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Praetor Dreadnaught DMeist3r[Eng] DMeist3r
VS BR 87

KDR: 1.91

Score: 34.7m

Last Seen: Aug 15th, 2019 6:37 PM
- ONLINE NOW

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Member of EngCorp[Eng] EngCorp
VS outfit on Cobalt

Members: 2
Level Progress (to 88): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A NS-11C Phobos VX86 Lasher X2 Deimos VA29 Eidolon VE33 VE-LR Obelisk Supernova FPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,125,900 MLG Score: 900
Fun Score: N/A
Cheeseburgers Flipped: 1206TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.571%17.256%49335117932,2271.764510.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.808%1.439A-0.555D-1.483FHEAD (~2.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.20.405B12.60.114C+31.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.934%1.032%249112131,0668081271.31768833%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.751A++-0.514D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.801B++17.30.674B+14.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.366%2.769%762812067,115122123775.82719299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.316%-0.351C-0.191C++0.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.11C+12.7-0.025C+21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.658%5.755%62121213911281160.123118119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.389%-1.991F-0.322C*2.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.222C++13.60.658B+79.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.059%65.149%6512091,5152022110.749258

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.492%0.761B++-0.124C+0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.274C*2.90.097C+4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.891%13.52%6512095,7471157524.96287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.245%1.506A+-0.25C0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+30.378C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EngCorp[Eng] EngCorp
VS outfit on Cobalt

Members: 2
34.7m340.7%395 (23.7k)336 (20.2k)1.9128261,35032,0732.32787 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214315326.582%13.438%35703:1427

7% Combat Medic22% Engineer31% Heavy Assault7% Infiltrator24% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 27th, 2012 5:44 PMDec 1st, 2014 9:52 PMAug 21st, 2019 3:22 PM (2d) (PST)Aug 15th, 2019 3:58 PM (8d) (PST)Aug 15th, 2019 2:37 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8942126820.5930.3100.0802.2560.069900

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,62612,70240,92436195135420,154

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1722.8h/71.8d 13,284 8,244 19,168 233.2k 3,598 5,796 7,094 92.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:4,781
