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Director General DaddyOfThree23[TG] DaddyOfThree23
NC BR 99

KDR: 1.46

Score: 93.5m

Last Seen: Apr 15th, 2019 11:24 PM
- OFFLINE - 80.8 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald - Outfit Officer of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 92
Level Progress (to 100): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP GD-7F NS-11P GD-22S NS-15M1 NS-11C Tank Mine Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 1752TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.878%16.492%29513102219,1181.059820.403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.444%-0.627D-0.647D0.304C*HEAD ++ (~7.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.4-0.221C16.3-0.142C75

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.841%0.749%72310321,33619408810.688305151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.049%-0.795D--0.783D--0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
218.3-0.353C-65.1-0.228C153.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.589%2.024%9508102725,7403280162387.84756159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.686%-0.624D-0.339C-0.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.445B7.40.409B13.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.75%4.145%951410213,064292019861.04896154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.693%-0.976D---0.054C+0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.6-0.27C38.80.022C+111.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.28%45%951103480204510.0391198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.188C++-1.449D**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.2-0.233C4.4-0.389C-7.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 92
93.5m574.3%420 (25.2k)383 (23k)1.463365,33244,6472.3573699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035161114.275%6.788%9705:2810

8% Combat Medic69% Engineer14% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:48 AMFeb 13th, 2014 1:52 AMApr 17th, 2019 6:03 PM (1d) (PST)Apr 15th, 2019 8:36 PM (3d) (PST)Apr 15th, 2019 7:24 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7471266210.2680.1830.0182.1360.104137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,8157,53537,28016111128622,990

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4069.2h/169.6d 39,917 4,435 42,230 521.5k 4,856 8,656 25,473 182.4m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:4,827
Deaths:5,633
KDR:0.857
Accuracy:18.675% D*
HSR:16.304% D
NS-11C
D-
Kills:2,358
Deaths:3,957
KDR:0.596
Accuracy:19.146% D-
HSR:13.910% D-
AF-19 Mercenary
B+
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% D*
HSR:24.408% B+
Warden
B*
Kills:54
Deaths:76
KDR:0.711
Accuracy:22.173% D
HSR:29.630% B*
Kills:7,661
Deaths (as Engineer):9,669
Deaths (to Engineers):12,846
KDR:0.79233
