Online: daguest  
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Deputy Director DaiShinSeikiNC[TENC] DaiShinSeikiNC
NC BR 93

KDR: 3.4

Score: 31.2m

Last Seen: Sep 28th, 2019 6:26 AM
- OFFLINE - 8.6 hour(s)

Prestige 1, Battle Rank 93 - New Conglomerate on Emerald
Level Progress (to 94): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C150 Dalton CAS30 Tank Buster M20 Kestrel M20 Mustang Breaker Rocket Pods NC6 Gauss SAW Vortek Rotary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.425%20.029%5291212153,4801.322692.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.418%1.014B**-0.143C-0.383C-HEAD ++ (~6.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.458B+10.70.254C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.86%0.804%1128412235,72072437767.88966151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.77%0.377C**-0.718D-0.573

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.284C*47.40.108C+68.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.972%2.063%1566512225,23668937997.58841138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.864%1.739A++-0.302C-1.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++4.40.648B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.987%2.437%10711012174,67859635427.84899132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.58%0.256C*-0.501D1.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.845B*7.20.82B++11.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.493%62.222%1071112269025610.351562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.681B+-0.31C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.40.241C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.443%8.039%10711122631115551.99359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.893A++-1.309D**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.722B++2.40.515B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.2m565.5%596 (35.8k)490 (29.4k)3.3991927,0107,9464.8611993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227173522.38%4.469%10008:007

86% Engineer8% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 7:06 PMFeb 13th, 2018 6:44 PMOct 19th, 2019 1:11 PM (49d) (PST)Sep 28th, 2019 2:26 AM (71d) (PST)Sep 28th, 2019 2:26 AM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,151441,1070.4240.1250.0193.6260.217313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,0482,62366,42525712181329,377

