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DUNHILLKOR[FPSK] DUNHILLKOR
VS BR 94

KDR: 4.9

Score: 16m

Last Seen: Sep 25th, 2018 4:02 AM
- OFFLINE - 1936.2 hour(s)

Battle Rank 102 (94 total) - Vanu Sovereignty on Connery
Level Progress (to 103): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Skyguard M12 Kobalt L100 Python AP C75 Viper Supernova VPC VA39 Spectre Spitfire Auto-Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $163,881 MLG Score: 131
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.103%19.401%312210207010.5603524.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.605%-0.965D---0.187C0.92B*HEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.3-1.141D*25.8-0.809D-134.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.669%0.923%27466101613,983510339127.364412%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.137%-1.189D*-1.102D*0.244

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.8-0.057C+11.70.065C+29.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.598%14.966%547510172,66626568210.0226390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.604%-1.907F-2.722M-0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.7-1.297D**42.2-0.078C+228.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.001%31.075%54711021930223334.15179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.358D**-2.376F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.2-2.281F--8.4-1.647F23.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.642%18.182%5471102122013141.66667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.644F0.741B++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.6-1.617F7.5-0.541D27.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m334.5%265 (15.9k)241 (14.5k)4.9006721,9554,4806.2080494 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022148211.192%5.261%5914:565

90% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2017 12:46 PMAug 1st, 2017 5:40 AMOct 24th, 2018 2:34 PM (51d) (PST)Sep 25th, 2018 1:24 AM (81d) (PST)Sep 25th, 2018 12:02 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
547245230.3300.0670.0171.3280.067131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8271,46931,358204180414,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1108.9h/46.2d 5,857 1,155 15,926 88.4k 1,747 3,727 4,456 36.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M*
Kills:176
Deaths:221
KDR:0.796
Accuracy:12.962% F
HSR:10.796% M*
Kills:176
Deaths (as Heavy Assault):221
Deaths (to Heavy Assaults):978
KDR:0.79638
Kill Difference:45
Playtime:42.936 hours
Usage:4%
Score:0.351m
Score/min:136
Accuracy (listed only):12.962%
HSR (listed only):10.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C
Kills:428
Deaths:477
KDR:0.897
Accuracy:16.967% F
HSR:18.458% C
Solstice SF
B++
Kills:419
Deaths:501
KDR:0.836
Accuracy:17.721% D*
HSR:21.241% B++
Solstice VE3
C*
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C*
Pandora VX25
B++
Kills:220
Deaths:249
KDR:0.884
Accuracy:21.642% F-
HSR:18.182% B++
Kills:1,340
Deaths (as Light Assault):1,679
Deaths (to Light Assaults):500
KDR:0.79809
Kill Difference:339
Playtime:5.793 hours
Usage:1%
Score:0.032m
Score/min:93
Accuracy (listed only):17.896%
HSR (listed only):19.690%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:419
Deaths:501
KDR:0.836
Accuracy:17.721% D*
HSR:21.241% B++
Solstice VE3
C*
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C*
Pandora VX25
B++
Kills:220
Deaths:249
KDR:0.884
Accuracy:21.642% F-
HSR:18.182% B++
Kills:912
Deaths (as Engineer):1,202
Deaths (to Engineers):1,066
KDR:0.75874
Kill Difference:290
Playtime:994.354 hours
Usage:90%
Score:15.096m
Score/min:253
Accuracy (listed only):18.206%
HSR (listed only):20.101%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
D
Kills:930
Deaths:55
KDR:16.909
Accuracy:26.001% D--
HSR:31.075% D
VE-S Canis
C
Kills:428
Deaths:477
KDR:0.897
Accuracy:16.967% F
HSR:18.458% C
Kills:1,358
Deaths (as Infiltrator):532
Deaths (to Infiltrators):550
KDR:2.55263
Kill Difference:826
Playtime:51.769 hours
Usage:5%
Score:0.384m
Score/min:124
Accuracy (listed only):21.484%
HSR (listed only):24.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:428
Deaths:477
KDR:0.897
Accuracy:16.967% F
HSR:18.458% C
Pandora VX25
B++
Kills:220
Deaths:249
KDR:0.884
Accuracy:21.642% F-
HSR:18.182% B++
Kills:648
Deaths (as Combat Medic):726
Deaths (to Combat Medics):189
KDR:0.89256
Kill Difference:78
Playtime:10.757 hours
Usage:1%
Score:0.163m
Score/min:253
Accuracy (listed only):19.304%
HSR (listed only):18.320%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,200
V. Kills:1,176 N/A
Deaths:589
KDR:13.922
Accuracy:43.169% D
KPH:48.600 C+
VKPH:7 C
Skyguard
B**
Kills:1,806
V. Kills:948 190%
Deaths:172
KDR:10.500
Accuracy:25.544% D
KPH:21.800 B**
VKPH:11.500 B+
L100 Python AP
B+
Kills:1,546
V. Kills:582 265%
Deaths:126
KDR:12.270
Accuracy:49.020% D-
KPH:33.800 B+
VKPH:12.700 D-
C75 Viper
C+
Kills:1,363
V. Kills:206 N/A
Deaths:173
KDR:7.879
Accuracy:33.637% D
KPH:28.700 C+
VKPH:4.300 D-
L100 Python HEAT
A+
Kills:110
V. Kills:41 262%
Deaths:6
KDR:18.333
Accuracy:44.156% D
KPH:49.300 A+
VKPH:18.400 A+
Kills:13,025 (13,025 + 0)
Deaths:1,066
KDR:12.219
VKDR:2.770
Vehicle Kills:2,953
Kill Difference:11,959
Playtime:346.803 hours
Usage:31%
Score:2.434m
Score/min:117
Driving Accuracy:44.156%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:931
V. Kills:379 245%
Deaths:86
KDR:10.826
Accuracy:38.589% D*
KPH:32.300 C--
VKPH:13.200 A+
Supernova FPC
C
Kills:137
V. Kills:58 232%
Deaths:28
KDR:4.893
Accuracy:42.850% D*
KPH:20.300 C
VKPH:8.600 D**
Saron HRB
M+
Kills:73
V. Kills:45 159%
Deaths:4
KDR:18.250
Accuracy:67.866% M+
KPH:28.400 B+
