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Cavalier A.S.P. Operative DRAC0KEV[NoPB] DRAC0KEV
NC BR 32

KDR: 3.5

Score: 22.5m

Last Seen: Feb 4th, 2019 12:31 PM
- OFFLINE - 1910.3 hour(s)

Prestige 1, Battle Rank 32 - New Conglomerate on Miller
Level Progress (to 33): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6 Gauss SAW NS-44 Commissioner AE GD-22S C150 Dalton M20 Mustang NS-15M AE
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bwicons/social COMMENTS - 0


No posts found under forum module: player:DRAC0KEV



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,144,112 MLG Score: 4112
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.136%36.495%120921101430,7553.384130.116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.135%2.346A*2.419A**-0.196CHEAD ++ (~19.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.684B+7.80.453B+15.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.44%0.473%739510305,28076026226.93824201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.943%-0.733D--1.036D*0.631

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
124.10.23C++37.80.287C*86.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.591%1.469%581610292,65556921994.66608121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.805%-0.054C+-0.735D-1.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.893B*4.50.886B*8.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.686%74.453%581510305,625863196.51042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.784%2.203A*0.48B+-0.823

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.90.399B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.249%12.364%5812103327558110.472509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.188%1.566A+-0.435C--1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.647B+2.80.421B1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m202.5%437 (26.2k)387 (23.2k)3.557,01516,2903.7384332 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035550927.525%29.059%80003:3421

38% Engineer41% Heavy Assault14% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 2nd, 2016 9:36 PMFeb 2nd, 2019 8:48 PMMar 6th, 2019 3:45 AM (50d) (PST)Feb 4th, 2019 2:08 PM (79d) (PST)Feb 4th, 2019 8:31 AM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0171818360.9790.2800.2852.2380.1264112