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1061.6h/44.2d 11,617 1,207 15,653 230.9k 581 1,514 13,825 73.3m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B**
Kills:385
Deaths:406
KDR:0.948
Accuracy:30.054% B**
HSR:17.662% D
LA39 Bruiser
C**
Kills:311
Deaths:302
KDR:1.030
Accuracy:64.443% C**
HSR:8.039% D**
NS-11CP
C+
Kills:289
Deaths:300
KDR:0.963
Accuracy:29.058% C+
HSR:17.301% D--
AF-19 Mercenary
A
Kills:171
Deaths:192
KDR:0.891
Accuracy:29.012% A
HSR:12.866% D**
MGR-M1 Bishop
A
Kills:106
Deaths:88
KDR:1.205
Accuracy:40.823% A
HSR:17.925% F
NS Baron G5AE
B
Kills:71
Deaths:63
KDR:1.127
Accuracy:50% B
HSR:16.901% C**
Kills:1,333
Deaths (as Engineer):1,351
Deaths (to Engineers):2,730
KDR:0.98668
Kill Difference:18
Playtime:915.641 hours
Usage:86%
Score:27.476m
Score/min:500
Accuracy (listed only):40.565%
HSR (listed only):15.116%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,153
Deaths:819
KDR:1.408
Accuracy:23.412% B+
HSR:21.422% C
MGR-L1 Promise
B+
Kills:404
Deaths:273
KDR:1.480
Accuracy:27.071% B+
HSR:20.297% D
GD-22S
B
Kills:199
Deaths:115
KDR:1.730
Accuracy:25.166% B
HSR:25.126% C++
NSX Naginata
B+
Kills:181
Deaths:109
KDR:1.661
Accuracy:24.428% B+
HSR:24.862% C-
NS-15MP
C
Kills:100
Deaths:89
KDR:1.124
Accuracy:26.080% C
HSR:17% D**
Kills:2,037
Deaths (as Heavy Assault):1,405
Deaths (to Heavy Assaults):1,747
KDR:1.44982
Kill Difference:632
Playtime:83.517 hours
Usage:8%
Score:1.386m
Score/min:277
Accuracy (listed only):25.231%
HSR (listed only):21.741%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B**
Kills:385
Deaths:406
KDR:0.948
Accuracy:30.054% B**
HSR:17.662% D
LA39 Bruiser
C**
Kills:311
Deaths:302
KDR:1.030
Accuracy:64.443% C**
HSR:8.039% D**
NS-11CP
C+
Kills:289
Deaths:300
KDR:0.963
Accuracy:29.058% C+
HSR:17.301% D--
AF-19 Mercenary
A
Kills:171
Deaths:192
KDR:0.891
Accuracy:29.012% A
HSR:12.866% D**
AF-4 Cyclone
C+
Kills:143
Deaths:166
KDR:0.861
Accuracy:25.153% C+
HSR:16.084% C--
NS Baron G5AE
B
Kills:71
Deaths:63
KDR:1.127
Accuracy:50% B
HSR:16.901% C**
Kills:1,370
Deaths (as Light Assault):1,429
Deaths (to Light Assaults):1,021
KDR:0.95871
Kill Difference:59
Playtime:21.208 hours
Usage:2%
Score:0.377m
Score/min:297
Accuracy (listed only):37.953%
HSR (listed only):14.809%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:143
Deaths:166
KDR:0.861
Accuracy:25.153% C+
HSR:16.084% C--
NS-44 Commissioner AE
D
Kills:101
Deaths:119
KDR:0.849
Accuracy:33.367% D--
HSR:19.802% D
NC14 Bolt Driver
B+
Kills:90
Deaths:86
KDR:1.047
Accuracy:39.493% B+
HSR:62.222% D**
Kills:334
Deaths (as Infiltrator):371
Deaths (to Infiltrators):869
KDR:0.90027
Kill Difference:37
Playtime:10.525 hours
Usage:1%
Score:0.148m
Score/min:234
Accuracy (listed only):32.671%
HSR (listed only):32.703%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C**
Kills:311
Deaths:302
KDR:1.030
Accuracy:64.443% C**
HSR:8.039% D**
NC1 Gauss Rifle
B+
Kills:248
Deaths:210
KDR:1.181
Accuracy:25.955% B+
HSR:21.774% C++
AF-4 Cyclone
C+
Kills:143
Deaths:166
KDR:0.861
Accuracy:25.153% C+
HSR:16.084% C--
NS Baron G5AE
B
Kills:71
Deaths:63
KDR:1.127
Accuracy:50% B
HSR:16.901% C**
Kills:773
Deaths (as Combat Medic):741
Deaths (to Combat Medics):535
KDR:1.04318
Kill Difference:32
Playtime:19.683 hours
Usage:2%
Score:1.635m
Score/min:1,384
Accuracy (listed only):41.388%
HSR (listed only):15.700%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:141
