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Paragon DanMilz[DV] DanMilz
VS BR 108

KDR: 1.88

Score: 22.6m

Last Seen: May 19th, 2019 9:39 PM
- OFFLINE - 2191.8 hour(s)

Battle Rank 101 (108 total) - Vanu Sovereignty on Miller
Level Progress (to 102): 41%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS VX6-7 Orion VS54 C-4 NS-15M1 Flare VE6 Terminus VX-9 Serpent VE92 SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $974,529 MLG Score: 779
Fun Score: N/A
Cheeseburgers Flipped: 389TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.125%18.129%40128118620,6022.2328-0.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.127%0.189C++-0.416C---0.185CHEAD ++ (~7.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.355C**10.60.255C*37.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.582%1.287%381312118552871682.97909506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.738%-0.08C+-0.279C0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.593B+240.546B+41.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.301%2.283%398512091,7967944922.25912364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.303%0.905B*-0.179C-0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.60.71B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.242%2.125%143512097535572431.35188309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.882%-0.55D-0.573D0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.20.589B+14.90.627B+34.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.609%74.595%1432121280395410.840838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.558%0.845B*0.488B+-0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5B+20.368C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.133%10.855%143212121,17065801.77542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.476%0.464B+-0.746D-0.162

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.386C**3.80.215C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m296%492 (29.5k)447 (26.8k)1.8773935,58418,9542.1463108 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121462420.5%14.83%30402:4012

21% Combat Medic15% Engineer26% Heavy Assault11% Infiltrator21% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:49 PMAug 2nd, 2015 9:58 AMJun 17th, 2019 1:01 PM (62d) (PST)May 19th, 2019 6:01 PM (91d) (PST)May 19th, 2019 5:39 PM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6623103520.7020.3740.1042.2080.043779

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,70518,57921,12642226132326,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
844.3h/35.2d 5,097 5,277 6,360 111.8k 1,536 2,684 2,196 33.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,282
Deaths:641
KDR:2
Accuracy:21.347% C++
HSR:15.835% D*
NS-15M1
C-
Kills:1,192
Deaths:614
KDR:1.941
Accuracy:20.266% C-
HSR:17.953% D
Flare VE6
C
Kills:1,165
Deaths:660
KDR:1.765
Accuracy:19.299% D
HSR:21.974% C
SVA-88
D
Kills:1,162
Deaths:789
KDR:1.473
Accuracy:19.700% D
HSR:19.707% D
Pulsar LSW
D-
Kills:1,140
Deaths:337
KDR:3.383
