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Record Smasher DaMann22[DAWN] DaMann22
VS BR 158

KDR: 1.6

Score: 59.7m

Last Seen: Apr 7th, 2019 1:12 AM
- OFFLINE - 452.5 hour(s)

Battle Rank 102 (158 total) - Vanu Sovereignty on Emerald - Outfit Leader of Quantum Dawn[DAWN] Quantum Dawn
VS outfit on Emerald

Members: 0
Level Progress (to 103): 9%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS SVA-88 VX6-7 H-V45 C-4 VX29 Polaris Supernova VPC Betelgeuse 54-A Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.782%16.838%38429102042,9982.05065-0.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.113%0.328C**-0.596D-0.18CHEAD + (~5.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.336C**11.30.209C++38.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.822%1.557%200310461,1567034081.64205283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.705%-0.272C-0.039C+0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.90.405B33.40.37C**62.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.465%1.731%289310462,59917766901.4634376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.721%1.513A+-0.559D-1.391

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*3.40.73B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.556%2.117%3091110383,73215436442.4171579%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.401%0.036C+-0.572D-0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.785B++9.30.765B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.372%54.534%30921047805202410.397727

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.609%0.503B+-0.824D--0.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.446B2.10.34C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Quantum Dawn[DAWN] Quantum Dawn
VS outfit on Emerald

Members: 0
59.7m379.4%487 (29.2k)443 (26.6k)1.599866,95041,8491.85952158 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1049106916.392%12.496%20503:1430

