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First Lt. Dreadnaught DQCraze[D0G] DQCraze
TR BR 45

KDR: 1.05

Score: 98.3m

Last Seen: May 7th, 2018 7:27 PM
- OFFLINE - 5408.8 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Emerald
Level Progress (to 46): 46%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS LC2 Lynx MSW-R Hellfire Rocket Pods TRAC-Shot C-4 LC3 Jaguar CAS30 Tank Buster T5 AMC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $146,367 MLG Score: 117
Fun Score: N/A
Cheeseburgers Flipped: 925TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.747%16.075%3823798532,5980.7799870.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.041%0.531B+-0.703D--0.872D--HEAD + (~4.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.277C*12.90.099C+41.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.896%0.604%355510178,941308041542.90292215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.943%-0.268C-0.924D---0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.10.221C++43.70.174C++81.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.809%2.038%144510173,239336124710.963701131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.639%0.191C++-0.386C-0.962

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.80.437B9.30.256C*12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.677%2.499%1191210103,041338114000.899438217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.012%0.144C++-0.471D0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.169C++36.90.058C+61

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.113%50.868%119410183,3993030291.12178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.79%0.01C+-1.073D*0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.303C4.5-0.42C--8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.586%8.879%119410182,8722446411.17416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.119%0.934B*-1.122D*0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.528B+3.30.324C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98.3m516.9%466 (28k)385 (23.1k)1.0537382,80578,5831.2375645 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022331218.957%10.522%19903:1525

46% Engineer17% Heavy Assault14% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 11th, 2013 5:44 AMApr 15th, 2018 11:32 PMJun 4th, 2018 6:05 PM (197d) (PST)May 7th, 2018 4:42 PM (225d) (PST)May 7th, 2018 3:27 PM (225d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4991573420.3250.3080.0341.9970.062117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,9179,39820,51919182120423,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4250.3h/177.1d 14,446 8,713 40,996 509.3k 5,737 10,532 15,733 127.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C*
Kills:3,815
Deaths:3,981
KDR:0.958
Accuracy:22.910% C*
HSR:18.689% D
T7 Mini-Chaingun
B+
Kills:1,660
Deaths:1,926
KDR:0.862
Accuracy:19.534% B+
HSR:8.253% D*
T9 CARV
C+
Kills:1,575
Deaths:1,917
KDR:0.822
Accuracy:18.301% C+
HSR:16.318% D--
T9A "Butcher"
C
Kills:1,506
Deaths:1,551
KDR:0.971
Accuracy:22.633% C
HSR:20.584% D-
TMG-50
C++
Kills:1,391
Deaths:1,651
KDR:0.843
Accuracy:21.433% C++
HSR:16.463% D--
T32 Bull
C**
Kills:1,357
Deaths:1,447
KDR:0.938
Accuracy:24.577% C**
HSR:17.391% D-
NS-15M2
B
Kills:1,172
Deaths:1,327
KDR:0.883
Accuracy:25.295% B
HSR:16.468% D*
NS-15M AE
C+
Kills:229
Deaths:263
KDR:0.871
Accuracy:24.832% C+
HSR:13.537% D**
MG-H1 Watchman
C**
Kills:185
Deaths:208
KDR:0.889
Accuracy:23.871% C**
HSR:20% D
NS-15M1