Deaths:71
KDR:1.986
Accuracy:43.358% B**
HSR:17.731% B*
AF-41 Hacksaw
B*
Kills:101
Deaths:56
KDR:1.804
Accuracy:43.435% B*
HSR:10.891% D*
Kills:242
Deaths (as MAX Suit):63.500
Deaths (to MAX Suits):317
KDR:3.81102
Kill Difference:178.500
Playtime:7.348 hours
Usage:1%
Score:0.163m
Score/min:370
Accuracy (listed only):43.396%
HSR (listed only):14.311%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
A**
Kills:1,594
V. Kills:878 181%
Deaths:120
KDR:13.283
Accuracy:37.160% A
KPH:62.100 A**
VKPH:34.200 A++
M20 Mustang
A++
Kills:1,313
V. Kills:1,048 125%
Deaths:312
KDR:4.208
Accuracy:28.118% C-
KPH:27 B**
VKPH:21.500 A++
Breaker Rocket Pods
A++
Kills:1,176
V. Kills:239 490%
Deaths:31
KDR:37.936
Accuracy:58.586% B**
KPH:170 B**
VKPH:34.600 A++
Vortek Rotary
A**
Kills:1,125
V. Kills:943 119%
Deaths:204
KDR:5.515
Accuracy:37.832% B**
KPH:38.400 A+
VKPH:32.200 A**
Hornet Missiles
M
Kills:159
V. Kills:153 103%
Deaths:11
KDR:14.455
Accuracy:70.757% A
KPH:131.500 A
VKPH:126.500 M
Kills:5,367 (4,032 + 0)
Deaths:678
KDR:7.916
VKDR:4.810
Vehicle Kills:3,261
Kill Difference:4,689
Playtime:111.746 hours
Usage:11%
Score:2.506m
Score/min:374
Piloting Accuracy:37.832%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:2,352
V. Kills:2,033 116%
Deaths:230
KDR:10.226
Accuracy:30.195% D
KPH:56.700 B**
VKPH:49 A++
CAS30 Tank Buster
A
Kills:2,106
V. Kills:1,516 139%
Deaths:625
KDR:3.370
Accuracy:59.398% A
KPH:15.200 A
VKPH:11 B*
L-24R Spur
B+
Kills:146
V. Kills:14 N/A
Deaths:18
KDR:8.111
Accuracy:34.958% C--
KPH:34.500 C++
VKPH:3.300 B+
Kills:4,604 (2,252 + 2,352)
Deaths:873
KDR:5.274
VKDR:4.081
Vehicle Kills:3,563
Kill Difference:3,731
Playtime:184.051 hours
Usage:17%
Score:3.427m
Score/min:310
Piloting Accuracy:34.958%
Gunner Accuracy:30.195%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:181
V. Kills:40 441%
Deaths:26
KDR:6.962
Accuracy:56.899% A++
KPH:61.900 A++
VKPH:13.700 B**
L100 Python HEAT
B**
Kills:154
V. Kills:60 252%
Deaths:29
KDR:5.310
Accuracy:62.490% B**
KPH:44.600 B*
VKPH:17.400 B**
L100 Python AP
A++
Kills:114
V. Kills:59 190%
Deaths:15
KDR:7.600
Accuracy:59.802% B+
KPH:54.400 A++
VKPH:28.100 A+
Kills:449 (449 + 0)
Deaths:70
KDR:6.414
VKDR:2.271
Vehicle Kills:159
Kill Difference:379
Playtime:8.478 hours
Usage:1%
Score:0.226m
Score/min:445
Driving Accuracy:59.802%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:3,772
V. Kills:3,037 124%
Deaths:631
KDR:5.978
Accuracy:58.971% B**
KPH:31.800 B++
VKPH:25.600 A*
Enforcer ML85
A++
Kills:741
V. Kills:639 116%
Deaths:95
KDR:7.800
Accuracy:51.943% A
KPH:33.400 B**
VKPH:28.800 A++
Titan-150 HEAT
A*
Kills:712
V. Kills:469 151%
Deaths:132
KDR:5.394
Accuracy:58.286% A
KPH:27.500 B+
VKPH:18.100 A*
Titan-150 HESH
M
Kills:484
V. Kills:126 381%
Deaths:31
KDR:15.613
Accuracy:58.403% A
KPH:74.500 A++
VKPH:19.400 M
E540 Halberd
M*
Kills:422
V. Kills:265 159%
Deaths:49
KDR:8.612
Accuracy:57.172% A++
KPH:50 A*
VKPH:31.400 M*
C85 Canister
M++
Kills:53
V. Kills:6 N/A
Deaths:3
KDR:17.667
Accuracy:48.628% B**
KPH:107.700 B*
VKPH:12.200 M++
Kills:6,184 (4,968 + 1,216)
Deaths:941
KDR:6.572
VKDR:4.827
Vehicle Kills:4,542
Kill Difference:5,243
Playtime:182.030 hours
Usage:17%
Score:4.293m
Score/min:393
Driving Accuracy:58.403%
Gunner Accuracy:48.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:463
V. Kills:41 N/A
Deaths:23
KDR:20.130
Accuracy:58.077% B++
