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Ranger Dancrews[H] Dancrews
NC BR 41

KDR: 5.61

Score: 28.5m

Last Seen: Aug 15th, 2019 9:11 PM
- OFFLINE - 1566.7 hour(s)

Prestige 1, Battle Rank 41 - New Conglomerate on Cobalt
Level Progress (to 42): 24%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor GD-7F SAS-R Gauss Compact S NC6A GODSAW L100 Python HEAT NC05 Jackhammer NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,180,493 MLG Score: 1743
Fun Score: N/A
Cheeseburgers Flipped: 871TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.305%20.87%65322119423,2445.513280.098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.73%1.977A++0.003C+0.1C+HEAD + (~5.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.61B+9.10.363C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.674%1.129%512312132,2155248304.21905267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.326%-0.282C-0.425C--0.762

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.625B+210.604B+39.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.419%3.834%1195612105,29553419159.91573276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.425%-0.638D0.82B++0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.662B+4.50.641B+8.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.865%9.94%833812084,00451811587.71484345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.685%-0.492D1.355A1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.798B++7.40.813B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.761%75.776%833312134,380571107.67075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.155%1.771A++0.565B+0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+1.90.388C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.372%11.892%8331121518538300.481771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.595D-0.542D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.184C++3.70.239C++7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.5m215.5%402 (24.1k)359 (21.5k)5.6115854,9439,7916.1987541 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216280123.158%18.426%42708:0420

44% Engineer18% Heavy Assault9% Infiltrator19% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 10:15 PMDec 5th, 2015 10:51 PMSep 13th, 2019 7:22 PM (36d) (PST)Aug 15th, 2019 5:54 PM (65d) (PST)Aug 15th, 2019 5:11 PM (65d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7961316650.6940.1240.1281.6570.0751743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,7697,84439,925427899521,564

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1320.4h/55d 5,749 10,124 10,135 131.3k 1,806 4,297 5,962 63.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A
Kills:2,875
Deaths:455
KDR:6.319
Accuracy:31.574% A
HSR:22.400% C-
NC6A GODSAW
B+
Kills:2,223
Deaths:311
KDR:7.148
Accuracy:32.210% B+
HSR:21.188% D-
NC6 Gauss SAW
A
Kills:1,398
Deaths:407
KDR:3.435
Accuracy:27.405% A
HSR:15.522% D*
GD-22S
A+
Kills:1,195
Deaths:195
KDR:6.128
Accuracy:30.802% A+
HSR:22.678% C
EM6
