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Archon Conqueror DSOLDIER11[DIG] DSOLDIER11
VS BR 78

KDR: 0.9

Score: 37.3m

Last Seen: Jul 15th, 2019 4:20 PM
- OFFLINE - 855.6 hour(s)

Prestige 1, Battle Rank 78 - Vanu Sovereignty on Miller
Level Progress (to 79): 89%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Orion VS54 Sirius SX12 Hades VSH4 Supernova PC Solstice SF C-4 MANA Anti-Personnel Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $77,562 MLG Score: 62
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.703%16.625%3289120515,6210.6680210.228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.872%-0.285C-0.639D0.003C+HEAD ++ (~6.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.30.041C+14.10.015C+57.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.664%1.192%5116120816,8655276112473.19595150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.497%0.448B-0.888D--1.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.568B+7.60.392B9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.812%1.727%38712071,44835399850.40904147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.875%-0.871D---0.667D0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
214.7-0.812D-57.6-0.453D157.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.02%32.184%3811213174376960.0461539

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.153C-2.255F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.9-1.31D**7.8-1.44D**15.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.3m278.1%323 (19.4k)254 (15.2k)0.89580647,65653,1991.2729478 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121491412.579%7.823%9802:458

57% Engineer30% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 15th, 2013 10:54 AMSep 5th, 2015 7:33 PMAug 14th, 2019 12:42 AM (6d) (PST)Jul 15th, 2019 2:40 PM (36d) (PST)Jul 15th, 2019 12:20 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8211726490.3250.3630.0251.2200.11462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,23610,29838,9381922273715,242

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2444h/101.8d 20,063 3,728 17,633 178.8k 3,190 5,573 16,648 120.3m