20% Combat Medic29% Engineer27% Heavy Assault10% Infiltrator14% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:34 PMNov 20th, 2012 9:38 PMApr 22nd, 2019 2:50 PM (3d) (PST)Apr 6th, 2019 10:54 PM (19d) (PST)Apr 6th, 2019 9:12 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4842142700.4970.3100.0622.0300.038332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,05712,86516,19230194122226,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2247.2h/93.6d 10,869 8,366 21,814 273.7k 4,488 6,364 5,183 65.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C
Kills:6,148
Deaths:3,506
KDR:1.754
Accuracy:22.227% C
HSR:17.892% D--
VX29 Polaris
C
Kills:2,043
Deaths:650
KDR:3.143
Accuracy:21.597% C
HSR:13.265% D**
Betelgeuse 54-A
C
Kills:1,443
Deaths:781
KDR:1.848
Accuracy:21.004% D*
HSR:27.581% C
Lasher X2
C++
Kills:1,361
Deaths:1,078
KDR:1.263
Accuracy:25.113% C+
HSR:4.041% C++
VE-H Maw
C+
Kills:1,192
Deaths:904
KDR:1.319
Accuracy:20.060% D--
HSR:25.252% C+
Orion VS54
C++
Kills:1,167
Deaths:557
KDR:2.095
Accuracy:21.404% C++
HSR:14.653% D**
Pulsar LSW
C-
Kills:1,155
Deaths:565
KDR:2.044
Accuracy:20.556% C-
HSR:12.208% F
Flare VE6
C
Kills:1,147
Deaths:583
KDR:1.967
Accuracy:20.749% C
HSR:13.252% F
Kills:15,656
Deaths (as Heavy Assault):8,624
Deaths (to Heavy Assaults):12,393
KDR:1.8154
Kill Difference:7,032
Playtime:603.148 hours
Usage:27%
Score:16.406m
Score/min:453
Accuracy (listed only):21.589%
HSR (listed only):16.018%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:4,791
Deaths:3,017
KDR:1.588
Accuracy:22.513% C
HSR:14.465% D*
Eclipse VE3A
C*
Kills:1,170
Deaths:1,226
KDR:0.954
Accuracy:22.405% D--
HSR:20.940% C*
Solstice SF
C++
Kills:1,170
Deaths:862
KDR:1.357
Accuracy:24.644% C++
HSR:12.735% D
Zenith VX-5
C+
Kills:1,157
Deaths:836
KDR:1.384
Accuracy:24.585% C+
HSR:17.373% D
Solstice VE3
C**
Kills:1,155
Deaths:776
KDR:1.488
Accuracy:24.301% C**
HSR:18.095% C
Serpent VE92
C++
Kills:1,155
Deaths:681
KDR:1.696
Accuracy:24.462% C++
HSR:19.567% C+
VE-LR Obelisk
C+
Kills:245
Deaths:167
KDR:1.467
Accuracy:31.238% C+
HSR:22.857% D--
Pulsar C
C+
Kills:132
Deaths:112
KDR:1.179
Accuracy:23.963% C+
HSR:18.182% D-
Kills:10,975
Deaths (as Engineer):7,677
Deaths (to Engineers):8,811
KDR:1.42959
Kill Difference:3,298
Playtime:642.806 hours
Usage:29%
Score:15.704m
Score/min:407
Accuracy (listed only):24.764%
HSR (listed only):18.027%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:4,791
Deaths:3,017
KDR:1.588
Accuracy:22.513% C
HSR:14.465% D*
Sirius SX12
C+
Kills:1,244
Deaths:965
KDR:1.289
Accuracy:23.616% C+
HSR:11.897% D--
Skorpios
C
Kills:1,173
Deaths:713
KDR:1.645
Accuracy:24.195% D-
HSR:19.523% C
Eclipse VE3A
C*
Kills:1,170
Deaths:1,226
KDR:0.954
Accuracy:22.405% D--
HSR:20.940% C*
Solstice SF
C++
Kills:1,170
Deaths:862
KDR:1.357
Accuracy:24.644% C++
HSR:12.735% D
MKV Suppressed
C++
Kills:1,158
Deaths:610
KDR:1.898
Accuracy:22.438% D
HSR:20.207% C++
NS-7 PDW
B+
Kills:1,157
Deaths:628
KDR:1.842
Accuracy:23.557% C+
HSR:21.176% B+
Zenith VX-5
C+
Kills:1,157
Deaths:836
KDR:1.384
Accuracy:24.585% C+
HSR:17.373% D
Eridani SX5
C+
Kills:1,155
Deaths:801
KDR:1.442
Accuracy:24.110% C-
HSR:19.394% C+
Solstice VE3
C**
Kills:1,155
Deaths:776
KDR:1.488
