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Brigadier DaddyOfThree23[TG] DaddyOfThree23
NC BR 80

KDR: 1.38

Score: 88.3m

Last Seen: Dec 12th, 2018 2:20 AM
- OFFLINE - 41.3 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Emerald - Outfit Officer of TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 128
Level Progress (to 81): 51%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP GD-7F NS-11P GD-22S NS-15M1 NS-11C Tank Mine Titan-150 HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $170,136 MLG Score: 136
Fun Score: N/A
Cheeseburgers Flipped: 1736TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.858%16.497%29513100918,9551.066210.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.449%-0.621D-0.637D0.299C*HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.9-0.214C16.2-0.137C74.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.909%0.763%73310191,31118898670.693651151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4%-0.792D--0.779D--0.665

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.2-0.346C-64.7-0.224C151.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.633%2.362%8088101421,4673128141866.86285151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.683%-0.706D--0.178C0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.387C**80.365C**15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.085%4.078%921210102,820279218841.00967150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.033%-0.933D---0.066C+0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.6-0.278C39.3-0.004C+111.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.726%45%921102180200410.0399003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.252C*-1.46F-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.213C4.4-0.382C-7.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TacticalGamer[TG] TacticalGamer
NC outfit on Emerald

Members: 128
88.3m601.1%419 (25.1k)381 (22.9k)1.3787760,13943,6182.2073580 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022148914.34%7.295%10505:1910

8% Combat Medic67% Engineer15% Heavy Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:48 AMFeb 13th, 2014 1:52 AMDec 13th, 2018 12:19 PM (79m) (PST)Dec 11th, 2018 11:12 PM (2d) (PST)Dec 11th, 2018 10:20 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7141315830.2600.1880.0192.1630.100136

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,8707,87134,99916111130622,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3857.5h/160.7d 36,141 4,387 39,379 500.7k 4,732 8,354 23,154 165.4m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:4,827
Deaths:5,633
KDR:0.857
Accuracy:18.675% D*
HSR:16.304% D
NS-11C
D-
Kills:2,283
Deaths:3,786
KDR:0.603
Accuracy:19.010% D--
HSR:13.885% D-
AF-19 Mercenary
B+
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% D*
HSR:24.408% B+
Warden
B*
Kills:54
Deaths:76
KDR:0.711
Accuracy:22.173% D
