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Lictor DMan[DIG] DMan
VS BR 9

KDR: 3.34

Score: 23.3m

Last Seen: Jun 29th, 2018 7:44 PM
- OFFLINE - 9308.2 hour(s)

Prestige 1, Battle Rank 9 - Vanu Sovereignty on Miller
Level Progress (to 10): 66%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Solstice SF L100 Python HESH VX6-7 H-V45 Equinox VE2 SVA-88 CME NS-11A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $705,564 MLG Score: 564
Fun Score: N/A
Cheeseburgers Flipped: 200TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.097%18.999%38220119416,5274.54163-1.198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.675%-0.206C-0.283C0.141C++HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.044C+14.3-0.002C+56.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.171%2.5%1281121380104330.761905235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.143B**0.841B*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.632B+28.60.46B+30.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.842%0.949%1784212123,05729820510.22411484%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.229%0.86B*-1.038D*-1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*2.70.785B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.829%3.096%974412107431253515.944211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.19%0.983B*-0.334C-0.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.878B*6.80.829B++7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.397%69.903%9741121320655720.369176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.814B++0.183C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.333C**2.70.163C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.989%13.311%9742121229347000.622081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.963%0.037C+-0.262C-1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.078C+6-0.228C8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.3m265.5%255 (15.3k)318 (19.1k)3.3431838,48011,5104.092969 (9)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121414219.5%10.314%20106:2213

24% Combat Medic45% Engineer27% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 6:38 PMJun 16th, 2018 4:25 PMJul 29th, 2018 12:29 PM (358d) (PST)Jun 29th, 2018 4:33 PM (388d) (PST)Jun 29th, 2018 3:44 PM (388d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5841853990.5260.1570.0541.4720.029564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,04411,10023,944329388219,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1220h/50.8d 8,630 3,969 3,531 107.8k 2,730 4,561 2,111 42.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D
Kills:1,201
Deaths:305
KDR:3.938
Accuracy:18.715% D--
HSR:20.983% D
VX29 Polaris
C-
Kills:1,160
Deaths:225
KDR:5.156
Accuracy:21.163% C-
HSR:17.672% D
Orion VS54
C+
Kills:1,160
Deaths:224
KDR:5.179
Accuracy:19.977% C+
HSR:19.138% D-
NS-15M1
C
Kills:1,160
Deaths:195
KDR:5.949
Accuracy:20.571% C
HSR:20% C
Flare VE6
C++
Kills:1,154
Deaths:195
