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Daeptic[TWC2] Daeptic
VS BR 106

KDR: 4.25

Score: 21.5m

Last Seen: May 10th, 2020 2:52 AM
- OFFLINE - 375.7 hour(s)

Battle Rank 110 (106 total) - Vanu Sovereignty on Connery
Level Progress (to 111): 13%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC Eidolon VE33 Lasher X2 SVA-88 Ursa VX29 Polaris Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $456,615 MLG Score: 365
Fun Score: N/A
Cheeseburgers Flipped: 698TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.806%22.227%5511512688,9262.512951.741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.464%0.659B+0.181C++0.576B+HEAD ++ (~9.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.36C**11.70.181C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.26%0.964%55205127812,549383336632.6797373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.568%0.685B+-0.949D--0.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.712B++5.10.574B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.931%10.309%1076812752,0082155769.33953348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.271%-0.295C1.428A0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.182C++31.90.192C++64.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.641%53.409%10762128117658710.29932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.634%-0.551D-1.557F-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.4-1.197D*5.4-1.141D*11.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.679%15.407%107611282675363111.8595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.57B+0.129C++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.70.185C++5.2-0.071C+5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.5m344.2%297 (17.8k)242 (14.5k)4.2535232,9017,7355.52825106 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283221216.883%8.948%15111:309

37% Engineer49% Heavy Assault6% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 8:59 PMJan 23rd, 2017 4:59 AMMay 10th, 2020 4:03 PM (15d) (PST)May 9th, 2020 10:55 PM (16d) (PST)May 9th, 2020 10:52 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
652715810.3700.0870.0331.5140.069365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1094,27734,832225291414,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1480.6h/61.7d 9,860 2,944 14,228 134.5k 2,138 3,726 6,168 57.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C++
Kills:1,210
Deaths:527
KDR:2.296
Accuracy:24.978% C++
HSR:23.719% C
Ursa
C+
Kills:1,206
Deaths:511
KDR:2.360
Accuracy:24.014% C+
HSR:22.305% C
VX29 Polaris
C**
Kills:1,194
Deaths:631
KDR:1.892
Accuracy:23.332% C
HSR:26.717% C**
Flare VE6
C++
Kills:1,183
Deaths:454
KDR:2.606
Accuracy:24.721% C++
HSR:24.176% C
Orion VS54
C*
Kills:1,156
Deaths:729
KDR:1.586
Accuracy:22.836% C*
HSR:17.993% D--
Kills:5,949
Deaths (as Heavy Assault):2,852
Deaths (to Heavy Assaults):1,963
KDR:2.0859
