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DRAGUUN[JUX] DRAGUUN
VS BR 123

KDR: 2.52

Score: 31.8m

Last Seen: Aug 13th, 2019 3:57 PM
- OFFLINE - 102.6 hour(s)

Battle Rank 114 (123 total) - Vanu Sovereignty on Cobalt - Outfit Leader of JuX Team[JUX] JuX Team
VS outfit on Cobalt

Members: 1
Level Progress (to 115): 26%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Flare VE6 Supernova FPC Pulsar LSW C75 Viper Pandora VX25 Solstice VE3 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 568TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.141%14.085%41014120013,5891.9740.542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.471%1.555A+-1.035D*-3.321T*MIXED (~0.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.364C**13.80.032C+33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.253%1.143%1174312117,08691320457.75274346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.574%0.63B+-0.41C--0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.686B+21.90.586B+28.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.063%0.879%985712077,27790736588.02315199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.883%-0.575D-1.08D*1.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59-0.531D20.7-0.655D38.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.09%2.14%171712078417616861.10512122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.068%0.73B++-0.57D0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.10.58B+22.10.446B28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.823%8.856%171212121,739484403.58557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.461%1.851A++-1.139D*-0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.131C++7.3-0.504D4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JuX Team[JUX] JuX Team
VS outfit on Cobalt

Members: 1
31.8m288.6%230 (13.8k)224 (13.4k)2.5155540,20615,9833.1571123 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214180318.946%6.417%12208:517

7% Combat Medic58% Engineer22% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:25 PMDec 1st, 2012 10:12 PMAug 16th, 2019 10:41 PM (19h) (PST)Aug 13th, 2019 1:04 PM (4d) (PST)Aug 13th, 2019 11:57 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
718846340.2830.1130.0181.0880.094201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0705,01638,054177165613,431

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2366.2h/98.6d 10,254 2,580 12,131 154.4k 4,057 5,200 13,301 101.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B++
Kills:4,184
Deaths:2,253
KDR:1.857
Accuracy:27.035% B++
HSR:14.054% D**
Pulsar LSW
C*
Kills:2,728
Deaths:728
KDR:3.747
Accuracy:24.287% C*
HSR:10.301% F-
Orion VS54
A++
Kills:1,119
Deaths:664
