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Lt. Colonel Predator DaiShinSeikiTR[AYNL] DaiShinSeikiTR
TR BR 67

KDR: 2.06

Score: 38.6m

Last Seen: Dec 21st, 2019 9:15 AM
- OFFLINE - 854.2 hour(s)

Prestige 1, Battle Rank 67 - Terran Republic on Emerald
Level Progress (to 68): 40%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster G30 Vulcan M18 Needler M18 Rotary NS-11AB NS-15M AE NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $494,145 MLG Score: 395
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.781%18.23%48824125913,8561.451650.61

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.261%1.071B**-0.432C---0.265CHEAD + (~4.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.386C**12.20.146C++33.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.176%1.401%849512786,28291042346.89572148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.535%-0.218C-0.154C0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172-0.059C+60.5-0.137C111.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.681%3.319%327312801,808119111041.51678164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.602%2A*0.528B+-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.662B+80.357C**5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.134%1.906%11761212718,342112154367.44157153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.014%0.824B++-0.632D0.831

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.619B+20.70.486B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.207%57.325%11762128147183820.561383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.913%0.188C++-0.624D0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.172C++30.067C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.848%13.29%11761128245961990.740323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.172C++-0.297C-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.291C*4.10.16C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.6m398.7%468 (28.1k)360 (21.6k)2.0617842,28120,5072.6194567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1283253523.109%8.032%18605:1313

21% Combat Medic66% Engineer6% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 4:58 PMJan 28th, 2018 7:48 PMJan 19th, 2020 7:56 AM (139d) (PST)Dec 21st, 2019 5:36 AM (169d) (PST)Dec 21st, 2019 5:15 AM (169d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
837897480.3950.1920.0322.1720.150395

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,2075,33644,87124112130921,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1784.1h/74.3d 11,436 3,396 23,215 232.5k 1,539 3,268 16,038 89.6m

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:1,169
Deaths:1,154
KDR:1.013
Accuracy:29.147% C+
HSR:18.306% D-
TRAC-5
B**
Kills:1,144
Deaths:1,208
KDR:0.947
Accuracy:27.995% B**
HSR:11.014% D**
T5 AMC
B++
