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Guardsman Dabysk[PONO] Dabysk
NC BR 28

KDR: 2.63

Score: 113.9m

Last Seen: Nov 25th, 2018 2:11 PM
- OFFLINE - 369.5 hour(s)

Prestige 1, Battle Rank 28 - New Conglomerate on Cobalt - Outfit Member of PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 27
Level Progress (to 29): 37%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods E540 Halberd M30 Mustang AH Tank Mine LA1 Anchor NC6A GODSAW Titan-150 AP Bouncing Betty
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $226,431 MLG Score: 181
Fun Score: N/A
Cheeseburgers Flipped: 3674TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.17%15.972%2583299018,0631.619131.01

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.912%-0.951D---0.717D--0.781D-HEAD ++ (~7.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79-0.054C+12.80.105C+66.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.33%0.917%249410185,673185622633.05493251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.601%-1.484F-0.639D0.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.1-0.079C+40.40.235C++132.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.698%2.412%332810146,177173730533.55613202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.676%-1.381D**-0.151C0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.191C++8.30.334C**22.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.209%4.521%7022399915,174160456199.45421270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.093%-1.386D**0.049C+0.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.014C+24.60.37C**91.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.185%77.702%702510172,628128292.04992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.262%-0.73D-0.694B+-0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.055C+2.80.115C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.537%13.115%7022102030586500.352194

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.522%-1.318D**-0.272C0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.8-0.351C-4.60.061C+13.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PONOS TROOP[PONO] PONOS TROOP
NC outfit on Cobalt

Members: 27
113.9m617.1%355 (21.3k)313 (18.8k)2.6287674,10228,1893.5361328 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022405015.861%9.097%14412:5928

35% Engineer19% Heavy Assault13% Infiltrator24% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 11:15 PMNov 7th, 2017 7:38 PMDec 9th, 2018 12:39 PM (1d) (PST)Nov 25th, 2018 11:01 AM (15d) (PST)Nov 25th, 2018 10:11 AM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
414663480.2030.0770.0191.5810.053181

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8413,93020,911125195318,775

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6069h/252.9d 25,578 6,741 37,430 575.6k 5,217 17,364 19,170 150.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D--
Kills:1,717
Deaths:873
KDR:1.967
Accuracy:18.875% D--
HSR:15.667% D*
NC6A GODSAW
D**
Kills:1,673
Deaths:581
KDR:2.880
Accuracy:16.436% F-
HSR:16.976% D**
GD-22S
D
Kills:1,261
Deaths:558
KDR:2.260
Accuracy:19.140% D
HSR:14.988% D*
EM6
D**
Kills:1,170
Deaths:443
KDR:2.641
Accuracy:14.642% D**
HSR:13.333% F
NC6 Gauss SAW
D-
Kills:1,170
Deaths:1,829
KDR:0.640
Accuracy:11.262% F
