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Daikar[VIPR] Daikar
VS BR 187

KDR: 3.79

Score: 91.3m

Last Seen: Jun 19th, 2018 10:19 PM
- OFFLINE - 4249 hour(s)

Battle Rank 101 (187 total) - Vanu Sovereignty on Cobalt
Level Progress (to 102): 34%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Light PPA Dual Photon Pods Hornet Missiles NS-11A L100 Python HEAT H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $311,499 MLG Score: 249
Fun Score: N/A
Cheeseburgers Flipped: 95TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.973%17.125%3761510075,1681.894431.892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.694%0.184C++-0.539D0.119C+HEAD ++ (~6.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.274C*11.90.163C++42.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.104%1.501%17884101835,70825222383314.153150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.217%-0.141C-0.101C+0.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.70.006C+57.7-0.091C+102

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.513%3.888%531610162,88197712442.94581231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.337%1.041B**0.798B++-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++40.679B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.09%1.845%2631110112,06093410702.20321192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%-0.189C-0.639D0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.541B+18.40.529B+35.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.884%13.479%2632102086821044.13333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.152%1.958A++-0.201C0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.246C++6.5-0.331C-3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
91.3m450.1%553 (33.2k)529 (31.7k)3.7864562,06016,3905.09787187 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022180230.209%3.21%9710:327

9% Combat Medic76% Engineer12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 6:30 PMFeb 28th, 2015 9:29 PMJul 18th, 2018 5:38 AM (149d) (PST)Jun 19th, 2018 6:50 PM (177d) (PST)Jun 19th, 2018 6:19 PM (177d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
892448480.3590.0950.0122.4190.178249

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5432,65650,88722611451131,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2879h/120d 21,494 1,992 14,140 417.9k 1,760 3,345 30,787 154.2m

EngineerCLASS DETAILS: Engineer
Nova
A*
Kills:503
Deaths:199
KDR:2.528
Accuracy:68.381% A*
HSR:13.519% C
VX6-7
D
Kills:384
Deaths:360
KDR:1.067
Accuracy:20.161% D-
HSR:17.188% D
Phobos VX86
C-
Kills:365
Deaths:252
KDR:1.448
Accuracy:50.979% D
HSR:13.425% C-
NS-11C
C+
Kills:352
