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Raider Commando Dammright[BHO] Dammright
NC BR 59

KDR: 2.71

Score: 3.3m

Last Seen: Jan 18th, 2020 8:10 PM
- OFFLINE - 76.2 hour(s)

Battle Rank 59 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 871
Level Progress (to 60): 47%
Level 100 Progress: 17% 862h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS NC14 Bolt Driver NC6 Gauss SAW AF-19 Mercenary GR-22 MGR-A1 Vanquisher NC1 Gauss Rifle GD-7F C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,213,470 MLG Score: 970
Fun Score: N/A
Cheeseburgers Flipped: 46TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.987%21.347%4911312193,5183.07249-0.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.881%0.205C++-0.149C-0.775D-HEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.357C**100.256C*33.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.062%84.491%0212301,23820386.09852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.273%0.369C**0.747B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.444B1.90.353C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.437%17.059%0112311708002.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.342D**0.458B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.5-0.33C-4.50.084C+13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 871
3.3m295.8%302 (18.1k)242 (14.5k)2.707186,6382,4522.9702359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC123236614.013%30.205%42305:301

47% Combat Medic15% Heavy Assault20% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:55 PMOct 21st, 2019 6:21 PMJan 20th, 2020 9:38 PM (21h) (PST)Jan 18th, 2020 4:17 PM (3d) (PST)Jan 18th, 2020 4:10 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4231562670.4930.1820.1491.5330.025970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,4089,36716,0413011992114,522

