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Legate A.S.P. Operative Damius[EDIM] Damius
VS BR 72

KDR: 0.99

Score: 21.8m

Last Seen: Jan 18th, 2019 2:39 PM
- OFFLINE - 2156 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Miller
Level Progress (to 73): 97%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Supernova PC Supernova FPC Solstice VE3 Supernova VPC Proximity Mine Blueshift VM5 Tank Mine Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $65,052 MLG Score: 52
Fun Score: N/A
Cheeseburgers Flipped: 1459TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.186%15.969%338910262,8180.4205340.571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.982%0.019C+-0.728D-0.643B+HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.4-0.102C+17.5-0.222C65

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.764%1.945%543410315,965145227704.1053215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.439%-0.306C-0.425C--0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.2-0.144C16.7-0.332C-27.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.698%1.382%271103421710573590.20510460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.142C++-0.756D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.30.534B+20.80.473B+34.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
68.322%12.445%273103290841632.17746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±14.532%2.238A*-0.417C--3.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.18C++7.4-0.523D3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.8m578%275 (16.5k)242 (14.5k)0.99151517,99618,1501.3667272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103522015.806%6.468%10204:572

64% Engineer11% Light Assault12% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:01 AMApr 22nd, 2016 4:44 PMFeb 16th, 2019 5:50 PM (60d) (PST)Jan 18th, 2019 12:28 PM (90d) (PST)Jan 18th, 2019 10:39 AM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4471802670.2000.2020.0131.5020.06052