Deaths:433
KDR:0.813
Accuracy:18.233% D*
HSR:18.466% C+
Solstice SF
D-
Kills:326
Deaths:168
KDR:1.940
Accuracy:17.398% D*
HSR:11.350% D-
Solstice VE3
D--
Kills:120
Deaths:61
KDR:1.967
Accuracy:17.764% D--
HSR:13.333% D--
NS Baron G5AE
D--
Kills:97
Deaths:171
KDR:0.567
Accuracy:29.794% F
HSR:10.309% D--
Kills:2,147
Deaths (as Engineer):1,644
Deaths (to Engineers):6,527
KDR:1.30596
Kill Difference:503
Playtime:2,189.913 hours
Usage:76%
Score:80.774m
Score/min:615
Accuracy (listed only):31.816%
HSR (listed only):13.941%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:433
Deaths:264
KDR:1.640
Accuracy:24.612% C+
HSR:25.173% C+
NS-15M1
B+
Kills:117
Deaths:94
KDR:1.245
Accuracy:25.425% B+
HSR:24.786% B
SVA-88
B++
Kills:62
Deaths:48
KDR:1.292
Accuracy:19.576% D
HSR:30.645% B++
Kills:612
Deaths (as Heavy Assault):406
Deaths (to Heavy Assaults):3,348
KDR:1.50739
Kill Difference:206
Playtime:44.546 hours
Usage:2%
Score:1.059m
Score/min:396
Accuracy (listed only):23.204%
HSR (listed only):26.868%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
A*
Kills:503
Deaths:199
KDR:2.528
Accuracy:68.381% A*
HSR:13.519% C
VX6-7
D
Kills:384
Deaths:360
KDR:1.067
Accuracy:20.161% D-
HSR:17.188% D
Phobos VX86
C-
Kills:365
Deaths:252
KDR:1.448
Accuracy:50.979% D
HSR:13.425% C-
NS-11C
C+
Kills:352
Deaths:433
KDR:0.813
Accuracy:18.233% D*
HSR:18.466% C+
Solstice SF
D-
Kills:326
Deaths:168
KDR:1.940
Accuracy:17.398% D*
HSR:11.350% D-
Eridani SX5
C-
Kills:313
Deaths:294
KDR:1.065
Accuracy:23.732% C-
HSR:13.419% D-
NS-7 PDW
D
Kills:143
Deaths:153
KDR:0.935
Accuracy:20.374% D
HSR:9.790% D*
Solstice VE3
D--
Kills:120
Deaths:61
KDR:1.967
Accuracy:17.764% D--
HSR:13.333% D--
NS Baron G5AE
D--
Kills:97
Deaths:171
KDR:0.567
Accuracy:29.794% F
HSR:10.309% D--
Kills:2,603
Deaths (as Light Assault):2,091
Deaths (to Light Assaults):3,198
KDR:1.24486
Kill Difference:512
Playtime:341.970 hours
Usage:12%
Score:4.612m
Score/min:225
Accuracy (listed only):29.646%
HSR (listed only):13.422%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C-
Kills:313
Deaths:294
KDR:1.065
Accuracy:23.732% C-
HSR:13.419% D-
NS-7 PDW
D
Kills:143
Deaths:153
KDR:0.935
Accuracy:20.374% D
HSR:9.790% D*
NS-44 Commissioner
D*
Kills:100
Deaths:92
KDR:1.087
Accuracy:26.102% D*
HSR:14% D*
Beamer VS3
C+
Kills:65
Deaths:31
KDR:2.097
Accuracy:16.920% D**
HSR:21.539% C+
Kills:621
Deaths (as Infiltrator):570
Deaths (to Infiltrators):1,120
KDR:1.08947
Kill Difference:51
Playtime:21.091 hours
Usage:1%
Score:0.320m
Score/min:253
Accuracy (listed only):21.782%
HSR (listed only):14.687%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C-
Kills:1,738
Deaths:294
KDR:5.912
Accuracy:21.886% C-
HSR:15.995% D
