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DUNHILLKOR[FPSK] DUNHILLKOR
VS BR 101

KDR: 5.05

Score: 19.3m

Last Seen: Sep 4th, 2019 12:05 AM
- OFFLINE - 438.4 hour(s)

Battle Rank 107 (101 total) - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 19
Level Progress (to 108): 4%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Skyguard M12 Kobalt L100 Python AP Supernova VPC C75 Viper L100 Python HEAT VA39 Spectre
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $190,152 MLG Score: 152
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.46%20.588%339412101,2240.7693284.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.304%-0.897D---0.047C+0.458B+HEAD ++ (~12.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.8-0.87D--22.8-0.614D115.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.26%0.838%30757120717,296575454730.0278380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.731%-1.14D*-1.106D*0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.9-0.036C+11.70.066C+28.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.646%15.813%541512093,2003247619.87654420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.399%-1.899F-2.787M-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
253.1-1.125D*39.60.004C+213.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.447%31.067%541112131,059284383.71579

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.277D**-2.342F---1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.1-2.131F--8.2-1.579F22.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.23%18.304%5411121322417341.28736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.686F-0.724B++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.1-1.66F-7.4-0.532D27.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 19
19.3m346.7%267 (16k)244 (14.6k)5.0469627,5165,4526.37289101 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214191811.488%5.6%6414:307

88% Engineer12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2017 12:46 PMAug 1st, 2017 5:40 AMSep 21st, 2019 5:13 AM (20h) (PST)Sep 3rd, 2019 8:36 PM (18d) (PST)Sep 3rd, 2019 8:05 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
597315660.3470.0690.0191.4620.074152

