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Executor Predator DaiShinSeikiNC[TENC] DaiShinSeikiNC
NC BR 130

KDR: 3.74

Score: 36.7m

Last Seen: Aug 3rd, 2020 7:33 PM
- OFFLINE - 149.8 hour(s)

Prestige 1, Battle Rank 100 (130 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP C150 Dalton CAS30 Tank Buster M20 Kestrel M20 Mustang M60-A Bulldog Vortek Rotary Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $391,563 MLG Score: 313
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.766%21.075%5641313364,0381.383352.359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.403%1.067B**-0.005C+-0.365C-HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.466B+10.60.258C*29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.648%0.726%1169413456,74582142698.21559158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.087%0.362C**-0.778D-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1150.292C*46.70.122C+68.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.989%1.947%1538513445,70076539357.45098145%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.815%1.739A++-0.357C--1.341

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.812B++4.30.658B+3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.805%2.017%11951013396,09869343058.79942142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.283%0.239C++-0.605D1.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.90.868B*6.20.846B*9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.497%62.222%1195113489029410.305085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.683B+-0.31C-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.377C**2.40.234C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.205%7.987%11951134831318551.69189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.848A++-1.33D**-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.719B++2.40.513B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
36.7m533.7%593 (35.6k)495 (29.7k)3.742833,6448,9895.2453130 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349217122.456%4.182%9408:169

87% Engineer7% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 7:06 PMMar 27th, 2020 4:06 PMAug 4th, 2020 1:50 AM (53d) (PST)Aug 3rd, 2020 4:12 PM (53d) (PST)Aug 3rd, 2020 3:33 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,171441,1270.4540.1210.0193.5860.218313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,2402,65267,58827712151329,724

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1233.9h/51.4d 13,506 1,407 18,671 265.5k 700 1,700 16,110 86.7m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B+
Kills:409
Deaths:423
KDR:0.967
Accuracy:30.240% B+
HSR:19.560% D
LA39 Bruiser
C+
Kills:313
Deaths:309
KDR:1.013
Accuracy:64.205% C+
