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Warden Daister[LHOA] Daister
NC BR 64

KDR: 4.99

Score: 31.3m

Last Seen: Nov 13th, 2019 6:35 PM
- OFFLINE - 206.9 hour(s)

Prestige 1, Battle Rank 64 - New Conglomerate on Cobalt - Outfit Leader of Last Hope of Amerish[LHOA] Last Hope of Amerish
NC outfit on Cobalt

Members: 4
Level Progress (to 65): 24%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Titan-150 AP Carnage AR L100 Python AP AF-41 Hacksaw GR-22 AF-41 Hacksaw Gauss Rifle S NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $770,616 MLG Score: 616
Fun Score: N/A
Cheeseburgers Flipped: 977TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.777%18.127%46720120622,5253.641881.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.936%0.888B*-0.431C---1.465FHEAD + (~5.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.388C**11.70.179C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.42%1.898%221212241,3705524202.48188325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.24%-1.255D**0.295C*0.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.20.141C++35.40.335C**103.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.369%2.806%49566122019,136532987135.9699194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.163%-0.162C0.177C++-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.657B+5.20.584B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.686%1.435%314412221,11555510312.0054108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.818%0.782B++-0.745D--1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.30.831B++9.10.775B++11.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.515%79.097%3141122559852611.13688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.986B*0.779B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.444B2.30.282C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Last Hope of Amerish[LHOA] Last Hope of Amerish
NC outfit on Cobalt

Members: 4
31.3m200.4%216 (13k)207 (12.4k)4.9944959,85911,9855.8995464 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1226215220.617%11.666%24112:3916

64% Combat Medic21% Infiltrator15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 4:37 PMSep 4th, 2015 7:09 PMNov 21st, 2019 2:11 PM (13h) (PST)Nov 13th, 2019 5:31 PM (8d) (PST)Nov 13th, 2019 2:35 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6311065250.3950.0790.0460.9750.091616

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,8476,37431,473245358512,404

