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Ensign Warrior Dancrews[VS] Dancrews
NC BR 46

KDR: 5.61

Score: 28.9m

Last Seen: May 16th, 2020 5:24 PM
- OFFLINE - 412.2 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Cobalt
Level Progress (to 47): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS LA1 Anchor GD-7F SAS-R Gauss Compact S NC6A GODSAW L100 Python HEAT NC05 Jackhammer NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,214,270 MLG Score: 1770
Fun Score: N/A
Cheeseburgers Flipped: 871TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.25%20.918%65422126123,6745.482630.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.726%1.937A++-0.028C+0.114C+HEAD + (~5.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.607B+9.10.362C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.921%1.067%544312802,3445268624.44782272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.294%-0.245C-0.465D0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
590.637B+20.60.613B+38.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.489%3.799%1197612775,34353919379.9128276%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.415%-0.635D0.839B++0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.663B+4.50.641B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.865%9.94%827812754,00452311587.65583345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.685%-0.495D1.312A1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.8B++7.40.815B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.69%75.913%827312804,438590107.50931

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.12%1.769A++0.571B+0.974

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.581B+1.90.39B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.372%11.892%8271128218539500.467172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.61D-0.569D-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.179C++3.70.238C++7.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m217.6%404 (24.2k)361 (21.7k)5.6111555,9889,9786.1938346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283291723.256%18.488%43008:0020

43% Engineer18% Heavy Assault9% Infiltrator19% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 9th, 2013 10:15 PMMay 15th, 2020 10:53 AMMay 29th, 2020 8:51 PM (4d) (PST)May 16th, 2020 3:11 PM (17d) (PST)May 16th, 2020 1:24 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7981316670.6990.1250.1291.6860.0751770

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,8607,85540,0054278101521,653

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1334.6h/55.6d 5,814 10,351 10,413 135k 1,815 4,351 6,027 63.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:2,966
Deaths:474
KDR:6.257
Accuracy:31.583% B**
HSR:22.455% D
NC6A GODSAW
B
Kills:2,238
Deaths:313
KDR:7.150
Accuracy:32.183% B
HSR:21.314% D--
NC6 Gauss SAW
B**
Kills:1,398
Deaths:407
KDR:3.435
Accuracy:27.405% B**
HSR:15.522% D**
GD-22S
A
Kills:1,195
Deaths:195
KDR:6.128
Accuracy:30.802% A
HSR:22.678% C
EM6
A
Kills:1,179
Deaths:208
KDR:5.668
