Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (18,949)players online:
Aeflic (43)  halospud (13)  SaitisGames (5)  willr3d (3)  FonvizinTV (2)  ParuLive (2) 68
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (95 days). The data shown below may not be accurate.

DTD888[] DTD888
VS BR 113

KDR: 3.98

Score: 25.5m

Last Seen: Apr 13th, 2019 4:17 PM
- OFFLINE - 23.1 hour(s)

Battle Rank 115 (113 total) - Vanu Sovereignty on Miller
Level Progress (to 116): 70%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Parsec VX3-A Orion VS54 NS-15M2 Betelgeuse 54-A VX29 Polaris NS-44 Commissioner AE Sticky Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DTD888



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,994,894 MLG Score: 2394
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.085%25.706%41337117734,6613.387840.588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.649%-0.987D--0.739B++-0.561DHEAD ++ (~17.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.70.157C++10.10.293C*52.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.293%2.752%6821212218472870.461864248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.85%0.564B+-0.419C---0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.457B+27.40.313C*37.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.325%77.81%688120628,932135012821.4153

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.662%-0.25C0.697B+1.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B1.90.392B3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.177%15.836%683121156271220.788219

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.681%-1.525F0.237C++0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.211C++2.40.504B+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.5m183.7%253 (15.2k)213 (12.8k)3.9758473,89118,5854.10336113 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214806317.366%43.096%74806:2720

35% Heavy Assault56% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 11:21 AMJul 16th, 2017 5:03 PMApr 13th, 2019 3:35 PM (95d) (PST)Apr 13th, 2019 4:29 PM (95d) (PST)Apr 13th, 2019 12:17 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4371023350.6160.1550.2651.1630.0172394

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2246,14320,0813791670112,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2000.6h/83.4d 2,370 31,844 21,971 139.6k 1,906 7,767 2,089 52.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:5,189
Deaths:1,573
KDR:3.299
Accuracy:14.599% D*
HSR:24.186% C+
NS-15M2
B
Kills:4,823
Deaths:1,400
KDR:3.445
Accuracy:14.672% F-
HSR:28.385% B
Betelgeuse 54-A
D
Kills:2,082
Deaths:629
KDR:3.310
Accuracy:16.307% F--
HSR:25.985% D
VX29 Polaris
B++
Kills:1,842
Deaths:612
