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Maj. General Commando Dammright[BHO] Dammright
NC BR 82

KDR: 3.42

Score: 6.2m

Last Seen: May 24th, 2020 3:20 PM
- OFFLINE - 86.1 hour(s)

Battle Rank 82 - New Conglomerate on Miller
Level Progress (to 83): 42%
Level 100 Progress: 33% 559h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS MGR-A1 Vanquisher AF-19 Mercenary NC1 Gauss Rifle NC14 Bolt Driver AF-8 RailJack NC6 Gauss SAW GD-22S GR-22
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,837,719 MLG Score: 1469
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.596%23.486%5781512686,1443.69453-0.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.65%0.467B+0.147C++-1.394D**HEAD ++ (~11.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.438B9.40.309C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.453%83.874%0312802,31330087.71

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.439%0.778B++1.059B**-0.829

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.533B+1.80.416B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.077%15.842%01128220214501.3931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.209D*0.209C++-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.192C4.20.127C++11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m370.1%378 (22.7k)292 (17.5k)3.4167812,1333,5513.7471182 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128380916.183%31.188%50505:594

47% Combat Medic7% Engineer14% Heavy Assault20% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 28th, 2012 10:55 PMOct 21st, 2019 6:21 PMMay 27th, 2020 5:40 PM (7h) (PST)May 24th, 2020 12:24 PM (3d) (PST)May 24th, 2020 11:20 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5041373670.5700.1670.1782.2200.0301469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2208,19722,023341011133217,492