Accuracy:30.537% A
HSR:24.258% C+
NS-15M1
A++
Kills:1,167
Deaths:176
KDR:6.631
Accuracy:32.652% A++
HSR:22.022% C
MGR-L1 Promise
B**
Kills:872
Deaths:154
KDR:5.662
Accuracy:30.544% B**
HSR:24.771% C
EM1
A+
Kills:566
Deaths:97
KDR:5.835
Accuracy:30.344% A+
HSR:22.615% C+
Kills:11,581
Deaths (as Heavy Assault):2,024
Deaths (to Heavy Assaults):2,412
KDR:5.72184
Kill Difference:9,557
Playtime:242.959 hours
Usage:18%
Score:5.430m
Score/min:373
Accuracy (listed only):30.756%
HSR (listed only):21.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A
Kills:2,870
Deaths:541
KDR:5.305
Accuracy:32.016% A
HSR:19.268% C
Gauss Compact S
B**
Kills:2,335
Deaths:683
KDR:3.419
Accuracy:29.239% B**
HSR:7.837% F
NS-11C
B**
Kills:1,775
Deaths:423
KDR:4.196
Accuracy:30.406% B**
HSR:16.958% C--
AF-19 Mercenary
B*
Kills:1,194
Deaths:611
KDR:1.954
Accuracy:27.541% B*
HSR:15.494% D*
AF-4 Cyclone
B**
Kills:1,141
Deaths:191
KDR:5.974
Accuracy:32.010% B**
HSR:18.756% C+
NSX Tanto
B**
Kills:1,020
Deaths:114
KDR:8.947
Accuracy:33.303% B**
HSR:25.294% C+
Razor GD-23
A++
Kills:895
Deaths:104
KDR:8.606
Accuracy:34.969% A++
HSR:20.112% C
NS-7 PDW
B**
Kills:446
Deaths:132
KDR:3.379
Accuracy:31.399% B**
HSR:11.211% D*
Blitz GD-10
B**
Kills:347
Deaths:154
KDR:2.253
Accuracy:31.203% B**
HSR:8.357% D**
MGR-C1 Charger
B
Kills:269
Deaths:38
KDR:7.079
Accuracy:29.633% B
HSR:24.535% C+
AC-X11
A++
Kills:228
Deaths:34
KDR:6.706
Accuracy:35.053% A++
HSR:19.298% D
AF-57 Piston
D
Kills:185
Deaths:67
KDR:2.761
Accuracy:34.372% D
HSR:11.892% D
Kills:12,705
Deaths (as Light Assault):3,092
Deaths (to Light Assaults):1,981
KDR:4.10899
Kill Difference:9,613
Playtime:257.948 hours
Usage:19%
Score:5.040m
Score/min:326
Accuracy (listed only):31.762%
HSR (listed only):16.584%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A
Kills:2,870
Deaths:541
KDR:5.305
Accuracy:32.016% A
HSR:19.268% C
Gauss Compact S
B**
Kills:2,335
Deaths:683
KDR:3.419
Accuracy:29.239% B**
HSR:7.837% F
NS-11C
B**
Kills:1,775
Deaths:423
KDR:4.196
Accuracy:30.406% B**
HSR:16.958% C--
AF-19 Mercenary
B*
Kills:1,194
Deaths:611
KDR:1.954
Accuracy:27.541% B*
HSR:15.494% D*
NSX Tanto
B**
Kills:1,020
Deaths:114
KDR:8.947
Accuracy:33.303% B**
HSR:25.294% C+
Razor GD-23
A++
Kills:895
Deaths:104
KDR:8.606
Accuracy:34.969% A++
HSR:20.112% C
MGR-M1 Bishop
A*
Kills:550
Deaths:65
KDR:8.462
Accuracy:40.278% B**
HSR:49.273% A*
MGR-C1 Charger
B
Kills:269
Deaths:38
KDR:7.079
Accuracy:29.633% B
HSR:24.535% C+
AC-X11
A++
Kills:228
Deaths:34
KDR:6.706
Accuracy:35.053% A++
HSR:19.298% D
AF-57 Piston
D
Kills:185
Deaths:67
KDR:2.761
Accuracy:34.372% D
HSR:11.892% D
Kills:11,321
Deaths (as Engineer):2,680
Deaths (to Engineers):2,449
KDR:4.22425
Kill Difference:8,641
Playtime:579.155 hours
Usage:43%
Score:12.573m
Score/min:362
Accuracy (listed only):32.681%
HSR (listed only):20.996%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,141
Deaths:191
KDR:5.974
Accuracy:32.010% B**
HSR:18.756% C+
NS-7 PDW
B**
Kills:446
Deaths:132
KDR:3.379
Accuracy:31.399% B**
HSR:11.211% D*
Blitz GD-10
B**
Kills:347
