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Primarch Primarch DaFreakinMuffinMan[T42] DaFreakinMuffinMan
VS BR 97

KDR: 1.35

Score: 14.3m

Last Seen: Dec 4th, 2018 7:33 AM
- OFFLINE - 3266.7 hour(s)

Battle Rank 97 - Vanu Sovereignty on Connery
Level Progress (to 98): 95%
Level 100 Progress: 76% 269h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Sirius SX12 SVA-88 Pandora VX25 Blueshift VM5 NS-11A Pulsar VS1 VE-H Maw H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $622,998 MLG Score: 498
Fun Score: N/A
Cheeseburgers Flipped: 489TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.6%22.433%57426100918,5931.43731-0.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.452%0.88B*0.264C*-0.428C--HEAD ++ (~9.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.70.455B+10.40.27C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.107%4.167%130310325765122011.12281285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.557%-0.453D2.357A*0.177

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.50.296C*37.60.291C*75.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.872%2.633%218510301,4059464171.4852336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.46%0.094C+0.017C+-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.763B++3.80.694B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.582%1.643%69310324266822360.624633180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.166%-0.425C---0.691D0.157

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.839B++60.848B*13.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.628%80.237%6911034253102520.246589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.241C++0.858B*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.10.34C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.535%9.454%69310322,6551129412.34956

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.857%-0.324C-1.012D*-0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.306C*3.40.292C*5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m223%282 (16.9k)258 (15.5k)1.3458432,68524,2861.4448297 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103547522.993%16.769%38602:1716

15% Combat Medic19% Engineer31% Heavy Assault14% Infiltrator14% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 7:59 PMJun 23rd, 2018 5:30 AMJan 1st, 2019 9:30 AM (108d) (PST)Dec 4th, 2018 3:49 AM (136d) (PST)Dec 4th, 2018 3:33 AM (136d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5123601520.5890.4370.0991.3930.036498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,71121,5749,1373526684215,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
925.5h/38.6d 2,404 5,481 6,068 77.4k 1,582 2,894 2,012 28.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D-
Kills:1,393
Deaths:888
KDR:1.569
