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Legate A.S.P. Operative Damius[EDIM] Damius
VS BR 75

KDR: 0.99

Score: 22.2m

Last Seen: Jul 7th, 2019 4:03 PM
- OFFLINE - 335.3 hour(s)

Prestige 1, Battle Rank 75 - Vanu Sovereignty on Miller - Outfit Member of Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 246
Level Progress (to 76): 72%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Supernova FPC Solstice VE3 Supernova VPC Proximity Mine Tank Mine Blueshift VM5 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 1471TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.397%16.15%346912052,9350.4200660.566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.963%0.048C+-0.717D-0.654B+HEAD + (~5.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.8-0.098C+17.5-0.226C64.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.886%1.907%534412106,084151128424.02647214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.401%-0.301C-0.421C--0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.4-0.152C16.8-0.345C-27.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.847%1.37%261121321911033610.19854960%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.153C++-0.76D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.90.532B+21.20.47B+34.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.194%12.5%263121191243232.11111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.535%2.213A*-0.422C--3.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.179C++7.4-0.518D3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Emerald Immersion[EDIM] Emerald Immersion
VS outfit on Miller

Members: 246
22.2m580.8%275 (16.5k)242 (14.5k)0.98634718,49418,7501.3582975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121422615.882%6.472%10304:543

64% Engineer12% Light Assault12% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:01 AMApr 22nd, 2016 4:44 PMJul 21st, 2019 5:41 AM (5h) (PST)Jul 7th, 2019 1:14 PM (14d) (PST)Jul 7th, 2019 12:03 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4481792690.2010.2040.0131.5190.06052

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,85610,75216,1041212191414,508