Deaths:2,522
KDR:1.896
Accuracy:25.967% C+
HSR:19.578% D**
Pulsar LSW
C*
Kills:1,224
Deaths:942
KDR:1.299
Accuracy:24.246% C*
HSR:19.935% D
Orion VS54
B++
Kills:1,176
Deaths:750
KDR:1.568
Accuracy:24.616% B++
HSR:15.476% D*
NS-15M2
C+
Kills:1,160
Deaths:882
KDR:1.315
Accuracy:24.090% C+
HSR:13.276% F
Flare VE6
C++
Kills:1,157
Deaths:823
KDR:1.406
Accuracy:23.334% C++
HSR:18.064% D-
SVA-88
C++
Kills:1,153
Deaths:809
KDR:1.425
Accuracy:24.261% C++
HSR:17.259% D--
NSX Naginata
B+
Kills:1,047
Deaths:593
KDR:1.766
Accuracy:25.365% B+
HSR:17.192% D**
VE-H Maw
B**
Kills:340
Deaths:139
KDR:2.446
Accuracy:30.795% B**
HSR:20.588% D
Kills:12,038
Deaths (as Heavy Assault):7,460
Deaths (to Heavy Assaults):9,088
KDR:1.61367
Kill Difference:4,578
Playtime:530.448 hours
Usage:31%
Score:10.169m
Score/min:320
Accuracy (listed only):25.334%
HSR (listed only):17.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:1,687
Deaths:1,114
KDR:1.514
Accuracy:30.650% A
HSR:14.938% D
Phobos VX86
A
Kills:1,612
Deaths:992
KDR:1.625
Accuracy:73.973% A
HSR:16.191% C+
Deimos VA29
B**
Kills:1,345
Deaths:805
KDR:1.671
Accuracy:73.936% B**
HSR:15.985% C+
Pulsar C
A++
Kills:1,256
Deaths:573
KDR:2.192
Accuracy:33.480% A++
HSR:17.038% D--
Serpent VE92
A
Kills:1,255
Deaths:665
KDR:1.887
Accuracy:29.794% A
HSR:14.024% D--
VX6-7
A+
Kills:1,202
Deaths:594
KDR:2.024
Accuracy:32.171% A+
HSR:17.388% D
MKV Suppressed
B++
Kills:1,194
Deaths:830
KDR:1.439
Accuracy:29.708% B++
HSR:12.312% D*
Thanatos VE70
A++
Kills:1,183
Deaths:724
KDR:1.634
Accuracy:55.108% A++
HSR:10.144% D*
Sirius SX12
B**
Kills:1,174
Deaths:699
KDR:1.680
Accuracy:30.237% B**
HSR:14.736% D
Solstice VE3
A
Kills:1,174
Deaths:917
KDR:1.280
Accuracy:30.213% A
HSR:13.969% D--
Pandora VX25
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:53.110% A
HSR:10.892% D--
Eridani SX5
B++
Kills:1,162
Deaths:637
KDR:1.824
Accuracy:30.254% B++
HSR:15.232% D
NS Baron G5
A
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:57.344% A
HSR:11.456% D
NS-7 PDW
B
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:26.534% B
HSR:12.641% D-
NSX Tanto
A+
Kills:775
Deaths:373
KDR:2.078
Accuracy:34.533% A+
HSR:13.936% F
NSX Tengu
B*
Kills:689
Deaths:369
KDR:1.867
Accuracy:42.187% B*
HSR:16.110% D
Eclipse VE3A
B**
Kills:608
Deaths:332
KDR:1.831
Accuracy:31.709% B**
HSR:17.105% D
Chaos
B+
Kills:441
Deaths:247
KDR:1.785
Accuracy:56.591% B+
HSR:12.245% D
Skorpios
C
Kills:54
Deaths:47
KDR:1.149
Accuracy:26.405% C
HSR:12.963% D*
Kills:20,293
Deaths (as Light Assault):12,440
Deaths (to Light Assaults):5,805
KDR:1.63127
Kill Difference:7,853
Playtime:413.238 hours
Usage:24%
Score:8.541m
Score/min:344
Accuracy (listed only):40.944%
