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DRAGUUN[JUX] DRAGUUN
VS BR 120

KDR: 2.52

Score: 30.1m

Last Seen: Feb 15th, 2019 6:28 PM
- OFFLINE - 30.7 hour(s)

Battle Rank 112 (120 total) - Vanu Sovereignty on Cobalt - Outfit Leader of JuX Team[JUX] JuX Team
VS outfit on Cobalt

Members: 1
Level Progress (to 113): 30%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Flare VE6 Pulsar LSW Supernova FPC C75 Viper Pandora VX25 Solstice VE3 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $251,451 MLG Score: 201
Fun Score: N/A
Cheeseburgers Flipped: 560TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.805%13.975%40313100913,1452.028860.49

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.004%1.511A+-1.032D*-3.76T*MIXED (~0.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.375C**13.50.057C+33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.699%1.142%1231310196,91585819778.05006350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.498%0.66B+-0.425C--0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.69B+21.80.589B+28.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.589%0.944%922710156,45984832177.61674201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.027%-0.614D-1.075D*1.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.5-0.643D22-0.753D-41.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.749%2.205%167610167717076331.09052122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.814%0.705B++-0.548D0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.564B+22.60.426B29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.221%8.313%167210201,648451363.6541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.467%1.897A++-1.237D*-0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.12C+7.5-0.537D4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JuX Team[JUX] JuX Team
VS outfit on Cobalt

Members: 1
30.1m288.5%228 (13.7k)222 (13.3k)2.5191738,04215,1013.15072120 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022167818.818%6.503%12209:017

7% Combat Medic58% Engineer23% Heavy Assault6% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 3:25 PMDec 1st, 2012 10:12 PMFeb 15th, 2019 9:23 PM (22h) (PST)Feb 15th, 2019 6:08 PM (1d) (PST)Feb 15th, 2019 2:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
699856140.2810.1110.0181.0750.092201

