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Daister[LHOA] Daister
NC BR 113

KDR: 4.76

Score: 25.6m

Last Seen: Jun 23rd, 2018 1:57 PM
- OFFLINE - 3.7 hour(s)

Battle Rank 102 (113 total) - New Conglomerate on Cobalt
Level Progress (to 103): 50%
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Carnage AR Titan-150 AP AF-41 Hacksaw GR-22 AF-41 Hacksaw NS-11A Titan-150 HEAT Gauss Rifle S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $744,345 MLG Score: 595
Fun Score: N/A
Cheeseburgers Flipped: 963TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.881%16.981%43915119919,7043.929010.836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.638%0.921B*-0.591D-1.995F-HEAD + (~4.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.377C**120.159C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.399%1.899%253212121,3694814172.84615328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.239%-1.261D**0.286C*0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.10.138C++35.30.333C**103.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.149%4.267%34776120811,952459702226.0392170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.369%-0.275C1.099B**-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.565B+6.40.488B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.387%1.574%281412109535159211.85048103%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.759%0.665B+-0.709D--1.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.90.825B++9.10.773B++11.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.132%85.149%2811121330334200.883382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.526A+1.174B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.483B+2.30.274C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.6m188.4%213 (12.8k)208 (12.5k)4.7645647,1319,8925.57481113 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214117020.748%11.814%24512:3013

68% Combat Medic16% Infiltrator6% MAX Suit12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 4:37 PMSep 4th, 2015 7:09 PMJul 23rd, 2018 12:17 PM (362d) (PST)Jun 23rd, 2018 10:06 AM (392d) (PST)Jun 23rd, 2018 9:57 AM (392d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5931184750.3820.0800.0450.8830.086595

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,5757,08428,491235353512,466