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2524.9h/105.2d 10,847 6,983 14,171 147.6k 4,019 9,604 13,828 95.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:161
Deaths:80
KDR:2.013
Accuracy:23.919% C++
HSR:20.497% D
NC6 Gauss SAW
B+
Kills:142
Deaths:40
KDR:3.550
Accuracy:22.957% B+
HSR:22.535% C+
Kills:303
Deaths (as Heavy Assault):120
Deaths (to Heavy Assaults):3,380
KDR:2.525
Kill Difference:183
Playtime:54.572 hours
Usage:2%
Score:0.587m
Score/min:179
Accuracy (listed only):23.438%
HSR (listed only):21.516%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D
Kills:1,161
Deaths:223
KDR:5.206
Accuracy:26.797% D-
HSR:25.754% D
MGR-C1 Charger
C+
Kills:1,005
Deaths:396
KDR:2.538
Accuracy:25.855% C
HSR:23.184% C+
Warden
C*
Kills:89
Deaths:45
KDR:1.978
Accuracy:28.040% C++
HSR:25.843% C*
AF-19 Mercenary
A
Kills:81
Deaths:150
KDR:0.540
Accuracy:22.905% C++
HSR:29.630% A
Gauss Compact Burst
C
Kills:78
Deaths:26
KDR:3
Accuracy:25.578% C
HSR:24.359% C
Kills:2,414
Deaths (as Engineer):840
Deaths (to Engineers):2,773
KDR:2.87381
Kill Difference:1,574
Playtime:98.774 hours
Usage:4%
Score:1.810m
Score/min:305
Accuracy (listed only):25.835%
HSR (listed only):25.754%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
C+
Kills:1,005
Deaths:396
KDR:2.538
Accuracy:25.855% C
HSR:23.184% C+
NS-7G PDW
C+
Kills:153
Deaths:58
KDR:2.638
Accuracy:21.728% C
HSR:16.340% C+
AF-19 Mercenary
A
Kills:81
Deaths:150
KDR:0.540
Accuracy:22.905% C++
HSR:29.630% A
Gauss Compact Burst
C
Kills:78
Deaths:26
KDR:3
Accuracy:25.578% C
HSR:24.359% C
Kills:1,317
Deaths (as Light Assault):630
Deaths (to Light Assaults):2,080
KDR:2.09048
Kill Difference:687
Playtime:106.094 hours
Usage:4%
Score:1.085m
Score/min:170
Accuracy (listed only):24.016%
HSR (listed only):23.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:668
Deaths:364
KDR:1.835
Accuracy:52.060% A++
HSR:13.323% D*
NC14 Bolt Driver
B*
Kills:598
Deaths:64
KDR:9.344
Accuracy:41.515% B*
HSR:79.097% B+
NSX Tomoe
C
Kills:415
Deaths:133
KDR:3.120
Accuracy:26.515% C--
HSR:33.253% C
NC4 Mag-Shot
A
Kills:317
Deaths:181
KDR:1.751
Accuracy:36.834% A
HSR:23.028% B+
LA3 Desperado
A
Kills:176
Deaths:83
KDR:2.120
Accuracy:36.482% A
HSR:15.909% D
NS-61 Emissary
A++
Kills:162
Deaths:75
KDR:2.160
Accuracy:31.939% B+
HSR:27.778% A++
NS-7G PDW
C+
Kills:153
Deaths:58
KDR:2.638
Accuracy:21.728% C
HSR:16.340% C+
LA8 Rebel
A
Kills:91
Deaths:27
KDR:3.370
Accuracy:41.303% A
HSR:13.187% D*
Kills:2,580
Deaths (as Infiltrator):985
Deaths (to Infiltrators):1,614
KDR:2.61929
Kill Difference:1,595
Playtime:540.256 hours
Usage:21%
Score:7.584m
Score/min:234
Accuracy (listed only):36.047%
HSR (listed only):27.739%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C++
Kills:9,661
Deaths:3,240
KDR:2.982
Accuracy:26.011% C++
HSR:17.079% D
GR-22
C+
Kills:3,471
Deaths:1,498
KDR:2.317
Accuracy:24.530% C+