Kill Difference:3,097
Playtime:725.128 hours
Usage:49%
Score:8.231m
Score/min:189
Accuracy (listed only):23.976%
HSR (listed only):22.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:1,294
Deaths:521
KDR:2.484
Accuracy:27.962% C+
HSR:22.798% C--
Thanatos VE70
B++
Kills:675
Deaths:425
KDR:1.588
Accuracy:48.679% B++
HSR:15.407% C+
Pulsar C
C**
Kills:591
Deaths:399
KDR:1.481
Accuracy:27.088% C**
HSR:18.951% D-
Solstice VE3
C*
Kills:192
Deaths:150
KDR:1.280
Accuracy:24.622% C*
HSR:16.146% D
Kills:2,752
Deaths (as Engineer):1,495
Deaths (to Engineers):1,328
KDR:1.8408
Kill Difference:1,257
Playtime:543.844 hours
Usage:37%
Score:10.514m
Score/min:322
Accuracy (listed only):32.088%
HSR (listed only):18.325%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B++
Kills:675
Deaths:425
KDR:1.588
Accuracy:48.679% B++
HSR:15.407% C+
Pulsar C
C**
Kills:591
Deaths:399
KDR:1.481
Accuracy:27.088% C**
HSR:18.951% D-
Solstice VE3
C*
Kills:192
Deaths:150
KDR:1.280
Accuracy:24.622% C*
HSR:16.146% D
Eridani SX5
B
Kills:61
Deaths:38
KDR:1.605
Accuracy:29.263% B
HSR:18.033% C
Kills:1,519
Deaths (as Light Assault):1,012
Deaths (to Light Assaults):1,274
KDR:1.50099
Kill Difference:507
Playtime:52.796 hours
Usage:4%
Score:0.451m
Score/min:142
Accuracy (listed only):32.413%
HSR (listed only):17.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B++
Kills:675
Deaths:425
KDR:1.588
Accuracy:48.679% B++
HSR:15.407% C+
Pulsar VS1
C++
Kills:141
Deaths:108
KDR:1.306
Accuracy:24.540% C++
HSR:15.603% D-
Eridani SX5
B
Kills:61
Deaths:38
KDR:1.605
Accuracy:29.263% B
HSR:18.033% C
Kills:877
Deaths (as Combat Medic):571
Deaths (to Combat Medics):584
KDR:1.5359
Kill Difference:306
Playtime:31.962 hours
Usage:2%
Score:0.432m
Score/min:226
Accuracy (listed only):34.161%
HSR (listed only):16.348%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
D
Kills:203
Deaths:141
KDR:1.440
Accuracy:21.492% D--
HSR:17.734% D
Spiker
C**
Kills:194
Deaths:99
KDR:1.960
Accuracy:24.334% D--
HSR:24.742% C**
Cerberus
C++
Kills:174
Deaths:85
KDR:2.047
Accuracy:24.640% D--
HSR:25.287% C++
VA39 Spectre
B
Kills:118
Deaths:46
KDR:2.565
Accuracy:31.604% C+
HSR:41.525% B
NS-AM7 Archer
B**
Kills:66
Deaths:62
KDR:1.065
Accuracy:66.219% B**
HSR:4.545% D**
NS-44 Commissioner
C
Kills:61
Deaths:46
KDR:1.326
Accuracy:33.938% C
HSR:21.312% C
Eridani SX5
B
Kills:61
Deaths:38
KDR:1.605
Accuracy:29.263% B
HSR:18.033% C
Parallax VX3
C+
Kills:58
Deaths:8
KDR:7.250
Accuracy:39.055% C+
HSR:77.586% C+
Kills:935
Deaths (as Infiltrator):525
Deaths (to Infiltrators):1,300
KDR:1.78095
Kill Difference:410
Playtime:35.569 hours
Usage:2%
Score:0.328m
Score/min:154
Accuracy (listed only):33.818%
HSR (listed only):28.846%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:719
Deaths:149
KDR:4.826
Accuracy:17.843% D
HSR:20.306% C
Blueshift VM5
C++
Kills:424
Deaths:82
KDR:5.171
Accuracy:17.714% D
HSR:22.877% C++
Quasar VM1
B+
