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Daeptic[TWC2] Daeptic
VS BR 102

KDR: 4.28

Score: 19.6m

Last Seen: Jul 20th, 2019 7:50 AM
- ONLINE NOW

Battle Rank 107 (102 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
Level Progress (to 108): 63%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC Eidolon VE33 SVA-88 Ursa Flare VE6 Orion VS54 Supernova PC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 644TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.762%21.867%5411312018,0032.591651.685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.059%0.703B++0.157C++0.583B+HEAD ++ (~9.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.366C**11.70.181C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.971%1.067%52605120911,059353302931.3286365%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.521%0.679B+-0.962D--0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.711B++5.40.572B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.142%10.065%1111812061,8481925439.57513340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.492%-0.282C1.386A0.658

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.70.165C++33.10.172C++66.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.304%42.857%11111121311252510.212928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.554D-1.574F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.208D*6.8-1.148D*15

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.731%15.696%11111121361831391.97444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.597B+0.209C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.183C++5.2-0.08C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 725
19.6m343.3%298 (17.9k)246 (14.8k)4.2770728,9906,7785.59383102 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214191516.993%9.058%15411:466

37% Engineer49% Heavy Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 8:59 PMJan 23rd, 2017 4:59 AMJul 20th, 2019 11:17 AM (1d) (PST)Jul 20th, 2019 3:51 AM (2d) (PST)Jul 20th, 2019 3:50 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
644705740.3630.0850.0331.4840.070367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6644,22434,440225289414,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1331.8h/55.5d 8,925 2,626 12,812 118.6k 1,969 3,253 5,557 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C**
Kills:1,210
Deaths:527
KDR:2.296
Accuracy:24.978% C**
HSR:23.719% C
Ursa
C*
Kills:1,193
Deaths:502
KDR:2.376
Accuracy:24.157% C*
HSR:22.381% C
Flare VE6
B
Kills:1,183
Deaths:454
KDR:2.606
Accuracy:24.721% B
HSR:24.176% C+
Orion VS54
B+
Kills:1,146
Deaths:723
KDR:1.585
Accuracy:22.848% B+
HSR:17.976% D--
VX29 Polaris
C*
Kills:629
Deaths:327
KDR:1.924
Accuracy:24.202% C++
HSR:24.801% C*
Kills:5,361
Deaths (as Heavy Assault):2,533
Deaths (to Heavy Assaults):1,716
KDR:2.11646
Kill Difference:2,828
Playtime:655.007 hours
Usage:49%
Score:7.552m
Score/min:192
Accuracy (listed only):24.181%
HSR (listed only):22.610%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:1,264
Deaths:505
KDR:2.503
Accuracy:27.971% C+
HSR:22.706% C-
Thanatos VE70
B*
Kills:618
Deaths:394
KDR:1.569
Accuracy:48.731% B*
HSR:15.696% C+
Pulsar C
B+
Kills:550
Deaths:375
KDR:1.467
Accuracy:27.054% B+
HSR:18.727% D
Solstice VE3
C**
Kills:192
Deaths:150
KDR:1.280
Accuracy:24.622% C**