C+
Kills:146
Deaths:160
KDR:0.913
Accuracy:21.607% C+
HSR:13.699% D*
Kills:13,036
Deaths (as Heavy Assault):14,431
Deaths (to Heavy Assaults):23,781
KDR:0.90333
Kill Difference:1,395
Playtime:715.356 hours
Usage:17%
Score:17.070m
Score/min:398
Accuracy (listed only):22.499%
HSR (listed only):16.140%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:5,937
Deaths:6,457
KDR:0.919
Accuracy:24.492% C**
HSR:18.494% C--
TRAC-Shot
C+
Kills:2,480
Deaths:3,150
KDR:0.787
Accuracy:24.691% C+
HSR:12.621% D*
LC3 Jaguar
C++
Kills:2,253
Deaths:2,812
KDR:0.801
Accuracy:24.155% C++
HSR:14.914% D-
T5 AMC
C*
Kills:2,176
Deaths:3,521
KDR:0.618
Accuracy:24.322% C*
HSR:13.052% D*
TRAC-5 S
C++
Kills:1,197
Deaths:1,606
KDR:0.745
Accuracy:23.379% C++
HSR:15.622% C+
TRAC-5
C
Kills:1,161
Deaths:1,958
KDR:0.593
Accuracy:20.111% C
HSR:12.059% D*
TAS-16 Blackjack
B*
Kills:1,160
Deaths:1,414
KDR:0.820
Accuracy:68.616% B*
HSR:6.810% F
AS16 NightHawk
B++
Kills:788
Deaths:999
KDR:0.789
Accuracy:46.647% B++
HSR:13.833% C+
FA1 Barrage
B++
Kills:580
Deaths:647
KDR:0.896
Accuracy:46.194% B++
HSR:7.931% D**
TRS-12 Uppercut
B*
Kills:344
Deaths:334
KDR:1.030
Accuracy:66.509% B*
HSR:6.105% F
HC1 Cougar
B*
Kills:287
Deaths:360
KDR:0.797
Accuracy:27.923% B*
HSR:18.467% D
AMR-66
B+
Kills:250
Deaths:314
KDR:0.796
Accuracy:29.250% B+
HSR:15.600% D*
NS Baron G5AE
C*
Kills:215
Deaths:220
KDR:0.977
Accuracy:48.401% C*
HSR:6.512% F
NS-11C
B++
Kills:55
Deaths:62
KDR:0.887
Accuracy:27.236% B++
HSR:7.273% F-
Kills:18,883
Deaths (as Engineer):23,854
Deaths (to Engineers):18,156
KDR:0.79161
Kill Difference:4,971
Playtime:1,964.151 hours
Usage:46%
Score:45.848m
Score/min:389
Accuracy (listed only):35.852%
HSR (listed only):12.092%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:5,937
Deaths:6,457
KDR:0.919
Accuracy:24.492% C**
HSR:18.494% C--
TRAC-Shot
C+
Kills:2,480
Deaths:3,150
KDR:0.787
Accuracy:24.691% C+
HSR:12.621% D*
LC3 Jaguar
C++
Kills:2,253
Deaths:2,812
KDR:0.801
Accuracy:24.155% C++
HSR:14.914% D-
T5 AMC
C*
Kills:2,176
Deaths:3,521
KDR:0.618
Accuracy:24.322% C*
HSR:13.052% D*
SMG-46 Armistice
C++
Kills:1,251
Deaths:1,626
KDR:0.769
Accuracy:25.968% C++
HSR:9.672% D*
TRAC-5 S
C++
Kills:1,197
Deaths:1,606
KDR:0.745
Accuracy:23.379% C++
HSR:15.622% C+
TRAC-5
C
Kills:1,161
Deaths:1,958
KDR:0.593
Accuracy:20.111% C
HSR:12.059% D*
TAS-16 Blackjack
B*
Kills:1,160
Deaths:1,414
KDR:0.820
Accuracy:68.616% B*
HSR:6.810% F
AS16 NightHawk
B++
Kills:788
Deaths:999
KDR:0.789
Accuracy:46.647% B++
HSR:13.833% C+
FA1 Barrage
B++
Kills:580
Deaths:647
KDR:0.896
Accuracy:46.194% B++
HSR:7.931% D**
TRS-12 Uppercut
B*
Kills:344
Deaths:334
KDR:1.030
Accuracy:66.509% B*
HSR:6.105% F
PDW-16 Hailstorm
B+
Kills:341
Deaths:401
KDR:0.850
Accuracy:26.259% B+
HSR:9.384% D*
MG-S1 Jackal
B*
Kills:296
Deaths:315
KDR:0.940
Accuracy:31.147% B*
HSR:15.541% D
HC1 Cougar
B*
Kills:287
Deaths:360
KDR:0.797
Accuracy:27.923% B*
HSR:18.467% D
NS Baron G5AE
C*
Kills:215
Deaths:220
KDR:0.977
Accuracy:48.401% C*
HSR:6.512% F
NS-7 PDW
C
Kills:176
Deaths:316
KDR:0.557
Accuracy:22.468% C
HSR:9.091% D**
MKV Suppressed
A
Kills:90
Deaths:131
KDR:0.687
Accuracy:32.096% A
HSR:18.889% C+
SMG-46AE Armistice
C+
Kills:81
Deaths:62
KDR:1.306
Accuracy:28.421% C+
HSR:13.580% D--
NS-11C
B++
Kills:55
Deaths:62
KDR:0.887
Accuracy:27.236% B++
HSR:7.273% F-
Kills:20,868
Deaths (as Light Assault):26,391
Deaths (to Light Assaults):13,426
KDR:0.79072
Kill Difference:5,523
Playtime:710.311 hours
Usage:17%
Score:17.791m
Score/min:417
Accuracy (listed only):33.633%
