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DUNHILLKOR[FPSK] DUNHILLKOR
VS BR 100

KDR: 5.07

Score: 18.8m

Last Seen: Apr 14th, 2019 7:38 AM
- OFFLINE - 2.5 hour(s)

Battle Rank 106 (100 total) - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 114
Level Progress (to 107): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Skyguard M12 Kobalt L100 Python AP Supernova VPC C75 Viper L100 Python HEAT VA39 Spectre
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.542%20.576%340410311,1810.7663854.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.252%-0.854D--0.064C+0.806B++HEAD ++ (~12.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.7-0.925D--23.1-0.683D116.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.289%0.847%30807102817,128570451130.0491380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.725%-1.132D*-1.129D*0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.9-0.031C+11.70.069C+28.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.697%15.4%524510303,0263177519.54574402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.444%-1.905F-2.787M-0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.7-1.207D*40.8-0.035C+218.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.406%31.101%524110341,045276363.78623

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.312D**-2.346F---1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.1-2.191F--8.2-1.606F22.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.23%18.304%5241103422416941.31765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.681F-0.747B++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.1-1.655F-7.4-0.532D27.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 114
18.8m341.8%264 (15.8k)241 (14.5k)5.0705626,9505,3156.4079100 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035188011.501%5.429%6214:427

88% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2017 12:46 PMAug 1st, 2017 5:40 AMApr 16th, 2019 2:21 PM (2d) (PST)Apr 14th, 2019 4:00 AM (4d) (PST)Apr 14th, 2019 3:38 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
598305680.3460.0680.0191.4400.075148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8811,78334,098214186414,457

