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Director General Daddy01NC[BOSS] Daddy01NC
NC BR 99

KDR: 5.36

Score: 18.7m

Last Seen: Jan 7th, 2020 5:42 PM
- OFFLINE - 30.1 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang C150 Dalton Vortek Rotary Breaker Rocket Pods LA1 Anchor C85 Canister-H M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,093,374 MLG Score: 874
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.053%24.096%7001312192,9882.255093.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.789%1.519A+0.464B+0.068C+HEAD ++ (~9.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.555B+9.60.328C**23.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.391%0.592%24694122814,526770560518.8649259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.938%0.013C+-0.911D--0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.658B+20.70.61B+34.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.575%0.667%65112311502641240.566038120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.821D--1.194D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.695B+3.80.694B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.405%1.608%1402312294,104290237214.1031173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.761%-0.722D--0.704D-2.675

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9B*3.40.915B*8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.893%80.407%14022123039315102.58553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.74%0.14C++0.863B*-0.087

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.52B+1.70.464B+3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.7m485.9%769 (46.1k)694 (41.6k)5.359225,0654,6775.9918899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232197028.443%5.027%14305:454

74% Engineer7% Heavy Assault16% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2014 2:34 PMOct 3rd, 2019 4:03 PMJan 7th, 2020 3:09 PM (83d) (PST)Jan 7th, 2020 2:58 PM (83d) (PST)Jan 7th, 2020 1:42 PM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,504571,4470.9300.1740.0476.1110.328874

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
90,2183,42286,796561033672041,619

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
449.2h/18.7d 2,959 1,260 10,141 164.7k 145 572 8,826 40.5m

