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DTD888[] DTD888
VS BR 107

KDR: 3.89

Score: 22.1m

Last Seen: Feb 22nd, 2018 11:48 PM
- OFFLINE - 450.8 hour(s)

Rank 107 (111) of the Vanu Sovereignty on Miller
Level Progress (to 112): 94%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Parsec VX3-A Orion VS54 NS-15M2 Betelgeuse 54-A VX29 Polaris NS-44 Commissioner AE Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,881,053 MLG Score: 2303
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.146%25.787%4163494132,2253.524170.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.61%-0.932D--0.897B*-0.688DHEAD ++ (~17.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.16C++10.20.282C*52.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.566%2.791%712973215440850.488636250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.582%0.538B+-0.374C--0.413

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.454B+25.70.308C*36.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.475%77.729%71796823,27211889419.5892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.988%-0.275C0.71B++0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.396B1.90.379C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.154%15.496%71397255560320.920398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.408%-1.421D**0.29C*0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.244C++2.40.502B+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.1m175.8%253 (15.2k)212 (12.7k)3.8892965,02916,7204.0195107 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS975700617.36%41.194%71506:1520

38% Heavy Assault52% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 11:21 AMJul 16th, 2017 5:03 PMFeb 23rd, 2018 10:41 AM (55d) (PST)Feb 22nd, 2018 9:25 PM (55d) (PST)Feb 22nd, 2018 7:48 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511053460.6240.1600.2571.1290.0192303

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0656,32920,73637101568112,701