Kills:527
Deaths:468
KDR:1.126
Accuracy:27.693% B++
HSR:19.734% C+
FA1 Barrage
C*
Kills:459
Deaths:372
KDR:1.234
Accuracy:43.848% C*
HSR:13.290% C--
NS-11C
C++
Kills:267
Deaths:257
KDR:1.039
Accuracy:25.888% C++
HSR:14.232% D-
LC2 Lynx
B+
Kills:234
Deaths:151
KDR:1.550
Accuracy:26.841% B+
HSR:18.376% D
MG-HBR1 Dragoon
B*
Kills:231
Deaths:187
KDR:1.235
Accuracy:39.528% B*
HSR:28.139% C
AMR-66
B+
Kills:216
Deaths:166
KDR:1.301
Accuracy:31.622% B+
HSR:23.148% C
NS Baron G5AE
D
Kills:71
Deaths:39
KDR:1.821
Accuracy:29.134% F-
HSR:12.676% D
Kills:4,318
Deaths (as Engineer):4,002
Deaths (to Engineers):5,054
KDR:1.07896
Kill Difference:316
Playtime:1,169.180 hours
Usage:66%
Score:27.331m
Score/min:390
Accuracy (listed only):31.300%
HSR (listed only):17.657%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:1,178
Deaths:747
KDR:1.577
Accuracy:26.371% C+
HSR:26.401% C
NS-15MP
D-
Kills:1,172
Deaths:675
KDR:1.736
Accuracy:24.742% D-
HSR:23.550% D--
T9 CARV
B+
Kills:510
Deaths:374
KDR:1.364
Accuracy:22.578% B+
HSR:14.902% D*
NSX Naginata
C++
Kills:240
Deaths:146
KDR:1.644
Accuracy:24.468% C++
HSR:20% D*
MG-H1 Watchman
B*
Kills:177
Deaths:114
KDR:1.553
Accuracy:23.914% C+
HSR:35.593% B*
Kills:3,277
Deaths (as Heavy Assault):2,056
Deaths (to Heavy Assaults):5,873
KDR:1.59387
Kill Difference:1,221
Playtime:114.684 hours
Usage:6%
Score:2.236m
Score/min:325
Accuracy (listed only):24.415%
HSR (listed only):24.089%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:1,169
Deaths:1,154
KDR:1.013
Accuracy:29.147% C+
HSR:18.306% D-
TRAC-5
B**
Kills:1,144
Deaths:1,208
KDR:0.947
Accuracy:27.995% B**
HSR:11.014% D**
T5 AMC
B++
Kills:527
Deaths:468
KDR:1.126
Accuracy:27.693% B++
HSR:19.734% C+
FA1 Barrage
C*
Kills:459
Deaths:372
KDR:1.234
Accuracy:43.848% C*
HSR:13.290% C--
NS-7 PDW
B++
Kills:349
Deaths:312
KDR:1.119
Accuracy:29.326% B++
HSR:16.046% C
NS-11C
C++
Kills:267
Deaths:257
KDR:1.039
Accuracy:25.888% C++
HSR:14.232% D-
LC2 Lynx
B+
Kills:234
Deaths:151
KDR:1.550
Accuracy:26.841% B+
HSR:18.376% D
NS Baron G5AE
D
Kills:71
Deaths:39
KDR:1.821
Accuracy:29.134% F-
HSR:12.676% D
Kills:4,220
Deaths (as Light Assault):3,961
Deaths (to Light Assaults):3,153
KDR:1.06539
Kill Difference:259
Playtime:40.055 hours
Usage:2%
Score:0.763m
Score/min:317
Accuracy (listed only):29.984%
HSR (listed only):15.459%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C+
Kills:373
Deaths:178
KDR:2.096
Accuracy:39.972% C+
HSR:67.024% F
NS-7 PDW
B++
Kills:349
Deaths:312
KDR:1.119
Accuracy:29.326% B++
HSR:16.046% C
NS-357P Underboss
D
Kills:158
Deaths:169
KDR:0.935
Accuracy:37.889% D
HSR:12.658% D**
TX1 Repeater
B
Kills:150
Deaths:154
KDR:0.974
Accuracy:26.652% B
HSR:18.667% C-
99SV
C+
Kills:98
Deaths:102
KDR:0.961
Accuracy:31.734% C+
HSR:20.408% F-
NS-44 Commissioner AE
C
Kills:92
Deaths:99
KDR:0.929
Accuracy:37.029% D