EngineerCLASS DETAILS: Engineer
Solstice SF
C+
Kills:1,570
Deaths:4,205
KDR:0.373
Accuracy:23.934% C+
HSR:12.994% D
Solstice VE3
C
Kills:130
Deaths:242
KDR:0.537
Accuracy:20.072% D
HSR:17.692% C
Kills:1,700
Deaths (as Engineer):4,447
Deaths (to Engineers):14,504
KDR:0.38228
Kill Difference:2,747
Playtime:1,391.821 hours
Usage:57%
Score:24.903m
Score/min:298
Accuracy (listed only):22.003%
HSR (listed only):15.343%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:11,029
Deaths:14,902
KDR:0.740
Accuracy:18.393% C--
HSR:17.835% D--
SVA-88
D--
Kills:273
Deaths:423
KDR:0.645
Accuracy:17.291% D*
HSR:17.949% D--
Flare VE6
D
Kills:177
Deaths:219
KDR:0.808
Accuracy:18.180% D
HSR:11.864% F-
Pulsar LSW
D*
Kills:161
Deaths:215
KDR:0.749
Accuracy:16.068% D*
HSR:9.938% F-
Kills:11,640
Deaths (as Heavy Assault):15,759
Deaths (to Heavy Assaults):13,341
KDR:0.73863
Kill Difference:4,119
Playtime:738.831 hours
Usage:30%
Score:9.114m
Score/min:206
Accuracy (listed only):17.483%
HSR (listed only):14.396%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:2,686
Deaths:5,806
KDR:0.463
Accuracy:25.207% C++
HSR:13.589% D
Solstice SF
C+
Kills:1,570
Deaths:4,205
KDR:0.373
Accuracy:23.934% C+
HSR:12.994% D
Solstice VE3
C
Kills:130
Deaths:242
KDR:0.537
Accuracy:20.072% D
HSR:17.692% C
VE-S Canis
C++
Kills:81
Deaths:133
KDR:0.609
Accuracy:27.516% C++
HSR:12.346% D--
Kills:4,467
Deaths (as Light Assault):10,386
Deaths (to Light Assaults):7,135
KDR:0.4301
Kill Difference:5,919
Playtime:30.037 hours
Usage:1%
Score:0.262m
Score/min:145
Accuracy (listed only):24.182%
HSR (listed only):14.155%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:2,686
Deaths:5,806
KDR:0.463
Accuracy:25.207% C++
HSR:13.589% D
Terminus VX-9
D*
Kills:731
Deaths:1,769
KDR:0.413
Accuracy:19.373% D*
HSR:14.227% F
Pulsar VS1
D
Kills:353
Deaths:582
KDR:0.607
Accuracy:20.337% D
HSR:11.898% D*
VE-S Canis
C++
Kills:81
Deaths:133
KDR:0.609
Accuracy:27.516% C++
HSR:12.346% D--
Kills:3,851
Deaths (as Combat Medic):8,290
Deaths (to Combat Medics):4,981
KDR:0.46454
Kill Difference:4,439
Playtime:110.746 hours
Usage:5%
Score:1.377m
Score/min:207
Accuracy (listed only):23.108%
HSR (listed only):13.015%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:2,686
Deaths:5,806
KDR:0.463
Accuracy:25.207% C++
HSR:13.589% D
VA39 Spectre
C**
Kills:174
Deaths:341
KDR:0.510
Accuracy:34.020% C**
HSR:32.184% C--
VE-S Canis
C++
Kills:81
Deaths:133
KDR:0.609
Accuracy:27.516% C++
HSR:12.346% D--
Kills:2,941
Deaths (as Infiltrator):6,280
Deaths (to Infiltrators):8,401
KDR:0.46831
Kill Difference:3,339
Playtime:126.005 hours
Usage:5%
Score:1.074m
Score/min:142
Accuracy (listed only):28.914%
HSR (listed only):19.373%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:446
Deaths:325
KDR:1.372
Accuracy:18.407% C+
HSR:21.076% C++
Blueshift VM5
C--
Kills:318
Deaths:429
KDR:0.741
Accuracy:14.972% D--
HSR:18.554% C--
Blueshift VM5
C+
Kills:190
Deaths:228
KDR:0.833
Accuracy:14.004% D*
HSR:20.526% C+
Comet VM2
B*
Kills:166
Deaths:279
KDR:0.595
Accuracy:43.034% C+
HSR:6.024% B*
Quasar VM1
B+
Kills:113
Deaths:89
KDR:1.270
Accuracy:17.796% B+
HSR:20.354% C**
Kills:1,233
Deaths (as MAX Suit):675
Deaths (to MAX Suits):2,897
KDR:1.82667
