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Castellan Champion Daigons[GOTR] Daigons
VS BR 65

KDR: 2.32

Score: 34.8m

Last Seen: Jun 23rd, 2019 11:48 PM
- OFFLINE - 96 minute(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 142
Level Progress (to 66): 56%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Aphelion VEX-4 Saron HRB E540 Halberd Proton II PPA Supernova VPC S12 Renegade Supernova FPC M12 Kobalt-F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $207,666 MLG Score: 166
Fun Score: N/A
Cheeseburgers Flipped: 436TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.472%18.684%326912012,5530.5154451.805

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.465%-0.712D--0.323C0.292C*HEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.4-0.28C16.7-0.168C78.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.765%0.38%53112092636412100.410296125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.067C+-1.118D*-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.604B+23.50.557B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.569%1.869%273712034,922173920902.82874235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.17%-1.34D**-0.378C-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.068C+9.60.219C++25.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.461%1.681%6771511958,149136845865.95687178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.085%-0.35C--0.69D0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.446B21.30.461B+44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.483%65.323%6771120924868630.36099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.223C++-0.115C+-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.288C*2.60.193C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.272%11.616%6771120919825490.776471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.715D--0.761D--1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.9-0.709D-7.3-0.526D14.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 142
34.8m611.4%327 (19.6k)290 (17.4k)2.320933,60914,4813.7235765 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210211218.504%4.579%8508:168

69% Engineer13% Infiltrator7% Light Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 10:30 PMSep 14th, 2015 8:55 PMJun 24th, 2019 7:59 AM (1d) (PST)Jun 23rd, 2019 8:26 PM (2d) (PST)Jun 23rd, 2019 7:48 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
762587040.2800.1210.0132.4900.127166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,7193,47942,2401771149817,404

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1997.1h/83.2d 20,312 1,539 15,678 298.4k 1,242 3,446 15,189 91.3m

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:1,125
Deaths:2,152
KDR:0.523
Accuracy:18.051% D*
HSR:20.356% C--
Serpent VE92
D-
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% D*
HSR:15.289% D-
Pandora VX25
D
Kills:198
Deaths:283
KDR:0.700
Accuracy:33.272% D
HSR:11.616% D-
Solstice Burst
D-
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D-
HSR:16.547% D*