HSR:18.120% D-
EM1
D--
Kills:1,167
Deaths:659
KDR:1.771
Accuracy:14.966% D*
HSR:15.510% D--
NS-15M1
D*
Kills:1,161
Deaths:618
KDR:1.879
Accuracy:15.815% D*
HSR:13.264% D*
NC6S Gauss SAW S
D-
Kills:1,159
Deaths:434
KDR:2.671
Accuracy:18.636% D-
HSR:15.617% D*
NC05 Jackhammer
D
Kills:989
Deaths:716
KDR:1.381
Accuracy:37.340% D
HSR:6.673% F-
NSX Naginata
D
Kills:211
Deaths:144
KDR:1.465
Accuracy:16.402% D--
HSR:22.749% D
NS-15M AE
D*
Kills:135
Deaths:69
KDR:1.957
Accuracy:18.563% D*
HSR:11.111% F-
Kills:11,813
Deaths (as Heavy Assault):6,924
Deaths (to Heavy Assaults):6,502
KDR:1.70609
Kill Difference:4,889
Playtime:1,162.822 hours
Usage:19%
Score:16.606m
Score/min:238
Accuracy (listed only):18.371%
HSR (listed only):14.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C-
Kills:1,152
Deaths:851
KDR:1.354
Accuracy:18.422% D**
HSR:19.792% C-
GD-7F
D--
Kills:1,145
Deaths:1,493
KDR:0.767
Accuracy:17.379% D**
HSR:14.323% D--
AC-X11
D-
Kills:1,067
Deaths:803
KDR:1.329
Accuracy:18.506% D*
HSR:17.245% D-
NS-11C
D--
Kills:437
Deaths:545
KDR:0.802
Accuracy:14.691% F-
HSR:13.044% D--
Gauss Compact Burst
D--
Kills:378
Deaths:943
KDR:0.401
Accuracy:12.312% F*
HSR:17.725% D--
Warden
C-
Kills:265
Deaths:269
KDR:0.985
Accuracy:18.997% D*
HSR:21.132% C-
AF-57 Piston
C+
Kills:242
Deaths:327
KDR:0.740
Accuracy:24.504% F
HSR:14.050% C+
Razor GD-23
D
Kills:228
Deaths:414
KDR:0.551
Accuracy:15.712% F
HSR:17.105% D
AF-19 Mercenary
B*
Kills:149
Deaths:332
KDR:0.449
Accuracy:12.700% F-
HSR:26.175% B*
NS Baron G5
C
Kills:90
Deaths:118
KDR:0.763
Accuracy:40.074% C
HSR:6.667% F
LA39 Bruiser
D--
Kills:63
Deaths:64
KDR:0.984
Accuracy:42.951% F
HSR:9.524% D--
Kills:5,216
Deaths (as Engineer):6,159
Deaths (to Engineers):7,751
KDR:0.84689
Kill Difference:943
Playtime:2,152.956 hours
Usage:35%
Score:53.564m
Score/min:415
Accuracy (listed only):21.477%
HSR (listed only):16.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C-
Kills:1,152
Deaths:851
KDR:1.354
Accuracy:18.422% D**
HSR:19.792% C-
GD-7F
D--
Kills:1,145
Deaths:1,493
KDR:0.767
Accuracy:17.379% D**
HSR:14.323% D--
AC-X11
D-
Kills:1,067
Deaths:803
KDR:1.329
Accuracy:18.506% D*
HSR:17.245% D-
AF-4 Cyclone
D*
Kills:615
Deaths:737
KDR:0.834
Accuracy:19.587% D*
HSR:8.780% D**
NS-11C
D--
Kills:437
Deaths:545
KDR:0.802
Accuracy:14.691% F-
HSR:13.044% D--
Gauss Compact Burst
D--
Kills:378
Deaths:943
KDR:0.401
Accuracy:12.312% F*
HSR:17.725% D--
Blitz GD-10
D*
Kills:373
Deaths:569
KDR:0.656
Accuracy:17.684% D*
HSR:6.702% F
AF-57 Piston
C+
Kills:242
Deaths:327
KDR:0.740
Accuracy:24.504% F
HSR:14.050% C+
Razor GD-23
D
Kills:228
Deaths:414
KDR:0.551
Accuracy:15.712% F
HSR:17.105% D
AF-19 Mercenary
B*
Kills:149
Deaths:332
KDR:0.449
Accuracy:12.700% F-
HSR:26.175% B*
MKV Suppressed
C
Kills:125
Deaths:117
KDR:1.068
Accuracy:17.244% F
HSR:16.800% C
NS Baron G5
C
Kills:90
Deaths:118
KDR:0.763
Accuracy:40.074% C
HSR:6.667% F
LA39 Bruiser
D--
Kills:63
Deaths:64
KDR:0.984
Accuracy:42.951% F
HSR:9.524% D--
Kills:6,064
Deaths (as Light Assault):7,313
Deaths (to Light Assaults):5,878
KDR:0.82921
Kill Difference:1,249
Playtime:1,434.368 hours
Usage:24%
Score:23.318m
Score/min:271
Accuracy (listed only):20.905%
HSR (listed only):14.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C+
Kills:1,164
Deaths:118
KDR:9.864
Accuracy:34.233% D-