Kill Difference:558
Playtime:37.312 hours
Usage:2%
Score:0.521m
Score/min:233
Accuracy (listed only):21.643%
HSR (listed only):17.307%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:69
V. Kills:26 256%
Deaths:47
KDR:1.468
Accuracy:41.753% D*
KPH:43 D
VKPH:16.200 C+
Kills:69 (0 + 0)
Deaths:47
KDR:1.468
VKDR:0.553
Vehicle Kills:26
Kill Difference:22
Playtime:1.605 hours
Usage:0%
Score:0.064m
Score/min:660
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:971
V. Kills:236 410%
Deaths:287
KDR:3.383
Accuracy:32.758% D
KPH:27.300 C+
VKPH:6.600 C
L100 Python AP
B*
Kills:325
V. Kills:199 163%
Deaths:102
KDR:3.186
Accuracy:57.110% C++
KPH:37.200 B+
VKPH:22.800 B*
Skyguard
C+
Kills:150
V. Kills:129 115%
Deaths:132
KDR:1.136
Accuracy:28.742% C+
KPH:10.800 D
VKPH:9.300 C+
Kills:1,446 (1,446 + 0)
Deaths:521
KDR:2.775
VKDR:1.083
Vehicle Kills:564
Kill Difference:925
Playtime:58.128 hours
Usage:2%
Score:0.706m
Score/min:202
Driving Accuracy:28.742%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:13,099
V. Kills:9,817 133%
Deaths:4,009
KDR:3.267
Accuracy:60.236% B*
KPH:28.600 C**
VKPH:21.400 B**
Supernova PC
B+
Kills:1,857
V. Kills:758 245%
Deaths:498
KDR:3.729
Accuracy:49.873% C++
KPH:25.200 C*
VKPH:10.300 B+
Saron HRB
C+
Kills:618
V. Kills:399 155%
Deaths:163
KDR:3.791
Accuracy:34.848% D--
KPH:22.200 C
VKPH:14.300 C+
Supernova VPC
B
Kills:463
V. Kills:108 425%
Deaths:90
KDR:5.144
Accuracy:51.759% C++
KPH:39.600 C+
VKPH:9.200 B
E540 Halberd
C+
Kills:243
V. Kills:165 146%
Deaths:53
KDR:4.585
Accuracy:39.715% D--
KPH:23.900 D
VKPH:16.200 C+
G30 Walker
C
Kills:86
V. Kills:77 110%
Deaths:45
KDR:1.911
Accuracy:22.047% D-
KPH:11.500 D-
VKPH:10.300 C
Proton II PPA
D-
Kills:77
V. Kills:7 N/A
Deaths:14
KDR:5.500
Accuracy:12.085% F-
KPH:21.600 D*
VKPH:2 D-
Kills:16,443 (15,419 + 1,024)
Deaths:4,872
KDR:3.375
VKDR:2.326
Vehicle Kills:11,331
Kill Difference:11,571
Playtime:592.656 hours
Usage:24%
Score:9.073m
Score/min:255
Driving Accuracy:51.759%
Gunner Accuracy:12.085%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:266
V. Kills:69 380%
Deaths:49
KDR:5.429
Accuracy:37.635% C++
KPH:35.200 C
VKPH:9.100 C+
M20 Basilisk
C-
Kills:90
V. Kills:44 200%
Deaths:42
KDR:2.143
Accuracy:32.118% D
KPH:12.400 D
VKPH:6.100 C-
G30 Walker
C
Kills:68
V. Kills:45 148%
Deaths:22
KDR:3.091
Accuracy:27.128% C
KPH:11.100 D
VKPH:7.300 C
Kills:424 (0 + 424)
Deaths:113
KDR:3.752
VKDR:1.398
Vehicle Kills:158
Kill Difference:311
Playtime:20.924 hours
Usage:1%
Score:0.214m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:27.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 22,91613,0994,0093.267C2.3760.236%B*1.16%D28.6C**21.4B**242458.2h5.9C9.8C*
Orion VS54 11,14111,02914,9020.74C0.1618.393%C--17.835%D--23.6CN/A63467.5h12.8C++69.6C+
Sirius SX12 2,7562,6865,8060.463C--0.4325.207%C++13.589%D13DN/A33207.1h18.7D74.4C+
Hades VSH4 3,7732,5306,6300.382C0.5172.076%B+2.174%C+20.7C+10.2C+145122.3h6.6B*9.1B**
Supernova PC 2,6151,8574983.729C2.8349.873%C++1.454%D25.2C*10.3B+17673.8h5.1C*10.2C**
Solstice SF 1,6321,5704,2050.373D0.5223.934%C+12.994%D8.1D-N/A24193h19.2D-80D
C-4 2,1261,4292,5410.562D0.3325.676%C+N/A50.1D24.5C54028.5h1.7C6.8C+
