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Primus Dadross[RNBW] Dadross
VS BR 46

KDR: 0.91

Score: 34.3m

Last Seen: Apr 10th, 2019 6:37 PM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Cobalt - Outfit Member of Dancing On Rainbows[RNBW] Dancing On Rainbows
VS outfit on Cobalt

Members: 5
Level Progress (to 47): 51%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVY
PRIMARY WEAPONS Pulsar LSW Equinox VE2 Burst C-4 Sirius SX12 Terminus VX-9 SVA-88 Orion VS54 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $122,598 MLG Score: 98
Fun Score: N/A
Cheeseburgers Flipped: 339TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.931%24.75%6673799834,9860.991554-0.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.302%1.137B**0.618B+-1.045D*HEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.439B11.30.209C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.932%1.9%150410313,105194910101.59312307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.72%-1.102D*0.276C*0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.3-0.031C+44.80.155C++121.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.063%2.963%164103140524683120.1641129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.1%-1.252D**0.232C++2.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.9-2.127F--33.9-1.705F-87

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.237%1.103%394103154423473030.231687179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.292%1.119B**-0.827D--1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.40.121C+50.4-0.272C54.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.127%63.107%39610293,6893267331.12917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.183%0.617B+-0.263C0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.253C*2.90.092C+4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.212%12.425%39310323,5091910231.83717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.714%0.564B+-0.422C---0.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.492B+3.20.334C**3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dancing On Rainbows[RNBW] Dancing On Rainbows
VS outfit on Cobalt

Members: 5
34.3m260.8%360 (21.6k)289 (17.3k)0.91428458,70864,2121.0340646 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035192322.583%20.789%46901:5127

21% Combat Medic19% Engineer20% Heavy Assault16% Infiltrator21% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2012 8:36 AMJun 6th, 2018 6:42 PMApr 19th, 2019 11:52 AM (1d) (PST)Apr 10th, 2019 4:22 PM (10d) (PST)Apr 10th, 2019 2:37 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5192922270.4940.5410.1031.4070.04598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,11817,51213,6063032684317,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1979.7h/82.5d 7,691 12,205 17,345 167.2k 2,799 5,665 5,391 61.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C*