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2054.4h/85.6d 8,015 5,568 9,893 108.8k 3,629 7,255 10,636 73.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C**
Kills:157
Deaths:74
KDR:2.122
Accuracy:24.556% C**
HSR:21.019% C-
NC6 Gauss SAW
B+
Kills:142
Deaths:40
KDR:3.550
Accuracy:22.957% B+
HSR:22.535% C+
Kills:299
Deaths (as Heavy Assault):114
Deaths (to Heavy Assaults):2,794
KDR:2.62281
Kill Difference:185
Playtime:51.388 hours
Usage:3%
Score:0.558m
Score/min:181
Accuracy (listed only):23.756%
HSR (listed only):21.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:64
Deaths:127
KDR:0.504
Accuracy:22.898% C++
HSR:28.125% B**
Kills:64
Deaths (as Engineer):127
Deaths (to Engineers):2,494
KDR:0.50394
Kill Difference:63
Playtime:76.282 hours
Usage:4%
Score:1.358m
Score/min:297
Accuracy (listed only):22.898%
HSR (listed only):28.125%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
C
Kills:143
Deaths:46
KDR:3.109
Accuracy:21.787% C
HSR:16.084% C
AF-19 Mercenary
B**
Kills:64
Deaths:127
KDR:0.504
Accuracy:22.898% C++
HSR:28.125% B**
Kills:207
Deaths (as Light Assault):173
Deaths (to Light Assaults):1,715
KDR:1.19653
Kill Difference:34
Playtime:104.421 hours
Usage:5%
Score:1.075m
Score/min:172
Accuracy (listed only):22.342%
HSR (listed only):22.104%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A*
Kills:599
Deaths:313
KDR:1.914
Accuracy:52.851% A*
HSR:13.022% D*
NSX Tomoe
C
Kills:415
Deaths:133
KDR:3.120
Accuracy:26.521% C--
HSR:33.253% C
NC14 Bolt Driver
A+
Kills:303
Deaths:21
KDR:14.429
Accuracy:45.132% A+
HSR:85.149% A
LA3 Desperado
A++
Kills:161
Deaths:67
KDR:2.403
Accuracy:39.767% A++
HSR:15.528% D
NS-7G PDW
C
Kills:143
Deaths:46
KDR:3.109
Accuracy:21.787% C
HSR:16.084% C
LA8 Rebel
A+
Kills:86
Deaths:27
KDR:3.185
Accuracy:42.376% A+
HSR:13.954% D--
Kills:1,707
Deaths (as Infiltrator):607
Deaths (to Infiltrators):1,203
KDR:2.81219
Kill Difference:1,100
Playtime:319.230 hours
Usage:16%
Score:4.306m
Score/min:225
Accuracy (listed only):38.072%
HSR (listed only):29.498%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C**
Kills:9,410
Deaths:3,096
KDR:3.039
Accuracy:26.174% C**
HSR:16.684% D
GR-22
C++
Kills:3,114
Deaths:1,260
KDR:2.471
Accuracy:25.030% C++
HSR:13.584% D-
NS-11A
B
Kills:1,887
Deaths:745
KDR:2.533
Accuracy:25.938% B
HSR:16.216% D
Gauss Rifle S
C**
Kills:1,704
Deaths:465
KDR:3.665
Accuracy:26.783% C**
HSR:21.772% C++
NC1 Gauss Rifle
B+
Kills:1,213
Deaths:478
KDR:2.538
Accuracy:25.189% B+
HSR:17.313% D
Reaper DMR
C
Kills:1,163
Deaths:282
KDR:4.124
Accuracy:23.622% C--
HSR:22.614% C
NC9 A-Tross
B
Kills:1,071
Deaths:240
KDR:4.463
Accuracy:27.261% B
HSR:18.301% D-
NS-7G PDW
C
Kills:143
Deaths:46
KDR:3.109
Accuracy:21.787% C
HSR:16.084% C
Gauss Prime
C+
Kills:79
Deaths:36
KDR:2.194
Accuracy:18.227% F--
HSR:24.051% C+
Kills:19,784
Deaths (as Combat Medic):6,648
Deaths (to Combat Medics):1,192
KDR:2.97593
Kill Difference:13,136
Playtime:1,389.759 hours
Usage:68%
Score:16.075m
Score/min:193
Accuracy (listed only):24.446%
HSR (listed only):18.513%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:3,749
Deaths:428
KDR:8.759
Accuracy:23.422% D-
HSR:14.030% C+
AF-41 Hacksaw
D
Kills:2,130
Deaths:236
KDR:9.025
Accuracy:26.008% D
HSR:12.958% D
NCM1 Scattercannon
C
Kills:1,160
Deaths:201
KDR:5.771
Accuracy:28.099% D--
HSR:14.397% C
NCM3 Raven
C*
Kills:88
Deaths:39
KDR:2.256
