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Paragon Builder Daddy010[VoGu] Daddy010
VS BR 148

KDR: 2.25

Score: 50.9m

Last Seen: Dec 11th, 2019 4:03 PM
- OFFLINE - 52.7 hour(s)

Prestige 1, Battle Rank 100 (148 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton Saron Laser Cannon Betelgeuse 54-A Maelstrom Turbo Laser Dual Photon Pods CAS30 Tank Buster Light PPA Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,751,400 MLG Score: 1400
Fun Score: N/A
Cheeseburgers Flipped: 78TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.171%20.276%61244118341,5132.209430.044

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.478%1.741A++-0.105C+-1.14D*HEAD + (~5.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.605B+8.90.38C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.764%1.505%6275122212,958251285785.15639151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.08%-0.27C-0.06C+0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.70.216C++440.17C++82.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.195%3.254%141312241,475157710680.93532138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.906%0.209C++0.465B+-0.825

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++4.40.651B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.008%0.603%6559121810,950193278955.6677139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.991%-0.29C-0.946D--0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.89B*4.40.891B*8.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.712%79.933%655512222,681198931.34791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.965%1.015B**0.833B++0.849

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+20.387C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.699%12.392%65531224347114700.302528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.184%0.919B*-0.457D0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.574B+30.392B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.9m318.4%552 (33.1k)473 (28.4k)2.2535383,72337,1522.49106148 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227434626.528%14.512%38502:5441

6% Combat Medic47% Engineer15% Heavy Assault12% Infiltrator20% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 13th, 2013 10:16 AMAug 13th, 2019 10:16 PMDec 12th, 2019 5:04 AM (1d) (PST)Dec 11th, 2019 12:05 PM (2d) (PST)Dec 11th, 2019 12:03 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1292199100.7780.3450.1133.1130.2001400

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,71513,12554,590472171871228,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1794.4h/74.8d 8,825 12,150 24,839 335.2k 990 4,249 21,569 121.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:1,312
Deaths:1,186
KDR:1.106
Accuracy:25.144% C++
HSR:19.207% D
NS-11C
B**
Kills:1,170
Deaths:790
KDR:1.481
Accuracy:29.430% B**
HSR:24.274% B*
Solstice VE3
A++
Kills:1,166
Deaths:598
KDR:1.950
Accuracy:31.431% A++
HSR:21.870% B
Zenith VX-5
A++
Kills:1,165
Deaths:451
KDR:2.583
Accuracy:33.981% A++
HSR:21.030% C+