HSR:22.826% C
NS-61 Emissary
C++
Kills:66
Deaths:76
KDR:0.868
Accuracy:29.635% C++
HSR:15.152% C-
NS-44 Commissioner
C
Kills:62
Deaths:64
KDR:0.969
Accuracy:34.253% C
HSR:12.903% D**
AM7-XOXO
D*
Kills:57
Deaths:97
KDR:0.588
Accuracy:51.889% D*
HSR:3.509% D**
Kills:1,405
Deaths (as Infiltrator):1,251
Deaths (to Infiltrators):2,584
KDR:1.1231
Kill Difference:154
Playtime:70.890 hours
Usage:4%
Score:0.943m
Score/min:222
Accuracy (listed only):35.375%
HSR (listed only):21.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11AB
C+
Kills:1,231
Deaths:876
KDR:1.405
Accuracy:28.132% C+
HSR:22.583% D
TORQ-9
C++
Kills:1,159
Deaths:1,013
KDR:1.144
Accuracy:25.656% C++
HSR:16.825% D*
T1 Cycler
B*
Kills:1,157
Deaths:1,171
KDR:0.988
Accuracy:27.394% B*
HSR:14.348% D*
Cycler TRV
C++
Kills:1,155
Deaths:935
KDR:1.235
Accuracy:24.435% C++
HSR:12.554% D*
NS-11A
B+
Kills:1,149
Deaths:1,057
KDR:1.087
Accuracy:27.226% B+
HSR:14.970% D--
FA1 Barrage
C*
Kills:459
Deaths:372
KDR:1.234
Accuracy:43.848% C*
HSR:13.290% C--
NS-7 PDW
B++
Kills:349
Deaths:312
KDR:1.119
Accuracy:29.326% B++
HSR:16.046% C
NS Baron G5AE
D
Kills:71
Deaths:39
KDR:1.821
Accuracy:29.134% F-
HSR:12.676% D
T1A Unity
C
Kills:63
Deaths:74
KDR:0.851
Accuracy:25.336% C
HSR:20.635% D
Kills:6,793
Deaths (as Combat Medic):5,849
Deaths (to Combat Medics):1,720
KDR:1.1614
Kill Difference:944
Playtime:371.342 hours
Usage:21%
Score:7.145m
Score/min:321
Accuracy (listed only):28.943%
HSR (listed only):15.992%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B+
Kills:1,410
V. Kills:1,310 108%
Deaths:422
KDR:3.341
Accuracy:26.750% D-
KPH:16.300 C++
VKPH:15.100 B+
M18 Rotary
A+
Kills:1,365
V. Kills:1,131 121%
Deaths:252
KDR:5.417
Accuracy:34.454% B+
KPH:28.300 B*
VKPH:23.400 A+
Hellfire Rocket Pods
A++
Kills:1,052
V. Kills:200 N/A
Deaths:37
KDR:28.432
Accuracy:63.621% A++
KPH:186.600 A+
VKPH:35.500 A++
Hornet Missiles
B+
Kills:802
V. Kills:580 138%
Deaths:48
KDR:16.708
Accuracy:73.648% A+
KPH:81.500 C++
VKPH:58.900 B+
M14 Banshee
M
Kills:652
V. Kills:53 N/A
Deaths:31
KDR:21.032
Accuracy:34.211% B*
KPH:116.400 A++
VKPH:9.500 M
M18 Locust
A
Kills:364
V. Kills:215 169%
Deaths:30
KDR:12.133
Accuracy:39.379% B**
KPH:45.100 A
VKPH:26.600 B**
M202 Wyrm
B
Kills:72
V. Kills:50 141%
Deaths:3
KDR:24
Accuracy:55.676% C+
KPH:108.300 C+
VKPH:75.200 B
Kills:5,717 (3,791 + 0)
Deaths:823
KDR:6.947
VKDR:4.300
Vehicle Kills:3,539
Kill Difference:4,894
Playtime:164.783 hours
Usage:9%
Score:3.368m
Score/min:341
Piloting Accuracy:39.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,612
V. Kills:3,003 120%
Deaths:324
KDR:11.148
Accuracy:33.961% D
KPH:49.500 B+
VKPH:41.200 B**
CAS30 Tank Buster
A+
Kills:1,803
V. Kills:1,538 117%
Deaths:613
KDR:2.941
Accuracy:61.208% A+
KPH:15.800 A
VKPH:13.500 A+
L105 Zephyr
A*
Kills:135
V. Kills:34 386%
Deaths:8
KDR:16.875