A+
Kills:1,179
Deaths:208
KDR:5.668
Accuracy:30.537% A+
HSR:24.258% C++
NS-15M1
A++
Kills:1,167
Deaths:176
KDR:6.631
Accuracy:32.652% A++
HSR:22.022% C+
MGR-L1 Promise
A
Kills:673
Deaths:112
KDR:6.009
Accuracy:31.170% A
HSR:24.666% C+
EM1
A++
Kills:566
Deaths:97
KDR:5.835
Accuracy:30.344% A++
HSR:22.615% C++
Kills:11,276
Deaths (as Heavy Assault):1,961
Deaths (to Heavy Assaults):2,377
KDR:5.75013
Kill Difference:9,315
Playtime:238.217 hours
Usage:18%
Score:5.300m
Score/min:371
Accuracy (listed only):30.837%
HSR (listed only):21.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A+
Kills:2,825
Deaths:526
KDR:5.371
Accuracy:32.037% A+
HSR:19.292% C+
Gauss Compact S
B**
Kills:2,335
Deaths:680
KDR:3.434
Accuracy:29.247% B**
HSR:7.837% F
NS-11C
A
Kills:1,775
Deaths:423
KDR:4.196
Accuracy:30.406% A
HSR:16.958% C-
AF-19 Mercenary
B**
Kills:1,194
Deaths:611
KDR:1.954
Accuracy:27.541% B**
HSR:15.494% D--
NSX Tanto
A
Kills:1,011
Deaths:110
KDR:9.191
Accuracy:33.439% A
HSR:25.420% C+
Razor GD-23
A*
Kills:895
Deaths:104
KDR:8.606
Accuracy:34.969% A*
HSR:20.112% C+
MGR-M1 Bishop
A**
Kills:550
Deaths:65
KDR:8.462
Accuracy:40.278% B**
HSR:49.273% A**
AC-X11
A++
Kills:228
Deaths:34
KDR:6.706
Accuracy:35.053% A++
HSR:19.298% C--
AF-57 Piston
D
Kills:185
Deaths:67
KDR:2.761
Accuracy:34.372% D
HSR:11.892% D
Kills:10,998
Deaths (as Engineer):2,620
Deaths (to Engineers):2,432
KDR:4.19771
Kill Difference:8,378
Playtime:575.422 hours
Usage:44%
Score:12.504m
Score/min:362
Accuracy (listed only):33.038%
HSR (listed only):20.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A+
Kills:2,825
Deaths:526
KDR:5.371
Accuracy:32.037% A+
HSR:19.292% C+
Gauss Compact S
B**
Kills:2,335
Deaths:680
KDR:3.434
Accuracy:29.247% B**
HSR:7.837% F
NS-11C
A
Kills:1,775
Deaths:423
KDR:4.196
Accuracy:30.406% A
HSR:16.958% C-
AF-19 Mercenary
B**
Kills:1,194
Deaths:611
KDR:1.954
Accuracy:27.541% B**
HSR:15.494% D--
AF-4 Cyclone
A
Kills:1,077
Deaths:176
KDR:6.119
Accuracy:32.608% A
HSR:18.756% C+
NSX Tanto
A
Kills:1,011
Deaths:110
KDR:9.191
Accuracy:33.439% A
HSR:25.420% C+
Razor GD-23
A*
Kills:895
Deaths:104
KDR:8.606
Accuracy:34.969% A*
HSR:20.112% C+
NS-7 PDW
A
Kills:446
Deaths:132
KDR:3.379
Accuracy:31.399% A
HSR:11.211% D*
Blitz GD-10
A
Kills:347
Deaths:154
KDR:2.253
Accuracy:31.203% A
HSR:8.357% D**
AC-X11
A++
Kills:228
Deaths:34
KDR:6.706
Accuracy:35.053% A++
HSR:19.298% C--
AF-57 Piston
D
Kills:185
Deaths:67
KDR:2.761
Accuracy:34.372% D
HSR:11.892% D
Kills:12,318
Deaths (as Light Assault):3,017
Deaths (to Light Assaults):1,914
KDR:4.08286
Kill Difference:9,301
Playtime:253.274 hours
Usage:19%
Score:4.844m
Score/min:319
Accuracy (listed only):32.025%
HSR (listed only):15.875%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:1,077
Deaths:176
KDR:6.119
Accuracy:32.608% A
HSR:18.756% C+
NS-7 PDW
A
Kills:446
Deaths:132
KDR:3.379
Accuracy:31.399% A
HSR:11.211% D*
Blitz GD-10
A
Kills:347
Deaths:154
KDR:2.253
Accuracy:31.203% A
HSR:8.357% D**
AF-57 Piston
D
Kills:185
Deaths:67
KDR:2.761
