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Daeptic[TWC2] Daeptic
VS BR 100

KDR: 4.26

Score: 18.8m

Last Seen: May 21st, 2019 6:01 AM
- OFFLINE - 12.4 hour(s)

Battle Rank 106 (100 total) - Vanu Sovereignty on Connery
Level Progress (to 107): 53%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC Eidolon VE33 SVA-88 Ursa Flare VE6 Orion VS54 Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $455,364 MLG Score: 364
Fun Score: N/A
Cheeseburgers Flipped: 638TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.799%21.761%5401311847,7342.597921.657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.99%0.716B++0.148C++0.635B+HEAD ++ (~9.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.367C**11.70.18C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.792%1.121%50305119210,524349287030.0686367%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%0.666B+-0.939D--0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.704B++5.50.564B+6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.351%9.451%1086811891,7671895349.3330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.491%-0.262C1.252A0.666

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.20.151C++33.70.151C++67.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.304%42.857%10861119611251110.219178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.556D-1.579F-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.21D*6.8-1.15D*15

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.744%15.721%10861119661730592.01634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.604B+0.224C++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.184C++5.3-0.081C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.8m342.7%293 (17.6k)242 (14.5k)4.2553427,8816,5525.57265100 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1197184317.043%9.071%15511:546

36% Engineer49% Heavy Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 8:59 PMJan 23rd, 2017 4:59 AMMay 23rd, 2019 4:48 PM (3d) (PST)May 21st, 2019 3:51 AM (5d) (PST)May 21st, 2019 2:01 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
641715700.3590.0840.0331.4660.069364