Accuracy:24.301% C**
HSR:18.095% C
Serpent VE92
C++
Kills:1,155
Deaths:681
KDR:1.696
Accuracy:24.462% C++
HSR:19.567% C+
Pulsar C
C+
Kills:132
Deaths:112
KDR:1.179
Accuracy:23.963% C+
HSR:18.182% D-
Kills:16,617
Deaths (as Light Assault):11,227
Deaths (to Light Assaults):7,250
KDR:1.48009
Kill Difference:5,390
Playtime:307.320 hours
Usage:14%
Score:8.385m
Score/min:455
Accuracy (listed only):23.732%
HSR (listed only):17.796%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:4,014
Deaths:1,943
KDR:2.066
Accuracy:22.481% C
HSR:12.207% D*
Sirius SX12
C+
Kills:1,244
Deaths:965
KDR:1.289
Accuracy:23.616% C+
HSR:11.897% D--
Skorpios
C
Kills:1,173
Deaths:713
KDR:1.645
Accuracy:24.195% D-
HSR:19.523% C
Terminus VX-9
D
Kills:1,167
Deaths:812
KDR:1.437
Accuracy:22.536% D
HSR:17.824% D*
Pulsar VS1
C+
Kills:1,163
Deaths:688
KDR:1.690
Accuracy:23.349% C+
HSR:12.640% D*
CME
C--
Kills:1,161
Deaths:910
KDR:1.276
Accuracy:23.849% C--
HSR:10.853% F
Corvus VA55
C
Kills:1,159
Deaths:924
KDR:1.254
Accuracy:23.032% C
HSR:14.840% D*
MKV Suppressed
C++
Kills:1,158
Deaths:610
KDR:1.898
Accuracy:22.438% D
HSR:20.207% C++
NS-7 PDW
B+
Kills:1,157
Deaths:628
KDR:1.842
Accuracy:23.557% C+
HSR:21.176% B+
Eridani SX5
C+
Kills:1,155
Deaths:801
KDR:1.442
Accuracy:24.110% C-
HSR:19.394% C+
Darkstar
D**
Kills:327
Deaths:329
KDR:0.994
Accuracy:21.168% D**
HSR:12.844% F
Kills:14,878
Deaths (as Combat Medic):9,323
Deaths (to Combat Medics):5,163
KDR:1.59584
Kill Difference:5,555
Playtime:453.051 hours
Usage:20%
Score:12.959m
Score/min:477
Accuracy (listed only):23.121%
HSR (listed only):15.764%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,244
Deaths:965
KDR:1.289
Accuracy:23.616% C+
HSR:11.897% D--
Skorpios
C
Kills:1,173
Deaths:713
KDR:1.645
Accuracy:24.195% D-
HSR:19.523% C
Beamer VS3
C+
Kills:1,158
Deaths:1,090
KDR:1.062
Accuracy:26.233% C+
HSR:16.062% D-
MKV Suppressed
C++
Kills:1,158
Deaths:610
KDR:1.898
Accuracy:22.438% D
HSR:20.207% C++
Artemis VX26
C++
Kills:1,157
Deaths:769
KDR:1.505
Accuracy:27.778% C++
HSR:23.855% C++
NS-7 PDW
B+
Kills:1,157
Deaths:628
KDR:1.842
Accuracy:23.557% C+
HSR:21.176% B+
Eridani SX5
C+
Kills:1,155
Deaths:801
KDR:1.442
Accuracy:24.110% C-
HSR:19.394% C+
NS-44 Commissioner
C++
Kills:1,148
Deaths:1,150
KDR:0.998
Accuracy:37.606% C++
HSR:19.251% C
Ghost
C+
Kills:719
Deaths:262
KDR:2.744
Accuracy:37.900% C+
HSR:54.242% D**
NS-357 Underboss
C+
Kills:557
Deaths:586
KDR:0.951
Accuracy:36.675% C+
HSR:18.672% C
Parallax VX3
B+
Kills:86
Deaths:32
KDR:2.688
Accuracy:42.451% B+
HSR:56.977% F--
Soldier Soaker
N/A
Kills:50
Deaths:76
KDR:0.658
Accuracy:22.090% N/A
HSR:16% N/A
Kills:10,762
Deaths (as Infiltrator):7,682
Deaths (to Infiltrators):5,348
KDR:1.40094
Kill Difference:3,080
Playtime:228.944 hours
Usage:10%
Score:6.244m
Score/min:455
Accuracy (listed only):29.054%
HSR (listed only):24.771%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:963
V. Kills:232 413%
Deaths:53
KDR:18.170
Accuracy:55.275% B
KPH:66 C+
VKPH:15.900 C+
Maelstrom Turbo Laser
D-
Kills:117
V. Kills:99 117%
Deaths:201
KDR:0.582
Accuracy:25.892% D-
KPH:4.200 D-
VKPH:3.600 D-
Saron Laser Cannon
C+
Kills:76
V. Kills:77 97%
Deaths:2
KDR:38
Accuracy:32.530% C++
KPH:8.500 C-
