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Legate Warrior Dancrevs[T] Dancrevs
VS BR 72

KDR: 8.86

Score: 70m

Last Seen: May 27th, 2020 5:04 PM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt - Outfit Member of Toxic Zergsurfers[T] Toxic Zergsurfers
VS outfit on Cobalt

Members: 118
Level Progress (to 73): 14%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-11C SVA-88 Ghost Supernova VPC Light PPA Parsec VX3-A Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,296,734 MLG Score: 4234
Fun Score: N/A
Cheeseburgers Flipped: 187TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.679%20.35%64543124084,59910.4871-1.624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.391%2.022A*-0.151C-0.397C--HEAD + (~4.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.30.603B+9.30.347C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.566%1.047%1193512786,686639178610.4632374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.597%-0.462D-0.454D0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.30.482B+27.80.481B+57.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.606%1.826%25235127813,087827349815.8056374%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.638%0.419B-0.402C--0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.803B++3.40.725B++4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.543%2.097%201810127310,204575297017.7153343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.863%-0.32C-0.632D0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.819B++7.10.823B++14.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.407%74.018%20188127516,51511001915.0136

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.059%1.887A++0.441B0.155

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.592B+1.90.398B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.336%15.514%20183128059379540.744975

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.632%1.444A0.171C++2.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++2.10.574B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Toxic Zergsurfers[T] Toxic Zergsurfers
VS outfit on Cobalt

Members: 118
70m206.6%634 (38k)542 (32.5k)8.8635148,82716,7919.5040272 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12831021629.043%20.83%60507:4246

24% Engineer29% Heavy Assault16% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2013 5:58 PMMar 23rd, 2020 6:50 PMMay 27th, 2020 5:11 PM (8h) (PST)May 27th, 2020 1:31 PM (12h) (PST)May 27th, 2020 1:04 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,001959061.1530.1300.2402.5530.0834234

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,0815,71154,37069814153532,523

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2151.6h/89.6d 10,755 31,000 30,538 329.6k 1,817 9,171 10,656 129.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:26,687
Deaths:3,093
KDR:8.628
Accuracy:30.307% B++
HSR:22.194% D*
SVA-88
B**
Kills:7,203
Deaths:850
KDR:8.474
Accuracy:29.987% B**
HSR:16.993% D*
NS-15M1
A
Kills:2,278
Deaths:262
KDR:8.695
Accuracy:31.142% A
HSR:18.306% D
Orion VS54
A+
Kills:1,769
Deaths:285
KDR:6.207
Accuracy:29.863% A+
HSR:22.046% C--
Flare VE6
B**
Kills:1,292
Deaths:195
KDR:6.626
Accuracy:30.273% B**
HSR:14.861% D**
VE-H Maw
B
Kills:1,190