HSR:77.835% C+
NSX Daimyo
D--
Kills:700
Deaths:173
KDR:4.046
Accuracy:27.764% F-
HSR:90.429% D--
AF-4 Cyclone
D*
Kills:615
Deaths:737
KDR:0.834
Accuracy:19.587% D*
HSR:8.780% D**
AF-8 RailJack
D--
Kills:465
Deaths:58
KDR:8.017
Accuracy:29.533% D--
HSR:62.581% D*
Blitz GD-10
D*
Kills:373
Deaths:569
KDR:0.656
Accuracy:17.684% D*
HSR:6.702% F
LA80
C+
Kills:222
Deaths:27
KDR:8.222
Accuracy:28.557% F-
HSR:77.478% C+
NS-44 Commissioner
D*
Kills:200
Deaths:464
KDR:0.431
Accuracy:24.313% D*
HSR:14% D*
NS-44L Blackhand
B**
Kills:167
Deaths:57
KDR:2.930
Accuracy:43.652% C*
HSR:55.090% B**
NS-30 Vandal
D**
Kills:166
Deaths:67
KDR:2.478
Accuracy:23.759% D**
HSR:14.458% D**
MKV Suppressed
C
Kills:125
Deaths:117
KDR:1.068
Accuracy:17.244% F
HSR:16.800% C
NC08 Mag-Scatter
D
Kills:102
Deaths:76
KDR:1.342
Accuracy:45.769% D
HSR:7.843% D**
LA3 Desperado
D
Kills:81
Deaths:121
KDR:0.669
Accuracy:15.735% F-
HSR:14.815% D
NC14 Bolt Driver
D-
Kills:77
Deaths:132
KDR:0.583
Accuracy:29.425% D-
HSR:51.948% F--
NS-45 Pilot
D
Kills:72
Deaths:75
KDR:0.960
Accuracy:27.368% D
HSR:19.444% D
NS-61 Emissary
D
Kills:67
Deaths:57
KDR:1.175
Accuracy:24.010% D
HSR:13.433% D
NS-357 Underboss
D--
Kills:58
Deaths:102
KDR:0.569
Accuracy:20.763% F-
HSR:13.793% D--
Kills:4,654
Deaths (as Infiltrator):2,950
Deaths (to Infiltrators):3,802
KDR:1.57763
Kill Difference:1,704
Playtime:764.767 hours
Usage:13%
Score:8.934m
Score/min:195
Accuracy (listed only):26.837%
HSR (listed only):34.089%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D*
Kills:615
Deaths:737
KDR:0.834
Accuracy:19.587% D*
HSR:8.780% D**
Blitz GD-10
D*
Kills:373
Deaths:569
KDR:0.656
Accuracy:17.684% D*
HSR:6.702% F
AF-57 Piston
C+
Kills:242
Deaths:327
KDR:0.740
Accuracy:24.504% F
HSR:14.050% C+
Carnage AR
D
Kills:197
Deaths:236
KDR:0.835
Accuracy:16.206% F
HSR:15.228% D
NS-11A
C--
Kills:162
Deaths:125
KDR:1.296
Accuracy:14.914% F-
HSR:17.901% C--
MKV Suppressed
C
Kills:125
Deaths:117
KDR:1.068
Accuracy:17.244% F
HSR:16.800% C
NS Baron G5
C
Kills:90
Deaths:118
KDR:0.763
Accuracy:40.074% C
HSR:6.667% F
NC1 Gauss Rifle
D**
Kills:79
Deaths:116
KDR:0.681
Accuracy:14.615% F
HSR:11.392% D**
LA39 Bruiser
D--
Kills:63
Deaths:64
KDR:0.984
Accuracy:42.951% F
HSR:9.524% D--
GR-22
D--
Kills:56
Deaths:41
KDR:1.366
Accuracy:15.787% F
HSR:12.500% D--
Kills:2,002
Deaths (as Combat Medic):2,450
Deaths (to Combat Medics):2,128
KDR:0.81714
Kill Difference:448
Playtime:85.937 hours
Usage:1%
Score:1.242m
Score/min:241
Accuracy (listed only):22.356%
HSR (listed only):11.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C
Kills:1,323
Deaths:331
KDR:3.997
Accuracy:31.294% C
HSR:8.844% F-
AF-23 Grinder
D-
Kills:1,277
Deaths:485
KDR:2.633
Accuracy:22.310% D**
HSR:11.668% D-
AF-34 Mattock
C++
Kills:1,162
Deaths:330
KDR:3.521
Accuracy:36.545% C++
HSR:9.811% F-
AF-23 Grinder
D--
Kills:1,117
Deaths:430
KDR:2.598
Accuracy:23.308% D**
HSR:12.534% D--
NCM3 Raven
D-
Kills:659
Deaths:185
KDR:3.562
Accuracy:32.839% D-
HSR:1.366% D--
NCM2 Falcon
D
Kills:622
Deaths:821
KDR:0.758
Accuracy:29.736% D--
HSR:3.698% D
NCM3 Raven
D
Kills:565
Deaths:185
KDR:3.054
Accuracy:33.533% D
HSR:0.708% D**
NCM1 Scattercannon
D**
Kills:472
Deaths:570
KDR:0.828
Accuracy:22.342% D**
HSR:9.110% D**
NCM2 Falcon
D-
Kills:301
Deaths:341
KDR:0.883
Accuracy:29.459% D*
