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Director General DaddyOfThree23[TG] DaddyOfThree23
NC BR 94

KDR: 1.43

Score: 91.5m

Last Seen: Feb 16th, 2019 11:55 PM
- OFFLINE - 13.7 hour(s)

Prestige 1, Battle Rank 94 - New Conglomerate on Emerald - Outfit Officer of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 113
Level Progress (to 95): 5%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP GD-7F NS-11P GD-22S NS-15M1 NS-11C Tank Mine Titan-150 HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 1747TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.877%16.506%29513100919,0421.062430.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.454%-0.623D-0.643D0.297C*HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.2-0.218C16.3-0.141C74.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.833%0.758%72310191,31919128720.689493151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.029%-0.792D--0.777D--0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
217.9-0.349C-65-0.226C152.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.276%2.142%8998101424,0943213154317.49658156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.666%-0.65D-0.293C0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.429B7.50.397B14.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.587%4.248%921310092,966288619351.02772153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.697%-0.982D---0.028C+0.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.5-0.297C39.30.003C+114.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.251%45%921102180202910.0394089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.183C++-1.452F-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.1-0.232C4.4-0.387C-7.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 113
91.5m584.1%420 (25.2k)383 (23k)1.4311463,29844,2292.2980494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022156714.281%6.98%10005:2410

8% Combat Medic68% Engineer14% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:48 AMFeb 13th, 2014 1:52 AMFeb 17th, 2019 6:26 AM (2d) (PST)Feb 16th, 2019 9:22 PM (2d) (PST)Feb 16th, 2019 7:55 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7321286040.2650.1850.0182.1470.103137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,9357,66636,26916111129622,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3983.1h/166d 38,342 4,418 41,097 513.1k 4,803 8,531 24,547 175m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:4,827
Deaths:5,633
KDR:0.857
Accuracy:18.675% D*
HSR:16.304% D
NS-11C
D-
Kills:2,330
Deaths:3,907
KDR:0.596
Accuracy:19.138% D-
HSR:13.906% D-
AF-19 Mercenary
B+
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% D*
HSR:24.408% B+
Warden
B*
Kills:54
Deaths:76
KDR:0.711
Accuracy:22.173% D
HSR:29.630% B*
Kills:7,633
Deaths (as Engineer):9,619
Deaths (to Engineers):12,680
KDR:0.79353
Kill Difference:1,986