HSR (listed only):12.097%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C++
Kills:1,251
Deaths:1,626
KDR:0.769
Accuracy:25.968% C++
HSR:9.672% D*
TSAR-42
B+
Kills:1,227
Deaths:817
KDR:1.502
Accuracy:42.189% B+
HSR:55.909% D*
RAMS .50M
B+
Kills:1,187
Deaths:578
KDR:2.054
Accuracy:41.745% B+
HSR:73.800% D
NS-44 Commissioner
B++
Kills:1,045
Deaths:1,974
KDR:0.529
Accuracy:41.108% B++
HSR:14.737% D--
TRAP-M1
B+
Kills:833
Deaths:833
KDR:1
Accuracy:31.880% B+
HSR:14.646% D*
NS-30 Vandal
C++
Kills:437
Deaths:435
KDR:1.005
Accuracy:33.165% C++
HSR:18.078% D--
NS-357 Underboss
B+
Kills:411
Deaths:528
KDR:0.778
Accuracy:40.835% B+
HSR:15.572% D
SOAS-20
C--
Kills:408
Deaths:507
KDR:0.805
Accuracy:25.301% C--
HSR:15.441% D-
PDW-16 Hailstorm
B+
Kills:341
Deaths:401
KDR:0.850
Accuracy:26.259% B+
HSR:9.384% D*
MG-S1 Jackal
B*
Kills:296
Deaths:315
KDR:0.940
Accuracy:31.147% B*
HSR:15.541% D
T4 AMP
C
Kills:186
Deaths:441
KDR:0.422
Accuracy:25.331% C
HSR:18.280% C
NS-7 PDW
C
Kills:176
Deaths:316
KDR:0.557
Accuracy:22.468% C
HSR:9.091% D**
TX1 Repeater
B**
Kills:162
Deaths:321
KDR:0.505
Accuracy:30.827% B**
HSR:15.432% D-
99SV
C**
Kills:152
Deaths:140
KDR:1.086
Accuracy:32.776% C**
HSR:29.605% D
MKV Suppressed
A
Kills:90
Deaths:131
KDR:0.687
Accuracy:32.096% A
HSR:18.889% C+
SMG-46AE Armistice
C+
Kills:81
Deaths:62
KDR:1.306
Accuracy:28.421% C+
HSR:13.580% D--
NS-44L Blackhand
B
Kills:74
Deaths:98
KDR:0.755
Accuracy:44.675% B
HSR:29.730% D-
NS-61 Emissary
C
Kills:71
Deaths:112
KDR:0.634
Accuracy:26.010% C
HSR:7.042% F
NS-45 Pilot
D
Kills:51
Deaths:58
KDR:0.879
Accuracy:25.766% D-
HSR:19.608% D
Kills:8,479
Deaths (as Infiltrator):9,693
Deaths (to Infiltrators):9,729
KDR:0.87475
Kill Difference:1,214
Playtime:612.876 hours
Usage:14%
Score:10.826m
Score/min:294
Accuracy (listed only):31.998%
HSR (listed only):21.265%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C++
Kills:1,251
Deaths:1,626
KDR:0.769
Accuracy:25.968% C++
HSR:9.672% D*
TAS-16 Blackjack
B*
Kills:1,160
Deaths:1,414
KDR:0.820
Accuracy:68.616% B*
HSR:6.810% F
AS16 NightHawk
B++
Kills:788
Deaths:999
KDR:0.789
Accuracy:46.647% B++
HSR:13.833% C+
TORQ-9
C+
Kills:710
Deaths:891
KDR:0.797
Accuracy:23.841% C+
HSR:17.606% D-
FA1 Barrage
B++
Kills:580
Deaths:647
KDR:0.896
Accuracy:46.194% B++
HSR:7.931% D**
TAR
C
Kills:563
Deaths:710
KDR:0.793
Accuracy:21.667% C
HSR:13.144% D*
TRS-12 Uppercut
B*
Kills:344
Deaths:334
KDR:1.030
Accuracy:66.509% B*
HSR:6.105% F
PDW-16 Hailstorm
B+
Kills:341
Deaths:401
KDR:0.850
Accuracy:26.259% B+
HSR:9.384% D*
MG-S1 Jackal
B*
Kills:296
Deaths:315
KDR:0.940
Accuracy:31.147% B*
HSR:15.541% D
NS Baron G5AE
C*
Kills:215
Deaths:220
KDR:0.977
Accuracy:48.401% C*
HSR:6.512% F
NS-7 PDW
C
Kills:176
Deaths:316
KDR:0.557
Accuracy:22.468% C
HSR:9.091% D**
SABR-13
C+
Kills:110
Deaths:135
KDR:0.815
Accuracy:24.105% C
HSR:24.546% C+
NS-11P
C+
Kills:100
Deaths:152
KDR:0.658
Accuracy:22.628% C+
HSR:14% D-
MKV Suppressed
A
Kills:90
Deaths:131
KDR:0.687
Accuracy:32.096% A
HSR:18.889% C+
SMG-46AE Armistice
C+
Kills:81
Deaths:62
KDR:1.306
Accuracy:28.421% C+
HSR:13.580% D--
T1 Cycler
D*
Kills:60
Deaths:160
KDR:0.375
Accuracy:13.644% F
HSR:13.333% D*
Kills:6,865
Deaths (as Combat Medic):8,513
Deaths (to Combat Medics):7,596
KDR:0.80641
Kill Difference:1,648
Playtime:117.474 hours
Usage:3%
Score:2.824m
Score/min:401
Accuracy (listed only):34.288%
HSR (listed only):12.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:644
Deaths:579
KDR:1.112
Accuracy:17.182% C*
