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Primus Dadross[RNBW] Dadross
VS BR 46

KDR: 0.92

Score: 34.3m

Last Seen: May 12th, 2019 6:51 PM
- OFFLINE - 2348 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Cobalt
Level Progress (to 47): 73%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Equinox VE2 Burst C-4 Sirius SX12 Terminus VX-9 SVA-88 Orion VS54 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $125,100 MLG Score: 100
Fun Score: N/A
Cheeseburgers Flipped: 339TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.962%24.749%66737117735,1890.99418-0.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.303%1.131B**0.593B+-1.033D*HEAD ++ (~11.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.437B11.30.209C++30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.932%1.9%150412103,105194910101.59312307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.72%-1.099D*0.287C*0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.3-0.031C+44.80.155C++121.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.063%2.963%164121040524763120.16357129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.1%-1.255D**0.259C*2.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9-2.134F--33.9-1.712F-87

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.237%1.103%394121054423593030.230509179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.292%1.114B**-0.826D--1.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.126C++50.4-0.262C54.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.097%63.339%39612083,7263282331.13528

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.151%0.618B+-0.243C0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.90.094C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.199%12.415%39312113,5121915231.83299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.714%0.553B+-0.439C---0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+3.20.334C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.3m260%360 (21.6k)288 (17.3k)0.9159959,02064,4331.0356246 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214193622.61%20.83%47101:5127

21% Combat Medic19% Engineer20% Heavy Assault16% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 8:36 AMJun 6th, 2018 6:42 PMJun 11th, 2019 10:02 AM (68d) (PST)May 12th, 2019 3:14 PM (98d) (PST)May 12th, 2019 2:51 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5192922270.4960.5410.1031.4070.045100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,14317,52713,6163032684317,304

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1985h/82.7d 7,708 12,294 17,406 167.5k 2,800 5,673 5,401 61.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C*
Kills:2,577
Deaths:3,079
KDR:0.837
Accuracy:24.117% C*
HSR:25.805% C*
SVA-88
C*