HSR:14.664% D
Gauss Rifle S
C**
Kills:2,062
Deaths:663
KDR:3.110
Accuracy:25.807% C+
HSR:23.375% C**
NS-11A
C*
Kills:2,057
Deaths:841
KDR:2.446
Accuracy:25.584% C*
HSR:17.307% D
NC1 Gauss Rifle
B+
Kills:1,215
Deaths:478
KDR:2.542
Accuracy:25.138% B+
HSR:17.366% D
Reaper DMR
C
Kills:1,165
Deaths:285
KDR:4.088
Accuracy:23.615% C--
HSR:22.661% C
NC9 A-Tross
C**
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:27.120% C**
HSR:19.724% D
MGR-A1 Vanquisher
C+
Kills:317
Deaths:85
KDR:3.729
Accuracy:26.002% D
HSR:25.552% C+
NS-7G PDW
C+
Kills:153
Deaths:58
KDR:2.638
Accuracy:21.728% C
HSR:16.340% C+
Gauss Prime
C+
Kills:101
Deaths:48
KDR:2.104
Accuracy:18.412% F--
HSR:23.762% C+
Kills:21,363
Deaths (as Combat Medic):7,471
Deaths (to Combat Medics):1,434
KDR:2.85946
Kill Difference:13,892
Playtime:1,607.920 hours
Usage:64%
Score:18.001m
Score/min:187
Accuracy (listed only):24.395%
HSR (listed only):19.783%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:3,761
Deaths:433
KDR:8.686
Accuracy:23.639% D-
HSR:14.039% C+
AF-41 Hacksaw
D
Kills:2,147
Deaths:241
KDR:8.909
Accuracy:26.343% D
HSR:12.995% D
NCM1 Scattercannon
C
Kills:1,160
Deaths:201
KDR:5.771
Accuracy:28.099% D-
HSR:14.397% C
NCM3 Raven
C*
Kills:88
Deaths:39
KDR:2.256
Accuracy:41.523% C*
HSR:0% F-
NCM2 Falcon
C+
Kills:71
Deaths:44
KDR:1.614
Accuracy:38.649% C+
HSR:4.225% C+
Kills:7,227
Deaths (as MAX Suit):479
Deaths (to MAX Suits):386
KDR:15.08768
Kill Difference:6,748
Playtime:122.386 hours
Usage:5%
Score:2.253m
Score/min:307
Accuracy (listed only):31.650%
HSR (listed only):9.131%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,157
V. Kills:186 N/A
Deaths:38
KDR:30.447
Accuracy:42.410% D
KPH:65.800 C
VKPH:10.600 C
M20 Mustang
D
Kills:213
V. Kills:212 100%
Deaths:106
KDR:2.009
Accuracy:21.933% D**
KPH:4.300 D-
VKPH:4.300 D
Kills:1,370 (213 + 0)
Deaths:144
KDR:9.514
VKDR:2.764
Vehicle Kills:398
Kill Difference:1,226
Playtime:66.877 hours
Usage:3%
Score:0.496m
Score/min:124
Piloting Accuracy:21.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:241
V. Kills:103 232%
Deaths:10
KDR:24.100
Accuracy:47.093% B**
KPH:29.600 C
VKPH:12.600 D-
Kills:241 (0 + 241)
Deaths:10
KDR:24.100
VKDR:10.300
Vehicle Kills:103
Kill Difference:231
Playtime:8.146 hours
Usage:0%
Score:0.124m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:47.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:4,919
V. Kills:2,091 235%
Deaths:77
KDR:63.883
Accuracy:46.149% D--
KPH:49.300 A
VKPH:21 B+
L100 Python HEAT
B+
Kills:1,195
V. Kills:385 310%
Deaths:27
KDR:44.259
Accuracy:51.105% C+
KPH:41.600 B+
VKPH:13.400 C**
Skyguard
D-
Kills:279
V. Kills:256 109%
Deaths:49
KDR:5.694
Accuracy:34.530% B*
KPH:7.200 D*
VKPH:6.600 D-
C75 Viper
C**
Kills:163
V. Kills:38 418%
Deaths:10
KDR:16.300
Accuracy:35.410% C
KPH:34.300 C**
VKPH:8 C+
Kills:6,556 (6,556 + 0)
Deaths:163