KDR:5.918
Accuracy:20.563% C
HSR:24.957% C++
Pulsar LSW
D
Kills:1,151
Deaths:244
KDR:4.717
Accuracy:19.430% D
HSR:20.156% D
Ursa
D
Kills:1,147
Deaths:240
KDR:4.779
Accuracy:18.192% D
HSR:19.181% D
Kills:8,133
Deaths (as Heavy Assault):1,628
Deaths (to Heavy Assaults):3,340
KDR:4.9957
Kill Difference:6,505
Playtime:326.881 hours
Usage:27%
Score:5.884m
Score/min:300
Accuracy (listed only):19.802%
HSR (listed only):20.298%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:11,012
Deaths:1,909
KDR:5.768
Accuracy:28.279% B*
HSR:3.051% F--
VX6-7
D
Kills:1,569
Deaths:515
KDR:3.047
Accuracy:19.398% D--
HSR:17.336% D
Solstice VE3
C+
Kills:734
Deaths:86
KDR:8.535
Accuracy:19.405% D
HSR:19.619% C+
Pulsar C
C--
Kills:216
Deaths:7
KDR:30.857
Accuracy:16.948% D**
HSR:20.370% C--
Nova
C+
Kills:184
Deaths:99
KDR:1.859
Accuracy:42.909% C+
HSR:11.413% D-
Pandora VX25
B
Kills:109
Deaths:84
KDR:1.298
Accuracy:40.185% C+
HSR:16.514% B
Serpent VE92
C*
Kills:64
Deaths:34
KDR:1.882
Accuracy:24.909% C*
HSR:12.500% D*
VE-LR Obelisk
B**
Kills:52
Deaths:29
KDR:1.793
Accuracy:30.165% C
HSR:40.385% B**
Kills:13,940
Deaths (as Engineer):2,763
Deaths (to Engineers):2,620
KDR:5.04524
Kill Difference:11,177
Playtime:549.041 hours
Usage:45%
Score:11.204m
Score/min:340
Accuracy (listed only):27.775%
HSR (listed only):17.648%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C-
Kills:1,527
Deaths:358
KDR:4.265
Accuracy:20.035% D-
HSR:17.813% C-
Equinox VE2
M++
Kills:1,347
Deaths:169
KDR:7.970
Accuracy:42.281% M++
HSR:1.411% F*
CME
C--
Kills:1,166
Deaths:378
KDR:3.085
Accuracy:22.191% D-
HSR:18.954% C--
NS-11A
C-
Kills:1,160
Deaths:298
KDR:3.893
Accuracy:21.438% D
HSR:18.793% C-
Pulsar VS1
C
Kills:1,149
Deaths:332
KDR:3.461
Accuracy:20.219% D
HSR:18.712% C
Sirius SX12
C+
Kills:402
Deaths:212
KDR:1.896
Accuracy:23.924% C+
HSR:7.463% F
Nova
C+
Kills:184
Deaths:99
KDR:1.859
Accuracy:42.909% C+
HSR:11.413% D-
Pandora VX25
B
Kills:109
Deaths:84
KDR:1.298
Accuracy:40.185% C+
HSR:16.514% B
Eridani SX5
C+
Kills:98
Deaths:92
KDR:1.065
Accuracy:25.804% C+
HSR:10.204% D**
Kills:7,142
Deaths (as Combat Medic):2,022
Deaths (to Combat Medics):1,172
KDR:3.53215
Kill Difference:5,120
Playtime:292.480 hours
Usage:24%
Score:5.282m
Score/min:301
Accuracy (listed only):28.776%
HSR (listed only):13.475%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B*
Kills:11,012
Deaths:1,909
KDR:5.768
Accuracy:28.279% B*
HSR:3.051% F--
VX6-7
D
Kills:1,569
Deaths:515
KDR:3.047
Accuracy:19.398% D--
HSR:17.336% D
Solstice VE3
C+
Kills:734
Deaths:86
KDR:8.535
Accuracy:19.405% D
HSR:19.619% C+
Sirius SX12
C+
Kills:402
Deaths:212
KDR:1.896
Accuracy:23.924% C+
HSR:7.463% F
Pulsar C
C--
Kills:216
Deaths:7
KDR:30.857
Accuracy:16.948% D**
HSR:20.370% C--
Nova
C+
Kills:184
Deaths:99
KDR:1.859
Accuracy:42.909% C+
HSR:11.413% D-
Pandora VX25
B
Kills:109
Deaths:84
KDR:1.298
Accuracy:40.185% C+
HSR:16.514% B
Eridani SX5
C+
Kills:98
Deaths:92
KDR:1.065
Accuracy:25.804% C+
HSR:10.204% D**
Serpent VE92
C*
