Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (18,338)players online:
larx_x (15)  トップエンジェル (4)  davinator791 (2) 21
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (27 days). The data shown below may not be accurate.

DTD888[] DTD888
VS BR 110

KDR: 3.96

Score: 23.7m

Last Seen: Nov 13th, 2018 11:05 PM
- OFFLINE - 383 hour(s)

Battle Rank 113 (110 total) - Vanu Sovereignty on Miller
Level Progress (to 114): 97%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Parsec VX3-A Orion VS54 NS-15M2 Betelgeuse 54-A VX29 Polaris NS-44 Commissioner AE Sticky Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DTD888



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,956,113 MLG Score: 2363
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.109%25.796%4163698633,6253.47150.49

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.596%-0.962D--0.808B++-0.547DHEAD ++ (~17.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.16C++10.10.29C*52.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.845%2.791%6921020215454850.472528250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.69%0.531B+-0.396C---0.41

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.464B+26.40.324C*36.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.339%77.807%698101426,278126611320.7567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.412%-0.257C0.7B++1.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.408B1.90.387C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.232%15.591%693101955866420.839098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.452%-1.427D**0.224C++0.806

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.249C++2.40.505B+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.7m177.1%251 (15.1k)211 (12.7k)3.9616269,87117,6374.09208110 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022760217.36%42.252%73406:2220

37% Heavy Assault54% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 11:21 AMJul 16th, 2017 5:03 PMNov 14th, 2018 12:00 AM (27d) (PST)Nov 13th, 2018 10:11 PM (27d) (PST)Nov 13th, 2018 7:05 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4441033410.6210.1570.2621.1310.0182363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,6516,20320,4483791668112,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1875.7h/78.2d 2,301 29,522 20,555 127.3k 1,750 7,215 2,020 50m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:5,116
Deaths:1,557
KDR:3.286
Accuracy:14.757% D*
HSR:24.218% C+
NS-15M2
B+
Kills:4,805
Deaths:1,393
KDR:3.449
Accuracy:14.712% F
HSR:28.450% B+
Betelgeuse 54-A
C--
Kills:2,072
Deaths:628
KDR:3.299
Accuracy:16.407% F--
HSR:26.014% C--
VX29 Polaris
B*
Kills:1,842