Accuracy:17.865% D--
HSR:17.895% D-
Betelgeuse 54-A
D
Kills:669
Deaths:355
KDR:1.885
Accuracy:21.521% D*
HSR:25.710% D
NS-15M AE
C--
Kills:569
Deaths:327
KDR:1.740
Accuracy:21.562% D
HSR:23.023% C--
Kills:7,179
Deaths (as Heavy Assault):3,723
Deaths (to Heavy Assaults):5,821
KDR:1.92828
Kill Difference:3,456
Playtime:222.637 hours
Usage:26%
Score:5.723m
Score/min:428
Accuracy (listed only):20.223%
HSR (listed only):20.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,880
Deaths:1,027
KDR:1.831
Accuracy:23.556% C
HSR:13.777% D*
Serpent VE92
C+
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:23.727% C+
HSR:16.007% D
NS-11C
C+
Kills:766
Deaths:544
KDR:1.408
Accuracy:23.690% C+
HSR:15.666% D
Pandora VX25
B+
Kills:729
Deaths:377
KDR:1.934
Accuracy:44.219% B+
HSR:11.386% D--
Solstice VE3
C+
Kills:472
Deaths:15
KDR:31.467
Accuracy:22.974% C+
HSR:15.678% D
Phobos VX86
C++
Kills:441
Deaths:245
KDR:1.800
Accuracy:59.708% C++
HSR:9.977% D--
Solstice SF
C+
Kills:378
Deaths:299
KDR:1.264
Accuracy:23.021% C+
HSR:10.582% D--
Eidolon VE33
C+
Kills:137
Deaths:92
KDR:1.489
Accuracy:27.102% C+
HSR:18.248% D--
Kills:5,965
Deaths (as Engineer):3,357
Deaths (to Engineers):3,851
KDR:1.77688
Kill Difference:2,608
Playtime:128.488 hours
Usage:15%
Score:3.699m
Score/min:480
Accuracy (listed only):31.000%
HSR (listed only):13.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,162
Deaths:683
KDR:1.701
Accuracy:22.634% D
HSR:17.298% D*
NS-11A
D
Kills:1,161
Deaths:602
KDR:1.929
Accuracy:20.315% D-
HSR:16.193% D
H-V45
C
Kills:1,160
Deaths:733
KDR:1.583
Accuracy:22.870% C
HSR:17.328% C--
NS-11AB
C
Kills:1,159
Deaths:778
KDR:1.490
Accuracy:23.267% D
HSR:22.174% C
Pulsar VS1
C++
Kills:1,158
Deaths:673
KDR:1.721
Accuracy:24.076% C++
HSR:20.035% C+
Pandora VX25
B+
Kills:729
Deaths:377
KDR:1.934
Accuracy:44.219% B+
HSR:11.386% D--
Sirius SX12
C*
Kills:615
Deaths:399
KDR:1.541
Accuracy:25.302% C*
HSR:13.171% D-
Phobos VX86
C++
Kills:441
Deaths:245
KDR:1.800
Accuracy:59.708% C++
HSR:9.977% D--
NS-7 PDW
B+
Kills:215
Deaths:149
KDR:1.443
Accuracy:27.676% B+
HSR:13.954% D
Eridani SX5
C+
Kills:202
Deaths:135
KDR:1.496
Accuracy:26.048% C+
HSR:14.356% D
Eridani SX5G
D
Kills:61
Deaths:49
KDR:1.245
Accuracy:25.250% D
HSR:16.393% D
MKV Suppressed
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:27.668% N/A
HSR:26% N/A
Kills:8,113
Deaths (as Combat Medic):4,853
Deaths (to Combat Medics):2,228
KDR:1.67175
Kill Difference:3,260
Playtime:174.748 hours
Usage:21%
Score:5.738m
Score/min:547
Accuracy (listed only):29.086%
HSR (listed only):16.522%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,880
Deaths:1,027
KDR:1.831
Accuracy:23.556% C
HSR:13.777% D*
Serpent VE92
C+
Kills:1,162
Deaths:758
KDR:1.533
Accuracy:23.727% C+
HSR:16.007% D
NS-11C
C+
Kills:766
Deaths:544
KDR:1.408
Accuracy:23.690% C+
HSR:15.666% D
Pandora VX25
B+
Kills:729
Deaths:377
KDR:1.934
Accuracy:44.219% B+
HSR:11.386% D--
Sirius SX12
C*
Kills:615
Deaths:399
KDR:1.541
Accuracy:25.302% C*
HSR:13.171% D-
Solstice VE3
C+
Kills:472
Deaths:15