Deaths:154
KDR:2.253
Accuracy:31.203% B**
HSR:8.357% D**
AF-57 Piston
D
Kills:185
Deaths:67
KDR:2.761
Accuracy:34.372% D
HSR:11.892% D
NC1 Gauss Rifle
B++
Kills:148
Deaths:73
KDR:2.027
Accuracy:27.541% B++
HSR:6.757% F--
Carnage AR
B
Kills:52
Deaths:12
KDR:4.333
Accuracy:27.207% B
HSR:15.385% D-
Kills:2,319
Deaths (as Combat Medic):629
Deaths (to Combat Medics):869
KDR:3.6868
Kill Difference:1,690
Playtime:16.504 hours
Usage:1%
Score:0.318m
Score/min:321
Accuracy (listed only):30.622%
HSR (listed only):12.059%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:2,715
Deaths:238
KDR:11.408
Accuracy:45.472% B*
HSR:77.201% B++
EM4 Longshot
A+
Kills:1,551
Deaths:101
KDR:15.356
Accuracy:50.094% A+
HSR:74.726% D
NS-44 Commissioner
C*
Kills:1,327
Deaths:706
KDR:1.880
Accuracy:38.964% C*
HSR:20.723% C
AF-4 Cyclone
B**
Kills:1,141
Deaths:191
KDR:5.974
Accuracy:32.010% B**
HSR:18.756% C+
NS-7 PDW
B**
Kills:446
Deaths:132
KDR:3.379
Accuracy:31.399% B**
HSR:11.211% D*
Blitz GD-10
B**
Kills:347
Deaths:154
KDR:2.253
Accuracy:31.203% B**
HSR:8.357% D**
NC14 Bolt Driver
C++
Kills:172
Deaths:38
KDR:4.526
Accuracy:37.744% C++
HSR:66.279% D-
NSX Tomoe
A++
Kills:100
Deaths:10
KDR:10
Accuracy:27.490% C--
HSR:56% A++
Kills:7,799
Deaths (as Infiltrator):1,570
Deaths (to Infiltrators):1,406
KDR:4.96752
Kill Difference:6,229
Playtime:124.769 hours
Usage:9%
Score:2.424m
Score/min:324
Accuracy (listed only):36.797%
HSR (listed only):41.657%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
D
Kills:1,556
Deaths:280
KDR:5.557
Accuracy:28.733% D*
HSR:12.339% D
NCM1 Scattercannon
D
Kills:1,556
Deaths:289
KDR:5.384
Accuracy:31.151% D-
HSR:12.404% D
AF-41 Hacksaw
B+
Kills:1,245
Deaths:151
KDR:8.245
Accuracy:30.828% C
HSR:16.466% B+
AF-41 Hacksaw
C+
Kills:1,101
Deaths:151
KDR:7.291
Accuracy:33.984% C+
HSR:15.259% C+
NCM3 Raven
C+
Kills:268
Deaths:81
KDR:3.309
Accuracy:39.457% C+
HSR:2.612% C+
NCM3 Raven
C+
Kills:208
Deaths:81
KDR:2.568
Accuracy:40.861% C+
HSR:2.404% C
NS-10 Burster
C--
Kills:90
Deaths:52
KDR:1.731
Accuracy:27.826% C--
HSR:2.222% D--
NS-10 Burster
C+
Kills:79
Deaths:50
KDR:1.580
Accuracy:28.230% C--
HSR:5.063% C+
Kills:6,103
Deaths (as MAX Suit):567.500
Deaths (to MAX Suits):617
KDR:10.75419
Kill Difference:5,535.500
Playtime:109.056 hours
Usage:8%
Score:3.112m
Score/min:476
Accuracy (listed only):32.634%
HSR (listed only):8.596%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:1,259
V. Kills:267 470%
Deaths:80
KDR:15.738
Accuracy:49.879% C+
KPH:83.300 C+
VKPH:17.700 C++
M30 Mustang AH
B*
Kills:673
V. Kills:81 N/A
Deaths:47
KDR:14.319
Accuracy:60.354% B+
KPH:66.100 C*
VKPH:8 B*
Vortek Rotary
D
Kills:412
V. Kills:334 123%
Deaths:255
KDR:1.616
Accuracy:27.854% D
KPH:8.500 D
VKPH:6.900 D
M20 Mustang
C+
Kills:113
V. Kills:104 108%
Deaths:45
KDR:2.511
Accuracy:27.080% D
KPH:12.100 C
VKPH:11.100 C+
Kills:2,457 (1,198 + 0)
Deaths:427
KDR:5.754
VKDR:1.841
Vehicle Kills:786
Kill Difference:2,030
Playtime:83.352 hours
Usage:6%
Score:1.359m
Score/min:272
Piloting Accuracy:27.080%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:370
