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Daeptic[TWC2] Daeptic
VS BR 95

KDR: 4.06

Score: 16.5m

Last Seen: Jan 21st, 2019 4:16 AM
- OFFLINE - 15 hour(s)

Battle Rank 103 (95 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 663
Level Progress (to 104): 45%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC Eidolon VE33 Ursa SVA-88 Orion VS54 Supernova PC Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $449,109 MLG Score: 359
Fun Score: N/A
Cheeseburgers Flipped: 598TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.717%21.517%5321110116,9482.548791.511

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.871%0.722B++0.097C+0.727B++HEAD ++ (~9.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.365C**11.70.176C++35.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.355%1.318%4499510178,876327245127.1437362%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.494%0.636B+-0.82D-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.687B+5.70.543B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.004%8.849%994810141,5031804858.35309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.684%-0.19C1.09B**0.732

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.137C++34.20.115C+66.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.288%42.857%9941102111247200.237288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.57D-1.596F-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.8-1.215D*6.8-1.149D*15

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.572%15.902%9941102161027582.21818

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.607B+0.279C*-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.19C++5.2-0.073C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 663
16.5m335.7%284 (17k)233 (14k)4.0597424,6026,0605.3222895 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022158017.083%9.312%15911:465

35% Engineer50% Heavy Assault6% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 8:59 PMJan 23rd, 2017 4:59 AMJan 21st, 2019 7:59 AM (1d) (PST)Jan 21st, 2019 3:59 AM (1d) (PST)Jan 21st, 2019 12:16 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
619725470.3470.0850.0321.3860.066359