Playtime:2,717.833 hours
Usage:68%
Score:65.111m
Score/min:399
Accuracy (listed only):18.828%
HSR (listed only):21.062%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D-
Kills:2,855
Deaths:3,090
KDR:0.924
Accuracy:16.540% D*
HSR:18.354% D-
NS-15M1
D
Kills:2,442
Deaths:3,102
KDR:0.787
Accuracy:15.153% D**
HSR:17.650% D
NC05 Jackhammer
D
Kills:1,181
Deaths:1,641
KDR:0.720
Accuracy:36.825% D-
HSR:12.278% D
EM6
C--
Kills:607
Deaths:685
KDR:0.886
Accuracy:14.911% D*
HSR:20.264% C--
Kills:7,085
Deaths (as Heavy Assault):8,518
Deaths (to Heavy Assaults):11,825
KDR:0.83177
Kill Difference:1,433
Playtime:565.472 hours
Usage:14%
Score:10.653m
Score/min:314
Accuracy (listed only):20.857%
HSR (listed only):17.136%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:4,827
Deaths:5,633
KDR:0.857
Accuracy:18.675% D*
HSR:16.304% D
NS-11C
D-
Kills:2,330
Deaths:3,907
KDR:0.596
Accuracy:19.138% D-
HSR:13.906% D-
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
AF-19 Mercenary
B+
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% D*
HSR:24.408% B+
Kills:8,767
Deaths (as Light Assault):10,862
Deaths (to Light Assaults):6,572
KDR:0.80713
Kill Difference:2,095
Playtime:78.826 hours
Usage:2%
Score:1.116m
Score/min:236
Accuracy (listed only):18.407%
HSR (listed only):16.579%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:3,254
Deaths:4,299
KDR:0.757
Accuracy:18.773% D-
HSR:16.288% C-
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
NC1 Gauss Rifle
D
Kills:476
Deaths:415
KDR:1.147
Accuracy:18.234% D--
HSR:15.756% D
Kills:4,918
Deaths (as Combat Medic):6,033
Deaths (to Combat Medics):4,144
KDR:0.81518
Kill Difference:1,115
Playtime:314.940 hours
Usage:8%
Score:7.762m
Score/min:411
Accuracy (listed only):19.167%
HSR (listed only):14.581%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
NS-357 Underboss
C-
Kills:416
Deaths:628
KDR:0.662
Accuracy:25.225% D**
HSR:17.548% C-
NC4 Mag-Shot
D*
Kills:97
Deaths:149
KDR:0.651
Accuracy:18.721% D*
HSR:11.340% D*
SAS-R
C-
Kills:80
Deaths:36
KDR:2.222
Accuracy:36.251% C-
HSR:45% F--
LA8 Rebel
D**
Kills:74
Deaths:107
KDR:0.692
Accuracy:19.138% D**
HSR:9.459% F
Kills:1,855
Deaths (as Infiltrator):2,239
Deaths (to Infiltrators):5,131
KDR:0.82849
Kill Difference:384
Playtime:66.764 hours
Usage:2%
Score:1.009m
Score/min:252
Accuracy (listed only):23.965%
HSR (listed only):19.010%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:805
Deaths:976
KDR:0.825
Accuracy:35.159% C--
HSR:2.857% C+
NCM3 Raven
C-
Kills:594
Deaths:789
KDR:0.753
Accuracy:35.578% C-
HSR:2.020% C--
NS-10 Burster
B**
Kills:438
Deaths:541
KDR:0.810
Accuracy:26.252% C-
HSR:8.904% B**
NS-10 Burster
B++
Kills:424
Deaths:542
KDR:0.782
Accuracy:26.493% C--
HSR:7.311% B++
AF-41 Hacksaw
D
Kills:349
Deaths:257
KDR:1.358
Accuracy:15.053% F
HSR:12.607% D
AF-41 Hacksaw
B
Kills:330
Deaths:257
KDR:1.284
Accuracy:14.561% F
HSR:15.758% B