KDR:40.221
VKDR:16.994
Vehicle Kills:2,770
Kill Difference:6,393
Playtime:172.092 hours
Usage:7%
Score:2.130m
Score/min:206
Driving Accuracy:35.410%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:10,734
V. Kills:6,451 166%
Deaths:265
KDR:40.506
Accuracy:40.779% D*
KPH:26.200 C++
VKPH:15.800 C*
Titan-150 HEAT
B**
Kills:1,846
V. Kills:632 292%
Deaths:52
KDR:35.500
Accuracy:41.751% D
KPH:32.500 B**
VKPH:11.100 B+
Enforcer ML85
C
Kills:662
V. Kills:580 114%
Deaths:64
KDR:10.344
Accuracy:44.424% B+
KPH:16.100 D
VKPH:14.100 C
Titan-150 HESH
D
Kills:91
V. Kills:18 N/A
Deaths:
KDR:
Accuracy:39.315% D--
KPH:26.800 D
VKPH:5.300 D-
E540 Halberd
A*
Kills:87
V. Kills:122 71%
Deaths:7
KDR:12.429
Accuracy:49.897% B++
KPH:18.200 D*
VKPH:25.500 A*
Kills:13,420 (12,671 + 749)
Deaths:388
KDR:34.588
VKDR:20.111
Vehicle Kills:7,803
Kill Difference:13,032
Playtime:515.264 hours
Usage:20%
Score:6.085m
Score/min:197
Driving Accuracy:39.315%
Gunner Accuracy:49.897%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:125
V. Kills:22 N/A
Deaths:4
KDR:31.250
Accuracy:41.400% C+
KPH:32.700 D*
VKPH:5.800 D
Kills:125 (0 + 125)
Deaths:4
KDR:31.250
VKDR:5.500
Vehicle Kills:22
Kill Difference:121
Playtime:3.821 hours
Usage:0%
Score:0.026m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:41.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 17,18510,73426540.506S35.5140.779%D*3.792%B*26.2C++15.8C*190409.3h3.4B*8.2B+
Carnage AR 9,7379,6613,2402.982A2.0126.011%C++17.079%D24.3CN/A65397.5h12.5B+48.1B+
L100 Python AP 7,0104,9197763.883S58.8946.149%D--N/A49.3A21B+24299.7h3.4B**7.4B*
AF-41 Hacksaw 3,7893,7614338.686M*3.6923.639%D-14.039%C+38.3B+N/A10898.1h4.2B**17.6B+
GR-22 3,5223,4711,4982.317B*2.6824.53%C+14.664%D22.4C--N/A54155h13.1C*53.3C**
AF-41 Hacksaw 2,1602,1472418.909M**3.9126.343%D12.995%D32.6C++N/A8965.8h5B*18.9B+
Gauss Rifle S 2,0912,0626633.11A++1.8825.807%C+23.375%C**21.6C-N/A5495.3h10.8C*42C**
NS-11A 2,0732,0578412.446B**2.5525.584%C*17.307%D20.9C--N/A5798.5h13.9C++54.2C**
Titan-150 HEAT 2,4781,8465235.5S30.5141.751%D2.817%C+32.6B**11.1B+17156.7h3.1A7.4B**
NC1 Gauss Rifle 1,2451,2154782.542A2.4525.138%B+17.366%D12.6DN/A5096.3h13.5C+53.7C**
L100 Python HEAT 1,5801,1952744.259S39.2651.105%C+2.092%C41.6B+13.4C**20528.7h3.8B**7.4B**
Reaper DMR 1,1691,1652854.088B*0.9123.615%C--22.661%C20.4DN/A5557.1h8.9B+37.8C++
NC9 A-Tross 1,1691,1612754.222A**0.7727.12%C**19.724%D23.5DN/A5949.4h8.8B++32.6B+
MGR-M1 Bishop 1,1991,1612235.206A++0.2126.797%D-25.754%D24.8CN/A6846.9h7.1C+26.4C
NCM1 Scattercannon 1,1651,1602015.771A++0.7828.099%D-14.397%C30.8B+N/A9537.7h5A17.8B+
Breaker Rocket Pods 1,3431,1573830.447M+25.4542.41%D1.383%B++65.7C10.6C29317.6h11.9B++28.1B+
C-4 2,1201,0842843.817A++1.1821.464%D-N/A86C++82.2M**101012.6h1.5C+7C
MGR-C1 Charger 1,0261,0053962.538A++2.4625.855%C23.184%C+16.5DN/A4661h13.4C++51.9C++
