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Centurion Champion Daigons[GOTR] Daigons
VS BR 54

KDR: 2.2

Score: 32.1m

Last Seen: Apr 21st, 2019 6:28 PM
- OFFLINE - 35 minute(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 104
Level Progress (to 55): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Aphelion VEX-4 Saron HRB E540 Halberd Proton II PPA Supernova VPC S12 Renegade M12 Kobalt-F Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $201,411 MLG Score: 161
Fun Score: N/A
Cheeseburgers Flipped: 434TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.477%18.691%327910262,5520.518911.684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.463%-0.706D--0.312C0.293C*HEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.4-0.276C16.7-0.167C78.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.48%0.382%54110342626231970.419872132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.097C+-1.12D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.70.605B+23.20.562B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.309%2.035%252710284,472169418652.6399240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.183%-1.325D**-0.364C-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.073C+9.80.22C++26.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.467%1.41%6621110247,234131742265.48862171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.696%-0.158C-0.749D-0.363

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.531B+19.20.515B+36.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.483%65.323%6621103424868130.36417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.22C++-0.118C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.287C*2.60.192C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.272%10.556%6621103418025090.72

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.68D-0.793D--1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.3-0.611D7.1-0.457D14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 104
32.1m623.6%319 (19.1k)276 (16.6k)2.2033531,30314,2073.5440354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035199118.547%4.667%8708:127

66% Engineer13% Infiltrator7% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 10:30 PMSep 14th, 2015 8:55 PMApr 22nd, 2019 7:35 AM (8h) (PST)Apr 21st, 2019 2:29 PM (1d) (PST)Apr 21st, 2019 2:28 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
742596830.2690.1220.0132.4510.124161

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5073,55540,9521671147716,565

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1937.3h/80.7d 19,047 1,461 14,743 285k 1,192 3,261 14,390 86.2m