NS Baron G5AE
B+
Kills:1,162
Deaths:619
KDR:1.877
Accuracy:51.662% B+
HSR:9.725% D*
Serpent VE92
B+
Kills:1,162
Deaths:742
KDR:1.566
Accuracy:25.949% B+
HSR:19.794% C+
Eidolon VE33
A++
Kills:1,158
Deaths:517
KDR:2.240
Accuracy:39.153% A++
HSR:24.698% C+
NS-11CP
B+
Kills:1,157
Deaths:669
KDR:1.729
Accuracy:31.180% B+
HSR:21.781% C
NSX-P Tanto
A++
Kills:1,130
Deaths:390
KDR:2.897
Accuracy:34.296% A++
HSR:24.867% C+
NSX Tanto
B*
Kills:573
Deaths:352
KDR:1.628
Accuracy:30.934% B*
HSR:26.702% C*
Pandora VX25
A+
Kills:195
Deaths:75
KDR:2.600
Accuracy:55.725% A+
HSR:12.821% D
Eclipse VE3A
A
Kills:92
Deaths:99
KDR:0.929
Accuracy:32.370% A
HSR:17.391% C--
Solstice SF
C
Kills:90
Deaths:140
KDR:0.643
Accuracy:22.757% C
HSR:11.111% D--
Deimos VA29
B+
Kills:90
Deaths:58
KDR:1.552
Accuracy:66.794% B+
HSR:15.556% C
Thanatos VE70
C+
Kills:62
Deaths:54
KDR:1.148
Accuracy:38.294% C+
HSR:6.452% F-
Kills:11,684
Deaths (as Engineer):6,740
Deaths (to Engineers):8,567
KDR:1.73353
Kill Difference:4,944
Playtime:846.516 hours
Usage:47%
Score:26.390m
Score/min:520
Accuracy (listed only):36.606%
HSR (listed only):18.485%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:2,637
Deaths:1,138
KDR:2.317
Accuracy:27.640% C*
HSR:23.739% D-
Orion VS54
B++
Kills:1,449
Deaths:835
KDR:1.735
Accuracy:24.353% B++
HSR:15.666% D*
NS-15M2
B+
Kills:1,201
Deaths:621
KDR:1.934
Accuracy:27.255% B+
HSR:14.488% D**
SVA-88
B+
Kills:1,176
Deaths:609
KDR:1.931
Accuracy:26.092% B+
HSR:16.582% D*
NS-15M AE
B**
Kills:1,173
Deaths:451
KDR:2.601
Accuracy:30.992% B**
HSR:17.988% D--
SVA-GG
C
Kills:1,163
Deaths:565
KDR:2.058
Accuracy:24.741% C
HSR:17.799% D**
NSX-P Naginata
A++
Kills:1,162
Deaths:443
KDR:2.623
Accuracy:32.051% A++
HSR:29.260% C++
Pulsar LSW
C++
Kills:1,159
Deaths:751
KDR:1.543
Accuracy:23.791% C++
HSR:13.978% D**
NS-15MP
B++
Kills:1,156
Deaths:470
KDR:2.460
Accuracy:31.418% B++
HSR:16.436% D**
NSX Naginata
A
Kills:649
Deaths:361
KDR:1.798
Accuracy:29.207% A
HSR:30.200% C**
VX29 Polaris
C+
Kills:197
Deaths:162
KDR:1.216
Accuracy:23.049% C+
HSR:15.228% D--
Flare VE6
B
Kills:161
Deaths:88
KDR:1.830
Accuracy:24.766% B
HSR:18.012% D-
Kills:13,283
Deaths (as Heavy Assault):6,494
Deaths (to Heavy Assaults):9,847
KDR:2.04543
Kill Difference:6,789
Playtime:260.449 hours
Usage:15%
Score:7.372m
Score/min:472
Accuracy (listed only):27.113%
HSR (listed only):19.115%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:1,312
Deaths:1,186
KDR:1.106
Accuracy:25.144% C++
HSR:19.207% D
NS-11C
B**
Kills:1,170
Deaths:790
KDR:1.481
Accuracy:29.430% B**
HSR:24.274% B*
Solstice VE3
A++
Kills:1,166
Deaths:598
KDR:1.950
Accuracy:31.431% A++
HSR:21.870% B
Zenith VX-5
A++
Kills:1,165
Deaths:451
KDR:2.583
Accuracy:33.981% A++
HSR:21.030% C+
NSX-P Tengu
A++
Kills:1,165
Deaths:558
KDR:2.088
Accuracy:47.711% A++
HSR:17.597% D
NS Baron G5AE
B+
Kills:1,162
Deaths:619
KDR:1.877
Accuracy:51.662% B+
HSR:9.725% D*
Serpent VE92
B+
Kills:1,162
Deaths:742
KDR:1.566
Accuracy:25.949% B+
HSR:19.794% C+
PS1-AV Suppressor
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:37.774% A+