V. Kills:237 155%
Deaths:55
KDR:6.727
Accuracy:44.898% B+
KPH:40.500 C++
VKPH:26 C+
CAS30 Tank Buster
D
Kills:71
V. Kills:66 106%
Deaths:53
KDR:1.340
Accuracy:50.813% B+
KPH:5 D
VKPH:4.700 D
Kills:441 (71 + 370)
Deaths:108
KDR:4.083
VKDR:2.806
Vehicle Kills:303
Kill Difference:333
Playtime:23.312 hours
Usage:2%
Score:0.412m
Score/min:295
Piloting Accuracy:50.813%
Gunner Accuracy:44.898%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:1,983
V. Kills:411 481%
Deaths:47
KDR:42.192
Accuracy:45.807% D
KPH:46.700 B++
VKPH:9.700 C--
C75 Viper
B**
Kills:605
V. Kills:28 N/A
Deaths:23
KDR:26.304
Accuracy:33.314% D
KPH:54.500 B**
VKPH:2.500 D*
L100 Python HESH
A
Kills:335
V. Kills:17 N/A
Deaths:5
KDR:67
Accuracy:49.877% C++
KPH:91 A
VKPH:4.600 D--
Skyguard
C+
Kills:57
V. Kills:45 124%
Deaths:11
KDR:5.182
Accuracy:25.445% D
KPH:12 C--
VKPH:9.500 C+
Kills:2,980 (2,980 + 0)
Deaths:86
KDR:34.651
VKDR:5.826
Vehicle Kills:501
Kill Difference:2,894
Playtime:62.013 hours
Usage:5%
Score:0.991m
Score/min:266
Driving Accuracy:25.445%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:1,728
V. Kills:1,220 142%
Deaths:75
KDR:23.040
Accuracy:35.138% F-
KPH:26.100 C+
VKPH:18.400 B+
Titan-150 HEAT
C+
Kills:635
V. Kills:214 295%
Deaths:55
KDR:11.546
Accuracy:38.378% D--
KPH:22.300 C+
VKPH:7.500 C--
E540 Halberd
B**
Kills:300
V. Kills:141 211%
Deaths:37
KDR:8.108
Accuracy:52.591% B**
KPH:40.800 B*
VKPH:19.200 B*
Enforcer ML85
C
Kills:150
V. Kills:97 153%
Deaths:23
KDR:6.522
Accuracy:38.047% C-
KPH:21 C
VKPH:13.600 C--
Titan-150 HESH
D--
Kills:66
V. Kills:2 N/A
Deaths:7
KDR:9.429
Accuracy:31.707% F-
KPH:22.600 D--
VKPH:0.700 F-
Kills:2,879 (2,429 + 450)
Deaths:197
KDR:14.614
VKDR:8.497
Vehicle Kills:1,674
Kill Difference:2,682
Playtime:112.113 hours
Usage:8%
Score:2.382m
Score/min:354
Driving Accuracy:31.707%
Gunner Accuracy:38.047%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:1,136
V. Kills:29 N/A
Deaths:17
KDR:66.824
Accuracy:26.120% B*
KPH:161.100 B+
VKPH:4.100 C+
E540 Halberd-H
C**
Kills:1,091
V. Kills:479 227%
Deaths:38
KDR:28.711
Accuracy:54.115% C
KPH:51.600 C**
VKPH:22.700 C++
C85 Canister-H
B+
Kills:608
V. Kills:25 N/A
Deaths:31
KDR:19.613
Accuracy:54.671% C**
KPH:139.600 B+
VKPH:5.700 C--
M40 Fury-H
D
Kills:486
V. Kills:49 N/A
Deaths:31
KDR:15.677
Accuracy:36.301% D
KPH:61.100 D
VKPH:6.200 D
Kills:3,321 (0 + 3,321)
Deaths:117
KDR:28.385
VKDR:4.974
Vehicle Kills:582
Kill Difference:3,204
Playtime:40.489 hours
Usage:3%
Score:0.875m
Score/min:360
Driving Accuracy:N/A%
Gunner Accuracy:36.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:134
V. Kills:2 N/A
Deaths:2
KDR:67
Accuracy:19.120% C++
KPH:114.600 A
VKPH:1.700 D
M12 Kobalt
A++
Kills:99
V. Kills:1 N/A
Deaths:1
KDR:99
Accuracy:17.850% C+
KPH:141.600 A++
VKPH:1.400 D-
M40 Fury
M
Kills:65
V. Kills:2 N/A
Deaths:3
KDR:21.667
Accuracy:34.091% C
KPH:128.400 M
VKPH:3.900 D*
Kills:298 (0 + 298)
Deaths:6
KDR:49.667
VKDR:0.833
Vehicle Kills:5
Kill Difference:292
Playtime:2.375 hours
Usage:0%
