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DUNHILLKOR[FPSK] DUNHILLKOR
VS BR 94

KDR: 4.88

Score: 15.9m

Last Seen: Aug 15th, 2018 7:41 AM
- OFFLINE - 74.7 hour(s)

Battle Rank 102 (94 total) - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 418
Level Progress (to 103): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Skyguard M12 Kobalt L100 Python AP C75 Viper VA39 Spectre Supernova VPC Spitfire Auto-Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $165,132 MLG Score: 132
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.021%19.36%310210036870.54964.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.551%-0.969D---0.169C0.969B*HEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.3-1.162D*26-0.825D-136.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.654%0.926%2776699913,925502332527.6839419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.101%-1.187D*-1.135D*0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41-0.062C+11.70.061C+29.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.601%14.972%551510002,66526368210.0947390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.604%-1.908F-2.827M+-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.6-1.325D**42.2-0.097C+228.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.001%31.075%55111004930223334.15179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.366D**-2.401F*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.2-2.304F--8.4-1.66F-23.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.642%18.182%5511100422013141.66667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.637F0.775B++-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.6-1.615F7.5-0.543D27.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 418
15.9m334.2%265 (15.9k)241 (14.5k)4.8795421,7534,4586.1787894 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1005146711.21%5.296%5914:565

90% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2017 12:46 PMAug 1st, 2017 5:40 AMAug 16th, 2018 11:16 PM (1d) (PST)Aug 15th, 2018 3:48 AM (3d) (PST)Aug 15th, 2018 3:41 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
545255200.3290.0670.0171.3200.066132