Kill Difference:2,008
Playtime:2,796.281 hours
Usage:69%
Score:67.010m
Score/min:399
Accuracy (listed only):18.830%
HSR (listed only):21.063%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D-
Kills:2,855
Deaths:3,090
KDR:0.924
Accuracy:16.540% D*
HSR:18.354% D-
NS-15M1
D
Kills:2,462
Deaths:3,170
KDR:0.777
Accuracy:15.174% D*
HSR:17.547% D
NC05 Jackhammer
D
Kills:1,183
Deaths:1,646
KDR:0.719
Accuracy:36.802% D-
HSR:12.257% D
EM6
C--
Kills:607
Deaths:685
KDR:0.886
Accuracy:14.911% D*
HSR:20.264% C--
Kills:7,107
Deaths (as Heavy Assault):8,591
Deaths (to Heavy Assaults):11,903
KDR:0.82726
Kill Difference:1,484
Playtime:568.181 hours
Usage:14%
Score:10.678m
Score/min:313
Accuracy (listed only):20.856%
HSR (listed only):17.105%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:4,827
Deaths:5,633
KDR:0.857
Accuracy:18.675% D*
HSR:16.304% D
NS-11C
D-
Kills:2,358
Deaths:3,957
KDR:0.596
Accuracy:19.146% D-
HSR:13.910% D-
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
AF-19 Mercenary
B+
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% D*
HSR:24.408% B+
Kills:8,795
Deaths (as Light Assault):10,912
Deaths (to Light Assaults):6,612
KDR:0.80599
Kill Difference:2,117
Playtime:78.917 hours
Usage:2%
Score:1.116m
Score/min:236
Accuracy (listed only):18.410%
HSR (listed only):16.581%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:3,282
Deaths:4,340
KDR:0.756
Accuracy:18.754% D-
HSR:16.301% C-
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
NC1 Gauss Rifle
D
Kills:476
Deaths:415
KDR:1.147
Accuracy:18.234% D--
HSR:15.756% D
Kills:4,946
Deaths (as Combat Medic):6,074
Deaths (to Combat Medics):4,169
KDR:0.81429
Kill Difference:1,128
Playtime:318.748 hours
Usage:8%
Score:7.832m
Score/min:409
Accuracy (listed only):19.160%
HSR (listed only):14.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
NS-357 Underboss
C--
Kills:416
Deaths:636
KDR:0.654
Accuracy:25.134% D**
HSR:17.548% C--
NC4 Mag-Shot
D*
Kills:97
Deaths:149
KDR:0.651
Accuracy:18.721% D*
HSR:11.340% D*
SAS-R
C
Kills:80
Deaths:36
KDR:2.222
Accuracy:36.280% C
HSR:45% F--
LA8 Rebel
F
Kills:74
Deaths:107
KDR:0.692
Accuracy:19.138% F
HSR:9.459% F
Kills:1,855
Deaths (as Infiltrator):2,247
Deaths (to Infiltrators):5,163
KDR:0.82555
Kill Difference:392
Playtime:67.080 hours
Usage:2%
Score:1.011m
Score/min:251
Accuracy (listed only):23.953%
HSR (listed only):19.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C++
Kills:805
Deaths:977
KDR:0.824
Accuracy:35.185% C--
HSR:2.857% C++
NCM3 Raven
C-
Kills:595
Deaths:790
KDR:0.753
Accuracy:35.610% C-
HSR:2.017% C--
NS-10 Burster
B*
Kills:442
Deaths:541
KDR:0.817
Accuracy:26.264% C-
HSR:8.824% B*
NS-10 Burster
B++
Kills:426
Deaths:542
KDR:0.786
Accuracy:26.503% C-
HSR:7.277% B++
AF-41 Hacksaw
D
Kills:349
Deaths:257
KDR:1.358
Accuracy:15.053% F
HSR:12.607% D
AF-41 Hacksaw
B+
Kills:330
Deaths:257
KDR:1.284
Accuracy:14.561% F