MANA Anti-Personnel Turret 1,4081,3921,3711.015N/A0.1215.366%UN/A13920U160U22611200.1h22.3T*144.8T*
Spear Anti-Vehicle Phalanx Turret 1,6911,0811706.359C+5.4645.733%C++4.533%C**34.6C+19.6C+31531.2h9.3C++20.3C*
C75 Viper 1,2079712873.383C+2.4932.758%D1.133%C27.4C+6.6C15135.5h11B+33.7C*
Terminus VX-9 7457311,7690.413C--0.4819.373%D*14.227%F14D--N/A3552.4h15.9D*82.1D*
Saron HRB 1,0176181633.791C2.9034.848%D--N/A22.2C14.4C+66327.8h27.1D77.8D*
MANA Anti-Vehicle Turret 1,0545238880.589D--0.3151.89%C+1.53%D*5230S5310S12349050.1h12.7F24.4D
Supernova VPC 571463905.144D4.2551.759%C++1.512%C+39.6C+9.2B24111.7h4D7.7C
Nebula VM20 4484463251.372C0.4818.407%C+21.076%C++27.4CN/A7216.3h17.5C+95C++
Tank Mine 7944232711.561C--0.6744.841%B*N/A84.6C-74.2B+12965h2.4D5.4B+
Pulsar VS1 3573535820.607C0.2920.337%D11.898%D*19.7CN/A9017.9h14.9C++73.4C+
L100 Python AP 5243251023.186C2.2957.11%C++N/A37.4B+22.9B*4868.7h5.3B+9.2B+
Blueshift VM5 3233184290.741D0.1514.972%D--18.554%C--17.4D--N/A5618.3h19.9D*133D-
SVA-88 2772734230.645C--0.2517.291%D*17.949%D--20.8D-N/A8513.1h13.8D79.6D-
M40 Fury 335266495.429C+4.5337.635%C++1.504%C35C9.1C+1747.6h14.7C++39C**
E540 Halberd 408243534.585C3.6939.715%D--N/A23.8D16.2C+43610.2h7.1D-17.9D*
Anti-Vehicle Grenade 2662131213N/A212.1055.366%B+N/A304.3C75.7C20380.7h5.6C++10.2B
Blueshift VM5 1961902280.833D0.0614.004%D*20.526%C+19.6D-N/A699.7h20.2D--144.1D*
Flare VE6 1791772190.808D0.0918.18%D11.864%F-23.6DN/A1057.5h11.6C+63.8C
VA39 Spectre 1801743410.51D0.3934.02%C**32.184%C--15.1C--N/A6911.5h7.8D-22.9C
Comet VM2 1991662790.595C0.3043.034%C+6.024%B*10.1C+2D--10516.4h14.3B*33.1B++
Pulsar LSW 1611612150.749D0.1516.068%D*9.938%F-22.7DN/A1107.1h13.6C84.5D
Skyguard 2791501321.136D0.2428.742%C+N/A10.8D9.3C+15413.9h179.7D*625.4D-
Force-Blade 16014244,1700.003D0.8943.238%B**1.408%D-0.1DN/A01479.2h3C+6.9B+
Solstice VE3 1341302420.537C0.3620.072%D17.692%C9.1DN/A9914.3h16.7C+83.1C+
Quasar VM1 114113891.27C+0.3717.796%B+20.354%C**27.6BN/A1384.1h12.6B*70.9B+
Lasher X2 1041032110.488D0.4116.87%D*3.884%C+18.7DN/A1015.5h20.9C+124.1D
Frag Grenade 9594194N/A93.1057.207%A+N/A470C+5C-31160.2h4.1C+7.2B+
M20 Basilisk 13490422.143C1.2532.118%D5.556%C+12.5D6.1C-1937.2h128.2C-399.2D-
G30 Walker 16386451.911D-1.0222.047%D-3.488%C**11.5D-10.3C2047.5h344.2F-1561.1D**
VE-S Canis 83811330.609C--0.2927.516%C++12.346%D--20.3DN/A814h10.7B+38.8B
Proton II PPA 8477145.5C--4.6012.085%F-2.597%B+21.4D*1.9D-973.6h13.6D-112.5F**
Proximity Mine 7272541.333D-0.4452.699%AN/A72D--N/A2821h2.8F--5.4C
Dual Photon Pods 9569471.468D0.5741.753%D*N/A43.1D16.3C+6601.6h39.7F95.1F
Aspis Anti-Aircraft Phalanx Turret 12369322.156C--1.2627.128%C**5.797%M9C7D-1317.7h170.7C629.4C++
G30 Walker 11368223.091C+2.2027.128%C8.824%A*11.1D7.4C1396.1h276.2D-1018D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon201,1010.8h
Anti-Vehicle MANA Turret962,6915h
Nano-Armor Kit3,1712,392,234265.6h
Nanite Revive Grenade01380h
Medical Applicator1,203167,12023.3h
Motion Spotter53900.3h
Ammunition Package872,5871.7h
Medical Kit254880.5h
Anti-Infantry MANA Turret2752,9265h
Nano-Repair Grenade0750h

Check the help document for the dictionary if you want to learn more about words used here.


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