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Brigadier Daister[LHOA] Daister
NC BR 76

KDR: 5.24

Score: 33.7m

Last Seen: May 1st, 2020 10:49 AM
- OFFLINE - 715.2 hour(s)

Prestige 1, Battle Rank 76 - New Conglomerate on Cobalt
Level Progress (to 77): 26%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Titan-150 AP Carnage AR L100 Python AP AF-41 Hacksaw GR-22 AF-41 Hacksaw Gauss Rifle S NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $771,867 MLG Score: 617
Fun Score: N/A
Cheeseburgers Flipped: 980TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.748%18.351%47220126322,9313.606641.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.906%0.882B*-0.439C---1.46FHEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.30.387C**11.70.179C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.42%1.898%216212811,3705634202.42908325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.24%-1.253D**0.301C*0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.20.142C++35.40.335C**103.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.86%2.449%57596127722,5415451117841.2839202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.244%-0.162C0.186C++-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.656B+4.90.583B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.458%1.295%368412791,31356611702.3157112%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.769%0.782B++-0.746D--1.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.831B++8.60.775B++10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.786%78.454%3681128260854911.10546

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.988B*0.778B++-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.445B2.30.283C*3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.7m210.8%220 (13.2k)210 (12.6k)5.2419864,72812,3486.2139676 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283250920.668%11.256%23312:5917

62% Combat Medic23% Infiltrator15% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 11th, 2013 4:37 PMSep 4th, 2015 7:09 PMMay 28th, 2020 6:43 PM (2d) (PST)May 1st, 2020 7:41 AM (30d) (PST)May 1st, 2020 6:49 AM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6561025540.4040.0770.0451.0530.096617