HSR:2.990% D-
NS-10 Burster
D-
Kills:205
Deaths:95
KDR:2.158
Accuracy:23.618% D-
HSR:2.439% D--
NS-10 Burster
D-
Kills:200
Deaths:129
KDR:1.550
Accuracy:23.319% D-
HSR:2.500% D--
AF-41 Hacksaw
C
Kills:128
Deaths:41
KDR:3.122
Accuracy:29.790% C
HSR:13.281% D
AF-41 Hacksaw
C
Kills:126
Deaths:41
KDR:3.073
Accuracy:27.754% C
HSR:8.730% F
Kills:8,157
Deaths (as MAX Suit):1,992
Deaths (to MAX Suits):1,448
KDR:4.09488
Kill Difference:6,165
Playtime:460.145 hours
Usage:8%
Score:10.284m
Score/min:372
Accuracy (listed only):28.142%
HSR (listed only):6.744%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C**
Kills:2,488
V. Kills:290 N/A
Deaths:104
KDR:23.923
Accuracy:44.923% C--
KPH:110 C**
VKPH:12.800 C
M30 Mustang AH
C
Kills:1,977
V. Kills:317 N/A
Deaths:417
KDR:4.741
Accuracy:42.158% F
KPH:24.300 D
VKPH:3.900 C
M20 Mustang
D
Kills:714
V. Kills:934 76%
Deaths:575
KDR:1.242
Accuracy:20.728% F
KPH:4.700 D-
VKPH:6.200 D
Vortek Rotary
D-
Kills:494
V. Kills:567 87%
Deaths:508
KDR:0.972
Accuracy:20.786% F-
KPH:3.600 D-
VKPH:4.200 D-
Hornet Missiles
C
Kills:113
V. Kills:77 145%
Deaths:14
KDR:8.071
Accuracy:60.604% C++
KPH:50 C
VKPH:34 C
Kills:5,786 (3,185 + 0)
Deaths:1,618
KDR:3.576
VKDR:1.350
Vehicle Kills:2,185
Kill Difference:4,168
Playtime:393.282 hours
Usage:6%
Score:5.436m
Score/min:230
Piloting Accuracy:20.786%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,180
V. Kills:687 172%
Deaths:125
KDR:9.440
Accuracy:39.322% C+
KPH:21.700 D
VKPH:12.600 D-
AP30 Shredder
D
Kills:487
V. Kills:444 109%
Deaths:97
KDR:5.021
Accuracy:16.144% F-
KPH:14 D-
VKPH:12.800 D
L105 Zephyr
D
Kills:165
V. Kills:21 N/A
Deaths:17
KDR:9.706
Accuracy:30.558% D**
KPH:31.500 D
VKPH:4 D
CAS30 Tank Buster
D*
Kills:74
V. Kills:72 101%
Deaths:174
KDR:0.425
Accuracy:27.789% F
KPH:0.800 D*
VKPH:0.800 D**
Kills:1,906 (74 + 1,832)
Deaths:413
KDR:4.615
VKDR:2.964
Vehicle Kills:1,224
Kill Difference:1,493
Playtime:182.046 hours
Usage:3%
Score:3.716m
Score/min:340
Piloting Accuracy:27.789%
Gunner Accuracy:30.558%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,254
V. Kills:102 N/A
Deaths:50
KDR:25.080
Accuracy:41.571% D
KPH:36.100 D
VKPH:2.900 D**
L100 Python HEAT
D**
Kills:688
V. Kills:351 195%
Deaths:309
KDR:2.227
Accuracy:34.943% F
KPH:8.500 D**
VKPH:4.300 F
L100 Python AP
D*
Kills:480
V. Kills:462 104%
Deaths:72
KDR:6.667
Accuracy:46.407% D--
KPH:11.700 D**
VKPH:11.300 D*
Skyguard
D**
Kills:154
V. Kills:137 112%
Deaths:24
KDR:6.417
Accuracy:19.425% F
KPH:4.500 D**
VKPH:4 F
C75 Viper
C--
Kills:147
V. Kills:23 N/A
Deaths:8
KDR:18.375
Accuracy:23.513% F
KPH:20.800 C--
VKPH:3.300 D*
Kills:2,723 (2,723 + 0)
Deaths:463
KDR:5.881
VKDR:2.322
Vehicle Kills:1,075
Kill Difference:2,260
Playtime:197.930 hours
Usage:3%
Score:2.150m
Score/min:181
Driving Accuracy:23.513%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:2,240
V. Kills:1,643 136%
Deaths:274
KDR:8.175
Accuracy:38.999% D
KPH:18.900 D--
VKPH:13.800 C
Titan-150 AP
D-
Kills:1,468
V. Kills:1,389 106%
Deaths:282
KDR:5.206
Accuracy:36.502% F
KPH:11.100 D*
VKPH:10.500 D-
Enforcer ML85
C-
Kills:1,225
V. Kills:1,076 114%
Deaths:200
KDR:6.125
Accuracy:31.709% D*
KPH:15.700 D-
VKPH:13.800 C-
Titan-150 HESH
C
Kills:1,124
V. Kills:224 N/A
Deaths:37
KDR:30.378
Accuracy:40.771% D
KPH:34 C
VKPH:6.800 C
Titan-150 HEAT
C
Kills:862
