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Archon Dreadnaught DMeist3r[Eng] DMeist3r
VS BR 78

KDR: 1.89

Score: 32m

Last Seen: Apr 23rd, 2019 3:24 PM
- OFFLINE - 7.8 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Cobalt - Outfit Member of EngCorp[Eng] EngCorp
VS outfit on Cobalt

Members: 1
Level Progress (to 79): 57%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A NS-11C Lasher X2 Phobos VX86 Eidolon VE33 Serpent VE92 Pulsar C Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,080,864 MLG Score: 864
Fun Score: N/A
Cheeseburgers Flipped: 1169TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.399%16.947%48133103330,4121.805190.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.869%1.422A-0.579D-1.457FHEAD (~2.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.403B12.70.113C+31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.002%1.036%257110651,0627791271.36154830%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.748A++-0.519D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.802B++17.30.674B+14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.174%3.034%701810586,362118121395.38696297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.422%-0.365C-0.278C*0.85

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.101C+12.9-0.03C+21.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.658%5.755%72106413910761140.129182121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.389%-1.996F-0.342C**2.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.218C++13.60.656B+79.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.89%64.767%7510611,4391902110.756572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.536%0.731B++-0.154C0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.26C*2.90.083C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.926%13.27%7410624,5971045404.39904

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.744%1.538A+-0.256C0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.633B+2.90.403B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EngCorp[Eng] EngCorp
VS outfit on Cobalt

Members: 1
32m345.1%386 (23.2k)329 (19.7k)1.8914556,33529,7842.3135278 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1066290526.509%13.26%35203:1625

6% Combat Medic22% Engineer32% Heavy Assault7% Infiltrator23% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 5:44 PMDec 1st, 2014 9:52 PMApr 24th, 2019 6:11 AM (2d) (PST)Apr 23rd, 2019 12:23 PM (2d) (PST)Apr 23rd, 2019 11:24 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8912106810.5800.3060.0772.2370.069864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,47512,60840,86735185134419,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1620.2h/67.5d 12,571 7,470 17,739 217.5k 3,392 5,449 6,670 86.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,780