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,83010,78616,0441212190414,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1499.3h/62.5d 6,810 1,164 6,358 135.1k 2,087 4,488 5,386 40.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:216
Deaths:507
KDR:0.426
Accuracy:25.474% C+
HSR:3.704% C+
Orion VS54
C--
Kills:94
Deaths:85
KDR:1.106
Accuracy:18.172% C--
HSR:20.213% D
Kills:310
Deaths (as Heavy Assault):592
Deaths (to Heavy Assaults):4,566
KDR:0.52365
Kill Difference:282
Playtime:71.035 hours
Usage:5%
Score:0.749m
Score/min:176
Accuracy (listed only):21.823%
HSR (listed only):11.958%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C
Kills:1,114
Deaths:2,131
KDR:0.523
Accuracy:20.347% C-
HSR:17.505% C
Nova
M**
Kills:601
Deaths:400
KDR:1.503
Accuracy:89.865% M**
HSR:11.148% D-
Pulsar C
D
Kills:545
Deaths:1,164
KDR:0.468
Accuracy:20.376% D
HSR:14.679% D**
Serpent VE92
C++
Kills:416
Deaths:861
KDR:0.483
Accuracy:24.493% C++
HSR:15.865% D
Thanatos VE70
C+
Kills:236
Deaths:515
KDR:0.458
Accuracy:31.902% D-
HSR:15.254% C+
Deimos VA29
C
Kills:71
Deaths:181
KDR:0.392
Accuracy:57.108% C
HSR:14.085% C-
Kills:2,983
Deaths (as Engineer):5,252
Deaths (to Engineers):5,118
KDR:0.56797
Kill Difference:2,269
Playtime:965.188 hours
Usage:64%
Score:14.583m
Score/min:252
Accuracy (listed only):40.682%
HSR (listed only):14.756%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C
Kills:1,114
Deaths:2,131
KDR:0.523
Accuracy:20.347% C-
HSR:17.505% C
Nova
M**
Kills:601
Deaths:400
KDR:1.503
Accuracy:89.865% M**
HSR:11.148% D-
Pulsar C
D
Kills:545
Deaths:1,164
KDR:0.468
Accuracy:20.376% D
HSR:14.679% D**
Serpent VE92
C++
Kills:416
Deaths:861
KDR:0.483
Accuracy:24.493% C++
HSR:15.865% D
MKV Suppressed
D-
Kills:326
Deaths:906
KDR:0.360
Accuracy:21.151% D-
HSR:13.497% D--
Thanatos VE70
C+
Kills:236
Deaths:515
KDR:0.458
Accuracy:31.902% D-
HSR:15.254% C+
Eridani SX5
D
Kills:73
Deaths:198
KDR:0.369
Accuracy:23.379% D
HSR:4.110% F--
Deimos VA29
C
Kills:71
Deaths:181
KDR:0.392
Accuracy:57.108% C
HSR:14.085% C-
Kills:3,382
Deaths (as Light Assault):6,356
Deaths (to Light Assaults):2,610
KDR:0.5321
Kill Difference:2,974
Playtime:171.405 hours
Usage:11%
Score:1.736m
Score/min:169
Accuracy (listed only):36.078%
HSR (listed only):13.268%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
D-
Kills:326
Deaths:906
KDR:0.360
Accuracy:21.151% D-
HSR:13.497% D--
Eridani SX5
D
Kills:73
Deaths:198
KDR:0.369
Accuracy:23.379% D
HSR:4.110% F--
Kills:399
Deaths (as Infiltrator):1,104
Deaths (to Infiltrators):2,398
KDR:0.36141
Kill Difference:705
Playtime:33.278 hours
Usage:2%
Score:0.237m
Score/min:119
Accuracy (listed only):22.265%
HSR (listed only):8.803%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
M**
Kills:601
Deaths:400
KDR:1.503
Accuracy:89.865% M**
HSR:11.148% D-
MKV Suppressed
D-
Kills:326
Deaths:906
KDR:0.360
Accuracy:21.151% D-
HSR:13.497% D--
Thanatos VE70
C+
Kills:236
Deaths:515
KDR:0.458
Accuracy:31.902% D-
HSR:15.254% C+
Pulsar VS1
C
Kills:92
Deaths:310
KDR:0.297
Accuracy:22.235% C
HSR:13.044% D*
Corvus VA55
C+
Kills:92
Deaths:176
KDR:0.523
Accuracy:23.490% C+
HSR:14.130% D*
Eridani SX5
D
Kills:73
Deaths:198
KDR:0.369
Accuracy:23.379% D
HSR:4.110% F--
Deimos VA29
C
Kills:71
Deaths:181
KDR:0.392
Accuracy:57.108% C
HSR:14.085% C-
H-V45
B*
Kills:66
Deaths:194
KDR:0.340
Accuracy:21.003% D
HSR:27.273% B*
Kills:1,557
Deaths (as Combat Medic):2,880
Deaths (to Combat Medics):1,626
