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DaVinciVS[] DaVinciVS
VS BR 180

KDR: 3.8

Score: 82.7m

Last Seen: Dec 12th, 2018 4:21 PM
- OFFLINE - 490.8 hour(s)

Battle Rank 120 (180 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pandora VX25 NS-15M1 SVA-88 Blueshift VM5 Blueshift VM5 Nemesis VSH9
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,448,207 MLG Score: 1957
Fun Score: N/A
Cheeseburgers Flipped: 1649TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.923%22.032%637211001100,2384.59786-0.802

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.2%1.54A+0.215C++-0.985D--HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.576B+9.20.358C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.518%0.953%499310192,7289275322.93966512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.927%1.164B**-0.602D0.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.20.825B++13.70.742B++14.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.058%1.758%192310191,0249141841.11913554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.411%0.799B++-0.56D-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++3.80.699B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.684%0.932%785910134,93710727474.60541660%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.803%1.165B**-0.871D--0.817

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.882B*6.80.827B++7.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.893%71.197%78531019986130710.754399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.83%1.329A0.266C*-0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.5B+2.20.318C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.198%8.681%7852102011,277162586.93969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.836%1.066B**-1.162D*-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+3.60.266C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
82.7m199.9%475 (28.5k)405 (24.3k)3.79563156,02341,1064.15484180 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221095928.366%17.262%49004:5924

7% Combat Medic8% Engineer73% Heavy Assault6% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:48 PMJun 25th, 2017 10:13 AMDec 14th, 2018 1:01 AM (33d) (PST)Dec 12th, 2018 12:38 PM (34d) (PST)Dec 12th, 2018 12:21 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241804440.7640.2010.1321.5980.0361957

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,43110,78126,6504612896224,298