KDR:31.467
Accuracy:22.974% C+
HSR:15.678% D
Phobos VX86
C++
Kills:441
Deaths:245
KDR:1.800
Accuracy:59.708% C++
HSR:9.977% D--
Solstice SF
C+
Kills:378
Deaths:299
KDR:1.264
Accuracy:23.021% C+
HSR:10.582% D--
NS-7 PDW
B+
Kills:215
Deaths:149
KDR:1.443
Accuracy:27.676% B+
HSR:13.954% D
Eridani SX5
C+
Kills:202
Deaths:135
KDR:1.496
Accuracy:26.048% C+
HSR:14.356% D
Eridani SX5G
D
Kills:61
Deaths:49
KDR:1.245
Accuracy:25.250% D
HSR:16.393% D
MKV Suppressed
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:27.668% N/A
HSR:26% N/A
Kills:6,971
Deaths (as Light Assault):4,027
Deaths (to Light Assaults):3,224
KDR:1.73107
Kill Difference:2,944
Playtime:177.462 hours
Usage:21%
Score:3.930m
Score/min:369
Accuracy (listed only):29.403%
HSR (listed only):14.746%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
C
Kills:639
Deaths:435
KDR:1.469
Accuracy:25.289% C
HSR:18.936% C-
Sirius SX12
C*
Kills:615
Deaths:399
KDR:1.541
Accuracy:25.302% C*
HSR:13.171% D-
Artemis VX26
C+
Kills:536
Deaths:215
KDR:2.493
Accuracy:27.132% C+
HSR:23.134% C+
XM98
B*
Kills:402
Deaths:93
KDR:4.323
Accuracy:42.895% B*
HSR:75.622% C++
Parallax VX3
C+
Kills:401
Deaths:117
KDR:3.427
Accuracy:38.488% C+
HSR:73.566% C-
Manticore SX40
C
Kills:342
Deaths:300
KDR:1.140
Accuracy:26.497% C-
HSR:19.883% C
NS-44 Commissioner
C+
Kills:234
Deaths:246
KDR:0.951
Accuracy:34.585% C+
HSR:19.231% C
NS-7 PDW
B+
Kills:215
Deaths:149
KDR:1.443
Accuracy:27.676% B+
HSR:13.954% D
NS-357 Underboss
D
Kills:213
Deaths:196
KDR:1.087
Accuracy:30.212% D
HSR:14.554% D-
Eridani SX5
C+
Kills:202
Deaths:135
KDR:1.496
Accuracy:26.048% C+
HSR:14.356% D
NS-30 Vandal
D--
Kills:88
Deaths:66
KDR:1.333
Accuracy:26.981% D--
HSR:18.182% D--
NS-44L Blackhand
B
Kills:61
Deaths:35
KDR:1.743
Accuracy:36.624% D
HSR:45.902% B
Eridani SX5G
D
Kills:61
Deaths:49
KDR:1.245
Accuracy:25.250% D
HSR:16.393% D
MKV Suppressed
N/A
Kills:50
Deaths:30
KDR:1.667
Accuracy:27.668% N/A
HSR:26% N/A
Kills:4,059
Deaths (as Infiltrator):2,465
Deaths (to Infiltrators):2,508
KDR:1.64665
Kill Difference:1,594
Playtime:89.243 hours
Usage:11%
Score:1.684m
Score/min:314
Accuracy (listed only):30.046%
HSR (listed only):28.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:1,062
Deaths:377
KDR:2.817
Accuracy:20.171% C++
HSR:17.514% D
Blueshift VM5
C++
Kills:1,039
Deaths:377
KDR:2.756
Accuracy:19.675% C++
HSR:18.768% C-
Nebula VM20
C*
Kills:398
Deaths:143
KDR:2.783
Accuracy:19.094% C*
HSR:18.593% C-
Quasar VM1
C--
Kills:213
Deaths:74
KDR:2.878
Accuracy:13.606% C--
HSR:14.554% D-
Nebula VM20
B**
Kills:174
Deaths:72
KDR:2.417
Accuracy:24.122% B**
HSR:21.264% C++
NS-10 Burster
C
Kills:57
Deaths:31
KDR:1.839
Accuracy:27.456% C
HSR:3.509% D-
Kills:2,943
Deaths (as MAX Suit):537
Deaths (to MAX Suits):1,290
KDR:5.48045
Kill Difference:2,406
Playtime:48.701 hours
Usage:6%
Score:1.871m
Score/min:640
Accuracy (listed only):20.687%
HSR (listed only):15.700%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A*
Kills:490
V. Kills:84 N/A
Deaths:46
KDR:10.652
Accuracy:54.684% B
KPH:182.600 A*
