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Deputy Space Damatoe[252V] Damatoe
NC BR 44

KDR: 1.36

Score: 93.6m

Last Seen: Jun 3rd, 2019 5:49 PM
- OFFLINE - 401.6 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Miller - Outfit Member of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 53
Level Progress (to 45): 73%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP NS-15M AE SAS-R AF-4 Cyclone MKV Suppressed LA1 Anchor M30 Mustang AH CAS30 Tank Buster
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 712TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.703%20.827%51436117430,1251.08130.283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.205%0.695B+0C+-1.681F-HEAD ++ (~8.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.30.42B10.70.252C*32.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.545%0.886%237512056,207343643551.80594142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.042%0.019C+-0.652D0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.10.298C*42.50.198C++70.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.101%2.499%249612046,883397941521.7294166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.897%0.014C+-0.049C+0.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.289C*11.30.099C+16.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.334%5.388%2571411967,109342340332.07683176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.103%-0.079C+0.239C++0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.73B++11.40.714B++20.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.441%71.774%257412063,022258561.16905

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.235%0.966B*0.301C*0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.506B+20.364C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.494%15.433%257412063,3241547132.14729

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.538%0.665B+0.165C++0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+30.386C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 53
93.6m476.8%528 (31.7k)445 (26.7k)1.3642185,35262,5651.6837244 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210439418.896%12.754%24103:2134

6% Combat Medic51% Engineer20% Heavy Assault9% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 12th, 2013 2:40 PMOct 14th, 2018 9:50 PMJun 19th, 2019 8:22 PM (10h) (PST)Jun 3rd, 2019 2:01 PM (17d) (PST)Jun 3rd, 2019 1:49 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6531584950.4060.2980.0522.3650.090326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1759,48529,69024183142526,721

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3504h/146d 19,990 10,886 33,703 497.2k 3,775 7,828 18,936 137.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B
Kills:2,194
Deaths:1,052
KDR:2.086
Accuracy:27.361% B
HSR:26.664% C+
LA1 Anchor
C++
Kills:1,900
Deaths:1,307
KDR:1.454
Accuracy:24.783% C+
HSR:26.579% C++
NC05 Jackhammer
C+
Kills:1,221
Deaths:1,341
KDR:0.911
Accuracy:42.698% C+
HSR:13.186% C
EM6
C
Kills:1,166
Deaths:1,823
KDR:0.640
Accuracy:15.764% D*
HSR:21.870% C
NS-15M2
C+
Kills:1,163
Deaths:892
KDR:1.304
Accuracy:23.636% C+
HSR:21.668% C--
NC6 Gauss SAW
D-
Kills:1,160
Deaths:2,507
KDR:0.463
Accuracy:14.076% D*
HSR:18.535% D-
NC6S Gauss SAW S
C++
Kills:1,151
Deaths:1,022
KDR:1.126
Accuracy:23.713% C++
HSR:18.245% D
NC6A GODSAW
C+
Kills:922
Deaths:565
KDR:1.632
Accuracy:28.297% C+
HSR:23.319% C--
