
Kills:63
Deaths:43
KDR:1.465
Accuracy:28.114% F
HSR:17.460% B+
Kills:1,250
Deaths (as Combat Medic):758
Deaths (to Combat Medics):661
KDR:1.64908
Kill Difference:492
Playtime:54.830 hours
Usage:2%
Score:0.604m
Score/min:184
Accuracy (listed only):19.574%
HSR (listed only):14.205%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:1,815
Deaths:676
KDR:2.685
Accuracy:16.055% C+
HSR:16.033% D
M2 Mutilator
C+
Kills:1,576
Deaths:646
KDR:2.440
Accuracy:14.099% C+
HSR:15.038% D-
MRC3 Mercy
C+
Kills:1,335
Deaths:572
KDR:2.334
Accuracy:16.384% C+
HSR:16.105% D-
M1 Heavy Cycler
C+
Kills:1,276
Deaths:511
KDR:2.497
Accuracy:13.994% C+
HSR:16.379% C
M6 Onslaught
C+
Kills:1,266
Deaths:482
KDR:2.627
Accuracy:17.128% C+
HSR:14.929% D--
MRC3 Mercy
C+
Kills:1,002
Deaths:417
KDR:2.403
Accuracy:16.315% C+
HSR:16.168% D-
M2 Mutilator
C++
Kills:395
Deaths:183
KDR:2.158
Accuracy:15.484% C++
HSR:14.177% D--
MR1 Fracture
C*
Kills:167
Deaths:112
KDR:1.491
Accuracy:27.328% D--
HSR:4.192% C*
MR1 Fracture
C++
Kills:153
Deaths:118
KDR:1.297
Accuracy:27.262% D--
HSR:3.922% C++
M3 Pounder HEG
C*
Kills:102
Deaths:39
KDR:2.615
Accuracy:42.901% C*
HSR:0.980% D**
M3 Pounder HEG
B+
Kills:79
Deaths:47
KDR:1.681
Accuracy:42.211% B+
HSR:1.266% D*
NS-10 Burster
B+
Kills:69
Deaths:35
KDR:1.971
Accuracy:31.363% B+
HSR:2.899% D-
NS-10 Burster
B+
Kills:66
Deaths:30
KDR:2.200
Accuracy:31.945% B+
HSR:4.545% C
Kills:9,301
Deaths (as MAX Suit):1,934
Deaths (to MAX Suits):422
KDR:4.8092
Kill Difference:7,367
Playtime:323.974 hours
Usage:11%
Score:6.336m
Score/min:326
Accuracy (listed only):24.036%
HSR (listed only):9.741%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:1,413
V. Kills:124 N/A
Deaths:217
KDR:6.512
Accuracy:24.115% D--
KPH:19 D-
VKPH:1.700 D-
Hellfire Rocket Pods
D-
Kills:1,100
V. Kills:485 226%
Deaths:166
KDR:6.627
Accuracy:38.020% D*
KPH:14.500 D--
VKPH:6.400 D-
Hornet Missiles
D
Kills:60
V. Kills:28 207%
Deaths:4
KDR:15
Accuracy:46.014% F
KPH:31.500 D
VKPH:14.700 D-
M18 Rotary
D--
Kills:57
V. Kills:65 86%
Deaths:84
KDR:0.679
Accuracy:24.604% D*
KPH:1.800 D--
VKPH:2 D*
Kills:2,630 (1,470 + 0)
Deaths:471
KDR:5.584
VKDR:1.490
Vehicle Kills:702
Kill Difference:2,159
Playtime:184.056 hours
Usage:6%
Score:0.829m
Score/min:75
Piloting Accuracy:24.604%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,051
V. Kills:347 302%
Deaths:138
KDR:7.616
Accuracy:31.542% D
KPH:15.300 D-
VKPH:5.100 D
L100 Python HESH
D-
Kills:455
V. Kills:64 N/A
Deaths:15
KDR:30.333
Accuracy:32.154% F-
KPH:31.600 D-
VKPH:4.400 D--
L100 Python HEAT
N/A
Kills:50
V. Kills:37 132%