KDR:3.010
Accuracy:14.688% F
HSR:28.447% B++
Ursa
B++
Kills:1,592
Deaths:526
KDR:3.027
Accuracy:18.016% D-
HSR:28.895% B++
SVA-88
C*
Kills:1,222
Deaths:467
KDR:2.617
Accuracy:16.404% D**
HSR:26.841% C*
Pulsar LSW
C
Kills:1,203
Deaths:523
KDR:2.300
Accuracy:15.036% D**
HSR:21.446% C
NSX Naginata
C+
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:17.280% D--
HSR:27.132% C+
Flare VE6
C++
Kills:1,107
Deaths:375
KDR:2.952
Accuracy:17.099% D--
HSR:25.655% C++
VE-H Maw
C+
Kills:606
Deaths:135
KDR:4.489
Accuracy:14.755% F-
HSR:25.578% C+
Kills:20,827
Deaths (as Heavy Assault):6,594
Deaths (to Heavy Assaults):5,531
KDR:3.15848
Kill Difference:14,233
Playtime:701.980 hours
Usage:35%
Score:8.842m
Score/min:210
Accuracy (listed only):15.886%
HSR (listed only):26.255%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C
Kills:1,204
Deaths:794
KDR:1.516
Accuracy:18.604% D**
HSR:19.851% C
Eridani SX5
B+
Kills:429
Deaths:101
KDR:4.248
Accuracy:17.308% F-
HSR:23.310% B+
Deimos VA29
C-
Kills:389
Deaths:139
KDR:2.799
Accuracy:40.886% F
HSR:13.882% C-
VE-S Canis
B
Kills:364
Deaths:126
KDR:2.889
Accuracy:19.118% D*
HSR:23.352% B
NS Baron G5
D
Kills:339
Deaths:80
KDR:4.238
Accuracy:31.205% D*
HSR:11.504% D
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.893% F--
HSR:18.727% C+
NS-11CB
B++
Kills:184
Deaths:102
KDR:1.804
Accuracy:15.443% F-
HSR:26.087% B++
Sirius SX12
B**
Kills:161
Deaths:44
KDR:3.659
Accuracy:19.000% D--
HSR:24.845% B**
Solstice VE3
B+
Kills:138
Deaths:248
KDR:0.556
Accuracy:16.017% D*
HSR:22.464% B+
Serpent VE92
B+
Kills:119
Deaths:72
KDR:1.653
Accuracy:15.915% F
HSR:23.529% B+
Pulsar C
C
Kills:112
Deaths:49
KDR:2.286
Accuracy:13.289% F--
HSR:21.429% C
NSX Tengu
C
Kills:104
Deaths:25
KDR:4.160
Accuracy:19.301% F*
HSR:19.231% C
Thanatos VE70
B*
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.450% F**
HSR:20.408% B*
Pandora VX25
A
Kills:75
Deaths:14
KDR:5.357
Accuracy:16.592% F--
HSR:20% A
Kills:3,983
Deaths (as Light Assault):1,916
Deaths (to Light Assaults):3,158
KDR:2.07881
Kill Difference:2,067
Playtime:32.200 hours
Usage:2%
Score:0.370m
Score/min:191
Accuracy (listed only):19.216%
HSR (listed only):20.616%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:16,936
Deaths:2,431
KDR:6.967
Accuracy:34.134% D
HSR:76.104% B++
Parsec VX3-A
C**
Kills:8,075
Deaths:643
KDR:12.558
Accuracy:33.054% F
HSR:80.879% C**
NS-44 Commissioner AE
C
Kills:1,719
Deaths:740
KDR:2.323
Accuracy:32.411% D*
HSR:23.851% C
Spiker
C*
Kills:1,227
Deaths:752
KDR:1.632
Accuracy:17.453% F
HSR:22.575% C*
V10
C**
Kills:1,225
Deaths:136
KDR:9.007
Accuracy:37.123% C--
HSR:79.674% C**
NS-30 Vandal
C+
Kills:1,207
Deaths:291
KDR:4.148
Accuracy:22.473% F
HSR:25.269% C+
Parallax VX3
B
Kills:1,183
