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DMAC00[GERA] DMAC00
TR BR 123

KDR: 5.05

Score: 31.6m

Last Seen: Feb 13th, 2019 7:08 PM
- OFFLINE - 11.2 hour(s)

Battle Rank 112 (123 total) - Terran Republic on Miller - Outfit Leader of German Assassins[GERA] German Assassins
TR outfit on Miller

Members: 3
Level Progress (to 113): 72%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS RAMS .50M Claymore Bighorn .50M M6 Onslaught M2 Mutilator MRC3 Mercy M1 Heavy Cycler M6 Onslaught
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,149,669 MLG Score: 919
Fun Score: N/A
Cheeseburgers Flipped: 2543TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.404%20.352%395249985,7391.763133.291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.442%-0.325C--0.05C+-0.424C--HEAD ++ (~10.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.07C+13.50.055C+56.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.595%0.978%382210201,4323747463.81867192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.701%-0.941D---0.539D-0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.40.2C++36.70.308C*91.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.354%1.412%489510172,0544757544.31513272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.903%-0.833D--0.774D--0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.132C++10.90.134C++22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.208%3.279%54210201222801900.43571464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.073%-0.088C+-0.276C0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.2-0.733D-72.2-0.833D-132.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.799%77.905%546101614,3884315633.3056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.066%0.412B0.709B++0.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.376C**2.30.268C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.015%13.433%54110216718920.354497

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.36D**-0.218C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.5-0.93D--6.4-0.316C19.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
German Assassins[GERA] German Assassins
TR outfit on Miller

Members: 3
31.6m426.9%192 (11.5k)181 (10.9k)5.0537639,6727,8505.72612123 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022227517.926%35.373%63422:1313

11% Engineer6% Heavy Assault61% Infiltrator9% Light Assault11% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 3rd, 2013 4:39 PMJan 11th, 2016 3:42 PMFeb 15th, 2019 1:03 AM (2d) (PST)Feb 13th, 2019 5:17 PM (3d) (PST)Feb 13th, 2019 3:08 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
294722220.2270.0450.0801.0720.024919

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,6224,32613,296143564110,860