HSR (listed only):14.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:1,687
Deaths:1,114
KDR:1.514
Accuracy:30.650% A
HSR:14.938% D
Phobos VX86
A
Kills:1,612
Deaths:992
KDR:1.625
Accuracy:73.973% A
HSR:16.191% C+
Deimos VA29
B**
Kills:1,345
Deaths:805
KDR:1.671
Accuracy:73.936% B**
HSR:15.985% C+
Eidolon VE33
A++
Kills:1,322
Deaths:571
KDR:2.315
Accuracy:37.693% A++
HSR:20.424% D
VE-LR Obelisk
A+
Kills:1,311
Deaths:501
KDR:2.617
Accuracy:41.618% A+
HSR:27.079% D
Pulsar C
A++
Kills:1,256
Deaths:573
KDR:2.192
Accuracy:33.480% A++
HSR:17.038% D--
Serpent VE92
A
Kills:1,255
Deaths:665
KDR:1.887
Accuracy:29.794% A
HSR:14.024% D--
VX6-7
A+
Kills:1,202
Deaths:594
KDR:2.024
Accuracy:32.171% A+
HSR:17.388% D
Thanatos VE70
A++
Kills:1,183
Deaths:724
KDR:1.634
Accuracy:55.108% A++
HSR:10.144% D*
Solstice VE3
A
Kills:1,174
Deaths:917
KDR:1.280
Accuracy:30.213% A
HSR:13.969% D--
Pandora VX25
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:53.110% A
HSR:10.892% D--
NS Baron G5
A
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:57.344% A
HSR:11.456% D
NSX Tanto
A+
Kills:775
Deaths:373
KDR:2.078
Accuracy:34.533% A+
HSR:13.936% F
Eclipse VE3A
B**
Kills:608
Deaths:332
KDR:1.831
Accuracy:31.709% B**
HSR:17.105% D
Chaos
B+
Kills:441
Deaths:247
KDR:1.785
Accuracy:56.591% B+
HSR:12.245% D
Kills:17,498
Deaths (as Engineer):9,918
Deaths (to Engineers):5,393
KDR:1.76427
Kill Difference:7,580
Playtime:374.437 hours
Usage:22%
Score:7.435m
Score/min:331
Accuracy (listed only):44.795%
HSR (listed only):15.521%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
A
Kills:1,612
Deaths:992
KDR:1.625
Accuracy:73.973% A
HSR:16.191% C+
Deimos VA29
B**
Kills:1,345
Deaths:805
KDR:1.671
Accuracy:73.936% B**
HSR:15.985% C+
MKV Suppressed
B++
Kills:1,194
Deaths:830
KDR:1.439
Accuracy:29.708% B++
HSR:12.312% D*
H-V45
A+
Kills:1,185
Deaths:701
KDR:1.690
Accuracy:31.703% A+
HSR:17.046% D
Thanatos VE70
A++
Kills:1,183
Deaths:724
KDR:1.634
Accuracy:55.108% A++
HSR:10.144% D*
Sirius SX12
B**
Kills:1,174
Deaths:699
KDR:1.680
Accuracy:30.237% B**
HSR:14.736% D
NS-11A
A
Kills:1,171
Deaths:665
KDR:1.761
Accuracy:30.422% A
HSR:16.652% D
Pandora VX25
A
Kills:1,166
Deaths:697
KDR:1.673
Accuracy:53.110% A
HSR:10.892% D--
Eridani SX5
B++
Kills:1,162
Deaths:637
KDR:1.824
Accuracy:30.254% B++
HSR:15.232% D
NS Baron G5
A
Kills:1,161
Deaths:813
KDR:1.428
Accuracy:57.344% A
HSR:11.456% D
NS-7 PDW
B
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:26.534% B
HSR:12.641% D-
NSX Tengu
B*
Kills:689
Deaths:369
KDR:1.867
Accuracy:42.187% B*
HSR:16.110% D
Chaos
B+
Kills:441
Deaths:247
KDR:1.785
Accuracy:56.591% B+
HSR:12.245% D
Corvus VA55
A
Kills:401
Deaths:251
KDR:1.598
Accuracy:30.925% A
HSR:19.451% D
Pulsar VS1
A+
Kills:160
Deaths:154
KDR:1.039
Accuracy:31.017% A+
HSR:18.750% C
Terminus VX-9
B*
Kills:160
