Online: daguest  
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Primarch Champion Daigons[MAG3] Daigons
VS BR 99

KDR: 2.8

Score: 42m

Last Seen: Aug 6th, 2020 7:50 PM
- OFFLINE - 15.5 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd Aphelion VEX-4 Supernova FPC Saron HRB Proton II PPA Supernova VPC M12 Kobalt-H S12 Renegade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $216,423 MLG Score: 173
Fun Score: N/A
Cheeseburgers Flipped: 439TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.577%19.764%3471013392,6210.520972.282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.157%-0.728D--0.364C-0.289C*HEAD ++ (~10.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.3-0.289C16.4-0.171C76.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.765%0.38%49113482636842470.383942106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.049C+-1.1D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.606B+23.50.558B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.248%1.436%368713426,825183430213.71935226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.36%-1.228D*-0.684D0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.226C++8.50.323C*21.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.786%2.508%96316133312,680146560848.65529208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.717%-0.413C---0.481D0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.557B+16.80.58B+36

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.483%65.323%9631134824869530.356322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.229C++-0.111C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.292C*2.60.196C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.145%11.864%96311348236262110.900763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.712D--0.575D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.4-0.713D-7.4-0.533D15


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
42m618.6%345 (20.7k)309 (18.5k)2.8030142,40415,1284.4002599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349271517.937%4.292%7709:0110

72% Engineer12% Infiltrator6% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 10:30 PMJan 7th, 2020 12:10 AMAug 7th, 2020 1:54 AM (53d) (PST)Aug 6th, 2020 3:50 PM (54d) (PST)Aug 6th, 2020 3:50 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
813527610.3120.1110.0132.7500.133173

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,7543,12445,6301971165818,512

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2268.4h/94.5d 24,163 1,820 19,098 374.3k 1,383 3,877 18,102 110.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:1,125
Deaths:2,154
KDR:0.522
Accuracy:18.078% F-
HSR:20.356% D-
Serpent VE92
D--
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% F
HSR:15.289% D--