Accuracy:34.372% D
HSR:11.892% D
NC1 Gauss Rifle
B*
Kills:148
Deaths:73
KDR:2.027
Accuracy:27.541% B*
HSR:6.757% F--
Carnage AR
B+
Kills:52
Deaths:12
KDR:4.333
Accuracy:27.207% B+
HSR:15.385% D
Kills:2,255
Deaths (as Combat Medic):614
Deaths (to Combat Medics):857
KDR:3.67264
Kill Difference:1,641
Playtime:16.504 hours
Usage:1%
Score:0.318m
Score/min:321
Accuracy (listed only):30.722%
HSR (listed only):12.060%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:2,660
Deaths:231
KDR:11.515
Accuracy:45.483% B**
HSR:76.993% B*
EM4 Longshot
A++
Kills:1,548
Deaths:101
KDR:15.327
Accuracy:50.247% A++
HSR:74.742% C--
NS-44 Commissioner
B
Kills:1,320
Deaths:700
KDR:1.886
Accuracy:39.011% B
HSR:20.682% C
AF-4 Cyclone
A
Kills:1,077
Deaths:176
KDR:6.119
Accuracy:32.608% A
HSR:18.756% C+
NS-7 PDW
A
Kills:446
Deaths:132
KDR:3.379
Accuracy:31.399% A
HSR:11.211% D*
Blitz GD-10
A
Kills:347
Deaths:154
KDR:2.253
Accuracy:31.203% A
HSR:8.357% D**
NC14 Bolt Driver
B
Kills:172
Deaths:38
KDR:4.526
Accuracy:37.744% B
HSR:66.279% D-
NSX Tomoe
A++
Kills:100
Deaths:10
KDR:10
Accuracy:27.490% C
HSR:56% A++
Kills:7,670
Deaths (as Infiltrator):1,542
Deaths (to Infiltrators):1,369
KDR:4.97406
Kill Difference:6,128
Playtime:123.950 hours
Usage:9%
Score:2.394m
Score/min:322
Accuracy (listed only):36.898%
HSR (listed only):41.627%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D-
Kills:1,556
Deaths:280
KDR:5.557
Accuracy:28.733% D-
HSR:12.339% D-
NCM1 Scattercannon
D
Kills:1,556
Deaths:289
KDR:5.384
Accuracy:31.151% D
HSR:12.404% D
AF-41 Hacksaw
B+
Kills:1,245
Deaths:151
KDR:8.245
Accuracy:30.828% C+
HSR:16.466% B+
AF-41 Hacksaw
C++
Kills:1,101
Deaths:151
KDR:7.291
Accuracy:33.984% C++
HSR:15.259% C+
NCM3 Raven
C+
Kills:268
Deaths:81
KDR:3.309
Accuracy:39.457% C+
HSR:2.612% C+
NCM3 Raven
C++
Kills:208
Deaths:81
KDR:2.568
Accuracy:40.861% C++
HSR:2.404% C
NS-10 Burster
C
Kills:90
Deaths:52
KDR:1.731
Accuracy:27.826% C
HSR:2.222% D--
NS-10 Burster
C+
Kills:79
Deaths:50
KDR:1.580
Accuracy:28.230% C
HSR:5.063% C+
Kills:6,103
Deaths (as MAX Suit):567.500
Deaths (to MAX Suits):616
KDR:10.75419
Kill Difference:5,535.500
Playtime:109.056 hours
Usage:8%
Score:3.112m
Score/min:476
Accuracy (listed only):32.634%
HSR (listed only):8.596%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,251
V. Kills:266 469%
Deaths:80
KDR:15.638
Accuracy:49.836% C++
KPH:82.800 C+
VKPH:17.600 C++
M30 Mustang AH
B**
Kills:610
V. Kills:78 N/A
Deaths:47
KDR:12.979
Accuracy:59.941% B+
KPH:62.900 B+
VKPH:8 B**
Vortek Rotary
D
Kills:354
V. Kills:306 115%
Deaths:255
KDR:1.388
Accuracy:27.405% D
KPH:7.400 D
VKPH:6.400 D
M20 Mustang
C*
Kills:113
V. Kills:104 108%
Deaths:45
KDR:2.511
Accuracy:27.084% D
KPH:12.100 C+
VKPH:11.200 C*
Kills:2,328 (1,077 + 0)
Deaths:427
KDR:5.452
VKDR:1.766
Vehicle Kills:754
Kill Difference:1,901
Playtime:82.015 hours
Usage:6%
Score:1.332m
Score/min:271
Piloting Accuracy:27.084%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:237 155%
Deaths:55
KDR:6.727
Accuracy:44.898% B+
KPH:40.500 B+
