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DTD888[] DTD888
VS BR 119

KDR: 4.04

Score: 28.9m

Last Seen: Aug 18th, 2019 5:40 PM
- OFFLINE - 158.8 hour(s)

Battle Rank 120 (119 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Parsec VX3-A Orion VS54 NS-15M2 NS-44 Commissioner AE Betelgeuse 54-A VX29 Polaris Sticky Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,226,329 MLG Score: 2579
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.252%26.005%42338117637,5733.266930.776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.716%-0.987D--0.739B++-0.561DHEAD ++ (~17.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.80.157C++9.90.293C*50.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.084%2.727%6621212220502900.438247242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.188%0.564B+-0.419C---0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.457B+28.60.313C*37.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.194%78.578%668120635,758155917022.9218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.354%-0.25C0.697B+1.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.414B1.90.392B3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.013%16.906%663121162783620.749104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.391%-1.525F0.237C++0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.211C++2.60.504B+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m189.8%250 (15k)211 (12.7k)4.0425484,48520,8994.16384119 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214928417.646%45.409%80106:3224

32% Heavy Assault59% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 11:21 AMJul 16th, 2017 5:03 PMSep 12th, 2019 1:51 AM (11d) (PST)Aug 18th, 2019 1:50 PM (35d) (PST)Aug 18th, 2019 1:40 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4311023290.6180.1530.2801.2030.0162579

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,8616,11119,7503791772112,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2280h/95d 2,535 38,364 25,499 164.6k 2,174 8,889 2,248 59m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:5,359
Deaths:1,614
KDR:3.320
Accuracy:14.416% D*
HSR:24.109% C+
NS-15M2
B
Kills:4,829
Deaths:1,405
KDR:3.437
Accuracy:14.654% F-
HSR:28.370% B
Betelgeuse 54-A
D
Kills:2,082
Deaths:629
KDR:3.310
Accuracy:16.246% F--
HSR:25.985% D
VX29 Polaris
B++
Kills:1,855
Deaths:617
KDR:3.006
Accuracy:14.709% F
HSR:28.356% B++
Ursa
B++
Kills:1,592
Deaths:526
KDR:3.027
Accuracy:18.016% D-
HSR:28.895% B++
SVA-88
C*
Kills:1,222
Deaths:467
KDR:2.617
Accuracy:16.404% D**
HSR:26.841% C*
Pulsar LSW
C
Kills:1,203
Deaths:523
KDR:2.300
Accuracy:15.036% D**
HSR:21.446% C
NSX Naginata
C+
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:17.280% D--