V. Kills:365 236%
Deaths:74
KDR:11.649
Accuracy:40.529% D
KPH:18.800 C
VKPH:7.900 C
C85 Canister
C-
Kills:111
V. Kills:8 N/A
Deaths:6
KDR:18.500
Accuracy:29.815% D--
KPH:36.900 D-
VKPH:2.700 C-
M12 Kobalt
D-
Kills:74
V. Kills:2 N/A
Deaths:7
KDR:10.571
Accuracy:9.688% D*
KPH:27.900 D-
VKPH:0.800 D-
Kills:7,104 (3,454 + 3,650)
Deaths:880
KDR:8.073
VKDR:5.349
Vehicle Kills:4,707
Kill Difference:6,224
Playtime:414.247 hours
Usage:7%
Score:10.221m
Score/min:411
Driving Accuracy:40.529%
Gunner Accuracy:9.688%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:382
V. Kills:23 N/A
Deaths:35
KDR:10.914
Accuracy:45.846% C
KPH:57.100 D-
VKPH:3.400 D--
M40 Fury-H
C+
Kills:247
V. Kills:61 398%
Deaths:27
KDR:9.148
Accuracy:36.766% C
KPH:45.100 D--
VKPH:11.100 C+
M96 Mjolnir-H
C
Kills:232
V. Kills:125 184%
Deaths:30
KDR:7.733
Accuracy:39.498% D*
KPH:42.300 C
VKPH:22.800 D
E540 Halberd-H
D--
Kills:180
V. Kills:84 212%
Deaths:30
KDR:6
Accuracy:44.247% D**
KPH:21.600 D--
VKPH:10.100 D*
Enforcer ML65-H
D**
Kills:67
V. Kills:58 114%
Deaths:15
KDR:4.467
Accuracy:35.785% F--
KPH:11.800 D**
VKPH:10.200 F
Kills:1,108 (0 + 1,108)
Deaths:137
KDR:8.088
VKDR:2.562
Vehicle Kills:351
Kill Difference:971
Playtime:31.684 hours
Usage:1%
Score:0.626m
Score/min:329
Driving Accuracy:N/A%
Gunner Accuracy:35.785%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,358
V. Kills:159 N/A
Deaths:61
KDR:22.262
Accuracy:32.454% C
KPH:45.200 C+
VKPH:5.300 D
M12 Kobalt
C-
Kills:1,323
V. Kills:30 N/A
Deaths:36
KDR:36.750
Accuracy:13.319% D-
KPH:46.400 C-
VKPH:1.100 D-
M40 Fury
C
Kills:1,240
V. Kills:154 N/A
Deaths:48
KDR:25.833
Accuracy:32.382% C
KPH:42.100 C-
VKPH:5.200 D-
M12 Kobalt
C
Kills:1,215
V. Kills:32 N/A
Deaths:33
KDR:36.818
Accuracy:13.013% D--
KPH:59.100 C
VKPH:1.600 D
M20 Basilisk
C-
Kills:991
V. Kills:298 331%
Deaths:121
KDR:8.190
Accuracy:25.524% D*
KPH:16.400 C-
VKPH:4.900 D
M20 Basilisk
C
Kills:707
V. Kills:183 384%
Deaths:60
KDR:11.783
Accuracy:25.194% D**
KPH:16.300 C
VKPH:4.200 D-
M60-G Bulldog
D
Kills:229
V. Kills:40 N/A
Deaths:50
KDR:4.580
Accuracy:25.403% D-
KPH:18 D
VKPH:3.100 D
G30 Walker
D
Kills:193
V. Kills:142 135%
Deaths:20
KDR:9.650
Accuracy:19.793% D**
KPH:7.800 D--
VKPH:5.800 D
M60-G Bulldog
C-
Kills:113
V. Kills:13 N/A
Deaths:10
KDR:11.300
Accuracy:31.070% C--
KPH:27.900 C-
VKPH:3.200 D
G30 Walker
D
Kills:72
V. Kills:45 157%
Deaths:8
KDR:9
Accuracy:16.922% D**
KPH:6.100 D--
VKPH:3.800 D
Kills:7,441 (0 + 7,441)
Deaths:447
KDR:16.647
VKDR:2.452
Vehicle Kills:1,096
Kill Difference:6,994
Playtime:265.621 hours
Usage:4%
Score:4.661m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:16.922%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:72
V. Kills:1 N/A
Deaths:39
KDR:1.846
Accuracy:23.819% F--
KPH:15.600 D-
VKPH:0.200 D**
Kills:72 (72 + 0)
Deaths:39
KDR:1.846
VKDR:0.026
Vehicle Kills:1
Kill Difference:33
Playtime:4.628 hours
Usage:0%
Score:0.037m
Score/min:134
Driving Accuracy:23.819%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C
Kills:75
V. Kills:26 278%
Deaths:9
KDR:8.333
Accuracy:49.906% C
KPH:33.400 D
VKPH:11.600 D
CAS 14-E
D
Kills:57
V. Kills: N/A
Deaths:9
KDR:6.333
Accuracy:22.171% F-
KPH:43.300 D
VKPH:0 F-
Kills:132 (0 + 132)
Deaths:18
KDR:7.333
VKDR:1.444
Vehicle Kills:26
Kill Difference:114
Playtime:3.563 hours
Usage:0%
Score:0.076m
