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DUNHILLKOR[FPSK] DUNHILLKOR
VS BR 98

KDR: 5.1

Score: 18.1m

Last Seen: Feb 20th, 2019 8:55 AM
- OFFLINE - 21.7 hour(s)

Battle Rank 105 (98 total) - Vanu Sovereignty on Connery - Outfit Member of FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 129
Level Progress (to 106): 48%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH Skyguard M12 Kobalt L100 Python AP C75 Viper Supernova VPC L100 Python HEAT VA39 Spectre
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $172,638 MLG Score: 138
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.514%21.436%354310191,0170.6923084.411

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.842%-0.902D---0.034C+0.816B++HEAD ++ (~13.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.3-1.024D*24.3-0.744D-123

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.309%0.843%31077101516,839555440930.286382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.697%-1.148D*-1.117D*0.496

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.8-0.046C+11.70.061C+28.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.642%15.416%533510172,9193007249.73403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.446%-1.912F-2.819M+-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
263.3-1.23D*41.2-0.043C+222.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.315%31.474%533110211,004264363.78868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.336D**-2.342F---1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.6-2.278F--8.3-1.661F-23.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.23%18.304%5331102122415841.41772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.678F-0.752B++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.1-1.648F7.4-0.53D27.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
FPS KOREA[FPSK] FPS KOREA
VS outfit on Connery

Members: 129
18.1m341.3%265 (15.9k)242 (14.5k)5.1028425,8515,0666.4593498 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022178311.367%5.153%5914:427

