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Director General DankBudha[FF0A] DankBudha
NC BR 99

KDR: 3.2

Score: 50.8m

Last Seen: May 5th, 2020 9:30 AM
- OFFLINE - 83.2 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Connery
Level Progress (to 100): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw Titan-150 AP Titan-150 HESH L100 Python HESH NCM1 Scattercannon NC05 Jackhammer L100 Python AP
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $506,655 MLG Score: 405
Fun Score: N/A
Cheeseburgers Flipped: 5616TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.382%20.804%38226125712,6371.431791.765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.087%-0.59D-0.156C-0.206CHEAD ++ (~11.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.112C+11.90.161C++52.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.259%1.378%160212816536451711.01084380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.722%0.843B*-0.177C-1.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.80.841B*11.70.78B++14.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.283%2.583%11628127513,0101147338611.3426384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.359%-1.143D*0.061C+1.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.577B+4.80.619B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.87%2.52%4031012732,69876911363.5039237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.788%-0.299C-0.488D-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.8B++7.90.803B++16.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.04%26.923%403412791,586940201.68723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.616%-0.882D---2.605F**0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.486D4.3-0.346C-10.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.565%8.509%403512783,98410641073.74436

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.198%-0.426C---1.218D*0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.089C+4.40.1C+7.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.8m377.6%295 (17.7k)284 (17k)3.1969570,34922,0053.8370499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283150918.897%9.706%18308:0827

41% Engineer20% Heavy Assault8% Infiltrator24% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:56 PMMar 27th, 2020 3:48 AMMay 6th, 2020 5:43 AM (19d) (PST)May 5th, 2020 8:34 AM (20d) (PST)May 5th, 2020 5:30 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6192323870.3920.1230.0381.7130.061405

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,15413,91923,2352472103417,015