HSR:7.987% D*
NS-11CP
C
Kills:289
Deaths:300
KDR:0.963
Accuracy:29.058% C
HSR:17.301% D*
MGR-M1 Bishop
B+
Kills:220
Deaths:148
KDR:1.486
Accuracy:40.654% B+
HSR:18.182% F
AF-19 Mercenary
B+
Kills:171
Deaths:192
KDR:0.891
Accuracy:29.012% B+
HSR:12.866% F
NS Baron G5AE
C+
Kills:71
Deaths:63
KDR:1.127
Accuracy:50% C+
HSR:16.901% C+
Kills:1,473
Deaths (as Engineer):1,435
Deaths (to Engineers):3,069
KDR:1.02648
Kill Difference:38
Playtime:1,071.802 hours
Usage:87%
Score:32.682m
Score/min:508
Accuracy (listed only):40.528%
HSR (listed only):15.466%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:1,153
Deaths:819
KDR:1.408
Accuracy:23.412% C
HSR:21.422% D
MGR-L1 Promise
C+
Kills:554
Deaths:373
KDR:1.485
Accuracy:26.969% C+
HSR:23.466% D
GD-22S
C+
Kills:370
Deaths:234
KDR:1.581
Accuracy:25.882% C+
HSR:27.838% C+
NSX Naginata
C
Kills:181
Deaths:109
KDR:1.661
Accuracy:24.428% C
HSR:24.862% D-
NS-15MP
D-
Kills:100
Deaths:89
KDR:1.124
Accuracy:26.080% D-
HSR:17% F
Kills:2,358
Deaths (as Heavy Assault):1,624
Deaths (to Heavy Assaults):1,970
KDR:1.45197
Kill Difference:734
Playtime:90.259 hours
Usage:7%
Score:1.545m
Score/min:285
Accuracy (listed only):25.354%
HSR (listed only):22.918%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B+
Kills:409
Deaths:423
KDR:0.967
Accuracy:30.240% B+
HSR:19.560% D
LA39 Bruiser
C+
Kills:313
Deaths:309
KDR:1.013
Accuracy:64.205% C+
HSR:7.987% D*
NS-11CP
C
Kills:289
Deaths:300
KDR:0.963
Accuracy:29.058% C
HSR:17.301% D*
AF-19 Mercenary
B+
Kills:171
Deaths:192
KDR:0.891
Accuracy:29.012% B+
HSR:12.866% F
AF-4 Cyclone
D
Kills:143
Deaths:166
KDR:0.861
Accuracy:25.153% D
HSR:16.084% D
NS Baron G5AE
C+
Kills:71
Deaths:63
KDR:1.127
Accuracy:50% C+
HSR:16.901% C+
Kills:1,396
Deaths (as Light Assault):1,453
Deaths (to Light Assaults):1,160
KDR:0.96077
Kill Difference:57
Playtime:21.553 hours
Usage:2%
Score:0.386m
Score/min:299
Accuracy (listed only):37.945%
HSR (listed only):15.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:143
Deaths:166
KDR:0.861
Accuracy:25.153% D
HSR:16.084% D
NS-44 Commissioner AE
D
Kills:128
Deaths:152
KDR:0.842
Accuracy:34.348% D*
HSR:21.875% D
NC14 Bolt Driver
C++
Kills:90
Deaths:87
KDR:1.034
Accuracy:39.497% C++
HSR:62.222% F-
AM7-XOXO
D--
Kills:56
Deaths:151
KDR:0.371
Accuracy:51.687% D--
HSR:1.786% F
Kills:417
Deaths (as Infiltrator):556
Deaths (to Infiltrators):975
KDR:0.75
Kill Difference:139
Playtime:11.025 hours
Usage:1%
Score:0.152m
Score/min:229
Accuracy (listed only):37.671%
HSR (listed only):25.492%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C+
Kills:313
Deaths:309
KDR:1.013
Accuracy:64.205% C+
HSR:7.987% D*
NC1 Gauss Rifle
C+
Kills:248
Deaths:210
KDR:1.181
Accuracy:25.955% C+
HSR:21.774% C
AF-4 Cyclone
D
Kills:143