NS-44 Commissioner 7176683641.835B*3.1652.06%A++13.323%D*8.4D--N/A2579.1h4.3C+8.2B+
Enforcer ML85 1,2426626410.344B**5.3544.424%B+1.208%D16.1D14.1C17241h11.4B+25.6B++
NC14 Bolt Driver 599598649.344M*4.3541.515%B*79.097%B+22.4C+N/A6626.7h2.3B+5.5B++
NSX Tomoe 4174151333.12B**1.8726.515%C--33.253%C17.7D-N/A4023.4h13.8C**51.9C++
Bouncing Betty 355355939.444U34.4547.517%B+N/A78.9D-N/A2264.5h1.6B**3.4B**
NC4 Mag-Shot 3293171811.751A+3.2436.834%A23.028%B+7.3D-N/A2543.2h7.1B+19.2B++
MGR-A1 Vanquisher 327317853.729A++1.2726.002%D25.552%C+20.1D--N/A5215.8h10.9C+42C
Skyguard 535279495.694B**0.7034.53%B*2.867%B++7.2D*6.6D-10338.9h124.7C+361.2B+
Spear Anti-Vehicle Phalanx Turret 4202711518.067A++13.0737.827%D4.797%B+35.2C+19.4C+3547.7h5.7B*15.1B++
Frag Grenade 2692661266N/A261.0138.561%D--N/A332.5D3.8D-10510.8h4.3C11C-
C150 Dalton 3442411024.1A*19.1147.093%B**N/A29.8C12.7D-2538.1h3.7B7.9B*
M20 Mustang 4252131062.009C+2.9921.933%D**4.695%A++4.3D-4.3D6349.3h162.9D742.8D**
Hawk GD-68 307189662.864S2.1362.59%C+2.116%C8.2C--5.1D--12723.1h9.2C14.7C+
LA3 Desperado 180176832.12A+2.8736.482%A15.909%D7D--N/A2025.3h8.8C**24B++
C75 Viper 2011631016.3M+11.3135.41%C3.067%A*34C**7.9C+3134.8h10.9B+30.7B+
NS-61 Emissary 166162752.16A++2.8331.939%B+27.778%A++9.3D-N/A2317.4h10.7B33.5B+
GD-22S 167161802.013B2.9823.919%C++20.497%D19.2DN/A918.4h10.8C**45C**
NS-7G PDW 153153582.638B**2.3621.728%C16.34%C+13.3DN/A3111.5h15C*68.9C++
Tank Mine 2291511113.727S8.7361.464%A*N/A100.7C+52C9061.5h2.9F4.8B*
NC6 Gauss SAW 148142403.55A++1.4422.957%B+22.535%C+19.7C--N/A2187.2h8.5B+37B+
Shrike 295131502.62M*2.3743.633%D**3.053%C*11.7D--14.6C**31211.2h8.2D18.7D*
Mag-Cutter 22012810,1490.013C4.9847.829%A+N/A0.1C-N/A01441.3h5F10.4C*
M40 Fury-H 147125431.25A++26.2641.4%C+N/A32.9D*5.8D1123.8h7.8C**18.7B+
Gauss Prime 102101482.104B+2.8918.412%F--23.762%C+13.5D**N/A357.5h12.3C--66.8F-
LA8 Rebel 9491273.37M1.6241.303%A13.187%D*6.7D--N/A2013.5h5.5B+13.3B*
Titan-150 HESH 10991191S86.0139.315%D--N/A26.8D5.3D-2493.4h3.2C*8C+
Warden 9489451.978B*3.0228.04%C++25.843%C*13.7C--N/A476.5h11.4C40.8C+
NCM3 Raven 13588392.256A*2.7441.523%C*N/A9.3C++4.9C989.5h23.6B++56.8B++
E540 Halberd 20987712.429B+7.4349.897%B++6.897%A*18.1D*25.4A*12744.8h8.3F-16.7D
AF-19 Mercenary 82811500.54C4.4522.905%C++29.63%A2.1D--N/A3038.7h13.4C++58.5C**
Gauss Compact Burst 7978263B*1.9925.578%C24.359%C20.5DN/A593.8h9.9B+38.8B
NCM2 Falcon 14971441.614B+3.3838.649%C+4.225%C+5.3D--5.8B+9513.4h19.3D**49.8D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42730.6h
Medical Kit81200.3h
Medical Applicator364506,43634.5h
Motion Spotter11950.4h
Recon Detection Device25081.2h
Ammunition Package52030.1h
Shield Recharging Field121,1300.8h
Nano-Armor Kit63221,09217.3h

Check the help document for the dictionary if you want to learn more about words used here.


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