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Deputy Gunner DaltonOnTrial[BRCK] DaltonOnTrial
NC BR 42

KDR: 3.99

Score: 24.2m

Last Seen: Jan 17th, 2020 11:51 PM
- ONLINE NOW

Prestige 1, Battle Rank 42 - New Conglomerate on Emerald - Outfit Officer of Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
Level Progress (to 43): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton GD-22S C85 Canister-H NS-15M1 CAS30 Tank Buster NS-15M AE LA1 Anchor M12 Kobalt-H
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,093,374 MLG Score: 874
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.226%30.038%728712252,9333.113590.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.819%0.581B+1.364A0.755B++HEAD ++ (~17.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.432B10.20.285C*31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.398%0.599%331112316683277112.0365994%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.957B*-0.888D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.80.074C+70.9-0.308C81.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.753%4.568%2642512275,670216421826.25134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.794%-0.572D0.014C+0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.891B*40.902B*9.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.449%77.165%26421123112714200.894366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.373C**0.654B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.10.327C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brick Squad[BRCK] Brick Squad
NC outfit on Emerald

Members: 10
24.2m698.6%1143 (68.6k)1044 (62.6k)3.990711,5812,9025.5182642 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC123266320.32%11.83%24008:001

82% Engineer14% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2014 12:12 AMNov 20th, 2014 12:14 AMJan 19th, 2020 12:41 PM (1d) (PST)Jan 17th, 2020 8:44 PM (3d) (PST)Jan 17th, 2020 7:51 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,175581,1170.5000.1250.0595.0840.227874

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,5233,47367,05030843051462,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
385.7h/16.1d 4,433 1,370 3,906 117.7k 100 586 5,261 27.2m

