Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,741)players online:
Ahorn (15)  vespexttv (8)  dim_giant (7)  fbmarder (7)  gratgaisdead (5)  Aeflic (4) 46
stats.dasanfall.com
Tech Sgt. DMAC00[GERA] DMAC00
TR BR 18

KDR: 5.18

Score: 32.3m

Last Seen: Apr 21st, 2019 4:57 PM
- OFFLINE - 35.6 hour(s)

Prestige 1, Battle Rank 18 - Terran Republic on Miller - Outfit Leader of German Assassins[GERA] German Assassins
TR outfit on Miller

Members: 3
Level Progress (to 19): 51%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M Claymore Bighorn .50M M6 Onslaught M2 Mutilator M14 Banshee MRC3 Mercy M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DMAC00



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,157,175 MLG Score: 925
Fun Score: N/A
Cheeseburgers Flipped: 2579TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.416%20.613%4002510105,8411.772693.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.318%-0.327C--0.017C+-1.06D*HEAD ++ (~10.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.073C+13.50.058C+55.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.909%0.764%642310322,4863778386.57672296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.923%-0.995D---0.756D--0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.20.138C++38.60.267C*99.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.473%1.328%498510302,1844987864.38554278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.428%-0.824D--0.817D--1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.17C++10.40.169C++21.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.208%3.279%53210331222821900.43262464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.073%-0.09C+-0.28C0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.2-0.726D-72.2-0.824D-132.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.816%77.853%536102914,5984375633.3288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.963%0.419B0.703B++0.895

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.378C**2.30.269C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.804%13.044%53110346918920.363158

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.385D**-0.3C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.8-0.956D--6.4-0.319C19.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Assassins[GERA] German Assassins
TR outfit on Miller

Members: 3
32.3m420.4%191 (11.5k)180 (10.8k)5.1756841,4528,0095.8752718 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035244918.266%34.319%62722:1314