HSR:27.132% C+
Flare VE6
C++
Kills:1,107
Deaths:375
KDR:2.952
Accuracy:17.099% D--
HSR:25.655% C++
VE-H Maw
C+
Kills:882
Deaths:229
KDR:3.852
Accuracy:16.032% F
HSR:24.717% C+
Kills:21,292
Deaths (as Heavy Assault):6,739
Deaths (to Heavy Assaults):6,211
KDR:3.15952
Kill Difference:14,553
Playtime:723.637 hours
Usage:32%
Score:9.046m
Score/min:208
Accuracy (listed only):15.989%
HSR (listed only):26.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C
Kills:1,204
Deaths:794
KDR:1.516
Accuracy:18.529% D**
HSR:19.851% C
VE-S Canis
C++
Kills:471
Deaths:150
KDR:3.140
Accuracy:19.320% D*
HSR:21.231% C++
Eridani SX5
B+
Kills:429
Deaths:101
KDR:4.248
Accuracy:17.126% F-
HSR:23.310% B+
Deimos VA29
C
Kills:392
Deaths:144
KDR:2.722
Accuracy:40.752% F
HSR:14.286% C
NS Baron G5
D
Kills:344
Deaths:85
KDR:4.047
Accuracy:30.597% D*
HSR:11.337% D
NSX Tengu
C--
Kills:279
Deaths:82
KDR:3.402
Accuracy:23.460% F-
HSR:17.563% C--
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.644% F--
HSR:18.727% C+
NS-11CB
B*
Kills:255
Deaths:127
KDR:2.008
Accuracy:14.726% F-
HSR:27.843% B*
Sirius SX12
B**
Kills:161
Deaths:44
KDR:3.659
Accuracy:18.749% D*
HSR:24.845% B**
Serpent VE92
B+
Kills:142
Deaths:112
KDR:1.268
Accuracy:16.706% D**
HSR:22.535% B+
Solstice VE3
B+
Kills:138
Deaths:248
KDR:0.556
Accuracy:15.923% D**
HSR:22.464% B+
Pandora VX25
A++
Kills:137
Deaths:47
KDR:2.915
Accuracy:19.194% F-
HSR:21.898% A++
Pulsar C
C
Kills:120
Deaths:56
KDR:2.143
Accuracy:13.734% F-
HSR:21.667% C
Thanatos VE70
B*
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.450% F**
HSR:20.408% B*
Kills:4,437
Deaths (as Light Assault):2,112
Deaths (to Light Assaults):3,547
KDR:2.10085
Kill Difference:2,325
Playtime:33.948 hours
Usage:1%
Score:0.380m
Score/min:187
Accuracy (listed only):19.636%
HSR (listed only):20.569%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:19,423
Deaths:2,878
KDR:6.749
Accuracy:34.145% D
HSR:76.234% B++
Parsec VX3-A
B
Kills:11,339
Deaths:999
KDR:11.350
Accuracy:33.020% D**
HSR:81.189% B
NS-44 Commissioner AE
C+
Kills:2,299
Deaths:1,024
KDR:2.245
Accuracy:32.526% D*
HSR:24.967% C+
Spiker
C*
Kills:1,277
Deaths:786
KDR:1.625
Accuracy:17.371% F-
HSR:22.788% C*
V10
C**
Kills:1,225
Deaths:136
KDR:9.007
Accuracy:37.123% C--
HSR:79.674% C**
NS-30 Vandal
C+
Kills:1,214
Deaths:297
KDR:4.088
Accuracy:22.284% F-
HSR:25.371% C+
Parallax VX3
B
Kills:1,183
Deaths:118
KDR:10.025
Accuracy:35.094% D
HSR:80.473% B
NS-44 Commissioner
C**
Kills:1,165
Deaths:526
KDR:2.215
Accuracy:31.213% D
HSR:24.206% C**
NSX Daimyo
C+
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:29.573% F-
HSR:93.626% C+
Phantom VA23
C++
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:30.681% D