VKPH:31.300 B**
Light PPA
B+
Kills:255
V. Kills:5 N/A
Deaths:80
KDR:3.188
Accuracy:36.350% D
KPH:62.900 B+
VKPH:1.200 D--
Maelstrom Turbo Laser
C-
Kills:110
V. Kills:65 167%
Deaths:218
KDR:0.505
Accuracy:28.409% C-
KPH:8.800 C--
VKPH:5.200 D
Kills:855 (365 + 0)
Deaths:344
KDR:2.485
VKDR:0.448
Vehicle Kills:154
Kill Difference:511
Playtime:19.217 hours
Usage:2%
Score:0.398m
Score/min:345
Piloting Accuracy:28.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
S
Kills:68
V. Kills:3 N/A
Deaths:5
KDR:13.600
Accuracy:47.470% B+
KPH:163.900 S
VKPH:7.200 C
Kills:68 (0 + 68)
Deaths:5
KDR:13.600
VKDR:0.600
Vehicle Kills:3
Kill Difference:63
Playtime:0.415 hours
Usage:0%
Score:0.027m
Score/min:1,086
Piloting Accuracy:N/A%
Gunner Accuracy:47.470%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:316
V. Kills:24 N/A
Deaths:37
KDR:8.541
Accuracy:51.877% B
KPH:62.200 B+
VKPH:4.700 D--
L100 Python HEAT
A++
Kills:212
V. Kills:58 359%
Deaths:41
KDR:5.171
Accuracy:56.594% B+
KPH:54 A++
VKPH:14.800 B+
C75 Viper
A+
Kills:154
V. Kills:21 N/A
Deaths:28
KDR:5.500
Accuracy:43.743% B+
KPH:58.800 A+
VKPH:8 C+
Kills:682 (682 + 0)
Deaths:106
KDR:6.434
VKDR:0.972
Vehicle Kills:103
Kill Difference:576
Playtime:11.626 hours
Usage:1%
Score:0.293m
Score/min:420
Driving Accuracy:43.743%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A++
Kills:843
V. Kills:186 451%
Deaths:117
KDR:7.205
Accuracy:51.368% C*
KPH:42.500 A++
VKPH:9.400 C*
Supernova FPC
B*
Kills:271
V. Kills:168 160%
Deaths:60
KDR:4.517
Accuracy:50.659% C
KPH:32.400 B+
VKPH:20.100 B*
Saron HRB
A
Kills:224
V. Kills:91 243%
Deaths:23
KDR:9.739
Accuracy:37.962% D
KPH:37.800 A
VKPH:15.400 C+
Proton II PPA
B**
Kills:217
V. Kills:15 N/A
Deaths:12
KDR:18.083
Accuracy:25.072% C++
KPH:83.700 B*
VKPH:5.800 B**
Kills:1,555 (1,114 + 441)
Deaths:212
KDR:7.335
VKDR:2.170
Vehicle Kills:460
Kill Difference:1,343
Playtime:36.691 hours
Usage:4%
Score:1.047m
Score/min:476
Driving Accuracy:50.659%
Gunner Accuracy:25.072%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:65
V. Kills:6 N/A
Deaths:7
KDR:9.286
Accuracy:37.546% C+
KPH:67 C-
VKPH:6.200 C+
Kills:65 (0 + 65)
Deaths:7
KDR:9.286
VKDR:0.857
Vehicle Kills:6
Kill Difference:58
Playtime:0.971 hours
Usage:0%
Score:0.024m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:37.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:200
V. Kills:27 N/A
Deaths:23
KDR:8.696
Accuracy:34.697% C
KPH:72.700 B++
VKPH:9.800 C
M40 Fury
B**
Kills:98
V. Kills:19 N/A
Deaths:6
KDR:16.333
Accuracy:37.720% C++
KPH:69.400 B**
VKPH:13.500 B*
M12 Kobalt
C++
Kills:59
V. Kills:4 N/A
Deaths:6
KDR:9.833
Accuracy:14.598% D
KPH:51.200 C
VKPH:3.500 C++
M20 Basilisk
C++
Kills:53
V. Kills:17 294%
Deaths:15
KDR:3.533
Accuracy:35.913% C
KPH:21 C++
VKPH:6.700 C
Kills:410 (0 + 410)
Deaths:50
KDR:8.200
VKDR:1.340
Vehicle Kills:67
Kill Difference:360
Playtime:7.844 hours
Usage:1%
Score:0.222m
Score/min:473
Driving Accuracy:N/A%
Gunner Accuracy:35.913%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,8821,8801,0271.831B+0.0523.556%C13.777%D*36.4C++N/A15251.7h11B+46.7B+
