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Record Smasher DaMann22[DAWN] DaMann22
VS BR 158

KDR: 1.6

Score: 59.9m

Last Seen: May 31st, 2019 10:54 PM
- OFFLINE - 45.6 hour(s)

Battle Rank 102 (158 total) - Vanu Sovereignty on Emerald
Level Progress (to 103): 49%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS SVA-88 VX6-7 H-V45 C-4 VX29 Polaris Supernova VPC Betelgeuse 54-A Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $414,081 MLG Score: 331
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.777%16.873%38429118543,1232.04442-0.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.114%0.316C*-0.607D-0.176CHEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.333C**11.30.207C++38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.822%1.557%199312111,1567084081.63047283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.705%-0.266C-0.03C+0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.406B33.40.37C**62.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.465%1.731%288312112,59917826901.45766376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.721%1.503A+-0.534D-1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.844B*3.40.729B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.673%2.115%3091112033,73515496452.41123578%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.412%0.044C+-0.576D-0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.785B++9.40.764B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.372%54.534%30921212805204210.394221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%0.509B+-0.815D--0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.448B2.10.341C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
59.9m379.3%486 (29.2k)443 (26.6k)1.5972267,21142,0801.85677158 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214107816.35%12.531%20503:1330

20% Combat Medic29% Engineer27% Heavy Assault10% Infiltrator14% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:34 PMNov 20th, 2012 9:38 PMJun 17th, 2019 4:56 AM (70d) (PST)May 31st, 2019 7:18 PM (86d) (PST)May 31st, 2019 6:54 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4842152690.4970.3110.0622.0310.038331

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,04912,88116,16830194122226,563

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2254.1h/93.9d 10,922 8,422 21,931 274.7k 4,498 6,403 5,193 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:6,148
Deaths:3,506
KDR:1.754
Accuracy:22.227% C
HSR:17.892% D--
VX29 Polaris
C
Kills:2,043
Deaths:650
KDR:3.143
Accuracy:21.597% C
HSR:13.265% D*
Betelgeuse 54-A
C-
Kills:1,443
Deaths:781
KDR:1.848
Accuracy:21.004% D*
HSR:27.581% C-
VE-H Maw
C+
Kills:1,192
Deaths:904
KDR:1.319
Accuracy:20.060% D--
HSR:25.252% C+
Orion VS54
C++
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:21.404% C++
HSR:14.653% D**
Pulsar LSW
C-
Kills:1,155
Deaths:565
KDR:2.044
Accuracy:20.556% C-
HSR:12.208% F
Flare VE6
C
Kills:1,147
Deaths:583
KDR:1.967
Accuracy:20.749% C