Accuracy:19.185% D-
HSR:17.157% D*
VE-H Maw
B*
Kills:1,180
Deaths:950
KDR:1.242
Accuracy:30.651% B*
HSR:29.153% B
Orion VS54
C**
Kills:1,168
Deaths:798
KDR:1.464
Accuracy:22.203% C**
HSR:23.031% C
Flare VE6
C*
Kills:1,166
Deaths:859
KDR:1.357
Accuracy:23.468% C*
HSR:24.957% C++
Pulsar LSW
B**
Kills:1,161
Deaths:1,043
KDR:1.113
Accuracy:28.463% B**
HSR:29.027% B++
Lasher X2
B+
Kills:388
Deaths:394
KDR:0.985
Accuracy:29.849% B+
HSR:3.866% C+
VX29 Polaris
D
Kills:160
Deaths:98
KDR:1.633
Accuracy:19.520% D
HSR:15% D*
Betelgeuse 54-A
C+
Kills:120
Deaths:99
KDR:1.212
Accuracy:26.499% C+
HSR:25% D
Kills:6,736
Deaths (as Heavy Assault):5,129
Deaths (to Heavy Assaults):7,326
KDR:1.31332
Kill Difference:1,607
Playtime:288.390 hours
Usage:31%
Score:3.751m
Score/min:217
Accuracy (listed only):24.980%
HSR (listed only):20.899%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C--
Kills:1,243
Deaths:1,270
KDR:0.979
Accuracy:34.539% C--
HSR:9.252% D**
Eidolon VE33
B*
Kills:1,172
Deaths:984
KDR:1.191
Accuracy:33.080% B*
HSR:30.887% B++
Solstice VE3
B++
Kills:1,165
Deaths:789
KDR:1.477
Accuracy:26.366% B++
HSR:19.571% C+
Phobos VX86
D*
Kills:1,134
Deaths:1,191
KDR:0.952
Accuracy:45.718% D*
HSR:9.171% D*
Solstice SF
B
Kills:734
Deaths:570
KDR:1.288
Accuracy:25.817% B
HSR:7.221% F
VX6-7
C
Kills:557
Deaths:456
KDR:1.221
Accuracy:21.391% D
HSR:19.031% C
Thanatos VE70
C+
Kills:278
Deaths:175
KDR:1.589
Accuracy:38.074% C+
HSR:11.511% D--
Pulsar C
C--
Kills:241
Deaths:282
KDR:0.855
Accuracy:21.578% C--
HSR:19.502% D
Serpent VE92
B+
Kills:169
Deaths:126
KDR:1.341
Accuracy:25.879% B+
HSR:12.426% D*
VE-LR Obelisk
B+
Kills:134
Deaths:137
KDR:0.978
Accuracy:34.911% B+
HSR:30.597% C+
Kills:6,827
Deaths (as Engineer):5,980
Deaths (to Engineers):4,897
KDR:1.14164
Kill Difference:847
Playtime:173.725 hours
Usage:19%
Score:2.474m
Score/min:237
Accuracy (listed only):30.735%
HSR (listed only):16.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:1,623
Deaths:1,252
KDR:1.296
Accuracy:22.480% C
HSR:11.337% D*
Pandora VX25
C--
Kills:1,243
Deaths:1,270
KDR:0.979
Accuracy:34.539% C--
HSR:9.252% D**
Solstice VE3
B++
Kills:1,165
Deaths:789
KDR:1.477
Accuracy:26.366% B++
HSR:19.571% C+
Eridani SX5
B++
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:29.927% B++
HSR:18.041% C
Phobos VX86
D*
Kills:1,134
Deaths:1,191
KDR:0.952
Accuracy:45.718% D*
HSR:9.171% D*
Solstice SF
B
Kills:734
Deaths:570
KDR:1.288
Accuracy:25.817% B
HSR:7.221% F
NS-7 PDW
C++
Kills:646
Deaths:473
KDR:1.366
Accuracy:25.082% C++
HSR:14.242% D
VX6-7
C
Kills:557
Deaths:456
KDR:1.221
Accuracy:21.391% D
HSR:19.031% C
Thanatos VE70
C+
Kills:278
Deaths:175
KDR:1.589
Accuracy:38.074% C+
HSR:11.511% D--
Pulsar C
C--
Kills:241
Deaths:282
KDR:0.855
Accuracy:21.578% C--
HSR:19.502% D
Serpent VE92
B+
Kills:169
Deaths:126