Deaths:113
KDR:1.416
Accuracy:30.076% B*
HSR:18.750% D--
Skorpios
C
Kills:54
Deaths:47
KDR:1.149
Accuracy:26.405% C
HSR:12.963% D*
Kills:15,413
Deaths (as Combat Medic):9,756
Deaths (to Combat Medics):4,257
KDR:1.57985
Kill Difference:5,657
Playtime:123.240 hours
Usage:7%
Score:2.786m
Score/min:377
Accuracy (listed only):41.737%
HSR (listed only):14.797%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
B++
Kills:1,194
Deaths:830
KDR:1.439
Accuracy:29.708% B++
HSR:12.312% D*
Sirius SX12
B**
Kills:1,174
Deaths:699
KDR:1.680
Accuracy:30.237% B**
HSR:14.736% D
Eridani SX5
B++
Kills:1,162
Deaths:637
KDR:1.824
Accuracy:30.254% B++
HSR:15.232% D
NS-7 PDW
B
Kills:1,155
Deaths:1,012
KDR:1.141
Accuracy:26.534% B
HSR:12.641% D-
Ghost
C+
Kills:725
Deaths:233
KDR:3.112
Accuracy:38.427% C+
HSR:64.828% C
NSX Tengu
B*
Kills:689
Deaths:369
KDR:1.867
Accuracy:42.187% B*
HSR:16.110% D
NS-61 Emissary
B+
Kills:463
Deaths:379
KDR:1.222
Accuracy:30.685% B+
HSR:11.447% D-
NSX Tomoe
B++
Kills:383
Deaths:151
KDR:2.536
Accuracy:32.053% B++
HSR:27.415% D-
Parallax VX3
C**
Kills:277
Deaths:48
KDR:5.771
Accuracy:40.930% C**
HSR:78.339% C++
NS-30 Vandal
C++
Kills:234
Deaths:113
KDR:2.071
Accuracy:33.516% C++
HSR:19.231% D-
Beamer VS3
B**
Kills:207
Deaths:245
KDR:0.845
Accuracy:33.858% B**
HSR:20.773% C
Phaseshift VX-S
B+
Kills:202
Deaths:59
KDR:3.424
Accuracy:40.496% B+
HSR:27.228% T-
V10
C-
Kills:200
Deaths:51
KDR:3.922
Accuracy:37.133% C-
HSR:73.500% C-
NS-44 Commissioner
C++
Kills:170
Deaths:220
KDR:0.773
Accuracy:37.363% C++
HSR:18.235% D
NS-357 Underboss
B**
Kills:154
Deaths:182
KDR:0.846
Accuracy:45.047% B**
HSR:18.182% C-
NS-AM7 Archer
A+
Kills:120
Deaths:93
KDR:1.290
Accuracy:65.428% B*
HSR:30% A+
NSX Daimyo
A
Kills:111
Deaths:31
KDR:3.581
Accuracy:49.843% A
HSR:88.288% F
Ectoblaster
B**
Kills:96
Deaths:124
KDR:0.774
Accuracy:49.796% B**
HSR:9.375% C*
Skorpios
C
Kills:54
Deaths:47
KDR:1.149
Accuracy:26.405% C
HSR:12.963% D*
Nyx VX31
B+
Kills:52
Deaths:29
KDR:1.793
Accuracy:37.427% B+
HSR:17.308% D*
Kills:8,822
Deaths (as Infiltrator):5,552
Deaths (to Infiltrators):4,886
KDR:1.58898
Kill Difference:3,270
Playtime:126.747 hours
Usage:7%
Score:2.106m
Score/min:277
Accuracy (listed only):37.866%
HSR (listed only):29.407%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Vortex VM21
B**
Kills:885
Deaths:686
KDR:1.290
Accuracy:51.364% B**
HSR:2.260% D
Vortex VM21
B**
Kills:756
Deaths:647
KDR:1.168
Accuracy:51.645% B**
HSR:4.365% C*
NS-10 Burster
A
Kills:302
Deaths:246
KDR:1.228
Accuracy:37.206% A
HSR:5.298% C-
Cosmos VM3
B+
Kills:298
Deaths:207
KDR:1.440
Accuracy:19.458% B+
HSR:16.107% D
Comet VM2
B++
Kills:264
Deaths:328
KDR:0.805
Accuracy:49.676% B++
HSR:2.273% D--
NS-10 Burster
B**
Kills:249
Deaths:214
KDR:1.164
Accuracy:37.616% B**
HSR:8.434% B++