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1533h/63.9d 6,974 1,197 6,682 139.7k 2,121 4,568 5,552 41.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:94
Deaths:85
KDR:1.106
Accuracy:18.172% D
HSR:20.213% D
Kills:94
Deaths (as Heavy Assault):85
Deaths (to Heavy Assaults):4,706
KDR:1.10588
Kill Difference:9
Playtime:71.231 hours
Usage:5%
Score:0.752m
Score/min:176
Accuracy (listed only):18.172%
HSR (listed only):20.213%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,197
Deaths:2,328
KDR:0.514
Accuracy:20.842% C
HSR:17.962% C
Nova
M**
Kills:601
Deaths:400
KDR:1.503
Accuracy:89.865% M**
HSR:11.148% D-
Pulsar C
D
Kills:551
Deaths:1,172
KDR:0.470
Accuracy:20.360% D
HSR:14.701% D**
Serpent VE92
C++
Kills:432
Deaths:890
KDR:0.485
Accuracy:24.474% C++
HSR:15.741% D
Thanatos VE70
C+
Kills:240
Deaths:520
KDR:0.462
Accuracy:31.887% D-
HSR:15.417% C+
Deimos VA29
C
Kills:71
Deaths:181
KDR:0.392
Accuracy:57.108% C
HSR:14.085% C-
Kills:3,092
Deaths (as Engineer):5,491
Deaths (to Engineers):5,275
KDR:0.5631
Kill Difference:2,399
Playtime:980.079 hours
Usage:64%
Score:14.781m
Score/min:251
Accuracy (listed only):40.756%
HSR (listed only):14.842%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,197
Deaths:2,328
KDR:0.514
Accuracy:20.842% C
HSR:17.962% C
Nova
M**
Kills:601
Deaths:400
KDR:1.503
Accuracy:89.865% M**
HSR:11.148% D-
Pulsar C
D
Kills:551
Deaths:1,172
KDR:0.470
Accuracy:20.360% D
HSR:14.701% D**
Serpent VE92
C++
Kills:432
Deaths:890
KDR:0.485
Accuracy:24.474% C++
HSR:15.741% D
MKV Suppressed
D-
Kills:338
Deaths:929
KDR:0.364
Accuracy:21.265% D-
HSR:13.314% D--
Thanatos VE70
C+
Kills:240
Deaths:520
KDR:0.462
Accuracy:31.887% D-
HSR:15.417% C+
Eridani SX5
D
Kills:73
Deaths:198
KDR:0.369
Accuracy:23.379% D
HSR:4.110% F--
Deimos VA29
C
Kills:71
Deaths:181
KDR:0.392
Accuracy:57.108% C
HSR:14.085% C-
Kills:3,503
Deaths (as Light Assault):6,618
Deaths (to Light Assaults):2,703
KDR:0.52931
Kill Difference:3,115
Playtime:185.834 hours
Usage:12%
Score:1.912m
Score/min:172
Accuracy (listed only):36.148%
HSR (listed only):13.309%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D-
Kills:338
Deaths:929
KDR:0.364
Accuracy:21.265% D-
HSR:13.314% D--
Eridani SX5
D
Kills:73
Deaths:198
KDR:0.369
Accuracy:23.379% D
HSR:4.110% F--
Kills:411
Deaths (as Infiltrator):1,127
Deaths (to Infiltrators):2,476
KDR:0.36469
Kill Difference:716
Playtime:34.285 hours
Usage:2%
Score:0.258m
Score/min:125
Accuracy (listed only):22.322%
HSR (listed only):8.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M**
Kills:601
Deaths:400
KDR:1.503
Accuracy:89.865% M**
HSR:11.148% D-
MKV Suppressed
D-
Kills:338
Deaths:929
KDR:0.364
Accuracy:21.265% D-
HSR:13.314% D--
Thanatos VE70
C+
Kills:240
Deaths:520
KDR:0.462
Accuracy:31.887% D-
HSR:15.417% C+
Pulsar VS1
C
Kills:92
Deaths:310
KDR:0.297
Accuracy:22.235% C
HSR:13.044% D*
Corvus VA55
C+
Kills:92
Deaths:176
KDR:0.523
Accuracy:23.490% C+
HSR:14.130% D*
Eridani SX5
D
Kills:73
Deaths:198
KDR:0.369
Accuracy:23.379% D
HSR:4.110% F--
Deimos VA29
C
Kills:71
Deaths:181
KDR:0.392
Accuracy:57.108% C
HSR:14.085% C-
H-V45
B*
Kills:66
Deaths:194
KDR:0.340
Accuracy:21.003% D
HSR:27.273% B*
Kills:1,573
Deaths (as Combat Medic):2,908
Deaths (to Combat Medics):1,685
KDR:0.54092
Kill Difference:1,335
Playtime:66.975 hours
Usage:4%
Score:1.090m
Score/min:271
Accuracy (listed only):36.279%
