Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,485)players online:
ZugieMac (21)  dim_giant (13)  WaaWaaNC (7)  JagerKnights (4)  Whos_What (4)  SEM4GDN1M (3) 52
stats.dasanfall.com
Legate Dreadnaught DMeist3r[Eng] DMeist3r
VS BR 72

KDR: 1.88

Score: 30.7m

Last Seen: Feb 13th, 2019 7:19 PM
- OFFLINE - 78.7 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt - Outfit Member of EngCorp[Eng] EngCorp
VS outfit on Cobalt

Members: 1
Level Progress (to 73): 90%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A NS-11C Lasher X2 Phobos VX86 Serpent VE92 Pulsar C Pulsar LSW L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DMeist3r



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,049,589 MLG Score: 839
Fun Score: N/A
Cheeseburgers Flipped: 1148TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.224%16.701%4713299029,2081.834440.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.186%1.396A-0.621D-0.249CHEAD (~2.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.394B12.80.104C+32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.999%1.036%270110211,0627431271.42742830%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.743A++-0.523D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.801B++17.30.674B+14.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.089%3.143%683810146,013114220155.26072298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.583%-0.358C-0.339C**0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.156C++12.20.031C+20.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.658%5.755%72102013910431140.133142121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.389%-1.996F-0.352C**3.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.215C++13.60.654B+79.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.861%65.303%7510171,3691788110.765232

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.561%0.727B++-0.121C+0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.252C*2.90.074C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.191%13.337%7410183,404972283.49846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.878%1.558A+-0.239C0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.647B+2.80.423B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EngCorp[Eng] EngCorp
VS outfit on Cobalt

Members: 1
30.7m350.2%386 (23.2k)330 (19.8k)1.8796753,11228,2562.3053272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022273726.347%13.142%34603:1722

6% Combat Medic22% Engineer33% Heavy Assault7% Infiltrator23% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 5:44 PMDec 1st, 2014 9:52 PMFeb 16th, 2019 5:05 PM (3h) (PST)Feb 13th, 2019 4:49 PM (3d) (PST)Feb 13th, 2019 3:19 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8872106770.5710.3040.0752.2420.069839

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,24712,57840,66934185134419,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1549.5h/64.6d 12,027 6,980 16,832 208.4k 3,222 5,213 6,394 82.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,780