Deaths:217
KDR:5.484
Accuracy:29.112% B
HSR:22.605% D
NS-15M2
B*
Kills:1,187
Deaths:123
KDR:9.650
Accuracy:30.097% B*
HSR:16.091% D**
Pulsar LSW
B**
Kills:1,184
Deaths:155
KDR:7.639
Accuracy:30.254% B**
HSR:19.257% D-
NSX Naginata
B**
Kills:1,171
Deaths:220
KDR:5.323
Accuracy:28.825% B**
HSR:26.644% C
Ursa
B**
Kills:1,169
Deaths:140
KDR:8.350
Accuracy:30.372% B**
HSR:16.339% D*
VX29 Polaris
B*
Kills:1,167
Deaths:150
KDR:7.780
Accuracy:29.742% B*
HSR:13.282% D**
Kills:46,297
Deaths (as Heavy Assault):5,690
Deaths (to Heavy Assaults):4,041
KDR:8.13656
Kill Difference:40,607
Playtime:630.964 hours
Usage:29%
Score:19.977m
Score/min:528
Accuracy (listed only):29.998%
HSR (listed only):18.965%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A++
Kills:14,214
Deaths:1,362
KDR:10.436
Accuracy:33.909% A++
HSR:17.215% C-
Pulsar C
A++
Kills:1,383
Deaths:165
KDR:8.382
Accuracy:34.160% A++
HSR:20.897% C--
VE-C Horizon
B*
Kills:1,371
Deaths:186
KDR:7.371
Accuracy:41.685% B*
HSR:22.101% C-
Serpent VE92
A++
Kills:1,335
Deaths:257
KDR:5.195
Accuracy:34.056% A++
HSR:17.378% D
VX6-7
A
Kills:1,284
Deaths:176
KDR:7.295
Accuracy:32.203% A
HSR:20.094% C
Eclipse VE3A
B*
Kills:1,240
Deaths:146
KDR:8.493
Accuracy:31.300% B*
HSR:12.903% D**
NSX Tanto
A++
Kills:1,183
Deaths:89
KDR:13.292
Accuracy:36.400% A++
HSR:23.584% C
Zenith VX-5
A+
Kills:1,173
Deaths:105
KDR:11.171
Accuracy:33.561% A+
HSR:15.857% D--
Solstice VE3
A*
Kills:1,169
Deaths:113
KDR:10.345
Accuracy:34.629% A*
HSR:14.885% D-
NS-7 PDW
B*
Kills:1,162
Deaths:167
KDR:6.958
Accuracy:30.170% B*
HSR:15.921% C
Eridani SX5
A
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:34.185% A
HSR:16.695% D
MKV Suppressed
A+
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:34.033% A+
HSR:18.777% C
NSX-P Tanto
B**
Kills:952
Deaths:145
KDR:6.566
Accuracy:31.682% B**
HSR:24.475% C
VE-S Canis
B**
Kills:751
Deaths:144
KDR:5.215
Accuracy:36.027% B**
HSR:16.911% D
Solstice SF
C*
Kills:484
Deaths:275
KDR:1.760
Accuracy:25.956% C*
HSR:13.843% C-
Phobos VX86
A
Kills:443
Deaths:98
KDR:4.520
Accuracy:76.625% A
HSR:15.576% C+
Sirius SX12
A+
Kills:295
Deaths:49
KDR:6.020
Accuracy:32.804% A+
HSR:10.170% D*
NS Baron G5
C*
Kills:136
Deaths:27
KDR:5.037
Accuracy:47.546% C*
HSR:13.235% C
Pandora VX25
B++
Kills:80
Deaths:16
KDR:5
Accuracy:32.763% D--
HSR:18.750% B++
Deimos VA29
B**
Kills:70
Deaths:22
KDR:3.182
Accuracy:76.419% B**
HSR:11.429% D-
Kills:31,048
Deaths (as Light Assault):3,940
Deaths (to Light Assaults):4,282
KDR:7.8802
Kill Difference:27,108
Playtime:603.911 hours
Usage:28%
Score:18.590m
Score/min:513
Accuracy (listed only):38.505%
HSR (listed only):17.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A++
Kills:14,214
Deaths:1,362
KDR:10.436
Accuracy:33.909% A++
HSR:17.215% C-
Pulsar C
A++
Kills:1,383
Deaths:165
KDR:8.382
Accuracy:34.160% A++
HSR:20.897% C--
VE-C Horizon
B*
Kills:1,371
Deaths:186
KDR:7.371
Accuracy:41.685% B*
HSR:22.101% C-
Serpent VE92
A++
Kills:1,335
Deaths:257
KDR:5.195
Accuracy:34.056% A++
HSR:17.378% D
VX6-7
A
Kills:1,284
Deaths:176
KDR:7.295
Accuracy:32.203% A
HSR:20.094% C
Eclipse VE3A
B*
Kills:1,240
Deaths:146
KDR:8.493
Accuracy:31.300% B*
HSR:12.903% D**
NSX Tanto
A++
Kills:1,183
Deaths:89
KDR:13.292
Accuracy:36.400% A++
HSR:23.584% C
Zenith VX-5
