Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (19,040)players online:
VTGone (7)  bettershow (7)  slash2142 (3)  twinkleworld (2)  오케이소 (1) 20
stats.dasanfall.com
Maj. General World Champion Daddy01NC[plgf] Daddy01NC
NC BR 84

KDR: 4.51

Score: 14.9m

Last Seen: Aug 18th, 2019 7:56 AM
- OFFLINE - 26.2 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Miller - Outfit Leader of Forgotten Pride[plgf] Forgotten Pride
NC outfit on Miller

Members: 10
Level Progress (to 85): 47%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang Vortek Rotary C150 Dalton Breaker Rocket Pods C85 Canister-H LA1 Anchor M20 Kestrel
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Daddy01NC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $994,545 MLG Score: 795
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.648%23.614%6761212022,2192.032052.477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.628%1.32A0.312C*0.254C*HEAD ++ (~9.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.20.53B+9.80.315C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.158%0.591%20034121010,149659412715.4006246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.044%-0.015C+-0.931D--0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.621B+220.57B+37.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.99%0.752%78112131332101160.633333114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.582D-1.165D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.702B++40.679B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.907%2.399%1026212122,25124514559.18775155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.314%-0.36C--0.498D4.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.925B*2.90.928B*6.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.627%81.567%10261121321712001.80833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.856B*1.871A++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.631B+1.70.534B+2.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Forgotten Pride[plgf] Forgotten Pride
NC outfit on Miller

Members: 10
14.9m557.1%807 (48.4k)721 (43.3k)4.5094117,2533,8265.0781584 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214139328.231%5.222%14705:234

69% Engineer8% Heavy Assault20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2014 2:34 PMJul 10th, 2019 6:12 PMAug 18th, 2019 8:12 PM (9h) (PST)Aug 18th, 2019 5:27 AM (24h) (PST)Aug 18th, 2019 3:56 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,412571,3550.8370.1860.0446.3690.306795

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,7443,44481,300501133821843,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
343.6h/14.3d 2,176 901 8,466 131.3k 98 509 6,316 29.1m