VKPH:8.600 C+
Kills:1,156 (193 + 0)
Deaths:256
KDR:4.516
VKDR:1.594
Vehicle Kills:408
Kill Difference:900
Playtime:51.113 hours
Usage:2%
Score:0.865m
Score/min:282
Piloting Accuracy:32.530%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:58
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:42.327% C+
KPH:72.300 B*
VKPH:13.700 B++
Kills:58 (0 + 58)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:11
Kill Difference:58
Playtime:0.803 hours
Usage:0%
Score:0.016m
Score/min:336
Piloting Accuracy:N/A%
Gunner Accuracy:42.327%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,660
V. Kills:132 N/A
Deaths:100
KDR:16.600
Accuracy:55.917% B+
KPH:43 C+
VKPH:3.400 D*
Supernova FPC
C+
Kills:707
V. Kills:498 142%
Deaths:145
KDR:4.876
Accuracy:57.445% B+
KPH:21 C
VKPH:14.800 C+
Saron HRB
B**
Kills:321
V. Kills:183 174%
Deaths:35
KDR:9.171
Accuracy:49.008% B+
KPH:34.800 B**
VKPH:19.800 B+
Supernova PC
A*
Kills:232
V. Kills:53 430%
Deaths:12
KDR:19.333
Accuracy:54.563% B+
KPH:45.200 A*
VKPH:10.300 B+
Proton II PPA
M
Kills:188
V. Kills:9 N/A
Deaths:9
KDR:20.889
Accuracy:23.319% C+
KPH:131.400 M
VKPH:6.300 A
Kills:3,108 (2,599 + 509)
Deaths:301
KDR:10.326
VKDR:2.907
Vehicle Kills:875
Kill Difference:2,807
Playtime:87.994 hours
Usage:4%
Score:2.162m
Score/min:409
Driving Accuracy:54.563%
Gunner Accuracy:23.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:98
V. Kills:58 166%
Deaths:22
KDR:4.455
Accuracy:50.511% D-
KPH:23.200 D--
VKPH:13.700 D--
Saron HRB-H
C
Kills:66
V. Kills:30 213%
Deaths:12
KDR:5.500
Accuracy:47.680% D-
KPH:30.800 C
VKPH:14 D--
Proton II PPA-H
B*
Kills:66
V. Kills: N/A
Deaths:5
KDR:13.200
Accuracy:30.391% D-
KPH:127.700 B*
VKPH:0 F
Kills:230 (0 + 230)
Deaths:39
KDR:5.897
VKDR:2.256
Vehicle Kills:88
Kill Difference:191
Playtime:6.891 hours
Usage:0%
Score:0.181m
Score/min:438
Driving Accuracy:N/A%
Gunner Accuracy:30.391%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:943
V. Kills:89 N/A
Deaths:56
KDR:16.839
Accuracy:36.264% C+
KPH:142.100 S
VKPH:13.400 B*
M60-G Bulldog
A*
Kills:748
V. Kills:46 N/A
Deaths:43
KDR:17.395
Accuracy:41.524% B++
KPH:63.700 A*
VKPH:3.900 D
M40 Fury
M++
Kills:645
V. Kills:84 N/A
Deaths:63
KDR:10.238
Accuracy:34.864% C
KPH:131.600 M++
VKPH:17.100 B*
M60-G Bulldog
A
Kills:533
V. Kills:49 N/A
Deaths:29
KDR:18.379
Accuracy:41.604% B+
KPH:67.200 A
VKPH:6.200 C
M20 Basilisk
D
Kills:71
V. Kills:23 296%
Deaths:15
KDR:4.733
Accuracy:33.019% D
KPH:10.800 D-
VKPH:3.500 D*
M12 Kobalt
A++
Kills:57
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:15.962% C
KPH:139.400 A++
VKPH:2.400 C
M20 Basilisk
D
Kills:53
V. Kills:20 252%
Deaths:6
KDR:8.833
Accuracy:29.828% D--
KPH:12.100 D
VKPH:4.600 D--
Kills:3,050 (0 + 3,050)
Deaths:212
KDR:14.387
VKDR:1.472
Vehicle Kills:312
Kill Difference:2,838
Playtime:42.563 hours
Usage:2%
Score:1.413m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:29.828%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:93
V. Kills:34 266%
Deaths:85
KDR:1.094
Accuracy:36.315% D*
KPH:5 D*
VKPH:1.800 D--
Kills:93 (93 + 0)
Deaths:85
KDR:1.094
VKDR:0.400
Vehicle Kills:34
Kill Difference:8
Playtime:18.651 hours
Usage:1%
Score:0.065m
Score/min:58