Accuracy:41.366% C*
HSR:0% F-
NCM2 Falcon
C+
Kills:71
Deaths:44
KDR:1.614
Accuracy:38.482% C+
HSR:4.225% C
Kills:7,198
Deaths (as MAX Suit):474
Deaths (to MAX Suits):365
KDR:15.18565
Kill Difference:6,724
Playtime:120.596 hours
Usage:6%
Score:2.239m
Score/min:309
Accuracy (listed only):31.475%
HSR (listed only):9.122%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,156
V. Kills:185 N/A
Deaths:38
KDR:30.421
Accuracy:42.409% D-
KPH:65.700 C
VKPH:10.500 C
M20 Mustang
D-
Kills:213
V. Kills:212 100%
Deaths:106
KDR:2.009
Accuracy:21.933% D**
KPH:4.300 D-
VKPH:4.300 D-
Kills:1,369 (213 + 0)
Deaths:144
KDR:9.507
VKDR:2.757
Vehicle Kills:397
Kill Difference:1,225
Playtime:66.877 hours
Usage:3%
Score:0.487m
Score/min:121
Piloting Accuracy:21.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:241
V. Kills:103 232%
Deaths:10
KDR:24.100
Accuracy:47.093% B*
KPH:29.600 C+
VKPH:12.600 D-
Kills:241 (0 + 241)
Deaths:10
KDR:24.100
VKDR:10.300
Vehicle Kills:103
Kill Difference:231
Playtime:8.146 hours
Usage:0%
Score:0.115m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:47.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,163
V. Kills:374 310%
Deaths:27
KDR:43.074
Accuracy:51.590% C+
KPH:41.900 B++
VKPH:13.500 B
L100 Python AP
B
Kills:764
V. Kills:485 157%
Deaths:30
KDR:25.467
Accuracy:47.648% D-
KPH:32.100 C+
VKPH:20.400 B
Skyguard
D--
Kills:254
V. Kills:248 102%
Deaths:48
KDR:5.292
Accuracy:34.481% B*
KPH:6.600 D*
VKPH:6.500 D--
C75 Viper
C**
Kills:156
V. Kills:34 446%
Deaths:10
KDR:15.600
Accuracy:35.448% C
KPH:34.300 C**
VKPH:7.500 C+
Kills:2,337 (2,337 + 0)
Deaths:115
KDR:20.322
VKDR:9.922
Vehicle Kills:1,141
Kill Difference:2,222
Playtime:94.430 hours
Usage:5%
Score:0.963m
Score/min:170
Driving Accuracy:35.448%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:7,769
V. Kills:5,231 148%
Deaths:247
KDR:31.453
Accuracy:40.062% D*
KPH:22.500 C
VKPH:15.200 C++
Titan-150 HEAT
B**
Kills:1,846
V. Kills:632 292%
Deaths:52
KDR:35.500
Accuracy:41.751% D
KPH:32.600 B**
VKPH:11.100 B+
Enforcer ML85
C-
Kills:505
V. Kills:495 102%
Deaths:58
KDR:8.707
Accuracy:42.684% C*
KPH:13.700 D--
VKPH:13.400 C-
Titan-150 HESH
D
Kills:91
V. Kills:18 N/A
Deaths:
KDR:
Accuracy:39.315% D--
KPH:26.800 D
VKPH:5.300 D
E540 Halberd
A*
Kills:82
V. Kills:117 69%
Deaths:7
KDR:11.714
Accuracy:48.799% B+
KPH:17.400 D*
VKPH:24.800 A*
Kills:10,293 (9,706 + 587)
Deaths:364
KDR:28.277
VKDR:17.838
Vehicle Kills:6,493
Kill Difference:9,929
Playtime:446.396 hours
Usage:22%
Score:5.117m
Score/min:191
Driving Accuracy:39.315%
Gunner Accuracy:48.799%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:125
V. Kills:22 N/A
Deaths:4
KDR:31.250
Accuracy:41.400% C++
KPH:32.700 D*
VKPH:5.800 D
Kills:125 (0 + 125)
Deaths:4
KDR:31.250
VKDR:5.500
Vehicle Kills:22
Kill Difference:121
Playtime:3.821 hours
Usage:0%
Score:0.025m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:41.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 9,4799,4103,0963.039A1.7326.174%C**16.684%D24.6CN/A65383.2h12.5B+47.6B+
Titan-150 AP 13,0007,76924731.453M**26.6940.062%D*5.071%A+22.5C15.2C++184344.6h3.5B*8.8B
AF-41 Hacksaw 3,7773,7494288.759A*3.9923.422%D-14.03%C+38.6B+N/A10997.2h4.1B**17.5B+
GR-22 3,1563,1141,2602.471B*2.2925.03%C++13.584%D-22.7C-N/A55137.1h12.9C**51.5B
AF-41 Hacksaw 2,1432,1302369.025A**4.2626.008%D12.958%D32.8C++N/A8965h4.9B**18.8B+