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,4624,24734,215225288414,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1293.4h/53.9d 8,631 2,529 12,354 113.8k 1,921 3,138 5,329 49.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B
Kills:1,210
Deaths:527
KDR:2.296
Accuracy:24.978% B
HSR:23.719% C+
Ursa
C**
Kills:1,193
Deaths:502
KDR:2.376
Accuracy:24.157% C**
HSR:22.381% C
Flare VE6
B+
Kills:1,183
Deaths:454
KDR:2.606
Accuracy:24.721% B+
HSR:24.176% C+
Orion VS54
B+
Kills:1,143
Deaths:723
KDR:1.581
Accuracy:22.846% B+
HSR:18.023% D-
Lasher X2
B++
Kills:831
Deaths:479
KDR:1.735
Accuracy:30.532% B++
HSR:1.805% D*
VX29 Polaris
C**
Kills:412
Deaths:205
KDR:2.010
Accuracy:24.752% C**
HSR:23.544% C++
Kills:5,972
Deaths (as Heavy Assault):2,890
Deaths (to Heavy Assaults):1,658
KDR:2.06644
Kill Difference:3,082
Playtime:637.486 hours
Usage:49%
Score:7.286m
Score/min:190
Accuracy (listed only):25.331%
HSR (listed only):18.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:1,259
Deaths:501
KDR:2.513
Accuracy:27.992% C+
HSR:22.716% C
Thanatos VE70
B**
Kills:617
Deaths:393
KDR:1.570
Accuracy:48.744% B**
HSR:15.721% C+
Pulsar C
B+
Kills:540
Deaths:371
KDR:1.456
Accuracy:27.071% B+
HSR:18.704% D
Solstice VE3
B
Kills:192
Deaths:150
KDR:1.280
Accuracy:24.622% B
HSR:16.146% D
Kills:2,608
Deaths (as Engineer):1,415
Deaths (to Engineers):1,156
KDR:1.84311
Kill Difference:1,193
Playtime:470.780 hours
Usage:36%
Score:9.039m
Score/min:320
Accuracy (listed only):32.107%
HSR (listed only):18.322%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B**
Kills:617
Deaths:393
KDR:1.570
Accuracy:48.744% B**
HSR:15.721% C+
Pulsar C
B+
Kills:540
Deaths:371
KDR:1.456
Accuracy:27.071% B+
HSR:18.704% D
Solstice VE3
B
Kills:192
Deaths:150
KDR:1.280
Accuracy:24.622% B
HSR:16.146% D
Eridani SX5
B+
Kills:59
Deaths:35
KDR:1.686
Accuracy:28.495% B+
HSR:16.949% C
Kills:1,408
Deaths (as Light Assault):949
Deaths (to Light Assaults):1,079
KDR:1.48367
Kill Difference:459
Playtime:46.732 hours
Usage:4%
Score:0.404m
Score/min:144
Accuracy (listed only):32.233%
HSR (listed only):16.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:617
Deaths:393
KDR:1.570
Accuracy:48.744% B**
HSR:15.721% C+
Pulsar VS1
C++
Kills:82
Deaths:75
KDR:1.093
Accuracy:23.832% C++
HSR:7.317% F-
Eridani SX5
B+
Kills:59
Deaths:35
KDR:1.686
Accuracy:28.495% B+
HSR:16.949% C
Kills:758
Deaths (as Combat Medic):503
Deaths (to Combat Medics):463
KDR:1.50696
Kill Difference:255
Playtime:22.419 hours
Usage:2%
Score:0.320m
Score/min:238
Accuracy (listed only):33.690%
HSR (listed only):13.329%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D
Kills:203
Deaths:141
KDR:1.440
Accuracy:21.492% D-
HSR:17.734% D
Spiker
B*
Kills:135
Deaths:47
KDR:2.872
Accuracy:23.655% D-
HSR:27.407% B*
Cerberus
B+
Kills:123
Deaths:56
KDR:2.196
Accuracy:24.080% D--
HSR:26.829% B+
VA39 Spectre
B+
Kills:112
Deaths:43
KDR:2.605
Accuracy:31.304% C+
HSR:42.857% B+
Eridani SX5
B+
Kills:59
Deaths:35
KDR:1.686
Accuracy:28.495% B+
HSR:16.949% C
Kills:632
Deaths (as Infiltrator):322
Deaths (to Infiltrators):1,107
KDR:1.96273
Kill Difference:310
Playtime:32.749 hours
Usage:3%
Score:0.308m
Score/min:157
Accuracy (listed only):25.805%
HSR (listed only):26.355%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:691
Deaths:141
KDR:4.901
Accuracy:17.802% C
HSR:20.839% C+
Blueshift VM5
B
Kills:396
Deaths:74
KDR:5.351
Accuracy:17.736% C-
HSR:22.980% B
Quasar VM1
B+
Kills:394
Deaths:130
KDR:3.031
Accuracy:18.484% B+
HSR:18.274% C+
Vortex VM21
C+
Kills:328
Deaths:45
KDR:7.289
Accuracy:41.202% C+
HSR:0.305% D**
Vortex VM21
C*
Kills:296
Deaths:45
KDR:6.578
Accuracy:42.654% C*
HSR:1.351% D*
Comet VM2
B**
Kills:117
Deaths:69
KDR:1.696
Accuracy:52.597% B**
HSR:0.855% F