11% Engineer6% Heavy Assault62% Infiltrator9% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 4:39 PMJan 11th, 2016 3:42 PMApr 22nd, 2019 1:14 AM (2d) (PST)Apr 21st, 2019 3:13 PM (2d) (PST)Apr 21st, 2019 12:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
296712250.2310.0450.0791.0700.024925

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,7764,24913,527143564110,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2995.3h/124.8d 5,603 14,226 15,030 192.4k 4,176 14,184 4,305 53.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C*
Kills:287
Deaths:144
KDR:1.993
Accuracy:11.342% D*
HSR:13.937% C*
T32 Bull
D
Kills:286
Deaths:152
KDR:1.882
Accuracy:16.729% D*
HSR:19.231% D
NS-15M1
C++
Kills:255
Deaths:91
KDR:2.802
Accuracy:15.248% D*
HSR:23.137% C++
T16 Rhino
C++
Kills:61
Deaths:43
KDR:1.419
Accuracy:15.084% D*
HSR:22.951% C++
Kills:889
Deaths (as Heavy Assault):430
Deaths (to Heavy Assaults):2,017
KDR:2.06744
Kill Difference:459
Playtime:188.478 hours
Usage:6%
Score:1.820m
Score/min:161
Accuracy (listed only):14.601%
HSR (listed only):19.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C-
Kills:703
Deaths:311
KDR:2.260
Accuracy:19.675% D-
HSR:19.772% C-
NS-11C
D
Kills:493
Deaths:298
KDR:1.654
Accuracy:17.648% D*
HSR:15.619% D
LC2 Lynx
C
Kills:247
Deaths:173
KDR:1.428
Accuracy:17.043% D*
HSR:19.433% C
LC3 Jaguar
C-
Kills:191
Deaths:98
KDR:1.949
Accuracy:17.087% D**
HSR:17.801% C-
AS16 NightHawk
C
Kills:69
Deaths:55
KDR:1.255
Accuracy:24.804% D**
HSR:13.044% C
NS Baron G5
B+
Kills:63
Deaths:43
KDR:1.465
Accuracy:28.114% F
HSR:17.460% B+
Kills:1,766
Deaths (as Engineer):978
Deaths (to Engineers):1,840
KDR:1.80573
Kill Difference:788
Playtime:328.772 hours
Usage:11%
Score:2.866m
Score/min:145
Accuracy (listed only):20.728%
HSR (listed only):17.188%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C*
Kills:9,163
Deaths:745
KDR:12.299
Accuracy:38.512% C+
HSR:80.454% C*
Bighorn .50M
C
Kills:1,840
Deaths:70
KDR:26.286
Accuracy:40.681% C
HSR:76.630% C-
KSR-35
B+
Kills:1,203
Deaths:134
KDR:8.978
Accuracy:30.043% D
HSR:32.585% B+
TSAR-42
C-
Kills:1,174
Deaths:98
KDR:11.980
Accuracy:33.315% D
HSR:64.225% C-
M77-B
C++
Kills:1,161
Deaths:77
KDR:15.078
Accuracy:37.797% C++
HSR:76.744% C++
SR-7
C+
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:39.778% C+
HSR:77.586% C+
NS-7 PDW
D
Kills:377
Deaths:190
KDR:1.984
Accuracy:19.835% D-
HSR:13.528% D
NS-61 Emissary
C
Kills:325
Deaths:231
KDR:1.407
Accuracy:25.819% C
HSR:11.077% D--
SOAS-20
C+
Kills:207
Deaths:132
KDR:1.568
Accuracy:20.751% D**
HSR:20.773% C+
T4 AMP
C+
Kills:174
Deaths:187
KDR:0.930
Accuracy:26.236% C+
HSR:13.793% D--
SMG-46 Armistice
D
Kills:171
Deaths:86
KDR:1.988
Accuracy:19.044% D*
HSR:12.281% D
NS-44 Commissioner
D-
Kills:165
