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Deputy Gunner DaltonOnTrial[BRCK] DaltonOnTrial
NC BR 45

KDR: 3.85

Score: 24.4m

Last Seen: Apr 9th, 2020 9:04 PM
- OFFLINE - 1235.1 hour(s)

Prestige 1, Battle Rank 45 - New Conglomerate on Emerald
Level Progress (to 46): 99%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton GD-22S C85 Canister-H CAS30 Tank Buster NS-15M1 NS-15M AE LA1 Anchor M12 Kobalt-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,058,346 MLG Score: 846
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.294%29.692%721813413,1123.021360.83

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.249%0.588B+1.29A0.454B+HEAD ++ (~17.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.433B10.20.285C*31.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.963%0.58%332113486903337212.0658796%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.924B*-0.915D---1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.80.047C+71.1-0.337C-83.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.978%1.852%421134854138330.391304159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.975D---0.419C---1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.734B++3.20.746B++7.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.701%4.5%2536513445,756228426925.2456135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.837%-0.695D-0.006C+0.374

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.885B*40.901B*9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.449%77.165%25361134812714900.846667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.374C**0.651B+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.10.327C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.4m696.5%1108 (66.5k)1011 (60.7k)3.8517211,9753,1095.3222945 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134967520.108%11.8%23707:451

81% Engineer15% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2014 12:12 AMNov 20th, 2014 12:14 AMMay 9th, 2020 9:08 PM (93d) (PST)Apr 9th, 2020 5:19 PM (123d) (PST)Apr 9th, 2020 5:04 PM (123d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,154601,0940.4960.1290.0594.9960.221846

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,2543,57865,67630843001360,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
402.5h/16.8d 4,572 1,413 4,034 120.7k 114 621 5,349 27.9m