HSR:15.758% B+
AF-23 Grinder
C++
Kills:260
Deaths:162
KDR:1.605
Accuracy:28.206% D
HSR:15.385% C++
AF-23 Grinder
C-
Kills:239
Deaths:162
KDR:1.475
Accuracy:28.095% D--
HSR:14.644% C-
NCM2 Falcon
C+
Kills:192
Deaths:282
KDR:0.681
Accuracy:33.699% D
HSR:4.688% C+
Kills:3,638
Deaths (as MAX Suit):1,985
Deaths (to MAX Suits):2,438
KDR:1.83275
Kill Difference:1,653
Playtime:219.397 hours
Usage:5%
Score:5.903m
Score/min:448
Accuracy (listed only):27.020%
HSR (listed only):9.340%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:796
V. Kills:260 305%
Deaths:269
KDR:2.959
Accuracy:42.239% D
KPH:32.200 D
VKPH:10.500 C-
Vortek Rotary
D-
Kills:281
V. Kills:253 111%
Deaths:804
KDR:0.350
Accuracy:26.191% D-
KPH:3.600 D-
VKPH:3.200 D--
M20 Mustang
D-
Kills:88
V. Kills:104 84%
Deaths:236
KDR:0.373
Accuracy:27.932% C--
KPH:3.800 D-
VKPH:4.400 D-
Tomcat A2AM Pods
D
Kills:57
V. Kills:57 98%
Deaths:15
KDR:3.800
Accuracy:69.425% F
KPH:22.400 D
VKPH:22.400 D
Kills:1,222 (369 + 0)
Deaths:1,324
KDR:0.923
VKDR:0.509
Vehicle Kills:674
Kill Difference:102
Playtime:129.533 hours
Usage:3%
Score:1.094m
Score/min:141
Piloting Accuracy:27.932%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:259
V. Kills:205 126%
Deaths:756
KDR:0.343
Accuracy:32.311% D*
KPH:2.100 D*
VKPH:1.600 D*
L105 Zephyr
C
Kills:186
V. Kills:22 N/A
Deaths:17
KDR:10.941
Accuracy:35.042% D-
KPH:40.300 C
VKPH:4.800 D
C150 Dalton
D--
Kills:68
V. Kills:59 113%
Deaths:21
KDR:3.238
Accuracy:39.137% C++
KPH:11.900 D*
VKPH:10.400 D--
Kills:513 (259 + 254)
Deaths:794
KDR:0.646
VKDR:0.360
Vehicle Kills:286
Kill Difference:281
Playtime:135.115 hours
Usage:3%
Score:0.553m
Score/min:68
Piloting Accuracy:32.311%
Gunner Accuracy:39.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:588
V. Kills:393 149%
Deaths:131
KDR:4.489
Accuracy:56.677% C++
KPH:27.800 C+
VKPH:18.600 C++
L100 Python HESH
C
Kills:535
V. Kills:83 N/A
Deaths:67
KDR:7.985
Accuracy:45.115% C
KPH:38.600 D
VKPH:6 D
Skyguard
D--
Kills:412
V. Kills:361 114%
Deaths:195
KDR:2.113
Accuracy:22.759% D--
KPH:7.100 D--
VKPH:6.200 D--
C75 Viper
C++
Kills:350
V. Kills:103 337%
Deaths:71
KDR:4.930
Accuracy:29.866% D-
KPH:27.300 C+
VKPH:8 C++
L100 Python HEAT
C+
Kills:219
V. Kills:111 196%
Deaths:69
KDR:3.174
Accuracy:45.297% D
KPH:21.200 D
VKPH:10.700 C+
Kills:2,104 (2,104 + 0)
Deaths:533
KDR:3.947
VKDR:1.972
Vehicle Kills:1,051
Kill Difference:1,571
Playtime:116.161 hours
Usage:3%
Score:2.102m
Score/min:302
Driving Accuracy:45.297%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:21,970
V. Kills:14,652 150%
Deaths:2,871
KDR:7.652
Accuracy:49.446% C+
KPH:24.200 C++
VKPH:16.200 B
Titan-150 HESH
B+
Kills:1,437
V. Kills:396 362%
Deaths:150
KDR:9.580
Accuracy:50.592% B
KPH:38.900 C+
VKPH:10.700 B+
E540 Halberd
B
Kills:1,087
V. Kills:772 141%
Deaths:176
KDR:6.176
Accuracy:47.087% B
KPH:23 D
VKPH:16.300 B
Enforcer ML85
D
Kills:235
V. Kills:170 137%