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,1464,34432,802215283413,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1181.9h/49.2d 7,651 2,291 11,007 98.3k 1,783 2,791 4,681 43.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C**
Kills:1,193
Deaths:502
KDR:2.376
Accuracy:24.157% C**
HSR:22.381% C+
SVA-88
B
Kills:1,181
Deaths:510
KDR:2.316
Accuracy:25.001% B
HSR:23.624% C
Orion VS54
B+
Kills:1,143
Deaths:723
KDR:1.581
Accuracy:22.847% B+
HSR:18.023% D-
Flare VE6
B+
Kills:992
Deaths:378
KDR:2.624
Accuracy:24.775% B+
HSR:23.790% C+
Lasher X2
B++
Kills:782
Deaths:453
KDR:1.726
Accuracy:30.193% B++
HSR:1.790% D--
Kills:5,291
Deaths (as Heavy Assault):2,566
Deaths (to Heavy Assaults):1,528
KDR:2.06196
Kill Difference:2,725
Playtime:594.563 hours
Usage:50%
Score:6.808m
Score/min:191
Accuracy (listed only):25.394%
HSR (listed only):17.922%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C++
Kills:1,250
Deaths:497
KDR:2.515
Accuracy:27.982% C++
HSR:22.800% C
Thanatos VE70
B**
Kills:610
Deaths:389
KDR:1.568
Accuracy:48.572% B**
HSR:15.902% C+
Pulsar C
B+
Kills:504
Deaths:343
KDR:1.469
Accuracy:26.534% B+
HSR:18.254% D-
Solstice VE3
B
Kills:191
Deaths:150
KDR:1.273
Accuracy:24.623% B
HSR:16.230% D
Kills:2,555
Deaths (as Engineer):1,379
Deaths (to Engineers):1,080
KDR:1.85279
Kill Difference:1,176
Playtime:411.094 hours
Usage:35%
Score:7.396m
Score/min:300
Accuracy (listed only):31.928%
HSR (listed only):18.297%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B**
Kills:610
Deaths:389
KDR:1.568
Accuracy:48.572% B**
HSR:15.902% C+
Pulsar C
B+
Kills:504
Deaths:343
KDR:1.469
Accuracy:26.534% B+
HSR:18.254% D-
Solstice VE3
B
Kills:191
Deaths:150
KDR:1.273
Accuracy:24.623% B
HSR:16.230% D
Kills:1,305
Deaths (as Light Assault):882
Deaths (to Light Assaults):994
KDR:1.47959
Kill Difference:423
Playtime:44.772 hours
Usage:4%
Score:0.386m
Score/min:144
Accuracy (listed only):33.243%
HSR (listed only):16.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B**
Kills:610
Deaths:389
KDR:1.568
Accuracy:48.572% B**
HSR:15.902% C+
Pulsar VS1
C++
Kills:82
Deaths:75
KDR:1.093
Accuracy:23.848% C++
HSR:7.317% F-
Kills:692
Deaths (as Combat Medic):464
Deaths (to Combat Medics):416
KDR:1.49138
Kill Difference:228
Playtime:22.393 hours
Usage:2%
Score:0.319m
Score/min:237
Accuracy (listed only):36.210%
HSR (listed only):11.609%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D
Kills:203
Deaths:141
KDR:1.440
Accuracy:21.492% D-
HSR:17.734% D
Spiker
B**
Kills:113
Deaths:40
KDR:2.825
Accuracy:23.353% D-
HSR:29.204% B**
VA39 Spectre
B
Kills:112
Deaths:43
KDR:2.605
Accuracy:31.288% C+
HSR:42.857% B
Cerberus
B
Kills:96
Deaths:47
KDR:2.043
Accuracy:24.104% D--
HSR:25% B
Kills:524
Deaths (as Infiltrator):271
Deaths (to Infiltrators):1,025
KDR:1.93358
Kill Difference:253
Playtime:31.240 hours
Usage:3%
Score:0.298m
Score/min:159
Accuracy (listed only):25.059%
HSR (listed only):28.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:657
Deaths:139
KDR:4.727
Accuracy:17.750% C
HSR:20.700% C+
Quasar VM1
B+
Kills:394
Deaths:130
KDR:3.031
Accuracy:18.484% B+
HSR:18.274% C+
Blueshift VM5
C**
Kills:374
Deaths:72
KDR:5.194
Accuracy:17.695% C-
HSR:22.460% C**
Vortex VM21
C+
Kills:305
Deaths:38
KDR:8.026
Accuracy:40.727% C+
HSR:0.328% D**
Vortex VM21
C*
Kills:274
Deaths:38
KDR:7.211
Accuracy:42.216% C*
HSR:1.460% D*
Comet VM2
B**
Kills:115
Deaths:67
KDR:1.716
Accuracy:52.738% B**
HSR:0.870% F
Comet VM2
B++
Kills:67
Deaths:12