Kills:1,466
Deaths:1,978
KDR:0.741
Accuracy:24.552% C*
HSR:25.512% C+
Orion VS54
B+
Kills:1,465
Deaths:1,660
KDR:0.883
Accuracy:23.547% B+
HSR:24.027% C+
Betelgeuse 54-A
C+
Kills:1,237
Deaths:1,036
KDR:1.194
Accuracy:26.073% C+
HSR:29.830% C+
Flare VE6
C+
Kills:1,227
Deaths:1,383
KDR:0.887
Accuracy:22.683% C+
HSR:24.613% C+
NS-15M1
B**
Kills:1,177
Deaths:1,599
KDR:0.736
Accuracy:28.646% B**
HSR:23.619% C++
NSX Naginata
B++
Kills:666
Deaths:640
KDR:1.041
Accuracy:24.430% B+
HSR:32.733% B++
VE-H Maw
B+
Kills:662
Deaths:409
KDR:1.619
Accuracy:27.752% B+
HSR:22.205% C-
Kills:10,477
Deaths (as Heavy Assault):11,784
Deaths (to Heavy Assaults):18,466
KDR:0.88909
Kill Difference:1,307
Playtime:405.357 hours
Usage:20%
Score:8.279m
Score/min:340
Accuracy (listed only):25.225%
HSR (listed only):26.043%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,361
Deaths:1,001
KDR:1.360
Accuracy:27.220% B+
HSR:26.157% B+
Serpent VE92
B++
Kills:1,336
Deaths:1,286
KDR:1.039
Accuracy:27.217% B++
HSR:20.584% C++
Phobos VX86
C
Kills:1,321
Deaths:2,028
KDR:0.651
Accuracy:54.738% C
HSR:12.339% D
Solstice VE3
B*
Kills:1,304
Deaths:1,470
KDR:0.887
Accuracy:27.129% B*
HSR:18.252% C
Thanatos VE70
B+
Kills:1,198
Deaths:1,746
KDR:0.686
Accuracy:43.884% B+
HSR:12.938% D
NS-11C
B**
Kills:1,159
Deaths:1,359
KDR:0.853
Accuracy:27.060% B+
HSR:24.676% B**
Solstice SF
B*
Kills:1,155
Deaths:2,108
KDR:0.548
Accuracy:25.307% C*
HSR:21.818% B*
Pandora VX25
B**
Kills:993
Deaths:682
KDR:1.456
Accuracy:49.455% B**
HSR:11.883% D-
NS Baron G5
B+
Kills:736
Deaths:824
KDR:0.893
Accuracy:49.457% B+
HSR:13.044% C
Eidolon VE33
B+
Kills:353
Deaths:340
KDR:1.038
Accuracy:30.458% B+
HSR:26.629% C++
Eclipse VE3A
A+
Kills:127
Deaths:117
KDR:1.085
Accuracy:33.014% A
HSR:28.347% A+
VE-LR Obelisk
A
Kills:124
Deaths:45
KDR:2.756
Accuracy:32.947% C++
HSR:43.548% A
Kills:11,167
Deaths (as Engineer):13,006
Deaths (to Engineers):12,181
KDR:0.8586
Kill Difference:1,839
Playtime:370.508 hours
Usage:19%
Score:5.377m
Score/min:242
Accuracy (listed only):35.657%
HSR (listed only):21.685%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
C++
Kills:2,544
Deaths:3,784
KDR:0.672
Accuracy:25.730% C
HSR:29.442% C++
Sirius SX12
B*
Kills:1,543
Deaths:1,992
KDR:0.775
Accuracy:28.949% B*
HSR:17.628% C+
Terminus VX-9
C+
Kills:1,489
Deaths:2,152
KDR:0.692
Accuracy:25.543% C+
HSR:25.453% C+
Phobos VX86
C
Kills:1,321
Deaths:2,028
KDR:0.651
Accuracy:54.738% C
HSR:12.339% D
Eridani SX5
A
Kills:1,315
Deaths:989
KDR:1.330
Accuracy:32.533% A
HSR:20.989% C++
Thanatos VE70
B+
Kills:1,198
Deaths:1,746
KDR:0.686
Accuracy:43.884% B+
HSR:12.938% D
Corvus VA55
B+
Kills:1,179
Deaths:1,895
KDR:0.622
Accuracy:24.380% C+
HSR:27.227% B+
VE-S Canis
B*
Kills:1,179
Deaths:821
KDR:1.436
Accuracy:32.267% B*
HSR:24.767% B+
MKV Suppressed