KDR:1.341
Accuracy:25.879% B+
HSR:12.426% D*
Kills:8,954
Deaths (as Light Assault):7,272
Deaths (to Light Assaults):3,775
KDR:1.2313
Kill Difference:1,682
Playtime:128.838 hours
Usage:14%
Score:1.595m
Score/min:206
Accuracy (listed only):28.805%
HSR (listed only):13.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:1,623
Deaths:1,252
KDR:1.296
Accuracy:22.480% C
HSR:11.337% D*
Pandora VX25
C--
Kills:1,243
Deaths:1,270
KDR:0.979
Accuracy:34.539% C--
HSR:9.252% D**
NS-11A
A
Kills:1,188
Deaths:1,016
KDR:1.169
Accuracy:30.869% A
HSR:26.852% B++
Pulsar VS1
B**
Kills:1,181
Deaths:1,267
KDR:0.932
Accuracy:27.905% B*
HSR:28.281% B**
H-V45
B*
Kills:1,173
Deaths:975
KDR:1.203
Accuracy:28.531% B*
HSR:25.234% B+
Eridani SX5
B++
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:29.927% B++
HSR:18.041% C
Phobos VX86
D*
Kills:1,134
Deaths:1,191
KDR:0.952
Accuracy:45.718% D*
HSR:9.171% D*
Terminus VX-9
B**
Kills:809
Deaths:689
KDR:1.174
Accuracy:30.209% B**
HSR:24.475% C
NS-7 PDW
C++
Kills:646
Deaths:473
KDR:1.366
Accuracy:25.082% C++
HSR:14.242% D
Thanatos VE70
C+
Kills:278
Deaths:175
KDR:1.589
Accuracy:38.074% C+
HSR:11.511% D--
Corvus VA55
B**
Kills:164
Deaths:147
KDR:1.116
Accuracy:29.235% B**
HSR:25% C**
NS-11P
C++
Kills:161
Deaths:155
KDR:1.039
Accuracy:23.477% C++
HSR:18.634% C+
Kills:10,764
Deaths (as Combat Medic):9,298
Deaths (to Combat Medics):2,918
KDR:1.15767
Kill Difference:1,466
Playtime:136.786 hours
Usage:15%
Score:3.213m
Score/min:391
Accuracy (listed only):30.504%
HSR (listed only):18.502%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:1,623
Deaths:1,252
KDR:1.296
Accuracy:22.480% C
HSR:11.337% D*
Eridani SX5
B++
Kills:1,164
Deaths:688
KDR:1.692
Accuracy:29.927% B++
HSR:18.041% C
NS-7 PDW
C++
Kills:646
Deaths:473
KDR:1.366
Accuracy:25.082% C++
HSR:14.242% D
Soldier Soaker
A*
Kills:347
Deaths:683
KDR:0.508
Accuracy:53.437% A*
HSR:10.951% D
Manticore SX40
D
Kills:328
Deaths:484
KDR:0.678
Accuracy:21.094% D*
HSR:16.768% D
Parallax VX3
B
Kills:253
Deaths:188
KDR:1.346
Accuracy:36.628% C
HSR:80.237% B
Artemis VX26
C*
Kills:246
Deaths:159
KDR:1.547
Accuracy:28.432% C*
HSR:21.951% C+
Beamer VS3
D*
Kills:64
Deaths:74
KDR:0.865
Accuracy:19.982% D*
HSR:4.688% F--
NS-44 Commissioner
B++
Kills:60
Deaths:120
KDR:0.500
Accuracy:37.661% C++
HSR:26.667% B++
Kills:4,731
Deaths (as Infiltrator):4,121
Deaths (to Infiltrators):2,936
KDR:1.14802
Kill Difference:610
Playtime:130.703 hours
Usage:14%
Score:1.676m
Score/min:214
Accuracy (listed only):30.525%
HSR (listed only):22.765%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,241
Deaths:615
KDR:2.018
Accuracy:19.566% C+
HSR:14.827% D*
Cosmos VM3
B+
Kills:1,160
Deaths:525
KDR:2.210
Accuracy:18.070% B+
HSR:15.603% D-
Quasar VM1
A++
Kills:428
Deaths:185
KDR:2.314
Accuracy:22.551% A+
HSR:26.402% A++