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3405.2h/141.9d 14,766 26,932 66,289 326.5k 6,777 11,817 7,304 127.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:44,426
Deaths:9,938
KDR:4.470
Accuracy:28.617% B+
HSR:22.188% D--
Orion VS54
A++
Kills:20,723
Deaths:4,847
KDR:4.275
Accuracy:29.180% A++
HSR:22.748% C
NS-15M1
A
Kills:10,161
Deaths:2,153
KDR:4.719
Accuracy:29.762% A
HSR:22.773% C++
SVA-88
B**
Kills:6,085
Deaths:1,896
KDR:3.209
Accuracy:28.206% B**
HSR:25.653% C++
NS-15M2
B**
Kills:1,840
Deaths:388
KDR:4.742
Accuracy:29.255% B**
HSR:22.554% C
Flare VE6
B*
Kills:1,705
Deaths:66
KDR:25.833
Accuracy:26.545% B*
HSR:15.953% D*
Pulsar LSW
C*
Kills:1,517
Deaths:6
KDR:252.833
Accuracy:24.005% C*
HSR:18.392% D
Lasher X2
A++
Kills:1,162
Deaths:353
KDR:3.292
Accuracy:38.577% A++
HSR:2.065% D--
VE-H Maw
B*
Kills:191
Deaths:34
KDR:5.618
Accuracy:26.438% C*
HSR:34.031% B*
Kills:87,810
Deaths (as Heavy Assault):19,681
Deaths (to Heavy Assaults):14,172
KDR:4.46166
Kill Difference:68,129
Playtime:2,473.381 hours
Usage:73%
Score:59.569m
Score/min:401
Accuracy (listed only):28.954%
HSR (listed only):20.706%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A+
Kills:10,869
Deaths:3,027
KDR:3.591
Accuracy:53.956% A+
HSR:8.722% F
H-V45
B**
Kills:3,988
Deaths:1,430
KDR:2.789
Accuracy:29.380% B**
HSR:18.180% C
Sirius SX12
B**
Kills:1,294
Deaths:594
KDR:2.178
Accuracy:29.670% B**
HSR:12.751% D-
Nova
S
Kills:1,291
Deaths:
KDR:
Accuracy:155.774% S
HSR:10.147% D*
Terminus VX-9
B
Kills:1,255
Deaths:460
KDR:2.728
Accuracy:27.179% B
HSR:22.151% C--
Eridani SX5
B*
Kills:641
Deaths:286
KDR:2.241
Accuracy:30.728% B*
HSR:15.133% D
Phobos VX86
B++
Kills:408
Deaths:109
KDR:3.743
Accuracy:67.636% B++
HSR:7.598% D**
NS-7 PDW
A
Kills:337
Deaths:231
KDR:1.459
Accuracy:31.517% A
HSR:11.276% D--
NS-11A
C
Kills:76
Deaths:16
KDR:4.750
Accuracy:22.359% C
HSR:6.579% F-
CME
B**
Kills:62
Deaths:35
KDR:1.771
Accuracy:32.096% B**
HSR:14.516% D--
Kills:20,221
Deaths (as Combat Medic):6,188
Deaths (to Combat Medics):5,235
KDR:3.26778
Kill Difference:14,033
Playtime:240.742 hours
Usage:7%
Score:6.711m
Score/min:465
Accuracy (listed only):48.029%
HSR (listed only):12.705%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A+
Kills:10,869
Deaths:3,027
KDR:3.591
Accuracy:53.956% A+
HSR:8.722% F
Sirius SX12
B**
Kills:1,294
Deaths:594
KDR:2.178
Accuracy:29.670% B**
HSR:12.751% D-
Nova
S
Kills:1,291
Deaths:
KDR:
Accuracy:155.774% S
HSR:10.147% D*
Solstice VE3
B**
Kills:945
Deaths:302
KDR:3.129
Accuracy:27.939% B**
HSR:15.238% D
Eridani SX5
B*
Kills:641
Deaths:286
KDR:2.241
Accuracy:30.728% B*
HSR:15.133% D
Phobos VX86
B++
Kills:408
Deaths:109
KDR:3.743
Accuracy:67.636% B++
HSR:7.598% D**
NS-7 PDW
A
Kills:337
Deaths:231
KDR:1.459
Accuracy:31.517% A
HSR:11.276% D--
VX6-7
B++
Kills:247
Deaths:152
KDR:1.625
Accuracy:27.748% B++
HSR:21.458% C++
Pulsar C
B++
Kills:63
Deaths:29
KDR:2.172
Accuracy:27.705% B++
HSR:15.873% D*
Kills:16,095
Deaths (as Light Assault):4,730
Deaths (to Light Assaults):7,329
KDR:3.40275
Kill Difference:11,365
Playtime:78.318 hours
