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Executor DaddyOfThree23[TG] DaddyOfThree23
NC BR 202

KDR: 1.71

Score: 110.7m

Last Seen: Jul 15th, 2020 1:33 AM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 100 (202 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP GD-7F NS-11P GD-22S NS-11C NS-15M1 Tank Mine Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $172,638 MLG Score: 138
Fun Score: N/A
Cheeseburgers Flipped: 1806TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.877%16.509%29513133620,2311.039250.666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.448%-0.654D-0.691D0.313C*HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.1-0.258C16.7-0.168C76.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.082%0.656%81313461,678219410820.764813155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.129%-0.756D--0.844D---0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
228.5-0.407C--68.7-0.292C159.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.597%1.454%13078134140,01439202298210.2051174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.76%-0.431C---0.676D0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.559B+6.20.502B+10.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.925%4.066%881413353,345345224190.969003138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.577%-0.951D---0.11C+0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.4-0.217C37.90.057C+108.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.916%45.679%881134881220910.0366516

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.143C++-1.374D**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.3-0.235C4.4-0.38C-7.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
110.7m482.6%418 (25.1k)384 (23k)1.7054684,41549,4972.75831202 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349218314.363%5.603%8005:4911

7% Combat Medic72% Engineer12% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:48 AMFeb 13th, 2014 1:52 AMJul 15th, 2020 8:33 PM (24d) (PST)Jul 14th, 2020 10:23 PM (25d) (PST)Jul 14th, 2020 9:33 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8451127330.2930.1720.0161.9730.116138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,7236,73243,99118101118723,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4807.8h/200.3d 52,113 4,730 53,143 569.2k 5,430 9,647 33,538 243.9m

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:4,847
Deaths:5,674
KDR:0.854
Accuracy:18.694% F
HSR:16.258% D--
NS-11C
D*
Kills:2,766
Deaths:5,318
KDR:0.520
Accuracy:19.309% D**
HSR:14.244% D*
AF-19 Mercenary
C++
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% F-
HSR:24.408% C++
Warden
B
Kills:57
Deaths:80
KDR:0.713
Accuracy:21.894% D**
HSR:29.825% B
Kills:8,092
Deaths (as Engineer):11,075
Deaths (to Engineers):14,643
KDR:0.73065
Kill Difference:2,983
Playtime:3,447.364 hours
Usage:72%
Score:82.648m
Score/min:400
Accuracy (listed only):18.805%
