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Praetor Champion Daigons[GOTR] Daigons
VS BR 83

KDR: 2.49

Score: 37.8m

Last Seen: Aug 24th, 2019 7:51 PM
- OFFLINE - 31.5 hour(s)

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 105
Level Progress (to 84): 87%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Aphelion VEX-4 Supernova FPC E540 Halberd Saron HRB Proton II PPA Supernova VPC S12 Renegade M12 Kobalt-F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $202,662 MLG Score: 162
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.472%18.684%326912052,5530.5141991.976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.465%-0.717D--0.331C-0.292C*HEAD ++ (~9.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.4-0.281C16.7-0.168C78.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.765%0.38%51112132636582430.399696108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.061C+-1.116D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.603B+23.50.556B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.268%1.494%361712076,494178028493.64831228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.349%-1.214D*-0.652D0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.228C++8.60.322C*21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.664%1.647%7221511998,864140349286.31789180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.07%-0.339C--0.687D0.499

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.70.454B+20.10.468B+41.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.483%65.323%7221121324869030.35942

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.225C++-0.114C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.289C*2.60.193C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.933%11.94%7221121320125790.77907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.694D-0.52D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.4-0.685D7.4-0.517D15


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 105
37.8m615.6%335 (20.1k)299 (17.9k)2.490336,58514,6913.9839483 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214224018.337%4.275%7808:378

71% Engineer12% Infiltrator7% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 10:30 PMSep 14th, 2015 8:55 PMAug 24th, 2019 7:25 PM (1d) (PST)Aug 24th, 2019 3:51 PM (1d) (PST)Aug 24th, 2019 3:51 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
788557330.2900.1160.0122.5860.131162

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2963,31443,9821771155817,929