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3896,11933,270245363612,614

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2671.5h/111.3d 12,002 7,286 15,330 168.7k 4,118 10,230 15,332 105.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C*
Kills:164
Deaths:80
KDR:2.050
Accuracy:24.470% C*
HSR:20.732% C--
NC6 Gauss SAW
B+
Kills:142
Deaths:40
KDR:3.550
Accuracy:22.957% B+
HSR:22.535% C+
Kills:306
Deaths (as Heavy Assault):120
Deaths (to Heavy Assaults):3,459
KDR:2.55
Kill Difference:186
Playtime:55.524 hours
Usage:2%
Score:0.600m
Score/min:180
Accuracy (listed only):23.714%
HSR (listed only):21.633%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
D
Kills:1,474
Deaths:260
KDR:5.669
Accuracy:26.440% D*
HSR:26.662% D
MGR-C1 Charger
C+
Kills:1,183
Deaths:482
KDR:2.454
Accuracy:25.663% C-
HSR:23.838% C+
Warden
C+
Kills:96
Deaths:46
KDR:2.087
Accuracy:26.938% C+
HSR:25% C+
AF-19 Mercenary
A
Kills:81
Deaths:150
KDR:0.540
Accuracy:22.724% C+
HSR:29.630% A
Gauss Compact Burst
C
Kills:78
Deaths:26
KDR:3
Accuracy:25.578% C
HSR:24.359% C
Kills:2,912
Deaths (as Engineer):964
Deaths (to Engineers):2,835
KDR:3.02075
Kill Difference:1,948
Playtime:119.117 hours
Usage:4%
Score:2.467m
Score/min:345
Accuracy (listed only):25.468%
HSR (listed only):25.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-C1 Charger
C+
Kills:1,183
Deaths:482
KDR:2.454
Accuracy:25.663% C-
HSR:23.838% C+
NS-7G PDW
C
Kills:155
Deaths:58
KDR:2.672
Accuracy:21.648% D
HSR:16.774% C
AF-19 Mercenary
A
Kills:81
Deaths:150
KDR:0.540
Accuracy:22.724% C+
HSR:29.630% A
Gauss Compact Burst
C
Kills:78
Deaths:26
KDR:3
Accuracy:25.578% C
HSR:24.359% C
Kills:1,497
Deaths (as Light Assault):716
Deaths (to Light Assaults):2,146
KDR:2.09078
Kill Difference:781
Playtime:106.437 hours
Usage:4%
Score:1.088m
Score/min:170
Accuracy (listed only):23.903%
HSR (listed only):23.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:669
Deaths:365
KDR:1.833
Accuracy:52.049% A++
HSR:13.303% D*
NC14 Bolt Driver
B*
Kills:608
Deaths:64
KDR:9.500
Accuracy:41.786% B*
HSR:78.454% B+
NSX Tomoe
C--
Kills:415
Deaths:133
KDR:3.120
Accuracy:26.482% D
HSR:33.253% C--
NC4 Mag-Shot
A
Kills:369
Deaths:217
KDR:1.700
Accuracy:36.333% A
HSR:24.932% B*
LA3 Desperado
A
Kills:176
Deaths:83
KDR:2.120
Accuracy:36.482% A
HSR:15.909% D
NS-61 Emissary
A++
Kills:163
Deaths:75
KDR:2.173
Accuracy:31.771% B+
HSR:27.607% A++
NS-7G PDW
C
Kills:155
Deaths:58
KDR:2.672
Accuracy:21.648% D
HSR:16.774% C
LA8 Rebel
A+
Kills:91
Deaths:27
KDR:3.370
Accuracy:40.965% A+
HSR:13.187% D*
Kills:2,646
Deaths (as Infiltrator):1,022
Deaths (to Infiltrators):1,683
KDR:2.58904
Kill Difference:1,624
Playtime:616.021 hours
Usage:23%
Score:8.800m
Score/min:238
Accuracy (listed only):35.939%
HSR (listed only):27.928%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C++
Kills:9,675
Deaths:3,249
KDR:2.978
Accuracy:25.986% C++
HSR:17.106% D
GR-22
C+
Kills:3,480