Pandora VX25
D--
Kills:236
Deaths:359
KDR:0.657
Accuracy:33.145% D*
HSR:11.864% D--
Solstice Burst
D**
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D**
HSR:16.547% D**
Kills:1,742
Deaths (as Engineer):3,035
Deaths (to Engineers):5,645
KDR:0.57397
Kill Difference:1,293
Playtime:1,639.749 hours
Usage:72%
Score:35.587m
Score/min:362
Accuracy (listed only):23.010%
HSR (listed only):16.014%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:172
Deaths:185
KDR:0.930
Accuracy:15.716% F
HSR:26.163% C
Flare VE6
D**
Kills:90
Deaths:148
KDR:0.608
Accuracy:12.477% F--
HSR:16.667% D**
Kills:262
Deaths (as Heavy Assault):333
Deaths (to Heavy Assaults):3,022
KDR:0.78679
Kill Difference:71
Playtime:91.640 hours
Usage:4%
Score:0.701m
Score/min:127
Accuracy (listed only):14.096%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D-
Kills:1,125
Deaths:2,154
KDR:0.522
Accuracy:18.078% F-
HSR:20.356% D-
Sirius SX12
D
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D*
HSR:15.830% D
Serpent VE92
D--
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% F
HSR:15.289% D--
Pandora VX25
D--
Kills:236
Deaths:359
KDR:0.657
Accuracy:33.145% D*
HSR:11.864% D--
Solstice Burst
D**
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D**
HSR:16.547% D**
NSX Tengu
D
Kills:78
Deaths:95
KDR:0.821
Accuracy:20.200% T-
HSR:19.231% D
Kills:2,079
Deaths (as Light Assault):3,582
Deaths (to Light Assaults):1,968
KDR:0.5804
Kill Difference:1,503
Playtime:137.675 hours
Usage:6%
Score:1.584m
Score/min:192
Accuracy (listed only):22.046%
HSR (listed only):16.520%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D*
HSR:15.830% D
Parallax VX3
D
Kills:248
Deaths:229
KDR:1.083
Accuracy:36.483% D
HSR:65.323% F-
NSX Tengu
D
Kills:78
Deaths:95
KDR:0.821
Accuracy:20.200% T-
HSR:19.231% D
NS-44L Blackhand
A++
Kills:63
Deaths:20
KDR:3.150
Accuracy:55.599% A+
HSR:63.492% A++
NS-61 Emissary
D--
Kills:58
Deaths:64
KDR:0.906
Accuracy:18.948% D**
HSR:12.069% D--
NS-44 Commissioner
F--
Kills:53
Deaths:75
KDR:0.707
Accuracy:18.148% F--
HSR:5.660% F--
Kills:759
Deaths (as Infiltrator):935
Deaths (to Infiltrators):1,821
KDR:0.81176
Kill Difference:176
Playtime:267.073 hours
Usage:12%
Score:2.404m
Score/min:150
Accuracy (listed only):28.236%
HSR (listed only):30.267%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:420
Deaths:736
KDR:0.571
Accuracy:14.853% F--
HSR:18.571% D
Sirius SX12
D
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D*
HSR:15.830% D
Pandora VX25
D--
Kills:236
Deaths:359
KDR:0.657
Accuracy:33.145% D*
HSR:11.864% D--
NSX Tengu
D
Kills:78
Deaths:95
KDR:0.821
Accuracy:20.200% T-
HSR:19.231% D
Kills:993
Deaths (as Combat Medic):1,642
Deaths (to Combat Medics):986
KDR:0.60475
Kill Difference:649
Playtime:74.225 hours
Usage:3%
Score:0.967m
Score/min:217