HSR:31.234% C++
Nyx VX31
C+
Kills:1,155
Deaths:199
KDR:5.804
Accuracy:24.287% F
HSR:28.571% C+
XM98
B++
Kills:1,153
Deaths:203
KDR:5.680
Accuracy:30.920% D--
HSR:81.093% B++
Artemis VX26
B
Kills:1,148
Deaths:357
KDR:3.216
Accuracy:18.185% F-
HSR:25.261% B
VE-S Canis
C++
Kills:471
Deaths:150
KDR:3.140
Accuracy:19.320% D*
HSR:21.231% C++
Eridani SX5
B+
Kills:429
Deaths:101
KDR:4.248
Accuracy:17.126% F-
HSR:23.310% B+
NS-61 Emissary
C**
Kills:414
Deaths:165
KDR:2.509
Accuracy:16.441% F-
HSR:18.116% C**
NSX Tomoe
C+
Kills:380
Deaths:130
KDR:2.923
Accuracy:18.198% F--
HSR:35.526% C+
NSX Tengu
C--
Kills:279
Deaths:82
KDR:3.402
Accuracy:23.460% F-
HSR:17.563% C--
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.644% F--
HSR:18.727% C+
NS-357 Underboss
C
Kills:208
Deaths:97
KDR:2.144
Accuracy:25.107% D**
HSR:19.231% C
NS-45 Pilot
C+
Kills:170
Deaths:67
KDR:2.537
Accuracy:12.905% T
HSR:25.882% C+
Sirius SX12
B**
Kills:161
Deaths:44
KDR:3.659
Accuracy:18.749% D*
HSR:24.845% B**
VA39 Spectre
D
Kills:161
Deaths:49
KDR:3.286
Accuracy:20.005% F-
HSR:30.435% D
Phaseshift VX-S
C++
Kills:113
Deaths:23
KDR:4.913
Accuracy:19.462% F--
HSR:76.106% C++
Beamer VS3
D
Kills:60
Deaths:65
KDR:0.923
Accuracy:14.201% F-
HSR:16.667% D
Kills:48,014
Deaths (as Infiltrator):9,200
Deaths (to Infiltrators):4,199
KDR:5.21891
Kill Difference:38,814
Playtime:1,356.021 hours
Usage:59%
Score:17.430m
Score/min:214
Accuracy (listed only):23.802%
HSR (listed only):40.093%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:471
Deaths:150
KDR:3.140
Accuracy:19.320% D*
HSR:21.231% C++
Eridani SX5
B+
Kills:429
Deaths:101
KDR:4.248
Accuracy:17.126% F-
HSR:23.310% B+
Deimos VA29
C
Kills:392
Deaths:144
KDR:2.722
Accuracy:40.752% F
HSR:14.286% C
NS Baron G5
D
Kills:344
Deaths:85
KDR:4.047
Accuracy:30.597% D*
HSR:11.337% D
Terminus VX-9
D
Kills:300
Deaths:156
KDR:1.923
Accuracy:7.374% T*
HSR:21% D
NSX Tengu
C--
Kills:279
Deaths:82
KDR:3.402
Accuracy:23.460% F-
HSR:17.563% C--
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.644% F--
HSR:18.727% C+
Corvus VA55
B+
Kills:226
Deaths:112
KDR:2.018
Accuracy:13.358% F--
HSR:26.106% B+
Pulsar VS1
D
Kills:164
Deaths:59
KDR:2.780
Accuracy:11.439% F--
HSR:17.073% D
Sirius SX12
B**
Kills:161
Deaths:44
KDR:3.659
Accuracy:18.749% D*
HSR:24.845% B**
CME
B*
Kills:161
Deaths:53
KDR:3.038
Accuracy:14.455% F--
HSR:28.571% B*
Pandora VX25
A++
Kills:137
Deaths:47
KDR:2.915
Accuracy:19.194% F-
HSR:21.898% A++
Thanatos VE70
B*
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.450% F**
HSR:20.408% B*
Kills:3,429
Deaths (as Combat Medic):1,155
Deaths (to Combat Medics):2,044
KDR:2.96883
Kill Difference:2,274
Playtime:40.235 hours
Usage:2%
Score:0.376m