A+
Kills:1,173
Deaths:105
KDR:11.171
Accuracy:33.561% A+
HSR:15.857% D--
Solstice VE3
A*
Kills:1,169
Deaths:113
KDR:10.345
Accuracy:34.629% A*
HSR:14.885% D-
Eidolon VE33
B**
Kills:1,159
Deaths:141
KDR:8.220
Accuracy:36.592% B**
HSR:19.586% D-
VE-LR Obelisk
B*
Kills:1,055
Deaths:138
KDR:7.645
Accuracy:39.271% B*
HSR:37.630% B+
NSX-P Tanto
B**
Kills:952
Deaths:145
KDR:6.566
Accuracy:31.682% B**
HSR:24.475% C
Solstice SF
C*
Kills:484
Deaths:275
KDR:1.760
Accuracy:25.956% C*
HSR:13.843% C-
Phobos VX86
A
Kills:443
Deaths:98
KDR:4.520
Accuracy:76.625% A
HSR:15.576% C+
NS Baron G5
C*
Kills:136
Deaths:27
KDR:5.037
Accuracy:47.546% C*
HSR:13.235% C
Pandora VX25
B++
Kills:80
Deaths:16
KDR:5
Accuracy:32.763% D--
HSR:18.750% B++
Deimos VA29
B**
Kills:70
Deaths:22
KDR:3.182
Accuracy:76.419% B**
HSR:11.429% D-
Kills:28,731
Deaths (as Engineer):3,461
Deaths (to Engineers):3,105
KDR:8.30136
Kill Difference:25,270
Playtime:512.878 hours
Usage:24%
Score:20.864m
Score/min:678
Accuracy (listed only):39.927%
HSR (listed only):18.790%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,162
Deaths:167
KDR:6.958
Accuracy:30.170% B*
HSR:15.921% C
Eridani SX5
A
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:34.185% A
HSR:16.695% D
MKV Suppressed
A+
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:34.033% A+
HSR:18.777% C
VE-S Canis
B**
Kills:751
Deaths:144
KDR:5.215
Accuracy:36.027% B**
HSR:16.911% D
Phobos VX86
A
Kills:443
Deaths:98
KDR:4.520
Accuracy:76.625% A
HSR:15.576% C+
NS-11P
B**
Kills:398
Deaths:73
KDR:5.452
Accuracy:29.755% B**
HSR:14.322% D--
Sirius SX12
A+
Kills:295
Deaths:49
KDR:6.020
Accuracy:32.804% A+
HSR:10.170% D*
H-V45
B**
Kills:245
Deaths:51
KDR:4.804
Accuracy:29.839% B**
HSR:17.959% D
Terminus VX-9
B*
Kills:155
Deaths:62
KDR:2.500
Accuracy:30.630% B*
HSR:27.097% C+
NS Baron G5
C*
Kills:136
Deaths:27
KDR:5.037
Accuracy:47.546% C*
HSR:13.235% C
CME
B**
Kills:132
Deaths:26
KDR:5.077
Accuracy:32.902% B**
HSR:15.909% D--
Corvus VA55
B++
Kills:119
Deaths:19
KDR:6.263
Accuracy:28.690% B++
HSR:15.126% D*
Pandora VX25
B++
Kills:80
Deaths:16
KDR:5
Accuracy:32.763% D--
HSR:18.750% B++
Deimos VA29
B**
Kills:70
Deaths:22
KDR:3.182
Accuracy:76.419% B**
HSR:11.429% D-
Kills:6,309
Deaths (as Combat Medic):1,152
Deaths (to Combat Medics):1,605
KDR:5.47656
Kill Difference:5,157
Playtime:24.908 hours
Usage:1%
Score:0.656m
Score/min:439
Accuracy (listed only):39.456%
HSR (listed only):16.277%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:6,446
Deaths:417
KDR:15.458
Accuracy:47.749% B**
HSR:75.008% B+
Parsec VX3-A
B*
Kills:3,878
Deaths:153
KDR:25.346
Accuracy:48.316% B*
HSR:78.804% C+
Parallax VX3
A++
Kills:2,395
Deaths:112
KDR:21.384
Accuracy:52.156% A++
HSR:77.871% C+
NS-44 Commissioner
B*
Kills:1,860
Deaths:781
KDR:2.382
Accuracy:43.950% B*
HSR:18.979% D
NSX Tomoe
B**
Kills:1,184
Deaths:115
KDR:10.296
Accuracy:33.083% B++
HSR:50.338% B**
NS-30 Vandal
B++
Kills:1,177
Deaths:107
KDR:11
Accuracy:38.646% B++
HSR:22.430% D
XM98
A
Kills:1,170
Deaths:65
KDR:18
Accuracy:47.106% A
HSR:78.205% C**
V10
B*
Kills:1,162
Deaths:46
KDR:25.261
Accuracy:48.177% B*
HSR:76.850% C+
NS-7 PDW
B*
Kills:1,162
Deaths:167
KDR:6.958
Accuracy:30.170% B*
HSR:15.921% C
Eridani SX5
A
Kills:1,162
Deaths:200
KDR:5.810
Accuracy:34.185% A