KDR:1.685
Accuracy:29.175% A++
HSR:21.537% C-
Kills:8,031
Deaths (as Heavy Assault):3,645
Deaths (to Heavy Assaults):4,077
KDR:2.20329
Kill Difference:4,386
Playtime:517.586 hours
Usage:22%
Score:5.720m
Score/min:184
Accuracy (listed only):26.832%
HSR (listed only):15.297%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A**
Kills:1,639
Deaths:818
KDR:2.004
Accuracy:63.689% A**
HSR:8.786% F
Solstice VE3
A*
Kills:1,421
Deaths:1,214
KDR:1.171
Accuracy:33.361% A*
HSR:16.186% D
NS-11C
B**
Kills:406
Deaths:293
KDR:1.386
Accuracy:29.281% B**
HSR:14.778% D
Deimos VA29
B*
Kills:100
Deaths:67
KDR:1.493
Accuracy:70.649% B*
HSR:10% D*
Eidolon VE33
M++
Kills:70
Deaths:79
KDR:0.886
Accuracy:46.319% M++
HSR:17.143% D*
Kills:3,636
Deaths (as Engineer):2,471
Deaths (to Engineers):4,418
KDR:1.47147
Kill Difference:1,165
Playtime:1,373.440 hours
Usage:58%
Score:20.132m
Score/min:244
Accuracy (listed only):48.660%
HSR (listed only):13.379%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A**
Kills:1,639
Deaths:818
KDR:2.004
Accuracy:63.689% A**
HSR:8.786% F
Solstice VE3
A*
Kills:1,421
Deaths:1,214
KDR:1.171
Accuracy:33.361% A*
HSR:16.186% D
Sirius SX12
A++
Kills:870
Deaths:687
KDR:1.266
Accuracy:32.607% A++
HSR:11.839% D--
NS-11C
B**
Kills:406
Deaths:293
KDR:1.386
Accuracy:29.281% B**
HSR:14.778% D
NS-7 PDW
B*
Kills:287
Deaths:238
KDR:1.206
Accuracy:29.216% B*
HSR:13.240% D
Deimos VA29
B*
Kills:100
Deaths:67
KDR:1.493
Accuracy:70.649% B*
HSR:10% D*
Kills:4,723
Deaths (as Light Assault):3,317
Deaths (to Light Assaults):2,794
KDR:1.42388
Kill Difference:1,406
Playtime:64.792 hours
Usage:3%
Score:0.622m
Score/min:160
Accuracy (listed only):43.134%
HSR (listed only):12.472%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:870
Deaths:687
KDR:1.266
Accuracy:32.607% A++
HSR:11.839% D--
NS-7 PDW
B*
Kills:287
Deaths:238
KDR:1.206
Accuracy:29.216% B*
HSR:13.240% D
NS-61 Emissary
S
Kills:162
Deaths:156
KDR:1.038
Accuracy:56.919% S
HSR:17.901% C*
NS-44 Commissioner
A**
Kills:162
Deaths:198
KDR:0.818
Accuracy:56.172% A**
HSR:11.728% D**
NS-30 Vandal
M
Kills:107
Deaths:66
KDR:1.621
Accuracy:49.009% M
HSR:14.953% D**
NS-44L Blackhand
A*
Kills:57
Deaths:61
KDR:0.934
Accuracy:61.395% A*
HSR:50.877% B++
Kills:1,645
Deaths (as Infiltrator):1,406
Deaths (to Infiltrators):1,976
KDR:1.16999
Kill Difference:239
Playtime:154.937 hours
Usage:7%
Score:1.528m
Score/min:164
Accuracy (listed only):47.553%
HSR (listed only):20.090%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A**
Kills:1,639
Deaths:818
KDR:2.004
Accuracy:63.689% A**
HSR:8.786% F
Corvus VA55
A
Kills:1,016
Deaths:714
KDR:1.423
Accuracy:30.768% A
HSR:15.453% D*
H-V45
B++
Kills:1,000
Deaths:648
KDR:1.543
Accuracy:27.555% B++