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1737.8h/72.4d 2,177 26,788 19,056 117.7k 1,590 6,770 1,934 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:4,960
Deaths:1,512
KDR:3.280
Accuracy:14.908% D*
HSR:24.234% C+
NS-15M2
B
Kills:4,767
Deaths:1,388
KDR:3.434
Accuracy:14.719% F-
HSR:28.488% B
Betelgeuse 54-A
C--
Kills:2,063
Deaths:624
KDR:3.306
Accuracy:16.444% F--
HSR:25.885% C--
VX29 Polaris
B*
Kills:1,842
Deaths:611
KDR:3.015
Accuracy:14.689% F
HSR:28.447% B*
Ursa
B++
Kills:1,589
Deaths:520
KDR:3.056
Accuracy:18.057% D-
HSR:28.886% B++
SVA-88
C**
Kills:1,222
Deaths:467
KDR:2.617
Accuracy:16.404% D**
HSR:26.841% C**
Pulsar LSW
C
Kills:1,203
Deaths:523
KDR:2.300
Accuracy:15.072% D**
HSR:21.446% C
NSX Naginata
C+
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:17.280% D--
HSR:27.132% C+
Flare VE6
C*
Kills:1,107
Deaths:375
KDR:2.952
Accuracy:17.099% D--
HSR:25.655% C*
Lasher X2
C--
Kills:509
Deaths:249
KDR:2.044
Accuracy:22.216% C--
HSR:2.554% D
Kills:20,423
Deaths (as Heavy Assault):6,623
Deaths (to Heavy Assaults):5,043
KDR:3.08365
Kill Difference:13,800
Playtime:665.247 hours
Usage:38%
Score:8.445m
Score/min:212
Accuracy (listed only):16.689%
HSR (listed only):23.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C+
Kills:1,203
Deaths:793
KDR:1.517
Accuracy:18.844% D**
HSR:19.867% C+
Eridani SX5
B++
Kills:427
Deaths:99
KDR:4.313
Accuracy:17.415% F-
HSR:23.419% B++
Deimos VA29
C
Kills:386
Deaths:136
KDR:2.838
Accuracy:41.028% F-
HSR:13.731% C
NS Baron G5
D
Kills:329
Deaths:76
KDR:4.329
Accuracy:32.235% D*
HSR:11.246% D
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.959% F--
HSR:18.727% C+
VE-S Canis
B+
Kills:208
Deaths:70
KDR:2.971
Accuracy:15.520% F-
HSR:27.885% B+
NS-11CB
B*
Kills:174
Deaths:98
KDR:1.776
Accuracy:17.460% D**
HSR:27.012% B*
Sirius SX12
A
Kills:160
Deaths:43
KDR:3.721
Accuracy:19.137% D*
HSR:24.375% A
Solstice VE3
B+
Kills:138
Deaths:248
KDR:0.556
Accuracy:16.179% D*
HSR:22.464% B+
Thanatos VE70
B**
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.520% T
HSR:20.408% B**
Serpent VE92
A*
Kills:73
Deaths:30
KDR:2.433
Accuracy:17.638% D*
HSR:31.507% A*
Pandora VX25
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:19.775% F-
HSR:18.310% B**
Pulsar C
B+
Kills:59
Deaths:22
KDR:2.682
Accuracy:11.301% F*
HSR:25.424% B+
NSX Tengu
C*
Kills:57
Deaths:9
KDR:6.333
Accuracy:17.483% T
HSR:22.807% C*
Kills:3,650
Deaths (as Light Assault):1,760
Deaths (to Light Assaults):2,781
KDR:2.07386
Kill Difference:1,890
Playtime:27.123 hours
Usage:2%
Score:0.332m
Score/min:204
Accuracy (listed only):19.321%
HSR (listed only):21.941%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:13,841
Deaths:1,880
KDR:7.362
Accuracy:34.101% D-
HSR:75.948% B*
Parsec VX3-A
B+
Kills:5,633
Deaths:385
KDR:14.631
Accuracy:33.333% F
HSR:81.537% B+
NS-44 Commissioner AE
C
Kills:1,718
Deaths:739
KDR:2.325
Accuracy:32.420% D*
HSR:23.865% C
V10
C*
Kills:1,225
Deaths:136
KDR:9.007
Accuracy:37.135% D
HSR:79.674% C*
NS-30 Vandal
C+
Kills:1,190
Deaths:285
KDR:4.175
Accuracy:22.743% F-
HSR:25.462% C+
Parallax VX3
B
Kills:1,183
Deaths:118
KDR:10.025
Accuracy:35.105% D
HSR:80.473% B
Phantom VA23
C*
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:30.730% D-
HSR:31.234% C*
Spiker
C*
Kills:1,158
Deaths:725
KDR:1.597
Accuracy:17.433% F-
HSR:22.453% C*
Nyx VX31
C+
Kills:1,155
Deaths:199