89% Engineer11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2017 12:46 PMAug 1st, 2017 5:40 AMFeb 20th, 2019 12:30 PM (12h) (PST)Feb 20th, 2019 5:15 AM (19h) (PST)Feb 20th, 2019 4:55 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
597255720.3450.0680.0181.4320.075138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,8311,52034,311214186414,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1250h/52.1d 6,872 1,332 17,371 107.4k 1,961 4,285 5,619 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
M*
Kills:179
Deaths:223
KDR:0.803
Accuracy:12.639% F-
HSR:10.615% M*
Kills:179
Deaths (as Heavy Assault):223
Deaths (to Heavy Assaults):1,101
KDR:0.80269
Kill Difference:44
Playtime:45.482 hours
Usage:4%
Score:0.377m
Score/min:138
Accuracy (listed only):12.639%
HSR (listed only):10.615%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:669
Deaths:706
KDR:0.948
Accuracy:17.563% D**
HSR:20.329% C+
Solstice SF
B++
Kills:424
Deaths:509
KDR:0.833
Accuracy:17.609% D*
HSR:21.462% B++
Solstice VE3
C*
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C*
Pandora VX25
B*
Kills:224
Deaths:261
KDR:0.858
Accuracy:21.230% F-
HSR:18.304% B*
Kills:1,590
Deaths (as Light Assault):1,928
Deaths (to Light Assaults):592
KDR:0.82469
Kill Difference:338
Playtime:11.106 hours
Usage:1%
Score:0.084m
Score/min:126
Accuracy (listed only):17.914%
HSR (listed only):20.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:424
Deaths:509
KDR:0.833
Accuracy:17.609% D*
HSR:21.462% B++
Solstice VE3
C*
Kills:273
Deaths:452
KDR:0.604
Accuracy:15.254% D**
HSR:20.879% C*
Pandora VX25
B*
Kills:224
Deaths:261
KDR:0.858
Accuracy:21.230% F-
HSR:18.304% B*
Kills:921
Deaths (as Engineer):1,222
Deaths (to Engineers):1,182
KDR:0.75368
Kill Difference:301
Playtime:1,114.036 hours
Usage:89%
Score:16.972m
Score/min:254
Accuracy (listed only):18.031%
HSR (listed only):20.215%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
D
Kills:1,004
Deaths:60
KDR:16.733
Accuracy:26.315% D--
HSR:31.474% D
VE-S Canis
C+
Kills:669
Deaths:706
KDR:0.948
Accuracy:17.563% D**
HSR:20.329% C+
Kills:1,673
Deaths (as Infiltrator):766
Deaths (to Infiltrators):631
KDR:2.18407
Kill Difference:907
Playtime:55.590 hours
Usage:4%
Score:0.411m
Score/min:123
Accuracy (listed only):21.939%
HSR (listed only):25.901%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:669
Deaths:706
KDR:0.948
Accuracy:17.563% D**
HSR:20.329% C+
Pandora VX25
B*
Kills:224
Deaths:261
KDR:0.858
Accuracy:21.230% F-
HSR:18.304% B*
Terminus VX-9
B*
Kills:75
Deaths:55
KDR:1.364
Accuracy:14.284% F--
HSR:33.333% B*
Kills:968
Deaths (as Combat Medic):1,022
Deaths (to Combat Medics):236
KDR:0.94716
Kill Difference:54
Playtime:19.774 hours
Usage:2%
Score:0.280m
Score/min:236
Accuracy (listed only):17.692%
HSR (listed only):23.989%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:8,773
V. Kills:1,304 N/A
Deaths:616
KDR:14.242
Accuracy:43.584% D
KPH:49 C+
VKPH:7.300 C
Skyguard
A
Kills:2,136
V. Kills:1,116 191%
Deaths:193
KDR:11.067
Accuracy:25.774% D
KPH:22.600 A
VKPH:11.800 B+
L100 Python AP
B+
Kills:1,651
V. Kills:624 264%
Deaths:128
KDR:12.898
Accuracy:49.659% D
KPH:34.300 B+
VKPH:13 D-
C75 Viper
C+
Kills:1,363
V. Kills:206 N/A
Deaths:173
KDR:7.879
Accuracy:33.637% D
KPH:28.700 C+
VKPH:4.300 D-
L100 Python HEAT
A*
Kills:1,236
V. Kills:544 227%
Deaths:52
KDR:23.769
Accuracy:53.147% C++
KPH:48 A
VKPH:21.100 A*
Kills:15,159 (15,159 + 0)
Deaths:1,162
KDR:13.046
VKDR:3.265
Vehicle Kills:3,794
Kill Difference:13,997
Playtime:395.066 hours
Usage:32%
Score:2.899m
Score/min:122
Driving Accuracy:53.147%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:1,338
V. Kills:484 276%
Deaths:105
KDR:12.743
Accuracy:39.369% D*
KPH:34.700 C-
VKPH:12.500 A
Supernova FPC
B+
Kills:342
V. Kills:130 261%
Deaths:41
KDR:8.341
Accuracy:44.542% D--
KPH:29 B+
VKPH:11 D-
Saron HRB
A*
Kills:89
V. Kills:59 148%
Deaths:4
KDR:22.250
Accuracy:62.386% A*
KPH:29.900 B+
VKPH:19.800 B+
Kills:1,769 (1,680 + 89)
Deaths:150
