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Deputy Director Executor Daddy01NC[BOSS] Daddy01NC
NC BR 89

KDR: 4.77

Score: 16m

Last Seen: Oct 18th, 2019 11:54 PM
- OFFLINE - 2.9 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Miller
Level Progress (to 90): 35%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH M20 Mustang C150 Dalton Vortek Rotary Breaker Rocket Pods LA1 Anchor C85 Canister-H M20 Kestrel
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,018,314 MLG Score: 814
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.866%24.356%7031212152,4472.109482.662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.699%1.488A+0.513B+0.129C++HEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.549B+9.70.323C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.448%0.624%20984122311,694710466216.4473251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.214%-0.089C+-0.884D--0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.635B+21.50.595B+37.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.99%0.752%71112261332291160.580786114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.586D-1.146D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.701B++40.678B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.229%2.165%1078212252,679263167310.1863160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±15.387%-0.553D-0.568D4.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.926B*2.70.933B*6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.986%81.369%10781122626312602.0873

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.454B+0.926B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.567B+1.60.488B+2.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16m528.4%773 (46.4k)693 (41.6k)4.7711919,6434,1175.3701789 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227156728%5.254%14705:354

71% Engineer7% Heavy Assault18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2014 2:34 PMOct 3rd, 2019 4:03 PMOct 18th, 2019 7:39 PM (51d) (PST)Oct 18th, 2019 8:17 PM (51d) (PST)Oct 18th, 2019 7:54 PM (51d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,415551,3600.8520.1790.0456.1290.308814

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,9243,28981,635511133681841,562

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
384.1h/16d 2,466 1,032 8,998 141.3k 110 528 7,090 32.6m

