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Ascendant Dadross[RNBW] Dadross
VS BR 44

KDR: 0.91

Score: 34.1m

Last Seen: Feb 19th, 2019 7:29 PM
- OFFLINE - 48.1 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Cobalt - Outfit Member of Dancing On Rainbows[RNBW] Dancing On Rainbows
VS outfit on Cobalt

Members: 6
Level Progress (to 45): 79%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Equinox VE2 Burst C-4 Sirius SX12 Terminus VX-9 SVA-88 Orion VS54 Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 339TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.921%24.745%6663798534,8430.990477-0.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.29%1.141B**0.624B+-1.043D*HEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.439B11.30.209C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.932%1.9%150410183,105194910101.59312307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.72%-1.103D*0.273C*0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.3-0.033C+44.80.154C++121.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.033%2.985%164101840224543100.163748129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.103%-1.254D**0.238C++2.133

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.7-2.149F--34.1-1.722F-87.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.297%1.103%394101854423423030.23228179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.295%1.126B**-0.828D--1.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.30.12C+50.4-0.277C53.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.12%63.013%39610163,6773259331.12826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.173%0.614B+-0.271C0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.251C*2.90.09C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.201%12.421%39310193,4621903221.81923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.792%0.564B+-0.42C---0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.20.334C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dancing On Rainbows[RNBW] Dancing On Rainbows
VS outfit on Cobalt

Members: 6
34.1m260.1%359 (21.5k)288 (17.3k)0.91296158,45664,0291.0326344 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022191522.567%20.783%46901:5127

21% Combat Medic19% Engineer20% Heavy Assault16% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 8:36 AMJun 6th, 2018 6:42 PMFeb 20th, 2019 10:07 PM (15h) (PST)Feb 19th, 2019 5:20 PM (2d) (PST)Feb 19th, 2019 3:29 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5182922260.4940.5410.1031.4020.04595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,09317,51913,5743032684317,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1973.5h/82.2d 7,662 12,149 17,283 166.1k 2,791 5,642 5,380 61.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C*