H-V45
C+
Kills:794
Deaths:363
KDR:2.187
Accuracy:23.013% C+
HSR:13.476% D--
Nova
A*
Kills:503
Deaths:199
KDR:2.528
Accuracy:68.381% A*
HSR:13.519% C
Phobos VX86
C-
Kills:365
Deaths:252
KDR:1.448
Accuracy:50.979% D
HSR:13.425% C-
CME
C*
Kills:317
Deaths:248
KDR:1.278
Accuracy:27.198% C*
HSR:15.773% D-
Eridani SX5
C-
Kills:313
Deaths:294
KDR:1.065
Accuracy:23.732% C-
HSR:13.419% D-
Equinox VE2
D-
Kills:247
Deaths:
KDR:
Accuracy:16.598% F
HSR:14.980% D-
NS-11P
A++
Kills:175
Deaths:177
KDR:0.989
Accuracy:23.641% C*
HSR:29.143% A++
NS-7 PDW
D
Kills:143
Deaths:153
KDR:0.935
Accuracy:20.374% D
HSR:9.790% D*
NS Baron G5AE
D--
Kills:97
Deaths:171
KDR:0.567
Accuracy:29.794% F
HSR:10.309% D--
Pulsar VS1
B++
Kills:55
Deaths:41
KDR:1.341
Accuracy:26.864% B++
HSR:20% C+
Kills:4,747
Deaths (as Combat Medic):2,192
Deaths (to Combat Medics):1,088
KDR:2.1656
Kill Difference:2,555
Playtime:248.242 hours
Usage:9%
Score:4.221m
Score/min:283
Accuracy (listed only):30.224%
HSR (listed only):15.439%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:12,991
V. Kills:12,590 103%
Deaths:3,408
KDR:3.812
Accuracy:35.592% B+
KPH:24.400 B**
VKPH:23.700 A*
Maelstrom Turbo Laser
B**
Kills:8,983
V. Kills:7,498 120%
Deaths:2,112
KDR:4.253
Accuracy:34.236% B+
KPH:20.800 B+
VKPH:17.400 B**
Light PPA
A++
Kills:7,456
V. Kills:800 N/A
Deaths:663
KDR:11.246
Accuracy:43.896% B+
KPH:72.900 B*
VKPH:7.800 A++
Dual Photon Pods
B
Kills:6,278
V. Kills:2,583 243%
Deaths:499
KDR:12.581
Accuracy:61.265% B**
KPH:53.300 C-
VKPH:21.900 B
Hornet Missiles
C+
Kills:2,510
V. Kills:1,643 153%
Deaths:399
KDR:6.291
Accuracy:68.484% B++
KPH:53.400 C+
VKPH:34.900 C+
Coyote Missiles
C
Kills:181
V. Kills:148 121%
Deaths:58
KDR:3.121
Accuracy:63.525% A+
KPH:23 D
VKPH:18.800 C
Photon A2A Missile Pods
D-
Kills:172
V. Kills:180 95%
Deaths:15
KDR:11.467
Accuracy:74.295% D-
KPH:16 D--
VKPH:16.800 D-
Kills:38,571 (29,430 + 0)
Deaths:7,154
KDR:5.392
VKDR:3.556
Vehicle Kills:25,442
Kill Difference:31,417
Playtime:1,249.725 hours
Usage:43%
Score:42.955m
Score/min:573
Piloting Accuracy:43.896%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:640
V. Kills:336 190%
Deaths:40
KDR:16
Accuracy:31.506% C-
KPH:2,304,000 U
VKPH:1,209,600 U
L105 Zephyr
U
Kills:355
V. Kills:59 N/A
Deaths:9
KDR:39.444
Accuracy:48.397% B++
KPH:1,278,000 U
VKPH:212,400 U
C150 Dalton
U
Kills:315
V. Kills:240 131%
Deaths:57
KDR:5.526
Accuracy:45.099% B++
KPH:1,134,000 U
VKPH:864,000 U
CAS30 Tank Buster
C*
Kills:182
V. Kills:181 100%
Deaths:244
KDR:0.746
Accuracy:47.842% C*
KPH:4.500 D
VKPH:4.500 D
Kills:1,492 (182 + 1,310)
Deaths:350
KDR:4.263
VKDR:2.331
Vehicle Kills:816
Kill Difference:1,142
Playtime:40.229 hours
Usage:1%
Score:2.550m