Deaths:166
KDR:0.861
Accuracy:25.153% D
HSR:16.084% D
NS-11AB
B+
Kills:72
Deaths:59
KDR:1.220
Accuracy:32.659% B+
HSR:16.667% D**
NS Baron G5AE
C+
Kills:71
Deaths:63
KDR:1.127
Accuracy:50% C+
HSR:16.901% C+
MGR-A1 Vanquisher
B+
Kills:69
Deaths:55
KDR:1.255
Accuracy:32.768% B+
HSR:23.188% D
Kills:916
Deaths (as Combat Medic):862
Deaths (to Combat Medics):606
KDR:1.06265
Kill Difference:54
Playtime:26.970 hours
Usage:2%
Score:1.749m
Score/min:1,081
Accuracy (listed only):38.457%
HSR (listed only):17.100%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:141
Deaths:71
KDR:1.986
Accuracy:43.358% B*
HSR:17.731% B+
AF-41 Hacksaw
B++
Kills:101
Deaths:56
KDR:1.804
Accuracy:43.435% B++
HSR:10.891% D*
Kills:242
Deaths (as MAX Suit):63.500
Deaths (to MAX Suits):344
KDR:3.81102
Kill Difference:178.500
Playtime:7.348 hours
Usage:1%
Score:0.163m
Score/min:370
Accuracy (listed only):43.396%
HSR (listed only):14.311%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
A++
Kills:1,824
V. Kills:995 183%
Deaths:120
KDR:15.200
Accuracy:36.957% B**
KPH:59 A++
VKPH:32.200 A
M20 Mustang
B*
Kills:1,690
V. Kills:1,242 136%
Deaths:312
KDR:5.417
Accuracy:27.041% D
KPH:29.600 B+
VKPH:21.800 B*
Vortek Rotary
A+
Kills:1,209
V. Kills:987 122%
Deaths:204
KDR:5.926
Accuracy:38.032% B*
KPH:39.300 B++
VKPH:32.100 A+
Breaker Rocket Pods
A+
Kills:1,176
V. Kills:239 490%
Deaths:31
KDR:37.936
Accuracy:58.586% B++
KPH:170 B+
VKPH:34.600 A+
Hornet Missiles
A+
Kills:263
V. Kills:223 117%
Deaths:11
KDR:23.909
Accuracy:72.469% A
KPH:132.200 B+
VKPH:112.100 A+
Kills:6,162 (4,723 + 0)
Deaths:678
KDR:9.088
VKDR:5.437
Vehicle Kills:3,686
Kill Difference:5,484
Playtime:127.690 hours
Usage:10%
Score:2.868m
Score/min:374
Piloting Accuracy:38.032%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,582
V. Kills:2,682 134%
Deaths:230
KDR:15.574
Accuracy:31.986% C--
KPH:63.900 B++
VKPH:47.900 B**
CAS30 Tank Buster
B**
Kills:2,670
V. Kills:1,771 151%
Deaths:625
KDR:4.272
Accuracy:60.260% B**
KPH:16.600 B**
VKPH:11 B+
L-24R Spur
B+
Kills:146
V. Kills:14 N/A
Deaths:18
KDR:8.111
Accuracy:34.958% D
KPH:34.500 C
VKPH:3.300 B+
Kills:6,398 (2,816 + 3,582)
Deaths:873
KDR:7.329
VKDR:5.117
Vehicle Kills:4,467
Kill Difference:5,525
Playtime:221.014 hours
Usage:18%
Score:4.319m
Score/min:326
Piloting Accuracy:34.958%
Gunner Accuracy:31.986%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:181
V. Kills:40 441%
Deaths:26
KDR:6.962
Accuracy:56.899% A++
KPH:61.900 B++
VKPH:13.700 B++
L100 Python HEAT
B+
Kills:154
V. Kills:60 252%
Deaths:29
KDR:5.310
Accuracy:62.490% B*
KPH:44.600 C++
VKPH:17.400 B+
L100 Python AP
B**
Kills:114
V. Kills:59 190%
Deaths:15
KDR:7.600
Accuracy:59.802% B+
KPH:54.400 B*
VKPH:28.100 B**
Kills:449 (449 + 0)
Deaths:70
KDR:6.414