Kills:2,577
Deaths:3,079
KDR:0.837
Accuracy:24.117% C*
HSR:25.805% C*
SVA-88
C*
Kills:1,466
Deaths:1,978
KDR:0.741
Accuracy:24.552% C*
HSR:25.512% C+
Orion VS54
B+
Kills:1,404
Deaths:1,618
KDR:0.868
Accuracy:23.439% B+
HSR:23.647% C+
Betelgeuse 54-A
C+
Kills:1,231
Deaths:1,033
KDR:1.192
Accuracy:26.056% C+
HSR:29.976% C+
Flare VE6
C++
Kills:1,227
Deaths:1,383
KDR:0.887
Accuracy:22.683% C++
HSR:24.613% C+
NS-15M1
B**
Kills:1,177
Deaths:1,599
KDR:0.736
Accuracy:28.646% B**
HSR:23.619% C++
NSX Naginata
B++
Kills:666
Deaths:640
KDR:1.041
Accuracy:24.430% B+
HSR:32.733% B++
VE-H Maw
B
Kills:643
Deaths:399
KDR:1.612
Accuracy:27.668% B
HSR:22.240% C-
Lasher X2
C++
Kills:299
Deaths:457
KDR:0.654
Accuracy:26.597% C++
HSR:3.010% C--
Kills:10,690
Deaths (as Heavy Assault):12,186
Deaths (to Heavy Assaults):18,364
KDR:0.87724
Kill Difference:1,496
Playtime:403.283 hours
Usage:20%
Score:8.234m
Score/min:340
Accuracy (listed only):25.354%
HSR (listed only):23.462%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,336
Deaths:976
KDR:1.369
Accuracy:27.148% B+
HSR:26.272% B+
Serpent VE92
B++
Kills:1,326
Deaths:1,270
KDR:1.044
Accuracy:27.133% B++
HSR:20.588% C++
Solstice VE3
B*
Kills:1,304
Deaths:1,470
KDR:0.887
Accuracy:27.129% B*
HSR:18.252% C
Phobos VX86
C
Kills:1,277
Deaths:1,983
KDR:0.644
Accuracy:55.054% C
HSR:12.373% D
Thanatos VE70
B+
Kills:1,198
Deaths:1,746
KDR:0.686
Accuracy:43.884% B+
HSR:12.938% D
NS-11C
B**
Kills:1,159
Deaths:1,359
KDR:0.853
Accuracy:27.060% B+
HSR:24.676% B**
Solstice SF
B*
Kills:1,155
Deaths:2,108
KDR:0.548
Accuracy:25.307% C**
HSR:21.818% B*
Pandora VX25
B**
Kills:987
Deaths:675
KDR:1.462
Accuracy:49.494% B**
HSR:11.854% D-
NS Baron G5
B+
Kills:725
Deaths:812
KDR:0.893
Accuracy:49.524% B+
HSR:12.966% C
Eidolon VE33
B+
Kills:353
Deaths:340
KDR:1.038
Accuracy:30.458% B+
HSR:26.629% C++
Eclipse VE3A
A++
Kills:125
Deaths:110
KDR:1.136
Accuracy:33.905% A++
HSR:28% A++
VE-LR Obelisk
A
Kills:105
Deaths:38
KDR:2.763
Accuracy:33.084% C++
HSR:43.810% A
Kills:11,050
Deaths (as Engineer):12,887
Deaths (to Engineers):12,106
KDR:0.85745
Kill Difference:1,837
Playtime:369.945 hours
Usage:19%
Score:5.366m
Score/min:242
Accuracy (listed only):35.765%
HSR (listed only):21.681%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
C*
Kills:2,544
Deaths:3,784
KDR:0.672
Accuracy:25.730% C
HSR:29.442% C*
Sirius SX12
B*
Kills:1,497
Deaths:1,960
KDR:0.764
Accuracy:28.845% B*
HSR:17.635% C+
Terminus VX-9
C+
Kills:1,473
Deaths:2,146
KDR:0.686
Accuracy:25.443% C+
HSR:25.594% C+
Eridani SX5
B**
Kills:1,315
Deaths:989
KDR:1.330
Accuracy:32.533% B**
HSR:20.989% C*
Phobos VX86
C
Kills:1,277
Deaths:1,983
KDR:0.644
Accuracy:55.054% C
HSR:12.373% D
Thanatos VE70
B+
Kills:1,198
Deaths:1,746
KDR:0.686
Accuracy:43.884% B+
HSR:12.938% D
VE-S Canis
B*
Kills:1,179
Deaths:821