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2906.8h/121.1d 5,278 14,033 14,603 186.9k 4,105 13,866 4,104 51.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
C*
Kills:287
Deaths:144
KDR:1.993
Accuracy:11.314% D*
HSR:13.937% C*
T32 Bull
D
Kills:283
Deaths:151
KDR:1.874
Accuracy:16.748% D*
HSR:19.435% D
NS-15M1
C++
Kills:255
Deaths:91
KDR:2.802
Accuracy:15.248% D*
HSR:23.137% C++
T16 Rhino
C++
Kills:61
Deaths:43
KDR:1.419
Accuracy:15.084% D*
HSR:22.951% C++
Kills:886
Deaths (as Heavy Assault):429
Deaths (to Heavy Assaults):1,991
KDR:2.06527
Kill Difference:457
Playtime:184.423 hours
Usage:6%
Score:1.795m
Score/min:162
Accuracy (listed only):14.598%
HSR (listed only):19.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C-
Kills:703
Deaths:311
KDR:2.260
Accuracy:19.678% D-
HSR:19.772% C-
NS-11C
D
Kills:493
Deaths:298
KDR:1.654
Accuracy:17.648% D*
HSR:15.619% D
LC2 Lynx
C
Kills:234
Deaths:165
KDR:1.418
Accuracy:17.211% D*
HSR:19.658% C
LC3 Jaguar
C--
Kills:185
Deaths:94
KDR:1.968
Accuracy:17.226% D*
HSR:17.297% C--
AS16 NightHawk
C
Kills:67
Deaths:54
KDR:1.241
Accuracy:25.015% D**
HSR:13.433% C
NS Baron G5
B++
Kills:63
Deaths:43
KDR:1.465
Accuracy:28.114% D**
HSR:17.460% B++
Kills:1,745
Deaths (as Engineer):965
Deaths (to Engineers):1,804
KDR:1.80829
Kill Difference:780
Playtime:327.060 hours
Usage:11%
Score:2.858m
Score/min:146
Accuracy (listed only):20.815%
HSR (listed only):17.207%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C**
Kills:9,025
Deaths:741
KDR:12.180
Accuracy:38.497% C+
HSR:80.488% C**
Bighorn .50M
C
Kills:1,771
Deaths:67
KDR:26.433
Accuracy:40.876% C
HSR:77.019% C
KSR-35
B+
Kills:1,202
Deaths:134
KDR:8.970
Accuracy:30.045% D
HSR:32.612% B+
TSAR-42
C-
Kills:1,174
Deaths:98
KDR:11.980
Accuracy:33.315% D
HSR:64.225% C-
M77-B
C++
Kills:1,161
Deaths:77
KDR:15.078
Accuracy:37.797% C++
HSR:76.744% C++
SR-7
C+
Kills:1,160
Deaths:68
KDR:17.059
Accuracy:39.778% C+
HSR:77.586% C+
NS-7 PDW
D
Kills:377
Deaths:190
KDR:1.984
Accuracy:19.835% D-
HSR:13.528% D
NS-61 Emissary
C
Kills:315
Deaths:219
KDR:1.438
Accuracy:25.746% C
HSR:11.111% D-
SOAS-20
C+
Kills:207
Deaths:132
KDR:1.568
Accuracy:20.751% D**
HSR:20.773% C+
T4 AMP
C+
Kills:174
Deaths:187
KDR:0.930
Accuracy:26.283% C+
HSR:13.793% D-
SMG-46 Armistice
D
Kills:170
Deaths:86
KDR:1.977
Accuracy:19.086% D*
HSR:12.353% D
NS-44 Commissioner
D-
Kills:165
Deaths:177
KDR:0.932
Accuracy:28.485% D-
HSR:15.758% D-
PDW-16 Hailstorm
C
Kills:118
Deaths:128
KDR:0.922
Accuracy:14.698% F
HSR:14.407% C
NS-44B Commissioner
D--
Kills:113
Deaths:143
KDR:0.790
Accuracy:29.403% D--
HSR:15.044% D--
99SV
C++
Kills:97
Deaths:66
KDR:1.470
Accuracy:24.444% D*
HSR:37.113% C++
NS-30 Vandal
C*
Kills:95
Deaths:20
KDR:4.750
Accuracy:26.341% D--
HSR:28.421% C*
HSR-1
D
Kills:93
Deaths:23
KDR:4.043
Accuracy:25.673% D**
HSR:21.505% D
NS-7B PDW
D-
Kills:89
Deaths:52
KDR:1.712
Accuracy:20.426% D-
HSR:6.742% F-
MKV Suppressed
D**
Kills:75
Deaths:36
KDR:2.083
Accuracy:17.228% F
HSR:10.667% D**
TX1 Repeater
C-
Kills:61