EngineerCLASS DETAILS: Engineer
Pulsar C
C-
Kills:1,125
Deaths:2,152
KDR:0.523
Accuracy:18.051% D*
HSR:20.356% C-
Serpent VE92
D-
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% D*
HSR:15.289% D-
Pandora VX25
D
Kills:180
Deaths:263
KDR:0.684
Accuracy:33.272% D
HSR:10.556% D*
Solstice Burst
D-
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D-
HSR:16.547% D--
Kills:1,686
Deaths (as Engineer):2,937
Deaths (to Engineers):5,207
KDR:0.57406
Kill Difference:1,251
Playtime:1,286.816 hours
Usage:66%
Score:25.866m
Score/min:335
Accuracy (listed only):23.035%
HSR (listed only):15.687%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:203
Deaths:447
KDR:0.454
Accuracy:14.695% D**
HSR:3.448% C
Orion VS54
C*
Kills:171
Deaths:185
KDR:0.924
Accuracy:15.778% D--
HSR:26.316% C*
Flare VE6
D*
Kills:90
Deaths:148
KDR:0.608
Accuracy:12.477% F-
HSR:16.667% D*
Kills:464
Deaths (as Heavy Assault):780
Deaths (to Heavy Assaults):2,918
KDR:0.59487
Kill Difference:316
Playtime:89.910 hours
Usage:5%
Score:0.685m
Score/min:127
Accuracy (listed only):14.316%
HSR (listed only):15.477%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C-
Kills:1,125
Deaths:2,152
KDR:0.523
Accuracy:18.051% D*
HSR:20.356% C-
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Serpent VE92
D-
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% D*
HSR:15.289% D-
Pandora VX25
D
Kills:180
Deaths:263
KDR:0.684
Accuracy:33.272% D
HSR:10.556% D*
Solstice Burst
D-
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D-
HSR:16.547% D--
NSX Tengu
B+
Kills:60
Deaths:68
KDR:0.882
Accuracy:19.704% F--
HSR:23.333% B+
Kills:2,005
Deaths (as Light Assault):3,457
Deaths (to Light Assaults):1,906
KDR:0.57998
Kill Difference:1,452
Playtime:136.706 hours
Usage:7%
Score:1.553m
Score/min:189
Accuracy (listed only):21.981%
HSR (listed only):16.985%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Parallax VX3
C
Kills:248
Deaths:229
KDR:1.083
Accuracy:36.483% C
HSR:65.323% D**
NSX Tengu
B+
Kills:60
Deaths:68
KDR:0.882
Accuracy:19.704% F--
HSR:23.333% B+
NS-61 Emissary
D-
Kills:53
Deaths:62
KDR:0.855
Accuracy:18.325% D**
HSR:11.321% D-
NS-44 Commissioner
F--
Kills:53
Deaths:73
KDR:0.726
Accuracy:17.929% F--
HSR:5.660% F--
Kills:673
Deaths (as Infiltrator):884
Deaths (to Infiltrators):1,781
KDR:0.76131
Kill Difference:211
Playtime:250.304 hours
Usage:13%
Score:2.291m
Score/min:153
Accuracy (listed only):22.496%
HSR (listed only):24.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:420
Deaths:736
KDR:0.571
Accuracy:14.853% F-
HSR:18.571% C
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Pandora VX25
D
Kills:180
Deaths:263
KDR:0.684
Accuracy:33.272% D
HSR:10.556% D*
NSX Tengu
B+
Kills:60
Deaths:68
KDR:0.882
Accuracy:19.704% F--
HSR:23.333% B+
Kills:919
Deaths (as Combat Medic):1,519
Deaths (to Combat Medics):958
KDR:0.605
Kill Difference:600
Playtime:72.813 hours
Usage:4%
Score:0.948m
Score/min:217
Accuracy (listed only):21.967%