Deaths:2,521
KDR:1.896
Accuracy:25.976% C+
HSR:19.582% D**
Lasher X2
B**
Kills:1,353
Deaths:932
KDR:1.452
Accuracy:32.932% B**
HSR:3.178% C-
Pulsar LSW
C*
Kills:1,224
Deaths:942
KDR:1.299
Accuracy:24.246% C*
HSR:19.935% D
Orion VS54
B++
Kills:1,163
Deaths:742
KDR:1.567
Accuracy:24.643% B++
HSR:15.477% D*
NS-15M2
C++
Kills:1,160
Deaths:882
KDR:1.315
Accuracy:24.090% C++
HSR:13.276% D**
Flare VE6
C++
Kills:1,157
Deaths:823
KDR:1.406
Accuracy:23.334% C++
HSR:18.064% D-
SVA-88
C++
Kills:1,153
Deaths:809
KDR:1.425
Accuracy:24.261% C++
HSR:17.259% D--
NSX Naginata
B+
Kills:1,037
Deaths:592
KDR:1.752
Accuracy:25.333% B+
HSR:17.261% D**
VE-H Maw
B*
Kills:340
Deaths:139
KDR:2.446
Accuracy:30.795% B*
HSR:20.588% D
Kills:13,367
Deaths (as Heavy Assault):8,382
Deaths (to Heavy Assaults):7,973
KDR:1.59473
Kill Difference:4,985
Playtime:506.354 hours
Usage:33%
Score:9.709m
Score/min:320
Accuracy (listed only):26.179%
HSR (listed only):16.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:1,687
Deaths:1,114
KDR:1.514
Accuracy:30.650% A
HSR:14.938% D
Phobos VX86
A
Kills:1,325
Deaths:794
KDR:1.669
Accuracy:74.163% A
HSR:15.396% C+
Serpent VE92
A
Kills:1,255
Deaths:665
KDR:1.887
Accuracy:29.794% A
HSR:14.024% D--
Pulsar C
A++
Kills:1,231
Deaths:552
KDR:2.230
Accuracy:33.608% A++
HSR:16.816% D--
VX6-7
A+
Kills:1,202
Deaths:594
KDR:2.024
Accuracy:32.171% A+
HSR:17.388% D
MKV Suppressed
B++
Kills:1,186
Deaths:821
KDR:1.445
Accuracy:29.737% B++
HSR:12.310% D*
Sirius SX12
B**
Kills:1,174
Deaths:699
KDR:1.680
Accuracy:30.237% B**
HSR:14.736% C--
Solstice VE3
A
Kills:1,174
Deaths:917
KDR:1.280
Accuracy:30.213% A
HSR:13.969% D--
Pandora VX25
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:53.135% A
HSR:10.892% D--
Eridani SX5
B++
Kills:1,162
Deaths:637
KDR:1.824
Accuracy:30.254% B++
HSR:15.232% D
NS Baron G5
A
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:57.344% A
HSR:11.456% D
NS-7 PDW
B
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:26.534% B
HSR:12.641% D-
NSX Tanto
A+
Kills:775
Deaths:373
KDR:2.078
Accuracy:34.533% A+
HSR:13.936% F
Deimos VA29
B**
Kills:654
Deaths:396
KDR:1.652
Accuracy:73.481% B**
HSR:13.609% C-
Eclipse VE3A
A
Kills:400
Deaths:233
KDR:1.717
Accuracy:32.325% A
HSR:16.750% D
Thanatos VE70
A+
Kills:259
Deaths:211
KDR:1.227
Accuracy:53.805% A+
HSR:13.127% D
Kills:16,966
Deaths (as Light Assault):10,528
Deaths (to Light Assaults):5,119
KDR:1.61151
Kill Difference:6,438
Playtime:352.290 hours
Usage:23%
Score:7.136m
Score/min:338
Accuracy (listed only):40.749%
HSR (listed only):14.201%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:1,687
Deaths:1,114
KDR:1.514
Accuracy:30.650% A
HSR:14.938% D
Phobos VX86
A
Kills:1,325
Deaths:794
KDR:1.669
Accuracy:74.163% A
HSR:15.396% C+
Serpent VE92
A
Kills:1,255
Deaths:665
KDR:1.887
Accuracy:29.794% A
HSR:14.024% D--
Pulsar C
A++
Kills:1,231
Deaths:552
KDR:2.230
Accuracy:33.608% A++
HSR:16.816% D--