HSR:16.146% D
Kills:2,624
Deaths (as Engineer):1,424
Deaths (to Engineers):1,190
KDR:1.8427
Kill Difference:1,200
Playtime:489.630 hours
Usage:37%
Score:9.590m
Score/min:326
Accuracy (listed only):32.094%
HSR (listed only):18.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B*
Kills:618
Deaths:394
KDR:1.569
Accuracy:48.731% B*
HSR:15.696% C+
Pulsar C
B+
Kills:550
Deaths:375
KDR:1.467
Accuracy:27.054% B+
HSR:18.727% D
Solstice VE3
C**
Kills:192
Deaths:150
KDR:1.280
Accuracy:24.622% C**
HSR:16.146% D
Eridani SX5
B+
Kills:59
Deaths:36
KDR:1.639
Accuracy:29.398% B+
HSR:16.949% C-
Kills:1,419
Deaths (as Light Assault):955
Deaths (to Light Assaults):1,114
KDR:1.48586
Kill Difference:464
Playtime:47.339 hours
Usage:4%
Score:0.410m
Score/min:144
Accuracy (listed only):32.451%
HSR (listed only):16.880%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:618
Deaths:394
KDR:1.569
Accuracy:48.731% B*
HSR:15.696% C+
Pulsar VS1
C++
Kills:82
Deaths:76
KDR:1.079
Accuracy:23.860% C++
HSR:7.317% F-
Eridani SX5
B+
Kills:59
Deaths:36
KDR:1.639
Accuracy:29.398% B+
HSR:16.949% C-
Kills:759
Deaths (as Combat Medic):506
Deaths (to Combat Medics):481
KDR:1.5
Kill Difference:253
Playtime:22.521 hours
Usage:2%
Score:0.320m
Score/min:237
Accuracy (listed only):33.996%
HSR (listed only):13.321%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D
Kills:203
Deaths:141
KDR:1.440
Accuracy:21.492% D-
HSR:17.734% D
Spiker
B+
Kills:149
Deaths:60
KDR:2.483
Accuracy:23.784% D-
HSR:25.503% B+
Cerberus
C**
Kills:143
Deaths:67
KDR:2.134
Accuracy:24.384% D--
HSR:25.874% C**
VA39 Spectre
B+
Kills:112
Deaths:44
KDR:2.545
Accuracy:31.304% C+
HSR:42.857% B+
Eridani SX5
B+
Kills:59
Deaths:36
KDR:1.639
Accuracy:29.398% B+
HSR:16.949% C-
Kills:666
Deaths (as Infiltrator):348
Deaths (to Infiltrators):1,144
KDR:1.91379
Kill Difference:318
Playtime:33.126 hours
Usage:2%
Score:0.311m
Score/min:156
Accuracy (listed only):26.072%
HSR (listed only):25.784%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:698
Deaths:141
KDR:4.950
Accuracy:17.769% C
HSR:20.774% C+
Blueshift VM5
C**
Kills:400
Deaths:74
KDR:5.405
Accuracy:17.654% C-
HSR:22.750% C**
Quasar VM1
B+
Kills:394
Deaths:130
KDR:3.031
Accuracy:18.484% B+
HSR:18.274% C+
Vortex VM21
C+
Kills:329
Deaths:45
KDR:7.311
Accuracy:41.064% C+
HSR:0.304% D**
Vortex VM21
C++
Kills:297
Deaths:45
KDR:6.600
Accuracy:42.520% C++
HSR:1.347% D*
Comet VM2
B**
Kills:118
Deaths:69
KDR:1.710
Accuracy:52.514% B**
HSR:0.847% F
NS-10 Burster
C**
Kills:76
Deaths:15
KDR:5.067
Accuracy:31.034% C**
HSR:2.632% D--
Comet VM2
B++
Kills:72
Deaths:14
KDR:5.143
Accuracy:52.096% B++
HSR:0% F-
NS-10 Burster
C**
Kills:57
Deaths:7
KDR:8.143
Accuracy:32.042% C**
HSR:1.754% D*
Kills:2,441
Deaths (as MAX Suit):270
Deaths (to MAX Suits):302
KDR:9.04074
Kill Difference:2,171
Playtime:80.692 hours
Usage:6%
Score:1.449m
Score/min:299
Accuracy (listed only):33.909%
HSR (listed only):7.631%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:290
V. Kills:64 446%
Deaths:27
KDR:10.741
Accuracy:45.987% B+
KPH:29.100 C+
VKPH:6.400 C
Skyguard
A
Kills:201
V. Kills:118 169%
Deaths:19
KDR:10.579
Accuracy:33.077% B+
KPH:23.600 A
VKPH:13.800 B**
Kills:491 (491 + 0)
Deaths:46
KDR:10.674
VKDR:3.957
Vehicle Kills:182
Kill Difference:445
Playtime:18.504 hours
Usage:1%
Score:0.214m
Score/min:192