Quasar VM1
B**
Kills:217
Deaths:136
KDR:1.596
Accuracy:21.202% B**
HSR:13.825% D--
Blueshift VM5
B*
Kills:201
Deaths:87
KDR:2.310
Accuracy:24.109% B*
HSR:15.920% D--
Blueshift VM5
B*
Kills:100
Deaths:42
KDR:2.381
Accuracy:23.474% B*
HSR:17% D
Nebula VM20
C*
Kills:94
Deaths:48
KDR:1.958
Accuracy:19.784% C*
HSR:14.894% D--
Cosmos VM3
B*
Kills:72
Deaths:37
KDR:1.946
Accuracy:21.152% B*
HSR:18.056% C
Kills:3,438
Deaths (as MAX Suit):1,339
Deaths (to MAX Suits):1,407
KDR:2.56759
Kill Difference:2,099
Playtime:151.079 hours
Usage:9%
Score:3.685m
Score/min:407
Accuracy (listed only):32.426%
HSR (listed only):10.766%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:1,066
V. Kills:107 N/A
Deaths:178
KDR:5.989
Accuracy:53.934% C*
KPH:63 C
VKPH:6.300 D--
Antares LC
D-
Kills:170
V. Kills:158 107%
Deaths:311
KDR:0.547
Accuracy:32.034% C++
KPH:6.200 D-
VKPH:5.800 D-
Hornet Missiles
B+
Kills:78
V. Kills:59 130%
Deaths:34
KDR:2.294
Accuracy:66.667% B+
KPH:26.900 D
VKPH:20.300 D
Kills:1,314 (170 + 0)
Deaths:523
KDR:2.512
VKDR:0.620
Vehicle Kills:324
Kill Difference:791
Playtime:47.257 hours
Usage:3%
Score:0.440m
Score/min:155
Piloting Accuracy:32.034%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:1,292
V. Kills:155 N/A
Deaths:118
KDR:10.949
Accuracy:50.210% C++
KPH:57.800 B
VKPH:6.900 C
C75 Viper
B+
Kills:1,044
V. Kills:206 N/A
Deaths:193
KDR:5.409
Accuracy:38.060% C+
KPH:37.700 B+
VKPH:7.400 C+
L100 Python AP
B**
Kills:768
V. Kills:285 269%
Deaths:65
KDR:11.815
Accuracy:59.392% B
KPH:44.600 B**
VKPH:16.500 C
L100 Python HEAT
B++
Kills:672
V. Kills:239 280%
Deaths:127
KDR:5.291
Accuracy:58.903% B++
KPH:33.900 C**
VKPH:12.100 C++
Skyguard
C*
Kills:415
V. Kills:278 149%
Deaths:78
KDR:5.321
Accuracy:31.348% B
KPH:15.500 C++
VKPH:10.400 C*
LB00 Python AP
C*
Kills:104
V. Kills:28 359%
Deaths:6
KDR:17.333
Accuracy:58.867% C+
KPH:58.900 C*
VKPH:15.800 D-
Kills:4,295 (4,295 + 0)
Deaths:587
KDR:7.317
VKDR:2.029
Vehicle Kills:1,191
Kill Difference:3,708
Playtime:115.616 hours
Usage:7%
Score:1.431m
Score/min:206
Driving Accuracy:58.867%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,295
V. Kills:782 165%
Deaths:227
KDR:5.705
Accuracy:59.378% B++
KPH:31.200 B+
VKPH:18.800 B++
Supernova PC
A*
Kills:834
V. Kills:322 258%
Deaths:93
KDR:8.968
Accuracy:56.678% B*
KPH:41 A++
VKPH:15.800 A*
Supernova VPC
B++
Kills:795
V. Kills:110 N/A
Deaths:45
KDR:17.667
Accuracy:52.445% C*
KPH:59.100 B++
VKPH:8.200 C++
Saron HRB
B+
Kills:95
V. Kills:51 183%
Deaths:16
KDR:5.938
Accuracy:48.443% B+
KPH:23.700 C+
VKPH:12.700 C
E540 Halberd
B++
Kills:85
V. Kills:24 340%
Deaths:6
KDR:14.167
Accuracy:47.041% C+
KPH:38.900 B++
VKPH:11 D-
M12 Kobalt
D--
Kills:54
V. Kills:2 N/A
Deaths:14
KDR:3.857
Accuracy:12.001% D-
KPH:22.500 D*
VKPH:0.800 D--
Kills:3,158 (2,924 + 234)