Deaths:1,502
KDR:2.317
Accuracy:24.472% C+
HSR:14.741% D
Gauss Rifle S
C**
Kills:2,063
Deaths:664
KDR:3.107
Accuracy:25.789% C+
HSR:23.413% C**
NS-11A
C++
Kills:2,057
Deaths:841
KDR:2.446
Accuracy:25.584% C++
HSR:17.307% D
NC1 Gauss Rifle
B
Kills:1,215
Deaths:478
KDR:2.542
Accuracy:25.083% B
HSR:17.366% D
Reaper DMR
C
Kills:1,165
Deaths:285
KDR:4.088
Accuracy:23.612% D
HSR:22.661% C
NC9 A-Tross
C**
Kills:1,161
Deaths:275
KDR:4.222
Accuracy:27.120% C**
HSR:19.724% D
MGR-A1 Vanquisher
C+
Kills:663
Deaths:211
KDR:3.142
Accuracy:26.494% C
HSR:25.038% C+
NS-7G PDW
C
Kills:155
Deaths:58
KDR:2.672
Accuracy:21.648% D
HSR:16.774% C
Gauss Prime
C
Kills:105
Deaths:48
KDR:2.188
Accuracy:18.492% F--
HSR:22.857% C
Kills:21,739
Deaths (as Combat Medic):7,611
Deaths (to Combat Medics):1,468
KDR:2.85626
Kill Difference:14,128
Playtime:1,657.308 hours
Usage:62%
Score:18.486m
Score/min:186
Accuracy (listed only):24.428%
HSR (listed only):19.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:3,768
Deaths:433
KDR:8.702
Accuracy:23.686% D--
HSR:14.039% C+
AF-41 Hacksaw
D
Kills:2,156
Deaths:241
KDR:8.946
Accuracy:26.445% D-
HSR:12.987% D
NCM1 Scattercannon
C
Kills:1,160
Deaths:201
KDR:5.771
Accuracy:28.099% D*
HSR:14.397% C
NCM3 Raven
C++
Kills:89
Deaths:39
KDR:2.282
Accuracy:41.525% C++
HSR:0% F-
NCM2 Falcon
C
Kills:71
Deaths:44
KDR:1.614
Accuracy:38.651% C
HSR:4.225% C
Kills:7,244
Deaths (as MAX Suit):479
Deaths (to MAX Suits):389
KDR:15.12317
Kill Difference:6,765
Playtime:122.700 hours
Usage:5%
Score:2.258m
Score/min:307
Accuracy (listed only):31.681%
HSR (listed only):9.130%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:1,157
V. Kills:186 N/A
Deaths:38
KDR:30.447
Accuracy:42.410% D-
KPH:65.800 C
VKPH:10.600 C-
M20 Mustang
D-
Kills:213
V. Kills:212 100%
Deaths:106
KDR:2.009
Accuracy:21.933% D**
KPH:4.300 D-
VKPH:4.300 D-
Kills:1,370 (213 + 0)
Deaths:144
KDR:9.514
VKDR:2.764
Vehicle Kills:398
Kill Difference:1,226
Playtime:66.877 hours
Usage:3%
Score:0.501m
Score/min:125
Piloting Accuracy:21.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:241
V. Kills:103 232%
Deaths:10
KDR:24.100
Accuracy:47.093% B++
KPH:29.600 C
VKPH:12.600 D-
Kills:241 (0 + 241)
Deaths:10
KDR:24.100
VKDR:10.300
Vehicle Kills:103
Kill Difference:231
Playtime:8.146 hours
Usage:0%
Score:0.127m
Score/min:259
Piloting Accuracy:N/A%
Gunner Accuracy:47.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:7,243
V. Kills:2,976 243%
Deaths:77
KDR:94.065
Accuracy:46.873% D-
KPH:53.800 A
VKPH:22.100 B+
L100 Python HEAT
B+
Kills:1,195
V. Kills:385 310%
Deaths:27
KDR:44.259
Accuracy:51.105% C+
KPH:41.600 B+
VKPH:13.400 C**
Skyguard
D--
Kills:288
V. Kills:259 111%
Deaths:49
KDR:5.878
Accuracy:34.344% B*
KPH:7.300 D--
VKPH:6.600 D--
C75 Viper
C++
Kills:163
V. Kills:38 418%
Deaths:10
KDR:16.300
Accuracy:35.312% C
KPH:34.200 C++
VKPH:8 C+
Kills:8,889 (8,889 + 0)
Deaths:163
KDR:54.534
VKDR:22.442
Vehicle Kills:3,658