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2106h/87.7d 21,943 1,564 17,726 326.7k 1,283 3,613 16,495 99.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:1,125
Deaths:2,152
KDR:0.523
Accuracy:18.051% D*
HSR:20.356% C--
Serpent VE92
D-
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% D*
HSR:15.289% D-
Pandora VX25
D
Kills:201
Deaths:297
KDR:0.677
Accuracy:32.933% D
HSR:11.940% D-
Solstice Burst
D-
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D-
HSR:16.547% D*
Kills:1,707
Deaths (as Engineer):2,971
Deaths (to Engineers):5,447
KDR:0.57455
Kill Difference:1,264
Playtime:1,491.082 hours
Usage:71%
Score:31.426m
Score/min:351
Accuracy (listed only):22.950%
HSR (listed only):16.033%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:172
Deaths:185
KDR:0.930
Accuracy:15.716% D--
HSR:26.163% C*
Flare VE6
D*
Kills:90
Deaths:148
KDR:0.608
Accuracy:12.477% F-
HSR:16.667% D*
Kills:262
Deaths (as Heavy Assault):333
Deaths (to Heavy Assaults):2,964
KDR:0.78679
Kill Difference:71
Playtime:91.089 hours
Usage:4%
Score:0.696m
Score/min:127
Accuracy (listed only):14.096%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:1,125
Deaths:2,152
KDR:0.523
Accuracy:18.051% D*
HSR:20.356% C--
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Serpent VE92
D-
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% D*
HSR:15.289% D-
Pandora VX25
D
Kills:201
Deaths:297
KDR:0.677
Accuracy:32.933% D
HSR:11.940% D-
Solstice Burst
D-
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D-
HSR:16.547% D*
NSX Tengu
B
Kills:61
Deaths:73
KDR:0.836
Accuracy:18.802% F*
HSR:22.951% B
Kills:2,027
Deaths (as Light Assault):3,496
Deaths (to Light Assaults):1,940
KDR:0.57981
Kill Difference:1,469
Playtime:137.549 hours
Usage:7%
Score:1.582m
Score/min:192
Accuracy (listed only):21.774%
HSR (listed only):17.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Parallax VX3
C
Kills:248
Deaths:229
KDR:1.083
Accuracy:36.483% C
HSR:65.323% D**
NSX Tengu
B
Kills:61
Deaths:73
KDR:0.836
Accuracy:18.802% F*
HSR:22.951% B
NS-44 Commissioner
F--
Kills:53
Deaths:73
KDR:0.726
Accuracy:17.929% F--
HSR:5.660% F--
NS-61 Emissary
D-
Kills:53
Deaths:62
KDR:0.855
Accuracy:18.325% D**
HSR:11.321% D-
Kills:674
Deaths (as Infiltrator):889
Deaths (to Infiltrators):1,802
KDR:0.75816
Kill Difference:215
Playtime:255.550 hours
Usage:12%
Score:2.342m
Score/min:153
Accuracy (listed only):22.316%
HSR (listed only):24.217%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C
Kills:420
Deaths:736
KDR:0.571
Accuracy:14.853% F-
HSR:18.571% C
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Pandora VX25
D
Kills:201
Deaths:297
KDR:0.677
Accuracy:32.933% D
HSR:11.940% D-
NSX Tengu
B
Kills:61
Deaths:73
KDR:0.836
Accuracy:18.802% F*
HSR:22.951% B
Kills:941
Deaths (as Combat Medic):1,558
Deaths (to Combat Medics):970
KDR:0.60398
Kill Difference:617
Playtime:73.909 hours
Usage:4%
Score:0.961m
Score/min:217
Accuracy (listed only):21.657%
HSR (listed only):17.323%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:181
Deaths:88
KDR:2.057
Accuracy:12.675% D--
HSR:21.547% B+
Comet VM2
C++
Kills:180
Deaths:176
KDR:1.023
Accuracy:30.612% D**
HSR:4.444% C++
Blueshift VM5
D
Kills:171
Deaths:74
KDR:2.311
Accuracy:11.136% F-
HSR:18.129% D
Comet VM2
B*
Kills:164
Deaths:175