HSR:15.994% D-
MRC3 Mercy
C*
Kills:624
Deaths:578
KDR:1.080
Accuracy:17.430% C*
HSR:15.224% D--
M2 Mutilator
B**
Kills:391
Deaths:305
KDR:1.282
Accuracy:18.297% B**
HSR:14.067% D--
M2 Mutilator
B*
Kills:377
Deaths:304
KDR:1.240
Accuracy:18.542% B*
HSR:11.671% D**
M3 Pounder HEG
B*
Kills:350
Deaths:526
KDR:0.665
Accuracy:44.561% B*
HSR:0.857% F
M1 Heavy Cycler
C
Kills:338
Deaths:309
KDR:1.094
Accuracy:14.335% C
HSR:13.610% D*
M3 Pounder HEG
B++
Kills:325
Deaths:489
KDR:0.665
Accuracy:46.542% B++
HSR:1.538% D*
M1 Heavy Cycler
C+
Kills:315
Deaths:356
KDR:0.885
Accuracy:13.608% C+
HSR:13.968% D
M6 Onslaught
C+
Kills:134
Deaths:93
KDR:1.441
Accuracy:16.770% C+
HSR:11.940% F
M6 Onslaught
C++
Kills:123
Deaths:94
KDR:1.309
Accuracy:17.834% C++
HSR:8.130% F--
MR1 Fracture
C**
Kills:103
Deaths:321
KDR:0.321
Accuracy:39.039% C**
HSR:0.971% D**
MR1 Fracture
B+
Kills:97
Deaths:318
KDR:0.305
Accuracy:39.740% B+
HSR:2.062% D-
NS-10 Burster
C+
Kills:57
Deaths:88
KDR:0.648
Accuracy:27.538% C+
HSR:1.754% D*
NS-10 Burster
C+
Kills:54
Deaths:100
KDR:0.540
Accuracy:26.890% C+
HSR:3.704% D
Kills:3,932
Deaths (as MAX Suit):2,230
Deaths (to MAX Suits):4,770
KDR:1.76323
Kill Difference:1,702
Playtime:115.808 hours
Usage:3%
Score:3.927m
Score/min:565
Accuracy (listed only):25.593%
HSR (listed only):8.249%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:3,756
V. Kills:567 N/A
Deaths:659
KDR:5.700
Accuracy:51.315% B+
KPH:93.300 C**
VKPH:14.100 C+
M14 Banshee
C+
Kills:1,744
V. Kills:126 N/A
Deaths:576
KDR:3.028
Accuracy:26.817% C-
KPH:42.300 C+
VKPH:3.100 C+
M18 Rotary
C
Kills:740
V. Kills:790 94%
Deaths:1,546
KDR:0.479
Accuracy:28.269% C--
KPH:7.400 C--
VKPH:7.900 C
M18 Needler
C+
Kills:483
V. Kills:537 90%
Deaths:854
KDR:0.566
Accuracy:29.519% C
KPH:7.600 C-
VKPH:8.400 C+
Hornet Missiles
C+
Kills:358
V. Kills:286 125%
Deaths:129
KDR:2.775
Accuracy:60.345% C+
KPH:43.800 C
VKPH:35 C+
Tomcat A2AM Pods
C
Kills:95
V. Kills:107 88%
Deaths:42
KDR:2.262
Accuracy:87.151% B**
KPH:31.400 D
VKPH:35.400 C
M18 Locust
C-
Kills:91
V. Kills:95 95%
Deaths:152
KDR:0.599
Accuracy:27.472% D
KPH:9.500 D
VKPH:9.900 C-
Coyote Missiles
C+
Kills:54
V. Kills:55 96%
Deaths:48
KDR:1.125
Accuracy:57.902% B++
KPH:22.500 C
VKPH:22.900 C+
Kills:7,321 (3,058 + 0)
Deaths:4,006
KDR:1.828
VKDR:0.640
Vehicle Kills:2,563
Kill Difference:3,315
Playtime:268.211 hours
Usage:6%
Score:4.477m
Score/min:278
Piloting Accuracy:27.472%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:2,218
V. Kills:1,981 112%
Deaths:2,379
KDR:0.932
Accuracy:48.154% C*
KPH:9.900 C**
VKPH:8.900 B
L105 Zephyr
C+
Kills:311
V. Kills:41 N/A
Deaths:47
KDR:6.617
Accuracy:38.371% C--
KPH:49 C+
VKPH:6.500 C
C150 Dalton
D
Kills:175
V. Kills:221 79%
Deaths:183
KDR:0.956
Accuracy:20.362% F-
KPH:10.600 D*
VKPH:13.400 D
Dual-75 Duster
C-
Kills:91
V. Kills:3 N/A
Deaths:9
KDR:10.111
Accuracy:26.606% D*
KPH:55.100 C-
VKPH:1.800 D-
L-30R Vektor
C
Kills:81
V. Kills:46 172%
Deaths:81
KDR:1
Accuracy:36.492% C
KPH:8.200 C
VKPH:4.600 C
Kills:2,876 (2,299 + 577)
Deaths:2,699
KDR:1.066
VKDR:0.849
Vehicle Kills:2,292
Kill Difference:177
Playtime:257.989 hours
Usage:6%
Score:3.367m
Score/min:218
Piloting Accuracy:36.492%
Gunner Accuracy:26.606%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:645
V. Kills:580 111%
Deaths:298
KDR:2.164
Accuracy:60.638% B+
KPH:26.200 C
VKPH:23.600 B**
C75 Viper
A
Kills:515
V. Kills:54 N/A
Deaths:88
KDR:5.852
Accuracy:33.545% C--
KPH:52.900 A
VKPH:5.500 C--
L100 Python HESH
D
Kills:110
V. Kills:18 N/A
Deaths:25
KDR:4.400