HSR:15.246% D--
Eridani SX5
A
Kills:1,161
Deaths:612
KDR:1.897
Accuracy:33.159% A
HSR:17.399% C
NS-7 PDW
A
Kills:1,160
Deaths:669
KDR:1.734
Accuracy:32.202% A
HSR:19.741% C**
Sirius SX12
B++
Kills:1,160
Deaths:770
KDR:1.506
Accuracy:28.360% B++
HSR:15.431% C-
MKV Suppressed
A++
Kills:1,159
Deaths:596
KDR:1.945
Accuracy:35.596% A++
HSR:19.931% C+
NS-11CP
B+
Kills:1,157
Deaths:669
KDR:1.729
Accuracy:31.180% B+
HSR:21.781% C
NSX-P Tanto
A++
Kills:1,130
Deaths:390
KDR:2.897
Accuracy:34.296% A++
HSR:24.867% C+
NSX Tanto
B*
Kills:573
Deaths:352
KDR:1.628
Accuracy:30.934% B*
HSR:26.702% C*
Pandora VX25
A+
Kills:195
Deaths:75
KDR:2.600
Accuracy:55.725% A+
HSR:12.821% D
NSX Tengu
B**
Kills:163
Deaths:80
KDR:2.038
Accuracy:43.924% B**
HSR:23.926% B+
Eclipse VE3A
A
Kills:92
Deaths:99
KDR:0.929
Accuracy:32.370% A
HSR:17.391% C--
Solstice SF
C
Kills:90
Deaths:140
KDR:0.643
Accuracy:22.757% C
HSR:11.111% D--
Deimos VA29
B+
Kills:90
Deaths:58
KDR:1.552
Accuracy:66.794% B+
HSR:15.556% C
Thanatos VE70
C+
Kills:62
Deaths:54
KDR:1.148
Accuracy:38.294% C+
HSR:6.452% F-
Kills:17,655
Deaths (as Light Assault):10,037
Deaths (to Light Assaults):6,959
KDR:1.75899
Kill Difference:7,618
Playtime:354.581 hours
Usage:20%
Score:9.011m
Score/min:424
Accuracy (listed only):36.603%
HSR (listed only):18.183%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:1,278
Deaths:563
KDR:2.270
Accuracy:41.286% B
HSR:69.092% C+
NSX-P Tengu
A++
Kills:1,165
Deaths:558
KDR:2.088
Accuracy:47.711% A++
HSR:17.597% D
NS-30 Vandal
A+
Kills:1,162
Deaths:458
KDR:2.537
Accuracy:42.996% A+
HSR:24.096% C
PS1-AV Suppressor
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:37.774% A+
HSR:15.246% D--
Eridani SX5
A
Kills:1,161
Deaths:612
KDR:1.897
Accuracy:33.159% A
HSR:17.399% C
NS-30B Vandal
B**
Kills:1,161
Deaths:461
KDR:2.518
Accuracy:42.970% B**
HSR:19.638% D-
NS-7 PDW
A
Kills:1,160
Deaths:669
KDR:1.734
Accuracy:32.202% A
HSR:19.741% C**
Sirius SX12
B++
Kills:1,160
Deaths:770
KDR:1.506
Accuracy:28.360% B++
HSR:15.431% C-
Artemis VX26
B*
Kills:1,160
Deaths:676
KDR:1.716
Accuracy:31.993% B*
HSR:21.724% C+
MKV Suppressed
A++
Kills:1,159
Deaths:596
KDR:1.945
Accuracy:35.596% A++
HSR:19.931% C+
NS-44 Commissioner
C+
Kills:1,159
Deaths:1,066
KDR:1.087
Accuracy:35.632% C+
HSR:17.774% D
NS-44 Commissioner AE
B*
Kills:1,158
Deaths:877
KDR:1.320
Accuracy:48.397% B*
HSR:16.062% D*
NS-357 Underboss
A+
Kills:812
Deaths:553
KDR:1.468
Accuracy:49.288% A+
HSR:19.458% C
NSX Daimyo
B**
Kills:639
Deaths:257
KDR:2.486
Accuracy:48.297% B**
HSR:96.244% B+
Parallax VX3
B**
Kills:414
Deaths:76
KDR:5.447
Accuracy:39.620% C++
HSR:86.957% B**
XM98
C++
Kills:189
Deaths:139
KDR:1.360
Accuracy:31.854% D-
HSR:76.191% C++
NS-44L "Ravenous" Blackhand
B+
Kills:164
Deaths:76
KDR:2.158
Accuracy:45.914% C*
HSR:53.049% B+
NSX Tengu
B**
Kills:163
Deaths:80
KDR:2.038
Accuracy:43.924% B**
HSR:23.926% B+
NS-45 Pilot
A
Kills:161
Deaths:84
KDR:1.917
Accuracy:39.425% A
HSR:31.056% B+
V10
B**
Kills:161
Deaths:33
KDR:4.879
Accuracy:42.497% C**
HSR:87.578% B**
NSX Tomoe
