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Commissar Maj. General Daggerblade[SOLx] Daggerblade
TR BR 79

KDR: 3.01

Score: 50.4m

Last Seen: Jun 8th, 2019 4:34 AM
- OFFLINE - 257.4 hour(s)

Prestige 1, Battle Rank 79 - Terran Republic on Connery - Outfit Member of Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 40
Level Progress (to 80): 88%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS TSAR-42 NS-11AG TORQ-9 NS-44 Commissioner M77-B T4 AMP NS-11C Cycler TRV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,833,864 MLG Score: 3864
Fun Score: N/A
Cheeseburgers Flipped: 341TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.593%25.293%74941116968,0073.16916-0.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.683%1.647A+0.683B+-1.312D**HEAD ++ (~10.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.518B+10.60.255C*25.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.392%3.19%215312071,912172311721.10905163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.451%1.405A0.395B-1.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.788B++4.50.638B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.36%5.397%1831111991,64912096341.36281260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.86%0.201C++0.228C++0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.40.358C**29.30.262C*47.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.575%73.673%1835120530,30026848811.2891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.061%1.588A+0.43B0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.528B+2.10.332C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.935%16.627%183312072,9411966321.49593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.534%2.355A*0.408B1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.756B++2.20.538B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sol Ex[SOLx] Sol Ex
TR outfit on Connery

Members: 40
50.4m217.3%494 (29.6k)429 (25.7k)3.01451116,72538,7213.1553479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR12101001023.723%35.251%83603:0225

37% Combat Medic16% Engineer8% Heavy Assault31% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 7:31 AMDec 24th, 2014 11:09 AMJun 16th, 2019 5:47 PM (2d) (PST)Jun 8th, 2019 5:00 AM (10d) (PST)Jun 8th, 2019 12:34 AM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7542405140.9940.3300.3502.2450.0393864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,25814,39730,861602021135225,757

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1957.7h/81.6d 5,453 41,147 31,743 263.7k 2,837 6,773 4,636 88.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T32 Bull
B++
Kills:2,208
Deaths:832
KDR:2.654
Accuracy:26.942% B++
HSR:12.500% D**
NS-15M2
B*
Kills:1,442
Deaths:325
KDR:4.437
Accuracy:28.207% B*
HSR:24.619% C+
T9 CARV
A+
Kills:870
Deaths:304
KDR:2.862