HSR:11.100% D**
Sirius SX12
A++
Kills:870
Deaths:687
KDR:1.266
Accuracy:32.607% A++
HSR:11.839% D--
NS-7 PDW
B*
Kills:287
Deaths:238
KDR:1.206
Accuracy:29.216% B*
HSR:13.240% D
Deimos VA29
B*
Kills:100
Deaths:67
KDR:1.493
Accuracy:70.649% B*
HSR:10% D*
Kills:4,912
Deaths (as Combat Medic):3,172
Deaths (to Combat Medics):1,604
KDR:1.54855
Kill Difference:1,740
Playtime:175.401 hours
Usage:7%
Score:2.675m
Score/min:254
Accuracy (listed only):42.414%
HSR (listed only):11.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:787
Deaths:263
KDR:2.992
Accuracy:20.511% B+
HSR:12.325% F
Quasar VM1
A+
Kills:465
Deaths:117
KDR:3.974
Accuracy:22.963% A+
HSR:10.753% F
Cosmos VM3
C*
Kills:331
Deaths:151
KDR:2.192
Accuracy:18.145% C*
HSR:16.616% D
Comet VM2
B+
Kills:99
Deaths:97
KDR:1.021
Accuracy:48.474% B+
HSR:1.010% F
Comet VM2
B+
Kills:87
Deaths:92
KDR:0.946
Accuracy:49.048% B+
HSR:1.149% D**
NS-10 Burster
A+
Kills:58
Deaths:42
KDR:1.381
Accuracy:38.959% A+
HSR:0% F
NS-10 Burster
A
Kills:54
Deaths:42
KDR:1.286
Accuracy:37.964% A
HSR:0% F
Kills:1,881
Deaths (as MAX Suit):402
Deaths (to MAX Suits):571
KDR:4.6791
Kill Difference:1,479
Playtime:71.102 hours
Usage:3%
Score:1.102m
Score/min:258
Accuracy (listed only):33.723%
HSR (listed only):5.979%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:5,742
V. Kills:975 N/A
Deaths:1,301
KDR:4.414
Accuracy:47.160% B*
KPH:34 C
VKPH:5.800 B**
Hornet Missiles
B+
Kills:1,106
V. Kills:1,346 82%
Deaths:239
KDR:4.628
Accuracy:75.837% A++
KPH:42.500 C
VKPH:51.700 B+
Dual Photon Pods
B+
Kills:716
V. Kills:510 140%
Deaths:204
KDR:3.510
Accuracy:63.567% A
KPH:35.100 D
VKPH:25 B+
Maelstrom Turbo Laser
B+
Kills:628
V. Kills:414 151%
Deaths:365
KDR:1.721
Accuracy:33.305% B+
KPH:14.200 C+
VKPH:9.400 C+
Antares LC
C-
Kills:233
V. Kills:251 92%
Deaths:219
KDR:1.064
Accuracy:31.656% C+
KPH:9 D
VKPH:9.700 C-
Coyote Missiles
C
Kills:207
V. Kills:184 112%
Deaths:99
KDR:2.091
Accuracy:55.772% C**
KPH:18.900 D
VKPH:16.800 C
Kills:8,632 (6,603 + 0)
Deaths:2,427
KDR:3.557
VKDR:1.516
Vehicle Kills:3,680
Kill Difference:6,205
Playtime:296.460 hours
Usage:13%
Score:2.779m
Score/min:156
Piloting Accuracy:31.656%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:131
V. Kills:12 N/A
Deaths:18
KDR:7.278
Accuracy:41.818% C+
KPH:471,600 U
VKPH:43,200 U
Kills:131 (0 + 131)
Deaths:18
KDR:7.278
VKDR:0.667
Vehicle Kills:12
Kill Difference:113
Playtime:0.001 hours
Usage:0%
Score:0.037m
Score/min:1,114,680
Piloting Accuracy:N/A%
Gunner Accuracy:41.818%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:2,207
V. Kills:438 N/A
Deaths:173
KDR:12.757
Accuracy:40.348% C+
KPH:29.200 C+
VKPH:5.800 C--
Skyguard
D
Kills:716
V. Kills:635 113%
Deaths:173
KDR:4.139