Driving Accuracy:33.077%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:6,296
V. Kills:1,221 N/A
Deaths:120
KDR:52.467
Accuracy:58.176% B*
KPH:55.400 B+
VKPH:10.700 B++
Supernova FPC
A++
Kills:3,217
V. Kills:1,299 247%
Deaths:87
KDR:36.977
Accuracy:58.245% B+
KPH:42.900 A++
VKPH:17.300 B+
Supernova PC
B*
Kills:1,055
V. Kills:308 341%
Deaths:94
KDR:11.223
Accuracy:57.205% B*
KPH:26.800 B+
VKPH:7.800 C+
Saron HRB
A*
Kills:369
V. Kills:183 201%
Deaths:23
KDR:16.044
Accuracy:52.357% B**
KPH:45.500 A*
VKPH:22.600 B*
Proton II PPA
B**
Kills:93
V. Kills:5 N/A
Deaths:2
KDR:46.500
Accuracy:31.466% B**
KPH:63.400 C*
VKPH:3.400 C+
E540 Halberd
A*
Kills:80
V. Kills:30 258%
Deaths:2
KDR:40
Accuracy:54.786% B**
KPH:54.200 A*
VKPH:20.300 B++
Kills:11,110 (10,568 + 542)
Deaths:328
KDR:33.872
VKDR:9.287
Vehicle Kills:3,046
Kill Difference:10,782
Playtime:239.075 hours
Usage:18%
Score:3.223m
Score/min:225
Driving Accuracy:57.205%
Gunner Accuracy:54.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:61
V. Kills:29 203%
Deaths:4
KDR:15.250
Accuracy:42.616% C
KPH:57.900 B*
VKPH:27.500 C+
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:7.250
Vehicle Kills:29
Kill Difference:57
Playtime:1.055 hours
Usage:0%
Score:0.040m
Score/min:631
Driving Accuracy:N/A%
Gunner Accuracy:42.616%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:899
V. Kills:107 N/A
Deaths:14
KDR:64.214
Accuracy:23.315% B*
KPH:60.300 C+
VKPH:7.200 A++
M12 Kobalt
A
Kills:122
V. Kills:11 N/A
Deaths:1
KDR:122
Accuracy:19.692% B
KPH:70.900 C+
VKPH:6.400 A
M60-G Bulldog
B*
Kills:119
V. Kills:21 N/A
Deaths:5
KDR:23.800
Accuracy:45.216% B*
KPH:46.300 B+
VKPH:8.200 C++
M20 Basilisk
C++
Kills:93
V. Kills:46 198%
Deaths:8
KDR:11.625
Accuracy:48.699% B**
KPH:20.600 C+
VKPH:10.200 C++
G30 Walker
A
Kills:89
V. Kills:38 228%
Deaths:5
KDR:17.800
Accuracy:36.773% B**
KPH:24.600 A
VKPH:10.500 C*
M20 Basilisk
B
Kills:77
V. Kills:24 308%
Deaths:12
KDR:6.417
Accuracy:42.473% B
KPH:15.800 C-
VKPH:4.900 D
Kills:1,399 (0 + 1,399)
Deaths:45
KDR:31.089
VKDR:5.489
Vehicle Kills:247
Kill Difference:1,354
Playtime:32.203 hours
Usage:2%
Score:0.345m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:42.473%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 7,5176,29612052.467S48.1958.176%B*N/A55.4B+10.7B++215113.7h3.4C+5.9B
Supernova FPC 4,5163,2178736.977S32.7058.245%B+1.585%C--43A++17.3B+22574.9h4.1B++7B*
Eidolon VE33 1,3081,2645052.503A1.7727.971%C+22.706%C-14C--N/A3590.4h9.4C++33.7C*
SVA-88 1,2331,2105272.296C**1.9824.978%C**23.719%C18.8D--N/A4964.5h12C+48.2C**
Ursa 1,2391,1935022.376B**1.9024.157%C*22.381%C18.8DN/A5163.5h11.2C++46.5B
Flare VE6 1,2201,1834542.606A1.6724.721%B24.176%C+21.5DN/A5555.1h11.2C+45.1C**
Orion VS54 1,1731,1467231.585C++2.6922.848%B+17.976%D--17.1DN/A5867.1h13.9C+60.9C++
Supernova PC 1,3631,0559411.223B*6.9557.205%B*1.991%C26.8B+7.8C+11939.3h5.2C++9.1B+
M12 Kobalt 1,0068991464.214S59.9423.315%B*16.685%C60.3C+7.2A++17814.9h19.6C++84.1B+
Lasher X2 9058594931.742B**2.5430.689%B++1.863%D*16.6DN/A4851.8h27.4D**89.4C+
Blueshift VM5 7116981414.95B**0.6717.769%C20.774%C+25.4C--N/A7327.5h15.3C*86.1C++
S1 1,0156834221.618A++2.6661.338%B+1.903%C--20.4C9.9C-16233.5h7C+11.4C*
VX29 Polaris 6486293271.924B+2.3524.202%C++24.801%C*20.6D-N/A6430.5h12.1C*49.9C**
Thanatos VE70 6276183941.569B*2.7148.731%B*15.696%C+15.6DN/A4539.7h5.2C+10.8B+