Accuracy:26.170% A+
HSR:30.805% A
MSW-R
B++
Kills:802
Deaths:255
KDR:3.145
Accuracy:26.059% B++
HSR:25.686% C**
TMG-50
B**
Kills:353
Deaths:121
KDR:2.917
Accuracy:26.552% B**
HSR:26.912% B+
T7 Mini-Chaingun
B*
Kills:141
Deaths:79
KDR:1.785
Accuracy:21.513% B*
HSR:15.603% B++
Kills:5,816
Deaths (as Heavy Assault):1,916
Deaths (to Heavy Assaults):11,714
KDR:3.03549
Kill Difference:3,900
Playtime:158.741 hours
Usage:8%
Score:3.525m
Score/min:370
Accuracy (listed only):25.907%
HSR (listed only):22.687%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A
Kills:2,310
Deaths:687
KDR:3.362
Accuracy:30.834% A
HSR:23.160% B++
TAS-16 Blackjack
A++
Kills:2,173
Deaths:796
KDR:2.730
Accuracy:80.733% A++
HSR:18.224% B+
HC1 Cougar
A
Kills:1,262
Deaths:515
KDR:2.450
Accuracy:30.673% A
HSR:23.851% C**
NS-7 PDW
B**
Kills:1,259
Deaths:409
KDR:3.078
Accuracy:30.159% B**
HSR:19.063% C*
NS-7B PDW
M
Kills:1,015
Deaths:222
KDR:4.572
Accuracy:35.304% A++
HSR:33.104% M
LC2 Lynx
B*
Kills:823
Deaths:305
KDR:2.698
Accuracy:27.523% B*
HSR:26.124% B*
TRS-12 Uppercut
C+
Kills:702
Deaths:503
KDR:1.396
Accuracy:57.387% C+
HSR:12.108% C--
LC3 Jaguar
B**
Kills:655
Deaths:184
KDR:3.560
Accuracy:28.912% B**
HSR:25.191% B**
NSX Tengu
A
Kills:533
Deaths:156
KDR:3.417
Accuracy:44.720% A
HSR:27.955% B**
MG-S1 Jackal
A++
Kills:500
Deaths:138
KDR:3.623
Accuracy:33.887% A+
HSR:31.600% A++
NS Baron G5
B**
Kills:427
Deaths:270
KDR:1.581
Accuracy:55.369% B**
HSR:14.754% C++
SMG-46 Armistice
A
Kills:317
Deaths:79
KDR:4.013
Accuracy:31.355% B**
HSR:23.975% A
PDW-16 Hailstorm
C
Kills:224
Deaths:169
KDR:1.325
Accuracy:21.962% C
HSR:6.696% F
TRAC-5 S
B+
Kills:219
Deaths:146
KDR:1.500
Accuracy:25.445% B+
HSR:14.612% C
MG-C1 Kindred
B++
Kills:198
Deaths:59
KDR:3.356
Accuracy:28.184% B
HSR:28.283% B++
MKV Suppressed
B++
Kills:139
Deaths:80
KDR:1.738
Accuracy:29.528% B++
HSR:12.230% D*
AS16 NightHawk
B++
Kills:66
Deaths:32
KDR:2.063
Accuracy:47.492% B++
HSR:12.121% D
Kills:12,822
Deaths (as Light Assault):4,750
Deaths (to Light Assaults):7,512
KDR:2.69937
Kill Difference:8,072
Playtime:103.394 hours
Usage:5%
Score:2.196m
Score/min:354
Accuracy (listed only):37.616%
HSR (listed only):20.768%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:23,953
Deaths:3,633
KDR:6.593
Accuracy:49.122% A++
HSR:75.869% B*
NS-44 Commissioner
A
Kills:2,568
Deaths:1,690
KDR:1.520
Accuracy:45.364% B**
HSR:30.919% A
M77-B
B**
Kills:2,470
Deaths:860
KDR:2.872
Accuracy:43.981% B**
HSR:70.122% D
T4 AMP
B*
Kills:2,313
Deaths:1,235
KDR:1.873
Accuracy:32.381% B*
HSR:21.876% B+
NS-357B Underboss
B*
Kills:1,606
Deaths:918
KDR:1.749
Accuracy:44.538% B*
HSR:28.518% B+
RAMS .50M
A
Kills:1,543
Deaths:330
KDR:4.676
Accuracy:47.485% A
HSR:77.447% C+
NS-30 Vandal
A
Kills:1,311
Deaths:367
KDR:3.572
Accuracy:40.599% A
HSR:31.732% B+
NS-7 PDW
B**
Kills:1,259
Deaths:409