Usage:2%
Score:1.393m
Score/min:297
Accuracy (listed only):50.297%
HSR (listed only):13.133%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A+
Kills:10,869
Deaths:3,027
KDR:3.591
Accuracy:53.956% A+
HSR:8.722% F
Nova
S
Kills:1,291
Deaths:
KDR:
Accuracy:155.774% S
HSR:10.147% D*
Solstice VE3
B**
Kills:945
Deaths:302
KDR:3.129
Accuracy:27.939% B**
HSR:15.238% D
Phobos VX86
B++
Kills:408
Deaths:109
KDR:3.743
Accuracy:67.636% B++
HSR:7.598% D**
VX6-7
B++
Kills:247
Deaths:152
KDR:1.625
Accuracy:27.748% B++
HSR:21.458% C++
Pulsar C
B++
Kills:63
Deaths:29
KDR:2.172
Accuracy:27.705% B++
HSR:15.873% D*
Kills:13,823
Deaths (as Engineer):3,619
Deaths (to Engineers):6,981
KDR:3.81956
Kill Difference:10,204
Playtime:259.016 hours
Usage:8%
Score:4.488m
Score/min:289
Accuracy (listed only):60.126%
HSR (listed only):13.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:3,850
Deaths:3,289
KDR:1.171
Accuracy:48.539% A+
HSR:24.026% B
Sirius SX12
B**
Kills:1,294
Deaths:594
KDR:2.178
Accuracy:29.670% B**
HSR:12.751% D-
Eridani SX5
B*
Kills:641
Deaths:286
KDR:2.241
Accuracy:30.728% B*
HSR:15.133% D
Beamer VS3
B++
Kills:559
Deaths:386
KDR:1.448
Accuracy:32.450% B++
HSR:16.100% D-
Ghost
B*
Kills:435
Deaths:68
KDR:6.397
Accuracy:44.856% B*
HSR:72.184% B+
Parallax VX3
B**
Kills:398
Deaths:50
KDR:7.960
Accuracy:46.887% B**
HSR:81.910% B+
NS-7 PDW
A
Kills:337
Deaths:231
KDR:1.459
Accuracy:31.517% A
HSR:11.276% D--
NS-44 Commissioner AE
B++
Kills:273
Deaths:229
KDR:1.192
Accuracy:47.780% B++
HSR:24.908% C+
VA39 Spectre
A
Kills:153
Deaths:13
KDR:11.769
Accuracy:39.781% A
HSR:40.523% C*
Kills:7,940
Deaths (as Infiltrator):5,146
Deaths (to Infiltrators):4,141
KDR:1.54295
Kill Difference:2,794
Playtime:141.054 hours
Usage:4%
Score:3.197m
Score/min:378
Accuracy (listed only):39.134%
HSR (listed only):33.201%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:4,997
Deaths:996
KDR:5.017
Accuracy:26.665% A++
HSR:18.531% C-
Blueshift VM5
A++
Kills:4,974
Deaths:994
KDR:5.004
Accuracy:27.657% A++
HSR:19.582% C
Cosmos VM3
A*
Kills:1,710
Deaths:387
KDR:4.419
Accuracy:24.678% A*
HSR:16.784% D
Cosmos VM3
A++
Kills:1,688
Deaths:392
KDR:4.306
Accuracy:25.175% A++
HSR:15.521% D
Comet VM2
A+
Kills:451
Deaths:148
KDR:3.047
Accuracy:56.283% A+
HSR:6.874% A
Comet VM2
A*
Kills:434
Deaths:139
KDR:3.122
Accuracy:56.255% B**
HSR:8.986% A*
NS-10 Burster
M+
Kills:308
Deaths:97
KDR:3.175
Accuracy:48.304% M+
HSR:4.545% C-
NS-10 Burster
M
Kills:275
Deaths:97
KDR:2.835
Accuracy:47.225% M
HSR:10.545% B++
Quasar VM1
M++
Kills:64
Deaths:6
KDR:10.667
Accuracy:30.319% M++
HSR:17.188% C
Kills:14,901
Deaths (as MAX Suit):1,628
Deaths (to MAX Suits):3,135
KDR:9.15295
Kill Difference:13,273
Playtime:206.466 hours
Usage:6%
Score:7.383m
Score/min:596
Accuracy (listed only):38.062%
HSR (listed only):13.173%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,547
V. Kills:397 389%
Deaths:57
KDR:27.140
Accuracy:65.074% A+
KPH:68.500 C+
VKPH:17.600 C+
Light PPA
A*
Kills:1,087
V. Kills:6 N/A
Deaths:94
KDR:11.564
Accuracy:52.907% A++
KPH:113 A*
VKPH:0.600 D*
Saron Laser Cannon