Deaths:177
KDR:0.932
Accuracy:28.485% D--
HSR:15.758% D-
PDW-16 Hailstorm
C-
Kills:133
Deaths:136
KDR:0.978
Accuracy:14.997% F
HSR:13.534% C-
NS-44B Commissioner
D--
Kills:113
Deaths:143
KDR:0.790
Accuracy:29.389% D--
HSR:15.044% D--
99SV
C**
Kills:100
Deaths:66
KDR:1.515
Accuracy:24.916% D--
HSR:38% C**
NS-30 Vandal
C++
Kills:97
Deaths:20
KDR:4.850
Accuracy:26.292% D--
HSR:27.835% C++
HSR-1
D-
Kills:93
Deaths:23
KDR:4.043
Accuracy:25.673% D**
HSR:21.505% D-
NS-7B PDW
D
Kills:89
Deaths:52
KDR:1.712
Accuracy:20.426% D
HSR:6.742% F-
MKV Suppressed
D**
Kills:75
Deaths:36
KDR:2.083
Accuracy:17.228% F
HSR:10.667% D**
TX1 Repeater
C--
Kills:61
Deaths:97
KDR:0.629
Accuracy:17.294% D*
HSR:18.033% C--
NS-44L Blackhand
A
Kills:51
Deaths:27
KDR:1.889
Accuracy:43.537% C*
HSR:58.824% A
Kills:17,932
Deaths (as Infiltrator):2,795
Deaths (to Infiltrators):1,289
KDR:6.41574
Kill Difference:15,137
Playtime:1,842.868 hours
Usage:62%
Score:17.887m
Score/min:162
Accuracy (listed only):27.621%
HSR (listed only):33.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C-
Kills:703
Deaths:311
KDR:2.260
Accuracy:19.675% D-
HSR:19.772% C-
NS-11C
D
Kills:493
Deaths:298
KDR:1.654
Accuracy:17.648% D*
HSR:15.619% D
NS-7 PDW
D
Kills:377
Deaths:190
KDR:1.984
Accuracy:19.835% D-
HSR:13.528% D
LC2 Lynx
C
Kills:247
Deaths:173
KDR:1.428
Accuracy:17.043% D*
HSR:19.433% C
LC3 Jaguar
C-
Kills:191
Deaths:98
KDR:1.949
Accuracy:17.087% D**
HSR:17.801% C-
SMG-46 Armistice
D
Kills:171
Deaths:86
KDR:1.988
Accuracy:19.044% D*
HSR:12.281% D
PDW-16 Hailstorm
C-
Kills:133
Deaths:136
KDR:0.978
Accuracy:14.997% F
HSR:13.534% C-
NS-7B PDW
D
Kills:89
Deaths:52
KDR:1.712
Accuracy:20.426% D
HSR:6.742% F-
MKV Suppressed
D**
Kills:75
Deaths:36
KDR:2.083
Accuracy:17.228% F
HSR:10.667% D**
AS16 NightHawk
C
Kills:69
Deaths:55
KDR:1.255
Accuracy:24.804% D**
HSR:13.044% C
NS Baron G5
B+
Kills:63
Deaths:43
KDR:1.465
Accuracy:28.114% F
HSR:17.460% B+
Kills:2,611
Deaths (as Light Assault):1,478
Deaths (to Light Assaults):1,671
KDR:1.76658
Kill Difference:1,133
Playtime:258.564 hours
Usage:9%
Score:2.811m
Score/min:181
Accuracy (listed only):19.627%
HSR (listed only):14.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:377
Deaths:190
KDR:1.984
Accuracy:19.835% D-
HSR:13.528% D
SMG-46 Armistice
D
Kills:171
Deaths:86
KDR:1.988
Accuracy:19.044% D*
HSR:12.281% D
PDW-16 Hailstorm
C-
Kills:133
Deaths:136
KDR:0.978
Accuracy:14.997% F
HSR:13.534% C-
TAR
C
Kills:104
Deaths:67
KDR:1.552
Accuracy:16.853% D**
HSR:19.231% C
NS-7B PDW
D
Kills:89
Deaths:52
KDR:1.712
Accuracy:20.426% D
HSR:6.742% F-
TORQ-9
D**
Kills:85
Deaths:54
KDR:1.574
Accuracy:16.941% F
HSR:12.941% D**