KDR:3.078
Accuracy:30.159% B**
HSR:19.063% C*
TRAP-M1
B*
Kills:1,173
Deaths:295
KDR:3.976
Accuracy:33.817% B*
HSR:25.405% C+
SR-7
B*
Kills:1,161
Deaths:174
KDR:6.672
Accuracy:46.855% B*
HSR:79.673% C++
NS-7B PDW
M
Kills:1,015
Deaths:222
KDR:4.572
Accuracy:35.304% A++
HSR:33.104% M
NSX Tomoe
A*
Kills:650
Deaths:188
KDR:3.457
Accuracy:27.795% C
HSR:58.615% A*
NSX Tengu
A
Kills:533
Deaths:156
KDR:3.417
Accuracy:44.720% A
HSR:27.955% B**
MG-S1 Jackal
A++
Kills:500
Deaths:138
KDR:3.623
Accuracy:33.887% A+
HSR:31.600% A++
NS-45 Pilot
A
Kills:463
Deaths:200
KDR:2.315
Accuracy:39.189% A
HSR:31.534% B++
TX2 Emperor
C+
Kills:425
Deaths:405
KDR:1.049
Accuracy:28.628% C+
HSR:17.647% C
TS2 Inquisitor
B*
Kills:382
Deaths:177
KDR:2.158
Accuracy:34.421% B*
HSR:22.513% B+
NS-61 Emissary
C*
Kills:328
Deaths:214
KDR:1.533
Accuracy:29.440% C*
HSR:16.463% C+
SMG-46 Armistice
A
Kills:317
Deaths:79
KDR:4.013
Accuracy:31.355% B**
HSR:23.975% A
NS-357 Underboss
B*
Kills:243
Deaths:169
KDR:1.438
Accuracy:43.206% B*
HSR:22.634% C*
PDW-16 Hailstorm
C
Kills:224
Deaths:169
KDR:1.325
Accuracy:21.962% C
HSR:6.696% F
TX1 Repeater
C
Kills:184
Deaths:168
KDR:1.095
Accuracy:21.797% C--
HSR:18.478% C
NS-AM7 Archer
B*
Kills:151
Deaths:226
KDR:0.668
Accuracy:57.535% C+
HSR:25.166% B*
MKV Suppressed
B++
Kills:139
Deaths:80
KDR:1.738
Accuracy:29.528% B++
HSR:12.230% D*
NS-44L Blackhand
B+
Kills:66
Deaths:33
KDR:2
Accuracy:45.086% B+
HSR:45.455% C**
Kills:44,977
Deaths (as Infiltrator):12,535
Deaths (to Infiltrators):6,775
KDR:3.58811
Kill Difference:32,442
Playtime:598.366 hours
Usage:31%
Score:13.232m
Score/min:369
Accuracy (listed only):37.526%
HSR (listed only):34.187%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A
Kills:2,310
Deaths:687
KDR:3.362
Accuracy:30.834% A
HSR:23.160% B++
TAS-16 Blackjack
A++
Kills:2,173
Deaths:796
KDR:2.730
Accuracy:80.733% A++
HSR:18.224% B+
HC1 Cougar
A
Kills:1,262
Deaths:515
KDR:2.450
Accuracy:30.673% A
HSR:23.851% C**
LC2 Lynx
B*
Kills:823
Deaths:305
KDR:2.698
Accuracy:27.523% B*
HSR:26.124% B*
TRS-12 Uppercut
C+
Kills:702
Deaths:503
KDR:1.396
Accuracy:57.387% C+
HSR:12.108% C--
LC3 Jaguar
B**
Kills:655
Deaths:184
KDR:3.560
Accuracy:28.912% B**
HSR:25.191% B**
NS Baron G5
B**
Kills:427
Deaths:270
KDR:1.581
Accuracy:55.369% B**
HSR:14.754% C++
MG-HBR1 Dragoon
A+
Kills:404
Deaths:91
KDR:4.440
Accuracy:42.634% A+
HSR:35.644% B++
AMR-66
B++
Kills:267
Deaths:129
KDR:2.070
Accuracy:30.985% B++
HSR:25.843% C++
TRAC-5 S
B+
Kills:219
Deaths:146
KDR:1.500
Accuracy:25.445% B+
HSR:14.612% C
MG-C1 Kindred
B++
Kills:198
Deaths:59
KDR:3.356
Accuracy:28.184% B
HSR:28.283% B++
AS16 NightHawk
B++
Kills:66
Deaths:32
KDR:2.063
Accuracy:47.492% B++
HSR:12.121% D
Kills:9,506
Deaths (as Engineer):3,717
Deaths (to Engineers):6,649
KDR:2.55744
Kill Difference:5,789
Playtime:321.995 hours
Usage:16%
Score:9.133m