Deaths:12
KDR:4.167
Accuracy:51.374% N/A
KPH:12.600 N/A
VKPH:9.300 N/A
Kills:1,556 (1,556 + 0)
Deaths:165
KDR:9.430
VKDR:2.715
Vehicle Kills:448
Kill Difference:1,391
Playtime:86.940 hours
Usage:3%
Score:0.589m
Score/min:113
Driving Accuracy:51.374%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:446
V. Kills:95 465%
Deaths:43
KDR:10.372
Accuracy:35.608% D
KPH:25.900 D--
VKPH:5.500 D
P2-120 HEAT
D
Kills:131
V. Kills:49 262%
Deaths:32
KDR:4.094
Accuracy:35.683% D
KPH:14 D--
VKPH:5.200 D*
P2-120 AP
C--
Kills:123
V. Kills:113 108%
Deaths:27
KDR:4.556
Accuracy:38.229% D-
KPH:15.400 D*
VKPH:14.100 C--
Kills:700 (700 + 0)
Deaths:102
KDR:6.863
VKDR:2.520
Vehicle Kills:257
Kill Difference:598
Playtime:34.615 hours
Usage:1%
Score:0.363m
Score/min:175
Driving Accuracy:38.229%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:69
V. Kills:56 121%
Deaths:41
KDR:1.683
Accuracy:36.282% D**
KPH:22.400 D--
VKPH:18.200 D
Kills:69 (0 + 69)
Deaths:41
KDR:1.683
VKDR:1.366
Vehicle Kills:56
Kill Difference:28
Playtime:3.079 hours
Usage:0%
Score:0.097m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:36.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:53
V. Kills:12 408%
Deaths:11
KDR:4.818
Accuracy:19.105% F
KPH:12.300 D--
VKPH:2.800 D-
Kills:53 (0 + 53)
Deaths:11
KDR:4.818
VKDR:1.091
Vehicle Kills:12
Kill Difference:42
Playtime:4.308 hours
Usage:0%
Score:0.020m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:19.105%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 9,2009,17574512.315M7.1338.519%C+80.414%C*15D-N/A54611.9h2.3C+5.9C++
Claymore 2,1762,1766135.672S30.4928.839%CN/A164.8B+N/A51213.2h1.1B*3.9C++
Bighorn .50M 1,8601,8517026.443S21.2640.561%C76.391%C--23.5D*N/A6578.7h2.2D*5.4D
M6 Onslaught 1,8471,8156762.685C**2.5016.055%C+16.033%D21.7DN/A8983.5h17.1B+106.4C**
M2 Mutilator 1,5911,5766462.44B+2.7514.099%C+15.038%D-16.4D-N/A6896.3h18C+127.9C++
M14 Banshee 1,5371,4132176.512C++1.3324.115%D--N/A18.9D-1.7D-6974.6h30.9C+128C
MRC3 Mercy 1,3571,3355722.334C++2.8516.384%C+16.105%D-19.1DN/A9369.9h18.5B112.9C**
M1 Heavy Cycler 1,2871,2765112.497B*2.6913.994%C+16.379%C15.2DN/A6183.7h17.9C*127.9C*
M6 Onslaught 1,2801,2664822.627C*2.5617.128%C+14.929%D--21.6DN/A8058.6h17.6B+102.9B
KSR-35 1,2121,2031348.978M++3.7930.043%D-32.585%B+14.4D*N/A3583.3h5.4D18D
TSAR-42 1,1811,1749811.98A++6.7933.315%D64.225%C-17.3D-N/A5467.9h2.6C7.7C
M77-B 1,1701,1617715.078U9.8937.797%C++76.744%C++18.2DN/A6363.7h2.3B6.2B
SR-7 1,1631,1606817.059S11.8739.778%C+77.586%C+21.4DN/A8454.1h2.3C+5.9C+
Spear Anti-Vehicle Phalanx Turret 1,6071,1342545.36S40.1735.269%D-4.233%C++28.6D11.9D--20539.6h6.6B+18.7B