Accuracy (listed only):22.059%
HSR (listed only):16.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B
Kills:181
Deaths:88
KDR:2.057
Accuracy:12.675% D**
HSR:21.547% B
Comet VM2
C++
Kills:180
Deaths:176
KDR:1.023
Accuracy:30.612% F-
HSR:4.444% C++
Blueshift VM5
D-
Kills:171
Deaths:74
KDR:2.311
Accuracy:11.156% F--
HSR:18.129% D-
Comet VM2
B++
Kills:164
Deaths:175
KDR:0.937
Accuracy:31.413% F-
HSR:6.098% B++
Cosmos VM3
C*
Kills:156
Deaths:88
KDR:1.773
Accuracy:13.367% D*
HSR:21.154% C*
Blueshift VM5
D*
Kills:156
Deaths:74
KDR:2.108
Accuracy:10.689% F--
HSR:16.667% D*
Kills:1,008
Deaths (as MAX Suit):337.500
Deaths (to MAX Suits):494
KDR:2.98667
Kill Difference:670.500
Playtime:54.962 hours
Usage:2%
Score:0.751m
Score/min:228
Accuracy (listed only):18.319%
HSR (listed only):14.673%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D*
Kills:263
V. Kills:67 387%
Deaths:80
KDR:3.288
Accuracy:36.765% F--
KPH:23.700 D*
VKPH:6 D*
Saron Laser Cannon
D*
Kills:71
V. Kills:105 67%
Deaths:193
KDR:0.368
Accuracy:23.630% D**
KPH:2.200 D*
VKPH:3.300 D*
V26 Maelstrom Turbo Laser
C+
Kills:65
V. Kills:39 163%
Deaths:22
KDR:2.955
Accuracy:31.699% C+
KPH:10.300 D
VKPH:6.200 D-
Kills:399 (136 + 0)
Deaths:295
KDR:1.353
VKDR:0.715
Vehicle Kills:211
Kill Difference:104
Playtime:49.512 hours
Usage:2%
Score:0.325m
Score/min:109
Piloting Accuracy:31.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:839
V. Kills:89 N/A
Deaths:111
KDR:7.559
Accuracy:43.458% C+
KPH:53.100 C+
VKPH:5.600 D
C150 Dalton
D-
Kills:145
V. Kills:210 69%
Deaths:76
KDR:1.908
Accuracy:33.301% C--
KPH:11.600 D**
VKPH:16.800 D-
Kills:984 (0 + 984)
Deaths:187
KDR:5.262
VKDR:1.599
Vehicle Kills:299
Kill Difference:797
Playtime:28.305 hours
Usage:1%
Score:0.726m
Score/min:428
Piloting Accuracy:N/A%
Gunner Accuracy:33.301%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,097
V. Kills:187 N/A
Deaths:37
KDR:29.649
Accuracy:40.375% D**
KPH:41.300 D-
VKPH:7 D
L100 Python HEAT
C--
Kills:404
V. Kills:162 248%
Deaths:22
KDR:18.364
Accuracy:46.668% D
KPH:27.500 D
VKPH:11 C--
Skyguard
D
Kills:225
V. Kills:171 131%
Deaths:77
KDR:2.922
Accuracy:21.210% F
KPH:10.600 D
VKPH:8.100 D
L100 Python AP
D**
Kills:213
V. Kills:135 157%
Deaths:22
KDR:9.682
Accuracy:43.923% D**
KPH:16.400 D**
VKPH:10.400 F
C75 Viper
D
Kills:145
V. Kills:31 453%
Deaths:28
KDR:5.179
Accuracy:30.833% D*
KPH:23.700 D
VKPH:5.100 D
Kills:2,084 (2,084 + 0)
Deaths:186
KDR:11.204
VKDR:3.688
Vehicle Kills:686
Kill Difference:1,898
Playtime:81.565 hours
Usage:4%
Score:0.964m
Score/min:197
Driving Accuracy:30.833%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:3,737
V. Kills:2,298 163%
Deaths:304
KDR:12.293
Accuracy:49.314% C
KPH:35.300 C+
VKPH:21.700 B+
Aphelion VEX-4
B*
Kills:3,332
V. Kills:2,770 120%
Deaths:535