HSR (listed only):14.065%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:674
Deaths:564
KDR:1.195
Accuracy:18.669% C+
HSR:16.172% D-
Quasar VM1
C++
Kills:646
Deaths:480
KDR:1.346
Accuracy:16.310% C++
HSR:13.003% D*
NS-10 Burster
C+
Kills:274
Deaths:402
KDR:0.682
Accuracy:28.570% C+
HSR:1.825% D*
Comet VM2
C--
Kills:255
Deaths:517
KDR:0.493
Accuracy:36.304% D
HSR:3.137% C--
Comet VM2
D--
Kills:240
Deaths:512
KDR:0.469
Accuracy:36.375% D--
HSR:2.083% D--
NS-10 Burster
C++
Kills:238
Deaths:402
KDR:0.592
Accuracy:28.459% C
HSR:6.303% C++
Blueshift VM5
C
Kills:188
Deaths:187
KDR:1.005
Accuracy:18.459% C
HSR:12.766% F
Nebula VM20
C+
Kills:155
Deaths:158
KDR:0.981
Accuracy:14.645% D
HSR:20.645% C+
Nebula VM20
C+
Kills:154
Deaths:158
KDR:0.975
Accuracy:14.598% D-
HSR:20.130% C+
Cosmos VM3
D*
Kills:69
Deaths:98
KDR:0.704
Accuracy:11.687% D*
HSR:13.044% D**
Kills:2,893
Deaths (as MAX Suit):1,739
Deaths (to MAX Suits):1,072
KDR:1.6636
Kill Difference:1,154
Playtime:184.196 hours
Usage:12%
Score:3.448m
Score/min:312
Accuracy (listed only):22.408%
HSR (listed only):10.911%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:609
V. Kills:458 133%
Deaths:394
KDR:1.546
Accuracy:35.059% B*
KPH:10.400 D
VKPH:7.800 C--
C75 Viper
C++
Kills:120
V. Kills:48 245%
Deaths:38
KDR:3.158
Accuracy:41.996% C*
KPH:22.300 C
VKPH:8.900 C++
Kills:729 (729 + 0)
Deaths:432
KDR:1.688
VKDR:1.171
Vehicle Kills:506
Kill Difference:297
Playtime:63.873 hours
Usage:4%
Score:0.677m
Score/min:177
Driving Accuracy:41.996%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:2,720
V. Kills:931 292%
Deaths:487
KDR:5.585
Accuracy:51.436% C*
KPH:21.500 C+
VKPH:7.400 C
Supernova FPC
C+
Kills:1,914
V. Kills:1,232 155%
Deaths:624
KDR:3.067
Accuracy:54.302% C++
KPH:22.200 C
VKPH:14.300 C+
Supernova VPC
C++
Kills:841
V. Kills:128 N/A
Deaths:160
KDR:5.256
Accuracy:51.673% C++
KPH:35.500 C-
VKPH:5.400 D
Saron HRB
C-
Kills:219
V. Kills:154 141%
Deaths:47
KDR:4.660
Accuracy:37.847% D
KPH:17.300 D
VKPH:12.200 C-
G40-F Ranger
D
Kills:80
V. Kills:66 119%
Deaths:37
KDR:2.162
Accuracy:30.407% C+
KPH:18.700 D--
VKPH:15.400 D
E540 Halberd
D
Kills:54
V. Kills:20 257%
Deaths:8
KDR:6.750
Accuracy:36.070% F
KPH:24.500 D
VKPH:9.100 D*
Kills:5,828 (5,475 + 353)
Deaths:1,363
KDR:4.276
VKDR:1.857
Vehicle Kills:2,531
Kill Difference:4,465
Playtime:255.714 hours
Usage:17%
Score:3.476m
Score/min:227
Driving Accuracy:51.673%
Gunner Accuracy:36.070%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 3,6512,7204875.585C++4.6051.436%C*1.618%C--21.5C+7.4C185126.5h3.9B*7.6B*
Supernova FPC 3,1461,9146243.067C2.0854.302%C++2.299%C+22.2C14.3C+26086.4h5.2C++9.6C*
Solstice VE3 1,2431,1972,3280.514C0.4720.842%C17.962%C6.5D-N/A38182.9h17.6C84.5C+
Supernova VPC 9698411605.256D4.2751.673%C++1.903%B35.5C-5.4D21823.7h2.7B++5.2B+
Proximity Mine 7187171694.243C++3.2631.879%D*N/A110.3CN/A4466.5h1.6B*5C+
Tank Mine 1,1326772672.536C+1.5514.468%D**N/A56D--37.6D-50612.1h1.3B**9D**
Blueshift VM5 6876745641.195C--0.2118.669%C+16.172%D-16.4D--N/A7541h16.9C90.8C+
Quasar VM1 6566464801.346C+0.3616.31%C++13.003%D*15.6DN/A7941.5h13.8B+84.7C**
Skyguard 1,0676093941.546D0.5635.059%B*1.97%C+10.4D7.8C--16458.5h130.6C+372.6B+
Nova 6016014001.503C++0.5289.865%M**11.148%D-12.3D--N/A7948.8h9F*10C*
Pulsar C 5655511,1720.47C-0.5220.36%D14.701%D**6D--N/A3292.3h15D73.7D
C-4 7795125560.921C0.0724.245%CN/A52.2D27.2C+5709.8h1.2B+4.8B+
Serpent VE92 4464328900.485C--0.5024.474%C++15.741%D7.3D--N/A3858.9h18D--73.7C