HSR (listed only):17.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:181
Deaths:88
KDR:2.057
Accuracy:12.675% D-
HSR:21.547% B+
Comet VM2
C++
Kills:180
Deaths:176
KDR:1.023
Accuracy:30.612% D**
HSR:4.444% C++
Blueshift VM5
C--
Kills:169
Deaths:74
KDR:2.284
Accuracy:11.279% F-
HSR:18.343% C--
Comet VM2
B*
Kills:164
Deaths:175
KDR:0.937
Accuracy:31.413% D**
HSR:6.098% B*
Cosmos VM3
B+
Kills:156
Deaths:88
KDR:1.773
Accuracy:13.367% D
HSR:21.154% B+
Blueshift VM5
D-
Kills:155
Deaths:74
KDR:2.095
Accuracy:10.813% F-
HSR:16.774% D-
Kills:1,005
Deaths (as MAX Suit):337.500
Deaths (to MAX Suits):474
KDR:2.97778
Kill Difference:667.500
Playtime:54.339 hours
Usage:3%
Score:0.749m
Score/min:230
Accuracy (listed only):18.360%
HSR (listed only):14.727%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:262
V. Kills:66 391%
Deaths:80
KDR:3.275
Accuracy:36.480% F-
KPH:23.600 D--
VKPH:5.900 D--
Saron Laser Cannon
D--
Kills:68
V. Kills:103 65%
Deaths:193
KDR:0.352
Accuracy:23.516% D**
KPH:2.200 D--
VKPH:3.300 D--
Kills:330 (68 + 0)
Deaths:273
KDR:1.209
VKDR:0.619
Vehicle Kills:169
Kill Difference:57
Playtime:42.665 hours
Usage:2%
Score:0.239m
Score/min:93
Piloting Accuracy:23.516%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:839
V. Kills:89 N/A
Deaths:111
KDR:7.559
Accuracy:43.458% C++
KPH:53.100 C++
VKPH:5.600 C-
C150 Dalton
D
Kills:138
V. Kills:206 67%
Deaths:74
KDR:1.865
Accuracy:33.189% C--
KPH:11.500 D*
VKPH:17.200 D
Kills:977 (0 + 977)
Deaths:185
KDR:5.281
VKDR:1.595
Vehicle Kills:295
Kill Difference:792
Playtime:27.781 hours
Usage:1%
Score:0.358m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:33.189%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,092
V. Kills:185 N/A
Deaths:37
KDR:29.514
Accuracy:40.376% D--
KPH:41.400 C
VKPH:7 C
L100 Python HEAT
C+
Kills:400
V. Kills:161 247%
Deaths:22
KDR:18.182
Accuracy:46.603% C--
KPH:27.500 C+
VKPH:11.100 C+
C75 Viper
C
Kills:138
V. Kills:27 N/A
Deaths:28
KDR:4.929
Accuracy:30.519% D--
KPH:23.100 C
VKPH:4.500 D-
Skyguard
D
Kills:118
V. Kills:119 98%
Deaths:74
KDR:1.595
Accuracy:21.030% D**
KPH:6.900 D--
VKPH:6.900 D
L100 Python AP
F
Kills:103
V. Kills:85 120%
Deaths:18
KDR:5.722
Accuracy:40.687% F-
KPH:10.300 F
VKPH:8.500 F
Kills:1,851 (1,851 + 0)
Deaths:179
KDR:10.341
VKDR:3.223
Vehicle Kills:577
Kill Difference:1,672
Playtime:74.017 hours
Usage:4%
Score:0.791m
Score/min:178
Driving Accuracy:40.687%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Aphelion VEX-4
B++
Kills:3,149
V. Kills:2,674 118%
Deaths:519
KDR:6.067
Accuracy:33.220% C+
KPH:27.100 C++
VKPH:23 B++
Saron HRB
C*
Kills:1,904
V. Kills:1,577 121%
Deaths:426
KDR:4.469
Accuracy:36.956% D
KPH:21.600 C
VKPH:17.900 C*
E540 Halberd
B**
Kills:1,669
V. Kills:1,430 117%
Deaths:283
KDR:5.898
Accuracy:49.521% C*
KPH:26.600 C-
VKPH:22.800 B**
Proton II PPA
B+
Kills:1,583
V. Kills:77 N/A
Deaths:79
KDR:20.038
Accuracy:23.158% C+
KPH:69.600 B+
VKPH:3.400 C+
Supernova VPC
C
Kills:1,262
V. Kills:188 N/A
Deaths:124
