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Ensign Commando Dammright[BHO] Dammright
NC BR 47

KDR: 2.14

Score: 2.3m

Last Seen: Nov 10th, 2019 5:14 PM
- OFFLINE - 47.7 hour(s)

Battle Rank 47 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 962
Level Progress (to 48): 97%
Level 100 Progress: 12% 1056h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GR-22 MGR-A1 Vanquisher NC1 Gauss Rifle NC14 Bolt Driver AF-19 Mercenary Mauler S6 GD-22S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $564,201 MLG Score: 451
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.26%20.021%4461212072,8122.77318-0.632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.963%0.06C+-0.361C--0.121C+HEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.315C*10.60.233C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.421%78.603%01121822917121.33918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.162C0.832B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.413B2.10.381C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.437%17.059%0112181706502.57576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.337D**0.478B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.328C-4.50.083C+13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 962
2.3m237.4%261 (15.7k)220 (13.2k)2.140954,6482,1712.3827747 (47)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121918912.508%19.88%24904:530

58% Combat Medic6% Engineer18% Heavy Assault7% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:55 PMOct 21st, 2019 6:21 PMNov 12th, 2019 2:39 AM (8h) (PST)Nov 10th, 2019 2:20 PM (2d) (PST)Nov 10th, 2019 1:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3991782210.4390.2050.0871.1030.025451