Kills:64
Deaths:34
KDR:1.882
Accuracy:24.909% C*
HSR:12.500% D*
Kills:14,388
Deaths (as Light Assault):3,038
Deaths (to Light Assaults):2,036
KDR:4.73601
Kill Difference:11,350
Playtime:17.746 hours
Usage:1%
Score:0.221m
Score/min:208
Accuracy (listed only):26.862%
HSR (listed only):13.163%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:402
Deaths:212
KDR:1.896
Accuracy:23.924% C+
HSR:7.463% F
V10
C+
Kills:206
Deaths:40
KDR:5.150
Accuracy:40.397% C+
HSR:69.903% D-
NS-44 Commissioner
D*
Kills:154
Deaths:134
KDR:1.149
Accuracy:26.097% D*
HSR:10.390% F
Beamer VS3
D
Kills:103
Deaths:64
KDR:1.609
Accuracy:16.946% F
HSR:17.476% D
Eridani SX5
C+
Kills:98
Deaths:92
KDR:1.065
Accuracy:25.804% C+
HSR:10.204% D**
Kills:963
Deaths (as Infiltrator):542
Deaths (to Infiltrators):1,403
KDR:1.77675
Kill Difference:421
Playtime:18.035 hours
Usage:1%
Score:0.164m
Score/min:152
Accuracy (listed only):26.634%
HSR (listed only):23.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:189
Deaths:25
KDR:7.560
Accuracy:18.084% C+
HSR:19.048% C
Nebula VM20
C+
Kills:189
Deaths:25
KDR:7.560
Accuracy:17.785% C+
HSR:17.989% C--
Cosmos VM3
C
Kills:97
Deaths:11
KDR:8.818
Accuracy:11.932% D*
HSR:17.526% C
Blueshift VM5
D
Kills:92
Deaths:18
KDR:5.111
Accuracy:15.750% D
HSR:15.217% D*
Cosmos VM3
B++
Kills:90
Deaths:11
KDR:8.182
Accuracy:11.429% D*
HSR:22.222% B++
Blueshift VM5
B**
Kills:83
Deaths:18
KDR:4.611
Accuracy:16.039% D
HSR:26.506% B**
NS-10 Burster
C+
Kills:52
Deaths:20
KDR:2.600
Accuracy:26.397% D
HSR:5.769% C+
Kills:792
Deaths (as MAX Suit):64
Deaths (to MAX Suits):882
KDR:12.375
Kill Difference:728
Playtime:25.091 hours
Usage:2%
Score:0.498m
Score/min:331
Accuracy (listed only):16.774%
HSR (listed only):17.754%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:80
V. Kills:17 444%
Deaths:11
KDR:7.273
Accuracy:48.171% C-
KPH:26.200 D-
VKPH:5.600 D--
Kills:80 (0 + 0)
Deaths:11
KDR:7.273
VKDR:1.545
Vehicle Kills:17
Kill Difference:69
Playtime:3.059 hours
Usage:0%
Score:0.062m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:109
V. Kills:25 419%
Deaths:2
KDR:54.500
Accuracy:49.281% B*
KPH:392,400 U
VKPH:90,000 U
C150 Dalton
U
Kills:76
V. Kills:24 304%
Deaths:5
KDR:15.200
Accuracy:66.214% M+
KPH:273,600 U
VKPH:86,400 U
Kills:185 (0 + 185)
Deaths:7
KDR:26.429
VKDR:7
Vehicle Kills:49
Kill Difference:178
Playtime:0.001 hours
Usage:0%
Score:0.086m
Score/min:1,729,860
Piloting Accuracy:N/A%
Gunner Accuracy:66.214%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,986
V. Kills:90 N/A
Deaths:14
KDR:141.857
Accuracy:48.728% C+
KPH:47.700 C+
VKPH:2.200 F
Kills:1,986 (1,986 + 0)
Deaths:14
KDR:141.857
VKDR:6.429
Vehicle Kills:90
Kill Difference:1,972
Playtime:41.636 hours
Usage:3%
Score:0.719m
Score/min:288
Driving Accuracy:48.728%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:1,071
V. Kills:71 N/A
Deaths:2
KDR:535.500
Accuracy:52.205% C++
KPH:41.200 C+
VKPH:2.700 D*
Saron HRB
C*
Kills:363
V. Kills:187 193%
Deaths:14
KDR:25.929
Accuracy:45.575% C*