HSR (listed only):21.184%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D*
Kills:2,858
Deaths:3,097
KDR:0.923
Accuracy:16.531% F-
HSR:18.370% D*
NS-15M1
D--
Kills:2,681
Deaths:3,531
KDR:0.759
Accuracy:15.081% F-
HSR:17.717% D--
EM6
D--
Kills:607
Deaths:685
KDR:0.886
Accuracy:14.917% F-
HSR:20.264% D--
Kills:6,146
Deaths (as Heavy Assault):7,313
Deaths (to Heavy Assaults):12,905
KDR:0.84042
Kill Difference:1,167
Playtime:598.109 hours
Usage:12%
Score:11.099m
Score/min:309
Accuracy (listed only):15.510%
HSR (listed only):18.783%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D--
Kills:4,847
Deaths:5,674
KDR:0.854
Accuracy:18.694% F
HSR:16.258% D--
NS-11C
D*
Kills:2,766
Deaths:5,318
KDR:0.520
Accuracy:19.309% D**
HSR:14.244% D*
Blitz GD-10
D--
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D*
HSR:11.700% D--
AF-19 Mercenary
C++
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% F-
HSR:24.408% C++
Kills:9,223
Deaths (as Light Assault):12,314
Deaths (to Light Assaults):7,100
KDR:0.74898
Kill Difference:3,091
Playtime:84.162 hours
Usage:2%
Score:1.175m
Score/min:233
Accuracy (listed only):18.455%
HSR (listed only):16.652%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
D--
Kills:3,693
Deaths:5,004
KDR:0.738
Accuracy:18.540% F
HSR:16.274% D--
Blitz GD-10
D--
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D*
HSR:11.700% D--
NC1 Gauss Rifle
D--
Kills:476
Deaths:415
KDR:1.147
Accuracy:18.234% D**
HSR:15.756% D--
Kills:5,357
Deaths (as Combat Medic):6,738
Deaths (to Combat Medics):4,525
KDR:0.79504
Kill Difference:1,381
Playtime:358.249 hours
Usage:7%
Score:8.665m
Score/min:403
Accuracy (listed only):19.089%
HSR (listed only):14.577%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D--
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D*
HSR:11.700% D--
NS-357 Underboss
D-
Kills:465
Deaths:734
KDR:0.634
Accuracy:25.255% F-
HSR:17.634% D-
NC4 Mag-Shot
D**
Kills:97
Deaths:149
KDR:0.651
Accuracy:18.721% D**
HSR:11.340% D**
SAS-R
D--
Kills:81
Deaths:39
KDR:2.077
Accuracy:35.916% D--
HSR:45.679% T-
LA8 Rebel
F-
Kills:74
Deaths:107
KDR:0.692
Accuracy:19.138% F-
HSR:9.459% F-
NS-61G Emissary
N/A
Kills:50
Deaths:97
KDR:0.515
Accuracy:25.780% N/A
HSR:12% N/A
Kills:1,955
Deaths (as Infiltrator):2,445
Deaths (to Infiltrators):5,638
KDR:0.79959
Kill Difference:490
Playtime:73.224 hours
Usage:2%
Score:1.070m
Score/min:244
Accuracy (listed only):24.217%
HSR (listed only):17.969%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C++
Kills:809
Deaths:983
KDR:0.823
Accuracy:35.418% D--
HSR:2.843% C++
NCM3 Raven
D
Kills:602
Deaths:796
KDR:0.756
Accuracy:35.848% D-
HSR:1.993% D
NS-10 Burster
A
Kills:463
Deaths:553
KDR:0.837
Accuracy:26.239% D--
HSR:8.639% A
NS-10 Burster
B++
Kills:455
Deaths:554
KDR:0.821
Accuracy:26.438% D--
HSR:7.033% B++
AF-41 Hacksaw
D
Kills:349
Deaths:257
KDR:1.358
Accuracy:15.053% F-
HSR:12.607% D
AF-41 Hacksaw
C++
Kills:330
Deaths:257
KDR:1.284
Accuracy:14.561% F-
HSR:15.758% C++
AF-23 Grinder
C++
Kills:306