Deaths:118
KDR:10.025
Accuracy:35.094% D
HSR:80.473% B
Phantom VA23
C++
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:30.689% D
HSR:31.234% C++
Nyx VX31
C+
Kills:1,155
Deaths:199
KDR:5.804
Accuracy:24.322% F
HSR:28.571% C+
XM98
B++
Kills:1,153
Deaths:203
KDR:5.680
Accuracy:30.920% D--
HSR:81.093% B++
Artemis VX26
B
Kills:1,148
Deaths:357
KDR:3.216
Accuracy:18.217% F-
HSR:25.261% B
NS-44 Commissioner
C++
Kills:862
Deaths:389
KDR:2.216
Accuracy:30.486% D
HSR:22.738% C++
Eridani SX5
B+
Kills:429
Deaths:101
KDR:4.248
Accuracy:17.308% F-
HSR:23.310% B+
NS-61 Emissary
C*
Kills:401
Deaths:159
KDR:2.522
Accuracy:16.322% F-
HSR:17.706% C*
VE-S Canis
B
Kills:364
Deaths:126
KDR:2.889
Accuracy:19.118% D*
HSR:23.352% B
NSX Tomoe
C
Kills:345
Deaths:113
KDR:3.053
Accuracy:19.078% F--
HSR:34.493% C
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.893% F--
HSR:18.727% C+
NS-357 Underboss
C
Kills:176
Deaths:80
KDR:2.200
Accuracy:25.142% D**
HSR:18.750% C
Sirius SX12
B**
Kills:161
Deaths:44
KDR:3.659
Accuracy:19.000% D--
HSR:24.845% B**
VA39 Spectre
D
Kills:161
Deaths:49
KDR:3.286
Accuracy:20.566% F-
HSR:30.435% D
NSX Daimyo
C++
Kills:141
Deaths:41
KDR:3.439
Accuracy:24.533% F*
HSR:94.326% C++
NSX Tengu
C
Kills:104
Deaths:25
KDR:4.160
Accuracy:19.301% F*
HSR:19.231% C
NS-45 Pilot
C++
Kills:96
Deaths:32
KDR:3
Accuracy:10.511% T-
HSR:27.083% C++
Beamer VS3
D
Kills:60
Deaths:65
KDR:0.923
Accuracy:14.690% F-
HSR:16.667% D
Phaseshift VX-S
B+
Kills:58
Deaths:10
KDR:5.800
Accuracy:17.384% F*
HSR:81.035% B+
Kills:39,812
Deaths (as Infiltrator):7,533
Deaths (to Infiltrators):3,640
KDR:5.28501
Kill Difference:32,279
Playtime:1,112.537 hours
Usage:56%
Score:14.390m
Score/min:216
Accuracy (listed only):23.329%
HSR (listed only):40.307%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:429
Deaths:101
KDR:4.248
Accuracy:17.308% F-
HSR:23.310% B+
Deimos VA29
C-
Kills:389
Deaths:139
KDR:2.799
Accuracy:40.886% F
HSR:13.882% C-
VE-S Canis
B
Kills:364
Deaths:126
KDR:2.889
Accuracy:19.118% D*
HSR:23.352% B
NS Baron G5
D
Kills:339
Deaths:80
KDR:4.238
Accuracy:31.205% D*
HSR:11.504% D
Terminus VX-9
D
Kills:300
Deaths:156
KDR:1.923
Accuracy:7.440% T*
HSR:21% D
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.893% F--
HSR:18.727% C+
Corvus VA55
B+
Kills:226
Deaths:112
KDR:2.018
Accuracy:13.402% F--
HSR:26.106% B+
Pulsar VS1
D
Kills:164
Deaths:59
KDR:2.780
Accuracy:11.439% F--
HSR:17.073% D
Sirius SX12
B**
Kills:161
Deaths:44
KDR:3.659
Accuracy:19.000% D--
HSR:24.845% B**
CME
B*
Kills:161
Deaths:53
KDR:3.038
Accuracy:14.553% F--
HSR:28.571% B*
NSX Tengu
C
Kills:104
Deaths:25
KDR:4.160
Accuracy:19.301% F*
HSR:19.231% C
Thanatos VE70
B*
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.450% F**