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9485,09536,853177165613,306

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2258.8h/94.1d 9,537 2,474 11,344 145.7k 3,973 4,996 12,478 94.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B*
Kills:4,170
Deaths:2,240
KDR:1.862
Accuracy:27.011% B*
HSR:14.029% D**
Pulsar LSW
C*
Kills:2,728
Deaths:728
KDR:3.747
Accuracy:24.287% C*
HSR:10.301% F-
Orion VS54
A+
Kills:1,049
Deaths:604
KDR:1.737
Accuracy:28.548% A+
HSR:21.640% C-
Kills:7,947
Deaths (as Heavy Assault):3,572
Deaths (to Heavy Assaults):3,888
KDR:2.2248
Kill Difference:4,375
Playtime:508.365 hours
Usage:23%
Score:5.590m
Score/min:183
Accuracy (listed only):26.615%
HSR (listed only):15.323%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A**
Kills:1,575
Deaths:762
KDR:2.067
Accuracy:64.125% A**
HSR:8.254% F
Solstice VE3
A++
Kills:1,361
Deaths:1,133
KDR:1.201
Accuracy:32.758% A++
HSR:15.871% D
NS-11C
B**
Kills:398
Deaths:282
KDR:1.411
Accuracy:29.161% B**
HSR:15.075% D
Deimos VA29
B*
Kills:73
Deaths:49
KDR:1.490
Accuracy:71.103% B*
HSR:9.589% D*
Kills:3,407
Deaths (as Engineer):2,226
Deaths (to Engineers):4,156
KDR:1.53055
Kill Difference:1,181
Playtime:1,302.656 hours
Usage:58%
Score:18.975m
Score/min:243
Accuracy (listed only):49.287%
HSR (listed only):12.197%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A**
Kills:1,575
Deaths:762
KDR:2.067
Accuracy:64.125% A**
HSR:8.254% F
Solstice VE3
A++
Kills:1,361
Deaths:1,133
KDR:1.201
Accuracy:32.758% A++
HSR:15.871% D
Sirius SX12
A++
Kills:775
Deaths:596
KDR:1.300
Accuracy:32.845% A++
HSR:11.613% D--
NS-11C
B**
Kills:398
Deaths:282
KDR:1.411
Accuracy:29.161% B**
HSR:15.075% D
NS-7 PDW
B*
Kills:231
Deaths:180
KDR:1.283
Accuracy:29.085% B*
HSR:12.554% D-
Deimos VA29
B*
Kills:73
Deaths:49
KDR:1.490
Accuracy:71.103% B*
HSR:9.589% D*
Kills:4,413
Deaths (as Light Assault):3,002
Deaths (to Light Assaults):2,638
KDR:1.47002
Kill Difference:1,411
Playtime:57.743 hours
Usage:3%
Score:0.502m
Score/min:145
Accuracy (listed only):43.180%
HSR (listed only):12.159%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A++
Kills:775
Deaths:596
KDR:1.300
Accuracy:32.845% A++
HSR:11.613% D--
NS-7 PDW
B*
Kills:231
Deaths:180
KDR:1.283
Accuracy:29.085% B*
HSR:12.554% D-
NS-44 Commissioner
A**
Kills:162
Deaths:195
KDR:0.831
Accuracy:56.133% A**
HSR:11.728% D**
NS-61 Emissary
S
Kills:156
Deaths:148
KDR:1.054
Accuracy:58.031% S
HSR:17.308% C++
NS-30 Vandal
M**
Kills:87
Deaths:52
KDR:1.673
Accuracy:55.422% M**
HSR:13.793% D**
NS-44L Blackhand
A*
Kills:57
Deaths:61
KDR:0.934
Accuracy:61.395% A*
HSR:50.877% B++
Kills:1,468
Deaths (as Infiltrator):1,232
Deaths (to Infiltrators):1,861
KDR:1.19156
Kill Difference:236
Playtime:136.892 hours
Usage:6%
Score:1.341m
Score/min:163
Accuracy (listed only):48.818%
HSR (listed only):19.646%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A**
Kills:1,575
Deaths:762
KDR:2.067
Accuracy:64.125% A**
HSR:8.254% F
Corvus VA55
A
Kills:986
Deaths:680
KDR:1.450
Accuracy:30.564% A
HSR:15.517% D--
H-V45
B++
Kills:985
Deaths:636
KDR:1.549
Accuracy:27.553% B++
HSR:11.066% D**
Sirius SX12
A++
Kills:775
Deaths:596
KDR:1.300
Accuracy:32.845% A++
HSR:11.613% D--
NS-7 PDW
B*
Kills:231
Deaths:180
KDR:1.283
Accuracy:29.085% B*
HSR:12.554% D-
Deimos VA29
B*
Kills:73
Deaths:49
KDR:1.490
Accuracy:71.103% B*
HSR:9.589% D*
Kills:4,625
Deaths (as Combat Medic):2,903