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:201
Deaths:170
KDR:1.182
Accuracy:30.766% A
HSR:26.866% A
AF-19 Mercenary
B++
Kills:122
Deaths:207
KDR:0.589
Accuracy:26.184% B++
HSR:17.213% D
AC-X11
B++
Kills:76
Deaths:15
KDR:5.067
Accuracy:28.892% B++
HSR:17.105% D-
Kills:399
Deaths (as Engineer):392
Deaths (to Engineers):1,317
KDR:1.01786
Kill Difference:7
Playtime:238.061 hours
Usage:69%
Score:11.855m
Score/min:830
Accuracy (listed only):28.614%
HSR (listed only):20.395%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:563
Deaths:237
KDR:2.376
Accuracy:30.345% B**
HSR:23.446% C
GD-22S
B*
Kills:393
Deaths:242
KDR:1.624
Accuracy:27.649% B*
HSR:22.646% C
NS-15MP
B*
Kills:163
Deaths:74
KDR:2.203
Accuracy:32.492% B*
HSR:35.583% B+
EM1
B**
Kills:162
Deaths:99
KDR:1.636
Accuracy:27.221% B**
HSR:27.778% B*
NS-15M AE
B++
Kills:160
Deaths:71
KDR:2.254
Accuracy:29.138% B++
HSR:33.125% B+
NC6 Gauss SAW
B+
Kills:158
Deaths:116
KDR:1.362
Accuracy:23.012% B+
HSR:15.823% D*
Kills:1,599
Deaths (as Heavy Assault):839
Deaths (to Heavy Assaults):830
KDR:1.90584
Kill Difference:760
Playtime:25.941 hours
Usage:8%
Score:0.650m
Score/min:418
Accuracy (listed only):28.309%
HSR (listed only):26.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:201
Deaths:170
KDR:1.182
Accuracy:30.766% A
HSR:26.866% A
AF-19 Mercenary
B++
Kills:122
Deaths:207
KDR:0.589
Accuracy:26.184% B++
HSR:17.213% D
AC-X11
B++
Kills:76
Deaths:15
KDR:5.067
Accuracy:28.892% B++
HSR:17.105% D-
AF-4AE Cyclone
B
Kills:68
Deaths:38
KDR:1.789
Accuracy:30.945% B
HSR:17.647% D--
Kills:467
Deaths (as Light Assault):430
Deaths (to Light Assaults):747
KDR:1.08605
Kill Difference:37
Playtime:68.650 hours
Usage:20%
Score:2.152m
Score/min:522
Accuracy (listed only):29.197%
HSR (listed only):19.708%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:217
Deaths:52
KDR:4.173
Accuracy:38.627% C+
HSR:81.567% A
NS-44 Commissioner AE
C-
Kills:79
Deaths:76
KDR:1.039
Accuracy:35.331% D
HSR:21.519% C-
AF-4AE Cyclone
B
Kills:68
Deaths:38
KDR:1.789
Accuracy:30.945% B
HSR:17.647% D--
EM4-AE Longshot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:31.786% N/A
HSR:68% N/A
Kills:414
Deaths (as Infiltrator):181
Deaths (to Infiltrators):395
KDR:2.28729
Kill Difference:233
Playtime:6.659 hours
Usage:2%
Score:0.147m
Score/min:368
Accuracy (listed only):34.172%
HSR (listed only):47.183%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C**
Kills:74
Deaths:73
KDR:1.014
Accuracy:26.398% C**
HSR:6.757% F-
AF-4AE Cyclone
B
Kills:68
Deaths:38
KDR:1.789
Accuracy:30.945% B
HSR:17.647% D--
Kills:142
Deaths (as Combat Medic):111
Deaths (to Combat Medics):219
KDR:1.27928
Kill Difference:31
Playtime:2.694 hours
Usage:1%
Score:0.042m
Score/min:258
Accuracy (listed only):28.671%
HSR (listed only):12.202%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:4,623
V. Kills:346 N/A
Deaths:336
KDR:13.759
Accuracy:62.733% B**
KPH:163.400 M*
VKPH:12.200 A*
M20 Mustang
M*
Kills:2,674
V. Kills:2,102 127%
Deaths:537
KDR:4.980
Accuracy:34.524% B+
KPH:40.500 A**
VKPH:31.900 M*
Vortek Rotary
M**
Kills:1,811
V. Kills:1,405 129%
Deaths:351
KDR:5.160
Accuracy:37.122% B**
KPH:51.800 M
VKPH:40.200 M**
Breaker Rocket Pods
B**
Kills:1,041
V. Kills:183 N/A
Deaths:106
KDR:9.821
Accuracy:56.860% B**
KPH:155.500 B++
VKPH:27.300 B**
M20 Kestrel
A++
Kills:439
V. Kills:335 131%
Deaths:68
KDR:6.456
Accuracy:40.037% A+
KPH:47.500 A++
VKPH:36.300 A++
Kills:10,588 (9,547 + 0)
Deaths:1,398
KDR:7.574
VKDR:3.127
Vehicle Kills:4,371
Kill Difference:9,190
Playtime:145.111 hours
Usage:42%
Score:5.126m
Score/min:589