Kills:1,704
Deaths (as Engineer):2,957
Deaths (to Engineers):5,338
KDR:0.57626
Kill Difference:1,253
Playtime:1,385.442 hours
Usage:69%
Score:28.445m
Score/min:342
Accuracy (listed only):23.035%
HSR (listed only):15.952%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:172
Deaths:185
KDR:0.930
Accuracy:15.716% D--
HSR:26.163% C*
Flare VE6
D*
Kills:90
Deaths:148
KDR:0.608
Accuracy:12.477% F-
HSR:16.667% D*
Kills:262
Deaths (as Heavy Assault):333
Deaths (to Heavy Assaults):2,948
KDR:0.78679
Kill Difference:71
Playtime:90.751 hours
Usage:5%
Score:0.693m
Score/min:127
Accuracy (listed only):14.096%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:1,125
Deaths:2,152
KDR:0.523
Accuracy:18.051% D*
HSR:20.356% C--
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Serpent VE92
D-
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% D*
HSR:15.289% D-
Pandora VX25
D
Kills:198
Deaths:283
KDR:0.700
Accuracy:33.272% D
HSR:11.616% D-
Solstice Burst
D-
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D-
HSR:16.547% D*
NSX Tengu
B+
Kills:60
Deaths:68
KDR:0.882
Accuracy:19.494% F--
HSR:23.333% B+
Kills:2,023
Deaths (as Light Assault):3,477
Deaths (to Light Assaults):1,926
KDR:0.58182
Kill Difference:1,454
Playtime:137.526 hours
Usage:7%
Score:1.582m
Score/min:192
Accuracy (listed only):21.945%
HSR (listed only):17.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Parallax VX3
C
Kills:248
Deaths:229
KDR:1.083
Accuracy:36.483% C
HSR:65.323% D**
NSX Tengu
B+
Kills:60
Deaths:68
KDR:0.882
Accuracy:19.494% F--
HSR:23.333% B+
NS-61 Emissary
D-
Kills:53
Deaths:62
KDR:0.855
Accuracy:18.325% F
HSR:11.321% D-
NS-44 Commissioner
F--
Kills:53
Deaths:73
KDR:0.726
Accuracy:17.929% F--
HSR:5.660% F--
Kills:673
Deaths (as Infiltrator):884
Deaths (to Infiltrators):1,794
KDR:0.76131
Kill Difference:211
Playtime:253.005 hours
Usage:13%
Score:2.326m
Score/min:153
Accuracy (listed only):22.454%
HSR (listed only):24.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:420
Deaths:736
KDR:0.571
Accuracy:14.853% F-
HSR:18.571% C
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Pandora VX25
D
Kills:198
Deaths:283
KDR:0.700
Accuracy:33.272% D
HSR:11.616% D-
NSX Tengu
B+
Kills:60
Deaths:68
KDR:0.882
Accuracy:19.494% F--
HSR:23.333% B+
Kills:937
Deaths (as Combat Medic):1,539
Deaths (to Combat Medics):966
KDR:0.60884
Kill Difference:602
Playtime:73.909 hours
Usage:4%
Score:0.961m
Score/min:217
Accuracy (listed only):21.915%
HSR (listed only):17.338%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:181
Deaths:88
KDR:2.057
Accuracy:12.675% D--
HSR:21.547% B+
Comet VM2
C++
Kills:180
Deaths:176
KDR:1.023
Accuracy:30.612% D**
HSR:4.444% C++
Blueshift VM5
D
Kills:171
Deaths:74
KDR:2.311
Accuracy:11.136% F-
HSR:18.129% D
Comet VM2
B*
Kills:164
Deaths:175
KDR:0.937
Accuracy:31.413% D**
HSR:6.098% B*
Blueshift VM5
D-
Kills:156
Deaths:74
KDR:2.108
Accuracy:10.657% F-
HSR:16.667% D-
Cosmos VM3
B+
Kills:156
Deaths:88
KDR:1.773
Accuracy:13.367% D-
HSR:21.154% B+
Kills:1,008
Deaths (as MAX Suit):337.500
Deaths (to MAX Suits):483
