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Praetor Conqueror DSOLDIER11[DIG] DSOLDIER11
VS BR 84

KDR: 0.91

Score: 38.9m

Last Seen: Nov 12th, 2019 5:58 PM
- OFFLINE - 128.1 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Miller
Level Progress (to 85): 57%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Orion VS54 Sirius SX12 Hades VSH4 Supernova PC Solstice SF C-4 MANA Anti-Personnel Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $82,566 MLG Score: 66
Fun Score: N/A
Cheeseburgers Flipped: 337TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.97%16.554%3319121816,3890.6690480.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.834%-0.24C-0.669D0.033C+HEAD ++ (~6.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
710.044C+14.20.007C+56.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.853%1.141%5436122118,4915467119273.38229155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.502%0.467B+-0.896D--1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.585B+7.30.414B8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.061%1.675%40712201,552369610340.419913150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.802%-0.846D---0.687D-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
204.2-0.696D55.3-0.373C-148.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.45%32.796%4011226186394960.0471005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.229C-2.209F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.1-1.33D**7.7-1.425D**15.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.9m274.5%324 (19.4k)254 (15.2k)0.91199750,87355,7821.2896884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227100512.599%7.762%9802:458

57% Engineer29% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2013 10:54 AMSep 5th, 2015 7:33 PMNov 13th, 2019 8:09 AM (25d) (PST)Nov 12th, 2019 2:47 PM (26d) (PST)Nov 12th, 2019 1:58 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8271736540.3310.3630.0261.2220.11466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,61210,40139,2112022273715,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2560.2h/106.7d 21,068 3,949 18,595 187.6k 3,335 5,844 17,490 127m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,624
Deaths:4,294
KDR:0.378
Accuracy:23.916% C+
HSR:13.608% D
Solstice VE3
C
Kills:130
Deaths:242
KDR:0.537
Accuracy:20.072% C--
HSR:17.692% C
Kills:1,754
Deaths (as Engineer):4,536
Deaths (to Engineers):15,071
KDR:0.38668
Kill Difference:2,782
Playtime:1,471.344 hours
Usage:57%
Score:26.202m
Score/min:297
Accuracy (listed only):21.994%
HSR (listed only):15.650%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C-
Kills:11,167
Deaths:15,139
KDR:0.738
Accuracy:18.424% C-
HSR:17.785% D--
SVA-88
D--
Kills:273
Deaths:423
KDR:0.645
Accuracy:17.291% D*
HSR:17.949% D--
Flare VE6
D
Kills:177
Deaths:219
KDR:0.808
Accuracy:18.180% D
HSR:11.864% F-
Pulsar LSW
D*
Kills:161
Deaths:215
KDR:0.749
Accuracy:16.068% D*