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2987.6h/124.5d 14,085 6,828 15,155 307.1k 4,196 12,912 10,983 111m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D*
Kills:1,194
Deaths:941
KDR:1.269
Accuracy:17.149% F
HSR:16.583% D*
NC6 Gauss SAW
B
Kills:1,177
Deaths:483
KDR:2.437
Accuracy:19.564% C+
HSR:25.828% B
NC6A GODSAW
C+
Kills:1,174
Deaths:359
KDR:3.270
Accuracy:20.937% D**
HSR:27.172% C+
NC6S Gauss SAW S
B++
Kills:1,171
Deaths:457
KDR:2.562
Accuracy:20.121% D
HSR:29.889% B++
NS-15M1
C++
Kills:1,162
Deaths:587
KDR:1.980
Accuracy:16.581% D*
HSR:24.527% C++
EM6
D--
Kills:1,138
Deaths:57
KDR:19.965
Accuracy:15.141% D**
HSR:17.487% D--
NS-15M2
C+
Kills:641
Deaths:321
KDR:1.997
Accuracy:17.837% D**
HSR:27.613% C+
MGR-L1 Promise
D-
Kills:443
Deaths:341
KDR:1.299
Accuracy:19.472% D--
HSR:20.090% D-
EM1
C--
Kills:96
Deaths:57
KDR:1.684
Accuracy:13.995% D**
HSR:18.750% C--
GD-22S
D
Kills:89
Deaths:35
KDR:2.543
Accuracy:15.922% D**
HSR:19.101% D
NSX-P Naginata
C--
Kills:78
Deaths:33
KDR:2.364
Accuracy:20.697% C--
HSR:25.641% C--
Kills:8,363
Deaths (as Heavy Assault):3,671
Deaths (to Heavy Assaults):6,327
KDR:2.27813
Kill Difference:4,692
Playtime:604.470 hours
Usage:20%
Score:7.079m
Score/min:195
Accuracy (listed only):17.947%
HSR (listed only):22.971%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
D
Kills:1,567
Deaths:963
KDR:1.627
Accuracy:35.782% D
HSR:7.658% F
Gauss Compact S
D
Kills:1,165
Deaths:856
KDR:1.361
Accuracy:20.806% D
HSR:9.700% D*
Mauler S6
D
Kills:1,154
Deaths:875
KDR:1.319
Accuracy:34.750% D
HSR:7.886% D**
NC12 Sweeper
D
Kills:907
Deaths:744
KDR:1.219
Accuracy:37.236% D
HSR:11.246% D
MGR-M1 Bishop
D--
Kills:434
Deaths:157
KDR:2.764
Accuracy:27.390% D--
HSR:18.894% D**
AC-X11
C
Kills:431
Deaths:427
KDR:1.009
Accuracy:19.155% D*
HSR:20.882% C
GD-66 Claw
D
Kills:292
Deaths:277
KDR:1.054
Accuracy:51.180% D
HSR:7.192% D*
Razor GD-23
D
Kills:183
Deaths:136
KDR:1.346
Accuracy:18.254% D*
HSR:16.940% D
AF-19 Mercenary
C-
Kills:177
Deaths:225
KDR:0.787
Accuracy:20.028% C--
HSR:19.209% C-
NS-11C
D
Kills:106
Deaths:128
KDR:0.828
Accuracy:15.641% F-
HSR:16.038% D
GD-7F
D--
Kills:90
Deaths:43
KDR:2.093
Accuracy:16.883% F
HSR:14.444% D--
LA39 Bruiser
C++
Kills:64
Deaths:69
KDR:0.928
Accuracy:63.107% C++
HSR:7.813% D*
Kills:6,570
Deaths (as Engineer):4,900
Deaths (to Engineers):5,154
KDR:1.34082
Kill Difference:1,670
Playtime:1,210.745 hours
Usage:41%
Score:21.009m
Score/min:289
Accuracy (listed only):30.018%
HSR (listed only):13.158%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
D
Kills:1,567
Deaths:963
KDR:1.627
Accuracy:35.782% D
HSR:7.658% F
Gauss Compact S
D
Kills:1,165
Deaths:856
KDR:1.361
Accuracy:20.806% D
HSR:9.700% D*
Blitz GD-10
D--
Kills:1,156
Deaths:842
KDR:1.373
Accuracy:20.005% D--
HSR:8.305% D**
Mauler S6
D
Kills:1,154
Deaths:875
KDR:1.319
Accuracy:34.750% D
HSR:7.886% D**
NC12 Sweeper
D
Kills:907
Deaths:744
KDR:1.219
Accuracy:37.236% D
HSR:11.246% D
AC-X11
C
Kills:431
Deaths:427
KDR:1.009
Accuracy:19.155% D*
HSR:20.882% C
GD-66 Claw
D
Kills:292
Deaths:277
KDR:1.054
Accuracy:51.180% D
HSR:7.192% D*
AF-4 Cyclone
C
Kills:245
Deaths:191
KDR:1.283
Accuracy:22.200% D
HSR:17.143% C
Razor GD-23
D
Kills:183
