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Executor Executor Daddy01NC[BOSS] Daddy01NC
NC BR 105

KDR: 5.6

Score: 21.4m

Last Seen: Jul 20th, 2020 5:24 PM
- OFFLINE - 248.4 hour(s)

Prestige 1, Battle Rank 100 (105 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Vortek Rotary C150 Dalton LA1 Anchor Breaker Rocket Pods C85 Canister-H M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,261,008 MLG Score: 1008
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.515%25.379%7491613333,8262.403273.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.192%1.599A+0.642B+-0.216CHEAD ++ (~10.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.50.575B+9.30.348C**22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.144%0.579%26904134517,962867702020.6936256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.909%-0.009C+-0.915D--0.295

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.666B+20.10.622B+34.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.038%0.588%54113481703101340.546624126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.26D**-1.236D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.647B+3.80.695B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.192%1.5%1315313464,466335254413.3313175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.788%-0.742D--0.73D-2.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.903B*3.30.918B*8.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.101%81.25%13152134752818502.85405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.153%0.322C*0.913B*0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+1.70.463B+2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.4m459.7%758 (45.5k)686 (41.2k)5.6002930,6845,4796.23125105 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349238428.805%5.42%15605:434

76% Engineer7% Heavy Assault14% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2014 2:34 PMMay 19th, 2020 11:50 AMJul 25th, 2020 5:12 PM (63d) (PST)Jul 20th, 2020 1:43 PM (69d) (PST)Jul 20th, 2020 1:24 PM (69d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,554601,4940.9820.1750.0536.0760.3391008

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,2673,61589,652591133652041,147

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
520.6h/21.7d 3,457 1,663 11,480 189.8k 173 617 10,599 48.6m