Deaths:401
KDR:7.875
VKDR:3.219
Vehicle Kills:1,291
Kill Difference:2,757
Playtime:83.915 hours
Usage:5%
Score:1.552m
Score/min:308
Driving Accuracy:52.445%
Gunner Accuracy:12.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,8544,7812,5221.896C0.0225.967%C+19.578%D**46DN/A138104h12.8D--49.3C
NS-11C 1,7091,6871,1141.514B+0.4030.65%A14.938%D36.4B+N/A11646.3h13.5B44.1B+
Phobos VX86 1,6231,6129921.625C**0.2973.973%A16.191%C+58.4B+N/A16627.6h2B*2.7B++
Lasher X2 1,4011,3839451.463B++0.4532.836%B**3.254%C39.9B+N/A11934.7h16.1B*49.2B++
Deimos VA29 1,3551,3458051.671B+0.2473.936%B**15.985%C+66.9B*N/A19420.1h2B++2.7B+
Eidolon VE33 1,3421,3225712.315B**0.4037.693%A++20.424%D50.1A+N/A13026.4h8B+21.1B*
VE-LR Obelisk 1,3311,3115012.617B+0.7041.618%A+27.079%D47.3B+N/A15027.7h5.8B+13.9B*
Supernova FPC 2,0771,2952275.705C+3.7959.378%B++3.861%B**31.2B+18.8B++30441.5h5.9C9.9C++
L100 Python HESH 1,4471,29211810.949C+9.0450.21%C++4.412%M57.9B7C20722.3h3.2C*6.4B+
Pulsar C 1,2801,2565732.192B+0.2833.48%A++17.038%D--46.2B++N/A15127.2h10.4B+31B++
Serpent VE92 1,2741,2556651.887B++0.0329.794%A14.024%D--31.1C++N/A10140.3h13.6C+45.7B+
Pulsar LSW 1,2371,2249421.299C+0.6124.246%C*19.935%D33.5CN/A11136.5h12.2C++50.3C**
VX6-7 1,2161,2025942.024B+0.1132.171%A+17.388%D49.1B+N/A15024.5h12.2C*38B++
MKV Suppressed 1,2121,1948301.439B+0.4729.708%B++12.312%D*28.3C+N/A7742.2h15.1C+50.7C**
H-V45 1,2071,1857011.69C*0.2231.703%A+17.046%D36.1C*N/A11332.8h14.1C+44.6B+
Thanatos VE70 1,2011,1837241.634B*0.2855.108%A++10.144%D*49.7B**N/A20223.8h4.2B+7.6B*
Orion VS54 1,1941,1767501.568C++0.3424.616%B++15.476%D*33.6C++N/A16435h12.7C*51.4C++
Sirius SX12 1,1911,1746991.68B+0.2330.237%B**14.736%D39B+N/A11630.1h15.5C+51.2B+
Solstice VE3 1,1871,1749171.28B*0.6330.213%A13.969%D--25.7B+N/A12545.7h13.9B+45.9B+
NS-11A 1,1861,1716651.761B0.1530.422%A16.652%D37.7C**N/A11531.1h14.1C+46.4B+
Pandora VX25 1,1771,1666971.673B+0.2453.11%A10.892%D--54.2B+N/A16421.5h3.9B+7.3B*
Eridani SX5 1,1741,1626371.824B++0.0930.254%B++15.232%D34.2C+N/A10134h14.1C46.8C++
NS Baron G5 1,1721,1618131.428B+0.4857.344%A11.456%D43B+N/A11527h4.1B+7.1C++
NS-15M2 1,1701,1608821.315C+0.6024.09%C+13.276%F31.7CN/A10536.6h14.1C58.7C+
Flare VE6 1,1721,1578231.406C+0.5123.334%C++18.064%D-35.2CN/A11332.9h11.4C+48.9C*
NS-7 PDW 1,1731,1551,0121.141C**0.7726.534%B12.641%D-24.7C+N/A6946.8h15.1C++57C**
SVA-88 1,1651,1538091.425C+0.4924.261%C++17.259%D--37.6CN/A12630.7h13.4C--55.3C+
Dual Photon Pods 1,1731,0661785.989C+4.0853.934%C*1.032%C63.1C6.3D--21516.9h17.3B++32.1B+
NSX Naginata 1,0661,0475931.766B+0.1525.365%B+17.192%D**43.3C+N/A17824.2h13.9C54.7C*
C75 Viper 1,2501,0441935.409C**3.5038.06%C+1.437%C+37.7B+7.4C+17927.7h12.3B32.3C**
Vortex VM21 1,5108856861.29C+0.6251.364%B**2.26%D10C++7B10088.8h47C+91.5C**