KDR:0.937
Accuracy:31.413% D**
HSR:6.098% B*
Blueshift VM5
D-
Kills:156
Deaths:74
KDR:2.108
Accuracy:10.657% F-
HSR:16.667% D-
Cosmos VM3
B+
Kills:156
Deaths:88
KDR:1.773
Accuracy:13.367% D
HSR:21.154% B+
Kills:1,008
Deaths (as MAX Suit):337.500
Deaths (to MAX Suits):486
KDR:2.98667
Kill Difference:670.500
Playtime:54.883 hours
Usage:3%
Score:0.751m
Score/min:228
Accuracy (listed only):18.310%
HSR (listed only):14.673%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:263
V. Kills:67 387%
Deaths:80
KDR:3.288
Accuracy:36.765% F
KPH:23.700 D--
VKPH:6 D--
Saron Laser Cannon
D--
Kills:71
V. Kills:105 67%
Deaths:193
KDR:0.368
Accuracy:23.630% D*
KPH:2.200 D--
VKPH:3.300 D--
Maelstrom Turbo Laser
C++
Kills:57
V. Kills:35 158%
Deaths:22
KDR:2.591
Accuracy:31.612% C++
KPH:9.600 C-
VKPH:5.900 D
Kills:391 (128 + 0)
Deaths:295
KDR:1.325
VKDR:0.702
Vehicle Kills:207
Kill Difference:96
Playtime:49.144 hours
Usage:2%
Score:0.309m
Score/min:105
Piloting Accuracy:31.612%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:839
V. Kills:89 N/A
Deaths:111
KDR:7.559
Accuracy:43.458% C++
KPH:53.100 C*
VKPH:5.600 C-
C150 Dalton
D
Kills:143
V. Kills:208 68%
Deaths:76
KDR:1.882
Accuracy:33.247% C--
KPH:11.500 D*
VKPH:16.700 D
Kills:982 (0 + 982)
Deaths:187
KDR:5.251
VKDR:1.588
Vehicle Kills:297
Kill Difference:795
Playtime:28.225 hours
Usage:1%
Score:0.561m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:33.247%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,097
V. Kills:187 N/A
Deaths:37
KDR:29.649
Accuracy:40.375% D--
KPH:41.300 C
VKPH:7 C
L100 Python HEAT
C+
Kills:404
V. Kills:162 248%
Deaths:22
KDR:18.364
Accuracy:46.668% C--
KPH:27.500 C+
VKPH:11 C+
Skyguard
D
Kills:196
V. Kills:157 124%
Deaths:77
KDR:2.545
Accuracy:21.313% D*
KPH:9.500 D
VKPH:7.600 D
L100 Python AP
D**
Kills:152
V. Kills:110 137%
Deaths:22
KDR:6.909
Accuracy:42.761% F
KPH:13.100 D**
VKPH:9.500 D**
C75 Viper
C
Kills:142
V. Kills:30 458%
Deaths:28
KDR:5.071
Accuracy:30.836% D-
KPH:23.300 C
VKPH:4.900 D
Kills:1,991 (1,991 + 0)
Deaths:186
KDR:10.704
VKDR:3.473
Vehicle Kills:646
Kill Difference:1,805
Playtime:79.687 hours
Usage:4%
Score:0.901m
Score/min:188
Driving Accuracy:30.836%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Aphelion VEX-4
B*
Kills:3,316
V. Kills:2,764 120%
Deaths:535
KDR:6.198
Accuracy:33.452% C+
KPH:27.500 C++
VKPH:22.900 B*
Supernova FPC
C
Kills:2,732
V. Kills:1,691 161%
Deaths:328
KDR:8.329
Accuracy:44.252% D*
KPH:21.900 C
VKPH:13.500 C
E540 Halberd
B*
Kills:2,529
V. Kills:1,799 141%
Deaths:304
KDR:8.319
Accuracy:49.681% C**
KPH:30.500 C+
VKPH:21.700 B*
Saron HRB
C*
Kills:1,980
V. Kills:1,615 123%
Deaths:435
KDR:4.552
Accuracy:37.331% D
KPH:21.700 C
VKPH:17.700 C*
Proton II PPA
B+
Kills:1,596
V. Kills:78 N/A
Deaths:79
KDR:20.203
Accuracy:23.234% C+
KPH:69.400 B+
VKPH:3.400 C+
Supernova VPC
C-
Kills:1,291
V. Kills:190 N/A
Deaths:124
KDR:10.411
Accuracy:36.527% F
KPH:35.600 C-
VKPH:5.200 D
Supernova PC
C*
Kills:632
V. Kills:322 196%
Deaths:136
KDR:4.647
Accuracy:40.537% D-
KPH:18.200 C-
VKPH:9.300 C*
M12 Kobalt
C
Kills:128
V. Kills:2 N/A
Deaths:11
KDR:11.636
Accuracy:12.941% D
KPH:55 C
VKPH:0.900 D--
G40-F Ranger
D--
Kills:116
V. Kills:72 159%
Deaths:17
KDR:6.824
Accuracy:28.756% C
KPH:20.200 D--
VKPH:12.600 D--