HSR:29.630% B*
Kills:7,586
Deaths (as Engineer):9,498
Deaths (to Engineers):12,450
KDR:0.79869
Kill Difference:1,912
Playtime:2,601.074 hours
Usage:67%
Score:61.965m
Score/min:397
Accuracy (listed only):18.796%
HSR (listed only):21.057%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:2,854
Deaths:3,088
KDR:0.924
Accuracy:16.538% D*
HSR:18.360% D
NS-15M1
D
Kills:2,432
Deaths:3,078
KDR:0.790
Accuracy:15.181% D**
HSR:17.599% D
NC05 Jackhammer
D
Kills:1,181
Deaths:1,641
KDR:0.720
Accuracy:36.825% D-
HSR:12.278% D
EM6
C--
Kills:607
Deaths:685
KDR:0.886
Accuracy:14.911% D*
HSR:20.264% C--
Kills:7,074
Deaths (as Heavy Assault):8,492
Deaths (to Heavy Assaults):11,727
KDR:0.83302
Kill Difference:1,418
Playtime:563.114 hours
Usage:15%
Score:10.611m
Score/min:314
Accuracy (listed only):20.864%
HSR (listed only):17.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:4,827
Deaths:5,633
KDR:0.857
Accuracy:18.675% D*
HSR:16.304% D
NS-11C
D-
Kills:2,283
Deaths:3,786
KDR:0.603
Accuracy:19.010% D--
HSR:13.885% D-
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
AF-19 Mercenary
B+
Kills:422
Deaths:3
KDR:140.667
Accuracy:15.325% D*
HSR:24.408% B+
Kills:8,720
Deaths (as Light Assault):10,741
Deaths (to Light Assaults):6,507
KDR:0.81184
Kill Difference:2,021
Playtime:77.073 hours
Usage:2%
Score:1.096m
Score/min:237
Accuracy (listed only):18.376%
HSR (listed only):16.574%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C-
Kills:3,238
Deaths:4,271
KDR:0.758
Accuracy:18.779% D-
HSR:16.276% C-
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
NC1 Gauss Rifle
D
Kills:476
Deaths:415
KDR:1.147
Accuracy:18.234% D-
HSR:15.756% D
Kills:4,902
Deaths (as Combat Medic):6,005
Deaths (to Combat Medics):4,111
KDR:0.81632
Kill Difference:1,103
Playtime:312.803 hours
Usage:8%
Score:7.732m
Score/min:412
Accuracy (listed only):19.169%
HSR (listed only):14.577%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D
Kills:1,188
Deaths:1,319
KDR:0.901
Accuracy:20.492% D
HSR:11.700% D-
NS-357 Underboss
C-
Kills:403
Deaths:620
KDR:0.650
Accuracy:25.201% D*
HSR:17.370% C-
NC4 Mag-Shot
D*
Kills:97
Deaths:149
KDR:0.651
Accuracy:18.721% D*
HSR:11.340% D*
SAS-R
C
Kills:80
Deaths:34
KDR:2.353
Accuracy:36.726% C
HSR:45% F--
LA8 Rebel
D**
Kills:74
Deaths:107
KDR:0.692
Accuracy:19.138% D**
HSR:9.459% F
Kills:1,842
Deaths (as Infiltrator):2,229
Deaths (to Infiltrators):5,065
KDR:0.82638
Kill Difference:387
Playtime:65.776 hours
Usage:2%
Score:0.999m
Score/min:253
Accuracy (listed only):24.056%
HSR (listed only):18.974%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:805
Deaths:976
KDR:0.825
Accuracy:35.161% D
HSR:2.857% C+
NCM3 Raven
C-
Kills:594
Deaths:789
KDR:0.753
Accuracy:35.581% C--
HSR:2.020% C-
NS-10 Burster
B*
Kills:435
Deaths:537
KDR:0.810
Accuracy:26.187% C--
HSR:8.966% B*
NS-10 Burster
B+
Kills:421
Deaths:538
KDR:0.783
Accuracy:26.438% C--
HSR:7.126% B+
AF-41 Hacksaw
D
Kills:349