Deaths:39
KDR:6.026
Accuracy:32.083% D--
KPH:16.900 D
VKPH:12.200 D
Titan-150 HEAT
C
Kills:229
V. Kills:139 164%
Deaths:73
KDR:3.137
Accuracy:37.250% D--
KPH:13.300 D-
VKPH:8.100 C
G40-F Ranger
D
Kills:115
V. Kills:56 202%
Deaths:11
KDR:10.455
Accuracy:22.768% D*
KPH:26.500 D
VKPH:12.900 D-
C85 Canister
C
Kills:98
V. Kills:8 N/A
Deaths:7
KDR:14
Accuracy:29.531% D--
KPH:40.600 D
VKPH:3.300 C
Kills:25,171 (23,636 + 1,535)
Deaths:3,327
KDR:7.566
VKDR:4.867
Vehicle Kills:16,193
Kill Difference:21,844
Playtime:1,028.366 hours
Usage:25%
Score:19.549m
Score/min:317
Driving Accuracy:37.250%
Gunner Accuracy:29.531%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:431
V. Kills:288 149%
Deaths:77
KDR:5.597
Accuracy:46.085% D*
KPH:25.300 D
VKPH:16.900 C--
G30 Walker
D-
Kills:74
V. Kills:47 154%
Deaths:14
KDR:5.286
Accuracy:26.165% D**
KPH:14.900 D-
VKPH:9.500 D-
Kills:505 (0 + 505)
Deaths:91
KDR:5.549
VKDR:3.681
Vehicle Kills:335
Kill Difference:414
Playtime:21.984 hours
Usage:1%
Score:0.488m
Score/min:370
Driving Accuracy:N/A%
Gunner Accuracy:26.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:225
V. Kills:108 206%
Deaths:51
KDR:4.412
Accuracy:29.912% D-
KPH:12 D
VKPH:5.700 C-
M20 Basilisk
C
Kills:190
V. Kills:103 183%
Deaths:40
KDR:4.750
Accuracy:31.945% D
KPH:12.800 D
VKPH:6.900 C
M12 Kobalt
D
Kills:182
V. Kills:10 N/A
Deaths:16
KDR:11.375
Accuracy:10.056% D**
KPH:27.600 D--
VKPH:1.500 D
M60-G Bulldog
D-
Kills:127
V. Kills:18 N/A
Deaths:38
KDR:3.342
Accuracy:21.571% D**
KPH:17.400 D--
VKPH:2.500 D-
M40 Fury
D-
Kills:109
V. Kills:22 474%
Deaths:16
KDR:6.813
Accuracy:26.003% D--
KPH:27.200 D-
VKPH:5.500 D-
M40 Fury
C-
Kills:106
V. Kills:26 393%
Deaths:12
KDR:8.833
Accuracy:26.875% D--
KPH:29.100 D
VKPH:7.100 C-
M60-G Bulldog
D--
Kills:94
V. Kills:10 N/A
Deaths:19
KDR:4.947
Accuracy:24.685% D--
KPH:11.600 D--
VKPH:1.200 D*
G30 Walker
D
Kills:77
V. Kills:55 138%
Deaths:22
KDR:3.500
Accuracy:22.837% D-
KPH:8.500 D-
VKPH:6.100 D
M12 Kobalt
B+
Kills:70
V. Kills:6 N/A
Deaths:1
KDR:70
Accuracy:7.338% F--
KPH:37.600 D--
VKPH:3.200 B+
Kills:1,180 (0 + 1,180)
Deaths:215
KDR:5.488
VKDR:1.665
Vehicle Kills:358
Kill Difference:965
Playtime:74.294 hours
Usage:2%
Score:0.978m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:7.338%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 36,62221,9702,8717.652C**6.1949.446%C+2.139%C24.2C++16.2B274906.2h4.8C++9.6C*
GD-7F 4,8584,8275,6330.857C+0.6118.675%D*16.304%D11.9DN/A53404.4h15.9C-85.1D
NS-11P 3,3353,2824,3400.756C0.7118.754%D-16.301%C-18.9C-N/A72173.3h18.3D*97.5D-
GD-22S 2,8732,8553,0900.924C0.5416.54%D*18.354%D-18.3DN/A75156.3h13.5D81.5D
NS-15M1 2,5082,4623,1700.777C--0.6915.174%D*17.547%D23.2DN/A114106.1h16.7D--109.7D--
NS-11C 2,4472,3583,9570.596C0.8719.146%D-13.91%D-9.6DN/A33245.7h22D*114.9D--
Tank Mine 3,2831,9666163.192B1.7326.846%C--N/A99.8C+66.9C++128019.7h2C+7.5D