Driving Accuracy:36.315%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 6,1796,1483,5061.754C+0.1522.227%C17.892%D--39.3C+N/A177156.5h11.8C++53.3C++
VX6-7 4,8054,7913,0171.588B+0.0122.513%C14.465%D*20.7C-N/A105231.2h12.6C++56.1C++
H-V45 4,0234,0141,9432.066B+0.4722.481%C12.207%D*26.2CN/A171153.2h12.6B56.1C*
C-4 3,3212,4541,2062.035B+0.4422.524%DN/A110B++38.9B++143822.3h1.2B+5.4B
VX29 Polaris 2,0482,0436503.143A+1.5421.597%C13.265%D**38C+N/A20253.8h12.2C*56.4C++
Supernova VPC 1,7921,66010016.6B+15.0055.917%B+1.205%C43C+3.4D*25638.6h2.4B**4.3B*
Betelgeuse 54-A 1,4511,4437811.848C0.2521.004%D*27.581%C46.5C--N/A27431h11.5C54.9D
Lasher X2 1,3681,3611,0781.263B+0.3425.113%C+4.041%C++37B+N/A23636.8h13.1A+52B++
Sirius SX12 1,2491,2449651.289C**0.3123.616%C+11.897%D--19.6CN/A8763.6h13.8B58.3C**
VE-H Maw 1,2121,1929041.319C+0.2820.06%D--25.252%C+34.5C-N/A8934.6h11.4C+56.9C
Frag Grenade 1,1911,18511185N/A1,183.4035.788%D*N/A846.4A+4.3C-29081.4h2.1A+6B++
Skorpios 1,1821,1737131.645C++0.0524.195%D-19.523%C42C+N/A25927.9h10.6B+44C+
Eclipse VE3A 1,1861,1701,2260.954C+0.6522.405%D--20.94%C*23.4DN/A9950h13.2C+58.8C--
Solstice SF 1,1751,1708621.357B+0.2424.644%C++12.735%D26.8B+N/A12943.6h11.5C++46.7B
Terminus VX-9 1,1701,1678121.437C++0.1622.536%D17.824%D*33.5C+N/A18234.8h10.8B++47.7C*
Orion VS54 1,1671,1675572.095B+0.5021.404%C++14.653%D**31.7C+N/A22836.8h11.9B+55.4B+
Proximity Mine 1,1691,1664212.77C1.1752.708%AN/A171.5B**N/A8856.8h1.4A+2.7A+
Pulsar VS1 1,1661,1636881.69B++0.0923.349%C+12.64%D*29.9BN/A15338.9h11.3B**48.3B++
CME 1,1711,1619101.276C+0.3223.849%C--10.853%F36.3C++N/A18232h11.7B++48.9B
Corvus VA55 1,1621,1599241.254C**0.3523.032%C14.84%D*36.7B+N/A14731.6h10.3B*44.6B+
Beamer VS3 1,1661,1581,0901.062B+0.5426.233%C+16.062%D-57.6A++N/A28620.1h6.5B++24.9C*
Force-Blade 1,1911,15826,8750.043B++1.5637.723%B++3.454%C--1B+N/A41158.7h2.2B+5.9B+
MKV Suppressed 1,1601,1586101.898B**0.3022.438%D20.207%C++43.2B+N/A32226.8h12.8B+57.1C++
Artemis VX26 1,1681,1577691.505C++0.0927.778%C++23.855%C++39C**N/A21429.7h10.6B++38B+
NS-7 PDW 1,1601,1576281.842A0.2423.557%C+21.176%B+46.1B**N/A26225.1h13.1B+55.5C**
Zenith VX-5 1,1621,1578361.384C*0.2224.585%C+17.373%D41.3B+N/A18028h11.2B++45.6B+
Eridani SX5 1,1601,1558011.442C**0.1624.11%C-19.394%C+38C*N/A18530.4h11B+45.5C*
Pulsar LSW 1,1571,1555652.044B+0.4420.556%C-12.208%F42C+N/A19027.5h10.9B+52.8C*
Solstice VE3 1,1581,1557761.488B**0.1124.301%C**18.095%C39.3AN/A28029.4h11.5B*47.4B+
Serpent VE92 1,1611,1556811.696B+0.1024.462%C++19.567%C+49.1B**N/A30623.5h10.6B++43.4B+
NS-44 Commissioner 1,1541,1481,1500.998C++0.6037.606%C++19.251%C51.9B++N/A30422.1h2.9B**7.6B++
Flare VE6 1,1481,1475831.967B++0.3720.749%C13.252%F53.3B+N/A33721.5h9.2B++44.3B
S1 1,4001,0068131.237B**0.3666.963%B**1.491%D32.3B+12.7C+42131.1h4.9B*7.4B**
Dual Photon Pods 1,1959635318.17A++16.5755.275%B1.454%C**66C+15.9C+49114.6h15.3B*27.7B++
M40 Fury 1,0329435616.839A++15.2436.264%C+1.591%C+142.9S13.5B*10766.6h7.1B**19.5B**
M60-G Bulldog 7947484317.395S15.8041.524%B++2.807%C+63.9A*3.9D46311.7h4.5A10.7B**
Ghost 7207192622.744C+1.1437.9%C+54.242%D**43.8C**N/A19816.4h2.1B+5.5B
MANA Anti-Personnel Turret 7217122692.647N/A1.0515.895%UN/A7120U90U19407700.1h20.3T*127.9T*
