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Paragon Warrior Daddy010[NOOB] Daddy010
VS BR 155

KDR: 2.35

Score: 56.6m

Last Seen: Jul 1st, 2020 4:57 PM
- OFFLINE - 110.8 hour(s)

Prestige 1, Battle Rank 100 (155 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Saron Laser Cannon Betelgeuse 54-A V26 Maelstrom Turbo Laser Light PPA CAS30 Tank Buster Dual Photon Pods Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,254,302 MLG Score: 1802
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 7%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.525%21.234%64848130048,4042.160510.191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.424%1.796A++0.02C+-1.095D*HEAD + (~5.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.607B+8.90.377C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.959%1.383%6915134314,891263592145.64909162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.057%-0.235C-0.164C0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.50.277C*41.10.228C++76.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.469%3.061%149313451,568174920560.89651276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.103%0.623B+0.362C**2.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.727B++50.601B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.078%0.625%64810133812,162210684335.77219144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.673%-0.379C--0.939D--1.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.89B*4.20.895B*8.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.753%82.773%648513433,303253031.30502

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.557%1.024B**1.012B**0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.524B+20.382C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.336%15.698%64831345516137600.374728

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.77%1.037B**0.172C++0.901

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.608B+2.80.424B2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
56.6m303.3%548 (32.9k)469 (28.1k)2.35105102,48743,5922.56623155 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1348546427.438%16.443%45102:4653

6% Combat Medic45% Engineer14% Heavy Assault15% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 10:16 AMMay 23rd, 2020 2:18 PMJul 4th, 2020 4:23 PM (9d) (PST)Jul 1st, 2020 1:14 PM (13d) (PST)Jul 1st, 2020 12:57 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1972429550.8490.3610.1403.2040.2071802

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,80114,50457,297512281921228,143

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2011.5h/83.8d 9,380 16,852 28,865 386.7k 1,186 4,808 25,010 144.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,312
Deaths:1,186
KDR:1.106
Accuracy:25.144% C+
HSR:19.207% D-
NS-11C
B*
Kills:1,187
Deaths:810
KDR:1.465
Accuracy:29.436% B*
HSR:24.516% B++
Zenith VX-5AE
B+
Kills:1,172
Deaths:400
KDR:2.930
Accuracy:31.764% B+
HSR:21.587% D
Solstice VE3
A+
Kills:1,166
Deaths:598
KDR:1.950
Accuracy:31.431% A+
HSR:21.870% C*
NSX Tanto
B++
Kills:1,165
Deaths:612
KDR:1.904
Accuracy:30.962% B++
HSR:26.352% C+
Zenith VX-5
A+
Kills:1,165
Deaths:451
KDR:2.583
Accuracy:33.981% A+
HSR:21.030% C
Serpent VE92
C*
Kills:1,162
Deaths:742
KDR:1.566
Accuracy:25.949% C*
HSR:19.794% C+
NS Baron G5AE
B
Kills:1,162
Deaths:619
KDR:1.877
Accuracy:51.662% B
HSR:9.725% D*