VX6-7
A+
Kills:1,202
Deaths:594
KDR:2.024
Accuracy:32.171% A+
HSR:17.388% D
Solstice VE3
A
Kills:1,174
Deaths:917
KDR:1.280
Accuracy:30.213% A
HSR:13.969% D--
Pandora VX25
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:53.135% A
HSR:10.892% D--
NS Baron G5
A
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:57.344% A
HSR:11.456% D
VE-LR Obelisk
A+
Kills:1,016
Deaths:405
KDR:2.509
Accuracy:42.169% A+
HSR:25.492% D
NSX Tanto
A+
Kills:775
Deaths:373
KDR:2.078
Accuracy:34.533% A+
HSR:13.936% F
Eidolon VE33
A++
Kills:666
Deaths:275
KDR:2.422
Accuracy:38.238% A++
HSR:17.117% D*
Deimos VA29
B**
Kills:654
Deaths:396
KDR:1.652
Accuracy:73.481% B**
HSR:13.609% C-
Eclipse VE3A
A
Kills:400
Deaths:233
KDR:1.717
Accuracy:32.325% A
HSR:16.750% D
Thanatos VE70
A+
Kills:259
Deaths:211
KDR:1.227
Accuracy:53.805% A+
HSR:13.127% D
Kills:13,971
Deaths (as Engineer):8,039
Deaths (to Engineers):4,939
KDR:1.7379
Kill Difference:5,932
Playtime:337.615 hours
Usage:22%
Score:6.517m
Score/min:322
Accuracy (listed only):43.973%
HSR (listed only):15.351%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:1,325
Deaths:794
KDR:1.669
Accuracy:74.163% A
HSR:15.396% C+
MKV Suppressed
B++
Kills:1,186
Deaths:821
KDR:1.445
Accuracy:29.737% B++
HSR:12.310% D*
H-V45
A+
Kills:1,184
Deaths:701
KDR:1.689
Accuracy:31.710% A+
HSR:17.061% D
Sirius SX12
B**
Kills:1,174
Deaths:699
KDR:1.680
Accuracy:30.237% B**
HSR:14.736% C--
Pandora VX25
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:53.135% A
HSR:10.892% D--
Eridani SX5
B++
Kills:1,162
Deaths:637
KDR:1.824
Accuracy:30.254% B++
HSR:15.232% D
NS Baron G5
A
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:57.344% A
HSR:11.456% D
NS-7 PDW
B
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:26.534% B
HSR:12.641% D-
Deimos VA29
B**
Kills:654
Deaths:396
KDR:1.652
Accuracy:73.481% B**
HSR:13.609% C-
NS-11A
B*
Kills:321
Deaths:240
KDR:1.338
Accuracy:28.243% B*
HSR:10.280% D**
Thanatos VE70
A+
Kills:259
Deaths:211
KDR:1.227
Accuracy:53.805% A+
HSR:13.127% D
Corvus VA55
A+
Kills:193
Deaths:131
KDR:1.473
Accuracy:32.276% A+
HSR:16.580% D-
Pulsar VS1
A+
Kills:160
Deaths:153
KDR:1.046
Accuracy:31.017% A+
HSR:18.750% C
Terminus VX-9
B*
Kills:160
Deaths:113
KDR:1.416
Accuracy:30.076% B*
HSR:18.750% D--
Kills:11,260
Deaths (as Combat Medic):7,418
Deaths (to Combat Medics):3,631
KDR:1.51793
Kill Difference:3,842
Playtime:89.235 hours
Usage:6%
Score:1.964m
Score/min:367
Accuracy (listed only):41.572%
HSR (listed only):14.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B++
Kills:1,186
Deaths:821
KDR:1.445
Accuracy:29.737% B++
HSR:12.310% D*
Sirius SX12
B**
Kills:1,174
Deaths:699
KDR:1.680
Accuracy:30.237% B**
HSR:14.736% C--
Eridani SX5
B++
Kills:1,162
Deaths:637
KDR:1.824
Accuracy:30.254% B++
HSR:15.232% D
NS-7 PDW
B
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:26.534% B
HSR:12.641% D-
Ghost
C
Kills:579
Deaths:208
KDR:2.784
Accuracy:37.572% C
HSR:65.112% C
NS-61 Emissary
B
Kills:463