A+
Kills:1,164
Deaths:663
KDR:1.756
Accuracy:33.855% A+
HSR:23.711% B++
NS-7 PDW
B**
Kills:1,160
Deaths:1,525
KDR:0.761
Accuracy:30.782% B**
HSR:19.483% C**
Pulsar VS1
C++
Kills:1,160
Deaths:2,016
KDR:0.575
Accuracy:24.208% C++
HSR:21.035% C+
H-V45
C*
Kills:1,159
Deaths:1,726
KDR:0.671
Accuracy:25.187% C*
HSR:19.068% C
Pandora VX25
B**
Kills:993
Deaths:682
KDR:1.456
Accuracy:49.455% B**
HSR:11.883% D-
NS Baron G5
B+
Kills:736
Deaths:824
KDR:0.893
Accuracy:49.457% B+
HSR:13.044% C
Darkstar
B
Kills:538
Deaths:697
KDR:0.772
Accuracy:24.403% D
HSR:26.766% B
NSX Yumi
B+
Kills:195
Deaths:213
KDR:0.915
Accuracy:26.243% C+
HSR:29.744% B+
Kills:18,873
Deaths (as Combat Medic):23,753
Deaths (to Combat Medics):8,142
KDR:0.79455
Kill Difference:4,880
Playtime:421.048 hours
Usage:21%
Score:7.080m
Score/min:280
Accuracy (listed only):33.226%
HSR (listed only):20.970%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,543
Deaths:1,992
KDR:0.775
Accuracy:28.949% B*
HSR:17.628% C+
Pulsar C
B+
Kills:1,361
Deaths:1,001
KDR:1.360
Accuracy:27.220% B+
HSR:26.157% B+
Serpent VE92
B++
Kills:1,336
Deaths:1,286
KDR:1.039
Accuracy:27.217% B++
HSR:20.584% C++
Phobos VX86
C
Kills:1,321
Deaths:2,028
KDR:0.651
Accuracy:54.738% C
HSR:12.339% D
Eridani SX5
A
Kills:1,315
Deaths:989
KDR:1.330
Accuracy:32.533% A
HSR:20.989% C++
Solstice VE3
B*
Kills:1,304
Deaths:1,470
KDR:0.887
Accuracy:27.129% B*
HSR:18.252% C
Thanatos VE70
B+
Kills:1,198
Deaths:1,746
KDR:0.686
Accuracy:43.884% B+
HSR:12.938% D
VE-S Canis
B*
Kills:1,179
Deaths:821
KDR:1.436
Accuracy:32.267% B*
HSR:24.767% B+
MKV Suppressed
A+
Kills:1,164
Deaths:663
KDR:1.756
Accuracy:33.855% A+
HSR:23.711% B++
NS-7 PDW
B**
Kills:1,160
Deaths:1,525
KDR:0.761
Accuracy:30.782% B**
HSR:19.483% C**
NS-11C
B**
Kills:1,159
Deaths:1,359
KDR:0.853
Accuracy:27.060% B+
HSR:24.676% B**
Solstice SF
B*
Kills:1,155
Deaths:2,108
KDR:0.548
Accuracy:25.307% C*
HSR:21.818% B*
Pandora VX25
B**
Kills:993
Deaths:682
KDR:1.456
Accuracy:49.455% B**
HSR:11.883% D-
NS Baron G5
B+
Kills:736
Deaths:824
KDR:0.893
Accuracy:49.457% B+
HSR:13.044% C
Eclipse VE3A
A+
Kills:127
Deaths:117
KDR:1.085
Accuracy:33.014% A
HSR:28.347% A+
Kills:17,051
Deaths (as Light Assault):18,611
Deaths (to Light Assaults):10,857
KDR:0.91618
Kill Difference:1,560
Playtime:416.711 hours
Usage:21%
Score:7.626m
Score/min:305
Accuracy (listed only):34.858%
HSR (listed only):19.774%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,543
Deaths:1,992
KDR:0.775
Accuracy:28.949% B*
HSR:17.628% C+
Eridani SX5
A
Kills:1,315
Deaths:989
KDR:1.330
Accuracy:32.533% A
HSR:20.989% C++
VE-S Canis
B*
Kills:1,179
Deaths:821
KDR:1.436
Accuracy:32.267% B*
HSR:24.767% B+
Ghost
B*
Kills:1,170
Deaths:861
KDR:1.359
Accuracy:44.233% B*
HSR:68.291% C+
MKV Suppressed
A+
Kills:1,164