Kills:2,577
Deaths:3,079
KDR:0.837
Accuracy:24.117% C*
HSR:25.805% C*
SVA-88
C*
Kills:1,466
Deaths:1,978
KDR:0.741
Accuracy:24.552% C*
HSR:25.512% C+
Orion VS54
B+
Kills:1,445
Deaths:1,649
KDR:0.876
Accuracy:23.557% B+
HSR:23.945% C+
Betelgeuse 54-A
C+
Kills:1,237
Deaths:1,036
KDR:1.194
Accuracy:26.073% C+
HSR:29.830% C+
Flare VE6
C+
Kills:1,227
Deaths:1,383
KDR:0.887
Accuracy:22.683% C+
HSR:24.613% C+
NS-15M1
B**
Kills:1,177
Deaths:1,599
KDR:0.736
Accuracy:28.646% B**
HSR:23.619% C++
NSX Naginata
B++
Kills:666
Deaths:640
KDR:1.041
Accuracy:24.430% B+
HSR:32.733% B++
VE-H Maw
B+
Kills:652
Deaths:401
KDR:1.626
Accuracy:27.717% B+
HSR:22.086% C-
Lasher X2
C++
Kills:299
Deaths:457
KDR:0.654
Accuracy:26.589% C++
HSR:3.010% C--
Kills:10,746
Deaths (as Heavy Assault):12,222
Deaths (to Heavy Assaults):18,414
KDR:0.87923
Kill Difference:1,476
Playtime:404.643 hours
Usage:20%
Score:8.267m
Score/min:341
Accuracy (listed only):25.374%
HSR (listed only):23.461%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,344
Deaths:983
KDR:1.367
Accuracy:27.163% B+
HSR:26.191% B+
Serpent VE92
B++
Kills:1,328
Deaths:1,273
KDR:1.043
Accuracy:27.123% B++
HSR:20.557% C++
Phobos VX86
C
Kills:1,321
Deaths:2,028
KDR:0.651
Accuracy:54.738% C
HSR:12.339% D
Solstice VE3
B*
Kills:1,304
Deaths:1,470
KDR:0.887
Accuracy:27.129% B*
HSR:18.252% C
Thanatos VE70
B+
Kills:1,198
Deaths:1,746
KDR:0.686
Accuracy:43.884% B+
HSR:12.938% D
NS-11C
B**
Kills:1,159
Deaths:1,359
KDR:0.853
Accuracy:27.060% B+
HSR:24.676% B**
Solstice SF
B*
Kills:1,155
Deaths:2,108
KDR:0.548
Accuracy:25.307% C**
HSR:21.818% B*
Pandora VX25
B**
Kills:990
Deaths:677
KDR:1.462
Accuracy:49.510% B**
HSR:11.919% D-
NS Baron G5
B+
Kills:734
Deaths:821
KDR:0.894
Accuracy:49.464% B+
HSR:12.943% C
Eidolon VE33
B+
Kills:353
Deaths:340
KDR:1.038
Accuracy:30.458% B+
HSR:26.629% C++
Eclipse VE3A
A++
Kills:127
Deaths:117
KDR:1.085
Accuracy:33.014% A
HSR:28.347% A++
VE-LR Obelisk
A
Kills:119
Deaths:41
KDR:2.902
Accuracy:33.282% C*
HSR:43.698% A
Kills:11,132
Deaths (as Engineer):12,963
Deaths (to Engineers):12,135
KDR:0.85875
Kill Difference:1,831
Playtime:370.424 hours
Usage:19%
Score:5.377m
Score/min:242
Accuracy (listed only):35.678%
HSR (listed only):21.692%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
C**
Kills:2,544
Deaths:3,784
KDR:0.672
Accuracy:25.730% C
HSR:29.442% C**
Sirius SX12
B*
Kills:1,518
Deaths:1,965
KDR:0.773
Accuracy:28.847% B*
HSR:17.655% C+
Terminus VX-9
C+
Kills:1,489
Deaths:2,152
KDR:0.692
Accuracy:25.543% C+
HSR:25.453% C+
Phobos VX86
C
Kills:1,321
Deaths:2,028
KDR:0.651
Accuracy:54.738% C
HSR:12.339% D
Eridani SX5
A
Kills:1,315
Deaths:989
KDR:1.330
Accuracy:32.533% A
HSR:20.989% C*
Thanatos VE70
B+
Kills:1,198
Deaths:1,746