EngineerCLASS DETAILS: Engineer
AC-X11
A
Kills:95
Deaths:87
KDR:1.092
Accuracy:25.767% C++
HSR:29.474% A
Kills:95
Deaths (as Engineer):87
Deaths (to Engineers):1,068
KDR:1.09195
Kill Difference:8
Playtime:314.656 hours
Usage:82%
Score:20.817m
Score/min:1,103
Accuracy (listed only):25.767%
HSR (listed only):29.474%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B*
Kills:1,044
Deaths:358
KDR:2.916
Accuracy:26.353% B+
HSR:30.077% B*
NS-15M1
A
Kills:680
Deaths:253
KDR:2.688
Accuracy:22.600% C+
HSR:32.353% A
NS-15M AE
C+
Kills:474
Deaths:182
KDR:2.604
Accuracy:22.492% D
HSR:26.160% C+
LA1 Anchor
B
Kills:360
Deaths:158
KDR:2.278
Accuracy:24.973% C+
HSR:28.611% B
NC6 Gauss SAW
B**
Kills:151
Deaths:73
KDR:2.068
Accuracy:22.539% B+
HSR:29.801% B**
Kills:2,709
Deaths (as Heavy Assault):1,024
Deaths (to Heavy Assaults):598
KDR:2.64551
Kill Difference:1,685
Playtime:55.723 hours
Usage:14%
Score:2.614m
Score/min:782
Accuracy (listed only):23.791%
HSR (listed only):29.400%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A
Kills:95
Deaths:87
KDR:1.092
Accuracy:25.767% C++
HSR:29.474% A
Kills:95
Deaths (as Light Assault):87
Deaths (to Light Assaults):501
KDR:1.09195
Kill Difference:8
Playtime:2.461 hours
Usage:1%
Score:0.164m
Score/min:1,110
Accuracy (listed only):25.767%
HSR (listed only):29.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A++
Kills:129
Deaths:158
KDR:0.816
Accuracy:23.616% F
HSR:36.434% A++
SAS-R
B*
Kills:127
Deaths:36
KDR:3.528
Accuracy:37.449% C
HSR:77.165% B*
Kills:256
Deaths (as Infiltrator):194
Deaths (to Infiltrators):322
KDR:1.31959
Kill Difference:62
Playtime:4.446 hours
Usage:1%
Score:0.239m
Score/min:896
Accuracy (listed only):30.533%
HSR (listed only):56.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:110
Deaths:46
KDR:2.391
Accuracy:43.670% B**
HSR:20.909% B*
NCM1 Scattercannon
B*
Kills:68
Deaths:35
KDR:1.943
Accuracy:47.658% B*
HSR:13.235% D
Kills:178
Deaths (as MAX Suit):40.500
Deaths (to MAX Suits):154
KDR:4.39506
Kill Difference:137.500
Playtime:3.883 hours
Usage:1%
Score:0.276m
Score/min:1,184
Accuracy (listed only):45.664%
HSR (listed only):17.072%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:96
V. Kills:98 97%
Deaths:36
KDR:2.667
Accuracy:34.066% B+
KPH:18.500 B+
VKPH:18.900 A
Kills:96 (96 + 0)
Deaths:36
KDR:2.667
VKDR:2.722
Vehicle Kills:98
Kill Difference:60
Playtime:5.182 hours
Usage:1%
Score:0.299m
Score/min:963
Piloting Accuracy:34.066%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:4,265
V. Kills:3,873 110%
Deaths:317
KDR:13.454
Accuracy:27.401% D--
KPH:40.100 C**
VKPH:36.500 B*
CAS30 Tank Buster
C
Kills:668
V. Kills:594 112%
Deaths:362
KDR:1.845
Accuracy:46.398% C++
KPH:6.700 C
VKPH:5.900 C
Dual-75 Duster
A*
Kills:100
V. Kills:2 N/A
Deaths:5
KDR:20
Accuracy:56.111% A*
KPH:149.700 A*
VKPH:3 D
L105 Zephyr
A++
Kills:72
V. Kills:12 N/A
Deaths:4
KDR:18
Accuracy:57.290% A++
KPH:83.300 B**
VKPH:13.900 B*
Kills:5,105 (668 + 4,437)
Deaths:688
KDR:7.420
VKDR:6.513
Vehicle Kills:4,481
Kill Difference:4,417
Playtime:207.760 hours
Usage:54%
Score:9.439m
Score/min:757
Piloting Accuracy:46.398%
Gunner Accuracy:57.290%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:62
V. Kills:31 194%
Deaths:1
KDR:62
Accuracy:38.490% D
KPH:37.100 B*
VKPH:18.500 B*
Kills:62 (0 + 62)
Deaths:1
KDR:62
VKDR:31
Vehicle Kills:31
Kill Difference:61
Playtime:1.673 hours
Usage:0%
Score:0.063m
Score/min:625
Driving Accuracy:N/A%
Gunner Accuracy:38.490%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:949
V. Kills:45 N/A
Deaths:42
KDR:22.595
Accuracy:51.609% C+
KPH:119.500 C**
VKPH:5.700 C--
M12 Kobalt-H
C+
Kills:343
V. Kills:10 N/A
Deaths:2
KDR:171.500
Accuracy:21.271% C+
KPH:114.400 C+
VKPH:3.300 C-
E540 Halberd-H
B**
Kills:105
V. Kills:35 292%
Deaths:1
KDR:105
Accuracy:49.691% D-
KPH:65.200 B**
VKPH:21.700 C++
Kills:1,397 (0 + 1,397)
Deaths:45
KDR:31.044
VKDR:2
Vehicle Kills:90
Kill Difference:1,352
Playtime:12.548 hours
Usage:3%
Score:0.357m
Score/min:475
Driving Accuracy:N/A%
Gunner Accuracy:49.691%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:95
V. Kills:51 183%
Deaths:5
KDR:19
Accuracy:41.715% B++
KPH:46.100 A+
VKPH:24.800 A+
Kills:95 (0 + 95)
Deaths:5
KDR:19
VKDR:10.200
Vehicle Kills:51
Kill Difference:90
Playtime:2.061 hours
Usage:1%
Score:0.076m
Score/min:613
Piloting Accuracy:N/A%
Gunner Accuracy:41.715%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 8,1384,26531713.454B*9.4627.401%D--N/A40.2C**36.5B*1145106.2h2.9B++10.5B
GD-22S 1,0501,0443582.916B*1.0726.353%B+30.077%B*62.9B**N/A36716.6h9.8B+37.3B+
C85 Canister-H 9949494222.595B*18.6051.609%C+17.914%A*120.1C**5.7C--5087.9h5.2B++10B++
NS-15M1 6806802532.688B*1.3022.6%C+32.353%A68.7B**N/A6429.9h10.8B++48B+
CAS30 Tank Buster 1,2626683621.845B2.1546.398%C++N/A6.7C5.9C337100h70.9C+152.8C+
NS-15M AE 4764741822.604C**1.3922.492%D26.16%C+65.8BN/A3737.2h11.1C**49.3C++
LA1 Anchor 3613601582.278C++1.7124.973%C+28.611%B59BN/A4656.1h10.1C++40.6C*
M12 Kobalt-H 3533432171.5U167.5121.271%C+20.7%B++114.3C+3.3C-3833h14.1C**66.4B
A30 Walker 426240347.059M3.0727.768%B++N/A19.5C++15.1C**91212.3h122.6C*441.3B+
NC6 Gauss SAW 151151732.068B++1.9222.539%B+29.801%B**34.3C++N/A2784.4h8.3B++36.7B+
NS-44 Commissioner 1291291580.816C+3.1723.616%F36.434%A++23.5C-N/A1745.5h3.3B+14.1C
SAS-R 127127363.528B0.4637.449%C77.165%B*45.4C*N/A5032.8h2.1B+5.7C*
Shrike 1621131180.958B+3.0353.327%C2.655%C+26.3C++11.4C+6654.3h5B*9.4B++
AF-34 Mattock 111110462.391C+1.6043.67%B**20.909%B*39.3C+N/A3292.8h7.7C17.7B
E540 Halberd-H 1401051105U101.0149.691%D-N/A65.6A21.9C++4821.6h3.8B**7.7B*
Dual-75 Duster 102100520B+16.0156.111%A*N/A142.9A++2.9D14660.7h4A+7.2A
M20 Mustang 19496362.667C*1.3234.066%B+N/A18.5B+18.8A9625.2h102.1C*299.8B+
AC-X11 9995871.092C+2.9025.767%C++29.474%A7.9D-N/A8812.1h18F--69.7D-
M20 Wyvern 14695519A++15.0141.715%B++N/A45.2A+24.3A+6122.1h52.5B**125.8B**
Frag Grenade 7373173N/A69.0150.685%B++N/A730B**N/A53350.1h3B*6B++
L105 Zephyr 8472418B+14.0157.29%A++N/A80B**13.3B++11890.9h6.2C*10.8B++
NCM1 Scattercannon 6868351.943C++2.0547.658%B*13.235%D40AN/A3961.7h8.5C+17.9B+
E540 Halberd 9362162S58.0138.49%D3.226%C*36.5B++18.2B++6241.7h5.1B+13.2C++
M60-A Bulldog 585177.286C*3.3036.721%C++1.961%B+34C+4.7C-11931.5h5.3C**14.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01560.1h
Nano-Armor Kit270285,61534h
Anti-Vehicle MANA Turret9650.3h
Aspis Anti-Aircraft Phalanx Turret0770h
Medical Kit1811,2155h
NS Patriot Flare Gun01290.2h
Ammunition Package81230.1h
Medical Applicator17620.1h

Check the help document for the dictionary if you want to learn more about words used here.


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