C
Kills:94
V. Kills:58 159%
Deaths:40
KDR:2.350
Accuracy:29.916% C
KPH:4.400 D-
VKPH:2.700 D--
Kills:2,728 (1,181 + 0)
Deaths:191
KDR:14.283
VKDR:2.414
Vehicle Kills:461
Kill Difference:2,537
Playtime:53.396 hours
Usage:2%
Score:0.615m
Score/min:192
Piloting Accuracy:29.916%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A++
Kills:3,045
V. Kills:263 N/A
Deaths:66
KDR:46.136
Accuracy:58.264% A++
KPH:91.600 A++
VKPH:7.900 C+
C150 Dalton
M+
Kills:278
V. Kills:111 248%
Deaths:2
KDR:139
Accuracy:67.332% M+
KPH:56.300 A
VKPH:22.500 C+
Kills:3,323 (0 + 3,323)
Deaths:68
KDR:48.868
VKDR:5.500
Vehicle Kills:374
Kill Difference:3,255
Playtime:38.190 hours
Usage:1%
Score:0.625m
Score/min:273
Piloting Accuracy:N/A%
Gunner Accuracy:67.332%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:759
V. Kills:64 N/A
Deaths:20
KDR:37.950
Accuracy:50.373% C++
KPH:59.500 B
VKPH:5 D
C75 Viper
M+
Kills:210
V. Kills:15 N/A
Deaths:16
KDR:13.125
Accuracy:46.368% B++
KPH:80.400 M+
VKPH:5.700 C--
Kills:969 (969 + 0)
Deaths:36
KDR:26.917
VKDR:2.194
Vehicle Kills:79
Kill Difference:933
Playtime:15.366 hours
Usage:0%
Score:0.229m
Score/min:248
Driving Accuracy:46.368%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:258
V. Kills:88 290%
Deaths:9
KDR:28.667
Accuracy:52.543% B**
KPH:38.100 A
VKPH:13 C
Proton II PPA
B**
Kills:160
V. Kills:9 N/A
Deaths:5
KDR:32
Accuracy:31.063% B**
KPH:76.100 B++
VKPH:4.300 B
Supernova VPC
A+
Kills:76
V. Kills:12 N/A
Deaths:9
KDR:8.444
Accuracy:55.952% B+
KPH:72.500 A+
VKPH:11.400 B**
E540 Halberd
A+
Kills:62
V. Kills:25 238%
Deaths:
KDR:
Accuracy:56.306% B**
KPH:48.400 A+
VKPH:19.500 B+
Supernova FPC
A+
Kills:55
V. Kills:41 131%
Deaths:7
KDR:7.857
Accuracy:59.666% B++
KPH:29.100 B+
VKPH:21.700 A+
Kills:611 (131 + 480)
Deaths:30
KDR:20.367
VKDR:5.833
Vehicle Kills:175
Kill Difference:581
Playtime:13.097 hours
Usage:0%
Score:0.296m
Score/min:377
Driving Accuracy:59.666%
Gunner Accuracy:56.306%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:449
V. Kills:70 N/A
Deaths:18
KDR:24.944
Accuracy:50.658% A+
KPH:107.600 A*
VKPH:16.800 B**
M40 Fury
A
Kills:435
V. Kills:55 N/A
Deaths:23
KDR:18.913
Accuracy:47.346% A
KPH:72 B**
VKPH:9.100 C+
M20 Basilisk
B+
Kills:119
V. Kills:29 397%
Deaths:8
KDR:14.875
Accuracy:43.636% B+
KPH:14.400 C--
VKPH:3.500 D*
M60-G Bulldog
A+
Kills:117
V. Kills:19 N/A
Deaths:9
KDR:13
Accuracy:49.109% A+
KPH:25.300 C
VKPH:4.100 C--
M60-G Bulldog
B*
Kills:97
V. Kills:13 N/A
Deaths:5
KDR:19.400
Accuracy:46.682% B*
KPH:31.300 C
VKPH:4.200 D
M12 Kobalt
B++
Kills:76
V. Kills:3 N/A
Deaths:4
KDR:19
Accuracy:21.961% B++
KPH:64.200 C+
VKPH:2.500 C
Kills:1,293 (0 + 1,293)
Deaths:67
KDR:19.299
VKDR:2.821
Vehicle Kills:189
Kill Difference:1,226
Playtime:27.403 hours
Usage:1%
Score:0.503m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:21.961%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 44,68644,4269,9384.47B+0.6728.617%B+22.188%D--61.3C+N/A183724.9h9.2B*32.1B++
Orion VS54 20,82020,7234,8474.275A++0.4829.18%A++22.748%C53.7B**N/A182385.8h9.4B**32.1B*