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,00710,85350,154591717134823,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
970.6h/40.4d 3,884 16,568 14,571 130.3k 832 2,428 7,332 59.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:9,108
Deaths:2,451
KDR:3.716
Accuracy:33.221% A+
HSR:39.010% A++
NC6 Gauss SAW
A++
Kills:3,046
Deaths:925
KDR:3.293
Accuracy:30.454% A++
HSR:33.027% A+
GD-22S
A*
Kills:2,472
Deaths:606
KDR:4.079
Accuracy:32.488% A++
HSR:37.864% A*
NS-15M AE
A+
Kills:1,308
Deaths:335
KDR:3.904
Accuracy:33.048% A
HSR:40.979% A+
NS-15M2
A*
Kills:1,193
Deaths:239
KDR:4.992
Accuracy:34.148% A++
HSR:42.079% A*
NC05 Jackhammer
A*
Kills:1,174
Deaths:325
KDR:3.612
Accuracy:60.048% A*
HSR:15.162% C++
EM1
A*
Kills:1,165
Deaths:371
KDR:3.140
Accuracy:33.333% A*
HSR:36.309% A*
NSX Naginata
A+
Kills:1,161
Deaths:274
KDR:4.237
Accuracy:29.611% A+
HSR:39.190% A+
EM6
A*
Kills:1,160
Deaths:254
KDR:4.567
Accuracy:32.990% A*
HSR:31.810% A
NC05 Jackhammer AE
A*
Kills:1,159
Deaths:219
KDR:5.292
Accuracy:64.182% A*
HSR:13.978% C--
MGR-L1 Promise
A*
Kills:675
Deaths:194
KDR:3.479
Accuracy:31.650% A+
HSR:39.852% A*
NC6A GODSAW
M++
Kills:609
Deaths:146
KDR:4.171
Accuracy:37.133% A
HSR:49.097% M++
Kills:24,230
Deaths (as Heavy Assault):6,339
Deaths (to Heavy Assaults):5,103
KDR:3.82237
Kill Difference:17,891
Playtime:398.296 hours
Usage:41%
Score:9.523m
Score/min:399
Accuracy (listed only):37.692%
HSR (listed only):34.863%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
A
Kills:1,178
Deaths:275
KDR:4.284
Accuracy:33.624% A
HSR:34.380% A
NSX Tengu
A+
Kills:1,163
Deaths:311
KDR:3.740
Accuracy:46.803% A+
HSR:28.203% B**
NS-11CP
B++
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:32.250% B++
HSR:26.827% B+
NS Baron G5AE
B+
Kills:1,162
Deaths:262
KDR:4.435
Accuracy:48.168% C++
HSR:18.417% B+
AF-19 Mercenary
A*
Kills:559
Deaths:355
KDR:1.575
Accuracy:33.406% A*
HSR:30.233% A+
AF-4 Cyclone
M
Kills:343
Deaths:104
KDR:3.298
Accuracy:32.614% A
HSR:36.152% M
MGR-S1 Gladius
A*
Kills:250
Deaths:49
KDR:5.102
Accuracy:32.109% B**
HSR:36.400% A*
LA39 Bruiser
A+
Kills:157
Deaths:56
KDR:2.804
Accuracy:76.676% A+
HSR:14.650% C+
Mauler S6
A+
Kills:118
Deaths:55
KDR:2.145
Accuracy:53.517% A+
HSR:9.322% D*
AF-4A Bandit
A
Kills:82
Deaths:13
KDR:6.308
Accuracy:28.468% B++
HSR:30.488% A
Kills:6,175
Deaths (as Light Assault):1,795
Deaths (to Light Assaults):2,699
KDR:3.44011
Kill Difference:4,380
Playtime:45.615 hours
Usage:5%
Score:1.109m
Score/min:405
Accuracy (listed only):41.763%
HSR (listed only):26.507%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
A
Kills:1,178
Deaths:275
KDR:4.284
Accuracy:33.624% A
HSR:34.380% A
NS-11CP
B++
Kills:1,163
Deaths:315
KDR:3.692
Accuracy:32.250% B++
HSR:26.827% B+
NS Baron G5AE
B+
Kills:1,162
Deaths:262
KDR:4.435
Accuracy:48.168% C++
HSR:18.417% B+
AF-19 Mercenary