Deaths (to Combat Medics):1,525
KDR:1.59318
Kill Difference:1,722
Playtime:168.996 hours
Usage:7%
Score:2.554m
Score/min:252
Accuracy (listed only):42.546%
HSR (listed only):11.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:782
Deaths:260
KDR:3.008
Accuracy:20.508% B+
HSR:12.276% F
Quasar VM1
A+
Kills:465
Deaths:117
KDR:3.974
Accuracy:22.963% A+
HSR:10.753% F
Cosmos VM3
B
Kills:329
Deaths:148
KDR:2.223
Accuracy:18.080% B
HSR:16.717% C--
Comet VM2
B+
Kills:99
Deaths:97
KDR:1.021
Accuracy:47.185% B+
HSR:1.010% F
Comet VM2
C**
Kills:87
Deaths:92
KDR:0.946
Accuracy:47.642% C**
HSR:1.149% D**
NS-10 Burster
A+
Kills:58
Deaths:41
KDR:1.415
Accuracy:39.402% A+
HSR:0% F
NS-10 Burster
A
Kills:53
Deaths:41
KDR:1.293
Accuracy:38.386% A
HSR:0% F-
Kills:1,873
Deaths (as MAX Suit):398
Deaths (to MAX Suits):560
KDR:4.70603
Kill Difference:1,475
Playtime:70.190 hours
Usage:3%
Score:1.093m
Score/min:260
Accuracy (listed only):33.452%
HSR (listed only):5.987%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:5,614
V. Kills:954 N/A
Deaths:1,274
KDR:4.407
Accuracy:47.354% B*
KPH:33.900 C
VKPH:5.800 B**
Hornet Missiles
B+
Kills:1,026
V. Kills:1,287 80%
Deaths:223
KDR:4.601
Accuracy:75.993% A+
KPH:41.300 C
VKPH:51.800 B+
Dual Photon Pods
B+
Kills:714
V. Kills:509 140%
Deaths:204
KDR:3.500
Accuracy:63.586% A
KPH:35 D
VKPH:25 B+
Maelstrom Turbo Laser
B+
Kills:587
V. Kills:392 149%
Deaths:343
KDR:1.711
Accuracy:33.630% B+
KPH:14 C+
VKPH:9.300 C+
Antares LC
C-
Kills:208
V. Kills:238 87%
Deaths:203
KDR:1.025
Accuracy:31.778% C+
KPH:8.600 D
VKPH:9.900 C-
Coyote Missiles
C
Kills:199
V. Kills:180 110%
Deaths:96
KDR:2.073
Accuracy:56.009% C**
KPH:18.900 D
VKPH:17.100 C
Kills:8,348 (6,409 + 0)
Deaths:2,343
KDR:3.563
VKDR:1.519
Vehicle Kills:3,560
Kill Difference:6,005
Playtime:287.539 hours
Usage:13%
Score:2.686m
Score/min:156
Piloting Accuracy:31.778%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:131
V. Kills:12 N/A
Deaths:18
KDR:7.278
Accuracy:41.818% C+
KPH:471,600 U
VKPH:43,200 U
Kills:131 (0 + 131)
Deaths:18
KDR:7.278
VKDR:0.667
Vehicle Kills:12
Kill Difference:113
Playtime:0.001 hours
Usage:0%
Score:0.036m
Score/min:1,090,140
Piloting Accuracy:N/A%
Gunner Accuracy:41.818%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:2,162
V. Kills:423 N/A
Deaths:164
KDR:13.183
Accuracy:40.638% C++
KPH:29.500 C+
VKPH:5.800 C-
Skyguard
D
Kills:675
V. Kills:616 109%
Deaths:160
KDR:4.219
Accuracy:30.798% C*
KPH:8.100 D-
VKPH:7.400 D
L100 Python AP
C*
Kills:445
V. Kills:413 107%
Deaths:111
KDR:4.009
Accuracy:67.585% A
KPH:20.500 D
VKPH:19 C*
L100 Python HESH
C
Kills:311
V. Kills:47 N/A
Deaths:23
KDR:13.522
Accuracy:45.840% C
KPH:29.100 D-
VKPH:4.400 D--
L100 Python HEAT
B+
Kills:230
V. Kills:138 165%
Deaths:45
KDR:5.111
Accuracy:60.764% B**
KPH:21.900 C--
VKPH:13.100 B+
Kills:3,823 (3,823 + 0)
Deaths:503
KDR:7.600
VKDR:3.254
Vehicle Kills:1,637
Kill Difference:3,320
Playtime:199.889 hours
Usage:9%
Score:1.709m
Score/min:143
Driving Accuracy:60.764%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,283
V. Kills:1,474 155%
Deaths:226
KDR:10.102
Accuracy:67.777% A++
KPH:28.600 B+
VKPH:18.500 B++
Supernova PC
B+
Kills:353
V. Kills:106 330%
Deaths:37
KDR:9.541
Accuracy:52.663% B+
KPH:23.300 C++
VKPH:7 C
G40-F Ranger
C+
Kills:251
V. Kills:161 155%
Deaths:17
KDR:14.765
Accuracy:30.383% C+
KPH:41.200 C+
VKPH:26.400 C+
Saron HRB
C
Kills:138