KDR:1.436
Accuracy:32.267% B*
HSR:24.767% B+
Corvus VA55
B++
Kills:1,179
Deaths:1,895
KDR:0.622
Accuracy:24.380% C+
HSR:27.227% B++
MKV Suppressed
A+
Kills:1,164
Deaths:663
KDR:1.756
Accuracy:33.855% A+
HSR:23.711% B++
NS-7 PDW
B**
Kills:1,160
Deaths:1,525
KDR:0.761
Accuracy:30.782% B**
HSR:19.483% C**
Pulsar VS1
C++
Kills:1,160
Deaths:2,016
KDR:0.575
Accuracy:24.208% C++
HSR:21.035% C++
H-V45
C*
Kills:1,159
Deaths:1,726
KDR:0.671
Accuracy:25.187% C*
HSR:19.068% C
Pandora VX25
B**
Kills:987
Deaths:675
KDR:1.462
Accuracy:49.494% B**
HSR:11.854% D-
NS Baron G5
B+
Kills:725
Deaths:812
KDR:0.893
Accuracy:49.524% B+
HSR:12.966% C
Darkstar
B+
Kills:538
Deaths:697
KDR:0.772
Accuracy:24.403% D
HSR:26.766% B+
NSX Yumi
B+
Kills:184
Deaths:201
KDR:0.915
Accuracy:26.087% C+
HSR:30.978% B+
Kills:18,739
Deaths (as Combat Medic):23,639
Deaths (to Combat Medics):8,104
KDR:0.79272
Kill Difference:4,900
Playtime:420.397 hours
Usage:21%
Score:7.058m
Score/min:280
Accuracy (listed only):33.230%
HSR (listed only):21.052%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,497
Deaths:1,960
KDR:0.764
Accuracy:28.845% B*
HSR:17.635% C+
Pulsar C
B+
Kills:1,336
Deaths:976
KDR:1.369
Accuracy:27.148% B+
HSR:26.272% B+
Serpent VE92
B++
Kills:1,326
Deaths:1,270
KDR:1.044
Accuracy:27.133% B++
HSR:20.588% C++
Eridani SX5
B**
Kills:1,315
Deaths:989
KDR:1.330
Accuracy:32.533% B**
HSR:20.989% C*
Solstice VE3
B*
Kills:1,304
Deaths:1,470
KDR:0.887
Accuracy:27.129% B*
HSR:18.252% C
Phobos VX86
C
Kills:1,277
Deaths:1,983
KDR:0.644
Accuracy:55.054% C
HSR:12.373% D
Thanatos VE70
B+
Kills:1,198
Deaths:1,746
KDR:0.686
Accuracy:43.884% B+
HSR:12.938% D
VE-S Canis
B*
Kills:1,179
Deaths:821
KDR:1.436
Accuracy:32.267% B*
HSR:24.767% B+
MKV Suppressed
A+
Kills:1,164
Deaths:663
KDR:1.756
Accuracy:33.855% A+
HSR:23.711% B++
NS-7 PDW
B**
Kills:1,160
Deaths:1,525
KDR:0.761
Accuracy:30.782% B**
HSR:19.483% C**
NS-11C
B**
Kills:1,159
Deaths:1,359
KDR:0.853
Accuracy:27.060% B+
HSR:24.676% B**
Solstice SF
B*
Kills:1,155
Deaths:2,108
KDR:0.548
Accuracy:25.307% C**
HSR:21.818% B*
Pandora VX25
B**
Kills:987
Deaths:675
KDR:1.462
Accuracy:49.494% B**
HSR:11.854% D-
NS Baron G5
B+
Kills:725
Deaths:812
KDR:0.893
Accuracy:49.524% B+
HSR:12.966% C
Eclipse VE3A
A++
Kills:125
Deaths:110
KDR:1.136
Accuracy:33.905% A++
HSR:28% A++
Kills:16,907
Deaths (as Light Assault):18,467
Deaths (to Light Assaults):10,793
KDR:0.91552
Kill Difference:1,560
Playtime:414.076 hours
Usage:21%
Score:7.582m
Score/min:305
Accuracy (listed only):34.928%
HSR (listed only):19.755%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,497
Deaths:1,960
KDR:0.764
Accuracy:28.845% B*
HSR:17.635% C+
Eridani SX5
B**
Kills:1,315
Deaths:989
KDR:1.330
Accuracy:32.533% B**
HSR:20.989% C*
VE-S Canis
B*
Kills:1,179
Deaths:821
KDR:1.436
Accuracy:32.267% B*