Accuracy:49.556% B++
KPH:78.200 B*
VKPH:19.700 A*
AP30 Shredder
M*
Kills:103
V. Kills:126 81%
Deaths:29
KDR:3.552
Accuracy:34.652% B
KPH:38.400 B+
VKPH:46.900 M*
Dual-75 Duster
B*
Kills:88
V. Kills:8 N/A
Deaths:8
KDR:11
Accuracy:46.991% B*
KPH:96.700 B+
VKPH:8.800 B*
Kills:5,741 (1,803 + 3,938)
Deaths:982
KDR:5.846
VKDR:4.795
Vehicle Kills:4,709
Kill Difference:4,759
Playtime:192.232 hours
Usage:11%
Score:4.187m
Score/min:363
Piloting Accuracy:61.208%
Gunner Accuracy:46.991%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:140
V. Kills:37 368%
Deaths:27
KDR:5.185
Accuracy:50.904% A
KPH:65 A+
VKPH:17.200 A++
L100 Python AP
A*
Kills:61
V. Kills:51 117%
Deaths:9
KDR:6.778
Accuracy:73.432% A*
KPH:40.700 B
VKPH:34.100 A*
Kills:201 (201 + 0)
Deaths:36
KDR:5.583
VKDR:2.444
Vehicle Kills:88
Kill Difference:165
Playtime:3.652 hours
Usage:0%
Score:0.146m
Score/min:667
Driving Accuracy:73.432%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
S
Kills:1,442
V. Kills:946 152%
Deaths:116
KDR:12.431
Accuracy:47.598% A*
KPH:65.700 S
VKPH:43.100 S
P2-120 AP
A*
Kills:946
V. Kills:606 156%
Deaths:144
KDR:6.569
Accuracy:62.521% A++
KPH:48.500 B**
VKPH:31.100 A*
P2-120 HEAT
M
Kills:801
V. Kills:404 198%
Deaths:137
KDR:5.847
Accuracy:59.828% A++
KPH:44.800 A
VKPH:22.600 M
E540 Halberd
A+
Kills:186
V. Kills:93 198%
Deaths:20
KDR:9.300
Accuracy:50.304% B**
KPH:39 A
VKPH:19.500 A+
MR11 Gatekeeper
B++
Kills:173
V. Kills:135 127%
Deaths:28
KDR:6.179
Accuracy:49.786% B**
KPH:28.100 B+
VKPH:21.900 B++
Kills:3,548 (1,747 + 1,801)
Deaths:445
KDR:7.973
VKDR:4.908
Vehicle Kills:2,184
Kill Difference:3,103
Playtime:70.250 hours
Usage:4%
Score:2.099m
Score/min:498
Driving Accuracy:59.828%
Gunner Accuracy:49.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:360
V. Kills:265 135%
Deaths:95
KDR:3.789
Accuracy:56.084% B**
KPH:66.400 B**
VKPH:48.900 A*
E540 Halberd-H
A+
Kills:263
V. Kills:192 136%
Deaths:38
KDR:6.921
Accuracy:65.899% B**
KPH:48.300 C+
VKPH:35.200 A+
P525 Marauder-H
B+
Kills:201
V. Kills:16 N/A
Deaths:11
KDR:18.273
Accuracy:48.697% A+
KPH:117.200 C*
VKPH:9.300 B+
Kills:824 (0 + 824)
Deaths:144
KDR:5.722
VKDR:3.285
Vehicle Kills:473
Kill Difference:680
Playtime:12.589 hours
Usage:1%
Score:0.426m
Score/min:564
Driving Accuracy:N/A%
Gunner Accuracy:48.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:1,117
V. Kills:277 402%
Deaths:83
KDR:13.458
Accuracy:49.129% A++
KPH:104.500 A**
VKPH:25.900 M**
M40 Fury
M**
Kills:520
V. Kills:182 284%
Deaths:72
KDR:7.222
Accuracy:54.369% A*
KPH:99.400 A++
VKPH:34.800 M**
M12 Kobalt
M++
Kills:344
V. Kills:33 N/A
Deaths:11
KDR:31.273
Accuracy:18.314% C++
KPH:118.500 A
VKPH:11.400 M++
G40-F Ranger
A+
Kills:97
V. Kills:57 167%
Deaths:8
KDR:12.125
Accuracy:36.274% B+
KPH:35.200 A+
VKPH:20.700 A
M12 Kobalt
M*
Kills:75
V. Kills:16 441%
Deaths:3
KDR:25
Accuracy:23.579% B**