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
224.2h/9.3d 645 2,005 2,029 20.6k 419 693 334 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:740
Deaths:205
KDR:3.610
Accuracy:26.532% B**
HSR:27.162% B+
GD-22S
C+
Kills:159
Deaths:68
KDR:2.338
Accuracy:20.195% D
HSR:23.270% C+
EM1
C
Kills:128
Deaths:56
KDR:2.286
Accuracy:18.073% D
HSR:20.313% C
Kills:1,027
Deaths (as Heavy Assault):329
Deaths (to Heavy Assaults):610
KDR:3.12158
Kill Difference:698
Playtime:33.834 hours
Usage:15%
Score:0.526m
Score/min:259
Accuracy (listed only):21.600%
HSR (listed only):23.582%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B+
Kills:608
Deaths:154
KDR:3.948
Accuracy:25.671% B+
HSR:25% B+
GD-7F
C+
Kills:204
Deaths:103
KDR:1.981
Accuracy:22.562% C
HSR:20.588% C+
Mauler S6
B
Kills:170
Deaths:145
KDR:1.172
Accuracy:25.437% F
HSR:17.059% B
AF-4G Cyclone
C+
Kills:129
Deaths:50
KDR:2.580
Accuracy:24.729% C--
HSR:20.930% C+
NS-7 PDW
C
Kills:121
Deaths:87
KDR:1.391
Accuracy:18.022% D*
HSR:15.703% C
Kills:1,232
Deaths (as Light Assault):539
Deaths (to Light Assaults):498
KDR:2.28571
Kill Difference:693
Playtime:20.283 hours
Usage:9%
Score:0.412m
Score/min:338
Accuracy (listed only):23.284%
HSR (listed only):19.856%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:1,169
Deaths:100
KDR:11.690
Accuracy:40.256% B++
HSR:84.089% B**
LA8 Rebel
B++
Kills:158
Deaths:72
KDR:2.194
Accuracy:36.970% B++
HSR:26.582% B+
NS-44 Commissioner AE
B
Kills:156
Deaths:53
KDR:2.943
Accuracy:44.434% B
HSR:23.077% C
AF-4G Cyclone
C+
Kills:129
Deaths:50
KDR:2.580
Accuracy:24.729% C--
HSR:20.930% C+
NS-7 PDW
C
Kills:121
Deaths:87
KDR:1.391
Accuracy:18.022% D*
HSR:15.703% C
NS-44 Commissioner
C-
Kills:88
Deaths:81
KDR:1.086
Accuracy:30.851% D
HSR:19.318% C-
SAS-R
A*
Kills:69
Deaths:4
KDR:17.250
Accuracy:36.656% C
HSR:91.304% A*
Kills:1,890
Deaths (as Infiltrator):447
Deaths (to Infiltrators):435
KDR:4.22819
Kill Difference:1,443
Playtime:45.529 hours
Usage:20%
Score:0.633m
Score/min:232
Accuracy (listed only):33.131%
HSR (listed only):40.143%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B+
Kills:608
Deaths:154
KDR:3.948
Accuracy:25.671% B+
HSR:25% B+
GD-7F
C+
Kills:204
Deaths:103
KDR:1.981
Accuracy:22.562% C
HSR:20.588% C+
Mauler S6
B
Kills:170
Deaths:145
KDR:1.172
Accuracy:25.437% F
HSR:17.059% B
Warden
B+
Kills:81
Deaths:44
KDR:1.841
Accuracy:29.898% B+
HSR:27.161% B
Kills:1,063
Deaths (as Engineer):446
Deaths (to Engineers):457
KDR:2.38341
Kill Difference:617
Playtime:11.729 hours
Usage:5%
Score:0.180m
Score/min:256
Accuracy (listed only):25.892%
HSR (listed only):22.452%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
D
Kills:591
Deaths:335
KDR:1.764
Accuracy:21.208% D
HSR:11.506% D*
MGR-A1 Vanquisher
B+
Kills:490
Deaths:126
KDR:3.889
Accuracy:32.439% B+
HSR:17.755% D--
NC1 Gauss Rifle
C-
Kills:355
Deaths:149
KDR:2.383
Accuracy:20.755% C-
HSR:17.465% D
Mauler S6
B
Kills:170
Deaths:145
KDR:1.172
Accuracy:25.437% F
HSR:17.059% B
AF-4G Cyclone
C+
Kills:129
Deaths:50
KDR:2.580
Accuracy:24.729% C--
HSR:20.930% C+
NS-7 PDW
C
Kills:121
Deaths:87
KDR:1.391
Accuracy:18.022% D*
HSR:15.703% C
Kills:1,856
Deaths (as Combat Medic):892
Deaths (to Combat Medics):210
KDR:2.08072
Kill Difference:964
Playtime:105.169 hours
Usage:47%
Score:1.416m
Score/min:224
Accuracy (listed only):23.765%
HSR (listed only):16.736%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):145
KDR:0
Kill Difference:UNR
Playtime:5.763 hours
Usage:3%
Score:0.090m
Score/min:260
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1771,16910011.69S8.9840.256%B++84.089%B**45A+N/A14526h1.9B**4.7B*
NC6 Gauss SAW 7477402053.61A++0.9026.532%B**27.162%B+71.2A++N/A18310.4h9B+33.8B+
AF-19 Mercenary 6236081543.948S1.2425.671%B+25%B+56.8A*1.4M+21510.7h8.9B**34.6B*
GR-22 5925913351.764B+0.9421.208%D11.506%D*21.2C--N/A6027.9h13.6C++64C+
MGR-A1 Vanquisher 5064901263.889A++1.1832.439%B+17.755%D--45.4C+1.5C+12510.8h9.7B+29.9B+
NC1 Gauss Rifle 3553551492.383B**0.3220.755%C-17.465%D22.8C+N/A6515.6h10.6B*51.2B+
GD-7F 2052041031.981B**0.7322.562%C20.588%C+27.6C+N/A1117.4h11.8B+52.3C**
C-4 222176692.551B*0.1610.857%F*N/A70.4C18.4D4422.5h1.2B+10.9D**
Mauler S6 1701701451.172C*1.5425.437%F17.059%B18.7C--N/A499.1h4.5B+17.5C-
GD-22S 161159682.338B+0.3720.195%D23.27%C+33.1C+N/A1004.8h9.9B+49.1C*
LA8 Rebel 158158722.194A+0.5136.97%B++26.582%B+52.7B**N/A1663h5.2B++14B*
NS-44 Commissioner AE 156156532.943A+0.2444.434%B23.077%C33.2C--N/A1114.7h3B+6.8B+
Shrike 195140682.059A*0.6563.719%B*2.143%C35.9B**14.1C*2493.9h5B*7.8B**
Frag Grenade 1381371137N/A134.2953.384%B**N/A685B**5D20320.2h3.1B++5.8B*
AF-4G Cyclone 129129502.58B+0.1324.729%C--20.93%C+30C--N/A774.3h10.9C+44.3C+
EM1 130128562.286B**0.4218.073%D20.313%C27.8CN/A784.6h15.5C85.8C
NC05 Jackhammer AE 125122333.697A+0.9951.02%B+18.033%B61C+1.5A1182h4.5C++8.8C**
NS-7 PDW 122121871.391B+1.3218.022%D*15.703%C22.4CN/A605.4h13.7B76.1C+
NS-44 Commissioner 8988811.086C++1.6230.851%D19.318%C-30.3C+N/A872.9h3.6B11.8C++
Warden 8381441.841B++0.8729.898%B+27.161%B32.4B+N/A1192.5h9C**30.2B+
SAS-R 6969417.25S14.5436.656%C91.304%A*46C**N/A1711.5h1.7B**4.5B++
Mag-Cutter 59541,7910.03B2.6822.296%C--N/A0.4C+N/A1131.5h2.5C*11.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0860h
Medical Applicator188143,53511.9h
Anti-Vehicle MANA Turret0590.1h
Medical Kit255910.8h
AE Nano-Armor Kit14,5350.2h
AE Medical Applicator2015,6981.4h
Recon Detection Device61,6223.1h
Ammunition Package11400.1h
Nano-Armor Kit1126,7051.5h

Check the help document for the dictionary if you want to learn more about words used here.


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