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Lt. Colonel Predator DaiShinSeikiTR[AYNL] DaiShinSeikiTR
TR BR 66

KDR: 2.06

Score: 38.4m

Last Seen: Nov 9th, 2019 8:40 AM
- OFFLINE - 242.5 hour(s)

Prestige 1, Battle Rank 66 - Terran Republic on Emerald - Outfit Leader of Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 35
Level Progress (to 67): 76%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS C150 Dalton CAS30 Tank Buster G30 Vulcan M18 Needler M18 Rotary NS-11AB NS-15M AE NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $484,137 MLG Score: 387
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.786%17.96%48123119613,5581.440650.62

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.244%1.084B**-0.456D-0.259CHEAD + (~4.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.387C**12.20.145C++33.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.152%1.417%844512146,21090442196.86188147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.545%-0.226C-0.15C0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
173.4-0.07C+60.9-0.146C112.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.711%3.352%326312161,790118410941.51055163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.596%2.004A*0.528B+-0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.661B+8.10.355C**5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.148%1.885%11821212078,329111254357.48338153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.193%0.825B++-0.636D0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.62B+20.70.487B+25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.211%57.234%11822121747082020.572473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.919%0.187C++-0.632D0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.171C++30.066C+5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.848%13.29%11821121845961490.747557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.185C++-0.281C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.294C*4.10.162C++5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Elbow Deep[AYNL] Elbow Deep
TR outfit on Emerald

Members: 35
38.4m401.2%469 (28.1k)361 (21.7k)2.060841,75620,2622.622166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1219249623.041%7.937%18305:1613

21% Combat Medic66% Engineer6% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2015 4:58 PMJan 28th, 2018 7:48 PMNov 19th, 2019 4:32 AM (35m) (PST)Nov 9th, 2019 4:40 AM (10d) (PST)Nov 9th, 2019 4:40 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
835887470.3920.1900.0312.1740.150387

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,0775,25444,82324112130921,633

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1774.4h/73.9d 11,373 3,314 23,086 231.5k 1,529 3,230 15,937 88.9m

EngineerCLASS DETAILS: Engineer
NS-11CP
C++
Kills:1,169