A*
Kills:559
Deaths:355
KDR:1.575
Accuracy:33.406% A*
HSR:30.233% A+
Warden
A++
Kills:206
Deaths:59
KDR:3.492
Accuracy:38.713% A++
HSR:31.068% B**
LA39 Bruiser
A+
Kills:157
Deaths:56
KDR:2.804
Accuracy:76.676% A+
HSR:14.650% C+
Mauler S6
A+
Kills:118
Deaths:55
KDR:2.145
Accuracy:53.517% A+
HSR:9.322% D*
AF-4A Bandit
A
Kills:82
Deaths:13
KDR:6.308
Accuracy:28.468% B++
HSR:30.488% A
Kills:4,625
Deaths (as Engineer):1,390
Deaths (to Engineers):2,607
KDR:3.32734
Kill Difference:3,235
Playtime:365.120 hours
Usage:38%
Score:8.136m
Score/min:371
Accuracy (listed only):43.102%
HSR (listed only):24.423%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,282
Deaths:881
KDR:3.725
Accuracy:50.225% A++
HSR:72.334% B+
NS-44 Commissioner AE
B**
Kills:2,682
Deaths:1,394
KDR:1.924
Accuracy:49.795% B**
HSR:26.622% C*
NC14 Bolt Driver
A*
Kills:1,178
Deaths:290
KDR:4.062
Accuracy:50.592% A*
HSR:73.684% C+
NSX Tengu
A+
Kills:1,163
Deaths:311
KDR:3.740
Accuracy:46.803% A+
HSR:28.203% B**
NSX Tomoe
A
Kills:1,162
Deaths:290
KDR:4.007
Accuracy:33.476% B*
HSR:50.086% A
AF-8 RailJack
A+
Kills:624
Deaths:85
KDR:7.341
Accuracy:46.976% A+
HSR:79.167% B+
EM4 Longshot
A
Kills:352
Deaths:38
KDR:9.263
Accuracy:47.676% A
HSR:77.841% C+
AF-4 Cyclone
M
Kills:343
Deaths:104
KDR:3.298
Accuracy:32.614% A
HSR:36.152% M
MGR-S1 Gladius
A*
Kills:250
Deaths:49
KDR:5.102
Accuracy:32.109% B**
HSR:36.400% A*
NSX Daimyo
B**
Kills:189
Deaths:44
KDR:4.295
Accuracy:48.987% B**
HSR:94.180% C++
Kills:11,225
Deaths (as Infiltrator):3,486
Deaths (to Infiltrators):2,404
KDR:3.22002
Kill Difference:7,739
Playtime:132.490 hours
Usage:14%
Score:3.229m
Score/min:406
Accuracy (listed only):43.925%
HSR (listed only):57.467%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
A+
Kills:1,163
Deaths:311
KDR:3.740
Accuracy:46.803% A+
HSR:28.203% B**
NS Baron G5AE
B+
Kills:1,162
Deaths:262
KDR:4.435
Accuracy:48.168% C++
HSR:18.417% B+
NC1 Gauss Rifle
A*
Kills:1,011
Deaths:350
KDR:2.889
Accuracy:34.129% A*
HSR:30.663% A+
AF-4 Cyclone
M
Kills:343
Deaths:104
KDR:3.298
Accuracy:32.614% A
HSR:36.152% M
MGR-S1 Gladius
A*
Kills:250
Deaths:49
KDR:5.102
Accuracy:32.109% B**
HSR:36.400% A*
GR-22
A*
Kills:222
Deaths:72
KDR:3.083
Accuracy:32.789% A++
HSR:36.036% A*
LA39 Bruiser
A+
Kills:157
Deaths:56
KDR:2.804
Accuracy:76.676% A+
HSR:14.650% C+
Mauler S6
A+
Kills:118
Deaths:55
KDR:2.145
Accuracy:53.517% A+
HSR:9.322% D*
Kills:4,426
Deaths (as Combat Medic):1,259
Deaths (to Combat Medics):1,645
KDR:3.51549
Kill Difference:3,167
Playtime:24.156 hours
Usage:2%
Score:0.531m
Score/min:366
Accuracy (listed only):44.600%
HSR (listed only):26.230%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B**
Kills:1,558
V. Kills:1,315 118%
Deaths:432
KDR:3.606
Accuracy:25.832% D-
KPH:21 B+
VKPH:17.800 B**
Breaker Rocket Pods
A++
Kills:1,176
V. Kills:198 N/A
Deaths:39
KDR:30.154