Score/min:1,056
Piloting Accuracy:47.842%
Gunner Accuracy:45.099%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:1,518
V. Kills:339 446%
Deaths:87
KDR:17.448
Accuracy:55.706% B+
KPH:51.200 A+
VKPH:11.400 C+
L100 Python AP
C
Kills:526
V. Kills:442 119%
Deaths:106
KDR:4.962
Accuracy:51.771% C--
KPH:18.500 D-
VKPH:15.500 C
C75 Viper
C+
Kills:95
V. Kills:11 N/A
Deaths:15
KDR:6.333
Accuracy:37.533% C+
KPH:24.600 C
VKPH:2.800 D*
Kills:2,139 (2,139 + 0)
Deaths:208
KDR:10.284
VKDR:3.808
Vehicle Kills:792
Kill Difference:1,931
Playtime:61.943 hours
Usage:2%
Score:1.370m
Score/min:369
Driving Accuracy:37.533%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:534
V. Kills:400 133%
Deaths:107
KDR:4.991
Accuracy:51.993% C+
KPH:19.800 C
VKPH:14.900 C+
Saron HRB
A++
Kills:218
V. Kills:108 200%
Deaths:11
KDR:19.818
Accuracy:58.013% A++
KPH:43.900 A++
VKPH:21.800 B++
Supernova PC
C++
Kills:109
V. Kills:19 N/A
Deaths:9
KDR:12.111
Accuracy:44.378% C--
KPH:22.800 C++
VKPH:4 D*
Supernova VPC
D
Kills:99
V. Kills:7 N/A
Deaths:11
KDR:9
Accuracy:44.677% D
KPH:19.200 D*
VKPH:1.400 F
E540 Halberd
B**
Kills:66
V. Kills:43 150%
Deaths:12
KDR:5.500
Accuracy:56.661% B**
KPH:35.700 B+
VKPH:23.300 B**
Proton II PPA
M
Kills:61
V. Kills:6 N/A
Deaths:4
KDR:15.250
Accuracy:31.963% A
KPH:89.500 B**
VKPH:8.800 M
Kills:1,087 (742 + 345)
Deaths:154
KDR:7.058
VKDR:3.786
Vehicle Kills:583
Kill Difference:933
Playtime:44.355 hours
Usage:2%
Score:1.789m
Score/min:672
Driving Accuracy:44.677%
Gunner Accuracy:31.963%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:130
V. Kills:5 N/A
Deaths:3
KDR:43.333
Accuracy:33.478% C
KPH:115.800 B+
VKPH:4.500 C--
Saron HRB-H
C+
Kills:84
V. Kills:39 210%
Deaths:5
KDR:16.800
Accuracy:50.687% D
KPH:35.800 C+
VKPH:16.600 D
E540 Halberd-H
C+
Kills:68
V. Kills:56 119%
Deaths:14
KDR:4.857
Accuracy:55.227% C
KPH:25.500 D-
VKPH:21 C+
Kills:282 (0 + 282)
Deaths:22
KDR:12.818
VKDR:4.545
Vehicle Kills:100
Kill Difference:260
Playtime:6.128 hours
Usage:0%
Score:0.249m
Score/min:677
Driving Accuracy:N/A%
Gunner Accuracy:55.227%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:80
V. Kills:18 421%
Deaths:5
KDR:16
Accuracy:44.470% B*
KPH:53.300 B
VKPH:12 B+
M20 Basilisk
C
Kills:60
V. Kills:16 353%
Deaths:6
KDR:10
Accuracy:29.707% D--
KPH:17.400 C
VKPH:4.600 D-
M40 Fury
B**
Kills:52
V. Kills:12 400%
Deaths:1
KDR:52
Accuracy:43.576% B++
KPH:76.500 B*
VKPH:17.600 B**
Kills:192 (0 + 192)
Deaths:12
KDR:16
VKDR:3.833
Vehicle Kills:46
Kill Difference:180
Playtime:5.626 hours
Usage:0%
Score:0.204m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:43.576%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:358
V. Kills:41 N/A
Deaths:91