KDR:6.228
Accuracy:33.438% C
KPH:27.500 C+
VKPH:22.900 B*
Supernova FPC
D-
Kills:3,019
V. Kills:1,822 166%
Deaths:328
KDR:9.204
Accuracy:44.184% D**
KPH:22.200 D-
VKPH:13.400 D-
Saron HRB
C+
Kills:2,032
V. Kills:1,638 124%
Deaths:435
KDR:4.671
Accuracy:37.363% D*
KPH:22 D
VKPH:17.800 C+
Proton II PPA
C+
Kills:1,616
V. Kills:79 N/A
Deaths:79
KDR:20.456
Accuracy:23.386% C--
KPH:70 C+
VKPH:3.400 C
Supernova VPC
D-
Kills:1,303
V. Kills:191 N/A
Deaths:124
KDR:10.508
Accuracy:36.523% F-
KPH:35.700 D-
VKPH:5.200 D-
Supernova PC
C+
Kills:632
V. Kills:322 196%
Deaths:136
KDR:4.647
Accuracy:40.537% D*
KPH:18.200 D
VKPH:9.300 C+
G40-F Ranger
D-
Kills:164
V. Kills:95 171%
Deaths:17
KDR:9.647
Accuracy:29.387% D
KPH:26 D--
VKPH:15.100 D-
M12 Kobalt
D
Kills:128
V. Kills:2 N/A
Deaths:11
KDR:11.636
Accuracy:12.941% D--
KPH:55 D
VKPH:0.900 D--
Kills:15,963 (4,954 + 11,009)
Deaths:1,969
KDR:8.107
VKDR:4.681
Vehicle Kills:9,217
Kill Difference:13,994
Playtime:558.403 hours
Usage:25%
Score:12.120m
Score/min:362
Driving Accuracy:40.537%
Gunner Accuracy:12.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:1,252
V. Kills:52 N/A
Deaths:3
KDR:417.333
Accuracy:20.851% D-
KPH:126.500 C
VKPH:5.300 C+
E540 Halberd-H
B
Kills:1,217
V. Kills:586 207%
Deaths:42
KDR:28.976
Accuracy:58.124% C
KPH:58.500 C++
VKPH:28.200 B
Aphelion VEX-4H
C+
Kills:1,083
V. Kills:937 115%
Deaths:240
KDR:4.513
Accuracy:44.084% C
KPH:34.200 D
VKPH:29.600 C+
Proton II PPA-H
C**
Kills:621
V. Kills:29 N/A
Deaths:42
KDR:14.786
Accuracy:38.805% C
KPH:120.800 C**
VKPH:5.600 C
Saron HRB-H
B+
Kills:387
V. Kills:309 125%
Deaths:70
KDR:5.529
Accuracy:53.478% D
KPH:39.400 C
VKPH:31.500 B+
M60-G Bulldog-H
C*
Kills:177
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:60.194% C++
KPH:123.100 C*
VKPH:6.300 D*
G40-F Ranger
C+
Kills:162
V. Kills:87 184%
Deaths:3
KDR:54
Accuracy:32.254% C--
KPH:40.700 C+
VKPH:21.900 C+
Kills:4,899 (0 + 4,899)
Deaths:400
KDR:12.248
VKDR:5.023
Vehicle Kills:2,009
Kill Difference:4,499
Playtime:82.753 hours
Usage:4%
Score:2.127m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:32.254%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:202
V. Kills:160 125%
Deaths:61
KDR:3.311
Accuracy:38.977% C-
KPH:15.400 D
VKPH:12.200 B**
M20 Basilisk
C++
Kills:135
V. Kills:107 125%
Deaths:36
KDR:3.750
Accuracy:33.869% D--
KPH:13.300 D-
VKPH:10.500 C++
M12 Kobalt
C+
Kills:107
V. Kills:8 N/A
Deaths:4
KDR:26.750
Accuracy:15.650% D--
KPH:48 D
VKPH:3.600 C+
M12 Kobalt
C*
Kills:96
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:13.729% D*
KPH:58.100 D
VKPH:4.200 C*
M40 Fury
D
Kills:75
V. Kills:20 357%
Deaths:8
KDR:9.375
Accuracy:23.824% F-
KPH:29.100 D*
VKPH:7.800 D
M40 Fury
D
Kills:69
V. Kills:16 406%
Deaths:15
KDR:4.600
Accuracy:31.084% D-
KPH:29.800 D--
VKPH:6.900 D