Deaths:2,521
KDR:1.896
Accuracy:25.976% C+
HSR:19.582% D**
Lasher X2
B**
Kills:1,353
Deaths:932
KDR:1.452
Accuracy:32.932% B**
HSR:3.178% C-
Pulsar LSW
C*
Kills:1,224
Deaths:942
KDR:1.299
Accuracy:24.246% C*
HSR:19.935% D
Orion VS54
B++
Kills:1,163
Deaths:742
KDR:1.567
Accuracy:24.643% B++
HSR:15.477% D*
NS-15M2
C+
Kills:1,160
Deaths:882
KDR:1.315
Accuracy:24.090% C+
HSR:13.276% D**
Flare VE6
C++
Kills:1,157
Deaths:823
KDR:1.406
Accuracy:23.334% C++
HSR:18.064% D-
SVA-88
C++
Kills:1,153
Deaths:809
KDR:1.425
Accuracy:24.261% C++
HSR:17.259% D*
NSX Naginata
B+
Kills:1,037
Deaths:592
KDR:1.752
Accuracy:25.333% B+
HSR:17.261% D**
VE-H Maw
B**
Kills:340
Deaths:139
KDR:2.446
Accuracy:30.795% B**
HSR:20.588% D
Kills:13,367
Deaths (as Heavy Assault):8,382
Deaths (to Heavy Assaults):8,407
KDR:1.59473
Kill Difference:4,985
Playtime:524.590 hours
Usage:32%
Score:10.048m
Score/min:319
Accuracy (listed only):26.179%
HSR (listed only):16.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:1,687
Deaths:1,114
KDR:1.514
Accuracy:30.650% A
HSR:14.938% D
Phobos VX86
A
Kills:1,325
Deaths:794
KDR:1.669
Accuracy:74.163% A
HSR:15.396% C+
Serpent VE92
A
Kills:1,255
Deaths:665
KDR:1.887
Accuracy:29.794% A
HSR:14.024% D--
Pulsar C
A++
Kills:1,252
Deaths:569
KDR:2.200
Accuracy:33.445% A++
HSR:17.013% D--
VX6-7
A+
Kills:1,202
Deaths:594
KDR:2.024
Accuracy:32.171% A+
HSR:17.388% D
MKV Suppressed
B*
Kills:1,192
Deaths:828
KDR:1.440
Accuracy:29.714% B*
HSR:12.248% D*
Sirius SX12
B**
Kills:1,174
Deaths:699
KDR:1.680
Accuracy:30.237% B**
HSR:14.736% D
Solstice VE3
A+
Kills:1,174
Deaths:917
KDR:1.280
Accuracy:30.213% A+
HSR:13.969% D--
Deimos VA29
B**
Kills:1,168
Deaths:680
KDR:1.718
Accuracy:73.703% B**
HSR:15.411% C+
Pandora VX25
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:53.135% A
HSR:10.892% D--
Eridani SX5
B++
Kills:1,162
Deaths:637
KDR:1.824
Accuracy:30.254% B++
HSR:15.232% D
NS Baron G5
A
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:57.344% A
HSR:11.456% D
NS-7 PDW
B
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:26.534% B
HSR:12.641% D-
Thanatos VE70
A++
Kills:938
Deaths:605
KDR:1.550
Accuracy:55.031% A++
HSR:10.554% D*
NSX Tanto
A+
Kills:775
Deaths:373
KDR:2.078
Accuracy:34.533% A+
HSR:13.936% F
Eclipse VE3A
B**
Kills:474
Deaths:269
KDR:1.762
Accuracy:31.813% B**
HSR:16.245% D
Kills:18,260
Deaths (as Light Assault):11,266
Deaths (to Light Assaults):5,358
KDR:1.62081