NC05 Jackhammer AE
C++
Kills:416
Deaths:216
KDR:1.926
Accuracy:49.504% C++
HSR:14.183% C-
MGR-L1 Promise
B+
Kills:152
Deaths:74
KDR:2.054
Accuracy:27.185% B+
HSR:22.368% C
Kills:11,445
Deaths (as Heavy Assault):10,799
Deaths (to Heavy Assaults):17,001
KDR:1.05982
Kill Difference:646
Playtime:686.616 hours
Usage:20%
Score:13.651m
Score/min:331
Accuracy (listed only):27.701%
HSR (listed only):20.662%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,179
Deaths:902
KDR:1.307
Accuracy:28.760% B*
HSR:24.343% B++
GD-7F
B*
Kills:1,176
Deaths:758
KDR:1.551
Accuracy:26.741% B+
HSR:24.830% B*
AC-X11
B+
Kills:1,172
Deaths:1,031
KDR:1.137
Accuracy:27.098% B+
HSR:19.795% C
GD-66 Claw
B*
Kills:1,170
Deaths:1,006
KDR:1.163
Accuracy:68.353% B*
HSR:12.906% C
AF-57 Piston
B++
Kills:1,168
Deaths:947
KDR:1.233
Accuracy:42.999% C*
HSR:16.695% B++
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,006
KDR:1.146
Accuracy:27.784% B**
HSR:22.376% C*
Gauss Compact S
C*
Kills:1,153
Deaths:2,412
KDR:0.478
Accuracy:23.031% C+
HSR:19.514% C*
AF-4A Bandit AE
B**
Kills:884
Deaths:434
KDR:2.037
Accuracy:26.343% C
HSR:32.919% B**
Mauler S6
B*
Kills:597
Deaths:464
KDR:1.287
Accuracy:48.489% B*
HSR:18.426% B+
LA39 Bruiser
C+
Kills:389
Deaths:544
KDR:0.715
Accuracy:57.310% C
HSR:14.653% C+
NS Baron G5AE
C
Kills:202
Deaths:232
KDR:0.871
Accuracy:38.544% D-
HSR:13.366% C
Warden
C+
Kills:166
Deaths:403
KDR:0.412
Accuracy:25.872% C+
HSR:20.482% D
NSX-P Tanto
M
Kills:87
Deaths:46
KDR:1.891
Accuracy:25.550% C+
HSR:43.678% M
Kills:10,496
Deaths (as Engineer):10,185
Deaths (to Engineers):16,240
KDR:1.03054
Kill Difference:311
Playtime:1,774.858 hours
Usage:51%
Score:54.751m
Score/min:514
Accuracy (listed only):35.914%
HSR (listed only):21.845%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,996
Deaths:2,241
KDR:0.891
Accuracy:25.422% C+
HSR:14.078% D
MKV Suppressed
C++
Kills:1,919
Deaths:2,100
KDR:0.914
Accuracy:26.458% C++
HSR:15.581% D
Razor GD-23
B*
Kills:1,179
Deaths:902
KDR:1.307
Accuracy:28.760% B*
HSR:24.343% B++
GD-7F
B*
Kills:1,176
Deaths:758
KDR:1.551
Accuracy:26.741% B+
HSR:24.830% B*
AC-X11
B+
Kills:1,172
Deaths:1,031
KDR:1.137
Accuracy:27.098% B+
HSR:19.795% C
GD-66 Claw
B*
Kills:1,170
Deaths:1,006
KDR:1.163
Accuracy:68.353% B*
HSR:12.906% C
AF-57 Piston
B++
Kills:1,168
Deaths:947
KDR:1.233
Accuracy:42.999% C*
HSR:16.695% B++
Blitz GD-10
D
Kills:1,159
Deaths:2,764
KDR:0.419
Accuracy:20.125% D-
HSR:12.597% D
AF-19 Mercenary
B**
Kills:1,153
Deaths:1,006
KDR:1.146
Accuracy:27.784% B**
HSR:22.376% C*
Gauss Compact S
C*
Kills:1,153
Deaths:2,412
KDR:0.478
Accuracy:23.031% C+
HSR:19.514% C*
NS-7 PDW
B
Kills:1,148
Deaths:1,822
KDR:0.630
Accuracy:26.485% B
HSR:12.805% D-
AF-4A Bandit AE
B**
Kills:884
Deaths:434
KDR:2.037
Accuracy:26.343% C
HSR:32.919% B**
Mauler S6
B*
Kills:597
Deaths:464
KDR:1.287
Accuracy:48.489% B*
HSR:18.426% B+
LA39 Bruiser
C+
Kills:389
Deaths:544
KDR:0.715
Accuracy:57.310% C
HSR:14.653% C+
MGR-S1 Gladius
A++
Kills:203
Deaths:130
KDR:1.562
Accuracy:31.021% B*
HSR:34.483% A++
NS Baron G5AE
C
Kills:202
Deaths:232
KDR:0.871
Accuracy:38.544% D-
HSR:13.366% C
Tempest
C*
Kills:113
Deaths:125
KDR:0.904
Accuracy:23.030% D--
HSR:22.124% C*
NSX-P Tanto
M
Kills:87
Deaths:46
KDR:1.891
Accuracy:25.550% C+
HSR:43.678% M
Kills:16,868
Deaths (as Light Assault):18,964
Deaths (to Light Assaults):10,283
KDR:0.88947
Kill Difference:2,096
Playtime:416.129 hours
Usage:12%
Score:9.830m