HSR:9.938% F-
Kills:11,778
Deaths (as Heavy Assault):15,996
Deaths (to Heavy Assaults):13,927
KDR:0.73631
Kill Difference:4,218
Playtime:747.302 hours
Usage:29%
Score:9.199m
Score/min:205
Accuracy (listed only):17.491%
HSR (listed only):14.384%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C*
Kills:3,162
Deaths:6,668
KDR:0.474
Accuracy:25.687% C*
HSR:13.915% D
Solstice SF
C+
Kills:1,624
Deaths:4,294
KDR:0.378
Accuracy:23.916% C+
HSR:13.608% D
Solstice VE3
C
Kills:130
Deaths:242
KDR:0.537
Accuracy:20.072% C--
HSR:17.692% C
VE-S Canis
C+
Kills:82
Deaths:137
KDR:0.599
Accuracy:26.871% C+
HSR:12.195% D--
Kills:4,998
Deaths (as Light Assault):11,341
Deaths (to Light Assaults):7,436
KDR:0.4407
Kill Difference:6,343
Playtime:33.543 hours
Usage:1%
Score:0.284m
Score/min:141
Accuracy (listed only):24.136%
HSR (listed only):14.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C*
Kills:3,162
Deaths:6,668
KDR:0.474
Accuracy:25.687% C*
HSR:13.915% D
Terminus VX-9
D*
Kills:884
Deaths:2,087
KDR:0.424
Accuracy:19.681% D*
HSR:14.253% D**
Pulsar VS1
D
Kills:353
Deaths:582
KDR:0.607
Accuracy:20.337% D
HSR:11.898% D*
VE-S Canis
C+
Kills:82
Deaths:137
KDR:0.599
Accuracy:26.871% C+
HSR:12.195% D--
Kills:4,481
Deaths (as Combat Medic):9,474
Deaths (to Combat Medics):5,272
KDR:0.47298
Kill Difference:4,993
Playtime:121.271 hours
Usage:5%
Score:1.505m
Score/min:207
Accuracy (listed only):23.144%
HSR (listed only):13.065%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:3,162
Deaths:6,668
KDR:0.474
Accuracy:25.687% C*
HSR:13.915% D
VA39 Spectre
C*
Kills:186
Deaths:361
KDR:0.515
Accuracy:33.450% C*
HSR:32.796% C--
VE-S Canis
C+
Kills:82
Deaths:137
KDR:0.599
Accuracy:26.871% C+
HSR:12.195% D--
Kills:3,430
Deaths (as Infiltrator):7,166
Deaths (to Infiltrators):8,765
KDR:0.47865
Kill Difference:3,736
Playtime:137.054 hours
Usage:5%
Score:1.169m
Score/min:142
Accuracy (listed only):28.669%
HSR (listed only):19.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:446
Deaths:326
KDR:1.368
Accuracy:18.406% C+
HSR:21.076% C++
Blueshift VM5
C
Kills:424
Deaths:533
KDR:0.795
Accuracy:15.989% D
HSR:19.104% C
Blueshift VM5
C
Kills:321
Deaths:331
KDR:0.970
Accuracy:15.554% D-
HSR:19.315% C
Comet VM2
B*
Kills:167
Deaths:285
KDR:0.586
Accuracy:42.027% C+
HSR:5.988% B*
Quasar VM1
B+
Kills:113
Deaths:89
KDR:1.270
Accuracy:17.796% B+
HSR:20.354% C**
Kills:1,471
Deaths (as MAX Suit):782
Deaths (to MAX Suits):3,032
KDR:1.88107
Kill Difference:689
Playtime:42.236 hours
Usage:2%
Score:0.587m
Score/min:232
Accuracy (listed only):21.954%
HSR (listed only):17.167%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:70
V. Kills:26 259%
Deaths:47
KDR:1.489
Accuracy:41.917% D*
KPH:43.300 D
VKPH:16.100 C+
Kills:70 (0 + 0)
Deaths:47
KDR:1.489
VKDR:0.553
Vehicle Kills:26
Kill Difference:23
Playtime:1.618 hours
Usage:0%
Score:0.065m
Score/min:672
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:980
V. Kills:239 408%
Deaths:287
KDR:3.415