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
354.6h/14.8d 1,173 3,784 4,051 47.2k 714 1,016 628 10.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:761
Deaths:211
KDR:3.607
Accuracy:26.541% B**
HSR:27.070% B+
GD-22S
B+
Kills:676
Deaths:167
KDR:4.048
Accuracy:23.690% C+
HSR:27.959% B+
EM1
C*
Kills:141
Deaths:61
KDR:2.311
Accuracy:18.563% D
HSR:23.404% C*
Kills:1,578
Deaths (as Heavy Assault):439
Deaths (to Heavy Assaults):899
KDR:3.59453
Kill Difference:1,139
Playtime:49.696 hours
Usage:14%
Score:0.908m
Score/min:305
Accuracy (listed only):22.931%
HSR (listed only):26.144%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B*
Kills:1,186
Deaths:284
KDR:4.176
Accuracy:27.094% B*
HSR:25.042% B+
AF-4A Bandit
B*
Kills:210
Deaths:55
KDR:3.818
Accuracy:29.709% B*
HSR:23.333% C+
GD-7F
C+
Kills:204
Deaths:103
KDR:1.981
Accuracy:22.562% C--
HSR:20.588% C+
Mauler S6
C++
Kills:202
Deaths:151
KDR:1.338
Accuracy:27.077% D**
HSR:15.842% C++
AF-4G Cyclone
C+
Kills:136
Deaths:53
KDR:2.566
Accuracy:25% D
HSR:19.853% C+
NS-7 PDW
C-
Kills:121
Deaths:87
KDR:1.391
Accuracy:18.022% D**
HSR:15.703% C-
Gauss Compact Burst
B**
Kills:109
Deaths:17
KDR:6.412
Accuracy:32.269% B**
HSR:23.853% C
Kills:2,168
Deaths (as Light Assault):750
Deaths (to Light Assaults):701
KDR:2.89067
Kill Difference:1,418
Playtime:42.177 hours
Usage:12%
Score:0.940m
Score/min:371
Accuracy (listed only):25.962%
HSR (listed only):20.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B**
Kills:1,169
Deaths:100
KDR:11.690
Accuracy:40.256% B+
HSR:84.089% B**
AF-8 RailJack
B*
Kills:1,015
Deaths:52
KDR:19.519
Accuracy:40.879% B+
HSR:82.956% B*
LA8 Rebel
B*
Kills:386
Deaths:196
KDR:1.969
Accuracy:37.178% B*
HSR:24.611% B+
NS-44 Commissioner AE
B+
Kills:249
Deaths:79
KDR:3.152
Accuracy:45.984% B+
HSR:25.301% C+
AF-4G Cyclone
C+
Kills:136
Deaths:53
KDR:2.566
Accuracy:25% D
HSR:19.853% C+
SAS-R
A*
Kills:129
Deaths:8
KDR:16.125
Accuracy:39.145% C+
HSR:89.147% A*
NS-7 PDW
C-
Kills:121
Deaths:87
KDR:1.391
Accuracy:18.022% D**
HSR:15.703% C-
NS-44 Commissioner
C--
Kills:88
Deaths:81
KDR:1.086
Accuracy:30.851% D
HSR:19.318% C--
Kills:3,293
Deaths (as Infiltrator):656
Deaths (to Infiltrators):616
KDR:5.01982
Kill Difference:2,637
Playtime:69.910 hours
Usage:20%
Score:1.085m
Score/min:259
Accuracy (listed only):34.664%
HSR (listed only):45.122%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-A1 Vanquisher
B+
Kills:1,189
Deaths:281
KDR:4.231
Accuracy:31.553% B+
HSR:20.690% D
NC1 Gauss Rifle
B+
Kills:1,174
Deaths:372
KDR:3.156
Accuracy:24.140% C++
HSR:24.361% B+
GR-22
D
Kills:616
Deaths:346
KDR:1.780
Accuracy:21.417% D
HSR:11.526% D*
Mauler S6
C++
Kills:202
Deaths:151
KDR:1.338
Accuracy:27.077% D**
HSR:15.842% C++
AF-4G Cyclone
C+
Kills:136
Deaths:53
KDR:2.566
Accuracy:25% D
HSR:19.853% C+
NS-7 PDW
C-
Kills:121
Deaths:87
KDR:1.391
Accuracy:18.022% D**
HSR:15.703% C-
Reaper DMR
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:24.725% N/A
HSR:36% N/A
NS-11P
N/A
Kills:50
Deaths:15
KDR:3.333
Accuracy:26.224% N/A
HSR:20% N/A
Kills:3,538
Deaths (as Combat Medic):1,320
Deaths (to Combat Medics):335
KDR:2.6803
Kill Difference:2,218
Playtime:165.489 hours
Usage:47%
Score:2.748m
Score/min:277
Accuracy (listed only):24.770%
HSR (listed only):20.497%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B*
Kills:1,186
Deaths:284
KDR:4.176
Accuracy:27.094% B*
HSR:25.042% B+
AF-4A Bandit
B*
Kills:210
Deaths:55
KDR:3.818
Accuracy:29.709% B*
HSR:23.333% C+
GD-7F
C+
Kills:204
Deaths:103
KDR:1.981
Accuracy:22.562% C--
HSR:20.588% C+
Mauler S6
C++
Kills:202
Deaths:151
KDR:1.338
Accuracy:27.077% D**
HSR:15.842% C++
Gauss Compact Burst
B**
Kills:109
Deaths:17
KDR:6.412
Accuracy:32.269% B**
HSR:23.853% C
Warden
B+
Kills:87