EngineerCLASS DETAILS: Engineer
GD-7F
B+
Kills:384
Deaths:453
KDR:0.848
Accuracy:30.461% B+
HSR:25.521% B
NS-11CP
C
Kills:197
Deaths:66
KDR:2.985
Accuracy:29.166% C
HSR:18.274% D*
AC-X11
B++
Kills:160
Deaths:54
KDR:2.963
Accuracy:32.293% B++
HSR:25.625% C*
AF-4A Bandit
B++
Kills:160
Deaths:85
KDR:1.882
Accuracy:31.344% B++
HSR:27.500% C*
AF-19 Mercenary
C*
Kills:153
Deaths:216
KDR:0.708
Accuracy:26.959% C*
HSR:16.994% D--
Kills:1,054
Deaths (as Engineer):874
Deaths (to Engineers):1,873
KDR:1.20595
Kill Difference:180
Playtime:394.192 hours
Usage:76%
Score:17.743m
Score/min:750
Accuracy (listed only):30.045%
HSR (listed only):22.783%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B+
Kills:1,045
Deaths:397
KDR:2.632
Accuracy:30.730% B+
HSR:27.943% C
GD-22S
C++
Kills:396
Deaths:243
KDR:1.630
Accuracy:27.724% C++
HSR:22.475% D
NS-15M AE
C**
Kills:291
Deaths:122
KDR:2.385
Accuracy:29.472% C*
HSR:34.708% C**
NC6 Gauss SAW
C
Kills:172
Deaths:120
KDR:1.433
Accuracy:23.304% C
HSR:19.186% D--
NS-15MP
B+
Kills:163
Deaths:74
KDR:2.203
Accuracy:32.492% B+
HSR:35.583% C*
EM1
C**
Kills:162
Deaths:99
KDR:1.636
Accuracy:27.221% C**
HSR:27.778% C*
Kills:2,229
Deaths (as Heavy Assault):1,055
Deaths (to Heavy Assaults):1,138
KDR:2.1128
Kill Difference:1,174
Playtime:35.081 hours
Usage:7%
Score:0.984m
Score/min:468
Accuracy (listed only):28.490%
HSR (listed only):27.945%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B+
Kills:384
Deaths:453
KDR:0.848
Accuracy:30.461% B+
HSR:25.521% B
NS-11CP
C
Kills:197
Deaths:66
KDR:2.985
Accuracy:29.166% C
HSR:18.274% D*
AF-4AE Cyclone
C-
Kills:196
Deaths:81
KDR:2.420
Accuracy:29.489% C-
HSR:19.898% D--
AC-X11
B++
Kills:160
Deaths:54
KDR:2.963
Accuracy:32.293% B++
HSR:25.625% C*
AF-4A Bandit
B++
Kills:160
Deaths:85
KDR:1.882
Accuracy:31.344% B++
HSR:27.500% C*
AF-19 Mercenary
C*
Kills:153
Deaths:216
KDR:0.708
Accuracy:26.959% C*
HSR:16.994% D--
MGR-S1 Gladius
A*
Kills:63
Deaths:11
KDR:5.727
Accuracy:41.350% A*
HSR:25.397% C+
AF-4 Cyclone
B
Kills:62
Deaths:32
KDR:1.938
Accuracy:30.077% B
HSR:20.968% C+
Kills:1,375
Deaths (as Light Assault):998
Deaths (to Light Assaults):997
KDR:1.37776
Kill Difference:377
Playtime:73.449 hours
Usage:14%
Score:2.322m
Score/min:527
Accuracy (listed only):31.392%
HSR (listed only):22.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:476
Deaths:124
KDR:3.839
Accuracy:37.832% D
HSR:82.563% B**
AF-4AE Cyclone
C-
Kills:196
Deaths:81
KDR:2.420
Accuracy:29.489% C-
HSR:19.898% D--
NS-44 Commissioner AE
C--
Kills:148
Deaths:119
KDR:1.244
Accuracy:38.194% D
HSR:23.649% C--
MGR-S1 Gladius
A*
Kills:63
Deaths:11
KDR:5.727
Accuracy:41.350% A*
HSR:25.397% C+
AF-4 Cyclone
B
Kills:62
Deaths:32
KDR:1.938
Accuracy:30.077% B
HSR:20.968% C+
EM4-AE Longshot
D**
Kills:52
Deaths:16
KDR:3.250
Accuracy:31.741% D**
HSR:69.231% F--
Kills:997
Deaths (as Infiltrator):383
Deaths (to Infiltrators):570
KDR:2.60313
Kill Difference:614
Playtime:11.304 hours
Usage:2%
Score:0.259m