Deaths:663
KDR:1.756
Accuracy:33.855% A+
HSR:23.711% B++
Phantom VA23
A+
Kills:1,163
Deaths:709
KDR:1.640
Accuracy:44.629% A+
HSR:26.311% C-
NS-7 PDW
B**
Kills:1,160
Deaths:1,525
KDR:0.761
Accuracy:30.782% B**
HSR:19.483% C**
Phaseshift VX-S
A
Kills:788
Deaths:367
KDR:2.147
Accuracy:45.114% A
HSR:67.386% C--
NSX Tomoe
B**
Kills:711
Deaths:605
KDR:1.175
Accuracy:31.421% B+
HSR:46.835% B**
Artemis VX26
B*
Kills:678
Deaths:544
KDR:1.246
Accuracy:31.402% B*
HSR:28.024% B++
VA39 Spectre
C**
Kills:663
Deaths:598
KDR:1.109
Accuracy:34.070% C**
HSR:26.395% D--
XM98
C+
Kills:512
Deaths:370
KDR:1.384
Accuracy:37.253% C+
HSR:69.141% D
NS-357 Underboss
C+
Kills:503
Deaths:869
KDR:0.579
Accuracy:36.013% C+
HSR:18.092% C-
NS-44 Commissioner
B*
Kills:443
Deaths:699
KDR:0.634
Accuracy:42.870% B*
HSR:21.896% C+
NS-30 Vandal
C++
Kills:334
Deaths:363
KDR:0.920
Accuracy:34.031% C++
HSR:22.755% C--
Parallax VX3
B
Kills:315
Deaths:156
KDR:2.019
Accuracy:37.641% C
HSR:80.318% B
NSX Daimyo
C-
Kills:278
Deaths:117
KDR:2.376
Accuracy:38.736% C-
HSR:89.209% D**
NS-AM7 Archer
B+
Kills:192
Deaths:657
KDR:0.292
Accuracy:55.821% C
HSR:21.875% B+
Beamer VS3
B+
Kills:139
Deaths:187
KDR:0.743
Accuracy:30.092% B+
HSR:26.619% B+
Cerberus
B+
Kills:85
Deaths:153
KDR:0.556
Accuracy:31.522% C+
HSR:28.235% B+
NS-61 Emissary
B+
Kills:75
Deaths:139
KDR:0.540
Accuracy:31.779% B+
HSR:14.667% C
Kills:14,410
Deaths (as Infiltrator):13,384
Deaths (to Infiltrators):9,188
KDR:1.07666
Kill Difference:1,026
Playtime:323.045 hours
Usage:16%
Score:5.216m
Score/min:269
Accuracy (listed only):36.429%
HSR (listed only):36.315%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:291
Deaths:254
KDR:1.146
Accuracy:19.530% C+
HSR:23.711% B+
Blueshift VM5
C+
Kills:277
Deaths:271
KDR:1.022
Accuracy:18.745% C+
HSR:16.246% D-
Comet VM2
C+
Kills:111
Deaths:154
KDR:0.721
Accuracy:41.665% C+
HSR:1.802% D*
Quasar VM1
C**
Kills:104
Deaths:38
KDR:2.737
Accuracy:10.394% D*
HSR:20.192% C**
Comet VM2
B++
Kills:88
Deaths:141
KDR:0.624
Accuracy:48.194% C**
HSR:5.682% B++
Kills:871
Deaths (as MAX Suit):429
Deaths (to MAX Suits):3,931
KDR:2.0303
Kill Difference:442
Playtime:42.508 hours
Usage:2%
Score:0.770m
Score/min:302
Accuracy (listed only):27.706%
HSR (listed only):13.527%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,155
V. Kills:86 N/A
Deaths:324
KDR:3.565
Accuracy:41.160% C+
KPH:49.400 C++
VKPH:3.700 C++
Dual Photon Pods
B++
Kills:1,091
V. Kills:104 N/A
Deaths:217
KDR:5.028
Accuracy:57.999% B++
KPH:70.700 C+
VKPH:6.700 D-
Saron Laser Cannon
C
Kills:650
V. Kills:601 108%
Deaths:1,193
KDR:0.545
Accuracy:22.387% D**
KPH:7.500 C--
VKPH:7 C
Antares LC
C
Kills:589
V. Kills:604 97%
Deaths:779
KDR:0.756
Accuracy:24.053% D*
KPH:9.900 D
VKPH:10.200 C
Maelstrom Turbo Laser
D
Kills:209
V. Kills:182 114%