Score/min:354
Piloting Accuracy:N/A%
Gunner Accuracy:22.171%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 2,7782,48810423.923A*21.2944.923%C--N/A110.1C**12.8C84922.6h12.2B++27.2B+
E540 Halberd 3,8832,2402748.175C*5.5538.999%D2.634%C18.9D--13.8C331118.7h6.9D17.7D-
M30 Mustang AH 2,2941,9774174.741C+2.1142.158%FN/A24.3D3.9C20981.3h9C++21.3C+
Tank Mine 3,1431,85014312.937S10.3120.743%D--N/A100C+69.9C**205318.5h1.4B*6.8C+
LA1 Anchor 1,7281,7178731.967C+0.6618.875%D--15.667%D*18.2D--N/A9994.6h10.1C++53.6C
NC6A GODSAW 1,6931,6735812.88C**0.2516.436%F-16.976%D**18.8D*N/A8089h10.6C+64.6D**
Titan-150 AP 2,8571,4682825.206C+2.5836.502%F3.542%B11.1D*10.5D-546132.7h5.6C+15.4D--
Bouncing Betty 1,3901,3908117.16S14.5343.693%C+N/A106.1CN/A49613.1h1.8B+4.2B
M40 Fury 1,5171,3586122.262M++19.6332.454%C1.399%C45.3C+5.3D49330h9.2B*28.5B+
AF-34 Mattock 1,3371,3233313.997C*1.3731.294%C8.844%F-26.1DN/A15350.6h5.9C+18.8C+
M12 Kobalt 1,3531,3233636.75A*34.1213.319%D-16.553%C46.4C-1.1D-31928.5h19.5C++146.3C+
M60-A Bulldog 1,5751,3211847.179B+4.5522.809%D**N/A18.9D-3.6D21469.8h6.4C-28D*
AF-23 Grinder 1,2821,2774852.633C++0.0022.31%D**11.668%D-15.1D*N/A7784.4h6.6C+29.5D*
GD-22S 1,2671,2615582.26B+0.3719.14%D14.988%D*19.4DN/A12465h10.6B55.3C+
L100 Python HESH 1,3561,2545025.08A22.4541.571%D1.754%C++36D2.9D**22334.8h2.9B+6.9C++
M40 Fury 1,3941,2404825.833M*23.2032.382%C1.29%D42.2C-5.2D-42729.4h9.3B++28.7B+
Enforcer ML85 2,3011,2252006.125B3.5031.709%D*1.714%C15.7D-13.8C-43678.1h15.2C-47.9D*
M12 Kobalt 1,2471,2153336.818M34.1913.013%D--14.897%D-59C1.6D43520.6h16.2B+124.4C+
M60-A Bulldog 1,2931,2071771A++68.3749.257%B+1.408%D53.2B++3.8C++44422.7h4.7B++9.6B++
C150 Dalton 1,8671,1801259.44B+6.8139.322%C+N/A21.7D12.6D-50354.4h6.5D-16.6D
EM6 1,1731,1704432.641B++0.0114.642%D**13.333%F20.6DN/A12156.7h10.9C*74.4C
NC6 Gauss SAW 1,1891,1701,8290.64C-1.9911.262%F18.12%D-6.8D--N/A43171.5h15.8D*140.3F
EM1 1,1731,1676591.771B++0.8614.966%D*15.51%D--15.5D-N/A9775.2h13.4C+89.5C
EM4 Longshot 1,1691,1641189.864A*7.2434.233%D-77.835%C+18.9DN/A11061.6h2.1C*6.2C+
AF-34 Mattock 1,1691,1623303.521C++0.8936.545%C++9.811%F-23.2D-N/A13950h7.8D21.3C+
NS-15M1 1,1721,1616181.879B0.7515.815%D*13.264%D*16.3D-N/A6471.4h13.3C+84.1C--
NC6S Gauss SAW S 1,1641,1594342.671B**0.0418.636%D-15.617%D*24.9DN/A15246.6h10.6C*56.9C+
AF-4A Bandit 1,1671,1528511.354C++1.2718.422%D**19.792%C-7.2D*N/A26160.9h11.7C+63.6D
GD-7F 1,1601,1451,4930.767C1.8617.379%D**14.323%D--3D*N/A20378.3h15.3C88.1D
Titan-150 HESH 1,3481,1243730.378A*27.7540.771%D1.068%D34C6.8C21033.1h3.1C*7.6C+
AF-23 Grinder 1,1221,1174302.598C++0.0323.308%D**12.534%D--14.4D*N/A7277.4h7.5C32.2D*
AC-X11 1,0801,0678031.329C**1.3018.506%D*17.245%D-8.5D-N/A39125.5h12.1C-65.2D
M20 Basilisk 1,2899911218.19M+5.5625.524%D*4.642%C-16.4C-4.9D18260.5h75C*294C+
NC05 Jackhammer 9959897161.381C++1.2537.34%D6.673%F-14.6D--N/A9067.6h4.1B++11.1C*
Sticky Grenade 8718681868N/A865.3757.154%B+N/A1240B+4.3D67400.7h1.7B+2.9B+
Titan-150 HEAT 1,2278627411.649A+9.0240.529%D3.944%B+18.7C7.9C35346h4.7B11.6C++
C-4 1,3218475941.426C+1.2028.026%B+N/A26.1D*14.6D--48832.5h1.5C++5.4B
NS Decimator 1,3477964501.769B**0.8643.174%F--2.261%C+14.1D*9.8D26356.4h6.1D14.2F-
NC15 Phoenix 1,2727212832.548A0.0848.388%DN/A10.7C8.2C14367.5h11.8C24.4D
