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Deputy Space Damatoe[252V] Damatoe
NC BR 43

KDR: 1.36

Score: 93.6m

Last Seen: Oct 14th, 2018 9:41 PM
- OFFLINE - 1549.5 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Miller
Level Progress (to 44): 95%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NS-15M AE SAS-R AF-4 Cyclone MKV Suppressed LA1 Anchor M30 Mustang AH CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $406,575 MLG Score: 325
Fun Score: N/A
Cheeseburgers Flipped: 711TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.697%20.798%5143698630,0371.079570.284

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.177%0.717B++0.029C+-1.707F-HEAD ++ (~8.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.422B10.70.251C*32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.543%0.886%237510176,205343743551.80535142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.039%0.01C+-0.665D0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.10.296C*42.50.196C++70.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.098%2.5%249610166,879397841511.72926166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.896%0.024C+-0.089C+0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.289C*11.30.099C+16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.334%5.388%2571410087,109342240332.07744176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.103%-0.074C+0.268C*0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.727B++11.40.71B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.452%71.751%257410183,009257961.16628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.238%0.961B*0.302C*0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+20.361C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.499%15.433%257410183,3241546132.15006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.536%0.677B+0.19C++0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+30.385C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
93.6m476.8%528 (31.7k)445 (26.7k)1.3635785,23362,5071.6831743 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022438318.887%12.729%24003:2134

6% Combat Medic51% Engineer20% Heavy Assault9% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2013 2:40 PMOct 14th, 2018 9:50 PMNov 12th, 2018 10:52 PM (35d) (PST)Oct 14th, 2018 6:13 PM (64d) (PST)Oct 14th, 2018 5:41 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531584950.4060.2980.0522.3640.090325

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1759,48229,69324183142526,728

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3501.1h/145.9d 19,977 10,849 33,678 496.7k 3,773 7,819 18,929 137.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B+
Kills:2,194
Deaths:1,052
KDR:2.086
Accuracy:27.361% B+
HSR:26.664% C+
LA1 Anchor
C*
Kills:1,877
Deaths:1,298
KDR:1.446
Accuracy:24.803% C+
HSR:26.585% C*
NC05 Jackhammer
C+
Kills:1,221
Deaths:1,341
KDR:0.911
Accuracy:42.698% C+
HSR:13.186% C
EM6
C
Kills:1,166
Deaths:1,823
KDR:0.640
Accuracy:15.764% D*
HSR:21.870% C
NS-15M2
C+
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:23.636% C+
HSR:21.668% C-
NC6 Gauss SAW
D
Kills:1,160
Deaths:2,507
KDR:0.463
Accuracy:14.076% D--
HSR:18.535% D
NC6S Gauss SAW S
C++
Kills:1,151
Deaths:1,022
KDR:1.126
Accuracy:23.713% C++
HSR:18.245% D
NC6A GODSAW
C+
Kills:922
Deaths:565
KDR:1.632
Accuracy:28.297% C+
HSR:23.319% C--
NC05 Jackhammer AE
C*
Kills:416