Accuracy:32.731% D
KPH:27.400 C+
VKPH:6.700 C
L100 Python AP
B++
Kills:389
V. Kills:227 171%
Deaths:102
KDR:3.814
Accuracy:57.587% C++
KPH:38.600 B+
VKPH:22.500 B++
Skyguard
C+
Kills:160
V. Kills:137 116%
Deaths:132
KDR:1.212
Accuracy:28.830% C+
KPH:11.100 C--
VKPH:9.500 C+
Kills:1,529 (1,529 + 0)
Deaths:521
KDR:2.935
VKDR:1.157
Vehicle Kills:603
Kill Difference:1,008
Playtime:60.272 hours
Usage:2%
Score:0.746m
Score/min:206
Driving Accuracy:28.830%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:14,487
V. Kills:10,427 139%
Deaths:4,009
KDR:3.614
Accuracy:60.029% B*
KPH:30 B
VKPH:21.600 A
Supernova PC
B+
Kills:1,860
V. Kills:760 244%
Deaths:498
KDR:3.735
Accuracy:49.923% C++
KPH:25.200 C*
VKPH:10.300 B+
Saron HRB
C+
Kills:688
V. Kills:428 160%
Deaths:163
KDR:4.221
Accuracy:35.267% D--
KPH:22.800 C+
VKPH:14.200 C+
Supernova VPC
B+
Kills:615
V. Kills:137 446%
Deaths:90
KDR:6.833
Accuracy:51.662% C++
KPH:44.700 C+
VKPH:10 B+
E540 Halberd
C+
Kills:269
V. Kills:178 150%
Deaths:53
KDR:5.075
Accuracy:39.781% D--
KPH:24.300 D
VKPH:16.100 C+
G30 Walker
C+
Kills:86
V. Kills:77 110%
Deaths:45
KDR:1.911
Accuracy:22.047% D-
KPH:11.500 D--
VKPH:10.300 C+
Proton II PPA
D-
Kills:79
V. Kills:8 N/A
Deaths:14
KDR:5.643
Accuracy:12.756% F-
KPH:21.400 D*
VKPH:2.200 D-
Kills:18,084 (16,962 + 1,122)
Deaths:4,872
KDR:3.712
VKDR:2.466
Vehicle Kills:12,015
Kill Difference:13,212
Playtime:623.256 hours
Usage:24%
Score:9.629m
Score/min:257
Driving Accuracy:51.662%
Gunner Accuracy:12.756%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:266
V. Kills:69 380%
Deaths:49
KDR:5.429
Accuracy:37.584% C++
KPH:34.800 C
VKPH:9 C+
M20 Basilisk
C-
Kills:95
V. Kills:46 202%
Deaths:42
KDR:2.262
Accuracy:32.322% D
KPH:12.700 D
VKPH:6.100 C-
G30 Walker
C
Kills:69
V. Kills:46 147%
Deaths:22
KDR:3.136
Accuracy:27.198% C
KPH:11.200 D
VKPH:7.500 C
Kills:430 (0 + 430)
Deaths:113
KDR:3.805
VKDR:1.425
Vehicle Kills:161
Kill Difference:317
Playtime:21.301 hours
Usage:1%
Score:0.218m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:27.198%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 24,91414,4874,0093.614C2.7060.029%B*1.104%D30B21.6A244483.2h5.7C+9.5C*
Orion VS54 11,28311,16715,1390.738C0.1718.424%C-17.785%D--23.6CN/A63473.3h12.8C*69.5C+
Sirius SX12 3,2533,1626,6680.474C--0.4425.687%C*13.915%D13.3DN/A34237h18.7D73C+
Hades VSH4 3,8122,5556,6940.382C0.5372.054%B+2.153%C+20.7C+10.2C+146123.4h6.6B*9.2B**
Supernova PC 2,6201,8604983.735C2.8249.923%C++1.452%D25.2C*10.3B+17773.9h5.1C*10.2B
Solstice SF 1,6861,6244,2940.378D0.5323.916%C+13.608%D8.3D-N/A24196h19D79.6D
C-4 2,2421,5282,6830.57D0.3425.65%C+N/A50.4D23.6C52430.3h1.7C6.7C+
MANA Anti-Personnel Turret 1,5311,5121,4591.036N/A0.1215.298%UN/A15120U190U24364000.1h22.4T*146.3T*
Spear Anti-Vehicle Phalanx Turret 1,7191,1001716.433C+5.5245.838%C++4.455%C**34.9C+19.7C+31631.5h9.2C++20.1C*
C75 Viper 1,2199802873.415C+2.5032.731%D1.122%C27.4C+6.7C15335.8h11B+33.7C*