KDR:0.686
Accuracy:43.884% B+
HSR:12.938% D
Corvus VA55
B++
Kills:1,179
Deaths:1,895
KDR:0.622
Accuracy:24.380% C+
HSR:27.227% B++
VE-S Canis
B*
Kills:1,179
Deaths:821
KDR:1.436
Accuracy:32.267% B*
HSR:24.767% B+
MKV Suppressed
A+
Kills:1,164
Deaths:663
KDR:1.756
Accuracy:33.855% A+
HSR:23.711% B++
NS-7 PDW
B**
Kills:1,160
Deaths:1,525
KDR:0.761
Accuracy:30.782% B**
HSR:19.483% C**
Pulsar VS1
C++
Kills:1,160
Deaths:2,016
KDR:0.575
Accuracy:24.208% C++
HSR:21.035% C++
H-V45
C*
Kills:1,159
Deaths:1,726
KDR:0.671
Accuracy:25.187% C*
HSR:19.068% C
Pandora VX25
B**
Kills:990
Deaths:677
KDR:1.462
Accuracy:49.510% B**
HSR:11.919% D-
NS Baron G5
B+
Kills:734
Deaths:821
KDR:0.894
Accuracy:49.464% B+
HSR:12.943% C
Darkstar
B+
Kills:538
Deaths:697
KDR:0.772
Accuracy:24.403% D
HSR:26.766% B+
NSX Yumi
B+
Kills:191
Deaths:205
KDR:0.932
Accuracy:25.990% C+
HSR:30.367% B+
Kills:18,839
Deaths (as Combat Medic):23,710
Deaths (to Combat Medics):8,121
KDR:0.79456
Kill Difference:4,871
Playtime:420.924 hours
Usage:21%
Score:7.079m
Score/min:280
Accuracy (listed only):33.208%
HSR (listed only):21.006%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B*
Kills:1,518
Deaths:1,965
KDR:0.773
Accuracy:28.847% B*
HSR:17.655% C+
Pulsar C
B+
Kills:1,344
Deaths:983
KDR:1.367
Accuracy:27.163% B+
HSR:26.191% B+
Serpent VE92
B++
Kills:1,328
Deaths:1,273
KDR:1.043
Accuracy:27.123% B++
HSR:20.557% C++
Phobos VX86
C
Kills:1,321
Deaths:2,028
KDR:0.651
Accuracy:54.738% C
HSR:12.339% D
Eridani SX5
A
Kills:1,315
Deaths:989
KDR:1.330
Accuracy:32.533% A
HSR:20.989% C*
Solstice VE3
B*
Kills:1,304
Deaths:1,470
KDR:0.887
Accuracy:27.129% B*
HSR:18.252% C
Thanatos VE70
B+
Kills:1,198
Deaths:1,746
KDR:0.686
Accuracy:43.884% B+
HSR:12.938% D
VE-S Canis
B*
Kills:1,179
Deaths:821
KDR:1.436
Accuracy:32.267% B*
HSR:24.767% B+
MKV Suppressed
A+
Kills:1,164
Deaths:663
KDR:1.756
Accuracy:33.855% A+
HSR:23.711% B++
NS-7 PDW
B**
Kills:1,160
Deaths:1,525
KDR:0.761
Accuracy:30.782% B**
HSR:19.483% C**
NS-11C
B**
Kills:1,159
Deaths:1,359
KDR:0.853
Accuracy:27.060% B+
HSR:24.676% B**
Solstice SF
B*
Kills:1,155
Deaths:2,108
KDR:0.548
Accuracy:25.307% C**
HSR:21.818% B*
Pandora VX25
B**
Kills:990
Deaths:677
KDR:1.462
Accuracy:49.510% B**
HSR:11.919% D-
NS Baron G5
B+
Kills:734
Deaths:821
KDR:0.894
Accuracy:49.464% B+
HSR:12.943% C
Eclipse VE3A
A++
Kills:127
Deaths:117
KDR:1.085
Accuracy:33.014% A
HSR:28.347% A++
Kills:16,996
Deaths (as Light Assault):18,545
Deaths (to Light Assaults):10,830
KDR:0.91647
Kill Difference:1,549
Playtime:416.161 hours
Usage:21%
Score:7.615m
Score/min:305
Accuracy (listed only):34.845%
HSR (listed only):19.772%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B*
Kills:1,518
Deaths:1,965
KDR:0.773
Accuracy:28.847% B*
HSR:17.655% C+
Eridani SX5
A
Kills:1,315
Deaths:989
KDR:1.330
Accuracy:32.533% A