B++
Kills:160
Deaths:81
KDR:1.975
Accuracy:32.066% B++
HSR:28.125% D-
Beamer VS3
D*
Kills:159
Deaths:246
KDR:0.646
Accuracy:17.055% D**
HSR:12.579% D*
Nyx VX31
A+
Kills:90
Deaths:40
KDR:2.250
Accuracy:43.167% A+
HSR:13.333% F
Kills:17,156
Deaths (as Infiltrator):9,500
Deaths (to Infiltrators):5,763
KDR:1.80589
Kill Difference:7,656
Playtime:215.550 hours
Usage:12%
Score:5.168m
Score/min:400
Accuracy (listed only):38.747%
HSR (listed only):34.879%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A++
Kills:1,171
Deaths:594
KDR:1.971
Accuracy:34.223% A++
HSR:29.206% C**
CME
A++
Kills:1,169
Deaths:560
KDR:2.088
Accuracy:35.828% A++
HSR:20.958% C
NS-11A
A
Kills:1,169
Deaths:575
KDR:2.033
Accuracy:31.263% A
HSR:23.781% C++
Corvus VA55
A+
Kills:1,165
Deaths:658
KDR:1.771
Accuracy:32.013% A+
HSR:20% C--
NSX-P Tengu
A++
Kills:1,165
Deaths:558
KDR:2.088
Accuracy:47.711% A++
HSR:17.597% D
NS Baron G5AE
B+
Kills:1,162
Deaths:619
KDR:1.877
Accuracy:51.662% B+
HSR:9.725% D*
H-V45
B**
Kills:1,162
Deaths:572
KDR:2.031
Accuracy:29.801% B**
HSR:18.158% C-
PS1-AV Suppressor
A+
Kills:1,161
Deaths:529
KDR:2.195
Accuracy:37.774% A+
HSR:15.246% D--
Eridani SX5
A
Kills:1,161
Deaths:612
KDR:1.897
Accuracy:33.159% A
HSR:17.399% C
NS-7 PDW
A
Kills:1,160
Deaths:669
KDR:1.734
Accuracy:32.202% A
HSR:19.741% C**
Sirius SX12
B++
Kills:1,160
Deaths:770
KDR:1.506
Accuracy:28.360% B++
HSR:15.431% C-
MKV Suppressed
A++
Kills:1,159
Deaths:596
KDR:1.945
Accuracy:35.596% A++
HSR:19.931% C+
Pandora VX25
A+
Kills:195
Deaths:75
KDR:2.600
Accuracy:55.725% A+
HSR:12.821% D
Pulsar VS1
B+
Kills:164
Deaths:186
KDR:0.882
Accuracy:26.321% B+
HSR:14.024% D--
NSX Tengu
B**
Kills:163
Deaths:80
KDR:2.038
Accuracy:43.924% B**
HSR:23.926% B+
NS-11A "Heatwave"
B*
Kills:160
Deaths:64
KDR:2.500
Accuracy:31.748% B*
HSR:26.250% C++
Deimos VA29
B+
Kills:90
Deaths:58
KDR:1.552
Accuracy:66.794% B+
HSR:15.556% C
Thanatos VE70
C+
Kills:62
Deaths:54
KDR:1.148
Accuracy:38.294% C+
HSR:6.452% F-
Kills:14,798
Deaths (as Combat Medic):7,829
Deaths (to Combat Medics):3,679
KDR:1.89015
Kill Difference:6,969
Playtime:100.846 hours
Usage:6%
Score:2.695m
Score/min:445
Accuracy (listed only):38.467%
HSR (listed only):18.122%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M+
Kills:248
Deaths:70
KDR:3.543
Accuracy:32.998% M+
HSR:27.016% B**
Blueshift VM5
M
Kills:230
Deaths:64
KDR:3.594
Accuracy:33.669% M
HSR:20% C
Quasar VM1
A**
Kills:154
Deaths:90
KDR:1.711
Accuracy:27.576% A**
HSR:22.727% B*
Cosmos VM3
M**
Kills:100
Deaths:33
KDR:3.030
Accuracy:34.838% M**
HSR:19% C+
Kills:732
Deaths (as MAX Suit):128.500
Deaths (to MAX Suits):1,281
KDR:5.6965
Kill Difference:603.500
Playtime:9.768 hours
Usage:1%
Score:0.263m
Score/min:449
Accuracy (listed only):32.270%
HSR (listed only):22.186%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M*
Kills:5,269
V. Kills:4,487 117%
Deaths:1,234
KDR:4.270
Accuracy:34.228% B+
KPH:36.100 A*
VKPH:30.700 M*
Maelstrom Turbo Laser
B++
Kills:2,143
V. Kills:1,660 129%
Deaths:815
KDR:2.629
Accuracy:29.497% C
KPH:22.900 B