KDR:5.583
Accuracy:52.365% B++
HSR:0% F-
NS-10 Burster
C+
Kills:56
Deaths:12
KDR:4.667
Accuracy:29.233% C+
HSR:3.571% D-
NS-10 Burster
C++
Kills:51
Deaths:4
KDR:12.750
Accuracy:30.257% C++
HSR:1.961% D*
Kills:2,293
Deaths (as MAX Suit):256
Deaths (to MAX Suits):284
KDR:8.95703
Kill Difference:2,037
Playtime:74.868 hours
Usage:6%
Score:1.327m
Score/min:295
Accuracy (listed only):33.496%
HSR (listed only):7.736%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:290
V. Kills:64 446%
Deaths:27
KDR:10.741
Accuracy:45.987% B++
KPH:29.100 C+
VKPH:6.400 C
Skyguard
A
Kills:171
V. Kills:106 160%
Deaths:18
KDR:9.500
Accuracy:33.029% B+
KPH:22.100 A
VKPH:13.700 B**
Kills:461 (461 + 0)
Deaths:45
KDR:10.244
VKDR:3.778
Vehicle Kills:170
Kill Difference:416
Playtime:17.706 hours
Usage:1%
Score:0.192m
Score/min:181
Driving Accuracy:33.029%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:4,538
V. Kills:827 N/A
Deaths:93
KDR:48.796
Accuracy:57.867% B*
KPH:53.200 B+
VKPH:9.700 B+
Supernova FPC
A++
Kills:2,822
V. Kills:1,146 246%
Deaths:82
KDR:34.415
Accuracy:58.122% B+
KPH:41.300 A++
VKPH:16.800 B+
Supernova PC
B*
Kills:1,055
V. Kills:308 341%
Deaths:94
KDR:11.223
Accuracy:57.205% B*
KPH:26.800 B+
VKPH:7.800 C+
Saron HRB
A*
Kills:364
V. Kills:181 200%
Deaths:22
KDR:16.546
Accuracy:52.433% B**
KPH:45.600 A*
VKPH:22.700 B*
Proton II PPA
A
Kills:93
V. Kills:5 N/A
Deaths:2
KDR:46.500
Accuracy:31.412% A
KPH:63.600 C*
VKPH:3.400 C+
E540 Halberd
A*
Kills:65
V. Kills:28 224%
Deaths:2
KDR:32.500
Accuracy:55.897% B**
KPH:56 A*
VKPH:24.100 B**
Kills:8,937 (8,415 + 522)
Deaths:295
KDR:30.295
VKDR:8.458
Vehicle Kills:2,495
Kill Difference:8,642
Playtime:203.556 hours
Usage:17%
Score:2.487m
Score/min:204
Driving Accuracy:57.205%
Gunner Accuracy:55.897%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:687
V. Kills:88 N/A
Deaths:12
KDR:57.250
Accuracy:23.585% B**
KPH:55 C
VKPH:7 A++
M60-G Bulldog
B*
Kills:94
V. Kills:19 470%
Deaths:5
KDR:18.800
Accuracy:45.904% B*
KPH:47.500 B+
VKPH:9.600 C**
M20 Basilisk
C++
Kills:92
V. Kills:46 196%
Deaths:8
KDR:11.500
Accuracy:48.795% B**
KPH:20.700 C+
VKPH:10.300 C++
M20 Basilisk
B+
Kills:72
V. Kills:23 300%
Deaths:12
KDR:6
Accuracy:42.468% B+
KPH:16.600 C
VKPH:5.300 D
M12 Kobalt
B**
Kills:71
V. Kills:6 N/A
Deaths:1
KDR:71
Accuracy:19.003% C*
KPH:67.500 C+
VKPH:5.700 B**
G30 Walker
B**
Kills:58
V. Kills:25 223%
Deaths:4
KDR:14.500
Accuracy:35.866% B**
KPH:19.900 B++
VKPH:8.600 C+
Kills:1,074 (0 + 1,074)
Deaths:42
KDR:25.571
VKDR:4.929
Vehicle Kills:207
Kill Difference:1,032
Playtime:27.224 hours
Usage:2%
Score:0.266m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:35.866%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 5,3654,5389348.796M**44.7457.867%B*N/A53.2B+9.7B+19385.3h3.5C+6.1C**
Supernova FPC 3,9682,8228234.415S30.3658.122%B+1.807%C-41.3A++16.8B+20568.3h4.2B*7.2B*
Eidolon VE33 1,2941,2504972.515A1.5427.982%C++22.8%C14.1C--N/A3488.8h9.4C++33.8C*
Ursa 1,2391,1935022.376A1.6824.157%C**22.381%C+18.8DN/A5163.5h11.2C++46.5B
SVA-88 1,2041,1815102.316C**1.7425.001%B23.624%C18.7D--N/A4863.3h12.1C+48.4C**
Orion VS54 1,1701,1437231.581C++2.4822.847%B+18.023%D-17.2DN/A5666.3h13.9C+60.9C**
Supernova PC 1,3631,0559411.223B*7.1657.205%B*1.991%C26.8B+7.8C+11739.3h5.2C++9.1B+
Flare VE6 1,0199923782.624A1.4424.775%B+23.79%C+19.8DN/A5250.1h11.3C+45.7C**
Lasher X2 8167824531.726A2.3330.193%B++1.79%D--16.8DN/A4746.5h26.8D**88.8C+
M12 Kobalt 7756871257.25S53.1923.585%B**15.575%C--55C7A++16212.5h20.5C+86.9B+