Kill Difference:8,726
Playtime:207.616 hours
Usage:8%
Score:2.786m
Score/min:224
Driving Accuracy:35.312%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:11,804
V. Kills:6,869 172%
Deaths:265
KDR:44.543
Accuracy:41.083% D--
KPH:27.300 C*
VKPH:15.900 C*
Titan-150 HEAT
B**
Kills:1,848
V. Kills:633 291%
Deaths:52
KDR:35.539
Accuracy:41.769% D
KPH:32.600 B**
VKPH:11.200 B+
Enforcer ML85
C+
Kills:860
V. Kills:709 121%
Deaths:64
KDR:13.438
Accuracy:45.458% B+
KPH:19.500 C-
VKPH:16.100 C+
Titan-150 HESH
D
Kills:91
V. Kills:18 N/A
Deaths:
KDR:
Accuracy:39.315% D--
KPH:26.800 D
VKPH:5.300 D
E540 Halberd
A*
Kills:87
V. Kills:122 71%
Deaths:7
KDR:12.429
Accuracy:49.863% B++
KPH:18.200 D*
VKPH:25.500 A*
G40-F Ranger
N/A
Kills:50
V. Kills:31 156%
Deaths:1
KDR:50
Accuracy:27.716% N/A
KPH:28.100 N/A
VKPH:17.400 N/A
Kills:14,740 (13,743 + 997)
Deaths:389
KDR:37.892
VKDR:21.548
Vehicle Kills:8,382
Kill Difference:14,351
Playtime:542.557 hours
Usage:20%
Score:6.662m
Score/min:205
Driving Accuracy:39.315%
Gunner Accuracy:27.716%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:125
V. Kills:22 N/A
Deaths:4
KDR:31.250
Accuracy:41.400% C++
KPH:32.700 D*
VKPH:5.800 D
Kills:125 (0 + 125)
Deaths:4
KDR:31.250
VKDR:5.500
Vehicle Kills:22
Kill Difference:121
Playtime:3.821 hours
Usage:0%
Score:0.026m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:41.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 18,67311,80426544.543S39.3041.083%D--3.49%B+27.3C*15.9C*196431.8h3.3B*8B+
Carnage AR 9,7519,6753,2492.978B**2.2625.986%C++17.106%D24.3C-N/A65398h12.5B48.2B
L100 Python AP 10,2197,2437794.065U88.8246.873%D-N/A53.8A22.1B+257134.7h3.2A6.9B**
AF-41 Hacksaw 3,7983,7684338.702A++3.4623.686%D--14.039%C+38.3C**N/A10898.4h4.2B**17.7B+
GR-22 3,5313,4801,5022.317B++2.9224.472%C+14.741%D22.4C--N/A54155.5h13.1C++53.5C*
AF-41 Hacksaw 2,1692,1562418.946A*3.7026.445%D-12.987%D32.6C+N/A8966.1h5B*18.9B+
Gauss Rifle S 2,0922,0636643.107A*2.1325.789%C+23.413%C**21.6C--N/A5495.5h10.8C++42C*
NS-11A 2,0732,0578412.446B++2.8025.584%C++17.307%D20.9DN/A5798.5h13.9C+54.2C++
Titan-150 HEAT 2,4811,8485235.538S30.3041.769%D2.814%C+32.5B**11.1B+17656.8h3.1B**7.4B*
MGR-M1 Bishop 1,5201,4742605.669M++0.4326.44%D*26.662%D26.1CN/A7356.4h7.1C26.9C--
NC1 Gauss Rifle 1,2451,2154782.542B**2.7025.083%B17.366%D12.6DN/A5196.4h13.5C53.8C*
L100 Python HEAT 1,5801,1952744.259S39.0251.105%C+2.092%C41.6B+13.4C**20928.7h3.8B++7.4B*
MGR-C1 Charger 1,2081,1834822.454A2.7925.663%C-23.838%C+15.5D-N/A4576.5h13.7C+53.5C+
Reaper DMR 1,1691,1652854.088A+1.1523.612%D22.661%C20.4DN/A5557.2h8.9B+37.8C++
NC9 A-Tross 1,1691,1612754.222M1.0227.12%C**19.724%D23.5DN/A5949.4h8.8B+32.6B+
NCM1 Scattercannon 1,1651,1602015.771A++0.5328.099%D*14.397%C30.8C**N/A9637.7h5B**17.8B
Breaker Rocket Pods 1,3431,1573830.447A*25.2142.41%D-1.383%B+65.7C10.6C-29517.6h11.9B++28.1B
C-4 2,1511,1082873.861A+1.3821.632%DN/A86.6C+81.5M**101212.8h1.5C+6.9C