Accuracy:37.968% D*
KPH:35.500 D
VKPH:5.800 D
Skyguard
C--
Kills:61
V. Kills:46 130%
Deaths:51
KDR:1.196
Accuracy:25.768% C-
KPH:9.600 D
VKPH:7.200 C--
Kills:1,331 (1,331 + 0)
Deaths:462
KDR:2.881
VKDR:1.511
Vehicle Kills:698
Kill Difference:869
Playtime:43.810 hours
Usage:1%
Score:1.225m
Score/min:466
Driving Accuracy:25.768%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B**
Kills:1,818
V. Kills:1,689 108%
Deaths:648
KDR:2.806
Accuracy:42.783% C
KPH:25.400 C
VKPH:23.600 B**
P2-120 HEAT
C+
Kills:151
V. Kills:67 222%
Deaths:45
KDR:3.356
Accuracy:33.426% D-
KPH:20.400 C-
VKPH:9.100 C+
MR11 Gatekeeper
B++
Kills:117
V. Kills:89 130%
Deaths:27
KDR:4.333
Accuracy:40.501% C*
KPH:25.100 B++
VKPH:19.100 B+
E540 Halberd
B**
Kills:102
V. Kills:65 155%
Deaths:34
KDR:3
Accuracy:42.072% C++
KPH:26.100 C++
VKPH:16.600 B**
G30 Vulcan
B
Kills:51
V. Kills:40 124%
Deaths:26
KDR:1.962
Accuracy:25.587% C-
KPH:19.500 C+
VKPH:15.300 B
Kills:2,239 (1,969 + 270)
Deaths:780
KDR:2.871
VKDR:2.500
Vehicle Kills:1,950
Kill Difference:1,459
Playtime:90.241 hours
Usage:2%
Score:2.766m
Score/min:511
Driving Accuracy:33.426%
Gunner Accuracy:25.587%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A+
Kills:410
V. Kills:294 139%
Deaths:197
KDR:2.081
Accuracy:50.754% B+
KPH:58.300 B*
VKPH:41.800 A+
P525 Marauder-H
C-
Kills:226
V. Kills:13 N/A
Deaths:44
KDR:5.136
Accuracy:26.645% D--
KPH:79.100 C-
VKPH:4.600 C--
E540 Halberd-H
B*
Kills:107
V. Kills:67 157%
Deaths:23
KDR:4.652
Accuracy:62.061% B+
KPH:49.300 C**
VKPH:30.800 B*
MR11 Gatekeeper-H
C*
Kills:98
V. Kills:120 81%
Deaths:17
KDR:5.765
Accuracy:51.303% C+
KPH:24.900 C
VKPH:30.500 C*
Kills:841 (0 + 841)
Deaths:281
KDR:2.993
VKDR:1.758
Vehicle Kills:494
Kill Difference:560
Playtime:16.008 hours
Usage:0%
Score:0.739m
Score/min:769
Driving Accuracy:N/A%
Gunner Accuracy:51.303%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:828
V. Kills:181 455%
Deaths:162
KDR:5.111
Accuracy:44.563% B**
KPH:86.400 A++
VKPH:18.900 A*
M40 Fury
B*
Kills:301
V. Kills:81 367%
Deaths:60
KDR:5.017
Accuracy:37.916% C**
KPH:58.500 C*
VKPH:15.700 B*
M60-G Bulldog
B+
Kills:194
V. Kills:30 N/A
Deaths:51
KDR:3.804
Accuracy:39.145% B+
KPH:38.100 B+
VKPH:5.900 C+
M12 Kobalt
C++
Kills:163
V. Kills:7 N/A
Deaths:20
KDR:8.150
Accuracy:14.828% C
KPH:66.800 C++
VKPH:2.900 C+
M20 Basilisk
B**
Kills:155
V. Kills:46 330%
Deaths:39
KDR:3.974
Accuracy:43.223% B+
KPH:31.700 B**
VKPH:9.400 B+
M12 Kobalt
C
Kills:89
V. Kills:5 N/A
Deaths:14
KDR:6.357
Accuracy:15.158% C
KPH:48.100 D
VKPH:2.700 C
G30 Walker
B+
Kills:87
V. Kills:86 100%
Deaths:49
KDR:1.776
Accuracy:28.765% C+
KPH:12.400 C-
VKPH:12.300 B+
M20 Basilisk
A++
Kills:51
V. Kills:37 134%
Deaths:26
KDR:1.962
Accuracy:47.062% B**
KPH:23.400 C++
VKPH:17 A++
Kills:1,868 (0 + 1,868)
Deaths:421
KDR:4.437
VKDR:1.124
Vehicle Kills:473
Kill Difference:1,447
Playtime:38.182 hours
Usage:1%
Score:1.160m
Score/min:506
Driving Accuracy:N/A%
Gunner Accuracy:47.062%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:338
V. Kills:7 N/A
Deaths:239
KDR:1.414
Accuracy:39.470% C
KPH:31.400 D
VKPH:0.700 D-
M40 Fury-F
C+
Kills:303
V. Kills:55 N/A
Deaths:268
KDR:1.131
Accuracy:49.344% C+
KPH:21.100 C+
VKPH:3.800 D
Kills:641 (641 + 0)
Deaths:507
KDR:1.264
VKDR:0.122
Vehicle Kills:62
Kill Difference:134
Playtime:25.110 hours
Usage:1%
Score:0.191m
Score/min:127
Driving Accuracy:49.344%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LC2 Lynx 6,0835,9376,4570.919C+0.1324.492%C**18.494%C--20.6CN/A76288h14.3C**58.3B+