Deaths:1,154
KDR:1.013
Accuracy:29.147% C++
HSR:18.306% D-
TRAC-5
A
Kills:1,144
Deaths:1,208
KDR:0.947
Accuracy:27.995% A
HSR:11.014% D**
T5 AMC
B++
Kills:511
Deaths:455
KDR:1.123
Accuracy:27.465% B++
HSR:19.765% C+
FA1 Barrage
B+
Kills:459
Deaths:372
KDR:1.234
Accuracy:43.848% B+
HSR:13.290% C-
NS-11C
B
Kills:267
Deaths:257
KDR:1.039
Accuracy:25.888% B
HSR:14.232% D-
LC2 Lynx
B+
Kills:234
Deaths:151
KDR:1.550
Accuracy:26.841% B+
HSR:18.376% D
AMR-66
B++
Kills:216
Deaths:166
KDR:1.301
Accuracy:31.622% B++
HSR:23.148% C
MG-HBR1 Dragoon
B*
Kills:142
Deaths:124
KDR:1.145
Accuracy:39.183% B*
HSR:29.578% C++
NS Baron G5AE
D
Kills:71
Deaths:39
KDR:1.821
Accuracy:29.134% F
HSR:12.676% D
Kills:4,213
Deaths (as Engineer):3,926
Deaths (to Engineers):5,012
KDR:1.0731
Kill Difference:287
Playtime:1,165.703 hours
Usage:66%
Score:27.237m
Score/min:389
Accuracy (listed only):31.236%
HSR (listed only):17.821%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C++
Kills:1,178
Deaths:747
KDR:1.577
Accuracy:26.371% C++
HSR:26.401% C+
NS-15MP
D
Kills:1,172
Deaths:675
KDR:1.736
Accuracy:24.742% D
HSR:23.550% D
T9 CARV
B+
Kills:504
Deaths:367
KDR:1.373
Accuracy:22.512% B+
HSR:15.079% D*
NSX Naginata
B+
Kills:240
Deaths:144
KDR:1.667
Accuracy:24.433% B+
HSR:20% D--
Kills:3,094
Deaths (as Heavy Assault):1,933
Deaths (to Heavy Assaults):5,809
KDR:1.60062
Kill Difference:1,161
Playtime:111.857 hours
Usage:6%
Score:2.169m
Score/min:323
Accuracy (listed only):24.515%
HSR (listed only):21.257%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C++
Kills:1,169
Deaths:1,154
KDR:1.013
Accuracy:29.147% C++
HSR:18.306% D-
TRAC-5
A
Kills:1,144
Deaths:1,208
KDR:0.947
Accuracy:27.995% A
HSR:11.014% D**
T5 AMC
B++
Kills:511
Deaths:455
KDR:1.123
Accuracy:27.465% B++
HSR:19.765% C+
FA1 Barrage
B+
Kills:459
Deaths:372
KDR:1.234
Accuracy:43.848% B+
HSR:13.290% C-
NS-7 PDW
B*
Kills:348
Deaths:309
KDR:1.126
Accuracy:29.336% B*
HSR:16.092% C
NS-11C
B
Kills:267
Deaths:257
KDR:1.039
Accuracy:25.888% B
HSR:14.232% D-
LC2 Lynx
B+
Kills:234
Deaths:151
KDR:1.550
Accuracy:26.841% B+
HSR:18.376% D
NS Baron G5AE
D
Kills:71
Deaths:39
KDR:1.821
Accuracy:29.134% F
HSR:12.676% D
Kills:4,203
Deaths (as Light Assault):3,945
Deaths (to Light Assaults):3,099
KDR:1.0654
Kill Difference:258
Playtime:39.823 hours
Usage:2%
Score:0.758m
Score/min:317
Accuracy (listed only):29.957%
HSR (listed only):15.469%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
C*
Kills:372
Deaths:177
KDR:2.102
Accuracy:39.991% C*
HSR:66.936% D**
NS-7 PDW
B*
Kills:348
Deaths:309
KDR:1.126
Accuracy:29.336% B*
HSR:16.092% C
NS-357P Underboss
D
Kills:158
Deaths:169
KDR:0.935
Accuracy:37.889% D
HSR:12.658% D*
TX1 Repeater
B
Kills:150
Deaths:154
KDR:0.974
Accuracy:26.652% B
HSR:18.667% C-
99SV
C+
Kills:98
Deaths:102
KDR:0.961
Accuracy:31.734% C+
HSR:20.408% F-