Score/min:394
Accuracy (listed only):32.975%
HSR (listed only):20.843%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,996
Deaths:2,241
KDR:0.891
Accuracy:25.422% C+
HSR:14.078% D
MKV Suppressed
C++
Kills:1,919
Deaths:2,100
KDR:0.914
Accuracy:26.458% C++
HSR:15.581% D
GD-66 Claw
B*
Kills:1,170
Deaths:1,006
KDR:1.163
Accuracy:68.353% B*
HSR:12.906% C
AF-57 Piston
B++
Kills:1,168
Deaths:947
KDR:1.233
Accuracy:42.999% C*
HSR:16.695% B++
NC1 Gauss Rifle
A
Kills:1,166
Deaths:750
KDR:1.555
Accuracy:28.822% A
HSR:24.271% B+
Blitz GD-10
D
Kills:1,159
Deaths:2,764
KDR:0.419
Accuracy:20.125% D-
HSR:12.597% D
NS-11P
C**
Kills:1,155
Deaths:951
KDR:1.215
Accuracy:24.438% C**
HSR:18.615% C+
NS-7 PDW
B
Kills:1,148
Deaths:1,822
KDR:0.630
Accuracy:26.485% B
HSR:12.805% D-
NC9 A-Tross
B*
Kills:907
Deaths:616
KDR:1.472
Accuracy:29.107% B*
HSR:25.358% C*
Mauler S6
B*
Kills:597
Deaths:464
KDR:1.287
Accuracy:48.489% B*
HSR:18.426% B+
Carnage AR
C+
Kills:543
Deaths:539
KDR:1.007
Accuracy:23.300% C
HSR:20.626% C+
LA39 Bruiser
C+
Kills:389
Deaths:544
KDR:0.715
Accuracy:57.310% C
HSR:14.653% C+
MGR-S1 Gladius
A++
Kills:203
Deaths:130
KDR:1.562
Accuracy:31.021% B*
HSR:34.483% A++
NS Baron G5AE
C
Kills:202
Deaths:232
KDR:0.871
Accuracy:38.544% D-
HSR:13.366% C
GR-22
B**
Kills:178
Deaths:93
KDR:1.914
Accuracy:29.010% B**
HSR:20.787% C*
Tempest
C*
Kills:113
Deaths:125
KDR:0.904
Accuracy:23.030% D--
HSR:22.124% C*
Reaper DMR
F
Kills:83
Deaths:146
KDR:0.568
Accuracy:17.722% F
HSR:12.048% F-
Kills:14,096
Deaths (as Combat Medic):15,470
Deaths (to Combat Medics):5,905
KDR:0.91118
Kill Difference:1,374
Playtime:219.693 hours
Usage:6%
Score:5.739m
Score/min:435
Accuracy (listed only):32.979%
HSR (listed only):18.201%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:2,006
Deaths:962
KDR:2.085
Accuracy:43.039% B++
HSR:68.993% C++
AF-4 Cyclone
C+
Kills:1,996
Deaths:2,241
KDR:0.891
Accuracy:25.422% C+
HSR:14.078% D
MKV Suppressed
C++
Kills:1,919
Deaths:2,100
KDR:0.914
Accuracy:26.458% C++
HSR:15.581% D
NS-44B Commissioner
C**
Kills:1,199
Deaths:1,951
KDR:0.615
Accuracy:41.559% C**
HSR:18.766% D
NS-30 Vandal
B
Kills:1,162
Deaths:767
KDR:1.515
Accuracy:35.186% B
HSR:14.028% D**
Blitz GD-10
D
Kills:1,159
Deaths:2,764
KDR:0.419
Accuracy:20.125% D-
HSR:12.597% D
NS-7 PDW
B
Kills:1,148
Deaths:1,822
KDR:0.630
Accuracy:26.485% B
HSR:12.805% D-
EM4 Longshot
C+
Kills:772
Deaths:422
KDR:1.829
Accuracy:39.497% C+
HSR:77.591% C+
NS-44 Commissioner AE
B++
Kills:401
Deaths:375
KDR:1.069
Accuracy:47.736% B++
HSR:22.444% C
Impetus
B*
Kills:332
Deaths:173
KDR:1.919
Accuracy:39.404% B*
HSR:18.675% D*
NSX Tomoe
B+
Kills:223
Deaths:138
KDR:1.616
Accuracy:31.524% B+
HSR:39.910% C**
MGR-S1 Gladius
A++
Kills:203
Deaths:130
KDR:1.562
Accuracy:31.021% B*
HSR:34.483% A++
NS-AM7 Archer
C--
Kills:188
Deaths:692
KDR:0.272
Accuracy:54.883% C--
HSR:9.574% D-
LA3 Desperado
B+
Kills:171
Deaths:304
KDR:0.563
Accuracy:30.862% B+
HSR:11.696% D*
NS-61 Emissary
B+
Kills:167
Deaths:187
KDR:0.893
Accuracy:31.041% B+
HSR:19.162% B+
NC14 Bolt Driver
C+
Kills:160
Deaths:130
KDR:1.231
Accuracy:34.535% C+
HSR:68.125% D
Tempest
C*
Kills:113
Deaths:125
KDR:0.904
Accuracy:23.030% D--
HSR:22.124% C*
NS-357 Underboss
A
Kills:87
Deaths:130
KDR:0.669
Accuracy:46.184% A
HSR:19.540% C
NSX Daimyo
B+
Kills:84
Deaths:37
KDR:2.270
Accuracy:44.613% B+
HSR:91.667% D
Kills:13,490
Deaths (as Infiltrator):15,450
Deaths (to Infiltrators):7,831