MSW-R 3,8693,8153,9810.958C0.1022.91%C*18.689%D27.2CN/A146140.1h12.3C++53.5C**
Hellfire Rocket Pods 4,3233,7566595.7C+4.6551.315%B+N/A93.2C**14.1C+53640.3h19.6B+38.2B+
TRAC-Shot 2,5512,4803,1500.787C0.2724.691%C+12.621%D*18.6DN/A93133.4h12.6C51.2C+
C-4 3,4002,4582,2751.08C0.0322.852%C-N/A57.3C--22C--83042.9h1.3B+5.9C*
LC3 Jaguar 2,2972,2532,8120.801C0.2524.155%C++14.914%D-15.9DN/A82141.7h13.5C+55.9C*
CAS30 Tank Buster 4,1992,2182,3790.932C0.1248.154%C*N/A9.9C**8.9B202223.6h43C**89.2B+
T5 AMC 2,2282,1763,5210.618C0.4424.322%C*13.052%D*14.6C--N/A89149.2h15C+61.5C**
Claymore 2,0132,0135573.614C-2.5642.604%B**N/A122CN/A55016.5h1.1B*2.6B*
P2-120 AP 3,5071,8186482.806C--1.7542.783%C2.475%C-25.4C23.6B**47571.7h10.4D*24.2D-
Tank Mine 3,1061,8171,0611.713C-0.6626.343%DN/A79.3C--56.3C141322.9h1.5B++5.7B+
M14 Banshee 1,8701,7445763.028C+1.9726.817%C-N/A42.2C+3.1C+23741.3h18.9B+70.4B+
T7 Mini-Chaingun 1,6811,6601,9260.862C+0.1919.534%B+8.253%D*27.2CN/A16361.1h15.4C++78.9B+
T9 CARV 1,5941,5751,9170.822C+0.2318.301%C+16.318%D--23.1CN/A18668.2h13.1B71.6C**
T9A "Butcher" 1,5511,5061,5510.971C--0.0822.633%C20.584%D-28.1D-N/A8553.6h12.3C-54.2C+
TMG-50 1,4081,3911,6510.843C0.2121.433%C++16.463%D--25.7CN/A17554.1h11.6C++54.1C**
T32 Bull 1,3901,3571,4470.938C0.1224.577%C**17.391%D-29.1CN/A16346.6h12.5C++50.9C**
SMG-46 Armistice 1,2641,2511,6260.769C0.2825.968%C++9.672%D*19.5C-N/A10664.3h13.8B53B
TSAR-42 1,2391,2278171.502C0.4542.189%B+55.909%D*23DN/A8953.3h2.5C+5.9C**
TRAC-5 S 1,2261,1971,6060.745C+0.3123.379%C++15.622%C+17C+N/A14870.6h13.7C+58.4C++
RAMS .50M 1,1901,1875782.054C1.0041.745%B+73.8%D22.5CN/A11152.8h2.3C+5.5C**
NS-15M2 1,2051,1721,3270.883C0.1725.295%B16.468%D*23.3DN/A9850.4h13.4C+52.8C*
TRAC-5 1,1891,1611,9580.593C0.4620.111%C12.059%D*14.8C+N/A12378.4h15C*74.6C++
TAS-16 Blackjack 1,1771,1601,4140.82C0.2368.616%B*6.81%F24.4DN/A13047.5h2.3B+3.3B+
Hunter QCX 1,0791,0701,7090.626C+0.4350.021%B+20.561%C10.8CN/A3899.4h3.3B6.5B+
Sticky Grenade 1,0551,04611046N/A1,044.9555.181%C**N/A1046C++9C58981h1.8B+3.2B+
NS-44 Commissioner 1,0591,0451,9740.529C0.5241.108%B++14.737%D--15.9DN/A7365.9h3.9C++9.4B+
Ripper 9379276,2830.148B+0.9123.429%C+14.671%C3.7C+N/A15251.2h1.2B+5.3C**
TRAP-M1 8478338331C--0.0531.88%B+14.646%D*23.7DN/A10335.2h10.5C32.9C++
M40 Fury 1,0098281625.111C4.0644.563%B**N/A86.3A++18.9A*7189.6h15.6C+35.1B+
AS16 NightHawk 8037889990.789C0.2646.647%B++13.833%C+25CN/A14631.5h4.2C**9B+
Frag Grenade 7797691769N/A767.9555.675%AN/A699.1B*9.1C++50611.1h2.9B*5.2B*
M18 Rotary 1,5307401,5460.479C-0.5728.269%C--N/A7.4C--7.9C16699.8h144.6C+511.5C+
C-4 ARX 1,0497327111.03C--0.0222.029%D--N/A50.5D*21.9D-44314.5h1.5D6.8D*
TORQ-9 7287108910.797C0.2623.841%C+17.606%D-21.6DN/A11132.8h15.3C+64.1C++
L100 Python AP 1,2256452982.164C--1.1160.638%B+1.705%D26.2C23.6B**50424.6h8.4D13.8C
MRC3 Mercy 6656445791.112C0.0617.182%C*15.994%D-26.7C+N/A15924.1h19.9C+115.7C**
MRC3 Mercy 6416245781.08C-0.0317.43%C*15.224%D--25.9C+N/A14524.1h20.4C+117.1C**
FA1 Barrage 5865806470.896C+0.1646.194%B++7.931%D**20.1CN/A13328.8h4.6B9.9B+
TAR 5685637100.793C0.2621.667%C13.144%D*20.7C--N/A11727.2h14.2C65.4C+
NS Decimator 9625561,2270.453D0.6062.361%C*1.799%C17.2D--12.6C37132.3h7.3D**11.7D--
C75 Viper 569515885.852C**4.8033.545%C--N/A53.1A5.6C--4759.7h8.3B*24.7B++
M18 Needler 1,0204838540.566C0.4929.519%CN/A7.6C-8.4C+21763.7h168.4C+570.6C+
NS-30 Vandal 4434374351.005C0.0533.165%C++18.078%D--21.3DN/A11620.5h5.7C++17.3C*
NS-357 Underboss 4144115280.778C+0.2840.835%B+15.572%D21.7DN/A7618.9h4.2C++10.4B