Accuracy:30.996% C**
KPH:8.400 D-
VKPH:7.400 D
L100 Python AP
C++
Kills:528
V. Kills:457 115%
Deaths:121
KDR:4.364
Accuracy:67.445% A
KPH:21.900 D
VKPH:18.900 C++
L100 Python HESH
C
Kills:331
V. Kills:55 N/A
Deaths:24
KDR:13.792
Accuracy:46.093% C
KPH:29.500 D-
VKPH:4.900 D-
L100 Python HEAT
C**
Kills:230
V. Kills:138 165%
Deaths:45
KDR:5.111
Accuracy:60.764% B*
KPH:21.900 D
VKPH:13.100 C**
Kills:4,012 (4,012 + 0)
Deaths:536
KDR:7.485
VKDR:3.215
Vehicle Kills:1,723
Kill Difference:3,476
Playtime:206.857 hours
Usage:9%
Score:1.803m
Score/min:145
Driving Accuracy:60.764%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,912
V. Kills:1,829 159%
Deaths:290
KDR:10.041
Accuracy:66.473% A+
KPH:29 C**
VKPH:18.200 B+
Supernova PC
B+
Kills:353
V. Kills:106 330%
Deaths:37
KDR:9.541
Accuracy:52.663% B+
KPH:23.300 C++
VKPH:7 C-
G40-F Ranger
C++
Kills:299
V. Kills:190 157%
Deaths:24
KDR:12.458
Accuracy:29.643% C
KPH:38.700 C+
VKPH:24.600 C++
Saron HRB
C
Kills:146
V. Kills:106 136%
Deaths:28
KDR:5.214
Accuracy:51.815% B**
KPH:18.600 D
VKPH:13.500 C
Aphelion VEX-4
M**
Kills:70
V. Kills:43 159%
Deaths:12
KDR:5.833
Accuracy:61.723% M**
KPH:41.300 A+
VKPH:25.400 B**
E540 Halberd
A+
Kills:57
V. Kills:28 197%
Deaths:12
KDR:4.750
Accuracy:58.844% A+
KPH:22.800 D-
VKPH:11.200 D-
Kills:3,837 (3,265 + 572)
Deaths:403
KDR:9.521
VKDR:5.712
Vehicle Kills:2,302
Kill Difference:3,434
Playtime:135.198 hours
Usage:6%
Score:1.546m
Score/min:191
Driving Accuracy:52.663%
Gunner Accuracy:58.844%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:167
V. Kills:112 148%
Deaths:23
KDR:7.261
Accuracy:63.553% B++
KPH:23.900 D--
VKPH:16 D
M60-G Bulldog-H
C+
Kills:90
V. Kills:7 N/A
Deaths:16
KDR:5.625
Accuracy:44.746% C+
KPH:26.200 D*
VKPH:2 D*
Kills:257 (0 + 257)
Deaths:39
KDR:6.590
VKDR:3.051
Vehicle Kills:119
Kill Difference:218
Playtime:10.422 hours
Usage:0%
Score:0.108m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:44.746%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:188
V. Kills:38 482%
Deaths:27
KDR:6.963
Accuracy:36.281% C++
KPH:17.100 D
VKPH:3.500 D
G40-F Ranger
D
Kills:69
V. Kills:60 113%
Deaths:12
KDR:5.750
Accuracy:36.849% B++
KPH:9.600 D--
VKPH:8.400 D
M20 Basilisk
D
Kills:62
V. Kills:45 135%
Deaths:19
KDR:3.263
Accuracy:40.481% C++
KPH:6.700 D*
VKPH:4.800 D
Kills:319 (0 + 319)
Deaths:58
KDR:5.500
VKDR:2.466
Vehicle Kills:143
Kill Difference:261
Playtime:27.486 hours
Usage:1%
Score:0.175m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:40.481%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:89
V. Kills:6 N/A
Deaths:45
KDR:1.978
Accuracy:39.173% C
KPH:7.900 D**
VKPH:0.500 D*
Kills:89 (89 + 0)
Deaths:45
KDR:1.978
VKDR:0.133
Vehicle Kills:6
Kill Difference:44
Playtime:11.220 hours
