Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,908)players online:
VTGone (7)  Legyrem (5)  Sekerus (1) 13
stats.dasanfall.com
Executor DaddyOfThree23[TG] DaddyOfThree23
NC BR 190

KDR: 1.5

Score: 95.5m

Last Seen: Jun 22nd, 2019 12:50 AM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 100 (190 total) - New Conglomerate on Emerald - Outfit Officer of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 123
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP GD-7F NS-11P GD-22S NS-15M1 NS-11C Tank Mine Titan-150 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DaddyOfThree23



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $173,889 MLG Score: 139
Fun Score: N/A
Cheeseburgers Flipped: 1755TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.874%16.53%29513119719,2021.058080.446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.447%-0.635D-0.655D0.305C*HEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.5-0.227C16.4-0.145C75.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.804%0.804%73312071,36919608940.698469153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.048%-0.797D--0.726D--0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.1-0.362C-65.6-0.235C154.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.007%1.913%10138120227,7623358171898.26742162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.699%-0.594D-0.4C--0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.466B+7.10.426B13.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.78%4.125%951411963,103295820461.04867152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.655%-0.963D---0.073C+0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149-0.252C38.40.032C+110.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.28%45%951120980205910.038835

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.192C++-1.439D**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.23C4.4-0.387C-7.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 123
95.5m553.8%420 (25.2k)384 (23k)1.5037667,74945,0532.42295190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1210169614.302%6.598%9405:3110

8% Combat Medic69% Engineer14% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:48 AMFeb 13th, 2014 1:52 AMJun 23rd, 2019 9:49 AM (22h) (PST)Jun 21st, 2019 10:49 PM (2d) (PST)Jun 21st, 2019 8:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7631246390.2720.1810.0182.0980.107139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7787,41838,36016111126623,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4148.1h/172.8d 41,412 4,470 43,326 522.2k 4,890 8,743 26,537 189.9m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:4,827
Deaths:5,633
KDR:0.857
Accuracy:18.675% D*
HSR:16.304% D
NS-11C
D-
Kills:2,396
Deaths:4,021
KDR:0.596
Accuracy:19.170% D--
HSR:13.940% D-
AF-19 Mercenary
B+
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% D**