Score/min:156
Accuracy (listed only):18.609%
HSR (listed only):20.489%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C
Kills:1,204
Deaths:794
KDR:1.516
Accuracy:18.529% D**
HSR:19.851% C
Eidolon VE33
A
Kills:1,175
Deaths:259
KDR:4.537
Accuracy:24.721% C--
HSR:35.234% A
Deimos VA29
C
Kills:392
Deaths:144
KDR:2.722
Accuracy:40.752% F
HSR:14.286% C
VE-LR Obelisk
C++
Kills:355
Deaths:87
KDR:4.080
Accuracy:19.691% F-
HSR:33.239% C++
NS Baron G5
D
Kills:344
Deaths:85
KDR:4.047
Accuracy:30.597% D*
HSR:11.337% D
NS-11CB
B*
Kills:255
Deaths:127
KDR:2.008
Accuracy:14.726% F-
HSR:27.843% B*
Serpent VE92
B+
Kills:142
Deaths:112
KDR:1.268
Accuracy:16.706% D**
HSR:22.535% B+
Solstice VE3
B+
Kills:138
Deaths:248
KDR:0.556
Accuracy:15.923% D**
HSR:22.464% B+
Pandora VX25
A++
Kills:137
Deaths:47
KDR:2.915
Accuracy:19.194% F-
HSR:21.898% A++
Pulsar C
C
Kills:120
Deaths:56
KDR:2.143
Accuracy:13.734% F-
HSR:21.667% C
Thanatos VE70
B*
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.450% F**
HSR:20.408% B*
Revenant
B
Kills:64
Deaths:18
KDR:3.556
Accuracy:24.621% F
HSR:32.813% B
Kills:4,424
Deaths (as Engineer):2,021
Deaths (to Engineers):2,827
KDR:2.18902
Kill Difference:2,403
Playtime:112.411 hours
Usage:5%
Score:1.628m
Score/min:241
Accuracy (listed only):20.970%
HSR (listed only):23.631%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:156
V. Kills:20 N/A
Deaths:18
KDR:8.667
Accuracy:34.596% C
KPH:83.500 C+
VKPH:10.700 A
Aphelion VEX-4H
C+
Kills:133
V. Kills:140 94%
Deaths:54
KDR:2.463
Accuracy:39.131% D
KPH:24.200 D-
VKPH:25.400 C+
Kills:289 (0 + 289)
Deaths:72
KDR:4.014
VKDR:2.222
Vehicle Kills:160
Kill Difference:217
Playtime:7.372 hours
Usage:0%
Score:0.108m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:39.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:64
V. Kills:15 400%
Deaths:10
KDR:6.400
Accuracy:46.441% B*
KPH:39 A+
VKPH:9.100 B
Kills:64 (0 + 64)
Deaths:10
KDR:6.400
VKDR:1.500
Vehicle Kills:15
Kill Difference:54
Playtime:1.643 hours
Usage:0%
Score:0.024m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:46.441%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 19,51519,4232,8786.749A+2.7134.145%D76.234%B++40.3C++N/A97482h2B+5.7C*
Parsec VX3-A 11,39711,33999911.35A++7.3133.02%D**81.189%B36.9C--N/A90307.3h1.8C**5.4D
Orion VS54 5,4035,3591,6143.32A0.7214.416%D*24.109%C+29.4C+N/A79182.4h10.7B++74C+
NS-15M2 4,8794,8291,4053.437B**0.6114.654%F-28.37%B41.2C+N/A100117.2h11.7B79.6D
NS-44 Commissioner AE 2,3262,2991,0242.245B*1.8032.526%D*24.967%C+41.3CN/A9855.6h3.1B+9.6C+
Betelgeuse 54-A 2,0952,0826293.31C*0.7316.246%F--25.985%D40.8DN/A11751h11.1C+68.4F
VX29 Polaris 1,8641,8556173.006A1.0414.709%F28.356%B++36.8CN/A8550.4h11.6B78.7C--
