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Gunner DaltonOnTrial[BRCK] DaltonOnTrial
NC BR 108

KDR: 3.75

Score: 22.9m

Last Seen: Nov 2nd, 2019 9:44 PM
- OFFLINE - 313.1 hour(s)

Battle Rank 103 (108 total) - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 11
Level Progress (to 104): 85%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton GD-22S C85 Canister-H NS-15M1 CAS30 Tank Buster NS-15M AE LA1 Anchor M12 Kobalt-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,158,426 MLG Score: 926
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.198%29.976%725712122,8693.212770.538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.82%0.587B+1.384A0.712B++HEAD ++ (~17.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20.432B10.20.283C*32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.343%0.62%348112186453006952.1428693%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.971B*-0.889D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.10.092C+69.6-0.286C80.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.986%4.795%2484412154,734199371623.67127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.491%-0.56D0.167C++0.663

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.884B*40.895B*9.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.449%77.165%24841121812713400.947761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.37C**0.655B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.10.325C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 11
22.9m714.7%1215 (72.9k)1106 (66.4k)3.7507510,0672,6845.18219108 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121959020.364%12.963%26407:421

80% Engineer16% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2014 12:12 AMNov 20th, 2014 12:14 AMNov 14th, 2019 4:27 PM (1d) (PST)Nov 2nd, 2019 7:20 PM (13d) (PST)Nov 2nd, 2019 5:44 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,143611,0820.4870.1300.0635.0920.226926