Kills:684 (0 + 684)
Deaths:124
KDR:5.516
VKDR:2.565
Vehicle Kills:318
Kill Difference:560
Playtime:32.041 hours
Usage:1%
Score:0.602m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:31.084%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,241
V. Kills:87 N/A
Deaths:315
KDR:3.940
Accuracy:46.407% C*
KPH:36.900 D
VKPH:2.600 B+
M12 Kobalt-F
C+
Kills:1,159
V. Kills:54 N/A
Deaths:297
KDR:3.902
Accuracy:25.818% C++
KPH:34 C
VKPH:1.600 C+
M40 Fury-F
A++
Kills:489
V. Kills:934 52%
Deaths:335
KDR:1.460
Accuracy:79.699% A**
KPH:11.400 D-
VKPH:21.800 A++
M20 Basilisk-F
C
Kills:57
V. Kills:22 248%
Deaths:32
KDR:1.781
Accuracy:46.393% C
KPH:11.300 C-
VKPH:4.400 C-
Kills:2,946 (2,946 + 0)
Deaths:979
KDR:3.009
VKDR:1.121
Vehicle Kills:1,097
Kill Difference:1,967
Playtime:115.564 hours
Usage:5%
Score:0.800m
Score/min:115
Driving Accuracy:46.393%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:501
V. Kills:55 N/A
Deaths:17
KDR:29.471
Accuracy:29.406% D-
KPH:60.300 C--
VKPH:6.600 C+
VLG Missile Launcher
C+
Kills:154
V. Kills:41 367%
Deaths:13
KDR:11.846
Accuracy:53.672% C+
KPH:40.400 D-
VKPH:10.700 D**
Hellion G20
D**
Kills:74
V. Kills:72 101%
Deaths:36
KDR:2.056
Accuracy:31.431% D**
KPH:9.600 D**
VKPH:9.300 D**
Kills:729 (0 + 729)
Deaths:66
KDR:11.045
VKDR:2.545
Vehicle Kills:168
Kill Difference:663
Playtime:19.824 hours
Usage:1%
Score:0.234m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:31.431%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd 6,0353,73730412.293C+9.4949.314%CN/A35.3C+21.7B+318105.8h5.6C+11.3C+
Aphelion VEX-4 6,1023,3325356.228C+3.4233.438%C2.791%C-27.5C+22.9B*303121.2h59.2C+176.9C+
Supernova FPC 4,8413,0193289.204C+6.4044.184%D**N/A22.2D-13.4D-619136.1h4.4C++9.9C-
Saron HRB 3,6702,0324354.671C1.8737.363%D*N/A22D17.8C+24892.2h23.9C-64.1D*
Proton II PPA 1,6951,6167920.456C+17.6523.386%C--1.856%C+70C+3.4C21423.1h9.5C++40.5C+
Supernova VPC 1,4941,30312410.508C-7.7036.523%F-1.688%B+35.7D-5.2D-28236.5h3.5D9.5F
M12 Kobalt-H 1,3041,2523417.333U414.5320.851%D-15.256%D126.5C5.3C+5309.9h13.8C*66.1C+
S12 Renegade 1,3281,2413153.94C+1.1446.407%C*2.176%D-36.9D2.6B+13133.6h4.3D*9.3D
E540 Halberd-H 1,8031,2174228.976B+26.1758.124%CN/A58.5C++28.2B44520.8h4.7B+8.1B+
M12 Kobalt-F 1,2131,1592973.902B++1.1025.818%C++3.365%D--34C1.6C+10934.1h14.8C57.4C++
Pulsar C 1,1731,1252,1540.522C-2.2818.078%F-20.356%D-5D--N/A17224.8h16.9F-93.3F--
L100 Python HESH 1,2841,0973729.649B+26.8540.375%D**2.644%A+41.2D-7D15826.6h4D--9.9F
Aphelion VEX-4H 2,0201,0832404.513C1.7144.084%C3.047%C+34.2D29.6C+36631.7h58.5C+132.6C+
Tank Mine 1,7891,0771666.488A+3.6828.29%DN/A145.5C**96.2B*15327.4h2.1C7.3D*
C-4 1,6409076361.426C1.3816.75%D**N/A38.1D--30.8C+49423.8h1.4C8.4D*
L105 Zephyr 9288391117.559C4.7643.458%C+N/A53.1C+5.6D19115.8h5.8C**13.5C**