Deaths:612
KDR:3.010
Accuracy:14.688% F
HSR:28.447% B*
Ursa
B++
Kills:1,592
Deaths:526
KDR:3.027
Accuracy:18.016% D
HSR:28.895% B++
SVA-88
C*
Kills:1,222
Deaths:467
KDR:2.617
Accuracy:16.404% D*
HSR:26.841% C*
Pulsar LSW
C
Kills:1,203
Deaths:523
KDR:2.300
Accuracy:15.066% D**
HSR:21.446% C
NSX Naginata
C+
Kills:1,161
Deaths:354
KDR:3.280
Accuracy:17.280% D-
HSR:27.132% C+
Flare VE6
C*
Kills:1,107
Deaths:375
KDR:2.952
Accuracy:17.099% D--
HSR:25.655% C*
VE-H Maw
C+
Kills:550
Deaths:109
KDR:5.046
Accuracy:14.694% F-
HSR:26.364% C+
Lasher X2
C-
Kills:509
Deaths:249
KDR:2.044
Accuracy:22.090% C-
HSR:2.554% D
Kills:21,179
Deaths (as Heavy Assault):6,793
Deaths (to Heavy Assaults):5,270
KDR:3.11777
Kill Difference:14,386
Playtime:689.929 hours
Usage:37%
Score:8.721m
Score/min:211
Accuracy (listed only):16.474%
HSR (listed only):24.183%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5
C
Kills:1,203
Deaths:793
KDR:1.517
Accuracy:18.816% D*
HSR:19.867% C
Eridani SX5
B+
Kills:427
Deaths:99
KDR:4.313
Accuracy:17.387% F
HSR:23.419% B+
Deimos VA29
C-
Kills:389
Deaths:138
KDR:2.819
Accuracy:41.185% F
HSR:13.882% C-
NS Baron G5
D
Kills:330
Deaths:77
KDR:4.286
Accuracy:31.778% D--
HSR:11.212% D
VE-S Canis
B+
Kills:274
Deaths:86
KDR:3.186
Accuracy:17.347% D**
HSR:25.183% B+
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.942% F--
HSR:18.727% C+
NS-11CB
B*
Kills:174
Deaths:99
KDR:1.758
Accuracy:17.125% D**
HSR:27.012% B*
Sirius SX12
B**
Kills:160
Deaths:43
KDR:3.721
Accuracy:19.068% D--
HSR:24.375% B**
Solstice VE3
B+
Kills:138
Deaths:248
KDR:0.556
Accuracy:16.179% D*
HSR:22.464% B+
Thanatos VE70
B*
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.520% F**
HSR:20.408% B*
Pulsar C
B
Kills:93
Deaths:38
KDR:2.447
Accuracy:13.218% F-
HSR:24.731% B
Serpent VE92
A+
Kills:90
Deaths:45
KDR:2
Accuracy:17.171% D**
HSR:27.778% A+
Pandora VX25
B*
Kills:71
Deaths:14
KDR:5.071
Accuracy:19.775% F-
HSR:18.310% B*
NSX Tengu
C*
Kills:63
Deaths:11
KDR:5.727
Accuracy:18.074% F*
HSR:22.222% C*
Kills:3,777
Deaths (as Light Assault):1,813
Deaths (to Light Assaults):2,965
KDR:2.08329
Kill Difference:1,964
Playtime:29.166 hours
Usage:2%
Score:0.348m
Score/min:199
Accuracy (listed only):19.542%
HSR (listed only):21.399%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:15,457
Deaths:2,149
KDR:7.193
Accuracy:34.089% D
HSR:75.985% B*
Parsec VX3-A
C**
Kills:6,960
Deaths:511
KDR:13.620
Accuracy:33.080% D**
HSR:81.408% C**
NS-44 Commissioner AE
C
Kills:1,719
Deaths:740
KDR:2.323
Accuracy:32.411% D*
HSR:23.851% C
V10
C**
Kills:1,225
Deaths:136
KDR:9.007
Accuracy:37.135% C--
HSR:79.674% C**
Spiker
C*
Kills:1,199
Deaths:745
KDR:1.609
Accuracy:17.501% F
HSR:22.352% C*