V. Kills:102 134%
Deaths:27
KDR:5.111
Accuracy:51.539% B*
KPH:18.300 D
VKPH:13.600 C
Aphelion VEX-4
M**
Kills:70
V. Kills:43 159%
Deaths:12
KDR:5.833
Accuracy:61.878% M**
KPH:41.600 A+
VKPH:25.500 B**
Kills:3,095 (2,636 + 459)
Deaths:319
KDR:9.702
VKDR:5.912
Vehicle Kills:1,886
Kill Difference:2,776
Playtime:110.155 hours
Usage:5%
Score:1.239m
Score/min:187
Driving Accuracy:52.663%
Gunner Accuracy:61.878%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:164
V. Kills:112 145%
Deaths:23
KDR:7.130
Accuracy:63.660% B++
KPH:23.600 D--
VKPH:16.100 D
M60-G Bulldog-H
C+
Kills:90
V. Kills:7 N/A
Deaths:16
KDR:5.625
Accuracy:44.835% C+
KPH:26.400 D*
VKPH:2.100 D*
Kills:254 (0 + 254)
Deaths:39
KDR:6.513
VKDR:3.051
Vehicle Kills:119
Kill Difference:215
Playtime:10.363 hours
Usage:0%
Score:0.105m
Score/min:169
Driving Accuracy:N/A%
Gunner Accuracy:44.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
D
Kills:188
V. Kills:38 482%
Deaths:27
KDR:6.963
Accuracy:37.467% C**
KPH:17.400 D
VKPH:3.500 D
M20 Basilisk
D
Kills:60
V. Kills:44 133%
Deaths:16
KDR:3.750
Accuracy:40.376% C++
KPH:6.600 D*
VKPH:4.900 D
G40-F Ranger
D
Kills:60
V. Kills:54 109%
Deaths:12
KDR:5
Accuracy:37.568% B++
KPH:8.800 D--
VKPH:7.900 D
Kills:308 (0 + 308)
Deaths:55
KDR:5.600
VKDR:2.473
Vehicle Kills:136
Kill Difference:253
Playtime:26.688 hours
Usage:1%
Score:0.167m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:37.568%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:69
V. Kills:4 N/A
Deaths:37
KDR:1.865
Accuracy:40.364% C
KPH:6.800 D**
VKPH:0.400 D*
Kills:69 (69 + 0)
Deaths:37
KDR:1.865
VKDR:0.108
Vehicle Kills:4
Kill Difference:32
Playtime:10.114 hours
Usage:0%
Score:0.014m
Score/min:23
Driving Accuracy:40.364%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,5685,6141,2744.407C++1.8947.354%B*1.104%C33.9C5.8B**110165.7h13.5C++28.5B
Flare VE6 4,2234,1702,2401.862B+0.6627.011%B*14.029%D**22.7DN/A71183.6h11.3C+41.9B+
Pulsar LSW 2,7462,7287283.747A*1.2324.287%C*10.301%F-19.2D-N/A71141.9h12.6C++51.7C**
Supernova FPC 3,7572,28322610.102B++7.5867.777%A++N/A28.6B+18.5B++17179.7h6C+8.8B+
C75 Viper 2,5852,16216413.183A*10.6640.638%C++N/A29.5C+5.8C-14373.4h8.3B**20.3B*
Pandora VX25 1,6111,5757622.067A0.4564.125%A**8.254%F12.4D-N/A44127.2h7.7F--12C++
Solstice VE3 1,4141,3611,1331.201B++1.3232.758%A++15.871%D8.5DN/A29159.4h19.8C--60.3C*
Orion VS54 1,0721,0496041.737C**0.7828.548%A+21.64%C-22.2CN/A7747.3h12.8C++44.9C*
Hornet Missiles 2,3131,0262234.601C+2.0875.993%A+N/A41.4C51.9B+39224.8h17.1C-22.6C+
Corvus VA55 9919866801.45B+1.0730.564%A15.517%D--19.1C-N/A5751.6h11.4B+37.2B++
H-V45 9939856361.549C++0.9727.553%B++11.066%D**21C-N/A6947h12.3B+44.6B+
Nebula VM20 7917822603.008B+0.4920.508%B+12.276%F22.1DN/A7335.4h16C++77.9B+
Sirius SX12 7917755961.3C**1.2232.845%A++11.613%D--11.1D-N/A4169.6h16.5C+50.1B+
Dual Photon Pods 1,2237142043.5C0.9863.586%AN/A35D25B+31520.4h37.9D**59.6C
Skyguard 1,2916751604.219B++1.7030.798%C*N/A8.1D-7.4D11983.6h151.9C--493.1C+
Maelstrom Turbo Laser 9795873431.711C+0.8133.63%B+1.704%D14C+9.3C+11942h81.4B+242.1B+
Spear Anti-Vehicle Phalanx Turret 1,260568629.161B6.6452.979%B*3.521%C28.3C--34.4A35420.1h13.7D--25.8C
Quasar VM1 4724651173.974A++1.4522.963%A+10.753%F18.2CN/A7225.6h13.5B+59B+
NS Decimator 1,1624603611.274C**1.2577.464%A*N/A19.8D-30.3A++37423.2h8.2F-10.5D
L100 Python AP 8584451114.009C+1.4967.585%A1.798%D20.5D19C*20921.7h8.8D13C+