Score/min:473
Accuracy (listed only):40.514%
HSR (listed only):21.660%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11AG
B+
Kills:21,737
Deaths:6,814
KDR:3.190
Accuracy:29.924% B+
HSR:24.175% C+
TORQ-9
B**
Kills:10,668
Deaths:3,433
KDR:3.107
Accuracy:29.795% B**
HSR:26.565% B+
Cycler TRV
A++
Kills:2,211
Deaths:610
KDR:3.625
Accuracy:30.447% A++
HSR:30.982% A++
TAS-16 Blackjack
A++
Kills:2,173
Deaths:796
KDR:2.730
Accuracy:80.733% A++
HSR:18.224% B+
T1B Cycler
B+
Kills:1,875
Deaths:550
KDR:3.409
Accuracy:27.733% B+
HSR:25.867% C+
T1 Cycler
B
Kills:1,444
Deaths:609
KDR:2.371
Accuracy:23.750% B
HSR:22.715% C++
SABR-13
B+
Kills:1,341
Deaths:586
KDR:2.288
Accuracy:28.764% B+
HSR:25.131% C+
NS-7 PDW
B**
Kills:1,259
Deaths:409
KDR:3.078
Accuracy:30.159% B**
HSR:19.063% C*
NS-11A
C++
Kills:1,221
Deaths:764
KDR:1.598
Accuracy:24.768% C++
HSR:14.578% D--
T1S Cycler
C*
Kills:1,152
Deaths:658
KDR:1.751
Accuracy:24.804% C*
HSR:11.892% D*
NS-7B PDW
M
Kills:1,015
Deaths:222
KDR:4.572
Accuracy:35.304% A++
HSR:33.104% M
TAR
B**
Kills:984
Deaths:293
KDR:3.358
Accuracy:28.824% B**
HSR:26.626% B*
TRS-12 Uppercut
C+
Kills:702
Deaths:503
KDR:1.396
Accuracy:57.387% C+
HSR:12.108% C--
NSX Tengu
A
Kills:533
Deaths:156
KDR:3.417
Accuracy:44.720% A
HSR:27.955% B**
MG-S1 Jackal
A++
Kills:500
Deaths:138
KDR:3.623
Accuracy:33.887% A+
HSR:31.600% A++
T1A Unity
B++
Kills:497
Deaths:166
KDR:2.994
Accuracy:28.382% B++
HSR:26.761% B
NS Baron G5
B**
Kills:427
Deaths:270
KDR:1.581
Accuracy:55.369% B**
HSR:14.754% C++
NS-11A "Heatwave"
B*
Kills:407
Deaths:94
KDR:4.330
Accuracy:31.768% B*
HSR:31.204% B++
SMG-46 Armistice
A
Kills:317
Deaths:79
KDR:4.013
Accuracy:31.355% B**
HSR:23.975% A
PDW-16 Hailstorm
C
Kills:224
Deaths:169
KDR:1.325
Accuracy:21.962% C
HSR:6.696% F
MKV Suppressed
B++
Kills:139
Deaths:80
KDR:1.738
Accuracy:29.528% B++
HSR:12.230% D*
NSX Yumi
A+
Kills:82
Deaths:63
KDR:1.302
Accuracy:27.612% C*
HSR:40.244% A+
AS16 NightHawk
B++
Kills:66
Deaths:32
KDR:2.063
Accuracy:47.492% B++
HSR:12.121% D
Kills:50,974
Deaths (as Combat Medic):17,494
Deaths (to Combat Medics):3,299
KDR:2.9138
Kill Difference:33,480
Playtime:724.148 hours
Usage:37%
Score:21.017m
Score/min:484
Accuracy (listed only):34.977%
HSR (listed only):22.546%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:270
Deaths:111
KDR:2.432
Accuracy:45.998% B*
HSR:2.963% C+
M3 Pounder HEG
B*
Kills:257
Deaths:106
KDR:2.425
Accuracy:48.016% B*
HSR:3.502% C**
M2 Mutilator
B+
Kills:232
Deaths:88
KDR:2.636
Accuracy:16.492% B+
HSR:15.517% D
MRC3 Mercy
B++
Kills:140
Deaths:62
KDR:2.258
Accuracy:19.780% B++
HSR:20.714% C++
NS-10 Burster
B+
Kills:131
Deaths:170
KDR:0.771
Accuracy:33.007% B+
HSR:3.817% C-
M1 Heavy Cycler
C**
Kills:126
Deaths:54
KDR:2.333
Accuracy:14.662% C++
HSR:19.048% C**
NS-10 Burster
B++
Kills:124
Deaths:173
KDR:0.717
Accuracy:32.916% B++