Deaths:186
KDR:1.645
Accuracy:28.723% D--
HSR:15.686% C++
AF-23 Grinder
D-
Kills:277
Deaths:186
KDR:1.489
Accuracy:28.390% D*
HSR:14.079% D-
NCM2 Falcon
C+
Kills:195
Deaths:282
KDR:0.691
Accuracy:33.861% D*
HSR:4.615% C+
Kills:3,786
Deaths (as MAX Suit):2,027
Deaths (to MAX Suits):2,537
KDR:1.86778
Kill Difference:1,759
Playtime:226.165 hours
Usage:5%
Score:6.009m
Score/min:443
Accuracy (listed only):27.170%
HSR (listed only):9.251%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:896
V. Kills:278 321%
Deaths:276
KDR:3.246
Accuracy:42.369% D**
KPH:33.800 D--
VKPH:10.500 D
Vortek Rotary
D*
Kills:291
V. Kills:258 112%
Deaths:815
KDR:0.357
Accuracy:26.281% D*
KPH:3.600 D*
VKPH:3.200 D*
M20 Mustang
D--
Kills:165
V. Kills:146 112%
Deaths:267
KDR:0.618
Accuracy:25.746% D-
KPH:5 D*
VKPH:4.400 D--
Tomcat A2AM Pods
D
Kills:57
V. Kills:57 98%
Deaths:15
KDR:3.800
Accuracy:69.156% D*
KPH:22.400 D--
VKPH:22.400 D
Kills:1,409 (456 + 0)
Deaths:1,373
KDR:1.026
VKDR:0.538
Vehicle Kills:739
Kill Difference:36
Playtime:142.301 hours
Usage:3%
Score:1.263m
Score/min:148
Piloting Accuracy:25.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:491
V. Kills:341 144%
Deaths:789
KDR:0.622
Accuracy:31.096% F
KPH:2.400 D*
VKPH:1.700 D*
L105 Zephyr
D
Kills:199
V. Kills:27 N/A
Deaths:17
KDR:11.706
Accuracy:33.048% D**
KPH:36.900 D
VKPH:5 D
C150 Dalton
D--
Kills:102
V. Kills:79 128%
Deaths:22
KDR:4.636
Accuracy:37.374% C+
KPH:15.100 D*
VKPH:11.700 D--
Kills:792 (491 + 301)
Deaths:828
KDR:0.957
VKDR:0.540
Vehicle Kills:447
Kill Difference:36
Playtime:212.758 hours
Usage:4%
Score:0.745m
Score/min:58
Piloting Accuracy:31.096%
Gunner Accuracy:37.374%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:896
V. Kills:533 168%
Deaths:132
KDR:6.788
Accuracy:57.051% C*
KPH:32.100 D
VKPH:19.100 C
L100 Python HESH
D-
Kills:560
V. Kills:91 N/A
Deaths:67
KDR:8.358
Accuracy:45.698% D
KPH:38.900 D--
VKPH:6.300 D-
Skyguard
D*
Kills:524
V. Kills:416 126%
Deaths:196
KDR:2.673
Accuracy:22.934% D*
KPH:8.400 D*
VKPH:6.600 D*
C75 Viper
C
Kills:350
V. Kills:103 337%
Deaths:71
KDR:4.930
Accuracy:29.866% D*
KPH:27.300 D
VKPH:8 C
L100 Python HEAT
D
Kills:219
V. Kills:111 196%
Deaths:69
KDR:3.174
Accuracy:45.297% D-
KPH:21.200 D--
VKPH:10.700 D
Kills:2,549 (2,549 + 0)
Deaths:535
KDR:4.764
VKDR:2.344
Vehicle Kills:1,254
Kill Difference:2,014
Playtime:128.165 hours
Usage:3%
Score:2.533m
Score/min:329
Driving Accuracy:45.297%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C+
Kills:35,753
V. Kills:21,177 169%
Deaths:3,104
KDR:11.518
Accuracy:50.249% C+
KPH:28.100 C
VKPH:16.600 C+
Titan-150 HESH
C++
Kills:1,478
V. Kills:409 360%
Deaths:151
KDR:9.788
Accuracy:50.864% C++
KPH:39.200 D
VKPH:10.800 C++
E540 Halberd
C+
Kills:1,239
V. Kills:841 147%
Deaths:185
KDR:6.697
Accuracy:46.689% C+
KPH:23.600 D-
VKPH:16 C+
G40-F Ranger
D
Kills:645
V. Kills:336 191%
Deaths:25
KDR:25.800
Accuracy:24.147% F-
KPH:38.400 D
VKPH:20 D
Enforcer ML85
D
Kills:251
V. Kills:178 140%
Deaths:40