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:96
Deaths:90
KDR:1.067
Accuracy:25.793% C--
HSR:30.208% B*
Kills:96
Deaths (as Engineer):90
Deaths (to Engineers):1,121
KDR:1.06667
Kill Difference:6
Playtime:325.730 hours
Usage:81%
Score:20.996m
Score/min:1,074
Accuracy (listed only):25.793%
HSR (listed only):30.208%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C*
Kills:1,107
Deaths:402
KDR:2.754
Accuracy:26.217% C+
HSR:29.720% C*
NS-15M1
B+
Kills:680
Deaths:253
KDR:2.688
Accuracy:22.600% D
HSR:32.353% B+
NS-15M AE
D
Kills:474
Deaths:182
KDR:2.604
Accuracy:22.492% D*
HSR:26.160% D
LA1 Anchor
C+
Kills:360
Deaths:158
KDR:2.278
Accuracy:24.973% D
HSR:28.611% C+
NC6 Gauss SAW
C*
Kills:195
Deaths:96
KDR:2.031
Accuracy:22.476% C
HSR:28.718% C*
Kills:2,816
Deaths (as Heavy Assault):1,091
Deaths (to Heavy Assaults):658
KDR:2.58112
Kill Difference:1,725
Playtime:59.169 hours
Usage:15%
Score:2.663m
Score/min:750
Accuracy (listed only):23.751%
HSR (listed only):29.112%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B*
Kills:96
Deaths:90
KDR:1.067
Accuracy:25.793% C--
HSR:30.208% B*
Kills:96
Deaths (as Light Assault):90
Deaths (to Light Assaults):529
KDR:1.06667
Kill Difference:6
Playtime:2.731 hours
Usage:1%
Score:0.168m
Score/min:1,023
Accuracy (listed only):25.793%
HSR (listed only):30.208%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:64
Deaths:61
KDR:1.049
Accuracy:29.734% C++
HSR:20.313% D--
Kills:64
Deaths (as Combat Medic):61
Deaths (to Combat Medics):200
KDR:1.04918
Kill Difference:3
Playtime:3.836 hours
Usage:1%
Score:0.076m
Score/min:330
Accuracy (listed only):29.734%
HSR (listed only):20.313%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A
Kills:136
Deaths:169
KDR:0.805
Accuracy:23.944% F-
HSR:36.765% A
SAS-R
B+
Kills:127
Deaths:36
KDR:3.528
Accuracy:37.449% D
HSR:77.165% B+
Kills:263
Deaths (as Infiltrator):205
Deaths (to Infiltrators):339
KDR:1.28293
Kill Difference:58
Playtime:4.446 hours
Usage:1%
Score:0.239m
Score/min:896
Accuracy (listed only):30.697%
HSR (listed only):56.965%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B*
Kills:111
Deaths:47
KDR:2.362
Accuracy:43.607% B*
HSR:20.721% B++
NCM1 Scattercannon
B+
Kills:68
Deaths:35
KDR:1.943
Accuracy:47.658% B+
HSR:13.235% D
Kills:179
Deaths (as MAX Suit):41
Deaths (to MAX Suits):164
KDR:4.36585
Kill Difference:138
Playtime:3.918 hours
Usage:1%
Score:0.276m
Score/min:1,175
Accuracy (listed only):45.632%
HSR (listed only):16.978%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:96
V. Kills:98 97%
Deaths:36
KDR:2.667
Accuracy:34.012% B+
KPH:18.400 C+
VKPH:18.800 B+
Kills:96 (96 + 0)
Deaths:36
KDR:2.667
VKDR:2.722
Vehicle Kills:98
Kill Difference:60
Playtime:5.211 hours
Usage:1%
Score:0.302m
Score/min:966
Piloting Accuracy:34.012%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:4,330
V. Kills:3,906 111%
Deaths:317
KDR:13.659
Accuracy:27.303% D--
KPH:40.400 C+
VKPH:36.400 B
CAS30 Tank Buster
C
Kills:690
V. Kills:604 114%
Deaths:362
KDR:1.906
Accuracy:45.963% C+
KPH:6.600 C--
VKPH:5.800 C
Dual-75 Duster
A*
Kills:100
V. Kills:2 N/A
Deaths:5
KDR:20
Accuracy:56.111% A*
KPH:149.700 A*
VKPH:3 D
L105 Zephyr
B+
Kills:72
V. Kills:12 N/A
Deaths:4
KDR:18
Accuracy:57.290% A+
KPH:83.300 B+
VKPH:13.900 B+
Kills:5,192 (690 + 4,502)
Deaths:688
KDR:7.547
VKDR:6.576
Vehicle Kills:4,524
Kill Difference:4,504
Playtime:212.806 hours
Usage:53%
Score:9.475m
Score/min:742
Piloting Accuracy:45.963%
Gunner Accuracy:57.290%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:62
V. Kills:31 194%
Deaths:1
KDR:62
Accuracy:38.490% D*
KPH:37.100 C++
VKPH:18.500 C*
Titan-150 AP