KDR:2.98667
Kill Difference:670.500
Playtime:54.604 hours
Usage:3%
Score:0.751m
Score/min:229
Accuracy (listed only):18.310%
HSR (listed only):14.673%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:263
V. Kills:67 387%
Deaths:80
KDR:3.288
Accuracy:36.765% F-
KPH:23.700 D--
VKPH:6 D--
Saron Laser Cannon
D--
Kills:69
V. Kills:104 66%
Deaths:193
KDR:0.358
Accuracy:23.549% D**
KPH:2.200 D--
VKPH:3.300 D--
Kills:332 (69 + 0)
Deaths:273
KDR:1.216
VKDR:0.626
Vehicle Kills:171
Kill Difference:59
Playtime:42.912 hours
Usage:2%
Score:0.247m
Score/min:96
Piloting Accuracy:23.549%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:839
V. Kills:89 N/A
Deaths:111
KDR:7.559
Accuracy:43.458% C++
KPH:53.100 C*
VKPH:5.600 D
C150 Dalton
D
Kills:143
V. Kills:208 68%
Deaths:76
KDR:1.882
Accuracy:33.247% D
KPH:11.500 D*
VKPH:16.800 D
Kills:982 (0 + 982)
Deaths:187
KDR:5.251
VKDR:1.588
Vehicle Kills:297
Kill Difference:795
Playtime:28.213 hours
Usage:1%
Score:0.557m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:33.247%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,096
V. Kills:186 N/A
Deaths:37
KDR:29.622
Accuracy:40.412% D--
KPH:41.300 C
VKPH:7 C
L100 Python HEAT
C+
Kills:404
V. Kills:162 248%
Deaths:22
KDR:18.364
Accuracy:46.668% C--
KPH:27.500 C+
VKPH:11 C+
Skyguard
D
Kills:160
V. Kills:138 115%
Deaths:75
KDR:2.133
Accuracy:21.256% D*
KPH:8.700 D-
VKPH:7.500 D
C75 Viper
C
Kills:142
V. Kills:30 458%
Deaths:28
KDR:5.071
Accuracy:30.836% D-
KPH:23.300 C
VKPH:4.900 D
L100 Python AP
D**
Kills:141
V. Kills:106 132%
Deaths:21
KDR:6.714
Accuracy:42.752% F
KPH:12.500 D**
VKPH:9.400 D**
Kills:1,943 (1,943 + 0)
Deaths:183
KDR:10.617
VKDR:3.399
Vehicle Kills:622
Kill Difference:1,760
Playtime:76.946 hours
Usage:4%
Score:0.848m
Score/min:184
Driving Accuracy:42.752%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Aphelion VEX-4
B++
Kills:3,151
V. Kills:2,675 118%
Deaths:519
KDR:6.071
Accuracy:33.217% C
KPH:27.100 C++
VKPH:23 B++
Saron HRB
C**
Kills:1,943
V. Kills:1,597 122%
Deaths:433
KDR:4.487
Accuracy:37.117% D
KPH:21.700 C
VKPH:17.800 C**
E540 Halberd
B*
Kills:1,901
V. Kills:1,536 124%
Deaths:295
KDR:6.444
Accuracy:49.595% C*
KPH:27.400 C
VKPH:22.100 B*
Proton II PPA
B+
Kills:1,583
V. Kills:77 N/A
Deaths:79
KDR:20.038
Accuracy:23.158% C+
KPH:69.600 B+
VKPH:3.400 C+
Supernova VPC
C-
Kills:1,289
V. Kills:189 N/A
Deaths:124
KDR:10.395
Accuracy:36.557% F
KPH:35.700 C-
VKPH:5.200 D
Supernova FPC
D
Kills:1,199
V. Kills:957 125%
Deaths:269
KDR:4.457
Accuracy:40.775% D**
KPH:15.200 D-
VKPH:12.200 D
Supernova PC
C*
Kills:632
V. Kills:322 196%
Deaths:136
KDR:4.647
Accuracy:40.537% D--
KPH:18.200 C-
VKPH:9.300 C*
M12 Kobalt
C
Kills:128
V. Kills:2 N/A
Deaths:11
KDR:11.636
Accuracy:12.941% D
KPH:55 C
VKPH:0.900 D--
Kills:11,826 (3,120 + 8,706)
Deaths:1,866
KDR:6.338
VKDR:3.942
Vehicle Kills:7,355
Kill Difference:9,960
Playtime:450.203 hours
Usage:23%
Score:9.661m
Score/min:358
Driving Accuracy:40.537%
Gunner Accuracy:12.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:1,054
V. Kills:924 114%