Blueshift VM5 6686571394.727B**0.6717.75%C20.7%C+24.7C--N/A7026.6h15.5C++87.6C++
S1 9556424081.574A+2.4961.484%B+1.869%D20.4C9.9C15831.5h6.9C+11.3C**
Thanatos VE70 6186103891.568B*2.4948.572%B**15.902%C+15.4DN/A4439.5h5.2C+10.7B+
Pulsar C 5415043431.469C*2.5926.534%B+18.254%D-6.8D-N/A2073.7h13.4C50.6C*
Quasar VM1 4023941303.031B**1.0318.484%B+18.274%C+20.3C+N/A5919.4h14.4C**77.9B
Blueshift VM5 381374725.194A1.1317.695%C-22.46%C**24.6C--N/A9115.2h17.4C98.2C+
Frag Grenade 3773731373N/A368.9449.979%B++N/A532.9C*5.7C16990.7h3.2B+6.3B++
Saron HRB 5453642216.545A**12.4952.433%B**N/A45.5A*22.6B*5088h16.8B*32B**
Lancer VS22 5703241172.769M1.2958.937%CN/A16.6B+12.6C+15119.5h9.4B++15.9B++
Tank Mine 4503132313.609S9.5528.625%CN/A107.9C++47.2C--7612.9h1.5B++5.2B++
Vortex VM21 446305388.026S3.9740.727%C+N/A12.4B++5.7C+9524.6h16.5B*40.6B++
C75 Viper 3542902710.741A+6.6845.987%B++N/A29C+6.4C15310h13.2C*28.8B+
Vortex VM21 404274387.211S3.1542.216%C*1.46%D*11.1B**5.3C++8024.6h18.8B**44.5B*
Beamer VS3 2092031411.44B*2.6221.492%D-17.734%D19.2CN/A6510.6h9.5C++44.4C+
Solstice VE3 2011911501.273B++2.7924.623%B16.23%D5.2D-N/A3336.6h16.1C++65.2C*
Skyguard 277171189.5M++5.4433.029%B+2.339%C*22.2A13.8B**2167.7h79.6B**241B**
Spear Anti-Vehicle Phalanx Turret 2141591114.455A10.4052.622%B*1.887%D*48.2B+16.7C-2913.3h7.1B++13.4B*
Comet VM2 142115671.716B**2.3452.738%B**N/A9.7C2.3D-6911.8h29.6D56.2C++
Spiker 117113402.825A++1.2323.353%D-29.204%B**30.5C+1.1B+763.7h7B+30.1C**
VA39 Spectre 112112432.605B*1.4531.288%C+42.857%B11.4DN/A509.8h6.8C21.8C+
MANA Anti-Personnel Turret 136100273.704N/A0.3614.735%UN/A1000U360U1806900.1h13.1T*89.1T*
Cerberus 9896472.043B**2.0224.104%D--25%B24C-N/A754h5.6B+23.3C+
M60-G Bulldog 11394518.8M**14.7445.904%B*1.064%D*47B+9.5C**1522h8.7C-19C*
Proton II PPA 9893246.5A*42.4431.412%AN/A62C++3.3C+3271.5h12.1D38.6C**
M20 Basilisk 13892811.5S7.4448.795%B**3.261%D-20.9C+10.5C*1744.4h106.5C+218.2B+
C-4 10682136.308M**2.2555.367%SN/A117.1B*34.3B19330.7h1.2B+2.2A
Pulsar VS1 8282751.093C++2.9723.848%C++7.317%F-9.6D-N/A658.5h18.2D-76.5C
M20 Basilisk 9572126A+1.9442.468%B+6.944%B+16.7C5.3D1554.3h88C**207.2B+
M12 Kobalt 7771171A*66.9419.003%C*14.085%D-64.5C+5.5B**2421.1h20.6C108.5C++
Force-Blade 82685,3170.013C4.057.986%F-7.353%C++0.1C-N/A0711.2h3.3C41.6F*
Comet VM2 7667125.583S1.5252.365%B++N/A12.9C*1.7F915.2h30.6C+58.4C*
E540 Halberd 9365232.5A*28.4455.897%B**1.538%D54.2A*23.3B**15931.2h5.3B+9.5B*
Nemesis VSH9 10564312.065A**1.9960.109%CN/A11.4C7.3C-1555.6h8.6C+14.3C+
NS Annihilator 9460154S0.0681.185%C*N/A18.2A++10.3B+3243.3h9.1B**11.3B*
G30 Walker 8358414.5S10.4435.866%B**5.172%B+20B++8.6C+1392.9h215.9C++602.1B+
NS-10 Burster 8556124.667S0.6129.233%C+3.571%D-6.5B3.4C+658.6h118.2B+404.4B+
NS-10 Burster 7451412.75U8.6930.257%C++1.961%D*7B++3.2C-627.3h119.8B++396B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit190677,86249.7h
Spawn Beacon21,3061.8h
Structure Shield Module0670.4h
Medical Applicator9084,7095.9h
Aphelion VEX-4H0520h
Deconstruction Tool02,2070.2h
M12 Kobalt2730h
Spitfire Auto-Turret13480.7h
Rampart Wall21241.8h
M40 Fury-F0680.3h
Shield Recharging Field12960.2h
Medical Kit125470.5h
Anti-Infantry MANA Turret22110.5h
WLT-Howler Mining Laser01490.1h
Nano-Repair Grenade04600.1h
Recon Detection Device35011.1h
Ammunition Package141,8251.2h

Check the help document for the dictionary if you want to learn more about words used here.


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