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8491,86033,989214188414,628

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1320.6h/55d 7,229 1,541 18,372 115.8k 2,063 4,557 5,894 47.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D*
Kills:57
Deaths:61
KDR:0.934
Accuracy:11.379% F*
HSR:15.790% D*
Kills:57
Deaths (as Heavy Assault):61
Deaths (to Heavy Assaults):1,180
KDR:0.93443
Kill Difference:4
Playtime:50.195 hours
Usage:4%
Score:0.412m
Score/min:137
Accuracy (listed only):11.379%
HSR (listed only):15.790%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:767
Deaths:774
KDR:0.991
Accuracy:17.680% D**
HSR:19.035% C+
Solstice SF
B++
Kills:445
Deaths:529
KDR:0.841
Accuracy:17.533% D*
HSR:21.124% B++
Solstice VE3
C++
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C++
Pandora VX25
B++
Kills:224
Deaths:261
KDR:0.858
Accuracy:21.230% F-
HSR:18.304% B++
Kills:1,709
Deaths (as Light Assault):2,016
Deaths (to Light Assaults):642
KDR:0.84772
Kill Difference:307
Playtime:13.355 hours
Usage:1%
Score:0.118m
Score/min:148
Accuracy (listed only):17.924%
HSR (listed only):19.835%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:445
Deaths:529
KDR:0.841
Accuracy:17.533% D*
HSR:21.124% B++
Solstice VE3
C++
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C++
Pandora VX25
B++
Kills:224
Deaths:261
KDR:0.858
Accuracy:21.230% F-
HSR:18.304% B++
Kills:942
Deaths (as Engineer):1,242
Deaths (to Engineers):1,250
KDR:0.75845
Kill Difference:300
Playtime:1,159.098 hours
Usage:88%
Score:17.806m
Score/min:256
Accuracy (listed only):18.006%
HSR (listed only):20.102%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
D
Kills:1,059
Deaths:66
KDR:16.046
Accuracy:26.447% D--
HSR:31.067% D
VE-S Canis
C+
Kills:767
Deaths:774
KDR:0.991
Accuracy:17.680% D**
HSR:19.035% C+
Kills:1,826
Deaths (as Infiltrator):840
Deaths (to Infiltrators):675
KDR:2.17381
Kill Difference:986
Playtime:57.473 hours
Usage:4%
Score:0.430m
Score/min:125
Accuracy (listed only):22.064%
HSR (listed only):25.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:767
Deaths:774
KDR:0.991
Accuracy:17.680% D**
HSR:19.035% C+
Pandora VX25
B++
Kills:224
Deaths:261
KDR:0.858
Accuracy:21.230% F-
HSR:18.304% B++
Terminus VX-9
B++
Kills:127
Deaths:104
KDR:1.221
Accuracy:15.300% F--
HSR:31.496% B++
Kills:1,118
Deaths (as Combat Medic):1,139
Deaths (to Combat Medics):265
KDR:0.98156
Kill Difference:21
Playtime:24.803 hours
Usage:2%
Score:0.346m
Score/min:233
Accuracy (listed only):18.070%
HSR (listed only):22.945%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:131
Deaths:60
KDR:2.183
Accuracy:19.977% B+
HSR:20.611% B
Cosmos VM3
B++
Kills:124
Deaths:60
KDR:2.067
Accuracy:19.650% B+
HSR:22.581% B++
Blueshift VM5
A++
Kills:83
Deaths:29
KDR:2.862
Accuracy:17.712% C
HSR:30.121% A++
Blueshift VM5
M
Kills:67
Deaths:29
KDR:2.310
Accuracy:17.393% C--
HSR:35.821% M
Kills:405
Deaths (as MAX Suit):89
Deaths (to MAX Suits):192
KDR:4.55056
Kill Difference:316
Playtime:11.416 hours
Usage:1%
Score:0.205m
Score/min:299
Accuracy (listed only):18.683%
HSR (listed only):27.283%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,968
V. Kills:1,342 N/A
Deaths:628
KDR:14.280
Accuracy:43.713% D
KPH:49 C+
VKPH:7.300 C
Skyguard
B**
Kills:2,176
V. Kills:1,139 191%
Deaths:199
KDR:10.935
Accuracy:25.692% D
KPH:22.400 B**
VKPH:11.700 B+
L100 Python AP
C*
Kills:1,666
V. Kills:631 264%
Deaths:128
KDR:13.016
Accuracy:49.650% D-
KPH:34.400 C*
VKPH:13 D-
C75 Viper
C+
Kills:1,363
V. Kills:206 N/A
Deaths:173
KDR:7.879
Accuracy:33.637% D
KPH:28.700 C+
VKPH:4.300 D-
L100 Python HEAT
A++
Kills:1,254
V. Kills:548 228%
Deaths:53
KDR:23.660
Accuracy:52.830% C++
KPH:47.500 A
VKPH:20.800 A++
Kills:15,427 (15,427 + 0)
Deaths:1,181
KDR:13.063
VKDR:3.273
Vehicle Kills:3,866
Kill Difference:14,246
Playtime:402.547 hours
Usage:30%
Score:2.974m
Score/min:123
Driving Accuracy:52.830%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,412
V. Kills:494 285%
Deaths:111
KDR:12.721
Accuracy:39.712% D*
KPH:34.600 C-
VKPH:12.100 B**
Supernova FPC
B+
Kills:457
V. Kills:186 244%
Deaths:49
KDR:9.327
Accuracy:46.267% D-
KPH:30 B+
VKPH:12.200 D
Saron HRB
B*
Kills:105
V. Kills:72 144%
Deaths:4
KDR:26.250
Accuracy:61.227% A*
KPH:32.400 B++
VKPH:22.300 B*
Kills:1,974 (1,869 + 105)
Deaths:164
KDR:12.037
VKDR:4.585
Vehicle Kills:752