Pulsar C 5895503751.467C++2.8127.054%B+18.727%D6.9D-N/A2179.4h13.8C51.1C++
Blueshift VM5 408400745.405A1.1317.654%C-22.75%C**24.8DN/A9316.1h17.3C98.2C+
Quasar VM1 4023941303.031B**1.2518.484%B+18.274%C+20.3CN/A6119.4h14.4C**77.9B
Frag Grenade 3963921392N/A387.7250.345%B++N/A560B5.7C17790.7h3.2B+6.3B++
Tank Mine 5543892714.407S10.1330.287%CN/A121.6B51.6C8403.2h1.5B++4.9B*
Saron HRB 5523692316.043A*11.7752.357%B**N/A45.6A*22.6B*5218.1h16.9B*32.4B**
Lancer VS22 6323641242.935M1.3459.026%CN/A17.2B12.6C+15721.2h9.2B++15.6B++
Vortex VM21 479329457.311S3.0341.064%C+N/A12.4B+5.7C+9726.5h16.9B*41.1B++
Vortex VM21 440297456.6S2.3242.52%C++1.347%D*11.2B++5.4C++8326.5h19.1B**44.8B++
C75 Viper 3542902710.741A+6.4645.987%B+N/A29C+6.4C16210h13.2C*28.8B+
Beamer VS3 2092031411.44B*2.8421.492%D-17.734%D19CN/A6710.7h9.5C++44.4C+
Skyguard 3192011910.579M++6.3033.077%B+1.99%C+23.6A13.9B**2288.5h75.3B**227.8B**
Solstice VE3 2021921501.28B++3.0024.622%C**16.146%D5.2D-N/A3636.7h16C+65C++
Spear Anti-Vehicle Phalanx Turret 2251651213.75B**9.4752.967%B*1.818%D*47.1B+17.1C-3043.5h7.2B+13.7B++
Spiker 155149602.483A+1.7923.784%D-25.503%B+26.6C1.1B+725.6h7.6B+32C++
Cerberus 145143672.134B**2.1424.384%D--25.874%C**26CN/A815.5h5.3B+21.6C+
M12 Kobalt 1331221122S117.7219.692%B14.754%D71.8C++6.5A2631.7h19.8C+100.4C**
M60-G Bulldog 140119523.8S19.5245.216%B*N/A45.8B+8.1C++1562.6h9.3C--20.5C*
Comet VM2 145118691.71B**2.5752.514%B**N/A9.8C2.2D--7112.1h29.3C--55.8C++
VA39 Spectre 112112442.545B*1.7331.304%C+42.857%B+11.3DN/A549.9h6.8C21.8C+
MANA Anti-Personnel Turret 136100273.704N/A0.5714.735%UN/A1000U360U1901400.1h13.1T*89.1T*
C-4 12999166.188M*1.9159.067%SN/A141.4A42.9B**20290.7h1.2B+1.9A+
M20 Basilisk 13993811.625S7.3548.699%B**4.301%C--20.7C+10.2C++1844.5h106.1C+217.8B+
Proton II PPA 9893246.5A++42.2231.466%B**N/A62C*3.3C4941.5h12.3D39C**
G30 Walker 12789517.8S13.5236.773%B**3.371%C24.7A10.6C**1633.6h183.2B+498.3B*
Nemesis VSH9 13282431.907A*2.3761.182%C+N/A10.8C6.6C1407.6h9.3C15.3C
Pulsar VS1 8282761.079C++3.2023.86%C++7.317%F-9.5D-N/A698.6h18.4D-77C
E540 Halberd 11080240M35.7254.786%B**1.25%D53.3A*20B+18961.5h5.4B+9.9B++
NS Annihilator 12380165U0.7281.553%C*N/A20A*10.8B*3284h8.4B**10.3B**
Force-Blade 92785,6750.014C4.2610.336%F8.974%C**0.1DN/A0762.6h4D-38.9F--
M20 Basilisk 10177126.417A++2.1442.473%B7.792%B*15.7C-4.9D1684.9h92C*216.6B+
NS-10 Burster 11476155.067S0.7931.034%C**2.632%D--6.9B+3.5C+6411h114.2B+368B+
Comet VM2 8372145.143S0.8752.096%B++N/A13.1C*2F955.5h29.2C+56C**
Aphelion VEX-4H 9061415.25B**10.9742.616%C1.639%D-55.5B*26.4C+6301.1h29.4B**68.9B**
Eridani SX5 6359361.639B+2.6429.398%B+16.949%C-5.3D*N/A2411.1h17.2D*58.6C+
NS-10 Burster 835778.143S3.8732.042%C**1.754%D*5.9C++2.7D-569.7h143.4C++447.5B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,5862h
Nano-Armor Kit217817,57960.1h
Structure Shield Module0670.4h
Medical Applicator9084,9646h
Spitfire Auto-Turret16401h
Rampart Wall21241.8h
M12 Kobalt2730h
Deconstruction Tool02,2070.2h
M40 Fury-F0680.3h
Recon Detection Device45601.2h
Shield Recharging Field12960.2h
Ammunition Package162,0271.3h
Medical Kit125470.5h
Anti-Infantry MANA Turret22110.5h
Nano-Repair Grenade06390.2h
V30-F Starfall1750.5h
WLT-Howler Mining Laser01490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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