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6701,47031,200204179414,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1103.2h/46d 5,792 1,152 15,841 87.4k 1,736 3,718 4,382 36m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M**
Kills:176
Deaths:221
KDR:0.796
Accuracy:12.962% F
HSR:10.796% M**
Kills:176
Deaths (as Heavy Assault):221
Deaths (to Heavy Assaults):977
KDR:0.79638
Kill Difference:45
Playtime:42.798 hours
Usage:4%
Score:0.349m
Score/min:136
Accuracy (listed only):12.962%
HSR (listed only):10.796%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:419
Deaths:501
KDR:0.836
Accuracy:17.721% D*
HSR:21.241% B++
VE-S Canis
C
Kills:414
Deaths:469
KDR:0.883
Accuracy:16.813% D**
HSR:18.358% C
Solstice VE3
C*
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C*
Pandora VX25
B*
Kills:220
Deaths:249
KDR:0.884
Accuracy:21.642% F-
HSR:18.182% B*
Kills:1,326
Deaths (as Light Assault):1,671
Deaths (to Light Assaults):499
KDR:0.79354
Kill Difference:345
Playtime:5.793 hours
Usage:1%
Score:0.032m
Score/min:93
Accuracy (listed only):17.857%
HSR (listed only):19.665%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:419
Deaths:501
KDR:0.836
Accuracy:17.721% D*
HSR:21.241% B++
Solstice VE3
C*
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C*
Pandora VX25
B*
Kills:220
Deaths:249
KDR:0.884
Accuracy:21.642% F-
HSR:18.182% B*
Kills:912
Deaths (as Engineer):1,202
Deaths (to Engineers):1,053
KDR:0.75874
Kill Difference:290
Playtime:988.766 hours
Usage:90%
Score:15.001m
Score/min:253
Accuracy (listed only):18.206%
HSR (listed only):20.101%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
D
Kills:930
Deaths:55
KDR:16.909
Accuracy:26.001% D--
HSR:31.075% D
VE-S Canis
C
Kills:414
Deaths:469
KDR:0.883
Accuracy:16.813% D**
HSR:18.358% C
Kills:1,344
Deaths (as Infiltrator):524
Deaths (to Infiltrators):548
KDR:2.56489
Kill Difference:820
Playtime:51.769 hours
Usage:5%
Score:0.384m
Score/min:124
Accuracy (listed only):21.407%
HSR (listed only):24.716%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:414
Deaths:469
KDR:0.883
Accuracy:16.813% D**
HSR:18.358% C
Pandora VX25
B*
Kills:220
Deaths:249
KDR:0.884
Accuracy:21.642% F-
HSR:18.182% B*
Kills:634
Deaths (as Combat Medic):718
Deaths (to Combat Medics):189
KDR:0.88301
Kill Difference:84
Playtime:10.753 hours
Usage:1%
Score:0.163m
Score/min:252
Accuracy (listed only):19.227%
HSR (listed only):18.270%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,179
V. Kills:1,167 N/A
Deaths:588
KDR:13.910
Accuracy:43.143% D
KPH:48.600 C+
VKPH:6.900 C
Skyguard
A
Kills:1,803
V. Kills:947 190%
Deaths:172
KDR:10.483
Accuracy:25.545% C--
KPH:21.800 A
VKPH:11.500 B+
L100 Python AP
B+
Kills:1,546
V. Kills:582 265%
Deaths:126
KDR:12.270
Accuracy:49.020% D-
KPH:33.800 B+
VKPH:12.700 D-
C75 Viper
C+
Kills:1,363
V. Kills:206 N/A
Deaths:173
KDR:7.879
Accuracy:33.637% D
KPH:28.700 C+
VKPH:4.300 D-
Kills:12,891 (12,891 + 0)
Deaths:1,059
KDR:12.173
VKDR:2.740
Vehicle Kills:2,902
Kill Difference:11,832
Playtime:344.128 hours
Usage:31%
Score:2.395m
Score/min:116
Driving Accuracy:33.637%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:906
V. Kills:369 245%
Deaths:85
KDR:10.659
Accuracy:38.485% D*
KPH:31.900 C--
VKPH:13 A+
Supernova FPC
C
Kills:128
V. Kills:53 237%
Deaths:24
KDR:5.333
Accuracy:42.065% D**
KPH:19.600 C
VKPH:8.100 D**
Saron HRB
M+
Kills:73
V. Kills:45 159%
Deaths:4
KDR:18.250
Accuracy:67.672% M+
KPH:28.500 B+
VKPH:17.600 C**
Kills:1,107 (1,034 + 73)
Deaths:113
KDR:9.796
VKDR:4.133
Vehicle Kills:467
