Online: daguest  
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Harbinger Champion Daigons[RUFI] Daigons
VS BR 92

KDR: 2.66

Score: 39.9m

Last Seen: Jan 5th, 2020 8:47 PM
- OFFLINE - 7.1 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Emerald
Level Progress (to 93): 86%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Aphelion VEX-4 E540 Halberd Supernova FPC Saron HRB Proton II PPA Supernova VPC S12 Renegade M12 Kobalt-F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.485%18.687%327912232,5580.5128312.145

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.48%-0.725D--0.346C-0.296C*HEAD ++ (~9.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.3-0.284C16.7-0.167C78.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.765%0.38%51112312636642470.396084106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.056C+-1.11D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
640.605B+23.50.557B+40.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.39%1.469%369712256,671179629313.7123228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.355%-1.232D*-0.668D0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.213C++8.50.313C*21.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.084%2.327%88916121611,259142255757.91772202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.695%-0.323C-0.7D0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.40.497B+17.80.508B+37.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.483%65.323%8891123124869130.3589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.228C++-0.11C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.60.196C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.265%12.093%88911231215260110.826923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.737D--0.557D-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.6-0.709D-7.5-0.515D15.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
39.9m610.5%343 (20.6k)306 (18.4k)2.6582839,41714,8284.2153492 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232250118.235%4.293%7808:468

71% Engineer12% Infiltrator6% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 11th, 2015 10:30 PMSep 3rd, 2019 9:14 PMJan 5th, 2020 7:43 PM (20d) (PST)Jan 5th, 2020 5:16 PM (20d) (PST)Jan 5th, 2020 4:47 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
807547530.3030.1140.0132.6610.133171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,4423,23145,2111871160818,382

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2170.2h/90.4d 23,088 1,692 18,304 346.4k 1,312 3,701 17,332 105.1m

EngineerCLASS DETAILS: Engineer
Pulsar C
C--
Kills:1,125
Deaths:2,152
KDR:0.523
Accuracy:18.051% D*
HSR:20.356% C--
Serpent VE92
D-
