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Corporal World Champion Daddy01NC[ABTF] Daddy01NC
NC BR 31

KDR: 4.42

Score: 11m

Last Seen: Jun 24th, 2019 4:36 PM
- OFFLINE - 19.3 hour(s)

Prestige 1, Battle Rank 31 - New Conglomerate on Miller - Outfit Member of Airborne Task Force[ABTF] Airborne Task Force
NC outfit on Miller

Members: 12
Level Progress (to 32): 34%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Vortek Rotary C150 Dalton Breaker Rocket Pods C85 Canister-H GD-22S M20 Kestrel
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $783,126 MLG Score: 626
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.827%22.122%6161112001,6591.81512.609

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.492%1.282A0.194C++0.489B+HEAD ++ (~8.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.513B+9.80.296C*25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.142%0.572%1830412078,912632375814.079237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.988%-0.035C+-0.944D--0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.607B+22.80.557B+38.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.99%0.752%88112101331851160.715054114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.507D-1.122D*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++40.671B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.361%2.441%1058212092,13022814009.3421152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.19%-0.343C--0.491D4.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.925B*2.90.927B*6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.678%95.876%105811210978401.15476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.853B*1.874A++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.631B+1.50.533B+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Airborne Task Force[ABTF] Airborne Task Force
NC outfit on Miller

Members: 12
11m426.5%682 (40.9k)605 (36.3k)4.4239914,9003,3685.0154431 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1211120328.194%4.175%11805:244

69% Engineer7% Heavy Assault21% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2014 2:34 PMMay 22nd, 2019 11:05 AMJun 24th, 2019 12:36 PM (2d) (PST)Jun 24th, 2019 12:46 PM (2d) (PST)Jun 24th, 2019 12:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,451511,4000.8180.1850.0344.8450.318626

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,0453,05583,990491122911936,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
303.7h/12.7d 1,992 622 3,836 88.3k 75 434 5,798 26.4m