NS-44 Commissioner AE
C
Kills:92
Deaths:99
KDR:0.929
Accuracy:37.029% C-
HSR:22.826% C
NS-44 Commissioner
C
Kills:62
Deaths:64
KDR:0.969
Accuracy:34.253% C
HSR:12.903% D*
AM7-XOXO
D--
Kills:57
Deaths:95
KDR:0.600
Accuracy:52.032% D--
HSR:3.509% D*
NS-61 Emissary
C**
Kills:57
Deaths:57
KDR:1
Accuracy:29.822% C**
HSR:14.035% C-
Kills:1,394
Deaths (as Infiltrator):1,226
Deaths (to Infiltrators):2,540
KDR:1.13703
Kill Difference:168
Playtime:70.729 hours
Usage:4%
Score:0.941m
Score/min:222
Accuracy (listed only):35.415%
HSR (listed only):20.893%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11AB
C**
Kills:1,231
Deaths:876
KDR:1.405
Accuracy:28.132% C**
HSR:22.583% C
TORQ-9
C*
Kills:1,159
Deaths:1,013
KDR:1.144
Accuracy:25.656% C*
HSR:16.825% D--
T1 Cycler
B**
Kills:1,157
Deaths:1,171
KDR:0.988
Accuracy:27.394% B**
HSR:14.348% D*
Cycler TRV
C*
Kills:1,155
Deaths:935
KDR:1.235
Accuracy:24.435% C*
HSR:12.554% D*
NS-11A
B+
Kills:1,149
Deaths:1,057
KDR:1.087
Accuracy:27.226% B+
HSR:14.970% D--
FA1 Barrage
B+
Kills:459
Deaths:372
KDR:1.234
Accuracy:43.848% B+
HSR:13.290% C-
NS-7 PDW
B*
Kills:348
Deaths:309
KDR:1.126
Accuracy:29.336% B*
HSR:16.092% C
NS Baron G5AE
D
Kills:71
Deaths:39
KDR:1.821
Accuracy:29.134% F
HSR:12.676% D
T1A Unity
C+
Kills:63
Deaths:74
KDR:0.851
Accuracy:25.336% C+
HSR:20.635% C--
Kills:6,792
Deaths (as Combat Medic):5,846
Deaths (to Combat Medics):1,696
KDR:1.16182
Kill Difference:946
Playtime:368.409 hours
Usage:21%
Score:7.113m
Score/min:322
Accuracy (listed only):28.944%
HSR (listed only):15.997%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B*
Kills:1,410
V. Kills:1,310 108%
Deaths:422
KDR:3.341
Accuracy:26.750% D-
KPH:16.300 C**
VKPH:15.100 B*
M18 Rotary
A++
Kills:1,355
V. Kills:1,126 120%
Deaths:252
KDR:5.377
Accuracy:34.409% B+
KPH:28.200 B**
VKPH:23.400 A++
Hellfire Rocket Pods
A*
Kills:1,052
V. Kills:200 N/A
Deaths:37
KDR:28.432
Accuracy:63.621% A++
KPH:186.600 A++
VKPH:35.500 A*
Hornet Missiles
B++
Kills:797
V. Kills:576 138%
Deaths:48
KDR:16.604
Accuracy:73.593% A+
KPH:81.900 C**
VKPH:59.200 B++
M14 Banshee
M+
Kills:599
V. Kills:46 N/A
Deaths:31
KDR:19.323
Accuracy:34.094% B*
KPH:118 A*
VKPH:9.100 M+
M18 Locust
A+
Kills:290
V. Kills:177 163%
Deaths:30
KDR:9.667
Accuracy:40.302% A
KPH:39.200 A+
VKPH:24 B**
M202 Wyrm
B+
Kills:51
V. Kills:36 138%
Deaths:3
KDR:17
Accuracy:55.872% C+
KPH:103.900 C+
VKPH:73.300 B+
Kills:5,554 (3,654 + 0)
Deaths:823
KDR:6.748
VKDR:4.217
Vehicle Kills:3,471
Kill Difference:4,731
Playtime:163.019 hours
Usage:9%
Score:3.322m
Score/min:340
Piloting Accuracy:40.302%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,610
V. Kills:3,002 120%
Deaths:324
KDR:11.142
Accuracy:33.984% D
KPH:49.500 B*
VKPH:41.200 B**
CAS30 Tank Buster
A
Kills:1,794
V. Kills:1,535 117%
Deaths:613
KDR:2.927
Accuracy:61.190% A
KPH:15.800 A
VKPH:13.500 A