Deaths:264
KDR:0.792
Accuracy:30.160% C+
KPH:6.800 D
VKPH:5.900 D
Hornet Missiles
B++
Kills:160
V. Kills:69 229%
Deaths:71
KDR:2.254
Accuracy:68.081% B++
KPH:36.500 C-
VKPH:15.800 D
Kills:3,854 (2,603 + 0)
Deaths:2,848
KDR:1.353
VKDR:0.578
Vehicle Kills:1,646
Kill Difference:1,006
Playtime:219.808 hours
Usage:11%
Score:1.848m
Score/min:140
Piloting Accuracy:30.160%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:177
V. Kills:108 162%
Deaths:71
KDR:2.493
Accuracy:58.156% C*
KPH:27.300 C
VKPH:16.700 C
C75 Viper
C+
Kills:174
V. Kills:39 435%
Deaths:60
KDR:2.900
Accuracy:31.484% D-
KPH:29.600 C+
VKPH:6.600 C
L100 Python HEAT
C+
Kills:90
V. Kills:40 220%
Deaths:69
KDR:1.304
Accuracy:61.422% B**
KPH:25.300 C
VKPH:11.300 C+
Skyguard
C
Kills:85
V. Kills:70 120%
Deaths:60
KDR:1.417
Accuracy:25.786% D
KPH:10.900 C--
VKPH:8.900 C
L100 Python HESH
C++
Kills:53
V. Kills:9 N/A
Deaths:11
KDR:4.818
Accuracy:52.308% B+
KPH:50.200 C+
VKPH:8.500 C++
Kills:579 (579 + 0)
Deaths:271
KDR:2.137
VKDR:0.982
Vehicle Kills:266
Kill Difference:308
Playtime:24.792 hours
Usage:1%
Score:0.354m
Score/min:238
Driving Accuracy:52.308%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:65
V. Kills:49 130%
Deaths:26
KDR:2.500
Accuracy:51.879% B**
KPH:17.900 D
VKPH:13.500 C
Kills:65 (0 + 65)
Deaths:26
KDR:2.500
VKDR:1.885
Vehicle Kills:49
Kill Difference:39
Playtime:3.629 hours
Usage:0%
Score:0.085m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:51.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:330
V. Kills:22 N/A
Deaths:26
KDR:12.692
Accuracy:45.701% B**
KPH:91.800 C++
VKPH:6.100 C+
Aphelion VEX-4H
A++
Kills:93
V. Kills:91 101%
Deaths:51
KDR:1.824
Accuracy:55.245% B**
KPH:45.900 C**
VKPH:44.900 A++
M40 Fury-H
A++
Kills:51
V. Kills:21 232%
Deaths:3
KDR:17
Accuracy:57.731% A+
KPH:90 C+
VKPH:37 A++
Kills:474 (0 + 474)
Deaths:80
KDR:5.925
VKDR:1.675
Vehicle Kills:134
Kill Difference:394
Playtime:6.189 hours
Usage:0%
Score:0.158m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:57.731%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:94
V. Kills:61 152%
Deaths:57
KDR:1.649
Accuracy:48.833% B**
KPH:14.300 C--
VKPH:9.300 B+
M40 Fury
C-
Kills:90
V. Kills:24 360%
Deaths:30
KDR:3
Accuracy:41.791% B+
KPH:26.900 D
VKPH:7.200 C-
M20 Basilisk
B+
Kills:55
V. Kills:52 104%
Deaths:44
KDR:1.250
Accuracy:47.681% B*
KPH:11.900 D-
VKPH:11.300 B+
M40 Fury
N/A
Kills:50
V. Kills:18 263%
Deaths:22
KDR:2.273
Accuracy:37.996% N/A
KPH:27 N/A
VKPH:9.700 N/A
Kills:289 (0 + 289)
Deaths:153
KDR:1.889
VKDR:1.013
Vehicle Kills:155
Kill Difference:136
Playtime:16.376 hours
Usage:1%
Score:0.358m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:37.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:235
V. Kills:9 N/A
Deaths:222
KDR:1.059
Accuracy:38.965% C
KPH:38.300 C