Pandora VX25 10,87510,8693,0273.591A**0.2053.956%A+8.722%F35C+N/A96310.8h3.6B++6.7B*
NS-15M1 10,23310,1612,1534.719A**0.9229.762%A22.773%C++59.5B*N/A208170.8h10B*33.6B*
SVA-88 6,1396,0851,8963.209B++0.5928.206%B**25.653%C++59B+N/A249103.1h9.5B**33.7B++
Blueshift VM5 5,0314,9979965.017B**1.2226.665%A++18.531%C-48.5B**N/A180103.1h12B**44.9B**
Blueshift VM5 5,0034,9749945.004B**1.2127.657%A++19.582%C48.2B**N/A182103.1h11.9A42.9B**
Nemesis VSH9 6,0734,4321,7492.534M*1.2675.314%A++3.362%B+42.5A++15.7B++425104.4h5.2A6.9A++
H-V45 3,9963,9881,4302.789B*1.0129.38%B**18.18%C29.7C+N/A107134.4h10.1A34.5B**
NS-44 Commissioner 3,8653,8503,2891.171C**2.6248.539%A+24.026%B41.8BN/A15692.2h2.8B**5.8B**
L105 Zephyr 3,3083,0456646.136S42.3458.264%A++N/A91.7A++7.9C+26433.2h4.1A7.1A
NS Decimator 2,5511,8775463.438M+0.3668.129%B**2.238%C+52.3A18.8B41635.9h3.9B+5.7B*
NS-15M2 1,8521,8403884.742A++0.9529.255%B**22.554%C53.5B+N/A22134.4h10.3B*35.1B++
Cosmos VM3 1,7191,7103874.419A+0.6224.678%A*16.784%D44.9AN/A16438.1h9.6A+38.9B**
Flare VE6 1,7091,7056625.833U22.0426.545%B*15.953%D*33.5CN/A18250.9h8.7B*32.7B++
Cosmos VM3 1,7001,6883924.306A+0.5125.175%A++15.521%D43.8AN/A16038.5h9.7A+38.4B**
Dual Photon Pods 1,9441,5475727.14M*23.3465.074%A+N/A68.5C+17.6C+25622.6h13B**20B**
Pulsar LSW 1,5171,5176252.833U249.0424.005%C*18.392%D41.8C+N/A20736.3h9.1B**38B++
Sirius SX12 1,3011,2945942.178B**1.6229.67%B**12.751%D-26.5C+N/A9148.9h10.1B**34.2B*
C-4 1,7221,2924512.865B**0.9324.788%C+N/A107.7B++35.8B+117612h1.4C**5.7C**
Nova 1,2921,29111291U1,287.20155.774%S10.147%D*36.3C+N/A14335.6h10.5T*6.7B*
Terminus VX-9 1,2641,2554602.728B++1.0727.179%B22.151%C--29.8CN/A11242.1h10.2B*37.5B++
Force-Blade 1,2111,20217,3130.069A+3.7338.76%B++5.158%C1C++N/A41150.5h1.8B+4.6B++
Lasher X2 1,1721,1623533.292M**0.5038.577%A++2.065%D--53.5AN/A20021.7h15.2B**39.3B**
Light PPA 1,0931,0879411.564B*7.7752.907%A++1.012%C113.2A*N/A3129.6h7.2B++13.6B++
Proximity Mine 1,0811,0802151.429U47.6355.994%A+N/A251.2MN/A7634.3h1.7B++3.1B**
Auraxium Force-Blade 1,0741,07218,6590.057B+3.7453.475%A++N/A0.8CN/A31300.1h1.7B++3.2B+
Solstice VE3 9559453023.129M*0.6727.939%B**15.238%D19.9C++N/A13247.5h11.2B*40.2B+
S1 1,1919011964.597S0.8071.63%A++2.775%C+56M18B*57616.1h4.1A5.7A
L100 Python HESH 8237592037.95A*34.1550.373%C++1.713%C++59.3B5D19112.8h2.6B*5.1B*
Tank Mine 1,2187283322.061U18.2728.958%CN/A251M++169M**24712.9h1.3B**4.4B**
Eridani SX5 6466412862.241B**1.5530.728%B*15.133%D30.8C+N/A14620.8h9.8B++31.8B++
Beamer VS3 5595593861.448B*2.3532.45%B++16.1%D-15.6C--N/A5835.8h8.6B26.5C*
Frag Grenade 5625551555N/A551.2028.446%F--N/A5550U70S125770.1h0.9A**3.1A+
Comet VM2 5224511483.047M0.7556.283%A+6.874%A24A*3.8C+20518.8h11.7B**20.8B**
M40 Fury 5194491824.944A*21.1550.658%A+1.114%D106.9A*16.7B*6994.2h11.9B23.5B*
M40 Fury 4904352318.913A*15.1247.346%AN/A72.5B**9.2C+5176h10.5B++22.2B**
Ghost 436435686.397A2.6044.856%B*72.184%B+45.8BN/A2239.5h1.8B*4B*
Comet VM2 5094341393.122A**0.6756.255%B**8.986%A*26A**4.5C18016.7h11.5A20.5B**
M60-A Bulldog 4304111527.4B++23.6071.558%M2.19%C+64.2A+3C2296.4h4B*5.6A