Orion VS54 1,2861,2826412B+0.1221.347%C++15.835%D*57.7B**N/A36522.2h11.2B+52.5C++
C-4 1,5091,1945522.163B+0.2920.58%D-N/A117.1B*30.9C++124710.2h1.2B+5.7C*
NS-15M1 1,1931,1926141.941B0.0620.266%C-17.953%D45C*N/A20126.5h11.3B+55.8C*
Flare VE6 1,1661,1656601.765B+0.1119.299%D21.974%C46.6C*N/A23425h9.3B+48.3C*
Terminus VX-9 1,1701,1626831.701C++0.1822.634%D17.298%D*53.5B+N/A29121.7h10.7B++47.2C*
Serpent VE92 1,1641,1627581.533B+0.3423.727%C+16.007%D36.8C**N/A17431.6h10.4B*43.9B+
SVA-88 1,1631,1627891.473C+0.4019.7%D19.707%D48C++N/A22924.2h11B+56C+
NS-11A 1,1621,1616021.929B+0.0520.315%D-16.193%D37.8C**N/A19130.7h12B++59.3C++
H-V45 1,1671,1607331.583C++0.2922.87%C17.328%C--42.2B+N/A22427.5h11.8B+51.6B
NS-11AB 1,1641,1597781.49C+0.3923.267%D22.174%C40.7C+N/A10728.5h12.1B+52.1C++
Pulsar VS1 1,1601,1586731.721B*0.1624.076%C++20.035%C+52.2A+N/A26722.2h10.8A45B++
Pulsar LSW 1,1431,1403373.383A+1.5117.865%D--17.895%D-38C+N/A15530h11.9C**66.8C+
Blueshift VM5 1,0661,0623772.817C*0.9420.171%C++17.514%D51.6B**N/A25620.6h13.7B++67.7B+
Blueshift VM5 1,0471,0393772.756C*0.8819.675%C++18.768%C-50.4B**N/A24720.6h13.6B++69.2B+
Supernova PC 1,0298431177.205C**5.3351.368%C*1.661%C-42.6A++9.4C*33819.8h3.1A6B**
NS-11C 7687665441.408B+0.4723.69%C+15.666%D28.9C++N/A12926.5h11.5B++48.4B+
Pandora VX25 7297293771.934B+0.0644.219%B+11.386%D--57.4B++N/A28312.7h4.7C+10.5B
Frag Grenade 7257191719N/A717.1243.256%CN/A798.9A6.7C33650.9h2.4A5.5B*
Betelgeuse 54-A 6746693551.885C0.0121.521%D*25.71%D55.8CN/A20612h10.7C++49.7C-
S1 8676405681.127B++0.7559.841%C**2.344%C34.6B++12.3C+38818.5h5.2B++8.6B++
Beamer VS3 6426394351.469B**0.4125.289%C18.936%C-51.5AN/A23012.4h6.9B*27.5C*
Sirius SX12 6156153991.541B+0.3425.302%C*13.171%D-42.7B++N/A19014.4h11.7B*46.2B+
NS-15M AE 5705693271.74C+0.1421.562%D23.023%C--56.3C++N/A12610.1h10.5B+48.8C++
Artemis VX26 5365362152.493B**0.6227.132%C+23.134%C+38.8C**N/A17213.8h9.4B**34.7B++
Dual Photon Pods 5744904610.652B++8.7754.684%BN/A181.5A++31.1B**13262.7h17.5B++32.1B+
Solstice VE3 4724721531.467U29.5922.974%C+15.678%D30.1B+N/A26215.7h11B*47.7B
Phobos VX86 4414412451.8B+0.0859.708%C++9.977%D--60.4B+N/A3107.3h2.4C*4C**
Force-Blade 42041315,2940.027C++1.8516.531%D*4.843%C0.7C+N/A3554.9h1.6B*9.8C*
XM98 402402934.323A2.4542.895%B*75.622%C++42.3B**N/A1939.5h2B*4.8B*
Parallax VX3 4024011173.427C++1.5538.488%C+73.566%C-52.8A+N/A2437.6h2B+5.1B+
Nebula VM20 4003981432.783C**0.9119.094%C*18.593%C-45.2B++N/A2438.8h15.2B79.5B+
Solstice SF 3813782991.264C**0.6123.021%C+10.582%D--22.6C++N/A13016.7h10.6C**46B
Manticore SX40 3443423001.14C*0.7426.497%C-19.883%C48.2B*N/A2397.1h6.3B++23.6B+
L100 Python HESH 340316378.541C+6.6651.877%BN/A62B+4.7D--3115.1h2.7B+5.1B++
Anti-Vehicle Grenade 3233121312N/A310.1265.153%A++N/A1040M++36.7D62720.3h2.8A+4.3A
Lasher X2 2902832701.048C++0.8327.306%C*2.12%D--41.6B+1C++3186.8h22.1C81.1C++
Supernova FPC 439271604.517C+2.6450.659%C2.583%C*32.3B+20B*6748.4h4.1B*8.1B+
Light PPA 260255803.188C+1.3136.35%DN/A62.2B+1.2D--3294.1h8.3B+22.8B+