HSR:13.252% F
Kills:14,295
Deaths (as Heavy Assault):7,546
Deaths (to Heavy Assaults):12,442
KDR:1.89438
Kill Difference:6,749
Playtime:603.148 hours
Usage:27%
Score:16.406m
Score/min:453
Accuracy (listed only):21.085%
HSR (listed only):17.729%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:4,791
Deaths:3,017
KDR:1.588
Accuracy:22.513% C
HSR:14.465% D*
Solstice SF
C++
Kills:1,170
Deaths:862
KDR:1.357
Accuracy:24.644% C++
HSR:12.735% D
Eclipse VE3A
C*
Kills:1,170
Deaths:1,226
KDR:0.954
Accuracy:22.405% D--
HSR:20.940% C*
Zenith VX-5
C+
Kills:1,157
Deaths:836
KDR:1.384
Accuracy:24.585% C+
HSR:17.373% D
Solstice VE3
C**
Kills:1,155
Deaths:776
KDR:1.488
Accuracy:24.301% C**
HSR:18.095% C
Serpent VE92
C++
Kills:1,155
Deaths:681
KDR:1.696
Accuracy:24.462% C++
HSR:19.567% C+
Pulsar C
C+
Kills:250
Deaths:276
KDR:0.906
Accuracy:22.574% C
HSR:22.800% C+
VE-LR Obelisk
C+
Kills:245
Deaths:167
KDR:1.467
Accuracy:31.238% C+
HSR:22.857% D--
Kills:11,093
Deaths (as Engineer):7,841
Deaths (to Engineers):8,851
KDR:1.41474
Kill Difference:3,252
Playtime:654.631 hours
Usage:29%
Score:15.878m
Score/min:404
Accuracy (listed only):24.590%
HSR (listed only):18.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:4,791
Deaths:3,017
KDR:1.588
Accuracy:22.513% C
HSR:14.465% D*
Sirius SX12
C+
Kills:1,244
Deaths:965
KDR:1.289
Accuracy:23.616% C+
HSR:11.897% D--
Skorpios
C
Kills:1,173
Deaths:713
KDR:1.645
Accuracy:24.195% D-
HSR:19.523% C
Solstice SF
C++
Kills:1,170
Deaths:862
KDR:1.357
Accuracy:24.644% C++
HSR:12.735% D
Eclipse VE3A
C*
Kills:1,170
Deaths:1,226
KDR:0.954
Accuracy:22.405% D--
HSR:20.940% C*
MKV Suppressed
C++
Kills:1,158
Deaths:610
KDR:1.898
Accuracy:22.438% D
HSR:20.207% C++
Zenith VX-5
C+
Kills:1,157
Deaths:836
KDR:1.384
Accuracy:24.585% C+
HSR:17.373% D
NS-7 PDW
B+
Kills:1,157
Deaths:628
KDR:1.842
Accuracy:23.557% C
HSR:21.176% B+
Solstice VE3
C**
Kills:1,155
Deaths:776
KDR:1.488
Accuracy:24.301% C**
HSR:18.095% C
Eridani SX5
C+
Kills:1,155
Deaths:801
KDR:1.442
Accuracy:24.110% C-
HSR:19.394% C+
Serpent VE92
C++
Kills:1,155
Deaths:681
KDR:1.696
Accuracy:24.462% C++
HSR:19.567% C+
Pulsar C
C+
Kills:250
Deaths:276
KDR:0.906
Accuracy:22.574% C
HSR:22.800% C+
Kills:16,735
Deaths (as Light Assault):11,391
Deaths (to Light Assaults):7,289
KDR:1.46914
Kill Difference:5,344
Playtime:307.320 hours
Usage:14%
Score:8.385m
Score/min:455
Accuracy (listed only):23.617%
HSR (listed only):18.181%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:4,014
Deaths:1,943
KDR:2.066
Accuracy:22.481% C
HSR:12.207% D*
Sirius SX12
C+
Kills:1,244
Deaths:965
KDR:1.289
Accuracy:23.616% C+
HSR:11.897% D--
Skorpios
C
Kills:1,173
Deaths:713
KDR:1.645
Accuracy:24.195% D-
HSR:19.523% C
Terminus VX-9
D
Kills:1,167
Deaths:812
KDR:1.437
Accuracy:22.536% D
HSR:17.824% D*
Pulsar VS1
C+
Kills:1,163
Deaths:688
KDR:1.690
Accuracy:23.349% C+
HSR:12.640% D*
CME
C--
Kills:1,161
Deaths:910
KDR:1.276
Accuracy:23.849% C--
HSR:10.853% F
Corvus VA55
C
Kills:1,159
Deaths:924
KDR:1.254
Accuracy:23.032% C