MKV Suppressed 3483389290.364D-0.6221.265%D-13.314%D--5.6D*N/A2760.6h21.3D*100.2D-
NS-10 Burster 4802744020.682C-0.3028.57%C+1.825%D*3.5D--2.6D8979h148.7C520.5C+
Comet VM2 4262555170.493C--0.4936.304%D3.137%C--6.3D-4.2C+10640.3h26.5C73.1C
Comet VM2 3842405120.469D0.5236.375%D--2.083%D--6.3D-3.8D9038h27C++74.2C+
Thanatos VE70 2422405200.462C--0.5231.887%D-15.417%C+9.2D--N/A3626.1h4.6C**14.4C+
NS-10 Burster 4102384020.592D0.3928.459%C6.303%C++3.1D*2.2D*8176.5h162.2C569.9C+
Saron HRB 373219474.66C+3.6737.847%D1.37%C+17.4D12.2C-37112.6h21.2C*55.9C+
Lasher X2 2232175100.425D0.5625.562%C+3.687%C+11.7D--N/A5918.5h17.8B+69.5B
Blueshift VM5 1931881871.005D0.0218.459%C12.766%F18.3D--N/A8210.3h17.2C93.4C+
Spear Anti-Vehicle Phalanx Turret 259179315.774C+4.7937.005%D4.469%C**19.9D--8.9D*2319h8.8C++23.8C+
Nebula VM20 1571551580.981D0.0114.645%D20.645%C+18.2D--N/A538.5h18.8D128.6C--
Nebula VM20 1581541580.975D0.0114.598%D-20.13%C+18.1D--N/A468.5h18.4C-125.8C-
MANA Anti-Personnel Turret 1561531071.43N/A0.4413.82%UN/A1530U30U4737000.1h27.5T*198.9T*
Rocklet Rifle 2171222710.45C--0.5450.782%CN/A17.7D-13.8D-2016.9h26.6B**52.4B+
C75 Viper 168120383.158C+2.1741.996%C*N/A22.2C8.9C++3165.4h15.4C+36.7C++
Frag Grenade 1111111111N/A110.0125.786%F*N/A1110M+N/A23500.1h1.8A++7.2B+
Orion VS54 9594851.106C+0.1218.172%D20.213%D10.9D-N/A1388.6h13.9C+76.6C+
Pulsar VS1 93923100.297D0.6922.235%C13.044%D*5.9D--N/A4315.5h21.2F95.5D
Corvus VA55 93921760.523D0.4623.49%C+14.13%D*9.7D--N/A739.5h14.5D61.9C
MANA Anti-Vehicle Turret 173891570.567D--0.4236.157%D**1.124%D*890C+840C+12989300.1h11.1C+30.6D
G40-F Ranger 14680372.162D-1.1830.407%C+N/A18.6D--15.3D3214.3h121.4F-399.4D*
G40-F Ranger 11975145.357D4.3734.222%C++N/A62.5B**36.7B**4321.2h48.8B**142.5B*
Eridani SX5 74731980.369D0.6223.379%D4.11%F--6.1D*N/A3412h17.7D*75.6D
Deimos VA29 72711810.392D0.5957.108%C14.085%C-9.3D*N/A477.6h3.3D*5.7C--
Cosmos VM3 7169980.704D0.2811.687%D*13.044%D**11.5D*N/A636h15.7D134.4D--
H-V45 70661940.34C--0.6521.003%D27.273%B*7.3D*N/A449h16.9D*80.7D
Orbital Strike Uplink 8761161U60.01210.204%UN/A305U130U10070.2h1.7T*0.8T*
Spear Anti-Vehicle Phalanx Tower 8156156A**55.0140.206%D--N/A43.1C++19.2C-1971.3h3.5A+8.7A
E540 Halberd 745486.75C+5.7636.07%FN/A24.5D9.1D*4192.2h4.6B**12.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon133250.7h
Nano-Armor Kit885822,53979.1h
Anti-Vehicle MANA Turret634843.2h
Skywall Shield Emitter0680.2h
Turret AI Module12430.9h
Structure Shield Module0900.4h
Repair Module01840.6h
Nanite Revive Grenade05660.2h
Medical Applicator484106,42713.7h
Cortium Silo01900.6h
Spitfire Auto-Turret145260.9h
Restoration Kit15780.5h
Hoplon Anti-Aircraft Phalanx Tower11230.6h
Xiphos Anti-Personnel Tower01100.6h
Rampart Wall21081.5h
Welding Device02,6300.4h
Spear Anti-Vehicle Tower21210.5h
Deconstruction Tool14,8230.6h
Smoke Grenade01050h
Ammunition Package402,0872h
Anti-Infantry MANA Turret499063.1h
Nano-Repair Grenade06700.2h
Router1680.2h
Orbital Strike Target Designator11590.9h
Flail Targeting Dart5790.8h
L-30R Vektor2530.4h
Recon Detection Device424251.9h
Lumifiber Rampart Wall11461.2h
Pillbox11180.6h
Vehicle Gate21071.3h
Elysium Spawn Tube01390.8h
Light Vehicle Terminal01010.7h
WLT-Howler Mining Laser1631,1235.9h

Check the help document for the dictionary if you want to learn more about words used here.


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