Deaths:240
KDR:4.392
Accuracy:44.021% C
KPH:33.600 C
VKPH:29.500 C*
Proton II PPA-H
B+
Kills:444
V. Kills:18 N/A
Deaths:42
KDR:10.571
Accuracy:36.552% C+
KPH:108.400 B+
VKPH:4.400 C--
Saron HRB-H
B++
Kills:364
V. Kills:295 123%
Deaths:70
KDR:5.200
Accuracy:53.042% C
KPH:38.600 C++
VKPH:31.300 B++
M12 Kobalt-H
B
Kills:185
V. Kills:12 N/A
Deaths:3
KDR:61.667
Accuracy:18.204% D-
KPH:94.300 C--
VKPH:6.100 B
E540 Halberd-H
B++
Kills:177
V. Kills:135 130%
Deaths:42
KDR:4.214
Accuracy:61.914% B+
KPH:35.300 C-
VKPH:27 B++
G40-F Ranger
C++
Kills:75
V. Kills:43 170%
Deaths:2
KDR:37.500
Accuracy:26.384% D--
KPH:38 C++
VKPH:21.800 C+
Kills:2,299 (0 + 2,299)
Deaths:399
KDR:5.762
VKDR:3.576
Vehicle Kills:1,427
Kill Difference:1,900
Playtime:53.833 hours
Usage:3%
Score:1.291m
Score/min:400
Driving Accuracy:N/A%
Gunner Accuracy:26.384%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:202
V. Kills:160 125%
Deaths:61
KDR:3.311
Accuracy:38.984% C+
KPH:15.400 C-
VKPH:12.200 A
M20 Basilisk
C*
Kills:135
V. Kills:107 125%
Deaths:36
KDR:3.750
Accuracy:33.880% D
KPH:13.300 D
VKPH:10.600 C*
M40 Fury
D
Kills:75
V. Kills:20 357%
Deaths:8
KDR:9.375
Accuracy:23.824% D**
KPH:29.100 D-
VKPH:7.800 D
M40 Fury
C--
Kills:69
V. Kills:16 406%
Deaths:15
KDR:4.600
Accuracy:31.155% D
KPH:30 D
VKPH:6.900 C--
M12 Kobalt
C
Kills:65
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:12.626% D--
KPH:58.600 C
VKPH:2.700 C
M12 Kobalt
D
Kills:61
V. Kills:2 N/A
Deaths:4
KDR:15.250
Accuracy:15.195% D
KPH:42.600 D
VKPH:1.400 D-
Kills:607 (0 + 607)
Deaths:124
KDR:4.895
VKDR:2.484
Vehicle Kills:308
Kill Difference:483
Playtime:30.678 hours
Usage:2%
Score:0.558m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:15.195%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,219
V. Kills:86 N/A
Deaths:314
KDR:3.882
Accuracy:46.497% B+
KPH:37.600 C-
VKPH:2.700 B+
M12 Kobalt-F
C**
Kills:1,159
V. Kills:54 N/A
Deaths:297
KDR:3.902
Accuracy:25.818% B+
KPH:34 C++
VKPH:1.600 C**
M40 Fury-F
M**
Kills:488
V. Kills:933 52%
Deaths:335
KDR:1.457
Accuracy:79.734% M+
KPH:11.500 D
VKPH:22 M**
M20 Basilisk-F
C
Kills:55
V. Kills:22 239%
Deaths:32
KDR:1.719
Accuracy:47.076% C+
KPH:11.300 C
VKPH:4.500 C
Kills:2,921 (2,921 + 0)
Deaths:978
KDR:2.987
VKDR:1.120
Vehicle Kills:1,095
Kill Difference:1,943
Playtime:113.811 hours
Usage:6%
Score:0.794m
Score/min:116
Driving Accuracy:47.076%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
D--
Kills:74
V. Kills:72 101%
Deaths:36
KDR:2.056
Accuracy:31.431% D--
KPH:9.600 D*
VKPH:9.300 D*
CAS 14-E
D--
Kills:72
V. Kills:7 N/A
Deaths:17
KDR:4.235
Accuracy:23.346% F
KPH:27.600 D--
VKPH:2.700 D*
Kills:146 (0 + 146)
Deaths:53
KDR:2.755
VKDR:1.491
Vehicle Kills:79
Kill Difference:93
Playtime:10.312 hours
Usage:1%
Score:0.068m
Score/min:111
Piloting Accuracy:N/A%
Gunner Accuracy:23.346%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4 5,8263,1515196.071B+3.7533.217%C2.825%D27C++23B++303116.5h60.2C+181.1C++
Saron HRB 3,5401,9434334.487C+2.1737.117%DN/A21.7C17.8C**24389.5h24.2C65.1C--