AF-23 Grinder
C++
Kills:253
Deaths:161
KDR:1.571
Accuracy:28.247% D
HSR:15.415% C++
AF-23 Grinder
C--
Kills:238
Deaths:161
KDR:1.478
Accuracy:28.164% D--
HSR:14.706% C--
NCM2 Falcon
C+
Kills:192
Deaths:282
KDR:0.681
Accuracy:33.699% D
HSR:4.688% C+
Kills:3,623
Deaths (as MAX Suit):1,983
Deaths (to MAX Suits):2,428
KDR:1.82703
Kill Difference:1,640
Playtime:218.771 hours
Usage:5%
Score:5.893m
Score/min:449
Accuracy (listed only):27.023%
HSR (listed only):9.363%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C-
Kills:791
V. Kills:258 305%
Deaths:268
KDR:2.951
Accuracy:42.186% D-
KPH:32.200 D
VKPH:10.500 C-
Vortek Rotary
D-
Kills:280
V. Kills:252 111%
Deaths:802
KDR:0.349
Accuracy:26.202% D-
KPH:3.600 D-
VKPH:3.200 D--
M20 Mustang
D-
Kills:88
V. Kills:104 84%
Deaths:236
KDR:0.373
Accuracy:27.932% C--
KPH:3.800 D-
VKPH:4.400 D-
Tomcat A2AM Pods
D
Kills:57
V. Kills:57 98%
Deaths:15
KDR:3.800
Accuracy:69.425% D**
KPH:22.400 D
VKPH:22.400 D
Kills:1,216 (368 + 0)
Deaths:1,321
KDR:0.921
VKDR:0.508
Vehicle Kills:671
Kill Difference:105
Playtime:129.180 hours
Usage:3%
Score:1.085m
Score/min:140
Piloting Accuracy:27.932%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:248
V. Kills:199 124%
Deaths:733
KDR:0.338
Accuracy:32.409% D*
KPH:2.100 D*
VKPH:1.700 D*
L105 Zephyr
C
Kills:186
V. Kills:22 N/A
Deaths:17
KDR:10.941
Accuracy:35.042% D-
KPH:40.300 C
VKPH:4.800 D
C150 Dalton
D*
Kills:52
V. Kills:47 108%
Deaths:20
KDR:2.600
Accuracy:39.778% C++
KPH:10.400 D*
VKPH:9.400 D*
Kills:486 (248 + 238)
Deaths:770
KDR:0.631
VKDR:0.348
Vehicle Kills:268
Kill Difference:284
Playtime:129.639 hours
Usage:3%
Score:0.534m
Score/min:69
Piloting Accuracy:32.409%
Gunner Accuracy:39.778%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:588
V. Kills:393 149%
Deaths:131
KDR:4.489
Accuracy:56.677% C*
KPH:27.800 C+
VKPH:18.600 C++
L100 Python HESH
D
Kills:535
V. Kills:83 N/A
Deaths:67
KDR:7.985
Accuracy:45.115% C
KPH:38.600 D
VKPH:6 D
Skyguard
D--
Kills:398
V. Kills:352 113%
Deaths:194
KDR:2.052
Accuracy:22.808% D--
KPH:6.900 D--
VKPH:6.100 D--
C75 Viper
C++
Kills:350
V. Kills:103 337%
Deaths:71
KDR:4.930
Accuracy:29.866% D-
KPH:27.300 C+
VKPH:8 C++
L100 Python HEAT
C+
Kills:219
V. Kills:111 196%
Deaths:69
KDR:3.174
Accuracy:45.297% D
KPH:21.200 D
VKPH:10.700 C+
Kills:2,090 (2,090 + 0)
Deaths:532
KDR:3.929
VKDR:1.959
Vehicle Kills:1,042
Kill Difference:1,558
Playtime:115.398 hours
Usage:3%
Score:2.064m
Score/min:298
Driving Accuracy:45.297%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:20,338
V. Kills:13,854 147%
Deaths:2,719
KDR:7.480
Accuracy:49.150% C+
KPH:23.900 C+
VKPH:16.300 B
Titan-150 HESH
B+
Kills:1,437
V. Kills:396 362%
Deaths:150
KDR:9.580
Accuracy:50.592% B
KPH:38.900 C+
VKPH:10.700 B+
E540 Halberd
B
Kills:1,067
V. Kills:759 140%
Deaths:172
KDR:6.203
Accuracy:47.108% B
KPH:23.200 D
VKPH:16.500 B
Enforcer ML85
D
Kills:235