KDR:11.793
VKDR:4.487
Vehicle Kills:673
Kill Difference:1,619
Playtime:53.396 hours
Usage:4%
Score:0.558m
Score/min:174
Driving Accuracy:44.542%
Gunner Accuracy:62.386%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,946
V. Kills:344 N/A
Deaths:60
KDR:32.433
Accuracy:9.859% F
KPH:36.900 D
VKPH:6.500 A
G30 Walker
B
Kills:418
V. Kills:144 288%
Deaths:16
KDR:26.125
Accuracy:23.291% D-
KPH:17.200 B
VKPH:5.900 D
M12 Kobalt
A+
Kills:408
V. Kills:66 N/A
Deaths:13
KDR:31.385
Accuracy:11.169% D*
KPH:41.900 D
VKPH:6.800 A+
M40 Fury
C--
Kills:99
V. Kills:32 300%
Deaths:6
KDR:16.500
Accuracy:23.291% D**
KPH:21.100 D--
VKPH:6.800 C--
M60-G Bulldog
C+
Kills:87
V. Kills:10 N/A
Deaths:7
KDR:12.429
Accuracy:19.054% F
KPH:25.600 C+
VKPH:2.900 D-
G30 Walker
C+
Kills:60
V. Kills:16 353%
Deaths:3
KDR:20
Accuracy:24.965% D-
KPH:16.700 C+
VKPH:4.500 D--
Kills:3,018 (0 + 3,018)
Deaths:105
KDR:28.743
VKDR:5.829
Vehicle Kills:612
Kill Difference:2,913
Playtime:98.468 hours
Usage:8%
Score:0.599m
Score/min:101
Driving Accuracy:N/A%
Gunner Accuracy:24.965%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 10,0778,77361614.242C**9.1443.584%DN/A49C+7.3C132179.2h3.1B+7.2C++
Skyguard 3,2522,13619311.067S5.9625.774%D1.826%C+22.6A11.8B+11794.5h63.1A+245B**
M12 Kobalt 2,2901,9466032.433A++27.339.859%F19.065%C**36.9D6.5A9852.8h18.9C++191.5D-
L100 Python AP 2,2751,65112812.898A*7.8049.659%D2.847%C+34.3B+13D-12248.1h3.7A7.5B*
C75 Viper 1,5691,3631737.879B*2.7833.637%DN/A28.6C+4.3D-8247.6h9.7B*28.8B+
Supernova VPC 1,8221,33810512.743C++7.6439.369%D*N/A34.7C-12.5A12038.6h4.1D10.5D--
L100 Python HEAT 1,7801,2365223.769S18.6753.147%C++N/A47.9A21.1A*15225.8h6C*11.4B
VA39 Spectre 1,0401,0046016.733S11.6326.315%D--31.474%D21.8C+N/A5846h8.3D--31.6D--
VE-S Canis 6996697060.948C4.1517.563%D**20.329%C+6.9D--N/A2297.6h22.3F--127.2F-
Solstice SF 4464245090.833C+4.2717.609%D*21.462%B++5D--N/A1484.3h21D--119.4F
G30 Walker 5624181626.125S21.0223.291%D-3.11%C-17.2B5.9D9024.3h154B**661.1B+
M12 Kobalt 4744081331.385B++26.2811.169%D*14.216%D-42.1D6.8A+1549.7h20.9C187.2D
Supernova FPC 472342418.341B+3.2444.542%D--1.17%D-29B+11D-28111.8h4.9B+11C+
Solstice VE3 2832734520.604C4.5015.254%D**20.879%C*3.3D--N/A1582.2h31.7F--207.6F
S1 2692312610.885B4.2246.995%D*3.03%C++22.6C+3.7D*13010.2h5.8B+12.3C++
Pandora VX25 2282242610.858C4.2421.23%F-18.304%B*6.1D*N/A1736.6h7.4F-35.1T
Tank Mine 3032201911.579S6.4894.299%SN/A183.3A++69.2C*10441.2h3.6F*3.8A+
Lasher X2 1931792230.803C+4.3012.639%F-10.615%M*11.1D-N/A3416.1h31.6F--250.2T
Sticky Grenade 1551441144N/A138.9065.399%A+N/A720C-55S26660.2h2.5C+3.8B
C-4 140108195.684M++0.5886.818%UN/A120B*35.6B+14480.9h1.8C-2A+
M40 Fury 13199616.5A++11.4023.291%D**N/A21.1D--6.8C--1054.7h22.3D95.6F-
Spear Anti-Vehicle Phalanx Turret 12899424.75M+19.6530.216%D**3.03%D26.1D7.6D*1723.8h7.9B+26.2C
M12 Kobalt 10591615.167D10.0616.349%D--15.385%C-65D10A+1911.4h24.3D148.5D--
Saron HRB 14889422.25M**17.1562.386%A*N/A29.7B+19.7B+4593h57T*91.4F
M60-G Bulldog 9787712.429M+7.3319.054%F2.299%C25.6C+2.9D-713.4h8C+42D*
Terminus VX-9 8075551.364C+3.7414.284%F--33.333%B*11.9D*N/A406.3h15.3D--107F--
G30 Walker 7660320S14.9024.965%D-10%M16.7C+4.4D--1023.6h165.3B+662.3C**
Frag Grenade 5757157N/A51.9056.585%A+N/A570BN/A27360.1h4.1C+7.2B+
Proximity Mine 5754318S12.9040.318%C+N/A135C**7.5U5050.4h2.4D**5.8D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0720.1h
VS Patriot Flare Gun0640.4h
Nanite Revive Grenade0800h
Medical Applicator8475,1258.5h
CAS 14-E02070h
M20 Basilisk-H01440h
Nano-Armor Kit5091,539,05199.2h
Rocklet Rifle03370.4h
Aphelion VEX-4H0690h
Spitfire Auto-Turret454,7399.1h
Deconstruction Tool05670.1h
G40-F Ranger11870.1h
Ammunition Package119,2362.7h
Shield Recharging Field49740.4h
M20 Drake03210.1h
Hyena Missile Launcher0730h
Recon Detection Device0920.1h
AP30 Shredder02330h
A30 Walker01500h

Check the help document for the dictionary if you want to learn more about words used here.


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