VKDR:2.271
Vehicle Kills:159
Kill Difference:379
Playtime:8.478 hours
Usage:1%
Score:0.241m
Score/min:475
Driving Accuracy:59.802%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:3,905
V. Kills:3,088 126%
Deaths:631
KDR:6.189
Accuracy:58.919% B**
KPH:32.400 C+
VKPH:25.600 A+
Titan-150 HESH
A*
Kills:815
V. Kills:211 384%
Deaths:31
KDR:26.290
Accuracy:59.209% B**
KPH:74.700 A
VKPH:19.300 A*
Enforcer ML85
A
Kills:765
V. Kills:652 117%
Deaths:95
KDR:8.053
Accuracy:52.090% B**
KPH:33.800 B+
VKPH:28.800 A
Titan-150 HEAT
B**
Kills:712
V. Kills:469 151%
Deaths:132
KDR:5.394
Accuracy:58.286% B**
KPH:27.500 C+
VKPH:18.100 B**
E540 Halberd
A++
Kills:458
V. Kills:282 162%
Deaths:49
KDR:9.347
Accuracy:57.325% A
KPH:48.200 B*
VKPH:29.700 A++
C85 Canister
M
Kills:53
V. Kills:6 N/A
Deaths:3
KDR:17.667
Accuracy:48.628% B+
KPH:107.700 B
VKPH:12.200 M
Kills:6,708 (5,432 + 1,276)
Deaths:941
KDR:7.129
VKDR:5.003
Vehicle Kills:4,708
Kill Difference:5,767
Playtime:189.894 hours
Usage:15%
Score:4.466m
Score/min:392
Driving Accuracy:58.286%
Gunner Accuracy:48.628%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:468
V. Kills:42 N/A
Deaths:23
KDR:20.348
Accuracy:58.116% B+
KPH:147.800 B
VKPH:13.300 A
Enforcer ML65-H
M*
Kills:216
V. Kills:253 85%
Deaths:37
KDR:5.838
Accuracy:76.933% A*
KPH:61.500 B**
VKPH:72.100 M*
E540 Halberd-H
M++
Kills:176
V. Kills:106 164%
Deaths:19
KDR:9.263
Accuracy:72.057% A++
KPH:84 A
VKPH:50.600 M++
M96 Mjolnir-H
B+
Kills:116
V. Kills:122 94%
Deaths:34
KDR:3.412
Accuracy:62.255% A
KPH:39.900 D
VKPH:42 B+
M12 Kobalt-H
C
Kills:114
V. Kills:6 N/A
Deaths:6
KDR:19
Accuracy:22.941% C+
KPH:79.100 D-
VKPH:4.200 C
G40-F Ranger
A*
Kills:66
V. Kills:35 183%
Deaths:4
KDR:16.500
Accuracy:34.476% C
KPH:74.200 A*
VKPH:39.300 A+
Kills:1,156 (0 + 1,156)
Deaths:123
KDR:9.398
VKDR:4.585
Vehicle Kills:564
Kill Difference:1,033
Playtime:14.010 hours
Usage:1%
Score:0.481m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:34.476%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:203
V. Kills:5 N/A
Deaths:6
KDR:33.833
Accuracy:16.125% D-
KPH:101.100 B+
VKPH:2.500 C
M40 Fury
B**
Kills:81
V. Kills:14 N/A
Deaths:3
KDR:27
Accuracy:47.993% B**
KPH:84.500 B++
VKPH:14.600 B+
M20 Basilisk
A**
Kills:80
V. Kills:22 348%
Deaths:9
KDR:8.889
Accuracy:50.020% B**
KPH:63.500 A**
VKPH:17.500 A*
Kills:364 (0 + 364)
Deaths:18
KDR:20.222
VKDR:2.278
Vehicle Kills:41
Kill Difference:346
Playtime:4.226 hours
Usage:0%
Score:0.099m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:50.020%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:74
V. Kills:6 N/A
Deaths:7
KDR:10.571
Accuracy:32.613% C
KPH:15.600 D**
VKPH:1.300 F
Kills:74 (0 + 74)
Deaths:7
KDR:10.571
VKDR:0.857
Vehicle Kills:6
Kill Difference:67