KDR:0.87314
Kill Difference:1,960
Playtime:322.991 hours
Usage:9%
Score:7.488m
Score/min:386
Accuracy (listed only):35.400%
HSR (listed only):31.149%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,033
Deaths:278
KDR:3.716
Accuracy:28.672% D
HSR:16.554% C+
AF-34 Mattock
C++
Kills:1,008
Deaths:278
KDR:3.626
Accuracy:31.953% C--
HSR:18.452% C++
AF-23 Grinder
D-
Kills:279
Deaths:255
KDR:1.094
Accuracy:28.199% D-
HSR:11.828% D-
AF-23 Grinder
B+
Kills:271
Deaths:255
KDR:1.063
Accuracy:29.937% D-
HSR:18.450% B+
NCM2 Falcon
B+
Kills:231
Deaths:249
KDR:0.928
Accuracy:43.378% B+
HSR:4.762% C+
NCM2 Falcon
B+
Kills:127
Deaths:199
KDR:0.638
Accuracy:47.657% B+
HSR:2.362% D--
NCM3 Raven
B**
Kills:104
Deaths:198
KDR:0.525
Accuracy:47.938% B**
HSR:0.962% D*
NCM3 Raven
B**
Kills:101
Deaths:198
KDR:0.510
Accuracy:48.970% B**
HSR:1.980% D
NS-10 Burster
B+
Kills:75
Deaths:166
KDR:0.452
Accuracy:33.370% B+
HSR:1.333% D*
NS-10 Burster
B+
Kills:52
Deaths:150
KDR:0.347
Accuracy:33.711% B+
HSR:0% F
NCM1 Scattercannon
B+
Kills:51
Deaths:141
KDR:0.362
Accuracy:28.158% D--
HSR:17.647% B+
Kills:3,332
Deaths (as MAX Suit):1,183.500
Deaths (to MAX Suits):3,966
KDR:2.81538
Kill Difference:2,148.500
Playtime:89.221 hours
Usage:3%
Score:2.170m
Score/min:405
Accuracy (listed only):36.540%
HSR (listed only):8.576%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,864
V. Kills:218 N/A
Deaths:643
KDR:2.899
Accuracy:53.591% C
KPH:40.800 C+
VKPH:4.800 C+
Breaker Rocket Pods
B++
Kills:1,314
V. Kills:110 N/A
Deaths:186
KDR:7.065
Accuracy:54.420% B++
KPH:131.400 B+
VKPH:11 C
M20 Mustang
B+
Kills:702
V. Kills:726 97%
Deaths:721
KDR:0.974
Accuracy:31.826% C++
KPH:12.200 C+
VKPH:12.600 B+
Vortek Rotary
C
Kills:673
V. Kills:747 90%
Deaths:1,095
KDR:0.615
Accuracy:30.249% C+
KPH:7.600 C--
VKPH:8.400 C
Tomcat A2AM Pods
B+
Kills:648
V. Kills:821 79%
Deaths:204
KDR:3.176
Accuracy:84.791% B*
KPH:42.300 C
VKPH:53.700 B+
Hornet Missiles
C*
Kills:331
V. Kills:251 131%
Deaths:81
KDR:4.086
Accuracy:64.442% B+
KPH:59.900 C+
VKPH:45.400 C*
Coyote Missiles
C
Kills:129
V. Kills:132 97%
Deaths:65
KDR:1.985
Accuracy:51.474% C
KPH:21.200 D
VKPH:21.700 C
Kills:5,661 (3,239 + 0)
Deaths:2,995
KDR:1.890
VKDR:1.003
Vehicle Kills:3,005
Kill Difference:2,666
Playtime:228.835 hours
Usage:7%
Score:5.712m
Score/min:416
Piloting Accuracy:30.249%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:1,654
V. Kills:1,731 95%
Deaths:1,524
KDR:1.085
Accuracy:50.811% B++
KPH:9.300 C**
VKPH:9.800 B++
C150 Dalton
B**
Kills:1,308
V. Kills:1,541 85%
Deaths:516
KDR:2.535
Accuracy:28.898% D--
KPH:30.100 C+
VKPH:35.500 B**
L105 Zephyr
C+
Kills:330
V. Kills:22 N/A
Deaths:46
KDR:7.174
Accuracy:40.009% C
KPH:44.800 C+
VKPH:3 D--
Kills:3,292 (1,654 + 1,638)
Deaths:2,086
KDR:1.578
VKDR:1.579
Vehicle Kills:3,294
Kill Difference:1,206
Playtime:227.732 hours
Usage:6%
Score:5.233m
Score/min:383
Piloting Accuracy:50.811%
Gunner Accuracy:40.009%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,334
V. Kills:1,132 118%
Deaths:416
KDR:3.207
Accuracy:57.588% C**
KPH:25.800 C
VKPH:21.900 B+
L100 Python HESH
B*
Kills:1,179
V. Kills:146 N/A
Deaths:116
KDR:10.164
Accuracy:53.282% B+
KPH:72.900 B*
VKPH:9 C*
C75 Viper
A++
Kills:1,079
V. Kills:179 N/A
Deaths:107
KDR:10.084
Accuracy:44.671% B++
KPH:62.100 A++
VKPH:10.300 B++
Skyguard
C++
Kills:232
V. Kills:211 109%
Deaths:126
KDR:1.841
Accuracy:35.422% B**
KPH:11 C--
VKPH:10 C++
Kills:3,824 (3,824 + 0)