Score:0.058m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:34.091%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 2,9732,9664746.257A0.6531.583%B**22.455%D117.7A++N/A29325.2h8.4B++26.5B++
GD-7F 2,8772,8705415.305M+0.3132.016%A19.268%C39.8C++N/A17472.1h10.8B++33.7B*
SAS-R 2,7202,71523811.408M5.8045.472%B*77.201%B++99.5A*N/A24527.3h1.7B**3.8B*
Gauss Compact S 2,3622,3356833.419A*2.1929.239%B**7.837%F32.9B+N/A11570.9h6.5A22.4B*
NC6A GODSAW 2,2492,2383137.15A++1.5432.183%B21.314%D--129.4A++N/A27617.3h7.3C*22.7B+
L100 Python HEAT 2,3941,9834742.191S36.5845.807%D4.438%A46.7B++9.7C--22542.5h3.2B**6.9B*
NC05 Jackhammer 1,8441,8425433.392A2.2255.76%A13.952%C57.7C**N/A24831.9h4B++7.2B++
NS-11C 1,7821,7754234.196M1.4230.406%B**16.958%C--43.5B+N/A12540.8h11.6B+38.3B+
Titan-150 AP 2,9481,7287523.04A++17.4335.138%F-4.688%A26.1C+18.4B+37666.2h3.6B++10.2C
NCM1 Scattercannon 1,5571,5562805.557A0.0528.733%D*12.339%D35.7CN/A10343.6h4.8B++16.6C+
NCM1 Scattercannon 1,5571,5562895.384A+0.2331.151%D-12.404%D34.8B+N/A10544.7h5.4B**17.3B+
EM4 Longshot 1,5561,55110115.356M**9.7450.094%A+74.726%D53.5B**N/A26229h2.2C+4.5B+
NC6 Gauss SAW 1,4051,3984073.435A++2.1827.405%B**15.522%D**40.2C++N/A16934.8h9.2C**33.5B+
NS-44 Commissioner 1,3361,3277061.88B++3.7338.964%C*20.723%C17.9DN/A5674.3h3.1B++7.9B+
Breaker Rocket Pods 1,5261,2598015.738B*10.1349.879%C+N/A83.4C+17.7C++59715.1h13.6B27.2C**
AF-41 Hacksaw 1,2471,2451518.245A++2.6330.828%C16.466%B+55.6AN/A40122.4h4.4B**14.2B*
GD-22S 1,1991,1951956.128A**0.5230.802%A22.678%C125.8MN/A3129.5h8.3B**26.9B*
AF-19 Mercenary 1,1971,1946111.954B**3.6627.541%B*15.494%D*23.4C+N/A8651h10.9B+39.6B+
EM6 1,1821,1792085.668A++0.0630.537%A24.258%C+73.2B*N/A25316.1h9B++29.4B++
NS-15M1 1,1721,1671766.631M**1.0232.652%A++22.022%C117.9A*N/A2659.9h9.6B**29.4B*
AF-4 Cyclone 1,1421,1411915.974M+0.3632.01%B**18.756%C+101A*N/A34811.3h8.3B**25.9B*
M12 Kobalt-H 1,1651,1361766.824A61.2126.12%B*17.518%C+160B+4.1C+4047.1h12.2B++46.8B++
AF-41 Hacksaw 1,1051,1011517.291A++1.6833.984%C+15.259%C+49.2B**N/A34522.4h5.5B*16.1B++
E540 Halberd-H 1,5701,0913828.711A+23.1054.115%C4.583%A++51.7C**22.7C++39221.1h4.1B*7.6B*
NSX Tanto 1,0241,0201148.947S3.3433.303%B**25.294%C+92.7A++N/A20111h11.6B+35B++
Razor GD-23 8978951048.606S2.9934.969%A++20.112%C74.6A*N/A24112h9B*25.6B*
MGR-L1 Promise 8768721545.662M+0.0530.544%B**24.771%C100.2A+N/A2578.7h10.4B*33.9B++
MANA Anti-Vehicle Turret 1,4267351076.869U1.2648.502%F--N/A7350U6910U2113300.1h7.2C+14.9D--
M30 Mustang AH 7546734714.319B++8.7160.354%B+N/A66C*7.9B++27710.2h6.1B+10.2B+
Titan-150 HEAT 8496355511.545B**5.9338.378%D--3.465%B+22.3C+7.5C--16028.5h3.3B**8.6B+
C85 Canister-H 6336083119.613C*14.0054.671%C**12.829%B+138.2B+5.7C--3544.4h4.4B*8.1B*
C75 Viper 6336052326.304M**20.6933.314%DN/A54.5B**2.5D*34011.1h4.7A+14.2B**
EM1 566566975.835S0.2230.344%A+22.615%C+106.8A**N/A3445.3h9.3B**30.7B*
MGR-M1 Bishop 552550658.462A**2.8540.278%B**49.273%A*85.9A*N/A2046.4h4.5B**11.2B**
M40 Fury-H 5354863115.677C++10.0736.301%DN/A60.8D6.1D2398h5.4B++15B+
C-4 5834601263.651A1.9623.771%CN/A52.9D14.1D--5898.7h1.2B+5C**