KPH:25.900 C++
VKPH:13.300 C
Proton II PPA
A+
Kills:219
V. Kills:13 N/A
Deaths:9
KDR:24.333
Accuracy:32.953% A+
KPH:72.100 B+
VKPH:4.300 C**
Supernova PC
D
Kills:55
V. Kills:14 367%
Deaths:
KDR:
Accuracy:38.144% D*
KPH:16.100 D
VKPH:4.100 D*
Kills:1,708 (1,126 + 582)
Deaths:25
KDR:68.320
VKDR:11.400
Vehicle Kills:285
Kill Difference:1,683
Playtime:46.471 hours
Usage:4%
Score:0.778m
Score/min:279
Driving Accuracy:38.144%
Gunner Accuracy:32.953%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:237
V. Kills:21 N/A
Deaths:5
KDR:47.400
Accuracy:31.933% D
KPH:91.600 C++
VKPH:8.100 B+
E540 Halberd-H
C++
Kills:195
V. Kills:41 464%
Deaths:3
KDR:65
Accuracy:43.291% F-
KPH:46.600 C++
VKPH:9.800 D**
M40 Fury-H
C
Kills:147
V. Kills:7 N/A
Deaths:6
KDR:24.500
Accuracy:38.674% C
KPH:55.500 D
VKPH:2.600 D-
Kills:579 (0 + 579)
Deaths:14
KDR:41.357
VKDR:4.929
Vehicle Kills:69
Kill Difference:565
Playtime:9.419 hours
Usage:1%
Score:0.182m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:38.674%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:57
V. Kills:3 N/A
Deaths:9
KDR:6.333
Accuracy:28.274% D
KPH:19.800 D
VKPH:1 D**
Kills:57 (0 + 57)
Deaths:9
KDR:6.333
VKDR:0.333
Vehicle Kills:3
Kill Difference:48
Playtime:2.883 hours
Usage:0%
Score:0.026m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:28.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Solstice SF 11,36311,0121,9095.768S2.4228.279%B*3.051%F--47.2A++1.5A*229233.1h4.9B**17.3A
L100 Python HESH 2,0761,98614141.857U138.5148.728%C+1.007%C--47.7C+2.2F28841.6h2.7B+5.6B+
VX6-7 1,5731,5695153.047A0.3019.398%D--17.336%D22.3CN/A18470.4h14.9C-77D
H-V45 1,5291,5273584.265A+0.9220.035%D-17.813%C-21.4C-N/A13671.5h14.1C+70.4C
Equinox VE2 1,4011,3471697.97S4.6342.281%M++1.411%F*75.3A*3S37717.9h3.8M+8.9A++
SVA-88 1,2031,2013053.938B**0.5918.715%D--20.983%D27.4DN/A12943.8h15.3D*81.7D-
CME 1,1681,1663783.085A++0.2622.191%D-18.954%C--32.8C+N/A12335.6h13.2C*59.4C+
NS-11A 1,1641,1602983.893A++0.5521.438%D18.793%C-37.5C**N/A18430.9h13.2C**61.5C+
VX29 Polaris 1,1611,1602255.156M++1.8121.163%C-17.672%D52.3BN/A22222.2h13.5C63.6C+
Orion VS54 1,1651,1602245.179A**1.8419.977%C+19.138%D-28.8C+N/A16040.3h15.1C-75.5C+
NS-15M1 1,1631,1601955.949M*2.6120.571%C20%C26.1C--N/A11244.4h16.1D--78.4C-
Flare VE6 1,1561,1541955.918S2.5720.563%C24.957%C++51.5BN/A28322.4h12.3C-60C+
Pulsar LSW 1,1571,1512444.717M1.3719.43%D20.156%D25.4DN/A18345.4h17.8F91.8D-
Pulsar VS1 1,1531,1493323.461M+0.1220.219%D18.712%C22.2C+N/A14951.7h15.3C+75.6C+
Ursa 1,1541,1472404.779M**1.4418.192%D19.181%D32.9C+N/A23834.9h13.1C-72.2C-
Supernova VPC 1,1421,0712535.5U532.1652.205%C++N/A41.2C+2.7D*28126h2.6B++4.9B++
Frag Grenade 8708651865N/A861.6635.876%D*N/A2883.3U16.7B**66390.3h1.2A*3.2A
Solstice VE3 739734868.535U5.1919.405%D19.619%C+22C++N/A23633.3h15.2C++78.4C+
Proximity Mine 653651972.333U68.9941.883%C+N/A232.5A*N/A10312.8h1.1A*2.7A+
Sirius SX12 4034022121.896B*1.4523.924%C+7.463%F34.1C**N/A18611.8h13.7B57.1C**