Deaths:379
KDR:1.222
Accuracy:30.685% B
HSR:11.447% D-
Parallax VX3
C**
Kills:277
Deaths:48
KDR:5.771
Accuracy:40.930% C**
HSR:78.339% C++
NS-30 Vandal
C++
Kills:234
Deaths:113
KDR:2.071
Accuracy:33.516% C++
HSR:19.231% D-
Phaseshift VX-S
B+
Kills:202
Deaths:59
KDR:3.424
Accuracy:40.496% B+
HSR:27.228% T-
V10
C--
Kills:200
Deaths:51
KDR:3.922
Accuracy:37.133% C--
HSR:73.500% C--
Beamer VS3
B*
Kills:146
Deaths:154
KDR:0.948
Accuracy:33.295% B*
HSR:21.918% C+
NS-44 Commissioner
C+
Kills:123
Deaths:176
KDR:0.699
Accuracy:34.949% C+
HSR:19.512% C
NSX Daimyo
A
Kills:111
Deaths:31
KDR:3.581
Accuracy:49.843% A
HSR:88.288% F
Ectoblaster
B**
Kills:96
Deaths:124
KDR:0.774
Accuracy:49.796% B**
HSR:9.375% C++
NSX Tomoe
B+
Kills:75
Deaths:42
KDR:1.786
Accuracy:31.194% B+
HSR:25.333% D--
Nyx VX31
B+
Kills:52
Deaths:29
KDR:1.793
Accuracy:37.427% B+
HSR:17.308% D*
Kills:7,235
Deaths (as Infiltrator):4,583
Deaths (to Infiltrators):4,322
KDR:1.57866
Kill Difference:2,652
Playtime:115.713 hours
Usage:7%
Score:1.866m
Score/min:269
Accuracy (listed only):35.850%
HSR (listed only):31.969%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:846
Deaths:673
KDR:1.257
Accuracy:51.071% B**
HSR:2.364% D
Vortex VM21
B**
Kills:722
Deaths:634
KDR:1.139
Accuracy:51.326% B**
HSR:4.571% C*
Cosmos VM3
B++
Kills:298
Deaths:207
KDR:1.440
Accuracy:19.458% B++
HSR:16.107% D
Comet VM2
B*
Kills:264
Deaths:328
KDR:0.805
Accuracy:49.676% B*
HSR:2.273% D--
NS-10 Burster
B**
Kills:260
Deaths:238
KDR:1.092
Accuracy:36.641% B**
HSR:5.769% C
NS-10 Burster
B**
Kills:219
Deaths:206
KDR:1.063
Accuracy:37.022% B**
HSR:9.132% B*
Quasar VM1
B**
Kills:217
Deaths:136
KDR:1.596
Accuracy:21.202% B**
HSR:13.825% D--
Blueshift VM5
B**
Kills:129
Deaths:61
KDR:2.115
Accuracy:24.700% B**
HSR:11.628% F
Nebula VM20
C*
Kills:94
Deaths:48
KDR:1.958
Accuracy:19.784% C*
HSR:14.894% D--
Cosmos VM3
B**
Kills:72
Deaths:37
KDR:1.946
Accuracy:21.152% B**
HSR:18.056% C
Kills:3,121
Deaths (as MAX Suit):1,284
Deaths (to MAX Suits):1,285
KDR:2.43069
Kill Difference:1,837
Playtime:143.716 hours
Usage:9%
Score:3.471m
Score/min:403
Accuracy (listed only):33.203%
HSR (listed only):9.862%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:1,062
V. Kills:107 N/A
Deaths:178
KDR:5.966
Accuracy:53.999% C*
KPH:63.200 C
VKPH:6.400 D--
Antares LC
D-
Kills:170
V. Kills:158 107%
Deaths:310
KDR:0.548
Accuracy:32.064% C+
KPH:6.200 D-
VKPH:5.800 D-
Hornet Missiles
B+
Kills:78
V. Kills:59 130%
Deaths:34
KDR:2.294
Accuracy:66.667% B+
KPH:26.900 D
VKPH:20.300 D
Kills:1,310 (170 + 0)
Deaths:522
KDR:2.510
VKDR:0.621
Vehicle Kills:324
Kill Difference:788
Playtime:46.938 hours
Usage:3%
Score:0.435m
Score/min:154
Piloting Accuracy:32.064%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:1,212
V. Kills:146 N/A
Deaths:115
KDR:10.539
Accuracy:50.650% C*
KPH:57.300 C**
VKPH:6.900 C
C75 Viper
B+
Kills:1,044
V. Kills:206 N/A
Deaths:193
KDR:5.409
Accuracy:38.060% C+
KPH:37.700 B+
VKPH:7.400 C+
L100 Python HEAT
B++