HSR:24.767% B+
MKV Suppressed
A+
Kills:1,164
Deaths:663
KDR:1.756
Accuracy:33.855% A+
HSR:23.711% B++
Phantom VA23
A+
Kills:1,163
Deaths:709
KDR:1.640
Accuracy:44.629% A+
HSR:26.311% C
Ghost
B*
Kills:1,163
Deaths:859
KDR:1.354
Accuracy:44.263% B*
HSR:68.272% C+
NS-7 PDW
B**
Kills:1,160
Deaths:1,525
KDR:0.761
Accuracy:30.782% B**
HSR:19.483% C**
Phaseshift VX-S
A
Kills:755
Deaths:349
KDR:2.163
Accuracy:45.367% A
HSR:66.225% C--
NSX Tomoe
B**
Kills:711
Deaths:605
KDR:1.175
Accuracy:31.421% B+
HSR:46.835% B**
VA39 Spectre
C**
Kills:663
Deaths:598
KDR:1.109
Accuracy:34.070% C**
HSR:26.395% D--
Artemis VX26
B*
Kills:574
Deaths:502
KDR:1.143
Accuracy:30.647% B++
HSR:28.397% B*
XM98
C+
Kills:512
Deaths:370
KDR:1.384
Accuracy:37.253% C+
HSR:69.141% D
NS-357 Underboss
C+
Kills:498
Deaths:864
KDR:0.576
Accuracy:35.930% C+
HSR:17.872% C-
NS-44 Commissioner
B++
Kills:421
Deaths:680
KDR:0.619
Accuracy:42.414% B++
HSR:21.378% C+
NS-30 Vandal
C++
Kills:334
Deaths:363
KDR:0.920
Accuracy:34.031% C++
HSR:22.755% C-
Parallax VX3
B
Kills:313
Deaths:154
KDR:2.032
Accuracy:37.955% C+
HSR:80.511% B
NSX Daimyo
C-
Kills:271
Deaths:115
KDR:2.357
Accuracy:38.769% C-
HSR:89.299% D*
NS-AM7 Archer
B+
Kills:192
Deaths:651
KDR:0.295
Accuracy:55.606% C-
HSR:21.875% B+
Beamer VS3
B+
Kills:139
Deaths:187
KDR:0.743
Accuracy:30.092% B+
HSR:26.619% B+
Cerberus
B++
Kills:85
Deaths:153
KDR:0.556
Accuracy:31.522% C+
HSR:28.235% B++
NS-61 Emissary
B+
Kills:75
Deaths:139
KDR:0.540
Accuracy:31.779% B+
HSR:14.667% C
Kills:14,184
Deaths (as Infiltrator):13,256
Deaths (to Infiltrators):9,126
KDR:1.07001
Kill Difference:928
Playtime:317.513 hours
Usage:16%
Score:5.132m
Score/min:269
Accuracy (listed only):36.382%
HSR (listed only):36.256%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:290
Deaths:253
KDR:1.146
Accuracy:19.507% C+
HSR:23.793% B+
Blueshift VM5
C+
Kills:277
Deaths:270
KDR:1.026
Accuracy:18.743% C+
HSR:16.246% D-
Comet VM2
C+
Kills:111
Deaths:154
KDR:0.721
Accuracy:41.665% C+
HSR:1.802% D*
Quasar VM1
B
Kills:104
Deaths:38
KDR:2.737
Accuracy:10.394% D*
HSR:20.192% B
Comet VM2
B++
Kills:88
Deaths:141
KDR:0.624
Accuracy:48.194% B
HSR:5.682% B++
Kills:870
Deaths (as MAX Suit):428
Deaths (to MAX Suits):3,910
KDR:2.03271
Kill Difference:442
Playtime:42.492 hours
Usage:2%
Score:0.769m
Score/min:302
Accuracy (listed only):27.701%
HSR (listed only):13.543%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,155
V. Kills:86 N/A
Deaths:324
KDR:3.565
Accuracy:41.160% C+
KPH:49.400 C++
VKPH:3.700 C++
Dual Photon Pods
B++
Kills:1,091
V. Kills:104 N/A
Deaths:217
KDR:5.028
Accuracy:57.999% B++
KPH:70.700 C+
VKPH:6.700 D--
Saron Laser Cannon
C
Kills:650
V. Kills:601 108%
Deaths:1,193
KDR:0.545
Accuracy:22.387% F
KPH:7.500 C--
VKPH:7 C
Antares LC
C
Kills:589
V. Kills:604 97%
Deaths:779
KDR:0.756