Titan-150 HESH 1,8331,4371509.58C+8.1250.592%BN/A38.8C+10.7B+22637h3.7C7.3C++
Blitz GD-10 1,1971,1881,3190.901C+0.5620.492%D11.7%D-18.2C-N/A8165.2h17.3C84.4C+
NC05 Jackhammer 1,2061,1831,6460.719C--0.7436.802%D-12.257%D23.2DN/A12351.1h7.5F20.4D*
E540 Halberd 1,8591,0871766.176C+4.7147.087%B1.288%D--23D16.3B106347.3h7.4D--15.6C
NCM3 Raven 1,3278059770.824C+0.6435.185%C--2.857%C++10.3B6.7B14778.3h25.9B+73.5C**
Breaker Rocket Pods 1,0567962692.959C--1.5042.239%DN/A32.2D10.5C-27724.7h22.9D54.2D
C-4 9536297680.819C0.6421.675%DN/A49.5D25.5C91712.7h1.9D8.8D
EM6 6126076850.886C0.5814.911%D*20.264%C--25.9C--N/A15323.4h12.8C85.9D
NCM3 Raven 1,1075957900.753C+0.7135.61%C-2.017%C--9.7C+8.4B*17361.1h29.9C+83.9C+
Frag Grenade 5995941594N/A592.5439.133%D-N/A540B4.5D22751.1h3.2B++8.1C**
L100 Python AP 9815881314.489C+3.0356.677%C++3.231%C**27.9C+18.6C++53221.1h6.7C+11.9C+
L100 Python HESH 618535677.985C6.5245.115%C1.308%C38.8D6D26213.8h3.2C*7.1C++
NC1 Gauss Rifle 4784764151.147C*0.3218.234%D--15.756%D16.6C-N/A13628.6h14.4C79C-
NS-10 Burster 7374425410.817C+0.6526.264%C-8.824%B*5.5C++3.6C++10780.9h147.1C**560.1C++
E540 Halberd-H 719431775.597C+4.1346.085%D*4.408%A++25.4D16.9C--38917h6.8C+14.8D
NS-10 Burster 7144265420.786C+0.6826.503%C-7.277%B++5.4C++3.6C+10579.5h151.6B572.1C++
AF-19 Mercenary 4304223140.667U139.2015.325%D*24.408%B+8.8DN/A14347.9h13.6C++89C
MANA Anti-Vehicle Turret 9174215100.825D--0.6453.517%C+1.9%T*4210B+4960A++13353900.1h11.2D**20.9C*
NS-357 Underboss 4204166360.654C0.8125.134%D**17.548%C--27.5C-N/A11415.1h3.7B+14.8C
Skyguard 7734121952.113C0.6522.759%D--2.67%B+7.1D--6.2D--18658h162.4D-713.5D*
NS Decimator 5774057480.541D0.9256.257%D2.963%B++18.8D--8D-29621.5h5.2C+9.3C
C75 Viper 453350714.93B3.4729.866%D-N/A27.3C+8C++44412.8h12.6C*42.1C+
AF-41 Hacksaw 3493492571.358C0.1115.053%F12.607%D19.9DN/A8717.5h5.1B**34D
NS Annihilator 7073376100.552C+0.9181.202%C++N/A8.6C9.5C*24939h11.9C++14.6C++
AF-41 Hacksaw 3333302571.284C0.1814.561%F15.758%B+18.9DN/A8517.5h5.3B++36.4D--
Bouncing Betty 328328734.493C++3.0352.302%B**N/A142.6B+N/A6412.3h2C+3.8B++
Spear Anti-Vehicle Phalanx Turret 548322565.75C+4.2939.928%C3.727%C+28.2C--19.8C+53311.4h9.7C+24.3C+
MANA Anti-Personnel Turret 3243192051.556N/A0.0912.637%UN/A3190U50U10676200.1h29.5T*233.2T*
Vortek Rotary 5342818040.35C-1.1126.191%D-1.423%D3.6D-3.2D--7978.8h175F668.1F-
AF-23 Grinder 2622601621.605C0.1428.206%D15.385%C++22.4DN/A8411.6h9.8F-34.7F
CAS30 Tank Buster 4642597560.343D1.1232.311%D*N/A2.1D*1.6D*41124.8h75.7C234.3D
AF-23 Grinder 2422391621.475C0.0128.095%D--14.644%C-20.6DN/A7711.6h11.3F--40F--
Enforcer ML85 405235396.026C**4.5632.083%D--1.702%C16.9D12.2D65913.9h15.6D48.6D*
Titan-150 HEAT 368229733.137C1.6737.25%D--1.747%D13.3D-8.1C48317.2h5.3C++14.2C-
M20 Basilisk 333225514.412B*2.9529.912%D-4%D12D5.7C-25918.8h125.8D-420.5D--
L100 Python HEAT 330219693.174C1.7145.297%D1.826%D21.3D10.8C+35710.3h5.4B11.8C++