Kills:672
V. Kills:239 280%
Deaths:127
KDR:5.291
Accuracy:58.903% B++
KPH:33.900 B
VKPH:12.100 C++
L100 Python AP
B+
Kills:393
V. Kills:173 226%
Deaths:50
KDR:7.860
Accuracy:61.100% B+
KPH:34.400 B+
VKPH:15.100 C--
Skyguard
C**
Kills:285
V. Kills:215 132%
Deaths:58
KDR:4.914
Accuracy:30.206% C++
KPH:14.100 C+
VKPH:10.600 C**
Kills:3,606 (3,606 + 0)
Deaths:543
KDR:6.641
VKDR:1.803
Vehicle Kills:979
Kill Difference:3,063
Playtime:100.303 hours
Usage:6%
Score:1.195m
Score/min:199
Driving Accuracy:30.206%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,194
V. Kills:742 161%
Deaths:225
KDR:5.307
Accuracy:59.701% B++
KPH:30.100 B+
VKPH:18.700 B*
Supernova VPC
B*
Kills:740
V. Kills:97 N/A
Deaths:45
KDR:16.444
Accuracy:52.216% C++
KPH:59.100 B*
VKPH:7.700 C++
Supernova PC
A++
Kills:473
V. Kills:197 239%
Deaths:76
KDR:6.224
Accuracy:56.576% B*
KPH:33.500 B**
VKPH:14 A++
Saron HRB
B+
Kills:95
V. Kills:51 183%
Deaths:16
KDR:5.938
Accuracy:48.443% B+
KPH:23.700 C+
VKPH:12.700 C
E540 Halberd
B++
Kills:85
V. Kills:24 340%
Deaths:6
KDR:14.167
Accuracy:47.041% C+
KPH:39 B++
VKPH:11 D-
M12 Kobalt
D--
Kills:54
V. Kills:2 N/A
Deaths:14
KDR:3.857
Accuracy:12.001% D-
KPH:22.500 D**
VKPH:0.800 D--
Kills:2,641 (2,407 + 234)
Deaths:382
KDR:6.914
VKDR:2.914
Vehicle Kills:1,113
Kill Difference:2,259
Playtime:74.944 hours
Usage:5%
Score:1.330m
Score/min:296
Driving Accuracy:56.576%
Gunner Accuracy:12.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,8534,7802,5211.896C0.0225.976%C+19.582%D**46C--N/A135103.9h12.8D--49.2C
NS-11C 1,7091,6871,1141.514B+0.3730.65%A14.938%D36.4B+N/A11546.3h13.5B44.1B+
Lasher X2 1,3711,3539321.452B*0.4332.932%B**3.178%C-39.6B+N/A11834.2h16B*48.6B*
Phobos VX86 1,3351,3257941.669B0.2174.163%A15.396%C+55.2B+N/A16224h2B*2.6B++
Serpent VE92 1,2741,2556651.887B*0.0129.794%A14.024%D--31.1C++N/A9940.3h13.6C+45.7B+
Pulsar C 1,2541,2315522.23B++0.3533.608%A++16.816%D--49.2B*N/A15925h10.3B+30.7B++
Pulsar LSW 1,2371,2249421.299C+0.5824.246%C*19.935%D33.5CN/A10936.5h12.2C++50.3B
L100 Python HESH 1,3581,21211510.539C+8.6650.65%C*4.62%M+57.2C**6.9C20521.2h3.2B6.4B+
VX6-7 1,2161,2025942.024B+0.1432.171%A+17.388%D49.1B++N/A14624.5h12.2C**38B++
Supernova FPC 1,9361,1942255.307C+3.4359.701%B++4.188%B**30.1B+18.7B*29239.7h6C+10.1C*
MKV Suppressed 1,2041,1868211.445B+0.4329.737%B++12.31%D*28.4C+N/A7741.8h15C+50.5C**
H-V45 1,2061,1847011.689C*0.1931.71%A+17.061%D36.1C*N/A11132.8h14.1C+44.5B+
Sirius SX12 1,1911,1746991.68B+0.2030.237%B**14.736%C--39B+N/A11430.1h15.5C+51.2B+
Solstice VE3 1,1871,1749171.28B++0.6030.213%A13.969%D--25.7B+N/A12145.7h13.9B+45.9B+
Pandora VX25 1,1771,1666971.673B*0.2153.135%A10.892%D--54.5B++N/A16321.4h3.9B+7.3B*
Orion VS54 1,1791,1637421.567C++0.3124.643%B++15.477%D*33.6C++N/A15734.6h12.7C*51.4C*
Eridani SX5 1,1741,1626371.824B++0.0630.254%B++15.232%D34.2C+N/A9934h14.1C46.8C*
NS Baron G5 1,1721,1618131.428B+0.4557.344%A11.456%D43B+N/A11427h4.1B+7.1C++
NS-15M2 1,1701,1608821.315C+0.5624.09%C++13.276%D**31.7CN/A10336.6h14.1C58.7C++