Piloting Accuracy:40.037%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:1,640
V. Kills:1,293 127%
Deaths:194
KDR:8.454
Accuracy:22.267% F
KPH:50.300 B**
VKPH:39.700 A
CAS30 Tank Buster
B+
Kills:92
V. Kills:91 100%
Deaths:75
KDR:1.227
Accuracy:40.904% C
KPH:9.100 C**
VKPH:9 B+
Kills:1,732 (92 + 1,640)
Deaths:269
KDR:6.439
VKDR:5.145
Vehicle Kills:1,384
Kill Difference:1,463
Playtime:42.671 hours
Usage:12%
Score:1.708m
Score/min:667
Piloting Accuracy:40.904%
Gunner Accuracy:22.267%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:133
V. Kills:115 115%
Deaths:30
KDR:4.433
Accuracy:34.990% F-
KPH:22.100 C
VKPH:19.100 B**
Kills:133 (133 + 0)
Deaths:30
KDR:4.433
VKDR:3.833
Vehicle Kills:115
Kill Difference:103
Playtime:6.015 hours
Usage:2%
Score:0.117m
Score/min:324
Driving Accuracy:34.990%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:611
V. Kills:27 N/A
Deaths:24
KDR:25.458
Accuracy:65.581% A+
KPH:175.300 A
VKPH:7.700 C+
E540 Halberd-H
A*
Kills:67
V. Kills:32 203%
Deaths:4
KDR:16.750
Accuracy:66.418% A
KPH:77.400 A++
VKPH:36.900 A*
Kills:678 (0 + 678)
Deaths:28
KDR:24.214
VKDR:2.107
Vehicle Kills:59
Kill Difference:650
Playtime:4.352 hours
Usage:1%
Score:0.199m
Score/min:760
Driving Accuracy:N/A%
Gunner Accuracy:66.418%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 4,9694,62333613.759B**9.2562.733%B**N/A163.4M*12.2A*66428.3h4B*6.4B*
M20 Mustang 4,7762,6745374.98B**0.4734.524%B+N/A40.5A**31.8M*50966h51.8B*150.1B**
Vortek Rotary 3,2161,8113515.16A0.6537.122%B**N/A51.9M40.3M**65834.9h31.8B**85.7B**
C150 Dalton 2,9331,6401948.454C**3.9422.267%FN/A50.3B**39.7A75132.6h2.1A9.6B+
Breaker Rocket Pods 1,2241,0411069.821B+5.3156.86%B**N/A155.4B++27.3B**6666.7h8.4B**14.8B*
C85 Canister-H 6386112425.458B**20.9565.581%A+7.038%D*174.6A7.7C+7753.5h4.8B++7.4B**
LA1 Anchor 5665632372.376C++2.1330.345%B**23.446%C104.3A*N/A3355.4h8.2B**26.9B*
M20 Kestrel 774439686.456B**1.9540.037%A+N/A47.7A++36.4A++6099.2h55.3B++138.1B*
GD-22S 3963932421.624C++2.8927.649%B*22.646%C64.4B**N/A1836.1h8.6B**31.1B*
SAS-R 217217524.173B+0.3438.627%C+81.567%A114.2M*N/A4421.9h1.7B**4.3B++
GD-7F 2082011701.182C++3.3330.766%A26.866%A19.3C-N/A10010.4h14.1C+45.7B+
NS-15MP 163163742.203C+2.3132.492%B*35.583%B+95.9B++N/A2141.7h11.2C+34.5B
EM1 162162991.636B+2.8727.221%B**27.778%B*90A*N/A2131.8h9.1B+33.5B*
NS-15M AE 160160712.254C++2.2629.138%B++33.125%B+114.3A++N/A4051.4h10.5B+35.9B+
NC6 Gauss SAW 1601581161.362C*3.1523.012%B+15.823%D*60.8A+N/A1802.6h7.5B*32.4B++
Titan-150 AP 248133304.433C+0.0834.99%F-N/A22.2C19.2B**3246h4B+11.5C-
AF-19 Mercenary 1271222070.589C3.9226.184%B++17.213%D8DN/A4115.3h19.5D*74.4C+
CAS30 Tank Buster 18392751.227C++3.2840.904%CN/A9.1C**9B+39610.1h30.4B74.3B+
NS-44 Commissioner AE 8079761.039C+3.4735.331%D21.519%C-52.7C++N/A1911.5h2.8B++8C**
AC-X11 7676155.067S0.5628.892%B++17.105%D-108.6M**N/A5480.7h9.3B+32.3B+
Carnage AR 7474731.014C+3.5026.398%C**6.757%F-46.3B++N/A1031.6h11.9B++45.2B+
AF-4AE Cyclone 6868381.789C++2.7230.945%B17.647%D--20D--N/A843.4h8.4B++27.1B+
E540 Halberd-H 9967416.75B**12.2466.418%AN/A74.4A++35.6A++6990.9h4B*6B**
EM4-AE Longshot 5050153.333C+1.1831.786%D**68%F-62.5B+N/A1460.8h1.8B+5.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33000.3h
Nano-Armor Kit95107,21922.4h
AE Medical Applicator14420h
AE Nano-Armor Kit98112,27513.7h
Medical Kit1767109.9h
Medical Applicator21,9010.1h
Restoration Kit301073.7h
Deconstruction Tool02600h
Ammunition Package31150.1h
Nano-Repair Grenade0740h
M20 Drake0590h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.57s
Server spent 3.47s on queries, 2.90s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.