Eidolon VE33
A+
Kills:1,158
Deaths:517
KDR:2.240
Accuracy:39.153% A+
HSR:24.698% C
NS-11CP
C**
Kills:1,157
Deaths:669
KDR:1.729
Accuracy:31.180% C**
HSR:21.781% C-
NSX-P Tanto
A+
Kills:1,130
Deaths:390
KDR:2.897
Accuracy:34.296% A+
HSR:24.867% C
Pandora VX25
A
Kills:292
Deaths:106
KDR:2.755
Accuracy:55.240% A
HSR:15.069% C+
VX6-7
B*
Kills:213
Deaths:102
KDR:2.088
Accuracy:30.123% B*
HSR:26.761% B++
Deimos VA29
B+
Kills:160
Deaths:122
KDR:1.311
Accuracy:69.807% B+
HSR:20% B+
Eclipse VE3A
A+
Kills:150
Deaths:227
KDR:0.661
Accuracy:34.455% A+
HSR:16.667% D
Solstice SF
C-
Kills:90
Deaths:140
KDR:0.643
Accuracy:22.757% C-
HSR:11.111% D-
VE-C Horizon
C++
Kills:78
Deaths:28
KDR:2.786
Accuracy:35.528% C++
HSR:15.385% D*
Thanatos VE70
C
Kills:64
Deaths:56
KDR:1.143
Accuracy:38.748% C
HSR:7.813% F
Kills:13,983
Deaths (as Engineer):7,775
Deaths (to Engineers):9,409
KDR:1.79846
Kill Difference:6,208
Playtime:900.039 hours
Usage:45%
Score:28.007m
Score/min:519
Accuracy (listed only):36.201%
HSR (listed only):19.346%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:2,847
Deaths:1,228
KDR:2.318
Accuracy:27.886% C++
HSR:24.271% D--
Orion VS54
B+
Kills:1,450
Deaths:837
KDR:1.732
Accuracy:24.350% B+
HSR:15.655% D**
NS-15M2
B
Kills:1,201
Deaths:621
KDR:1.934
Accuracy:27.255% B
HSR:14.488% F
SVA-88
C*
Kills:1,176
Deaths:609
KDR:1.931
Accuracy:26.092% C*
HSR:16.582% D*
NS-15M AE
B*
Kills:1,173
Deaths:451
KDR:2.601
Accuracy:30.992% B*
HSR:17.988% D*
SVA-GG
C-
Kills:1,163
Deaths:565
KDR:2.058
Accuracy:24.741% C-
HSR:17.799% F
NSX Naginata
B**
Kills:1,162
Deaths:596
KDR:1.950
Accuracy:29.077% B**
HSR:29.002% C+
NSX-P Naginata
A+
Kills:1,162
Deaths:443
KDR:2.623
Accuracy:32.051% A+
HSR:29.260% C+
Pulsar LSW
C+
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:23.791% C+
HSR:13.978% D**
NS-15MP
B+
Kills:1,156
Deaths:470
KDR:2.460
Accuracy:31.418% B+
HSR:16.436% F
VX29 Polaris
C
Kills:197
Deaths:162
KDR:1.216
Accuracy:23.049% C
HSR:15.228% D*
NSX "Networked" Naginata
B+
Kills:164
Deaths:59
KDR:2.780
Accuracy:29.590% B+
HSR:32.927% C+
Flare VE6
C++
Kills:161
Deaths:88
KDR:1.830
Accuracy:24.766% C++
HSR:18.012% D--
Kills:14,171
Deaths (as Heavy Assault):6,880
Deaths (to Heavy Assaults):11,514
KDR:2.05974
Kill Difference:7,291
Playtime:288.001 hours
Usage:14%
Score:7.898m
Score/min:457
Accuracy (listed only):27.312%
HSR (listed only):20.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C+
Kills:1,312
Deaths:1,186
KDR:1.106
Accuracy:25.144% C+
HSR:19.207% D-
NS-11C
B*
Kills:1,187
Deaths:810
KDR:1.465
Accuracy:29.436% B*
HSR:24.516% B++
Zenith VX-5AE
B+
Kills:1,172
Deaths:400
KDR:2.930
Accuracy:31.764% B+
HSR:21.587% D
Solstice VE3
A+
Kills:1,166
Deaths:598
KDR:1.950
Accuracy:31.431% A+
HSR:21.870% C*
NSX Tanto
B++
Kills:1,165
Deaths:612
KDR:1.904
Accuracy:30.962% B++
HSR:26.352% C+
NSX-P Tengu
A++
Kills:1,165
Deaths:558
KDR:2.088
Accuracy:47.711% A++
HSR:17.597% D
Zenith VX-5
A+
Kills:1,165
Deaths:451
KDR:2.583
Accuracy:33.981% A+
HSR:21.030% C
Serpent VE92
C*
Kills:1,162
Deaths:742
KDR:1.566
Accuracy:25.949% C*
HSR:19.794% C+
NS Baron G5AE
B
Kills:1,162
Deaths:619
KDR:1.877
Accuracy:51.662% B
HSR:9.725% D*
PS1-AV Suppressor
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:37.774% A+
HSR:15.246% D*
Eridani SX5
B**
Kills:1,161
Deaths:612
KDR:1.897
Accuracy:33.159% B**
HSR:17.399% C--
NS-7 PDW
A
Kills:1,160
Deaths:669
KDR:1.734