KPH:148.300 B*
VKPH:13.100 B**
Enforcer ML65-H
M**
Kills:197
V. Kills:241 81%
Deaths:37
KDR:5.324
Accuracy:76.758% A*
KPH:59.100 A+
VKPH:72.400 M**
E540 Halberd-H
M**
Kills:176
V. Kills:106 164%
Deaths:19
KDR:9.263
Accuracy:72.057% A*
KPH:84 A*
VKPH:50.600 M**
M96 Mjolnir-H
B*
Kills:116
V. Kills:122 94%
Deaths:34
KDR:3.412
Accuracy:62.260% A+
KPH:40.100 C
VKPH:42.200 B*
M12 Kobalt-H
C**
Kills:104
V. Kills:6 N/A
Deaths:6
KDR:17.333
Accuracy:21.152% C+
KPH:88.100 C-
VKPH:5.100 C**
G40-F Ranger
M
Kills:66
V. Kills:35 183%
Deaths:4
KDR:16.500
Accuracy:34.481% C++
KPH:74.300 M
VKPH:39.400 A*
Kills:1,122 (0 + 1,122)
Deaths:123
KDR:9.122
VKDR:4.480
Vehicle Kills:551
Kill Difference:999
Playtime:13.509 hours
Usage:1%
Score:0.464m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:34.481%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:178
V. Kills:5 N/A
Deaths:6
KDR:29.667
Accuracy:16.120% C
KPH:100.100 B**
VKPH:2.800 C*
M40 Fury
A
Kills:81
V. Kills:14 N/A
Deaths:3
KDR:27
Accuracy:47.993% A
KPH:84.600 B**
VKPH:14.600 B++
M20 Basilisk
M**
Kills:80
V. Kills:22 348%
Deaths:9
KDR:8.889
Accuracy:50.132% A
KPH:63.700 M**
VKPH:17.500 M+
Kills:339 (0 + 339)
Deaths:18
KDR:18.833
VKDR:2.278
Vehicle Kills:41
Kill Difference:321
Playtime:3.991 hours
Usage:0%
Score:0.093m
Score/min:390
Driving Accuracy:N/A%
Gunner Accuracy:50.132%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:60
V. Kills:5 N/A
Deaths:7
KDR:8.571
Accuracy:31.713% C
KPH:13.200 D**
VKPH:1.100 F
Kills:60 (0 + 60)
Deaths:7
KDR:8.571
VKDR:0.714
Vehicle Kills:5
Kill Difference:53
Playtime:4.562 hours
Usage:0%
Score:0.011m
Score/min:41
Piloting Accuracy:N/A%
Gunner Accuracy:31.713%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,8093,7726315.978C+2.5858.971%B**2.121%C+31.8B++25.6A*379118.5h4.6C++7.8B+
C150 Dalton 4,3852,35223010.226B+6.8330.195%DN/A56.7B**49A++88341.5h2.9B++9.7B+
CAS30 Tank Buster 3,6222,1066253.37A0.0359.398%A1.425%B15.2A11B*145138.3h59.3C+99.8B
M20 Kestrel 2,4721,59412013.283A*9.8837.16%AN/A62A**34.2A++34925.7h45B++121B*
M20 Mustang 2,3611,3133124.208B++0.8128.118%C-N/A27B**21.6A++31148.6h63.4B++225.6B++
Breaker Rocket Pods 1,4151,1763137.935M**34.5458.586%B**N/A170.4B**34.6A++5966.9h8.5B**14.5B*
NC6 Gauss SAW 1,1651,1538191.408C*1.9923.412%B+21.422%C36.4C**N/A10131.7h8.7B+37.1B+
Vortek Rotary 2,0681,1252045.515B**2.1237.832%B**N/A38.4A+32.2A**38929.3h47.3B++124.9B++
Enforcer ML85 1,380741957.8B+4.4051.943%A1.08%D33.4B**28.8A++37422.2h11.2B+21.6B**
Titan-150 HEAT 1,1817121325.394C++1.9958.286%A2.669%C+27.5B+18.1A*31725.9h4.3B+7.4B**
Titan-150 HESH 6104843115.613B+12.2158.403%AN/A74.5A++19.4M3146.5h2.9B+4.9B*
C85 Canister-H 5044632320.13B++16.7358.077%B++7.991%D-149.4B*13.2B**3983.1h6.4B11B+
E540 Halberd 687422498.612C++5.2157.172%A++2.133%C-50.2A*31.5M*9308.4h4.6B*8.1A
MGR-L1 Promise 4154042731.48C++1.9227.071%B+20.297%D38.5C+1C++10910.5h13.2B+48.9B+
Razor GD-23 3973854060.948C++2.4530.054%B**17.662%D10.3DN/A2937.5h13.1C++43.7B+
LA39 Bruiser 3163113021.03C+2.3764.443%C**8.039%D**41.5C+N/A1067.5h2.4C*3.7C**
NS-11CP 2932893000.963D2.4429.058%C+17.301%D--6.4D*N/A1845.2h15.4D--53.2C
Tank Mine 516276397.077A*3.6865.294%A*N/A153.3B*133.3A**17531.8h2.8D**4.3B**
NC1 Gauss Rifle 2532482101.181C*2.2225.955%B+21.774%C++29.9C**N/A9168.3h9.5A36.5B*
NC05 Jackhammer 2282231251.784B+1.6252.205%B**14.798%C+60.3B+1.4A++2773.7h4.6B+8.7B+