Deaths:216
KDR:1.926
Accuracy:49.504% C*
HSR:14.183% C
MGR-L1 Promise
B+
Kills:119
Deaths:61
KDR:1.951
Accuracy:26.505% B+
HSR:23.529% C+
Kills:11,389
Deaths (as Heavy Assault):10,777
Deaths (to Heavy Assaults):16,986
KDR:1.05679
Kill Difference:612
Playtime:685.642 hours
Usage:20%
Score:13.624m
Score/min:331
Accuracy (listed only):27.635%
HSR (listed only):20.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,179
Deaths:902
KDR:1.307
Accuracy:28.760% B*
HSR:24.343% B*
GD-7F
B*
Kills:1,176
Deaths:758
KDR:1.551
Accuracy:26.741% B+
HSR:24.830% B*
AC-X11
B+
Kills:1,172
Deaths:1,031
KDR:1.137
Accuracy:27.098% B+
HSR:19.795% C
GD-66 Claw
B*
Kills:1,170
Deaths:1,006
KDR:1.163
Accuracy:68.353% B*
HSR:12.906% C
AF-57 Piston
B++
Kills:1,168
Deaths:947
KDR:1.233
Accuracy:42.999% C**
HSR:16.695% B++
Gauss Compact S
C*
Kills:1,153
Deaths:2,412
KDR:0.478
Accuracy:23.031% C+
HSR:19.514% C*
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,006
KDR:1.146
Accuracy:27.784% B**
HSR:22.376% C*
AF-4A Bandit AE
B*
Kills:868
Deaths:423
KDR:2.052
Accuracy:26.384% C+
HSR:32.604% B*
Mauler S6
B*
Kills:597
Deaths:463
KDR:1.289
Accuracy:48.510% B*
HSR:18.426% B+
LA39 Bruiser
C+
Kills:389
Deaths:544
KDR:0.715
Accuracy:57.310% C
HSR:14.653% C+
NS Baron G5AE
C
Kills:202
Deaths:232
KDR:0.871
Accuracy:38.544% D
HSR:13.366% C
Warden
C+
Kills:166
Deaths:403
KDR:0.412
Accuracy:25.872% C+
HSR:20.482% C--
NSX-P Tanto
M
Kills:87
Deaths:46
KDR:1.891
Accuracy:25.550% C++
HSR:43.678% M
Kills:10,480
Deaths (as Engineer):10,173
Deaths (to Engineers):16,233
KDR:1.03018
Kill Difference:307
Playtime:1,774.426 hours
Usage:51%
Score:54.747m
Score/min:514
Accuracy (listed only):35.918%
HSR (listed only):21.821%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,989
Deaths:2,237
KDR:0.889
Accuracy:25.427% C+
HSR:13.977% D
MKV Suppressed
C++
Kills:1,919
Deaths:2,100
KDR:0.914
Accuracy:26.458% C++
HSR:15.581% D
Razor GD-23
B*
Kills:1,179
Deaths:902
KDR:1.307
Accuracy:28.760% B*
HSR:24.343% B*
GD-7F
B*
Kills:1,176
Deaths:758
KDR:1.551
Accuracy:26.741% B+
HSR:24.830% B*
AC-X11
B+
Kills:1,172
Deaths:1,031
KDR:1.137
Accuracy:27.098% B+
HSR:19.795% C
GD-66 Claw
B*
Kills:1,170
Deaths:1,006
KDR:1.163
Accuracy:68.353% B*
HSR:12.906% C
AF-57 Piston
B++
Kills:1,168
Deaths:947
KDR:1.233
Accuracy:42.999% C**
HSR:16.695% B++
Blitz GD-10
D
Kills:1,159
Deaths:2,764
KDR:0.419
Accuracy:20.125% D
HSR:12.597% D
Gauss Compact S
C*
Kills:1,153
Deaths:2,412
KDR:0.478
Accuracy:23.031% C+
HSR:19.514% C*
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,006
KDR:1.146
Accuracy:27.784% B**
HSR:22.376% C*
NS-7 PDW
B
Kills:1,148
Deaths:1,822
KDR:0.630
Accuracy:26.485% B
HSR:12.805% D-
AF-4A Bandit AE
B*
Kills:868
Deaths:423
KDR:2.052
Accuracy:26.384% C+
HSR:32.604% B*
Mauler S6
B*
Kills:597
Deaths:463
KDR:1.289
Accuracy:48.510% B*
HSR:18.426% B+
LA39 Bruiser
C+
Kills:389
Deaths:544
KDR:0.715
Accuracy:57.310% C
HSR:14.653% C+
MGR-S1 Gladius
A++
Kills:203
Deaths:130
KDR:1.562
Accuracy:31.021% B*
HSR:34.483% A++
NS Baron G5AE
C
Kills:202
Deaths:232
KDR:0.871
Accuracy:38.544% D
HSR:13.366% C
Tempest
C*
Kills:113
Deaths:125
KDR:0.904
Accuracy:23.030% D--
HSR:22.124% C*
NSX-P Tanto
M
Kills:87
Deaths:46
KDR:1.891
Accuracy:25.550% C++
HSR:43.678% M
Kills:16,845
Deaths (as Light Assault):18,948
Deaths (to Light Assaults):10,273
KDR:0.88901
Kill Difference:2,103
Playtime:415.498 hours
Usage:12%
Score:9.825m
Score/min:394