KDR:6.275
Accuracy:32.529% D**
KPH:17.500 D-
VKPH:12.400 D
Titan-150 HEAT
D
Kills:234
V. Kills:142 164%
Deaths:73
KDR:3.205
Accuracy:37.325% D*
KPH:13.600 D*
VKPH:8.200 D
C85 Canister
D
Kills:103
V. Kills:8 N/A
Deaths:7
KDR:14.714
Accuracy:29.706% D**
KPH:41.200 D-
VKPH:3.200 D
Kills:39,703 (37,465 + 2,238)
Deaths:3,585
KDR:11.075
VKDR:6.441
Vehicle Kills:23,091
Kill Difference:36,118
Playtime:1,413.050 hours
Usage:29%
Score:25.829m
Score/min:305
Driving Accuracy:37.325%
Gunner Accuracy:29.706%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:436
V. Kills:291 149%
Deaths:77
KDR:5.662
Accuracy:46.289% D**
KPH:25.400 D--
VKPH:17 D
G30 Walker
D--
Kills:75
V. Kills:48 153%
Deaths:14
KDR:5.357
Accuracy:26.454% F
KPH:14.200 D--
VKPH:9.100 D*
M96 Mjolnir-H
D*
Kills:62
V. Kills:49 124%
Deaths:33
KDR:1.879
Accuracy:40.577% D**
KPH:21.500 F
VKPH:17 D*
Kills:573 (0 + 573)
Deaths:124
KDR:4.621
VKDR:3.129
Vehicle Kills:388
Kill Difference:449
Playtime:25.304 hours
Usage:1%
Score:0.707m
Score/min:466
Driving Accuracy:N/A%
Gunner Accuracy:40.577%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:246
V. Kills:113 216%
Deaths:53
KDR:4.642
Accuracy:30.283% D*
KPH:12.200 D--
VKPH:5.600 D
M12 Kobalt
D-
Kills:208
V. Kills:11 N/A
Deaths:16
KDR:13
Accuracy:10.331% F-
KPH:28.600 D*
VKPH:1.500 D-
M20 Basilisk
D
Kills:200
V. Kills:106 187%
Deaths:40
KDR:5
Accuracy:32.240% D--
KPH:12.700 D--
VKPH:6.700 D
M60-G Bulldog
D*
Kills:127
V. Kills:18 N/A
Deaths:38
KDR:3.342
Accuracy:21.529% F--
KPH:17.200 D*
VKPH:2.400 D*
M40 Fury
D*
Kills:111
V. Kills:22 N/A
Deaths:16
KDR:6.938
Accuracy:25.111% D**
KPH:25.900 D*
VKPH:5.100 D*
M40 Fury
D
Kills:106
V. Kills:26 393%
Deaths:12
KDR:8.833
Accuracy:26.687% D*
KPH:28.700 D--
VKPH:7 D
M60-G Bulldog
D--
Kills:99
V. Kills:14 N/A
Deaths:19
KDR:5.211
Accuracy:25.750% D*
KPH:11.900 D*
VKPH:1.700 D--
G30 Walker
D--
Kills:79
V. Kills:55 141%
Deaths:22
KDR:3.591
Accuracy:22.835% D*
KPH:8.400 D*
VKPH:5.900 D--
M12 Kobalt
B+
Kills:74
V. Kills:8 N/A
Deaths:1
KDR:74
Accuracy:7.732% F*
KPH:37 D*
VKPH:4 B+
Kills:1,250 (0 + 1,250)
Deaths:217
KDR:5.760
VKDR:1.719
Vehicle Kills:373
Kill Difference:1,033
Playtime:78.224 hours
Usage:2%
Score:1.080m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:7.732%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 56,93035,7533,10411.518C++9.8150.249%C+1.482%C-28.1C16.6C+2641272h4.3C+8.6C+
GD-7F 4,8794,8475,6740.854C-0.8518.694%F16.258%D--12D-N/A54405.6h15.9D*85.2F
NS-11P 3,7553,6935,0040.738D0.9718.54%F16.274%D--18.5D--N/A69199.7h18.5F*99.6F*
GD-22S 2,8762,8583,0970.923C-0.7816.531%F-18.37%D*18.3D--N/A75156.6h13.5D**81.5F-
NS-11C 2,8772,7665,3180.52D1.1919.309%D**14.244%D*8.6D--N/A29321.5h22.9T118.5F*
NS-15M1 2,7452,6813,5310.759D0.9515.081%F-17.717%D--22.7D--N/A108117.9h16.8F--111.6F**
Tank Mine 3,8382,3556903.413C++1.7128.176%DN/A109C68.7C+127321.6h2.1C7.3D*
Titan-150 HESH 1,8871,4781519.788C8.0850.864%C++N/A39.2D10.8C++23537.7h3.7D-7.2C