Kills:394
Deaths:130
KDR:3.031
Accuracy:18.484% B+
HSR:18.274% C+
Vortex VM21
C+
Kills:393
Deaths:58
KDR:6.776
Accuracy:40.759% C+
HSR:0.254% D**
Vortex VM21
C+
Kills:342
Deaths:58
KDR:5.897
Accuracy:42.149% C+
HSR:1.170% D*
Comet VM2
B*
Kills:144
Deaths:70
KDR:2.057
Accuracy:52.193% B*
HSR:1.389% D**
Comet VM2
B+
Kills:92
Deaths:15
KDR:6.133
Accuracy:51.608% B+
HSR:0% F-
NS-10 Burster
C+
Kills:82
Deaths:16
KDR:5.125
Accuracy:30.657% C+
HSR:2.439% D--
NS-10 Burster
C+
Kills:60
Deaths:8
KDR:7.500
Accuracy:31.592% C+
HSR:1.667% D*
Kills:2,650
Deaths (as MAX Suit):293
Deaths (to MAX Suits):340
KDR:9.04437
Kill Difference:2,357
Playtime:87.451 hours
Usage:6%
Score:1.581m
Score/min:301
Accuracy (listed only):33.667%
HSR (listed only):7.597%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:59
V. Kills:3 N/A
Deaths:1
KDR:59
Accuracy:38.883% C-
KPH:23.300 D-
VKPH:1.200 D--
Kills:59 (59 + 0)
Deaths:1
KDR:59
VKDR:3
Vehicle Kills:3
Kill Difference:58
Playtime:2.529 hours
Usage:0%
Score:0.014m
Score/min:95
Piloting Accuracy:38.883%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:290
V. Kills:64 446%
Deaths:27
KDR:10.741
Accuracy:45.987% B+
KPH:29.100 C
VKPH:6.400 C-
Skyguard
B**
Kills:207
V. Kills:121 170%
Deaths:19
KDR:10.895
Accuracy:32.831% B+
KPH:23.600 B**
VKPH:13.800 B**
L100 Python HEAT
B**
Kills:74
V. Kills:31 231%
Deaths:3
KDR:24.667
Accuracy:57.921% B+
KPH:42.400 B+
VKPH:17.800 B**
Kills:571 (571 + 0)
Deaths:49
KDR:11.653
VKDR:4.408
Vehicle Kills:216
Kill Difference:522
Playtime:20.502 hours
Usage:1%
Score:0.272m
Score/min:221
Driving Accuracy:57.921%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:7,666
V. Kills:1,485 N/A
Deaths:121
KDR:63.355
Accuracy:58.137% B++
KPH:56.600 B+
VKPH:11 B+
Supernova FPC
B**
Kills:3,331
V. Kills:1,344 248%
Deaths:87
KDR:38.287
Accuracy:58.259% B+
KPH:42.700 B**
VKPH:17.200 C*
Supernova PC
B*
Kills:1,055
V. Kills:308 341%
Deaths:94
KDR:11.223
Accuracy:57.205% B*
KPH:26.800 C++
VKPH:7.800 C
Saron HRB
A+
Kills:381
V. Kills:185 205%
Deaths:23
KDR:16.565
Accuracy:52.215% B*
KPH:45.700 A+
VKPH:22.200 B+
Proton II PPA
B**
Kills:93
V. Kills:5 N/A
Deaths:2
KDR:46.500
Accuracy:31.388% B**
KPH:63.100 C+
VKPH:3.400 C
E540 Halberd
A+
Kills:89
V. Kills:31 278%
Deaths:2
KDR:44.500
Accuracy:52.916% B+
KPH:51.600 A+
VKPH:18 C*
Kills:12,615 (12,052 + 563)
Deaths:329
KDR:38.343
VKDR:10.207
Vehicle Kills:3,358
Kill Difference:12,286
Playtime:264.307 hours
Usage:18%
Score:3.562m
Score/min:225
Driving Accuracy:57.205%
Gunner Accuracy:52.916%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:66
V. Kills:31 206%
Deaths:5
KDR:13.200
Accuracy:42.890% C-
KPH:60.500 B*
VKPH:28.400 C+
Kills:66 (0 + 66)
Deaths:5
KDR:13.200
VKDR:6.200
Vehicle Kills:31
Kill Difference:61
Playtime:1.092 hours
Usage:0%
Score:0.043m
Score/min:663
Driving Accuracy:N/A%
Gunner Accuracy:42.890%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:985