VKPH:17.700 B++
Dual Photon Pods
B++
Kills:1,968
V. Kills:429 458%
Deaths:146
KDR:13.480
Accuracy:58.359% B++
KPH:116.700 B++
VKPH:25.400 B+
Light PPA
M
Kills:1,613
V. Kills:70 N/A
Deaths:212
KDR:7.608
Accuracy:52.885% A+
KPH:139.700 M
VKPH:6.100 B**
Antares LC
A*
Kills:675
V. Kills:657 103%
Deaths:216
KDR:3.125
Accuracy:32.144% C+
KPH:34.600 B*
VKPH:33.700 A*
Hornet Missiles
A*
Kills:128
V. Kills:80 158%
Deaths:9
KDR:14.222
Accuracy:66.518% B+
KPH:137 A++
VKPH:85.600 A*
Coyote Missiles
A++
Kills:63
V. Kills:60 103%
Deaths:12
KDR:5.250
Accuracy:54.916% C++
KPH:51.500 C**
VKPH:49 A++
Kills:11,859 (9,700 + 0)
Deaths:2,644
KDR:4.485
VKDR:2.815
Vehicle Kills:7,443
Kill Difference:9,215
Playtime:289.732 hours
Usage:16%
Score:7.592m
Score/min:437
Piloting Accuracy:32.144%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:7,907
V. Kills:6,318 125%
Deaths:943
KDR:8.385
Accuracy:22.012% F
KPH:28,465,200 U
VKPH:22,744,800 U
CAS30 Tank Buster
B*
Kills:1,965
V. Kills:1,880 104%
Deaths:1,094
KDR:1.796
Accuracy:42.788% C
KPH:12.600 B+
VKPH:12.100 B*
L105 Zephyr PX
A++
Kills:712
V. Kills:66 N/A
Deaths:18
KDR:39.556
Accuracy:65.211% A+
KPH:136.900 A++
VKPH:12.700 B+
AP30 Shredder
U
Kills:67
V. Kills:45 146%
Deaths:11
KDR:6.091
Accuracy:27.175% D--
KPH:241,200 U
VKPH:162,000 U
Kills:10,651 (1,965 + 8,686)
Deaths:2,066
KDR:5.155
VKDR:4.022
Vehicle Kills:8,309
Kill Difference:8,585
Playtime:160.560 hours
Usage:9%
Score:7.902m
Score/min:820
Piloting Accuracy:42.788%
Gunner Accuracy:27.175%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:167
V. Kills:97 170%
Deaths:33
KDR:5.061
Accuracy:39.566% F-
KPH:34.800 C*
VKPH:20.200 B
C75 Viper
A+
Kills:69
V. Kills:23 288%
Deaths:13
KDR:5.308
Accuracy:47.189% B++
KPH:45.500 B*
VKPH:15.200 A+
Kills:236 (236 + 0)
Deaths:46
KDR:5.130
VKDR:2.609
Vehicle Kills:120
Kill Difference:190
Playtime:6.320 hours
Usage:0%
Score:0.172m
Score/min:453
Driving Accuracy:47.189%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,239
V. Kills:876 141%
Deaths:301
KDR:4.116
Accuracy:43.305% D*
KPH:26.700 C+
VKPH:18.900 B++
Saron HRB
A++
Kills:953
V. Kills:846 113%
Deaths:150
KDR:6.353
Accuracy:52.926% B**
KPH:36.400 B**
VKPH:32.300 A++
E540 Halberd
B+
Kills:73
V. Kills:41 174%
Deaths:16
KDR:4.563
Accuracy:46.499% C+
KPH:33 C++
VKPH:18.500 B+
Supernova PC
S
Kills:72
V. Kills:68 104%
Deaths:12
KDR:6
Accuracy:52.650% B
KPH:28.300 B+
VKPH:26.700 S
Kills:2,337 (1,311 + 1,026)
Deaths:479
KDR:4.879
VKDR:3.823
Vehicle Kills:1,831
Kill Difference:1,858
Playtime:77.285 hours
Usage:4%
Score:2.103m
Score/min:454
Driving Accuracy:52.650%
Gunner Accuracy:46.499%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:158
V. Kills:90 174%
Deaths:20
KDR:7.900
Accuracy:58.856% C*
KPH:44.100 C+
VKPH:25.100 B+
G40-F Ranger
A++
Kills:105
V. Kills:58 178%
Deaths:9
KDR:11.667
Accuracy:45.887% A++
KPH:44.200 B+
VKPH:24.400 B+
Proton II PPA-H
A*
Kills:102
V. Kills:3 N/A
Deaths:2
KDR:51
Accuracy:52.717% A++
KPH:182.400 A*
VKPH:5.400 C
Kills:365 (0 + 365)
Deaths:31
KDR:11.774
VKDR:4.871
Vehicle Kills:151
Kill Difference:334