HSR:5.645% C+
MRC3 Mercy
C++
Kills:55
Deaths:22
KDR:2.500
Accuracy:17.149% C++
HSR:20% C+
Kills:1,335
Deaths (as MAX Suit):393
Deaths (to MAX Suits):1,458
KDR:3.39695
Kill Difference:942
Playtime:42.714 hours
Usage:2%
Score:1.321m
Score/min:515
Accuracy (listed only):28.502%
HSR (listed only):11.401%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:1,666
V. Kills:1,057 157%
Deaths:249
KDR:6.691
Accuracy:55.452% C+
KPH:40.800 B*
VKPH:25.900 A
L100 Python HESH
A+
Kills:139
V. Kills:18 N/A
Deaths:14
KDR:9.929
Accuracy:55.798% B*
KPH:87 A+
VKPH:11.300 B*
L100 Python HEAT
B*
Kills:107
V. Kills:33 315%
Deaths:19
KDR:5.632
Accuracy:54.093% B
KPH:44.700 B*
VKPH:13.800 B+
C75 Viper
A*
Kills:74
V. Kills:13 N/A
Deaths:4
KDR:18.500
Accuracy:51.191% A
KPH:69.200 A*
VKPH:12.100 B**
Kills:1,986 (1,986 + 0)
Deaths:286
KDR:6.944
VKDR:3.920
Vehicle Kills:1,121
Kill Difference:1,700
Playtime:45.894 hours
Usage:2%
Score:1.334m
Score/min:485
Driving Accuracy:51.191%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
B++
Kills:384
V. Kills:114 334%
Deaths:56
KDR:6.857
Accuracy:41.611% C++
KPH:31.900 B++
VKPH:9.500 D
MR11 Gatekeeper
A++
Kills:107
V. Kills:73 145%
Deaths:13
KDR:8.231
Accuracy:52.808% A++
KPH:30.200 B*
VKPH:20.600 B+
M20 Basilisk
D
Kills:67
V. Kills:26 248%
Deaths:22
KDR:3.045
Accuracy:29.665% C++
KPH:8.800 D--
VKPH:3.400 D
G30 Vulcan
C
Kills:59
V. Kills:51 113%
Deaths:34
KDR:1.735
Accuracy:30.727% C++
KPH:12.300 D-
VKPH:10.600 C
Kills:617 (0 + 617)
Deaths:125
KDR:4.936
VKDR:2.112
Vehicle Kills:264
Kill Difference:492
Playtime:27.974 hours
Usage:1%
Score:0.269m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:30.727%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C**
Kills:184
V. Kills:17 N/A
Deaths:14
KDR:13.143
Accuracy:37.584% B
KPH:81.700 C-
VKPH:7.600 C**
G20 Vulcan-H
D
Kills:145
V. Kills:100 144%
Deaths:48
KDR:3.021
Accuracy:45.944% C+
KPH:29.500 D
VKPH:20.300 D
E540 Halberd-H
D
Kills:139
V. Kills:81 170%
Deaths:25
KDR:5.560
Accuracy:56.782% C+
KPH:26.300 D-
VKPH:15.300 D
Kills:468 (0 + 468)
Deaths:87
KDR:5.379
VKDR:2.276
Vehicle Kills:198
Kill Difference:381
Playtime:12.461 hours
Usage:1%
Score:0.252m
Score/min:337
Driving Accuracy:N/A%
Gunner Accuracy:56.782%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:270
V. Kills:41 N/A
Deaths:33
KDR:8.182
Accuracy:41.482% B++
KPH:57.700 B+
VKPH:8.800 C+
M40 Fury
C++
Kills:146
V. Kills:31 456%
Deaths:12
KDR:12.167
Accuracy:41.689% B++
KPH:54.100 C+
VKPH:11.500 C++
M12 Kobalt
B*
Kills:99
V. Kills:2 N/A
Deaths:11
KDR:9
Accuracy:20.424% B+
KPH:93.900 B*
VKPH:1.900 D
M20 Basilisk
B+
Kills:89
V. Kills:31 278%
Deaths:24
KDR:3.708
Accuracy:42.859% B+
KPH:17.500 C
VKPH:6.100 C-
M20 Basilisk
B*
Kills:67
V. Kills:15 419%
Deaths:20
KDR:3.350
Accuracy:45.744% B*
KPH:26.900 B+
VKPH:6 D
Kills:671 (0 + 671)
Deaths:100
KDR:6.710