Kills:14,320 (4,655 + 9,665)
Deaths:1,969
KDR:7.273
VKDR:4.334
Vehicle Kills:8,533
Kill Difference:12,351
Playtime:521.611 hours
Usage:25%
Score:11.132m
Score/min:356
Driving Accuracy:40.537%
Gunner Accuracy:28.756%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C*
Kills:1,054
V. Kills:924 114%
Deaths:240
KDR:4.392
Accuracy:44.021% C
KPH:33.600 C
VKPH:29.500 C*
Proton II PPA-H
B+
Kills:444
V. Kills:18 N/A
Deaths:42
KDR:10.571
Accuracy:36.552% C+
KPH:108.400 B+
VKPH:4.400 C--
Saron HRB-H
B++
Kills:364
V. Kills:295 123%
Deaths:70
KDR:5.200
Accuracy:53.042% C
KPH:38.600 C++
VKPH:31.300 B++
M12 Kobalt-H
C++
Kills:222
V. Kills:13 N/A
Deaths:3
KDR:74
Accuracy:18.799% D-
KPH:93.700 C--
VKPH:5.500 C++
E540 Halberd-H
B++
Kills:177
V. Kills:135 130%
Deaths:42
KDR:4.214
Accuracy:61.914% B+
KPH:35.300 C-
VKPH:27 B++
G40-F Ranger
C*
Kills:81
V. Kills:46 172%
Deaths:3
KDR:27
Accuracy:26.250% D--
KPH:39.300 C*
VKPH:22.300 C++
Kills:2,342 (0 + 2,342)
Deaths:400
KDR:5.855
VKDR:3.578
Vehicle Kills:1,431
Kill Difference:1,942
Playtime:54.331 hours
Usage:3%
Score:1.311m
Score/min:402
Driving Accuracy:N/A%
Gunner Accuracy:26.250%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:202
V. Kills:160 125%
Deaths:61
KDR:3.311
Accuracy:38.984% C+
KPH:15.400 C-
VKPH:12.200 A
M20 Basilisk
C*
Kills:135
V. Kills:107 125%
Deaths:36
KDR:3.750
Accuracy:33.880% D
KPH:13.300 D
VKPH:10.600 C*
M40 Fury
D
Kills:75
V. Kills:20 357%
Deaths:8
KDR:9.375
Accuracy:23.824% D**
KPH:29.100 D-
VKPH:7.800 D
M40 Fury
C--
Kills:69
V. Kills:16 406%
Deaths:15
KDR:4.600
Accuracy:31.084% D
KPH:29.800 D
VKPH:6.900 C--
M12 Kobalt
C
Kills:65
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:12.626% D--
KPH:58.600 C
VKPH:2.700 C
M12 Kobalt
D
Kills:61
V. Kills:2 N/A
Deaths:4
KDR:15.250
Accuracy:15.195% D
KPH:42.600 D
VKPH:1.400 D-
Kills:607 (0 + 607)
Deaths:124
KDR:4.895
VKDR:2.484
Vehicle Kills:308
Kill Difference:483
Playtime:30.689 hours
Usage:1%
Score:0.561m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:15.195%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,219
V. Kills:86 N/A
Deaths:314
KDR:3.882
Accuracy:46.497% B+
KPH:37.600 C-
VKPH:2.700 B+
M12 Kobalt-F
B+
Kills:1,159
V. Kills:54 N/A
Deaths:297
KDR:3.902
Accuracy:25.818% B+
KPH:34 C*
VKPH:1.600 C*
M40 Fury-F
M*
Kills:489
V. Kills:934 52%
Deaths:335
KDR:1.460
Accuracy:79.699% M
KPH:11.400 D
VKPH:21.800 M*
M20 Basilisk-F
C
Kills:55
V. Kills:22 239%
Deaths:32
KDR:1.719
Accuracy:47.076% C
KPH:11.300 C
VKPH:4.500 C
Kills:2,922 (2,922 + 0)
Deaths:978
KDR:2.988
VKDR:1.121
Vehicle Kills:1,096
Kill Difference:1,944
Playtime:114.182 hours
Usage:5%
Score:0.795m
Score/min:116
Driving Accuracy:47.076%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
D
Kills:74
V. Kills:72 101%
Deaths:36
KDR:2.056
Accuracy:31.431% D-
KPH:9.600 D--
VKPH:9.300 D
CAS 14-E
D--
Kills:72
V. Kills:7 N/A
Deaths:17
KDR:4.235
Accuracy:23.346% F
KPH:27.600 D--
VKPH:2.700 D--
VLG Missile Launcher
C
Kills:57
V. Kills:20 271%
Deaths:13
KDR:4.385
Accuracy:50.997% C
KPH:29.300 D--
VKPH:10.300 D*
Kills:203 (0 + 203)
Deaths:66
KDR:3.076
VKDR:1.500
Vehicle Kills:99
Kill Difference:137
Playtime:12.258 hours
Usage:1%
Score:0.093m
Score/min:127
Piloting Accuracy:N/A%
Gunner Accuracy:50.997%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4 6,0803,3165356.198B+3.7133.452%C+2.744%C--27.5C++22.9B*303120.5h59.1C++176.7C++