Playtime:4.749 hours
Usage:0%
Score:0.016m
Score/min:57
Piloting Accuracy:N/A%
Gunner Accuracy:32.613%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,9933,9056316.189C2.4558.919%B**2.1%C+32.4C+25.6A+382120.5h4.5C7.7C*
C150 Dalton 6,2643,58223015.574B+11.8331.986%C--N/A64B++47.9B**85356h2.5B++7.8B+
CAS30 Tank Buster 4,4412,6706254.272B+0.5360.26%B**1.199%C*16.6B**11B+148160.7h57C94.6B
M20 Kestrel 2,8191,82412015.2S11.4636.957%B**N/A59A++32.2A34030.9h45.9B*124.2B**
M20 Mustang 2,9321,6903125.417C*1.6727.041%DN/A29.6B+21.8B*31357.1h57.3B+211.9B+
M60-A Bulldog 1,3451,2092604.5U600.7671.69%A++N/A127.3A**14.3A++4769.5h4.3B*6B**
Vortek Rotary 2,1961,2092045.926B++2.1838.032%B*N/A39.3B++32A+39630.8h46.5B+122.3B+
Breaker Rocket Pods 1,4151,1763137.935M++34.1958.586%B++N/A170.4B+34.6A+6166.9h8.5B*14.5B++
NC6 Gauss SAW 1,1651,1538191.408C2.3323.412%C21.422%D36.4C-N/A10431.7h8.7C++37.1C++
Titan-150 HESH 1,0268153126.29B+22.5559.209%B**N/A74.8A19.4A*29910.9h2.8C**4.7B++
Enforcer ML85 1,417765958.053C++4.3152.09%B**1.046%D33.8B+28.8A37322.6h11.1C*21.4B++
Titan-150 HEAT 1,1817121325.394C1.6558.286%B**2.669%C+27.5C+18.1B**31825.9h4.3C*7.4B+
MGR-L1 Promise 5695543731.485C2.2626.969%C+23.466%D42.9D1.2C+12212.9h13C+48.2C++
C85 Canister-H 5104682320.348B16.6158.116%B+8.12%D-146.3B13.1B**4023.2h6.4C++11.1C**
E540 Halberd 740458499.347C+5.6057.325%A1.965%C-48.2B*29.7A++8679.5h4.6B+8B*
Razor GD-23 4214094230.967C2.7830.24%B+19.56%D10.8D-N/A3137.8h12.9C-42.8C++
GD-22S 3743702341.581C+2.1625.882%C+27.838%C+59.7C+N/A1736.2h9.7C++37.5C++
LA39 Bruiser 3183133091.013C2.7364.205%C+7.987%D*41.7C--N/A1077.5h2.4C3.7C+
Tank Mine 557304437.07A++3.3364.313%A+N/A160B+133.2A*17421.9h2.7D*4.2B*
NS-11CP 2932893000.963D-2.7829.058%C17.301%D*6.4D*N/A1945.2h15.4F-53.2D*
Hornet Missiles 4862631123.909A*20.1772.469%AN/A131.5B+111.5A+15012h12D16.5C+
NC1 Gauss Rifle 2532482101.181C+2.5625.955%C+21.774%C29.5CN/A9198.4h9.5B++36.5B+
NC05 Jackhammer 2282231251.784B1.9652.205%B+14.798%C60.3C+1.4B*2793.7h4.6C+8.7C**
MGR-M1 Bishop 2282201481.486C2.2640.654%B+18.182%F33.8C--1.2B+836.5h5.8C+14.3B
Enforcer ML65-H 469216375.838C+2.1076.933%A*N/A61.7B**72.3M*8903.5h19.7D--25.6C+
C-4 304212603.533B**0.2133.663%B++N/A124.7C*54.1A14261.7h1.1B+3.3B+
Shrike 3382101971.066C+2.6863.3%B+2.381%C+30.9C+18.8B+3516.8h5.8C++9.1B+
Hyena Missile Launcher 338204306.8A+3.0637.931%C**N/A32.9B++21.6B**4726.2h24.6B*64.9B*
M12 Kobalt 208203633.833B+30.0916.125%D-18.719%C+101.5B+2.5C2752h12.7B**78.8B
A30 Walker 282183445.75S42.0130.119%B+N/A42.6M+23A*3304.3h78A+258.9A
NSX Naginata 1831811091.661C2.0824.428%C24.862%D-35.5DN/A1075.1h9.9B40.6C*
C75 Viper 221181266.962C+3.2256.899%A++N/A62.4B++13.8B++4862.9h9.4C**16.5B++
E540 Halberd-H 282176199.263C+5.5272.057%A++N/A83.8A50.5M++6222.1h6.6C+9.2C++