HSR:16.695% D
VA39 Spectre
A+
Kills:1,161
Deaths:121
KDR:9.595
Accuracy:41.728% A+
HSR:35.573% C+
MKV Suppressed
A+
Kills:1,161
Deaths:198
KDR:5.864
Accuracy:34.033% A+
HSR:18.777% C
NS-44L Blackhand
B++
Kills:915
Deaths:182
KDR:5.027
Accuracy:48.689% B++
HSR:42.732% C+
VE-S Canis
B**
Kills:751
Deaths:144
KDR:5.215
Accuracy:36.027% B**
HSR:16.911% D
NS-357 Underboss
C+
Kills:667
Deaths:289
KDR:2.308
Accuracy:37.741% C+
HSR:20.240% C
Sirius SX12
A+
Kills:295
Deaths:49
KDR:6.020
Accuracy:32.804% A+
HSR:10.170% D*
Beamer VS3
C++
Kills:216
Deaths:85
KDR:2.541
Accuracy:24.656% C--
HSR:24.074% C++
Spiker
B+
Kills:175
Deaths:95
KDR:1.842
Accuracy:23.237% D*
HSR:27.429% B+
NSX Daimyo
A
Kills:165
Deaths:12
KDR:13.750
Accuracy:51.234% A
HSR:90.909% D--
NS-61 Emissary
B
Kills:159
Deaths:78
KDR:2.038
Accuracy:30.628% B
HSR:13.837% D
Phaseshift VX-S
B+
Kills:138
Deaths:7
KDR:19.714
Accuracy:40.459% B+
HSR:70.290% C
Phantom VA23
C+
Kills:99
Deaths:9
KDR:11
Accuracy:36.198% C+
HSR:22.222% D--
Nyx VX31
A+
Kills:71
Deaths:5
KDR:14.200
Accuracy:43.775% A+
HSR:23.944% D
Artemis VX26
B*
Kills:52
Deaths:6
KDR:8.667
Accuracy:32.558% B*
HSR:11.539% F
Kills:27,621
Deaths (as Infiltrator):3,443
Deaths (to Infiltrators):2,474
KDR:8.02236
Kill Difference:24,178
Playtime:346.284 hours
Usage:16%
Score:8.788m
Score/min:423
Accuracy (listed only):39.054%
HSR (listed only):39.156%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:430
Deaths:43
KDR:10
Accuracy:29.856% A*
HSR:15.116% D*
Blueshift VM5
A*
Kills:419
Deaths:43
KDR:9.744
Accuracy:30.924% A*
HSR:17.661% D
Quasar VM1
A
Kills:360
Deaths:33
KDR:10.909
Accuracy:24.785% A
HSR:16.389% D--
Quasar VM1
A++
Kills:344
Deaths:33
KDR:10.424
Accuracy:25.432% A++
HSR:15.407% D
Nebula VM20
A
Kills:166
Deaths:18
KDR:9.222
Accuracy:26.316% A
HSR:19.880% C
Nebula VM20
A
Kills:141
Deaths:18
KDR:7.833
Accuracy:25.602% A
HSR:21.277% C+
Kills:1,860
Deaths (as MAX Suit):94
Deaths (to MAX Suits):758
KDR:19.78723
Kill Difference:1,766
Playtime:23.455 hours
Usage:1%
Score:1.100m
Score/min:782
Accuracy (listed only):27.153%
HSR (listed only):17.622%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:4,166
V. Kills:97 N/A
Deaths:134
KDR:31.090
Accuracy:41.118% C+
KPH:108.800 A+
VKPH:2.500 C--
Saron Laser Cannon
B+
Kills:1,291
V. Kills:1,216 106%
Deaths:247
KDR:5.227
Accuracy:28.580% C--
KPH:14.200 C+
VKPH:13.400 B+
Dual Photon Pods
B**
Kills:1,066
V. Kills:255 416%
Deaths:30
KDR:35.533
Accuracy:58.042% B+
KPH:151.800 B*
VKPH:36.300 B**
Hornet Missiles
A+
Kills:160
V. Kills:79 200%
Deaths:5
KDR:32
Accuracy:64.636% C*
KPH:147.400 A+
VKPH:72.800 B**
Photon A2A Missile Pods
B++
Kills:82
V. Kills:85 95%
Deaths:4
KDR:20.500
Accuracy:79.513% B+
KPH:70.300 C**
VKPH:72.800 B++
Maelstrom Turbo Laser
C
Kills:59
V. Kills:41 140%
Deaths:25
KDR:2.360
Accuracy:28.074% D
KPH:12.200 C
VKPH:8.400 C
Kills:6,824 (5,516 + 0)
Deaths:445
KDR:15.335
VKDR:3.984
Vehicle Kills:1,773
Kill Difference:6,379
Playtime:143.052 hours
Usage:7%
Score:3.535m
Score/min:412
Piloting Accuracy:28.074%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:2,356
V. Kills:1,475 160%
Deaths:112
KDR:21.036
Accuracy:43.707% B+
KPH:8,481,600 U
VKPH:5,310,000 U
AP30 Shredder
U
Kills:660
V. Kills:270 244%
Deaths:25
KDR:26.400