V. Kills:170 137%
Deaths:39
KDR:6.026
Accuracy:32.059% D--
KPH:16.900 D
VKPH:12.200 D
Titan-150 HEAT
C
Kills:229
V. Kills:139 164%
Deaths:73
KDR:3.137
Accuracy:37.250% D--
KPH:13.300 D-
VKPH:8.100 C
C85 Canister
C-
Kills:98
V. Kills:8 N/A
Deaths:7
KDR:14
Accuracy:29.531% D--
KPH:40.600 D
VKPH:3.300 C-
G40-F Ranger
D
Kills:75
V. Kills:38 192%
Deaths:9
KDR:8.333
Accuracy:21.605% D**
KPH:23.500 D
VKPH:11.900 D-
Kills:23,479 (22,004 + 1,475)
Deaths:3,169
KDR:7.409
VKDR:4.848
Vehicle Kills:15,364
Kill Difference:20,310
Playtime:971.329 hours
Usage:24%
Score:18.731m
Score/min:321
Driving Accuracy:37.250%
Gunner Accuracy:21.605%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:431
V. Kills:288 149%
Deaths:77
KDR:5.597
Accuracy:46.085% D*
KPH:25.300 D
VKPH:16.900 C--
G30 Walker
D-
Kills:74
V. Kills:47 154%
Deaths:14
KDR:5.286
Accuracy:26.165% D*
KPH:14.900 D-
VKPH:9.500 D-
Kills:505 (0 + 505)
Deaths:91
KDR:5.549
VKDR:3.681
Vehicle Kills:335
Kill Difference:414
Playtime:21.984 hours
Usage:1%
Score:0.483m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:26.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:216
V. Kills:103 208%
Deaths:50
KDR:4.320
Accuracy:29.639% D-
KPH:11.700 D
VKPH:5.600 C--
M20 Basilisk
C
Kills:189
V. Kills:102 183%
Deaths:40
KDR:4.725
Accuracy:31.999% D
KPH:12.700 D
VKPH:6.900 C
M12 Kobalt
D
Kills:182
V. Kills:10 N/A
Deaths:16
KDR:11.375
Accuracy:10.056% D**
KPH:27.600 D--
VKPH:1.500 D
M60-G Bulldog
D-
Kills:127
V. Kills:18 N/A
Deaths:38
KDR:3.342
Accuracy:21.571% D*
KPH:17.400 D-
VKPH:2.500 D-
M40 Fury
D-
Kills:109
V. Kills:22 474%
Deaths:16
KDR:6.813
Accuracy:26.003% D--
KPH:27.200 D--
VKPH:5.500 D-
M40 Fury
C
Kills:106
V. Kills:26 393%
Deaths:12
KDR:8.833
Accuracy:26.875% D-
KPH:29.100 D
VKPH:7.100 C
M60-G Bulldog
D--
Kills:94
V. Kills:10 N/A
Deaths:19
KDR:4.947
Accuracy:24.685% D--
KPH:11.600 D--
VKPH:1.200 D*
G30 Walker
D
Kills:77
V. Kills:55 138%
Deaths:22
KDR:3.500
Accuracy:22.787% D-
KPH:8.500 D-
VKPH:6.100 D
M12 Kobalt
B+
Kills:70
V. Kills:6 N/A
Deaths:1
KDR:70
Accuracy:7.338% F--
KPH:37.600 D--
VKPH:3.200 B+
Kills:1,170 (0 + 1,170)
Deaths:214
KDR:5.467
VKDR:1.645
Vehicle Kills:352
Kill Difference:956
Playtime:73.813 hours
Usage:2%
Score:0.962m
Score/min:217
Driving Accuracy:N/A%
Gunner Accuracy:7.338%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 34,19220,3382,7197.48C**6.0549.15%C+2.286%C23.9C+16.3B278851.8h4.8C++9.8C*
GD-7F 4,8584,8275,6330.857C+0.5718.675%D*16.304%D11.9DN/A53404.4h15.9C--85.1D
NS-11P 3,3073,2544,2990.757C0.6718.773%D-16.288%C-19C--N/A72171.3h18.3D*97.3D--
GD-22S 2,8732,8553,0900.924C0.5116.54%D*18.354%D-18.3DN/A75156.3h13.5D81.5D-
NS-15M1 2,4872,4423,1020.787C--0.6415.153%D**17.65%D23.3DN/A115104.8h16.6D--109.4D*
NS-11C 2,4162,3303,9070.596C-0.8419.138%D-13.906%D-9.7DN/A34239.5h21.9D**114.3D--
Tank Mine 3,2001,9076123.116C**1.6826.76%C--N/A98.3C+66.6C++127519.4h2C+7.6D