NS-44 Commissioner 2342342460.951C+0.9334.585%C+19.231%C31.6C+N/A2027.4h3.2B++9.2B+
Saron HRB 315224239.739B*7.8637.962%D1.786%C*38A15.4C+6605.9h12A+31.7B**
Proton II PPA 2322171218.083C**16.2125.072%C++1.382%D83.5B*5.8B**4652.6h7.6B++30.4B++
NS-7 PDW 2152151491.443B++0.4327.676%B+13.954%D43B*N/A2475h12.1B++43.8B+
NS-357 Underboss 2132131961.087C++0.7930.212%D14.554%D-52BN/A2304.1h3.5B*11.5C*
Quasar VM1 213213742.878B**1.0013.606%C--14.554%D-27.7BN/A2147.7h13.8B+101.7C++
L100 Python HEAT 270212415.171C++3.2956.594%B+5.189%A++54.4A++14.9B+4883.9h3.7A6.5B**
Eridani SX5 2022021351.496B0.3826.048%C+14.356%D34.8C+N/A1685.8h10.6B+40.5B
M40 Fury 227200238.696C**6.8234.697%CN/A71.4B++9.6C5242.8h9.6B++27.7B+
M60-A Bulldog 2141931314.846C++12.9749.116%BN/A39.4B4.3C++4264.9h5.6B11.4B+
Proximity Mine 178178296.138B++4.2662.956%A**N/A197.8A+N/A8580.9h1.7B++2.8A
Nebula VM20 174174722.417C++0.5424.122%B**21.264%C++43.5B+N/A2294h19.2D79.5B+
M60-A Bulldog 170160917.778C++15.9044.873%C+2.5%C++34.8C+2.2D3114.6h5.3B+11.8B+
C75 Viper 175154285.5C**3.6243.743%B+4.545%M**59.2A++8.1C+5302.6h7.6B**17.3B**
Eidolon VE33 137137921.489B0.3927.102%C+18.248%D--26.3C++N/A1805.2h7.7B+28.4B+
Hunter QCX 1121121081.037B+0.8438.428%C30.357%C**26.7AN/A1484.2h2.4B+6.1B+
Maelstrom Turbo Laser 1751102180.505C-1.3728.409%C-4.545%A8.8C--5.2D13912.5h89.5B315.1C**
M40 Fury 11798616.333A++14.4637.72%C++N/A70B**13.6B*8081.4h10.7B++28.5B++
Spear Anti-Vehicle Phalanx Turret 12692146.571C+4.6943.592%C+4.348%C*51.1B*18.9C7001.8h5.4B**12.5B*
NS-30 Vandal 8888661.333C0.5426.981%D--18.182%D--48.9B+N/A1861.8h5.3B+19.5C+
Tank Mine 12481233.522B+1.6445.339%B*N/A135B+71.7B29790.6h1.3B**2.9A++
MANA Anti-Vehicle Turret 15178840.929D0.9544.682%C-2.564%D780C+730C+16831100.1h8C++18C+
L105 Zephyr 7168513.6B++11.7247.47%B+N/A170S7.5C10820.4h2.9A*6.1A+
Proton II PPA-H 716579.286C+7.4137.546%C+N/A65C--6C+4121h12.6C-33.5C+
NS-44L Blackhand 6261351.743B+0.1336.624%D45.902%B38.1B++N/A1171.6h3.8B+10.3C**
Eridani SX5G 6361491.245C+0.6325.25%D16.393%D38.1C1.3A1811.6h10.3B+41C++
M12 Kobalt 635969.833C7.9614.598%D10.17%F49.2C-3.3C+3541.2h17B+116.2C++
NS-10 Burster 10057311.839A0.0427.456%C3.509%D-6.5C**4.9B*1538.8h138.1C+502.9C+
Sticky Grenade 5655155N/A53.1248.515%C-N/A550D-10C109710.1h0.9A1.8B**
NS Annihilator 11253441.205A+0.6776.38%D*N/A9.6C+10.7B++2285.5h11.2C**14.7C++
M20 Basilisk 7053153.533C**1.6635.913%C3.774%D21.2C++6.8C2822.5h74B+206.1B+
MKV Suppressed 5050301.667B*0.2127.668%B26%B**45.5B+N/A3741.1h13.1B+47.4B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41530.4h
Nano-Armor Kit81108,3088.8h
Medical Applicator301121,82612.6h
Nanite Revive Grenade07120.2h
Anti-Vehicle MANA Turret61350.8h
AE Medical Applicator21,0010.1h
AE Nano-Armor Kit510,2080.7h
Motion Spotter56540.4h
Recon Detection Device151,1412.1h
Shield Recharging Field186750.4h
Ammunition Package83100.5h
Medical Kit2152,5013.8h

Check the help document for the dictionary if you want to learn more about words used here.


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