Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,956)players online:
wintergaming (160)  LatrodectusVS (64)  CAMIKAZE78 (17)  danfou (11)  GelosTheStrimmer (6)  Weee240 (4) 262
stats.dasanfall.com
Gunner DaltonOnTrial[BRCK] DaltonOnTrial
NC BR 107

KDR: 3.67

Score: 22.5m

Last Seen: Jul 14th, 2019 4:55 AM
- OFFLINE - 163.2 hour(s)

Battle Rank 103 (107 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 15
Level Progress (to 104): 26%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton GD-22S C85 Canister-H NS-15M1 CAS30 Tank Buster NS-15M AE LA1 Anchor M12 Kobalt-H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DaltonOnTrial



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,192,203 MLG Score: 953
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.168%29.933%723712072,8333.197520.468

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.853%0.587B+1.384A0.712B++HEAD ++ (~17.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.432B10.20.283C*32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.53%0.626%361112136392886882.2187593%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.971B*-0.889D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.50.092C+68.2-0.286C78.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.09%5.121%2408412104,413192353122.8653125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.488%-0.56D0.167C++0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.884B*4.20.895B*9.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.449%77.165%24081121312713200.962121

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.37C**0.655B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.10.325C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 15
22.5m727.2%1253 (75.2k)1137 (68.2k)3.665919,6342,6285.05594107 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121457920.381%13.39%27307:311

80% Engineer16% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2014 12:12 AMNov 20th, 2014 12:14 AMJul 19th, 2019 3:08 PM (1d) (PST)Jul 14th, 2019 1:58 AM (7d) (PST)Jul 14th, 2019 12:55 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,143631,0800.4870.1330.0655.1840.226953

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,5593,77964,78029843111468,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
329.8h/13.7d 3,653 1,290 3,491 102.6k 83 549 4,471 22.6m