HSR:24.408% B+
Warden
B++
Kills:54
Deaths:76
KDR:0.711
Accuracy:22.173% D-
HSR:29.630% B++
Kills:7,699
Deaths (as Engineer):9,733
Deaths (to Engineers):12,986
KDR:0.79102
Kill Difference:2,034
Playtime:2,869.975 hours
Usage:69%
Score:68.831m
Score/min:400
Accuracy (listed only):18.836%
HSR (listed only):21.070%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:2,855
Deaths:3,090
KDR:0.924
Accuracy:16.540% D*
HSR:18.354% D
NS-15M1
D
Kills:2,473
Deaths:3,192
KDR:0.775
Accuracy:15.150% D**
HSR:17.671% D
EM6
C--
Kills:607
Deaths:685
KDR:0.886
Accuracy:14.911% D*
HSR:20.264% C--
Kills:5,935
Deaths (as Heavy Assault):6,967
Deaths (to Heavy Assaults):11,981
KDR:0.85187
Kill Difference:1,032
Playtime:569.968 hours
Usage:14%
Score:10.691m
Score/min:313
Accuracy (listed only):15.534%
HSR (listed only):18.763%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:4,827
Deaths:5,633
KDR:0.857
Accuracy:18.675% D*
HSR:16.304% D
NS-11C
D-
Kills:2,396
Deaths:4,021
KDR:0.596
Accuracy:19.170% D--
HSR:13.940% D-
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
AF-19 Mercenary
B+
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% D**
HSR:24.408% B+
Kills:8,833
Deaths (as Light Assault):10,976
Deaths (to Light Assaults):6,660
KDR:0.80476
Kill Difference:2,143
Playtime:79.139 hours
Usage:2%
Score:1.117m
Score/min:235
Accuracy (listed only):18.415%
HSR (listed only):16.588%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:3,310
Deaths:4,387
KDR:0.755
Accuracy:18.714% D-
HSR:16.375% C-
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
NC1 Gauss Rifle
D
Kills:476
Deaths:415
KDR:1.147
Accuracy:18.234% D--
HSR:15.756% D
Kills:4,974
Deaths (as Combat Medic):6,121
Deaths (to Combat Medics):4,197
KDR:0.81261
Kill Difference:1,147
Playtime:321.180 hours
Usage:8%
Score:7.913m
Score/min:411
Accuracy (listed only):19.147%
HSR (listed only):14.610%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
NS-357 Underboss
C-
Kills:423
Deaths:650
KDR:0.651
Accuracy:25.147% D**
HSR:17.967% C-
NC4 Mag-Shot
D*
Kills:97
Deaths:149
KDR:0.651
Accuracy:18.721% D*
HSR:11.340% D*
SAS-R
C
Kills:80
Deaths:36
KDR:2.222
Accuracy:36.280% C
HSR:45% F--
LA8 Rebel
D**
Kills:74
Deaths:107
KDR:0.692
Accuracy:19.138% D**
HSR:9.459% D**
Kills:1,862
Deaths (as Infiltrator):2,261
Deaths (to Infiltrators):5,205
KDR:0.82353
Kill Difference:399
Playtime:67.195 hours
Usage:2%
Score:1.013m
Score/min:251
Accuracy (listed only):23.956%
HSR (listed only):19.093%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:805
Deaths:977
KDR:0.824
Accuracy:35.185% D
HSR:2.857% C+
NCM3 Raven
C--
Kills:595
Deaths:790
KDR:0.753
Accuracy:35.610% C--
HSR:2.017% C--
NS-10 Burster
B*
Kills:443
Deaths:541
KDR:0.819
Accuracy:26.241% D
HSR:9.029% B*
NS-10 Burster
B+
Kills:426
Deaths:542
KDR:0.786
Accuracy:26.476% D
HSR:7.277% B+
AF-41 Hacksaw
D
Kills:349
Deaths:257
KDR:1.358
Accuracy:15.053% F
HSR:12.607% D