KDR:0.54063
Kill Difference:1,323
Playtime:65.448 hours
Usage:4%
Score:1.071m
Score/min:273
Accuracy (listed only):36.267%
HSR (listed only):14.067%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:674
Deaths:564
KDR:1.195
Accuracy:18.669% C+
HSR:16.172% D-
Quasar VM1
C++
Kills:646
Deaths:480
KDR:1.346
Accuracy:16.310% C++
HSR:13.003% D*
NS-10 Burster
C+
Kills:272
Deaths:397
KDR:0.685
Accuracy:28.618% C+
HSR:1.838% D*
Comet VM2
D
Kills:255
Deaths:516
KDR:0.494
Accuracy:36.457% D
HSR:3.137% D
Comet VM2
D-
Kills:240
Deaths:511
KDR:0.470
Accuracy:36.510% D-
HSR:2.083% D--
NS-10 Burster
C++
Kills:238
Deaths:397
KDR:0.599
Accuracy:28.506% C+
HSR:6.303% C++
Blueshift VM5
C
Kills:188
Deaths:187
KDR:1.005
Accuracy:18.459% C
HSR:12.766% D**
Nebula VM20
C++
Kills:148
Deaths:148
KDR:1
Accuracy:14.416% D
HSR:20.946% C++
Nebula VM20
C+
Kills:145
Deaths:148
KDR:0.980
Accuracy:14.323% D-
HSR:20% C+
Cosmos VM3
D*
Kills:69
Deaths:98
KDR:0.704
Accuracy:11.687% D*
HSR:13.044% D**
Kills:2,875
Deaths (as MAX Suit):1,723
Deaths (to MAX Suits):1,052
KDR:1.6686
Kill Difference:1,152
Playtime:182.761 hours
Usage:12%
Score:3.428m
Score/min:313
Accuracy (listed only):22.396%
HSR (listed only):10.929%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C-
Kills:582
V. Kills:446 130%
Deaths:376
KDR:1.548
Accuracy:34.894% B*
KPH:10.300 D
VKPH:7.900 C-
C75 Viper
C++
Kills:111
V. Kills:43 252%
Deaths:34
KDR:3.265
Accuracy:40.891% C++
KPH:21.900 C
VKPH:8.500 C++
Kills:693 (693 + 0)
Deaths:410
KDR:1.690
VKDR:1.193
Vehicle Kills:489
Kill Difference:283
Playtime:61.712 hours
Usage:4%
Score:0.663m
Score/min:179
Driving Accuracy:40.891%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:2,720
V. Kills:931 292%
Deaths:487
KDR:5.585
Accuracy:51.436% C*
KPH:21.500 C+
VKPH:7.400 C
Supernova FPC
C
Kills:1,822
V. Kills:1,177 155%
Deaths:603
KDR:3.022
Accuracy:54.280% C++
KPH:21.800 C
VKPH:14.100 C
Supernova VPC
C++
Kills:841
V. Kills:128 N/A
Deaths:160
KDR:5.256
Accuracy:51.673% C++
KPH:35.500 C
VKPH:5.400 D
Saron HRB
C-
Kills:217
V. Kills:153 141%
Deaths:46
KDR:4.717
Accuracy:37.698% D
KPH:17.500 D
VKPH:12.300 C-
G40-F Ranger
D
Kills:79
V. Kills:65 120%
Deaths:37
KDR:2.135
Accuracy:30.371% C+
KPH:18.600 D--
VKPH:15.300 D
E540 Halberd
D
Kills:54
V. Kills:20 257%
Deaths:8
KDR:6.750
Accuracy:36.070% F
KPH:24.500 D
VKPH:9.100 D*
Kills:5,733 (5,383 + 350)
Deaths:1,341
KDR:4.275
VKDR:1.845
Vehicle Kills:2,474
Kill Difference:4,392
Playtime:252.596 hours
Usage:17%
Score:3.440m
Score/min:227
Driving Accuracy:51.673%
Gunner Accuracy:36.070%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 3,6512,7204875.585C++4.5951.436%C*1.618%C--21.5C+7.4C184126.5h3.9B*7.6B*
Supernova FPC 2,9991,8226033.022C2.0354.28%C++2.415%C+21.8C14.1C26283.5h5.3C*9.7C**
Solstice VE3 1,1541,1142,1310.523C0.4720.347%C-17.505%C6.4DN/A39173.6h17.4C+85.7C+
Supernova VPC 9698411605.256C--4.2651.673%C++1.903%B+35.5C5.4D21823.7h2.7B++5.2B+
Proximity Mine 7167151674.281C++3.2931.923%D*N/A111.7C+N/A4506.4h1.6B**5C+
Blueshift VM5 6876745641.195C-0.2018.669%C+16.172%D-16.4D--N/A7541h16.9C+90.8C++
Tank Mine 1,1066592602.535C+1.5414.462%D**N/A55.4D--37.6D-50611.9h1.3B**9D*
Quasar VM1 6566464801.346C+0.3516.31%C++13.003%D*15.6DN/A7941.5h13.8B+84.7B
Nova 6016014001.503C++0.5189.865%M**11.148%D-12.3D--N/A7948.8h9F**10C*
Skyguard 1,0285823761.548D0.5634.894%B*2.062%C++10.3D7.9C-16656.7h132.6C+380.1B+
Pulsar C 5595451,1640.468C--0.5220.376%D14.679%D**5.9D--N/A3292h15.1D74C-