NS-10 Burster
C**
Kills:74
Deaths:15
KDR:4.933
Accuracy:30.986% C**
HSR:2.703% D--
Comet VM2
B++
Kills:71
Deaths:14
KDR:5.071
Accuracy:52.180% B++
HSR:0% F-
NS-10 Burster
B
Kills:57
Deaths:7
KDR:8.143
Accuracy:32.017% B
HSR:1.754% D*
Kills:2,424
Deaths (as MAX Suit):270
Deaths (to MAX Suits):294
KDR:8.97778
Kill Difference:2,154
Playtime:79.875 hours
Usage:6%
Score:1.435m
Score/min:299
Accuracy (listed only):33.962%
HSR (listed only):7.673%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:290
V. Kills:64 446%
Deaths:27
KDR:10.741
Accuracy:45.987% B++
KPH:29.100 C+
VKPH:6.400 C
Skyguard
A+
Kills:201
V. Kills:118 169%
Deaths:18
KDR:11.167
Accuracy:33.198% B+
KPH:23.800 A+
VKPH:14 A
Kills:491 (491 + 0)
Deaths:45
KDR:10.911
VKDR:4.044
Vehicle Kills:182
Kill Difference:446
Playtime:18.413 hours
Usage:1%
Score:0.211m
Score/min:191
Driving Accuracy:33.198%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:5,878
V. Kills:1,118 N/A
Deaths:107
KDR:54.935
Accuracy:57.906% B*
KPH:54.400 B+
VKPH:10.400 B*
Supernova FPC
A++
Kills:3,100
V. Kills:1,248 248%
Deaths:84
KDR:36.905
Accuracy:58.238% B+
KPH:42.500 A++
VKPH:17.100 B+
Supernova PC
B*
Kills:1,055
V. Kills:308 341%
Deaths:94
KDR:11.223
Accuracy:57.205% B*
KPH:26.800 B+
VKPH:7.800 C+
Saron HRB
A*
Kills:369
V. Kills:183 201%
Deaths:23
KDR:16.044
Accuracy:52.314% B**
KPH:45.600 A*
VKPH:22.600 B*
Proton II PPA
A
Kills:93
V. Kills:5 N/A
Deaths:2
KDR:46.500
Accuracy:31.466% A
KPH:63.400 C*
VKPH:3.400 C+
E540 Halberd
A*
Kills:80
V. Kills:30 258%
Deaths:2
KDR:40
Accuracy:54.786% B*
KPH:54.200 A*
VKPH:20.300 B+
Kills:10,575 (10,033 + 542)
Deaths:312
KDR:33.894
VKDR:9.269
Vehicle Kills:2,892
Kill Difference:10,263
Playtime:231.304 hours
Usage:18%
Score:3.033m
Score/min:219
Driving Accuracy:57.205%
Gunner Accuracy:54.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:61
V. Kills:29 203%
Deaths:4
KDR:15.250
Accuracy:42.616% C
KPH:57.900 B**
VKPH:27.500 C+
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:7.250
Vehicle Kills:29
Kill Difference:57
Playtime:1.055 hours
Usage:0%
Score:0.039m
Score/min:618
Driving Accuracy:N/A%
Gunner Accuracy:42.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:840
V. Kills:105 N/A
Deaths:14
KDR:60
Accuracy:23.528% B**
KPH:58.700 C+
VKPH:7.300 A++
M12 Kobalt
A
Kills:122
V. Kills:11 N/A
Deaths:1
KDR:122
Accuracy:19.640% B
KPH:71.800 C+
VKPH:6.500 A
M60-G Bulldog
B*
Kills:100
V. Kills:19 N/A
Deaths:5
KDR:20
Accuracy:45.359% B*
KPH:43.400 C*
VKPH:8.200 C++
M20 Basilisk
C++
Kills:92
V. Kills:46 196%
Deaths:8
KDR:11.500
Accuracy:48.789% B**
KPH:20.500 C+
VKPH:10.200 C++
G30 Walker
A
Kills:89
V. Kills:38 228%
Deaths:5
KDR:17.800
Accuracy:36.669% B**
KPH:24.600 A
VKPH:10.500 C++
M20 Basilisk
B+
Kills:75
V. Kills:24 300%
Deaths:12
KDR:6.250
Accuracy:42.961% B+
KPH:16.600 C
VKPH:5.300 D
Kills:1,318 (0 + 1,318)
Deaths:45
KDR:29.289
VKDR:5.400
Vehicle Kills:243
Kill Difference:1,273
Playtime:30.938 hours
Usage:2%
Score:0.324m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:42.961%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 6,9965,87810754.935S50.6857.906%B*N/A54.4B+10.4B*208108h3.5C6C**
Supernova FPC 4,3483,1008436.905S32.6558.238%B+1.645%D42.5A++17.1B+21973h4.1B*7.1B**
Eidolon VE33 1,3031,2595012.513A1.7427.992%C+22.716%C14C--N/A3589.9h9.4C++33.7C*
SVA-88 1,2331,2105272.296C**1.9624.978%B23.719%C+18.8D--N/A4964.5h12C+48.2C**
Ursa 1,2391,1935022.376B**1.8824.157%C**22.381%C18.8DN/A5163.5h11.2C++46.5C**
Flare VE6 1,2201,1834542.606A1.6524.721%B+24.176%C+21.5DN/A5555.1h11.2C+45.1C**
Orion VS54 1,1701,1437231.581C++2.6722.846%B+18.023%D-17.1DN/A5766.8h13.9C+60.9C++
Supernova PC 1,3631,0559411.223B**6.9757.205%B*1.991%C26.8B+7.8C+11939.3h5.2C++9.1B+