KDR:10.177
Accuracy:36.450% F
KPH:35.200 C
VKPH:5.200 D
Supernova FPC
D
Kills:830
V. Kills:778 107%
Deaths:253
KDR:3.281
Accuracy:39.875% F
KPH:12.500 D*
VKPH:11.700 D
Supernova PC
C*
Kills:632
V. Kills:322 196%
Deaths:136
KDR:4.647
Accuracy:40.537% D--
KPH:18.200 C
VKPH:9.300 C*
M12 Kobalt
C
Kills:128
V. Kills:2 N/A
Deaths:11
KDR:11.636
Accuracy:12.941% D
KPH:55 C
VKPH:0.900 D*
Kills:11,157 (2,724 + 8,433)
Deaths:1,831
KDR:6.093
VKDR:3.849
Vehicle Kills:7,048
Kill Difference:9,326
Playtime:429.366 hours
Usage:22%
Score:9.260m
Score/min:359
Driving Accuracy:40.537%
Gunner Accuracy:12.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C++
Kills:923
V. Kills:865 107%
Deaths:236
KDR:3.911
Accuracy:43.399% C
KPH:31.200 C-
VKPH:29.200 C++
Proton II PPA-H
B
Kills:381
V. Kills:16 N/A
Deaths:41
KDR:9.293
Accuracy:36.073% C+
KPH:105.900 B
VKPH:4.400 D
Saron HRB-H
B*
Kills:274
V. Kills:245 111%
Deaths:60
KDR:4.567
Accuracy:50.117% D
KPH:36.300 C+
VKPH:32.500 B*
E540 Halberd-H
B+
Kills:172
V. Kills:134 127%
Deaths:40
KDR:4.300
Accuracy:62.138% B+
KPH:35.100 C-
VKPH:27.400 B+
Kills:1,750 (0 + 1,750)
Deaths:377
KDR:4.642
VKDR:3.342
Vehicle Kills:1,260
Kill Difference:1,373
Playtime:45.653 hours
Usage:2%
Score:1.075m
Score/min:393
Driving Accuracy:N/A%
Gunner Accuracy:62.138%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:191
V. Kills:155 122%
Deaths:61
KDR:3.131
Accuracy:38.720% C+
KPH:15.400 C-
VKPH:12.500 A
M20 Basilisk
C**
Kills:121
V. Kills:102 117%
Deaths:36
KDR:3.361
Accuracy:32.731% D
KPH:12.800 D
VKPH:10.800 C**
M40 Fury
D
Kills:75
V. Kills:20 357%
Deaths:8
KDR:9.375
Accuracy:23.824% D**
KPH:29.100 D-
VKPH:7.800 D
M40 Fury
C--
Kills:69
V. Kills:16 406%
Deaths:15
KDR:4.600
Accuracy:31.155% D
KPH:30 D
VKPH:6.900 C--
Kills:456 (0 + 456)
Deaths:120
KDR:3.800
VKDR:2.442
Vehicle Kills:293
Kill Difference:336
Playtime:26.730 hours
Usage:1%
Score:0.463m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:31.155%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,207
V. Kills:86 N/A
Deaths:310
KDR:3.894
Accuracy:46.562% B+
KPH:37.900 C
VKPH:2.700 B+
M12 Kobalt-F
C**
Kills:1,159
V. Kills:54 N/A
Deaths:297
KDR:3.902
Accuracy:25.818% B+
KPH:34 C++
VKPH:1.600 C**
M40 Fury-F
M*
Kills:487
V. Kills:933 52%
Deaths:325
KDR:1.498
Accuracy:79.756% M
KPH:11.700 D
VKPH:22.400 M*
M20 Basilisk-F
C
Kills:55
V. Kills:22 239%
Deaths:32
KDR:1.719
Accuracy:47.076% C
KPH:11.300 C
VKPH:4.500 C
Kills:2,908 (2,908 + 0)
Deaths:964
KDR:3.017
VKDR:1.136
Vehicle Kills:1,095
Kill Difference:1,944
Playtime:112.531 hours
Usage:6%
Score:0.793m
Score/min:117
Driving Accuracy:47.076%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
D--
Kills:74
V. Kills:72 101%
Deaths:36
KDR:2.056
Accuracy:31.431% D**
KPH:9.600 D--
VKPH:9.300 D--
CAS 14-E
D--
Kills:69
V. Kills:6 N/A
Deaths:17
KDR:4.059
Accuracy:23.425% F
KPH:26.800 D--
VKPH:2.300 D*
Kills:143 (0 + 143)
Deaths:53
KDR:2.698
VKDR:1.472
Vehicle Kills:78
Kill Difference:90
Playtime:10.282 hours