AF-41 Hacksaw
B+
Kills:330
Deaths:257
KDR:1.284
Accuracy:14.561% F
HSR:15.758% B+
AF-23 Grinder
C++
Kills:262
Deaths:163
KDR:1.607
Accuracy:27.991% D--
HSR:15.267% C++
AF-23 Grinder
C--
Kills:240
Deaths:163
KDR:1.472
Accuracy:27.829% D*
HSR:14.583% C--
NCM2 Falcon
C+
Kills:192
Deaths:282
KDR:0.681
Accuracy:33.699% D
HSR:4.688% C+
Kills:3,642
Deaths (as MAX Suit):1,986
Deaths (to MAX Suits):2,444
KDR:1.83384
Kill Difference:1,656
Playtime:219.781 hours
Usage:5%
Score:5.906m
Score/min:448
Accuracy (listed only):26.960%
HSR (listed only):9.343%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:814
V. Kills:265 306%
Deaths:271
KDR:3.004
Accuracy:42.235% D-
KPH:32.600 D
VKPH:10.600 C-
Vortek Rotary
D-
Kills:291
V. Kills:258 112%
Deaths:814
KDR:0.357
Accuracy:26.281% D-
KPH:3.600 D-
VKPH:3.200 D--
M20 Mustang
D-
Kills:88
V. Kills:104 84%
Deaths:236
KDR:0.373
Accuracy:27.932% C--
KPH:3.700 D-
VKPH:4.400 D-
Tomcat A2AM Pods
D
Kills:57
V. Kills:57 98%
Deaths:15
KDR:3.800
Accuracy:69.425% D*
KPH:22.400 D
VKPH:22.400 D
Kills:1,250 (379 + 0)
Deaths:1,336
KDR:0.936
VKDR:0.512
Vehicle Kills:684
Kill Difference:86
Playtime:130.877 hours
Usage:3%
Score:1.109m
Score/min:141
Piloting Accuracy:27.932%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:264
V. Kills:208 126%
Deaths:775
KDR:0.341
Accuracy:31.868% D*
KPH:2.100 D--
VKPH:1.600 D*
L105 Zephyr
C
Kills:187
V. Kills:23 N/A
Deaths:17
KDR:11
Accuracy:35.096% D-
KPH:40.200 C
VKPH:4.900 D
C150 Dalton
D--
Kills:72
V. Kills:62 114%
Deaths:22
KDR:3.273
Accuracy:37.917% C+
KPH:12.200 D*
VKPH:10.500 D--
Kills:523 (264 + 259)
Deaths:814
KDR:0.643
VKDR:0.360
Vehicle Kills:293
Kill Difference:291
Playtime:139.048 hours
Usage:3%
Score:0.561m
Score/min:67
Piloting Accuracy:31.868%
Gunner Accuracy:37.917%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:588
V. Kills:393 149%
Deaths:131
KDR:4.489
Accuracy:56.677% C*
KPH:27.800 C
VKPH:18.600 C+
L100 Python HESH
D
Kills:535
V. Kills:83 N/A
Deaths:67
KDR:7.985
Accuracy:45.115% C
KPH:38.600 D
VKPH:6 D
Skyguard
D--
Kills:412
V. Kills:361 114%
Deaths:195
KDR:2.113
Accuracy:22.759% D*
KPH:7.100 D--
VKPH:6.200 D--
C75 Viper
C++
Kills:350
V. Kills:103 337%
Deaths:71
KDR:4.930
Accuracy:29.866% D-
KPH:27.300 C+
VKPH:8 C++
L100 Python HEAT
C+
Kills:219
V. Kills:111 196%
Deaths:69
KDR:3.174
Accuracy:45.297% D
KPH:21.200 D
VKPH:10.700 C+
Kills:2,104 (2,104 + 0)
Deaths:533
KDR:3.947
VKDR:1.972
Vehicle Kills:1,051
Kill Difference:1,571
Playtime:116.161 hours
Usage:3%
Score:2.140m
Score/min:307
Driving Accuracy:45.297%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:23,971
V. Kills:15,597 154%
Deaths:3,015
KDR:7.951
Accuracy:49.588% C+
KPH:25 C++
VKPH:16.300 B
Titan-150 HESH
B+
Kills:1,458
V. Kills:402 362%
Deaths:150
KDR:9.720
Accuracy:50.721% B+
KPH:39.200 C+
VKPH:10.800 B+
E540 Halberd
B
Kills:1,118
V. Kills:785 142%
Deaths:181
KDR:6.177
Accuracy:47.125% B
KPH:23.300 D