Deaths:765
KDR:4.999
VKDR:2.180
Vehicle Kills:1,668
Kill Difference:3,059
Playtime:106.346 hours
Usage:3%
Score:3.302m
Score/min:517
Driving Accuracy:35.422%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,695
V. Kills:2,405 112%
Deaths:816
KDR:3.303
Accuracy:52.059% C*
KPH:20.500 C
VKPH:18.300 B++
Enforcer ML85
B*
Kills:685
V. Kills:745 92%
Deaths:204
KDR:3.358
Accuracy:52.170% A
KPH:21 C
VKPH:22.900 B*
E540 Halberd
B
Kills:592
V. Kills:462 128%
Deaths:129
KDR:4.589
Accuracy:48.938% B+
KPH:21.100 D-
VKPH:16.500 B
Titan-150 HESH
C++
Kills:364
V. Kills:57 N/A
Deaths:60
KDR:6.067
Accuracy:48.539% C++
KPH:39.300 C+
VKPH:6.200 C
C85 Canister
C+
Kills:57
V. Kills:4 N/A
Deaths:5
KDR:11.400
Accuracy:41.975% B
KPH:62 C
VKPH:4.400 C+
Kills:4,393 (3,059 + 1,334)
Deaths:1,214
KDR:3.619
VKDR:3.026
Vehicle Kills:3,673
Kill Difference:3,179
Playtime:202.401 hours
Usage:6%
Score:7.371m
Score/min:607
Driving Accuracy:48.539%
Gunner Accuracy:41.975%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,199
V. Kills:87 N/A
Deaths:109
KDR:11
Accuracy:51.021% C++
KPH:146.200 B++
VKPH:10.600 B++
E540 Halberd-H
A
Kills:744
V. Kills:536 139%
Deaths:150
KDR:4.960
Accuracy:63.559% B**
KPH:43 C++
VKPH:31 A
M40 Fury-H
B**
Kills:250
V. Kills:30 N/A
Deaths:21
KDR:11.905
Accuracy:48.685% B**
KPH:114.100 B++
VKPH:13.700 C++
M96 Mjolnir-H
B++
Kills:199
V. Kills:141 140%
Deaths:28
KDR:7.107
Accuracy:59.193% B**
KPH:56.600 B+
VKPH:40.100 B++
Kills:2,392 (0 + 2,392)
Deaths:308
KDR:7.766
VKDR:2.578
Vehicle Kills:794
Kill Difference:2,084
Playtime:31.208 hours
Usage:1%
Score:1.065m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:59.193%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:876
V. Kills:17 N/A
Deaths:28
KDR:31.286
Accuracy:18.625% C++
KPH:117.900 A+
VKPH:2.300 C+
M40 Fury
B*
Kills:448
V. Kills:107 415%
Deaths:42
KDR:10.667
Accuracy:46.841% A
KPH:56.800 B+
VKPH:13.600 B*
M40 Fury
B**
Kills:295
V. Kills:80 364%
Deaths:39
KDR:7.564
Accuracy:47.400% A
KPH:63.400 B
VKPH:17.200 B**
M12 Kobalt
B**
Kills:243
V. Kills:9 N/A
Deaths:27
KDR:9
Accuracy:22.234% B**
KPH:91.800 B+
VKPH:3.400 B+
M60-G Bulldog
C-
Kills:114
V. Kills:21 N/A
Deaths:33
KDR:3.455
Accuracy:41.337% B+
KPH:28.200 C--
VKPH:5.200 C-
M20 Basilisk
C--
Kills:105
V. Kills:53 194%
Deaths:55
KDR:1.909
Accuracy:39.720% C*
KPH:11.200 D-
VKPH:5.700 C--
M20 Basilisk
C
Kills:51
V. Kills:37 134%
Deaths:37
KDR:1.378
Accuracy:38.495% C++
KPH:9.800 D--
VKPH:7.100 C
Kills:2,132 (0 + 2,132)
Deaths:261
KDR:8.169
VKDR:1.241
Vehicle Kills:324
Kill Difference:1,871
Playtime:41.236 hours
Usage:1%
Score:1.299m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:38.495%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:1,004
V. Kills:186 N/A
Deaths:625
KDR:1.606
Accuracy:54.385% B+
KPH:43.900 B**
VKPH:8.100 B+
S12 Renegade
B**
Kills:917
V. Kills:20 N/A
Deaths:372
KDR:2.465
Accuracy:47.933% B+
KPH:88.200 B**
VKPH:1.900 C+
M20 Basilisk-F
B**
Kills:76
V. Kills:14 N/A
Deaths:60
KDR:1.267
Accuracy:57.080% B++
KPH:31.100 B**
VKPH:5.700 C++
Kills:1,997 (1,997 + 0)
Deaths:1,057
KDR:1.889
VKDR:0.208
Vehicle Kills:220
Kill Difference:940
Playtime:35.693 hours
Usage:1%
Score:0.560m
Score/min:261
Driving Accuracy:57.080%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,1002,6958163.303C1.9452.059%C*2.486%C+20.5C18.3B++582131.6h5C+9.6C++
NS-15M AE 2,2172,1941,0522.086C+0.7227.361%B26.664%C+55.1C+N/A13339.8h11.3C*41.2B