Accuracy:32.202% A
HSR:19.741% C*
Sirius SX12
B+
Kills:1,160
Deaths:770
KDR:1.506
Accuracy:28.360% B+
HSR:15.431% C--
MKV Suppressed
A++
Kills:1,159
Deaths:596
KDR:1.945
Accuracy:35.596% A++
HSR:19.931% C+
NSX Tengu
B*
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:43.459% B*
HSR:19.241% C-
NS-11CP
C**
Kills:1,157
Deaths:669
KDR:1.729
Accuracy:31.180% C**
HSR:21.781% C-
NSX-P Tanto
A+
Kills:1,130
Deaths:390
KDR:2.897
Accuracy:34.296% A+
HSR:24.867% C
Pandora VX25
A
Kills:292
Deaths:106
KDR:2.755
Accuracy:55.240% A
HSR:15.069% C+
VX6-7
B*
Kills:213
Deaths:102
KDR:2.088
Accuracy:30.123% B*
HSR:26.761% B++
Deimos VA29
B+
Kills:160
Deaths:122
KDR:1.311
Accuracy:69.807% B+
HSR:20% B+
Eclipse VE3A
A+
Kills:150
Deaths:227
KDR:0.661
Accuracy:34.455% A+
HSR:16.667% D
Solstice SF
C-
Kills:90
Deaths:140
KDR:0.643
Accuracy:22.757% C-
HSR:11.111% D-
VE-C Horizon
C++
Kills:78
Deaths:28
KDR:2.786
Accuracy:35.528% C++
HSR:15.385% D*
Thanatos VE70
C
Kills:64
Deaths:56
KDR:1.143
Accuracy:38.748% C
HSR:7.813% F
Kills:20,950
Deaths (as Light Assault):11,563
Deaths (to Light Assaults):8,206
KDR:1.81181
Kill Difference:9,387
Playtime:377.417 hours
Usage:19%
Score:9.705m
Score/min:429
Accuracy (listed only):36.280%
HSR (listed only):18.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C++
Kills:1,295
Deaths:575
KDR:2.252
Accuracy:41.329% C++
HSR:69.421% C+
NSX "Networked" Daimyo
B+
Kills:1,168
Deaths:318
KDR:3.673
Accuracy:38.389% D-
HSR:96.575% B+
NSX-P Tengu
A++
Kills:1,165
Deaths:558
KDR:2.088
Accuracy:47.711% A++
HSR:17.597% D
NS-61 "Networked" Emissary
B*
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:37.292% B*
HSR:24.441% C+
NSX Daimyo
B+
Kills:1,162
Deaths:409
KDR:2.841
Accuracy:45.463% B+
HSR:96.127% B+
NS-30 Vandal
A
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:42.996% A
HSR:24.096% C
NS-357 Underboss
A
Kills:1,161
Deaths:776
KDR:1.496
Accuracy:48.735% A
HSR:21.189% C
PS1-AV Suppressor
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:37.774% A+
HSR:15.246% D*
NS-30B Vandal
B*
Kills:1,161
Deaths:461
KDR:2.518
Accuracy:42.970% B*
HSR:19.638% D--
NSX Tomoe
B*
Kills:1,161
Deaths:527
KDR:2.203
Accuracy:33.739% B*
HSR:33.850% C--
Eridani SX5
B**
Kills:1,161
Deaths:612
KDR:1.897
Accuracy:33.159% B**
HSR:17.399% C--
Artemis VX26 AE
B+
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:34.204% B+
HSR:27.390% C--
NS-7 PDW
A
Kills:1,160
Deaths:669
KDR:1.734
Accuracy:32.202% A
HSR:19.741% C*
Sirius SX12
B+
Kills:1,160
Deaths:770
KDR:1.506
Accuracy:28.360% B+
HSR:15.431% C--
Artemis VX26
B*
Kills:1,160
Deaths:676
KDR:1.716
Accuracy:31.993% B*
HSR:21.724% C
NS-44 Commissioner
C
Kills:1,159
Deaths:1,066
KDR:1.087
Accuracy:35.632% C
HSR:17.774% D
MKV Suppressed
A++
Kills:1,159
Deaths:596
KDR:1.945
Accuracy:35.596% A++
HSR:19.931% C+
NSX Tengu
B*
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:43.459% B*
HSR:19.241% C-
NS-44 Commissioner AE
B++
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:48.397% B++
HSR:16.062% D*
NS-44G Commissioner
B+
Kills:571
Deaths:338
KDR:1.689
Accuracy:45.338% B
HSR:30.823% B+
Parallax VX3
B**
Kills:496
Deaths:88
KDR:5.636
Accuracy:39.336% C+
HSR:87.298% B**
NSX "Networked" Tomoe
B**
Kills:217
Deaths:87
KDR:2.494
Accuracy:35.974% B**
HSR:46.083% C++
XM98
C+
Kills:189
Deaths:139
KDR:1.360
Accuracy:31.854% D--
HSR:76.191% C+
NS-45 Pilot
B**
Kills:179
Deaths:97
KDR:1.845