Deaths:97
KDR:0.629
Accuracy:17.294% D*
HSR:18.033% C-
Kills:17,642
Deaths (as Infiltrator):2,741
Deaths (to Infiltrators):1,274
KDR:6.43634
Kill Difference:14,901
Playtime:1,769.463 hours
Usage:61%
Score:17.262m
Score/min:163
Accuracy (listed only):26.800%
HSR (listed only):32.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C-
Kills:703
Deaths:311
KDR:2.260
Accuracy:19.678% D-
HSR:19.772% C-
NS-11C
D
Kills:493
Deaths:298
KDR:1.654
Accuracy:17.648% D*
HSR:15.619% D
NS-7 PDW
D
Kills:377
Deaths:190
KDR:1.984
Accuracy:19.835% D-
HSR:13.528% D
LC2 Lynx
C
Kills:234
Deaths:165
KDR:1.418
Accuracy:17.211% D*
HSR:19.658% C
LC3 Jaguar
C--
Kills:185
Deaths:94
KDR:1.968
Accuracy:17.226% D*
HSR:17.297% C--
SMG-46 Armistice
D
Kills:170
Deaths:86
KDR:1.977
Accuracy:19.086% D*
HSR:12.353% D
PDW-16 Hailstorm
C
Kills:118
Deaths:128
KDR:0.922
Accuracy:14.698% F
HSR:14.407% C
NS-7B PDW
D-
Kills:89
Deaths:52
KDR:1.712
Accuracy:20.426% D-
HSR:6.742% F-
MKV Suppressed
D**
Kills:75
Deaths:36
KDR:2.083
Accuracy:17.228% F
HSR:10.667% D**
AS16 NightHawk
C
Kills:67
Deaths:54
KDR:1.241
Accuracy:25.015% D**
HSR:13.433% C
NS Baron G5
B++
Kills:63
Deaths:43
KDR:1.465
Accuracy:28.114% D**
HSR:17.460% B++
Kills:2,574
Deaths (as Light Assault):1,457
Deaths (to Light Assaults):1,652
KDR:1.76664
Kill Difference:1,117
Playtime:254.503 hours
Usage:9%
Score:2.788m
Score/min:183
Accuracy (listed only):19.651%
HSR (listed only):14.630%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:377
Deaths:190
KDR:1.984
Accuracy:19.835% D-
HSR:13.528% D
SMG-46 Armistice
D
Kills:170
Deaths:86
KDR:1.977
Accuracy:19.086% D*
HSR:12.353% D
PDW-16 Hailstorm
C
Kills:118
Deaths:128
KDR:0.922
Accuracy:14.698% F
HSR:14.407% C
TAR
C
Kills:104
Deaths:66
KDR:1.576
Accuracy:16.853% D*
HSR:19.231% C
NS-7B PDW
D-
Kills:89
Deaths:52
KDR:1.712
Accuracy:20.426% D-
HSR:6.742% F-
TORQ-9
D**
Kills:85
Deaths:54
KDR:1.574
Accuracy:16.941% F
HSR:12.941% D**
NS-11A
C+
Kills:82
Deaths:34
KDR:2.412
Accuracy:17.677% D*
HSR:20.732% C+
MKV Suppressed
D**
Kills:75
Deaths:36
KDR:2.083
Accuracy:17.228% F
HSR:10.667% D**
AS16 NightHawk
C
Kills:67
Deaths:54
KDR:1.241
Accuracy:25.015% D**
HSR:13.433% C
NS Baron G5
B++
Kills:63
Deaths:43
KDR:1.465
Accuracy:28.114% D**
HSR:17.460% B++
Kills:1,230
Deaths (as Combat Medic):743
Deaths (to Combat Medics):653
KDR:1.65545
Kill Difference:487
Playtime:54.514 hours
Usage:2%
Score:0.599m
Score/min:183
Accuracy (listed only):19.587%
HSR (listed only):14.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
C+
Kills:1,734
Deaths:646
KDR:2.684
Accuracy:16.092% C+
HSR:16.321% D
M2 Mutilator
C+
Kills:1,576
Deaths:646
KDR:2.440
Accuracy:14.099% C+
HSR:15.038% D-
MRC3 Mercy
C+
Kills:1,328
Deaths:569
KDR:2.334
Accuracy:16.419% C+
HSR:16.115% D-
M1 Heavy Cycler
C+
Kills:1,276
Deaths:509
KDR:2.507
Accuracy:13.998% C+
HSR:16.379% C
M6 Onslaught
C+
Kills:1,203
Deaths:454
KDR:2.650
Accuracy:17.204% C+
HSR:14.713% D--
MRC3 Mercy
C+
Kills:990
Deaths:414
KDR:2.391
Accuracy:16.347% C+
HSR:16.263% D
M2 Mutilator