KDR:3.934
Accuracy:32.951% D**
KPH:13.400 D
VKPH:1.500 D--
Kills:358 (358 + 0)
Deaths:91
KDR:3.934
VKDR:0.451
Vehicle Kills:41
Kill Difference:267
Playtime:26.735 hours
Usage:1%
Score:0.185m
Score/min:115
Driving Accuracy:32.951%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 25,58112,9913,4083.812B++0.0335.592%B+1.424%D24.4B**23.7A*662532.1h93.2B+261.8B++
Maelstrom Turbo Laser 16,4818,9832,1124.253B*0.4734.236%B+2.438%C+20.8B+17.4B**450431.9h74.5B+217.6B++
Light PPA 8,2567,45666311.246B*7.4643.896%B+N/A72.9B*7.8A++490102.3h11.4B25.9B+
Dual Photon Pods 8,8616,27849912.581B**8.7961.265%B**N/A53.2C-21.9B608117.9h15.1B*24.6B*
Hornet Missiles 4,1532,5103996.291C**2.5068.484%B++1.315%C53.4C+35C+81847h9.3C**13.6B+
NS-11A 1,7471,7382945.912M**2.1321.886%C-15.995%D24.6CN/A23870.7h11.5B*52.4B+
L100 Python HEAT 1,8571,5188717.448M++13.6655.706%B+3.557%B+51.3A+11.5C+40129.6h2.9A+5.2A+
H-V45 8007943632.187B+1.6023.013%C+13.476%D--25CN/A16631.8h11.9B+51.7B
C-4 9996435271.22C+2.5721.443%DN/A45D24.9C84414.3h1.5C++6.9C+
AP30 Shredder 9766404016B++12.2131.506%C-1.563%C6400U3360U105445100.1h40.4A128.2A
Supernova FPC 9345341074.991C+1.2051.993%C+4.682%A19.9C14.9C+59926.9h4.7B+9B+
L100 Python AP 9685261064.962C*1.1851.771%C--5.133%B**18.5D-15.6C32128.4h6.3C**12.1C++
Nova 5055031992.528B**1.2668.381%A*13.519%C7.5D*N/A6666.8h9.4F**13.7C
NS-15M AE 4384332641.64C+2.1524.612%C+25.173%C+40.5CN/A23910.7h10.7B+43.3C**
VX6-7 3873843601.067C+2.7220.161%D-17.188%D3.7D*N/A23104.4h12B59.6C+
Phobos VX86 3663652521.448C++2.3450.979%D13.425%C-10.1D*N/A4436.1h2.4C*4.8C+
M40 Fury-F 399358913.934A0.1532.951%D**1.397%B+13.4D1.5D--11526.7h4.3B**13.1B*
L105 Zephyr 414355939.444M**35.6648.397%B++N/A3550U590U17935400.1h5.2B++10.7B*
NS-11C 3543524330.813C+2.9718.233%D*18.466%C+1.8D*N/A10191.4h15C+82.2C
Solstice SF 3323261681.94B**1.8517.398%D*11.35%D-3.3D*N/A24100h11.2C*64.7C+
M60-A Bulldog 344320653.333A++49.5560.034%A+3.125%B++82.1A*6.2B+7153.9h4.4B++7.4B**
CME 3183172481.278C+2.5127.198%C*15.773%D-23.3C--N/A13713.6h12.3B+45.3B+
C150 Dalton 555315575.526C+1.7445.099%B++N/A3150U2400U71179900.1h4.7C+10.5B+
Eridani SX5 3143132941.065C+2.7223.732%C-13.419%D-6.3D*N/A3750h11.2B47.3C++
M60-A Bulldog 354298427.095B3.3141.127%B+N/A2980U560U40221000.1h4.9B++12B++
Tank Mine 4612671212.207C+1.5824.675%DN/A55.6D--40.4D13304.8h1.7B+6.9C+
Frag Grenade 2592561256N/A252.2119.28%T*N/A2560S30S39040.1h1.1A*5.8B*
Equinox VE2 2482471247U243.2116.598%F14.98%D-9.6D*N/A9425.6h13.8C82.9D--
Saron HRB 3262181119.818M++16.0358.013%A++4.587%M+43.6A++21.6B++10205h9.3A*16A++
MANA Anti-Vehicle Turret 360196892.202C-1.5854.831%D--5.102%B*1960B1640B+7757050.1h8.6C*15.7C++