L105 Zephyr
A++
Kills:135
V. Kills:34 386%
Deaths:8
KDR:16.875
Accuracy:49.556% B*
KPH:78.200 B**
VKPH:19.700 A++
AP30 Shredder
M++
Kills:103
V. Kills:126 81%
Deaths:29
KDR:3.552
Accuracy:34.652% C*
KPH:38.400 B+
VKPH:46.900 M++
Dual-75 Duster
A
Kills:88
V. Kills:8 N/A
Deaths:8
KDR:11
Accuracy:46.991% B**
KPH:96.700 B*
VKPH:8.800 A
Kills:5,730 (1,794 + 3,936)
Deaths:982
KDR:5.835
VKDR:4.791
Vehicle Kills:4,705
Kill Difference:4,748
Playtime:191.957 hours
Usage:11%
Score:4.181m
Score/min:363
Piloting Accuracy:61.190%
Gunner Accuracy:46.991%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:140
V. Kills:37 368%
Deaths:27
KDR:5.185
Accuracy:50.904% B**
KPH:65 A*
VKPH:17.200 A++
L100 Python AP
A*
Kills:61
V. Kills:51 117%
Deaths:9
KDR:6.778
Accuracy:73.432% A*
KPH:40.700 B+
VKPH:34.100 A*
Kills:201 (201 + 0)
Deaths:36
KDR:5.583
VKDR:2.444
Vehicle Kills:88
Kill Difference:165
Playtime:3.652 hours
Usage:0%
Score:0.146m
Score/min:667
Driving Accuracy:73.432%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
S
Kills:1,442
V. Kills:946 152%
Deaths:116
KDR:12.431
Accuracy:47.598% A*
KPH:65.700 S
VKPH:43.100 S
P2-120 AP
A*
Kills:928
V. Kills:596 155%
Deaths:144
KDR:6.444
Accuracy:62.582% A++
KPH:48 A
VKPH:30.900 A*
P2-120 HEAT
M+
Kills:801
V. Kills:404 198%
Deaths:137
KDR:5.847
Accuracy:59.828% A++
KPH:44.800 A++
VKPH:22.600 M+
E540 Halberd
A++
Kills:186
V. Kills:93 198%
Deaths:20
KDR:9.300
Accuracy:50.304% B**
KPH:39 A+
VKPH:19.500 A++
MR11 Gatekeeper
B*
Kills:173
V. Kills:135 127%
Deaths:28
KDR:6.179
Accuracy:49.786% A
KPH:28.100 B*
VKPH:21.900 B*
Kills:3,530 (1,729 + 1,801)
Deaths:445
KDR:7.933
VKDR:4.885
Vehicle Kills:2,174
Kill Difference:3,085
Playtime:70.070 hours
Usage:4%
Score:2.094m
Score/min:498
Driving Accuracy:59.828%
Gunner Accuracy:49.786%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:360
V. Kills:265 135%
Deaths:95
KDR:3.789
Accuracy:56.084% B**
KPH:66.400 B**
VKPH:48.900 A*
E540 Halberd-H
A+
Kills:263
V. Kills:192 136%
Deaths:38
KDR:6.921
Accuracy:65.899% B**
KPH:48.300 C*
VKPH:35.200 A+
P525 Marauder-H
B++
Kills:201
V. Kills:16 N/A
Deaths:11
KDR:18.273
Accuracy:48.697% A+
KPH:117.200 B
VKPH:9.300 B++
Kills:824 (0 + 824)
Deaths:144
KDR:5.722
VKDR:3.285
Vehicle Kills:473
Kill Difference:680
Playtime:12.589 hours
Usage:1%
Score:0.425m
Score/min:563
Driving Accuracy:N/A%
Gunner Accuracy:48.697%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:1,117
V. Kills:277 402%
Deaths:83
KDR:13.458
Accuracy:49.129% A+
KPH:104.500 A**
VKPH:25.900 M**
M40 Fury
M**
Kills:520
V. Kills:182 284%
Deaths:72
KDR:7.222
Accuracy:54.369% A*
KPH:99.400 A++
VKPH:34.800 M**
M12 Kobalt
A**
Kills:335
V. Kills:33 N/A
Deaths:11
KDR:30.455
Accuracy:17.974% C++
KPH:117.800 A
VKPH:11.600 A**
G40-F Ranger
A*
Kills:97
V. Kills:57 167%
Deaths:8
KDR:12.125
Accuracy:36.274% B++
KPH:35.200 A*
VKPH:20.700 A*