G20 Vulcan-H 7044101972.081C-1.0350.754%B+2.683%C+58.6B*42A+11457h116.2C228.9C++
SOAS-20 4134085070.805C-0.2525.301%C--15.441%D-19.6DN/A9820.8h11.6C*45.8C++
M2 Mutilator 3983913051.282C0.2318.297%B**14.067%D--32B+N/A16912.2h17.1C++93.4B+
M2 Mutilator 3803773041.24C0.1918.542%B*11.671%D**31.2B+N/A16612.1h17.4C++94B+
Auraxium Chainblade 37636913,4690.027C+1.0337.639%B+4.336%C-0.6CN/A2643.7h1.8B++4.9B+
Hornet Missiles 6443581292.775C1.7260.345%C+1.117%C--43.7C34.9C+7168.2h12.5C+20.8C+
M3 Pounder HEG 4683505260.665C--0.3944.561%B*N/A13.5C-4.6B*21925.9h20.6C--46.1C++
TRS-12 Uppercut 3473443341.03C+0.0266.509%B*6.105%F29.7CN/A11411.6h2.4B+3.7B+
PDW-16 Hailstorm 3493414010.85C+0.2026.259%B+9.384%D*23.5C+N/A12714.5h14.4C**54.8B+
S12 Renegade 3453382391.414C0.3639.47%C7.692%B31.3DN/A13510.8h2.5B*6.3B+
M1 Heavy Cycler 3393383091.094C-0.0414.335%C13.61%D*21.9C-N/A12415.4h16.5C*115.2C++
M3 Pounder HEG 4443254890.665D0.3946.542%B++1.538%D*13.3D4.9B++21224.4h21.5C46.2C*
M1 Heavy Cycler 3173153560.885C0.1713.608%C+13.968%D18.1CN/A14817.4h18.7C+137.3C++
L105 Zephyr 352311476.617C5.5638.371%C--N/A48.6C+6.4C5476.4h6.5C+17C+
M40 Fury-F 3583032681.131C+0.0849.344%C+N/A21C+3.8D12014.4h10.1C**20.4B
M40 Fury 382301605.017C3.9637.916%C**1.993%C++59C**15.9B*6675.1h14.2C+37.4C*
MG-S1 Jackal 3012963150.94C+0.1131.147%B*15.541%D20.7C--N/A6614.3h12C++38.4B+
The Slasher 31029120,4400.014D-1.0446.54%B*N/A0.3C--N/A2848.5h2.1C**4.5B
HC1 Cougar 2952873600.797C0.2627.923%B*18.467%D16.4C--N/A10417.5h12.7C+45.4B+
Spear Anti-Vehicle Phalanx Turret 489268406.7C+5.6553.061%B**3.358%C-41.9C*34.5A7376.4h10.1C19.1C**
AMR-66 2532503140.796C+0.2629.25%B+15.6%D*18.9C+N/A12513.2h8.8C**30.1B+
NS-15M AE 2352292630.871C--0.1824.832%C+13.537%D**24.1D-N/A1039.5h13.4C--54.1C+
P525 Marauder-H 239226445.136D4.0826.645%D--N/A77.9C--4.5D3472.9h6.7C++25C
ASP-30 Grounder 4192165640.383D0.6767.339%B++2.778%C+9.1D8.6C26623.7h10.8D--16.1D
NS Baron G5AE 2182152200.977C0.0848.401%C*6.512%F24.4DN/A998.8h4.6C+9.5C+
Anti-Vehicle Grenade 2342041204N/A202.9556.292%B+N/A408C++60C-44330.5h4.5B++8.1B++
M60-G Bulldog 224194513.804C+2.7539.145%B+3.608%B+38B+5.9C+3815.1h7.3C++18.7B+
T4 AMP 1861864410.422C--0.6325.331%C18.28%C15.1DN/A10312.3h13.8B54.5C*
MG-H1 Watchman 1901852080.889C0.1623.871%C**20%D25.3C--N/A817.3h15.7C+65.8C**
Hexedge 19018011,6220.015C1.0441.54%B*4.444%C--0.3CN/A1545.4h2B+4.8B+
NS-7 PDW 1771763160.557C-0.5022.468%C9.091%D**13.8DN/A14212.8h14.8C++65.8C++
C150 Dalton 3961751830.956D-0.1020.362%F-1.143%B+10.6D*13.4D36816.5h7.1D*34.7T*
T2 Striker 3691744300.405C0.6551.739%C+N/A8.6C9.7C23120.2h51.5C99.5C+
M12 Kobalt 170163208.15C7.1014.828%C11.656%D**67.9C*2.9C+3922.4h16.8B113.4C*
TX1 Repeater 1631623210.505C0.5530.827%B**15.432%D-10.5D-N/A8015.5h14.6C+47.5C*
M20 Basilisk 201155393.974B+2.9243.223%B+2.581%D*31.6B**9.4B+4144.9h75.9B+175.6B++
99SV 1521521401.086C0.0332.776%C**29.605%D18.3CN/A1298.3h5.2B+15.7B+
P2-120 HEAT 218151453.356C2.3033.426%D-1.325%D--20.4C-9.1C+6257.4h8C+23.8C--
NS-15M1 1481461600.913C0.1421.607%C+13.699%D*26.1C-N/A2285.6h12.7C++58.9C++
MANA Anti-Personnel Turret 1441421401.014N/A0.0412.187%UN/A1420U20U7002200.1h28.5T*233.7T*
M6 Onslaught 135134931.441C0.3916.77%C+11.94%F34.4C*N/A2313.9h17.5B104.6C**
M6 Onslaught 126123941.309C-0.2617.834%C++8.13%F--30.8C+N/A1934h20.7C-115.8C++
Xiphos Anti-Personnel Phalanx Tower 1241191119A117.9529.011%C+N/A148.8C6.3C--5490.8h20.8C++71.8C*
MR11 Gatekeeper 206117274.333C++3.2840.501%C*1.709%C24.9B++18.9B+4524.7h50.2C*123.9B+