C+
Kills:54
V. Kills:32 164%
Deaths:2
KDR:27
Accuracy:30.978% F--
KPH:29.200 C
VKPH:17.300 C+
Kills:116 (54 + 62)
Deaths:3
KDR:38.667
VKDR:21
Vehicle Kills:63
Kill Difference:113
Playtime:3.522 hours
Usage:1%
Score:0.233m
Score/min:1,103
Driving Accuracy:30.978%
Gunner Accuracy:38.490%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:949
V. Kills:45 N/A
Deaths:42
KDR:22.595
Accuracy:51.609% C
KPH:119.500 C+
VKPH:5.700 D
M12 Kobalt-H
C
Kills:345
V. Kills:10 N/A
Deaths:2
KDR:172.500
Accuracy:21.300% C--
KPH:113.900 C
VKPH:3.300 D
E540 Halberd-H
C*
Kills:123
V. Kills:41 293%
Deaths:1
KDR:123
Accuracy:48.109% D*
KPH:57.900 C*
VKPH:19.300 C-
Kills:1,417 (0 + 1,417)
Deaths:45
KDR:31.489
VKDR:2.133
Vehicle Kills:96
Kill Difference:1,372
Playtime:13.096 hours
Usage:3%
Score:0.361m
Score/min:460
Driving Accuracy:N/A%
Gunner Accuracy:48.109%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:95
V. Kills:51 183%
Deaths:5
KDR:19
Accuracy:41.715% B++
KPH:46.100 B*
VKPH:24.800 B**
Kills:95 (0 + 95)
Deaths:5
KDR:19
VKDR:10.200
Vehicle Kills:51
Kill Difference:90
Playtime:2.061 hours
Usage:1%
Score:0.076m
Score/min:613
Piloting Accuracy:N/A%
Gunner Accuracy:41.715%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,2364,33031713.659C**9.8127.303%D--N/A40.4C+36.4B1139107.2h2.9B+10.5C+
GD-22S 1,1141,1074022.754C**1.1026.217%C+29.72%C*60.2C+N/A34118.4h9.9C+37.9C++
C85 Canister-H 9949494222.595B+18.7451.609%C17.914%A++120.1C+5.7D5087.9h5.2B+10B+
CAS30 Tank Buster 1,2946903621.906C+1.9545.963%C+N/A6.6C--5.8C325104.1h71.1D-154.8D
NS-15M1 6806802532.688C*1.1622.6%D32.353%B+68.7C++N/A6429.9h10.8C*48C+
NS-15M AE 4764741822.604C+1.2522.492%D*26.16%D65.8CN/A3737.2h11.1C+49.3D
LA1 Anchor 3613601582.278C1.5724.973%D28.611%C+57.1CN/A4536.3h10.1C--40.6C-
M12 Kobalt-H 3553452172.5S168.6521.3%C--20.58%B+115C3.3D3813h14.2C++66.8C+
A30 Walker 426240347.059B**3.2127.731%B+N/A19.5C+15.1C++91012.3h122.8C+442.8C*
NC6 Gauss SAW 197195962.031C++1.8222.476%C28.718%C*35.5C--N/A2485.5h8.6C++38.4C++
NS-44 Commissioner 1361361690.805C3.0523.944%F-36.765%A24.3DN/A1725.6h3.3C*13.8D
SAS-R 127127363.528C+0.3237.449%D77.165%B+45.4C-N/A5052.8h2.1C+5.7C
E540 Halberd-H 1641231123S119.1548.109%D*N/A58.6C*19.5C-3952.1h3.7C*7.7C*
Shrike 1691181200.983C+2.8752.377%D2.542%C+26.8C11.6C6524.4h5B+9.6C**
AF-34 Mattock 112111472.362C1.4943.607%B*20.721%B++38.3C--N/A3272.9h7.7C--17.7C++
Dual-75 Duster 102100520C+16.1556.111%A*N/A142.9A++2.9D14660.7h4A++7.2A++
AC-X11 10096901.067C2.7825.793%C--30.208%B*7.8D--N/A8712.3h17.9T*69.3F--
M20 Mustang 19496362.667C1.1834.012%B+N/A18.5C+18.8B+9665.2h102.3C300.8C+
M20 Wyvern 14695519A15.1541.715%B++N/A45.2B*24.3B**6122.1h52.5B++125.8B++
Frag Grenade 7575175N/A71.1550.549%C++N/A750B+N/A52450.1h3.1C*6.1C**
L105 Zephyr 8472418C*14.1557.29%A+N/A80B+13.3B+11890.9h6.2C+10.8B+
M60-A Bulldog 8370710C++6.1538.303%C+1.429%C++38.9C+7.2C+10931.8h4.8B+12.5B+
NCM1 Scattercannon 6868351.943C1.9147.658%B+13.235%D40C**N/A3961.7h8.5D17.9C+
Reaper DMR 6464611.049C-2.8029.734%C++20.313%D--40CN/A1361.6h9.4C31.7C++
E540 Halberd 9362162M**58.1538.49%D*3.226%B36.5C++18.2C++6301.7h5.1C++13.2C-
Titan-150 AP 8654227A+23.1530.978%F--1.852%C+30C+17.8C++15281.8h3.2B*10.2D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit313299,05235.5h
Anti-Vehicle MANA Turret9720.3h
Spawn Beacon01800.1h
Aspis Anti-Aircraft Phalanx Turret0770h
Medical Kit1851,2685.2h
NS Patriot Flare Gun01290.2h
Medical Applicator52,4480.2h
Ammunition Package81270.1h

Check the help document for the dictionary if you want to learn more about words used here.


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