Accuracy (listed only):32.978%
HSR (listed only):20.820%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,989
Deaths:2,237
KDR:0.889
Accuracy:25.427% C+
HSR:13.977% D
MKV Suppressed
C++
Kills:1,919
Deaths:2,100
KDR:0.914
Accuracy:26.458% C++
HSR:15.581% D
GD-66 Claw
B*
Kills:1,170
Deaths:1,006
KDR:1.163
Accuracy:68.353% B*
HSR:12.906% C
AF-57 Piston
B++
Kills:1,168
Deaths:947
KDR:1.233
Accuracy:42.999% C**
HSR:16.695% B++
NC1 Gauss Rifle
A
Kills:1,166
Deaths:750
KDR:1.555
Accuracy:28.822% A
HSR:24.271% B+
Blitz GD-10
D
Kills:1,159
Deaths:2,764
KDR:0.419
Accuracy:20.125% D
HSR:12.597% D
NS-11P
B
Kills:1,155
Deaths:951
KDR:1.215
Accuracy:24.438% B
HSR:18.615% C+
NS-7 PDW
B
Kills:1,148
Deaths:1,822
KDR:0.630
Accuracy:26.485% B
HSR:12.805% D-
NC9 A-Tross
B*
Kills:907
Deaths:616
KDR:1.472
Accuracy:29.107% B*
HSR:25.358% C*
Mauler S6
B*
Kills:597
Deaths:463
KDR:1.289
Accuracy:48.510% B*
HSR:18.426% B+
Carnage AR
C++
Kills:543
Deaths:539
KDR:1.007
Accuracy:23.300% C
HSR:20.626% C++
LA39 Bruiser
C+
Kills:389
Deaths:544
KDR:0.715
Accuracy:57.310% C
HSR:14.653% C+
MGR-S1 Gladius
A++
Kills:203
Deaths:130
KDR:1.562
Accuracy:31.021% B*
HSR:34.483% A++
NS Baron G5AE
C
Kills:202
Deaths:232
KDR:0.871
Accuracy:38.544% D
HSR:13.366% C
GR-22
B**
Kills:178
Deaths:93
KDR:1.914
Accuracy:29.010% B**
HSR:20.787% C**
Tempest
C*
Kills:113
Deaths:125
KDR:0.904
Accuracy:23.030% D--
HSR:22.124% C*
Reaper DMR
D**
Kills:83
Deaths:146
KDR:0.568
Accuracy:17.722% D**
HSR:12.048% F-
Kills:14,089
Deaths (as Combat Medic):15,465
Deaths (to Combat Medics):5,893
KDR:0.91102
Kill Difference:1,376
Playtime:219.693 hours
Usage:6%
Score:5.739m
Score/min:435
Accuracy (listed only):32.980%
HSR (listed only):18.195%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:1,993
Deaths:955
KDR:2.087
Accuracy:43.070% B++
HSR:68.941% C++
AF-4 Cyclone
C+
Kills:1,989
Deaths:2,237
KDR:0.889
Accuracy:25.427% C+
HSR:13.977% D
MKV Suppressed
C++
Kills:1,919
Deaths:2,100
KDR:0.914
Accuracy:26.458% C++
HSR:15.581% D
NS-44B Commissioner
C**
Kills:1,199
Deaths:1,951
KDR:0.615
Accuracy:41.559% C**
HSR:18.766% D
NS-30 Vandal
B+
Kills:1,162
Deaths:767
KDR:1.515
Accuracy:35.186% B+
HSR:14.028% D**
Blitz GD-10
D
Kills:1,159
Deaths:2,764
KDR:0.419
Accuracy:20.125% D
HSR:12.597% D
NS-7 PDW
B
Kills:1,148
Deaths:1,822
KDR:0.630
Accuracy:26.485% B
HSR:12.805% D-
EM4 Longshot
C+
Kills:772
Deaths:422
KDR:1.829
Accuracy:39.497% C+
HSR:77.591% C+
NS-44 Commissioner AE
B*
Kills:401
Deaths:375
KDR:1.069
Accuracy:47.736% B*
HSR:22.444% C
Impetus
B*
Kills:332
Deaths:173
KDR:1.919
Accuracy:39.404% B*
HSR:18.675% D*
NSX Tomoe
B+
Kills:223
Deaths:138
KDR:1.616
Accuracy:31.524% B+
HSR:39.910% C**
MGR-S1 Gladius
A++
Kills:203
Deaths:130
KDR:1.562
Accuracy:31.021% B*
HSR:34.483% A++
NS-AM7 Archer
C-
Kills:187
Deaths:691
KDR:0.271
Accuracy:54.830% C-
HSR:9.626% D-
LA3 Desperado
B+
Kills:171
Deaths:304
KDR:0.563
Accuracy:30.862% B+
HSR:11.696% D*
NS-61 Emissary
B+
Kills:167
Deaths:187
KDR:0.893
Accuracy:31.041% B+
HSR:19.162% B+
NC14 Bolt Driver
C+
Kills:160
Deaths:130
KDR:1.231
Accuracy:34.535% C+
HSR:68.125% D
Tempest
C*
Kills:113
Deaths:125
KDR:0.904
Accuracy:23.030% D--
HSR:22.124% C*
NSX Daimyo
B+
Kills:84
Deaths:37
KDR:2.270
Accuracy:44.613% B+
HSR:91.667% D
NS-357 Underboss
B**
Kills:79
Deaths:125
KDR:0.632
Accuracy:45.228% B**
HSR:16.456% D
Kills:13,461
Deaths (as Infiltrator):15,433
Deaths (to Infiltrators):7,822
KDR:0.87222