M12 Kobalt 9458401460S55.7423.528%B**15.833%C-58.7C+7.3A++17214.3h20.2C+85.8B+
Lasher X2 8748314791.735B**2.5230.532%B++1.805%D*16.5DN/A4550.5h27.5D**89.9C+
Blueshift VM5 7046911414.901B**0.6517.802%C20.839%C+25.3C--N/A7327.3h15.4C++86.3C++
S1 9986714211.594A+2.6661.241%B+1.937%C--20.2C9.8C-15933.3h7C+11.4C*
Thanatos VE70 6266173931.57B*2.6948.744%B**15.721%C+15.5DN/A4539.7h5.3C+10.8B+
Pulsar C 5785403711.456C*2.8027.071%B+18.704%D6.8D--N/A2179.1h13.9C51.5C++
VX29 Polaris 4184122052.01B+2.2524.752%C**23.544%C++21.1D-N/A5819.5h12.1C*48.9C**
Blueshift VM5 404396745.351A1.1017.736%C-22.98%B24.9C--N/A9315.9h17.4C98C+
Quasar VM1 4023941303.031B**1.2218.484%B+18.274%C+20.3CN/A6019.4h14.4C*77.9B
Tank Mine 5443822614.692S10.4429.743%CN/A119.4B50.6C-8313.2h1.5B++4.9B*
Frag Grenade 3843801380N/A375.7450.126%B++N/A542.9C*5.7C17570.7h3.1B++6.3B++
Saron HRB 5523692316.043A*11.7952.314%B**N/A45.6A*22.6B*5168.1h16.9B++32.3B**
Lancer VS22 6083481202.9M1.3659.194%CN/A16.8B+12.6C+15620.7h9.4B++15.9B++
Vortex VM21 477328457.289S3.0341.202%C+N/A12.5B+5.7C+9826.3h16.8B*40.7B++
Vortex VM21 439296456.578S2.3242.654%C*1.351%D*11.3B*5.4C++8326.3h19B**44.5B++
C75 Viper 3542902710.741A+6.4945.987%B++N/A29C+6.4C15910h13.2C++28.8B+
Beamer VS3 2092031411.44B*2.8221.492%D-17.734%D19CN/A6710.7h9.5C++44.4C+
Skyguard 3192011811.167M**6.9133.198%B+1.99%C+23.9A+14A2298.4h74.6A224.8A
Solstice VE3 2021921501.28B++2.9824.622%B16.146%D5.2D-N/A3536.7h16C+65C++
Spear Anti-Vehicle Phalanx Turret 2231641213.667B**9.4152.954%B*1.829%D*46.9B+16.9C-3023.5h7.3B+13.7B++
Spiker 141135472.872A++1.3823.655%D-27.407%B*28.1C1.3B*744.8h7.2B+30.4C*
Cerberus 125123562.196B**2.0624.08%D--26.829%B+24.1CN/A725.1h5.4B+22.3C+
M12 Kobalt 1331221122S117.7419.64%B14.754%D71.8C+6.5A2641.7h19.5C+99.3C**
Comet VM2 144117691.696B**2.5652.597%B**N/A9.7C2.2D--7012.1h29.5D56.1C+
VA39 Spectre 112112432.605B++1.6531.304%C+42.857%B+11.4DN/A549.8h6.8C21.8C+
M60-G Bulldog 119100520M**15.7445.359%B*1%D*43.5C*8.3C++1472.3h9.5D21C++
MANA Anti-Personnel Turret 136100273.704N/A0.5514.735%UN/A1000U360U1861000.1h13.1T*89.1T*
C-4 12093146.643M**2.3957.672%SN/A132.9A38.6B++19660.7h1.2B++2A+
Proton II PPA 9893246.5A++42.2431.466%AN/A62C++3.3C4941.5h12.3D39C**
M20 Basilisk 13892811.5S7.2448.789%B**3.261%D-20.4C+10.2C++1804.5h107.1C+219.5B+
G30 Walker 12789517.8S13.5436.669%B**3.371%C24.7A10.6C*1623.6h182.4B+497.5B*
Pulsar VS1 8282751.093C++3.1623.832%C++7.317%F-9.6D-N/A698.5h18.2D-76.5C
NS Annihilator 12380165U0.7481.553%C**N/A20A*10.8B+3204h8.4A10.3B**
E540 Halberd 11080240M+35.7454.786%B*1.25%D-53.3A*20B+16961.5h5.4B+9.9B++
Nemesis VSH9 12778401.95A*2.3161.717%C+N/A11.6C7.3C1506.7h8.8C+14.3C+
Force-Blade 90765,6290.014C4.2410.261%F6.579%C+0.1DN/A0753.6h4.1D--39.9F--
M20 Basilisk 9975126.25A++1.9942.961%B+6.667%B16.7C5.3D1654.5h87.7C*204.2B+
NS-10 Burster 11174154.933S0.6830.986%C**2.703%D--6.9B+3.5C+6510.7h115.2B+371.7B+
Comet VM2 8171145.071S0.8252.18%B++N/A12.9C*1.8F935.5h29.5C+56.5C*
Aphelion VEX-4H 9061415.25B**10.9942.616%C1.639%D-55.5B*26.4C+6171.1h29.4B**68.9B**
Eridani SX5 6359351.686B+2.5728.495%B+16.949%C5.4D*N/A2210.9h16.2D--57C+
NS-10 Burster 835778.143S3.8932.017%B1.754%D*6.1C*2.8D589.3h140.7C*439.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,5242h
Medical Applicator9084,9596h
Nano-Armor Kit210786,91957.1h
Rampart Wall21241.8h
Structure Shield Module0670.4h
Spitfire Auto-Turret15440.9h
Deconstruction Tool02,2070.2h
M12 Kobalt2730h
M40 Fury-F0680.3h
Shield Recharging Field12960.2h
Ammunition Package161,9721.3h
Medical Kit125470.5h
Anti-Infantry MANA Turret22110.5h
Nano-Repair Grenade05960.2h
Recon Detection Device45511.2h
WLT-Howler Mining Laser01490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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