Supernova PC 9546321364.647C-1.8440.537%D*1.424%D18.2D9.3C+21034.8h5.7D14D*
MANA Anti-Vehicle Turret 1,0686263791.652D1.1546.343%F--3.674%M*6260S4420M**2317660.1h8.4C18.2D*
Proton II PPA-H 6506214214.786C+11.9838.805%CN/A121.8C**5.7C3095.1h9.6C++24.6C++
M60-A Bulldog 585518579.088C-6.2850.183%C+2.51%B40.5C+5.2C+25912.8h5.8C+11.6C++
CAS 14-E 5565011729.471C++26.6729.406%D-2.595%B*60.4C--6.6C+2328.3h28.4C+96.7C+
M40 Fury-F 1,4234893351.46C1.3479.699%A**N/A11.4D-21.8A++11142.8h65.1T*81.7T*
H-V45 4354207360.571C--2.2314.853%F--18.571%D10.5D*N/A2839.9h18.3F*123.5T*
L100 Python HEAT 5664042218.364B*15.5646.668%D2.97%B+27.5D11C--19714.7h5.7C+12.3C+
Saron HRB-H 696387705.529C2.7353.478%DN/A39.5C31.5B+5799.8h24.1C+45C+
M12 Kobalt 356331482.75C**79.9520.685%D15.71%D73.6D-5.6C++2444.5h21.2D--102.4D-
M40 Fury 425317368.806D6.0041.859%D-N/A44D--15C2637.2h14.4C34.4D
M20 Basilisk 538309694.478D1.6745.18%D*1.618%D**22.1D-16.4C-21014h116.3C+257.4D
MANA Anti-Personnel Turret 3012991691.769N/A1.0312.476%UN/A2990U20U5075100.1h22T*176.7T*
Dual Photon Pods 330263803.288D-0.4836.765%F--N/A23.7D*6D*15711.1h23.5C-64D*
Lumine Edge 2602601,9160.136C+2.6725.08%C17.308%C*1.1C-N/A3240.5h1.2B+4.8C**
Sirius SX12 2762594520.573C--2.2320.04%D*15.83%D4.4D--N/A1858.7h21.1D105.2D*
Parallax VX3 2512482291.083D1.7236.483%D65.323%F-11.6D*N/A4221.4h2.6D--7D--
Serpent VE92 2472423480.695D2.1118.312%F15.289%D--4.8D--N/A1650.1h15.2D*82.9D**
Pandora VX25 2452363590.657D2.1533.145%D*11.864%D--3.7D*N/A1263.3h7.4T-22.4F*
Skyguard 396225772.922C-0.1221.21%FN/A10.6D8.1D15121.2h124.1C585D*
L100 Python AP 348213229.682C+6.8843.923%D**N/A16.4D**10.4F29113h6.2C-14.1D
Lasher X2 2102034470.454D-2.3514.671%F-3.448%C10.2D*N/A2920h28.7F--195.3T-
M20 Basilisk 362202613.311C-0.5138.977%C-2.97%D*15.4D12.2B**29313.1h160D*410.6D*
Cosmos VM3 184181882.057C+0.7512.675%D**21.547%B23.2D-N/A727.8h13C++102.7D-
Comet VM2 2981801761.023C1.7830.612%F-4.444%C++6.3D--4.1C-6828.6h31.8D--103.9D--
M60-A Bulldog 211178247.417C4.6142.418%D2.247%C+24.7D4.6C+2177.2h7.5D*17.7D-
M60-G Bulldog-H 1861771177S174.2060.194%C++N/A126.4C**6.4D*4941.4h4.2B+7B+
Orion VS54 1771721850.93C--1.8715.716%F26.163%C11.3D*N/A8915.2h13.1C-83.2C+
Blueshift VM5 175171742.311C0.4911.156%F--18.129%D-18.4D*N/A559.3h16.4C147.4F--
G40-F Ranger 259164179.647D6.8429.387%DN/A26D--15.1D-2426.3h85.7D-291.5D
Comet VM2 2711641750.937C--1.8731.413%F-6.098%B++5.8D*3.8D-6028.1h35.8D-114F--
G40-F Ranger 249162354M+51.2032.254%C--N/A40.5C+21.8C+3464h59B+182.9C++
Cosmos VM3 157156881.773C1.0313.367%D*21.154%C*20D--N/A657.8h15.7C-117.1C+
Blueshift VM5 158156742.108C0.7010.689%F--16.667%D*16.8D*N/A499.3h17.4D162.9F**
VLG Missile Launcher 1951541311.846C--9.0453.672%C+N/A40.5D-10.8D**2713.8h6.3C-11.8C+
C75 Viper 176145285.179C2.3830.833%D*1.379%C++23.8D5.1D3246.1h12.4C+40.1C