Titan-150 HESH 1,8331,4371509.58C+8.1550.592%BN/A38.8C+10.7B+22537h3.7C7.3C++
Blitz GD-10 1,1971,1881,3190.901C+0.5320.492%D11.7%D-18.2C-N/A8165.2h17.3C84.4C
NC05 Jackhammer 1,2041,1811,6410.72C-0.7136.825%D-12.278%D23.2DN/A12450.9h7.5F20.4D--
E540 Halberd 1,8261,0671726.203C+4.7747.108%B1.312%D--23.2D16.5B106245.9h7.3D--15.5C
NCM3 Raven 1,3278059760.825C+0.6135.159%C--2.857%C+10.3C**6.7B14778.2h25.8B+73.5C**
Breaker Rocket Pods 1,0497912682.951C--1.5242.186%D-N/A32.2D10.5C-27624.6h22.9D54.3D
C-4 9386177620.81C0.6221.601%DN/A49D25.5C91512.6h1.9D8.8D
EM6 6126076850.886C0.5514.911%D*20.264%C--25.9C--N/A15323.4h12.8C85.9D
NCM3 Raven 1,1055947890.753C+0.6835.578%C-2.02%C--9.7C+8.4B*17361h29.9C+83.9C+
Frag Grenade 5995941594N/A592.5739.116%D-N/A540C**4.5D22721.1h3.2B++8.1C**
L100 Python AP 9815881314.489C+3.0656.677%C*3.231%C*27.9C+18.6C++52121.1h6.7C+11.9C+
L100 Python HESH 618535677.985C6.5545.115%C1.308%C38.8D6D26013.8h3.2C*7.1C++
NC1 Gauss Rifle 4784764151.147C++0.2818.234%D--15.756%D16.6C-N/A13628.6h14.4C79C--
NS-10 Burster 7314385410.81C+0.6226.252%C-8.904%B**5.4C++3.6C+10680.7h147.8C*563.1C++
E540 Halberd-H 719431775.597C+4.1746.085%D*4.408%A++25.4D16.9C--38417h6.8C+14.8D
NS-10 Burster 7114245420.782C0.6526.493%C--7.311%B++5.4C++3.6C+10579.2h151.7C**572.7C++
AF-19 Mercenary 4304223140.667U139.2415.325%D*24.408%B+8.8DN/A14347.9h13.6C++89C
MANA Anti-Vehicle Turret 9174215090.827D**0.6053.499%CN/A4210C+4960A13336920.1h11.2F**20.9C*
NS-357 Underboss 4204166280.662C0.7725.225%D**17.548%C-27.7CN/A11415h3.7B+14.7C
NS Decimator 5774057480.541D0.8956.257%C--2.963%B+18.8D-8D-29521.5h5.2C+9.3C
Skyguard 7503981942.052C0.6222.808%D--2.764%B+6.9D--6.1D--18557.3h164.9D-723.2D*
C75 Viper 453350714.93C++3.5029.866%D-N/A27.3C+8C++43912.8h12.6C*42.1C+
AF-41 Hacksaw 3493492571.358C0.0715.053%F12.607%D19.9DN/A8717.5h5.1B**34D
NS Annihilator 7073376100.552C+0.8881.202%C++N/A8.6C9.5B24839h11.9C++14.6C++
AF-41 Hacksaw 3333302571.284C0.1514.561%F15.758%B18.9D-N/A8517.5h5.3B++36.4D--
Bouncing Betty 328328734.493C*3.0652.426%B**N/A142.6B+N/A6432.3h2C+3.8B++
Spear Anti-Vehicle Phalanx Turret 548322565.75C+4.3239.928%C3.727%C+28.2D19.8C+53111.4h9.7C+24.3C+
MANA Anti-Personnel Turret 3243192051.556N/A0.1212.637%UN/A3190U50U10676200.1h29.5T*233.2T*
Vortek Rotary 5322808020.349C-1.0826.202%D-1.429%C--3.6D-3.2D--7878.6h174.9F-667.6F-
AF-23 Grinder 2552531611.571C0.1428.247%D15.415%C++22.2DN/A8211.4h9.9F-35.2F-
CAS30 Tank Buster 4472487330.338C-1.0932.409%D*N/A2.1D*1.7D*42120h75.2C232.1D
AF-23 Grinder 2412381611.478C0.0528.164%D--14.706%C--20.9DN/A7711.4h11.1F--39.6F-
Enforcer ML85 405235396.026C**4.5932.059%D--1.702%C16.9D12.2D63113.9h15.6D48.5D*
Titan-150 HEAT 368229733.137C1.7137.25%D--1.747%D13.3D-8.1C47217.2h5.3C+14.2C--
L100 Python HEAT 330219693.174C1.7445.297%D1.826%D21.3D10.8C+34910.3h5.4C*11.8C++
M20 Basilisk 319216504.32B++2.8929.639%D-4.167%D11.7D5.6C--25518.4h125.9D-424.7D*