Usage:1%
Score:0.067m
Score/min:109
Piloting Accuracy:N/A%
Gunner Accuracy:23.425%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4 5,8233,1495196.067B+3.8633.22%C+2.795%C--27.1C++23B++304116.2h60.1C++181.1C++
Saron HRB 3,4811,9044264.469C+2.2736.956%DN/A21.6C17.9C*24188.1h24.3C+65.6C-
E540 Halberd 3,0991,6692835.898C3.6949.521%C*1.378%D26.6C-22.8B**32962.8h7.4D*14.9C-
Proton II PPA 1,6601,5837920.038B+17.8323.158%C+1.895%C+69.7B+3.4C+21222.7h9.4C*40.8C**
Supernova VPC 1,4501,26212410.177C+7.9736.45%F1.743%C**35.3C5.3D27635.8h3.5C+9.5D
S12 Renegade 1,2931,2073103.894C**1.6946.562%B+2.237%D--37.8C2.7B+13631.9h4.4D9.4C+
M12 Kobalt-F 1,2131,1592973.902B**1.7025.818%B+3.365%D*34C++1.6C**10934.1h14.8C++57.4B+
Pulsar C 1,1731,1252,1520.523C-1.6818.051%D*20.356%C-5D--N/A17224.5h16.8D--93.2D--
L100 Python HESH 1,2771,0923729.514A+27.3140.376%D--2.656%B**41.4C7C15026.4h4C9.9D
Aphelion VEX-4H 1,7889232363.911C+1.7143.399%C2.817%C+31.2C-29.2C++34729.6h62.7C++144.5C+
Tank Mine 1,4858621575.49A+3.2926.799%C--N/A132.6B+95.8B**14886.5h2.1C7.9D
L105 Zephyr 9288391117.559C+5.3643.458%C++N/A53.1C++5.6C-18715.8h5.8B+13.5B+
Supernova FPC 1,6088302533.281C1.0839.875%F1.928%C12.5D*11.7D82966.5h6.6D16.5D**
C-4 1,4697926181.282C+0.9216.548%FN/A34.7D--29.7C+45022.8h1.5C++9D-
Supernova PC 9546321364.647C+2.4440.537%D--1.424%D18.2C9.3C*20134.8h5.7C+14C-
MANA Anti-Vehicle Turret 1,0356063761.612C0.5946.157%D3.795%C**6060B*4290B+8267850.1h8.5C18.5C
M60-A Bulldog 585518579.088C6.8850.478%B+2.51%C++40.5C*5.2C**25912.8h5.8C**11.5B+
M40 Fury-F 1,4204873251.498C+0.7179.756%MN/A11.7D22.4M*11341.7h65.2T*81.8T*
H-V45 4354207360.571C1.6314.853%F-18.571%C10.5D--N/A2739.9h18.3F123.5F--
L100 Python HEAT 5614002218.182M*15.9846.603%C--3%B27.6C+11.1C+18014.5h5.8C**12.4C++
Proton II PPA-H 397381419.293C+7.0936.073%C+1.312%C105.8B4.4D2763.6h8.9B+24.6B
M40 Fury 410307358.771C6.5741.561%DN/A47.2D15.8C2836.5h14.1C*34C++
MANA Anti-Personnel Turret 2992971691.757N/A0.4512.412%UN/A2970U20U4965000.1h21.9T*176.4T*
M20 Basilisk 502285694.13D1.9345.133%D-1.754%D*20.8D-15.8C-20413.7h121.2C+268.6C
Saron HRB-H 519274604.567C+2.3650.117%DN/A36.5C+32.7B*6067.5h23.5C**46.9C++
Dual Photon Pods 328262803.275C-1.0736.48%F-N/A23.6D--5.9D--15011.1h23.2C++63.7C-
Sirius SX12 2762594520.573C1.6320.04%D-15.83%C4.4D*N/A1758.7h21.1D*105.2D
Lumine Edge 2512511,2850.195B+2.0125.355%C+17.53%C**1.6C-N/A5157.2h1.2B+4.8C**
Parallax VX3 2512482291.083C--1.1236.483%C65.323%D**11.6D--N/A4121.4h2.6C-7C
Serpent VE92 2472423480.695C1.5118.312%D*15.289%D-4.8D--N/A1550.1h15.2C82.9D
Lasher X2 2102034470.454D1.7514.695%D**3.448%C10.3D--N/A2819.7h28.6F194.7F-
M20 Basilisk 346191613.131C++0.9338.72%C+3.141%D--15.4C-12.5A27912.4h155.6D**401.9D-
Cosmos VM3 184181882.057C++0.1512.675%D-21.547%B+23.2C-N/A707.8h13B+102.7C+
Pandora VX25 1871802630.684C--1.5233.272%D10.556%D*4.3D*N/A1241.8h7.1F21.3D*
Comet VM2 2981801761.023C*1.1830.612%D**4.444%C++6.3D-4.1C+6728.5h31.8D103.9D*