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1297h/54d 7,108 1,463 17,852 112k 2,043 4,457 5,824 46.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M**
Kills:184
Deaths:227
KDR:0.811
Accuracy:12.733% F
HSR:10.326% M**
VE-H Maw
D*
Kills:56
Deaths:60
KDR:0.933
Accuracy:11.732% F--
HSR:16.071% D*
Kills:240
Deaths (as Heavy Assault):287
Deaths (to Heavy Assaults):1,149
KDR:0.83624
Kill Difference:47
Playtime:48.681 hours
Usage:4%
Score:0.401m
Score/min:137
Accuracy (listed only):12.232%
HSR (listed only):13.199%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:738
Deaths:737
KDR:1.001
Accuracy:17.839% D**
HSR:18.970% C+
Solstice SF
B++
Kills:441
Deaths:519
KDR:0.850
Accuracy:17.613% D*
HSR:21.088% B++
Solstice VE3
C*
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C*
Pandora VX25
B++
Kills:224
Deaths:261
KDR:0.858
Accuracy:21.230% F-
HSR:18.304% B++
Kills:1,676
Deaths (as Light Assault):1,969
Deaths (to Light Assaults):622
KDR:0.85119
Kill Difference:293
Playtime:12.504 hours
Usage:1%
Score:0.102m
Score/min:136
Accuracy (listed only):17.984%
HSR (listed only):19.810%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:441
Deaths:519
KDR:0.850
Accuracy:17.613% D*
HSR:21.088% B++
Solstice VE3
C*
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C*
Pandora VX25
B++
Kills:224
Deaths:261
KDR:0.858
Accuracy:21.230% F-
HSR:18.304% B++
Kills:938
Deaths (as Engineer):1,232
Deaths (to Engineers):1,228
KDR:0.76136
Kill Difference:294
Playtime:1,142.460 hours
Usage:88%
Score:17.324m
Score/min:253
Accuracy (listed only):18.033%
HSR (listed only):20.090%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
D
Kills:1,045
Deaths:62
KDR:16.855
Accuracy:26.406% D--
HSR:31.101% D
VE-S Canis
C+
Kills:738
Deaths:737
KDR:1.001
Accuracy:17.839% D**
HSR:18.970% C+
Kills:1,783
Deaths (as Infiltrator):799
Deaths (to Infiltrators):660
KDR:2.23154
Kill Difference:984
Playtime:56.519 hours
Usage:4%
Score:0.423m
Score/min:125
Accuracy (listed only):22.123%
HSR (listed only):25.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:738
Deaths:737
KDR:1.001
Accuracy:17.839% D**
HSR:18.970% C+
Pandora VX25
B++
Kills:224
Deaths:261
KDR:0.858
Accuracy:21.230% F-
HSR:18.304% B++
Terminus VX-9
B*
Kills:114
Deaths:95
KDR:1.200
Accuracy:15.072% F--
HSR:32.456% B*
Kills:1,076
Deaths (as Combat Medic):1,093
Deaths (to Combat Medics):255
KDR:0.98445
Kill Difference:17
Playtime:23.308 hours
Usage:2%
Score:0.330m
Score/min:236
Accuracy (listed only):18.047%
HSR (listed only):23.243%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B*
Kills:131
Deaths:60
KDR:2.183
Accuracy:19.977% B*
HSR:20.611% C**
Cosmos VM3
B++
Kills:124
Deaths:60
KDR:2.067
Accuracy:19.650% B++
HSR:22.581% B++
Kills:255
Deaths (as MAX Suit):60
Deaths (to MAX Suits):188
KDR:4.25
Kill Difference:195
Playtime:9.853 hours
Usage:1%
Score:0.171m
Score/min:290
Accuracy (listed only):19.813%
HSR (listed only):21.596%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,881
V. Kills:1,327 N/A
Deaths:627
KDR:14.164
Accuracy:43.637% D
KPH:49 C+
VKPH:7.300 C
Skyguard
A
Kills:2,166
V. Kills:1,134 191%
Deaths:196
KDR:11.051
Accuracy:25.737% D
KPH:22.500 A
VKPH:11.800 B+
L100 Python AP
B+
Kills:1,651
V. Kills:624 264%
Deaths:128
KDR:12.898
Accuracy:49.659% D
KPH:34.300 B+
VKPH:13 D-
C75 Viper
C+
Kills:1,363
V. Kills:206 N/A
Deaths:173
KDR:7.879
Accuracy:33.637% D
KPH:28.700 C+
VKPH:4.300 D-
L100 Python HEAT
A*
Kills:1,244
V. Kills:546 227%
Deaths:52
KDR:23.923
Accuracy:52.822% C++
KPH:47.500 A
VKPH:20.800 A*
Kills:15,305 (15,305 + 0)
Deaths:1,176
KDR:13.014
VKDR:3.263
Vehicle Kills:3,837
Kill Difference:14,129
Playtime:399.513 hours
Usage:31%
Score:2.932m
Score/min:122
Driving Accuracy:52.822%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,369
V. Kills:488 280%
Deaths:111
KDR:12.333
Accuracy:39.740% D*
KPH:34.400 C-
VKPH:12.300 B**
Supernova FPC
B+
Kills:454
V. Kills:185 244%
Deaths:49
KDR:9.265
Accuracy:46.332% D-
KPH:30 B+
VKPH:12.200 D
Saron HRB
B*
Kills:103
V. Kills:72 141%
Deaths:4
KDR:25.750
Accuracy:61.966% A*
KPH:33.200 B*
VKPH:23.200 B*
Kills:1,926 (1,823 + 103)
Deaths:164
KDR:11.744
VKDR:4.543
Vehicle Kills:745
Kill Difference:1,762
Playtime:58.062 hours
Usage:4%
Score:0.593m