Kill Difference:1,972
Playtime:322.251 hours
Usage:9%
Score:7.479m
Score/min:387
Accuracy (listed only):35.349%
HSR (listed only):30.982%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C++
Kills:1,030
Deaths:277
KDR:3.718
Accuracy:28.302% D
HSR:16.602% C++
AF-34 Mattock
C*
Kills:1,005
Deaths:277
KDR:3.628
Accuracy:31.589% C--
HSR:18.508% C*
AF-23 Grinder
D-
Kills:279
Deaths:255
KDR:1.094
Accuracy:28.199% D-
HSR:11.828% D-
AF-23 Grinder
B+
Kills:271
Deaths:255
KDR:1.063
Accuracy:29.937% D-
HSR:18.450% B+
NCM2 Falcon
B+
Kills:231
Deaths:249
KDR:0.928
Accuracy:43.378% B+
HSR:4.762% C+
NCM2 Falcon
B+
Kills:127
Deaths:199
KDR:0.638
Accuracy:47.657% B+
HSR:2.362% D--
NCM3 Raven
B**
Kills:104
Deaths:198
KDR:0.525
Accuracy:47.938% B**
HSR:0.962% D*
NCM3 Raven
B**
Kills:101
Deaths:198
KDR:0.510
Accuracy:48.970% B**
HSR:1.980% D
NS-10 Burster
B+
Kills:75
Deaths:166
KDR:0.452
Accuracy:33.370% B+
HSR:1.333% D*
NS-10 Burster
B+
Kills:52
Deaths:150
KDR:0.347
Accuracy:33.711% B+
HSR:0% F-
NCM1 Scattercannon
B+
Kills:51
Deaths:141
KDR:0.362
Accuracy:28.158% D-
HSR:17.647% B+
Kills:3,326
Deaths (as MAX Suit):1,182.500
Deaths (to MAX Suits):3,964
KDR:2.81268
Kill Difference:2,143.500
Playtime:89.083 hours
Usage:3%
Score:2.166m
Score/min:405
Accuracy (listed only):36.473%
HSR (listed only):8.585%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,862
V. Kills:218 N/A
Deaths:641
KDR:2.905
Accuracy:53.556% C
KPH:40.800 C+
VKPH:4.800 C+
Breaker Rocket Pods
B++
Kills:1,314
V. Kills:110 N/A
Deaths:186
KDR:7.065
Accuracy:54.420% B++
KPH:131.400 B++
VKPH:11 C-
M20 Mustang
B+
Kills:702
V. Kills:726 97%
Deaths:721
KDR:0.974
Accuracy:31.826% C*
KPH:12.200 C+
VKPH:12.600 B+
Vortek Rotary
C
Kills:673
V. Kills:747 90%
Deaths:1,095
KDR:0.615
Accuracy:30.249% C+
KPH:7.600 D
VKPH:8.400 C
Tomcat A2AM Pods
B+
Kills:648
V. Kills:821 79%
Deaths:204
KDR:3.176
Accuracy:84.788% B++
KPH:42.300 C
VKPH:53.700 B+
Hornet Missiles
C*
Kills:331
V. Kills:251 131%
Deaths:81
KDR:4.086
Accuracy:64.442% B+
KPH:59.900 C+
VKPH:45.400 C*
Coyote Missiles
C
Kills:129
V. Kills:132 97%
Deaths:65
KDR:1.985
Accuracy:51.474% C
KPH:21.200 D-
VKPH:21.700 C
Kills:5,659 (3,237 + 0)
Deaths:2,993
KDR:1.891
VKDR:1.004
Vehicle Kills:3,005
Kill Difference:2,666
Playtime:228.781 hours
Usage:7%
Score:5.712m
Score/min:416
Piloting Accuracy:30.249%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,654
V. Kills:1,731 95%
Deaths:1,524
KDR:1.085
Accuracy:50.811% B+
KPH:9.300 C**
VKPH:9.800 B+
C150 Dalton
B**
Kills:1,308
V. Kills:1,541 85%
Deaths:516
KDR:2.535
Accuracy:28.898% D--
KPH:30.100 C+
VKPH:35.500 B**
L105 Zephyr
C+
Kills:330
V. Kills:22 N/A
Deaths:46
KDR:7.174
Accuracy:40.009% C
KPH:44.800 C+
VKPH:3 D-
Kills:3,292 (1,654 + 1,638)
Deaths:2,086
KDR:1.578
VKDR:1.579
Vehicle Kills:3,294
Kill Difference:1,206
Playtime:227.732 hours
Usage:7%
Score:5.233m
Score/min:383
Piloting Accuracy:50.811%
Gunner Accuracy:40.009%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,334
V. Kills:1,132 118%
Deaths:416
KDR:3.207
Accuracy:57.587% C**
KPH:25.800 C
VKPH:21.900 B++
L100 Python HESH
B*
Kills:1,175
V. Kills:145 N/A
Deaths:116
KDR:10.129
Accuracy:53.266% B+
KPH:72.900 B*
VKPH:9 C**
C75 Viper
A++
Kills:1,079
V. Kills:179 N/A
Deaths:107
KDR:10.084
Accuracy:44.671% B++
KPH:62.100 A++
VKPH:10.300 B++
Skyguard
C++
Kills:232
V. Kills:211 109%
Deaths:126
KDR:1.841
Accuracy:35.422% B**
KPH:11 C-
VKPH:10 C++
Kills:3,820 (3,820 + 0)