NS-11A
C+
Kills:82
Deaths:34
KDR:2.412
Accuracy:17.677% D**
HSR:20.732% C+
MKV Suppressed
D**
Kills:75
Deaths:36
KDR:2.083
Accuracy:17.228% F
HSR:10.667% D**
AS16 NightHawk
C
Kills:69
Deaths:55
KDR:1.255
Accuracy:24.804% D**
HSR:13.044% C
NS Baron G5
B+
Kills:63
Deaths:43
KDR:1.465
Accuracy:28.114% F
HSR:17.460% B+
Kills:1,248
Deaths (as Combat Medic):753
Deaths (to Combat Medics):661
KDR:1.65737
Kill Difference:495
Playtime:54.826 hours
Usage:2%
Score:0.604m
Score/min:184
Accuracy (listed only):19.592%
HSR (listed only):14.016%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:1,798
Deaths:672
KDR:2.676
Accuracy:16.066% C+
HSR:16.129% D
M2 Mutilator
C+
Kills:1,576
Deaths:646
KDR:2.440
Accuracy:14.099% C+
HSR:15.038% D-
MRC3 Mercy
C+
Kills:1,335
Deaths:572
KDR:2.334
Accuracy:16.384% C+
HSR:16.105% D-
M1 Heavy Cycler
C+
Kills:1,276
Deaths:511
KDR:2.497
Accuracy:13.994% C+
HSR:16.379% C
M6 Onslaught
C+
Kills:1,258
Deaths:478
KDR:2.632
Accuracy:17.150% C+
HSR:14.865% D--
MRC3 Mercy
C+
Kills:1,002
Deaths:417
KDR:2.403
Accuracy:16.315% C+
HSR:16.168% D-
M2 Mutilator
C*
Kills:395
Deaths:183
KDR:2.158
Accuracy:15.484% C*
HSR:14.177% D--
MR1 Fracture
C++
Kills:167
Deaths:112
KDR:1.491
Accuracy:27.330% D--
HSR:4.192% C++
MR1 Fracture
C++
Kills:153
Deaths:118
KDR:1.297
Accuracy:27.264% D--
HSR:3.922% C++
M3 Pounder HEG
C**
Kills:102
Deaths:39
KDR:2.615
Accuracy:42.901% C**
HSR:0.980% D**
M3 Pounder HEG
B+
Kills:79
Deaths:47
KDR:1.681
Accuracy:42.211% B+
HSR:1.266% D*
NS-10 Burster
B+
Kills:69
Deaths:35
KDR:1.971
Accuracy:31.334% B+
HSR:2.899% D-
NS-10 Burster
B+
Kills:66
Deaths:30
KDR:2.200
Accuracy:31.921% B+
HSR:4.545% C
Kills:9,276
Deaths (as MAX Suit):1,930
Deaths (to MAX Suits):422
KDR:4.80622
Kill Difference:7,346
Playtime:323.016 hours
Usage:11%
Score:6.322m
Score/min:326
Accuracy (listed only):24.035%
HSR (listed only):9.743%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
D-
Kills:1,355
V. Kills:121 N/A
Deaths:210
KDR:6.452
Accuracy:24.104% D--
KPH:18.800 D-
VKPH:1.700 D-
Hellfire Rocket Pods
D-
Kills:1,078
V. Kills:481 224%
Deaths:165
KDR:6.533
Accuracy:37.968% D*
KPH:14.300 D--
VKPH:6.400 D-
Hornet Missiles
D
Kills:60
V. Kills:28 207%
Deaths:4
KDR:15
Accuracy:46.014% F-
KPH:31.500 D
VKPH:14.700 D-
M18 Rotary
D--
Kills:53
V. Kills:63 83%
Deaths:82
KDR:0.646
Accuracy:24.674% D*
KPH:1.700 D--
VKPH:2 D*
Kills:2,546 (1,408 + 0)
Deaths:461
KDR:5.523
VKDR:1.503
Vehicle Kills:693
Kill Difference:2,085
Playtime:181.033 hours
Usage:6%
Score:0.806m
Score/min:74
Piloting Accuracy:24.674%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,051
V. Kills:347 302%
Deaths:138
KDR:7.616