VKPH:16.400 B
Enforcer ML85
D
Kills:237
V. Kills:171 138%
Deaths:39
KDR:6.077
Accuracy:32.173% D--
KPH:16.900 D
VKPH:12.200 D
Titan-150 HEAT
C
Kills:229
V. Kills:139 164%
Deaths:73
KDR:3.137
Accuracy:37.250% D--
KPH:13.300 D-
VKPH:8.100 C
G40-F Ranger
C
Kills:194
V. Kills:98 196%
Deaths:19
KDR:10.211
Accuracy:24.158% D--
KPH:33.300 C
VKPH:16.800 C-
C85 Canister
C-
Kills:98
V. Kills:8 N/A
Deaths:7
KDR:14
Accuracy:29.531% D--
KPH:40.600 D
VKPH:3.300 C-
Kills:27,305 (25,658 + 1,647)
Deaths:3,484
KDR:7.837
VKDR:4.937
Vehicle Kills:17,200
Kill Difference:23,821
Playtime:1,082.073 hours
Usage:26%
Score:20.434m
Score/min:315
Driving Accuracy:37.250%
Gunner Accuracy:29.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:431
V. Kills:288 149%
Deaths:77
KDR:5.597
Accuracy:46.085% D*
KPH:25.300 D-
VKPH:16.900 C-
G30 Walker
D-
Kills:74
V. Kills:47 154%
Deaths:14
KDR:5.286
Accuracy:26.165% D**
KPH:14.900 D-
VKPH:9.500 D-
Kills:505 (0 + 505)
Deaths:91
KDR:5.549
VKDR:3.681
Vehicle Kills:335
Kill Difference:414
Playtime:21.984 hours
Usage:1%
Score:0.491m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:26.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:227
V. Kills:108 208%
Deaths:53
KDR:4.283
Accuracy:29.984% D-
KPH:11.900 D
VKPH:5.700 C--
M20 Basilisk
C
Kills:190
V. Kills:103 183%
Deaths:40
KDR:4.750
Accuracy:31.945% D
KPH:12.800 D
VKPH:6.900 C
M12 Kobalt
D
Kills:182
V. Kills:10 N/A
Deaths:16
KDR:11.375
Accuracy:10.055% F
KPH:27.500 D--
VKPH:1.500 D
M60-G Bulldog
D-
Kills:127
V. Kills:18 N/A
Deaths:38
KDR:3.342
Accuracy:21.555% D**
KPH:17.300 D--
VKPH:2.400 D-
M40 Fury
D-
Kills:109
V. Kills:22 474%
Deaths:16
KDR:6.813
Accuracy:26.003% D*
KPH:27.200 D--
VKPH:5.500 D-
M40 Fury
C
Kills:106
V. Kills:26 393%
Deaths:12
KDR:8.833
Accuracy:26.875% D--
KPH:29.100 D
VKPH:7.100 C
M60-G Bulldog
D--
Kills:94
V. Kills:10 N/A
Deaths:19
KDR:4.947
Accuracy:24.705% D--
KPH:11.600 D--
VKPH:1.200 D*
G30 Walker
D
Kills:77
V. Kills:55 138%
Deaths:22
KDR:3.500
Accuracy:22.837% D-
KPH:8.500 D-
VKPH:6.100 D
M12 Kobalt
B+
Kills:70
V. Kills:6 N/A
Deaths:1
KDR:70
Accuracy:7.328% F--
KPH:37.300 D--
VKPH:3.200 B+
Kills:1,182 (0 + 1,182)
Deaths:217
KDR:5.447
VKDR:1.650
Vehicle Kills:358
Kill Difference:965
Playtime:74.569 hours
Usage:2%
Score:0.990m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:7.328%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 39,56823,9713,0157.951B6.4549.588%C+1.998%C-25C++16.3B272957.4h4.7C++9.4C*
GD-7F 4,8584,8275,6330.857C+0.6518.675%D*16.304%D11.9DN/A53404.4h15.9C--85.1D
NS-11P 3,3643,3104,3870.755C0.7518.714%D-16.375%C-18.9C--N/A72174.9h18.3D*97.8D--
GD-22S 2,8732,8553,0900.924C0.5816.54%D*18.354%D18.3DN/A75156.3h13.5D81.5D-
NS-15M1 2,5212,4733,1920.775C--0.7315.15%D**17.671%D23.1DN/A113106.9h16.7D*110D*
NS-11C 2,4862,3964,0210.596C-0.9119.17%D--13.94%D-9.4D-N/A32253.8h22D**115D*
Tank Mine 3,3071,9826213.192B1.6926.954%C--N/A100.1C+66.9C++127819.8h2C+7.6D