Quasar VM1
B**
Kills:356
Deaths:148
KDR:2.405
Accuracy:22.408% B**
HSR:22.472% B+
Blueshift VM5
C--
Kills:144
Deaths:122
KDR:1.180
Accuracy:16.745% C--
HSR:14.583% D*
NS-20 Gorgon
B**
Kills:67
Deaths:47
KDR:1.426
Accuracy:35.356% B**
HSR:25.373% B**
NS-20 Gorgon
A*
Kills:55
Deaths:47
KDR:1.170
Accuracy:33.018% B*
HSR:30.909% A*
NS-10 Burster
C
Kills:53
Deaths:55
KDR:0.964
Accuracy:27.396% C
HSR:3.774% D
Kills:3,504
Deaths (as MAX Suit):872
Deaths (to MAX Suits):1,637
KDR:4.01835
Kill Difference:2,632
Playtime:61.194 hours
Usage:7%
Score:1.611m
Score/min:439
Accuracy (listed only):24.388%
HSR (listed only):19.243%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:257
V. Kills:75 338%
Deaths:35
KDR:7.343
Accuracy:54.020% C*
KPH:83.500 C++
VKPH:24.400 B+
Light PPA
B+
Kills:192
V. Kills:26 N/A
Deaths:106
KDR:1.811
Accuracy:43.747% B+
KPH:34 C
VKPH:4.600 B+
Maelstrom Turbo Laser
D
Kills:127
V. Kills:89 141%
Deaths:424
KDR:0.300
Accuracy:27.984% D
KPH:5.300 D
VKPH:3.700 D-
Kills:576 (319 + 0)
Deaths:565
KDR:1.019
VKDR:0.336
Vehicle Kills:190
Kill Difference:11
Playtime:32.579 hours
Usage:4%
Score:0.225m
Score/min:115
Piloting Accuracy:27.984%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:292
V. Kills:69 417%
Deaths:57
KDR:5.123
Accuracy:38.615% C--
KPH:1,051,200 U
VKPH:248,400 U
C150 Dalton
C--
Kills:56
V. Kills:44 124%
Deaths:18
KDR:3.111
Accuracy:52.999% A+
KPH:24.200 C--
VKPH:19 C--
Kills:348 (0 + 348)
Deaths:75
KDR:4.640
VKDR:1.507
Vehicle Kills:113
Kill Difference:273
Playtime:2.313 hours
Usage:0%
Score:0.130m
Score/min:937
Piloting Accuracy:N/A%
Gunner Accuracy:52.999%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:324
V. Kills:42 N/A
Deaths:36
KDR:9
Accuracy:36.842% C
KPH:34.800 B
VKPH:4.500 D-
L100 Python HEAT
C+
Kills:295
V. Kills:95 307%
Deaths:89
KDR:3.315
Accuracy:47.530% C-
KPH:29.900 C+
VKPH:9.600 C
Kills:619 (619 + 0)
Deaths:125
KDR:4.952
VKDR:1.096
Vehicle Kills:137
Kill Difference:494
Playtime:19.197 hours
Usage:2%
Score:0.228m
Score/min:198
Driving Accuracy:47.530%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:439
V. Kills:147 297%
Deaths:131
KDR:3.351
Accuracy:43.144% D
KPH:20.600 C+
VKPH:6.900 C-
Supernova FPC
C**
Kills:199
V. Kills:106 186%
Deaths:57
KDR:3.491
Accuracy:42.655% D*
KPH:27.200 C**
VKPH:14.500 C+
Supernova VPC
B+
Kills:148
V. Kills:20 N/A
Deaths:21
KDR:7.048
Accuracy:49.530% C+
KPH:52.700 B+
VKPH:7.100 C+
Saron HRB
C+
Kills:90
V. Kills:36 243%
Deaths:19
KDR:4.737
Accuracy:41.559% C
KPH:22.800 C+
VKPH:9.100 D-
Proton II PPA
C++
Kills:83
V. Kills:2 N/A
Deaths:8
KDR:10.375
Accuracy:19.644% D
KPH:59.200 C++
VKPH:1.400 D*
Kills:959 (786 + 173)
Deaths:236
KDR:4.064
VKDR:1.318
Vehicle Kills:311
Kill Difference:723
Playtime:36.768 hours
Usage:4%
Score:0.398m
Score/min:180
Driving Accuracy:49.530%