KDR:5.804
Accuracy:24.322% F
HSR:28.571% C+
XM98
B++
Kills:1,153
Deaths:203
KDR:5.680
Accuracy:30.945% D--
HSR:81.093% B++
Artemis VX26
B+
Kills:1,148
Deaths:357
KDR:3.216
Accuracy:18.228% F-
HSR:25.261% B+
Eridani SX5
B++
Kills:427
Deaths:99
KDR:4.313
Accuracy:17.415% F-
HSR:23.419% B++
NSX Tomoe
C
Kills:340
Deaths:110
KDR:3.091
Accuracy:19.619% F--
HSR:33.529% C
NS-44 Commissioner
C++
Kills:284
Deaths:107
KDR:2.654
Accuracy:28.220% D--
HSR:22.183% C++
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.959% F--
HSR:18.727% C+
NS-61 Emissary
D
Kills:218
Deaths:118
KDR:1.847
Accuracy:11.938% F*
HSR:13.303% D
VE-S Canis
B+
Kills:208
Deaths:70
KDR:2.971
Accuracy:15.520% F-
HSR:27.885% B+
VA39 Spectre
D
Kills:161
Deaths:49
KDR:3.286
Accuracy:20.566% F-
HSR:30.435% D
Sirius SX12
A
Kills:160
Deaths:43
KDR:3.721
Accuracy:19.137% D*
HSR:24.375% A
NS-357 Underboss
D
Kills:88
Deaths:44
KDR:2
Accuracy:21.316% F-
HSR:15.909% D
NSX Daimyo
C*
Kills:76
Deaths:23
KDR:3.304
Accuracy:25% F*
HSR:94.737% C*
Beamer VS3
D
Kills:60
Deaths:65
KDR:0.923
Accuracy:15.018% F-
HSR:16.667% D
NSX Tengu
C*
Kills:57
Deaths:9
KDR:6.333
Accuracy:17.483% T
HSR:22.807% C*
Kills:32,909
Deaths (as Infiltrator):6,193
Deaths (to Infiltrators):3,228
KDR:5.3139
Kill Difference:26,716
Playtime:899.211 hours
Usage:52%
Score:11.496m
Score/min:213
Accuracy (listed only):23.551%
HSR (listed only):39.111%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:427
Deaths:99
KDR:4.313
Accuracy:17.415% F-
HSR:23.419% B++
Deimos VA29
C
Kills:386
Deaths:136
KDR:2.838
Accuracy:41.028% F-
HSR:13.731% C
NS Baron G5
D
Kills:329
Deaths:76
KDR:4.329
Accuracy:32.235% D*
HSR:11.246% D
Terminus VX-9
D
Kills:299
Deaths:156
KDR:1.917
Accuracy:7.635% T*
HSR:20.736% D
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.959% F--
HSR:18.727% C+
Corvus VA55
B+
Kills:226
Deaths:112
KDR:2.018
Accuracy:13.476% F-
HSR:26.106% B+
VE-S Canis
B+
Kills:208
Deaths:70
KDR:2.971
Accuracy:15.520% F-
HSR:27.885% B+
Pulsar VS1
C-
Kills:164
Deaths:59
KDR:2.780
Accuracy:11.439% F--
HSR:17.073% C-
CME
B*
Kills:161
Deaths:53
KDR:3.038
Accuracy:14.694% F--
HSR:28.571% B*
Sirius SX12
A
Kills:160
Deaths:43
KDR:3.721
Accuracy:19.137% D*
HSR:24.375% A
Thanatos VE70
B**
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.520% T
HSR:20.408% B**
Pandora VX25
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:19.775% F-
HSR:18.310% B**
NSX Tengu
C*
Kills:57
Deaths:9
KDR:6.333
Accuracy:17.483% T
HSR:22.807% C*
Kills:2,853
Deaths (as Combat Medic):949
Deaths (to Combat Medics):1,667
KDR:3.00632
Kill Difference:1,904
Playtime:39.180 hours
Usage:2%
Score:0.376m
Score/min:160
Accuracy (listed only):18.178%
HSR (listed only):21.030%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C+
Kills:1,203
Deaths:793
KDR:1.517
Accuracy:18.844% D**
HSR:19.867% C+
Deimos VA29
C
Kills:386
Deaths:136
KDR:2.838
Accuracy:41.028% F-
HSR:13.731% C
NS Baron G5
D
Kills:329
Deaths:76
KDR:4.329
Accuracy:32.235% D*
HSR:11.246% D
Eidolon VE33
B+
Kills:234
Deaths:62
KDR:3.774
Accuracy:20.078% D*
HSR:28.205% B+
NS-11CB
B*
Kills:174
Deaths:98
KDR:1.776
Accuracy:17.460% D**
HSR:27.012% B*
Solstice VE3
B+
Kills:138
Deaths:248
KDR:0.556
Accuracy:16.179% D*
HSR:22.464% B+
Thanatos VE70
B**
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.520% T
HSR:20.408% B**
Serpent VE92
A*
Kills:73
Deaths:30
KDR:2.433