Supernova FPC 1,2057071454.876C+3.2857.445%B+3.112%B+21C14.8C+41633.6h5.7C+9.8C**
Anti-Vehicle Grenade 7316971697N/A695.4053.487%C**N/A633.6A30.9D41681.1h3.1A5.8B**
M40 Fury 7296456310.238B+8.6434.864%C1.395%C-131.6M++17.1B*10404.9h7.8B*22.4B*
Tank Mine 9795811583.677B+2.0823.642%DN/A126.3B+86.5B*22934.6h1.4B*6C*
NS Decimator 7505765021.147C++0.4566.445%B++2.257%C+38.7C**11.7C--42014.9h4B+6B++
NS-357 Underboss 5635575860.951C+0.6536.675%C+18.672%C27.4C-N/A10220.3h4.1C*11.2C**
M60-G Bulldog 5825332918.379M*16.7841.604%B+2.627%C67.5A6.2C4627.9h4.5B**10.7B*
MANA Anti-Vehicle Turret 6534162181.908C+0.3153.344%C+6.01%A++4160C**2370C1525970.1h6.5B+12.3B
Sticky Grenade 4094061406N/A404.4051.756%C+N/A1015C*7.5C--51020.4h1.9B+3.7B+
Darkstar 3313273290.994C-0.6121.168%D**12.844%F24.8D-N/A10113.2h13.8C65.4D
Saron HRB 504321359.171B*7.5749.008%B+1.558%C+34.9B**19.9B+8009.2h15.3B**31.2B**
VE-LR Obelisk 2562451671.467C+0.1331.238%C+22.857%D--21.1C--N/A5011.6h6.8C++21.8C*
Supernova PC 2852321219.333A*17.7354.563%B+1.293%D45.5A*10.4B+6765.1h3.6B**6.6B**
Proton II PPA 197188920.889B+19.2923.319%C+1.596%C-134.3M+6.4A9151.4h5.8A24.7B**
Lancer VS22 3861763330.529C1.0770.197%B**N/A9.9C-11.8C33217.8h31C+44.1C++
Nemesis VSH9 3041662200.755C++0.8470.129%B**N/A9.2C-7.6C-28618.1h10.5D-15C
Pulsar C 1321321121.179C+0.4223.963%C+18.182%D-37.7B+N/A6713.5h9.5B++39.6B+
Hades VSH4 1891191520.783B+0.8269.498%C*N/A17.5C+10.3C+2686.8h7.2B+10.4B++
Maelstrom Turbo Laser 2161172010.582C1.0225.892%D-2.564%C+4.2D-3.6D-20727.6h117.6C+454.2C+
The Slasher 1231141,3710.083B++1.5247.335%B**4.386%D2.9C+N/A1239.8h1.9B+4.1B+
E540 Halberd-H 15698224.455C2.8650.511%D-2.041%C++23.3D--13.8D-3654.2h6.6C+13C
M40 Fury-F 12793851.094C0.5136.315%D*3.226%M++5D*1.8D--5818.7h8.7B+23.9C*
Parallax VX3 8686322.688C+1.0942.451%B+56.977%F--31.9C**N/A2922.7h2.3C+5.3B
C-4 ARX 11081591.373C0.2318.641%F-N/A73.6D26.4C--5581.1h1.5D7.8D**
Spear Anti-Vehicle Phalanx Turret 1267889.75B+8.1549.598%B+2.564%D43.3B26.7B+9411.8h8.7C*17.6B+
Saron Laser Cannon 15376238U36.4032.53%C++1.316%D8.5C-8.7C+1748.9h133C*408.7C**
M20 Basilisk 9471154.733B*3.1333.019%D7.042%B+10.8D-3.5D*1626.6h82B+248.2C**
Saron HRB-H 9666125.5C++3.9047.68%D-1.515%C+31.4C14.3D--4512.1h17.4B**36.6B+
Proton II PPA-H 6666513.2C*11.6030.391%D-1.515%C132B*N/A9750.5h5.5A18.2B++
L105 Zephyr 6958158S56.4042.327%C+N/A72.5B*13.8B++3350.8h4.3A10.2B*
M12 Kobalt 5857157A**55.4015.962%C14.035%D-142.5A*2.5C10410.4h11.5A71.8B+
M60-A Bulldog 585687C5.4040.598%DN/A26.7C1D--2272.1h5.1B+12.5B
M20 Basilisk 735368.833M**7.2329.828%D--5.66%C+12D4.5D--1644.4h64.6B**216.5B+
Soldier Soaker 5150760.658C-0.9422.09%D*16%C++23.8DN/A1102.1h7.8D*35.4F-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret361,2263.7h
Restoration Kit2523,6154.7h
Motion Spotter265,6622.8h
Spawn Beacon583,4385.5h
Nano-Armor Kit932896,03083.8h
Nanite Revive Grenade02,2960.6h
Medical Applicator1,210480,62846.1h
Deconstruction Tool01580h
Ammunition Package452,2522.6h
Medical Kit376610.7h
Anti-Infantry MANA Turret491,3443.1h
Shield Recharging Field935,7762.4h
Recon Detection Device168722.6h

Check the help document for the dictionary if you want to learn more about words used here.


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