Score/min:381
Accuracy (listed only):34.780%
HSR (listed only):40.284%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C-
Kills:196
Deaths:81
KDR:2.420
Accuracy:29.489% C-
HSR:19.898% D--
Carnage AR
C
Kills:74
Deaths:73
KDR:1.014
Accuracy:26.398% C
HSR:6.757% F-
MGR-S1 Gladius
A*
Kills:63
Deaths:11
KDR:5.727
Accuracy:41.350% A*
HSR:25.397% C+
AF-4 Cyclone
B
Kills:62
Deaths:32
KDR:1.938
Accuracy:30.077% B
HSR:20.968% C+
Kills:395
Deaths (as Combat Medic):197
Deaths (to Combat Medics):316
KDR:2.00508
Kill Difference:198
Playtime:3.003 hours
Usage:1%
Score:0.046m
Score/min:258
Accuracy (listed only):31.829%
HSR (listed only):18.255%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:7,303
V. Kills:455 N/A
Deaths:336
KDR:21.735
Accuracy:62.871% B++
KPH:183 A*
VKPH:11.400 A+
M20 Mustang
A*
Kills:4,965
V. Kills:3,340 149%
Deaths:537
KDR:9.246
Accuracy:32.904% B
KPH:46 A++
VKPH:31 A*
Vortek Rotary
M
Kills:4,653
V. Kills:2,908 160%
Deaths:351
KDR:13.256
Accuracy:41.226% A
KPH:71.300 A**
VKPH:44.500 M
Breaker Rocket Pods
B*
Kills:1,041
V. Kills:183 N/A
Deaths:106
KDR:9.821
Accuracy:56.872% B+
KPH:155.500 B
VKPH:27.300 B*
M20 Kestrel
A++
Kills:512
V. Kills:374 137%
Deaths:68
KDR:7.529
Accuracy:40.080% A+
KPH:49.700 A
VKPH:36.300 A++
Tomcat A2AM Pods
A+
Kills:56
V. Kills:27 200%
Deaths:
KDR:
Accuracy:83.008% B*
KPH:123.800 A+
VKPH:59.700 B+
Kills:18,530 (17,433 + 0)
Deaths:1,398
KDR:13.255
VKDR:5.212
Vehicle Kills:7,287
Kill Difference:17,132
Playtime:230.591 hours
Usage:44%
Score:8.008m
Score/min:579
Piloting Accuracy:40.080%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:3,706
V. Kills:2,346 158%
Deaths:194
KDR:19.103
Accuracy:21.652% D**
KPH:62.700 B++
VKPH:39.700 B+
L-24R Spur
M++
Kills:273
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:42.658% B+
KPH:120.300 M++
VKPH:2.600 C+
CAS30 Tank Buster
C++
Kills:117
V. Kills:104 111%
Deaths:75
KDR:1.560
Accuracy:43.366% C-
KPH:9.300 C+
VKPH:8.200 C++
Kills:4,096 (390 + 3,706)
Deaths:269
KDR:15.227
VKDR:9.130
Vehicle Kills:2,456
Kill Difference:3,827
Playtime:74.039 hours
Usage:14%
Score:2.571m
Score/min:579
Piloting Accuracy:43.366%
Gunner Accuracy:21.652%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:170
V. Kills:133 127%
Deaths:30
KDR:5.667
Accuracy:28.038% F*
KPH:21.700 D-
VKPH:17 C+
Kills:170 (170 + 0)
Deaths:30
KDR:5.667
VKDR:4.433
Vehicle Kills:133
Kill Difference:140
Playtime:7.846 hours
Usage:2%
Score:0.139m
Score/min:295
Driving Accuracy:28.038%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:673
V. Kills:29 N/A
Deaths:24
KDR:28.042
Accuracy:65.390% A
KPH:168.100 B++
VKPH:7.200 C
E540 Halberd-H
A++
Kills:68
V. Kills:33 200%
Deaths:4
KDR:17
Accuracy:66.503% B**
KPH:78.200 B**
VKPH:38 A++
Kills:741 (0 + 741)
Deaths:28
KDR:26.464
VKDR:2.214
Vehicle Kills:62
Kill Difference:713
Playtime:4.873 hours
Usage:1%
Score:0.209m
Score/min:715
Driving Accuracy:N/A%
Gunner Accuracy:66.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,7587,30333621.735B*16.1362.871%B++N/A183A*11.4A+66639.9h4.1B**6.5B**