Accuracy:24.053% D*
KPH:9.900 D
VKPH:10.200 C
Maelstrom Turbo Laser
D
Kills:209
V. Kills:182 114%
Deaths:264
KDR:0.792
Accuracy:30.160% C+
KPH:6.800 D
VKPH:5.900 D
Hornet Missiles
B++
Kills:160
V. Kills:69 229%
Deaths:71
KDR:2.254
Accuracy:68.081% B++
KPH:36.500 C-
VKPH:15.800 D--
Kills:3,854 (2,603 + 0)
Deaths:2,848
KDR:1.353
VKDR:0.578
Vehicle Kills:1,646
Kill Difference:1,006
Playtime:219.808 hours
Usage:11%
Score:1.848m
Score/min:140
Piloting Accuracy:30.160%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:174
V. Kills:106 163%
Deaths:69
KDR:2.522
Accuracy:58.189% C*
KPH:27.300 C+
VKPH:16.600 C+
C75 Viper
C+
Kills:174
V. Kills:39 435%
Deaths:60
KDR:2.900
Accuracy:31.484% D-
KPH:29.600 C+
VKPH:6.600 C
L100 Python HEAT
C+
Kills:90
V. Kills:40 220%
Deaths:69
KDR:1.304
Accuracy:61.422% B**
KPH:25.300 C
VKPH:11.300 C+
Skyguard
C+
Kills:85
V. Kills:70 120%
Deaths:60
KDR:1.417
Accuracy:25.786% D
KPH:10.900 C-
VKPH:8.900 C+
L100 Python HESH
C++
Kills:53
V. Kills:9 N/A
Deaths:11
KDR:4.818
Accuracy:52.308% B+
KPH:50.200 C+
VKPH:8.500 C++
Kills:576 (576 + 0)
Deaths:269
KDR:2.141
VKDR:0.981
Vehicle Kills:264
Kill Difference:307
Playtime:24.685 hours
Usage:1%
Score:0.351m
Score/min:237
Driving Accuracy:52.308%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:65
V. Kills:49 130%
Deaths:26
KDR:2.500
Accuracy:51.879% B**
KPH:17.900 D
VKPH:13.500 C
Kills:65 (0 + 65)
Deaths:26
KDR:2.500
VKDR:1.885
Vehicle Kills:49
Kill Difference:39
Playtime:3.629 hours
Usage:0%
Score:0.085m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:51.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:330
V. Kills:22 N/A
Deaths:26
KDR:12.692
Accuracy:45.701% B**
KPH:91.800 C++
VKPH:6.100 C+
Aphelion VEX-4H
A+
Kills:93
V. Kills:91 101%
Deaths:51
KDR:1.824
Accuracy:55.245% B**
KPH:45.900 B
VKPH:44.900 A+
M40 Fury-H
A+
Kills:51
V. Kills:21 232%
Deaths:3
KDR:17
Accuracy:57.835% A+
KPH:90.100 C+
VKPH:37.100 A+
Kills:474 (0 + 474)
Deaths:80
KDR:5.925
VKDR:1.675
Vehicle Kills:134
Kill Difference:394
Playtime:6.188 hours
Usage:0%
Score:0.158m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:57.835%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:94
V. Kills:61 152%
Deaths:57
KDR:1.649
Accuracy:48.962% B**
KPH:14.400 C--
VKPH:9.300 B+
M40 Fury
C
Kills:90
V. Kills:24 360%
Deaths:30
KDR:3
Accuracy:42.241% B++
KPH:27.600 D
VKPH:7.400 C
M20 Basilisk
B
Kills:55
V. Kills:52 104%
Deaths:44
KDR:1.250
Accuracy:47.681% B**
KPH:11.900 D
VKPH:11.300 B
M40 Fury
N/A
Kills:50
V. Kills:18 263%
Deaths:22
KDR:2.273
Accuracy:37.996% N/A
KPH:27 N/A
VKPH:9.700 N/A
Kills:289 (0 + 289)
Deaths:153
KDR:1.889
VKDR:1.013
Vehicle Kills:155
Kill Difference:136
Playtime:16.268 hours
Usage:1%
Score:0.357m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:37.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:235