Kill Difference:1,810
Playtime:59.319 hours
Usage:4%
Score:0.606m
Score/min:170
Driving Accuracy:46.267%
Gunner Accuracy:61.227%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:2,145
V. Kills:356 N/A
Deaths:62
KDR:34.597
Accuracy:10.254% D**
KPH:37.100 D
VKPH:6.200 A
M12 Kobalt
B**
Kills:482
V. Kills:73 N/A
Deaths:13
KDR:37.077
Accuracy:11.485% D*
KPH:40.400 D
VKPH:6.100 B**
G30 Walker
C++
Kills:418
V. Kills:144 288%
Deaths:16
KDR:26.125
Accuracy:23.268% D--
KPH:17.100 C++
VKPH:5.900 D
M40 Fury
C--
Kills:102
V. Kills:33 300%
Deaths:7
KDR:14.571
Accuracy:23.531% D**
KPH:20.900 D-
VKPH:6.800 C--
M60-G Bulldog
C
Kills:87
V. Kills:10 N/A
Deaths:7
KDR:12.429
Accuracy:19.009% F
KPH:25.500 C
VKPH:2.900 D-
G30 Walker
C+
Kills:68
V. Kills:19 340%
Deaths:4
KDR:17
Accuracy:25.332% D-
KPH:18 C+
VKPH:5 D--
Kills:3,302 (0 + 3,302)
Deaths:109
KDR:30.294
VKDR:5.826
Vehicle Kills:635
Kill Difference:3,193
Playtime:106.173 hours
Usage:8%
Score:0.660m
Score/min:104
Driving Accuracy:N/A%
Gunner Accuracy:25.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,3108,96862814.28C**9.2343.713%DN/A49C+7.3C133183h3.1B+7.2C*
Skyguard 3,3152,17619910.935M++5.8925.692%D1.838%C+22.4B**11.7B+11797.2h63.7A+248.1B**
M12 Kobalt 2,5012,1456234.597A*29.5510.254%D**19.254%C**37.1D6.2A10057.8h19.2C++187.4D
L100 Python AP 2,2971,66612813.016A++7.9749.65%D-2.821%C++34.4C*13D-12448.4h3.7B**7.5B*
Supernova VPC 1,9061,41211112.721C++7.6739.712%D*N/A34.5C-12.1B**12040.9h4.2D-10.5D*
C75 Viper 1,5691,3631737.879B*2.8333.637%DN/A28.6C+4.3D-8347.6h9.7B*28.8B+
L100 Python HEAT 1,8021,2545323.66S18.6152.83%C++N/A47.5A20.8A++15226.4h6C*11.4C**
VA39 Spectre 1,0971,0596616.045U11.0026.447%D--31.067%D22.2C+N/A5947.8h8.2D--31.1D--
VE-S Canis 8007677740.991C+4.0617.68%D**19.035%C+6.9D--N/A22110.9h21.5F-121.8F-
M12 Kobalt 5554821337.077B**32.0311.485%D*14.938%D40.5D6.1B**15711.9h20.5C+178.3D
Supernova FPC 643457499.327B+4.2846.267%D-1.313%D30.1B+12.2D24315.2h4.9B10.6C+
Solstice SF 4704455290.841C+4.2117.533%D*21.124%B++5.2D--N/A1585.7h20.6D--117.5F
G30 Walker 5624181626.125S21.0823.268%D--3.11%C-17.1C++5.9D9024.4h154.3B**663.1B
Solstice VE3 2832734520.604C4.4415.254%D**20.879%C++3.3D--N/A1682.2h31.7F*207.6F
S1 2822402680.896B4.1546.785%D*2.917%C++22.9C+4D*13310.5h5.8B+12.4C+
Tank Mine 3122262011.3S6.2591.832%SN/A188.3A++71.7B10171.2h3.7F**4A
Pandora VX25 2282242610.858C4.1921.23%F-18.304%B++6.1D*N/A1736.6h7.4F--35.1T-
Lasher X2 2031892320.815C+4.2312.601%F-10.053%M*10.9D--N/A3317.3h31.5F--250.2T-
Sticky Grenade 1641531153N/A147.9565.913%A+N/A765C55S27370.2h2.5C+3.8B
Cosmos VM3 137131602.183C++2.8619.977%B+20.611%B28.5C+1.3A1014.6h13.1B65.6B+
C-4 170127245.292M+0.2577.899%SN/A127B**43B**14031h1.7C2.2A
Terminus VX-9 1341271041.221C+3.8315.3%F--31.496%B++12.5D--N/A3710.2h16.8D**109.8F*
Cosmos VM3 127124602.067C*2.9819.65%B+22.581%B++27CN/A994.6h13.9C++70.5C*
Spear Anti-Vehicle Phalanx Turret 138107426.75M++21.7030.808%D**3.738%C+26.1D7.6D*1744.1h8.1B26.1C
Saron HRB 177105426.25S21.2061.227%A*N/A32.8B*22.5B*4603.2h50.8T*82.9D*
M40 Fury 135102714.571A++9.5223.531%D**N/A20.8D--6.7C--1034.9h22.5D--95.5F-
M12 Kobalt 114100616.667D11.6216.111%D*14%D66.7D9.3A2111.5h23.4D145.4D--
M60-G Bulldog 9787712.429A**7.3819.009%F2.299%C25.6C2.9D-713.4h8C+42.2D*
Blueshift VM5 8583292.862C*2.1817.712%C30.121%A++28.6CN/A1052.9h16.9C95.5C+
NS-R3 Swarm 10969461.5A**3.5560.706%DN/A7.6C+4.4D799.1h21.7B*35.7B++
G30 Walker 8768417S11.9525.332%D-8.824%A*17.9C+5D--1073.8h153.7B++606.6B
Blueshift VM5 7067292.31C+2.7417.393%C--35.821%M23.1D1B*732.9h21.3D**122.5D
Proximity Mine 6763321S15.9537.5%C--N/A126C++8A+4940.5h2.2D-6D
Frag Grenade 5858158N/A52.9556.368%A+N/A580BN/A26830.1h4.1C+7.3B+
VE-H Maw 5857610.934C--4.1111.379%F*15.79%D*13.6D*N/A714.2h11.6C+101.9F-

Consumables
  Name Deaths Consumed Time Equipped
M20 Basilisk-H01440h
Nano-Armor Kit5411,601,363102.6h
CAS 14-E02070h
Nanite Revive Grenade0920h
Medical Applicator10081,6799.2h
Spitfire Auto-Turret495,1839.5h
VS Patriot Flare Gun01940.8h
Motion Spotter0720.1h
Rocklet Rifle03370.4h
G40-F Ranger11870.1h
Aphelion VEX-4H0690h
Deconstruction Tool05670.1h
Ammunition Package119,7242.8h
Shield Recharging Field61,0640.5h
Hyena Missile Launcher0730h
AP30 Shredder02330h
A30 Walker01500h
M20 Drake03210.1h
Recon Detection Device01280.2h

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