C*
Kills:395
Deaths:183
KDR:2.158
Accuracy:15.484% C*
HSR:14.177% D--
MR1 Fracture
C++
Kills:167
Deaths:112
KDR:1.491
Accuracy:27.332% D--
HSR:4.192% C++
MR1 Fracture
C+
Kills:153
Deaths:118
KDR:1.297
Accuracy:27.257% D--
HSR:3.922% C+
M3 Pounder HEG
C**
Kills:102
Deaths:39
KDR:2.615
Accuracy:42.901% C**
HSR:0.980% D**
M3 Pounder HEG
B+
Kills:79
Deaths:47
KDR:1.681
Accuracy:42.211% B+
HSR:1.266% D*
NS-10 Burster
B+
Kills:69
Deaths:35
KDR:1.971
Accuracy:31.397% B+
HSR:2.899% D-
NS-10 Burster
B+
Kills:66
Deaths:30
KDR:2.200
Accuracy:31.977% B+
HSR:4.545% C
Kills:9,138
Deaths (as MAX Suit):1,901
Deaths (to MAX Suits):415
KDR:4.80694
Kill Difference:7,237
Playtime:318.454 hours
Usage:11%
Score:6.266m
Score/min:328
Accuracy (listed only):24.055%
HSR (listed only):9.755%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D-
Kills:818
V. Kills:437 187%
Deaths:158
KDR:5.177
Accuracy:36.122% D**
KPH:11.500 D*
VKPH:6.200 D-
M14 Banshee
D-
Kills:614
V. Kills:81 N/A
Deaths:141
KDR:4.355
Accuracy:22.825% D*
KPH:12.500 D--
VKPH:1.700 D-
Hornet Missiles
D
Kills:59
V. Kills:27 211%
Deaths:4
KDR:14.750
Accuracy:46.086% F-
KPH:31 D
VKPH:14.200 D-
Kills:1,491 (614 + 0)
Deaths:303
KDR:4.921
VKDR:1.799
Vehicle Kills:545
Kill Difference:1,188
Playtime:121.924 hours
Usage:4%
Score:0.535m
Score/min:73
Piloting Accuracy:22.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,048
V. Kills:347 301%
Deaths:137
KDR:7.650
Accuracy:31.562% D
KPH:15.300 D
VKPH:5.100 D
L100 Python HESH
D--
Kills:306
V. Kills:28 N/A
Deaths:14
KDR:21.857
Accuracy:28.660% F--
KPH:26.900 D--
VKPH:2.500 D**
L100 Python HEAT
N/A
Kills:50
V. Kills:37 132%
Deaths:12
KDR:4.167
Accuracy:51.374% N/A
KPH:12.600 N/A
VKPH:9.300 N/A
Kills:1,404 (1,404 + 0)
Deaths:163
KDR:8.613
VKDR:2.528
Vehicle Kills:412
Kill Difference:1,241
Playtime:83.637 hours
Usage:3%
Score:0.557m
Score/min:111
Driving Accuracy:51.374%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
D
Kills:446
V. Kills:95 465%
Deaths:43
KDR:10.372
Accuracy:35.608% D
KPH:25.900 D--
VKPH:5.500 D
P2-120 HEAT
D
Kills:131
V. Kills:49 262%
Deaths:32
KDR:4.094
Accuracy:35.683% D
KPH:14 D--
VKPH:5.200 D*
P2-120 AP
C-
Kills:123
V. Kills:113 108%
Deaths:27
KDR:4.556
Accuracy:38.251% D-
KPH:15.400 D*
VKPH:14.200 C-
Kills:700 (700 + 0)
Deaths:102
KDR:6.863
VKDR:2.520
Vehicle Kills:257
Kill Difference:598
Playtime:34.568 hours
Usage:1%
Score:0.359m
Score/min:173
Driving Accuracy:38.251%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:69
V. Kills:56 121%
Deaths:41
KDR:1.683
Accuracy:36.282% D*
KPH:22.400 D--
VKPH:18.200 D
Kills:69 (0 + 69)
Deaths:41
KDR:1.683
VKDR:1.366
Vehicle Kills:56
Kill Difference:28
Playtime:3.079 hours
Usage:0%
Score:0.096m
Score/min:518
Driving Accuracy:N/A%
Gunner Accuracy:36.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D-
Kills:53
V. Kills:12 408%
Deaths:11
KDR:4.818
Accuracy:19.105% F
KPH:12.300 D--
VKPH:2.800 D-
Kills:53 (0 + 53)
Deaths:11
KDR:4.818
VKDR:1.091
Vehicle Kills:12
Kill Difference:42
Playtime:4.308 hours
Usage:0%