Kill Difference:6,994
Playtime:377.093 hours
Usage:23%
Score:7.639m
Score/min:338
Accuracy (listed only):40.796%
HSR (listed only):14.130%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:1,687
Deaths:1,114
KDR:1.514
Accuracy:30.650% A
HSR:14.938% D
Phobos VX86
A
Kills:1,325
Deaths:794
KDR:1.669
Accuracy:74.163% A
HSR:15.396% C+
Eidolon VE33
A++
Kills:1,260
Deaths:544
KDR:2.316
Accuracy:37.805% A++
HSR:19.921% D
Serpent VE92
A
Kills:1,255
Deaths:665
KDR:1.887
Accuracy:29.794% A
HSR:14.024% D--
Pulsar C
A++
Kills:1,252
Deaths:569
KDR:2.200
Accuracy:33.445% A++
HSR:17.013% D--
VX6-7
A+
Kills:1,202
Deaths:594
KDR:2.024
Accuracy:32.171% A+
HSR:17.388% D
VE-LR Obelisk
A+
Kills:1,178
Deaths:455
KDR:2.589
Accuracy:41.617% A+
HSR:27.165% C--
Solstice VE3
A+
Kills:1,174
Deaths:917
KDR:1.280
Accuracy:30.213% A+
HSR:13.969% D--
Deimos VA29
B**
Kills:1,168
Deaths:680
KDR:1.718
Accuracy:73.703% B**
HSR:15.411% C+
Pandora VX25
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:53.135% A
HSR:10.892% D--
NS Baron G5
A
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:57.344% A
HSR:11.456% D
Thanatos VE70
A++
Kills:938
Deaths:605
KDR:1.550
Accuracy:55.031% A++
HSR:10.554% D*
NSX Tanto
A+
Kills:775
Deaths:373
KDR:2.078
Accuracy:34.533% A+
HSR:13.936% F
Eclipse VE3A
B**
Kills:474
Deaths:269
KDR:1.762
Accuracy:31.813% B**
HSR:16.245% D
Kills:16,015
Deaths (as Engineer):9,089
Deaths (to Engineers):5,129
KDR:1.76202
Kill Difference:6,926
Playtime:353.034 hours
Usage:22%
Score:6.798m
Score/min:321
Accuracy (listed only):43.958%
HSR (listed only):15.593%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:1,325
Deaths:794
KDR:1.669
Accuracy:74.163% A
HSR:15.396% C+
MKV Suppressed
B*
Kills:1,192
Deaths:828
KDR:1.440
Accuracy:29.714% B*
HSR:12.248% D*
H-V45
A+
Kills:1,184
Deaths:701
KDR:1.689
Accuracy:31.710% A+
HSR:17.061% D
Sirius SX12
B**
Kills:1,174
Deaths:699
KDR:1.680
Accuracy:30.237% B**
HSR:14.736% D
Deimos VA29
B**
Kills:1,168
Deaths:680
KDR:1.718
Accuracy:73.703% B**
HSR:15.411% C+
Pandora VX25
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:53.135% A
HSR:10.892% D--
Eridani SX5
B++
Kills:1,162
Deaths:637
KDR:1.824
Accuracy:30.254% B++
HSR:15.232% D
NS Baron G5
A
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:57.344% A
HSR:11.456% D
NS-7 PDW
B
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:26.534% B
HSR:12.641% D-
Thanatos VE70
A++
Kills:938
Deaths:605
KDR:1.550
Accuracy:55.031% A++
HSR:10.554% D*
NS-11A
B**
Kills:528
Deaths:379
KDR:1.393
Accuracy:29.700% B**
HSR:13.258% D*
Corvus VA55
A+
Kills:193
Deaths:131
KDR:1.473
Accuracy:32.276% A+
HSR:16.580% D--
Terminus VX-9