NS-7 PDW 4484461323.379A**2.2331.399%B**11.211%D*26.5CN/A11516.8h12.4B+39.5B+
Frag Grenade 4444391439N/A433.3952.779%B++N/A731.7B*8.3C27280.6h2.4B**4.6B*
Vortek Rotary 7464122551.616C+4.0027.854%D1.699%C8.5D6.9D17848.7h65.7C*235.7C++
NS Decimator 4623741442.597A3.0156.68%D4.813%A*41.1C+9.7D-2809.1h3.6B+6.3B+
C150 Dalton 607370556.727C+1.1244.898%B+N/A40.7C++26C+6229.1h4.5C+10.1C*
Blitz GD-10 3473471542.253B**3.3631.203%B**8.357%D**27.8CN/A13112.5h12.6B+40.3B+
L100 Python HESH 352335567S61.3949.877%C++1.493%C+90.5A4.6D--4203.7h2.4B*4.8B++
E540 Halberd 441300378.108C+2.5052.591%B**5%A40.5B*19.1B*9897.4h4.8B+9.1B*
Bouncing Betty 278278739.714U34.1059.042%A+N/A185.3B**N/A8601.5h1.4A2.3A+
MGR-C1 Charger 269269387.079S1.4729.633%B24.535%C+122.3M+N/A5812.2h9.2B**31.1B++
NCM3 Raven 419268813.309M++2.3039.457%C+2.612%C+12.4B7C*13621.7h23.2B+58.8B+
AC-X11 228228346.706S1.0935.053%A++19.298%D76A+N/A2643h7.5B*21.4B*
NCM3 Raven 378208812.568A*3.0440.861%C+2.404%C9.6C+7.8B++13321.7h32C78.2C+
AF-57 Piston 185185672.761A2.8534.372%D11.892%D24DN/A847.7h3.7B++10.8C*
NC14 Bolt Driver 172172384.526B**1.0937.744%C++66.279%D-33.7B+N/A1855.1h2.7C+7.2C++
Hawk GD-68 223170572.982S2.6363.88%C++2.353%C+30.9B*9.6C+4645.5h4.5A++7A+
Shrike 206163562.911M**2.7056.992%C+1.84%C-36.2B*9.6C-5634.5h4A7B**
Enforcer ML85 247150236.522C++0.9138.047%C-6%M++21.1C13.7C-3787.1h12.1C++31.7C+
NC1 Gauss Rifle 148148732.027B+3.5827.541%B++6.757%F--27.9C+N/A1975.3h10.5B++38B++
M12 Kobalt 136134267M*61.3919.12%C++15.672%D111.7B**1.7D2931.2h13B**67.9B+
Mag-Cutter 1301178,1910.014C5.604.739%F-N/A0.2CN/A1762.2h2.1B+43.8F--
M20 Mustang 217113452.511C+3.1027.08%DN/A12.2C11.2C+2289.3h76.2B+281.5B+
Spear Anti-Vehicle Phalanx Turret 162112716A10.3933.791%D--4.464%B35C15.6D6593.2h5.7B+16.9B
NC15 Phoenix 241106771.377C++4.2352.834%C+N/A10.4C-13.2C++22510.2h9.6C++18.1C*
Tank Mine 166101244.208B+1.4046.232%B++N/A48.1D*31D*7222.1h2.2C--4.9B+
NSX Tomoe 1001001010S4.3927.49%C--56%A++76.9B**N/A1741.3h11.4B++41.5B
M12 Kobalt 10099199U93.3917.85%C+22.222%B++141.4A++1.4D-5160.7h11.6A64.7B++
NS-10 Burster 15390521.731A3.8827.826%C--2.222%D--5.4C+3.8C+11716.7h104.1B**374.1B++
MANA Anti-Personnel Turret 8484233.652N/A1.9622.65%UN/A840UN/A3513100.1h21T*92.7T*
NS-10 Burster 14879501.58B+4.0328.23%C--5.063%C+4.8C4.2C*10116.5h118.6B*420B+
CAS30 Tank Buster 13771531.34C+4.2750.813%B+N/A5D4.6D8414.2h57.7C+113.5C*
Titan-150 HESH 686679.429C+3.8231.707%F-N/A22.8D--N/A972.9h2.6B++8.1C
M40 Fury 6765321.667A*16.0634.091%CN/A130M4D*5280.5h5.8A16.9B**
Skyguard 10257115.182B++0.4325.445%D1.754%C12.1C--9.6C+3484.7h100.1B+393.4C++
Carnage AR 5252124.333A*1.2827.207%B15.385%D-20DN/A2262.6h12.3B45.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit285507,74341.5h
Anti-Vehicle MANA Turret142174.6h
Medical Kit3304,38519.6h
Medical Applicator3132,3053.2h
Spawn Beacon63881.3h
Motion Spotter01490.2h
Recon Detection Device92,7105.8h
Ammunition Package71640.6h

Check the help document for the dictionary if you want to learn more about words used here.


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