HSR:20.989% C*
VE-S Canis
B*
Kills:1,179
Deaths:821
KDR:1.436
Accuracy:32.267% B*
HSR:24.767% B+
MKV Suppressed
A+
Kills:1,164
Deaths:663
KDR:1.756
Accuracy:33.855% A+
HSR:23.711% B++
Phantom VA23
A+
Kills:1,163
Deaths:709
KDR:1.640
Accuracy:44.629% A+
HSR:26.311% C
Ghost
B*
Kills:1,163
Deaths:859
KDR:1.354
Accuracy:44.263% B*
HSR:68.272% C+
NS-7 PDW
B**
Kills:1,160
Deaths:1,525
KDR:0.761
Accuracy:30.782% B**
HSR:19.483% C**
Phaseshift VX-S
A
Kills:764
Deaths:355
KDR:2.152
Accuracy:45.398% A
HSR:66.623% C--
NSX Tomoe
B**
Kills:711
Deaths:605
KDR:1.175
Accuracy:31.421% B+
HSR:46.835% B**
VA39 Spectre
B
Kills:663
Deaths:598
KDR:1.109
Accuracy:34.070% B
HSR:26.395% D--
Artemis VX26
B*
Kills:574
Deaths:502
KDR:1.143
Accuracy:30.647% B++
HSR:28.397% B*
XM98
C+
Kills:512
Deaths:370
KDR:1.384
Accuracy:37.253% C+
HSR:69.141% D
NS-357 Underboss
C+
Kills:500
Deaths:866
KDR:0.577
Accuracy:35.970% C+
HSR:18% C-
NS-44 Commissioner
B++
Kills:436
Deaths:687
KDR:0.635
Accuracy:42.786% B++
HSR:22.018% C+
NS-30 Vandal
C++
Kills:334
Deaths:363
KDR:0.920
Accuracy:34.031% C++
HSR:22.755% C-
Parallax VX3
B
Kills:313
Deaths:154
KDR:2.032
Accuracy:37.785% C
HSR:80.511% B
NSX Daimyo
C-
Kills:274
Deaths:115
KDR:2.383
Accuracy:38.825% C-
HSR:89.051% D**
NS-AM7 Archer
B+
Kills:192
Deaths:651
KDR:0.295
Accuracy:55.769% C-
HSR:21.875% B+
Beamer VS3
B+
Kills:139
Deaths:187
KDR:0.743
Accuracy:30.092% B+
HSR:26.619% B+
Cerberus
B++
Kills:85
Deaths:153
KDR:0.556
Accuracy:31.522% C+
HSR:28.235% B++
NS-61 Emissary
B+
Kills:75
Deaths:139
KDR:0.540
Accuracy:31.779% B+
HSR:14.667% C
Kills:14,234
Deaths (as Infiltrator):13,276
Deaths (to Infiltrators):9,147
KDR:1.07216
Kill Difference:958
Playtime:319.229 hours
Usage:16%
Score:5.163m
Score/min:270
Accuracy (listed only):36.406%
HSR (listed only):36.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:290
Deaths:253
KDR:1.146
Accuracy:19.507% C+
HSR:23.793% B+
Blueshift VM5
C+
Kills:277
Deaths:270
KDR:1.026
Accuracy:18.743% C+
HSR:16.246% D-
Comet VM2
C+
Kills:111
Deaths:154
KDR:0.721
Accuracy:41.665% C+
HSR:1.802% D*
Quasar VM1
B
Kills:104
Deaths:38
KDR:2.737
Accuracy:10.394% D*
HSR:20.192% B
Comet VM2
B++
Kills:88
Deaths:141
KDR:0.624
Accuracy:48.194% B
HSR:5.682% B++
Kills:870
Deaths (as MAX Suit):428
Deaths (to MAX Suits):3,920
KDR:2.03271
Kill Difference:442
Playtime:42.492 hours
Usage:2%
Score:0.769m
Score/min:302
Accuracy (listed only):27.701%
HSR (listed only):13.543%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:1,155
V. Kills:86 N/A
Deaths:324
KDR:3.565
Accuracy:41.160% C+
KPH:49.400 C++
VKPH:3.700 C++
Dual Photon Pods
B++
Kills:1,091
V. Kills:104 N/A
Deaths:217
KDR:5.028
Accuracy:57.999% B++
KPH:70.700 C+
VKPH:6.700 D-
Saron Laser Cannon
C
Kills:650
V. Kills:601 108%
Deaths:1,193
KDR:0.545
Accuracy:22.387% F
KPH:7.500 C--
VKPH:7 C