SAS-R 2,0112,0069622.085C+0.7243.039%B++68.993%C++36.6C+N/A13354.8h2B+4.6B++
AF-4 Cyclone 2,0271,9962,2410.891C0.4725.422%C+14.078%D16.7DN/A82119.6h11.6C+45.8C++
MKV Suppressed 1,9281,9192,1000.914C+0.4526.458%C++15.581%D23.7CN/A11681.1h11.6B++43.7B+
LA1 Anchor 1,9241,9001,3071.454C0.0924.783%C+26.579%C++45.7C+N/A26241.6h9.3B+37.3B
M30 Mustang AH 2,0821,8646432.899C1.5353.591%C1.502%C*40.8C+4.8C+29245.7h7.4B+13.9B
CAS30 Tank Buster 3,3851,6541,5241.085C+0.2850.811%B++N/A9.3C**9.8B++238177h53.3C+105B
C-4 2,2651,6391,4521.129C+0.2429.738%B++N/A75.9C+29C+118221.6h1.4C*4.6B+
L100 Python AP 2,4661,3344163.207C1.8457.588%C**3.748%B+25.8C21.9B+52251.7h6.8C11.8C+
Breaker Rocket Pods 1,4241,3141867.065C+5.7054.42%B++N/A131.4B+11C99310h9.6B**17.6B*
C150 Dalton 2,8491,3085162.535C--1.1728.898%D--N/A30.1C+35.5B**96843.4h3.6B+12.4C++
Frag Grenade 1,3021,29311293N/A1,291.6459.791%A*N/A923.6A++6.4C56321.4h2.4A4A
C-4 ARX 1,5321,2846481.981C+0.6228.196%B+N/A144.3B+27.9C-7908.9h1.1B+4B+
Sticky Grenade 1,2271,22211222N/A1,220.6463.144%B**N/A1357.8B*5.6D73350.9h1.6B++2.5B++
NC05 Jackhammer 1,2281,2211,3410.911C0.4542.698%C+13.186%C27.5DN/A9744.4h4.4B+10.4C**
C85 Canister-H 1,2861,19910911C+9.6451.021%C++11.76%C++146.2B++10.6B++5588.2h5.1B+10B++
NS-44B Commissioner 1,2401,1991,9510.615D0.7541.559%C**18.766%D32.7C1.1A+13236.7h4.2C10.2C++
Razor GD-23 1,2011,1799021.307B+0.0628.76%B*24.343%B++28.9C**N/A11340.8h9.9B*34.6B++
L100 Python HESH 1,3251,17911610.164C+8.8053.282%B+2.205%B+72.8B*9C*53016.2h2.6B++5B++
GD-7F 1,1861,1767581.551B+0.1926.741%B+24.83%B*45.9B++N/A14925.6h10.8B*40.5B+
AC-X11 1,1831,1721,0311.137C++0.2327.098%B+19.795%C37.4B+N/A14831.3h8.4B+30.8B+
GD-66 Claw 1,1731,1701,0061.163C+0.2068.353%B*12.906%C48.3BN/A15824.2h1.9B**2.8B++
AF-57 Piston 1,1741,1689471.233C+0.1342.999%C*16.695%B++35.2C+N/A11233.2h3.9B+9.1B+
NC1 Gauss Rifle 1,1781,1667501.555B+0.1928.822%A24.271%B+40.8B**N/A17728.6h10.9B++37.9B*
EM6 1,1791,1661,8230.64C--0.7215.764%D*21.87%C18.5D-N/A11263.1h11.1C++70.3C
NS-15M2 1,1771,1638921.304C+0.0623.636%C+21.668%C--45.4C++N/A27525.6h12.2C*51.6C**
NS-30 Vandal 1,1671,1627671.515C+0.1535.186%B14.028%D**48B+N/A30924.2h4.6B*13.2B++
NC6 Gauss SAW 1,1761,1602,5070.463D0.9014.076%D*18.535%D-9.7D--N/A54120h11.7C83.3C--
Blitz GD-10 1,1781,1592,7640.419D0.9520.125%D-12.597%D7D--N/A43164.5h19D94.5C--
NS-11P 1,1701,1559511.215C++0.1524.438%C**18.615%C+35.6B+N/A11032.4h12B++49.2B+
AF-19 Mercenary 1,1741,1531,0061.146B+0.2227.784%B**22.376%C*29.2B++N/A14739.5h10.9B+39.3B++
Gauss Compact S 1,1811,1532,4120.478C-0.8923.031%C+19.514%C*8.1D-N/A28141.5h11C++47.7C++
NC6S Gauss SAW S 1,1721,1511,0221.126C0.2423.713%C++18.245%D35CN/A23532.9h10.8C++45.4C*
NS-7 PDW 1,1631,1481,8220.63C0.7326.485%B12.805%D-12.8DN/A8489.7h15.7C+59.2C*
C75 Viper 1,2581,07910710.084A8.7244.671%B++1.576%C++62A++10.3B++67417.4h7.1B**15.9B**
Tank Mine 1,8231,0405301.962C0.6036.419%C*N/A101C+76B+192410.3h2.1C5.7B+
AF-34 Mattock 1,0451,0332783.716C*2.3528.672%D16.554%C+58B*N/A15817.8h4.4B*15.2B+
AF-34 Mattock 1,0151,0082783.626C*2.2631.953%C--18.452%C++56.6B*N/A17117.8h5.1B*15.8B+
M40 Fury-F 1,1901,0046251.606C++0.2454.385%B+N/A44B**8.2B+26322.8h7.2B+13.3B*
NS Decimator 1,4569712,3960.405D0.9657.561%C2.678%C**18.6D--9.3D26952.3h4.8C+8.4C+
NC6A GODSAW 9419225651.632C0.2728.297%C+23.319%C--45.2C-N/A18620.4h9.5C+33.5C++
S12 Renegade 9379173722.465C+1.1047.933%B+3.053%D88.2B**1.9C+29410.4h2.9B+6.1B++