KPH:100.700 B*
VKPH:21.500 M*
Kills:2,153 (0 + 2,153)
Deaths:177
KDR:12.164
VKDR:3.192
Vehicle Kills:565
Kill Difference:1,976
Playtime:22.328 hours
Usage:1%
Score:0.649m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:23.579%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:205
V. Kills:22 N/A
Deaths:233
KDR:0.880
Accuracy:31.884% D*
KPH:7.600 D**
VKPH:0.800 D-
Kills:205 (205 + 0)
Deaths:233
KDR:0.880
VKDR:0.094
Vehicle Kills:22
Kill Difference:28
Playtime:27.058 hours
Usage:2%
Score:0.053m
Score/min:33
Driving Accuracy:31.884%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:92
V. Kills:3 N/A
Deaths:12
KDR:7.667
Accuracy:31.063% D
KPH:21.400 D*
VKPH:0.700 F-
Kills:92 (0 + 92)
Deaths:12
KDR:7.667
VKDR:0.250
Vehicle Kills:3
Kill Difference:80
Playtime:4.297 hours
Usage:0%
Score:0.018m
Score/min:69
Piloting Accuracy:N/A%
Gunner Accuracy:31.063%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,6153,61232411.148B9.0933.961%DN/A49.5B+41.2B**60372.9h2.9B++8.5B+
CAS30 Tank Buster 3,3411,8036132.941B+0.8861.208%A+1.331%C++15.8A13.5A+185114h57.8C+94.5B+
G30 Vulcan 2,3881,44211612.431B**10.3747.598%A*1.734%D--65.5S43S38622h58.4B**122.7A
M18 Needler 2,7201,4104223.341C*1.2826.75%D-1.418%C16.3C++15.1B+26886.7h108.8B+406.7C*
M18 Rotary 2,4961,3652525.417B**3.3634.454%B+1.832%C28.3B*23.4A+34348.3h72.5B++210.6B*
NS-11AB 1,2571,2318761.405C0.6628.132%C+22.583%D36.5C--N/A11233.7h12.7C45.3C+
NS-15M AE 1,1951,1787471.577C0.4826.371%C+26.401%C51CN/A16423.1h11.5C+43.6C++
NS-15MP 1,1911,1726751.736C0.3324.742%D-23.55%D--43.2D-N/A11127.1h11.5C-46.4C-
NS-11CP 1,1991,1691,1541.013D1.0529.147%C+18.306%D-18D--N/A4465h13.7C46.9C+
TORQ-9 1,1761,1591,0131.144C+0.9225.656%C++16.825%D*34.9C+N/A8233.2h13.2B+51.4B+
T1 Cycler 1,1801,1571,1710.988C+1.0727.394%B*14.348%D*24.2CN/A8947.8h13.6C*49.7B+
Cycler TRV 1,1731,1559351.235C+0.8324.435%C++12.554%D*33.8C+N/A8134.2h11.5B+47.1B+
NS-11A 1,1721,1491,0571.087C+0.9727.226%B+14.97%D--20.4DN/A5156.4h13C++47.8B
TRAC-5 1,1671,1441,2080.947C++1.1127.995%B**11.014%D**14.2CN/A5280.5h13.5B48.4B+
M40 Fury 1,3941,1178313.458B++11.4049.129%A++N/A104.4A**25.9M**52410.7h12.4C*25.3B++
Hellfire Rocket Pods 1,2521,0523728.432A*26.3763.621%A++1.236%B+187.9A+35.7A++7705.6h13.4C**21.1B+
P2-120 AP 1,5529461446.569C+4.5162.521%A++3.911%B+48.5B**31.1A*74519.5h8.7D13.8C**
Hornet Missiles 1,3828024816.708A+14.6573.648%A+1.496%C+81.8C++59.2B+6999.8h9.9C*13.4B+
P2-120 HEAT 1,2058011375.847C+3.7959.828%A++2.747%C+44.7A22.6M42617.9h7.3C+12.2B*
C-4 1,1667845151.522C+0.5425.096%C+N/A58.9D28.7C+53013.3h1.2B+5C**
M14 Banshee 7056523121.032A18.9734.211%B*N/A116.4A++9.5M3765.6h14.3B+41.8B+
T5 AMC 5385274681.126C*0.9427.693%B++19.734%C+18.6CN/A4828.3h12.8B+46.3B+
M40 Fury 702520727.222C+5.1654.369%A*1.538%C+100A++35M**5945.2h14.9C27.4B+
T9 CARV 5275103741.364C+0.7022.578%B+14.902%D*34.2C+1.1B++14314.9h11.6B+51.3B+