Hellfire Rocket Pods 1,5851,1001666.627C+1.4438.02%D*N/A14.5D--6.4D-8875.9h31.9C83.8D
C75 Viper 1,3981,0511387.616B++2.4331.542%DN/A15.3D-5.1D10468.6h15.6C49.5C--
MRC3 Mercy 1,0241,0024172.403C++2.7816.315%C+16.168%D-20.4DN/A9749.2h17.6B+107.6B
HC1 Cougar 7107033112.26B**2.9319.675%D--19.772%C-8.1D-N/A4087h12.8C+64.9C
NS-11C 4994932981.654B++3.5317.648%D*15.619%D5.7D--N/A2685.9h19.7D--111.9D*
L100 Python HESH 5194551530.333A++25.1532.154%F-1.099%C-31.6D-4.4D--12214.4h3.1B9.6D
P2-120 HESH 5414464310.372C+5.1935.608%D1.57%B**25.9D--5.5D9817.2h6.2D17.5D-
M2 Mutilator 3993951832.158B3.0315.484%C++14.177%D--20.5C--N/A9919.3h17.1C*110.6C**
NS-7 PDW 3823771901.984A3.2019.835%D-13.528%D6.9D--N/A3055h17C85.8C-
NS-61 Emissary 3283262331.399B*3.7925.861%C11.043%D--2.8D*N/A9116.2h15.6C+60.2C+
Tank Mine 4822941915.474S10.2924.989%DN/A127.8B+81.7B++15892.3h1.8C*7.4D
T32 Bull 2952901531.895B+3.2916.471%D**18.966%D9.8D*N/A4229.6h13.4C+81.6D
T7 Mini-Chaingun 2902891442.007B**3.1811.217%D*13.841%C*9.8D*N/A5229.6h15.3C++136.2C
NS-15M1 259255912.802B**2.3815.248%D**23.137%C++10.3D--N/A4524.8h17.6D**115.1D**
LC2 Lynx 2532471731.428C**3.7617.043%D*19.433%C6.3D--N/A4139.3h19.8D-116.4D*
SOAS-20 2112071321.568C++3.6220.751%D**20.773%C+7.6D**N/A2827.4h16.6D*80.2F
LC3 Jaguar 195191981.949B+3.2417.087%D**17.801%C-6.5D--N/A4629.4h16.7D97.9D*
C-4 371181612.967B**2.2230.751%B*N/A46.4D48.7A10223.9h2.9F*9.6D--
T4 AMP 1781741870.93C+4.2626.236%C+13.793%D--2.3D*N/A1275.2h18.3D69.7C
SMG-46 Armistice 175171861.988B*3.2019.044%D*12.281%D6.4D*N/A4326.7h18.2D95.4D-
MR1 Fracture 3281671121.491B**3.7027.328%D--4.192%C*3.7D*3.6D6144.7h77.7D--284.5D*
NS-44 Commissioner 1691651770.932C+4.2528.485%D-15.758%D-4D*N/A1841.4h5.2D--18.1D--
MR1 Fracture 3111531181.297B**3.8927.262%D--3.922%C++3.3D*3.4D6145.8h84D*308D*
PDW-16 Hailstorm 1391341390.964C+4.2215.19%F14.179%C3.1D*N/A1542.6h21D--138.1D**
P2-120 HEAT 180131324.094C+1.0935.683%D3.053%C+13.9D--5.2D*2039.4h8C+22.5C
MAX Punch 1301291,9400.066C5.1236.061%C--N/A0.4DN/A2319.1h1.8C++5.1C++
P2-120 AP 236123274.556C0.6338.229%D-4.065%B+15.4D*14.1C--3078h9.4D-24.7D*
Frag Grenade 1141141114N/A108.8133.615%D**N/A228D--N/A18740.5h4.9D14.5D*
Aspis Anti-Aircraft Phalanx Turret 262114157.6A+2.4122.741%C--N/A5.4D*7D-14721.1h171.5C-754C
NS-44B Commissioner 1131131430.79C4.4029.389%D--15.044%D*2.3D*N/A1049.2h5.3D*18.1D--
TAR 107104671.552C++3.6316.853%D**19.231%C8.3D*N/A4312.5h13.8C+81.7D
M3 Pounder HEG 126102392.615B++2.5742.901%C*N/A14.2D3.3C1517.2h15.1B+35.1B+