Accuracy:31.542% D
KPH:15.300 D
VKPH:5.100 D
L100 Python HESH
D-
Kills:433
V. Kills:58 N/A
Deaths:15
KDR:28.867
Accuracy:31.781% F-
KPH:31 D-
VKPH:4.100 D--
L100 Python HEAT
N/A
Kills:50
V. Kills:37 132%
Deaths:12
KDR:4.167
Accuracy:51.374% N/A
KPH:12.600 N/A
VKPH:9.300 N/A
Kills:1,534 (1,534 + 0)
Deaths:165
KDR:9.297
VKDR:2.679
Vehicle Kills:442
Kill Difference:1,369
Playtime:86.509 hours
Usage:3%
Score:0.584m
Score/min:113
Driving Accuracy:51.374%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:446
V. Kills:95 465%
Deaths:43
KDR:10.372
Accuracy:35.608% D
KPH:25.900 D--
VKPH:5.500 D
P2-120 HEAT
D
Kills:131
V. Kills:49 262%
Deaths:32
KDR:4.094
Accuracy:35.683% D
KPH:14 D--
VKPH:5.200 D*
P2-120 AP
C--
Kills:123
V. Kills:113 108%
Deaths:27
KDR:4.556
Accuracy:38.229% D-
KPH:15.400 D*
VKPH:14.100 C--
Kills:700 (700 + 0)
Deaths:102
KDR:6.863
VKDR:2.520
Vehicle Kills:257
Kill Difference:598
Playtime:34.615 hours
Usage:1%
Score:0.362m
Score/min:174
Driving Accuracy:38.229%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:69
V. Kills:56 121%
Deaths:41
KDR:1.683
Accuracy:36.282% D**
KPH:22.400 D--
VKPH:18.200 D
Kills:69 (0 + 69)
Deaths:41
KDR:1.683
VKDR:1.366
Vehicle Kills:56
Kill Difference:28
Playtime:3.079 hours
Usage:0%
Score:0.097m
Score/min:526
Driving Accuracy:N/A%
Gunner Accuracy:36.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:53
V. Kills:12 408%
Deaths:11
KDR:4.818
Accuracy:19.105% D**
KPH:12.300 D--
VKPH:2.800 D-
Kills:53 (0 + 53)
Deaths:11
KDR:4.818
VKDR:1.091
Vehicle Kills:12
Kill Difference:42
Playtime:4.308 hours
Usage:0%
Score:0.020m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:19.105%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 9,1889,16374512.299M7.1238.512%C+80.454%C*15D-N/A54610.6h2.3C+5.9C++
Claymore 2,1722,1726135.607S30.4328.944%CN/A165.8B+N/A51313.1h1.1B**3.9C*
Bighorn .50M 1,8491,8407026.286S21.1140.681%C76.63%C-23.7D*N/A6677.6h2.2D*5.3D
M6 Onslaught 1,8291,7986722.676B2.5016.066%C+16.129%D21.8DN/A8982.6h17.1B+106.5C**
M2 Mutilator 1,5911,5766462.44B+2.7414.099%C+15.038%D-16.4D-N/A6896.3h18C+127.9C++
M14 Banshee 1,4761,3552106.452C++1.2824.104%D--N/A18.8D-1.7D-6872h31C+128.5C
MRC3 Mercy 1,3571,3355722.334C++2.8416.384%C+16.105%D-19.1DN/A9369.9h18.5B+112.9B
M1 Heavy Cycler 1,2871,2765112.497B**2.6813.994%C+16.379%C15.2C--N/A6183.7h17.9C**127.9C**
M6 Onslaught 1,2721,2584782.632C**2.5417.15%C+14.865%D--21.8DN/A8057.7h17.5B+102.3C**
KSR-35 1,2121,2031348.978M++3.8030.043%D32.585%B+14.4D*N/A3583.3h5.4D18D
TSAR-42 1,1811,1749811.98M6.8033.315%D64.225%C-17.3D-N/A5467.9h2.6C7.7C
M77-B 1,1701,1617715.078S9.9037.797%C++76.744%C++18.2C--N/A6363.7h2.3B6.2B