Gunner Accuracy:19.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:51
V. Kills:7 N/A
Deaths:4
KDR:12.750
Accuracy:36.221% F--
KPH:77.600 A*
VKPH:10.700 D*
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:1.750
Vehicle Kills:7
Kill Difference:47
Playtime:0.657 hours
Usage:0%
Score:0.039m
Score/min:994
Driving Accuracy:N/A%
Gunner Accuracy:36.221%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 1,6321,6231,2521.296C**0.0522.48%C11.337%D*34.6BN/A11246.9h11.7B*52.1B+
SVA-88 1,3971,3938881.569C+0.2219.185%D-17.157%D*43.7C+N/A14931.9h10.5B+54.5C++
Pandora VX25 1,2741,2431,2700.979C+0.3734.539%C--9.252%D**22.4C--N/A9155.5h4.5C++12.9C+
Blueshift VM5 1,2551,2416152.018C+0.6719.566%C+14.827%D*33.8C++N/A12936.7h12.2A62.3B++
NS-11A 1,2161,1881,0161.169C+0.1830.869%A26.852%B++52.3B**1.2A++12922.7h11.4B*37B*
Pulsar VS1 1,2051,1811,2670.932C+0.4127.905%B*28.281%B**33.3B+N/A15635.5h11.8B**42.5B*
VE-H Maw 1,2001,1809501.242C0.1030.651%B*29.153%B46.5C+N/A10925.4h9.4B+30.6B+
H-V45 1,1861,1739751.203C+0.1428.531%B*25.234%B+44.9B++N/A12926.1h10.6B**37.2B*
Eidolon VE33 1,1841,1729841.191C++0.1533.08%B*30.887%B++41B**N/A9728.6h6.5B**19.8B*
Orion VS54 1,1801,1687981.464C++0.1222.203%C**23.031%C41.1B+N/A13728.4h10.7B++48.3B+
Flare VE6 1,1781,1668591.357C+0.0123.468%C*24.957%C++32.9CN/A9935.4h9.8B+41.8B+
Solstice VE3 1,1711,1657891.477B**0.1326.366%B++19.571%C+46.6A++N/A19125h11B*41.6B++
Eridani SX5 1,1661,1646881.692B+0.3529.927%B++18.041%C61.6B**N/A21018.9h9.7B*32.5B+
Force-Blade 1,1631,16321,5120.054B**1.2931.902%C++N/A1.8AN/A5651.6h1.5B**4.6B++
Pulsar LSW 1,1791,1611,0431.113C0.2328.463%B**29.027%B++51.1BN/A12522.7h10.8B+37.8B++
Cosmos VM3 1,1641,1605252.21C*0.8618.07%B+15.603%D-39.6B*N/A15629.3h9.7A+53.4B*
Phobos VX86 1,1431,1341,1910.952C0.3945.718%D*9.171%D*23.2DN/A6548.9h2.3B5C+
Terminus VX-9 8368096891.174C+0.1730.209%B**24.475%C51.5B+1.7A**19215.7h11.4B+37.7B+
Solstice SF 7507345701.288B0.0625.817%B7.221%F38.4B**N/A11819.1h5.4B*20.8B**
NS-7 PDW 6476464731.366B+0.0225.082%C++14.242%D46.1B**N/A11014h11.6B*46.4B+
VX6-7 5645574561.221C++0.1221.391%D19.031%C29.5C+N/A8218.9h11.5B+53.7C*
Supernova PC 5864391313.351C2.0143.144%D2.278%C+20.6C+6.9C-13621.3h3.2A7.4B*
Quasar VM1 4394281852.314B+0.9722.551%A+26.402%A++44.6A*1.1A++2029.6h11.8B**52.5B++
C-4 6034204051.037C0.3113.713%F--N/A73.7C+32.1C*7155.7h1.1B*8.3D
Lasher X2 3923883940.985C++0.3629.849%B+3.866%C+34.6C**N/A16511.2h15.5B**51.8B++
Quasar VM1 3673561482.405C++1.0622.408%B**22.472%B+45.1B*1.4A+1887.9h11.7B*52.4B*
Soldier Soaker 3543476830.508D0.8453.437%A*10.951%D25DN/A6413.9h9.7F--18.2C*
Manticore SX40 3323284840.678C0.6721.094%D*16.768%D30.7C++N/A9210.7h7.1B+33.8C
C75 Viper 366324369B**7.6536.842%CN/A34.8B4.5D-2119.3h5.5A+14.9A
S1 5013224990.645C+0.7058.995%C*1.863%D26.2C++14.6C*27712.3h5.3B++9B++