HSR:20.408% B*
Pandora VX25
A
Kills:75
Deaths:14
KDR:5.357
Accuracy:16.592% F--
HSR:20% A
Kills:3,077
Deaths (as Combat Medic):1,031
Deaths (to Combat Medics):1,842
KDR:2.98448
Kill Difference:2,046
Playtime:39.750 hours
Usage:2%
Score:0.376m
Score/min:158
Accuracy (listed only):18.199%
HSR (listed only):20.616%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C
Kills:1,204
Deaths:794
KDR:1.516
Accuracy:18.604% D**
HSR:19.851% C
Deimos VA29
C-
Kills:389
Deaths:139
KDR:2.799
Accuracy:40.886% F
HSR:13.882% C-
NS Baron G5
D
Kills:339
Deaths:80
KDR:4.238
Accuracy:31.205% D*
HSR:11.504% D
Eidolon VE33
B++
Kills:280
Deaths:81
KDR:3.457
Accuracy:19.797% D**
HSR:31.429% B++
NS-11CB
B++
Kills:184
Deaths:102
KDR:1.804
Accuracy:15.443% F-
HSR:26.087% B++
VE-LR Obelisk
B+
Kills:170
Deaths:49
KDR:3.469
Accuracy:17.623% F--
HSR:37.059% B+
Solstice VE3
B+
Kills:138
Deaths:248
KDR:0.556
Accuracy:16.017% D*
HSR:22.464% B+
Serpent VE92
B+
Kills:119
Deaths:72
KDR:1.653
Accuracy:15.915% F
HSR:23.529% B+
Pulsar C
C
Kills:112
Deaths:49
KDR:2.286
Accuracy:13.289% F--
HSR:21.429% C
Thanatos VE70
B*
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.450% F**
HSR:20.408% B*
Pandora VX25
A
Kills:75
Deaths:14
KDR:5.357
Accuracy:16.592% F--
HSR:20% A
Kills:3,108
Deaths (as Engineer):1,672
Deaths (to Engineers):2,595
KDR:1.85885
Kill Difference:1,436
Playtime:104.518 hours
Usage:5%
Score:1.498m
Score/min:239
Accuracy (listed only):19.802%
HSR (listed only):22.513%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:156
V. Kills:20 N/A
Deaths:18
KDR:8.667
Accuracy:34.596% C
KPH:83.500 C+
VKPH:10.700 A
Aphelion VEX-4H
C+
Kills:133
V. Kills:140 94%
Deaths:54
KDR:2.463
Accuracy:39.131% D
KPH:24.200 D-
VKPH:25.400 C+
Kills:289 (0 + 289)
Deaths:72
KDR:4.014
VKDR:2.222
Vehicle Kills:160
Kill Difference:217
Playtime:7.372 hours
Usage:0%
Score:0.108m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:39.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:62
V. Kills:14 413%
Deaths:10
KDR:6.200
Accuracy:45.486% B++
KPH:39.500 A++
VKPH:8.900 B
Kills:62 (0 + 62)
Deaths:10
KDR:6.200
VKDR:1.400
Vehicle Kills:14
Kill Difference:52
Playtime:1.569 hours
Usage:0%
Score:0.023m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:45.486%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 17,01016,9362,4316.967A+2.9934.134%D76.104%B++39.9C++N/A96424.7h2B+5.8C*
Parsec VX3-A 8,1108,07564312.558A**8.5833.054%F80.879%C**36DN/A87224.1h1.8C**5.5D
Orion VS54 5,2275,1891,5733.299A0.6814.599%D*24.186%C+30.2C+N/A81172h10.6B++72.6C+
NS-15M2 4,8734,8231,4003.445B**0.5314.672%F-28.385%B41.2C+N/A99117h11.7B79.4D
Betelgeuse 54-A 2,0952,0826293.31C++0.6716.307%F--25.985%D40.8DN/A11451h11.1C+68.2F