NS-30 Vandal
C+
Kills:1,192
Deaths:287
KDR:4.153
Accuracy:22.664% F
HSR:25.420% C+
Parallax VX3
B
Kills:1,183
Deaths:118
KDR:10.025
Accuracy:35.105% D
HSR:80.473% B
Phantom VA23
C++
Kills:1,159
Deaths:351
KDR:3.302
Accuracy:30.730% D
HSR:31.234% C++
Nyx VX31
C+
Kills:1,155
Deaths:199
KDR:5.804
Accuracy:24.322% F
HSR:28.571% C+
XM98
B++
Kills:1,153
Deaths:203
KDR:5.680
Accuracy:30.945% D--
HSR:81.093% B++
Artemis VX26
B+
Kills:1,148
Deaths:357
KDR:3.216
Accuracy:18.228% F-
HSR:25.261% B+
NS-44 Commissioner
C**
Kills:585
Deaths:235
KDR:2.489
Accuracy:29.386% D
HSR:23.590% C**
Eridani SX5
B+
Kills:427
Deaths:99
KDR:4.313
Accuracy:17.387% F
HSR:23.419% B+
NSX Tomoe
C
Kills:340
Deaths:110
KDR:3.091
Accuracy:19.520% F-
HSR:33.529% C
VE-S Canis
B+
Kills:274
Deaths:86
KDR:3.186
Accuracy:17.347% D**
HSR:25.183% B+
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.942% F--
HSR:18.727% C+
NS-61 Emissary
D
Kills:218
Deaths:118
KDR:1.847
Accuracy:11.938% F--
HSR:13.303% D
VA39 Spectre
D
Kills:161
Deaths:49
KDR:3.286
Accuracy:20.566% F-
HSR:30.435% D
Sirius SX12
B**
Kills:160
Deaths:43
KDR:3.721
Accuracy:19.068% D--
HSR:24.375% B**
NS-357 Underboss
C+
Kills:138
Deaths:59
KDR:2.339
Accuracy:24.062% D**
HSR:19.565% C+
NSX Daimyo
C
Kills:85
Deaths:28
KDR:3.036
Accuracy:23.907% F*
HSR:92.941% C
NSX Tengu
C*
Kills:63
Deaths:11
KDR:5.727
Accuracy:18.074% F*
HSR:22.222% C*
Beamer VS3
D
Kills:60
Deaths:65
KDR:0.923
Accuracy:15.018% F-
HSR:16.667% D
Phaseshift VX-S
B+
Kills:54
Deaths:8
KDR:6.750
Accuracy:20.042% F-
HSR:81.482% B+
Kills:36,382
Deaths (as Infiltrator):6,785
Deaths (to Infiltrators):3,419
KDR:5.36212
Kill Difference:29,597
Playtime:1,006.550 hours
Usage:54%
Score:12.780m
Score/min:212
Accuracy (listed only):23.603%
HSR (listed only):40.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:427
Deaths:99
KDR:4.313
Accuracy:17.387% F
HSR:23.419% B+
Deimos VA29
C-
Kills:389
Deaths:138
KDR:2.819
Accuracy:41.185% F
HSR:13.882% C-
NS Baron G5
D
Kills:330
Deaths:77
KDR:4.286
Accuracy:31.778% D--
HSR:11.212% D
Terminus VX-9
D
Kills:300
Deaths:156
KDR:1.923
Accuracy:7.574% T*
HSR:21% D
VE-S Canis
B+
Kills:274
Deaths:86
KDR:3.186
Accuracy:17.347% D**
HSR:25.183% B+
MKV Suppressed
C+
Kills:267
Deaths:78
KDR:3.423
Accuracy:13.942% F--
HSR:18.727% C+
Corvus VA55
B+
Kills:226
Deaths:112
KDR:2.018
Accuracy:13.461% F--
HSR:26.106% B+
Pulsar VS1
C--
Kills:164
Deaths:59
KDR:2.780
Accuracy:11.439% F--
HSR:17.073% C--
CME
B*
Kills:161
Deaths:53
KDR:3.038
Accuracy:14.636% F--
HSR:28.571% B*
Sirius SX12
B**
Kills:160
Deaths:43
KDR:3.721
Accuracy:19.068% D--
HSR:24.375% B**
Thanatos VE70
B*
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.520% F**