Accuracy:26.492% D--
KPH:2,376,000 U
VKPH:972,000 U
L105 Zephyr
U
Kills:515
V. Kills:25 N/A
Deaths:16
KDR:32.188
Accuracy:48.045% B+
KPH:1,854,000 U
VKPH:90,000 U
CAS30 Tank Buster
D-
Kills:104
V. Kills:91 113%
Deaths:76
KDR:1.368
Accuracy:50.206% B
KPH:3.600 D-
VKPH:3.100 D-
Kills:3,635 (104 + 3,531)
Deaths:229
KDR:15.873
VKDR:8.127
Vehicle Kills:1,861
Kill Difference:3,406
Playtime:29.037 hours
Usage:1%
Score:3.236m
Score/min:1,858
Piloting Accuracy:50.206%
Gunner Accuracy:48.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:2,216
V. Kills:102 N/A
Deaths:31
KDR:71.484
Accuracy:45.307% D
KPH:84.400 B**
VKPH:3.900 D*
C75 Viper
M++
Kills:2,138
V. Kills:170 N/A
Deaths:18
KDR:118.778
Accuracy:32.485% D
KPH:102.400 M++
VKPH:8.100 C+
Kills:4,354 (4,354 + 0)
Deaths:49
KDR:88.857
VKDR:5.551
Vehicle Kills:272
Kill Difference:4,305
Playtime:47.135 hours
Usage:2%
Score:1.239m
Score/min:438
Driving Accuracy:32.485%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:4,948
V. Kills:298 N/A
Deaths:92
KDR:53.783
Accuracy:57.037% B+
KPH:92.400 A*
VKPH:5.600 D
Supernova FPC
A+
Kills:3,687
V. Kills:2,887 128%
Deaths:180
KDR:20.483
Accuracy:50.384% C-
KPH:30 C++
VKPH:23.500 A+
Proton II PPA
M+
Kills:3,373
V. Kills:139 N/A
Deaths:75
KDR:44.973
Accuracy:30.630% B*
KPH:167 M+
VKPH:6.900 A+
E540 Halberd
B**
Kills:1,226
V. Kills:654 187%
Deaths:58
KDR:21.138
Accuracy:56.635% B**
KPH:44.500 B*
VKPH:23.700 B**
Saron HRB
A
Kills:140
V. Kills:75 184%
Deaths:11
KDR:12.727
Accuracy:51.169% B++
KPH:43.300 A
VKPH:23.200 B++
Aphelion VEX-4
M**
Kills:122
V. Kills:115 105%
Deaths:15
KDR:8.133
Accuracy:50.686% A*
KPH:44.700 A++
VKPH:42.100 M**
Supernova PC
B++
Kills:98
V. Kills:19 N/A
Deaths:9
KDR:10.889
Accuracy:41.264% D--
KPH:34.200 B++
VKPH:6.600 D
Kills:13,594 (8,733 + 4,861)
Deaths:440
KDR:30.895
VKDR:9.516
Vehicle Kills:4,187
Kill Difference:13,154
Playtime:233.111 hours
Usage:11%
Score:8.211m
Score/min:587
Driving Accuracy:41.264%
Gunner Accuracy:50.686%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,077
V. Kills:42 N/A
Deaths:27
KDR:39.889
Accuracy:40.104% C*
KPH:158.500 B**
VKPH:6.200 C+
M12 Kobalt-H
B**
Kills:383
V. Kills:24 N/A
Deaths:9
KDR:42.556
Accuracy:28.832% B**
KPH:127.700 C+
VKPH:8 B**
E540 Halberd-H
A*
Kills:194
V. Kills:85 226%
Deaths:3
KDR:64.667
Accuracy:70.019% A+
KPH:92.500 A*
VKPH:40.500 A*
Saron HRB-H
A++
Kills:57
V. Kills:53 106%
Deaths:6
KDR:9.500
Accuracy:63.514% B*
KPH:48.900 B+
VKPH:45.500 A++
Aphelion VEX-4H
B+
Kills:55
V. Kills:39 138%
Deaths:3
KDR:18.333
Accuracy:38.526% D--
KPH:48.700 C*
VKPH:34.600 B+
Kills:1,766 (0 + 1,766)
Deaths:48
KDR:36.792
VKDR:5.063
Vehicle Kills:243
Kill Difference:1,718
Playtime:14.188 hours
Usage:1%
Score:0.451m
Score/min:529
Driving Accuracy:N/A%
Gunner Accuracy:38.526%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:94
V. Kills:10 N/A
Deaths:7
KDR:13.429
Accuracy:32.237% D
KPH:102.600 A+
VKPH:10.900 C+
M12 Kobalt
B**
Kills:88
V. Kills:1 N/A
Deaths:3
KDR:29.333
Accuracy:20.460% C*
KPH:118.600 B**
VKPH:1.300 D--
M40 Fury
B+
Kills:68
V. Kills:3 N/A
Deaths:8
KDR:8.500
Accuracy:24.047% D**
KPH:66.100 B+
VKPH:2.900 D**
Kills:250 (0 + 250)
Deaths:18
KDR:13.889
VKDR:0.778
Vehicle Kills:14
Kill Difference:232
Playtime:2.687 hours
Usage:0%