Score/min:170
Driving Accuracy:46.332%
Gunner Accuracy:61.966%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:2,028
V. Kills:349 N/A
Deaths:61
KDR:33.246
Accuracy:10.067% D**
KPH:36.600 D
VKPH:6.300 A
M12 Kobalt
B+
Kills:425
V. Kills:70 N/A
Deaths:13
KDR:32.692
Accuracy:11.346% D*
KPH:38.400 D-
VKPH:6.300 B+
G30 Walker
B
Kills:418
V. Kills:144 288%
Deaths:16
KDR:26.125
Accuracy:23.270% D-
KPH:17.100 B
VKPH:5.900 D
M40 Fury
C--
Kills:101
V. Kills:33 297%
Deaths:6
KDR:16.833
Accuracy:23.447% D**
KPH:21.100 D--
VKPH:6.900 C--
M60-G Bulldog
C+
Kills:87
V. Kills:10 N/A
Deaths:7
KDR:12.429
Accuracy:19.013% F
KPH:25.500 C+
VKPH:2.900 D-
G30 Walker
C++
Kills:68
V. Kills:19 340%
Deaths:4
KDR:17
Accuracy:25.343% D-
KPH:18 C++
VKPH:5 D-
Kills:3,127 (0 + 3,127)
Deaths:107
KDR:29.224
VKDR:5.841
Vehicle Kills:625
Kill Difference:3,020
Playtime:102.869 hours
Usage:8%
Score:0.617m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:25.343%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,2088,88162714.164C*9.0943.637%DN/A49C+7.3C132181.3h3.1B+7.2C*
Skyguard 3,3002,16619611.051M**5.9825.737%D1.847%C+22.5A11.8B+11796.4h63.5A+246.9B**
M12 Kobalt 2,3772,0286133.246A*28.1810.067%D**18.935%C*36.6D6.3A9755.4h19.1C++189.3D
L100 Python AP 2,2751,65112812.898A++7.8349.659%D2.847%C++34.3B+13D-12248.1h3.7A7.5B**
Supernova VPC 1,8571,36911112.333C++7.2639.74%D*N/A34.4C-12.3B**11939.8h4.2D-10.6D*
C75 Viper 1,5691,3631737.879B*2.8133.637%DN/A28.6C+4.3D-8347.6h9.7B*28.8B+
L100 Python HEAT 1,7901,2445223.923S18.8552.822%C++N/A47.5A20.8A*15126.2h6C*11.4B
VA39 Spectre 1,0811,0456216.855U11.7826.406%D--31.101%D22.3C++N/A5946.9h8.2D-31.1D-
VE-S Canis 7707387371.001C+4.0717.839%D**18.97%C+6.9D--N/A22106.2h21.9F-122.5F-
Supernova FPC 639454499.265B+4.1946.332%D-1.322%D30.1B+12.3D24415.1h4.9B+10.6C++
Solstice SF 4664415190.85C+4.2217.613%D*21.088%B++5.2D--N/A1585.2h20.7D-117.4D**
M12 Kobalt 4954251332.692B**27.6211.346%D*14.353%D-38.3D-6.3B+14011.1h21.3C187.5D
G30 Walker 5624181626.125S21.0523.27%D-3.11%C-17.1B5.9D9024.4h154.3B**663B+
Solstice VE3 2832734520.604C+4.4715.254%D**20.879%C*3.3D--N/A1682.2h31.7F--207.6F--
S1 2772362640.894B+4.1846.746%D*2.966%C++22.7C+3.9D*13310.4h5.8B+12.4C++
Tank Mine 3112251911.842S6.7792.963%SN/A187.5A++71.7B10271.2h3.6F*3.9A
Pandora VX25 2282242610.858C4.2121.23%F-18.304%B++6.1D*N/A1736.6h7.4F-35.1T-
Lasher X2 1981842270.811C+4.2612.733%F10.326%M**10.9D--N/A3316.9h32F--251.6F**
Sticky Grenade 1591481148N/A142.9365.487%A+N/A740C55S26730.2h2.5C+3.8B+
Cosmos VM3 137131602.183C++2.8919.977%B*20.611%C**28.5C+1.3A*1014.6h13.1B65.6B+
Cosmos VM3 127124602.067C*3.0019.65%B++22.581%B++27C+N/A984.6h13.9C**70.5B+
C-4 156118225.364M+0.2986.809%UN/A118B*38B+14451h1.7C2A+
Terminus VX-9 121114951.2C+3.8715.072%F--32.456%B*12.5D--N/A389.1h16.5D*109.5F-
Saron HRB 175103425.75S20.6861.966%A*N/A33.2B*23.2B*4663.1h51.6T*83.2D*
M40 Fury 134101616.833A++11.7623.447%D**N/A21D--6.9C--1044.8h22.4D--95.6F-
Spear Anti-Vehicle Phalanx Turret 130101425.25M+20.1830.5%D**3.96%C+25.3D7.3D*1704h8.3B27.1C
M12 Kobalt 10591615.167D10.1016.349%D--15.385%C-65D10A+1911.4h24.3D-148.5D--
M60-G Bulldog 9787712.429A*7.3619.013%F2.299%C-25.6C+2.9D-713.4h8C+42.1D*
G30 Walker 8768417S11.9325.343%D-8.824%A*17.9C++5D-1063.8h153.7B*606.4B+
NS-R3 Swarm 10265441.477A**3.5959.71%D-N/A7.6C+4.4D798.5h20.9B**35B*
Proximity Mine 6662320.667S15.6039.155%CN/A124C++8U4980.5h2.2D5.7D
Frag Grenade 5858158N/A52.9356.501%A+N/A580B+N/A26770.1h4.1C+7.3B+
VE-H Maw 5756600.933C--4.1411.732%F--16.071%D*14D--N/A744h11.3C+96.5D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0720.1h
VS Patriot Flare Gun01340.6h
CAS 14-E02070h
M20 Basilisk-H01440h
Nano-Armor Kit5211,573,264101.1h
Nanite Revive Grenade0920h
Medical Applicator9680,0499h
Aphelion VEX-4H0690h
Rocklet Rifle03370.4h
Deconstruction Tool05670.1h
Spitfire Auto-Turret474,9899.3h
G40-F Ranger11870.1h
Ammunition Package119,5082.7h
Shield Recharging Field41,0060.4h
Hyena Missile Launcher0730h
Recon Detection Device01260.2h
M20 Drake03210.1h
A30 Walker01500h
AP30 Shredder02330h

Check the help document for the dictionary if you want to learn more about words used here.


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