Saron HRB 5503631425.929S22.5945.575%C*2.204%B+25.9C++13.4C25314h9.1A*19.9A++
C-4 349295624.758A**1.417.05%T-N/A98.3B+18D10503h0.8A11.5F
Tank Mine 456280299.655M**6.3122.674%D-N/A175A+110A++12531.6h0.8A++3.3A++
Nemesis VSH9 4032431182.059A**1.2859.65%C1.646%C--15.6C+10.3C+24315.6h7.4B+12.5C**
Proton II PPA-H 258237547.4M++44.0631.933%DN/A91.2C++8.1B+3712.6h11.4C+35.6C
Proton II PPA 232219924.333B+20.9932.953%A+N/A73B+4.3C**2943h12.1C--36.9B+
Pulsar C 218216730.857U27.5116.948%D**20.37%C--21.8CN/A2609.9h11.9C++70C-
V10 208206405.15B*1.8140.397%C+69.903%D-24C--N/A1268.6h2.7D6.6C+
E540 Halberd-H 236195365S61.6643.291%F-6.667%M*46.4C++9.8D**3114.2h3.1A+7.3B**
Nebula VM20 189189257.56A**4.2218.084%C+19.048%C35.7C*N/A2275.3h23.5F-130C--
Nebula VM20 189189257.56M4.2217.785%C+17.989%C--37.8C*N/A2185h22.5F126.5C-
Nova 184184991.859B+1.4842.909%C+11.413%D-34.7C+N/A2715.3h6.4D--15D
NS-44 Commissioner 1561541341.149C*2.1926.097%D*10.39%F15.4DN/A8010h4.4C16.7D
M40 Fury-H 154147624.5A21.1638.674%CN/A56.5D2.7D-2892.6h4.1B**10.6B**
Hades VSH4 224120621.935M+1.4169.994%C**1.667%C15C+13C+2288h10.3C-14.7C
Pandora VX25 109109841.298C++2.0540.185%C+16.514%B38.9C+N/A3142.8h5.2C-12.9C+
L105 Zephyr 134109254.5S51.1649.281%B*N/A1090U250U4858200.1h7.5C15.3C*
Beamer VS3 105103641.609B**1.7316.946%F17.476%D29.4C*N/A2173.5h7.1B*41.7C+
Eridani SX5 10198921.065C+2.2825.804%C+10.204%D**19.6DN/A1335h15.8D-61.2C
Cosmos VM3 9997118.818M**5.4711.932%D*17.526%C23.7C--N/A2944.1h13.5C++113.2C--
Blueshift VM5 9292185.111B**1.7715.75%D15.217%D*29.7CN/A2303.1h16.2C+102.9C
Cosmos VM3 9090118.182S4.8411.429%D*22.222%B++22C--N/A2744.1h14.9C+130.4C
Lasher X2 9086127.167S3.8233.432%B**6.977%A++39.1B+1.8B**3672.2h29F-86.6C+
Blueshift VM5 8383184.611B*1.2716.039%D26.506%B**26.8C-N/A1963.1h18.4D114.8C--
Dual Photon Pods 9780117.273C++3.9348.171%C-2.5%A++25.8D--5.5D--3363.1h28.6C--59.5C
Force-Blade 140777,2490.011C3.3317.865%D--N/A0.1DN/A1753.1h6F--33.6F-
C150 Dalton 10076515.2B**11.8666.214%M+1.316%B+760U240U3791100.1h4.5C+6.8B**
NS Decimator 9372332.182A1.1653.63%D-4.167%A+45B++13.1C8001.6h3.2B**5.9B++
Serpent VE92 6464341.882B++1.4624.909%C*12.5%D*16.4DN/A1493.9h10.7B++42.8B+
NS Annihilator 17060106U2.6666.629%T*N/A8.2C--15.1A*1597.3h19.5F*29.3T*
M60-G Bulldog 605796.333B+2.9928.274%DN/A19.7D1D**1482.9h5.9B++21C**
Supernova PC 6955155S51.6638.144%D*N/A16.2D4.1D*3513.4h3.4B**8.8B+
S1 8452222.364M+0.9860.771%B+3.846%B++23.6C+14.5C*8372.2h6.7C++11C**
NS-10 Burster 9152202.6A*0.7426.397%D5.769%C+5.1C3.8C+14510.2h163.6C619.8C
VE-LR Obelisk 5352291.793C++1.5530.165%C40.385%B**34.7C++N/A811.5h6B+19.8B

Consumables
  Name Deaths Consumed Time Equipped
Solstice Burst02610h
Anti-Vehicle MANA Turret252233.4h
Equinox VE2 Burst0630h
Nano-Armor Kit60103,39920.7h
Medical Applicator149145,91120.3h
Restoration Kit0740.1h
Medical Kit336310.9h
Anti-Infantry MANA Turret11,2381.3h
Recon Detection Device11640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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