VKDR:1.200
Vehicle Kills:120
Kill Difference:571
Playtime:16.004 hours
Usage:1%
Score:0.340m
Score/min:354
Driving Accuracy:N/A%
Gunner Accuracy:45.744%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 24,02523,9533,6336.593B++3.5849.122%A++75.869%B*94.2MN/A229254.4h1.8B**3.7B**
NS-11AG 21,95421,7376,8143.19C*0.1829.924%B+24.175%C+72.6B**N/A235299.5h11.2B++37.3B++
TORQ-9 10,81310,6683,4333.107A0.0929.795%B**26.565%B+73.9A*1A184144.4h12.2B*40.9B*
NS-44 Commissioner 2,5842,5681,6901.52B+1.4945.364%B**30.919%A84.8A*N/A23630.3h2.9B**6.4B*
M77-B 2,4762,4708602.872B+0.1443.981%B**70.122%D28.3C*N/A7887.2h2.6C+6B+
T4 AMP 2,3152,3131,2351.873B**1.1432.381%B*21.876%B+125M**N/A28118.5h10.4B**32.2B*
NS-11C 2,3372,3106873.362M0.3530.834%A23.16%B++67.5A*N/A19334.2h11.4B++37B*
Cycler TRV 2,2392,2116103.625A*0.6130.447%A++30.982%A++86.7M++1.1A++24425.5h10.8B**35.3B**
T32 Bull 2,2152,2088322.654B**0.3626.942%B++12.5%D**35.6C+N/A9562.1h13.7C50.9C**
TAS-16 Blackjack 2,2002,1737962.73A+0.2880.733%A++18.224%B+181.1S2.3S48712h2B*2.5B*
T1B Cycler 1,8881,8755503.409B*0.3927.733%B+25.867%C+73.2AN/A20425.6h11.1B++39.9B+
C-4 2,2561,7618152.161B+0.8525.017%C+N/A127.6B**35.9B+101413.8h1.5C++6C++
L100 Python AP 2,7231,6662496.691B+3.6855.452%C+3.181%C*40.8B*25.9A47240.8h4.7B+8.5B++
NS-357B Underboss 1,6141,6069181.749B+1.2744.538%B*28.518%B+128.5A++N/A30512.5h3.1B**6.9B*
RAMS .50M 1,5451,5433304.676B+1.6647.485%A77.447%C+48.7AN/A16831.7h2.2C++4.7B+
T1 Cycler 1,4521,4446092.371B**0.6423.75%B22.715%C++41.9B**N/A18734.5h12.1B*50.7B++
NS-15M2 1,4571,4423254.437A++1.4228.207%B*24.619%C+87.4A++N/A50616.5h10.8B+38.4B++
SABR-13 1,3601,3415862.288B++0.7328.764%B+25.131%C+47.7B++N/A19528.1h10.6B+37B++
NS-30 Vandal 1,3181,3113673.572B**0.5640.599%A31.732%B+70.9A+N/A28418.5h4.8B++11.9B*
HC1 Cougar 1,2741,2625152.45A+0.5630.673%A23.851%C**48.9B**N/A27425.8h10.5B++34.1B++
NS-7 PDW 1,2631,2594093.078M0.0630.159%B**19.063%C*75.4A**N/A48216.7h10.9B**36.1B*
NS-11A 1,2341,2217641.598C*1.4224.768%C++14.578%D--34.5C*N/A12135.4h14C+56.5C*
TRAP-M1 1,1761,1732953.976A++0.9633.817%B*25.405%C+78.2A*N/A16815h7.6B++22.4B++
SR-7 1,1631,1611746.672B++3.6646.855%B*79.673%C++77.4A*N/A25015h1.9B+4.1B++
T1S Cycler 1,1601,1526581.751B++1.2624.804%C*11.892%D*30.3C++N/A9238h13.3C+53.7C*
NS-7B PDW 1,0241,0152224.572S1.5635.304%A++33.104%M104.6M**N/A2469.7h10.3B**29.3B*
TAR 9909842933.358A0.3428.824%B**26.626%B*81.3A**N/A29512.1h10.3B**35.9B**
NS Decimator 1,1969254931.876B**1.1457.57%C2.27%C+41.5B+12.2C-27622.3h3.9B++6.8B+
T9 CARV 8818703042.862B**0.1526.17%A+30.805%A63A++N/A44713.8h11.6B++44.2B*
LC2 Lynx 8268233052.698A0.3227.523%B*26.124%B*57.2A+N/A23114.4h12.9B+46.9B++
MSW-R 8098022553.145B+0.1326.059%B++25.686%C**72.9A+N/A69411h10.3B*39.4B++
TRS-12 Uppercut 7057025031.396C++1.6257.387%C+12.108%C--27.5C-N/A9125.5h2.8C+4.9C++