Accuracy:38.528% B**
HSR:31.844% C**
NS-44L "Ravenous" Blackhand
B+
Kills:164
Deaths:77
KDR:2.130
Accuracy:45.045% C+
HSR:53.049% B+
V10
B**
Kills:161
Deaths:33
KDR:4.879
Accuracy:42.497% C++
HSR:87.578% B**
Beamer VS3
D**
Kills:159
Deaths:246
KDR:0.646
Accuracy:17.055% F
HSR:12.579% D**
Nyx VX31
A
Kills:90
Deaths:40
KDR:2.250
Accuracy:43.167% A
HSR:13.333% F-
Kills:24,421
Deaths (as Infiltrator):12,547
Deaths (to Infiltrators):7,101
KDR:1.94636
Kill Difference:11,874
Playtime:299.158 hours
Usage:15%
Score:7.113m
Score/min:396
Accuracy (listed only):38.507%
HSR (listed only):36.845%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,174
Deaths:595
KDR:1.973
Accuracy:34.272% A+
HSR:29.131% C++
NS-11A "Heatwave"
B++
Kills:1,170
Deaths:399
KDR:2.932
Accuracy:32.244% B++
HSR:23.932% C--
NS-11A
A
Kills:1,169
Deaths:575
KDR:2.033
Accuracy:31.263% A
HSR:23.781% C++
CME
A++
Kills:1,169
Deaths:560
KDR:2.088
Accuracy:35.828% A++
HSR:20.958% C
Corvus VA55
A
Kills:1,167
Deaths:660
KDR:1.768
Accuracy:32.029% A
HSR:19.966% D
NSX "Networked" Yumi
C++
Kills:1,167
Deaths:462
KDR:2.526
Accuracy:29.041% C+
HSR:32.991% C++
NSX-P Tengu
A++
Kills:1,165
Deaths:558
KDR:2.088
Accuracy:47.711% A++
HSR:17.597% D
H-V45
B*
Kills:1,162
Deaths:572
KDR:2.031
Accuracy:29.801% B*
HSR:18.158% D
NS Baron G5AE
B
Kills:1,162
Deaths:619
KDR:1.877
Accuracy:51.662% B
HSR:9.725% D*
PS1-AV Suppressor
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:37.774% A+
HSR:15.246% D*
Eridani SX5
B**
Kills:1,161
Deaths:612
KDR:1.897
Accuracy:33.159% B**
HSR:17.399% C--
NS-7 PDW
A
Kills:1,160
Deaths:669
KDR:1.734
Accuracy:32.202% A
HSR:19.741% C*
Sirius SX12
B+
Kills:1,160
Deaths:770
KDR:1.506
Accuracy:28.360% B+
HSR:15.431% C--
MKV Suppressed
A++
Kills:1,159
Deaths:596
KDR:1.945
Accuracy:35.596% A++
HSR:19.931% C+
NSX Tengu
B*
Kills:1,159
Deaths:571
KDR:2.030
Accuracy:43.459% B*
HSR:19.241% C-
Pandora VX25
A
Kills:292
Deaths:106
KDR:2.755
Accuracy:55.240% A
HSR:15.069% C+
Pulsar VS1
B
Kills:164
Deaths:186
KDR:0.882
Accuracy:26.321% B
HSR:14.024% D--
Deimos VA29
B+
Kills:160
Deaths:122
KDR:1.311
Accuracy:69.807% B+
HSR:20% B+
Thanatos VE70
C
Kills:64
Deaths:56
KDR:1.143
Accuracy:38.748% C
HSR:7.813% F
Kills:18,145
Deaths (as Combat Medic):9,217
Deaths (to Combat Medics):4,387
KDR:1.96864
Kill Difference:8,928
Playtime:128.109 hours
Usage:6%
Score:3.588m
Score/min:467
Accuracy (listed only):38.132%
HSR (listed only):18.954%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M+
Kills:281
Deaths:90
KDR:3.122
Accuracy:33.581% M+
HSR:26.690% B*
Blueshift VM5
M+
Kills:275
Deaths:84
KDR:3.274
Accuracy:34.346% M+
HSR:20% C
Quasar VM1
A*
Kills:154
Deaths:90
KDR:1.711
Accuracy:27.576% A*
HSR:22.727% B++
Cosmos VM3
M*
Kills:100
Deaths:33
KDR:3.030
Accuracy:34.838% M*
HSR:19% C+
Kills:810
Deaths (as MAX Suit):148.500
Deaths (to MAX Suits):1,438
KDR:5.45455
Kill Difference:661.500
Playtime:11.362 hours
Usage:1%
Score:0.298m
Score/min:437
Accuracy (listed only):32.585%
HSR (listed only):22.104%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:5,679
V. Kills:4,707 121%
Deaths:1,234
KDR:4.602
Accuracy:33.976% B+
KPH:36.700 A++
VKPH:30.400 M+
V26 Maelstrom Turbo Laser
B**
Kills:2,840
V. Kills:2,037 139%
Deaths:815
KDR:3.485
Accuracy:30.830% C+
KPH:28.300 B++
VKPH:20.300 B**
Light PPA
M+
Kills:2,428
V. Kills:85 N/A
Deaths:212
KDR:11.453
Accuracy:54.284% A++
KPH:162.700 M+
VKPH:5.700 B*