Titan-150 HESH 1,8601,4581509.72C+8.2250.721%B+N/A39.2C+10.8B+22837.2h3.7C7.2C++
Blitz GD-10 1,1971,1881,3190.901C+0.6020.492%D11.7%D-18.2C--N/A8165.2h17.3C84.4C
NC05 Jackhammer 1,2061,1831,6460.719C--0.7836.802%D--12.257%D23.2DN/A12351.1h7.5F20.4D--
E540 Halberd 1,9031,1181816.177C+4.6747.125%B1.252%D--23.3D16.4B107748h7.2D--15.4C-
Breaker Rocket Pods 1,0798142713.004C-1.5042.235%D-N/A32.6D10.6C-27825h22.8D54D
NCM3 Raven 1,3278059770.824C+0.6835.185%D2.857%C+10.3C**6.7C**14778.3h25.9B+73.5C*
C-4 9676397700.83C0.6721.802%DN/A49.9D25.6C92612.8h1.9D8.6D
EM6 6126076850.886C0.6214.911%D*20.264%C--25.9DN/A15423.4h12.8C-85.9D
NCM3 Raven 1,1075957900.753C0.7535.61%C--2.017%C--9.7C+8.4B*17361.1h29.9C+83.9C+
Frag Grenade 5995941594N/A592.5039.133%D-N/A540C**4.5D22771.1h3.2B++8.1C**
L100 Python AP 9815881314.489C+2.9956.677%C*3.231%C**27.9C18.6C+54321.1h6.7C11.9C+
L100 Python HESH 618535677.985C6.4845.115%C1.308%C38.8D6D26613.8h3.2C++7.1C++
NC1 Gauss Rifle 4784764151.147C++0.3618.234%D--15.756%D16.6C-N/A13728.6h14.4C79D
NS-10 Burster 7384435410.819C+0.6826.241%D9.029%B*5.5C++3.6C+10681.1h146.9C*559.9C+
E540 Halberd-H 719431775.597C+4.0946.085%D*4.408%A+25.4D-16.9C-39217h6.8C+14.8D
NS-10 Burster 7144265420.786C0.7226.476%D7.277%B+5.4C++3.6C+10579.6h151.8C*573.3C+
NS-357 Underboss 4274236500.651C0.8525.147%D**17.967%C-27.5C-N/A11315.4h3.7B+14.8C
AF-19 Mercenary 4304223140.667U139.1615.325%D**24.408%B+8.8DN/A14447.9h13.6C++89C-
MANA Anti-Vehicle Turret 9174215100.825T*0.6853.505%DN/A4210S4960U13387560.1h11.2C-20.9C
Skyguard 7734121952.113C0.6122.759%D*2.67%B+7.1D--6.2D--18958h162.4D-713.5D*
NS Decimator 5774057480.541D0.9656.257%D2.963%B+18.8D--8D--29921.5h5.2C9.3C
C75 Viper 453350714.93C*3.4329.866%D-N/A27.3C+8C++45312.8h12.6C++42.1C
AF-41 Hacksaw 3493492571.358C0.1515.053%F12.607%D19.9DN/A8717.5h5.1B**34D
NS Annihilator 7073376100.552C+0.9581.202%C++N/A8.6C9.5B25139h11.9C+14.6C++
AF-41 Hacksaw 3333302571.284C0.2214.561%F15.758%B+18.9DN/A8517.5h5.3B++36.4D--
Bouncing Betty 328328734.493C*2.9952.415%B**N/A142.6BN/A6402.3h2C+3.9B+
Spear Anti-Vehicle Phalanx Turret 548322565.75C+4.2539.954%C3.727%C+28.2D19.8C+53611.4h9.7C24.3C+
MANA Anti-Personnel Turret 3243192051.556N/A0.0512.637%UN/A3190U50U10679800.1h29.5T*233.2T*
Vortek Rotary 5492918140.357C-1.1526.281%D-1.718%C3.6D-3.2D--7879.9h174.3F663F-
CAS30 Tank Buster 4722647750.341D1.1631.868%D*N/A2.1D--1.6D*40128.5h77.6C243.6D-
AF-23 Grinder 2642621631.607C0.1027.991%D--15.267%C++22.4DN/A8311.7h9.8F35F-
AF-23 Grinder 2432401631.472C0.0327.829%D*14.583%C--20.5D-N/A7711.7h11.3F-40.5F--
Enforcer ML85 408237396.077C**4.5732.173%D--1.688%C16.9D12.2D66214h15.6D48.5D*
Titan-150 HEAT 368229733.137C1.6337.25%D--1.747%D13.3D-8.1C49717.2h5.3C+14.2D
M20 Basilisk 335227534.283B++2.7829.984%D-4.405%D11.9D5.7C--26319h125.7D-419.1D*
L100 Python HEAT 330219693.174C1.6745.297%D1.826%D21.3D10.8C+36410.3h5.4C*11.8C++