Deaths:765
KDR:4.993
VKDR:2.179
Vehicle Kills:1,667
Kill Difference:3,055
Playtime:106.277 hours
Usage:3%
Score:3.301m
Score/min:518
Driving Accuracy:35.422%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:2,695
V. Kills:2,405 112%
Deaths:816
KDR:3.303
Accuracy:52.059% C*
KPH:20.500 C
VKPH:18.300 B*
Enforcer ML85
B**
Kills:685
V. Kills:745 92%
Deaths:204
KDR:3.358
Accuracy:52.170% A
KPH:21 C
VKPH:22.900 B**
E540 Halberd
B
Kills:592
V. Kills:462 128%
Deaths:129
KDR:4.589
Accuracy:48.938% B+
KPH:21.100 D
VKPH:16.500 B
Titan-150 HESH
C++
Kills:364
V. Kills:57 N/A
Deaths:60
KDR:6.067
Accuracy:48.539% C++
KPH:39.300 C+
VKPH:6.200 C-
C85 Canister
C+
Kills:57
V. Kills:4 N/A
Deaths:5
KDR:11.400
Accuracy:41.975% B+
KPH:62 C
VKPH:4.400 C+
Kills:4,393 (3,059 + 1,334)
Deaths:1,214
KDR:3.619
VKDR:3.026
Vehicle Kills:3,673
Kill Difference:3,179
Playtime:202.401 hours
Usage:6%
Score:7.371m
Score/min:607
Driving Accuracy:48.539%
Gunner Accuracy:41.975%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,199
V. Kills:87 N/A
Deaths:109
KDR:11
Accuracy:51.021% C++
KPH:146.200 B++
VKPH:10.600 B+
E540 Halberd-H
A
Kills:744
V. Kills:536 139%
Deaths:150
KDR:4.960
Accuracy:63.559% B*
KPH:43 C++
VKPH:31 A
M40 Fury-H
B**
Kills:250
V. Kills:30 N/A
Deaths:21
KDR:11.905
Accuracy:48.685% B**
KPH:114.100 B++
VKPH:13.700 C++
M96 Mjolnir-H
B+
Kills:199
V. Kills:141 140%
Deaths:28
KDR:7.107
Accuracy:59.241% B**
KPH:56.700 B+
VKPH:40.200 B+
Kills:2,392 (0 + 2,392)
Deaths:308
KDR:7.766
VKDR:2.578
Vehicle Kills:794
Kill Difference:2,084
Playtime:31.206 hours
Usage:1%
Score:1.065m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:59.241%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:876
V. Kills:17 N/A
Deaths:28
KDR:31.286
Accuracy:18.625% C*
KPH:117.900 A++
VKPH:2.300 C+
M40 Fury
B*
Kills:448
V. Kills:107 415%
Deaths:42
KDR:10.667
Accuracy:46.841% A
KPH:56.800 B+
VKPH:13.600 B*
M40 Fury
B**
Kills:295
V. Kills:80 364%
Deaths:39
KDR:7.564
Accuracy:47.400% A
KPH:63.400 B
VKPH:17.200 B**
M12 Kobalt
B**
Kills:243
V. Kills:9 N/A
Deaths:27
KDR:9
Accuracy:22.234% B**
KPH:91.800 B++
VKPH:3.400 B+
M60-G Bulldog
C-
Kills:114
V. Kills:21 N/A
Deaths:33
KDR:3.455
Accuracy:41.337% B+
KPH:28.200 C-
VKPH:5.200 C-
M20 Basilisk
C-
Kills:105
V. Kills:53 194%
Deaths:55
KDR:1.909
Accuracy:39.720% C**
KPH:11.200 D-
VKPH:5.700 C-
M20 Basilisk
C
Kills:51
V. Kills:37 134%
Deaths:37
KDR:1.378
Accuracy:38.495% C++
KPH:9.800 D--
VKPH:7.100 C
Kills:2,132 (0 + 2,132)
Deaths:261
KDR:8.169
VKDR:1.241
Vehicle Kills:324
Kill Difference:1,871
Playtime:41.236 hours
Usage:1%
Score:1.299m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:38.495%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:1,004
V. Kills:186 N/A
Deaths:625
KDR:1.606
Accuracy:54.385% B+
KPH:43.900 A
VKPH:8.100 B
S12 Renegade
B*
Kills:917
V. Kills:20 N/A
Deaths:372
KDR:2.465
Accuracy:47.933% B++
KPH:88.200 B*
VKPH:1.900 C+
M20 Basilisk-F
B++
Kills:76
V. Kills:14 N/A
Deaths:60
KDR:1.267
Accuracy:57.080% B++
KPH:31.100 B+
VKPH:5.700 C+
Kills:1,997 (1,997 + 0)
Deaths:1,057
KDR:1.889
VKDR:0.208
Vehicle Kills:220
Kill Difference:940
Playtime:35.693 hours
Usage:1%
Score:0.560m
Score/min:261
Driving Accuracy:57.080%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,1002,6958163.303C1.9452.059%C*2.486%C20.5C18.3B*582131.6h5C+9.6C*
NS-15M AE 2,2172,1941,0522.086C++0.7227.361%B+26.664%C+55.1C++N/A13339.8h11.3C*41.2B+