Flare VE6 1,1721,1578231.406C++0.4723.334%C++18.064%D-35.2C+N/A11232.9h11.4C+48.9C*
NS-7 PDW 1,1731,1551,0121.141C**0.7426.534%B12.641%D-24.7C+N/A6746.8h15.1C++57C**
SVA-88 1,1651,1538091.425C+0.4524.261%C++17.259%D--37.6CN/A12530.7h13.4C-55.3C++
Dual Photon Pods 1,1691,0621785.966C+4.0953.999%C*1.036%C63.2C6.4D--21516.8h17.3B++32B+
C75 Viper 1,2501,0441935.409B3.5338.06%C+1.437%C+37.7B+7.4C+17727.7h12.3B32.3B
NSX Naginata 1,0551,0375921.752B+0.1325.333%B+17.261%D**43.4C++N/A17723.9h13.9C54.7C*
VE-LR Obelisk 1,0291,0164052.509B+0.6342.169%A+25.492%D46B+N/A14522.1h5.8B+13.8B*
Vortex VM21 1,4488466731.257C++0.6251.071%B**2.364%D9.8C++7C**9986.2h47.5C+93C**
NSX Tanto 7877753732.078B**0.2034.533%A+13.936%F43.5B+N/A11417.8h13.3C*38.6B
Supernova VPC 8377404516.444B+14.5652.216%C++2.568%B**59.2B*7.8C++23612.5h3.2C++6.1C**
Vortex VM21 1,2847226341.139C**0.7451.326%B**4.571%C*8.7B6.7B*9283.3h53.6C++104.4B
Spear Anti-Vehicle Phalanx Turret 9776775612.089B*10.2152.197%B*4.727%B46.1B+20.4C+35814.7h7.7B+14.7B++
L100 Python HEAT 9116721275.291C**3.4158.903%B++2.381%C+33.9B12.1C++19519.8h7C11.8C*
Eidolon VE33 6756662752.422B**0.5438.238%A++17.117%D*48.6AN/A13413.7h7.8B+20.5B*
C-4 9566623541.87B0.0122.963%C-N/A100.3B+44.5B**10956.6h1.8C-7.6C
Deimos VA29 6616543961.652B0.2373.481%B**13.609%C-64.1B*N/A18310.2h2B++2.8B+
Ghost 5875792082.784C++0.9037.572%C65.112%C35.1C+N/A12116.5h2.5C6.6C+
Frag Grenade 5295221522N/A520.1248.015%B+N/A474.5C+6.4C+18421.1h3.5B7.4B+
Supernova PC 670473766.224C++4.3456.576%B*2.326%C+33.5B**14A++22314.1h5.4C++9.6B+
NS-61 Emissary 4674633791.222B+0.6630.685%B11.447%D-42.1B*N/A14611h14.8C+48.2C**
Eclipse VE3A 4054002331.717B+0.1632.325%A16.75%D44.9C*N/A2308.9h13.5C41.6B
L100 Python AP 566393507.86B*5.9861.1%B+4.835%B**34.5B+15.2C-29011.4h6.9C+11.3C*
VE-H Maw 3433401392.446B++0.5730.795%B*20.588%D39.1CN/A1028.7h10.7C++34.7B+
NS Decimator 4413333650.912C+0.9770.631%A1.802%C33.6C+10.9D3169.9h6.2D-8.7C+
NS Annihilator 6683303520.938B*0.9483.035%B++N/A11C*11.3B**17330h11.9C++14.4C++
NS-11A 3253212401.338C+0.5428.243%B*10.28%D**34.5C++N/A1159.3h12.9B+45.7B+
Cosmos VM3 3002982071.44C+0.4419.458%B++16.107%D20.6C--N/A7314.5h12.3B++63B
Skyguard 500285584.914B**3.0330.206%C++1.053%D-14.1C+10.6C**17320.2h130.6C+432.2C*
Parallax VX3 277277485.771B*3.8940.93%C**78.339%C++39B++N/A1187.1h1.9B++4.7B+
Comet VM2 3412643280.805C+1.0749.676%B*2.273%D--13.3B+3.9C+12219.8h18B+36.2B+
The Slasher 2682606,5900.039C1.8445.234%B*8.462%C0.9C-N/A3291h1.9B+4.3B+
NS-10 Burster 4302602381.092B0.7936.641%B**5.769%C7.6B*4.9B*10634.4h150.4C+410.5B+
Thanatos VE70 2592592111.227B+0.6553.805%A+13.127%D37B+N/A2287h4.2B+7.9B*
NS-30 Vandal 2392341132.071C*0.1933.516%C++19.231%D-34.4C+N/A1356.8h6C+17.9C++
S1 3292273390.67C+1.2159.881%B2.643%C+22.9C+10.3C3239.9h7.1C+11.9C++
NS-10 Burster 3642192061.063C+0.8237.022%B**9.132%B*6.9B+4.6B+9331.7h168.4C454.9B+
Quasar VM1 2192171361.596C++0.2821.202%B**13.825%D--27.5B+N/A1097.9h10.9A51.5B+