Antares LC
C
Kills:589
V. Kills:604 97%
Deaths:779
KDR:0.756
Accuracy:24.053% D*
KPH:9.900 D
VKPH:10.200 C
Maelstrom Turbo Laser
D
Kills:209
V. Kills:182 114%
Deaths:264
KDR:0.792
Accuracy:30.160% C+
KPH:6.800 D
VKPH:5.900 D
Hornet Missiles
B++
Kills:160
V. Kills:69 229%
Deaths:71
KDR:2.254
Accuracy:68.081% B++
KPH:36.500 C-
VKPH:15.800 D-
Kills:3,854 (2,603 + 0)
Deaths:2,848
KDR:1.353
VKDR:0.578
Vehicle Kills:1,646
Kill Difference:1,006
Playtime:219.808 hours
Usage:11%
Score:1.848m
Score/min:140
Piloting Accuracy:30.160%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:177
V. Kills:108 162%
Deaths:71
KDR:2.493
Accuracy:58.156% C*
KPH:27.300 C+
VKPH:16.700 C+
C75 Viper
C+
Kills:174
V. Kills:39 435%
Deaths:60
KDR:2.900
Accuracy:31.484% D-
KPH:29.600 C+
VKPH:6.600 C
L100 Python HEAT
C+
Kills:90
V. Kills:40 220%
Deaths:69
KDR:1.304
Accuracy:61.422% B**
KPH:25.300 C
VKPH:11.300 C+
Skyguard
C+
Kills:85
V. Kills:70 120%
Deaths:60
KDR:1.417
Accuracy:25.786% D
KPH:10.900 C-
VKPH:8.900 C+
L100 Python HESH
C++
Kills:53
V. Kills:9 N/A
Deaths:11
KDR:4.818
Accuracy:52.308% B+
KPH:50.200 C+
VKPH:8.500 C++
Kills:579 (579 + 0)
Deaths:271
KDR:2.137
VKDR:0.982
Vehicle Kills:266
Kill Difference:308
Playtime:24.792 hours
Usage:1%
Score:0.354m
Score/min:238
Driving Accuracy:52.308%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:65
V. Kills:49 130%
Deaths:26
KDR:2.500
Accuracy:51.879% B**
KPH:17.900 D
VKPH:13.500 C
Kills:65 (0 + 65)
Deaths:26
KDR:2.500
VKDR:1.885
Vehicle Kills:49
Kill Difference:39
Playtime:3.629 hours
Usage:0%
Score:0.085m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:51.879%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:330
V. Kills:22 N/A
Deaths:26
KDR:12.692
Accuracy:45.701% B**
KPH:91.800 C+
VKPH:6.100 C+
Aphelion VEX-4H
A+
Kills:93
V. Kills:91 101%
Deaths:51
KDR:1.824
Accuracy:55.245% B**
KPH:45.900 B
VKPH:44.900 A+
M40 Fury-H
A+
Kills:51
V. Kills:21 232%
Deaths:3
KDR:17
Accuracy:57.731% A+
KPH:90 C+
VKPH:37 A+
Kills:474 (0 + 474)
Deaths:80
KDR:5.925
VKDR:1.675
Vehicle Kills:134
Kill Difference:394
Playtime:6.189 hours
Usage:0%
Score:0.158m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:57.731%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:94
V. Kills:61 152%
Deaths:57
KDR:1.649
Accuracy:48.833% B**
KPH:14.300 C--
VKPH:9.300 B+
M40 Fury
C-
Kills:90
V. Kills:24 360%
Deaths:30
KDR:3
Accuracy:41.791% B+
KPH:26.900 D
VKPH:7.200 C-
M20 Basilisk
B
Kills:55
V. Kills:52 104%
Deaths:44
KDR:1.250
Accuracy:47.681% B*
KPH:11.900 D
VKPH:11.300 B
M40 Fury
N/A
Kills:50
V. Kills:18 263%
Deaths:22
KDR:2.273
Accuracy:37.996% N/A
KPH:27 N/A
VKPH:9.700 N/A
Kills:289 (0 + 289)
Deaths:153
KDR:1.889
VKDR:1.013
Vehicle Kills:155
Kill Difference:136
Playtime:16.376 hours
Usage:1%
Score:0.358m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:37.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:235