L100 Python HEAT 390295893.315C1.9747.53%C-2.034%C29.8C+9.6C1869.9h3.7A7.8B**
L105 Zephyr 361292575.123C3.7838.615%C--1.37%B++2920U690U9020500.1h5.9B+15.2C*
Thanatos VE70 2792781751.589B*0.2438.074%C+11.511%D--60.4A++N/A1834.6h3.4B**9B++
Dual Photon Pods 332257357.343C++6.0054.02%C*2.335%A++82.9C++24.2B+5793.1h21.5C*39.9B
Parallax VX3 2552531881.346C-0.0036.628%C80.237%B23.2CN/A6810.9h2.1B5.7C*
Proximity Mine 2482461092.257C--0.9159.217%A*N/A189.2A+1.5A++6991.3h1M1.8A*
Artemis VX26 2482461591.547C*0.2028.432%C*21.951%C+50.2B*N/A1294.9h10.3B++36.2B+
Pulsar C 2442412820.855C+0.4921.578%C--19.502%D24.1C+N/A9710h11.8C*54.5C++
Supernova FPC 305199573.491C2.1542.655%D*6.533%M+27.3C**14.5C+2707.3h3.8B**8.9B+
Light PPA 2181921061.811C0.4743.747%B+3.125%M+34.3C4.6B+1225.6h9.8B+22.5B+
Frag Grenade 1741701170N/A168.6554.499%AN/A850A+20A33230.2h2.5A4.6B**
Serpent VE92 1701691261.341C**0.0025.879%B+12.426%D*40.2B+N/A1644.2h11B++42.4B+
Corvus VA55 1681641471.116C++0.2329.235%B**25%C**40B++1A1454.1h9.6B**32.8B*
NS-11P 1611611551.039C+0.3123.477%C++18.634%C+34.3BN/A964.7h12.8B+54.6B+
VX29 Polaris 160160981.633C*0.2919.52%D15%D*50BN/A1493.2h10.2B*52.1C*
Supernova VPC 168148217.048C5.7049.53%C+3.378%A*52.9B+7.1C+1672.8h2.5B*5B++
Blueshift VM5 1451441221.18C-0.1716.745%C--14.583%D*17.3D--N/A798.3h16.1C++96.4C+
VE-LR Obelisk 1381341370.978C-0.3734.911%B+30.597%C+33.5C+1C**1124h6.2B+17.7B+
Maelstrom Turbo Laser 2161274240.3C--1.0527.984%D9.449%S5.3D3.7D-5423.9h112C++400.1C+
Betelgeuse 54-A 120120991.212C-0.1326.499%C+25%D48C-N/A2042.5h9.9B+37.5B+
Saron HRB 12690194.737C+3.3941.559%CN/A22.5C9D-2724h15.3B**36.9B*
Proton II PPA 8583810.375C+9.0319.644%D1.205%D-59.3C++1.4D*1531.4h6.9B*35.1B+
NS-20 Gorgon 7867471.426C**0.0835.356%B**25.373%B**33.5A++5.5S1602h32.1B+90.8B*
Beamer VS3 7464740.865C*0.4819.982%D*4.688%F--20C3.1M**1193.2h10.5C+52.8C
NS-44 Commissioner 61601200.5C-0.8537.661%C++26.667%B++20C--N/A773h4.4C11.7C++
Sticky Grenade 5858158N/A56.6563.2%AN/A580DN/A46570.1h1.4B**2.2B*
C150 Dalton 10056183.111C-1.7752.999%A+N/A24.3C--19.1C--2862.3h6.8D**12.8C+
NS-20 Gorgon 5655471.17C+0.1833.018%B*30.909%A*27.5B**N/A1282h36.2B+109.5B++
NS-10 Burster 7853550.964C++0.3827.396%C3.774%D8.3B**3.9C**1056.4h90.7B**331B++
Saron HRB-H 5851412.75A+11.4036.221%F--3.922%A*72.9A*10D**9920.7h5.4A*14.9A++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret26571h
Restoration Kit113050.3h
Nano-Armor Kit10463,8508h
Nanite Revive Grenade02580.1h
Deconstruction Tool05080h
M12 Kobalt01080h
Ammunition Package41640.1h
Shield Recharging Field341,2040.5h
Medical Kit3333,2183.8h
Medical Applicator38396,9759.4h
Recon Detection Device332,0022.6h

Check the help document for the dictionary if you want to learn more about words used here.


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