NC9 A-Tross 9149076161.472C*0.1129.107%B*25.358%C*40.9C**N/A15122.2h8.9B+30.7B++
AF-4A Bandit AE 9028844342.037C**0.6726.343%C32.919%B**45.8C++N/A10819.3h10.8C++41C++
M12 Kobalt 8938762831.286A++29.9218.625%C++16.096%C--118.4A++2.3C+6557.4h13.9B**74.6B+
Bouncing Betty 8738722883.028C1.6648.774%B+N/A150.3B+N/A7505.8h1.8B3.6B++
EM4 Longshot 7737724221.829C0.4639.497%C+77.591%C+25.1CN/A9230.8h1.9B+4.8B+
E540 Halberd-H 1,2807441504.96C3.6063.559%B**1.344%C-43C++31A60217.3h7.8D12.2C+
M20 Mustang 1,4287027210.974C0.3931.826%C++0.997%D12.2C+12.6B+33357.7h111.5C++350.3C*
Enforcer ML85 1,4306852043.358C1.9952.17%AN/A21C22.9B*74632.6h14.5C-27.8B+
Vortek Rotary 1,4206731,0950.615C0.7530.249%C+1.04%D-7.6C--8.4C26488.5h105C347C
Tomcat A2AM Pods 1,4696482043.176C1.8184.791%B*N/A42.4C53.7B+141515.3h8.2C++9.6B+
Mauler S6 6015974641.287B0.0848.489%B*18.426%B+44.9B**N/A17713.3h3.7B**7.7B*
E540 Halberd 1,0545921294.589C3.2248.938%B+3.378%C++21.1D-16.4B64728.1h6.9D-14C+
Anti-Vehicle Grenade 6265681568N/A566.6461.767%B**N/A631.1B**64.4C43830.9h3.5B**5.7B**
Carnage AR 5475435391.007C+0.3623.3%C20.626%C+28.6C+N/A13519h12.6B+54.1C*
M40 Fury 5554484210.667B*9.3046.841%A1.116%D56.7B+13.5B*6587.9h15.3C32.6B+
NC05 Jackhammer AE 4194162161.926C**0.5649.504%C++14.183%C-52.7C+N/A1347.9h4.1B+8.2B+
Hawk GD-68 6394075070.803C*0.5667.615%B++3.194%C**19B+10.8C++35521.4h6.5B*9.6B**
NS-44 Commissioner AE 4194013751.069C+0.3047.736%B++22.444%C58.1C*2.6M**1616.9h3.6C+7.5B+
LA39 Bruiser 3893895440.715C-0.6557.31%C14.653%C+24DN/A11216.2h2.1B++3.7B
MANA Anti-Personnel Turret 3853823251.175N/A0.1915.647%UN/A3820U30U12236100.1h21.1T*134.7T*
Titan-150 HESH 421364606.067C4.7048.539%C++2.473%B+39.1C+6.1C-3579.3h2.8B++5.7B+
MANA Anti-Vehicle Turret 5213632701.344C+0.0248.471%D--N/A3630S1580A++4797070.1h5.7S11.8B*
Impetus 3353321731.919C++0.5539.404%B*18.675%D*42C++N/A1167.9h4B++10.1B++
Hornet Missiles 582331814.086C+2.7264.442%B+2.115%B60.2C+45.6C*10075.5h11.8C+18.2C*
L105 Zephyr 352330467.174C5.8140.009%CN/A44.6C+3D--4227.4h5.6B+14B
M12 Kobalt 348328841C++39.6428.585%A26.829%A*164B**10A++3852h17.5C*61.1B++
M60-A Bulldog 3633261129.636B+28.2752.855%B++3.067%B+36.6C++4.2C*2348.9h6C+11.3B+
M60-A Bulldog 3263011816.722C+15.3649.915%B+0.997%D--37.6C++3.1C2618h4.8B+9.7B+
M40 Fury 375295397.564C++6.2047.4%A1.017%D-62.8B17B**9484.7h14.8C31.3B+
AF-23 Grinder 2802792551.094C-0.2728.199%D-11.828%D-22.1DN/A14612.6h5.4B++19.1C++
AF-23 Grinder 2722712551.063C-0.3029.937%D-18.45%B+21.5DN/A14112.6h6.3B+21.1C+
M60-A Bulldog 293256604.267C+2.9038.065%C**1.172%C--28.8C4.2C--3068.9h5.4C*14.2B+
M40 Fury-H 2802502111.905C+10.5448.685%B**1.2%C+113.6B++13.6C++4502.2h7.8C++16B+
M12 Kobalt 252243279C--7.6422.234%B**15.226%D-93.5B+3.5B+5992.6h15.6B+70B+
Mag-Cutter 26224128,5020.008C-1.3631.01%C*5.809%C+0.2DN/A11241.2h2.9C+9.3C++
Skyguard 4432321261.841C0.4835.422%B**1.293%D11C--10C++36921.1h186.3D**526.1C
NCM2 Falcon 3062312490.928C+0.4443.378%B+4.762%C+15.1C*4.9C++17115.3h8.1B++18.8B++
NSX Tomoe 2232231381.616C+0.2531.524%B+39.91%C**34.3C+N/A846.5h12.8B+40.6B+
Carver 2232222,3290.095C+1.2729.957%C*13.964%C2.9CN/A777h1.3B4.2B
The Slasher 2182103,6730.057C++1.3152.547%AN/A1.5CN/A5140.8h2B+3.8C++
Shrike 3382075700.363D1.0056.364%C+2.415%C14.8D-9.4C--48514h7C+12.5C+
MGR-S1 Gladius 2072031301.562C*0.2031.021%B*34.483%A++44.1C**N/A1214.6h9.1B+29.3B+
NS Baron G5AE 2032022320.871C-0.4938.544%D-13.366%C26.2DN/A1037.7h4.6C+12C+