C-4 302210603.5A+0.1033.097%B**N/A123.5B*54.1A++13551.7h1.1B*3.4B*
Hyena Missile Launcher 338204306.8S3.4037.931%B+N/A33.4B**22A+4716.1h24.6A64.9B**
GD-22S 2011991151.73C*1.6725.166%B25.126%C++55.3B++N/A1493.6h9B*35.7B+
Enforcer ML65-H 438197375.324B1.9276.758%A*1.015%D59.7A+73M**9013.3h20.5C--26.7C**
Shrike 3091891871.011B+2.3963.432%B*2.646%C+28.6B18.2B*3416.6h6.1B9.7B+
NSX Naginata 1831811091.661B1.7424.428%B+24.862%C-35.5CN/A1065.1h9.9B+40.6B+
C75 Viper 221181266.962B++3.5656.899%A++N/A62.4A++13.8A4592.9h9.4B*16.5B**
M12 Kobalt 183178629.667A+26.2716.12%C18.539%C+98.9B**2.8C*2641.8h12.9A79.9B+
E540 Halberd-H 282176199.263C*5.8672.057%A*N/A83.8A*50.5M**6012.1h6.6C+9.2B+
AF-19 Mercenary 1771711920.891C++2.5129.012%A12.866%D**8.3DN/A4720.6h14.9C+51.4B+
Hornet Missiles 3121591114.455A+11.0670.757%A1.258%C132.5A127.5M17491.2h13.5C-19.1C++
L100 Python HEAT 214154295.31C+1.9162.49%B**N/A44B*17.1B**3143.5h5B+8B*
L-24R Spur 160146188.111C*4.7134.958%C--2.055%C++34.8C++3.3B+964.2h22.1C*63.2C*
AF-4 Cyclone 1461431660.861C2.5425.153%C+16.084%C--30.4C+N/A1194.7h10.3B41.1C**
AF-41 Hacksaw 141141711.986C+1.4143.358%B**17.731%B*31.3C+N/A1144.5h7.9C+18.2B+
M96 Mjolnir-H 238116343.412C0.0162.26%A+N/A40C42.1B*5102.9h48C--77.1C*
L100 Python AP 173114157.6B4.2059.802%B+6.14%A*54.3A+28.1A+6392.1h4.2B++7.1B*
MGR-M1 Bishop 109106881.205C+2.1940.823%A17.925%F30.3C+N/A763.5h5.9B+14.4B++
M12 Kobalt-H 110104617.333C+13.9321.152%C+10.577%D**86.7C--5C*2171.2h16C++75.6C++
AF-41 Hacksaw 101101561.804C+1.6043.435%B*10.891%D*32.6C++N/A1213.1h8.6C+19.8B+
NS-44 Commissioner AE 1021011190.849C2.5533.367%D--19.802%D18.7D-N/A3325.4h3.3C**9.8C+
NS-15MP 103100891.124C--2.2826.08%C17%D**23.8D*N/A694.2h12.7D48.9C
NC15 Phoenix 17394541.741B+1.6654.942%C*N/A15.2C++12.7C++2316.2h8.6B+15.6B++
NC14 Bolt Driver 9190861.047C2.3539.493%B+62.222%D**20CN/A974.5h2.4B+6.1B+
M60-A Bulldog 10088127.333C*3.9328.264%D-1.136%C-38.3C+5.2C2062.3h5.4C*19C+
M40 Fury 9581327M**23.6047.993%AN/A81B**14B+3641h10.8B+22.5B*
M20 Basilisk 1028098.889M++5.4950.132%A2.5%D*61.5M**16.9M+5861.3h61.6B**122.8B**
NS Baron G5AE 7171631.127C+2.2750%B16.901%C**37.4C+N/A1181.9h3.6B*7.2C++
A30 Walker 10769125.75A*2.3526.474%B+N/A26.5B+14.6C*4692.6h94.7B++357.6B+
G40-F Ranger 10166416.5B*13.1034.481%C++N/A73.3M38.9A*5440.9h36.9A+107A
CAS 14-E 656078.571C5.1731.713%CN/A13D**1.1F414.6h25.3B+79.9B+
Spear Anti-Vehicle Phalanx Turret 8758511.6B*8.2056.306%A3.448%C64.4A+32.2B**8740.9h7.6B13.5B*
M60-A Bulldog 6556228B+24.6061.731%A++N/A70A+11.3A*3290.8h5.7C**9.3B*
Frag Grenade 5454154N/A50.6056.716%A+N/A540C**N/A31470.1h2.8B**5B**
C85 Canister 5953317.667C++14.2748.628%B**9.434%D--106B*12M++4530.5h8.4C++17.2B+
M12 Kobalt 5251225.5C+22.1020.668%C17.647%C+72.9D1.4D--2600.7h17.5C**84.5C*
Hardlight Dagger 57512,5870.02C3.3810.95%D*5.882%C0.2DN/A1240.5h2.2C++20.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01700.1h
Nano-Armor Kit281416,76589.9h
AE Nano-Armor Kit214544,81189h
AE Medical Applicator2213,3161.7h
Medical Kit5570.2h
Medical Applicator136,5771h
NS Patriot Flare Gun42280.5h
Motion Spotter2720.1h
Deconstruction Tool02520h
Recon Detection Device1850.2h
Shield Recharging Field22960.1h
Ammunition Package58180.5h
Anti-Infantry MANA Turret2940.2h
Nano-Repair Grenade02750.1h

Check the help document for the dictionary if you want to learn more about words used here.


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