AF-19 Mercenary 1771711920.891C2.8529.012%B+12.866%F8.3DN/A5020.6h14.9D51.4C+
M60-A Bulldog 1871591213.25B+9.5131.513%DN/A41.8C+7.4C++2313.8h5.3C+16.9C
L100 Python HEAT 214154295.31C-1.5762.49%B*N/A44C+17.1B+3233.5h5C+8B+
L-24R Spur 160146188.111C-4.3734.958%D2.055%C+34.8C3.3B+1004.2h22.1C++63.2C+
AF-4 Cyclone 1461431660.861D2.8825.153%D16.084%D29.8DN/A1214.8h10.3C+41.1C
AF-41 Hacksaw 141141711.986C1.7643.358%B*17.731%B+31.3C-N/A1144.5h7.9C+18.2B
NS-44 Commissioner AE 1291281520.842C-2.9034.348%D*21.875%D18.8D--N/A2746.8h3.4C+9.8C--
M96 Mjolnir-H 238116343.412C0.3362.255%AN/A40D42.1B+5292.9h48.2D--77.4C
M12 Kobalt-H 120114619C15.2622.941%C+9.649%F-81.4D-4.3C+1931.4h18D78.5C
L100 Python AP 173114157.6C3.8659.802%B+6.14%A**54.3B*28.1B**7082.1h4.2B+7.1B+
A30 Walker 171111129.25A++5.5126.054%C*N/A31.7B*17.1C**5903.5h79.1B++303.5B++
AF-41 Hacksaw 101101561.804C1.9443.435%B++10.891%D*32.6CN/A1223.1h8.6C+19.8C**
NS-15MP 103100891.124D2.6226.08%D-17%F23.8D**N/A694.2h12.7D**48.9D--
NC15 Phoenix 17798551.782C++1.9655.064%BN/A15.6C++12.5C+2386.3h8.4B15.2B+
NC14 Bolt Driver 9190871.034C-2.7139.497%C++62.222%F-20DN/A1004.5h2.4C+6.2C++
M40 Fury 9581327A++23.2647.993%B**N/A81B+14B3631h10.8C**22.5B*
M20 Basilisk 1028098.889A+5.1550.02%B**2.5%D**61.5A**16.9A*5961.3h61.7B++123.4B**
CAS 14-E 8074710.571C6.8332.613%CN/A15.7D**1.3F574.7h23B+70.6B
NS-11AB 7672591.22D2.5232.659%B+16.667%D**37.9D-2.1B*831.9h14.3D**43.9C
NS Baron G5AE 7171631.127C--2.6250%C+16.901%C+37.4DN/A1181.9h3.6B+7.2C++
MGR-A1 Vanquisher 7169551.255C2.4932.768%B+23.188%D62.7C+1.8B+1731.1h10.1C+30.7C++
G40-F Ranger 10166416.5C**12.7634.476%CN/A73.3A*38.9A+5490.9h36.9A++107A
Hardlight Dagger 68623,6210.017D3.7310.229%D**4.839%C-0.2CN/A1287.2h2.2C21.1D-
Spear Anti-Vehicle Phalanx Turret 8960512C**8.2657.16%B*3.333%C60C**29C**8391h8.1C+14.2B
M12 Kobalt 6159229.5C25.7621.287%C--16.949%C65.6D--2.2D2250.9h18.3C86.2C
M60-A Bulldog 6359159B*55.2669.196%A*1.695%C--73.8B*5C+2770.8h5.3C**7.6B**
AM7-XOXO 92561510.371D3.3751.687%D--1.786%F2.6D*1.7C--1721.8h17.8C+34.4C
Frag Grenade 5555155N/A51.2657.299%B**N/A550CN/A32970.1h2.9B+5B+
C85 Canister 5953317.667C+13.9248.628%B+9.434%D--106C**12A**4540.5h8.4C+17.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit318429,23792.2h
Spawn Beacon12020.1h
AE Nano-Armor Kit687703,229110.6h
AE Medical Applicator2213,3161.7h
Medical Kit5590.2h
Medical Applicator149,2121.1h
Motion Spotter2720.1h
NS Patriot Flare Gun42280.5h
Deconstruction Tool02520h
Recon Detection Device1850.2h
Shield Recharging Field32960.1h
Ammunition Package69060.7h
Anti-Infantry MANA Turret2950.2h
Nano-Repair Grenade03780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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