Enforcer ML85 1,5698606413.438A++8.2045.458%B+1.047%D-19.5C-16.1C+20044h10.2B++22.4B*
NS-44 Commissioner 7186693651.833B++3.4152.049%A++13.303%D*8.4D--N/A2579.5h4.3C-8.2B+
MGR-A1 Vanquisher 6866632113.142A2.1026.494%C25.038%C+17.6D--N/A4537.7h12.7D47.9C-
NC14 Bolt Driver 609608649.5M+4.2641.786%B*78.454%B+22.4C+N/A6727.2h2.3B+5.5B+
NSX Tomoe 4174151333.12B*2.1226.482%D33.253%C--17.5D--N/A3923.7h13.8C++52C+
Bouncing Betty 374374941.556U36.3146.584%C*N/A81.3D--N/A2344.6h1.6B*3.4B*
NC4 Mag-Shot 3813692171.7A3.5436.333%A24.932%B*6.5D--N/A2157h6.9B+19.1B++
Frag Grenade 2932891289N/A283.7638.524%D--N/A361.3D5D10780.8h4.3D11.1D
Skyguard 547288495.878B*0.6434.344%B*2.778%B+7.3D--6.6D--10439.4h122.9C+358B+
Spear Anti-Vehicle Phalanx Turret 4262751518.333A++13.0937.803%D4.727%B+35.7C19.6C3587.7h5.7B*15.1B+
C150 Dalton 3442411024.1A*18.8647.093%B++N/A29.8C12.7D-2598.1h3.7B7.9B++
M20 Mustang 4252131062.009C+3.2321.933%D**4.695%A++4.3D-4.3D-6449.3h162.9D742.8D**
Hawk GD-68 319197662.985S2.2663.247%C++2.03%C8.3D-5.2D--12923.6h9.1C14.4C
LA3 Desperado 180176832.12A3.1236.482%A15.909%D7D*N/A2025.3h8.8C++24B+
GD-22S 171164802.05C*3.1924.47%C*20.732%C--18.9DN/A948.7h11.1C+45.5C**
Tank Mine 2451641213.667S8.4364.314%A*N/A109.3C+54C9631.5h2.9F4.6B*
NS-61 Emissary 167163752.173A++3.0731.771%B+27.607%A++9.4D-N/A2317.4h10.7B+33.6B+
C75 Viper 2011631016.3M11.0635.312%C3.067%A*34C++7.9C+3464.8h10.9B30.9C**
NS-7G PDW 155155582.672B*2.5721.648%D16.774%C13.1DN/A3011.8h15C+69.4C+
NC6 Gauss SAW 148142403.55A+1.6922.957%B+22.535%C+19.7DN/A2287.2h8.5B+37B+
Shrike 297132502.64M++2.6043.72%F3.03%C*11.7D*14.6C**32011.3h8.2D18.7D**
Mag-Cutter 22513110,3940.013C5.2347.797%A+N/A0.1DN/A01503.3h5F-10.4C++
M40 Fury-H 147125431.25B**26.0141.4%C++N/A32.9D*5.8D1123.8h7.8C+18.7C++
Gauss Prime 106105482.188B+3.0518.492%F--22.857%C13.5D**N/A357.8h12.4D66.8F-
Warden 10196462.087B++3.1526.938%C+25%C+13.9C--N/A496.9h11.9D44.4C
LA8 Rebel 9491273.37M1.8740.965%A+13.187%D*6.7D--N/A2013.6h5.5B+13.4B*
Titan-150 HESH 10991191S85.7639.315%D--N/A26.8D5.3D2543.4h3.2C+8C
NCM3 Raven 13789392.282A++2.9641.525%C++N/A9.4C+5.1C-989.5h23.4B++56.3B+
E540 Halberd 20987712.429B+7.1949.863%B++6.897%A*18.1D*25.4A*13454.8h8.3F--16.7D-
AF-19 Mercenary 82811500.54C4.7022.724%C+29.63%A2.1D--N/A3138.7h13.4C+59.1C++
Gauss Compact Burst 7978263B++2.2425.578%C24.359%C20.5DN/A603.8h9.9B+38.8C**
NCM2 Falcon 14971441.614C**3.6338.651%C4.225%C5.3D--5.8B+9613.5h19.3F-49.9D**
G40-F Ranger 8150150S44.7627.716%C-N/A27.8C-17.2C2211.8h61.4B+221.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42850.6h
Medical Kit81200.3h
Medical Applicator371522,35035.3h
Motion Spotter12050.4h
Recon Detection Device25081.2h
Shield Recharging Field121,1520.8h
Ammunition Package52380.1h
Nano-Armor Kit78244,81818.8h

Check the help document for the dictionary if you want to learn more about words used here.


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