NCM2 Falcon 2861922820.681C0.7833.699%D4.688%C+8.1D4C12223.7h15.5D46.1C--
M20 Basilisk 293190404.75B**3.2931.945%D4.211%D12.8D6.9C23114.9h127.9D400.4D-
Mag-Cutter 18918720,8900.009C1.4533.996%B+1.604%D-0.2DN/A11057.5h2.5C*7.3B+
L105 Zephyr 2081861710.941C*9.4835.042%D-N/A40.4C4.8D3094.6h7.9D22.4D
M12 Kobalt 1921821611.375C+9.9110.056%D**18.132%C+27.6D--1.5D1756.6h29.8F296.3F-
M60-A Bulldog 201170227.727C6.2638.145%D2.941%B+17.3D3.2C+1459.8h8.1D--21.3D--
NC15 Phoenix 3491672870.582C-0.8858.982%B*N/A10.3C11.2C+36416.2h11.2C+19.1C*
Hawk GD-68 2421502600.577C+0.8965.57%B+1.333%D-14.2C+8.7C40810.6h7.4B+11.3B+
M60-G Bulldog 145127383.342C1.8821.571%D**3.15%C++17.4D--2.5D-1167.3h7C*32.4C--
MAX Punch 1281262,0570.061C+1.4040.964%CN/A0.7CN/A3187.3h1.9C++4.6C*
G40-F Ranger 1711151110.455B+8.9922.768%D*N/A26.7D13D-2274.3h64.9B285.1C+
M40 Fury 131109166.813C+5.3526.003%D--N/A27.3D-5.5D-3374h14.9C+57.4D
M40 Fury 132106128.833B+7.3726.875%D--2.83%A29.4D7.2C3813.6h15C+55.8C--
C85 Canister 10698714C+12.5429.531%D--11.225%D40.8D3.3C2352.4h14.5D**49.2F
NC4 Mag-Shot 97971490.651C+0.8118.721%D*11.34%D*28.5C*N/A2553.4h6.2B*32.9C+
M60-G Bulldog 10494194.947C**3.4824.685%D--3.191%C++11.6D--1.2D*1258.1h6.9C**27.8C+
M20 Mustang 192882360.373C--1.0927.932%C--N/A3.8D-4.4D-16323.4h287.5F-1029.4F--
M60-A Bulldog 9387136.692C5.2337.603%D-1.149%D-12.4D-N/A977h7.4D19.6D
Carver 82819,9970.008C1.4617.483%D-1.235%F--0.2DN/A1512.9h2.6F-14.6D--
SAS-R 8180362.222C+0.7636.28%C45%F--20.5D-N/A1333.9h4.4T*12.2F-
G30 Walker 13277223.5C**2.0422.837%D-2.597%D8.5D-6D1969.1h280.5D-1228.4D--
Aspis Anti-Aircraft Phalanx Turret 16277292.655C1.1924.14%C+1.299%D8D8.9C3069.6h173.5C-718.5C+
LA8 Rebel 74741070.692C+0.7719.138%F9.459%F38.9B+N/A2401.9h4.1A21.3C*
G30 Walker 12174145.286B+3.8226.165%D**6.757%A+14.8D-9.4D-3055h241.2D--921.7D**
M12 Kobalt 7670170S68.547.338%F--15.714%D36.8D--3.2B+2401.9h20.8C283.8F-
NS-R3 Swarm 119681240.548C++0.9257.69%D**N/A7.8C+5.9C+1418.7h23.3B++40.4B+
C150 Dalton 12768213.238C1.7739.137%C++1.471%B*11.9D*10.4D--4685.7h10.8T27.6F*
Shrike 8961670.91B+0.5551.446%D4.918%A12.2D--5.6D--10665h7C+13.6C+
Tomcat A2AM Pods 11457153.8C+2.3469.425%FN/A22.8D22.8D5382.5h8.7C+12.5D
Warden 5754760.711C+0.7522.173%D29.63%B*13.2C-N/A2964.1h16.7F75.3D*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2760.2h
Nano-Armor Kit1,5002,763,656188.3h
Medical Applicator1,069373,35530.8h
Spawn Beacon615,1595.4h
Anti-Vehicle MANA Turret1002,0008h
Medical Kit261970.6h
Spitfire Auto-Turret132,2531.8h
Nanite Revive Grenade02,3080.7h
Deconstruction Tool03610h
Shield Recharging Field793,3291.8h
Ammunition Package835,7842.9h
Anti-Infantry MANA Turret481,2353.8h
Nano-Repair Grenade01,4250.4h
Recon Detection Device422,1185.2h

Check the help document for the dictionary if you want to learn more about words used here.


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