Score:0.073m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:24.047%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:166
V. Kills:4 N/A
Deaths:34
KDR:4.882
Accuracy:42.489% C+
KPH:35.500 D
VKPH:0.900 D-
Kills:166 (166 + 0)
Deaths:34
KDR:4.882
VKDR:0.118
Vehicle Kills:4
Kill Difference:132
Playtime:4.679 hours
Usage:0%
Score:0.029m
Score/min:103
Driving Accuracy:42.489%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 26,76226,6873,0938.628A+0.2430.307%B++22.194%D*154.3A++N/A411173h9.3B++30.6B++
NS-11C 14,25014,2141,36210.436S1.5733.909%A++17.215%C-93.5A*N/A324152.1h10.3B*30.2B*
SVA-88 7,2207,2038508.474M++0.3929.987%B**16.993%D*95B**N/A40575.8h9.8B++32.8B++
Ghost 6,4556,44641715.458M**6.5947.749%B**75.008%B+93.2A+N/A28269.2h1.8B++3.7B*
Supernova VPC 5,2464,9489253.783A**44.9257.037%B+1.738%C**92.3A*5.6D41353.6h2A3.6B**
Light PPA 4,2634,16613431.09M**22.2341.118%C+N/A108.8A+2.5C--31338.3h8.6B+21B+
Parsec VX3-A 3,8823,87815325.346S16.4848.316%B*78.804%C+117.9A**N/A32232.9h1.7B+3.5B++
Supernova FPC 6,5743,68718020.483A11.6250.384%C-2.468%C++30C++23.5A+515122.9h5.3C+10.4C
Proton II PPA 3,5123,3737544.973B**36.1130.63%B*1.897%C+167M+6.9A+86820.2h5.4B**17.6B**
Parallax VX3 2,3982,39511221.384S12.5252.156%A++77.871%C+72.1A++N/A36533.2h1.8B++3.5B*
C150 Dalton 3,8312,35611221.036B*12.1743.707%B+N/A23560U14750U209148000.1h3.1B+7.1B++
NS-15M1 2,2862,2782628.695S0.1731.142%A18.306%D74B*N/A41130.8h10B*32.1B*
L100 Python HESH 2,3182,2163171.484M**62.6245.307%D1.67%C++84.3B**3.9D*35326.3h2.4B5.3B+
C75 Viper 2,3082,13818118.778U109.9132.485%D1.029%C--102.3M++8.1C+54520.9h4.4A+13.5B**
NS-44 Commissioner 1,8671,8607812.382B**6.4843.95%B*18.979%D20.2DN/A7992.3h2.9B*6.6B*
Orion VS54 1,7741,7692856.207A++2.6629.863%A+22.046%C--70.8B**N/A49225h9.2B**30.8C*
NS Decimator 1,9661,5584283.64A*5.2258.715%C2.632%B+48.1B+12.6C--41032.4h3.2B*5.4B*
Plasma Grenade 1,5551,54111541N/A1,532.1460.491%A++N/A963.1A++8.8C+34191.6h2.3B**3.8B**
Pulsar C 1,3861,3831658.382M*0.4834.16%A++20.897%C--55.8B++N/A35124.8h9.9B+28.9B*
VE-C Horizon 1,3811,3711867.371M**1.4941.685%B*22.101%C-124.6AN/A30011h10.6B*25.3B++
Sticky Grenade 1,3721,36711367N/A1,358.1468.329%A++N/A2278.3A*8.3C--98310.6h1.1B**1.6B**
Serpent VE92 1,3361,3352575.195A**3.6734.056%A++17.378%D69.2B**N/A36919.3h9.7B*28.5B*
Flare VE6 1,2951,2921956.626S2.2430.273%B**14.861%D**75.1B++N/A43417.2h8.7B++28.8B++
Saron Laser Cannon 2,5071,2912475.227B++3.6428.58%C--N/A14.2C+13.4B+33990.6h93.3B+326.6B+
VX6-7 1,2851,2841767.295M**1.5732.203%A20.094%C53.3B+N/A27624.1h10.6B+32.8B++
Eclipse VE3A 1,2401,2401468.493A**0.3731.3%B*12.903%D**114.8A*N/A33710.8h11C**35B+
E540 Halberd 1,8801,2265821.138B++12.2756.635%B**2.773%C**44.4B*23.7B**92727.6h5.2C**9.1B++
VE-H Maw 1,2051,1902175.484A**3.3829.112%B22.605%D93.7B*1.2C**25912.7h9.5C**32.7B
NS-15M2 1,1881,1871239.65M*0.7930.097%B*16.091%D**160.4M++N/A4727.4h9.6B*31.8B++
NSX Tomoe 1,1911,18411510.296S1.4333.083%B++50.338%B**100.3A*N/A22511.8h9.6B**29B**
Pulsar LSW 1,1861,1841557.639S1.2230.254%B**19.257%D-76.9B++N/A41815.4h9.5B*31.4B++
NSX Tanto 1,1881,1838913.292U4.4336.4%A++23.584%C94.6A*N/A20612.5h10B*27.4B*
Lasher X2 1,2051,1812734.326M++4.5438.876%A+3.133%C-98.4A**2B++37212h16B++41.2B*
NS-30 Vandal 1,1801,17710711M**2.1438.646%B++22.43%D92A++N/A26812.8h4.7B++12.2B++
