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Agent Ranger Daedelosi[NC17] Daedelosi
NC BR 51

KDR: 0.39

Score: 2.4m

Last Seen: Jun 1st, 2018 8:56 PM
- OFFLINE - 7878.7 hour(s)

Battle Rank 51 - New Conglomerate on Connery
Level Progress (to 52): 73%
Level 100 Progress: 13% 1398h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS AF-19 Mercenary NSX Tanto Mauler S6 GD-7F MANA Anti-Personnel Turret Tank Mine Spitfire Auto-Turret Warden
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-362,790 MLG Score: -290
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.446%25.05%487510611,5090.400371-0.007

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.542%-0.322C0.664B+0.235C++HEAD ++ (~15.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.8-0.068C+15.5-0.086C+64.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.5%22.901%01106526222551.16444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.161C1.656A++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.328C-6.9-0.426C--10.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m374.4%196 (11.8k)159 (9.5k)0.3935072,9217,4230.46019151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10667010.368%18.658%19302:030

84% Engineer8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2016 2:30 AMJun 5th, 2017 12:24 AMJun 30th, 2018 11:12 AM (299d) (PST)Jun 1st, 2018 5:23 PM (328d) (PST)Jun 1st, 2018 4:56 PM (328d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
24023280.1920.4870.0360.7950.021-290

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,37313,913460112924819,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
254.1h/10.6d 495 545 1,407 12.1k 403 623 314 3.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,945
KDR:0
Kill Difference:UNR
Playtime:6.269 hours
Usage:2%
Score:0.024m
Score/min:65
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:684
Deaths:2,261
KDR:0.303
Accuracy:16.642% D--
HSR:23.246% B
NSX Tanto
B+
Kills:449
Deaths:1,248
KDR:0.360
Accuracy:23.201% D
HSR:29.176% B+
Mauler S6
A+
Kills:262
Deaths:763
KDR:0.343
Accuracy:39.500% C+
HSR:22.901% A+
GD-7F
C++
Kills:194
Deaths:648
KDR:0.299
Accuracy:20.926% D
HSR:20.619% C++
Warden
C*
Kills:122
Deaths:392
KDR:0.311
Accuracy:23.547% D
HSR:25.410% C*
Kills:1,711
Deaths (as Engineer):5,312
Deaths (to Engineers):1,555
KDR:0.3221
Kill Difference:3,601
Playtime:212.345 hours
Usage:84%
Score:2.165m
Score/min:170
Accuracy (listed only):24.763%
HSR (listed only):24.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B
Kills:684
Deaths:2,261
KDR:0.303
Accuracy:16.642% D--
HSR:23.246% B
NSX Tanto
B+
Kills:449
Deaths:1,248
KDR:0.360
Accuracy:23.201% D
HSR:29.176% B+
Mauler S6
A+
Kills:262
Deaths:763
KDR:0.343
Accuracy:39.500% C+
HSR:22.901% A+
GD-7F
C++
Kills:194
Deaths:648
KDR:0.299
Accuracy:20.926% D
HSR:20.619% C++
Kills:1,589
Deaths (as Light Assault):4,920
Deaths (to Light Assaults):1,076
KDR:0.32297
Kill Difference:3,331
Playtime:21.409 hours
Usage:8%
Score:0.144m
Score/min:112
Accuracy (listed only):25.067%
HSR (listed only):23.985%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC4 Mag-Shot
A
Kills:60
Deaths:154
KDR:0.390
Accuracy:17.971% D**
HSR:28.333% A
Kills:60
Deaths (as Infiltrator):154
Deaths (to Infiltrators):1,364
KDR:0.38961
Kill Difference:94
Playtime:10.228 hours
Usage:4%
Score:0.062m
Score/min:101
Accuracy (listed only):17.971%
HSR (listed only):28.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Mauler S6
A+
Kills:262
Deaths:763
KDR:0.343
Accuracy:39.500% C+
HSR:22.901% A+
Kills:262
Deaths (as Combat Medic):763
Deaths (to Combat Medics):692
KDR:0.34338
Kill Difference:501
Playtime:3.031 hours
Usage:1%
Score:0.029m
Score/min:158
Accuracy (listed only):39.500%
HSR (listed only):22.901%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-19 Mercenary 6966842,2610.303D0.0916.642%D--23.246%B10.4C--N/A3365.6h15C+90.2C
NSX Tanto 4614491,2480.36D0.0323.201%D29.176%B+11.4D-N/A2939.4h17.9C-77C
Mauler S6 2672627630.343C-0.0539.5%C+22.901%A+12.5D-N/A3121h6.9D--17.5C
GD-7F 1991946480.299D0.0920.926%D20.619%C++9.1D-N/A2421.4h17.9D-85.4D
MANA Anti-Personnel Turret 1791752480.706N/A0.3113.971%UN/A1750U40U2524300.1h28.5T*203.8T*
Tank Mine 2761702950.576D--0.1815.675%D*N/A34D**21.2D**3415h2.5D-15.9T*
Warden 1251223920.311C--0.0823.547%D25.41%C*9.2DN/A2413.3h10.4C+44.3C+
Bouncing Betty 116116522.231D1.8428.059%FN/A116C+N/A3851h1.8B+6.5D*
Sticky Grenade 9088188N/A87.6140.077%D**N/A293.3D*6.7D7550.3h4.7F-11.7F-
NC4 Mag-Shot 62601540.39C-0.0017.971%D**28.333%A15.4C--N/A483.9h6.7B++37.3C+
Frag Grenade 6058158N/A57.6136.667%D*N/A290D-10B7390.2h5.1D-14D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret215490.7h
Spawn Beacon3960.2h
Medical Applicator275,4190.7h
Spitfire Auto-Turret671,2161.4h
M12 Kobalt01630.1h
M20 Basilisk0700h
Ammunition Package352,7261h
Nano-Armor Kit352198,01515h
Anti-Infantry MANA Turret276560.9h
M20 Mustang81870.3h
Vortek Rotary1500h
M20 Drake0500h

Check the help document for the dictionary if you want to learn more about words used here.


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