HSR:14.840% D*
MKV Suppressed
C++
Kills:1,158
Deaths:610
KDR:1.898
Accuracy:22.438% D
HSR:20.207% C++
NS-7 PDW
B+
Kills:1,157
Deaths:628
KDR:1.842
Accuracy:23.557% C
HSR:21.176% B+
Eridani SX5
C+
Kills:1,155
Deaths:801
KDR:1.442
Accuracy:24.110% C-
HSR:19.394% C+
Darkstar
D*
Kills:329
Deaths:332
KDR:0.991
Accuracy:21.110% D*
HSR:12.766% F
Kills:14,880
Deaths (as Combat Medic):9,326
Deaths (to Combat Medics):5,196
KDR:1.59554
Kill Difference:5,554
Playtime:453.642 hours
Usage:20%
Score:12.964m
Score/min:476
Accuracy (listed only):23.116%
HSR (listed only):15.757%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,244
Deaths:965
KDR:1.289
Accuracy:23.616% C+
HSR:11.897% D--
Skorpios
C
Kills:1,173
Deaths:713
KDR:1.645
Accuracy:24.195% D-
HSR:19.523% C
MKV Suppressed
C++
Kills:1,158
Deaths:610
KDR:1.898
Accuracy:22.438% D
HSR:20.207% C++
Beamer VS3
C+
Kills:1,158
Deaths:1,090
KDR:1.062
Accuracy:26.233% C+
HSR:16.062% D-
Artemis VX26
C++
Kills:1,157
Deaths:769
KDR:1.505
Accuracy:27.778% C++
HSR:23.855% C++
NS-7 PDW
B+
Kills:1,157
Deaths:628
KDR:1.842
Accuracy:23.557% C
HSR:21.176% B+
Eridani SX5
C+
Kills:1,155
Deaths:801
KDR:1.442
Accuracy:24.110% C-
HSR:19.394% C+
NS-44 Commissioner
C++
Kills:1,148
Deaths:1,150
KDR:0.998
Accuracy:37.606% C++
HSR:19.251% C
Ghost
C+
Kills:719
Deaths:262
KDR:2.744
Accuracy:37.900% C+
HSR:54.242% D**
NS-357 Underboss
C+
Kills:562
Deaths:594
KDR:0.946
Accuracy:36.565% C+
HSR:19.039% C
Parallax VX3
B+
Kills:86
Deaths:32
KDR:2.688
Accuracy:42.451% B+
HSR:56.977% F--
Soldier Soaker
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:22.090% N/A
HSR:16% N/A
Kills:10,767
Deaths (as Infiltrator):7,690
Deaths (to Infiltrators):5,392
KDR:1.40013
Kill Difference:3,077
Playtime:228.952 hours
Usage:10%
Score:6.244m
Score/min:455
Accuracy (listed only):29.045%
HSR (listed only):24.802%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:963
V. Kills:232 413%
Deaths:53
KDR:18.170
Accuracy:55.275% B+
KPH:66 C+
VKPH:15.900 C+
Maelstrom Turbo Laser
D-
Kills:117
V. Kills:99 117%
Deaths:201
KDR:0.582
Accuracy:25.892% D-
KPH:4.200 D-
VKPH:3.600 D-
Saron Laser Cannon
C+
Kills:76
V. Kills:77 97%
Deaths:2
KDR:38
Accuracy:32.530% C++
KPH:8.500 C-
VKPH:8.600 C+
Kills:1,156 (193 + 0)
Deaths:256
KDR:4.516
VKDR:1.594
Vehicle Kills:408
Kill Difference:900
Playtime:51.124 hours
Usage:2%
Score:0.865m
Score/min:282
Piloting Accuracy:32.530%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:58
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:42.327% C+
KPH:72.300 B**
VKPH:13.700 B+
Kills:58 (0 + 58)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:11
Kill Difference:58
Playtime:0.803 hours
Usage:0%
Score:0.016m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:42.327%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,660
V. Kills:132 N/A
Deaths:100
KDR:16.600
Accuracy:55.917% B+
KPH:43 C+
VKPH:3.400 D--
Supernova FPC
C+
Kills:707
V. Kills:498 142%
Deaths:145
KDR:4.876
Accuracy:57.445% B+
KPH:21 C-
VKPH:14.800 C+
Saron HRB