CAS30 Tank Buster 3631822440.746C3.0447.842%C*N/A4.5D4.5D25040.2h66C+138C++
Coyote Missiles 329181583.121C++0.6763.525%A+N/A22.9D18.7C6347.9h35.6B+56B++
NS-11P 1761751770.989C+2.8023.641%C*29.143%A++26.5C+N/A1786.6h11.9B*50.2B+
Photon A2A Missile Pods 3521721511.467A7.6874.295%D-N/A16.1D--16.8D-38610.7h6.7B*9.1B++
M60-A Bulldog 180171821.375C*17.5960.642%A+2.339%C+77.7A++4.1C+7212.2h3.9B**6.4B**
NS-7 PDW 1431431530.935C+2.8520.374%D9.79%D*2.2D*N/A1365.9h18.9D92.7C--
Blueshift VM5 144142552.582C++1.2018.669%C+19.014%C27.3CN/A1855.2h15.1B80.7C**
Force-Blade 1341334,4660.03C*3.7611.562%D**N/A0.2CN/A0747.1h2.1B+18.1C
Blueshift VM5 133131582.259C+1.5317.958%C25.954%B**25.2C-N/A1495.2h15.7C++87.6C++
Proton II PPA-H 135130343.333A**39.5533.478%C2.308%B+118.2B+4.5C--10211.1h5.3A15.9B*
Solstice VE3 124120611.967A++1.8217.764%D--13.333%D--3.9D--N/A6630.8h15C*84.2C+
NS-15M1 119117941.245C+2.5425.425%B+24.786%B19.8DN/A1275.9h13.3C+52.3B
Supernova PC 128109912.111B*8.3244.378%C--2.752%C**22.7C++4D*6234.8h3.4B**7.7B*
NS-44 Commissioner 100100921.087C*2.7026.102%D*14%D*11.6D-N/A738.6h4.6C--17.5D
Supernova VPC 10699119C+5.2144.677%D1.01%D19D*1.3F1875.2h2.8B+6.3C*
NS Baron G5AE 98971710.567D3.2229.794%F10.309%D--2.2D**N/A1944.7h6.2F21C
C75 Viper 10695156.333B+2.5537.533%C+2.105%B*24.4C2.8D*4703.9h7.6B**20.2B*
Saron HRB-H 12384516.8A*13.0150.687%D1.19%C36.5C+17D5732.3h14.1B**27.7B**
M40 Fury 9880516A++12.2144.47%B*3.75%A*53.3B12B+8031.5h12B+26.9B++
E540 Halberd-H 12468144.857C1.0755.227%C1.471%C25.2D-20.7C+6232.7h7.1C12.9C
E540 Halberd 10966125.5C1.7156.661%B**3.03%C*36.7B+23.9B**22351.8h5.3B+9.4B*
Beamer VS3 6565312.097A++1.6916.92%D**21.539%C+19.7CN/A2303.3h9.3C++54.7C
SVA-88 6262481.292C2.4919.576%D30.645%B++36.5CN/A4761.7h10.4B+53.2C++
NS Decimator 86611070.57C--3.2256.931%C-N/A21.8D8.9D5792.8h5.7C-9.9C-
Proton II PPA 6761415.25C++11.4631.963%A3.279%B**87.1B**8.6M7970.7h6.2B**19.5B**
M20 Basilisk 7660610M*6.2129.707%D--6.667%B17.6C4.7D-3763.4h46.3A155.8B*
Pulsar VS1 5555411.341B+2.4526.864%B++20%C+19.6CN/A2802.8h11.1B**41.2B**
M40 Fury 6452152S48.2143.576%B++N/A74.3B++17.1B**13240.7h10.8B+24.8B++
S1 6950560.893B2.8956.808%C+2%C--21.7C8.3D12042.3h4.8B*8.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4701,040,43399.2h
Anti-Vehicle MANA Turret132104.7h
Spawn Beacon93190.8h
AE Medical Applicator02890h
AE Nano-Armor Kit517,2241.3h
Nanite Revive Grenade04130.1h
Medical Applicator14965,46514.7h
Spitfire Auto-Turret3500.1h
Anti-Infantry MANA Turret54130.8h
Ammunition Package164,0414.3h
Medical Kit234490.9h
Shield Recharging Field73720.3h

Check the help document for the dictionary if you want to learn more about words used here.


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