Sticky Grenade 1,8251,80111801N/A1,796.9654.527%C*N/A1000.6C++13.3C+26071.8h2.2C++4.1C*
Ursa 1,6111,5925263.027A++1.0218.016%D-28.895%B++41.1C++N/A9638.7h10.5B58.3C+
Spiker 1,2871,2777861.625B++2.4217.371%F-22.788%C*24.7CN/A6151.8h7.6B+43.6C--
Proximity Mine 1,2381,2375282.343C--1.7032.919%D--N/A83.6D-N/A22014.8h1.4A+4.4C**
V10 1,2281,2251369.007A**4.9637.123%C--79.674%C**44.2B+N/A9827.7h1.8B*4.9B+
SVA-88 1,2391,2224672.617B+1.4316.404%D**26.841%C*35.2CN/A9034.7h12.1C+73.7D
NS-30 Vandal 1,2271,2142974.088A+0.0522.284%F-25.371%C+41.7C++N/A9529.1h5.4B24.3D
Zenith VX-5 1,2271,2047941.516B2.5318.529%D**19.851%C21.3C--N/A5356.6h12.8C*69.2C-
Pulsar LSW 1,2191,2035232.3B++1.7415.036%D**21.446%C39.8C+N/A10830.2h11.5B+76.7C-
Parallax VX3 1,1941,18311810.025A++5.9835.094%D80.473%B43.7B**N/A10927.1h1.8B*5.2B
Eidolon VE33 1,1901,1752594.537M**0.4924.721%C--35.234%A42.9B**N/A10327.4h7.3B++29.6B
NS-44 Commissioner 1,1781,1655262.215B**1.8331.213%D24.206%C**29.5C+N/A8539.5h3.8C*12C+
NSX Daimyo 1,1621,1612754.222B0.1829.573%F-93.626%C+41.5CN/A8928h2.6C+8.7D
NSX Naginata 1,1671,1613543.28A++0.7617.28%D--27.132%C+42.7C+N/A15427.2h12C++69.2C+
Phantom VA23 1,1711,1593513.302B**0.7430.681%D31.234%C++44.7C*N/A9725.9h4B++13.1C*
Nyx VX31 1,1641,1551995.804M1.7624.287%F28.571%C+34.5C+N/A7633.5h6.2C25.6D--
XM98 1,1571,1532035.68A*1.6430.92%D--81.093%B++39B+N/A9529.6h2B*6.4C**
Artemis VX26 1,1581,1483573.216A++0.8318.185%F-25.261%B37.6C*N/A8630.5h12.2C++66.8D-
Flare VE6 1,1221,1073752.952A+1.0917.099%D--25.655%C++39C+N/A9928.4h11.6C+67.6C
S1 1,3951,0664752.244M1.8055.24%C2.533%C+35.4B++10.9C19730.1h4.9B*8.9B++
Frag Grenade 1,0129921992N/A987.9644.311%C+N/A431.3C8.7C+13152.3h3.8C++8.5C++
VE-H Maw 8958822293.852A*0.1916.032%F24.717%C+49C+N/A14118h11.4C+71D
NS Decimator 1,0876892133.235M0.8153.359%D--2.903%B+32C+18.5C**22521.5h5.2C9.8C--
Lasher X2 5195092492.044A+2.0022.09%C--2.554%D36.1C**N/A10114.1h18B+81.4C++
VE-S Canis 4794711503.14A++0.9019.32%D*21.231%C++37.4C+N/A11612.6h12.2C++62.9C
Nemesis VSH9 6134391672.629M**1.4159.221%C-5.011%A24.4C**9.7C+15018h5.8B**9.8B*
Tank Mine 5574331532.83C++1.2139.041%B+N/A123.7B35.4D--7093.5h1.8C*4.6B**
Eridani SX5 4344291014.248M+0.2117.126%F-23.31%B+33.3C+N/A9912.9h13C+75.8D
NS-61 Emissary 4194141652.509A**1.5316.441%F-18.116%C**28.8C++N/A9714.4h10.4B+63.5C+
Deimos VA29 3943921442.722A1.3240.752%F14.286%C45.6C++N/A1318.6h2.1B+5.2C
Lumine Edge 3943895640.69A*3.3518.059%D-26.992%A++4.8C+N/A1280.9h1.2B+6.5C+
NSX Tomoe 3833801302.923B*1.1218.198%F--35.526%C+33CN/A8311.5h14.5C+79.9D--
VE-LR Obelisk 365355874.08A+0.0419.691%F-33.239%C++29.6C+N/A8012h6.3B31.8D
NS Baron G5 345344854.047M**0.0030.597%D*11.337%D48.5B++N/A1267.1h3.8B*12.5C+