E540 Halberd 2,0801,2391856.697C4.9946.689%C+1.13%D-23.6D-16C+115252.4h7.1F-15.2D-
NC05 Jackhammer 1,2561,2271,7070.719D0.9936.453%D**12.143%D-23.1D--N/A12353.1h7.5T-20.6T
Blitz GD-10 1,1971,1881,3190.901C0.8020.492%D*11.7%D--18.2D-N/A8165.2h17.3D84.4D
Breaker Rocket Pods 1,1748962763.246D-1.5442.369%D**N/A33.8D--10.5D28226.5h22.7F53.6F
L100 Python AP 1,4298961326.788C5.0857.051%C*2.121%C+32.1D19.1C54727.9h5.9D10.4C
NCM3 Raven 1,3338099830.823C--0.8835.418%D--2.843%C++10.2C6.6C+14679.5h26.5C*74.7C+
C-4 1,1027408420.879D0.8322.335%DN/A53.2D-26C93213.9h1.8D*8.2D*
G40-F Ranger 9816452525.8C*24.0924.147%F-N/A38.4D20D33916.8h65.4C+270.8D-
EM6 6126076850.886D0.8214.917%F-20.264%D--25.9D--N/A15523.4h12.8D*86F-
NCM3 Raven 1,1176027960.756D0.9535.848%D-1.993%D9.7C--8.3B+17162.3h30.5C--85D
Frag Grenade 6015961596N/A594.2939.154%D**N/A541.8C4.5D--23171.1h3.2C++8.1C
L100 Python HESH 651560678.358D6.6545.698%D1.25%C+38.9D--6.3D-28214.4h3.2C7.1C
Skyguard 9405241962.673D0.9722.934%D*2.099%C++8.4D*6.6D*19562.7h143.7D*626.4F
CAS30 Tank Buster 8324917890.622C--1.0831.096%FN/A2.4D*1.7D*34200.6h90.1F289.8F*
NC1 Gauss Rifle 4784764151.147C+0.5618.234%D**15.756%D--16.6D-N/A14028.6h14.4D*79F
NS-357 Underboss 4694657340.634C--1.0725.255%F-17.634%D-26.9D-N/A10817.3h3.9C+15.4D*
NS-10 Burster 7664635530.837C--0.8726.239%D--8.639%A5.5C-3.6C--10583.9h147.3C+561.5C--
NS-10 Burster 7574555540.821D0.8826.438%D--7.033%B++5.5C--3.7C--10482.5h148.8C+562.9D
E540 Halberd-H 727436775.662C3.9646.289%D**4.358%A*25.3D--16.9D42717.2h6.9C+14.8C--
MANA Anti-Vehicle Turret 9214235100.829U0.8853.562%UN/A4230U4980U6772080.1h11.2T*20.9T*
AF-19 Mercenary 4304223140.667U138.9615.325%F-24.408%C++8.8DN/A14748h13.6C89D-
NS Decimator 5784067480.543D1.1656.257%D2.956%B**18.9D*8D*31421.5h5.2D9.3D-
NS Annihilator 7593716570.565D1.1481.118%C++N/A8.8D9.2C+24942h11.9C14.7C
C75 Viper 453350714.93C--3.2229.866%D*N/A27.3D8C49712.8h12.6C42.1D--
AF-41 Hacksaw 3493492571.358C--0.3515.053%F-12.607%D19.9D--N/A8817.5h5.1B*34D-
Bouncing Betty 344344764.526C+2.8251.899%B+N/A143.3C++N/A6372.4h2C3.9C*
Spear Anti-Vehicle Phalanx Turret 567334575.86C--4.1539.948%D-3.593%C+28.5D-19.9C--54911.7h9.6D24.1D-
AF-41 Hacksaw 3333302571.284C--0.4214.561%F-15.758%C++18.9D*N/A8517.5h5.3B+36.4D--
MANA Anti-Personnel Turret 3303252051.585N/A0.1212.647%UN/A3250U50U10883300.1h29.1T*230.1T*
AF-23 Grinder 3083061861.645C0.0628.723%D--15.686%C++23.2D--N/A8313.2h10.1F-35.2F--
Vortek Rotary 5492918150.357D1.3526.281%D*1.718%C+3.6D*3.2D*8280h174.5T-663.8T-
AF-23 Grinder 2802771861.489C--0.2228.39%D*14.079%D-21D*N/A7513.2h11.7F--41.2T*
Enforcer ML85 429251406.275C+4.5732.529%D**1.594%C17.4D-12.4D69014.4h15.3D-46.9F
M20 Basilisk 359246534.642C++2.9430.283%D*4.065%D-12.2D--5.6D28420.1h124.5D**411F--
Titan-150 HEAT 376234733.205D1.5037.325%D*1.709%D13.5D*8.2D54417.3h5.2C14D--
L100 Python HEAT 330219693.174D1.4745.297%D-1.826%C21.3D--10.8C--41010.3h5.4C+11.8C
M12 Kobalt 2192081613C-11.2910.331%F-17.308%C--28.5D*1.5D-1757.3h29.7F-287.9T-