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:91
Deaths:83
KDR:1.096
Accuracy:25.517% C++
HSR:30.769% A+
Kills:91
Deaths (as Engineer):83
Deaths (to Engineers):950
KDR:1.09639
Kill Difference:8
Playtime:263.067 hours
Usage:80%
Score:19.234m
Score/min:1,219
Accuracy (listed only):25.517%
HSR (listed only):30.769%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B*
Kills:993
Deaths:335
KDR:2.964
Accuracy:26.353% B+
HSR:30.212% B*
NS-15M1
A
Kills:680
Deaths:253
KDR:2.688
Accuracy:22.600% C+
HSR:32.353% A
NS-15M AE
C+
Kills:474
Deaths:182
KDR:2.604
Accuracy:22.492% D
HSR:26.160% C+
LA1 Anchor
B+
Kills:360
Deaths:158
KDR:2.278
Accuracy:24.973% C+
HSR:28.611% B+
NC6 Gauss SAW
B*
Kills:116
Deaths:55
KDR:2.109
Accuracy:21.909% C**
HSR:28.448% B*
Kills:2,623
Deaths (as Heavy Assault):983
Deaths (to Heavy Assaults):552
KDR:2.66836
Kill Difference:1,640
Playtime:52.966 hours
Usage:16%
Score:2.573m
Score/min:810
Accuracy (listed only):23.665%
HSR (listed only):29.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:91
Deaths:83
KDR:1.096
Accuracy:25.517% C++
HSR:30.769% A+
Kills:91
Deaths (as Light Assault):83
Deaths (to Light Assaults):475
KDR:1.09639
Kill Difference:8
Playtime:2.461 hours
Usage:1%
Score:0.164m
Score/min:1,110
Accuracy (listed only):25.517%
HSR (listed only):30.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:127
Deaths:36
KDR:3.528
Accuracy:37.449% C
HSR:77.165% B*
NS-44 Commissioner
A++
Kills:119
Deaths:149
KDR:0.799
Accuracy:23.643% D**
HSR:33.613% A++
Kills:246
Deaths (as Infiltrator):185
Deaths (to Infiltrators):298
KDR:1.32973
Kill Difference:61
Playtime:4.446 hours
Usage:1%
Score:0.239m
Score/min:896
Accuracy (listed only):30.546%
HSR (listed only):55.389%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:104
Deaths:45
KDR:2.311
Accuracy:43.690% B**
HSR:18.269% B+
NCM1 Scattercannon
B*
Kills:68
Deaths:35
KDR:1.943
Accuracy:47.658% B*
HSR:13.235% D
Kills:172
Deaths (as MAX Suit):40
Deaths (to MAX Suits):151
KDR:4.3
Kill Difference:132
Playtime:3.482 hours
Usage:1%
Score:0.264m
Score/min:1,264
Accuracy (listed only):45.674%
HSR (listed only):15.752%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:92
V. Kills:96 95%
Deaths:36
KDR:2.556
Accuracy:34.230% B+
KPH:18.100 B+
VKPH:18.900 A
Kills:92 (92 + 0)
Deaths:36
KDR:2.556
VKDR:2.667
Vehicle Kills:96
Kill Difference:56
Playtime:5.093 hours
Usage:2%
Score:0.287m
Score/min:940
Piloting Accuracy:34.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,214
V. Kills:3,322 97%
Deaths:317
KDR:10.139
Accuracy:27.612% D--
KPH:35.700 C++
VKPH:36.900 B**
CAS30 Tank Buster
C+
Kills:639
V. Kills:578 110%
Deaths:362
KDR:1.765
Accuracy:46.530% C*
KPH:7.100 C+
VKPH:6.400 C+
Dual-75 Duster
A*
Kills:100
V. Kills:2 N/A
Deaths:5
KDR:20
Accuracy:56.111% A*
KPH:149.700 A*
VKPH:3 D
L105 Zephyr
A++
Kills:72
V. Kills:12 N/A
Deaths:4
KDR:18
Accuracy:57.290% A++
KPH:83.300 B**
VKPH:13.900 B*
Kills:4,025 (639 + 3,386)
Deaths:688
KDR:5.850
VKDR:5.689
Vehicle Kills:3,914
Kill Difference:3,337
Playtime:181.917 hours
Usage:55%
Score:8.852m
Score/min:811
Piloting Accuracy:46.530%
Gunner Accuracy:57.290%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:949
V. Kills:45 N/A
Deaths:42
KDR:22.595
Accuracy:51.609% C+
KPH:119.500 C**
VKPH:5.700 C--
M12 Kobalt-H
C+
Kills:199
V. Kills:7 N/A
Deaths:2
KDR:99.500
Accuracy:21.849% C+
KPH:96.300 C
VKPH:3.400 C-
Kills:1,148 (0 + 1,148)
Deaths:44
KDR:26.091
VKDR:1.182
Vehicle Kills:52
Kill Difference:1,104
Playtime:10.006 hours
Usage:3%
Score:0.268m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:21.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 6,5363,21431710.139B+6.4727.612%D--N/A35.7C++36.9B**124690.1h3.2B++11.6C*
GD-22S 9989933352.964B*0.7026.353%B+30.212%B*64.1B**N/A38215.5h9.8B+37.2B+
C85 Canister-H 9949494222.595B*18.9351.609%C+17.914%A++120.1C**5.7C--5087.9h5.2B+10B++
NS-15M1 6806802532.688B*0.9822.6%C+32.353%A68.7B**N/A6429.9h10.8B++48B+
CAS30 Tank Buster 1,2176393621.765B+1.9046.53%C*N/A7.1C+6.4C+36890.3h68.2C+146.5C+
NS-15M AE 4764741822.604C*1.0622.492%D26.16%C+65.8BN/A3737.2h11.1C**49.3C++
LA1 Anchor 3613601582.278C++1.3924.973%C+28.611%B+60B+N/A4716h10.1C++40.6C*
M12 Kobalt-H 206199299.5S95.8321.849%C+20.603%B++94.8C3.3C-2092.1h15.6C++71.6C*
SAS-R 127127363.528B0.1437.449%C77.165%B*45.4C**N/A5022.8h2.1B+5.7C*
NS-44 Commissioner 1191191490.799C+2.8723.643%D**33.613%A++24.3CN/A1874.9h3.3B++13.9C
NC6 Gauss SAW 116116552.109B*1.5621.909%C**28.448%B*36.3C**N/A3503.2h8.3B++37.9B+
Shrike 1611121140.982B+2.6853.734%C2.679%C+27.3C**12C+6874.1h4.9B*9.2B++
AF-34 Mattock 105104452.311C1.3543.69%B**18.269%B+41.6C++N/A3632.5h7.5D17.1C**
Dual-75 Duster 102100520B+16.3356.111%A*N/A142.9A*2.9D14660.7h4A7.2A
A30 Walker 20193342.735A+0.9324.354%C**N/A12.9C15B+12607.2h136.3C*559.8B
M20 Mustang 18892362.556C**1.1134.23%B+N/A18B18.8A9405.1h104.6C*305.5B+
AC-X11 9491831.096C+2.5725.517%C++30.769%A+8D-N/A9011.4h18F--70.7D-
L105 Zephyr 8472418B++14.3357.29%A++N/A80B**13.3B*11870.9h6.2C*10.8B++
Frag Grenade 6969169N/A65.3350.24%B++N/A690B**N/A53470.1h3B*6B*
NCM1 Scattercannon 6868351.943C*1.7247.658%B*13.235%D40AN/A3951.7h8.5C+17.9B
M60-A Bulldog 585177.286B+3.6236.721%C*1.961%B+34C+4.7C11521.5h5.3B14.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01260.1h
Aspis Anti-Aircraft Phalanx Turret0770h
Nano-Armor Kit131224,72327.4h
Anti-Vehicle MANA Turret6610.3h
Medical Kit1741,1434.8h
NS Patriot Flare Gun01290.2h
Ammunition Package6860.1h
Medical Applicator01570h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.45s
Server spent 3.39s on queries, 2.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.