VKPH:26 C*
CAS30 Tank Buster
C--
Kills:71
V. Kills:66 106%
Deaths:53
KDR:1.340
Accuracy:50.813% B+
KPH:5 C--
VKPH:4.700 C--
Kills:441 (71 + 370)
Deaths:108
KDR:4.083
VKDR:2.806
Vehicle Kills:303
Kill Difference:333
Playtime:23.312 hours
Usage:2%
Score:0.412m
Score/min:295
Piloting Accuracy:50.813%
Gunner Accuracy:44.898%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B**
Kills:1,983
V. Kills:411 481%
Deaths:47
KDR:42.192
Accuracy:45.807% D
KPH:46.700 B**
VKPH:9.700 C-
C75 Viper
A
Kills:605
V. Kills:28 N/A
Deaths:23
KDR:26.304
Accuracy:33.314% D
KPH:54.500 A
VKPH:2.500 D*
L100 Python HESH
A++
Kills:335
V. Kills:17 N/A
Deaths:5
KDR:67
Accuracy:49.877% C++
KPH:91 A++
VKPH:4.600 D--
Skyguard
C+
Kills:57
V. Kills:45 124%
Deaths:11
KDR:5.182
Accuracy:25.445% D
KPH:12 C
VKPH:9.500 C+
Kills:2,980 (2,980 + 0)
Deaths:86
KDR:34.651
VKDR:5.826
Vehicle Kills:501
Kill Difference:2,894
Playtime:62.013 hours
Usage:5%
Score:0.991m
Score/min:266
Driving Accuracy:25.445%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:1,680
V. Kills:1,198 140%
Deaths:75
KDR:22.400
Accuracy:34.867% F-
KPH:25.800 C++
VKPH:18.400 B*
Titan-150 HEAT
C++
Kills:635
V. Kills:214 295%
Deaths:55
KDR:11.546
Accuracy:38.378% D--
KPH:22.300 C++
VKPH:7.500 C-
E540 Halberd
B**
Kills:300
V. Kills:141 211%
Deaths:37
KDR:8.108
Accuracy:52.591% B**
KPH:40.800 B**
VKPH:19.200 B*
Enforcer ML85
C
Kills:150
V. Kills:97 153%
Deaths:23
KDR:6.522
Accuracy:38.047% C
KPH:21 C
VKPH:13.600 C-
Titan-150 HESH
D--
Kills:66
V. Kills:2 N/A
Deaths:7
KDR:9.429
Accuracy:31.707% F-
KPH:22.600 D--
VKPH:0.700 F
Kills:2,831 (2,381 + 450)
Deaths:197
KDR:14.371
VKDR:8.386
Vehicle Kills:1,652
Kill Difference:2,634
Playtime:110.986 hours
Usage:8%
Score:2.365m
Score/min:355
Driving Accuracy:31.707%
Gunner Accuracy:38.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:1,136
V. Kills:29 N/A
Deaths:17
KDR:66.824
Accuracy:26.120% B*
KPH:161.100 B*
VKPH:4.100 C+
E540 Halberd-H
B+
Kills:1,091
V. Kills:479 227%
Deaths:38
KDR:28.711
Accuracy:54.115% C
KPH:51.600 B+
VKPH:22.700 C*
C85 Canister-H
B++
Kills:608
V. Kills:25 N/A
Deaths:31
KDR:19.613
Accuracy:54.671% B
KPH:139.600 B++
VKPH:5.700 C--
M40 Fury-H
C-
Kills:486
V. Kills:49 N/A
Deaths:31
KDR:15.677
Accuracy:36.301% C-
KPH:61.100 D
VKPH:6.200 D
Kills:3,321 (0 + 3,321)
Deaths:117
KDR:28.385
VKDR:4.974
Vehicle Kills:582
Kill Difference:3,204
Playtime:40.489 hours
Usage:3%
Score:0.874m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:36.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:134
V. Kills:2 N/A
Deaths:2
KDR:67
Accuracy:19.120% C*
KPH:114.600 A+
VKPH:1.700 D
M12 Kobalt
A*
Kills:99
V. Kills:1 N/A
Deaths:1
KDR:99
Accuracy:17.850% C+
KPH:141.600 A*
VKPH:1.400 D-
M40 Fury
M*
Kills:65
V. Kills:2 N/A
Deaths:3
KDR:21.667
Accuracy:34.091% C+
KPH:128.400 M*
VKPH:3.900 D--
Kills:298 (0 + 298)
Deaths:6
KDR:49.667
VKDR:0.833
Vehicle Kills:5
Kill Difference:292
Playtime:2.375 hours
Usage:0%