Supernova FPC 4,4232,7323288.329B5.8444.252%D*N/A21.9C13.5C609125h4.5B+10.1C++
E540 Halberd 4,3282,5293048.319C+5.8349.681%C**N/A30.5C+21.7B*32382.9h6.5C-13C+
Saron HRB 3,5951,9804354.552C+2.0637.331%DN/A21.7C17.7C*24791.2h24.3C65C-
Proton II PPA 1,6741,5967920.203B+17.7123.234%C+1.88%C+69.4B+3.4C+21223h9.5C*40.8C*
Supernova VPC 1,4811,29112410.411C+7.9236.527%F1.704%C*35.7C5.2D28036.2h3.5C+9.5D-
S12 Renegade 1,3051,2193143.882C*1.3946.497%B+2.215%D--37.6C-2.7B+13532.4h4.3D-9.3C+
M12 Kobalt-F 1,2131,1592973.902B**1.4125.818%B+3.365%D*34C*1.6C*10934.1h14.8C++57.4B+
Pulsar C 1,1731,1252,1520.523C1.9718.051%D*20.356%C--5D--N/A17224.5h16.8D*93.2D*
L100 Python HESH 1,2841,0973729.649A++27.1640.375%D--2.644%B**41.2C7C15426.6h4C9.9D
Aphelion VEX-4H 1,9781,0542404.392C+1.9044.021%C2.941%C+33.6C29.4C*36231.4h59.2C++134.5C++
Tank Mine 1,6669891626.105A++3.6127.479%C-N/A141.3B++96.7A15137h2.1C7.6D
C-4 1,5408406281.338C+1.1516.76%FN/A35.7D--29.8C++46223.5h1.5C++8.7D-
L105 Zephyr 9288391117.559C+5.0743.458%C++N/A53.1C*5.6C-19115.8h5.8B+13.5B+
Supernova PC 9546321364.647C+2.1640.537%D-1.424%D18.2C-9.3C*20634.8h5.7C+14C--
MANA Anti-Vehicle Turret 1,0466133771.626C+0.8646.206%D-3.752%C++6130S4330S1873430.1h8.5C*18.4C+
M60-A Bulldog 585518579.088C6.6050.183%B+2.51%C*40.5C*5.2C**25912.8h5.8C*11.6B+
M40 Fury-F 1,4234893351.46C+1.0379.699%MN/A11.4D21.8M*11042.8h65.1T*81.7T*
Proton II PPA-H 4624444210.571C+8.0836.552%C+1.126%D108.3B+4.4C--2844.1h9.2B+25.3B
H-V45 4354207360.571C1.9214.853%F-18.571%C10.5D--N/A2839.9h18.3F123.5F--
L100 Python HEAT 5664042218.364M*15.8746.668%C--2.97%B27.5C+11C+19014.7h5.7B12.3C++
Saron HRB-H 659364705.2C+2.7153.042%CN/A38.7C++31.4B++5749.4h24.3C*45.9C++
M40 Fury 425317368.806C6.3241.859%DN/A44D-15C2627.2h14.4C++34.4C+
M20 Basilisk 538309694.478D1.9945.18%D-1.618%D*22.1D-16.4C-20914h116.3C++257.4C+
MANA Anti-Personnel Turret 2992971691.757N/A0.7312.412%UN/A2970U20U4994500.1h21.9T*176.4T*
Dual Photon Pods 330263803.288C-0.8036.765%FN/A23.7D--6D--15511.1h23.5C+64C--
Sirius SX12 2762594520.573C1.9220.04%D-15.83%C4.4D*N/A1858.7h21.1D*105.2D-
Lumine Edge 2552551,4940.171C*2.3225.434%C+17.647%C*1.3C-N/A4200.7h1.2B+4.7B
M12 Kobalt 271252463A++60.5120.215%C14.286%D78.8C--5.9C**2633.2h20C+98.8C+
Parallax VX3 2512482291.083C--1.4136.483%C65.323%D**11.6D--N/A4121.4h2.6C-7C
Serpent VE92 2472423480.695C1.8018.312%D*15.289%D-4.8D--N/A1650.1h15.2C82.9D
M12 Kobalt-H 235222374S71.5118.799%D-13.514%D92.5C--5.4C++3832.4h16.2C+86.2C
Lasher X2 2102034470.454D2.0414.68%D**3.448%C10.2D--N/A2919.9h28.7F195.2F-
M20 Basilisk 362202613.311C*0.8238.984%C+2.97%D*15.4C-12.2A28713.1h160D--410.5D-
Pandora VX25 2082012970.677C-1.8132.933%D11.94%D-3.8D*N/A1252.6h7.4F-22.4D**
Skyguard 353196772.545C+0.0521.313%D*1.02%D-9.5D7.6D14420.7h139.1C652.4D--
Cosmos VM3 184181882.057C++0.4312.675%D--21.547%B+23.2DN/A717.8h13B102.7C
Comet VM2 2981801761.023C*1.4730.612%D**4.444%C++6.3D-4.1C+6728.6h31.8D103.9D*
M60-A Bulldog 211178247.417C4.9342.418%C2.247%C+24.7C4.6C++2167.2h7.5D17.7C
E540 Halberd-H 312177424.214C1.7261.914%B+N/A35.4C-27B++4585h7.4C--11.9C+
Orion VS54 1771721850.93C1.5615.716%D--26.163%C*11.3D-N/A8215.2h13.1C++83.2C+
Blueshift VM5 175171742.311C+0.1811.136%F-18.129%D18.4D--N/A549.3h16.3C+146.8D*