Dual Photon Pods
B
Kills:1,968
V. Kills:429 458%
Deaths:146
KDR:13.480
Accuracy:58.357% B+
KPH:116.700 B
VKPH:25.400 B
Antares LC
A++
Kills:675
V. Kills:657 103%
Deaths:216
KDR:3.125
Accuracy:32.144% C++
KPH:34.600 B++
VKPH:33.700 A++
Hornet Missiles
A++
Kills:138
V. Kills:84 162%
Deaths:9
KDR:15.333
Accuracy:66.455% B+
KPH:141.500 A
VKPH:86.100 A++
Coyote Missiles
A++
Kills:63
V. Kills:60 103%
Deaths:12
KDR:5.250
Accuracy:55.074% C++
KPH:51.500 C*
VKPH:49 A++
Kills:13,791 (11,622 + 0)
Deaths:2,644
KDR:5.216
VKDR:3.048
Vehicle Kills:8,059
Kill Difference:11,147
Playtime:308.470 hours
Usage:15%
Score:8.234m
Score/min:445
Piloting Accuracy:32.144%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:8,941
V. Kills:6,834 131%
Deaths:943
KDR:9.481
Accuracy:21.681% F-
KPH:32,187,600 U
VKPH:24,602,400 U
CAS30 Tank Buster
B++
Kills:1,976
V. Kills:1,886 105%
Deaths:1,094
KDR:1.806
Accuracy:42.905% C-
KPH:12.600 B+
VKPH:12.100 B++
L105 Zephyr PX
A
Kills:712
V. Kills:66 N/A
Deaths:18
KDR:39.556
Accuracy:65.211% A
KPH:136.900 A
VKPH:12.700 B+
AP30 Shredder
U
Kills:67
V. Kills:45 146%
Deaths:11
KDR:6.091
Accuracy:27.175% D--
KPH:241,200 U
VKPH:162,000 U
Kills:11,696 (1,976 + 9,720)
Deaths:2,066
KDR:5.661
VKDR:4.274
Vehicle Kills:8,831
Kill Difference:9,630
Playtime:161.581 hours
Usage:8%
Score:8.269m
Score/min:853
Piloting Accuracy:42.905%
Gunner Accuracy:27.175%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:170
V. Kills:97 173%
Deaths:33
KDR:5.152
Accuracy:39.637% F-
KPH:35.200 C+
VKPH:20.100 C++
C75 Viper
S
Kills:139
V. Kills:92 149%
Deaths:13
KDR:10.692
Accuracy:72.801% M*
KPH:60.800 B**
VKPH:40.200 S
Kills:309 (309 + 0)
Deaths:46
KDR:6.717
VKDR:4.109
Vehicle Kills:189
Kill Difference:263
Playtime:7.111 hours
Usage:0%
Score:0.186m
Score/min:436
Driving Accuracy:72.801%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:1,259
V. Kills:890 141%
Deaths:301
KDR:4.183
Accuracy:43.202% D**
KPH:26.900 C+
VKPH:19 B+
Supernova PC
U
Kills:976
V. Kills:968 101%
Deaths:12
KDR:81.333
Accuracy:95.752% S
KPH:94.500 S
VKPH:93.700 U
Saron HRB
A+
Kills:953
V. Kills:846 113%
Deaths:150
KDR:6.353
Accuracy:52.926% B**
KPH:36.400 B++
VKPH:32.300 A+
E540 Halberd
C*
Kills:73
V. Kills:41 174%
Deaths:16
KDR:4.563
Accuracy:47.249% C
KPH:32.800 C+
VKPH:18.400 C*
Kills:3,261 (2,235 + 1,026)
Deaths:479
KDR:6.808
VKDR:5.731
Vehicle Kills:2,745
Kill Difference:2,782
Playtime:85.638 hours
Usage:4%
Score:2.230m
Score/min:434
Driving Accuracy:95.752%
Gunner Accuracy:47.249%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:186
V. Kills:5 N/A
Deaths:2
KDR:93
Accuracy:49.090% A
KPH:179.200 A+
VKPH:4.800 C-
E540 Halberd-H
B+
Kills:167
V. Kills:99 167%
Deaths:20
KDR:8.350
Accuracy:60.823% B
KPH:45.300 C+
VKPH:26.900 B+
Aphelion VEX-4H
U
Kills:158
V. Kills:159 99%
Deaths:
KDR:
Accuracy:96.998% S
KPH:138.800 S
VKPH:139.700 U
G40-F Ranger
A
Kills:112
V. Kills:61 181%
Deaths:9
KDR:12.444
Accuracy:43.053% A
KPH:42.100 C*
VKPH:22.900 C++
Kills:623 (0 + 623)
Deaths:31
KDR:20.097
VKDR:10.452
Vehicle Kills:324
Kill Difference:592
Playtime:8.518 hours
Usage:0%
Score:0.203m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:43.053%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:158
V. Kills:28 N/A
Deaths:10
KDR:15.800
Accuracy:43.637% B++
KPH:65.100 B+
VKPH:11.500 B+
M40 Fury
C++
Kills:142
V. Kills:30 458%
Deaths:12
KDR:11.833
Accuracy:47.626% A