Score:0.058m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:34.091%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,8822,8754556.319A+0.7131.574%A22.4%C-117.8A**N/A29324.4h8.4B*26.5B*
GD-7F 2,8322,8255265.371S0.2432.037%A+19.292%C+39.5B+N/A17471.5h10.8B*33.6B*
SAS-R 2,6652,66023111.515M*5.9045.483%B**76.993%B*99.3MN/A24326.8h1.7B**3.8B**
Gauss Compact S 2,3622,3356803.434M2.1829.247%B**7.837%F33B*N/A11570.8h6.5A22.4B**
NC6A GODSAW 2,2342,2233117.148A**1.5432.21%B+21.188%D-128.5A*N/A27517.3h7.3C*22.7B+
L100 Python HEAT 2,3941,9834742.191S36.5845.807%D4.438%A46.7B**9.7C-22542.5h3.2B**6.9B**
NC05 Jackhammer 1,8051,8035313.395A*2.2256.022%A+13.755%C57.8B+N/A24931.2h4B*7.2B*
NS-11C 1,7821,7754234.196M**1.4230.406%A16.958%C-43.5B++N/A12440.8h11.6B++38.3B++
Titan-150 AP 2,8781,6807522.4A*16.7934.867%F-4.821%A25.8C++18.4B*37865.1h3.6B++10.3C+
NCM1 Scattercannon 1,5571,5562805.557A++0.0528.733%D-12.339%D-35.7C+N/A10343.6h4.8B++16.6C*
NCM1 Scattercannon 1,5571,5562895.384A*0.2331.151%D12.404%D34.8B*N/A10544.7h5.4B**17.3B+
EM4 Longshot 1,5531,54810115.327M**9.7250.247%A++74.742%C--53.6AN/A26328.9h2.2C++4.5B+
NC6 Gauss SAW 1,4051,3984073.435A*2.1827.405%A15.522%D*40.2B+N/A16834.8h9.2B+33.5B++
NS-44 Commissioner 1,3291,3207001.886B*3.7339.011%B20.682%C17.8DN/A5674.2h3.1B*7.9B+
Breaker Rocket Pods 1,5171,2518015.638A10.0349.836%C++N/A82.8C+17.6C++59615.1h13.6B+27.3B+
AF-41 Hacksaw 1,2471,2451518.245A*2.6330.828%C+16.466%B+55.6A++N/A40122.4h4.4B**14.2B*
GD-22S 1,1991,1951956.128M0.5230.802%A+22.678%C127.1M**N/A3139.4h8.3B**26.9B*
AF-19 Mercenary 1,1971,1946111.954A+3.6627.541%B**15.494%D--23.4C*N/A8551h10.9B++39.6B++
EM6 1,1821,1792085.668A**0.0630.537%A+24.258%C++73.2AN/A25316.1h9B*29.4B*
NS-15M1 1,1721,1671766.631M**1.0232.652%A++22.022%C+117.9M+N/A2649.9h9.6B**29.4B**
M12 Kobalt-H 1,1651,1361766.824M++61.2126.12%B*17.518%C++160B*4.1C+4047.1h12.2B+46.8B*
AF-41 Hacksaw 1,1051,1011517.291A++1.6833.984%C++15.259%C+49.2AN/A34522.4h5.5B*16.1B++
E540 Halberd-H 1,5701,0913828.711M23.1054.115%C4.583%A++51.7B+22.7C*39221.1h4.1B*7.6B*
AF-4 Cyclone 1,0781,0771766.119M**0.5132.608%A18.756%C+99.7MN/A33210.8h8.2B**25.2B*
NSX Tanto 1,0151,0111109.191S3.5833.439%A25.42%C+93.6A**N/A20410.8h11.6B+34.7B+
Razor GD-23 8978951048.606S2.9934.969%A*20.112%C+74.6MN/A23912h9B**25.6B*
MANA Anti-Vehicle Turret 1,4267351076.869U1.2648.502%B**1.905%F--7350U6910U2113300.1h7.2A++14.9A*
MGR-L1 Promise 6736731126.009M**0.4031.17%A24.666%C+99A*N/A2326.8h10.4B**33.5B*
Titan-150 HEAT 8496355511.545A5.9338.378%D--3.465%B+22.3C++7.5C-16028.5h3.3B**8.6B++
M30 Mustang AH 6886104712.979B**7.3759.941%B+N/A62.9B+8B**2789.7h6.3B+10.5B+
C85 Canister-H 6336083119.613B++14.0054.671%B12.829%B+138.2B+5.7C--3544.4h4.4B*8.1B*
C75 Viper 6336052326.304S20.6933.314%DN/A54.5A2.5D*34011.1h4.7A++14.2A
EM1 566566975.835S0.2230.344%A++22.615%C++106.8M+N/A3445.3h9.3B+30.7B*
MGR-M1 Bishop 552550658.462M**2.8540.278%B**49.273%A**85.9M+N/A2036.4h4.5A11.2B**
M40 Fury-H 5354863115.677C*10.0736.301%C-N/A60.8D6.1D2398h5.4B++15B++
C-4 5834601263.651A++1.9623.771%CN/A52.9D14.1D--5918.7h1.2B+5B+