SR-7 1,1631,1606817.059S11.8839.778%C+77.586%C+21.4DN/A8454.1h2.3C+5.9C+
Spear Anti-Vehicle Phalanx Turret 1,6041,1312545.24S40.0635.286%D-4.244%C++28.6D12D-20639.5h6.6B18.7B
Hellfire Rocket Pods 1,5591,0781656.533C+1.3637.968%D*N/A14.3D--6.4D-8775.6h32.1C84.5D
C75 Viper 1,3981,0511387.616B++2.4431.542%DN/A15.3D5.1D10468.6h15.6C+49.5C-
MRC3 Mercy 1,0241,0024172.403C*2.7716.315%C+16.168%D-20.4C--N/A9749.2h17.6B+107.6B+
HC1 Cougar 7107033112.26A2.9219.675%D-19.772%C-8.1D-N/A4087h12.8C+64.9C+
NS-11C 4994932981.654B*3.5217.648%D*15.619%D5.7D--N/A2685.9h19.7D-111.9D--
P2-120 HESH 5414464310.372C+5.2035.608%D1.57%B**25.9D--5.5D9817.2h6.2D17.5D-
L100 Python HESH 4914331528.867A+23.6931.781%F-1.155%C30.9D-4.1D--12114h3.1B9.8D
M2 Mutilator 3993951832.158B+3.0215.484%C*14.177%D--20.5C-N/A9919.3h17.1C**110.6B
NS-7 PDW 3823771901.984A+3.1919.835%D-13.528%D6.9D--N/A3055h17C85.8C
NS-61 Emissary 3273252311.407B*3.7725.819%C11.077%D--2.8D*N/A9115.8h15.6C+60.2C+
Tank Mine 4812931915.421S10.2524.988%DN/A127.4B+81.7B++15912.3h1.8C**7.4C--
T7 Mini-Chaingun 2882871441.993B**3.1811.342%D*13.937%C*9.8D*N/A5229.2h15.3C++135.1C
T32 Bull 2912861521.882B+3.2916.729%D*19.231%D10.1D*N/A4328.4h13.3C+79.2C--
NS-15M1 259255912.802B**2.3715.248%D*23.137%C++10.3D--N/A4524.7h17.6D*115.1D*
LC2 Lynx 2532471731.428B3.7517.043%D*19.433%C6.3D--N/A4139.3h19.8D-116.4D--
SOAS-20 2112071321.568C++3.6120.751%D**20.773%C+7.6D**N/A2827.4h16.6D*80.2F
LC3 Jaguar 195191981.949B+3.2317.087%D**17.801%C-6.6D--N/A4728.8h16.7D97.9D*
C-4 371181612.967B**2.2130.725%B*N/A46.4D48.7A10283.9h2.9F--9.5D--
T4 AMP 1781741870.93C+4.2526.236%C+13.793%D--2.3D*N/A1275.2h18.3D69.7C
SMG-46 Armistice 175171861.988B*3.1919.044%D*12.281%D6.4D*N/A4326.7h18.2D95.4D-
MR1 Fracture 3281671121.491B**3.6827.33%D--4.192%C++3.7D*3.6D6144.7h77.7D--284.4D*
NS-44 Commissioner 1691651770.932C+4.2428.485%D--15.758%D-4D*N/A1841.4h5.2D--18.1D-
MR1 Fracture 3111531181.297B**3.8827.264%D--3.922%C++3.3D*3.4D6145.8h83.9D*307.9D*
PDW-16 Hailstorm 1381331360.978C+4.2014.997%F13.534%C-3.2D*N/A1541.8h20.5D-136.4D*
P2-120 HEAT 180131324.094C+1.0835.683%D3.053%C+13.9D--5.2D*2039.4h8C+22.5C
MAX Punch 1301291,9360.067C5.1136.115%DN/A0.4C-N/A2318.2h1.8C++5.1C++
P2-120 AP 236123274.556C0.6238.229%D-4.065%B+15.4D*14.1C--3058h9.4D24.7D--
Aspis Anti-Aircraft Phalanx Turret 262114157.6A+2.4222.703%C-N/A5.4D--7D-14821h169.6C746.8C+
Frag Grenade 1141141114N/A108.8233.739%D**N/A228D--N/A18880.5h4.9D14.4D--
NS-44B Commissioner 1131131430.79C4.3929.389%D--15.044%D--2.3D*N/A1049.2h5.3D**18.1D--
TAR 107104671.552C++3.6216.853%D**19.231%C8.3D--N/A4312.5h13.8C+81.7D