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% D*
HSR:15.289% D-
Pandora VX25
D
Kills:215
Deaths:324
KDR:0.664
Accuracy:33.265% D
HSR:12.093% D
Solstice Burst
D-
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D-
HSR:16.547% D*
Kills:1,721
Deaths (as Engineer):2,998
Deaths (to Engineers):5,503
KDR:0.57405
Kill Difference:1,277
Playtime:1,548.408 hours
Usage:71%
Score:33.529m
Score/min:361
Accuracy (listed only):23.033%
HSR (listed only):16.071%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:172
Deaths:185
KDR:0.930
Accuracy:15.716% D--
HSR:26.163% C*
Flare VE6
D*
Kills:90
Deaths:148
KDR:0.608
Accuracy:12.477% F
HSR:16.667% D*
Kills:262
Deaths (as Heavy Assault):333
Deaths (to Heavy Assaults):2,981
KDR:0.78679
Kill Difference:71
Playtime:91.170 hours
Usage:4%
Score:0.696m
Score/min:127
Accuracy (listed only):14.096%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C--
Kills:1,125
Deaths:2,152
KDR:0.523
Accuracy:18.051% D*
HSR:20.356% C--
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Serpent VE92
D-
Kills:242
Deaths:348
KDR:0.695
Accuracy:18.312% D*
HSR:15.289% D-
Pandora VX25
D
Kills:215
Deaths:324
KDR:0.664
Accuracy:33.265% D
HSR:12.093% D
Solstice Burst
D-
Kills:139
Deaths:174
KDR:0.799
Accuracy:22.504% D-
HSR:16.547% D*
NSX Tengu
C**
Kills:62
Deaths:74
KDR:0.838
Accuracy:19.125% F--
HSR:22.581% C**
Kills:2,042
Deaths (as Light Assault):3,524
Deaths (to Light Assaults):1,950
KDR:0.57946
Kill Difference:1,482
Playtime:137.669 hours
Usage:6%
Score:1.584m
Score/min:192
Accuracy (listed only):21.883%
HSR (listed only):17.116%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Parallax VX3
C-
Kills:248
Deaths:229
KDR:1.083
Accuracy:36.483% C-
HSR:65.323% D**
NSX Tengu
C**
Kills:62
Deaths:74
KDR:0.838
Accuracy:19.125% F--
HSR:22.581% C**
NS-61 Emissary
D
Kills:58
Deaths:64
KDR:0.906
Accuracy:18.948% D**
HSR:12.069% D
NS-44 Commissioner
F--
Kills:53
Deaths:73
KDR:0.726
Accuracy:18.099% F--
HSR:5.660% F--
Kills:680
Deaths (as Infiltrator):892
Deaths (to Infiltrators):1,809
KDR:0.76233
Kill Difference:212
Playtime:262.083 hours
Usage:12%
Score:2.372m
Score/min:151
Accuracy (listed only):22.539%
HSR (listed only):24.293%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C-
Kills:420
Deaths:736
KDR:0.571
Accuracy:14.853% F-
HSR:18.571% C-
Sirius SX12
C
Kills:259
Deaths:452
KDR:0.573
Accuracy:20.040% D-
HSR:15.830% C
Pandora VX25
D
Kills:215
Deaths:324
KDR:0.664
Accuracy:33.265% D
HSR:12.093% D
NSX Tengu
C**
Kills:62
Deaths:74
KDR:0.838
Accuracy:19.125% F--
HSR:22.581% C**
Kills:956
Deaths (as Combat Medic):1,586
Deaths (to Combat Medics):974
KDR:0.60277
Kill Difference:630
Playtime:73.909 hours
Usage:3%
Score:0.961m
Score/min:217
Accuracy (listed only):21.820%