Playtime:6.519 hours
Usage:0%
Score:0.159m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:52.717%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:158
V. Kills:28 N/A
Deaths:10
KDR:15.800
Accuracy:43.649% B*
KPH:65.400 B*
VKPH:11.600 B+
M40 Fury
A
Kills:142
V. Kills:30 458%
Deaths:12
KDR:11.833
Accuracy:47.626% A
KPH:58.200 C*
VKPH:12.300 C*
Kills:300 (0 + 300)
Deaths:22
KDR:13.636
VKDR:2.636
Vehicle Kills:58
Kill Difference:278
Playtime:4.859 hours
Usage:0%
Score:0.148m
Score/min:508
Driving Accuracy:N/A%
Gunner Accuracy:47.626%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 14,2257,9079438.385C++6.1322.012%FN/A79070U63180U568334800.1h2.3B**10.4C**
Saron Laser Cannon 9,7565,2691,2344.27B+2.0234.228%B+1.177%D36.1A*30.7M*474146h65.4B*190.9B*
Betelgeuse 54-A 2,6482,6371,1382.317C+0.0627.64%C*23.739%D-86.2B+N/A25830.6h9.4B*33.8B+
Maelstrom Turbo Laser 3,8032,1438152.629B0.3829.497%C2.473%C+22.9B17.7B++27893.7h56.9B++192.7B++
Dual Photon Pods 2,3971,96814613.479B**11.2358.359%B++2.134%B**116.4B++25.4B+64616.9h13.1B**22.4B*
CAS30 Tank Buster 3,8451,9651,0941.796C*0.4642.788%CN/A12.6B+12.1B*219155.4h33.6B*78.6B+
Light PPA 1,6831,6132127.608B+5.3552.885%A+1.302%C++140.3M6.1B**47411.5h7.8B+14.8B++
Orion VS54 1,4571,4498351.735C*0.5224.353%B++15.666%D*58.2B**N/A26024.9h9.9B*40.8C*
Pulsar C 1,3351,3121,1861.106C+1.1525.144%C++19.207%D25.5C+N/A8351.4h10.4B+41.2B+
Ghost 1,2791,2785632.27C+0.0241.286%B69.092%C+68B**N/A20418.8h1.9B++4.6B+
Supernova FPC 2,1151,2393014.116C1.8643.305%D*3.551%B*26.8C++18.9B++42246.3h4.2B++9.6C*
NS-15M2 1,2061,2016211.934C++0.3227.255%B+14.488%D**71.9B*N/A33316.7h9.6B**35.3B++
SVA-88 1,1791,1766091.931C++0.3226.092%B+16.582%D*67.6B++N/A26317.4h9.3B**35.8B+
NS-15M AE 1,1801,1734512.601C**0.3530.992%B**17.988%D--126.1A*N/A3399.3h9.1B**29.3B++
Terminus VX-9 1,1771,1715941.971C*0.2834.223%A++29.206%C**118.3M++N/A2589.9h9.7B**28.4B**
NS-11C 1,1791,1707901.481B+0.7729.43%B**24.274%B*40.6B+N/A11528.8h10.5B**35.7B*
CME 1,1751,1695602.088A0.1735.828%A++20.958%C118.1M**N/A4129.9h9.7A27.1B**
NS-11A 1,1811,1695752.033B++0.2231.263%A23.781%C++90.6A**N/A23112.9h10.1A32.2B**
Solstice VE3 1,1721,1665981.95A++0.3031.431%A++21.87%B51.6A++N/A17822.6h10.6B**33.8B+
Corvus VA55 1,1711,1656581.771B**0.4832.013%A+20%C--91M++N/A20712.8h9.1A28.5B**
Zenith VX-5 1,1681,1654512.583A++0.3333.981%A++21.03%C+157.4SN/A3317.4h9.8B**28.8B**
NSX-P Tengu 1,1661,1655582.088B**0.1747.711%A++17.597%D145.6M*N/A5088h8.7B**18.2B*
SVA-GG 1,1741,1635652.058C*0.2024.741%C17.799%D**71.8C*N/A47516.2h9.8B+39.6C**
NS Baron G5AE 1,1641,1626191.877B+0.3851.662%B+9.725%D*97.6A++N/A19911.9h3.5B*6.7C++
H-V45 1,1671,1625722.031B+0.2229.801%B**18.158%C-80.7A*N/A20114.4h10.3B**34.5B*
Serpent VE92 1,1681,1627421.566B+0.6925.949%B+19.794%C+40.9B+N/A11628.4h10.6B++40.8B+
NS-30 Vandal 1,1641,1624582.537B+0.2842.996%A+24.096%C130.6M**N/A3068.9h4A9.3B**
NSX-P Naginata 1,1651,1624432.623A0.3732.051%A++29.26%C++168.4M**N/A7596.9h8.7B*27.2B**
PS1-AV Suppressor 1,1611,1615292.195B0.0637.774%A+15.246%D--156.9M++N/A6837.4h10.1B**26.8B**