Accuracy:58.120% B**
KPH:215.500 A
VKPH:36.300 A++
M30 Mustang AH
A++
Kills:1,132
V. Kills:92 N/A
Deaths:69
KDR:16.406
Accuracy:64.793% B**
KPH:114.900 A++
VKPH:9.300 A+
Vortek Rotary
A*
Kills:913
V. Kills:658 139%
Deaths:124
KDR:7.363
Accuracy:37.458% B**
KPH:37.400 A++
VKPH:27 A*
Kills:4,779 (3,603 + 0)
Deaths:664
KDR:7.197
VKDR:3.408
Vehicle Kills:2,263
Kill Difference:4,115
Playtime:113.801 hours
Usage:12%
Score:1.999m
Score/min:293
Piloting Accuracy:37.458%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,137
V. Kills:1,893 113%
Deaths:273
KDR:7.828
Accuracy:27.366% D--
KPH:47.500 B*
VKPH:42 A+
CAS30 Tank Buster
A*
Kills:501
V. Kills:331 151%
Deaths:125
KDR:4.008
Accuracy:52.759% B*
KPH:19.600 A*
VKPH:13 A
Kills:2,638 (501 + 2,137)
Deaths:398
KDR:6.628
VKDR:5.588
Vehicle Kills:2,224
Kill Difference:2,240
Playtime:70.559 hours
Usage:7%
Score:1.647m
Score/min:389
Piloting Accuracy:52.759%
Gunner Accuracy:27.366%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A+
Kills:163
V. Kills:90 179%
Deaths:12
KDR:13.583
Accuracy:51.859% B**
KPH:39.900 B**
VKPH:22 A+
C85 Canister
S
Kills:74
V. Kills:11 N/A
Deaths:1
KDR:74
Accuracy:51.023% A
KPH:114.500 B**
VKPH:17 S
Kills:237 (0 + 237)
Deaths:13
KDR:18.231
VKDR:7.769
Vehicle Kills:101
Kill Difference:224
Playtime:4.732 hours
Usage:0%
Score:0.100m
Score/min:351
Driving Accuracy:N/A%
Gunner Accuracy:51.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A+
Kills:218
V. Kills:161 135%
Deaths:31
KDR:7.032
Accuracy:67.271% A*
KPH:72 B**
VKPH:53.200 A+
C85 Canister-H
B**
Kills:148
V. Kills:7 N/A
Deaths:3
KDR:49.333
Accuracy:59.784% B*
KPH:162.400 B**
VKPH:7.700 C+
Enforcer ML65-H
B*
Kills:51
V. Kills:54 93%
Deaths:11
KDR:4.636
Accuracy:69.739% A
KPH:36.800 C++
VKPH:39 B*
Kills:417 (0 + 417)
Deaths:45
KDR:9.267
VKDR:4.933
Vehicle Kills:222
Kill Difference:372
Playtime:5.324 hours
Usage:1%
Score:0.164m
Score/min:512
Driving Accuracy:N/A%
Gunner Accuracy:69.739%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:64
V. Kills:21 291%
Deaths:4
KDR:16
Accuracy:53.957% A++
KPH:33.200 B**
VKPH:10.900 B**
Kills:64 (0 + 64)
Deaths:4
KDR:16
VKDR:5.250
Vehicle Kills:21
Kill Difference:60
Playtime:1.927 hours
Usage:0%
Score:0.038m
Score/min:332
Driving Accuracy:N/A%
Gunner Accuracy:53.957%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:224
V. Kills:13 N/A
Deaths:56
KDR:4
Accuracy:51.017% B**
KPH:79.300 B*
VKPH:4.600 A
Kills:224 (224 + 0)
Deaths:56
KDR:4
VKDR:0.232
Vehicle Kills:13
Kill Difference:168
Playtime:2.823 hours
Usage:0%
Score:0.030m
Score/min:180
Driving Accuracy:51.017%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
M++
Kills:790
V. Kills:39 N/A
Deaths:21
KDR:37.619
Accuracy:45.315% A*
KPH:185.500 M++
VKPH:9.200 B**
Pelter Rocket Pod
S
Kills:597
V. Kills:292 204%
Deaths:17
KDR:35.118
Accuracy:49.894% B+
KPH:136.500 M*
VKPH:66.700 S