HSR:20.408% B*
Pandora VX25
B*
Kills:71
Deaths:14
KDR:5.071
Accuracy:19.775% F-
HSR:18.310% B*
NSX Tengu
C*
Kills:63
Deaths:11
KDR:5.727
Accuracy:18.074% F*
HSR:22.222% C*
Kills:2,930
Deaths (as Combat Medic):970
Deaths (to Combat Medics):1,775
KDR:3.02062
Kill Difference:1,960
Playtime:39.374 hours
Usage:2%
Score:0.376m
Score/min:159
Accuracy (listed only):18.322%
HSR (listed only):20.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C
Kills:1,203
Deaths:793
KDR:1.517
Accuracy:18.816% D*
HSR:19.867% C
Deimos VA29
C-
Kills:389
Deaths:138
KDR:2.819
Accuracy:41.185% F
HSR:13.882% C-
NS Baron G5
D
Kills:330
Deaths:77
KDR:4.286
Accuracy:31.778% D--
HSR:11.212% D
Eidolon VE33
B++
Kills:277
Deaths:78
KDR:3.551
Accuracy:19.629% D*
HSR:31.047% B++
NS-11CB
B*
Kills:174
Deaths:99
KDR:1.758
Accuracy:17.125% D**
HSR:27.012% B*
Solstice VE3
B+
Kills:138
Deaths:248
KDR:0.556
Accuracy:16.179% D*
HSR:22.464% B+
Thanatos VE70
B*
Kills:98
Deaths:44
KDR:2.227
Accuracy:12.520% F**
HSR:20.408% B*
Pulsar C
B
Kills:93
Deaths:38
KDR:2.447
Accuracy:13.218% F-
HSR:24.731% B
Serpent VE92
A+
Kills:90
Deaths:45
KDR:2
Accuracy:17.171% D**
HSR:27.778% A+
VE-LR Obelisk
C++
Kills:88
Deaths:23
KDR:3.826
Accuracy:14.938% F*
HSR:32.955% C++
Pandora VX25
B*
Kills:71
Deaths:14
KDR:5.071
Accuracy:19.775% F-
HSR:18.310% B*
Kills:2,951
Deaths (as Engineer):1,597
Deaths (to Engineers):2,487
KDR:1.84784
Kill Difference:1,354
Playtime:98.308 hours
Usage:5%
Score:1.436m
Score/min:243
Accuracy (listed only):20.212%
HSR (listed only):22.697%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:156
V. Kills:20 N/A
Deaths:18
KDR:8.667
Accuracy:34.596% C
KPH:83.500 C+
VKPH:10.700 B**
Aphelion VEX-4H
C+
Kills:133
V. Kills:140 94%
Deaths:54
KDR:2.463
Accuracy:39.131% D
KPH:24.200 D-
VKPH:25.400 C+
Kills:289 (0 + 289)
Deaths:72
KDR:4.014
VKDR:2.222
Vehicle Kills:160
Kill Difference:217
Playtime:7.372 hours
Usage:0%
Score:0.108m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:39.131%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:59
V. Kills:13 421%
Deaths:10
KDR:5.900
Accuracy:45.034% B++
KPH:40.100 A++
VKPH:8.800 C**
Kills:59 (0 + 59)
Deaths:10
KDR:5.900
VKDR:1.300
Vehicle Kills:13
Kill Difference:49
Playtime:1.470 hours
Usage:0%
Score:0.022m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:45.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 15,52315,4572,1497.193A3.2334.089%D75.985%B*40C++N/A93386.4h2B+5.8C*
Parsec VX3-A 6,9886,96051113.62A*9.6633.08%D**81.408%C**36.2DN/A84192.4h1.8C*5.5D
Orion VS54 5,1525,1161,5573.286A0.6814.757%D*24.218%C+31.1C+N/A82164.6h10.5B*71.2C+
NS-15M2 4,8554,8051,3933.449B**0.5114.712%F28.45%B+41.2C+N/A99116.6h11.7B+79.3C--