Deaths:257
KDR:1.358
Accuracy:15.053% F
HSR:12.607% D
AF-41 Hacksaw
B
Kills:330
Deaths:257
KDR:1.284
Accuracy:14.561% F
HSR:15.758% B
AF-23 Grinder
C+
Kills:245
Deaths:155
KDR:1.581
Accuracy:28.381% D
HSR:15.102% C+
AF-23 Grinder
C
Kills:233
Deaths:155
KDR:1.503
Accuracy:28.125% D--
HSR:15.022% C
NCM2 Falcon
C+
Kills:192
Deaths:282
KDR:0.681
Accuracy:33.700% D
HSR:4.688% C+
Kills:3,604
Deaths (as MAX Suit):1,973
Deaths (to MAX Suits):2,424
KDR:1.82666
Kill Difference:1,631
Playtime:217.359 hours
Usage:6%
Score:5.873m
Score/min:450
Accuracy (listed only):27.021%
HSR (listed only):9.349%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C--
Kills:789
V. Kills:258 305%
Deaths:268
KDR:2.944
Accuracy:42.103% D-
KPH:32.100 D
VKPH:10.500 C--
Vortek Rotary
D-
Kills:279
V. Kills:251 111%
Deaths:789
KDR:0.354
Accuracy:26.143% D-
KPH:3.600 D-
VKPH:3.200 D--
M20 Mustang
D-
Kills:88
V. Kills:104 84%
Deaths:236
KDR:0.373
Accuracy:27.932% C-
KPH:3.800 D-
VKPH:4.400 D-
Tomcat A2AM Pods
D
Kills:57
V. Kills:57 98%
Deaths:15
KDR:3.800
Accuracy:69.425% D**
KPH:22.400 D
VKPH:22.400 D
Kills:1,213 (367 + 0)
Deaths:1,308
KDR:0.927
VKDR:0.512
Vehicle Kills:670
Kill Difference:95
Playtime:128.507 hours
Usage:3%
Score:1.073m
Score/min:139
Piloting Accuracy:27.932%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:243
V. Kills:195 124%
Deaths:717
KDR:0.339
Accuracy:33.157% D*
KPH:2.100 D--
VKPH:1.700 D*
L105 Zephyr
C
Kills:186
V. Kills:22 N/A
Deaths:17
KDR:10.941
Accuracy:35.042% D-
KPH:40.300 C
VKPH:4.800 D
C150 Dalton
D--
Kills:52
V. Kills:47 108%
Deaths:19
KDR:2.737
Accuracy:39.827% C+
KPH:10.400 D*
VKPH:9.400 D--
Kills:481 (243 + 238)
Deaths:753
KDR:0.639
VKDR:0.351
Vehicle Kills:264
Kill Difference:272
Playtime:125.945 hours
Usage:3%
Score:0.525m
Score/min:69
Piloting Accuracy:33.157%
Gunner Accuracy:39.827%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:535
V. Kills:367 145%
Deaths:124
KDR:4.315
Accuracy:56.808% C*
KPH:27.200 C+
VKPH:18.700 C++
L100 Python HESH
D
Kills:535
V. Kills:83 N/A
Deaths:67
KDR:7.985
Accuracy:45.115% C
KPH:38.600 D
VKPH:6 D
Skyguard
D--
Kills:396
V. Kills:351 113%
Deaths:193
KDR:2.052
Accuracy:22.800% D--
KPH:6.900 D--
VKPH:6.100 D--
C75 Viper
C++
Kills:350
V. Kills:103 337%
Deaths:71
KDR:4.930
Accuracy:29.866% D-
KPH:27.300 C+
VKPH:8 C++
L100 Python HEAT
C+
Kills:219
V. Kills:111 196%
Deaths:69
KDR:3.174
Accuracy:45.297% D
KPH:21.200 D
VKPH:10.700 C+
Kills:2,035 (2,035 + 0)
Deaths:524
KDR:3.884
VKDR:1.937
Vehicle Kills:1,015
Kill Difference:1,511
Playtime:113.791 hours
Usage:3%
Score:2.002m
Score/min:293
Driving Accuracy:45.297%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:17,791
V. Kills:12,643 141%
Deaths:2,513
KDR:7.080
Accuracy:48.944% C+
KPH:22.900 C+
VKPH:16.300 B
Titan-150 HESH
B++
Kills:1,416
V. Kills:391 361%
Deaths:149
KDR:9.503
Accuracy:50.820% B+
KPH:39.300 C+
VKPH:10.900 B++
E540 Halberd
B
Kills:1,021
V. Kills:736 139%