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:247
Deaths:218
KDR:1.133
Accuracy:30.874% A
HSR:26.316% B**
AF-19 Mercenary
B*
Kills:138
Deaths:210
KDR:0.657
Accuracy:26.506% B*
HSR:17.391% D
AC-X11
B++
Kills:88
Deaths:21
KDR:4.190
Accuracy:29.252% B++
HSR:20.455% C
Kills:473
Deaths (as Engineer):449
Deaths (to Engineers):1,442
KDR:1.05345
Kill Difference:24
Playtime:273.964 hours
Usage:71%
Score:12.868m
Score/min:783
Accuracy (listed only):28.877%
HSR (listed only):21.387%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:675
Deaths:268
KDR:2.519
Accuracy:30.536% B**
HSR:25.333% C+
GD-22S
B*
Kills:394
Deaths:242
KDR:1.628
Accuracy:27.656% B*
HSR:22.589% C
NC6 Gauss SAW
B+
Kills:172
Deaths:120
KDR:1.433
Accuracy:23.304% B+
HSR:19.186% D
NS-15M AE
B++
Kills:166
Deaths:72
KDR:2.306
Accuracy:29.250% B++
HSR:33.735% B++
NS-15MP
B*
Kills:163
Deaths:74
KDR:2.203
Accuracy:32.492% B*
HSR:35.583% B+
EM1
B**
Kills:162
Deaths:99
KDR:1.636
Accuracy:27.221% B**
HSR:27.778% B*
Kills:1,732
Deaths (as Heavy Assault):875
Deaths (to Heavy Assaults):885
KDR:1.97943
Kill Difference:857
Playtime:27.830 hours
Usage:7%
Score:0.694m
Score/min:416
Accuracy (listed only):28.410%
HSR (listed only):27.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:247
Deaths:218
KDR:1.133
Accuracy:30.874% A
HSR:26.316% B**
AF-19 Mercenary
B*
Kills:138
Deaths:210
KDR:0.657
Accuracy:26.506% B*
HSR:17.391% D
AC-X11
B++
Kills:88
Deaths:21
KDR:4.190
Accuracy:29.252% B++
HSR:20.455% C
AF-4AE Cyclone
C**
Kills:68
Deaths:40
KDR:1.700
Accuracy:30.765% C**
HSR:17.647% D--
Kills:541
Deaths (as Light Assault):489
Deaths (to Light Assaults):781
KDR:1.10634
Kill Difference:52
Playtime:69.280 hours
Usage:18%
Score:2.172m
Score/min:523
Accuracy (listed only):29.349%
HSR (listed only):20.452%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A
Kills:263
Deaths:67
KDR:3.925
Accuracy:37.986% C+
HSR:81.369% A
NS-44 Commissioner AE
D
Kills:100
Deaths:90
KDR:1.111
Accuracy:36.474% D
HSR:20% D
AF-4AE Cyclone
C**
Kills:68
Deaths:40
KDR:1.700
Accuracy:30.765% C**
HSR:17.647% D--
EM4-AE Longshot
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:31.786% N/A
HSR:68% N/A
Kills:481
Deaths (as Infiltrator):212
Deaths (to Infiltrators):416
KDR:2.26887
Kill Difference:269
Playtime:7.954 hours
Usage:2%
Score:0.167m
Score/min:351
Accuracy (listed only):34.253%
HSR (listed only):46.754%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C*
Kills:74
Deaths:73
KDR:1.014
Accuracy:26.398% C*
HSR:6.757% F-
AF-4AE Cyclone
C**
Kills:68
Deaths:40
KDR:1.700
Accuracy:30.765% C**
HSR:17.647% D--
Kills:142
Deaths (as Combat Medic):113
Deaths (to Combat Medics):227
KDR:1.25664
Kill Difference:29
Playtime:2.856 hours
Usage:1%
Score:0.044m
Score/min:255
Accuracy (listed only):28.581%
HSR (listed only):12.202%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:5,234
V. Kills:381 N/A
Deaths:336
KDR:15.577
Accuracy:62.928% B**
KPH:167.800 M*
VKPH:12.200 A*
M20 Mustang
M++
Kills:3,390
V. Kills:2,489 136%
Deaths:537
KDR:6.313
Accuracy:33.561% B+
KPH:41.800 A**
VKPH:30.700 M++
Vortek Rotary
M*
Kills:2,029
V. Kills:1,518 134%
Deaths:351
KDR:5.781
Accuracy:37.277% B**
KPH:54 A**
VKPH:40.400 M*
Breaker Rocket Pods
B**
Kills:1,041
V. Kills:183 N/A
Deaths:106
KDR:9.821
Accuracy:56.872% B**
KPH:155.500 B*
VKPH:27.300 B**
M20 Kestrel
A++
Kills:445
V. Kills:338 131%
Deaths:68
KDR:6.544
Accuracy:40.197% A++
KPH:47 A+
VKPH:35.700 A++
Kills:12,139 (11,098 + 0)
Deaths:1,398
KDR:8.683
VKDR:3.511
Vehicle Kills:4,909
Kill Difference:10,741
Playtime:166.105 hours
Usage:43%
Score:5.604m
Score/min:562