VKPH:1.500 C
M40 Fury-F
C++
Kills:82
V. Kills:30 265%
Deaths:141
KDR:0.582
Accuracy:60.567% B**
KPH:18.400 C
VKPH:6.700 C++
Kills:317 (317 + 0)
Deaths:363
KDR:0.873
VKDR:0.107
Vehicle Kills:39
Kill Difference:46
Playtime:10.593 hours
Usage:1%
Score:0.072m
Score/min:113
Driving Accuracy:60.567%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 2,6172,5773,0790.837C--0.0824.117%C*25.805%C*34.5CN/A11774.8h12.4C++51.2C**
Equinox VE2 Burst 2,5902,5443,7840.672D0.2425.73%C29.442%C++23.8DN/A54107h13.2C+51.5C+
C-4 2,9572,3221,9811.172C+0.2625.009%C+N/A86.3C++23.6C64126.9h1.2B+4.8B+
Sirius SX12 1,5721,5431,9920.775C+0.1428.949%B*17.628%C+34.4C**N/A12744.8h12.8B+44.2B+
Terminus VX-9 1,5041,4892,1520.692C0.2225.543%C+25.453%C+27.1C--N/A8255h12.3C++48.3C*
SVA-88 1,4841,4661,9780.741C--0.1724.552%C*25.512%C+34.6CN/A21342.4h11.4C**46.4B
Orion VS54 1,4791,4651,6600.883C0.0323.547%B+24.027%C+32.1C+N/A17645.7h12.2B51.8C++
Pulsar C 1,3771,3611,0011.36C++0.4427.22%B+26.157%B+50.4B*N/A14527h10.2B+37.5B+
Serpent VE92 1,3561,3361,2861.039C+0.1227.217%B++20.584%C++51.6B**N/A14825.9h11.6B+42.5B+
Phobos VX86 1,3341,3212,0280.651C--0.2654.738%C12.339%D35.5CN/A13037.2h2.4C*4.4C++
Eridani SX5 1,3261,3159891.33C*0.4132.533%A20.989%C++60B**N/A15821.9h9.8B++30.3B++
Solstice VE3 1,3161,3041,4700.887C*0.0327.129%B*18.252%C21.3C++N/A11461.3h12.8B+47.2B+
Betelgeuse 54-A 1,2541,2371,0361.194C--0.2826.073%C+29.83%C+49.5C--N/A17925h11.1C+42.4C+
Flare VE6 1,2531,2271,3830.887C--0.0322.683%C+24.613%C+31.2CN/A19939.3h10.5C*46.5C**
Thanatos VE70 1,2011,1981,7460.686C0.2343.884%B+12.938%D35.2BN/A15434h4B++9.1B++
Corvus VA55 1,2021,1791,8950.622C--0.2924.38%C+27.227%B+27.4C+N/A7943h11.4B+46.6B
VE-S Canis 1,1911,1798211.436C**0.5232.267%B*24.767%B+68.9B*N/A14817.1h9.2B*28.6B+
NS-15M1 1,2031,1771,5990.736C--0.1828.646%B**23.619%C++41C+N/A18528.7h12C**42B+
Ghost 1,1811,1708611.359C0.4444.233%B*68.291%C+41.1C++N/A16328.5h2.2C*5B+
MKV Suppressed 1,1711,1646631.756B*0.8433.855%A+23.711%B++66.5A+N/A16817.5h11.5B++34.1B++
Phantom VA23 1,1671,1637091.64C+0.7244.629%A+26.311%C-51.5B+N/A12922.6h4.3B9.7B++
NS-7 PDW 1,1771,1601,5250.761C+0.1530.782%B**19.483%C**41.4B++N/A11528h12.5B++40.5B++
Pulsar VS1 1,1651,1602,0160.575C0.3424.208%C++21.035%C+21.2CN/A10754.6h14.6C++60.2C**
H-V45 1,1751,1591,7260.671C0.2425.187%C*19.068%C26.5CN/A9643.8h12.2B+48.3B+
NS-11C 1,1891,1591,3590.853C+0.0627.06%B+24.676%B**28.3C++N/A8441h12.2B+45.2B+
Light PPA 1,2411,1553243.565C+2.6541.16%C+1.039%C49.4C++3.7C++20323.4h12.9C*31.3C**
Solstice SF 1,1711,1552,1080.548C-0.3725.307%C*21.818%B*18.9C+N/A6261h10.8C*42.7B+
Dual Photon Pods 1,1951,0912175.028C+4.1157.999%B++1.1%C70.8C+6.8D-23415.4h14.5B**25B*
Pandora VX25 1,0009936821.456C++0.5449.455%B**11.883%D-87.1A++N/A26111.4h3.4B*6.9B*