Supernova PC 1,156834938.968B+7.0656.678%B*1.439%D40.9A++15.8A*24420.4h5.2C++9.2B+
Supernova VPC 9057954517.667B+15.7552.445%C*2.516%B**59.3B++8.2C++24813.4h3.3C++6.2C**
NSX Tanto 7877753732.078B**0.1734.533%A+13.936%F43.5B+N/A11617.8h13.3C*38.6B
L100 Python AP 1,0537686511.815A+9.9059.392%B2.865%C*44.7B**16.6C31417.2h5.3B+8.9B+
Vortex VM21 1,3377566471.168C++0.7451.645%B**4.365%C*8.8C*6.8B*9385.8h53.1C+102.7C**
Ghost 7337252333.112C*1.2038.427%C+64.828%C36.8C+N/A12519.7h2.4C+6.4C+
C-4 1,0127113701.922B0.0123.164%C-N/A97.4B41.2B*10627.3h1.7C7.5C
Spear Anti-Vehicle Phalanx Turret 1,0157055712.368B*10.4652.412%B*4.681%B47B+20.7C+36215h7.6B+14.5B++
NSX Tengu 7066893691.867B++0.0542.187%B*16.11%D51.8B+1.3A++15613.3h13C*30.9B+
L100 Python HEAT 9116721275.291C*3.3858.903%B++2.381%C+33.9C**12.1C++19719.8h7C11.8C*
Eclipse VE3A 6176083321.831C*0.0831.709%B**17.105%D47.1C**N/A22112.9h13.1C+41.2B+
Frag Grenade 5625551555N/A553.0948.404%B+N/A462.5C+5.8C18821.2h3.6C*7.3B+
NS-61 Emissary 4674633791.222B+0.6930.685%B+11.447%D-42.1B*N/A14811h14.8C+48.2C**
Chaos 4434412471.785C*0.1356.591%B+12.245%D63.9B++N/A1946.9h4.7D8.2C+
Skyguard 693415785.321B*3.4131.348%B1.205%D15.5C++10.4C*16826.8h120.2C++383.4B
Corvus VA55 4064012511.598B+0.3130.925%A19.451%D35.8BN/A12511.2h11.9C*38.4B++
NSX Tomoe 3943831512.536B++0.6232.053%B++27.415%D-42.6C++1.2A*1609h15.1C+47.2C**
NS Decimator 4793633950.919C+0.9970.715%A1.653%C-33.6C+10.7D32010.8h6.1D8.7C+
VE-H Maw 3433401392.446B*0.5330.795%B**20.588%D39.1CN/A1148.7h10.7C++34.7B+
NS Annihilator 6823393530.96B*0.9583.105%B+N/A11C++11.2B*17530.7h12C+14.4C++
The Slasher 3143068,3620.037C1.8844.806%B*8.497%C0.8CN/A3364.8h1.9B+4.2C++
NS-10 Burster 4953022461.228B+0.6837.206%A5.298%C-8.1B**5.2B**10737.4h145.6C+391.5B+
Cosmos VM3 3002982071.44C0.4719.458%B+16.107%D20.6DN/A7314.5h12.3B++63C**
Parallax VX3 277277485.771B++3.8640.93%C**78.339%C++39B++N/A1217.1h1.9B++4.7B+
Comet VM2 3412643280.805C+1.1149.676%B++2.273%D--13.3B3.9C+12419.8h18B+36.2B+
NS-10 Burster 4112492141.164C++0.7537.616%B**8.434%B++7.2B++4.7B+9434.7h167.9C-446.2B+
NS-30 Vandal 2392341132.071C*0.1633.516%C++19.231%D-34.4C+N/A1366.8h6C+17.9C++
S1 3292273390.67C+1.2459.881%C**2.643%C+22.9C+10.3C3399.9h7.1C+11.9C++
Quasar VM1 2192171361.596C++0.3221.202%B**13.825%D--27.5C**N/A1157.9h10.9A51.5B+
MANA Anti-Personnel Turret 221216862.512N/A0.6021.561%UN/A2160U50U5165500.1h25.2T*116.7T*
Beamer VS3 2092072450.845C++1.0733.858%B**20.773%C47B**N/A2044.4h8.2B+24.2C**
Phaseshift VX-S 203202593.424C*1.5140.496%B+27.228%T-33.7C**N/A1146h5.3D**13C--
Blueshift VM5 210201872.31C+0.4024.109%B*15.92%D--41B+1.8A**1494.9h14.6B+60.7B++
Force-Blade 20520112,9660.016C1.9035.23%B+6.965%C+0.4CN/A1541.5h1.9B++5.5B+
V10 202200513.922B2.0137.133%C-73.5%C-31.3C+N/A956.4h2.6C7C