VX29 Polaris 1,8511,8426123.01A0.9714.688%F28.447%B++36.8CN/A8550.1h11.6B78.9C--
NS-44 Commissioner AE 1,7351,7197402.323B**1.6532.411%D*23.851%C40.7CN/A9642.2h3.1B+9.5C+
Sticky Grenade 1,6791,65911659N/A1,655.0254.069%C*N/A1036.9C*12.5C+26211.6h2.2C++4.1C*
Ursa 1,6111,5925263.027A++0.9518.016%D-28.895%B++41.1C++N/A9538.7h10.5B58.3C+
Spiker 1,2361,2277521.632B++2.3417.453%F22.575%C*24.8CN/A6249.5h7.5B+43.3C-
V10 1,2281,2251369.007A**5.0337.123%C--79.674%C**44.2B+N/A9827.7h1.8B*4.9B+
SVA-88 1,2391,2224672.617B+1.3616.404%D**26.841%C*35.2CN/A8934.7h12.1C+73.7D
NS-30 Vandal 1,2201,2072914.148A0.1722.473%F25.269%C+42.2C++N/A9528.6h5.4B24D
Zenith VX-5 1,2271,2047941.516B2.4618.604%D**19.851%C21.3C--N/A5256.5h12.8C*68.9C-
Pulsar LSW 1,2191,2035232.3B++1.6815.036%D**21.446%C39.8C+N/A10630.2h11.5B+76.7C-
Parallax VX3 1,1941,18311810.025A++6.0535.094%D80.473%B43.7B**N/A10927.1h1.8B*5.2B
NSX Naginata 1,1671,1613543.28A++0.7017.28%D--27.132%C+42.7C+N/A15327.2h12C++69.2C+
Phantom VA23 1,1711,1593513.302B**0.6730.689%D31.234%C++44.7C*N/A9625.9h4B+13.1C*
Nyx VX31 1,1641,1551995.804A+1.8324.322%F28.571%C+34.5C+N/A7533.5h6.2C25.6D--
XM98 1,1571,1532035.68A*1.7030.92%D--81.093%B++39B++N/A9429.6h2B*6.4C**
Artemis VX26 1,1581,1483573.216A++0.7618.217%F-25.261%B37.6C*N/A8630.5h12.2C++66.7D-
Proximity Mine 1,1171,1164892.282C--1.6933.263%D--N/A82.1D-N/A21613.6h1.4A+4.3B
Flare VE6 1,1221,1073752.952A+1.0217.099%D--25.655%C++39C+N/A9828.4h11.6C+67.6C
S1 1,3951,0664752.244M1.7355.24%C2.533%C+35.4B++10.9C19530.1h4.9B*8.9B++
Frag Grenade 9879701970N/A966.0244.322%C+N/A440.9C7.7C+13062.2h3.7C++8.4C++
NS-44 Commissioner 8718623892.216B**1.7630.486%D22.738%C++30C+N/A9228.7h3.7C**12.2C+
NS Decimator 1,0216482013.224M0.7553.469%D-3.086%B++32.2C+18.6C**22620.1h5.2C9.8C--
VE-H Maw 6146061354.489M0.5114.755%F-25.578%C+49.7C+N/A14412.2h11.2C+75.9D--
Lasher X2 5195092492.044A+1.9322.09%C--2.554%D36.1C**N/A9814.1h18B+81.4C++
Nemesis VSH9 6134391672.629M**1.3559.205%C-5.011%A24.5C**9.7C+15017.9h5.8B**9.8B*
Eridani SX5 4344291014.248M++0.2717.308%F-23.31%B+33.5C+N/A9712.8h13C+75D
Tank Mine 5324111502.74C++1.2438.11%BN/A120.9C**35.6D--6973.4h1.7B+4.6B**
NS-61 Emissary 4064011592.522A**1.4516.322%F-17.706%C*28.8C++N/A9913.9h10.3B+63.2C+
Deimos VA29 3913891392.799A1.1840.886%F13.882%C-46.3C++N/A1308.4h2.1B+5.2C
VE-S Canis 3703641262.889A++1.0919.118%D*23.352%B37.5C+N/A1189.7h11.5C**60.2C
NSX Tomoe 3463451133.053B**0.9219.078%F--34.493%C33.8CN/A8110.2h14.6C+76.6D--
Lumine Edge 3453404160.817M+3.1617.221%D-27.941%A++5.4C+N/A1363.5h1.2B+6.9C+
NS Baron G5 340339804.238S0.2631.205%D*11.504%D49.1B++N/A1266.9h3.8B*12.2C+
Terminus VX-9 3043001561.923C*2.057.44%T*21%D19D-N/A6115.8h12.8C+172.6T*
C-4 369290634.603A*0.6330.282%B*N/A107.4B+29.3C+7402.7h1.4C*4.5B+