KPH:58.200 C+
VKPH:12.300 C++
M12 Kobalt
B+
Kills:85
V. Kills: N/A
Deaths:1
KDR:85
Accuracy:22.170% B+
KPH:93.900 B+
VKPH:0 D**
Kills:385 (0 + 385)
Deaths:23
KDR:16.739
VKDR:2.522
Vehicle Kills:58
Kill Difference:362
Playtime:5.776 hours
Usage:0%
Score:0.171m
Score/min:494
Driving Accuracy:N/A%
Gunner Accuracy:22.170%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 15,7758,9419439.481C+7.1321.681%F-N/A89410U68340U602214700.1h2.2B*10C++
Saron Laser Cannon 10,3865,6791,2344.602B+2.2533.976%B+1.109%D36.7A++30.4M+469154.6h63.5B*186.8B**
Betelgeuse 54-A 2,8582,8471,2282.318C0.0327.886%C++24.271%D--85.5C++N/A26433.3h9.3B++33.3B+
V26 Maelstrom Turbo Laser 4,8772,8408153.485B+1.1330.83%C+1.937%C28.3B++20.3B**311100.4h49.4B*160.1B*
Light PPA 2,5132,42821211.453B*9.1054.284%A++1.194%C+163M+5.7B*50414.9h7.6B++13.9B++
CAS30 Tank Buster 3,8621,9761,0941.806C++0.5542.905%C-N/A12.6B+12.1B++220156.4h33.7B*78.6B+
Dual Photon Pods 2,3971,96814613.479B*11.1358.357%B+2.134%A116.4B25.4B64816.9h13.1B**22.5B*
Orion VS54 1,4581,4508371.732C+0.6224.35%B+15.655%D**57.8B+N/A27225.1h9.9B++40.9C++
Pulsar C 1,3351,3121,1861.106C+1.2525.144%C+19.207%D-25.5CN/A8551.4h10.4B41.2C**
Ghost 1,2961,2955752.252C0.1041.329%C++69.421%C+67.4B+N/A21119.2h1.9B+4.6B+
Supernova FPC 2,1491,2593014.183C1.8343.202%D**3.495%B++26.8C+19B+42446.9h4.1B+9.6C+
NS-15M2 1,2061,2016211.934C++0.4227.255%B14.488%F71.9B+N/A33916.7h9.6B*35.3B+
NS-11C 1,1961,1878101.465C**0.8929.436%B*24.516%B++40.9C**N/A11829h10.5B*35.6B++
SVA-88 1,1791,1766091.931C+0.4226.092%C*16.582%D*67.6BN/A26717.4h9.3B*35.8B+
Terminus VX-9 1,1801,1745951.973C++0.3834.272%A+29.131%C++117.4A**N/A26210h9.7B*28.4B**
NS-15M AE 1,1801,1734512.601C*0.2530.992%B*17.988%D*126.1A+N/A3419.3h9.1B*29.3B++
Zenith VX-5AE 1,1851,1724002.93B++0.5831.764%B+21.587%D146.5M+1.6B+3138h10.2B+32.2B+
NS-11A "Heatwave" 1,1781,1703992.932B**0.5832.244%B++23.932%C--146.3M1C+5598h9.9B**30.6B++
NS-11A 1,1811,1695752.033C**0.3231.263%A23.781%C++90.6A++N/A23412.9h10.1B**32.2B**
CME 1,1751,1695602.088B**0.2635.828%A++20.958%C118.1M++N/A4139.9h9.7A27.1B**
NSX "Networked" Daimyo 1,1691,1683183.673C++1.3238.389%D-96.575%B+131.2A+N/A3038.9h2B+5.2C++
Corvus VA55 1,1731,1676601.768B+0.5832.029%A19.966%D90.5A**N/A20912.9h9.1B**28.5B**
NSX "Networked" Yumi 1,1741,1674622.526B+0.1729.041%C+32.991%C++112.2A++N/A26810.4h9.3C**32C**
Solstice VE3 1,1721,1665981.95A+0.4031.431%A+21.87%C*51.6B**N/A18722.6h10.6B*33.8C**
NSX Tanto 1,1691,1656121.904B+0.4530.962%B++26.352%C+71.5B**N/A18216.3h10.2B*32.9B++
NSX-P Tengu 1,1661,1655582.088B*0.2647.711%A++17.597%D145.6M++N/A5168h8.7B*18.2B**
Zenith VX-5 1,1681,1654512.583B**0.2333.981%A+21.03%C157.4M**N/A3377.4h9.8B**28.8B*
SVA-GG 1,1741,1635652.058C+0.2924.741%C-17.799%F71.8C+N/A47516.2h9.8B39.6C++
NSX Naginata 1,1631,1625961.95B+0.4029.077%B**29.002%C+124.9A*N/A3579.3h8.8B**30.3B*
Serpent VE92 1,1681,1627421.566C*0.7925.949%C*19.794%C+40.9C++N/A11928.4h10.6B+40.8B+
NS-61 "Networked" Emissary 1,1651,1625632.064B++0.2937.292%B*24.441%C+141.7A++N/A3028.2h9.8B+26.2B++
NSX Daimyo 1,1621,1624092.841C+0.4945.463%B+96.127%B+95.2B**N/A29212.2h2.1B+4.7B+
NSX-P Naginata 1,1651,1624432.623B*0.2732.051%A+29.26%C+168.4M*N/A7666.9h8.7B*27.2B**
H-V45 1,1671,1625722.031C*0.3229.801%B*18.158%D80.7A++N/A20414.4h10.3B**34.5B*
NS Baron G5AE 1,1641,1626191.877B0.4751.662%B9.725%D*97.6AN/A20011.9h3.5B++6.7C+