99SV 103100661.515C+3.6724.916%D*38%C**5.9D*N/A3116.9h7.4D--29.7D*
NS-30 Vandal 9897204.85A++0.3426.292%D*27.835%C++9.1D*N/A4010.7h10.4T-39.5F--
HSR-1 9393234.043A1.1425.673%D**21.505%D-8.4D**N/A2811.1h7.7D**29.9F
NS Decimator 16793491.898B**3.2946.484%F-N/A11.5D**9.1D-1768.1h9.1F**19.6T*
NS-7B PDW 9089521.712B+3.4720.426%D-6.742%F-5.4D--N/A1916.4h17.8D87C--
The Slasher 85851,4860.057C++5.1313.943%D**5.882%D0.2C-N/A1461.8h2.2C++15.7C
TORQ-9 8585541.574C**3.6116.941%F12.941%F6.1D*N/A3813.9h18.4D--108.5D**
Hunter QCX 8583641.297B*3.894.324%F--54.217%A++1.9D*N/A1043h3.7B+84.4F-
NS-11A 8382342.412B++2.7717.677%D**20.732%C+9.3D--N/A488.8h17.8D*100.6D**
M3 Pounder HEG 10079471.681C++3.5142.211%B+1.266%D*8.8D--2.3D1259h21.4D50.6C+
MKV Suppressed 7875362.083A3.1017.228%F10.667%D**6.9D*N/A4310.8h19.4D-112.8D*
AS16 NightHawk 7170571.228C++3.9624.436%F14.286%C+8D*N/A558.8h6.3D--26F-
NS-10 Burster 16669351.971A3.2231.363%B+2.899%D-1.9D**2.7C--7936.6h422.9T*1348.3F**
G20 Vulcan-H 12569411.683C--3.5036.282%D**2.899%C++22.3D--18.1D5263.1h123.4D340.1D*
NS-10 Burster 15066302.2A2.9931.945%B+4.545%C1.9D**2.4D--7334.9h431.2T*1349.7F*
T2 Striker 16765381.711M+3.4840.394%D*N/A3.3D--5.2D10719.7h76.3F-188.8F-
NS Baron G5 6363431.465B+3.7228.114%F17.46%B+9.5D*N/A516.6h4.9C+17.3C+
TX1 Repeater 6461970.629C+4.5617.294%D*18.033%C--3.4D*N/A2717.9h21D*121.5F
T16 Rhino 6161431.419C**3.7715.084%D*22.951%C++7.3D*N/A798.4h15.2C100.6D
Hornet Missiles 8860415A9.8146.014%F1.667%C*31.6D14.7D-2791.9h11.4C+24.7C--
NS-44L Blackhand 5858272.148B*3.0443.431%C*60.345%A+2.6D*N/A1322.5h4.8C+11.2C++
M18 Rotary 12257840.679C4.5124.604%D*5.263%A*1.8D--2.1D*4631.7h341.4F--1387.7F**
MANA Anti-Vehicle Turret 1395796.333M+1.1541.611%D*5.263%B+12.4D*17.8D2814.6h17.6D*42.2F--
Xiphos Anti-Personnel Phalanx Turret 7356318.667N/A13.4818.411%UN/A560U170U1361100.1h68.7T*373.2T*
M60-G Bulldog 6553114.818C++0.3719.105%F3.774%B+12.3D--2.8D-784.3h5.6B*29.5C
L100 Python HEAT 8750124.167C+1.0251.374%C+N/A12.5D*9.3D2234h9.7D--18.9D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51,2521h
Anti-Vehicle MANA Turret02630.8h
Nano-Armor Kit73386,22633.9h
Nanite Revive Grenade02650.1h
Medical Applicator60106,6419.3h
Spitfire Auto-Turret12300.3h
Motion Spotter711,6514.8h
Restoration Kit112490.7h
Welding Device02980h
Recon Detection Device196,68413.9h
Shield Recharging Field01540.1h
M12 Kobalt0870h
Ammunition Package71,1541.1h
Anti-Infantry MANA Turret21370.5h
MG-S1 Jackal0500.2h

Check the help document for the dictionary if you want to learn more about words used here.


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