M12 Kobalt
S
Kills:73
V. Kills:16 429%
Deaths:3
KDR:24.333
Accuracy:21.259% B++
KPH:104.300 A
VKPH:22.900 S
Kills:2,142 (0 + 2,142)
Deaths:177
KDR:12.102
VKDR:3.192
Vehicle Kills:565
Kill Difference:1,965
Playtime:22.223 hours
Usage:1%
Score:0.647m
Score/min:485
Driving Accuracy:N/A%
Gunner Accuracy:21.259%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:201
V. Kills:22 N/A
Deaths:230
KDR:0.874
Accuracy:31.807% D--
KPH:7.400 D*
VKPH:0.800 D-
Kills:201 (201 + 0)
Deaths:230
KDR:0.874
VKDR:0.096
Vehicle Kills:22
Kill Difference:29
Playtime:26.982 hours
Usage:2%
Score:0.052m
Score/min:32
Driving Accuracy:31.807%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:92
V. Kills:3 N/A
Deaths:12
KDR:7.667
Accuracy:31.063% D
KPH:21.400 D*
VKPH:0.700 F
Kills:92 (0 + 92)
Deaths:12
KDR:7.667
VKDR:0.250
Vehicle Kills:3
Kill Difference:80
Playtime:4.297 hours
Usage:0%
Score:0.018m
Score/min:69
Piloting Accuracy:N/A%
Gunner Accuracy:31.063%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,6123,61032411.142B+9.0833.984%DN/A49.5B*41.2B**60372.9h2.9B*8.5B++
CAS30 Tank Buster 3,3291,7946132.927B++0.8761.19%A1.338%C++15.8A13.5A185113.7h58C++94.7B+
G30 Vulcan 2,3881,44211612.431A*10.3747.598%A*1.734%D-65.5S43S38622h58.4B**122.7A
M18 Needler 2,7201,4104223.341B+1.2826.75%D-1.418%C16.3C**15.1B*26886.7h108.8B+406.7B
M18 Rotary 2,4811,3552525.377A+3.3234.409%B+1.845%C28.2B**23.5A++34348h72.6B++211.1B*
NS-11AB 1,2571,2318761.405C+0.6628.132%C**22.583%C36.5CN/A11233.7h12.7C**45.3B+
NS-15M AE 1,1951,1787471.577C+0.4826.371%C++26.401%C+51C+N/A16423.1h11.5C*43.6C**
NS-15MP 1,1911,1726751.736C0.3224.742%D23.55%D43.2DN/A11127.1h11.5C+46.4C+
NS-11CP 1,1991,1691,1541.013C--1.0529.147%C++18.306%D-18D-N/A4465h13.7C-46.9C+
TORQ-9 1,1761,1591,0131.144C+0.9225.656%C*16.825%D--34.9C+N/A8233.2h13.2B+51.4B+
T1 Cycler 1,1801,1571,1710.988C+1.0727.394%B**14.348%D*24.2C+N/A8947.8h13.6B+49.7B++
Cycler TRV 1,1731,1559351.235C+0.8324.435%C*12.554%D*33.8C++N/A8134.2h11.5B++47.1B+
NS-11A 1,1721,1491,0571.087C+0.9727.226%B+14.97%D--20.4DN/A5156.4h13B47.8B+
TRAC-5 1,1671,1441,2080.947C**1.1127.995%A11.014%D**14.2CN/A5180.5h13.5B+48.4B++
M40 Fury 1,3941,1178313.458B*11.4049.129%A+N/A104.4A**25.9M**52310.7h12.4B+25.3B*
Hellfire Rocket Pods 1,2521,0523728.432M+26.3763.621%A++1.236%B+187.9A++35.7A*7705.6h13.4B+21.1B++
P2-120 AP 1,5249281446.444C+4.3862.582%A++3.987%B+48.1A30.9A*74719.3h8.8D14B
P2-120 HEAT 1,2058011375.847C++3.7959.828%A++2.747%C+44.7A++22.6M+42617.9h7.3C*12.2B**
Hornet Missiles 1,3737974816.604A14.5473.593%A+1.506%C++82.2C**59.4B++7049.7h9.8C**13.4B++
C-4 1,1607795111.524C++0.5425.019%C+N/A59C--28.9C+53013.2h1.2B+5B+
M14 Banshee 6455993119.323B**17.2634.094%B*1.002%C+117.5A*9M3865.1h14.2B+41.8B++
M40 Fury 702520727.222C+5.1654.369%A*1.538%C100A++35M**5945.2h14.9C+27.4B++
T5 AMC 5225114551.123C*0.9427.465%B++19.765%C+18.2CN/A4728.1h12.8B+46.6B+