Accuracy:17.638% D*
HSR:31.507% A*
Pandora VX25
B**
Kills:71
Deaths:14
KDR:5.071
Accuracy:19.775% F-
HSR:18.310% B**
Pulsar C
B+
Kills:59
Deaths:22
KDR:2.682
Accuracy:11.301% F*
HSR:25.424% B+
Kills:2,765
Deaths (as Engineer):1,523
Deaths (to Engineers):2,389
KDR:1.8155
Kill Difference:1,242
Playtime:95.080 hours
Usage:5%
Score:1.384m
Score/min:243
Accuracy (listed only):20.706%
HSR (listed only):21.817%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:156
V. Kills:20 N/A
Deaths:18
KDR:8.667
Accuracy:34.596% C+
KPH:83.500 C
VKPH:10.700 A
Aphelion VEX-4H
C
Kills:133
V. Kills:140 94%
Deaths:54
KDR:2.463
Accuracy:39.249% D-
KPH:24.300 D-
VKPH:25.600 C
Kills:289 (0 + 289)
Deaths:72
KDR:4.014
VKDR:2.222
Vehicle Kills:160
Kill Difference:217
Playtime:7.339 hours
Usage:0%
Score:0.107m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:39.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:59
V. Kills:13 421%
Deaths:10
KDR:5.900
Accuracy:44.727% B++
KPH:42.800 A*
VKPH:9.400 B+
Kills:59 (0 + 59)
Deaths:10
KDR:5.900
VKDR:1.300
Vehicle Kills:13
Kill Difference:49
Playtime:1.378 hours
Usage:0%
Score:0.021m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:44.727%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 13,89713,8411,8807.362A3.4734.101%D-75.948%B*39.9C+N/A93347.2h2B+5.7C++
Parsec VX3-A 5,6525,63338514.631M10.7433.333%F81.537%B+36.1DN/A83156h1.8C*5.5D
Orion VS54 4,9944,9601,5123.28B**0.6114.908%D*24.234%C+32C+N/A84155h10.5B++70.2C+
NS-15M2 4,8174,7671,3883.434B*0.4614.719%F-28.488%B41.2C+N/A99115.6h11.6C**79.1D
Betelgeuse 54-A 2,0762,0636243.306C++0.5816.444%F--25.885%C--40.9DN/A11150.4h11.1C67.8F-
VX29 Polaris 1,8511,8426113.015A++0.8714.689%F28.447%B*36.8CN/A8450h11.6C*78.6D
NS-44 Commissioner AE 1,7341,7187392.325B++1.5632.42%D*23.865%C40.8C-N/A9642.1h3.1B9.5C
Ursa 1,6081,5895203.056A+0.8318.057%D-28.886%B++41.3C+N/A9538.5h10.5C*58.1C+
Sticky Grenade 1,5281,51411514N/A1,510.1153.68%C++N/A1081.4C++10C*26101.4h2.2C+4C++
V10 1,2281,2251369.007A*5.1237.135%D79.674%C*44.2C**N/A9827.7h1.8B++4.9C**
SVA-88 1,2391,2224672.617B1.2716.404%D**26.841%C**35.2CN/A8834.7h12.1C+73.7D
Zenith VX-5 1,2261,2037931.517C*2.3718.844%D**19.867%C+21.4DN/A5256.3h12.8C++68D
Pulsar LSW 1,2191,2035232.3B+1.5915.072%D**21.446%C39.8C+N/A10530.2h11.5C**76.5D
NS-30 Vandal 1,2031,1902854.175A0.2922.743%F-25.462%C+42.5C+N/A9528h5.4C++23.8D-
Parallax VX3 1,1941,18311810.025A+6.1435.105%D80.473%B43.7B++N/A10827.1h1.8B++5.2C**
NSX Naginata 1,1671,1613543.28A+0.6117.28%D--27.132%C+42.7C+N/A15227.2h12C+69.2C
Phantom VA23 1,1711,1593513.302C*0.5930.73%D-31.234%C*44.7C++N/A9625.9h4B+13.1C++
Spiker 1,1671,1587251.597B+2.2917.433%F-22.453%C*25.9C-N/A6344.7h7.5B+43.2C--
Nyx VX31 1,1641,1551995.804A1.9124.322%F28.571%C+34.5CN/A7533.5h6.2C25.6D*
XM98 1,1571,1532035.68A+1.7930.945%D--81.093%B++39B++N/A9329.6h2B++6.4C*
Artemis VX26 1,1581,1483573.216A0.6718.228%F-25.261%B+37.6C++N/A8530.5h12.2C+66.7D*
Flare VE6 1,1221,1073752.952A+0.9417.099%D--25.655%C*39C+N/A9628.4h11.6C67.6C--
S1 1,3951,0664752.244A**1.6555.24%C2.533%C35.4B++10.9C19330.1h4.9B++8.9B++
Proximity Mine 9859844692.098D1.7934.846%D--N/A82.7D-N/A21211.9h1.4A4B
Frag Grenade 9569411941N/A937.1144.268%C+N/A448.1C7.1C++13062.1h3.7C+8.4C+
NS Decimator 9375901883.138A**0.7553.81%D-3.39%B++31.9C+18.8B22418.5h5.3C+9.8C-
Lasher X2 5195092492.044A+1.8522.216%C--2.554%D36.1C**N/A9514.1h18C**80.9C++