Eridani SX5 1,1621,1616121.897B++0.3633.159%A17.399%C81.8A++N/A26514.2h9.1B**27.4B++
NS-30B Vandal 1,1631,1614612.518B+0.2642.97%B**19.638%D-122.2A++N/A2429.5h4.1B*9.6B*
NS-7 PDW 1,1641,1606691.734B**0.5232.202%A19.741%C**73.9A*N/A28115.7h10.5B**32.7B*
Sirius SX12 1,1651,1607701.506B+0.7528.36%B++15.431%C-64.1A+N/A16918.1h11.7B*41.1B+
Artemis VX26 1,1611,1606761.716C**0.5431.993%B*21.724%C+86.6A**N/A20813.4h9B**28.2B**
Pulsar LSW 1,1671,1597511.543C++0.7123.791%C++13.978%D**50.8C*N/A19722.8h10B*42.2B+
MKV Suppressed 1,1611,1595961.945B**0.3135.596%A++19.931%C+107.3M*N/A42610.8h9.7B**27.2B++
NS-44 Commissioner 1,1611,1591,0661.087C++1.1735.632%C+17.774%D40.5C*N/A12228.6h3B*8.5B+
Eidolon VE33 1,1601,1585172.24A0.0139.153%A++24.698%C+91.9M**N/A30412.6h5.6B**14.3B**
NS-44 Commissioner AE 1,1591,1588771.32C++0.9348.397%B*16.062%D*58.8C*N/A13919.7h3.3C**6.7B++
NS-11CP 1,1641,1576691.729C+0.5231.18%B+21.781%C68.9B+N/A14316.8h9.9B*31.7B+
NS-15MP 1,1651,1564702.46C++0.2131.418%B++16.436%D**95.5B++N/A19912.1h9.2B++29.4B+
NSX-P Tanto 1,1341,1303902.897A**0.6434.296%A++24.867%C+144.9SN/A4347.8h9.7B**28.4B**
Saron HRB 1,7999531506.353C**4.1052.926%B**N/A36.4B**32.3A++50326.2h17.1B*32.4B**
MANA Anti-Vehicle Turret 1,8639384122.878S20.6292.859%A++N/A9380S9250U7381550.1h8.3C++9B**
M60-A Bulldog 1,1008363325.333M+23.0843.801%B+1.077%C-62.4B++19.7M41913.4h4A9.1B**
NS-357 Underboss 8158125531.468B+0.7949.288%A+19.458%C150.4M*N/A4705.4h3.2B**6.5B**
L105 Zephyr PX 7787121839.556B*37.3065.211%A+N/A136.9A++12.7B+3685.2h3.9B+6B++
Antares LC 1,3326752163.125B**0.8732.144%C+2.815%B*34.6B*33.7A*62119.5h75.7B+235.5B+
NSX Naginata 6506493611.798B+0.4629.207%A30.2%C**120.2MN/A4105.4h8.5B*29B*
NSX Daimyo 6396392572.486C0.2348.297%B**96.244%B+94A+N/A3546.8h2.1B++4.4B++
M12 Kobalt 6105961637.25B+35.0025.352%B+18.96%C*145.4B++3.4D2944.1h14B++55.1B++
NSX Tanto 5775733521.628B+0.6330.934%B*26.702%C*52.1B++N/A15311h10.3B+33.3B++
NS Decimator 9575325350.994C+1.2650.986%D*1.316%D35.9C+28.7A+53514.8h4.4C*8.6C+
Parallax VX3 414414765.447B+3.1939.62%C++86.957%B**92M**N/A3304.5h1.8B*4.6B+
MANA Anti-Personnel Turret 314312853.671N/A1.4234.317%UN/A3120U20U5817200.1h20.8T*60.7T*
Blueshift VM5 251248703.543B+1.2932.998%M+27.016%B**70.9A*N/A2263.5h14.7B+44.5B**
Blueshift VM5 231230643.594B+1.3433.669%M20%C69.7A*N/A2123.3h15.5B+46.2B**
S1 3692223050.728C++1.5356.095%C+3.604%B+27.8C**18.4B++3958h5.7B+10.2B+
Spear Anti-Vehicle Phalanx Tower 4082041204U201.7598.13%SN/A88.7A++88.7M**3012.3h12.3C--12.6B*
VX29 Polaris 2021971621.216C+1.0423.049%C+15.228%D--35.2CN/A1445.6h11.1B+48B
Pandora VX25 195195752.6A+0.3555.725%A+12.821%D150M**N/A4901.3h3.4B**6B**
XM98 1901891391.36C0.8931.854%D-76.191%C++27C+N/A1127h2.2B+6.8C++
NS "Heatwave" Decimator 3531831314.077S11.8294.545%SN/A183S170U7091h4.8D5.1B++
Lasher X2 1851761441.222B1.0334.821%B**3.977%C+80A*4.1A**4122.2h22.2C63.8B+
L100 Python AP 264167335.061C+2.8139.566%F-1.796%C34.8C*20.2B4084.8h4.1B**10.5C*
Pulsar VS1 1651641860.882C+1.3726.321%B+14.024%D--34.9B+N/A2324.7h12.7B++48.2B+