NS-11C 4023982821.411B+1.1129.161%B**15.075%D11.4DN/A3934.8h14.9C++51.1B+
C-4 8743741243.016B**0.5029.838%B++N/A68C90.9S14585.5h2.5F8.2D
MANA Anti-Vehicle Turret 1,4933561512.358C+0.1678.077%B*N/A3560C+11370M*17916870.1h27.5D35.3D
Supernova PC 459353379.541B++7.0252.663%B+N/A23.4C++7C17215.1h4B*7.6B*
Force-Blade 3433359,8860.034B2.4953.1%A++1.493%D0.3CN/A11112.9h3C+5.6B+
Cosmos VM3 3343291482.223C**0.3018.08%B16.717%C--23.7CN/A6713.9h13.8C**76.3C*
L100 Python HESH 3583112313.522C*11.0045.84%C1.929%C**29.1D-4.4D--12410.7h3.5C++7.6C++
Aspis Anti-Aircraft Phalanx Turret 591270456B**3.4828.316%B+N/A10.9C+13B+24624.7h158.3C+559.2B
G40-F Ranger 4122511714.765A+12.2530.383%C+N/A41.1C+26.4C+3076.1h59.8B+197B+
NS-7 PDW 2372311801.283B+1.2429.085%B*12.554%D-10.5DN/A3821.9h17C58.6C**
L100 Python HEAT 368230455.111C*2.5960.764%B**2.174%C21.9C--13.1B+20410.5h6.3C++10.4B+
Antares LC 4462082031.025C1.4931.778%C+N/A8.6D9.9C-13624.1h165.7C521.6C
Coyote Missiles 379199962.073C0.4556.009%C**N/A19D17.1C20810.5h53.9C-96.3C+
M60-G Bulldog 226188276.963B*4.4437.467%C**1.064%D*17.4D3.5D9110.8h6.1B+16.3B++
E540 Halberd-H 276164237.13C+4.6163.66%B++3.659%A23.4D--16D2117h7.6C-12C+
NS-44 Commissioner 1831621950.831C+1.6956.133%A**11.728%D**11.7D-1.5A**4913.9h9.1T*16.2D
NS-61 Emissary 1631561481.054B+1.4758.031%S17.308%C++10.5DN/A3614.8h40.8T-70.2C
Tank Mine 246150236.522A*4.0037.11%C**N/A78.9C--50.5C8241.9h2.4D6.4C++
Saron HRB 240138275.111C+2.5951.539%B*1.449%C+18.4D13.6C2427.5h30.5D*59.1C+
L105 Zephyr 143131187.278C+4.7641.818%C+N/A1310U120U3633800.1h5.8B+13.9B+
Comet VM2 19999971.021C*1.5047.185%B+1.01%F6.3D-6.4B**10215.7h33.9D--71.8C
MANA Anti-Personnel Turret 9893362.583N/A0.0631.327%UN/A930U50U2358000.1h51.2T*163.5T*
M60-G Bulldog-H 9790165.625C3.1144.835%C+1.111%C26.5D*2.1D*833.4h4.4B++9.8B+
Hunter QCX 117891300.685C+1.8351.747%B+32.584%B+3.8D-1.2C2623.2h17.6D-34.1C-
Proximity Mine 9089155.933B++3.4153.374%AN/A68.5D--N/A2571.3h2C3.7B++
NS-30 Vandal 9587521.673C+0.8555.422%M**13.793%D**12.1D*1.1A*317.2h13.2T*23.9C--
Comet VM2 14187920.946C+1.5747.642%C**1.149%D**6.3D-3.9D6813.9h36.1D75.8C+
S1 24084362.333M+0.1973.878%A++1.19%D-11.5D-21.4A3487.3h12.2F--16.5D
Deimos VA29 7373491.49C*1.0371.103%B*9.589%D*10.6D*N/A396.9h2.6C+3.6C**
Aphelion VEX-4 11370125.833B3.3161.878%M**N/A41.2A25.3B**4031.7h96.4D*155.8B+
S12 Renegade 7369371.865C0.6540.364%C14.493%M+6.8D**N/A2310.1h3.9C9.6C+
M20 Basilisk 10460163.75B+1.2340.376%C++8.333%B**6.6D*4.8D1049.1h161.2D*399.3D-
G40-F Ranger 11460125B2.4837.568%B++N/A8.8D--7.9D1256.8h156.2C415.7C*
NS-10 Burster 11758411.415B*1.1039.402%A+N/A3.6D-3.7C++9216.1h259.3F--658C--
NS-44L Blackhand 6057610.934C+1.5961.395%A*50.877%B++9.2D-N/A276.2h4.6C++7.5B++
NS-10 Burster 10853411.293B1.2338.386%AN/A3.8D4C++9713.9h239.8F-624.8C
MAX Punch 52513980.128C++2.3951.869%BN/A0.8CN/A361.2h2.2C++4.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter13470.5h
Nano-Armor Kit3991,789,649162.7h
Spawn Beacon12320.7h
Anti-Vehicle MANA Turret141,6753.3h
Nanite Revive Grenade01660h
Medical Applicator209151,59210.5h
Deconstruction Tool01490h
Welding Device01890h
Spitfire Auto-Turret11020.1h
Ammunition Package172,1111.4h
Anti-Infantry MANA Turret31660.7h
Recon Detection Device172,2395.6h

Check the help document for the dictionary if you want to learn more about words used here.


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