E540 Halberd 3,4371,9012956.444C+4.1249.595%C*1.21%D27.4C22.1B*32469.5h7.1D-14.3C
Proton II PPA 1,6601,5837920.038B+17.7223.158%C+1.895%C+69.7B+3.4C+21222.7h9.4C++40.8C*
Supernova VPC 1,4781,28912410.395C+8.0736.557%F1.707%C++35.6C-5.2D27836.2h3.5C+9.5D-
S12 Renegade 1,3051,2193143.882C*1.5646.497%B+2.215%D--37.6C-2.7B+13532.4h4.3D-9.3C+
Supernova FPC 2,1561,1992694.457C+2.1440.775%D**1.334%D15.2D-12.2D75178.7h5.8C+14.2D-
M12 Kobalt-F 1,2131,1592973.902B**1.5825.818%B+3.365%D*34C++1.6C**10934.1h14.8C++57.4B+
Pulsar C 1,1731,1252,1520.523C-1.8018.051%D*20.356%C--5D--N/A17224.5h16.8D*93.2D*
L100 Python HESH 1,2821,0963729.622A+27.3040.412%D--2.646%B**41.4C7C15226.5h4C9.9D
Aphelion VEX-4H 1,9781,0542404.392C+2.0744.021%C2.941%C+33.6C29.4C*36131.4h59.2C++134.5C++
Tank Mine 1,5739231595.805A++3.4827.121%C-N/A135.7B++95.6B**15086.8h2.1C7.7D
L105 Zephyr 9288391117.559C+5.2443.458%C++N/A53.1C*5.6D18815.8h5.8B+13.5B+
C-4 1,5278316261.327C+0.9916.687%FN/A35.4D--29.6C+45723.5h1.5C++8.8D-
Supernova PC 9546321364.647C+2.3340.537%D--1.424%D18.2C-9.3C*20334.8h5.7C+14D
MANA Anti-Vehicle Turret 1,0466133771.626D0.6946.206%D-3.752%C*6130M*4330M**1865190.1h8.5C+18.4C-
M60-A Bulldog 585518579.088C6.7750.183%B2.51%C++40.5C*5.2C**25912.8h5.8C*11.6B+
M40 Fury-F 1,4214883351.457C+0.8679.734%M+N/A11.5D22M**11142.5h65.2T*81.8T*
Proton II PPA-H 4624444210.571C+8.2536.552%C+1.126%D108.3B+4.4C--2824.1h9.2B25.3B
H-V45 4354207360.571C1.7514.853%F-18.571%C10.5D--N/A2839.9h18.3F123.5F--
L100 Python HEAT 5664042218.364M*16.0446.668%C--2.97%C**27.5C+11C+18414.7h5.7C**12.3C++
Saron HRB-H 659364705.2C++2.8853.042%CN/A38.7C++31.4B++5719.4h24.3C++45.9C++
M40 Fury 425317368.806C6.4941.859%DN/A44D15C2627.2h14.4C*34.4C++
MANA Anti-Personnel Turret 2992971691.757N/A0.5612.412%UN/A2970U20U4987000.1h21.9T*176.4T*
M20 Basilisk 502285694.13D1.8145.133%D-1.754%D*20.8D--15.8C--20513.7h121.2C+268.6C
Dual Photon Pods 330263803.288C-0.9736.765%F-N/A23.7D--6D--15311.1h23.5C+64D
Sirius SX12 2762594520.573C1.7520.04%D-15.83%C4.4D*N/A1858.7h21.1D*105.2D-
Lumine Edge 2512511,3940.18C**2.1425.312%C+17.53%C*1.4C-N/A4179.7h1.2B+4.8C**
Parallax VX3 2512482291.083C--1.2436.483%C65.323%D**11.6D--N/A4121.4h2.6C-7C
Serpent VE92 2472423480.695C1.6318.312%D*15.289%D-4.8D--N/A1650.1h15.2C82.9D
M12 Kobalt 258240460A+57.6819.686%C-15%C--82.8C6.2B2772.9h19.4C+98.6C+
Lasher X2 2102034470.454D1.8714.68%D**3.448%C10.2D--N/A2819.9h28.7F195.2F-
M20 Basilisk 362202613.311C*0.9938.984%C+2.97%D*15.4C-12.2A28513.1h160D*410.5D--
Pandora VX25 2051982830.7C--1.6233.272%D11.616%D-4D*N/A1249.1h7.3F-21.9D*
M12 Kobalt-H 197185361.667M+59.3518.204%D-12.432%D-92.5C--6C**4222h16.1C+88.5C
Cosmos VM3 184181882.057C++0.2612.675%D--21.547%B+23.2C--N/A717.8h13C**102.7C
Comet VM2 2981801761.023C++1.3030.612%D**4.444%C++6.3D-4.1C+6728.5h31.8D-103.9D*
M60-A Bulldog 211178247.417C5.1042.418%C2.247%C+24.7C4.6C*2167.2h7.5D17.7C--
E540 Halberd-H 312177424.214C1.8961.914%B+N/A35.4C-27B++4385h7.4C--11.9C+
Orion VS54 1771721850.93C1.3915.716%D--26.163%C*11.3D-N/A8115.2h13.1C++83.2C+
Blueshift VM5 175171742.311C+0.0111.136%F-18.129%D18.4D--N/A549.3h16.3C+146.8D*