T9 CARV 5215043671.373C*0.6922.512%B+15.079%D*33.8C*1.1A14214.9h11.5B++51.3B+
FA1 Barrage 4684593721.234C**0.8343.848%B+13.29%C-36.4B+N/A10212.6h4.1B++9.3B+
Tank Mine 7334041362.971C*0.9143.439%B++N/A74.8D60.9C+9005.4h2.4D5.5B+
RAMS .50M 3743721772.102C0.0439.991%C*66.936%D**35.1BN/A9810.6h2.3C+5.6C*
Sticky Grenade 3653641364N/A361.9459.613%B*N/A1213.3B+3.3D--35450.3h1.5B*2.6B++
G20 Vulcan-H 625360953.789C+1.7356.084%B**2.5%C+66.7B**49.1A*7205.4h99.3C*177.1B+
M60-A Bulldog 405350570B*67.9464.553%A++2%C81.4A++12.8A*3134.3h6C++9.2B*
NS-7 PDW 3543483091.126C**0.9329.336%B*16.092%C22.9C+N/A7115.2h12.3B++42B++
M12 Kobalt 3683351130.455B++28.3917.974%C++18.508%C+119.6A11.8M3742.8h14B*77.9B+
M18 Locust 467290309.667M**7.6140.302%A1.724%C++39.2A+23.9B**3007.4h80C**198.4B++
Pelter Rocket Pod 303270467.5B**65.4455.133%B++N/A93.1B11.4C++2452.9h15.1B++27.4B++
NS-11C 2742672571.039C++1.0225.888%B14.232%D-16C--N/A5516.7h13.2B+50.8B+
E540 Halberd-H 455263386.921C4.8665.899%B**N/A47.8C++34.9A+4845.5h9.1D*13.9D
NSX Naginata 2422401441.667B0.3924.433%B+20%D--47.1C++N/A1725.1h9.8B++40.1B+
NS Decimator 3732371561.519B+0.5466.957%B++1.688%C32.9C+18.9B3117.2h4.2B+6.3B+
LC2 Lynx 2362341511.55B+0.5126.841%B+18.376%D55.7B**N/A2594.2h11.2B*41.8B*
M60-A Bulldog 246217372.333B**70.2766.546%A++4.608%A++103.3A*13.8A*4022.1h5.1B+7.6B**
AMR-66 2222161661.301B+0.7631.622%B++23.148%C29.2B+N/A917.4h7.4B++23.4B++
Spear Anti-Vehicle Phalanx Turret 337208219.905B+7.8457.129%A3.365%C63A+39.1A++5433.3h8.7C++15.2B+
S12 Renegade 2232012300.874D1.1931.807%D--7.96%B+7.4D*N/A3227h3.8C12.1D-
P525 Marauder-H 2172011118.273B16.2148.697%A+N/A118.2B9.4B++3191.7h7.3C++14.9B++
Chainblade 2111896,0590.031B2.0334.769%B+2.116%D0.5C+N/A2361.3h2.9C+8.5B
E540 Halberd 279186209.3B7.2450.304%B**2.688%C38.8A+19.4A++4374.8h4.9B*9.7B**
MR11 Gatekeeper 308173286.179B4.1249.786%A1.156%D27.9B*21.8B*3706.2h45B+90.4B*
M12 Kobalt 1731641164S161.9420.692%C+9.146%F-109.3C++6C+4701.5h14.3B+69.3B
T7 Mini-Chaingun 1621611271.268B0.7920.193%B+10.559%D48.8B++N/A1873.3h11.6B*57.3B++
NS-357P Underboss 1631581690.935C1.1337.889%D12.658%D*33.6D1.1B**774.7h4.3D11.4C--
Claymore 158158285.643C+3.5833.883%C**N/A105.3C--N/A3071.5h1.2C++3.5B+
Hyena Missile Launcher 248152305.067A*3.0135.124%B+N/A24.1B+15.2B+4316.3h25.1B**71.4B*
TX1 Repeater 1681501540.974B1.0926.652%B18.667%C-17.2C--2.1A*808.7h12.3B+46.1B+
MG-HBR1 Dragoon 1521421241.145C+0.9239.183%B*29.578%C++24.5C1.7A++645.8h6.4B+16.2B++
C75 Viper 177140275.185B3.1250.904%B**N/A63.6A*16.8A++5892.2h10.7B+20.9B*
L105 Zephyr 169135816.875B+14.8149.556%B*N/A79.4B**20A*4641.7h5.4B+10.9B+
ASP-30 Grounder 1801271350.941B1.1269.645%B**3.937%B++25.9B**10.8C++2104.9h5.1A7.3A+
M60-A Bulldog 1581191011.9B+9.8435.413%C+N/A28.3C9.3B++3024.2h5.7C++16.2C++
Frag Grenade 1201181118N/A115.9462.465%A*N/A590B+10C++30110.2h3.7C*6B*