HSR (listed only):17.269%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:181
Deaths:88
KDR:2.057
Accuracy:12.675% D--
HSR:21.547% B+
Comet VM2
C++
Kills:180
Deaths:176
KDR:1.023
Accuracy:30.612% D**
HSR:4.444% C++
Blueshift VM5
D
Kills:171
Deaths:74
KDR:2.311
Accuracy:11.136% F-
HSR:18.129% D
Comet VM2
B*
Kills:164
Deaths:175
KDR:0.937
Accuracy:31.413% D**
HSR:6.098% B*
Cosmos VM3
B+
Kills:156
Deaths:88
KDR:1.773
Accuracy:13.367% D
HSR:21.154% B+
Blueshift VM5
D-
Kills:156
Deaths:74
KDR:2.108
Accuracy:10.657% F-
HSR:16.667% D-
Kills:1,008
Deaths (as MAX Suit):337.500
Deaths (to MAX Suits):487
KDR:2.98667
Kill Difference:670.500
Playtime:54.893 hours
Usage:3%
Score:0.751m
Score/min:228
Accuracy (listed only):18.310%
HSR (listed only):14.673%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:263
V. Kills:67 387%
Deaths:80
KDR:3.288
Accuracy:36.765% F-
KPH:23.700 D--
VKPH:6 D--
Saron Laser Cannon
D-
Kills:71
V. Kills:105 67%
Deaths:193
KDR:0.368
Accuracy:23.630% D**
KPH:2.200 D--
VKPH:3.300 D-
Maelstrom Turbo Laser
C+
Kills:65
V. Kills:39 163%
Deaths:22
KDR:2.955
Accuracy:31.699% C+
KPH:10.300 C-
VKPH:6.200 D
Kills:399 (136 + 0)
Deaths:295
KDR:1.353
VKDR:0.715
Vehicle Kills:211
Kill Difference:104
Playtime:49.474 hours
Usage:2%
Score:0.320m
Score/min:108
Piloting Accuracy:31.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:839
V. Kills:89 N/A
Deaths:111
KDR:7.559
Accuracy:43.458% C*
KPH:53.100 C*
VKPH:5.600 C--
C150 Dalton
D
Kills:145
V. Kills:210 69%
Deaths:76
KDR:1.908
Accuracy:33.398% C-
KPH:11.600 D*
VKPH:16.900 D
Kills:984 (0 + 984)
Deaths:187
KDR:5.262
VKDR:1.599
Vehicle Kills:299
Kill Difference:797
Playtime:28.254 hours
Usage:1%
Score:0.691m
Score/min:407
Piloting Accuracy:N/A%
Gunner Accuracy:33.398%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,097
V. Kills:187 N/A
Deaths:37
KDR:29.649
Accuracy:40.375% D--
KPH:41.300 C
VKPH:7 C
L100 Python HEAT
C+
Kills:404
V. Kills:162 248%
Deaths:22
KDR:18.364
Accuracy:46.668% C--
KPH:27.500 C+
VKPH:11 C+
Skyguard
C--
Kills:196
V. Kills:157 124%
Deaths:77
KDR:2.545
Accuracy:21.313% D*
KPH:9.400 D
VKPH:7.600 C--
L100 Python AP
D**
Kills:157
V. Kills:113 138%
Deaths:22
KDR:7.136
Accuracy:42.410% F
KPH:13.300 D**
VKPH:9.600 D**
C75 Viper
C
Kills:142
V. Kills:30 458%
Deaths:28
KDR:5.071
Accuracy:30.836% D-
KPH:23.300 C
VKPH:4.900 D
Kills:1,996 (1,996 + 0)
Deaths:186
KDR:10.731
VKDR:3.489
Vehicle Kills:649
Kill Difference:1,810
Playtime:79.918 hours
Usage:4%
Score:0.921m
Score/min:192
Driving Accuracy:30.836%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Aphelion VEX-4
B**
Kills:3,326
V. Kills:2,767 120%
Deaths:535
KDR:6.217
Accuracy:33.429% C+
KPH:27.500 C*
VKPH:22.900 B**
E540 Halberd
B**
Kills:3,221
V. Kills:2,075 155%