NS-11A 1,9001,8877452.533B*2.2325.938%B16.216%D21.3C--N/A6088.4h13.8C++53.1B
Titan-150 HEAT 2,4781,8465235.5S30.7441.751%D2.817%C+32.6B**11.1B+16756.7h3.1A7.4B**
Gauss Rifle S 1,7211,7044653.665A**1.1026.783%C**21.772%C++22.9CN/A5974.5h10.5B39.1B+
NC1 Gauss Rifle 1,2431,2134782.538A2.2325.189%B+17.313%D12.7DN/A4995.3h13.5C+53.5C**
Reaper DMR 1,1671,1632824.124B**0.6423.622%C--22.614%C20.5DN/A5556.7h8.9B+37.7C*
L100 Python HEAT 1,5371,1632743.074S38.3151.59%C+2.15%C41.8B++13.5B20227.8h3.7B**7.2B**
NCM1 Scattercannon 1,1651,1602015.771A**1.0128.099%D--14.397%C30.8B+N/A9537.7h5A17.8B+
Breaker Rocket Pods 1,3411,1563830.421M++25.6642.409%D-1.384%B+65.7C10.5C28917.6h11.8B++27.9B+
NC9 A-Tross 1,0751,0712404.463M+0.3027.261%B18.301%D-23.9DN/A6044.9h8.7B++31.8B+
C-4 2,0181,0222793.663A++1.1021.199%D-N/A85.2C++83M**102012h1.5C++7.1C
L100 Python AP 1,2497643025.467M**20.7047.648%D-3.403%B+32.1C+20.4B22623.8h5B+10.5C*
NS-44 Commissioner 6465993131.914B*2.8552.851%A*13.022%D*8.7D--N/A2668.9h4.3C8.2B++
Enforcer ML85 1,000505588.707B*3.9442.684%C*1.386%D13.6D--13.4C-16237h12C**28.2B+
NSX Tomoe 4174151333.12B**1.6426.521%C--33.253%C17.9D-N/A4023.2h13.7C*51.8C++
NC14 Bolt Driver 3033032114.429S9.6645.132%A+85.149%A25.3C++N/A8912h2.3B+5.1B*
Bouncing Betty 297297742.429U37.6653.066%B**N/A80.3D-N/A2373.7h1.6B**3B**
Skyguard 502254485.292B**0.5334.481%B*3.15%B*6.6D*6.5D--9938.4h132C382.9C**
Spear Anti-Vehicle Phalanx Turret 3872501516.667A+11.9037.061%D5.2%B++34.2C18.8C3397.3h5.7B*15.5B+
C150 Dalton 3442411024.1M19.3447.093%B*N/A29.8C+12.7D-2358.1h3.7B+7.9B*
M20 Mustang 4252131062.009C++2.7621.933%D**4.695%A++4.3D-4.3D-6249.3h162.9D742.8D**
Frag Grenade 1881861186N/A181.2437.865%D--N/A372C-4D10500.5h4.3C11.2C-
Hawk GD-68 274167632.651M*2.1161.795%C+2.395%C+7.7D--4.9D--12621.7h9.6C--15.6C
LA3 Desperado 165161672.403A++2.3639.767%A++15.528%D6.9D*N/A1923.3h8.7C**21.9B*
GD-22S 163157742.122B2.6424.556%C**21.019%C-20.9DN/A887.5h10.7C**43.7B
C75 Viper 1901561015.6M10.8435.448%C3.205%A*34.7C**7.6C+2784.5h10.8B+30.4B+
NS-7G PDW 143143463.109A*1.6621.787%C16.084%C13.1DN/A3010.9h14.5C**66.5C*
NC6 Gauss SAW 148142403.55A*1.2122.957%B+22.535%C+19.7C--N/A1897.2h8.5B+37B+
Shrike 287127472.702M**2.0643.19%F3.15%C**11.8D--14.8B30010.8h8D18.6D*
M40 Fury-H 147125431.25A+26.4941.4%C++N/A32.9D*5.8D1103.8h7.8C++18.7C**
Tank Mine 186118913.111S8.3558.396%A++N/A98.3C+56.7C+9381.2h2.7D*4.5B**
Mag-Cutter 1941118,3020.013C4.7551.852%A++N/A0.1D-N/A01162.1h5.3F-10.2C++
Titan-150 HESH 10991191S86.2439.315%D--N/A26.8D5.3D2293.4h3.2C*8C+
NCM3 Raven 13588392.256A*2.5141.366%C*N/A9.4C++5C999.4h23.1B++55.7B++
LA8 Rebel 8986273.185M1.5842.376%A+13.954%D--6.7D--N/A1912.9h5.6B+13.1B*
E540 Halberd 19982711.714B+6.9548.799%B+7.317%A*17.4D*24.9A*11794.7h8.4F-17.3D-
Gauss Prime 7979362.194B+2.5718.227%F--24.051%C+12.7D**N/A356.2h12.6D-69F-
NCM2 Falcon 14971441.614B+3.1538.482%C+4.225%C5.3D--5.9B+9413.3h18.8D*49D-
AF-19 Mercenary 65641270.504C4.2622.898%C++28.125%B**1.8D--N/A2636.3h13.4C++58.5C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41470.4h
Medical Kit81200.3h
Medical Applicator288424,15929.4h
Motion Spotter01250.3h
Recon Detection Device24060.8h
Ammunition Package41330.1h
Shield Recharging Field107240.6h
Nano-Armor Kit45168,91414.3h

Check the help document for the dictionary if you want to learn more about words used here.


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