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:301
Deaths:299
KDR:1.007
Accuracy:31.045% A
HSR:24.917% B++
NS-11CP
C+
Kills:190
Deaths:62
KDR:3.065
Accuracy:28.824% C+
HSR:18.421% D-
AF-19 Mercenary
B++
Kills:138
Deaths:210
KDR:0.657
Accuracy:26.506% B++
HSR:17.391% D
AC-X11
B++
Kills:88
Deaths:21
KDR:4.190
Accuracy:29.252% B++
HSR:20.455% C
Kills:717
Deaths (as Engineer):592
Deaths (to Engineers):1,605
KDR:1.21115
Kill Difference:125
Playtime:332.307 hours
Usage:74%
Score:15.382m
Score/min:771
Accuracy (listed only):28.907%
HSR (listed only):20.296%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:723
Deaths:294
KDR:2.459
Accuracy:30.584% B**
HSR:25.173% C+
GD-22S
B*
Kills:394
Deaths:242
KDR:1.628
Accuracy:27.656% B*
HSR:22.589% C
NS-15M AE
B++
Kills:267
Deaths:115
KDR:2.322
Accuracy:29.678% B++
HSR:34.457% B++
NC6 Gauss SAW
B+
Kills:172
Deaths:120
KDR:1.433
Accuracy:23.304% B+
HSR:19.186% D
NS-15MP
B*
Kills:163
Deaths:74
KDR:2.203
Accuracy:32.492% B*
HSR:35.583% B+
EM1
B**
Kills:162
Deaths:99
KDR:1.636
Accuracy:27.221% B**
HSR:27.778% B*
Kills:1,881
Deaths (as Heavy Assault):944
Deaths (to Heavy Assaults):990
KDR:1.99258
Kill Difference:937
Playtime:30.561 hours
Usage:7%
Score:0.772m
Score/min:421
Accuracy (listed only):28.489%
HSR (listed only):27.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:301
Deaths:299
KDR:1.007
Accuracy:31.045% A
HSR:24.917% B++
NS-11CP
C+
Kills:190
Deaths:62
KDR:3.065
Accuracy:28.824% C+
HSR:18.421% D-
AF-4AE Cyclone
C+
Kills:168
Deaths:75
KDR:2.240
Accuracy:29.283% C+
HSR:17.262% D*
AF-19 Mercenary
B++
Kills:138
Deaths:210
KDR:0.657
Accuracy:26.506% B++
HSR:17.391% D
AC-X11
B++
Kills:88
Deaths:21
KDR:4.190
Accuracy:29.252% B++
HSR:20.455% C
Kills:885
Deaths (as Light Assault):667
Deaths (to Light Assaults):866
KDR:1.32684
Kill Difference:218
Playtime:71.024 hours
Usage:16%
Score:2.240m
Score/min:526
Accuracy (listed only):28.982%
HSR (listed only):19.689%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:341
Deaths:97
KDR:3.515
Accuracy:36.663% C-
HSR:82.111% A
AF-4AE Cyclone
C+
Kills:168
Deaths:75
KDR:2.240
Accuracy:29.283% C+
HSR:17.262% D*
NS-44 Commissioner AE
C
Kills:148
Deaths:119
KDR:1.244
Accuracy:38.194% C--
HSR:23.649% C
EM4-AE Longshot
D**
Kills:52
Deaths:16
KDR:3.250
Accuracy:31.741% D**
HSR:69.231% F-
Kills:709
Deaths (as Infiltrator):307
Deaths (to Infiltrators):486
KDR:2.30945
Kill Difference:402
Playtime:9.601 hours
Usage:2%
Score:0.216m
Score/min:375
Accuracy (listed only):33.970%
HSR (listed only):48.063%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
C+
Kills:168
Deaths:75
KDR:2.240
Accuracy:29.283% C+
HSR:17.262% D*
Carnage AR
C*
Kills:74
Deaths:73
KDR:1.014
Accuracy:26.398% C*
HSR:6.757% F-
Kills:242
Deaths (as Combat Medic):148
Deaths (to Combat Medics):262
KDR:1.63514
Kill Difference:94
Playtime:2.928 hours
Usage:1%
Score:0.044m
Score/min:252
Accuracy (listed only):27.840%
HSR (listed only):12.009%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M**
Kills:6,387
V. Kills:410 N/A
Deaths:336
KDR:19.009
Accuracy:63.065% B*
KPH:180.100 M**
VKPH:11.600 A*
M20 Mustang
M*
Kills:4,083
V. Kills:2,867 142%
Deaths:537
KDR:7.603
Accuracy:34.188% B++
KPH:44.500 M++
VKPH:31.200 M*
Vortek Rotary
S
Kills:3,015
V. Kills:2,048 147%
Deaths:351
KDR:8.590
Accuracy:38.972% A+
KPH:62.400 M**
VKPH:42.400 S
Breaker Rocket Pods
B**
Kills:1,041
V. Kills:183 N/A
Deaths:106
KDR:9.821
Accuracy:56.872% B*
KPH:155.500 B*
VKPH:27.300 B**
M20 Kestrel
A**
Kills:478
V. Kills:356 134%
Deaths:68
KDR:7.029
Accuracy:40.317% A++
KPH:48.400 A*
VKPH:36.100 A**
Kills:15,004 (13,963 + 0)
Deaths:1,398
KDR:10.732
VKDR:4.195
Vehicle Kills:5,864
Kill Difference:13,606
Playtime:192.088 hours
Usage:43%
Score:6.723m
Score/min:583
Piloting Accuracy:40.317%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:3,373
V. Kills:2,180 155%
Deaths:194
KDR:17.387
Accuracy:21.968% F