V. Kills:9 N/A
Deaths:222
KDR:1.059
Accuracy:38.965% C
KPH:38.300 C
VKPH:1.500 C
M40 Fury-F
C+
Kills:82
V. Kills:30 265%
Deaths:141
KDR:0.582
Accuracy:60.567% B**
KPH:18.400 C
VKPH:6.700 C+
Kills:317 (317 + 0)
Deaths:363
KDR:0.873
VKDR:0.107
Vehicle Kills:39
Kill Difference:46
Playtime:10.593 hours
Usage:1%
Score:0.072m
Score/min:113
Driving Accuracy:60.567%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 2,6172,5773,0790.837C--0.0824.117%C*25.805%C*34.5CN/A11774.8h12.4C++51.2C**
Equinox VE2 Burst 2,5902,5443,7840.672D0.2425.73%C29.442%C**23.8DN/A54107h13.2C+51.5C+
C-4 2,9292,3001,9771.163C+0.2525%C+N/A85.8C++23.5C64026.8h1.2B+4.8B+
Sirius SX12 1,5471,5181,9650.773C+0.1428.847%B*17.655%C+34.3C**N/A12744.3h12.8B+44.4B+
Terminus VX-9 1,5041,4892,1520.692D0.2225.543%C+25.453%C+27.1C-N/A8255h12.3C*48.3C*
SVA-88 1,4841,4661,9780.741C--0.1724.552%C*25.512%C+34.6CN/A21342.4h11.4C**46.4B
Orion VS54 1,4591,4451,6490.876C0.0423.557%B+23.945%C+31.9C+N/A17645.3h12.2B51.8B+
Pulsar C 1,3601,3449831.367C++0.4527.163%B+26.191%B+50.3B**N/A14526.7h10.2B+37.6B+
Serpent VE92 1,3471,3281,2731.043C+0.1327.123%B++20.557%C++51.7B**N/A14825.7h11.5B+42.5B+
Phobos VX86 1,3341,3212,0280.651C--0.2654.738%C12.339%D35.5CN/A13037.2h2.4C*4.4C++
Eridani SX5 1,3261,3159891.33C++0.4232.533%A20.989%C*60B**N/A15821.9h9.8B++30.3B++
Solstice VE3 1,3161,3041,4700.887C*0.0327.129%B*18.252%C21.3C*N/A11461.3h12.8B++47.2B+
Betelgeuse 54-A 1,2541,2371,0361.194C-0.2826.073%C+29.83%C+49.5C-N/A17925h11.1C+42.4C++
Flare VE6 1,2531,2271,3830.887C-0.0322.683%C+24.613%C+31.2CN/A19939.3h10.5C*46.5C**
Thanatos VE70 1,2011,1981,7460.686C0.2343.884%B+12.938%D35.2B+N/A15434h4B++9.1B++
Corvus VA55 1,2021,1791,8950.622C--0.2924.38%C+27.227%B++27.4C+N/A7943h11.4B+46.6B+
VE-S Canis 1,1911,1798211.436C*0.5232.267%B*24.767%B+68.9B*N/A14817.1h9.2B*28.6B+
NS-15M1 1,2031,1771,5990.736C--0.1828.646%B**23.619%C++41C++N/A18528.7h12B42B+
MKV Suppressed 1,1711,1646631.756B*0.8433.855%A+23.711%B++66.5A++N/A16817.5h11.5B++34.1B++
Phantom VA23 1,1671,1637091.64C+0.7344.629%A+26.311%C51.5B+N/A12922.6h4.3B9.7B+
Ghost 1,1741,1638591.354C0.4444.263%B*68.272%C+41C++N/A16328.4h2.2C**5B+
NS-7 PDW 1,1771,1601,5250.761C+0.1530.782%B**19.483%C**41.4B++N/A11528h12.5B++40.5B+
Pulsar VS1 1,1651,1602,0160.575C0.3424.208%C++21.035%C++21.2C+N/A10754.6h14.6C++60.2C**
NS-11C 1,1891,1591,3590.853C+0.0627.06%B+24.676%B**28.3C++N/A8441h12.2B+45.2B+
H-V45 1,1751,1591,7260.671C0.2425.187%C*19.068%C26.5C+N/A9643.8h12.2B+48.3B+
Solstice SF 1,1711,1552,1080.548C-0.3725.307%C**21.818%B*18.9C+N/A6261h10.8C**42.7B+
Light PPA 1,2411,1553243.565C+2.6541.16%C+1.039%C49.4C++3.7C++20323.4h12.9C*31.3C**
Dual Photon Pods 1,1951,0912175.028C+4.1157.999%B++1.1%C70.8C+6.8D-23415.4h14.5B*25B*