V. Kills:9 N/A
Deaths:222
KDR:1.059
Accuracy:38.965% C
KPH:38.300 C
VKPH:1.500 C
M40 Fury-F
C+
Kills:76
V. Kills:28 262%
Deaths:136
KDR:0.559
Accuracy:59.729% B**
KPH:17.600 C
VKPH:6.500 C+
Kills:311 (311 + 0)
Deaths:358
KDR:0.869
VKDR:0.103
Vehicle Kills:37
Kill Difference:47
Playtime:10.463 hours
Usage:1%
Score:0.070m
Score/min:111
Driving Accuracy:59.729%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 2,6172,5773,0790.837C--0.0824.117%C*25.805%C*34.5CN/A11774.8h12.4C++51.2C**
Equinox VE2 Burst 2,5902,5443,7840.672D0.2425.73%C29.442%C*23.8DN/A54107h13.2C+51.5C+
C-4 2,9162,2891,9681.163C+0.2524.993%C+N/A85.7C++23.5C63926.7h1.2B+4.8B+
Sirius SX12 1,5261,4971,9600.764C0.1528.845%B*17.635%C+34.1BN/A12743.9h12.9B+44.6B+
Terminus VX-9 1,4881,4732,1460.686D0.2325.443%C+25.594%C+26.9C-N/A8154.8h12.3C++48.5C*
SVA-88 1,4841,4661,9780.741C--0.1724.552%C*25.512%C+34.6CN/A21342.4h11.4C**46.4B
Orion VS54 1,4181,4041,6180.868C0.0423.439%B+23.647%C+31.6C+N/A17644.5h12.2B51.9C*
Pulsar C 1,3511,3369761.369C++0.4627.148%B+26.272%B+50.2B**N/A14526.6h10.2B+37.5B+
Serpent VE92 1,3451,3261,2701.044C+0.1327.133%B++20.588%C++51.6B**N/A14825.7h11.5B+42.5B+
Eridani SX5 1,3261,3159891.33C*0.4232.533%B**20.989%C*60B**N/A15821.9h9.8B++30.3B++
Solstice VE3 1,3161,3041,4700.887C*0.0327.129%B*18.252%C21.3C*N/A11461.3h12.8B+47.2B+
Phobos VX86 1,2891,2771,9830.644D0.2755.054%C12.373%D35.9CN/A13235.6h2.4C*4.4C++
Betelgeuse 54-A 1,2481,2311,0331.192C-0.2826.056%C+29.976%C+49.4C-N/A17924.9h11C+42.4C++
Flare VE6 1,2531,2271,3830.887C-0.0322.683%C++24.613%C+31.2CN/A19939.3h10.5C*46.5C**
Thanatos VE70 1,2011,1981,7460.686C0.2343.884%B+12.938%D35.2B+N/A15434h4B++9.1B++
VE-S Canis 1,1911,1798211.436C*0.5232.267%B*24.767%B+68.9B*N/A14717.1h9.2B*28.6B++
Corvus VA55 1,2021,1791,8950.622C--0.2924.38%C+27.227%B++27.4C+N/A7943h11.4B+46.6B+
NS-15M1 1,2031,1771,5990.736C--0.1828.646%B**23.619%C++41C++N/A18528.7h12C**42B+
MKV Suppressed 1,1711,1646631.756B*0.8433.855%A+23.711%B++66.5A++N/A16817.5h11.5B+34.1B++
Phantom VA23 1,1671,1637091.64C+0.7344.629%A+26.311%C51.5C**N/A12922.6h4.3B9.7B++
Ghost 1,1741,1638591.354C0.4444.263%B*68.272%C+41C++N/A16328.4h2.2C**5B+
NS-7 PDW 1,1771,1601,5250.761C+0.1530.782%B**19.483%C**41.4B*N/A11528h12.5B++40.5B++
Pulsar VS1 1,1651,1602,0160.575C0.3424.208%C++21.035%C++21.2C+N/A10754.6h14.6C++60.2C**
H-V45 1,1751,1591,7260.671C0.2425.187%C*19.068%C26.5C+N/A9643.8h12.2B+48.3B+
NS-11C 1,1891,1591,3590.853C+0.0627.06%B+24.676%B**28.3C++N/A8341h12.2B+45.2B+
Solstice SF 1,1711,1552,1080.548C-0.3625.307%C**21.818%B*18.9C+N/A6261h10.8C**42.7B+
Light PPA 1,2411,1553243.565C+2.6541.16%C+1.039%C49.4C++3.7C++20323.4h12.9C*31.3C**
Dual Photon Pods 1,1951,0912175.028C+4.1257.999%B++1.1%C70.8C+6.8D-23415.4h14.5B**25B*
Pandora VX25 9949876751.462C**0.5549.494%B**11.854%D-87.3A*N/A26311.3h3.4B*6.9B*