FA1 Barrage 4684593721.234C**0.8343.848%C*13.29%C--36.4C*N/A10312.6h4.1B+9.3B+
Tank Mine 7344051362.978C++0.9243.47%B+N/A75D60.9C+9005.4h2.4D-5.5C**
RAMS .50M 3753731782.096C0.0339.972%C+67.024%F35.2C*N/A9810.6h2.3C+5.6C++
M18 Locust 5793643012.133M++10.0739.379%B**1.374%C+44.9A26.5B**3248.1h73.9C*187.8B+
Sticky Grenade 3653641364N/A361.9459.613%B*N/A1213.3B+3.3D--35450.3h1.5B*2.6B++
G20 Vulcan-H 625360953.789C+1.7356.084%B**2.5%C66.7B**49.1A*7205.4h99.3C++177.1B+
M60-A Bulldog 405350570B++67.9464.553%A++2%C81.4A++12.8A*3134.3h6C+9.2B++
NS-7 PDW 3553493121.119C++0.9429.326%B++16.046%C22.8CN/A7115.3h12.3B+42B+
M12 Kobalt 3773441131.273B29.2118.314%C++18.605%C+118.6A11.4M++3742.9h14.2B++77.6B+
Pelter Rocket Pod 303270467.5B+65.4455.133%B+N/A93.1C+11.4C2452.9h15.1B**27.4A
NS-11C 2742672571.039C+1.0225.888%C++14.232%D-16DN/A5516.7h13.2C*50.8C**
E540 Halberd-H 455263386.921C4.8665.899%B**N/A47.8C+34.9A+4845.5h9.1D**13.9D-
NS Decimator 3912481621.531C**0.5366.879%B++1.613%C-31.4C--18.1C++2937.9h4.2C*6.3B+
NSX Naginata 2422401461.644C++0.4224.468%C++20%D*47.1C+N/A1725.1h9.8B++40.2B+
LC2 Lynx 2362341511.55C**0.5126.841%B+18.376%D55.7B*N/A2594.2h11.2B*41.8B++
MG-HBR1 Dragoon 2442311871.235C+0.8339.528%B*28.139%C27.8C1.6B**678.3h6B+15.2B+
M60-A Bulldog 246217372.333B+70.2766.546%A++4.608%A++103.3A*13.8A**4022.1h5.1B+7.6B*
AMR-66 2222161661.301C**0.7631.622%B+23.148%C29.2C*N/A917.4h7.4B+23.4B++
Spear Anti-Vehicle Phalanx Turret 337208219.905B7.8457.129%A3.365%C63A39.1A++5433.3h8.7C+15.2B+
S12 Renegade 2272052330.88D1.1831.884%D*7.805%B*7.6D**N/A3327.1h3.8C-11.9D--
P525 Marauder-H 2172011118.273C++16.2148.697%A+N/A118.2C*9.4B++3191.7h7.3C+14.9B+
Chainblade 2111896,0590.031C*2.0334.769%B2.116%D0.5CN/A2361.3h2.9C+8.5C**
E540 Halberd 279186209.3C++7.2450.304%B**2.688%C38.8A19.4A+4374.8h4.9B++9.7B*
MG-H1 Watchman 1801771141.553C+0.5123.914%C+35.593%B*63.2B+1.1C+1932.8h12.7B+53.2B+
MR11 Gatekeeper 308173286.179C++4.1249.786%B**1.156%D27.9B+21.8B++3706.2h45B90.4B++
M12 Kobalt 1731641164S161.9420.692%C+9.146%F-109.3C+6C**4711.5h14.3B+69.3B+
T7 Mini-Chaingun 1621611271.268C++0.7920.193%B+10.559%D48.8B+N/A1873.3h11.6B++57.3B+
Claymore 160160285.714C+3.6533.692%C+N/A106.7DN/A3031.5h1.2C++3.5B
NS-357P Underboss 1631581690.935C1.1337.889%D12.658%D**33.6D-1.1B*774.7h4.3D--11.4D-
Hyena Missile Launcher 248152305.067A+3.0135.124%C*N/A24.1C*15.2B4316.3h25.1B**71.4B*
TX1 Repeater 1681501540.974C*1.0926.652%B18.667%C-17.2D2.1A*808.7h12.3B46.1B+
C75 Viper 177140275.185C++3.1250.904%AN/A63.6A+16.8A++5902.2h10.7C*20.9B++
L105 Zephyr 169135816.875B14.8149.556%B++N/A79.4B*20A*4641.7h5.4B+10.9B+
ASP-30 Grounder 1801271350.941C*1.1269.645%B**3.937%B+25.9B++10.8C+2104.9h5.1A7.3A
M60-A Bulldog 1581191011.9C*9.8435.413%CN/A28.3D9.3B+3024.2h5.7C+16.2C+