KPH:60.800 A+
VKPH:39.300 A
L-24R Spur
A**
Kills:138
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:37.695% C
KPH:90.200 A**
VKPH:0.700 D--
CAS30 Tank Buster
B+
Kills:100
V. Kills:95 104%
Deaths:75
KDR:1.333
Accuracy:41.103% C
KPH:8.900 C*
VKPH:8.400 B+
Kills:3,611 (238 + 3,373)
Deaths:269
KDR:13.424
VKDR:8.461
Vehicle Kills:2,276
Kill Difference:3,342
Playtime:68.344 hours
Usage:15%
Score:2.422m
Score/min:591
Piloting Accuracy:41.103%
Gunner Accuracy:21.968%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:150
V. Kills:123 121%
Deaths:30
KDR:5
Accuracy:32.575% F-
KPH:22.400 C
VKPH:18.300 B++
Kills:150 (150 + 0)
Deaths:30
KDR:5
VKDR:4.100
Vehicle Kills:123
Kill Difference:120
Playtime:6.704 hours
Usage:1%
Score:0.130m
Score/min:324
Driving Accuracy:32.575%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:655
V. Kills:29 N/A
Deaths:24
KDR:27.292
Accuracy:65.400% A+
KPH:174.200 B**
VKPH:7.700 C+
E540 Halberd-H
A*
Kills:68
V. Kills:33 200%
Deaths:4
KDR:17
Accuracy:66.503% A+
KPH:78.200 A++
VKPH:38 A*
Kills:723 (0 + 723)
Deaths:28
KDR:25.821
VKDR:2.214
Vehicle Kills:62
Kill Difference:695
Playtime:4.630 hours
Usage:1%
Score:0.206m
Score/min:741
Driving Accuracy:N/A%
Gunner Accuracy:66.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 6,7976,38733619.009A13.6563.065%B*N/A179.9M**11.5A++67735.5h4.1B*6.5B++
M20 Mustang 6,9504,0835377.603A*2.2434.188%B++N/A44.5M++31.3M*49391.7h44.6B**130.4B**
C150 Dalton 5,5533,37319417.387A12.0321.968%FN/A60.8A+39.3A62755.5h1.8A+8B++
Vortek Rotary 5,0633,0153518.59A++3.2338.972%A+N/A62.4M**42.4S66948.3h27.9B**71.7A
Breaker Rocket Pods 1,2241,0411069.821C++4.4656.872%B*N/A155.4B*27.3B**6696.7h8.4B**14.8B**
LA1 Anchor 7267232942.459C+2.9030.584%B**25.173%C+109.5A*N/A3466.6h8.1B**26.6B++
C85 Canister-H 6846552427.292B++21.9365.4%A+7.481%D--172.4B**7.6C+7483.8h4.9B++7.4B**
M20 Kestrel 834478687.029B++1.6740.317%A++N/A48.3A*36A**6039.9h55B++136.5B*
GD-22S 3973942421.628C+3.7327.656%B*22.589%C64.6B*N/A1866.1h8.6B**31.1B*
SAS-R 341341973.515C*1.8436.663%C-82.111%A92.2A*N/A3393.7h1.7B**4.6B+
GD-7F 3133012991.007C+4.3531.045%A24.917%B++21.3C-N/A10014.1h14.2C45.8B+
NS-15M AE 2672671152.322C++3.0429.678%B++34.457%B++111.3AN/A3502.4h10.4B+35B+
NS-11CP 191190623.065B*2.2928.824%C+18.421%D-135.7A++N/A4751.4h9.6B*33.4B+
NC6 Gauss SAW 1741721201.433C++3.9323.304%B+19.186%D61.4AN/A2032.8h7.4B*31.8B++
AF-4AE Cyclone 168168752.24B++3.1229.283%C+17.262%D*41DN/A1384.1h8B++27.2B+
NS-15MP 163163742.203C+3.1632.492%B*35.583%B+95.9B++N/A2141.7h11.2C+34.5B
EM1 162162991.636B3.7227.221%B**27.778%B*90A*N/A2141.8h9.1A33.5B++
Titan-150 AP 273150305C+0.3632.575%F-N/A22.4C18.4B++3246.7h3.8B+11.7D
NS-44 Commissioner AE 1491481191.244C+4.1238.194%C--23.649%C77.9B+N/A2551.9h2.7B*7.2B+
AF-19 Mercenary 1431382100.657C4.7026.506%B++17.391%D9DN/A4515.4h18.5D*69.8C+
L-24R Spur 1391381138U132.6437.695%C6.522%S92A**N/A3631.5h10.9B++28.8B++
CAS30 Tank Buster 195100751.333C+4.0341.103%CN/A8.8C*8.4B+44211.3h30.4B**74B*
AC-X11 8888214.19A**1.1729.252%B++20.455%C110M*N/A5640.8h8.9B+30.5B+
A30 Walker 13176419S13.6428.028%B++1.316%C36.2A+26.2A++15392.1h64.3B**229.5B**
Carnage AR 7474731.014C+4.3526.398%C*6.757%F-46.3B+N/A1071.6h11.9B+45.2B+
E540 Halberd-H 10168417B*11.6466.503%A+N/A75.6A+36.7A*7090.9h4B**6A
M60-A Bulldog 7763106.3C++0.9425.906%D--N/A20.3D-4.5C-1723.1h6C23.2D
EM4-AE Longshot 5252163.25C2.1131.741%D**69.231%F-65B+N/A1500.8h1.8C*5.6C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit95107,21924h
Spawn Beacon43220.3h
AE Medical Applicator16140.1h
AE Nano-Armor Kit421180,34321.7h
Medical Kit2681,03713.8h
Medical Applicator21,9010.1h
Restoration Kit301073.7h
Deconstruction Tool02600h
Ammunition Package41690.1h
Nano-Repair Grenade01590h
M20 Drake0590h

Check the help document for the dictionary if you want to learn more about words used here.


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