Usage:0%
Score:0.016m
Score/min:24
Driving Accuracy:39.173%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,7175,7421,3014.414C++1.9047.16%B*1.115%C34C5.8B**110168.8h13.5C++28.7B
Flare VE6 4,2394,1842,2531.857B+0.6627.035%B++14.054%D**22.7DN/A70184.6h11.3C+41.9B+
Supernova FPC 4,7412,91229010.041B+7.5366.473%A+N/A29C**18.2B+174100.3h5.9C8.9B+
Pulsar LSW 2,7462,7287283.747A++1.2324.287%C*10.301%F-19.2D-N/A71141.9h12.6C+51.7C**
C75 Viper 2,6452,20717312.757A++10.2440.348%C+N/A29.2C+5.8C--14275.5h8.4B**20.8B*
Pandora VX25 1,6771,6398182.004B+0.5163.689%A**8.786%F12.6D-N/A45130h7.6F--11.9C++
Solstice VE3 1,4791,4211,2141.171B+1.3433.361%A*16.186%D8.4DN/A29168.5h20.8D62.4C*
Orion VS54 1,1481,1196641.685C*0.8329.175%A++21.537%C-22.4C-N/A7850h13.3C+45.6C*
Hornet Missiles 2,4521,1062394.628C+2.1175.837%A++N/A42.5C51.8B+39526h16.8D22.2C+
Corvus VA55 1,0211,0167141.423B+1.0930.768%A15.453%D*18.9C--N/A5653.7h11.7C**37.9B++
H-V45 1,0081,0006481.543C++0.9727.555%B++11.1%D**21C-N/A7047.6h12.4B+44.8B+
Sirius SX12 8928706871.266C*1.2532.607%A++11.839%D--11.5D-N/A4175.6h17C52B+
Nebula VM20 7967872632.992B+0.4820.511%B+12.325%F22DN/A7235.7h16C++77.9B+
Dual Photon Pods 1,2267162043.51C0.9963.567%AN/A35.1D25B+31720.4h37.8D**59.5C
Skyguard 1,3517161734.139B+1.6230.996%C**N/A8.4D-7.4D12285.5h148.7D479.9C+
Maelstrom Turbo Laser 1,0426283651.721C++0.7933.305%B+1.592%D14.2C+9.4C+11944.2h80.4B+241.5B+
Spear Anti-Vehicle Phalanx Turret 1,287584639.27B6.7553.313%B*3.425%C28.6D34.5A35520.4h13.6D--25.5C
L100 Python AP 9855281214.364C+1.8567.445%A1.515%D21.8D18.9C++21524.2h8.2D12.2C+
NS Decimator 1,1864733721.272C**1.2477.516%A*N/A19.9D--30A++37323.8h8.2F-10.6D
Quasar VM1 4724651173.974A++1.4622.963%A+10.753%F18.2C-N/A7225.6h13.5B+59B+
C-4 9314101283.203A0.6929.777%B++N/A71.9C91.4S14655.7h2.4F8D
NS-11C 4104062931.386B+1.1329.281%B**14.778%D11.4DN/A3935.6h15.1C+51.6B+
MANA Anti-Vehicle Turret 1,5213731582.361C*0.1578.149%A+N/A3730S11480U18274030.1h26.8T*34.4F-
Supernova PC 459353379.541B++7.0352.663%B+N/A23.4C++7C-17515.1h4B*7.6B*
Force-Blade 34433610,3900.032C**2.4852.827%A++1.488%D-0.3C-N/A11156.3h3C+5.7B+
L100 Python HESH 3863312413.792C**11.2846.093%C1.813%C*29.6D-4.9D-13711.2h3.5C+7.6C++
Cosmos VM3 3363311512.192C**0.3218.145%C*16.616%D23.3C-N/A6614.2h14C++76.9C++
G40-F Ranger 4892992412.458B*9.9429.643%CN/A38.8C+24.7C++2937.7h63.3B+213.4B
NS-7 PDW 2972872381.206B1.3129.216%B*13.24%D11.1DN/A4025.8h17.6C-60.1C*
Aspis Anti-Aircraft Phalanx Turret 598274456.089B**3.5728.36%B+N/A10.9C+12.9B+24425.1h159.1C+560.9C**
Antares LC 4842332191.064C1.4531.656%C+N/A9D9.7C-13226h159.9C505C+
L100 Python HEAT 368230455.111C++2.6060.764%B*2.174%C+21.9D13.1C**20910.5h6.3C++10.4B+