Deaths:304
KDR:10.595
Accuracy:49.589% C**
KPH:33.900 C*
VKPH:21.800 B**
Supernova FPC
C
Kills:2,897
V. Kills:1,769 164%
Deaths:328
KDR:8.832
Accuracy:44.343% D*
KPH:22.100 C
VKPH:13.500 C
Saron HRB
C*
Kills:2,010
V. Kills:1,626 124%
Deaths:435
KDR:4.621
Accuracy:37.318% D
KPH:21.900 C
VKPH:17.700 C*
Proton II PPA
B+
Kills:1,616
V. Kills:79 N/A
Deaths:79
KDR:20.456
Accuracy:23.386% C+
KPH:70 B+
VKPH:3.400 C+
Supernova VPC
C
Kills:1,303
V. Kills:191 N/A
Deaths:124
KDR:10.508
Accuracy:36.523% D**
KPH:35.700 C
VKPH:5.200 D
Supernova PC
C++
Kills:632
V. Kills:322 196%
Deaths:136
KDR:4.647
Accuracy:40.537% D-
KPH:18.200 C
VKPH:9.300 C++
G40-F Ranger
D-
Kills:135
V. Kills:83 161%
Deaths:17
KDR:7.941
Accuracy:29.105% C--
KPH:22.600 D-
VKPH:13.900 D-
M12 Kobalt
C
Kills:128
V. Kills:2 N/A
Deaths:11
KDR:11.636
Accuracy:12.941% D
KPH:55 C
VKPH:0.900 D-
Kills:15,268 (4,832 + 10,436)
Deaths:1,969
KDR:7.754
VKDR:4.527
Vehicle Kills:8,914
Kill Difference:13,299
Playtime:541.573 hours
Usage:25%
Score:11.723m
Score/min:361
Driving Accuracy:40.537%
Gunner Accuracy:12.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C**
Kills:1,058
V. Kills:926 114%
Deaths:240
KDR:4.408
Accuracy:43.975% C
KPH:33.600 C
VKPH:29.400 C**
M12 Kobalt-H
C+
Kills:933
V. Kills:36 N/A
Deaths:3
KDR:311
Accuracy:20.970% C-
KPH:127.600 C+
VKPH:4.900 C+
E540 Halberd-H
B++
Kills:819
V. Kills:419 195%
Deaths:42
KDR:19.500
Accuracy:58.511% C++
KPH:53.900 B+
VKPH:27.600 B++
Proton II PPA-H
B+
Kills:510
V. Kills:25 N/A
Deaths:42
KDR:12.143
Accuracy:37.211% C+
KPH:112.900 B+
VKPH:5.500 C+
Saron HRB-H
B++
Kills:364
V. Kills:295 123%
Deaths:70
KDR:5.200
Accuracy:53.042% C
KPH:38.600 C++
VKPH:31.300 B++
G40-F Ranger
C++
Kills:100
V. Kills:56 175%
Deaths:3
KDR:33.333
Accuracy:28.907% D-
KPH:37.900 C++
VKPH:21.200 C+
Kills:3,784 (0 + 3,784)
Deaths:400
KDR:9.460
VKDR:4.393
Vehicle Kills:1,757
Kill Difference:3,384
Playtime:70.558 hours
Usage:3%
Score:1.836m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:28.907%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:202
V. Kills:160 125%
Deaths:61
KDR:3.311
Accuracy:38.977% C+
KPH:15.400 C-
VKPH:12.200 A
M20 Basilisk
C**
Kills:135
V. Kills:107 125%
Deaths:36
KDR:3.750
Accuracy:33.891% D
KPH:13.300 D
VKPH:10.600 C**
M12 Kobalt
C--
Kills:87
V. Kills:2 N/A
Deaths:4
KDR:21.750
Accuracy:15.797% C--
KPH:45.500 C--
VKPH:1 D*
M40 Fury
D
Kills:75
V. Kills:20 357%
Deaths:8
KDR:9.375
Accuracy:23.824% D**
KPH:29.100 D-
VKPH:7.800 D
M40 Fury
C-
Kills:69
V. Kills:16 406%
Deaths:15
KDR:4.600
Accuracy:31.084% D
KPH:29.800 D
VKPH:6.900 C-
M12 Kobalt
C+
Kills:67
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:13.071% D--
KPH:57.300 C
VKPH:3.400 C+
Kills:635 (0 + 635)
Deaths:124