B**
Kills:324
V. Kills:184 175%
Deaths:36
KDR:9
Accuracy:49.473% B++
KPH:34.600 B**
VKPH:19.700 B+
Supernova PC
A*
Kills:232
V. Kills:53 430%
Deaths:12
KDR:19.333
Accuracy:54.563% B+
KPH:45.200 A*
VKPH:10.300 B+
Proton II PPA
M
Kills:188
V. Kills:9 N/A
Deaths:9
KDR:20.889
Accuracy:23.319% C+
KPH:131.400 M
VKPH:6.300 A
Kills:3,111 (2,599 + 512)
Deaths:302
KDR:10.301
VKDR:2.901
Vehicle Kills:876
Kill Difference:2,809
Playtime:88.121 hours
Usage:4%
Score:2.164m
Score/min:409
Driving Accuracy:54.563%
Gunner Accuracy:23.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:98
V. Kills:58 166%
Deaths:22
KDR:4.455
Accuracy:50.511% D-
KPH:23.200 D--
VKPH:13.700 D--
Proton II PPA-H
B*
Kills:66
V. Kills: N/A
Deaths:5
KDR:13.200
Accuracy:30.391% D-
KPH:127.500 B*
VKPH:0 F
Saron HRB-H
C-
Kills:66
V. Kills:30 213%
Deaths:15
KDR:4.400
Accuracy:47.632% D-
KPH:29.900 C-
VKPH:13.600 D--
Kills:230 (0 + 230)
Deaths:42
KDR:5.476
VKDR:2.095
Vehicle Kills:88
Kill Difference:188
Playtime:6.958 hours
Usage:0%
Score:0.181m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:47.632%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:943
V. Kills:89 N/A
Deaths:56
KDR:16.839
Accuracy:36.264% C+
KPH:142.100 M**
VKPH:13.400 B*
M60-G Bulldog
A*
Kills:748
V. Kills:46 N/A
Deaths:43
KDR:17.395
Accuracy:41.524% B++
KPH:63.700 A*
VKPH:3.900 D
M40 Fury
M++
Kills:645
V. Kills:84 N/A
Deaths:63
KDR:10.238
Accuracy:34.864% C
KPH:131.600 M++
VKPH:17.100 B*
M60-G Bulldog
A
Kills:533
V. Kills:49 N/A
Deaths:29
KDR:18.379
Accuracy:41.604% B+
KPH:67.200 A
VKPH:6.200 C
M20 Basilisk
D
Kills:71
V. Kills:23 296%
Deaths:15
KDR:4.733
Accuracy:32.980% D
KPH:10.800 D-
VKPH:3.500 D*
M12 Kobalt
A++
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:15.962% C
KPH:139.400 A++
VKPH:2.400 C-
M20 Basilisk
D-
Kills:53
V. Kills:20 252%
Deaths:6
KDR:8.833
Accuracy:30.195% D--
KPH:12.100 D-
VKPH:4.600 D-
M12 Kobalt
N/A
Kills:50
V. Kills:5 N/A
Deaths:3
KDR:16.667
Accuracy:14.444% N/A
KPH:47 N/A
VKPH:4.700 N/A
Kills:3,100 (0 + 3,100)
Deaths:215
KDR:14.419
VKDR:1.474
Vehicle Kills:317
Kill Difference:2,885
Playtime:43.649 hours
Usage:2%
Score:1.433m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:14.444%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:93
V. Kills:34 266%
Deaths:85
KDR:1.094
Accuracy:36.315% D*
KPH:5 D--
VKPH:1.800 D--
Kills:93 (93 + 0)
Deaths:85
KDR:1.094
VKDR:0.400
Vehicle Kills:34
Kill Difference:8
Playtime:18.651 hours
Usage:1%
Score:0.065m
Score/min:58
Driving Accuracy:36.315%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 6,1796,1483,5061.754C+0.1622.227%C17.892%D--39.3CN/A177156.5h11.8C++53.3C++
VX6-7 4,8054,7913,0171.588C**0.0122.513%C14.465%D*20.7C-N/A105231.2h12.6C++56.1C++
H-V45 4,0234,0141,9432.066B+0.4722.481%C12.207%D*26.2CN/A171153.2h12.6B56.1C*
C-4 3,3212,4541,2062.035B+0.4422.524%DN/A110B+38.9B++143822.3h1.2B+5.4C**
VX29 Polaris 2,0482,0436503.143A+1.5521.597%C13.265%D*38C+N/A20253.8h12.2C++56.4C++
Supernova VPC 1,7921,66010016.6B+15.0055.917%B+1.205%C43C+3.4D--25638.6h2.4B**4.3B*