Phobos VX86 4094081093.743A*0.0567.636%B++7.598%D**39.6C+N/A10510.3h2.2B+3.2C++
Parallax VX3 398398507.96A+4.1646.887%B**81.91%B+40.6B*N/A1499.8h1.9B+4B++
Sticky Grenade 3443401340N/A336.2055.389%B+N/A1700A++20B**104590.2h1.2B**2.2B*
NS-7 PDW 3413372311.459B+2.3431.517%A11.276%D--24.8C+N/A14513.6h11.4B*36.1B*
NS-10 Burster 555308973.175M++0.6248.304%M+4.545%C-8.8A+7A*13435.1h124.6B++258A
C150 Dalton 3892782139U135.2067.332%M+N/A56.7A22.7C+3284.9h4.2C*6.3B**
NS-10 Burster 476275972.835M++0.9647.225%M10.545%B++7.7B*5.7A12535.5h142.7C+302.1B*
NS-44 Commissioner AE 2732732291.192C+2.6047.78%B++24.908%C+27.3DN/A8110h3.1B+6.5B++
Saron HRB 346258928.667S24.8752.543%B**3.876%A*37.9A12.9C3026.8h5M9.4A*
VX6-7 2472471521.625C**2.1727.748%B++21.458%C++19.1C--N/A10512.9h10.6B++38.1B++
MAX Punch 2172151,6280.132C++3.6655.401%B+N/A1.2C+N/A4183.7h1.5C++2.7C*
C75 Viper 2252101613.125A*9.3346.368%B++N/A80.8M+5.8C-5292.6h7.8B**16.9B**
Anti-Vehicle Grenade 2031921192N/A188.2052.966%C*N/A640A36.7D81040.3h2.7A+5B**
VE-H Maw 194191345.618M+1.8226.438%C*34.031%B*41.5CN/A984.6h8.4B*31.6B+
NS Annihilator 382178503.56S0.2471.606%F--N/A10.7C++12.2A13916.7h11B15.4C+
Proton II PPA 169160532B**28.2031.063%B**1.25%D-76.2B++4.3B2042.1h6.4B**20.6B**
VA39 Spectre 1531531311.769S7.9739.781%A40.523%C*25.9C**N/A1205.9h4B**10.1B**
M60-A Bulldog 147135719.286C++15.4962.353%A++5.185%A*32.1C+2.9C1724.2h4.3B*6.9B**
Lancer VS22 286135522.596A**1.2075.729%A++N/A18.2B+20.4A4307.4h16B+21.1B+
MANA Anti-Personnel Turret 135135334.091N/A0.3031.129%UN/A1350UN/A7119300.1h14T*45T*
M20 Basilisk 148119814.875S11.0843.636%B+5.882%C+14.3C--3.5D*1228.3h49.2B**112.8A
Spear Anti-Vehicle Phalanx Turret 178118523.6M19.8054.904%B**N/A62.1A+31.6B**6601.9h5.1A9.2A
M60-G Bulldog 136117913M+9.2049.109%A+N/A25.4C4.1C--1264.6h5.4B*11B**
M60-G Bulldog 11097519.4M**15.6046.682%B*N/A31.3C4.2D1573.1h6.2B+13.4B+
Saron Laser Cannon 15294402.35C*1.4529.916%C4.255%A4.4D-2.7D--6921.2h98.8B+330.1B+
NS-11A 7676164.75A*0.9522.359%C6.579%F-20C--N/A5143.8h11B**49.3B+
M12 Kobalt 7976419B++15.2021.961%B++6.579%F--63.3C+2.5C2231.2h14.3B*64.9B++
Supernova VPC 887698.444C4.6555.952%B+N/A76A++12B**5001h2.5B*4.4B*
Quasar VM1 6464610.667S6.8730.319%M++17.188%C29.1B+N/A4962.2h12.3B*40.6B++
Pulsar C 6363292.172B++1.6227.705%B++15.873%D*18C-N/A4033.5h10.1B+36.4B+
CME 6262351.771B+2.0232.096%B**14.516%D--29.5CN/A2142.1h10.7B**33.5B**
E540 Halberd 8762162S58.2056.306%B**3.226%B47.7A+19.2B+4891.3h4A+7.2A+
Supernova FPC 965577.857B+4.0659.666%B++5.455%A++28.9B+21.6A+6931.9h4.5B+7.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter173,8851.6h
Nano-Armor Kit204319,24024.1h
Spawn Beacon6918,5688.4h
AE Medical Applicator2328,5291.4h
AE Nano-Armor Kit1417,2930.8h
Nanite Revive Grenade02,1930.6h
Medical Applicator144121,9137.7h
Ammunition Package229290.7h
Medical Kit2,12421,76445.1h
Anti-Infantry MANA Turret43620.6h
Recon Detection Device0640.2h
Shield Recharging Field92900.2h

Check the help document for the dictionary if you want to learn more about words used here.


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