B*
Kills:160
Deaths:113
KDR:1.416
Accuracy:30.076% B*
HSR:18.750% D--
Pulsar VS1
A+
Kills:160
Deaths:154
KDR:1.039
Accuracy:31.017% A+
HSR:18.750% C
Kills:12,666
Deaths (as Combat Medic):8,243
Deaths (to Combat Medics):3,878
KDR:1.53658
Kill Difference:4,423
Playtime:97.807 hours
Usage:6%
Score:2.112m
Score/min:360
Accuracy (listed only):41.778%
HSR (listed only):14.498%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B*
Kills:1,192
Deaths:828
KDR:1.440
Accuracy:29.714% B*
HSR:12.248% D*
Sirius SX12
B**
Kills:1,174
Deaths:699
KDR:1.680
Accuracy:30.237% B**
HSR:14.736% D
Eridani SX5
B++
Kills:1,162
Deaths:637
KDR:1.824
Accuracy:30.254% B++
HSR:15.232% D
NS-7 PDW
B
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:26.534% B
HSR:12.641% D-
Ghost
C+
Kills:649
Deaths:222
KDR:2.923
Accuracy:37.870% C+
HSR:63.945% C-
NS-61 Emissary
B
Kills:463
Deaths:379
KDR:1.222
Accuracy:30.685% B
HSR:11.447% D-
Parallax VX3
C**
Kills:277
Deaths:48
KDR:5.771
Accuracy:40.930% C**
HSR:78.339% C++
NS-30 Vandal
C++
Kills:234
Deaths:113
KDR:2.071
Accuracy:33.516% C++
HSR:19.231% D-
Phaseshift VX-S
B+
Kills:202
Deaths:59
KDR:3.424
Accuracy:40.496% B+
HSR:27.228% T-
V10
C-
Kills:200
Deaths:51
KDR:3.922
Accuracy:37.133% C-
HSR:73.500% C-
Beamer VS3
B**
Kills:180
Deaths:196
KDR:0.918
Accuracy:33.675% B**
HSR:19.444% C
NS-44 Commissioner
C++
Kills:170
Deaths:220
KDR:0.773
Accuracy:37.363% C++
HSR:18.235% D
NSX Daimyo
A
Kills:111
Deaths:31
KDR:3.581
Accuracy:49.843% A
HSR:88.288% F
Ectoblaster
B**
Kills:96
Deaths:124
KDR:0.774
Accuracy:49.796% B**
HSR:9.375% C*
NSX Tomoe
B+
Kills:75
Deaths:42
KDR:1.786
Accuracy:31.194% B+
HSR:25.333% D--
NS-AM7 Archer
B**
Kills:59
Deaths:42
KDR:1.405
Accuracy:67.526% B**
HSR:25.424% B**
Nyx VX31
B+
Kills:52
Deaths:29
KDR:1.793
Accuracy:37.427% B+
HSR:17.308% D*
Kills:7,451
Deaths (as Infiltrator):4,732
Deaths (to Infiltrators):4,566
KDR:1.5746
Kill Difference:2,719
Playtime:118.399 hours
Usage:7%
Score:1.897m
Score/min:267
Accuracy (listed only):37.894%
HSR (listed only):31.291%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
A
Kills:869
Deaths:681
KDR:1.276
Accuracy:51.249% A
HSR:2.302% D
Vortex VM21
A
Kills:740
Deaths:642
KDR:1.153
Accuracy:51.504% A
HSR:4.459% C*
Cosmos VM3
B++
Kills:298
Deaths:207
KDR:1.440
Accuracy:19.458% B++
HSR:16.107% D
NS-10 Burster
B**
Kills:266
Deaths:241
KDR:1.104
Accuracy:36.806% B**
HSR:5.639% C
Comet VM2
B*
Kills:264
Deaths:328
KDR:0.805
Accuracy:49.676% B*
HSR:2.273% D--
NS-10 Burster
B**
Kills:225
Deaths:209
KDR:1.077
Accuracy:37.158% B**
HSR:8.889% B*
Quasar VM1
A
Kills:217
Deaths:136
KDR:1.596
Accuracy:21.202% A
HSR:13.825% D--