M20 Basilisk 181115274.259D3.2155.63%B+6.957%B**54.8B+31.4B**5402.1h107.1C**192.6B+
MANA Anti-Vehicle Turret 2821141510.755C0.3052.741%C+1.754%D--23.8C-35B+9514.8h14.5D27.5D
L100 Python HESH 128110254.4D3.3537.968%D*3.636%A++35.5D5.8D2703.1h4.1D10.9D--
SABR-13 1111101350.815C0.2424.105%C24.546%C+19DN/A1285.8h17D**70.3D-
E540 Halberd-H 174107234.652C-3.6062.061%B+N/A48.6C*30.5B*7362.2h7.3C11.7C+
MR1 Fracture 2401033210.321D0.7339.039%C**N/A6.1C--8.1A++17116.9h75.9D194.3C+
E540 Halberd 167102343C-1.9542.072%C++N/A26.2C++16.7B**8373.9h5.9C++13.9B
NS-11P 1011001520.658C-0.4022.628%C+14%D-16.7DN/A1546h17.1D-75.6C
Aspis Anti-Aircraft Phalanx Turret 19498332.97C+1.9226.539%C++2.041%C+14B++13.7B+4367h138.2B+520.6B+
MR11 Gatekeeper-H 21898175.765B4.7151.303%C+N/A25.1C30.8C*4213.9h69.5C135.4C
MR1 Fracture 229973180.305D0.7539.74%B+2.062%D-5.8D8A+15816.6h82.5D*207.7C-
Tomcat A2AM Pods 20295422.262D1.2187.151%B**N/A31.7D35.7C9943h11.5D**13.2D--
M18 Locust 186911520.599D0.4527.472%DN/A9.5D9.9C-2569.6h163.3C+594.4C+
Dual-75 Duster 9491910.111C+9.0626.606%D*N/A53.5C-1.8D-3841.7h5.7C++21.6C--
MKV Suppressed 93901310.687C-0.3732.096%A18.889%C+18.8DN/A1764.8h18.1D56.3C*
M12 Kobalt 9489146.357C--5.3015.158%C14.607%D-46.8D2.6C2921.9h19C+125.5C+
G30 Walker 17387491.776D0.7228.765%C+3.448%C12.4C-12.3B+3447h280D--973.6C--
L-30R Vektor 12781811C--0.0536.492%CN/A8.2C4.6C859.9h64B175.3B
SMG-46AE Armistice 8181621.306C0.2528.421%C+13.58%D--45C+N/A1151.8h11.6B+41B
Icikill 82792,9270.027C-1.0346.284%B**N/A0.7CN/A2110.2h1.7B++3.7B+
Chainblade 847710,4990.007C-1.0551.095%A++N/A0.2DN/A1487h2.7C++5.3C+
NS-44L Blackhand 7474980.755C0.3044.675%B29.73%D-21.1C+N/A853.5h4.1B9.1B+
NS-61 Emissary 72711120.634C0.4226.01%C7.042%F21.5CN/A733.3h11B+42.2B+
Skyguard 10761511.196D0.1425.768%C-N/A9.5D7.2C--4026.4h213D**826.4D**
T1 Cycler 61601600.375C--0.6813.644%F13.333%D*9.7D-N/A3736.2h17.2D126.2F
ML-7 106591860.317D0.7454.191%CN/A11.6D--9.2C10285.1h9.6D*17.8D--
NS-10 Burster 11157880.648C--0.4127.538%C+1.754%D*4.8C+4.5B++18611.9h189.9C-689.5C
NS-11C 5755620.887C+0.1727.236%B++7.273%F-23.9C+N/A4142.3h12.3B+45.3B+
NS-10 Burster 112541000.54D0.5126.89%C+3.704%D4.3C4.6B*18612.5h202.4D--752.6D
Coyote Missiles 10954481.125D0.0757.902%B++N/A22.5C22.9C+6372.4h80.3F-138.7D*
G30 Vulcan 9151261.962C0.9125.587%C-N/A19.6C+15.4B8032.6h105.7C+413.1C+
M9 SKEP Launcher 86511590.321C--0.7373.068%B++1.961%C8.2C-5.6C3116.2h12.6D*17.3D-
M20 Basilisk 8851261.962C-0.9147.062%B**N/A23.2C++16.8A+5242.2h126.1D268C++
NS-45 Pilot 5251580.879C0.1725.766%D-19.608%D56.7B1.1B**1940.9h6.1B++23.7C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1365,5517.8h
Blast Wall0730.4h
Medical Applicator45291,24212.8h
Spawn Beacon1335,5098.5h
Nanite Revive Grenade05320.1h
Nanite Healing Grenade01450h
Anti-Vehicle MANA Turret486942.6h
Nano-Armor Kit2,5372,238,274430.8h
Sunderer Garage0950.7h
Bunker5870.9h
Cortium Silo01290.7h
Skywall Shield Emitter11450.5h
Turret AI Module02560.7h
Repair Module13361h
Structure Shield Module21930.7h
Spitfire Auto-Turret962,0004.4h
Hoplon Anti-Aircraft Phalanx Tower11480.4h
Rampart Wall53111.8h
Xiphos Anti-Personnel Tower31150.5h
Spear Anti-Vehicle Tower11340.6h
Welding Device56,5951.4h
TR Patriot Flare Gun11170.2h
Ammunition Package2853,8067.6h
Shield Recharging Field343590.4h
Medical Kit3934,3128.7h
Anti-Infantry MANA Turret453121.6h
Nano-Repair Grenade02360.1h
WLT-Howler Mining Laser336,7986.3h
Recon Detection Device3199,62824.4h
Smoke Grenade01,2410.3h

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