Kill Difference:994
Playtime:37.473 hours
Usage:3%
Score:0.318m
Score/min:141
Driving Accuracy:42.065%
Gunner Accuracy:67.672%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,775
V. Kills:331 N/A
Deaths:56
KDR:31.696
Accuracy:9.492% F
KPH:37 D
VKPH:6.900 A+
G30 Walker
B
Kills:418
V. Kills:144 288%
Deaths:16
KDR:26.125
Accuracy:23.107% D-
KPH:17.300 B
VKPH:6 D
M12 Kobalt
A*
Kills:325
V. Kills:61 N/A
Deaths:10
KDR:32.500
Accuracy:10.022% D**
KPH:43.100 D
VKPH:8.100 A*
M40 Fury
C--
Kills:95
V. Kills:30 306%
Deaths:6
KDR:15.833
Accuracy:23.107% D**
KPH:21.100 D--
VKPH:6.700 C--
M60-G Bulldog
C+
Kills:87
V. Kills:10 N/A
Deaths:7
KDR:12.429
Accuracy:19.122% F
KPH:25.800 C+
VKPH:3 D-
G30 Walker
C++
Kills:60
V. Kills:16 353%
Deaths:3
KDR:20
Accuracy:24.840% D
KPH:16.800 C++
VKPH:4.500 D*
Kills:2,760 (0 + 2,760)
Deaths:98
KDR:28.163
VKDR:6.041
Vehicle Kills:592
Kill Difference:2,662
Playtime:91.150 hours
Usage:8%
Score:0.553m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:24.840%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,3468,17958813.91C**9.0343.143%DN/A48.6C+6.9C129168.2h3.1B7.1C*
Skyguard 2,7501,80317210.483S5.6025.545%C--1.886%C+21.8A11.5B+11282.7h63.7A+249.3B**
M12 Kobalt 2,1061,7755631.696A*26.829.492%F18.704%C++37D6.9A+9948h18.3C*192.7D
L100 Python AP 2,1281,54612612.27A*7.3949.02%D-2.975%C+33.8B+12.7D-11445.7h3.6A+7.3B**
C75 Viper 1,5691,3631737.879B++3.0033.637%DN/A28.6C+4.3D-8047.6h9.7B*28.8B+
VA39 Spectre 9639305516.909S12.0326.001%D--31.075%D21.3C+N/A5643.6h8.4D--32.2D--
Supernova VPC 1,2759068510.659C+5.7838.485%D*N/A31.9C--13A+9228.4h4.5D*11.7D**
Solstice SF 4414195010.836C+4.0417.721%D*21.241%B++5D--N/A1483.6h21.1D--118.9F
G30 Walker 5624181626.125U21.2523.107%D-3.11%C-17.3B6D9024.1h151.6B**656B+
VE-S Canis 4294144690.883C4.0016.813%D**18.358%C6.1D--N/A2068.1h22.3F--132.4F--
M12 Kobalt 3863251032.5B*27.6210.022%D**14.154%D-43.3D8.1A*1647.5h19.1C+190.6D
Solstice VE3 2832734520.604C4.2815.254%D**20.879%C*3.4D--N/A1481.3h31.7F--207.6F
S1 2642282600.877C**4.0047.341%D--3.07%C++22.8C+3.6D*12210h5.7B+12C++
Pandora VX25 2242202490.884C4.0021.642%F-18.182%B*6.2D*N/A1635.6h7.5F-34.6F**
Lasher X2 1891762210.796C+4.0812.962%F10.796%M**11.2D--N/A3415.7h31.8F--245.2F**
Tank Mine 2411731511.533S6.6590.87%SN/A173A+68C++9431h3.6F*4A
Supernova FPC 181128245.333C++0.4542.065%D**1.563%D19.7C8.2D**2676.5h6C+14.2D
Sticky Grenade 9897197N/A92.1266.818%A++N/A970C++10C+25000.1h3D4.5C++
M40 Fury 12595615.833A++10.9523.107%D**N/A21.1D--6.7C--1034.5h22.7D--98.3F--
Spear Anti-Vehicle Phalanx Turret 11790422.5A**17.6229.672%D**3.333%C-26.5D7.9D*1713.4h7.5B+25.4C+
M12 Kobalt 10490615D10.1216.317%D--15.556%C64.3D10A+1851.4h23.7D145.2D*
M60-G Bulldog 9787712.429M+7.5519.122%F2.299%C-25.6C+2.9D-703.4h8C+41.9D*
Saron HRB 11873418.25M+13.3767.672%M+N/A28.1B+17.3C*3642.6h64.5T*95.4F-
C-4 8567144.786A**0.0996.774%UN/A111.7B*30C++15540.6h2.2D*2.3A
G30 Walker 7660320S15.1224.84%D10%A**16.7C++4.4D*1013.6h163.2B++657.1C**
Frag Grenade 5454154N/A49.1257.292%A+N/A540C*N/A27900.1h4.1C+7.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0700.1h
Nano-Armor Kit4491,348,23889.6h
M20 Basilisk-H01440h
CAS 14-E02070h
Medical Applicator5858,1267h
Aphelion VEX-4H0690h
Deconstruction Tool05670.1h
Rocklet Rifle03370.4h
Spitfire Auto-Turret383,7908h
G40-F Ranger11870.1h
Ammunition Package108,4062.4h
M20 Drake03210.1h
Hyena Missile Launcher0720h
Shield Recharging Field26440.2h
Recon Detection Device0510.1h
AP30 Shredder02220h
A30 Walker01500h

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