Comet VM2 2711641750.937C+1.3831.413%D**6.098%B*5.8D--3.8D5928.1h35.8D114D*
Skyguard 298160752.133C0.1921.256%D*1.25%D8.7D-7.5D14618.3h147.9C--695.8D*
Blueshift VM5 158156742.108C+0.2110.657%F-16.667%D-16.8D--N/A499.3h17.3C-162.2D**
Cosmos VM3 157156881.773C+0.5513.367%D-21.154%B+20DN/A657.8h15.7C-117.1C
C150 Dalton 351143761.882D0.4433.247%DN/A11.5D*16.8D50712.4h7.2F21.7F-
C75 Viper 172142285.071C*2.7530.836%D-1.408%C+23.3C4.9D2856.1h12.5C**40.6C+
L100 Python AP 247141216.714B+4.3942.752%FN/A12.5D**9.4D**26611.3h7.4C17.4D--
Solstice Burst 1401391740.799C-1.5222.504%D-16.547%D*9.7D--N/A2814.4h17.7D--78.6D-
M20 Basilisk 242135363.75B+1.4333.88%D2.963%D--13.4D10.6C*27410.1h138.3D-408.2D-
A30 Walker 293131771.701C0.6223.75%C--N/A7C8.7C++15118.7h237.9D1001.7D
M12 Kobalt 1301281111.636C9.3212.941%D8.594%D*55.7CN/A1442.3h21.5D166.5C--
M20 Drake 192120186.667M4.3526.027%D-N/A18.2C10.9C2256.6h63.8C**245.3C++
Proximity Mine 113112313.613C+1.2936.979%DN/A65.9D*N/A2171.7h2.5F6.9D**
A30 Walker 161100571.754C+0.5722.672%C+1%D-14.9C+9.1C1956.7h126.1B556.1C**
Flare VE6 92901480.608D1.7112.477%F-16.667%D*15.8D-N/A705.7h12.6D101D**
Frag Grenade 7978178N/A75.6839.275%D-N/A260D--3.3D-12400.3h4.9D-12.4D
M40 Fury 957589.375C**7.0523.824%D**1.333%C--28.8D--7.7D3252.6h12.4C*52.2C--
G40-F Ranger 11875237.5M+35.1826.384%D--N/A37.5C+21.5C+3292h52.7B+199.7C*
Hellion G20 14674362.056D0.2631.431%D--9.459%A*9.6D*9.4D*1207.7h142.7D*454.1F
CAS 14-E 7972174.235D1.9123.346%F1.389%C-27.7D--2.7D*832.6h30.5C++130.8C-
M40 Fury 8569154.6C2.2831.155%D1.449%C30D7C-3962.3h15.8C+50.6C
Saron Laser Cannon 173691930.358C1.9623.549%D**N/A2.2D--3.3D--7631.8h374.3F--1589.6T*
M12 Kobalt 6865165A*62.6812.626%D--13.846%D-59.1C2.7C4571.1h18.3C++144.6C
M12 Kobalt 6361415.25C*12.9315.195%D16.393%C43.6D1.4D-3651.4h23.9D157.3C
NSX Tengu 6160680.882C1.4419.494%F--23.333%B+3.3D*N/A918.4h14C+71.8D*
M60-A Bulldog 7356301.867D0.4535.298%CN/A17D-5.2C1483.3h10.3T29.1D**
M20 Basilisk-F 7755321.719B++0.6047.076%C+1.818%C--11.2C4.5C974.9h66.7C++141.8C++
Spear Anti-Vehicle Phalanx Turret 945569.167B6.8540.366%C-1.818%D*30.6C-21.7C+9361.8h10C+24.8C+
NS-61 Emissary 5553620.855C++1.4718.325%F11.321%D-5D--N/A2210.5h13.8C++75.5D
NS-44 Commissioner 5453730.726C+1.5917.929%F--5.66%F--5.5D--N/A299.7h4.4C24.4F-
The Slasher 5050411.22U1.1037.459%C*14%B19.2MN/A452.6h2.3C+6.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12020.2h
Anti-Vehicle MANA Turret372,3982.3h
Nano-Armor Kit8841,543,977113.7h
Cortium Silo0820.2h
Nanite Revive Grenade03120.1h
Medical Applicator456159,16314.7h
Auraxium Slasher42325874.1h
Spitfire Auto-Turret51,1821h
Motion Spotter02830.2h
Welding Device0790h
Deconstruction Tool02,0080.3h
Shield Recharging Field364,1141.1h
Recon Detection Device3990.2h
Ammunition Package256,3373.1h
Medical Kit335890.6h
Anti-Infantry MANA Turret275370.8h
Nano-Repair Grenade01980.1h

Check the help document for the dictionary if you want to learn more about words used here.


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