Deaths:159
KDR:6.421
Accuracy:47.117% C**
KPH:23.300 D
VKPH:16.800 B
Titan-150 HEAT
C
Kills:225
V. Kills:137 163%
Deaths:73
KDR:3.082
Accuracy:37.225% D--
KPH:13.200 D-
VKPH:8 C
Enforcer ML85
D
Kills:220
V. Kills:161 136%
Deaths:39
KDR:5.641
Accuracy:31.920% D*
KPH:16.400 D
VKPH:12 D
C85 Canister
C
Kills:98
V. Kills:8 N/A
Deaths:7
KDR:14
Accuracy:29.531% D--
KPH:40.600 D
VKPH:3.300 C
G40-F Ranger
D
Kills:64
V. Kills:33 188%
Deaths:8
KDR:8
Accuracy:20.397% D*
KPH:22 D
VKPH:11.300 D
Kills:20,835 (19,432 + 1,403)
Deaths:2,948
KDR:7.068
VKDR:4.786
Vehicle Kills:14,109
Kill Difference:17,887
Playtime:891.031 hours
Usage:23%
Score:17.446m
Score/min:326
Driving Accuracy:37.225%
Gunner Accuracy:20.397%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C--
Kills:431
V. Kills:288 149%
Deaths:77
KDR:5.597
Accuracy:45.702% D*
KPH:25.400 D
VKPH:17 C--
G30 Walker
D-
Kills:74
V. Kills:47 154%
Deaths:14
KDR:5.286
Accuracy:26.165% D*
KPH:14.900 D-
VKPH:9.500 D-
Kills:505 (0 + 505)
Deaths:91
KDR:5.549
VKDR:3.681
Vehicle Kills:335
Kill Difference:414
Playtime:21.901 hours
Usage:1%
Score:0.472m
Score/min:359
Driving Accuracy:N/A%
Gunner Accuracy:26.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:213
V. Kills:101 209%
Deaths:47
KDR:4.532
Accuracy:29.487% D-
KPH:11.700 D
VKPH:5.600 C--
M12 Kobalt
D
Kills:182
V. Kills:10 N/A
Deaths:16
KDR:11.375
Accuracy:9.829% F
KPH:27.800 D--
VKPH:1.500 D
M20 Basilisk
C-
Kills:178
V. Kills:95 185%
Deaths:40
KDR:4.450
Accuracy:31.124% D
KPH:12.400 D
VKPH:6.600 C-
M60-G Bulldog
D-
Kills:127
V. Kills:18 N/A
Deaths:38
KDR:3.342
Accuracy:21.552% D**
KPH:17.400 D--
VKPH:2.500 D-
M40 Fury
D-
Kills:109
V. Kills:22 474%
Deaths:16
KDR:6.813
Accuracy:26.003% D*
KPH:27.200 D--
VKPH:5.500 D-
M40 Fury
C-
Kills:106
V. Kills:26 393%
Deaths:12
KDR:8.833
Accuracy:26.875% D-
KPH:29.100 D
VKPH:7.100 C-
M60-G Bulldog
D--
Kills:94
V. Kills:10 N/A
Deaths:19
KDR:4.947
Accuracy:24.685% D--
KPH:11.600 D--
VKPH:1.200 D*
G30 Walker
D
Kills:76
V. Kills:55 136%
Deaths:22
KDR:3.455
Accuracy:22.683% D-
KPH:8.600 D-
VKPH:6.200 D
M12 Kobalt
B+
Kills:70
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:7.344% F--
KPH:37.700 D--
VKPH:3.200 B+
Kills:1,155 (0 + 1,155)
Deaths:210
KDR:5.500
VKDR:1.633
Vehicle Kills:343
Kill Difference:945
Playtime:72.873 hours
Usage:2%
Score:0.927m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:7.344%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 30,43417,7912,5137.08C**5.7048.944%C+2.563%C+22.9C+16.3B283775.4h4.9C+10.1C++
GD-7F 4,8584,8275,6330.857C+0.5218.675%D*16.304%D11.9DN/A53404.4h15.9C--85.1D
NS-11P 3,2913,2384,2710.758C0.6218.779%D-16.276%C-19.1C-N/A72169.8h18.2D*97D-
GD-22S 2,8722,8543,0880.924C0.4516.538%D*18.36%D18.3DN/A75156.2h13.5D81.5D-
NS-15M1 2,4762,4323,0780.79C--0.5915.181%D**17.599%D23.4DN/A115104.1h16.6D*109.1D*
NS-11C 2,3682,2833,7860.603C-0.7819.01%D--13.885%D-10DN/A34228.2h21.5D*113D--