Score:0.020m
Score/min:78
Driving Accuracy:N/A%
Gunner Accuracy:19.105%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 9,0509,02574112.179A**7.1338.497%C+80.488%C**15D-N/A54602.9h2.3C+5.9C++
Claymore 2,1492,1496035.817S30.7629.366%CN/A166.6B+N/A51912.9h1.1B*3.9C++
Bighorn .50M 1,7801,7716726.433S21.3840.876%C77.019%C23.9D*N/A6674.1h2.2D*5.3D
M6 Onslaught 1,7651,7346462.684B2.3716.092%C+16.321%D21.9DN/A9179h17.2B+106.9C**
M2 Mutilator 1,5911,5766462.44B+2.6114.099%C+15.038%D-16.4D-N/A6896.3h18C+127.9C++
MRC3 Mercy 1,3491,3285692.334C++2.7216.419%C+16.115%D-19.2DN/A9369.3h18.5B+112.7B
M1 Heavy Cycler 1,2871,2765092.507B**2.5513.998%C+16.379%C15.3C--N/A6183.6h17.9C*127.7C**
M6 Onslaught 1,2171,2034542.65C**2.4017.204%C+14.713%D--22.2DN/A8254.2h17.6B+102.2B
KSR-35 1,2111,2021348.97M++3.9230.045%D32.612%B+14.4D*N/A3583.2h5.4D18D
TSAR-42 1,1811,1749811.98A++6.9333.315%D64.225%C-17.3D-N/A5467.9h2.6C7.7C
M77-B 1,1701,1617715.078S10.0237.797%C++76.744%C++18.2C--N/A6363.7h2.3B6.2B
SR-7 1,1631,1606817.059M**12.0139.778%C+77.586%C+21.4DN/A8454.1h2.3C+5.9C+
Spear Anti-Vehicle Phalanx Turret 1,5571,0972543.88S38.8335.013%D-4.376%C++28.5D11.9D-20838.5h6.5B+18.7B
C75 Viper 1,3951,0481377.65B++2.6031.562%DN/A15.3D5.1D10568.3h15.6C+49.5C-
MRC3 Mercy 1,0129904142.391C*2.6616.347%C+16.263%D20.4C--N/A9648.6h17.6B+107.9B
Hellfire Rocket Pods 1,2558181585.177C0.1236.122%D**1.222%C**11.5D*6.2D-7971h35.2C--97.5D-
HC1 Cougar 7107033112.26B**2.7919.678%D-19.772%C-8.1D-N/A4087h12.8C+64.9C+
M14 Banshee 6956141414.355C+0.7022.825%D*N/A12.5D--1.6D-5749.1h38.7C--169.5D
NS-11C 4994932981.654B*3.4017.648%D*15.619%D5.7D--N/A2685.9h19.7D-111.9D--
P2-120 HESH 5414464310.372C+5.3235.608%D1.57%B*25.9D--5.5D9717.2h6.2D17.5D-
M2 Mutilator 3993951832.158B+2.9015.484%C*14.177%D--20.5C-N/A9919.3h17.1C*110.6B
NS-7 PDW 3823771901.984A3.0719.835%D-13.528%D6.9D--N/A3055h17C85.8C
NS-61 Emissary 3173152191.438B**3.6225.746%C11.111%D-3.1D*N/A9103h15.4C+59.8C+
L100 Python HESH 3343061421.857B**16.8028.66%F--1.634%C+26.8D--2.5D**11111.4h3B+10.6D-
T7 Mini-Chaingun 2882871441.993B**3.0611.314%D*13.937%C*9.9D*N/A5229.1h15.2C++134C
T32 Bull 2882831511.874B+3.1816.748%D*19.435%D10.3D*N/A4427.4h13.1C+78.4D
Tank Mine 4522731914.368S9.3125.109%DN/A124.1B+81.4B++16012.2h1.9C++7.5D
NS-15M1 259255912.802B**2.2515.248%D*23.137%C++10.3D--N/A4524.7h17.6D**115.1D*
LC2 Lynx 2402341651.418C**3.6417.211%D*19.658%C6.3D--N/A4237h20.3D--118D*
SOAS-20 2112071321.568C++3.4920.751%D**20.773%C+7.6D**N/A2727.4h16.6D--80.2F
LC3 Jaguar 189185941.968B+3.0917.226%D*17.297%C--6.9D--N/A5026.8h16.5D95.7D--
T4 AMP 1781741870.93C+4.1226.283%C+13.793%D-2.3D*N/A1274.7h18.3D69.5C
SMG-46 Armistice 174170861.977B**3.0819.086%D*12.353%D6.5D*N/A4426.3h18.2D95.3D-
MR1 Fracture 3281671121.491B**3.5627.332%D--4.192%C++3.7D*3.6D6144.6h77.7D--284.1D*
C-4 348166612.721B**2.3330.226%B*N/A43.7D47.9A10153.8h3F*9.9D*
NS-44 Commissioner 1691651770.932C+4.1228.485%D-15.758%D-4D*N/A1841.2h5.2D--18.1D-
MR1 Fracture 3111531181.297B**3.7627.257%D--3.922%C+3.3D*3.4D6145.8h83.8D*307.6D*