Blueshift VM5
B**
Kills:142
Deaths:67
KDR:2.119
Accuracy:24.573% B**
HSR:11.268% F-
Nebula VM20
C**
Kills:94
Deaths:48
KDR:1.958
Accuracy:19.784% C**
HSR:14.894% D--
Cosmos VM3
B**
Kills:72
Deaths:37
KDR:1.946
Accuracy:21.152% B**
HSR:18.056% C
Kills:3,187
Deaths (as MAX Suit):1,298
Deaths (to MAX Suits):1,358
KDR:2.45532
Kill Difference:1,889
Playtime:146.455 hours
Usage:9%
Score:3.531m
Score/min:402
Accuracy (listed only):33.256%
HSR (listed only):9.771%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:1,062
V. Kills:107 N/A
Deaths:178
KDR:5.966
Accuracy:54.002% C*
KPH:63.200 C
VKPH:6.400 D-
Antares LC
D-
Kills:170
V. Kills:158 107%
Deaths:311
KDR:0.547
Accuracy:32.073% C+
KPH:6.200 D-
VKPH:5.800 D-
Hornet Missiles
B+
Kills:78
V. Kills:59 130%
Deaths:34
KDR:2.294
Accuracy:66.667% B+
KPH:26.900 D
VKPH:20.300 D
Kills:1,310 (170 + 0)
Deaths:523
KDR:2.505
VKDR:0.620
Vehicle Kills:324
Kill Difference:787
Playtime:46.985 hours
Usage:3%
Score:0.437m
Score/min:155
Piloting Accuracy:32.073%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,212
V. Kills:146 N/A
Deaths:115
KDR:10.539
Accuracy:50.650% C*
KPH:57.300 C**
VKPH:6.900 C
C75 Viper
B+
Kills:1,044
V. Kills:206 N/A
Deaths:193
KDR:5.409
Accuracy:38.060% C+
KPH:37.700 B+
VKPH:7.400 C+
L100 Python HEAT
B++
Kills:672
V. Kills:239 280%
Deaths:127
KDR:5.291
Accuracy:58.903% B++
KPH:33.900 B
VKPH:12.100 C++
L100 Python AP
B+
Kills:470
V. Kills:193 242%
Deaths:54
KDR:8.704
Accuracy:60.361% B+
KPH:36.200 B+
VKPH:14.900 C--
Skyguard
C*
Kills:352
V. Kills:249 141%
Deaths:72
KDR:4.889
Accuracy:31.042% C**
KPH:14.900 C++
VKPH:10.600 C*
LB00 Python AP
C*
Kills:104
V. Kills:28 359%
Deaths:6
KDR:17.333
Accuracy:58.867% C+
KPH:58.900 C*
VKPH:15.800 D-
Kills:3,854 (3,854 + 0)
Deaths:567
KDR:6.797
VKDR:1.871
Vehicle Kills:1,061
Kill Difference:3,287
Playtime:106.998 hours
Usage:7%
Score:1.273m
Score/min:198
Driving Accuracy:58.867%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,229
V. Kills:757 162%
Deaths:226
KDR:5.438
Accuracy:59.689% B++
KPH:30.500 B+
VKPH:18.800 B*
Supernova VPC
B*
Kills:740
V. Kills:97 N/A
Deaths:45
KDR:16.444
Accuracy:52.216% C*
KPH:59.100 B*
VKPH:7.700 C+
Supernova PC
A++
Kills:643
V. Kills:252 254%
Deaths:89
KDR:7.225
Accuracy:56.488% B*
KPH:38.500 A+
VKPH:15.100 A++
Saron HRB
B+
Kills:95
V. Kills:51 183%
Deaths:16
KDR:5.938
Accuracy:48.443% B+
KPH:23.700 C+
VKPH:12.700 C
E540 Halberd
B++
Kills:85
V. Kills:24 340%
Deaths:6
KDR:14.167
Accuracy:47.041% C+
KPH:38.900 B++
VKPH:11 D-
M12 Kobalt
D*
Kills:54
V. Kills:2 N/A
Deaths:14
KDR:3.857
Accuracy:12.001% D-
KPH:22.500 D*
VKPH:0.800 D*
Kills:2,846 (2,612 + 234)