LC3 Jaguar 6586551843.56A+0.5528.912%B**25.191%B**74.4A*N/A3518.8h10.8B+37.4B*
NSX Tomoe 6516501883.457B**0.4427.795%C58.615%A*75.6A+N/A1738.6h10.8B**39B+
NSX Tengu 5375331563.417A*0.4044.72%A27.955%B**87.4A++N/A2036.1h9.5B*21.3B*
MG-S1 Jackal 5045001383.623A*0.6133.887%A+31.6%A++113.6M*N/A2984.4h8.7B+25.7B*
T1A Unity 5044971662.994A*0.0228.382%B++26.761%B61.4B*N/A1618.1h11.5B+40.5B++
NS-45 Pilot 4644632002.315B*0.7039.189%A31.534%B++165.4M*N/A4082.8h5.4B**13.9B**
NS Baron G5 4294272701.581B++1.4355.369%B**14.754%C++49.1B++N/A1918.7h4.3B7.8C+
TX2 Emperor 4384254051.049C++1.9728.628%C+17.647%C32.2C++1B++13313.2h10.8C-37.8C+
NS-11A "Heatwave" 415407944.33A++1.3231.768%B*31.204%B++99.3A*2A++2114.1h9.9B**31.2B*
MG-HBR1 Dragoon 415404914.44M+1.4342.634%A+35.644%B++94M**2.6S2674.3h4.9B**11.5B**
E540 Halberd 498384566.857C++3.8441.611%C++7.031%A++32B++9.5D19612h3.7A+8.9B**
TS2 Inquisitor 3863821772.158B*0.8634.421%B*22.513%B+106.1M1.1B*2603.6h9.2B+26.8B++
Tank Mine 582377784.833A1.8245.426%B*N/A150.8B**82B++16112.5h1.9C++4.2B**
Sticky Grenade 3733691369N/A365.9956.49%B+N/A738C--8C--25790.5h2.5C4.4C++
TMG-50 3543531212.917A+0.1026.552%B**26.912%B+69.2A++N/A4425.1h9.3B*34.9B++
Auraxium Chainblade 38435123,0420.015C-3.0033.009%C*5.413%C0.4CN/A1929.6h2.5C-7.6C*
NS-61 Emissary 3323282141.533B**1.4829.44%C*16.463%C+60.7A++N/A1655.4h10.7B+36.2B++
SMG-46 Armistice 318317794.013M+1.0031.355%B**23.975%A79.3MN/A4134h11.7B*37.4B++
Spear Anti-Vehicle Phalanx Turret 3673022114.381A11.3751.691%B*4.305%C++86.3M+18.6C5213.5h3.9B*7.6A
MANA Anti-Personnel Turret 303298893.348N/A0.3324.217%UN/A2980U50U8179700.1h17.5T*72.4T*
M40 Fury 311270338.182C++5.1741.482%B++N/A57.4B+8.7C+4554.7h11.3B+27.1B++
M3 Pounder HEG 3392701112.432B++0.5845.998%B*2.963%C+31.4A++8M+3028.6h14.1B+30.6B+
AMR-66 2702671292.07A0.9430.985%B++25.843%C++38.7B**N/A2246.9h7.4B*24B++
M3 Pounder HEG 3242571062.425B+0.5948.016%B*3.502%C**30.6A8A**2788.4h15.3B+31.8B+
NS-357 Underboss 2462431691.438B+1.5843.206%B*22.634%C*75.9AN/A2923.2h4C**9.3B+
M2 Mutilator 233232882.636B+0.3816.492%B+15.517%D46.4A++N/A2505h13.8B**83.8B++
PDW-16 Hailstorm 2252241691.325B1.6921.962%C6.696%F18.7C-N/A11012h15.9C+72.5C+
TRAC-5 S 2192191461.5B++1.5125.445%B+14.612%C23.3C**N/A1449.4h12.7C+49.8B
MG-C1 Kindred 201198593.356A+0.3428.184%B28.283%B++79.2A1.2B1682.5h10.6B37.5B+
TX1 Repeater 1871841681.095B+1.9221.797%C--18.478%C33.5C**N/A2155.5h12.8C**58.7C++
P525 Marauder-H 2011841413.143C+10.1337.584%B1.087%C*80C-7.4C*4972.3h5.8B+15.3B+
M60-A Bulldog 206180725.714C++22.7060.268%A+2.778%C**46.2B+6.7B**3023.9h5B++8.3B**
Claymore 174173276.407C+3.3944.876%AN/A157.3C**N/A6191.1h1.5F--3.3B+
MANA Anti-Vehicle Turret 315167981.704C++1.3151.138%C4.79%B30.9C+27.4C+4625.4h7.9B+15.5B+
Chainblade 20416212,4700.013C3.0027.388%C+5.556%C+0.2DN/A1682.8h3.1C+11.2C++