Nemesis VSH9 6024321652.618M++1.2759.077%D5.093%A24.7B+9.7C+14717.5h5.8B*9.8B*
Eridani SX5 432427994.313A**0.4217.415%F-23.419%B++33.6C+N/A9512.7h13C+74.8D-
Tank Mine 5093941492.644C+1.2536.394%C++N/A119.4B+34.8D--7023.3h1.6B++4.5B**
Deimos VA29 3883861362.838A1.0541.028%F-13.731%C46.5C*N/A1288.3h2.1B+5.1C
NSX Tomoe 3413401103.091B*0.8019.619%F--33.529%C34.3CN/A829.9h14.7C75D*
NS Baron G5 330329764.329S0.4432.235%D*11.246%D49.8B++N/A1266.6h3.8B++11.8C+
Terminus VX-9 3032991561.917C**1.977.635%T*20.736%D19.4D-N/A6015.4h12.9C168.3T*
NS-44 Commissioner 2852841072.654A+1.2428.22%D--22.183%C++21.2C--N/A7113.4h4.2C15D
MKV Suppressed 268267783.423M0.4713.959%F--18.727%C+35.6C++N/A977.5h12.2B+87.6D
C-4 322258634.095A++0.2130.405%B**N/A107.5B++26.7C7452.4h1.4C**4.6B++
Eidolon VE33 237234623.774A++0.1220.078%D*28.205%B+38.4B+N/A1206.1h8.2B40.8C+
Lumine Edge 2352302330.987S2.9016.274%D-27.826%A++6.6C++N/A1634.7h1.2B+7.6C+
Corvus VA55 2312261122.018B*1.8713.476%F-26.106%B+31.4C++N/A1047.2h13.5C--100.1F-
NS-61 Emissary 2212181181.847A2.0411.938%F*13.303%D32.1C++N/A816.8h9.6B++80.2D
VE-S Canis 213208702.971B**0.9215.52%F-27.885%B+30.1C--N/A876.9h11.1C++71.3D--
Spear Anti-Vehicle Phalanx Turret 246176919.556A++15.6738.314%D5.682%B++40C+15.9D2434.4h6.8B+17.7B+
NS-11CB 176174981.776B++2.1117.46%D**27.012%B*18.3DN/A519.5h16.3C93.4D
Pulsar VS1 166164592.78A+1.1111.439%F--17.073%C-27.8C++N/A1775.9h14.1C++123.2F-
VA39 Spectre 162161493.286B**0.6020.566%F-30.435%D26.8C**N/A1096h5.1B+24.6C-
CME 165161533.038A+0.8514.694%F--28.571%B*35.8C+N/A974.5h15D102.1F-
Sirius SX12 165160433.721A*0.1719.137%D*24.375%A45.7B*1.4S2253.5h14.6C++76.2C
Proton II PPA-H 176156188.667C4.7834.596%C+N/A82.1C10.5B**2331.9h9.2C++26.6C*
Solstice VE3 1411382480.556C3.3316.179%D*22.464%B+17.3C+N/A1748h14.2C*87.7C+
Aphelion VEX-4H 273133542.463C1.4339.249%D-6.015%A++24.2D-25.5C2475.5h68.9C+175.5C
NS-TMC-01 "His Regards" 1221058,2100.013C--3.8815.09%D-12.381%B+0.1CN/A01069.2h3D19.6C-
Thanatos VE70 9898442.227A1.6612.52%T20.408%B**37.7B+N/A2082.6h3.2B**25.3F
NS-357 Underboss 8888442B**1.8921.316%F-15.909%D35.2C+N/A1072.5h3.7B+17.3D
NSX Daimyo 7676233.304C+0.5925%F*94.737%C*27.1D--N/A652.8h3D11.8F--
Serpent VE92 7373302.433B**1.4617.638%D*31.507%A*19.7C-N/A1263.7h16.2D92.1D--
Pandora VX25 7171145.071S1.1819.775%F-18.31%B**59.2B*N/A1821.2h3B**15C-
Quasar VM1 6767312.161B1.7313.78%C-22.388%B*26.8C**N/A1802.5h12.2B*88.5C**
Beamer VS3 6060650.923C++2.9715.018%F-16.667%D26.1C+N/A1442.3h8.4B55.9C--
M20 Basilisk 7259105.9A2.0144.727%B++8.475%B**42.1A++9.3B2561.4h69.3B+154.9B**
Pulsar C 6059222.682B++1.2111.301%F*25.424%B+28.1C+N/A2732.1h13.2C117F--
NSX Tengu 575796.333S2.4417.483%T22.807%C*47.5C++N/A1521.2h10.8B+61.6D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4739,74717.1h
Auraxium Force-Blade2850.3h
Manticore SX02910.1h
Nano-Armor Kit5183,0025.5h
AE Nano-Armor Kit05,0970.3h
Medical Applicator2837,7392.2h
AE Medical Applicator0860h
Deconstruction Tool02300h
Spitfire Auto-Turret25070.5h
Rocklet Rifle01020h
Lasher X2 AE02290.1h
Anti-Infantry MANA Turret3880.2h
Ammunition Package111,1420.5h
Medical Kit25213,8759h
Phobos VX01110.2h
Recon Detection Device61,0081.2h

Check the help document for the dictionary if you want to learn more about words used here.


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