KDR:5.121
VKDR:2.492
Vehicle Kills:309
Kill Difference:511
Playtime:31.237 hours
Usage:1%
Score:0.579m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:13.071%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:1,238
V. Kills:87 N/A
Deaths:315
KDR:3.930
Accuracy:46.414% B+
KPH:37.200 C-
VKPH:2.600 B+
M12 Kobalt-F
C*
Kills:1,159
V. Kills:54 N/A
Deaths:297
KDR:3.902
Accuracy:25.818% B+
KPH:34 C+
VKPH:1.600 C*
M40 Fury-F
M*
Kills:489
V. Kills:934 52%
Deaths:335
KDR:1.460
Accuracy:79.699% M
KPH:11.400 D
VKPH:21.800 M*
M20 Basilisk-F
C
Kills:55
V. Kills:22 239%
Deaths:32
KDR:1.719
Accuracy:47.076% C+
KPH:11.300 C
VKPH:4.500 C
Kills:2,941 (2,941 + 0)
Deaths:979
KDR:3.004
VKDR:1.121
Vehicle Kills:1,097
Kill Difference:1,962
Playtime:115.028 hours
Usage:5%
Score:0.799m
Score/min:116
Driving Accuracy:47.076%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Hellion G20
D*
Kills:74
V. Kills:72 101%
Deaths:36
KDR:2.056
Accuracy:31.431% D-
KPH:9.600 D*
VKPH:9.300 D*
CAS 14-E
D--
Kills:72
V. Kills:7 N/A
Deaths:17
KDR:4.235
Accuracy:23.346% D**
KPH:27.600 D--
VKPH:2.700 D--
VLG Missile Launcher
C
Kills:57
V. Kills:20 271%
Deaths:13
KDR:4.385
Accuracy:50.997% C
KPH:29.300 D--
VKPH:10.300 D*
Kills:203 (0 + 203)
Deaths:66
KDR:3.076
VKDR:1.500
Vehicle Kills:99
Kill Difference:137
Playtime:12.259 hours
Usage:1%
Score:0.095m
Score/min:129
Piloting Accuracy:N/A%
Gunner Accuracy:50.997%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Aphelion VEX-4 6,0933,3265356.217C**3.5633.429%C+2.796%C--27.5C*22.8B**302121.1h59.2C++177C*
E540 Halberd 5,2963,22130410.595C++7.9449.589%C**N/A33.9C*21.8B**32695.1h5.8C++11.8C**
Supernova FPC 4,6662,8973288.832B6.1744.343%D*N/A22.1C13.5C619130.9h4.4B+10C++
Saron HRB 3,6362,0104354.621C+1.9637.318%DN/A21.9C17.7C*24791.8h24C+64.4C
Proton II PPA 1,6951,6167920.456B17.8023.386%C+1.856%C+70B+3.4C+21423.1h9.5C*40.5C**
Supernova VPC 1,4941,30312410.508C+7.8536.523%D**1.688%C*35.7C5.2D28136.5h3.5C+9.5D-
S12 Renegade 1,3251,2383153.93C++1.2746.414%B+2.181%D-37.2C-2.6B+13233.3h4.3D9.3C+
M12 Kobalt-F 1,2131,1592973.902B*1.2425.818%B+3.365%D*34C+1.6C*10934.1h14.8C++57.4B
Pulsar C 1,1731,1252,1520.523C2.1418.051%D*20.356%C--5D--N/A17224.5h16.8D--93.2D*
L100 Python HESH 1,2841,0973729.649A+26.9940.375%D--2.644%B**41.2C7C15626.6h4C9.9D
Aphelion VEX-4H 1,9841,0582404.408C+1.7543.975%C2.93%C+33.6C29.4C**36331.5h59.1C++134.3C++
Tank Mine 1,6901,0061646.134A++3.4828.253%C-N/A141.7B++96.3B**15317.1h2.1C7.5D
M12 Kobalt-H 9699333311U308.3420.97%C-15.113%C127.8C+4.9C+5497.3h13.8B65.9C*
C-4 1,6349026331.425C+1.2316.741%FN/A37.9D--30.8C++49023.8h1.4C*8.4D
L105 Zephyr 9288391117.559C+4.9043.458%C*N/A53.1C*5.6C--19115.8h5.8B+13.5B+
E540 Halberd-H 1,2388194219.5B*16.8458.511%C++N/A53.9B+27.6B++49215.2h5.1B+8.8B+