SAS-R 1,9981,9939552.087C+0.7243.07%B++68.941%C++36.6C+N/A13354.4h2B+4.6B++
AF-4 Cyclone 2,0201,9892,2370.889C0.4725.427%C+13.977%D16.6DN/A82119.5h11.6C+45.8C++
MKV Suppressed 1,9281,9192,1000.914C+0.4526.458%C++15.581%D23.7CN/A11681.1h11.6B+43.7B+
LA1 Anchor 1,9011,8771,2981.446C0.0824.803%C+26.585%C*45.7C+N/A26241.1h9.3B+37.4B
M30 Mustang AH 2,0801,8626412.905C1.5453.556%C1.504%C*40.7C+4.8C+29245.7h7.4B+13.9B
CAS30 Tank Buster 3,3851,6541,5241.085C+0.2850.811%B+N/A9.3C**9.8B+238177h53.3C++105B
C-4 2,2651,6391,4521.129C+0.2329.738%B*N/A75.9C+29C+118121.6h1.4C**4.6B+
L100 Python AP 2,4661,3344163.207C1.8457.587%C**3.748%B+25.9C21.9B++52251.6h6.8C+11.8C++
Breaker Rocket Pods 1,4241,3141867.065C+5.7054.42%B++N/A131.4B++11C-99310h9.6B**17.6B*
C150 Dalton 2,8491,3085162.535C--1.1728.898%D--N/A30.1C+35.5B**96843.4h3.6B+12.4C++
Frag Grenade 1,3021,29311293N/A1,291.6459.791%A++N/A923.6A++6.4C56311.4h2.4A4A
C-4 ARX 1,5311,2836471.983C+0.6228.164%B+N/A145.8B+28.2C-7918.8h1.1B+4B+
Sticky Grenade 1,2271,22211222N/A1,220.6463.144%B**N/A1357.8B++5.6D73350.9h1.6B+2.5B++
NC05 Jackhammer 1,2281,2211,3410.911C0.4542.698%C+13.186%C27.5DN/A9744.4h4.4B+10.4C**
C85 Canister-H 1,2861,19910911C+9.6451.021%C++11.76%C++146.2B++10.6B+5588.2h5.1B+10B++
NS-44B Commissioner 1,2401,1991,9510.615D0.7541.559%C**18.766%D32.7C1.1B**13236.7h4.2C10.2C++
Razor GD-23 1,2011,1799021.307B+0.0628.76%B*24.343%B*28.9C**N/A11340.8h9.9B*34.6B++
GD-7F 1,1861,1767581.551B+0.1926.741%B+24.83%B*45.9B*N/A14925.6h10.8B*40.5B+
L100 Python HESH 1,3201,17511610.129C+8.7753.266%B+2.213%B+73B*9C**53116.1h2.6B*5B++
AC-X11 1,1831,1721,0311.137C++0.2327.098%B+19.795%C37.4B+N/A14831.3h8.4B++30.8B+
GD-66 Claw 1,1731,1701,0061.163C+0.2068.353%B*12.906%C48.3B+N/A15824.2h1.9B**2.8B++
AF-57 Piston 1,1741,1689471.233C+0.1342.999%C**16.695%B++35.2C+N/A11233.2h3.9B+9.1B+
NC1 Gauss Rifle 1,1781,1667501.555B+0.1928.822%A24.271%B+40.8B**N/A17728.6h10.9B++37.9B*
EM6 1,1791,1661,8230.64C--0.7215.764%D*21.87%C18.5D-N/A11263.1h11.1C++70.3C
NS-15M2 1,1771,1638921.304C+0.0623.636%C+21.668%C-45.4C++N/A27425.6h12.2C**51.6C**
NS-30 Vandal 1,1671,1627671.515C+0.1535.186%B+14.028%D**48B+N/A30924.2h4.6B*13.2B++
NC6 Gauss SAW 1,1761,1602,5070.463D0.9014.076%D--18.535%D9.7D--N/A54120h11.7C83.3C-
Blitz GD-10 1,1781,1592,7640.419C--0.9420.125%D12.597%D7D--N/A43164.5h19D94.5C--
NS-11P 1,1701,1559511.215C++0.1524.438%B18.615%C+35.6B+N/A11032.4h12B++49.2B+
Gauss Compact S 1,1811,1532,4120.478C-0.8923.031%C+19.514%C*8.1D-N/A28141.5h11C++47.7C++
AF-19 Mercenary 1,1741,1531,0061.146B+0.2227.784%B**22.376%C*29.2B++N/A14739.5h10.9B++39.3B++
NC6S Gauss SAW S 1,1721,1511,0221.126C0.2423.713%C++18.245%D35CN/A23532.9h10.8C++45.4C*
NS-7 PDW 1,1631,1481,8220.63C0.7326.485%B12.805%D-12.8DN/A8489.7h15.7C+59.2C*
C75 Viper 1,2581,07910710.084B**8.7244.671%B++1.576%C++62A++10.3B++67417.4h7.1B**15.9B**
Tank Mine 1,8211,0395301.96C0.6036.403%C*N/A100.9C+75.9B+192410.3h2.1C5.7B+
AF-34 Mattock 1,0421,0302773.718C++2.3528.302%D16.602%C++58.2B*N/A15817.7h4.3B**15.1B+
AF-34 Mattock 1,0121,0052773.628C*2.2631.589%C--18.508%C*56.8B**N/A17117.7h5B*15.7B+
M40 Fury-F 1,1901,0046251.606C++0.2454.385%B+N/A44A8.2B+26322.8h7.2B++13.3B*
NS Decimator 1,4569712,3960.405D0.9657.561%C2.678%C**18.6D-9.3D26952.3h4.8C++8.4C+
NC6A GODSAW 9419225651.632C0.2728.297%C+23.319%C--45.2CN/A18620.4h9.5C+33.5C++
S12 Renegade 9379173722.465C+1.1047.933%B++3.053%C--88.2B*1.9C+29410.4h2.9B+6.1B++