M60-A Bulldog 211178237.739C5.5442.606%C2.247%C+25.4C4.7C++2207h7.5C--17.6C
E540 Halberd-H 306172404.3C2.1062.138%B+N/A35.1C-27.3B+4224.9h7.4C-11.9C+
Orion VS54 1761711850.924C1.2815.778%D--26.316%C*11.3D-N/A7815.1h13.1C++83.2C
Blueshift VM5 172169742.284C+0.0811.279%F-18.343%C--18.6D-N/A549.1h16.4C++145.2D--
Comet VM2 2711641750.937C+1.2731.413%D**6.098%B*5.8D--3.8D5928.1h35.8C--114D*
Cosmos VM3 157156881.773C+0.4313.367%D21.154%B+20DN/A657.8h15.7C117.1C
Blueshift VM5 157155742.095C+0.1110.813%F-16.774%D-17.2D--N/A499h17.3C159.6D*
Solstice Burst 1401391740.799C-1.4022.504%D-16.547%D--9.7D--N/A2814.4h17.7D--78.6D
C75 Viper 165138284.929C*2.7330.519%D--1.449%C++23C4.5D-2766h12.6B41.2C+
C150 Dalton 344138741.865D0.3433.189%C--N/A11.5D*17.2D25112h7.2F21.7F
A30 Walker 293131771.701C0.5023.752%DN/A7C8.7C++15118.7h237.9D1001.6C--
M12 Kobalt 1301281111.636C9.4312.941%D8.594%D*55.7CN/A1422.3h21.5D166.5C
M20 Basilisk 223121363.361B1.1632.731%D3.306%D-12.7D10.7C*2669.5h135.6D414.2D-
Skyguard 237118741.595C--0.6121.03%D**N/A6.9D--7D13217.1h185.8D*883.6F-
Proximity Mine 112111313.581C+1.3836.988%DN/A65.3D*N/A2171.7h2.5F6.8D*
L100 Python AP 188103185.722C*3.5240.687%F-N/A10.3F8.5F26910h7.9C-19.5D**
Flare VE6 92901480.608D1.6012.477%F-16.667%D*15.8D-N/A695.7h12.6C--101D*
Frag Grenade 7978178N/A75.8039.275%DN/A260D-3.3D11930.3h4.9D-12.4D
M40 Fury 957589.375B7.1723.824%D**1.333%C--28.8D-7.7D3252.6h12.4C**52.2C-
Hellion G20 14674362.056D0.1531.431%D**9.459%A++9.6D--9.4D--1197.7h142.7C-454.1D--
M40 Fury 8569154.6C2.4031.155%D1.449%C30D7C-3902.3h15.8C+50.6C+
CAS 14-E 7569174.059D1.8623.425%F1.449%C26.5D--2.3D*792.6h31.3C++133.6C-
Saron Laser Cannon 171681930.352C1.8523.516%D**N/A2.2D--3.3D--7331.5h377F--1603.2T*
NSX Tengu 6160680.882C1.3219.704%F--23.333%B+3.3D*N/A1018.1h14C+71.1D--
M12 Kobalt 5957157A+54.8015.411%D*14.035%D81.4C-2.9D3170.7h18.3C++119D
Spear Anti-Vehicle Phalanx Turret 945569.167B6.9640.366%C-1.818%D*30.6C21.7C+9091.8h10C+24.8C+
M20 Basilisk-F 7755321.719B++0.4847.076%C1.818%C--11.2C4.5C974.9h66.7C++141.8C++
M60-A Bulldog 7154281.929D0.2734.953%CN/A16.9D-5.3C1463.2h10.3F**29.4D*
NS-61 Emissary 5553620.855C++1.3518.325%D**11.321%D-5D--N/A2110.5h13.8C++75.5C--
NS-44 Commissioner 5453730.726C+1.4817.929%F--5.66%F--5.5D--N/A289.7h4.4C24.4F-
The Slasher 5050411.22U0.9837.459%C**14%C**19.2A**N/A452.6h2.3C+6.1C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02770.2h
Nano-Armor Kit8351,429,999106.5h
Anti-Vehicle MANA Turret372,3742.3h
Spawn Beacon11680.2h
Cortium Silo0780.2h
Nanite Revive Grenade03060.1h
Medical Applicator455158,54514.6h
Deconstruction Tool02,0080.3h
Auraxium Slasher42325872.7h
Spitfire Auto-Turret41,0090.8h
Anti-Infantry MANA Turret275370.8h
Ammunition Package226,0333h
Shield Recharging Field364,0581.1h
Medical Kit335870.6h
Recon Detection Device3990.2h

Check the help document for the dictionary if you want to learn more about words used here.


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