C150 Dalton 355145761.908D0.9033.301%C--N/A11.6D**16.8D-72712.5h7.2F**21.6F**
Solstice Burst 1401391740.799D2.0022.504%D**16.547%D**9.7D*N/A2814.4h17.7F--78.6F--
M20 Basilisk 242135363.75C+0.9533.869%D--2.963%D*13.4D-10.6C++27910.1h138.6D*409.2D**
M20 Drake 214134187.444A4.6425.391%D**N/A17.9D--10.7D-2167.5h64C-252.2D*
A30 Walker 293131771.701C-1.1023.75%D-N/A7D8.7C+15118.7h237.9D**1001.7D**
A30 Walker 208129572.263C0.5422.863%DN/A14.7D9D1828.8h136.8D598.4D-
M12 Kobalt 1301281111.636C8.8312.941%D--8.594%D*55.7DN/A1442.3h21.5D--166.5D
Proximity Mine 114113313.645C0.8437.24%D-N/A66.5D*N/A2231.7h2.5F-6.8F
M12 Kobalt 115107426.75C++23.9515.65%D--14.953%D-48.6D3.6C+3712.2h23.5D-150C-
M12 Kobalt 10396196A**93.2013.729%D*14.583%D--56.5D4.1C++4711.7h21.2D154.3D--
Hunter QCX 196911990.457C--2.3543.688%C+5.495%D*5.5D--6.4B+7816.5h19.3D-44.2D
Flare VE6 92901480.608D-2.2012.477%F--16.667%D**15.8D*N/A765.7h12.6D**101T
Hyena Missile Launcher 12278194.105C**1.3035.997%C++N/A13D7.3D1526h37C-102.7C+
Plasma Grenade 7978178N/A75.2039.485%D**N/A260F3.3D13380.3h4.9F--12.4F--
NSX Tengu 8078950.821D-1.9820.2%T-19.231%D3.5D**N/A1022.3h14.2D70.4F--
M40 Fury 957589.375C+6.5723.824%F-1.333%C28.8D*7.7D3262.6h12.4C++52.2D--
Hellion G20 14674362.056F-0.7531.431%D**9.459%A+9.6D**9.4D**1227.7h142.7F-454.1F**
Saron Laser Cannon 176711930.368C--2.4423.63%D**N/A2.2D*3.3D*8332.1h368.8T-1560.8T*
M40 Fury 8569154.6D1.8031.084%D-1.449%C+30D--7D3952.3h15.8C50.7D
V26 Maelstrom Turbo Laser 10465222.955C++0.1531.699%C+N/A10.3D6.2D-1586.3h73.9C**233.1B
NS-44L Blackhand 6663203.15B*0.3555.599%A+63.492%A++8.1D*N/A427.8h4.5C-8.1C**
NS-61 Emissary 6058640.906C1.9018.948%D**12.069%D--5D--N/A2311.7h13.8C+73.1D
M20 Basilisk-F 7957321.781B+1.0246.393%C1.754%D11.4C-4.4C-945h65.7C*141.5C++
M60-A Bulldog 7356301.867D0.9435.298%DN/A17D*5.2D1483.3h10.3T*29.1F*
Spear Anti-Vehicle Phalanx Turret 945569.167C+6.3640.38%D--1.818%D--30.6D-21.7C-10011.8h10D24.9C
NS-44 Commissioner 5453750.707C2.1018.148%F--5.66%F--5.2D*N/A2910.1h4.7D*25.7F**
The Slasher 5050411.22U1.5837.459%C*14%B+19.2M+N/A472.6h2.3C6.1C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,1651,935,720136.2h
Anti-Vehicle MANA Turret372,4372.4h
Spawn Beacon12680.2h
Nanite Revive Grenade03120.1h
Medical Applicator456159,21114.7h
Cortium Silo0840.2h
Motion Spotter02860.2h
NS Patriot Flare Gun0630.2h
Auraxium Slasher42325874.9h
Welding Device01310h
Deconstruction Tool02,0080.3h
Spitfire Auto-Turret51,5021.2h
Recon Detection Device31100.2h
Shield Recharging Field364,1141.1h
Ammunition Package256,7023.2h
Medical Kit335950.6h
Anti-Infantry MANA Turret275490.8h
VE-S Canis3870.6h
Nano-Repair Grenade07310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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