Betelgeuse 54-A 1,4511,4437811.848C0.2521.004%D*27.581%C-46.5DN/A27431h11.5C54.9D
Lasher X2 1,3681,3611,0781.263B+0.3325.113%C+4.041%C++37C**N/A23636.8h13.1A+52B++
Sirius SX12 1,2491,2449651.289C*0.3123.616%C+11.897%D--19.6C-N/A8763.6h13.8B58.3C*
VE-H Maw 1,2121,1929041.319C+0.2820.06%D--25.252%C+34.5C-N/A8934.6h11.4C+56.9C
Frag Grenade 1,1911,18511185N/A1,183.4035.788%D*N/A846.4A+4.3C--29141.4h2.1A+6B++
Skorpios 1,1821,1737131.645C++0.0524.195%D-19.523%C42C+N/A25927.9h10.6B44C+
Solstice SF 1,1751,1708621.357B+0.2424.644%C++12.735%D26.8B+N/A12943.6h11.5C++46.7B
Eclipse VE3A 1,1861,1701,2260.954C+0.6422.405%D--20.94%C*23.4DN/A9950h13.2C+58.8C--
Terminus VX-9 1,1701,1678121.437C+0.1622.536%D17.824%D*33.5CN/A18234.8h10.8B++47.7C*
Orion VS54 1,1671,1675572.095B+0.5021.404%C++14.653%D**31.7C+N/A22936.8h11.9B+55.4C++
Proximity Mine 1,1691,1664212.77C1.1752.708%AN/A171.5B**N/A8856.8h1.4A+2.7A+
Pulsar VS1 1,1661,1636881.69B*0.0923.349%C+12.64%D*29.9C**N/A15338.9h11.3B**48.3B+
CME 1,1711,1619101.276C+0.3223.849%C--10.853%F36.3C++N/A18232h11.7B++48.9B
Corvus VA55 1,1621,1599241.254C*0.3423.032%C14.84%D*36.7B+N/A14731.6h10.3B*44.6B+
MKV Suppressed 1,1601,1586101.898B**0.3022.438%D20.207%C++43.2B+N/A32226.8h12.8B+57.1C++
Beamer VS3 1,1661,1581,0901.062B+0.5426.233%C+16.062%D-57.6A+N/A28620.1h6.5B*24.9C**
Force-Blade 1,1911,15826,8750.043B+1.5537.723%B+3.454%C--1BN/A41158.7h2.2B+5.9B+
Zenith VX-5 1,1621,1578361.384C*0.2124.585%C+17.373%D41.3C**N/A18028h11.2B++45.6B+
Artemis VX26 1,1681,1577691.505C++0.0927.778%C++23.855%C++39C**N/A21429.7h10.6B++38B+
NS-7 PDW 1,1601,1576281.842B**0.2423.557%C21.176%B+46.1B**N/A26225.1h13.1B+55.5B
Solstice VE3 1,1581,1557761.488B**0.1124.301%C**18.095%C39B**N/A27929.6h11.5B*47.4B+
Pulsar LSW 1,1571,1555652.044B+0.4520.556%C-12.208%F42C+N/A19027.5h10.9B+52.8C*
Eridani SX5 1,1601,1558011.442C**0.1624.11%C-19.394%C+38C++N/A18530.4h11B+45.5C*
Serpent VE92 1,1611,1556811.696B+0.1024.462%C++19.567%C+49.1B*N/A30623.5h10.6B++43.4B+
NS-44 Commissioner 1,1541,1481,1500.998C+0.6037.606%C++19.251%C51.9B++N/A30422.1h2.9B**7.6B++
Flare VE6 1,1481,1475831.967B+0.3720.749%C13.252%F53.3B+N/A33721.5h9.2B++44.3B
S1 1,4001,0068131.237B**0.3666.963%B**1.491%D32.3B+12.7C+42131.1h4.9B*7.4B*
Dual Photon Pods 1,1959635318.17A++16.5755.275%B+1.454%C**66C+15.9C+49114.6h15.3B*27.7B++
M40 Fury 1,0329435616.839A++15.2436.264%C+1.591%C+142.9M**13.5B*10766.6h7.1B**19.5B**
MANA Anti-Personnel Turret 7667562932.58N/A0.9815.791%UN/A7560U100U20116100.1h20.4T*129.4T*
M60-G Bulldog 7947484317.395S15.8041.524%B++2.807%C+63.9A*3.9D46311.7h4.5A10.7B**
Ghost 7207192622.744C++1.1537.9%C+54.242%D**43.8C*N/A19816.4h2.1B+5.5C**
Supernova FPC 1,2057071454.876C+3.2857.445%B+3.112%B+21C-14.8C+41633.6h5.7C+9.8C*
Anti-Vehicle Grenade 7316971697N/A695.4053.487%C**N/A633.6A30.9D41681.1h3.1A5.8B**
M40 Fury 7296456310.238B+8.6434.864%C1.395%C-131.6M++17.1B*10404.9h7.8B*22.4B*
Tank Mine 9915891623.636B+2.0423.563%DN/A125.3B+85.5B*22604.7h1.4B*6C*