C-4 6634334880.887C0.1024.26%CN/A49.2D26.1C+5818.8h1.2B+4.9B+
Serpent VE92 4294168610.483C--0.5124.493%C++15.865%D7.2D--N/A3858h18.2D--74.2C
MKV Suppressed 3363269060.36D-0.6321.151%D-13.497%D--5.5D*N/A2759.6h21.4D*101.4D-
NS-10 Burster 4772723970.685C0.3128.618%C+1.838%D*3.5D-2.6D9078h148.5C+519C+
Comet VM2 4262555160.494C-0.5036.457%D3.137%D6.4D-4.3C++10640.1h26.5C+72.7C
Comet VM2 3842405110.47D0.5236.51%D-2.083%D--6.3D-3.8D9037.8h26.9C++73.8C+
NS-10 Burster 4102383970.599D0.3928.506%C+6.303%C++3.2D--2.3D--8275.5h160.7C+563.8C+
Thanatos VE70 2382365150.458C--0.5331.902%D-15.254%C+9.1D--N/A3626h4.6B14.5C+
Saron HRB 370217464.717C+3.7337.698%D1.382%C+17.5D12.3C-37512.4h20.8B55.3C+
Lasher X2 2222165070.426D0.5725.474%C+3.704%C+11.7D--N/A5918.4h17.7B+69.6B+
Blueshift VM5 1931881871.005D0.0118.459%C12.766%D**18.3D-N/A8210.3h17.2C+93.4C+
Spear Anti-Vehicle Phalanx Turret 253175305.833C+4.8437.389%D4.571%C**20.1D--9D*2358.7h8.7C*23.2C+
MANA Anti-Personnel Turret 1561531071.43N/A0.4413.861%UN/A1530U30U4737000.1h27.5T*198.3T*
Nebula VM20 1501481481D0.0114.416%D20.946%C++18D-N/A478.2h18.8D130.1C--
Nebula VM20 1491451480.98D0.0114.323%D-20%C+17.7D-N/A428.2h18.5C129.1C-
C75 Viper 154111343.265C+2.2740.891%C++N/A21.8C8.4C++3245.1h14.5C++35.4C*
Frag Grenade 1101101110N/A109.0125.29%F*N/A1100MN/A24270.1h1.8A++7B+
Orion VS54 9594851.106C+0.1118.172%C--20.213%D10.9D-N/A1368.6h13.9C+76.6C+
Pulsar VS1 93923100.297D0.6922.235%C13.044%D*5.9D--N/A4215.5h21.2F95.5D
Rocklet Rifle 165922120.434C--0.5650.808%CN/A16.4D-13D--1935.6h28.4B*55.8B+
Corvus VA55 93921760.523D0.4723.49%C+14.13%D*9.7D--N/A739.5h14.5D61.9C+
MANA Anti-Vehicle Turret 173891560.571D-0.4236.223%D*1.124%F890D840D1621250.1h11.1D--30.6F
G40-F Ranger 14479372.135D--1.1430.371%C+N/A18.4D--15.1D-3204.3h122.4D**402.9D*
G40-F Ranger 11975126.25D5.2635.168%C*N/A62.5B**36.7B**4541.2h47B**133.7B**
Eridani SX5 74731980.369D0.6223.379%D4.11%F--6.1D*N/A3412h17.7D*75.6D
Deimos VA29 72711810.392D0.6057.108%C14.085%C-9.3D*N/A467.6h3.3D*5.7C-
Cosmos VM3 7169980.704D0.2911.687%D*13.044%D**11.5D**N/A636h15.7C--134.4D
H-V45 70661940.34C--0.6521.003%D27.273%B*7.3D--N/A449h16.9D--80.7D
E540 Halberd 745486.75C+5.7636.07%FN/A24.5D9.1D*4182.2h4.6B**12.6C++
Orbital Strike Uplink 7653153U52.01202.083%UN/A265U115U8960.2h1.8T*0.9T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret624813.2h
Restoration Kit15780.5h
Flail Targeting Dart5790.8h
Spawn Beacon133090.6h
Nano-Armor Kit860806,13077.4h
Turret AI Module12360.9h
Repair Module01790.6h
Skywall Shield Emitter0640.2h
Structure Shield Module0880.4h
Cortium Silo01820.6h
Nanite Revive Grenade05460.2h
Medical Applicator477103,74913.5h
Deconstruction Tool14,8230.6h
Welding Device02,6020.4h
Spear Anti-Vehicle Tower21160.5h
Spitfire Auto-Turret135030.8h
Rampart Wall21041.4h
Xiphos Anti-Personnel Tower01070.5h
Hoplon Anti-Aircraft Phalanx Tower11190.6h
Ammunition Package392,0482h
Anti-Infantry MANA Turret489023h
Lumifiber Rampart Wall11411.2h
Light Vehicle Terminal0990.7h
Pillbox11140.6h
Elysium Spawn Tube01350.8h
WLT-Howler Mining Laser1631,1235.9h
Router1600.1h
Nano-Repair Grenade06560.2h
Orbital Strike Target Designator11580.9h
Vehicle Gate21021.3h
Smoke Grenade01050h
Recon Detection Device414031.8h
L-30R Vektor2530.4h

Check the help document for the dictionary if you want to learn more about words used here.


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