Pandora VX25 9979906771.462B0.5549.51%B**11.919%D-86.8A*N/A26111.4h3.4B*6.9B*
Phaseshift VX-S 7697643552.152C1.2445.398%A66.623%C--50.3AN/A14115.2h2.7C**5.9B+
NS Baron G5 7417348210.894C0.0249.464%B+12.943%C48.9B*N/A14615h4B+8.1C++
NSX Tomoe 7247116051.175C0.2631.421%B+46.835%B**42.3C*N/A9716.8h12.8B+40.7B+
NSX Naginata 6746666401.041C0.1324.43%B+32.733%B++41.9C++N/A9815.9h12.3C++50.5B
VA39 Spectre 6786635981.109C+0.1934.07%B26.395%D--30.8B++N/A9421.5h4.9B++14.3B++
VE-H Maw 6686524011.626C++0.7127.717%B+22.086%C-55.3C*1.4A19311.8h10.4C**37.7B
Saron Laser Cannon 1,2516501,1930.545C0.3722.387%F4.308%A7.5C--7C11186.4h125.1C**558.7C
Antares LC 1,1935897790.756C-0.1624.053%D*2.547%B+9.9D10.2C13559.4h128.1C++532.7C
Artemis VX26 5765745021.143C+0.2330.647%B++28.397%B*41.9B+N/A12613.7h10.7B+35B++
Darkstar 5455386970.772D0.1424.403%D26.766%B+28.9DN/A6718.6h13.6C+55.5C
XM98 5135123701.384C0.4737.253%C+69.141%D19.3CN/A8126.5h2.7C+7.3C+
NS-357 Underboss 5015008660.577C-0.3435.97%C+18%C-34.7C+N/A12314.4h3.8B+10.5B
Lumine Edge 47245636,9880.012C0.9027.441%C+12.281%D0.5DN/A1869.8h1.9D6.8C++
NS-44 Commissioner 4394366870.635C0.2842.786%B++22.018%C+28.9C+N/A11115.1h3.4B+7.9B++
Frag Grenade 3763741374N/A373.0943.005%CN/A935A++5C41730.4h1.9A++4.4B**
Eidolon VE33 3633533401.038C+0.1230.458%B+26.629%C++36.4B++1B**1379.7h8.1B+26.5B+
NS-30 Vandal 3383343630.92C--0.0134.031%C++22.755%C-40.7C++N/A1538.2h5.8C++17.2C*
Proton II PPA-H 3523302612.692C++11.7845.701%B**N/A91.7C+6.1C+2353.6h10.4C++22.8B+
Nemesis VSH9 5723271,0640.307D0.6172.244%A3.058%B12.6C9.5C+23725.9h9.1C12.6C**
Proximity Mine 3273261951.672D0.7651.905%B**N/A116.4C+N/A4832.8h1.2A*2.3A++
Parallax VX3 3143131542.032C1.1237.785%C80.511%B32.9BN/A1029.5h2.1B5.6C*
Lasher X2 3152994570.654C0.2626.589%C++3.01%C--34.8C**1.9A++1538.6h24.9D-93.5C+
Blueshift VM5 2962902531.146C--0.2319.507%C+23.793%B+28.4CN/A13210.2h15B+77B
Blueshift VM5 2822772701.026D0.1118.743%C+16.246%D-24.3C--N/A11311.4h16.6C+88.8C++
NSX Daimyo 2742741152.383C1.4738.825%C-89.051%D**52.7C++N/A2235.2h2.7C+7C+
S12 Renegade 2442352221.059C--0.1438.965%C4.255%C38.5C1.5C1076.1h3.7C+9.4C+
Tank Mine 3462141281.672C-0.7641.478%B+N/A76.4D47.1C--11222.8h2.2C5.4B+
Maelstrom Turbo Laser 3912092640.792C0.1230.16%C+3.349%B+6.8D5.9D11230.9h129.7C+430.1C+
NS-AM7 Archer 2681926510.295C-0.6255.769%C-21.875%B+7C+2.8C++5027.3h14.1B+25.2B+
NSX Yumi 1941912050.932C0.0225.99%C+30.367%B+29.8CN/A716.4h13.5C52.1C+
Force-Blade 19918018,3540.01C0.9033.18%C**3.889%C-0.4CN/A1510.1h4D--12.1C+
L100 Python AP 285177712.493C1.5858.156%C*3.39%B27.2C+16.6C2696.5h6.6C++11.4C*
C75 Viper 213174602.9C1.9931.484%D-N/A29.5C+6.6C2365.9h11.2B+35.4C*
S1 2321632360.691C+0.2255.75%C+1.227%D--16.6D7D2239.8h5.9B+10.5B+
Hornet Missiles 229160712.254C--1.3468.081%B++3.125%A+36.4C-15.7D-3104.4h10.9C++16.1B