Phaseshift VX-S 203202593.424C*1.5440.496%B+27.228%T-33.7C++N/A1136h5.3D*13C-
V10 202200513.922B2.0437.133%C--73.5%C--31.3C+N/A936.4h2.6C-7C
Corvus VA55 1951931311.473B+0.4132.276%A+16.58%D-34.5C**N/A1415.6h10.8B+33.5B*
MANA Anti-Personnel Turret 178175702.5N/A0.6221.267%UN/A1750U30U4594800.1h26.9T*126.4T*
Tank Mine 270171295.897A++4.0243.945%B*N/A122.1B+70.7C**16031.4h3F6.8C+
Antares LC 3281703100.548D1.3332.064%C+2.353%B6.3D-5.8D-8927.2h217.9D-679.7D
Pulsar VS1 1641601531.046C++0.8331.017%A+18.75%C23.5C+N/A1846.8h14.1C**45.4B*
Terminus VX-9 1611601131.416C+0.4630.076%B*18.75%D--35.6C+N/A1684.5h14.2D47.2C*
Proximity Mine 1581581213.167M++11.2941.771%C+N/A131.7C*N/A5381.2h2.5F6.1D-
Force-Blade 15815511,3020.014C1.8732.801%C*8.387%C*0.3CN/A1493.7h2B+6.1B+
Aspis Anti-Aircraft Phalanx Turret 304148207.4A++5.5231.291%B**1.351%D11.4C++12C*22613h143.4B458.3B+
Beamer VS3 1481461540.948C**0.9333.295%B*21.918%C+47.1B**N/A2093.1h7.9B+23.8C**
Blueshift VM5 132129612.115C+0.2424.7%B**11.628%F41.6B+1B**1493.1h14.2B++57.6B++
NS-44 Commissioner 1241231760.699C1.1834.949%C+19.512%C16.4DN/A977.5h4.7D13.4C+
Auraxium Force-Blade 1271217,0670.017C-1.8651.957%A++2.479%D0.4C--N/A1305.5h2.4C4.6B+
Hades VSH4 2021161560.744B+1.1468.463%C++1.724%C14C+10.4C+1628.3h9.8C14.2C+
NSX Daimyo 111111313.581C++1.7049.843%A88.288%F28.5D-N/A843.9h4.3F--8.6D
Rocklet Rifle 2251061180.898B+0.9854.992%C*1.887%A++23C25.9C++4074.6h53.4D*97C--
Nemesis VSH9 16796970.99B+0.8969.035%B*N/A13.2C9.7C+3137.3h9.6C--13.9C+
Ectoblaster 99961240.774C+1.1149.796%B**9.375%C++24.6CN/A783.9h24.1C48.4C++
Saron HRB 14695165.938C*4.0648.443%B+N/A23.8C+12.8C6734h34.9F-72D
Nebula VM20 9494481.958C+0.0819.784%C*14.894%D--32.4C+N/A1262.9h14.6B+73.9B+
Anti-Vehicle Grenade 10689189N/A87.1242.891%D-N/A296.7C56.7C--19200.3h6.1C+14.1C
E540 Halberd 10985614.167B+12.2947.041%C+2.353%C+38.6B++10.9D-7302.2h5.4B+11.5B
Hornet Missiles 13778342.294C--0.4166.667%B+N/A26.9D20.3D4172.9h13.9C+20.9C+
NSX Tomoe 7975421.786C++0.0931.194%B+25.333%D--23.4D1.3M1083.2h18.4D-59C
Cosmos VM3 7472371.946C+0.0721.152%B**18.056%C37.9B++1.1A+1851.9h12.6B+59.6B++
MAX Punch 68681,2920.053C-1.8366.216%AN/A0.5CN/A1143.1h1.4C++2.2B
MANA Anti-Vehicle Turret 10054461.174D-0.7158.362%C1.852%D540D--460D-2045400.1h18.6C31.9D
M12 Kobalt 5654143.857D-1.9812.001%D-11.111%D22.5D**N/A752.4h26.5D*221.1D--
Nyx VX31 5352291.793C+0.0937.427%B+17.308%D*37.1C+N/A1471.4h6.2C16.4C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit461,3680.9h
Nano-Armor Kit257421,84230.5h
Snowman Soldier3910.1h
Spawn Beacon282,2981.6h
Anti-Vehicle MANA Turret13200.5h
Nanite Revive Grenade02,1960.6h
Spitfire Auto-Turret51970.2h
Ammunition Package691,6631h
Shield Recharging Field341,2560.5h
Medical Kit602,1532.3h
Anti-Infantry MANA Turret92690.5h
Medical Applicator307158,41212.3h
Recon Detection Device262,9314.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 2.04s on queries, 1.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.