Zenith VX-5 1,1731,17310511.171S2.3133.561%A+15.857%D--75.2B**N/A39415.6h11.2B+33.4B++
NSX Naginata 1,1881,1712205.323M*3.5428.825%B**26.644%C96A+1.4A21612.2h9.4B++32.7B++
XM98 1,1711,1706518S9.1447.106%A78.205%C**68.4A*N/A32117.1h1.9B*4B*
Ursa 1,1741,1691408.35S0.5130.372%B**16.339%D*119.3A*N/A4799.8h8.6B*28.4B*
Solstice VE3 1,1701,16911310.345U1.4834.629%A*14.885%D-67.2A*N/A46217.4h10.8B*31.2B
VX29 Polaris 1,1681,1671507.78S1.0829.742%B*13.282%D**81.6B*N/A41014.3h9.7B++32.8B+
V10 1,1631,1624625.261S16.4048.177%B*76.85%C+92.2A*N/A45412.6h1.8B++3.8B++
NS-7 PDW 1,1701,1621676.958S1.9130.17%B*15.921%C71.7A++N/A29216.2h11.9B++39.4B+
Eridani SX5 1,1651,1622005.81M**3.0534.185%A16.695%D93A+N/A31512.5h9.4B++27.5B++
VA39 Spectre 1,1621,1611219.595M++0.7341.728%A+35.573%C+118.5SN/A3659.8h3.7B**9B**
MKV Suppressed 1,1631,1611985.864S3.0034.033%A+18.777%C82.9A++N/A28014h10B**29.5B++
Eidolon VE33 1,1631,1591418.22M**0.6436.592%B**19.586%D-112.5M++N/A32110.3h6B*16.5B*
Proton II PPA-H 1,1191,0772739.889A++31.0340.104%C*1.671%C+158.4B**6.2C+4906.8h6.2B**15.5B*
Dual Photon Pods 1,3211,0663035.533M**26.6758.042%B+2.064%B**152.3B*36.4B**14227h15.5B++26.6B++
VE-LR Obelisk 1,0691,0551387.645M+1.2239.271%B*37.63%B+104.5A*1.4B++32110.1h4.6B*11.6B*
NSX-P Tanto 9619521456.566S2.3031.682%B**24.475%C91.5A*N/A25810.4h11.3B++35.6B*
NS-44L Blackhand 9169151825.027M+3.8448.689%B++42.732%C+31C+N/A8029.5h3.1B+6.4B++
C-4 1,1188961545.818M3.0528.383%BN/A48.2D-11.9D*51418.6h1.1B++3.7B*
VE-S Canis 7587511445.215M+3.6536.027%B**16.911%D102.9A1B3257.3h9.5B+26.3B+
S1 8617001634.294S4.5757.49%C+4.143%B*46.7A10.7C-45915h3.5A+6.1B*
NS-357 Underboss 6676672892.308B**6.5637.741%C+20.24%C15.8D-N/A4442.3h3.4B++8.9B+
AP30 Shredder 9306602526.4A++17.5426.492%D--1.061%D6600U2700U73952500.1h31.5A+119B**
L105 Zephyr 5405151632.188A*23.3248.045%B+N/A5150U250U13070300.1h3.9A8B**
Solstice SF 5004842751.76B+7.1025.956%C*13.843%C-9.3D-N/A4952.1h9.9B+38.1B+
Phobos VX86 444443984.52A*4.3476.625%A15.576%C+76.4B++N/A3535.8h1.8B**2.3B*
Blueshift VM5 4324304310M++1.1429.856%A*15.116%D*63.2AN/A3886.8h12.1B**40.6B**
Blueshift VM5 420419439.744M+0.8830.924%A*17.661%D61.6B**N/A3496.8h12.8B*41.5B**
Proximity Mine 4014013112.935A**4.0751.259%B*N/A75.7D--N/A3285.3h1.8C++3.6B+
NS-11P 398398735.452M++3.4129.755%B**14.322%D--94.8A*N/A4414.2h10.8B*36.1B*
M60-A Bulldog 4603862515.44B*6.5836.838%C1.036%C51.5C*9.9B+8427.5h4.7B+12.7B+
M12 Kobalt-H 407383942.556B++33.6928.832%B**16.449%C+127.7C+8B**4733h16.8C58.3B+
Quasar VM1 3623603310.909S2.0524.785%A16.389%D--56.3B**N/A3206.4h10.1B**40.9B**
Quasar VM1 3443443310.424S1.5625.432%A++15.407%D52.9A++N/A4296.5h10.9B**42.9B+
Force-Blade 3493435,9960.057B*8.8131.187%C+N/A0.5CN/A2722.9h1.6B*5.2B+
Anti-Vehicle Grenade 3543321332N/A323.1473.564%A*N/A1106.7M+73.3C93670.3h2.2A++3A+
Sirius SX12 298295496.02M*2.8432.804%A+10.17%D*75.6A+N/A5593.9h9.9B+30.3B++
Tank Mine 446279485.813A3.0545.485%B++N/A68D-40.7D-9444.1h1.9C+4.3B**
H-V45 248245514.804A+4.0629.839%B**17.959%D55.7B++N/A3814.4h11.1B++37.2B++
Beamer VS3 217216852.541A*6.3224.656%C--24.074%C++12.8DN/A5716.9h7.3B++29.6B
E540 Halberd-H 279194364.667M**55.8070.019%A+N/A92.4A*40.5A*6502.1h3.9B**5.6A
Spiker 176175951.842B+7.0223.237%D*27.429%B+10.7D--N/A2816.4h8.6C++37C