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:168
Deaths:135
KDR:1.244
Accuracy:29.412% B**
HSR:27.381% A
AF-19 Mercenary
B*
Kills:118
Deaths:203
KDR:0.581
Accuracy:26.143% B*
HSR:16.102% D-
Kills:286
Deaths (as Engineer):338
Deaths (to Engineers):1,211
KDR:0.84615
Kill Difference:52
Playtime:208.977 hours
Usage:69%
Score:8.650m
Score/min:690
Accuracy (listed only):27.777%
HSR (listed only):21.741%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B*
Kills:393
Deaths:242
KDR:1.624
Accuracy:27.649% B*
HSR:22.646% C+
LA1 Anchor
B*
Kills:323
Deaths:154
KDR:2.097
Accuracy:29.435% B*
HSR:21.053% D
EM1
B**
Kills:162
Deaths:99
KDR:1.636
Accuracy:27.221% B**
HSR:27.778% B**
NC6 Gauss SAW
B+
Kills:158
Deaths:116
KDR:1.362
Accuracy:23.012% B+
HSR:15.823% D*
NS-15MP
B++
Kills:84
Deaths:47
KDR:1.787
Accuracy:31.646% B++
HSR:33.333% B
NS-15M AE
B*
Kills:61
Deaths:30
KDR:2.033
Accuracy:29.977% B*
HSR:31.148% B+
Kills:1,181
Deaths (as Heavy Assault):688
Deaths (to Heavy Assaults):717
KDR:1.71657
Kill Difference:493
Playtime:21.032 hours
Usage:7%
Score:0.473m
Score/min:375
Accuracy (listed only):28.157%
HSR (listed only):25.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:168
Deaths:135
KDR:1.244
Accuracy:29.412% B**
HSR:27.381% A
AF-19 Mercenary
B*
Kills:118
Deaths:203
KDR:0.581
Accuracy:26.143% B*
HSR:16.102% D-
AF-4AE Cyclone
C**
Kills:66
Deaths:36
KDR:1.833
Accuracy:30.795% C**
HSR:18.182% D-
Kills:352
Deaths (as Light Assault):374
Deaths (to Light Assaults):672
KDR:0.94118
Kill Difference:22
Playtime:64.723 hours
Usage:21%
Score:1.761m
Score/min:454
Accuracy (listed only):28.783%
HSR (listed only):20.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
M+
Kills:97
Deaths:19
KDR:5.105
Accuracy:40.678% C**
HSR:95.876% M+
AF-4AE Cyclone
C**
Kills:66
Deaths:36
KDR:1.833
Accuracy:30.795% C**
HSR:18.182% D-
NS-44 Commissioner AE
C--
Kills:52
Deaths:60
KDR:0.867
Accuracy:33.778% D-
HSR:21.154% C--
EM4-AE Longshot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:31.786% N/A
HSR:68% N/A
Kills:265
Deaths (as Infiltrator):130
Deaths (to Infiltrators):329
KDR:2.03846
Kill Difference:135
Playtime:4.952 hours
Usage:2%
Score:0.093m
Score/min:312
Accuracy (listed only):34.259%
HSR (listed only):50.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B
Kills:74
Deaths:73
KDR:1.014
Accuracy:26.398% B
HSR:6.757% F-
AF-4AE Cyclone
C**
Kills:66
Deaths:36
KDR:1.833
Accuracy:30.795% C**
HSR:18.182% D-
Kills:140
Deaths (as Combat Medic):109
Deaths (to Combat Medics):190
KDR:1.2844
Kill Difference:31
Playtime:2.672 hours
Usage:1%
Score:0.042m
Score/min:261
Accuracy (listed only):28.596%
HSR (listed only):12.469%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:4,056
V. Kills:320 N/A
Deaths:320
KDR:12.675
Accuracy:62.324% B*
KPH:157.700 M*
VKPH:12.400 A*
M20 Mustang
M*
Kills:2,169
V. Kills:1,845 117%
Deaths:512
KDR:4.236
Accuracy:34.504% B+
KPH:37 A*
VKPH:31.400 M*
Vortek Rotary
M**
Kills:1,646
V. Kills:1,319 125%
Deaths:346
KDR:4.757
Accuracy:37.016% B**
KPH:48.600 M+
VKPH:39 M**
Breaker Rocket Pods
B**
Kills:1,041
V. Kills:183 N/A
Deaths:106
KDR:9.821
Accuracy:56.860% B**
KPH:155.500 B*
VKPH:27.300 B**
M20 Kestrel
A++
Kills:364
V. Kills:297 122%
Deaths:63
KDR:5.778
Accuracy:39.186% A+
KPH:44.600 A++
VKPH:36.400 A++
Kills:9,276 (8,235 + 0)
Deaths:1,347
KDR:6.886
VKDR:2.943
Vehicle Kills:3,964
Kill Difference:7,929
Playtime:133.073 hours
Usage:44%
Score:4.559m
Score/min:571