Deaths:396
KDR:7.187
VKDR:2.987
Vehicle Kills:1,183
Kill Difference:2,450
Playtime:78.176 hours
Usage:5%
Score:1.394m
Score/min:297
Driving Accuracy:56.488%
Gunner Accuracy:12.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,8534,7802,5211.896C0.0025.976%C+19.582%D**46C--N/A136103.9h12.8D--49.2C
NS-11C 1,7091,6871,1141.514B++0.3830.65%A14.938%D36.4B+N/A11646.3h13.5B44.1B++
Lasher X2 1,3711,3539321.452B*0.4432.932%B**3.178%C-39.6B+N/A11934.2h16B*48.6B*
Phobos VX86 1,3351,3257941.669C**0.2274.163%A15.396%C+55.2B+N/A16224h2B*2.6B++
Eidolon VE33 1,2801,2605442.316B**0.4237.805%A++19.921%D49.6A+N/A12625.4h8B+21.1B*
Serpent VE92 1,2741,2556651.887B*0.0029.794%A14.024%D--31.1C++N/A10040.3h13.6C++45.7B+
Pulsar C 1,2761,2525692.2B++0.3133.445%A++17.013%D--46.2B*N/A14927.1h10.4B+31B++
Supernova FPC 1,9861,2292265.438C+3.5559.689%B++4.068%B**30.5B+18.8B*29540.3h6C10.1C*
Pulsar LSW 1,2371,2249421.299C+0.5924.246%C*19.935%D33.5CN/A11036.5h12.2C*50.3C**
L100 Python HESH 1,3581,21211510.539C+8.6550.65%C*4.62%M+57.2C**6.9C20621.2h3.2B6.4B+
VX6-7 1,2161,2025942.024B++0.1332.171%A+17.388%D49.1B++N/A14724.5h12.2C**38B++
MKV Suppressed 1,2101,1928281.44B+0.4529.714%B*12.248%D*28.3C+N/A7642.1h15.1C+50.7C**
H-V45 1,2061,1847011.689C*0.2031.71%A+17.061%D36.1C**N/A11132.8h14.1C+44.5B+
VE-LR Obelisk 1,1951,1784552.589B+0.7041.617%A+27.165%C--46.7B+N/A15025.2h5.8B+13.9B*
Sirius SX12 1,1911,1746991.68B+0.2130.237%B**14.736%D39B+N/A11430.1h15.5C+51.2B+
Solstice VE3 1,1871,1749171.28B++0.6130.213%A+13.969%D--25.7B+N/A12245.7h13.9B+45.9B++
Deimos VA29 1,1761,1686801.718B+0.1773.703%B**15.411%C+66.7B**N/A18317.5h2B++2.7B++
Pandora VX25 1,1771,1666971.673B+0.2253.135%A10.892%D--54.5B++N/A16321.4h3.9B+7.3B*
Orion VS54 1,1791,1637421.567C++0.3224.643%B++15.477%D*33.6C++N/A16034.6h12.7C*51.4B+
Eridani SX5 1,1741,1626371.824B+0.0730.254%B++15.232%D34.2C+N/A10034h14.1C46.8C*
NS Baron G5 1,1721,1618131.428B+0.4657.344%A11.456%D43B+N/A11427h4.1B+7.1C*
NS-15M2 1,1701,1608821.315C+0.5824.09%C+13.276%D**31.7CN/A10436.6h14.1C58.7C++
Flare VE6 1,1721,1578231.406C++0.4923.334%C++18.064%D-35.2C+N/A11232.9h11.4C+48.9C*
NS-7 PDW 1,1731,1551,0121.141B0.7526.534%B12.641%D-24.7C+N/A6846.8h15.1C++57C**
SVA-88 1,1651,1538091.425C+0.4724.261%C++17.259%D*37.6CN/A12530.7h13.4C55.3C++
Dual Photon Pods 1,1691,0621785.966C+4.0754.002%C*1.036%C63.2C6.4D-21616.8h17.3B++32B+
C75 Viper 1,2501,0441935.409B3.5238.06%C+1.437%C++37.7B+7.4C+17827.7h12.3B+32.3B+
NSX Naginata 1,0551,0375921.752B+0.1425.333%B+17.261%D**43.4C++N/A17723.9h13.9C54.7C*
Thanatos VE70 9499386051.55B*0.3455.031%A++10.554%D*46B**N/A17920.4h4.2B+7.7B*