V. Kills:121 N/A
Deaths:14
KDR:70.357
Accuracy:23.583% B++
KPH:62.100 C
VKPH:7.600 A++
M60-G Bulldog
B+
Kills:157
V. Kills:26 N/A
Deaths:5
KDR:31.400
Accuracy:44.650% B+
KPH:47.400 C++
VKPH:7.800 C+
M12 Kobalt
B**
Kills:130
V. Kills:12 N/A
Deaths:1
KDR:130
Accuracy:19.848% C**
KPH:71.700 C+
VKPH:6.600 B**
M20 Basilisk
C++
Kills:95
V. Kills:46 202%
Deaths:8
KDR:11.875
Accuracy:48.418% B**
KPH:20.900 C+
VKPH:10.100 C++
G30 Walker
B**
Kills:92
V. Kills:38 236%
Deaths:5
KDR:18.400
Accuracy:36.588% B**
KPH:24.900 B**
VKPH:10.300 C++
M20 Basilisk
C*
Kills:79
V. Kills:24 316%
Deaths:12
KDR:6.583
Accuracy:42.326% C*
KPH:15.900 C-
VKPH:4.800 D-
Kills:1,538 (0 + 1,538)
Deaths:45
KDR:34.178
VKDR:5.933
Vehicle Kills:267
Kill Difference:1,493
Playtime:34.185 hours
Usage:2%
Score:0.373m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:42.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 9,1517,66612163.355M+59.1058.137%B++N/A56.6B+11B+214135.4h3.4C5.8C*
Supernova FPC 4,6753,3318738.287M++34.0358.259%B+1.531%C--42.7B**17.2C*22478h4.1B++7B*
Eidolon VE33 1,3401,2945212.484B+1.7727.962%C+22.798%C--14DN/A3592.1h9.4C+33.7C+
Lasher X2 1,2901,2246551.869B++2.3831.281%B+1.879%D*18D-1C+5067.9h25.4D*81.1C+
SVA-88 1,2331,2105272.296C++1.9624.978%C++23.719%C18.8D--N/A4964.5h12C+48.2C++
Ursa 1,2521,2065112.36B*1.8924.014%C+22.305%C18.7D-N/A5164.5h11.2C+46.8C++
VX29 Polaris 1,2301,1946311.892C++2.3623.332%C26.717%C**20.8D--N/A5957.4h12.3C+52.6C+
Flare VE6 1,2201,1834542.606B*1.6524.721%C++24.176%C21.5D-N/A5555.1h11.2C45.1C++
Orion VS54 1,1831,1567291.586C+2.6722.836%C*17.993%D--17DN/A5867.9h13.9C60.8C+
Supernova PC 1,3631,0559411.223B+6.9757.205%B*1.991%C+26.8C++7.8C12139.3h5.2C+9.1B
M12 Kobalt 1,1069851470.357A**66.1023.583%B++17.157%C62.3C7.7A++18515.8h19.6C+83.2C**
Blueshift VM5 7327191494.826B**0.5717.843%D20.306%C25.4DN/A7428.3h15.3C+85.9C+
S1 1,0567124371.629A2.6260.835%B1.966%C--20.4C--9.9C--16334.9h6.9C+11.4C+
Thanatos VE70 6866754251.588B+2.6748.679%B++15.407%C+15.9DN/A4642.4h5.2C10.7C**
Pulsar C 6345913991.481C+2.7727.088%C**18.951%D-7.2D--N/A2182.1h13.6D50.1C+
Plasma Grenade 4704651465N/A460.7551.094%B+N/A581.3C++6.3C18540.8h3.1B6B+
Blueshift VM5 432424825.171B**0.9217.714%D22.877%C++24.9DN/A9517h17.1C-96.6C-
Lancer VS22 7144191353.104A+1.1558.601%CN/A17.7C++12.4C15823.7h8.9B++15.2B++
Tank Mine 5924193213.094S8.8431.216%CN/A119.7C++49.4C--8083.5h1.5B++4.9B+
Quasar VM1 4023941303.031B++1.2218.484%B+18.274%C+20.3C-N/A6319.4h14.4C++77.9C*
Vortex VM21 567393586.776M*2.5240.759%C+N/A12.7B5.6C9631h16.1B*39.6B++
Saron HRB 5663812316.565A*12.3152.215%B*N/A45.9A++22.3B+5178.3h16.9B++32.3B*
Vortex VM21 501342585.897A**1.6442.149%C+1.17%D*11B5.1C+8231h18.9B**44.8B++
C75 Viper 3542902710.741B*6.4945.987%B+N/A29C6.4C-16810h13.2C+28.8C**
Skyguard 3282071910.895A*6.6432.831%B+1.932%C+23.5B**13.8B**2328.8h75.9B**231.2B**
Beamer VS3 2092031411.44B++2.8121.492%D--17.734%D19C-N/A6810.7h9.5C+44.4C