Eidolon VE33 283280813.457M0.5219.797%D**31.429%B++34.6B+N/A1088.1h8.3B+41.9C+
MKV Suppressed 268267783.423M++0.5513.893%F--18.727%C+35.6C*N/A997.5h12.2B+88D
Corvus VA55 2312261122.018B**1.9613.402%F--26.106%B+31.4C++N/A1057.2h13.5C100.7F-
NS-11CB 1861841021.804B+2.1715.443%F-26.087%B++16.9C--N/A4710.9h16.6C107.6D--
Spear Anti-Vehicle Phalanx Turret 259184920.444A*16.4738.501%D5.435%B++39.1C++16C--2364.7h6.9B+17.9B+
NS-357 Underboss 176176802.2A1.7825.142%D**18.75%C40C+N/A1244.4h3.5B*14C+
VE-LR Obelisk 175170493.469B**0.5117.623%F--37.059%B+24.3CN/A747h7C+39.6D*
Pulsar VS1 166164592.78A++1.2011.439%F--17.073%D27.8C++N/A1905.9h14.1C**123.2F
Sirius SX12 166161443.659A**0.3219%D--24.845%B**44.7B*1.4M++2433.6h14.6C*76.6C+
VA39 Spectre 162161493.286A+0.6920.566%F-30.435%D26.8C**N/A1216h5.1B+24.6C
CME 165161533.038A++0.9414.553%F--28.571%B*35.8C++N/A994.5h15C103.1F-
Proton II PPA-H 176156188.667C4.6934.596%CN/A82.1C+10.5B**2341.9h9.2B+26.6C**
NSX Daimyo 141141413.439C++0.5424.533%F*94.326%C++29.4DN/A664.8h2.8C11.4F
Solstice VE3 1411382480.556C3.4216.017%D*22.464%B+17.3C+N/A1948h14.2B88.6C+
Aphelion VEX-4H 273133542.463C1.5139.131%D6.015%A++24.2D-25.5C+2465.5h69.1C+176.5C-
NS-TMC-01 "His Regards" 1471289,9200.013C3.9612.492%D--11.719%B++0.1C--N/A01301.1h2.9C-23C--
Serpent VE92 119119721.653B+2.3215.915%F23.529%B+18C--N/A986.6h15.4C-97.1D--
Pulsar C 114112492.286B+1.6913.289%F--21.429%C22.9CN/A1524.9h12.4C+93D*
NSX Tengu 105104254.16M++0.1819.301%F*19.231%C31.5C+N/A1023.3h13.6C++70.4D--
Thanatos VE70 9898442.227A+1.7512.45%F**20.408%B*37.7B+N/A2232.6h3.2A25.4F
NS-45 Pilot 9896323A0.9810.511%T-27.083%C++15D-N/A506.4h7.3C++69.8T*
Pandora VX25 7575145.357M++1.3816.592%F--20%A50B+N/A1771.5h3A17.9D
Quasar VM1 6767312.161B+1.8113.78%C-22.388%B++26.8C**N/A1912.5h12.2B*88.5C*
M20 Basilisk 7662106.2A++2.2245.486%B++8.065%B**38.8A+8.8C**2441.6h73.3B++161.2B*
Beamer VS3 6060650.923C*3.0514.69%F-16.667%D26.1C+N/A1492.3h8.4B+57.2C
Phaseshift VX-S 5858105.8B**1.8217.384%F*81.035%B+20DN/A752.9h3.4C+19.6F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680.1h
Nano-Armor Kit5592,1036.3h
Equinox V01920.1h
AE Nano-Armor Kit05,0970.3h
Lasher X2 AE02290.1h
AE Medical Applicator0860h
Medical Applicator2837,8432.2h
Auraxium Force-Blade2850.3h
Spitfire Auto-Turret57260.8h
Motion Spotter5952,31922.2h
Rocklet Rifle01020h
Deconstruction Tool02300h
Manticore SX02910.1h
Phobos VX01110.2h
Ammunition Package111,3760.6h
Medical Kit26915,66310h
Anti-Infantry MANA Turret3880.2h
VE-C Horizon03550.1h
V30-F Starfall0780h
Recon Detection Device71,1811.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.52s
Server spent 2.44s on queries, 1.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.