NCM2 Falcon 2861922820.681C0.7533.699%D4.688%C+8.1D4C12223.7h15.5D46.1D
M20 Basilisk 291189404.725B*3.2931.999%D4.233%D12.8D6.9C22814.8h128.2D400.6D-
Mag-Cutter 18918720,8830.009C-1.4234.121%B+1.604%D0.2C-N/A11056.5h2.5C*7.2B
L105 Zephyr 2081861710.941C++9.5135.042%D-N/A40.4C4.8D3094.6h7.9D22.4D
M12 Kobalt 1921821611.375C+9.9410.056%D**18.132%C+27.6D--1.5D1726.6h29.8D**296.3F-
M60-A Bulldog 200169227.682C6.2538.116%D2.959%B+17.2D3.2C+1459.8h8.1D*21.4D--
NC15 Phoenix 3491672870.582C-0.8558.982%B*N/A10.3C11.2C+35916.2h11.2C+19.1C*
Hawk GD-68 2401492580.578C+0.8565.824%B+1.342%D-14.3C+8.8C41410.4h7.3B+11.2B+
M60-G Bulldog 145127383.342C1.9121.571%D*3.15%C++17.4D-2.5D-1167.3h7C*32.4C--
MAX Punch 1281262,0550.061C+1.3741.463%CN/A0.7CN/A3186.8h1.9C++4.6C*
M40 Fury 131109166.813C+5.3826.003%D--N/A27.3D--5.5D-3374h14.9C+57.4D
M40 Fury 132106128.833B+7.4026.875%D-2.83%B**29.4D7.2C3813.6h15C+55.8C--
C85 Canister 10698714C+12.5729.531%D--11.225%D40.8D3.3C-2352.4h14.5F-49.2F-
NC4 Mag-Shot 97971490.651C+0.7818.721%D*11.34%D*28.5C*N/A2543.4h6.2B*32.9C+
M60-G Bulldog 10494194.947C*3.5224.685%D--3.191%C++11.6D--1.2D*1258.1h6.9C**27.8C+
M20 Mustang 192882360.373C--1.0627.932%C--N/A3.8D-4.4D-16123.4h287.5F--1029.4F--
M60-A Bulldog 9387136.692C5.2637.603%D-1.149%D-12.4D-N/A977h7.4D19.6D
SAS-R 8180362.222C+0.7936.251%C-45%F--20.5D-N/A1343.9h4.4T*12.1F-
Carver 81809,8330.008C1.4217.247%D-1.25%F--0.2DN/A1500.2h2.5F14.7D--
Aspis Anti-Aircraft Phalanx Turret 16277292.655C1.2224.15%C+1.299%D8D8.9C3049.6h173.5C-718.2C+
G30 Walker 13277223.5C*2.0722.787%D-2.597%D8.6D-6.1D1959h278.8D-1223.4D--
G40-F Ranger 1137598.333C++6.9021.605%D**N/A23.4D11.9D-2303.2h64.8B+299.9C
G30 Walker 12174145.286B3.8526.165%D*6.757%A++14.8D-9.4D-3055h241.2D--921.7D**
LA8 Rebel 74741070.692C0.7419.138%D**9.459%F38.9B+N/A2391.9h4.1A21.3C*
M12 Kobalt 7670170S68.577.338%F--15.714%D36.8D--3.2B+2391.9h20.8C283.8F-
NS-R3 Swarm 119681230.553C++0.8857.563%D**N/A8.1C++6.1C+1428.4h22.4B*39B+
Shrike 8961670.91B+0.5251.446%D4.918%A12.2D--5.6D--10505h7C+13.6C+
Tomcat A2AM Pods 11457153.8C+2.3769.425%D**N/A22.8D22.8D5352.5h8.7C+12.5D
Warden 5754760.711C+0.7222.173%D29.63%B*13.2C-N/A2954.1h16.7F-75.3D**
C150 Dalton 9952202.6C--1.1739.778%C++N/A10.4D*9.4D*4885h12.4T*31.2T-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2760.2h
Nano-Armor Kit1,4772,691,165184.1h
Anti-Vehicle MANA Turret1001,9938h
Spawn Beacon615,0535.4h
Nanite Revive Grenade02,2900.7h
Medical Kit261970.6h
Medical Applicator1,060370,53630.6h
Deconstruction Tool03610h
Spitfire Auto-Turret111,9391.6h
Shield Recharging Field793,3291.8h
Ammunition Package835,7152.9h
Anti-Infantry MANA Turret481,2353.8h
Nano-Repair Grenade01,2860.4h
Recon Detection Device422,1135.2h

Check the help document for the dictionary if you want to learn more about words used here.


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