VKPH:17.500 C*
Kills:1,141 (1,068 + 73)
Deaths:118
KDR:9.669
VKDR:4.085
Vehicle Kills:482
Kill Difference:1,023
Playtime:38.146 hours
Usage:3%
Score:0.325m
Score/min:142
Driving Accuracy:42.850%
Gunner Accuracy:67.866%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,776
V. Kills:331 N/A
Deaths:56
KDR:31.714
Accuracy:9.492% F
KPH:36.800 D
VKPH:6.900 A+
G30 Walker
B
Kills:418
V. Kills:144 288%
Deaths:16
KDR:26.125
Accuracy:23.107% D--
KPH:17.300 B
VKPH:6 D
M12 Kobalt
A*
Kills:325
V. Kills:61 N/A
Deaths:11
KDR:29.546
Accuracy:10.022% F
KPH:43.100 D
VKPH:8.100 A*
M40 Fury
D
Kills:95
V. Kills:30 306%
Deaths:6
KDR:15.833
Accuracy:23.107% D**
KPH:21.100 D--
VKPH:6.700 D
M60-G Bulldog
C+
Kills:87
V. Kills:10 N/A
Deaths:7
KDR:12.429
Accuracy:19.122% F
KPH:25.800 C+
VKPH:3 D
G30 Walker
C++
Kills:60
V. Kills:16 353%
Deaths:3
KDR:20
Accuracy:24.840% D-
KPH:16.800 C++
VKPH:4.500 D--
Kills:2,761 (0 + 2,761)
Deaths:99
KDR:27.889
VKDR:5.980
Vehicle Kills:592
Kill Difference:2,662
Playtime:91.446 hours
Usage:8%
Score:0.553m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:24.840%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,3768,20058913.922C**9.0243.169%DN/A48.6C+7C129168.6h3.1C*7.1C*
Skyguard 2,7541,80617210.5M**5.6025.544%D1.883%C+21.8B**11.5B+11282.7h63.6A+248.9B**
M12 Kobalt 2,1071,7765631.714A*26.819.492%F18.694%C++36.8D6.9A+9848.3h18.3C*192.8D-
L100 Python AP 2,1281,54612612.27A++7.3749.02%D-2.975%C+33.8B+12.7D-11445.7h3.6A7.3B**
C75 Viper 1,5691,3631737.879B*2.9833.637%DN/A28.6C+4.3D-8047.6h9.7B++28.8B+
Supernova VPC 1,3109318610.826C+5.9338.589%D*N/A32.3C--13.2A+9428.8h4.4D--11.5D**
VA39 Spectre 9639305516.909S12.0126.001%D--31.075%D21.3C+N/A5643.6h8.4D--32.2D*
VE-S Canis 4464284770.897C4.0016.967%F18.458%C6.2D--N/A2169.3h22.1F--130.2F--
Solstice SF 4414195010.836C+4.0617.721%D*21.241%B++5D--N/A1483.6h21.1D--118.9F
G30 Walker 5624181626.125S21.2223.107%D--3.11%C-17.3B6D9024.1h151.6B**656B+
M12 Kobalt 3863251129.545B+24.6410.022%F14.154%D-43.3D8.1A*1647.5h19.1C+190.6D
Solstice VE3 2832734520.604C4.3015.254%D**20.879%C*3.4D--N/A1481.3h31.7F--207.6F
S1 2642282600.877C**4.0247.23%D*3.07%C++22.8C+3.6D*12210h5.7B+12C++
Pandora VX25 2242202490.884C4.0221.642%F-18.182%B++6.2D*N/A1635.6h7.5F-34.6T
Tank Mine 2541821512.133S7.2390.558%SN/A182A++72B9631h3.5F--3.8A+
Lasher X2 1891762210.796C+4.1012.962%F10.796%M*11.2D--N/A3415.7h31.8F--245.2F**
Supernova FPC 195137284.893C+0.0142.85%D*1.46%D20.1C8.5D**2646.8h5.9C+13.9D
L100 Python HEAT 151110618.333M*13.4344.156%DN/A50A+18.6A++2532.2h4.6B*10.5B+
Sticky Grenade 9897197N/A92.1066.667%A++N/A970C++10C+25000.1h3D4.5C++
M40 Fury 12595615.833A++10.9323.107%D**N/A21.1D--6.7D1034.5h22.7D*98.3F--
Spear Anti-Vehicle Phalanx Turret 11790422.5A**17.6029.672%D**3.333%C-26.5D7.9D*1743.4h7.5B+25.4C+
M12 Kobalt 10490615D10.1016.317%D--15.556%C64.3D10A+1851.4h23.7C--145.2D--
M60-G Bulldog 9787712.429A*7.5319.122%F2.299%C-25.6C2.9D-703.4h8C+41.9D*
Saron HRB 11873418.25M+13.3567.866%M+N/A28.1B17.3C*3662.6h65.1T*96F-
C-4 8668144.857A**0.0497.419%UN/A113.3B*30C++15660.6h2.2D*2.3A
G30 Walker 7660320S15.1024.84%D-10%M+16.7C++4.4D--1013.6h163.2B++657.1C**
Frag Grenade 5454154N/A49.1057.292%A+N/A540C*N/A27970.1h4.1C+7.1B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator5858,1277h
Motion Spotter0700.1h
CAS 14-E02070h
Nano-Armor Kit4521,359,96890.1h
M20 Basilisk-H01440h
Rocklet Rifle03370.4h
Aphelion VEX-4H0690h
Spitfire Auto-Turret383,8248.1h
Deconstruction Tool05670.1h
G40-F Ranger11870.1h
Ammunition Package108,4542.5h
M20 Drake03210.1h
Hyena Missile Launcher0720h
Recon Detection Device0510.1h
Shield Recharging Field26440.2h
A30 Walker01500h
AP30 Shredder02220h

Check the help document for the dictionary if you want to learn more about words used here.


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