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,5753,66064,91529843061466,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
344.8h/14.4d 3,842 1,305 3,607 105.3k 85 559 4,670 23.6m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:95
Deaths:84
KDR:1.131
Accuracy:25.802% C++
HSR:29.474% A
Kills:95
Deaths (as Engineer):84
Deaths (to Engineers):985
KDR:1.13095
Kill Difference:11
Playtime:277.010 hours
Usage:80%
Score:19.591m
Score/min:1,179
Accuracy (listed only):25.802%
HSR (listed only):29.474%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B*
Kills:993
Deaths:335
KDR:2.964
Accuracy:26.353% B+
HSR:30.212% B*
NS-15M1
A
Kills:680
Deaths:253
KDR:2.688
Accuracy:22.600% C+
HSR:32.353% A
NS-15M AE
C+
Kills:474
Deaths:182
KDR:2.604
Accuracy:22.492% D
HSR:26.160% C+
LA1 Anchor
B+
Kills:360
Deaths:158
KDR:2.278
Accuracy:24.973% C+
HSR:28.611% B+
NC6 Gauss SAW
B*
Kills:142
Deaths:67
KDR:2.119
Accuracy:22.604% B+
HSR:28.873% B*
Kills:2,649
Deaths (as Heavy Assault):995
Deaths (to Heavy Assaults):559
KDR:2.66231
Kill Difference:1,654
Playtime:53.724 hours
Usage:16%
Score:2.582m
Score/min:801
Accuracy (listed only):23.804%
HSR (listed only):29.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:95
Deaths:84
KDR:1.131
Accuracy:25.802% C++
HSR:29.474% A
Kills:95
Deaths (as Light Assault):84
Deaths (to Light Assaults):478
KDR:1.13095
Kill Difference:11
Playtime:2.461 hours
Usage:1%
Score:0.164m
Score/min:1,110
Accuracy (listed only):25.802%
HSR (listed only):29.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:127
Deaths:36
KDR:3.528
Accuracy:37.449% C
HSR:77.165% B*
NS-44 Commissioner
A++
Kills:125
Deaths:151
KDR:0.828
Accuracy:23.502% D**
HSR:35.200% A++
Kills:252
Deaths (as Infiltrator):187
Deaths (to Infiltrators):302
KDR:1.34759
Kill Difference:65
Playtime:4.446 hours
Usage:1%
Score:0.239m
Score/min:896
Accuracy (listed only):30.475%
HSR (listed only):56.183%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:106
Deaths:45
KDR:2.356
Accuracy:43.712% B**
HSR:19.811% B++
NCM1 Scattercannon
B*
Kills:68
Deaths:35
KDR:1.943
Accuracy:47.658% B*
HSR:13.235% D
Kills:174
Deaths (as MAX Suit):40
Deaths (to MAX Suits):151
KDR:4.35
Kill Difference:134
Playtime:3.633 hours
Usage:1%
Score:0.267m
Score/min:1,225
Accuracy (listed only):45.685%
HSR (listed only):16.523%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:92
V. Kills:96 95%
Deaths:36
KDR:2.556
Accuracy:34.230% B+
KPH:18.100 B+
VKPH:18.900 A
Kills:92 (92 + 0)
Deaths:36
KDR:2.556
VKDR:2.667
Vehicle Kills:96
Kill Difference:56
Playtime:5.093 hours
Usage:1%
Score:0.289m
Score/min:947
Piloting Accuracy:34.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:3,535
V. Kills:3,489 101%
Deaths:317
KDR:11.151
Accuracy:27.577% D--
KPH:37.300 C*
VKPH:36.800 B**
CAS30 Tank Buster
C+
Kills:645
V. Kills:582 111%
Deaths:362
KDR:1.782
Accuracy:46.343% C++
KPH:6.900 C+
VKPH:6.200 C+
Dual-75 Duster
A*
Kills:100
V. Kills:2 N/A
Deaths:5
KDR:20
Accuracy:56.111% A*
KPH:149.700 A*
VKPH:3 D
L105 Zephyr
A++
Kills:72
V. Kills:12 N/A
Deaths:4
KDR:18
Accuracy:57.290% A++
KPH:83.300 B**
VKPH:13.900 B*
Kills:4,352 (645 + 3,707)
Deaths:688
KDR:6.326
VKDR:5.938
Vehicle Kills:4,085
Kill Difference:3,664
Playtime:190.411 hours
Usage:55%
Score:8.993m
Score/min:787
Piloting Accuracy:46.343%
Gunner Accuracy:57.290%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:949
V. Kills:45 N/A
Deaths:42
KDR:22.595
Accuracy:51.609% C+
KPH:119.500 C**
VKPH:5.700 C--
M12 Kobalt-H
C+
Kills:199
V. Kills:7 N/A
Deaths:2
KDR:99.500
Accuracy:21.849% C+
KPH:96.300 C
VKPH:3.400 C-
Kills:1,148 (0 + 1,148)
Deaths:44
KDR:26.091
VKDR:1.182
Vehicle Kills:52
Kill Difference:1,104
Playtime:10.006 hours
Usage:3%
Score:0.268m
Score/min:446
Driving Accuracy:N/A%
Gunner Accuracy:21.849%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,0243,53531711.151B++7.4027.577%D--N/A37.3C*36.8B**120994.8h3.1B++11.1C**
GD-22S 9989933352.964B*0.7926.353%B+30.212%B*64.1B**N/A38215.5h9.8B+37.2B+
C85 Canister-H 9949494222.595B*18.8451.609%C+17.914%A++120.1C**5.7C--5087.9h5.2B+10B++
NS-15M1 6806802532.688B*1.0622.6%C+32.353%A68.7B**N/A6429.9h10.8B++48B+
CAS30 Tank Buster 1,2276453621.782B+1.9746.343%C++N/A6.9C+6.2C+35494.1h69.6C+150.1C+
NS-15M AE 4764741822.604C*1.1522.492%D26.16%C+65.8BN/A3737.2h11.1C**49.3C++
LA1 Anchor 3613601582.278C++1.4724.973%C+28.611%B+60B+N/A4696h10.1C++40.6C*
M12 Kobalt-H 206199299.5S95.7521.849%C+20.603%B++94.8C3.3C-2092.1h15.6C++71.6C*
NC6 Gauss SAW 142142672.119B*1.6322.604%B+28.873%B*36.4C**N/A3073.9h8.3B++36.9B+
SAS-R 127127363.528B0.2237.449%C77.165%B*45.4C**N/A5022.8h2.1B+5.7C*
NS-44 Commissioner 1251251510.828C+2.9223.502%D**35.2%A++23.6CN/A1765.3h3.3B++13.9C
Shrike 1621131140.991B+2.7653.772%C2.655%C+27.6C**12C+6844.1h4.9B*9.2B++
A30 Walker 222107343.147A*0.6025.581%B+N/A13.2C14.2C**11788.1h142.4C++556.6B
AF-34 Mattock 107106452.356C+1.3943.712%B**19.811%B++40.8C+N/A3502.6h7.5D17.2C**
Dual-75 Duster 102100520B+16.2556.111%A*N/A142.9A*2.9D14660.7h4A7.2A
AC-X11 9995841.131C++2.6225.802%C++29.474%A8D-N/A8911.9h17.9F--69.2D-
M20 Mustang 18892362.556C**1.1934.23%B+N/A18B18.8A9475.1h104.6C*305.5B+
L105 Zephyr 8472418B++14.2557.29%A++N/A80B**13.3B*11870.9h6.2C*10.8B++
Frag Grenade 6969169N/A65.2549.882%B+N/A690B**N/A52740.1h3.1B++6.1B++
NCM1 Scattercannon 6868351.943C*1.8147.658%B*13.235%D40AN/A3951.7h8.5C+17.9B
M60-A Bulldog 585177.286B+3.5436.721%C*1.961%B+34C+4.7C11531.5h5.3B14.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01280.1h
Aspis Anti-Aircraft Phalanx Turret0770h
Nano-Armor Kit169236,27028.8h
Anti-Vehicle MANA Turret7620.3h
Medical Kit1751,1544.8h
NS Patriot Flare Gun01290.2h
Ammunition Package61000.1h
Medical Applicator01570h

Check the help document for the dictionary if you want to learn more about words used here.


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