NC9 A-Tross 9149076161.472C*0.1129.107%B*25.358%C*40.9C**N/A15122.2h8.9B+30.7B++
M12 Kobalt 8938762831.286A++29.9218.625%C*16.096%C--118.4A++2.3C+6557.4h13.9B**74.6B+
Bouncing Betty 8738722883.028C1.6648.774%B+N/A150.3B+N/A7505.8h1.8B3.6B++
AF-4A Bandit AE 8858684232.052B+0.6926.384%C+32.604%B*46.7C**N/A10818.6h10.9C++41.2C++
EM4 Longshot 7737724221.829C0.4739.497%C+77.591%C+25.1CN/A9230.8h1.9B+4.8B+
E540 Halberd-H 1,2807441504.96C3.6063.559%B*1.344%C--43C++31A60217.3h7.8C--12.2C+
M20 Mustang 1,4287027210.974C0.3931.826%C*0.997%D12.2C+12.6B+33357.7h111.5C++350.3C*
Enforcer ML85 1,4306852043.358C1.9952.17%AN/A21C22.9B**74632.6h14.5C27.8B+
Vortek Rotary 1,4206731,0950.615C0.7530.249%C+1.04%D-7.6D8.4C26488.5h105C347C
Tomcat A2AM Pods 1,4696482043.176C1.8184.788%B++N/A42.4C53.7B+141515.3h8.2C++9.6B+
Mauler S6 6015974631.289B0.0748.51%B*18.426%B+44.9B**N/A17713.3h3.7B**7.7B*
E540 Halberd 1,0545921294.589C3.2348.938%B+3.378%C++21.1D16.4C**64728.1h6.9D14C+
Anti-Vehicle Grenade 6265681568N/A566.6461.767%AN/A631.1A64.4C-43830.9h3.5B**5.7B**
Carnage AR 5475435391.007C+0.3623.3%C20.626%C++28.6C+N/A13519h12.6B+54.1C*
M40 Fury 5554484210.667B*9.3046.841%A1.116%D56.7B+13.5B*6587.9h15.3C32.6B+
NC05 Jackhammer AE 4194162161.926C**0.5649.504%C*14.183%C52.7C+N/A1347.9h4.1B+8.2B+
Hawk GD-68 6364055050.802C*0.5667.63%B++3.21%C*19C*10.8C++35521.3h6.5B++9.6B*
NS-44 Commissioner AE 4194013751.069C+0.2947.736%B*22.444%C58.1C*2.6S1616.9h3.6C+7.5B+
LA39 Bruiser 3893895440.715C-0.6557.31%C14.653%C+24DN/A11216.2h2.1B+3.7B
MANA Anti-Personnel Turret 3853823251.175N/A0.1915.647%UN/A3820U30U12236100.1h21.1T*134.7T*
Titan-150 HESH 421364606.067C4.7048.539%C++2.473%B+39.1C+6.1C-3579.3h2.8B+5.7B+
MANA Anti-Vehicle Turret 5213632701.344C*0.0248.471%C4.408%B*3630B++1580C+4797070.1h5.7B**11.8A+
Impetus 3353321731.919C++0.5639.404%B*18.675%D*42C++N/A1167.9h4B++10.1B++
Hornet Missiles 582331814.086C+2.7264.442%B+2.115%B+60.2C+45.6C*10075.5h11.8C+18.2C*
L105 Zephyr 352330467.174C5.8140.009%CN/A44.6C3D-4227.4h5.6B+14C**
M12 Kobalt 348328841C++39.6428.585%A26.829%A++164B**10A*3852h17.5C++61.1B++
M60-A Bulldog 3633261129.636B+28.2752.855%B*3.067%B+36.6C++4.2C*2348.9h6C+11.3B+
M60-A Bulldog 3263011816.722C+15.3649.915%B+0.997%D--37.6C++3.1C2618h4.8B+9.7B++
M40 Fury 375295397.564C++6.2047.4%A1.017%D-62.8B17B**9484.7h14.8C31.3B+
AF-23 Grinder 2802792551.094C-0.2728.199%D-11.828%D-22.1DN/A14612.6h5.4B+19.1C++
AF-23 Grinder 2722712551.063C-0.3029.937%D-18.45%B+21.5DN/A14112.6h6.3B21.1C+
M60-A Bulldog 293256604.267C+2.9038.065%B1.172%C-28.8C4.2C-3068.9h5.4C*14.2B+
M40 Fury-H 2802502111.905C+10.5448.685%B**1.2%C+113.6B+13.6C++4502.2h7.8C++16B+
M12 Kobalt 252243279C-7.6422.234%B**15.226%D93.5B++3.5B+5992.6h15.6B+70B+
Mag-Cutter 26224128,5020.008C-1.3631.01%C*5.809%C+0.2C--N/A11241.2h2.9C+9.3C**
Skyguard 4432321261.841C0.4835.422%B**1.293%D11C-10C++36921.1h186.3D*526.1C
NCM2 Falcon 3062312490.928C+0.4443.378%B+4.762%C+15.1C*4.9C++17115.3h8.1B++18.8B+
NSX Tomoe 2232231381.616C+0.2531.524%B+39.91%C**34.3C+N/A846.5h12.8B+40.6B+
Carver 2232222,3160.096C+1.2729.957%C**13.964%C2.9CN/A876.2h1.3B4.2C**
The Slasher 2182103,6580.057C++1.3152.612%AN/A1.5CN/A5140.1h2B3.8B+
Shrike 3382075700.363D1.0056.364%C+2.415%C14.8D-9.4C-48414h7C+12.5C+
MGR-S1 Gladius 2072031301.562C*0.2031.021%B*34.483%A++44.1C**N/A1214.6h9.1B+29.3B+
NS Baron G5AE 2032022320.871C-0.4938.544%D13.366%C26.2DN/A1037.7h4.6C+12C+