P2-120 HEAT 180131324.094C+0.9635.683%D3.053%C+13.9D--5.2D*2039.4h8C+22.5C
MAX Punch 1301291,9070.068C4.9936.073%DN/A0.4C--N/A2313.6h1.8C++5.1C++
P2-120 AP 236123274.556C0.5038.251%D-4.065%B15.4D*14.1C--3028h9.4D24.6D--
PDW-16 Hailstorm 1221181280.922C+4.1314.698%F14.407%C3.2D*N/A1636.8h20.8D--141.7D**
Frag Grenade 1131131113N/A107.9533.684%D**N/A226D--N/A18840.5h4.8D14.3D*
NS-44B Commissioner 1131131430.79C-4.2629.403%D--15.044%D--2.3D*N/A1049.2h5.3D**18.1D--
Aspis Anti-Aircraft Phalanx Turret 250107157.133A2.0822.535%C--N/A5.2D--7D-14820.5h175C776.8C
TAR 107104661.576C++3.4816.853%D*19.231%C8.4D--N/A4312.4h13.8C+81.7D
M3 Pounder HEG 126102392.615B+2.4442.901%C**N/A14.2D3.3C1507.2h15.1B+35.1B+
99SV 10097661.47C+3.5824.444%D*37.113%C++5.8D*N/A3116.6h7.4D--30.2D--
NS-30 Vandal 9695204.75A++0.3026.341%D--28.421%C*9D*N/A3910.5h10.3T39.2F--
HSR-1 9393234.043A1.0125.673%D**21.505%D8.4D**N/A2711.1h7.7D**29.9F
NS Decimator 16793491.898B**3.1646.498%FN/A11.5D**9.1D1738.1h9.1F*19.5T*
NS-7B PDW 9089521.712B+3.3420.426%D-6.742%F-5.4D--N/A1916.4h17.8D87C-
The Slasher 85851,4860.057C++5.0013.943%F5.882%D0.2DN/A1461.8h2.2C++15.7D
TORQ-9 8585541.574C**3.4816.941%F12.941%D**6.1D*N/A3713.9h18.4D--108.5D**
Hunter QCX 8583641.297B*3.764.417%F--54.217%A++1.9D--N/A1042.8h3.7B82.7F-
NS-11A 8382342.412B++2.6417.677%D*20.732%C+9.3D--N/A478.8h17.8D*100.6D*
M3 Pounder HEG 10079471.681C++3.3742.211%B+1.266%D*8.8D-2.3D1249h21.4D50.6C+
MKV Suppressed 7875362.083A2.9717.228%F10.667%D**6.9D*N/A4310.8h19.4D112.8D*
NS-10 Burster 16669351.971A+3.0831.397%B+2.899%D-1.9D**2.7C-7936.3h420.9T*1340.7F*
G20 Vulcan-H 12569411.683D3.3736.282%D*2.899%C+22.3D--18.1D5183.1h123.4C--340.1D*
AS16 NightHawk 6867541.241C++3.8125.015%D**13.433%C8.4D*N/A588h6.4D--25.5F
NS-10 Burster 15066302.2A2.8531.977%B+4.545%C1.9D**2.4D-7334.6h429.1T*1341.9F--
NS Baron G5 6363431.465B+3.5928.114%D**17.46%B++9.5D*N/A516.6h4.9C+17.3C+
TX1 Repeater 6461970.629C+4.4217.294%D*18.033%C-3.4D*N/A2717.9h21D*121.5D--
T16 Rhino 6161431.419C*3.6315.084%D*22.951%C++7.3D*N/A788.4h15.2C100.6D
Hornet Missiles 8659414.75A9.7046.086%F-1.695%C++31.1D14.2D-2711.9h11.5C+24.9D
MANA Anti-Vehicle Turret 1395796.333M*1.2841.611%D*5.263%B+12.4D--17.8C--2804.6h17.6D--42.2F-
M60-G Bulldog 6553114.818C++0.2419.105%F3.774%B+12.3D--2.8D-784.3h5.6B*29.5C
L100 Python HEAT 8750124.167C+0.8951.374%C+N/A12.5D*9.3C--2224h9.7F18.9D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter610,6814.4h
Restoration Kit112450.7h
Nano-Armor Kit73385,10533.9h
Spawn Beacon41,2401h
Anti-Vehicle MANA Turret02630.8h
Nanite Revive Grenade02620.1h
Medical Applicator60106,3909.3h
Welding Device02980h
Spitfire Auto-Turret12090.3h
Shield Recharging Field01540.1h
Anti-Infantry MANA Turret21360.5h
Ammunition Package71,0961.1h
MG-S1 Jackal0500.2h
Recon Detection Device186,47313.5h
M12 Kobalt0870h

Check the help document for the dictionary if you want to learn more about words used here.


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