Supernova PC 9546321364.647C+1.9940.537%D-1.424%D18.2C9.3C++20834.8h5.7C+14C--
MANA Anti-Vehicle Turret 1,0466133771.626C-1.0346.206%D--3.752%B*6130M**4330S1875590.1h8.5C++18.4D
M60-A Bulldog 585518579.088C6.4350.183%B+2.51%C++40.5C*5.2C*25912.8h5.8C*11.6B+
Proton II PPA-H 5355104212.143C++9.4837.211%C+N/A113.3B+5.6C+2934.5h9.1B+24.6B+
M40 Fury-F 1,4234893351.46C+1.2079.699%MN/A11.4D21.8M*11042.8h65.1T*81.7T*
H-V45 4354207360.571C2.0914.853%F-18.571%C-10.5D--N/A2839.9h18.3F123.5F--
L100 Python HEAT 5664042218.364M++15.7146.668%C--2.97%B27.5C+11C+19414.7h5.7B12.3C++
Saron HRB-H 659364705.2C+2.5453.042%CN/A38.7C++31.4B++5789.4h24.3C*45.9C++
M40 Fury 425317368.806C6.1541.859%DN/A44D15C2627.2h14.4B34.4C*
M20 Basilisk 538309694.478D1.8245.18%D-1.618%D*22.1D-16.4C--21014h116.3C*257.4C+
MANA Anti-Personnel Turret 2992971691.757N/A0.9012.412%UN/A2970U20U4999400.1h21.9T*176.4T*
Dual Photon Pods 330263803.288C-0.6336.765%F-N/A23.7D--6D--15511.1h23.5C+64C--
Lumine Edge 2602601,6350.159C++2.5025.57%C+17.308%C**1.2C-N/A4215.7h1.2B+4.7B
Sirius SX12 2762594520.573C2.0920.04%D-15.83%C4.4D--N/A1858.7h21.1D*105.2D-
M12 Kobalt 277258464.5A*61.8420.213%C14.341%D78.2C--5.8C++2643.3h19.8C+97.8C+
Parallax VX3 2512482291.083C--1.5836.483%C-65.323%D**11.6D--N/A4121.4h2.6C-7C
Serpent VE92 2472423480.695C1.9618.312%D*15.289%D-4.8D--N/A1650.1h15.2C82.9C-
Pandora VX25 2242153240.664C-1.9933.265%D12.093%D3.7D*N/A1257.4h7.5F--22.6D**
Lasher X2 2102034470.454D2.2014.675%D**3.448%C10.2D--N/A2919.9h28.7F195.3F-
M20 Basilisk 362202613.311C++0.6538.977%C+2.97%D*15.4C-12.2A29113.1h160D*410.6D-
Skyguard 353196772.545C+0.1121.313%D*1.02%D9.5D7.6C--14620.7h139.1C652.4D--
Cosmos VM3 184181882.057C++0.6012.675%D--21.547%B+23.2C--N/A727.8h13B+102.7C+
Comet VM2 2981801761.023C++1.6430.612%D**4.444%C++6.3D-4.1C+6728.6h31.8D103.9D--
M60-A Bulldog 211178247.417C4.7642.418%C2.247%C+24.7C-4.6C++2177.2h7.5D17.7C-
Orion VS54 1771721850.93C1.7315.716%D--26.163%C*11.3D-N/A8515.2h13.1C++83.2C+
Blueshift VM5 175171742.311C+0.3511.136%F-18.129%D18.4D-N/A559.3h16.3C++146.8D*
Comet VM2 2711641750.937C+1.7231.413%D**6.098%B*5.8D--3.8D6028.1h35.8D114D*
L100 Python AP 270157227.136B+4.4842.41%FN/A13.3D**9.6D**28611.8h7C16.5D-
Cosmos VM3 157156881.773C+0.8913.367%D21.154%B+20DN/A657.8h15.7C+117.1C+
Blueshift VM5 158156742.108C+0.5510.657%F-16.667%D-16.8D--N/A509.3h17.3C162.2D**
C150 Dalton 355145761.908D0.7533.398%C-N/A11.6D*16.8D68212.5h7.2F-21.5F
C75 Viper 172142285.071C*2.4130.836%D-1.408%C+23.3C4.9D3186.1h12.5B40.6C+
Solstice Burst 1401391740.799C-1.8622.504%D-16.547%D*9.7D--N/A2814.4h17.7D*78.6D-
G40-F Ranger 218135177.941C+5.2829.105%C--N/A22.5D-13.8D-2166h93.9D-322.8D