M96 Mjolnir-H 340199287.107B**5.7459.241%B**1.005%C++56.9B+40.3B+4993.5h29.9B+50.5B*
NS-AM7 Archer 2801876910.271C--1.0954.83%C-9.626%D-3D-1.5D2861.5h17.9C**32.6C*
GR-22 182178931.914B+0.5529.01%B**20.787%C**53.9B**1.2A*3093.3h12.3B+42.2B++
LA3 Desperado 1811713040.563C0.8030.862%B+11.696%D*31.1C+1.8M+1405.5h11.7D--37.9C+
NS-61 Emissary 1691671870.893C++0.4731.041%B+19.162%B+34.1B+N/A1064.9h12.8C**41.4B+
Warden 1691664030.412C--0.9525.872%C+20.482%C--6.9D-N/A3524.2h8.8B34.2C**
NC14 Bolt Driver 1601601301.231C0.1334.535%C+68.125%D12.9DN/A12312.4h2.9C8.3C+
Coyote Missiles 261129651.985C0.6251.474%CN/A21.1D-21.6C3576.1h50.3C-97.8C
NCM2 Falcon 1851271990.638C0.7347.657%B+2.362%D--10.3C4.7C+12112.3h14.5C*30.4B+
MGR-L1 Promise 122119611.951B+0.5926.505%B+23.529%C+54.1B+1.4A1952.2h11.8B++44.7B++
Spear Anti-Vehicle Phalanx Turret 243117313.774C--2.4149.812%B++5.128%B+22.9D-24.7B7155.1h12.5D-25C
M60-G Bulldog 135114333.455C2.0941.337%B+N/A28.5C-5.3C-2364h7.4C+18B
NS Annihilator 2421142350.485C0.8881.131%C*N/A7.5D8.4C+27015.2h11.6C++14.3C++
NS-TMC-01 "His Regards" 1141136,7210.017C1.3532.622%B+3.54%D0.4CN/A1264.5h1.9B+5.8B+
Tempest 1171131250.904D0.4623.03%D--22.124%C*17.7D*N/A1586.4h12.3D*53.3D--
Rocklet Rifle 190112891.258B**0.1146.461%DN/A41.5B**28.9B3912.7h22.1B**47.6B*
M20 Basilisk 158105551.909C-0.5539.72%C**2.857%D*11.3D-5.7C-3019.3h112.6C283.4C+
NCM3 Raven 1961041980.525D0.8447.938%B**N/A7.2D6.3C+19814.5h34.3D71.6C++
NCM3 Raven 2091011980.51C--0.8548.97%B**1.98%D7D7.4B+21314.5h36.9D75.4C++
NSX-P Tanto 8987461.891B**0.5325.55%C++43.678%M41.4B++1B+1172.1h10.9B*42.8B++
NSX Daimyo 8484372.27C0.9144.613%B+91.667%D46.7C+N/A1641.8h2.8C6.3C++
Reaper DMR 84831460.568C0.8017.722%D**12.048%F-10.1D*N/A968.2h8.8B+49.8C
A30 Walker 16582392.103C+0.7424.204%C+N/A8.4C+8.5C+1839.8h179B739.3B
NS-357 Underboss 80791250.632C0.7345.228%B**16.456%D60.8B*N/A2611.3h4.1C*9.2B+
M20 Basilisk-F 9076601.267C**0.1057.08%B++N/A31.7B+5.8C++1122.4h42.9C**75.2B+
NC15 Phoenix 190752140.35D1.0157.38%B+N/A7.4D11.4C+31710.1h14.8D*25.7D
NS-10 Burster 134751660.452D0.9133.37%B+1.333%D*4D3.2C13818.6h187D560.3C++
Hardlight Dagger 70663,7850.017C1.3537.952%B++N/A0.6CN/A4104.8h1.9B+5B+
Hunter QCX 66612310.264D1.1035.597%C-14.754%D6.6DN/A489.2h10.7C29.9C
C85 Canister 6157511.4C10.0441.975%B+10.526%D63.3C+4.4C+5540.9h7.2C*17.1B+
NS-10 Burster 104521500.347D-1.0233.711%B+N/A3.1D--3.1C-12516.7h258.4F-766.4D
M20 Basilisk 8851371.378D0.0138.495%C++1.961%D**9.8D--7.1C3485.2h147.3C-382.6D
NCM1 Scattercannon 51511410.362D1.0028.158%D-17.647%B+5D**N/A6910.2h16.4T-58.2F--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7211,3064.1h
Nano-Armor Kit1,5761,510,731111.6h
Medical Kit2592,8673.5h
Nanite Revive Grenade02,0590.6h
Spawn Beacon573,0812.3h
Anti-Vehicle MANA Turret561,4043.2h
Medical Applicator699156,01816.3h
AE Medical Applicator13060,2754h
AE Nano-Armor Kit313404,80422.5h
Rampart Wall11321.3h
Turret AI Module1680.4h
Repair Module11120.5h
Skywall Shield Emitter0590.4h
Structure Shield Module1790.4h
Spitfire Auto-Turret144780.7h
Deconstruction Tool02,1650.2h
Spear Anti-Vehicle Tower0560.4h
Restoration Kit182940.2h
Shield Recharging Field501,7040.9h
Ammunition Package1434,6404.1h
Anti-Infantry MANA Turret788783h
WLT-Howler Mining Laser26520.3h
Nano-Repair Grenade0540h
Snowman Soldier4950.1h
Hardlight Barrier226450.6h
Recon Detection Device349221.8h
Smoke Grenade0570h

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