Deaths:48
KDR:1.813
Accuracy:30.281% B+
HSR:26.437% C*
Kills:1,998
Deaths (as Engineer):658
Deaths (to Engineers):590
KDR:3.03647
Kill Difference:1,340
Playtime:24.994 hours
Usage:7%
Score:0.403m
Score/min:268
Accuracy (listed only):28.165%
HSR (listed only):22.516%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):187
KDR:0
Kill Difference:UNR
Playtime:7.263 hours
Usage:2%
Score:0.118m
Score/min:272
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:137
V. Kills:45 298%
Deaths:1
KDR:137
Accuracy:38.120% C+
KPH:37.200 C*
VKPH:12.200 B**
Kills:137 (137 + 0)
Deaths:1
KDR:137
VKDR:45
Vehicle Kills:45
Kill Difference:136
Playtime:3.683 hours
Usage:1%
Score:0.063m
Score/min:285
Driving Accuracy:38.120%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:164
V. Kills:62 260%
Deaths:1
KDR:164
Accuracy:43.193% C
KPH:42.600 A++
VKPH:16.100 A++
Kills:164 (164 + 0)
Deaths:1
KDR:164
VKDR:62
Vehicle Kills:62
Kill Difference:163
Playtime:3.849 hours
Usage:1%
Score:0.047m
Score/min:204
Driving Accuracy:43.193%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-A1 Vanquisher 1,2201,1892814.231A++0.8131.553%B+20.69%D48.9C++1.3C*12624.3h9.3B+29.5B+
AF-19 Mercenary 1,2081,1862844.176M**0.7627.094%B*25.042%B+51.1A++N/A19823.2h9.1B**33.4B*
NC1 Gauss Rifle 1,1921,1743723.156A+0.2624.14%C++24.361%B+30.3C*N/A12038.7h10B**41.4B++
NC14 Bolt Driver 1,1771,16910011.69M**8.2740.256%B+84.089%B**45AN/A14726h1.9B**4.7B*
AF-8 RailJack 1,0151,0155219.519S16.1040.879%B+82.956%B*58A*N/A16017.5h1.8B*4.3B*
NC6 Gauss SAW 7687612113.607A+0.1926.541%B**27.07%B+70.5A++N/A20110.8h9B33.8B+
GD-22S 6866761674.048A0.6323.69%C+27.959%B+45.1C*N/A19015h9B*38.1B+
GR-22 6176163461.78B1.6421.417%D11.526%D*21.3DN/A6228.9h13.6C+63.3C+
C-4 5614641183.932A+0.5217.702%D*N/A76.1C15.9D-4436.1h1.1B++6.4C+
LA8 Rebel 3863861961.969B**1.4537.178%B*24.611%B+55.9B**N/A1906.9h4.8B*13B*
Frag Grenade 2972921292N/A288.5855.69%B**N/A730B*12.5B+25460.4h2.8B*5.1B*
NS-44 Commissioner AE 250249793.152A++0.2645.984%B+25.301%C+37.7C--N/A1276.6h3B+6.6B+
AF-4A Bandit 211210553.818A*0.4029.709%B*23.333%C+72.4B**N/A3082.9h7.9B**26.5B*
GD-7F 2052041031.981B+1.4422.562%C--20.588%C+27.2C+N/A1197.5h11.8B+52.3C*
Mauler S6 2022021511.338C**2.0827.077%D**15.842%C++20.2C--N/A5610h4.2B+15.7C
Shrike 239169861.965A*1.4562.1%B++2.367%C33.1B++13.7C++2695.1h5.4B+8.7B++
Titan-150 HEAT 2261641164U160.5843.193%CN/A43.2A*16.3A++2043.8h4.5C**10.4C++
EM1 143141612.311B*1.1118.563%D23.404%C*28.8CN/A944.9h15.3D82.4C
NC05 Jackhammer AE 143139363.861A+0.4452.017%C**17.266%C++63.2C+1.8A++1322.2h4.5C+8.6C*
C75 Viper 1821371137U133.5838.12%C+N/A37C*12.2B**2853.7h11.9C++31.2C*
AF-4G Cyclone 136136532.566B+0.8525%D19.853%C+27.2DN/A715h11C43.9C
SAS-R 129129816.125S12.7139.145%C+89.147%A*49.6C**N/A2252.6h1.8B*4.7B+
NS-7 PDW 122121871.391B2.0318.022%D**15.703%C-22.4CN/A645.4h13.7C**76.1C
Gauss Compact Burst 109109176.412A**3.0032.269%B**23.853%C49.5C*N/A2662.2h8.9B*27.6B*
NS-44 Commissioner 8988811.086C+2.3330.851%D19.318%C--30.3CN/A962.9h3.6C*11.8C+
Warden 8987481.813B+1.6030.281%B+26.437%C*32.2B+N/A1262.7h8.9C*29.5B+
Mag-Cutter 60551,8070.03C*3.3921.566%DN/A0.4CN/A1134h2.5C++11.4C++
Reaper DMR 5050153.333B**0.0824.725%C36%A+25C--N/A1302h7.2A29B++
NS-11P 5050153.333A+0.0826.224%B20%C35.7C+N/A1301.4h11.7B+44.5B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1533,9211.9h
Anti-Vehicle MANA Turret0710.1h
Pelter Rocket Pod0500h
Spawn Beacon12430.3h
AE Nano-Armor Kit818,3291.1h
AE Medical Applicator6157,1565.5h
Medical Kit398631h
Medical Applicator191146,19112.2h
Recon Detection Device112,7266.1h
Ammunition Package31610.2h
Anti-Infantry MANA Turret0560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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