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,94910,66613,2832612566213,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176.4h/7.3d 525 924 1,253 11.7k 376 553 268 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:709
Deaths:193
KDR:3.674
Accuracy:26.841% A
HSR:26.657% B+
GD-22S
C+
Kills:159
Deaths:68
KDR:2.338
Accuracy:20.195% D
HSR:23.270% C+
EM1
C
Kills:128
Deaths:56
KDR:2.286
Accuracy:18.073% D
HSR:20.313% C
Kills:996
Deaths (as Heavy Assault):317
Deaths (to Heavy Assaults):569
KDR:3.14196
Kill Difference:679
Playtime:32.573 hours
Usage:18%
Score:0.513m
Score/min:262
Accuracy (listed only):21.703%
HSR (listed only):23.413%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:225
Deaths:84
KDR:2.679
Accuracy:23.276% C++
HSR:20% C
Mauler S6
C**
Kills:170
Deaths:145
KDR:1.172
Accuracy:25.437% F
HSR:17.059% C**
AF-4G Cyclone
C+
Kills:129
Deaths:50
KDR:2.580
Accuracy:24.729% C--
HSR:20.930% C+
NS-7 PDW
C
Kills:121
Deaths:87
KDR:1.391
Accuracy:18.022% D*
HSR:15.703% C
GD-7F
C+
Kills:115
Deaths:82
KDR:1.402
Accuracy:20.511% D-
HSR:20% C+
Kills:760
Deaths (as Light Assault):448
Deaths (to Light Assaults):412
KDR:1.69643
Kill Difference:312
Playtime:12.188 hours
Usage:7%
Score:0.128m
Score/min:175
Accuracy (listed only):22.395%
HSR (listed only):18.738%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:225
Deaths:84
KDR:2.679
Accuracy:23.276% C++
HSR:20% C
Mauler S6
C**
Kills:170
Deaths:145
KDR:1.172
Accuracy:25.437% F
HSR:17.059% C**
GD-7F
C+
Kills:115
Deaths:82
KDR:1.402
Accuracy:20.511% D-
HSR:20% C+
Warden
B
Kills:68
Deaths:44
KDR:1.545
Accuracy:29.111% B
HSR:25% C++
Kills:578
Deaths (as Engineer):355
Deaths (to Engineers):426
KDR:1.62817
Kill Difference:223
Playtime:11.283 hours
Usage:6%
Score:0.173m
Score/min:255
Accuracy (listed only):24.584%
HSR (listed only):20.515%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D
Kills:591
Deaths:335
KDR:1.764
Accuracy:21.208% D
HSR:11.506% D*
MGR-A1 Vanquisher
U
Kills:422
Deaths:107
KDR:3.944
Accuracy:32.864% U
HSR:18.010% U
NC1 Gauss Rifle
C--
Kills:355
Deaths:149
KDR:2.383
Accuracy:20.755% C--
HSR:17.465% D
Mauler S6
C**
Kills:170
Deaths:145
KDR:1.172
Accuracy:25.437% F
HSR:17.059% C**
AF-4G Cyclone
C+
Kills:129
Deaths:50
KDR:2.580
Accuracy:24.729% C--
HSR:20.930% C+
NS-7 PDW
C
Kills:121
Deaths:87
KDR:1.391
Accuracy:18.022% D*
HSR:15.703% C
Kills:1,788
Deaths (as Combat Medic):873
Deaths (to Combat Medics):195
KDR:2.04811
Kill Difference:915
Playtime:102.755 hours
Usage:58%
Score:1.354m
Score/min:220
Accuracy (listed only):23.836%
HSR (listed only):16.779%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:229
Deaths:42
KDR:5.452
Accuracy:37.421% C**
HSR:78.603% B+
AF-4G Cyclone
C+
Kills:129
Deaths:50
KDR:2.580
Accuracy:24.729% C--
HSR:20.930% C+
LA8 Rebel
B*
Kills:124
Deaths:56
KDR:2.214
Accuracy:37.756% B*
HSR:26.613% B++
NS-7 PDW
C
Kills:121
Deaths:87
KDR:1.391
Accuracy:18.022% D*
HSR:15.703% C
NS-44 Commissioner
C-
Kills:88
Deaths:81
KDR:1.086
Accuracy:30.851% D
HSR:19.318% C-
Kills:691
Deaths (as Infiltrator):316
Deaths (to Infiltrators):363
KDR:2.18671
Kill Difference:375
Playtime:11.853 hours
Usage:7%
Score:0.104m
Score/min:146
Accuracy (listed only):29.756%
HSR (listed only):32.233%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):137
KDR:0
Kill Difference:UNR
Playtime:4.166 hours
Usage:2%
Score:0.055m
Score/min:220
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 7167091933.674A*1.5326.841%A26.657%B+71.6A++N/A1819.9h8.9B+33.2B++
GR-22 5925913351.764B0.3821.208%D11.506%D*21.2C--N/A5927.9h13.6C++64C+
MGR-A1 Vanquisher 4354221073.944N/A1.8032.864%UN/A47.4U1.5U1118.9h9.7T*29.5T*
NC1 Gauss Rifle 3553551492.383A0.2420.755%C--17.465%D22.8C+N/A6515.6h10.6B*51.2B+
NC14 Bolt Driver 231229425.452A*3.3137.421%C**78.603%B+30.5B+N/A867.5h2.1B*5.5B++
AF-19 Mercenary 231225842.679A*0.5423.276%C++20%C42.5A1.1A*1245.3h8.9B**38.2B++
Mauler S6 1701701451.172C*0.9725.437%F17.059%C**18.7C--N/A489.1h4.5B+17.5C-
GD-22S 161159682.338B+0.2020.195%D23.27%C+33.1C+N/A974.8h9.9B+49.1C*
Shrike 190137672.045A**0.1064.806%B**2.19%C36.1B**13.9C*2503.8h5B*7.7B**
AF-4G Cyclone 129129502.58B++0.4424.729%C--20.93%C+30C--N/A784.3h10.9C+44.3C+
EM1 130128562.286B**0.1518.073%D20.313%C29.1CN/A814.4h15.5C85.8C
LA8 Rebel 124124562.214A+0.0737.756%B*26.613%B++47.7B*N/A1272.6h5.3B++14.2B++
NC05 Jackhammer AE 125122323.813A++1.6750.931%B18.033%B+61C++1.5A+1212h4.5C++8.8C**
NS-7 PDW 122121871.391B+0.7518.022%D*15.703%C22.4CN/A585.4h13.7B+76.1C+
GD-7F 115115821.402B0.7420.511%D-20%C+19.2C-N/A596h13.6C++66.4C+
C-4 140104631.651C*0.497.678%T-N/A47.3D16.4D-3532.2h1.2B+15.5T
Frag Grenade 10099199N/A96.8652.28%B*N/A990A*10C**17610.1h3.2B++6.2B++
NS-44 Commissioner 8988811.086C++1.0530.851%D19.318%C-30.3C+N/A802.9h3.6B+11.8C++
Warden 7068441.545B+0.6029.111%B25%C++30.9B+N/A1192.2h9.3C*31.9B
Mag-Cutter 59541,7450.031C**2.1127.071%C+N/A0.4CN/A1121.6h2.5C*9.2C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0590.1h
Medical Applicator188143,53511.9h
Medical Kit164050.6h
AE Nano-Armor Kit13,3180.2h
AE Medical Applicator1712,9721.2h
Recon Detection Device01580.3h
Ammunition Package11390.1h
Nano-Armor Kit1126,7051.5h

Check the help document for the dictionary if you want to learn more about words used here.


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