Terminus VX-9 9038842,0870.424C--0.4919.681%D*14.253%D**14.6D--N/A3760.6h15.8D*80.2D*
Saron HRB 1,1166881634.221C+3.3135.267%D--N/A22.8C+14.2C+64630.2h26.7D75.8D--
Supernova VPC 752615906.833C-5.9251.662%C++1.301%C+44.6C+9.9B+24213.8h3.8C-7.3C+
MANA Anti-Vehicle Turret 1,0705338930.597D--0.3152.012%D1.501%D5330M++5370S12461400.1h12.6D*24.2D**
Nebula VM20 4484463261.368C0.4618.406%C+21.076%C++27.4CN/A7216.3h17.5C+95.1C++
Tank Mine 8044302761.558D0.6545.934%B*N/A86C-74.8B+13005h2.5D--5.4B+
Blueshift VM5 4334245330.795D0.1215.989%D19.104%C18.8D-N/A5822.5h21.1D**131.8D-
L100 Python AP 6163891023.814C2.9057.587%C++1.028%D-38.5B+22.5B++46810.1h5B+8.8B+
Pulsar VS1 3573535820.607C0.3020.337%D11.898%D*19.7CN/A9217.9h14.9C++73.4C+
Blueshift VM5 3333213310.97D0.0615.554%D-19.315%C23.1DN/A7013.9h19.9D-128.2D
SVA-88 2772734230.645D0.2717.291%D*17.949%D--20.8D-N/A8613.1h13.8D79.6D
E540 Halberd 447269535.075C4.1639.781%D--N/A24.2D16C+42711.1h6.9D17.3D--
M40 Fury 335266495.429C+4.5237.584%C++1.504%C34.5C9C+1727.7h14.7C++39.2C**
Anti-Vehicle Grenade 2722181218N/A217.0955.113%B+N/A311.4C77.1C20460.7h5.6C++10.1B+
VA39 Spectre 1921863610.515C--0.4033.45%C*32.796%C--14.8C-N/A6612.6h7.7D23.1C+
Flare VE6 1791772190.808D0.1018.18%D11.864%F-23.6DN/A1057.5h11.6C+63.8C
Comet VM2 2001672850.586C0.3342.027%C+5.988%B*9.9C2D--10216.9h15B*35.7B+
Pulsar LSW 1611612150.749D0.1616.068%D*9.938%F-22.7DN/A1127.1h13.6C84.5D
Skyguard 2971601321.212D0.3028.83%C+N/A11.1C--9.5C+15514.4h176.1D*610.6D
Force-Blade 16514746,5680.003D0.9143.159%B**1.361%D-0.1DN/A01548.6h2.9C+6.8B+
Solstice VE3 1341302420.537C0.3720.072%C--17.692%C9.1DN/A10214.3h16.7C+83.1C+
Quasar VM1 114113891.27C+0.3617.796%B+20.354%C**27.6BN/A1404.1h12.6B*70.9B+
Lasher X2 1131122240.5D0.4117.705%D*3.571%C20DN/A1045.6h21C+118.8D
Plasma Grenade 1061041104N/A103.0958.493%A++N/A520C*10C++31060.2h4.1C+7B+
M20 Basilisk 14195422.262C1.3532.322%D5.263%C+12.7D6.1C-1937.5h126.3D390.8D
G30 Walker 16386451.911D-1.0022.047%D-3.488%C*11.5D--10.3C+2057.5h344.2F**1561.1F--
VE-S Canis 85821370.599C--0.3126.871%C+12.195%D--20DN/A854.1h10.8B+40.3B
Proton II PPA 8779145.643C-4.7312.756%F-2.532%B+21.4D*2.2D-973.7h14.5D--113.6F**
Proximity Mine 7777551.4D-0.4952.289%AN/A70D--N/A2851.1h2.8F*5.4C
Dual Photon Pods 9670471.489D0.5841.917%D*N/A43.8D16.3C+6711.6h39.4D**94D**
Aspis Anti-Aircraft Phalanx Turret 12570322.188C-1.2827.007%C**5.714%M+9C7.1D1307.8h173C640.7C++
G30 Walker 11569223.136C2.2227.198%C8.696%A++11.3D7.5C1416.1h273.2D-1004.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon221,2670.9h
Nano-Armor Kit3,6512,520,974283.3h
Anti-Vehicle MANA Turret972,7385.1h
Nanite Revive Grenade01660h
Medical Applicator1,304178,78424.6h
Motion Spotter64420.3h
Ammunition Package922,7931.7h
Medical Kit254880.5h
Anti-Infantry MANA Turret2933,2255.4h
Nano-Repair Grenade0990h

Check the help document for the dictionary if you want to learn more about words used here.


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