Phaseshift VX-S 7937883672.147C1.2345.114%A67.386%C--50.2AN/A13915.7h2.7C**5.9B+
NS Baron G5 7437368240.893C0.0249.457%B+13.044%C48.7B++N/A14615.1h4B+8.1C++
NSX Tomoe 7247116051.175C0.2631.421%B+46.835%B**42.3C++N/A9716.8h12.8B+40.7B+
Artemis VX26 6806785441.246C+0.3331.402%B*28.024%B++45.5B+N/A13114.9h10.6B++33.9B++
NSX Naginata 6746666401.041C0.1324.43%B+32.733%B++41.9C+N/A9815.9h12.3C++50.5B
VA39 Spectre 6786635981.109C+0.1934.07%C**26.395%D--30.7B+N/A9421.6h4.9B++14.3B+
VE-H Maw 6786624091.619C++0.7027.752%B+22.205%C-55.6C*1.3B*19311.9h10.5C*37.8B
Saron Laser Cannon 1,2516501,1930.545C0.3722.387%D**4.308%A+7.5C--7C11186.4h125.1C*558.7C
Antares LC 1,1935897790.756C-0.1624.053%D*2.547%B+9.9D10.2C13559.4h128.1C++532.7C
Darkstar 5455386970.772D0.1424.403%D26.766%B28.9DN/A6718.6h13.6C+55.5C
XM98 5135123701.384C0.4737.253%C+69.141%D19.3C-N/A8126.5h2.7C+7.3C+
NS-357 Underboss 5045038690.579C0.3436.013%C+18.092%C-34.7C+N/A12314.5h3.8B+10.5B+
Lumine Edge 48146537,1280.013C0.9027.567%C+12.258%D0.5C--N/A1872.7h1.8D6.7C++
NS-44 Commissioner 4464436990.634C0.2842.87%B*21.896%C+29.1C+N/A11115.2h3.4B+7.9B++
Frag Grenade 3763741374N/A373.0843.005%CN/A935A++5C-41760.4h1.9A++4.4B**
Eidolon VE33 3633533401.038C+0.1230.458%B+26.629%C++36.4B++1B*1379.7h8.1B+26.5B+
Proximity Mine 3403391991.704D0.7951.99%B**N/A116.9C+N/A4802.9h1.2A*2.3A++
NS-30 Vandal 3383343630.92C--0.0034.031%C++22.755%C--40.7C++N/A1538.2h5.8C++17.2C*
Proton II PPA-H 3523302612.692C++11.7845.701%B**N/A91.7C++6.1C+2363.6h10.4C++22.8B+
Nemesis VSH9 5723271,0640.307D0.6172.244%A3.058%C**12.6C9.5C+23725.9h9.1C12.6C**
Parallax VX3 3163151562.019C1.1037.641%C80.318%B32.8C**N/A1019.6h2.1B5.6C*
Lasher X2 3152994570.654C0.2626.589%C++3.01%C--34.8C*1.9B**1538.6h24.9D--93.5C+
Blueshift VM5 2972912541.146C--0.2319.53%C+23.711%B+28.5CN/A13210.2h15B+76.9C**
NSX Daimyo 2782781172.376C1.4638.736%C-89.209%D**52.5C++N/A2195.3h2.7C+7.1C+
Blueshift VM5 2822772711.022D0.1118.745%C+16.246%D-24.3DN/A11211.4h16.7C+88.9C++
S12 Renegade 2442352221.059C-0.1438.965%C4.255%C38.5C1.5C1076.1h3.7C9.4C+
Tank Mine 3462141281.672C-0.7641.478%B+N/A76.4D47.1C--11222.8h2.2C-5.4B+
Maelstrom Turbo Laser 3912092640.792C0.1230.16%C+3.349%B+6.8D5.9D11230.9h129.7C+430.1C+
NSX Yumi 1981952130.915C0.0026.243%C+29.744%B+30CN/A716.5h13.7C52.2C+
NS-AM7 Archer 2681926570.292C-0.6255.821%C21.875%B+7C+2.8C++5027.3h14.1B+25.3B+
Force-Blade 19918018,3580.01C0.9133.18%C*3.889%C-0.4CN/A1510.2h4D-12.1C+
L100 Python AP 285177712.493C-1.5858.156%C*3.39%B+27.2C16.6C2696.5h6.6C+11.4C++
C75 Viper 213174602.9C1.9831.484%D-N/A29.5C+6.6C2365.9h11.2B+35.4C++
S1 2321632360.691C+0.2255.75%C+1.227%D--16.6D7D-2249.8h5.9B+10.5B
Hornet Missiles 229160712.254C--1.3468.081%B++3.125%A++36.4C-15.7D3104.4h10.9C++16.1B
Beamer VS3 1401391870.743C+0.1730.092%B+26.619%B+20.1CN/A1076.9h9.4C++31.2C++