Vortex VM21 1,4848696811.276C++0.6251.249%A2.302%D9.9C*7B+9987.6h47.1C+92C**
NSX Tanto 7877753732.078B**0.1934.533%A+13.936%F43.5B+N/A11517.8h13.3C*38.6B+
Supernova VPC 8377404516.444B+14.5552.216%C*2.568%B**59.2B*7.8C+23612.5h3.2C*6.1B
Vortex VM21 1,3127406421.153C**0.7451.504%A4.459%C*8.7B6.8B*9284.6h53.3C++103.5B+
Spear Anti-Vehicle Phalanx Turret 1,0076995712.263B*10.3752.248%B*4.578%C**46.6B+20.5C+36015h7.6B+14.5B++
C-4 9806833611.892B0.0023.013%C--N/A97.6B+42.4B*10637h1.7C7.6C
L100 Python HEAT 9116721275.291C*3.4058.903%B++2.381%C+33.9B12.1C++19619.8h7C11.8C**
Ghost 6576492222.923C++1.0337.87%C+63.945%C-35.3C+N/A11718.4h2.5C+6.6C+
Supernova PC 895643897.225B5.3356.488%B*1.866%C38.5A+15.1A++22316.7h5.2C*9.2B+
Frag Grenade 5385311531N/A529.1148.187%B+N/A482.7C+6.4C18321.1h3.6C**7.4B+
NS-11A 5355283791.393C++0.5029.7%B**13.258%D*32.8C++N/A9516.1h14.6C+49.2B+
Eclipse VE3A 4834742691.762C++0.1331.813%B**16.245%D44.7C**N/A21410.6h13.6C42.7B
L100 Python AP 663470548.704B*6.8160.361%B+4.468%B**36.2B+14.8C--28113h6.4C*10.6B+
NS-61 Emissary 4674633791.222B+0.6730.685%B11.447%D-42.1B*N/A14711h14.8C+48.2C**
Skyguard 601352724.889B*3.0031.042%C**1.136%D14.9C++10.6C*16923.6h127C++409.2C**
NS Decimator 4653503890.9C+0.9970.692%A1.714%C33C+10.8D31110.6h6.3D-8.9C+
VE-H Maw 3433401392.446B*0.5530.795%B**20.588%D39.1CN/A1068.7h10.7C*34.7B+
NS Annihilator 6773363530.952B*0.9483.077%B++N/A10.9C++11.1B++17330.7h12C+14.5C++
Cosmos VM3 3002982071.44C+0.4519.458%B++16.107%D20.6C--N/A7314.5h12.3B*63B++
Parallax VX3 277277485.771B*3.8840.93%C**78.339%C++39B++N/A1207.1h1.9B++4.7B+
The Slasher 2812737,2150.038C1.8544.848%B*8.425%C0.9CN/A3319.4h1.9B+4.3B+
NS-10 Burster 4392662411.104C**0.7936.806%B**5.639%C7.5B++4.9B*10535.6h153.7C417.5B+
Comet VM2 3412643280.805C+1.0949.676%B*2.273%D--13.3B+3.9C+12319.8h18B+36.2B++
NS-30 Vandal 2392341132.071C**0.1833.516%C++19.231%D-34.4C+N/A1356.8h6C+17.9C++
S1 3292273390.67C+1.2259.881%B2.643%C+22.9C+10.3C3289.9h7.1C+11.9C*
NS-10 Burster 3732252091.077C+0.8137.158%B**8.889%B*6.8B+4.5B+9232.9h171.7C-462B
Quasar VM1 2192171361.596C++0.3021.202%A13.825%D--27.5B+N/A1117.9h10.9A51.5B+
Phaseshift VX-S 203202593.424C++1.5340.496%B+27.228%T-33.7C**N/A1136h5.3D--13C-
V10 202200513.922B+2.0337.133%C-73.5%C-31.3C+N/A946.4h2.6C7C
MANA Anti-Personnel Turret 204199792.519N/A0.6321.841%UN/A1990U50U4874000.1h26.4T*120.7T*
Corvus VA55 1951931311.473B+0.4232.276%A+16.58%D--34.5BN/A1425.6h10.8B++33.5B*
Beamer VS3 1821801960.918C**0.9733.675%B**19.444%C48.6B**N/A2113.7h8B+23.8C*
Force-Blade 18217912,0880.015C1.8834.834%B+7.821%C++0.3C-N/A1519.1h2B+5.7B+
Tank Mine 275175305.833A++3.9444.91%B*N/A125B+71.4C**16051.4h3F6.7C+