C-4 392311744.203A*0.1629.868%B++N/A107.2B+27.9C+7072.9h1.4C*4.6B+
Terminus VX-9 3043001561.923C*2.127.374%T*21%D18.8D-N/A6216h12.8C+174.1T*
NSX Tengu 281279823.402A*0.6423.46%F-17.563%C--34.4C+N/A898.1h14.7C+62.8D-
MKV Suppressed 268267783.423M++0.6213.644%F--18.727%C+35.1C++N/A1007.6h12.2B+89.7D
NS-11CB 2582551272.008B++2.0314.726%F-27.843%B*19C-N/A5113.4h15.5C+105.2D-
Corvus VA55 2312261122.018B**2.0213.358%F--26.106%B+31C++N/A1067.3h13.5C101F-
NS-357 Underboss 210208972.144B**1.9025.107%D**19.231%C40C+N/A1195.2h3.7B+14.6C
Spear Anti-Vehicle Phalanx Turret 2821991019.9A*15.8639.262%D5.025%B+39.8C++16.6C-2365h6.9B+17.6B+
NS-45 Pilot 172170672.537B**1.5112.905%T25.882%C+22.7DN/A667.5h7.3C++56.8F--
Pulsar VS1 166164592.78A*1.2611.439%F--17.073%D27.8C*N/A2035.9h14.1C**123.2F
Sirius SX12 166161443.659A**0.3818.749%D*24.845%B**44.7B++1.4M++2523.6h14.6C++77.7C
CME 165161533.038A++1.0014.455%F--28.571%B*35C+N/A1014.6h15C103.8F-
VA39 Spectre 162161493.286A+0.7620.005%F-30.435%D25.6C*N/A1296.3h5.1B+25.3C-
Proton II PPA-H 176156188.667C4.6234.596%CN/A82.1C+10.5B**2371.9h9.2B+26.6C**
NS-TMC-01 "His Regards" 17815512,1190.013C4.0312.682%D--11.613%B+0.1C--N/A01551h2.8C22.1C-
Serpent VE92 1421421121.268C*2.7716.706%D**22.535%B+17.5C--N/A928.1h15.4C-92.3D-
Solstice VE3 1411382480.556C3.4915.923%D**22.464%B+17.3C+N/A2138h14.2B89.2C+
Pandora VX25 137137472.915A+1.1319.194%F-21.898%A++42.8C++N/A1513.2h3.7B++19.2D-
Aphelion VEX-4H 273133542.463C1.5839.131%D6.015%A++24.2D-25.5C+2465.5h69.1C+176.5C-
Pulsar C 124120562.143B+1.9013.734%F-21.667%C21.4CN/A1465.6h13.1C+95.3D*
Phaseshift VX-S 113113234.913B*0.8719.462%F--76.106%C++26.3C+N/A814.3h2.9C*15.1D-
Thanatos VE70 9898442.227A+1.8212.45%F**20.408%B*37.7B+N/A2402.6h3.2A25.4F
Quasar VM1 6767312.161B+1.8813.78%C--22.388%B++26.8C**N/A2002.5h12.2B*88.5C*
M20 Basilisk 7964106.4A++2.3646.441%B*7.813%B*40A++9.4B+2421.6h76B+163.8B*
Revenant 6464183.556C**0.4924.621%F32.813%B40C+N/A941.6h7.9C+32D-
Beamer VS3 6060650.923C**3.1214.201%F-16.667%D26.1C+N/A1552.3h8.4B59.2C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0740.1h
Nano-Armor Kit5798,9416.6h
Equinox V01920.1h
AE Nano-Armor Kit05,0970.3h
Lasher X2 AE02290.1h
AE Medical Applicator0860h
Medical Applicator2837,8802.2h
Auraxium Force-Blade2850.3h
Spitfire Auto-Turret59060.9h
Motion Spotter7566,61028.6h
Rocklet Rifle01020h
Deconstruction Tool02300h
Manticore SX02910.1h
Phobos VX01110.2h
Ammunition Package121,5350.6h
Medical Kit29818,11311.3h
Anti-Infantry MANA Turret3880.2h
VE-C Horizon03550.1h
V30-F Starfall0780h
Recon Detection Device71,2131.5h

Check the help document for the dictionary if you want to learn more about words used here.


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