Nemesis VSH9 218167384.395S4.4761.786%C3.593%B+26.1B+8C4126.4h4.1A++6.7A+
Nebula VM20 166166189.222M++0.3626.316%A19.88%C79A*N/A3802.1h11B*41.9B**
S12 Renegade 170166344.882C++3.9842.489%C+3.012%D35.3DN/A1034.7h3B+7B
NSX Daimyo 1651651213.75A**4.8951.234%A90.909%D--71.7B+N/A1632.3h2.6C+5.2B+
Hornet Missiles 239160532S23.1464.636%C*1.25%C145.5A+71.8B**14051.1h6.8B**10.5B*
NS-61 Emissary 159159782.038A++6.8330.628%B13.837%D21.8CN/A607.3h10.2B+33.2B+
Spear Anti-Vehicle Phalanx Tower 2451581158S149.1438.707%D--1.899%D-42.7C+23.5C2873.7h7.7B+19.9C+
Terminus VX-9 157155622.5B6.3630.63%B*27.097%C+64.6B+N/A3352.4h11.4C*37.3B+
Nebula VM20 142141187.833A*1.0325.602%A21.277%C+67.1A+N/A3622.1h12.7B*49.4B*
MANA Anti-Vehicle Turret 265140159.333A0.4748.439%D1.429%D-1400C++1250M++14827150.1h8.5C*17.6C+
Saron HRB 2151401112.727A3.8651.169%B++1.429%C+43.8A+23.4B++12233.2h15B**29.3B**
Phaseshift VX-S 138138719.714S10.8540.459%B+70.29%C69A++N/A3602h2.8C++6.9C**
NS Baron G5 137136275.037S3.8347.546%C*13.235%C52.3B+N/A2062.6h4.8C10C+
CME 132132265.077S3.7932.902%B**15.909%D--45.5C*N/A2762.9h10.8B*32.8B*
The Slasher 1271272,8330.045C+8.827.074%F-N/A0.5CN/A1238.4h1.6B*22.8C
Aphelion VEX-4 237122158.133B+0.7350.686%A*3.279%C45.2A++42.6M**4622.7h45.7B++90.2B**
Corvus VA55 119119196.263S2.6028.69%B++15.126%D*42.5BN/A3532.8h9.3B**32.5B*
M60-A Bulldog 1241151115S106.1448.985%C++N/A76.7A6B+4001.5h4.6B+9.4B+
MANA Anti-Personnel Turret 106105147.5N/A1.3623.147%UN/A1050U10U7315700.1h14.5T*62.8T*
CAS30 Tank Buster 195104761.368C+7.5050.206%BN/A3.6D-3.1D-15829h77.5D-154.4C
Spear Anti-Vehicle Phalanx Turret 132102334M*25.1449.691%B5.882%B**85A*25C++13171.2h4.7B**9.5B*
Phantom VA23 10099911A+2.1436.198%C+22.222%D--99A++1B**3451h3.6B*10B+
Supernova PC 11798910.889B+2.0341.264%D--3.061%B++33.8B++6.6D10832.9h3.4B*8.2B+
M40 Fury 10494713.429B+4.5732.237%DN/A104.4A++11.1C+5600.9h6.8B**21B*
M12 Kobalt 8988329.333B+20.4720.46%C*11.364%D**125.7A1.4D--4440.7h14.1B*68.7B+
Photon A2A Missile Pods 16782420.5A*11.6479.513%B+N/A68.3C*70.8B++23541.2h6.8B++8.5B**
Lancer AE 19681292.793B**6.0760.022%C+N/A11.1D15.8C+3147.3h20.2C+33.6C+
Pandora VX25 8080165M*3.8632.763%D--18.75%B++44.4C+N/A2231.8h3.4B*10.2C*
Nyx VX31 7171514.2M**5.3443.775%A+23.944%D101.4A++N/A4860.7h4.7B++10.7B*
Deimos VA29 7270223.182A5.6876.419%B**11.429%D-70B+2A**4181h2.5C3.3B
M40 Fury 716888.5C++0.3624.047%D**N/A68B++3D**3591h8.4B*35.1C*
Maelstrom Turbo Laser 10059252.36C++6.5028.074%D1.695%C--12C8.4C4044.9h78.7B+280.5C**
Saron HRB-H 1105769.5B++0.6463.514%B*N/A47.5B44.2A++7261.2h20.7B32.6B++
Aphelion VEX-4H 9455318.333M9.4738.526%D--N/A50C**35.5B++4861.1h61.7C+160.1C-
Artemis VX26 535268.667S0.2032.558%B*11.539%F52B+1A+5471h11.3C++34.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit314462,38748.4h
Anti-Vehicle MANA Turret31110.8h
Spawn Beacon81,6512.8h
Medical Applicator2517,0342.2h
Restoration Kit767078.8h
Motion Spotter133,9403.9h
Spitfire Auto-Turret0780.1h
Icikill16110612.6h
Deconstruction Tool11,2730.2h
Recon Detection Device203,4337.7h
Ammunition Package61630.3h
Medical Kit95213,92654h
Anti-Infantry MANA Turret1590.3h

Check the help document for the dictionary if you want to learn more about words used here.


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