Piloting Accuracy:39.186%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,538
V. Kills:1,240 124%
Deaths:190
KDR:8.095
Accuracy:22.517% F
KPH:50.700 B**
VKPH:40.900 A
CAS30 Tank Buster
B+
Kills:92
V. Kills:91 100%
Deaths:75
KDR:1.227
Accuracy:40.389% C
KPH:9.200 C**
VKPH:9.100 B+
Kills:1,630 (92 + 1,538)
Deaths:265
KDR:6.151
VKDR:5.023
Vehicle Kills:1,331
Kill Difference:1,365
Playtime:40.298 hours
Usage:13%
Score:1.667m
Score/min:690
Piloting Accuracy:40.389%
Gunner Accuracy:22.517%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:133
V. Kills:115 115%
Deaths:30
KDR:4.433
Accuracy:34.990% F-
KPH:22.100 C+
VKPH:19.100 B*
Kills:133 (133 + 0)
Deaths:30
KDR:4.433
VKDR:3.833
Vehicle Kills:115
Kill Difference:103
Playtime:6.015 hours
Usage:2%
Score:0.116m
Score/min:323
Driving Accuracy:34.990%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:592
V. Kills:25 N/A
Deaths:23
KDR:25.739
Accuracy:65.482% A+
KPH:175.400 A
VKPH:7.400 C+
E540 Halberd-H
A*
Kills:67
V. Kills:32 203%
Deaths:4
KDR:16.750
Accuracy:66.418% A
KPH:77.400 A++
VKPH:36.900 A*
Kills:659 (0 + 659)
Deaths:27
KDR:24.407
VKDR:2.111
Vehicle Kills:57
Kill Difference:632
Playtime:4.241 hours
Usage:1%
Score:0.196m
Score/min:769
Driving Accuracy:N/A%
Gunner Accuracy:66.418%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,3764,05632012.675B**8.2562.324%B*N/A157.8M*12.5A*63525.7h4B*6.4B*
M20 Mustang 4,0142,1695124.236B*0.1934.504%B+N/A37A*31.4M*50158.7h56.9B*164.8B**
Vortek Rotary 2,9651,6463464.757A0.3337.016%B**N/A48.7M+39M**61933.8h33.4B**90.4B**
C150 Dalton 2,7781,5381908.095C**3.6722.517%FN/A50.8B**40.9A78730.3h2.1A9.5B+
Breaker Rocket Pods 1,2241,0411069.821B+5.4056.86%B**N/A155.4B*27.3B**6666.7h8.4A14.8B*
C85 Canister-H 6175922325.739B++21.3265.482%A+6.926%D*174.1A7.4C+7873.4h4.8B++7.4B**
GD-22S 3963932421.624C++2.8027.649%B*22.646%C+64.4B**N/A1806.1h8.6B**31.1B*
M20 Kestrel 661364635.778B**1.3539.186%A+N/A44.4A++36.2A++5898.2h56.3B++143.8B*
LA1 Anchor 3243231542.097C+2.3329.435%B*21.053%D97.9A++N/A3033.3h7.7B**26B*
GD-7F 1731681351.244C++3.1829.412%B**27.381%A17.7C--N/A939.5h13.2C*45B+
EM1 162162991.636B+2.7927.221%B**27.778%B**90A**N/A2081.8h9.1B+33.5B*
NC6 Gauss SAW 1601581161.362C*3.0623.012%B+15.823%D*60.8A+N/A1682.6h7.5B*32.4B++
Titan-150 AP 248133304.433C+0.0134.99%F-N/A22.2C+19.2B**3236h4B+11.5C
AF-19 Mercenary 1231182030.581C3.8426.143%B*16.102%D-7.8DN/A3715.1h19.9D*76C+
SAS-R 9797195.105B*0.6840.678%C**95.876%M+121.3M**N/A5080.8h1.5A+3.6B**
CAS30 Tank Buster 18392751.227C++3.2040.389%CN/A9.2C**9.1B+39210h29.8B73.7B+
NS-15MP 8484471.787C2.6431.646%B++33.333%B76.4C*N/A1841.1h11.5C36.5C**
Carnage AR 7474731.014C+3.4126.398%B6.757%F-46.3B++N/A1021.6h11.9B++45.2B+
E540 Halberd-H 9967416.75A12.3366.418%AN/A74.4A++35.6A++6940.9h4B**6A
AF-4AE Cyclone 6666361.833C++2.5930.795%C**18.182%D-19.4D--N/A823.4h8.5B+27.5B+
NS-15M AE 6161302.033C+2.3929.977%B*31.148%B+101.7A+N/A3880.6h10.8B+36B+
NS-44 Commissioner AE 5352600.867C3.5633.778%D-21.154%C--40CN/A1371.3h2.9B++8.7C++
EM4-AE Longshot 5050153.333C1.0931.786%D**68%F-62.5B+N/A1440.8h1.8B5.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon32900.3h
Nano-Armor Kit95107,21922.2h
AE Medical Applicator03370h
AE Nano-Armor Kit5988,78011h
Medical Kit1354457.6h
Medical Applicator21,9010.1h
Restoration Kit301073.6h
Deconstruction Tool02600h
Ammunition Package3990.1h
M20 Drake0590h

Check the help document for the dictionary if you want to learn more about words used here.


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