Tank Mine 3,0771,8206013.028C**1.6526.483%C--N/A96.3C+66.5C++127218.9h2C+7.6D
Titan-150 HESH 1,8071,4161499.503C+8.1250.82%B+N/A39.3C+10.9B++22536h3.7C7.2C++
Blitz GD-10 1,1971,1881,3190.901C+0.4820.492%D11.7%D-18.2C--N/A8165.2h17.3C84.4C
NC05 Jackhammer 1,2041,1811,6410.72C-0.6636.825%D-12.278%D23.2DN/A12450.9h7.5F20.4D--
E540 Halberd 1,7571,0211596.421C+5.0447.117%C**1.371%D--23.3D16.8B104843.8h7.2D--15.3C
NCM3 Raven 1,3278059760.825C+0.5535.161%D2.857%C+10.3C**6.7C**14778.2h25.8B+73.5C*
Breaker Rocket Pods 1,0477892682.944C--1.5742.103%D-N/A32.1D10.5C--27324.6h22.7D53.9D
EM6 6126076850.886C0.4914.911%D*20.264%C--25.9C--N/A15323.4h12.8C-85.9D
C-4 9216057520.805C-0.5721.574%DN/A48.4D25.3C90612.5h1.9D8.9D
Frag Grenade 5995941594N/A592.6239.103%D-N/A540C*4.5D22701.1h3.2B+8.1C*
NCM3 Raven 1,1055947890.753C0.6335.581%C--2.02%C-9.7C+8.4B*17361h29.9C+83.9C+
L100 Python AP 9025351244.315C+2.9456.808%C*3.551%B27.3C+18.7C++53019.6h6.9C+12.2C+
L100 Python HESH 618535677.985C6.6145.115%C1.308%C38.8D6D25613.8h3.2C++7.1C++
NC1 Gauss Rifle 4784764151.147C++0.2318.234%D-15.756%D16.6C-N/A13528.6h14.4C79C--
NS-10 Burster 7274355370.81C+0.5726.187%C--8.966%B*5.4C++3.7C+10779.9h146.8C*560.7C++
E540 Halberd-H 719431775.597C+4.2245.702%D*4.408%A+25.5D17C--37716.9h6.7C+14.7D
AF-19 Mercenary 4304223140.667U139.2915.325%D*24.408%B+8.8DN/A14247.9h13.6C++89C
MANA Anti-Vehicle Turret 9174215090.827C+0.5553.499%U1.9%F-4210B4960S13318960.1h11.2D20.9C*
NS-10 Burster 7084215380.783C0.6026.438%C--7.126%B+5.4C++3.7C+10578.5h150.8C**570.3C++
NS Decimator 5774057480.541D0.8456.257%C--2.963%B+18.8D-8D-29121.5h5.2C+9.3C
NS-357 Underboss 4074036200.65C0.7325.201%D*17.37%C-27.4CN/A11514.7h3.7B+14.8C
Skyguard 7473961932.052C0.6722.8%D--2.778%B+6.9D--6.1D--18157.1h165.2D-724.4D*
C75 Viper 453350714.93C++3.5529.866%D-N/A27.3C+8C++42912.8h12.6C++42.1C+
AF-41 Hacksaw 3493492571.358C0.0215.053%F12.607%D19.9DN/A8717.5h5.1B*34D
NS Annihilator 7073376100.552C+0.8381.202%C*N/A8.6C9.5C**24639h11.9C+14.6C++
AF-41 Hacksaw 3333302571.284C0.0914.561%F15.758%B18.9D-N/A8517.5h5.3B++36.4D--
Bouncing Betty 326326734.466C*3.0952.78%B**N/A141.7B+N/A6472.3h2C3.8B+
Spear Anti-Vehicle Phalanx Turret 548322565.75C+4.3739.893%C3.727%C28.2D19.8C+52711.4h9.7C+24.3C+
MANA Anti-Personnel Turret 3243192051.556N/A0.1812.637%UN/A3190U50U10636300.1h29.5T*233.2T*
Vortek Rotary 5302797890.354C-1.0226.143%D-1.434%C--3.6D-3.2D--7978h173.8F-664.9F-
AF-23 Grinder 2472451551.581C0.2028.381%D15.102%C+22.1DN/A8311.1h10F-35.2F-
CAS30 Tank Buster 4382437170.339D1.0433.157%D*N/A2.1D--1.7D*43116.3h75.6C228.1D
AF-23 Grinder 2362331551.503C0.1228.125%D--15.022%C21DN/A7911.1h11F--39.2F-
Titan-150 HEAT 362225733.082C1.7037.225%D--1.778%D13.2D-8C44017.1h5.3C+14.4D
Enforcer ML85 381220395.641C*4.2631.92%D*1.818%C16.4D12D62913.4h15.8D49.4D*
L100 Python HEAT 330219693.174C1.8045.297%D1.826%D21.3D10.8C+34310.3h5.4C**11.8C++