Spiker 201194991.96B++2.2924.334%D--24.742%C**26.9C--1C*707.2h7.7C**31.7C+
Solstice VE3 2021921501.28B+2.9724.622%C*16.146%D5.2D-N/A3836.8h16C+65C+
Spear Anti-Vehicle Phalanx Turret 2461831215.25B*11.0053.542%B++2.186%D-49.5C**17C--3143.7h7B+13.1B+
Cerberus 176174852.047B*2.2124.64%D--25.287%C++28.1C-N/A876.2h5.1B+20.7C+
M60-G Bulldog 183157531.4S27.1544.65%B+N/A47.6C++7.9C+1523.3h8.9D-19.9C+
Comet VM2 174144702.057B**2.2052.193%B*1.389%D**11.3C2.4D--7512.7h25.7C49.2C++
Pulsar VS1 1421411081.306C*2.9524.54%C++15.603%D-10.6D-N/A5813.3h16.5D67.1C+
Nemesis VSH9 208132741.784A2.4763.366%C+N/A11.6C6.7C--12811.4h8.9C14C
M12 Kobalt 1421301130A**125.7519.848%C**15.385%D72.2C+6.7B**2631.8h19.9C100.4C++
C-4 157121235.261A*1.0159.664%SN/A134.4B*40B++18140.9h1.2B+2A
VA39 Spectre 118118462.565B1.6931.604%C+41.525%B11.8D-N/A5910h6.7C--21.1C
NS Annihilator 158104176.118U1.8682.168%B+N/A21.7A**11.3B**3214.8h7.8A9.5A
MANA Anti-Personnel Turret 136100273.704N/A0.5514.735%UN/A1000U360U2013800.1h13.1T*89.1T*
M20 Basilisk 14195811.875M*7.6248.418%B**4.211%C--20.7C+10C+1854.6h105.2C+217.3B+
Proton II PPA 9893246.5B**42.2531.388%B**N/A62C+3.3C5021.5h12.3D-39.1C++
G30 Walker 13092518.4S14.1536.588%B**3.261%C-24.9B**10.3C++1633.7h180.9B+494.4B*
Comet VM2 10492156.133S1.8851.608%B+N/A15.1C**2F1006.1h25.5C++49.3C**
E540 Halberd 12089244.5A**40.2552.916%B+1.124%D52.4A+18.2C*18181.7h5.5C++10.4B+
NS-10 Burster 12482165.125S0.8730.657%C+2.439%D--7.1C**3.7C+6611.5h109.5B++357B+
Force-Blade 93795,7340.014C4.2410.331%F8.861%B0.1DN/A0772.5h4D--38.6F--
M20 Basilisk 10379126.583A2.3342.326%C*7.595%B++15.8C--4.8D-1725h90.3C++213.4C**
L100 Python HEAT 10574324.667M+20.4157.921%B+N/A43.5B+18.2B**4691.7h6.3C10.9C++
NS-AM7 Archer 9266621.065A3.1966.219%B**4.545%D**4D1.6D3716.3h19.4C+29.3C*
Aphelion VEX-4H 9766513.2A++8.9542.89%C-1.515%D--60B*28.2C+6611.1h28.5A66.4B**
NS-44 Commissioner 6261461.326C*2.9333.938%C21.312%C25.4C-N/A1272.4h4.3C-12.7C
Eridani SX5 6561381.605C*2.6529.263%B18.033%C5.2D*N/A2411.8h17.2F58.9C--
NS-10 Burster 886087.5S3.2531.592%C+1.667%D*5.9C+2.7D-5710.2h141.2C++447C*
Light PPA 6259159S54.7538.883%C-N/A23.6D-1.2D--952.5h13.2C+34C+
Parallax VX3 595887.25B**3.0039.055%C+77.586%C+18.1DN/A993.2h2.7D-6.9C-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit278919,86369.5h
Spawn Beacon31,6742.1h
Structure Shield Module0670.4h
Nanite Revive Grenade0790h
Medical Applicator11898,2837.1h
Rampart Wall21241.8h
Spitfire Auto-Turret29901.4h
M12 Kobalt2730h
Deconstruction Tool02,2070.2h
Shield Recharging Field46340.3h
Recon Detection Device46421.3h
Ammunition Package182,1781.4h
Medical Kit125470.5h
Anti-Infantry MANA Turret22110.5h
M40 Fury-F0680.3h
V30-F Starfall1750.6h
Snowman Soldier11130.1h
Nano-Repair Grenade07690.2h
WLT-Howler Mining Laser01490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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