Tank Mine 286183355.229A3.3245.294%B*N/A122C**68.7C*15761.5h3.1F-6.8C
Rocklet Rifle 3481801561.154B*0.7653.516%C++1.667%A27.3C+25.5C++4116.6h45.7D85.4C
Antares LC 3281703110.547D1.3732.034%C++2.353%B6.2D-5.8D-8927.4h219.7D-686D
NS-44 Commissioner 1711702200.773C+1.1437.363%C++18.235%D20.2C--N/A1078.4h4.8D12.9C+
Proximity Mine 1611611213.417M++11.5041.718%C+N/A134.2C**N/A5421.2h2.5F6.1D-
Pulsar VS1 1641601541.039C++0.8731.017%A+18.75%C23.5C+N/A2006.8h14.1C**45.4B++
Terminus VX-9 1611601131.416C+0.5030.076%B*18.75%D--35.6C+N/A1814.5h14.2D47.2C*
Aspis Anti-Aircraft Phalanx Turret 320158217.524A+5.6132.133%B**1.266%D11.4C++11.7C++22213.8h144.8C**450.6B+
NS-357 Underboss 1571541820.846C+1.0745.047%B**18.182%C-61.6B++1.2A+2482.5h5.3D--11.7C*
Auraxium Force-Blade 1351297,3170.018C-1.8950.759%A+2.326%D0.4C+N/A1321.3h2.3C+4.6B+
NS-AM7 Archer 132120931.29A++0.6265.428%B*30%A+17.1A*1.7D1137h10.3B*15.7B**
Hades VSH4 2021161560.744B1.1768.463%C++1.724%C14C10.4C+1668.3h9.8C14.2C+
NSX Daimyo 111111313.581C++1.6749.843%A88.288%F28.5DN/A903.9h4.3F--8.6D
Nemesis VSH9 1851071021.049B++0.8669.38%B*N/A14.3C+10.4C+3247.5h9C13C*
LB00 Python AP 132104617.333B+15.4258.867%C+N/A57.8C*15.6D-2461.8h3.8B+6.5B+
Blueshift VM5 104100422.381C+0.4723.474%B*17%D35.7C++1.4A+1662.8h16.8C+71.4B+
Ectoblaster 99961240.774C++1.1449.796%B**9.375%C*24.6CN/A783.9h24.1C48.4C*
Saron HRB 14695165.938C++4.0348.443%B+N/A23.8C+12.8C7094h34.9F-72D-
Nebula VM20 9494481.958C+0.0519.784%C*14.894%D--32.4C+N/A1302.9h14.6B+73.9B+
Anti-Vehicle Grenade 10689189N/A87.0942.891%D-N/A296.7C56.7C--19250.3h6.1C+14.1C
E540 Halberd 10985614.167B+12.2547.041%C+2.353%C+38.6B++10.9D-8692.2h5.4B11.5B
Hornet Missiles 13778342.294C--0.3866.667%B+N/A26.9D20.3D4282.9h13.9C20.9C+
Cosmos VM3 7472371.946C+0.0321.152%B*18.056%C37.9B+1.1B**1931.9h12.6B+59.6B++
MAX Punch 71711,3390.053C1.8666.883%AN/A0.5C--N/A1150.5h1.5C++2.2B+
Lancer VS22 9058292A+0.0963.848%C**N/A20.7B+11.4C5062.8h14.2B+22.2B+
Skorpios 5454471.149C0.7626.405%C12.963%D*17.4D--N/A723.1h13.2D-50.1D
M12 Kobalt 5654143.857D1.9412.001%D-11.111%D22.5D*N/A752.4h26.5D**221.1D*
MANA Anti-Vehicle Turret 10054461.174C-0.7458.411%C++1.852%D-540D460C2055030.1h18.6T*31.9F-
Nyx VX31 5352291.793C+0.1237.427%B+17.308%D*37.1C+N/A1481.4h6.2C16.4C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon302,5741.7h
Anti-Vehicle MANA Turret13240.5h
Nano-Armor Kit272447,69232h
Nanite Revive Grenade02,6860.7h
Spitfire Auto-Turret53010.3h
Restoration Kit531,5911.1h
Shield Recharging Field612,4751.1h
Ammunition Package741,8401.1h
Medical Kit812,8692.6h
Anti-Infantry MANA Turret113180.6h
Medical Applicator389206,66815.5h
Recon Detection Device283,5085.3h
Snowman Soldier3910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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