Phaseshift VX-S 7607553492.163C1.2545.367%A66.225%C--50.3B*N/A14015h2.7B5.9B+
NS Baron G5 7317258120.893C0.0249.524%B+12.966%C48.7B*N/A14614.9h4B+8.1C++
NSX Tomoe 7247116051.175C0.2631.421%B+46.835%B**42.3C++N/A9716.8h12.8B+40.7B+
NSX Naginata 6746666401.041C0.1324.43%B+32.733%B++41.9C+N/A9815.9h12.3C++50.5B
VA39 Spectre 6786635981.109C+0.2034.07%C**26.395%D--30.8B+N/A9421.5h4.9B++14.3B++
Saron Laser Cannon 1,2516501,1930.545C0.3722.387%F4.308%A7.5C--7C11186.4h125.1C**558.7C
VE-H Maw 6596433991.612C+0.7027.668%B22.24%C-55.4C*1.4B**19311.6h10.4C**37.8B
Antares LC 1,1935897790.756C-0.1624.053%D*2.547%B+9.9D10.2C13559.4h128.1C++532.7C
Artemis VX26 5765745021.143C+0.2330.647%B++28.397%B*41.9B+N/A12613.7h10.7B+35B++
Darkstar 5455386970.772D0.1424.403%D26.766%B+28.9DN/A6718.6h13.6C+55.5C
XM98 5135123701.384C0.4737.253%C+69.141%D19.3CN/A8126.5h2.7C+7.3C+
NS-357 Underboss 4994988640.576C-0.3435.93%C+17.872%C-34.6C+N/A12314.4h3.8B+10.5B+
Lumine Edge 46745136,9120.012C0.9027.409%C++12.195%D0.5DN/A1867.3h1.9D-6.8C++
NS-44 Commissioner 4244216800.619C0.2942.414%B++21.378%C+28.3C+N/A10714.9h3.4B+8B++
Frag Grenade 3753731373N/A372.0942.927%CN/A932.5A*5C--41320.4h1.9A++4.4B**
Eidolon VE33 3633533401.038C+0.1330.458%B+26.629%C++36.4B++1B**1379.7h8.1B+26.5B+
NS-30 Vandal 3383343630.92C-0.0134.031%C++22.755%C-40.7C++N/A1538.2h5.8C++17.2C*
Proton II PPA-H 3523302612.692C++11.7845.701%B**N/A91.7C++6.1C+2353.6h10.4C++22.8B+
Nemesis VSH9 5723271,0640.307D0.6172.244%A3.058%C*12.6C9.5C+23725.9h9.1C12.6C**
Proximity Mine 3263251951.667D0.7551.788%B**N/A116.1C+N/A4832.8h1.2A*2.3A++
Parallax VX3 3143131542.032C1.1237.955%C+80.511%B32.9C**N/A1029.5h2.1B5.5C**
Lasher X2 3152994570.654C0.2626.597%C++3.01%C--34.8C*1.9A1538.6h24.9D-93.5C+
Blueshift VM5 2962902531.146C--0.2319.507%C+23.793%B+28.4CN/A13210.2h15B+77B
Blueshift VM5 2822772701.026D0.1118.743%C+16.246%D-24.3C--N/A11211.4h16.6C+88.8C++
NSX Daimyo 2712711152.357C1.4438.769%C-89.299%D*53.1C++N/A2265.1h2.7C+7C+
S12 Renegade 2442352221.059C0.1538.965%C4.255%C38.5C1.5C1076.1h3.7C+9.4C+
Tank Mine 3462141281.672C-0.7641.478%B+N/A76.4D47.1C--11222.8h2.2C5.4B+
Maelstrom Turbo Laser 3912092640.792C0.1230.16%C+3.349%B+6.8D5.9D11230.9h129.7C+430.1C+
NS-AM7 Archer 2681926510.295C-0.6255.606%C-21.875%B+7.1C+2.8C++5027.2h13.9B+25B+
NSX Yumi 1871842010.915C0.0026.087%C+30.978%B+29.7CN/A686.2h13.6C52C+
Force-Blade 19817918,2920.01C0.9033.134%C**3.911%C-0.4CN/A1508.3h4D--12.1C+
L100 Python AP 280174692.522C1.6158.189%C*3.448%B27.2C+16.6C+2686.4h6.6C++11.3C*
C75 Viper 213174602.9C1.9931.484%D-N/A29.5C+6.6C2345.9h11.2B+35.4C*
S1 2321632360.691C+0.2255.75%C+1.227%D-16.6D7D-2239.8h5.9B+10.5B
Hornet Missiles 229160712.254C--1.3468.081%B++3.125%A+36.4C-15.7D--3104.4h10.9C++16.1B
Beamer VS3 1401391870.743C+0.1730.092%B+26.619%B+20.4CN/A1076.8h9.4C*31.2C++