M3 Pounder HEG 126102392.615B+2.5642.901%C**N/A14.2C--3.3C1517.2h15.1B+35.1B+
99SV 103100661.515C+3.6624.916%D--38%C**5.9D*N/A3116.9h7.4D-29.7D--
NS-30 Vandal 9897204.85A*0.3326.292%D--27.835%C++9.1D*N/A4010.7h10.4T39.5F--
NS Decimator 16793491.898B**3.2846.509%FN/A11.5D**9.1D-1768.1h9.1F*19.6T*
HSR-1 9393234.043A1.1325.673%D**21.505%D-8.4D**N/A2811.1h7.7D*29.9D**
NS-7B PDW 9089521.712B+3.4620.426%D6.742%F-5.4D*N/A1916.4h17.8D87C
The Slasher 85851,4860.057C++5.1213.943%D**5.882%D0.2C-N/A1461.8h2.2C++15.7D
TORQ-9 8585541.574C*3.6016.941%F12.941%D**6.1D*N/A3713.9h18.4D--108.5D**
Hunter QCX 8583641.297B*3.884.325%F--54.217%A++1.9D*N/A1043h3.7B84.4F-
NS-11A 8382342.412B**2.7617.677%D**20.732%C+9.3D--N/A478.8h17.8D*100.6D*
M3 Pounder HEG 10079471.681C++3.4942.211%B+1.266%D*8.8D-2.3D1259h21.4D50.6C+
MKV Suppressed 7875362.083A3.0917.228%F10.667%D**6.9D*N/A4310.8h19.4D-112.8D--
G20 Vulcan-H 12569411.683D3.4936.282%D**2.899%C+22.3D--18.1D5263.1h123.4C--340.1D*
NS-10 Burster 16669351.971A+3.2031.334%B+2.899%D-1.9D**2.7C-7936.5h421.8T*1346F**
AS16 NightHawk 7069551.255C++3.9224.804%D**13.044%C8D*N/A558.6h6.4D*25.8F
NS-10 Burster 15066302.2A2.9831.921%B+4.545%C1.9D**2.4D-7334.8h430.1T*1347.3F*
NS Baron G5 6363431.465B+3.7128.114%F17.46%B+9.5D*N/A516.6h4.9C+17.3C
T16 Rhino 6161431.419C*3.7615.084%D*22.951%C++7.3D*N/A798.4h15.2C100.6D
TX1 Repeater 6461970.629C+4.5517.294%D*18.033%C--3.4D*N/A2717.9h21D*121.5F
Hornet Missiles 8860415A+9.8246.014%F-1.667%C++31.6D14.7D-2791.9h11.4C+24.7C--
MANA Anti-Vehicle Turret 1395796.333M**1.1641.611%D*5.263%B+12.4D--17.8C--2814.6h17.6D--42.2F-
T2 Striker 15457381.5A**3.6840.474%D*N/A3D**5.2D*10818.8h81.6F-201.6F--
Xiphos Anti-Personnel Phalanx Turret 7356318.667N/A13.4918.417%UN/A560U170U1361100.1h68.7T*373.1T*
M18 Rotary 11653820.646C-4.5324.674%D*5.66%A*1.7D--2D*4531.5h365.2F--1480.2F**
M60-G Bulldog 6553114.818C++0.3619.105%D**3.774%B+12.3D--2.8D-784.3h5.6B*29.5C
NS-44L Blackhand 5151271.889B++3.2943.537%C*58.824%A2.6D*N/A1519.3h5C+11.5C++
L100 Python HEAT 8750124.167C+1.0151.374%C+N/A12.5D*9.3C--2234h9.7D--18.9D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02630.8h
Motion Spotter711,5014.7h
Restoration Kit112490.7h
Nano-Armor Kit73386,22633.9h
Spawn Beacon51,2521h
Nanite Revive Grenade02650.1h
Medical Applicator60106,6419.3h
Welding Device02980h
Spitfire Auto-Turret12300.3h
Ammunition Package71,1541.1h
Shield Recharging Field01540.1h
Anti-Infantry MANA Turret21370.5h
MG-S1 Jackal0500.2h
Recon Detection Device196,67513.9h
M12 Kobalt0870h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.39s
Server spent 2.39s on queries, 2.00s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.