M20 Basilisk 314213474.532B*3.1529.487%D-4.225%D11.7D5.5C--24218.2h123.9C-420.3D--
NCM2 Falcon 2861922820.681C0.7033.7%D4.688%C+8.1D4C12223.6h15.5D46D
L105 Zephyr 2081861710.941C++9.5635.042%D-N/A40.4C4.8D3064.6h7.9D22.4D
Mag-Cutter 18718520,8270.009C1.3734.052%B+1.622%D0.2C--N/A11053.6h2.5C*7.3B+
M12 Kobalt 1921821611.375C+10.009.829%F18.132%C+27.6D--1.5D1706.6h28.9D**294.3F-
M20 Basilisk 273178404.45B*3.0731.124%D4.494%C--12.4D6.6C-22014.4h124.2C399D
M60-A Bulldog 200169227.682C6.3038.116%D2.959%B+17.2D3.2C+1459.8h8.1D*21.4D*
NC15 Phoenix 3491672840.588C--0.7958.94%B++N/A10.4C11.4C+35516h11.1C+18.8C*
Hawk GD-68 2251392410.577C0.8065.013%B1.439%D14.5C+9C+4279.6h7.1B+10.9B+
M60-G Bulldog 145127383.342C1.9621.552%D**3.15%C++17.4D--2.5D-1167.3h7C++32.3D
MAX Punch 1281262,0450.062C1.3241.463%CN/A0.7CN/A3185.6h1.9C++4.6C++
M40 Fury 131109166.813C+5.4326.003%D*N/A27.3D--5.5D-3364h14.9C57.4D
M40 Fury 132106128.833B+7.4526.875%D-2.83%B**29.4D7.2C3793.6h15C+55.8C--
C85 Canister 10698714C+12.6229.531%D--11.225%D40.8D3.3C2352.4h14.5F49.2F-
NC4 Mag-Shot 97971490.651C+0.7318.721%D*11.34%D*29.4C**N/A2533.3h6.2B*32.9C++
M60-G Bulldog 10494194.947C*3.5724.685%D--3.191%C++11.6D--1.2D*1258.1h6.9C*27.8C+
M20 Mustang 192882360.373C-1.0127.932%C-N/A3.8D-4.4D-15823.4h287.5F--1029.4F--
M60-A Bulldog 9387136.692C5.3137.603%D-1.149%D-12.4D-N/A977h7.4D19.6D-
SAS-R 8180342.353C+0.9736.726%C45%F--21.1DN/A1363.8h4.4T*11.9F-
Aspis Anti-Aircraft Phalanx Turret 16277292.655C1.2824.151%C+1.299%D8.1D8.9C-3059.5h172C--712.3C+
G30 Walker 13176223.455C*2.0822.683%D-2.632%D8.5D-6.2D1968.9h274.9D1211.7D-
Carver 76759,6140.008C1.3717.309%D-1.333%F-0.2DN/A1478.7h2.6F-14.9D
G30 Walker 12174145.286B+3.9126.165%D*6.757%A++14.8D-9.4D-3005h241.2D-921.7D*
LA8 Rebel 74741070.692C0.6919.138%D**9.459%F38.9B+N/A2381.9h4.1A21.3C+
M12 Kobalt 7670170S68.627.344%F--15.714%D36.8D--3.2B+2371.9h20.8C283.2F
NS-R3 Swarm 119681210.562C++0.8257.631%D**N/A8.2C++6.1C+1398.3h22.3B*38.7B+
G40-F Ranger 976488C++6.6220.397%D*N/A22.1D11.4D2062.9h61.7B+302.3C+
Shrike 8961670.91B+0.4751.446%D4.918%A12.2D--5.6D--10195h7C+13.6C
Tomcat A2AM Pods 11457153.8C+2.4269.425%D**N/A22.8D22.8D5332.5h8.7C+12.5D
Warden 5754760.711C+0.6722.173%D29.63%B*13.2C-N/A2914.1h16.7F-75.3D**
C150 Dalton 9952192.737C--1.3639.827%C+N/A10.4D*9.4D--4725h12.4T*31.2T-

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2760.2h
Nano-Armor Kit1,4302,559,409176.1h
Anti-Vehicle MANA Turret1001,9918h
Spawn Beacon614,8695.3h
Nanite Revive Grenade02,2780.7h
Medical Kit261970.6h
Medical Applicator1,055368,79230.5h
Deconstruction Tool03610h
Spitfire Auto-Turret111,4121.2h
Shield Recharging Field793,3291.8h
Ammunition Package835,5592.8h
Anti-Infantry MANA Turret481,2353.8h
Nano-Repair Grenade01,0520.3h
Recon Detection Device422,0625.1h

Check the help document for the dictionary if you want to learn more about words used here.


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