M20 Mustang 8,3054,9655379.246B**3.6532.904%BN/A46A++31A*479107.9h41.7B*126.7B**
Vortek Rotary 7,5614,65335113.256M7.6641.226%AN/A71.3A**44.5M67265.3h25B**60.5B**
C150 Dalton 6,0523,70619419.103B*13.5021.652%D**N/A62.7B++39.7B+62259.1h1.7B**7.8B+
LA1 Anchor 1,0481,0453972.632C+2.9730.73%B+27.943%C118.8AN/A3848.8h8B*26.1B++
Breaker Rocket Pods 1,2241,0411069.821C+4.2256.872%B+N/A155.4B27.3B*6706.7h8.4B*14.8B++
C85 Canister-H 7026732428.042B*22.4465.39%A7.281%D--168.3B++7.3C7164h4.9B++7.5B*
M20 Kestrel 886512687.529A+1.9340.08%A+N/A49.7A36.3A++61110.3h53.2B++132.7B*
SAS-R 4764761243.839C+1.7637.832%D82.563%B**97.1B**N/A3264.9h1.7B*4.5C**
GD-22S 3993962431.63C+3.9727.724%C++22.475%D64.9C++N/A1876.1h8.6B+31.1B+
GD-7F 3983844530.848C-4.7530.461%B+25.521%B21.1DN/A9318.2h13.2C-43.3C++
NS-15M AE 2912911222.385C+3.2229.472%C*34.708%C**111.9B++N/A3392.6h10.5C++35.5C**
L-24R Spur 2792731273U267.4042.658%B+3.663%A118.7M+2.6C+3882.3h10.2B*23.9B++
NS-11CP 198197662.985B+2.6229.166%C18.274%D*131.3B**N/A4711.5h9.6B*32.9B+
AF-4AE Cyclone 196196812.42B*3.1829.489%C-19.898%D--46.7DN/A1484.2h7.8B++26.5C**
NC6 Gauss SAW 1741721201.433C4.1723.304%C19.186%D--61.4C++N/A2212.8h7.4B+31.8B
Titan-150 AP 303170305.667C0.0728.038%F*N/A21.8D17.1C+2957.8h3.8C**13.6F
C-4 2401671061.575C+4.038.56%F*N/A36.3D*15.9D--2554.6h0.8A9D**
NS-15MP 163163742.203C+3.4032.492%B+35.583%C*95.9C*N/A2161.7h11.2D34.5C++
EM1 162162991.636C+3.9627.221%C**27.778%C*90B*N/A2151.8h9.1B*33.5B+
AC-X11 160160542.963B++2.6432.293%B++25.625%C*123.1A*N/A5251.3h8.4B26B+
AF-4A Bandit 160160851.882C+3.7231.344%B++27.5%C*123.1A++N/A3381.3h8.8B+28.2B++
AF-19 Mercenary 1581532160.708C-4.8926.959%C*16.994%D--9.9DN/A4815.5h17.3D*64.3C
NS-44 Commissioner AE 1491481191.244C+4.3638.194%D23.649%C--77.9BN/A2551.9h2.7B**7.2C*
CAS30 Tank Buster 221117751.56C4.0443.366%C-N/A9.3C+8.3C++41212.6h32B*73.9B++
A30 Walker 14887421.75S16.1528.269%B+1.149%C37.8A26.5A14742.3h59.3B**209.6B**
Carnage AR 7474731.014C4.5926.398%C6.757%F-46.3C+N/A1071.6h11.9C++45.2C++
E540 Halberd-H 10168417C*11.4066.503%B**N/A75.6B*36.7A+7100.9h4C++6B
MGR-S1 Gladius 6363115.727A0.1341.35%A*25.397%C+126AN/A6140.5h6.2B++15B++
M60-A Bulldog 7763106.3C0.7025.906%D*N/A20.3D--4.5D1723.1h6D23.2D*
AF-4 Cyclone 6262321.938C++3.6630.077%B20.968%C+56.4C+N/A1851.1h8.8B+29.2B+
Tomcat A2AM Pods 8356156S50.4083.008%B*N/A112A54B12040.5h9.9C--11.9C+
EM4-AE Longshot 5252163.25C2.3531.741%D**69.231%F--65C+N/A1510.8h1.8C+5.6D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit95107,21924.1h
Spawn Beacon43370.3h
AE Nano-Armor Kit609212,35026.6h
AE Medical Applicator17300.1h
Medical Kit3211,32915.5h
Medical Applicator21,9010.1h
Restoration Kit301073.7h
Deconstruction Tool02600h
Ammunition Package41820.1h
Nano-Repair Grenade01780h
M20 Drake0590h

Check the help document for the dictionary if you want to learn more about words used here.


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