Comet VM2 2711641750.937C+1.5531.413%D**6.098%B*5.8D--3.8D5928.1h35.8C--114D*
Blueshift VM5 158156742.108C+0.3810.657%F-16.667%D-16.8D--N/A499.3h17.3C162.2D**
Cosmos VM3 157156881.773C+0.7213.367%D21.154%B+20DN/A657.8h15.7C117.1C
L100 Python AP 262152226.909B+4.4242.761%FN/A13.1D**9.5D**28111.6h7.1C16.6D-
C150 Dalton 351143761.882D0.6133.247%C--N/A11.5D*16.8D51012.4h7.2F21.7F
C75 Viper 172142285.071C*2.5830.836%D-1.408%C+23.3C4.9D3066.1h12.5B40.6C+
Solstice Burst 1401391740.799C-1.6922.504%D-16.547%D*9.7D--N/A2814.4h17.7D--78.6D-
M20 Basilisk 242135363.75B+1.2633.88%D2.963%D--13.4D10.6C*27610.1h138.3D408.2D-
A30 Walker 293131771.701C0.7923.75%C-N/A7C8.7C*15118.7h237.9D1001.7C--
M12 Kobalt 1301281111.636C9.1512.941%D8.594%D*55.7CN/A1442.3h21.5D166.5C--
M20 Drake 192120186.667A*4.1826.027%D-N/A18.2C10.9C-2256.6h63.8C*245.3C+
G40-F Ranger 188116176.824C+4.3328.756%CN/A20.4D--12.6D--1995.7h101D*351.2D-
Proximity Mine 113112313.613C+1.1236.979%DN/A65.9D*N/A2181.7h2.5F6.9D**
A30 Walker 161100571.754C+0.7422.672%C1%D14.9C9.1C1976.7h126.1B556.1C**
Flare VE6 92901480.608D1.8812.477%F-16.667%D*15.8D-N/A705.7h12.6C--101D**
G40-F Ranger 12781327A++24.5126.25%D--N/A38.6C++21.9C++3492.1h52.4B++199.7C*
Frag Grenade 7978178N/A75.5139.275%D-N/A260D--3.3D12400.3h4.9D-12.4D
M40 Fury 957589.375B6.8823.824%D**1.333%C--28.8D-7.7D3252.6h12.4C**52.2C-
Hellion G20 14674362.056D0.4331.431%D-9.459%A+9.6D--9.4D1217.7h142.7D--454.1F
CAS 14-E 7972174.235D1.7423.346%F1.389%C-27.7D--2.7D--842.6h30.5C*130.8C-
Saron Laser Cannon 176711930.368C2.1223.63%D*N/A2.2D--3.3D--7932.1h368.8F--1560.8T*
M40 Fury 8569154.6C2.1131.084%D1.449%C30D7C-3942.3h15.8C+50.7C+
M12 Kobalt 6865165A*62.5112.626%D--13.846%D--59.1C2.7C4571.1h18.3C++144.6C
M12 Kobalt 6361415.25C**12.7615.195%D16.393%C43.6D1.4D-3691.4h23.9D157.3C
NSX Tengu 6261730.836C1.6518.802%F*22.951%B3.1D*N/A920h14.4C+76.6D*
VLG Missile Launcher 7757134.385D-1.8950.997%CN/A30D--10.5D*2081.9h7.6C15C
Maelstrom Turbo Laser 9257222.591B+0.1031.612%C++N/A9.5C-5.8D1496h75.9B+240.2B+
M60-A Bulldog 7356301.867D0.6235.298%C+N/A17D--5.2C1483.3h10.3F**29.1D*
Spear Anti-Vehicle Phalanx Turret 945569.167B6.6840.366%C-1.818%D*30.6C-21.7C+9681.8h10C+24.8C+
M20 Basilisk-F 7755321.719B++0.7747.076%C1.818%D11.2C4.5C974.9h66.7C++141.8C++
NS-44 Commissioner 5453730.726C1.7617.929%F--5.66%F--5.5D--N/A299.7h4.4C24.4F-
NS-61 Emissary 5553620.855C++1.6418.325%D**11.321%D-5D--N/A2210.5h13.8C++75.5C--
Hunter QCX 129501590.314D2.1840.651%C+10%D--3.5D--5.5B+6114.3h28F-68.8D**
The Slasher 5050411.22U1.2737.459%C**14%B19.2MN/A462.6h2.3C+6.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12220.2h
Anti-Vehicle MANA Turret372,3982.3h
Nano-Armor Kit9311,681,470121.9h
Cortium Silo0840.2h
Nanite Revive Grenade03120.1h
Medical Applicator456159,16314.7h
Auraxium Slasher42325874.4h
Spitfire Auto-Turret51,3331.1h
Motion Spotter02860.2h
Welding Device01310h
Deconstruction Tool02,0080.3h
Shield Recharging Field364,1141.1h
Recon Detection Device3990.2h
Ammunition Package256,4173.1h
Medical Kit335890.6h
Anti-Infantry MANA Turret275370.8h
Nano-Repair Grenade04260.1h

Check the help document for the dictionary if you want to learn more about words used here.


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