M20 Basilisk 242135363.75C**1.0933.891%D2.963%D--13.4D10.6C**27810.1h138.6D409D-
M20 Drake 214134187.444A++4.7925.391%D*N/A17.9D10.7D2167.5h64C+252.2C
A30 Walker 293131771.701C0.9623.75%DN/A7C-8.7C++15118.7h237.9D1001.7D-
M12 Kobalt 1301281111.636C8.9812.941%D8.594%D*55.7CN/A1442.3h21.5D166.5C-
A30 Walker 189117572.053C+0.6123.08%CN/A15C9.2C1957.8h133.6C++578.7C++
Proximity Mine 113112313.613C+0.9536.979%DN/A65.9D*N/A2201.7h2.5F6.9D**
G40-F Ranger 156100333.333M30.6728.907%D-N/A38.5C++21.5C++3452.6h59.6B+206.3C++
Flare VE6 92901480.608D-2.0512.477%F16.667%D*15.8D-N/A725.7h12.6C--101D**
M12 Kobalt 8987421.75B+19.0915.797%C--13.793%D--45.8C--1.1D--3551.9h23.9C--151.6C
Plasma Grenade 7978178N/A75.3439.275%D-N/A260D--3.3D12940.3h4.9D-12.4D-
M40 Fury 957589.375C**6.7223.824%D**1.333%C--28.8D-7.7D3252.6h12.4B52.2C
Hellion G20 14674362.056C-0.6031.431%D-9.459%A+9.6D*9.4D*1217.7h142.7D454.1D**
Hunter QCX 167731720.424C2.2342.317%C+6.849%D*4.6D--5.9B+7115.8h21.5D*50.7D
CAS 14-E 7972174.235D1.5823.346%D**1.389%C-27.7D--2.7D--852.6h30.5C*130.8C
Saron Laser Cannon 176711930.368C2.2923.63%D**N/A2.2D--3.3D-8232.1h368.8F--1560.8T*
M40 Fury 8569154.6C1.9431.084%D1.449%C30D7C-3942.3h15.8C+50.7C+
Hyena Missile Launcher 11069193.632A+0.9735.737%B+N/A13C7.7C-1625.3h36.1C++101.1B+
M12 Kobalt 7167167M64.3413.071%D--13.433%D--55.8C3.3C+5001.2h19.5C+149.1C
Maelstrom Turbo Laser 10465222.955B+0.3031.699%C+N/A10.3C-6.2D1566.3h73.9B+233.1B+
NSX Tengu 6362740.838C1.8219.125%F--22.581%C**3.1D*N/A920.3h14.6C+76.3D*
NS-61 Emissary 6058640.906C*1.7518.948%D**12.069%D5D--N/A2211.7h13.8C++73.1C
VLG Missile Launcher 7757134.385D1.7350.997%CN/A30D--10.5D*2181.9h7.6C15C-
M60-A Bulldog 7356301.867D0.7935.298%CN/A17D-5.2C-1483.3h10.3F**29.1D**
Spear Anti-Vehicle Phalanx Turret 945569.167C**6.5140.38%C-1.818%D--30.6C21.7C+9811.8h10C+24.9C+
M20 Basilisk-F 7755321.719B++0.9447.076%C+1.818%D11.2C-4.5C974.9h66.7C++141.8C++
NS-44 Commissioner 5453730.726C+1.9318.099%F--5.66%F--5.4D--N/A309.8h4.5C24.8F-
The Slasher 5050411.22U1.4437.459%C*14%C**19.2M++N/A472.6h2.3C+6.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12340.2h
Medical Applicator456159,16314.7h
Nano-Armor Kit1,0091,767,255126.6h
Nanite Revive Grenade03120.1h
Anti-Vehicle MANA Turret372,3982.3h
Cortium Silo0840.2h
Auraxium Slasher42325874.7h
Motion Spotter02860.2h
Deconstruction Tool02,0080.3h
Welding Device01310h
Spitfire Auto-Turret51,4001.1h
Shield Recharging Field364,1141.1h
Recon Detection Device31060.2h
Ammunition Package256,4913.1h
Medical Kit335930.6h
Anti-Infantry MANA Turret275370.8h
Nano-Repair Grenade05400.2h

Check the help document for the dictionary if you want to learn more about words used here.


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