M96 Mjolnir-H 340199287.107B**5.7459.193%B**1.005%C++56.9B+40.3B++4993.5h29.9B+50.6B**
NS-AM7 Archer 2821886920.272C--1.0954.883%C--9.574%D-3D-1.5D2861.7h17.8C**32.5C*
GR-22 182178931.914B+0.5529.01%B**20.787%C*53.9B**1.2A*3093.3h12.3B+42.2B++
LA3 Desperado 1811713040.563C0.8030.862%B+11.696%D*31.1C+1.8M+1405.5h11.7D-37.9C+
NS-61 Emissary 1691671870.893C++0.4731.041%B+19.162%B+34.1B+N/A1064.9h12.8C**41.4B+
Warden 1691664030.412C-0.9525.872%C+20.482%D6.9D-N/A3524.2h8.8B34.2C**
NC14 Bolt Driver 1601601301.231C0.1334.535%C+68.125%D12.9DN/A12312.4h2.9C8.3C+
MGR-L1 Promise 156152742.054B+0.6927.185%B+22.368%C60.8B++1.6A+1982.5h12B++44.3B++
Coyote Missiles 261129651.985C0.6251.474%CN/A21.1D21.6C3576.1h50.3C-97.8C
NCM2 Falcon 1851271990.638C0.7347.657%B+2.362%D--10.3C4.7C+12112.3h14.5C*30.4B+
Spear Anti-Vehicle Phalanx Turret 243117313.774C--2.4149.812%B++5.128%B+22.9D-24.7B7155.1h12.5D--25C
NS Annihilator 2421142350.485C0.8881.131%C++N/A7.5D8.4C+27115.2h11.6C++14.3C++
M60-G Bulldog 135114333.455C-2.0941.337%B+N/A28.5C--5.3C-2364h7.4C+18B
Tempest 1171131250.904D0.4623.03%D--22.124%C*17.7D*N/A1586.4h12.3D*53.3D*
NS-TMC-01 "His Regards" 1141136,7220.017C1.3532.622%B++3.54%D0.4CN/A1264.6h1.9B+5.8B+
Rocklet Rifle 190112891.258B**0.1146.526%DN/A41.5B**28.9B+3892.7h22.3A47.9B*
M20 Basilisk 158105551.909C-0.5439.72%C*2.857%D*11.3D-5.7C--3019.3h112.6C-283.4C+
NCM3 Raven 1961041980.525D0.8447.938%B**N/A7.2D6.3C+19814.5h34.3D71.6C++
NCM3 Raven 2091011980.51C--0.8548.97%B**1.98%D7D7.4B+21314.5h36.9D75.4C++
NS-357 Underboss 89871300.669C0.7046.184%A19.54%C58B+1.3A++2391.5h4.1C*8.9B++
NSX-P Tanto 8987461.891B**0.5325.55%C+43.678%M41.4B++1B+1172.1h10.9B*42.8B++
NSX Daimyo 8484372.27C0.9144.613%B+91.667%D46.7C+N/A1641.8h2.8C6.3C++
Reaper DMR 84831460.568C0.8017.722%F12.048%F-10.1D--N/A968.2h8.8B+49.8C-
A30 Walker 16582392.103C+0.7424.204%CN/A8.4C+8.5C+1839.8h179C**739.3C*
M20 Basilisk-F 9076601.267B+0.1057.08%B++N/A31.7B**5.8C++1122.4h42.9B+75.2B++
NS-10 Burster 134751660.452D0.9133.37%B+1.333%D*4D3.2C13818.6h187D560.3C+
NC15 Phoenix 190752140.35D1.0157.38%B+N/A7.4D-11.4C+31710.1h14.8D*25.7D-
Hardlight Dagger 70663,7850.017C1.3537.952%B*N/A0.6C+N/A4104.8h1.9B+5B+
Hunter QCX 66612310.264D1.1035.597%C-14.754%D6.6DN/A489.2h10.7C29.9C
C85 Canister 6157511.4C10.0441.975%B10.526%D63.3C+4.4C+5540.9h7.2C**17.1B+
NS-10 Burster 104521500.347D1.0233.711%B+N/A3.1D--3.1C-12516.7h258.4F--766.4D
NCM1 Scattercannon 51511410.362D1.0028.158%D--17.647%B+5D**N/A6910.2h16.4T-58.2F--
M20 Basilisk 8851371.378D0.0138.495%C++1.961%D**9.8D--7.1C3485.2h147.3D*382.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret561,4043.2h
Spawn Beacon573,0852.3h
Medical Kit2602,8823.5h
Nano-Armor Kit1,5761,510,731111.6h
Skywall Shield Emitter0590.4h
Turret AI Module1680.4h
Structure Shield Module1790.4h
Repair Module11120.5h
AE Nano-Armor Kit313404,87322.5h
AE Medical Applicator13060,2754h
Nanite Revive Grenade02,0590.6h
Spitfire Auto-Turret144780.7h
Medical Applicator699156,01816.3h
Restoration Kit182940.2h
Motion Spotter7211,3394.1h
Rampart Wall11321.3h
Spear Anti-Vehicle Tower0560.4h
Deconstruction Tool02,1650.2h
Smoke Grenade0570h
Shield Recharging Field501,7040.9h
Recon Detection Device349221.8h
Ammunition Package1434,6414.1h
Anti-Infantry MANA Turret788783h
Snowman Soldier4950.1h
Nano-Repair Grenade0540h
Hardlight Barrier226450.6h
WLT-Howler Mining Laser26520.3h

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