Beamer VS3 1401391870.743C+0.1730.092%B+26.619%B+20.4CN/A1076.8h9.4C++31.2C++
Lancer VS22 2641334140.321D0.5960.622%C+1.504%C+10.5C10.3C-16912.7h19.4B31.9B
Spear Anti-Vehicle Phalanx Turret 187130177.647C++6.7339.472%C--N/A38.2C++16.8C-3473.4h8.5C**21.6C++
Eclipse VE3A 1311271171.085C+0.1733.014%A28.347%A++57.7B*1.8A*2362.2h10.9B+32.9B*
VE-LR Obelisk 122119412.902B++1.9933.282%C*43.698%A62.6A1.6A1821.9h5.4B++16.2B++
Comet VM2 1431111540.721C+0.1941.665%C+1.802%D*12.6B3.6C1738.8h17B++40.7B+
Quasar VM1 107104382.737B*1.8210.394%D*20.192%B17.3C-N/A1356h11.7B**112.2C++
NS Decimator 1441011200.842C0.0771.736%AN/A36.1C++15.4C+4702.8h5C+6.9B+
M20 Basilisk 15594571.649C--0.7348.833%B**1.064%F-14.2C--9.2B+3306.6h139.8D--286.2C+
Aphelion VEX-4H 18493511.824C0.9155.245%B**1.075%D*46.5B45.5A++6722h84.8D153.5C+
M40 Fury 11490303C--2.0941.791%B+N/A27.3D7.3C3283.3h18.6C-44.5C++
L100 Python HEAT 13090691.304D0.3961.422%B**3.333%B+25C11.1C+2743.6h7.2C11.7C**
Rocklet Rifle 156881520.579C0.3458.265%B+N/A30.3C*23.4C+3422.9h29.2B++50.2B++
Comet VM2 104881410.624C-0.2948.194%B5.682%B++13.5B2.5D*1306.5h18B*37.4B*
Spear Anti-Vehicle Phalanx Tower 12086186S85.0945.328%D4.651%C**61.4B++24.3C+3231.4h6.4B*14.2B++
Cerberus 85851530.556C-0.3631.522%C+28.235%B++15.7DN/A535.4h5.8C**18.4C**
Skyguard 15585601.417D0.5025.786%D2.353%B10.9C-9C+1807.8h138.3C+536.2C
M40 Fury-F 112821410.582C--0.3360.567%B**N/A18.2C6.7C+1214.5h15.6C-25.8C++
Sticky Grenade 7776176N/A75.0957.43%B++N/A760C10C45380.1h1.9B+3.3B+
NS-61 Emissary 75751390.54C0.3731.779%B+14.667%C31.3BN/A1482.4h13.3C*41.7B+
Auraxium Force-Blade 75753,1360.024C0.8938.229%B+2.667%D0.9C+N/A387.1h2.4C6.2B
MANA Anti-Personnel Turret 7574531.396N/A0.4811.398%UN/A740U10U3291700.1h18.8T*164.6T*
Hunter QCX 7167950.705C+0.2150.262%B+43.284%B**17.2B+1C883.9h4.3C**8.6B
Saron HRB 11465262.5C--1.5951.879%B**3.077%A+18.1D13.6C3923.6h29.5D--56.9C+
M20 Basilisk 10755441.25D-0.3447.681%B*3.636%D12D11.3B4264.6h161.9D*339.5C
NS Annihilator 8353381.395A*0.4879.62%CN/A17.1A+9.7C**2813.1h8.7B**10.9B**
L100 Python HESH 6253114.818C--3.9052.308%B+1.887%C**48.2C+8.2C+3611.1h3.2B6.1B+
M40 Fury-H 7251317B+16.0957.731%A+N/A85C+35A7550.6h16D**27.6D
M40 Fury 6850222.273D1.3637.996%C++N/A26.3D--9.5C3951.9h13.8C++36.3C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter252,1981.4h
Restoration Kit527741h
Nano-Armor Kit519342,47050.9h
Spawn Beacon411,0131.4h
Anti-Vehicle MANA Turret82850.6h
Nanite Revive Grenade01,3160.4h
Medical Applicator1,333295,12929.3h
Deconstruction Tool0920h
Ammunition Package319821.2h
Shield Recharging Field499620.8h
Medical Kit3575,6275.5h
Anti-Infantry MANA Turret242440.8h
Snowman Soldier7940.2h
Recon Detection Device251,2092h

Check the help document for the dictionary if you want to learn more about words used here.


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