Betelgeuse 54-A 2,0852,0726283.299C++0.6616.407%F--26.014%C--41DN/A11250.5h11.1C+67.9D**
VX29 Polaris 1,8511,8426123.01A0.9514.688%F28.447%B*36.8C+N/A8450.1h11.6B78.9C--
NS-44 Commissioner AE 1,7351,7197402.323B*1.6432.411%D*23.851%C40.7CN/A9642.2h3.1B+9.5C+
Sticky Grenade 1,6291,61111611N/A1,607.0454.022%C*N/A1074C**12C++26461.5h2.2C++4C**
Ursa 1,6111,5925263.027A*0.9318.016%D28.895%B++41.1C*N/A9538.7h10.5B58.3C+
V10 1,2281,2251369.007A*5.0537.135%C--79.674%C**44.2B+N/A9827.7h1.8B*4.9B+
SVA-88 1,2391,2224672.617B+1.3416.404%D*26.841%C*35.2CN/A8834.7h12.1C+73.7C--
Pulsar LSW 1,2191,2035232.3B++1.6615.066%D**21.446%C39.8C+N/A10630.2h11.5B+76.5C
Zenith VX-5 1,2261,2037931.517B2.4418.816%D*19.867%C21.4C-N/A5256.3h12.8C*68.1C
Spiker 1,2081,1997451.609B+2.3517.501%F22.352%C*24.6CN/A6048.8h7.6B+43.2C
NS-30 Vandal 1,2051,1922874.153A+0.1922.664%F25.42%C+42.6C*N/A9528h5.4C**23.9D
Parallax VX3 1,1941,18311810.025A*6.0635.105%D80.473%B43.7B**N/A10827.1h1.8B*5.2B
NSX Naginata 1,1671,1613543.28A++0.6817.28%D-27.132%C+42.7C++N/A15327.2h12C++69.2C+
Phantom VA23 1,1711,1593513.302C**0.6630.73%D31.234%C++44.7C*N/A9725.9h4B+13.1C*
Nyx VX31 1,1641,1551995.804A+1.8424.322%F28.571%C+34.5C+N/A7533.5h6.2C25.6D-
XM98 1,1571,1532035.68A++1.7230.945%D--81.093%B++39B*N/A9429.6h2B*6.4C**
Artemis VX26 1,1581,1483573.216A++0.7518.228%F-25.261%B+37.6C*N/A8530.5h12.2C++66.7D-
Flare VE6 1,1221,1073752.952A+1.0117.099%D--25.655%C*39C+N/A9728.4h11.6C+67.6C
Proximity Mine 1,0701,0694822.218C--1.7434.089%D-N/A83.5DN/A21612.8h1.4A+4.1B+
S1 1,3951,0664752.244M1.7255.24%C+2.533%C+35.4B*10.9C19530.1h4.9B*8.9B++
Frag Grenade 9829651965N/A961.0444.399%C+N/A438.6C7.7C++13042.2h3.7C++8.4C++
NS Decimator 9996331963.23M0.7353.777%D-3.16%B++32.5C+18.8B22819.5h5.2C+9.7C-
NS-44 Commissioner 5915852352.489A+1.4729.386%D23.59%C**25.7CN/A7622.8h3.8C*13.1C+
VE-H Maw 5565501095.046A**1.0814.694%F-26.364%C+52.9C++N/A14910.4h11C+75.1D--
Lasher X2 5195092492.044A++1.9222.09%C-2.554%D36.1BN/A9614.1h18B+81.4C*
Nemesis VSH9 6084361662.627M*1.3359.07%C--5.046%A24.8B++9.8C+14917.6h5.8B**9.8B*
Eridani SX5 432427994.313M++0.3517.387%F23.419%B+33.6C+N/A9612.7h13C+74.9D
Tank Mine 5204021492.698C++1.2637.09%C**N/A121.8B+35.8D-6983.3h1.7B+4.5B**
Deimos VA29 3913891382.819A+1.1441.185%F13.882%C-46.9C*N/A1318.3h2.1B+5.1C
NSX Tomoe 3413401103.091B++0.8719.52%F-33.529%C34.3C+N/A829.9h14.7C+75.4D-
NS Baron G5 331330774.286S0.3231.778%D--11.212%D50B*N/A1266.6h3.8B*11.9C+
Lumine Edge 3333283360.976M**2.9917.79%D28.963%A++6.6C++N/A1649.5h1.2B+6.6C++
Terminus VX-9 3043001561.923C**2.047.574%T*21%D19.4D-N/A6115.5h12.8C+169.5T*
C-4 357281634.46A*0.5030.109%B*N/A108.1B++29.2C+7342.6h1.4C**4.6B+