Lancer VS22 2641334120.323D0.5960.631%C+1.504%C+10.6C10.4C-16912.6h19.2B31.7B
Spear Anti-Vehicle Phalanx Turret 187130177.647C++6.7339.472%C-N/A38.2C+16.8C-3473.4h8.5C**21.6C++
Eclipse VE3A 1291251101.136C+0.2233.905%A++28%A++56.8B++1.8A++2422.2h10.6B+31.2B*
Comet VM2 1431111540.721C+0.1941.665%C+1.802%D*12.6C**3.6C1738.8h17B+40.7B+
VE-LR Obelisk 108105382.763B++1.8533.084%C++43.81%A58.3B**1.7A+1571.8h5.5B++16.6B+
Quasar VM1 107104382.737B*1.8210.394%D*20.192%B17.3C-N/A1346h11.7B**112.2C+
NS Decimator 1441011190.849C+0.0671.78%AN/A37.4C*15.9C+4712.7h4.9C+6.8B+
M20 Basilisk 15594571.649C--0.7448.962%B**1.064%F-14.5C--9.4B+3306.5h139.7D-285.4C+
Aphelion VEX-4H 18493511.824C0.9155.245%B**1.075%D*46.5B45.5A+6722h84.8D153.5C+
M40 Fury 11490303D2.0942.241%B++N/A27.3D7.3C-3373.3h18.2C43C++
L100 Python HEAT 13090691.304D0.3961.422%B**3.333%B+25C11.1C+2743.6h7.2C11.7C**
Rocklet Rifle 156881480.595C+0.3258.174%B+N/A31.4C**24.3C+3462.8h28.8B++49.4B++
Comet VM2 104881410.624C-0.2948.194%B5.682%B++13.5C**2.5D*1306.5h18B*37.4B*
Spear Anti-Vehicle Phalanx Tower 12086186S85.0945.328%D4.651%C**61.4B++24.3C+3231.4h6.4B*14.2B++
Cerberus 85851530.556C-0.3631.522%C+28.235%B++15.7DN/A535.4h5.8C**18.4C**
Skyguard 15585601.417D0.5025.786%D2.353%C*10.9C-9C+1807.8h138.3C+536.2C
M40 Fury-F 104761360.559C--0.3559.729%B**N/A17.7C6.5C+1184.3h15.6C26.2C+
Sticky Grenade 7776176N/A75.0957.43%B++N/A760C10C44860.1h1.9B+3.3B+
NS-61 Emissary 75751390.54C0.3731.779%B+14.667%C31.3C**N/A1472.4h13.3C*41.7B+
Auraxium Force-Blade 75753,0950.024C0.8938.312%B++2.667%D0.9C+N/A385.8h2.4C6.2B
MANA Anti-Personnel Turret 7574531.396N/A0.4811.398%UN/A740U10U3291700.1h18.8T*164.6T*
Saron HRB 11465262.5C--1.5951.879%B**3.077%A18.1D13.6C3903.6h29.5D--56.9C+
Hunter QCX 6763840.75C++0.1646.296%C*46.032%A18.5B+1.2C913.4h3.6B7.7B+
M20 Basilisk 10755441.25D-0.3447.681%B**3.636%D12D11.3B4264.6h161.9D**339.5C
L100 Python HESH 6253114.818C--3.9152.308%B+1.887%C**48.2C+8.2C+3581.1h3.2B6.1B+
NS Annihilator 8353381.395A++0.4879.585%CN/A17.1A++9.7B+2803.1h8.7B**10.9B**
M40 Fury-H 7251317C**16.0957.835%A+N/A85C+35A+7550.6h15.9F27.5D
M40 Fury 6850222.273D1.3637.996%C++N/A26.3D--9.5C3951.9h13.8C++36.3C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter252,1891.4h
Restoration Kit527741h
Nano-Armor Kit519341,96550.9h
Snowman Soldier7940.2h
Anti-Vehicle MANA Turret82850.6h
Spawn Beacon401,0131.4h
Nanite Revive Grenade01,3140.4h
Medical Applicator1,332294,80929.2h
Deconstruction Tool0920h
Ammunition Package319801.2h
Shield Recharging Field499620.8h
Medical Kit3565,6165.5h
Anti-Infantry MANA Turret242440.8h
Recon Detection Device251,1942h

Check the help document for the dictionary if you want to learn more about words used here.


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