NS-44L "Ravenous" Blackhand 164164762.158C++0.1045.914%C*53.049%B+91.1A*N/A3801.8h3B**6.6B++
NSX Tengu 164163802.038B*0.2243.924%B**23.926%B+116.4MN/A2991.4h9B**20.4B*
NS-45 Pilot 161161841.917B+0.3439.425%A31.056%B+161MN/A5121h5.5B*14B**
V10 162161334.879B*2.6342.497%C**87.578%B**100.6M+N/A3291.6h1.9B+4.4B+
Flare VE6 161161881.83B+0.4224.766%B18.012%D-67.1B*N/A3152.4h8.4B**33.8B++
NSX Tomoe 160160811.975C**0.2832.066%B++28.125%D-80A++N/A2132h11.2B*35B++
NS-11A "Heatwave" 160160642.5B**0.2531.748%B*26.25%C++145.5M**N/A5551.1h9.7A30.5B**
Beamer VS3 1721592460.646C+1.6117.055%D**12.579%D*17.5C-1.4B*859.1h9.1C*53.3C
M40 Fury 1861581015.8A++13.5543.649%B*N/A65.8B*11.7B+5802.4h9.8B*22.4B**
E540 Halberd-H 248158207.9C+5.6558.856%C*1.266%C43.9C+25B+3493.6h5.3B+9.1B+
Quasar VM1 157154901.711C++0.5427.576%A**22.727%B*35.8B**N/A1714.3h13.9B+50.3B+
M40 Fury 1721421211.833B+9.5847.626%A1.408%C-59.2C**12.5C*4352.4h13.9C++29.2B+
C-4 2101412510.562D1.698%TN/A7.4F3.6F-11519.1h1.6C+20.2T*
Force-Blade 15713810,2440.013C2.2410.848%FN/A0.4CN/A1328.5h3C+27.9D**
Hornet Missiles 208128914.222A++11.9766.518%B+N/A142.2A++88.9A*17090.9h7B+10.5B++
Tank Mine 200105551.909C0.3485.542%M**N/A87.5C-79.2B+16041.2h4.1T*4.7B*
G40-F Ranger 163105911.667C++9.4145.887%A++N/A43.8B+24.2B+4662.4h89.8D195.8C**
The Slasher 1241028,1160.013D-2.2422.44%D-25.49%A+0.5C--N/A1210h4.6F*20.5D
Proton II PPA-H 105102251M*48.7552.717%A++1.961%C**170A++5C5210.6h7.3B*13.9B**
Cosmos VM3 102100333.03B++0.7834.838%M**19%C+76.9M+1.5A++2611.3h12.9B+37B**
Eclipse VE3A 9492990.929C1.3232.37%A17.391%C--28.8CN/A1023.2h10.6B+32.7B*
Solstice SF 97901400.643C1.6122.757%C11.111%D--9.6DN/A499.4h13.8C+60.5C+
Nyx VX31 9090402.25C++0.0043.167%A+13.333%F128.6M**N/A3620.7h4.4B**10.2B**
Deimos VA29 9090581.552C*0.7066.794%B+15.556%C69.2B*N/A2281.3h1.9B*2.9B+
E540 Halberd 11473164.563C-2.3146.499%C+1.37%D33.2C++18.6B+6062.2h5.8C++12.5C++
Supernova PC 14072126C++3.7552.65%BN/A28.8B+27.2S3842.5h4.3B++8.1B++
C75 Viper 9269135.308C*3.0547.189%B++1.449%C++46B*15.3A+5951.5h8.6B**18.3B*
AP30 Shredder 11267116.091C+3.8427.175%D--2.985%B+670U450U6305300.1h47.5A174.8B*
A30 Walker 12365154.333B**2.0824.368%C+N/A650U580U21979500.1h95.7B++392.8B++
Coyote Missiles 12363125.25M3.0054.916%C++N/A52.5B50A*9751.2h48.1C+87.7C+
Thanatos VE70 6262541.148B1.1138.294%C+6.452%F-47.7B**N/A3731.3h3.1A8.1B*
Plasma Grenade 5151151N/A48.7542.308%C-N/A510C++N/A35650.1h4.1C+9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret167081.4h
Spawn Beacon472,2982h
Nano-Armor Kit422424,06977.3h
AE Nano-Armor Kit410355,03138.4h
AE Medical Applicator19578,8816.3h
Nanite Revive Grenade03280.1h
Medical Applicator7223,3891.8h
Cortium Silo01191.9h
Welding Device03,3400.3h
Deconstruction Tool02040h
Recon Detection Device211,0611.5h
Ammunition Package188470.8h
Medical Kit3,01715,963105.4h
Anti-Infantry MANA Turret152900.6h
Nano-Repair Grenade01770h

Check the help document for the dictionary if you want to learn more about words used here.


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