M20 Wyvern
M++
Kills:411
V. Kills:258 159%
Deaths:44
KDR:9.341
Accuracy:43.979% B**
KPH:57.900 A**
VKPH:36.300 M++
Kills:1,798 (0 + 1,798)
Deaths:82
KDR:21.927
VKDR:7.183
Vehicle Kills:589
Kill Difference:1,716
Playtime:15.733 hours
Usage:2%
Score:0.520m
Score/min:551
Piloting Accuracy:N/A%
Gunner Accuracy:43.979%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,1599,1082,4513.716B+0.2233.221%A+39.01%A++90.7A+N/A216100.4h7.8B**23.4B*
SAS-R 3,2933,2828813.725B+0.2350.225%A++72.334%B+79.3A++N/A22941.4h1.9B++3.7B*
NC6 Gauss SAW 3,0703,0469253.293A*0.2130.454%A++33.027%A+81.4A**N/A20637.4h7B**23.1B*
NS-44 Commissioner AE 2,6872,6821,3941.924B+1.5849.795%B**26.622%C*96.8AN/A24727.7h2.9B+5.9B++
GD-22S 2,4872,4726064.079A+0.5832.488%A++37.864%A*96.9A**N/A23025.5h8A24.6B**
C150 Dalton 4,0302,1372737.828C*4.3327.366%D--N/A47.5B*42.1A+48945h2.3A8.4B*
M20 Mustang 2,8731,5584323.606B++0.1125.832%D-N/A21B+17.7B**22974.1h80.9B+313B+
NS-15M AE 1,3131,3083353.904B*0.4033.048%A40.979%A+98.3AN/A22013.3h8.9B**27B*
NS-15M2 1,1951,1932394.992A*1.4934.148%A++42.079%A*126.9M++N/A3129.4h8.3A24.3B**
NC14 Bolt Driver 1,1801,1782904.062A0.5650.592%A*73.684%C+75M*N/A20115.7h1.9B**3.8B**
NSX Tanto 1,1871,1782754.284M*0.7833.624%A34.38%A95MN/A25012.4h9.2B*27.4B*
Breaker Rocket Pods 1,3741,1763930.154M++26.6558.12%B**N/A213.8A36A++8275.5h7.3A12.5B**
NC05 Jackhammer 1,1761,1743253.612A**0.1160.048%A*15.162%C++115.1M++N/A25010.2h3.6B**6B**
EM1 1,1681,1653713.14A++0.3633.333%A*36.309%A*89.6A**N/A28713h9.5B+28.6B*
NSX Tengu 1,1681,1633113.74A**0.2446.803%A+28.203%B**84.3A*N/A19113.8h8.7B**18.6B*
NS-11CP 1,1681,1633153.692A++0.1932.25%B++26.827%B+96.9B**N/A21112h9.3B**28.8B++
NS Baron G5AE 1,1651,1622624.435M+0.9448.168%C++18.417%B+96A++N/A21112.1h3.2B**6.7C++
NSX Tomoe 1,1691,1622904.007A++0.5133.476%B*50.086%A81.3A++N/A27914.3h10B**29.8B**
NSX Naginata 1,1671,1612744.237M+0.7429.611%A+39.19%A+96A*N/A22512.1h8.9B*29.9B*
EM6 1,1601,1602544.567A++1.0732.99%A*31.81%A100A**N/A22711.6h8B**24.2B*
NC05 Jackhammer AE 1,1641,1592195.292M++1.7964.182%A*13.978%C--111.4A++N/A23810.4h3.7B*5.8B*
M30 Mustang AH 1,2241,1326916.406A+12.9164.793%B**N/A115.5A++9.4A+3239.8h7.4B+11.4B+
NC1 Gauss Rifle 1,0221,0113502.889A+0.6134.129%A*30.663%A+62.8A**N/A18216.1h9.4A27.4B**
Vortek Rotary 1,5719131247.363A*3.8637.458%B**N/A37.4A++27A*35424.4h46.3B*123.7B*
NS Decimator-B 1,4299082993.037B**0.4660.793%C--2.753%C*51.3C+29.4B31617.7h3.8C+6.2C+
CAS 14-E 8297902137.619B**34.1245.315%A*1.899%C+183.7M++9.1B**4224.3h17.8B**39.3A
NSX Masamune 1,2457743502.211A*1.2958.579%C++2.196%C++43.7B*26.6B**32517.7h8.3B+14.2B+
MGR-L1 Promise 6806751943.479A++0.0231.65%A+39.852%A*92.5A++N/A2937.3h10.1B**31.8B*
AF-8 RailJack 626624857.341A++3.8446.976%A+79.167%B+64.3M++N/A1439.7h2B++4.2B*
NC6A GODSAW 6176091464.171B*0.6737.133%A49.097%M++117.1A++1.5B**3355.2h7.4C++20B++