Frag Grenade 1201181118N/A115.9462.36%A*N/A590C*10C+29860.2h3.8C6B+
M40 Fury 134107911.889C9.8349.792%C+N/A89.2C+22.5C++3311.2h10.1B+20.2B+
AP30 Shredder 229103293.552C1.4934.652%B1.942%C+38.1B+46.7M*13222.7h84.7C+244.4C**
Hunter QCX 1101002170.461C1.6019.193%D**27%C++5.8D-N/A1717.3h4.1C**21.6C+
99SV 98981020.961C--1.1031.734%C+20.408%F-16.1DN/A776.1h5.7C+18.1C+
G40-F Ranger 15497812.125B**10.0636.274%B+N/A34.6A+20.4A2712.8h81.9B**225.9B**
The Slasher 97942,2060.043C+2.0229.795%C12.766%B0.8C-N/A2112.1h2.5C8.3C+
NS-44 Commissioner AE 9392990.929C1.1337.029%D22.826%C20.4D--N/A564.5h3.6C+9.8C
CAS 14-E 9592127.667C-5.6131.063%D2.174%B+21.4D*N/A694.3h20.4B*65.8B+
Dual-75 Duster 9688811C8.9446.991%B*N/A97.8B++8.9B*4190.9h6C+12.8B+
ML-7 162821210.678C+1.3864.79%B*2.439%C23.4C+22.9A5073.5h6.6C++10.2B+
M20 Drake 14381711.571C+9.5154.947%A3.704%C32.4B24.8B*3692.5h103.2C+187.9B
MRC3 Mercy 8179541.463C0.6019.761%B+12.658%F26.3CN/A1243h26.6F134.5C+
A30 Walker 15177243.208B+1.1527.521%B+N/A26.6B+25.5A6032.9h92.5B+336.1B+
MRC3 Mercy 7675541.389C0.6719.552%B+9.333%F--25CN/A1293h27.8F--142.2C
M12 Kobalt 9175325B22.9423.579%B**18.667%C+107.1B**22.9M**3740.7h19.3C81.9B
M202 Wyrm 12272324B+21.9455.676%C+N/A102.9C+71.4C**6300.7h42C++75.4C++
NS Baron G5AE 7171391.821C**0.2429.134%F-12.676%D37.4CN/A1011.9h3.6B++12.5C+
NS-61 Emissary 6766760.868C+1.1929.635%C++15.152%C-28.7C+N/A882.3h12.7C*42.7C**
Hexedge 70663,3430.02C2.0420.577%D4.545%C--0.4CN/A1174.7h2.5C12.1C
T1A Unity 6663740.851C-1.2125.336%C20.635%D7.6FN/A298.3h12.3C+48.4C+
NS-44 Commissioner 6262640.969C+1.0934.253%C12.903%D**20DN/A913.1h3.4B+9.9C*
T2 Striker 11361551.109B**0.9553.151%C+N/A11.1C9.5C-2035.5h39.3C*73.9C*
L100 Python AP 1126196.778C+4.7273.432%A*1.639%C-40.7B34A*7771.5h7.3D-9.9C++
A30 Walker 12360183.333C1.2730.363%C**N/A13.3C++14B+2854.5h210.9D694.7C+
AM7-XOXO 8757970.588C1.4751.889%D*3.509%D**4.6D--2.4C2712.5h13.7C+26.5C+
MANA Anti-Personnel Turret 7255381.447N/A0.6131.131%UN/A550U170U1561400.1h52.6T*169T*
M1 Heavy Cycler 5352381.368C+0.6919.629%B**11.539%D*24.8C++N/A1612.1h17.1C**87B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit642670,389139.3h
Anti-Vehicle MANA Turret11,2621.7h
Spawn Beacon33160.2h
AE Nano-Armor Kit320412,07070.3h
AE Medical Applicator6936,9174.8h
Nanite Revive Grenade06160.2h
NS Patriot Flare Gun21810.3h
NS Deep Freeze0550.1h
Restoration Kit81660.2h
Motion Spotter54420.4h
Welding Device01,0700.1h
Spitfire Auto-Turret72410.3h
TR Triumph Flare Gun01080.1h
Shield Recharging Field352,1631.2h
Recon Detection Device211,2181.9h
Medical Applicator852257,53342.8h
Ammunition Package292,5452.4h
Anti-Infantry MANA Turret61850.4h
Nano-Repair Grenade02670.1h
Xiphos Anti-Personnel Phalanx Turret0720h

Check the help document for the dictionary if you want to learn more about words used here.


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