M20 Basilisk 306200405C*3.2932.24%D--5%C12.7D--6.8D24115.7h131.3D**407.3F-
L105 Zephyr 2261991711.706C+10.0033.048%D**N/A36.9D5D3225.4h8.4D*25.3F
NCM2 Falcon 2911952820.691D1.0133.861%D*4.615%C+8.2D--4.1C--12423.7h15.5D*45.7F
Mag-Cutter 19519321,1660.009C-1.7034.199%C**1.554%D0.2DN/A11069.6h2.5C+7.2C**
M60-A Bulldog 220186228.455C6.7538.22%D*2.688%B+18.1D-3.3C-14410.3h8.1F21.3F-
Hawk GD-68 2771722980.577C--1.1364.97%C++1.163%D-14D8.5C--38512.3h7.6C+11.8C+
NC15 Phoenix 3511682900.579D1.1358.929%B*N/A10.1D11C37116.6h11.5D19.6C
M20 Mustang 3111652670.618D-1.0925.746%D-N/A5D*4.4D--16833.2h220.7F*857.1T-
MAX Punch 1301282,1030.061C1.6440.886%CN/A0.7CN/A3193.6h1.9C++4.6C**
M60-G Bulldog 145127383.342D-1.6421.529%F--3.15%B+17.2D*2.4D*1217.4h7C+32.4F
M40 Fury 133111166.938C5.2325.111%D**N/A25.8D*5.1D*3224.3h14.8C--58.8F-
Carver 10710613,3620.008C1.7018.633%D--N/A0.2DN/A1648.7h2.4F--13.1D-
M40 Fury 132106128.833C+7.1326.687%D*2.83%A++28.6D--7D3803.7h15.2C--56.8D*
NS-R3 Swarm 1771041850.562C1.1459.018%D*N/A7.9C5.6D13113.1h24.6C++41.7C+
C85 Canister 111103714.714C13.0129.706%D**12.621%C+41.2D-3.2D2562.5h14.6F-49.3F--
C150 Dalton 181102224.636D2.9337.374%C+N/A15.2D*11.8D--5746.7h8.3F**22.3F*
M60-G Bulldog 11399195.211C3.5125.75%D*3.03%B+11.9D*1.7D--1368.3h7.1C27.6D--
NC4 Mag-Shot 97971490.651C1.0518.721%D**11.34%D**27.7CN/A2613.5h6.2B+32.9C
M60-A Bulldog 9387136.692C-4.9937.756%D*1.149%D--12.1D--N/A957.2h7.6D*20.2F
SAS-R 8281392.077C--0.3735.916%D--45.679%T-19.8D*N/A1394.1h4.4T*12.3T*
Aspis Anti-Aircraft Phalanx Turret 16780322.5D0.7924.385%D-1.25%D7.9D--8.6D-30410.1h182.6F749D--
G30 Walker 13479223.591C-1.8922.835%D*3.797%C+8.4D*5.9D--2059.4h281.8F-1234.1F--
G30 Walker 12375145.357C-3.6526.454%F6.667%A++14.2D--9.1D*3155.3h249.9F-944.5F-
M12 Kobalt 8274174A**72.297.732%F*14.865%D--37D*4B+2432h22.4D-289.8T
LA8 Rebel 74741070.692C-1.0119.138%F-9.459%F-38.9C+N/A2421.9h4.1A21.3C+
M96 Mjolnir-H 11162331.879D0.1740.577%D**N/A21.4F16.9D*9722.9h72.3T178.3T*
Shrike 8961670.91C+0.8051.446%D-4.918%A++12.2D*5.6D--11545h7D13.6D-
Warden 6057800.713D-0.9921.894%D**29.825%B13.3D-N/A2944.3h16.8T-76.7T
Tomcat A2AM Pods 11457153.8C2.0969.156%D*N/A22.8D-22.8D5632.5h8.8C+12.7C-
Auraxium Mag-Cutter 52512,0940.024C+1.6832.587%C++3.922%C0.7CN/A272.6h2.6D7.9C++
NS-61G Emissary 5150970.515C--1.1925.78%C+12%D*10.4D--N/A334.8h15.7C60.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,6953,360,123225.8h
Anti-Vehicle MANA Turret1002,0068h
Spawn Beacon716,3966.1h
Nanite Revive Grenade02,5720.7h
Medical Kit292290.7h
Medical Applicator1,242417,48534h
Motion Spotter0650h
Restoration Kit2760.2h
Deconstruction Tool03610h
Spitfire Auto-Turret394,3813.6h
Recon Detection Device452,2535.6h
Shield Recharging Field793,3291.8h
Ammunition Package1046,4993.3h
Anti-Infantry MANA Turret481,2403.8h
Nano-Repair Grenade02,5920.7h

Check the help document for the dictionary if you want to learn more about words used here.


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