Antares LC 3281703110.547D1.3432.073%C+2.353%B6.2D-5.8D-8927.3h218.2D-680.3D
NS-44 Commissioner 1711702200.773C+1.1237.363%C++18.235%D20.2C--N/A1038.4h4.8D12.9C+
Proximity Mine 1611611213.417M+11.5341.744%C+N/A134.2BN/A5411.2h2.5F6.1D-
Terminus VX-9 1611601131.416C++0.4830.076%B*18.75%D--35.6C+N/A1754.5h14.2C-47.2C*
Pulsar VS1 1641601541.039C++0.8531.017%A+18.75%C23.5C+N/A1886.8h14.1B45.4B*
Aspis Anti-Aircraft Phalanx Turret 307150217.143A+5.2531.754%B**1.333%D11.1C++11.6C++22113.5h147.1C*463.2B++
Blueshift VM5 145142672.119C+0.2324.573%B**11.268%F-43B++N/A1503.3h13.9B*56.5B++
Rocklet Rifle 2691331291.031B++0.8654.227%C++2.256%A*25.6C+26.2C++4115.2h48.8D90C
Auraxium Force-Blade 1281227,1140.017C-1.8751.489%A++2.459%D0.4C--N/A1310.3h2.4C4.7B+
Hades VSH4 2021161560.744B+1.1568.463%C++1.724%C14C10.4C+1638.3h9.8C14.2C+
NSX Daimyo 111111313.581C++1.6949.843%A88.288%F28.5DN/A853.9h4.3F--8.6D
Nemesis VSH9 1851071021.049B++0.8469.38%B**N/A14.3C+10.4C+3177.5h9C13C++
LB00 Python AP 132104617.333B+15.4458.867%C+N/A57.8C++15.6D-2391.8h3.8B+6.5B+
Ectoblaster 99961240.774C++1.1249.796%B**9.375%C*24.6CN/A783.9h24.1C48.4C*
Saron HRB 14695165.938C*4.0548.443%B+N/A23.8C+12.8C6864h34.9F72D
Nebula VM20 9494481.958C+0.0719.784%C**14.894%D--32.4C+N/A1282.9h14.6B+73.9B+
Anti-Vehicle Grenade 10689189N/A87.1142.891%D-N/A296.7C56.7C--19250.3h6.1C+14.1C
E540 Halberd 10985614.167B+12.2847.041%C+2.353%C+38.6B++10.9D-7732.2h5.4B+11.5B
Hornet Missiles 13778342.294C--0.4066.667%B+N/A26.9D20.3D4212.9h13.9C20.9C+
NSX Tomoe 7975421.786C++0.1131.194%B+25.333%D--23.4D1.3M1103.2h18.4D-59C
Cosmos VM3 7472371.946C+0.0521.152%B**18.056%C37.9B++1.1A+1881.9h12.6B+59.6B++
MAX Punch 68681,3090.052C-1.8466%B**N/A0.5C-N/A1145.8h1.5C++2.2B
NS-AM7 Archer 6959421.405A*0.4967.526%B**25.424%B**15.1A++2.6C+1263.9h12B++17.7B*
M12 Kobalt 5654143.857D1.9712.001%D-11.111%D22.5D*N/A752.4h26.5D**221.1D--
MANA Anti-Vehicle Turret 10054461.174D0.7258.387%C++1.852%D*540D-460D-2051530.1h18.6T-31.9F-
Nyx VX31 5352291.793C+0.1037.427%B+17.308%D*37.1C+N/A1471.4h6.2C16.4C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret13230.5h
Spawn Beacon282,3721.6h
Nano-Armor Kit261431,38631.1h
Nanite Revive Grenade02,2990.6h
Spitfire Auto-Turret52150.2h
Restoration Kit511,5161h
Ammunition Package711,7381h
Shield Recharging Field431,7200.7h
Medical Kit662,3572.4h
Anti-Infantry MANA Turret92990.6h
Medical Applicator327172,45313.4h
Snowman Soldier3910.1h
Recon Detection Device273,0664.8h

Check the help document for the dictionary if you want to learn more about words used here.


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