M20 Mustang 1,6487145751.242C+1.3920.728%F1.681%C4.7D-6.2D224150.8h176.8D852.9F
M20 Basilisk 8907076011.783S9.1525.194%D**5.092%C16.3C4.2D-23843.4h71.5B283.7C+
NSX Daimyo 7037001734.046C**1.4227.764%F-90.429%D--11D**N/A3263.9h3.5D*12.7F-
L100 Python HEAT 1,0396883092.227C-0.4034.943%F2.18%C8.5D**4.3F7081h6.4C18.2D*
NCM3 Raven 1,2536591853.562M**0.9332.839%D-1.366%D--7.4D6.7C++16588.6h30.5C+92.9C-
NCM2 Falcon 8946228210.758C1.8729.736%D--3.698%D5.1D--2.2D--55121.4h12C+40.5C
AF-4 Cyclone 6206157370.834C1.7919.587%D*8.78%D**5.6D*N/A34109.2h11.2C++57.4C
NCM3 Raven 1,1335651853.054M++0.4333.533%DN/A6.4D6.4C++16288.6h36.4D108.5D
Spear Anti-Vehicle Phalanx Turret 8705184810.792B+8.1631.393%D*4.44%C++19.5D--13.3D32326.5h10C31.8D
Vortek Rotary 1,0614945080.972C1.6620.786%F-1.012%D-3.6D-4.2D-130136.3h110.8C--533D*
AP30 Shredder 931487975.021C+2.3916.144%F-1.232%D14D-12.8D65034.8h85.7C+530.8D**
L100 Python AP 942480726.667B+4.0446.407%D--2.083%C--11.7D**11.3D*26341h7.6C-16.4D--
NCM1 Scattercannon 4764725700.828C-1.8022.342%D**9.11%D**6.2D**N/A3075.9h11D*49.3F-
AF-8 RailJack 466465588.017A*5.3929.533%D--62.581%D*10.2D--N/A6745.6h2.9D9.7D
NS-11C 4414375450.802C+1.8314.691%F-13.044%D--2.9D*N/A24150.5h17C115.5D*
C85 Canister-H 4053823510.914C+8.2945.846%C6.283%D**57D-3.4D--2476.7h8.9D19.3D
Gauss Compact Burst 3823789430.401C--2.2312.312%F*17.725%D--3.8D*N/A1099.9h22.9T-186.3T*
Blitz GD-10 3753735690.656C1.9717.684%D*6.702%F3.7D*N/A30101.6h18.3C--103.4D
NCM2 Falcon 4633013410.883C+1.7529.459%D*2.99%D-4.7D*2.5D-6663.7h16.4C+55.8D
MANA Anti-Personnel Turret 2912871821.577N/A1.056.889%UN/A2870U40U7293500.1h34.8T*505.5T*
Warden 2682652690.985C++1.6418.997%D*21.132%C-5.5D--N/A4048.5h19.7F*103.8F*
Phoenix AE 535262347.706M*5.0849.939%DN/A11.3C-11.8C13523.2h10.9C+21.8C
M40 Fury-H 308247279.148C6.5236.766%CN/A44.9D--11.1C+2505.5h11D29.8D--
AF-57 Piston 2422423270.74C-1.8924.504%F14.05%C+4.4D**N/A2654.6h5.2C21.2D-
M96 Mjolnir-H 357232307.733A5.1039.498%D*N/A42.2C22.7D3365.5h31.8B+80.5C++
M60-G Bulldog 269229504.58C++1.9525.403%D-1.747%D-17.9D3.1D14112.8h6.3B+24.7C+
Razor GD-23 2332284140.551C2.0815.712%F17.105%D3.9D--N/A3658.8h19.6D**124.4D**
LA80 222222278.222A+5.5928.557%F-77.478%C+14.8D--N/A5315h2.5C-8.9D*
NSX Naginata 2172111441.465C++1.1616.402%D--22.749%D14.6D--N/A3814.5h12.9C+78.6C
NS-10 Burster 360205952.158A+0.4723.618%D-2.439%D--3D--2.3D--9368.2h146.1B618.4C+
MANA Anti-Vehicle Turret 444204504.08S1.4543.639%D--2.941%B2040S2400S25689400.1h14.7D33.6D--
NS-44 Commissioner 2032004640.431C-2.2024.313%D*14%D*2.8D*N/A1970.8h7.3F**30F*
NS-10 Burster 3692001291.55B**1.0823.319%D-2.5%D--2.6D*2.2D-8578.2h169.3C726.1C--
Frag Grenade 1971971197N/A194.3739.294%D-N/A394CN/A32250.5h4.2C10.6C
Carnage AR 1991972360.835C1.7916.206%F15.228%D8.5D*N/A6323.2h18.5F114.4F-
G30 Walker 335193209.65M**7.0219.793%D**N/A7.8D--5.8D22424.6h241.5C1219.9D--
E540 Halberd-H 264180306C+3.3744.247%D**1.667%C21.7D--10.1D*4018.3h6.6C+15D
M20 Drake 453179374.838C+2.2129.153%D--N/A6.9C--10.6C+36825.9h227.2D**779.4F-
NS-44L Blackhand 168167572.93A+0.3043.652%C*55.09%B**8.3D-N/A2120.2h4.3C*9.9B
NS-30 Vandal 166166672.478B+0.1523.759%D**14.458%D**17.3D--N/A739.6h5.9C+25D
L105 Zephyr 186165179.706C+7.0830.558%D**N/A31.7D4D6665.2h7.7D25.3D*
NS-11A 1621621251.296C++1.3314.914%F-17.901%C--8.4D*N/A6019.2h17.1D--115F-