The Slasher 1561561970.792U2.2249.42%B**17.308%B++16.4A*N/A389.5h2.2C++4.4C++
NS-AM7 Archer 2171512260.668B+2.3557.535%C+25.166%B*7.9C*3.5B+5919.1h16.9B29.4B
M40 Fury 1771461212.167B+9.1541.689%B++1.37%C-54.1C+11.5C++5362.7h11.7B28B+
G20 Vulcan-H 245145483.021C+0.0145.944%C+4.138%B*29.6D20.4C--4104.9h115.3C250.9C
T7 Mini-Chaingun 144141791.785B**1.2321.513%B*15.603%B++64.1A++1.4A++7592.2h11.7B*54.2B++
MRC3 Mercy 141140622.258C++0.7619.78%B++20.714%C++46.7AN/A3173h17.5B+88.2B++
L100 Python HESH 157139149.929C+6.9155.798%B*2.158%B+86.9A+11.3B*6131.6h2.4B**4.3B**
MKV Suppressed 141139801.738B*1.2829.528%B++12.23%D*36.6C*N/A2383.8h12.9B+43.9B+
E540 Halberd-H 220139255.56C2.5556.782%C+2.158%C++26.2D-15.3D2005.3h6.5C+11.4C+
NS-10 Burster 2311311700.771C2.2433.007%B+3.817%C-5.2C++4C**9825.3h173.6C+525.9B
M1 Heavy Cycler 130126542.333B*0.6814.662%C++19.048%C**34.1A1.1A++2503.7h15B*102B+
NS-10 Burster 2181241730.717C2.3032.916%B++5.645%C+4.8C+3.7C*10225.7h189.4D575.4C++
Frag Grenade 1201181118N/A114.9946.667%C**N/A590B+10C**56630.2h3.2B+6.9B+
M60-A Bulldog 128116205.8C+2.7945.472%B*N/A35.2C+3.6D1863.3h6C+13.1B+
L100 Python HEAT 140107195.632C++2.6254.093%B4.673%A44.6B*13.8B+4342.4h4.3B+7.9B*
Ripper 1111071,3070.082C+2.9327.113%C++17.757%C*2CN/A652.6h1.4C*5.3C+
MR11 Gatekeeper 180107138.231B*5.2252.808%A++N/A30.6B*20.9B+2443.5h44.7B+84.7B**
M60-A Bulldog 121105911.667C+8.6562.688%A+3.81%B**42C++6.4B++2982.5h6C+9.5B++
M12 Kobalt 10199119C5.9920.424%B+27.273%A*90B*1.8D4221.1h13.4B**65.8B++
M20 Basilisk 12089243.708C*0.6942.859%B+10.112%A++17.5C6.1C-1865.1h60.9B**142.2B**
NSX Yumi 8282631.302C+1.7127.612%C*40.244%A+41C**N/A1172h13.7C49.7C+
C75 Viper 8774418.5M15.4951.191%AN/A67.3A*11.8B*9021.1h8.7B++17B**
Anti-Vehicle Grenade 8570170N/A66.9959.048%B*N/A700A+150B++51600.1h3.5B**6B**
M20 Basilisk 9367223.045B0.0329.665%C++4.478%C8.8D--3.4D507.6h67.6B++227.8B++
M20 Basilisk 8267203.35C++0.3445.744%B*5.97%C++26.8B+6D2812.5h52.8B**115.4A
AS16 NightHawk 6866322.063B*0.9547.492%B++12.121%D36.7C++1.1A+3231.8h4.6C++9.7B+
NS-44L Blackhand 6766332B++1.0145.086%B+45.455%C**50.8A+N/A2181.3h4.4C++9.7B
G30 Vulcan 11059341.735C-1.2830.727%C++6.78%A++12.3D-10.6C1844.8h146.7D*477.5C-
MRC3 Mercy 5655222.5C*0.5117.149%C++20%C+50A++N/A5211.1h16.5B++96.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon101,1611h
Anti-Vehicle MANA Turret61841h
Nano-Armor Kit287396,88825h
Nanite Revive Grenade04,3001.2h
Nanite Healing Grenade02490.1h
Medical Applicator1,277569,68246.9h
Spitfire Auto-Turret123,0001.6h
Restoration Kit5540.3h
Motion Spotter5223,93710.8h
Recon Detection Device161,4403.1h
Shield Recharging Field302,3900.9h
Medical Kit98011,42214h
Ammunition Package526,1902.1h
Anti-Infantry MANA Turret93030.5h

Check the help document for the dictionary if you want to learn more about words used here.


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