M40 Fury 134107911.889C9.8349.792%C+N/A89.2C++22.5C**3311.2h10.1B+20.2B+
AP30 Shredder 229103293.552C1.4934.652%C*1.942%C+38.1B+46.7M++13222.7h84.7C*244.4B+
Hunter QCX 1101002170.461C1.6019.193%D**27%C++5.8D-N/A1717.3h4.1B21.6C+
99SV 98981020.961C1.1031.734%C+20.408%F-16.1C--N/A776.1h5.7C++18.1C++
G40-F Ranger 15497812.125A*10.0636.274%B++N/A34.6A*20.4A++2712.8h81.9B**225.9B**
The Slasher 97942,2050.043C+2.0229.795%C12.766%C++0.8C-N/A2112.1h2.5C+8.3C+
NS-44 Commissioner AE 9392990.929C+1.1337.029%C-22.826%C20.4D-N/A564.5h3.6C++9.8C+
CAS 14-E 9592127.667C5.6131.063%D2.174%B21.4D*N/A694.3h20.4B*65.8B+
Dual-75 Duster 9688811C8.9446.991%B**N/A97.8B*8.9A4190.9h6C+12.8B+
ML-7 162821210.678C+1.3864.79%B**2.439%C+23.4C+22.9A++5063.5h6.6C*10.2B+
M20 Drake 14381711.571C**9.5154.947%B++3.704%C32.4B+24.8B*3692.5h103.2C++187.9B+
MRC3 Mercy 8179541.463C0.6019.761%B+12.658%F26.3C+N/A1243h26.6D*134.5C++
A30 Walker 15177243.208B+1.1527.521%B*N/A26.6B+25.5A6022.9h92.5B+336.1B++
MRC3 Mercy 7675541.389C0.6719.552%B+9.333%F--25CN/A1293h27.8F142.2C+
M12 Kobalt 8973324.333B+22.2721.259%B++19.178%C++104.3A22.9S3710.7h16.5B+77.7B+
NS Baron G5AE 7171391.821B+0.2429.134%F12.676%D37.4C+N/A1011.9h3.6B*12.5C+
T1A Unity 6663740.851C1.2125.336%C+20.635%C--7.6FN/A298.3h12.3C++48.4C++
Hexedge 67633,1150.02C2.0420.654%D4.762%C-0.4CN/A1168.4h2.5C12.1C+
NS-44 Commissioner 6262640.969C+1.0934.253%C12.903%D*20C--N/A903.1h3.4B+9.9B
T2 Striker 11361551.109A0.9553.151%C*N/A11.1C+9.5C2025.5h39.3B73.9B+
L100 Python AP 1126196.778C*4.7273.432%A*1.639%C-40.7B+34A*7771.5h7.3D9.9C**
A30 Walker 12360183.333C+1.2730.363%B++N/A13.3B+14B++2854.5h210.9C694.7C**
AM7-XOXO 8757950.6C1.4652.032%D--3.509%D*4.6D-2.4C2712.4h13.7C+26.3C+
NS-61 Emissary 5857571C**1.0629.822%C**14.035%C-27.1C++N/A862.1h11.8C**39.5B+
MANA Anti-Personnel Turret 7255381.447N/A0.6131.131%UN/A550U170U1555400.1h52.6T*169T*
M1 Heavy Cycler 5352381.368C++0.6919.629%B**11.539%D**24.8BN/A1612.1h17.1B+87B++
M202 Wyrm 8751317B*14.9455.872%C+N/A102C+72B+6030.5h43.5C++77.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon33160.2h
Anti-Vehicle MANA Turret11,2621.7h
Nano-Armor Kit642670,389139.3h
AE Nano-Armor Kit298410,99469.8h
AE Medical Applicator6735,5304.7h
Nanite Revive Grenade06160.2h
Restoration Kit71620.2h
NS Deep Freeze0550.1h
Spitfire Auto-Turret72400.3h
NS Patriot Flare Gun21810.3h
Motion Spotter54420.4h
TR Triumph Flare Gun01080.1h
Welding Device01,0700.1h
Shield Recharging Field352,1631.2h
Medical Applicator852257,53342.8h
Ammunition Package292,5422.4h
Anti-Infantry MANA Turret61850.4h
Nano-Repair Grenade02660.1h
Recon Detection Device211,2181.9h
Xiphos Anti-Personnel Phalanx Turret0720h

Check the help document for the dictionary if you want to learn more about words used here.


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