Skyguard 291154246.417A++3.7919.425%F1.299%D4.5D**4F20534.1h146.9C-756.4D**
Shrike 2601522800.543C2.0935.767%F--1.316%D-5F3.6D*21530.4h10.1F28.3T-
AF-19 Mercenary 1511493320.449C-2.1812.7%F-26.175%B*3.6D--N/A9241.5h20.3D*159.6F-
C75 Viper 170147818.375M15.7523.513%F1.361%C+20.7C--3.2D*6527.1h10.2B+43.5C
NS-15M AE 136135691.957C+0.6718.563%D*11.111%F-28.1DN/A1244.8h12.7C68.7D
NS Annihilator 278130442.955S0.3376.16%D*N/A6D--6.8D25021.7h11.7C++15.4C+
AF-41 Hacksaw 130128413.122C**0.4929.79%C13.281%D19.7DN/A1916.5h7.9C26.5C+
AF-41 Hacksaw 126126413.073C*0.4427.754%C8.73%F18.5D-N/A1686.8h7.3C26.4C+
MKV Suppressed 1251251171.068C+1.5617.244%F16.8%C6.9D*N/A5418h16.2C93.8D
M60-G Bulldog 1261131011.3B**8.6731.07%C--6.195%A*27.6C--3.2D2514.1h7C++22.7C++
Hornet Missiles 190113148.071B+5.4460.604%C++N/A49.1C33.5C12862.3h13C21.4C+
C85 Canister 119111618.5C*15.8729.815%D--9.91%D--37D-2.7C-2733h12.3D--41.3D*
A30 Walker 212104382.737C+0.1115.326%F--N/A5.5D5.7D46718.8h229C--1494.1F-
NC08 Mag-Scatter 102102761.342C++1.2945.769%D7.843%D**6.6D*N/A1815.4h3.5B++7.6C**
Aspis Anti-Aircraft Phalanx Turret 218100293.448C+0.8217.354%D*1%D4.7D*5.5D*21221.4h166.6C959.9D
NS Baron G5 90901180.763C1.8740.074%C6.667%F4.7D**N/A2219h4.8C+12C+
LA3 Desperado 81811210.669C1.9615.735%F-14.815%D3.3D*N/A2024.2h11.3D72D-
NC1 Gauss Rifle 80791160.681C1.9514.615%F11.392%D**9D--N/A2188.8h17.7D**121.4F-
NC14 Bolt Driver 77771320.583D2.0529.425%D-51.948%F--3D**N/A8025.5h6.8T*23.3T*
MAX Punch 76761,9980.038C-2.5926.118%D*N/A0.2CN/A1421.9h2.4C+9.1C+
VLG Missile Launcher 1017598.333C+5.7049.906%CN/A34.1C--11.8C--4002.2h7.1C++14.1C*
CAS30 Tank Buster 146741740.425D2.2027.789%FN/A0.8D*N/A9687.6h110.4D397.4F-
M12 Kobalt 7674710.571C7.949.688%D*13.514%C27.4D-N/A1972.7h21C--216.3D--
NS-45 Pilot 7372750.96C+1.6727.368%D19.444%D3.1D*N/A922.9h8C+29.2C
S12 Renegade 7372391.846C0.7823.819%F--N/A15.7D-N/A1344.6h3.2C*13.5D*
G30 Walker 1177289A*6.3716.922%D**2.778%D6.1D--3.8D22211.8h246.8C1458.4D**
NS-61 Emissary 6767571.175B+1.4524.01%D13.433%D8.4D-N/A338h15.6C+64.8C+
Enforcer ML65-H 12567154.467C++1.8435.785%F--2.985%B**11.8D**10.2F3915.7h19C53F-
Mag-Cutter 66669,9080.007C-2.6221.505%DN/A0DN/A01518.9h3.3C15.5C+
LA39 Bruiser 6363640.984C+1.6442.951%F9.524%D--7.8D*N/A698.1h2.1B++4.8C+
Xiphos Anti-Personnel Phalanx Tower 6362162C+59.379.252%F-N/A155C2.5D*5990.4h1.9B+20.9B++
M20 Drake 14858163.625D1.0029.451%D*5.172%C5.5D--8.5D-47410.6h231.3F-785.2F--
NS-357 Underboss 58581020.569C2.0620.763%F-13.793%D--2D*N/A1329.6h5.7D*27.6F-
CAS 14-E 575796.333C3.7022.171%F-N/A43.8DN/A2751.3h30.9C+139.5D*
GR-22 5656411.366C++1.2615.787%F12.5%D--9.8D--N/A1335.7h14.8C93.7D*
M20 Drake 12854272B+0.6318.466%D*1.852%C++5.5D--7.5D2899.9h147.6F799.3F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter122,9793.9h
Medical Kit2135,11218.4h
Nano-Armor Kit6821,847,492120.7h
Anti-Vehicle MANA Turret154474h
Medical Applicator126143,34010.5h
Spawn Beacon224,1954.5h
Spitfire Auto-Turret163,2334.7h
Turret AI Module1680.4h
Nanite Revive Grenade05650.2h
Nanite Healing Grenade0930h
Deconstruction Tool09540.1h
Recon Detection Device7913,01529.4h
Ammunition Package1383,3825.2h
Anti-Infantry MANA Turret386033.5h
Nano-Repair Grenade01080h
Shield Recharging Field82760.4h
Smoke Grenade01420h

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