NS Decimator 7505765021.147C++0.4566.445%B++2.257%C++38.7C*11.7C--42014.9h4B+6B++
NS-357 Underboss 5685625940.946C+0.6536.565%C+19.039%C27.4C-N/A10220.5h4.1C*11.2C**
M60-G Bulldog 5825332918.379M**16.7841.604%B+2.627%C+67.5A+6.2C4627.9h4.5B**10.7B*
Sticky Grenade 4834791479N/A477.4052.313%C+N/A958C+8C--48820.5h1.9B+3.7B
MANA Anti-Vehicle Turret 6534162181.908C+0.3153.344%C6.01%B**4160S2370A++1525970.1h6.5B**12.3B+
Darkstar 3333293320.991C-0.6121.11%D*12.766%F24D-N/A9713.7h13.9C65.6D
Saron HRB 508324369B++7.4049.473%B++1.543%C+34.5B*19.6B+7919.4h15.6B**31.6B**
Pulsar C 2512502760.906C+0.6922.574%C22.8%C+20.2CN/A20912.4h11.9C++52.5C++
VE-LR Obelisk 2562451671.467C+0.1331.238%C+22.857%D--21.1C--N/A5111.6h6.8C++21.8C*
Supernova PC 2852321219.333A*17.7454.563%B+1.293%D45.5A*10.4B+6765.1h3.6B**6.6B**
Proton II PPA 197188920.889B+19.2923.319%C+1.596%C-134.3M6.4A9151.4h5.8B**24.7B**
Lancer VS22 3861763330.529C1.0770.197%B**N/A9.9C11.8C+33217.8h31C+44.1C+
Nemesis VSH9 3041662200.755C++0.8470.129%B**N/A9.2C7.6C28618.1h10.5D-15C
Hades VSH4 1891191520.783B+0.8169.498%C*N/A17.5C+10.3C+2686.8h7.2B+10.4B++
Maelstrom Turbo Laser 2161172010.582C1.0225.892%D-2.564%C+4.2D-3.6D-20727.6h117.6C+454.2C
The Slasher 1231141,3710.083B++1.5147.335%B**4.386%D2.9C+N/A1239.9h1.9B+4.1C++
E540 Halberd-H 15698224.455C2.8650.511%D-2.041%C++23.3D--13.8D-3654.2h6.6C+13C-
M40 Fury-F 12793851.094C0.5036.315%D*3.226%M**5D--1.8D--5818.7h8.7B+23.9C++
Parallax VX3 8686322.688C+1.0942.451%B+56.977%F--31.9C*N/A2922.7h2.3C+5.3B
C-4 ARX 11081591.373C0.2218.641%F--N/A73.6D-26.4C--5581.1h1.5D7.8F-
Spear Anti-Vehicle Phalanx Turret 1298098.889C**7.2949.713%B+2.5%D44.4B+27.2B+9311.8h8.7C*17.4B+
Saron Laser Cannon 15376238U36.4032.53%C++1.316%D8.5C-8.7C+1748.9h133C++408.7C*
M20 Basilisk 9471154.733B*3.1432.98%D7.042%B+10.8D-3.5D*1626.6h82B248.5C*
Proton II PPA-H 6666513.2C++11.6030.391%D-1.515%C+132B**N/A9710.5h5.5A18.2B*
Saron HRB-H 9666154.4C+2.8047.632%D-1.515%C+30C-13.6D--4382.2h18.4B++38.7B+
L105 Zephyr 6958158S56.4042.327%C+N/A72.5B**13.8B+3350.8h4.3A10.2B*
M12 Kobalt 5857157A++55.4015.962%C14.035%D-142.5A++2.5C10470.4h11.5A71.8B+
M60-A Bulldog 585687C5.4040.598%C--N/A26.7C1D--2272.1h5.1B++12.5B
M20 Basilisk 735368.833M++7.2430.195%D--5.66%C++12D-4.5D--1644.4h66.4B*220B+
Soldier Soaker 5150760.658C0.9422.09%D*16%C**23.8D-N/A1102.1h7.8D35.4F
M12 Kobalt 5550316.667B+15.0714.444%D18%C+45.5C--4.5B+3131.1h17.5B+121.3C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon583,4385.5h
Anti-Vehicle MANA Turret361,2263.7h
Nano-Armor Kit948909,43584.8h
Nanite Revive Grenade02,2980.6h
Medical Applicator1,210481,06146.1h
Restoration Kit2523,6154.7h
Motion Spotter265,6622.8h
Deconstruction Tool01580h
Shield Recharging Field935,7822.4h
Ammunition Package472,3882.7h
Medical Kit376610.7h
Anti-Infantry MANA Turret511,4263.2h
Recon Detection Device168722.6h

Check the help document for the dictionary if you want to learn more about words used here.


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