Coyote Missiles 391207992.091C0.4255.772%C**N/A18.8D16.7C20411h53.3C95.6C+
M60-G Bulldog 226188276.963B*4.4536.281%C++1.064%D*17.1D3.5D9011h6.2B+17B+
E540 Halberd-H 279167237.261C+4.7563.553%B++3.593%A23.9D--16D2187h7.5D11.8C+
NS-61 Emissary 1701621561.038B1.4856.919%S17.901%C*10.5D-N/A3615.4h40.5T71.2C
NS-44 Commissioner 1831621980.818C+1.7056.172%A**11.728%D**11.5D-1.5A**4914.1h9.1T*16.3D
Tank Mine 263161256.44A*3.9238.352%BN/A76.7D48.6C--8182.1h2.5D--6.6C+
Saron HRB 252146285.214C+2.7051.815%B**1.37%C18.7D13.6C2477.8h30.7D*59.2C+
L105 Zephyr 143131187.278C+4.7641.818%C+N/A1310U120U3715600.1h5.8B+13.9B+
NS-30 Vandal 118107661.621C+0.8949.009%M14.953%D**11.5D*1.2A++299.3h13.9T*28.3D--
Deimos VA29 102100671.493C*1.0270.649%B*10%D*12.5D--N/A428h2.7C3.9C*
Comet VM2 19999971.021C*1.4948.474%B+1.01%F6.3D-6.3B**10315.8h35.9D--74.1C
Hunter QCX 133971440.674C+1.8452.927%B+29.897%C**3.9D--1.4C2825h20.5D*38.7C--
MANA Anti-Personnel Turret 9893362.583N/A0.0731.327%UN/A930U50U2363200.1h51.2T*163.5T*
Proximity Mine 9493194.895B2.3851.667%B**N/A66.4D*N/A2491.4h2C3.9B+
M60-G Bulldog-H 9790165.625C3.1144.746%C+1.111%C+26.5D*2.1D*833.4h4.4B*9.8B+
S12 Renegade 9589451.978C0.5439.173%C13.483%A**7.9D**N/A2411.2h4D10.3C
Comet VM2 14187920.946C+1.5749.048%B+1.149%D**6.2D-3.9D6714h38.5D78.5C
S1 24084362.333M+0.1873.878%A++1.19%D--11.5D--21.4A3637.3h12.2F--16.5D
Eidolon VE33 7670790.886C+1.6346.319%M++17.143%D*6.9D-N/A2610.2h23.5T*50.6D
Aphelion VEX-4 11370125.833B3.3261.723%M**N/A41.2A+25.3B**4221.7h97D*157.2B+
G40-F Ranger 12969125.75B+3.2336.849%B++N/A9.6D--8.3D1357.2h145.1C393.8C**
M20 Basilisk 10762193.263C*0.7540.481%C++8.065%B**6.7D*4.8D1039.3h161.9D--400D-
NS-10 Burster 11758421.381B++1.1338.959%A+N/A3.5D-3.6C+9016.4h262.7F*674.4D
E540 Halberd 8557124.75C2.2358.844%A+1.754%C22.8D-11.2D-2852.5h8.9F--15.2D
NS-44L Blackhand 6057610.934C+1.5861.395%A*50.877%B++9.2D-N/A276.2h4.6C+7.5B++
NS Annihilator 12757830.687C*1.8381.762%C**N/A5.4D*6.6D14910.6h18.4F--22.5F-
Lumine Edge 55543630.149C++2.3747.368%A++11.111%D2CN/A927.1h1.3B2.8B+
NS-10 Burster 11054421.286C**1.2337.964%AN/A3.8D-3.9C+9614.2h239.5F-630.8C
MAX Punch 52514020.127C++2.3951.152%BN/A0.8CN/A362h2.2C+4.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22800.7h
Anti-Vehicle MANA Turret141,7373.3h
Nano-Armor Kit4301,862,822169.8h
Nanite Revive Grenade01810.1h
Medical Applicator224155,50210.7h
Spitfire Auto-Turret11180.2h
Motion Spotter13470.5h
Welding Device01890h
Deconstruction Tool01490h
Ammunition Package172,2911.5h
Anti-Infantry MANA Turret31670.7h
Recon Detection Device202,5406.3h

Check the help document for the dictionary if you want to learn more about words used here.


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