NS-30 Vandal 1,1641,1624582.537C++0.1942.996%A24.096%C130.6M+N/A3118.9h4B**9.3B**
NS-357 Underboss 1,1641,1617761.496B0.8648.735%A21.189%C154.8M+N/A4577.5h3.2B*6.6B*
PS1-AV Suppressor 1,1611,1615292.195C*0.1637.774%A+15.246%D*156.9MN/A6847.4h10.1B*26.8B*
NS-30B Vandal 1,1631,1614612.518C+0.1742.97%B*19.638%D--122.2A+N/A2429.5h4.1B++9.6B++
NSX Tomoe 1,1621,1615272.203C*0.1533.739%B*33.85%C--101.8A++N/A22711.4h11.4B++33.9B++
Eridani SX5 1,1621,1616121.897B+0.4533.159%B**17.399%C--81.8AN/A26714.2h9.1B*27.4B*
Artemis VX26 AE 1,1621,1613912.969C**0.6234.204%B+27.39%C--152.8M**N/A5387.6h9.4B++27.6B+
NS-7 PDW 1,1641,1606691.734B++0.6232.202%A19.741%C*73.9A++N/A28515.7h10.5B**32.7B*
Sirius SX12 1,1651,1607701.506C*0.8528.36%B+15.431%C--64.1B**N/A17318.1h11.7B+41.1B+
Artemis VX26 1,1611,1606761.716C+0.6431.993%B*21.724%C86.6A++N/A21013.4h9B**28.2B**
NS-44 Commissioner 1,1611,1591,0661.087C+1.2635.632%C17.774%D40.5C+N/A12428.6h3B*8.5B+
MKV Suppressed 1,1611,1595961.945B*0.4135.596%A++19.931%C+107.3MN/A43010.8h9.7B**27.2B++
Pulsar LSW 1,1671,1597511.543C+0.8123.791%C+13.978%D**50.8C+N/A20022.8h10B++42.2B
NSX Tengu 1,1631,1595712.03B++0.3243.459%B*19.241%C-111.4A*N/A24810.4h9.7B++22.4B++
NS-44 Commissioner AE 1,1591,1588771.32C+1.0348.397%B++16.062%D*58.8C+N/A13919.7h3.3C++6.7B+
Eidolon VE33 1,1601,1585172.24B+0.1139.153%A+24.698%C91.9A**N/A30812.6h5.6B**14.3B**
NS-11CP 1,1641,1576691.729C+0.6231.18%C**21.781%C-68.9C++N/A14416.8h9.9B+31.7B+
NS-15MP 1,1651,1564702.46C+0.1131.418%B+16.436%F95.5B+N/A20012.1h9.2B++29.4B+
NSX-P Tanto 1,1341,1303902.897A++0.5534.296%A+24.867%C144.9M**N/A4437.8h9.7B*28.4B**
NS "Heatwave" Decimator 2,0171,0232051.15U48.8097.152%SN/A269.2S261.6U6363.8h5.6F5.8C++
Supernova PC 1,9449761281.333S78.9895.752%SN/A94.8S94U26610.3h9F--9.4C**
Saron HRB 1,7999531506.353C++4.0052.926%B**N/A36.4B++32.3A+50326.2h17.1B++32.4B*
MANA Anti-Vehicle Turret 1,8859524222.667M**20.3292.482%M++N/A9520S9330U7712950.1h8.2D8.9B+
M60-A Bulldog 1,1008363325.333A++22.9843.784%B+1.077%C61.9B+19.6A*42113.5h4B**9.1B*
L105 Zephyr PX 7787121839.556B++37.2065.211%AN/A136.9A12.7B+3685.2h3.9B+6B+
Antares LC 1,3326752163.125C**0.7732.144%C++2.815%B*34.6B++33.7A++62319.5h75.7B+235.5B+
M12 Kobalt 6496331639.563C+37.2125.706%B+18.641%C*143.9B3.6D2944.4h14.4B+55.9B++
NS-44G Commissioner 5725713381.689C++0.6645.338%B30.823%B+150.3A++N/A3593.8h2.7B*5.9B+
NS Decimator 1,0015595541.009C+1.3451.114%D*1.252%D36.3C28.7B**52615.4h4.3C++8.5C
Parallax VX3 496496885.636B+3.2839.336%C+87.298%B**90.2M+N/A3125.5h1.8B++4.6B+
MANA Anti-Personnel Turret 350348943.702N/A1.3533.955%UN/A3480U20U6555700.1h19.8T*58.3T*
Pandora VX25 2922921062.755B*0.4055.24%A15.069%C+171.8M**N/A5591.7h3.3B*5.9B**
Blueshift VM5 284281903.122C*0.7733.581%M+26.69%B*68.5A++N/A2224.1h15.6C+46.5B*
Blueshift VM5 276275843.274C**0.9234.346%M+20%C70.5A++N/A2173.9h15.8C+46.1B*
S1 3692223050.728C+1.6256.095%C3.604%B+27.4C+18.1B+3978.1h5.7B+10.2C*
NSX "Networked" Tomoe 217217872.494B0.1435.974%B**46.083%C++135.6A++N/A3481.6h9.6B**26.6B**
VX6-7 2162131022.088C**0.2630.123%B*26.761%B++71B*1B+2823h10B+33.3B++
Spear Anti-Vehicle Phalanx Tower 4182101210S207.6598.039%SN/A87.5B**86.7M3062.4h12.1D12.4B++
VX29 Polaris 2021971621.216C1.1423.049%C15.228%D*35.2C--N/A1535.6h11.1C**48C++
Lasher X2 2051941571.236C+1.1233.331%B++4.124%C++80.8A+4.6M*4222.4h22.2D66.7C**
C-4 2861943270.593D1.767.733%TN/A9F4.3F12921.6h1.4C++18.6T*