Lancer VS22 2641334140.321D0.5960.608%C+1.504%C+10.5C10.3C16812.7h19.4B31.9B
Spear Anti-Vehicle Phalanx Turret 188131177.706C++6.7939.566%C--N/A38.5C+16.8C-3473.4h8.5C*21.4C++
Eclipse VE3A 1311271171.085C+0.1733.014%A28.347%A+57.7B++1.8A*2362.2h10.9B+32.9B*
VE-LR Obelisk 127124452.756B++1.8432.947%C++43.548%A56.4B**1.4B**1712.2h5.5B++16.7B+
Comet VM2 1431111540.721C+0.1941.665%C+1.802%D*12.6C*3.6C1748.8h17B+40.7B+
Quasar VM1 107104382.737B*1.8210.394%D*20.192%C**17.3C--N/A1356h11.7B**112.2C+
NS Decimator 1461021230.829C0.0971.61%AN/A36.4C++15.7C+4682.8h5C+6.9B+
M20 Basilisk 15594571.649D0.7348.833%B**1.064%F-14.2D9.2B+3306.6h139.8D286.2C+
Aphelion VEX-4H 18493511.824C0.9155.245%B**1.075%D*46.5C**45.5A++6722h84.8D153.5C+
M40 Fury 11490303D2.0841.791%B+N/A27.3D7.3C3283.3h18.6C-44.5C++
Rocklet Rifle 160901550.581C0.3358.497%B+N/A31C*24.1C+3412.9h29.8B++51B++
L100 Python HEAT 13090691.304D0.3961.422%B**3.333%B+25C11.1C+2743.6h7.2C11.7C*
Comet VM2 104881410.624C-0.2948.194%C**5.682%B++13.5C**2.5D*1306.5h18B*37.4B++
Spear Anti-Vehicle Phalanx Tower 12086186S85.0845.328%C--4.651%B61.4B*24.3C+3231.4h6.4B*14.2B++
Skyguard 15585601.417D0.5025.786%D2.353%C**10.9C--9C+1807.8h138.3C536.2C-
Cerberus 85851530.556C-0.3631.522%C+28.235%B+15.7DN/A535.4h5.8C**18.4C**
Hunter QCX 89851110.766C++0.1552.121%B+40%B**19.3B+N/A854.4h4B7.8B+
M40 Fury-F 112821410.582C--0.3360.567%B**N/A18.2C6.7C++1214.5h15.6C25.8C++
Sticky Grenade 7776176N/A75.0857.6%B+N/A760C10C45380.1h1.9B+3.3B+
Auraxium Force-Blade 75753,2140.023C0.8938.147%B+2.667%D0.8C+N/A389.3h2.4C6.2B
NS-61 Emissary 75751390.54C0.3831.779%B+14.667%C31.3C**N/A1482.4h13.3C*41.7B+
MANA Anti-Personnel Turret 7574531.396N/A0.4811.398%UN/A740U10U3295600.1h18.8T*164.6T*
Saron HRB 11465262.5C--1.5851.879%B**3.077%A+18.1D13.6C3923.6h29.5D--56.9C+
M20 Basilisk 10755441.25D-0.3347.681%B*3.636%D12D-11.3B+4264.6h161.9D*339.5C
NS Annihilator 8353401.325A++0.4179.966%C+N/A16.6A9.4C**2763.2h8.9B**11.1B**
L100 Python HESH 6253114.818C--3.9052.308%B+1.887%C**48.2C+8.2C+3651.1h3.2C*6.1B+
M40 Fury-H 7251317B+16.0857.731%A+N/A85C+35A+7550.6h16F27.6D
M40 Fury 6850222.273D1.3637.996%C++N/A26.3D--9.5C3951.9h13.8C++36.3C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon421,0151.4h
Anti-Vehicle MANA Turret82850.6h
Nano-Armor Kit520342,47050.9h
Nanite Revive Grenade01,3170.4h
Medical Applicator1,333295,14629.3h
Motion Spotter252,2441.5h
Restoration Kit527741h
Deconstruction Tool0920h
Shield Recharging Field499620.8h
Recon Detection Device261,2122h
Ammunition Package319831.2h
Medical Kit3585,6575.5h
Anti-Infantry MANA Turret242440.8h
Snowman Soldier7940.2h

Check the help document for the dictionary if you want to learn more about words used here.


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