Piloting Accuracy:40.197%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:2,060
V. Kills:1,510 136%
Deaths:194
KDR:10.619
Accuracy:21.852% F
KPH:51.900 B*
VKPH:38 B**
CAS30 Tank Buster
B+
Kills:92
V. Kills:91 100%
Deaths:75
KDR:1.227
Accuracy:40.898% C--
KPH:9 C++
VKPH:8.900 B+
Kills:2,152 (92 + 2,060)
Deaths:269
KDR:8
VKDR:5.952
Vehicle Kills:1,601
Kill Difference:1,883
Playtime:49.972 hours
Usage:13%
Score:1.865m
Score/min:622
Piloting Accuracy:40.898%
Gunner Accuracy:21.852%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:133
V. Kills:115 115%
Deaths:30
KDR:4.433
Accuracy:34.990% F-
KPH:22.100 C
VKPH:19.100 B*
Kills:133 (133 + 0)
Deaths:30
KDR:4.433
VKDR:3.833
Vehicle Kills:115
Kill Difference:103
Playtime:6.017 hours
Usage:2%
Score:0.120m
Score/min:332
Driving Accuracy:34.990%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:619
V. Kills:27 N/A
Deaths:24
KDR:25.792
Accuracy:65.374% A
KPH:174.500 A
VKPH:7.600 C+
E540 Halberd-H
A*
Kills:67
V. Kills:32 203%
Deaths:4
KDR:16.750
Accuracy:66.418% A
KPH:77.400 A++
VKPH:36.900 A*
Kills:686 (0 + 686)
Deaths:28
KDR:24.500
VKDR:2.107
Vehicle Kills:59
Kill Difference:658
Playtime:4.414 hours
Usage:1%
Score:0.200m
Score/min:754
Driving Accuracy:N/A%
Gunner Accuracy:66.418%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 5,6155,23433615.577B**10.8162.928%B**N/A167.8M*12.2A*66731.2h4.1B*6.6B*
M20 Mustang 5,8793,3905376.313A1.5433.561%B+N/A41.8A**30.7M++46881.1h46.8B**139.5B**
C150 Dalton 3,5702,06019410.619B+5.8521.852%FN/A51.9B*38B**67639.7h2A9.3B+
Vortek Rotary 3,5472,0293515.781B**1.0137.277%B**N/A54A**40.4M*65037.6h30.9B**82.9B**
Breaker Rocket Pods 1,2241,0411069.821C**5.0556.872%B**N/A155.4B*27.3B**6676.7h8.4B**14.8B*
LA1 Anchor 6786752682.519C++2.2530.536%B**25.333%C+108.9A*N/A3426.2h8.1B**26.5B*
C85 Canister-H 6466192425.792B**21.0265.374%A7.431%D--176.9A7.7C+7663.5h4.8B*7.4B**
M20 Kestrel 783445686.544B*1.7740.197%A++N/A46.8A+35.6A++6029.5h55.8B++138.7B++
GD-22S 3973942421.628C++3.1427.656%B*22.589%C64.6B**N/A1846.1h8.6B**31.1B++
SAS-R 263263673.925B+0.8537.986%C+81.369%A97.4A**N/A3682.7h1.6A4.3B++
GD-7F 2562472181.133C++3.6430.874%A26.316%B**20.6CN/A10012h13.9C+44.9B+
NC6 Gauss SAW 1741721201.433C*3.3423.304%B+19.186%D61.4AN/A1952.8h7.4B*31.8B++
NS-15M AE 166166722.306C++2.4729.25%B++33.735%B++110.7A++N/A3981.5h10.4B+35.7B+
NS-15MP 163163742.203C+2.5732.492%B*35.583%B+95.9B++N/A2141.7h11.2C+34.5B
EM1 162162991.636B+3.1427.221%B**27.778%B*90A*N/A2131.8h9.1A33.5B++
AF-19 Mercenary 1431382100.657C+4.1126.506%B*17.391%D9DN/A4315.4h18.5D-69.8C+
Titan-150 AP 248133304.433C0.3434.99%F-N/A22.2C19.2B**3326h4B+11.5C-
NS-44 Commissioner AE 101100901.111C+3.6636.474%D20%D62.5BN/A2081.6h2.7B*7.4B+
CAS30 Tank Buster 18392751.227C+3.5440.898%C--N/A8.9C++8.8B+41410.3h30.4C**74.3B+
AC-X11 8888214.19M++0.5829.252%B++20.455%C110M**N/A5580.8h8.9B+30.5B+
Carnage AR 7474731.014C+3.7626.398%C*6.757%F-46.3B+N/A1051.6h11.9B++45.2B+
AF-4AE Cyclone 6868401.7C++3.0730.765%C**17.647%D--20D-N/A833.4h8.5B+27.5B+
E540 Halberd-H 9967416.75B**11.9866.418%AN/A74.4A++35.6A++7020.9h4B**6A
EM4-AE Longshot 5050153.333C+1.4431.786%D**68%F-62.5B+N/A1460.8h1.8B5.6C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit95107,21923.3h
Spawn Beacon43080.3h
AE Medical Applicator14810h
AE Nano-Armor Kit239132,66617h
Medical Kit20080411.4h
Medical Applicator21,9010.1h
Restoration Kit301073.7h
Deconstruction Tool02600h
Ammunition Package31420.1h
Nano-Repair Grenade01100h
M20 Drake0590h

Check the help document for the dictionary if you want to learn more about words used here.


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