NS-7 PDW 4484461323.379M++2.2331.399%A11.211%D*26.5C+N/A11516.8h12.4B++39.5B++
Frag Grenade 4034001400N/A394.3952.141%B*N/A800A+6C24450.5h2.6B**4.9B**
C150 Dalton 607370556.727C++1.1244.898%B+N/A40.7B+26C*6229.1h4.5C++10.1B+
NS Decimator 4473631412.574A++3.0456.604%D4.683%A*41.7B9.7D2838.7h3.6B++6.3B+
Vortek Rotary 6603542551.388C+4.2227.405%D1.977%C+7.4D6.4D17547.9h72.4C*264.2C++
Blitz GD-10 3473471542.253A3.3631.203%A8.357%D**27.8C+N/A12912.5h12.6B++40.3B++
L100 Python HESH 352335567S61.3949.877%C++1.493%C+90.5A++4.6D--4203.7h2.4B**4.8B*
E540 Halberd 441300378.108C++2.5052.591%B**5%B**40.5B**19.1B*9877.4h4.8B++9.1B**
Bouncing Betty 278278739.714U34.1058.887%A++N/A185.3AN/A8571.5h1.4A++2.3A++
NCM3 Raven 419268813.309M*2.3039.457%C+2.612%C+12.4B+7C**13621.7h23.2B+58.8B+
AC-X11 228228346.706S1.0935.053%A++19.298%C--76A*N/A2613h7.5B**21.4B*
NCM3 Raven 378208812.568A**3.0440.861%C++2.404%C9.6C++7.8B*13321.7h32C+78.2C++
AF-57 Piston 185185672.761A++2.8534.372%D11.892%D24C--N/A847.7h3.7B++10.8C*
NC14 Bolt Driver 172172384.526A++1.0937.744%B66.279%D-33.7B++N/A1845.1h2.7C+7.2C**
Hawk GD-68 223170572.982M**2.6363.88%C*2.353%C+30.9A++9.6C+4645.5h4.5A++7A+
Shrike 206163562.911M**2.7056.992%C++1.84%D36.2B**9.6C-5624.5h4A7B**
Enforcer ML85 247150236.522B0.9138.047%C6%M*21.1C13.7C-3787.1h12.1C**31.7C++
NC1 Gauss Rifle 148148732.027B**3.5827.541%B*6.757%F--27.9C*N/A1965.3h10.5B*38B*
M12 Kobalt 136134267S61.3919.12%C*15.672%D111.7A+1.7D2931.2h13B**67.9B++
Mag-Cutter 1291168,0030.014C5.605.1%F-N/A0.2DN/A1751.1h2.1B+40.9D--
M20 Mustang 217113452.511C**3.1027.084%DN/A12.2C+11.2C*2289.3h76.2B+281.5B+
Spear Anti-Vehicle Phalanx Turret 162112716A10.3933.791%D--4.464%C**35C+15.6C--6593.2h5.7B*16.9B+
NC15 Phoenix 241106771.377C**4.2352.834%C+N/A10.4C-13.2C*22510.2h9.6C**18.1C**
Tank Mine 166101244.208B*1.4045.825%B*N/A50.5D*32.5D--7622h2.2C-4.9B*
NSX Tomoe 1001001010S4.3927.49%C56%A++76.9A++N/A1741.3h11.4B*41.5B+
M12 Kobalt 10099199U93.3917.85%C+22.222%B++141.4A*1.4D-5160.7h11.6B**64.7B++
NS-10 Burster 15390521.731B**3.8827.826%C2.222%D--5.4C++3.8C++11716.7h104.1B**374.1B++
MANA Anti-Personnel Turret 8484233.652N/A1.9622.65%UN/A840UN/A3494700.1h21T*92.7T*
NS-10 Burster 14879501.58B++4.0328.23%C5.063%C+4.8C4.2B10016.5h118.6B**420B+
CAS30 Tank Buster 13771531.34C++4.2750.813%B+N/A5C--4.6D8414.2h57.7C+113.5C*
Titan-150 HESH 686679.429C+3.8231.707%F-N/A22.8D--N/A972.9h2.6B*8.1C
M40 Fury 6765321.667M++16.0634.091%C+N/A130M*4D--5280.5h5.8A16.9B**
Skyguard 10257115.182B**0.4325.445%D1.754%C12.1C9.6C+3484.7h100.1B+393.4C*
Carnage AR 5252124.333A*1.2827.207%B+15.385%D20DN/A2232.6h12.3B+45.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63801.3h
Anti-Vehicle MANA Turret142174.6h
Nano-Armor Kit279505,99541h
Medical Kit3164,20618.6h
Medical Applicator3132,3053.2h
Motion Spotter01470.2h
Recon Detection Device92,6895.7h
Ammunition Package71640.6h

Check the help document for the dictionary if you want to learn more about words used here.


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