G40-F Ranger 2921941910.211B+8.7124.158%D--N/A33.4C16.9C-2785.8h61.5B+254.4C*
NCM2 Falcon 2861922820.681C0.8233.699%D4.688%C+8.1D4C12323.7h15.5D46.1D
M20 Basilisk 293190404.75B**3.2531.945%D4.211%D12.8D6.9C23514.9h127.9D400.4D-
Mag-Cutter 18918720,9060.009C-1.4933.996%B+1.604%D0.2DN/A11058.5h2.5C*7.3C++
L105 Zephyr 2101871711C++9.5035.096%D-N/A39.8C4.9D3134.7h7.9D22.6D-
M12 Kobalt 1921821611.375C+9.8710.055%F18.132%C+27.6D--1.5D1766.6h29.8F296.3F-
M60-A Bulldog 201170227.727C6.2238.087%D2.941%B+17.2D3.1C+1459.9h8.2D*21.4D*
NC15 Phoenix 3491672870.582C-0.9258.982%B*N/A10.3C-11.2C+36716.2h11.2C+19.1C++
Hawk GD-68 2441512610.579C+0.9265.313%B+1.325%D-14.1C+8.7C40810.7h7.5B+11.4B+
M60-G Bulldog 145127383.342C-1.8421.555%D**3.15%C++17.4D--2.5D-1177.3h7C++32.4D
MAX Punch 1281262,0580.061C+1.4440.964%CN/A0.7CN/A3187.6h1.9C++4.6C*
M40 Fury 131109166.813C+5.3126.003%D*N/A27.3D--5.5D-3374h14.9C57.4D-
M40 Fury 132106128.833B+7.3326.875%D--2.83%B**29.4D7.2C3813.6h15C+55.8D
C85 Canister 10698714C+12.5029.531%D--11.225%D40.8D3.3C-2402.4h14.5D**49.2F-
NC4 Mag-Shot 97971490.651C+0.8518.721%D*11.34%D*28.5C*N/A2573.4h6.2B*32.9C+
M60-G Bulldog 10494194.947C*3.4424.705%D--3.191%C*11.6D--1.2D*1258.1h6.9C*27.9C
M20 Mustang 192882360.373C-1.1327.932%C--N/A3.7D-4.4D-16723.5h287.5F--1029.4F--
M60-A Bulldog 9387136.692C5.1937.493%D-1.149%D--12.4D-N/A977h7.4D19.6D-
Carver 838210,1280.008C1.5017.51%D-1.22%F--0.2DN/A1525.4h2.6F-14.7D-
SAS-R 8180362.222C+0.7236.28%C45%F--20.5D-N/A1333.9h4.4T*12.2F--
G30 Walker 13277223.5C*2.0022.837%D-2.597%D8.5D-6D1999.1h280.5D-1228.4D--
Aspis Anti-Aircraft Phalanx Turret 16277292.655C1.1524.195%C1.299%D8D8.9C-3079.6h174.2C--720.2C+
G30 Walker 12174145.286B+3.7826.165%D**6.757%A++14.8D-9.4D-3055h241.2D--921.7D**
LA8 Rebel 74741070.692C0.8119.138%D**9.459%D**38.9B+N/A2401.9h4.1A21.3C*
NS-R3 Swarm 128741330.556C++0.9558.342%D*N/A8C+5.9C1409.2h22.9B++39.3B+
C150 Dalton 13472223.273C-1.7737.917%C+1.389%B++12.2D*10.5D--4645.9h10.4T27.5F**
M12 Kobalt 7670170S68.507.328%F--15.714%D36.8D--3.2B+2391.9h20.8C284.2F-
Shrike 8961670.91B+0.5951.446%D4.918%A+12.2D--5.6D--10825h7C+13.6C
Tomcat A2AM Pods 11457153.8C+2.3069.425%D*N/A22.8D22.8D5382.5h8.7C+12.5D
Warden 5754760.711C+0.7922.173%D-29.63%B++13.2C--N/A2984.1h16.7F-75.3D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon625,2555.5h
Anti-Vehicle MANA Turret1002,0038h
Nano-Armor Kit1,5212,811,008191.7h
Nanite Revive Grenade02,3280.7h
Medical Kit261970.6h
Medical Applicator1,086378,34231.1h
Spitfire Auto-Turret142,5812h
Restoration Kit2760.2h
Deconstruction Tool03610h
Recon Detection Device422,1225.3h
Shield Recharging Field793,3291.8h
Ammunition Package845,8772.9h
Anti-Infantry MANA Turret481,2353.8h
Nano-Repair Grenade01,5440.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.51s
Server spent 3.43s on queries, 2.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.