NS-TMC-01 "His Regards" 6096029,3220.065A3.4425.554%C+5.316%C1.5C++N/A4411h1.7B++6.5B+
Pelter Rocket Pod 8895971735.118M*31.6249.894%B+N/A135.7M*66.4S9454.4h16.5B*33B*
AF-19 Mercenary 5705593551.575B**1.9333.406%A*30.233%A+18.2C+N/A9430.7h9.7B*28.9B*
CAS30 Tank Buster 8325011254.008A**0.5152.759%B*0.998%C19.6A*13A21225.5h28.4B53.8B++
Frag Grenade 4824761476N/A472.5048.502%B+N/A528.9C**6.7C14610.9h3.4B+7B+
M20 Wyvern 669411449.341B+5.8443.979%B**2.676%C--57.9A**36.3M++3847.1h69.4B+157.7B++
EM4 Longshot 356352389.263A++5.7647.676%A77.841%C+60.7A++N/A1665.8h2B+4.3B++
AF-4 Cyclone 3453431043.298A++0.2032.614%A36.152%M81.7A*N/A2694.2h8.9B++27.1B++
MGR-S1 Gladius 252250495.102A**1.6032.109%B**36.4%A*78.1A+N/A1803.2h7.1B*22.2B++
S12 Renegade 237224564B+0.5051.017%B**3.125%D80B*4.6A1802.8h3.1B6.1B++
GR-22 225222723.083A0.4232.789%A++36.036%A*65.3A+N/A1773.4h10.3B**31.4B**
M96 Mjolnir-H 379218317.032B*3.5367.271%A*N/A72.7B**53.7A++5513h28.6B++42.5B**
Hardlight Dagger 2272163,5510.061B*3.4436.959%B++6.019%C1.6C+N/A3137.9h1.9B+5B+
Warden 208206593.492A*0.0138.713%A++31.068%B**76.3M*N/A2942.7h5.9B**15.3B**
NSX Daimyo 189189444.295B0.8048.987%B**94.18%C++78.8B**N/A6152.4h2B*4.2B*
E540 Halberd 2531631213.583B++10.0851.859%B**3.681%C**39.8B**22A+3314.1h5B++9.7B*
LA39 Bruiser 158157562.804A+0.7076.676%A+14.65%C+92.4A**N/A2721.7h1.8B**2.4B*
C85 Canister-H 155148349.333M*45.8359.784%B*10.811%C+164.4B**7.8C+5790.9h5.2B+8.7B*
Mag-Cutter 1491461,8360.08A*3.4223.02%C-1.37%D-1.5B*N/A498.1h1.9B++8.3B
C-4 229143961.49C++2.0129.428%B++N/A65C39.1B++6932.2h1.5C++5B+
Mauler S6 118118552.145B**1.3653.517%A+9.322%D*38.1B++N/A1483.1h4.1B++7.7B*
Carver 104104621.677S1.8250.215%A*17.308%C++35.9M++N/A832.9h1.1B++2.2B++
AF-4A Bandit 8282136.308S2.8128.468%B++30.488%A102.5M+N/A6260.8h8.1B**28.5B*
Hawk GD-68 13375282.679S0.8268.972%B*1.333%D-26.8A20.7A++3242.8h4.7A+6.7A+
C85 Canister 8574174M*70.5051.023%A8.108%D**123.3A18.3S4730.6h5.1B*9.9B*
Tank Mine 10973164.563B**1.060.457%F--N/A91.3C45D7850.8h0M++3A++
M20 Drake 1146979.857S6.3622.025%D2.899%B*38.3A+25A4931.8h14.1A++63.8A
M20 Basilisk 8564416S12.5053.957%A++1.563%F33.7A11.1B**3321.9h64.1B**118.8A
Anti-Vehicle Grenade 7863163N/A59.5039.562%D*N/A210D50D13140.3h6.9C-17.4D
Enforcer ML65-H 10551114.636C++1.1469.739%AN/A36.4C++38.6B*3811.4h15.7C*22.5B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,9431h
Snowman Soldier5930.1h
Spawn Beacon24950.3h
Nano-Armor Kit1523,6204.9h
AE Nano-Armor Kit255368,36449.1h
AE Medical Applicator2016,2791.2h
Nanite Revive Grenade03270.1h
Medical Kit1,70213,07941.4h
Medical Applicator01460h
Recon Detection Device131,1682.3h
Ammunition Package63810.3h
Anti-Infantry MANA Turret5770.2h
M20 Kestrel01,1320.2h

Check the help document for the dictionary if you want to learn more about words used here.


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