Eidolon VE33 280277783.551A*0.4119.629%D*31.047%B++35.5B++N/A1087.8h8.1B+41.1C+
VE-S Canis 280274863.186A++0.7817.347%D**25.183%B+34.7C+N/A1007.9h11.1B64.2C
MKV Suppressed 268267783.423M+0.5413.942%F--18.727%C+35.6C*N/A987.5h12.2B+87.7C--
Corvus VA55 2312261122.018B**1.9413.461%F--26.106%B+31.4C*N/A1047.2h13.5C100.2F
NS-61 Emissary 2212181181.847A+2.1111.938%F--13.303%D32.1BN/A826.8h9.6B++80.2D
Spear Anti-Vehicle Phalanx Turret 253181920.111A*16.1538.431%D5.525%B++39.3C++15.7D2344.6h6.9B++18B+
NS-11CB 176174991.758B+2.2017.125%D**27.012%B*18.1C-N/A519.6h16.3C+95.2D
Pulsar VS1 166164592.78A++1.1811.439%F--17.073%C--27.8C*N/A1825.9h14.1C**123.2F
VA39 Spectre 162161493.286B**0.6820.566%F-30.435%D26.8BN/A1166h5.1B+24.6C
CME 165161533.038A++0.9214.636%F--28.571%B*35.8C++N/A994.5h15C102.5F
Sirius SX12 165160433.721A**0.2419.068%D--24.375%B**45.7B**1.4M**2313.5h14.6C*76.4C+
Proton II PPA-H 176156188.667C4.7134.596%CN/A82.1C+10.5B**2341.9h9.2B26.6C*
NS-357 Underboss 138138592.339A+1.6224.062%D**19.565%C+41.8C++N/A1143.3h3.4B*14.1C+
Solstice VE3 1411382480.556C3.4116.179%D*22.464%B+17.3C+N/A1868h14.2B87.7C+
Aphelion VEX-4H 273133542.463C1.5039.131%D6.015%A++24.2D-25.5C+2465.5h69.1C+176.5C
NS-TMC-01 "His Regards" 1291119,0400.012C-3.9514.683%D-11.712%B+0.1DN/A01189.5h2.9C20.1C
Thanatos VE70 9898442.227A+1.7312.52%F**20.408%B*37.7B+N/A2172.6h3.2A25.3D**
Pulsar C 9493382.447B*1.5113.218%F-24.731%B22.1CN/A1614.2h13C+98.5D--
Serpent VE92 9090452B*1.9617.171%D**27.778%A+19.6CN/A1174.6h15.3C88.9D
VE-LR Obelisk 9088233.826B**0.1414.938%F*32.955%C++20DN/A724.4h8C-53.8F--
NSX Daimyo 8585283.036C+0.9323.907%F*92.941%C26.6D-N/A663.2h2.9C12.1F-
Pandora VX25 7171145.071S1.1119.775%F-18.31%B*59.2B**N/A1971.2h3A15C
Quasar VM1 6767312.161B+1.8013.78%C22.388%B++26.8BN/A1872.5h12.2B*88.5C*
NSX Tengu 6363115.727S1.7718.074%F*22.222%C*48.5B+N/A1581.3h10.7B++59D
Beamer VS3 6060650.923C*3.0415.018%F-16.667%D26.1C+N/A1472.3h8.4B+55.9C
M20 Basilisk 7259105.9A+1.9445.034%B++8.475%B**39.3A++8.7C*2501.5h71.9B++159.7B*
Phaseshift VX-S 545486.75A2.7920.042%F-81.482%B+21.6C-N/A812.5h3.5C17.5D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5546,27119.8h
Manticore SX02910.1h
V30-F Starfall0780h
Nano-Armor Kit5288,4336h
AE Medical Applicator0860h
AE Nano-Armor Kit05,0970.3h
Medical Applicator2837,8392.2h
Rocklet Rifle01020h
Auraxium Force-Blade2850.3h
Spitfire Auto-Turret55790.7h
Deconstruction Tool02300h
Lasher X2 AE02290.1h
Anti-Infantry MANA Turret3880.2h
Ammunition Package111,2130.5h
Medical Kit26114,7549.5h
Recon Detection Device61,0081.2h
Phobos VX01110.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 1.70s on queries, 1.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.