XM98 1901891391.36D0.9931.854%D--76.191%C+27C+N/A1157h2.2B6.8C+
Proton II PPA-H 191186293S90.6549.09%A1.075%D186A++5C-4671h7.2B++14.8B*
NS-45 Pilot 179179971.845B+0.5138.528%B**31.844%C**149.2A++N/A5001.2h5.5B*14.3B*
L100 Python AP 267170335.152C2.8039.637%F-1.765%C-35.4C+20.2C++4134.8h4.1B++10.4C++
E540 Halberd-H 266167208.35C6.0060.823%B1.198%C45.1C+26.8B+3503.7h5.5C*9B
Pulsar VS1 1651641860.882C1.4726.321%B14.024%D--34.9C*N/A2544.7h12.7B+48.2B+
NS-44L "Ravenous" Blackhand 164164772.13C+0.2245.045%C+53.049%B+91.1A++N/A3671.8h3B*6.8B++
NSX "Networked" Naginata 164164592.78B+0.4329.59%B+32.927%C+149.1A++N/A3221.1h8.1B**27.4B*
Flare VE6 161161881.83C++0.5224.766%C++18.012%D--67.1B+N/A3362.4h8.4B++33.8B+
V10 162161334.879B+2.5342.497%C++87.578%B**100.6A*N/A3341.6h1.9B+4.4B+
Deimos VA29 1601601221.311C+1.0469.807%B+20%B+94.1B**N/A3001.7h1.8B**2.6B++
Beamer VS3 1721592460.646C1.7117.055%F12.579%D**17.5C--1.4B++889.1h9.1C++53.3D-
Aphelion VEX-4H 3171581158U155.6596.998%SN/A143.6S144.5U3501.1h75.3C77.6B+
M40 Fury 1861581015.8B**13.4543.637%B++N/A65.8B+11.7B+5792.4h9.8B++22.4B*
Quasar VM1 157154901.711C+0.6427.576%A*22.727%B++35.8B++N/A1834.3h13.9C*50.3B+
Eclipse VE3A 1531502270.661C1.6934.455%A+16.667%D23.8DN/A876.3h11.2C*32.5B++
M40 Fury 1721421211.833B9.4847.626%A1.408%C59.2C+12.5C++4352.4h13.9C+29.2B+
C75 Viper 2311391310.692B*8.3472.801%M*N/A60.4B**40S4852.3h13.5C+18.6B++
Force-Blade 15713810,2440.013C2.3410.848%FN/A0.4CN/A2329.1h3C27.9D*
Hornet Missiles 222138915.333A12.9866.455%B+N/A138A84A+17131h6.8B**10.3B*
G40-F Ranger 173112912.444C+10.0943.053%AN/A41.5C++22.6C++4542.7h90.7D-210.8C+
Tank Mine 204109551.982C0.3788.353%M**N/A83.8D73.1C**15741.3h4T*4.6B*
The Slasher 1241028,1160.013D2.3422.44%D-25.49%A++0.5C--N/A1210h4.6F**20.5C
Cosmos VM3 102100333.03B+0.6834.838%M*19%C+76.9A**1.5A+2671.3h12.9C**37B**
Auraxium Force-Blade 1009512,8470.007D2.343.762%F-4.211%C-0.3DN/A1323.6h3.4F--90.4T*
Solstice SF 97901400.643C-1.7122.757%C-11.111%D-9.6D-N/A539.4h13.8C-60.5C
Nyx VX31 9090402.25C+0.1043.167%A13.333%F-128.6M+N/A3910.7h4.4B*10.2B*
M12 Kobalt 8585185M++82.6522.17%B+11.765%D**94.4B+N/A4240.9h14.5B*65.6B+
Plasma Grenade 8078178N/A75.6545.806%CN/A390D10C+36650.2h3.6C+7.9C+
VE-C Horizon 7978282.786B++0.4335.528%C++15.385%D*130A++1.7C**9810.6h10.1B**28.4B++
E540 Halberd 11473164.563C-2.2147.249%C1.37%D33.2C+18.6C**6142.2h6C12.7C
MAX Punch 138731950.374A++1.9884.987%A**N/A6.6M++5.9M++1311h4.6C+5.4C++
A30 Walker 13472154.8B**2.4524.254%C+N/A720U620U22847400.1h87.3B+360B+
AP30 Shredder 11267116.091C+3.7427.175%D--2.985%B+670U450U6313800.1h47.5B**174.8B++
Thanatos VE70 6464561.143C++1.2138.748%C7.813%F49.2B+N/A4091.3h3.1A8B++
Coyote Missiles 12363125.25B++2.9055.074%C++N/A52.5C**50A++9821.2h48.6C88.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit422424,06977.3h
Anti-Vehicle MANA Turret197501.5h
Spawn Beacon482,4872.1h
AE Nano-Armor Kit557381,90142.1h
AE Medical Applicator20988,0067h
Nanite Revive Grenade03530.1h
Medical Applicator7223,3891.8h
Cortium Silo01321.9h
Welding Device03,3950.3h
Deconstruction Tool02040h
Recon Detection Device261,3321.9h
Ammunition Package188800.8h
Medical Kit3,89021,224140.2h
Anti-Infantry MANA Turret153230.7h
Router2660.1h
Nano-Repair Grenade02090.1h

Check the help document for the dictionary if you want to learn more about words used here.


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