Deaths:136
KDR:1.346
Accuracy:18.254% D*
HSR:16.940% D
AF-19 Mercenary
C-
Kills:177
Deaths:225
KDR:0.787
Accuracy:20.028% C--
HSR:19.209% C-
NS-11C
D
Kills:106
Deaths:128
KDR:0.828
Accuracy:15.641% F-
HSR:16.038% D
GD-7F
D--
Kills:90
Deaths:43
KDR:2.093
Accuracy:16.883% F
HSR:14.444% D--
MGR-S1 Gladius
C
Kills:80
Deaths:62
KDR:1.290
Accuracy:25.649% C
HSR:16.250% D-
LA39 Bruiser
C++
Kills:64
Deaths:69
KDR:0.928
Accuracy:63.107% C++
HSR:7.813% D*
Kills:7,617
Deaths (as Light Assault):5,838
Deaths (to Light Assaults):3,731
KDR:1.30473
Kill Difference:1,779
Playtime:124.372 hours
Usage:4%
Score:1.002m
Score/min:134
Accuracy (listed only):28.620%
HSR (listed only):12.907%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
D
Kills:1,567
Deaths:963
KDR:1.627
Accuracy:35.782% D
HSR:7.658% F
Blitz GD-10
D--
Kills:1,156
Deaths:842
KDR:1.373
Accuracy:20.005% D--
HSR:8.305% D**
Mauler S6
D
Kills:1,154
Deaths:875
KDR:1.319
Accuracy:34.750% D
HSR:7.886% D**
NC12 Sweeper
D
Kills:907
Deaths:744
KDR:1.219
Accuracy:37.236% D
HSR:11.246% D
NS-11A
D-
Kills:417
Deaths:211
KDR:1.976
Accuracy:17.463% F
HSR:16.307% D-
GD-66 Claw
D
Kills:292
Deaths:277
KDR:1.054
Accuracy:51.180% D
HSR:7.192% D*
Carnage AR
D
Kills:250
Deaths:185
KDR:1.351
Accuracy:16.242% F-
HSR:17.200% D
AF-4 Cyclone
C
Kills:245
Deaths:191
KDR:1.283
Accuracy:22.200% D
HSR:17.143% C
Reaper DMR
D**
Kills:152
Deaths:108
KDR:1.407
Accuracy:19.323% D**
HSR:14.474% D**
NC9 A-Tross
D-
Kills:138
Deaths:123
KDR:1.122
Accuracy:16.976% F-
HSR:19.565% D-
MGR-S1 Gladius
C
Kills:80
Deaths:62
KDR:1.290
Accuracy:25.649% C
HSR:16.250% D-
LA39 Bruiser
C++
Kills:64
Deaths:69
KDR:0.928
Accuracy:63.107% C++
HSR:7.813% D*
Gauss Rifle S
C-
Kills:61
Deaths:68
KDR:0.897
Accuracy:20.487% D--
HSR:18.033% C-
Kills:6,483
Deaths (as Combat Medic):4,718
Deaths (to Combat Medics):2,127
KDR:1.3741
Kill Difference:1,765
Playtime:113.956 hours
Usage:4%
Score:1.759m
Score/min:257
Accuracy (listed only):29.261%
HSR (listed only):13.005%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Gauss SPR
D
Kills:1,304
Deaths:363
KDR:3.592
Accuracy:28.363% D
HSR:20.706% F
Blitz GD-10
D--
Kills:1,156
Deaths:842
KDR:1.373
Accuracy:20.005% D--
HSR:8.305% D**
AF-4 Cyclone
C
Kills:245
Deaths:191
KDR:1.283
Accuracy:22.200% D
HSR:17.143% C
Impetus
D-
Kills:239
Deaths:71
KDR:3.366
Accuracy:28.237% D*
HSR:23.013% D-
LA8 Rebel
C
Kills:200
Deaths:205
KDR:0.976
Accuracy:28.109% C
HSR:17% D
AF-8 RailJack
C--
Kills:142
Deaths:35
KDR:4.057
Accuracy:34.023% C--
HSR:53.521% F--
MGR-S1 Gladius
C
Kills:80
Deaths:62
KDR:1.290
Accuracy:25.649% C
HSR:16.250% D-
EM4 Longshot
C++
Kills:72
Deaths:11
KDR:6.545
Accuracy:40.909% C++
HSR:73.611% D
SAS-R
D*
Kills:68
Deaths:40
KDR:1.700
Accuracy:32.377% D*
HSR:41.177% F**
NS-44 Commissioner
D*
Kills:54
Deaths:76
KDR:0.711
Accuracy:26.826% D*
HSR:11.111% F
Kills:3,560
Deaths (as Infiltrator):1,896
Deaths (to Infiltrators):2,507
KDR:1.87764
Kill Difference:1,664
Playtime:236.449 hours
Usage:8%
Score:3.075m
Score/min:217
Accuracy (listed only):28.670%
HSR (listed only):28.184%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D--
Kills:5,775
Deaths:1,785
KDR:3.235
Accuracy:17.758% F
HSR:10.597% D--
AF-41 Hacksaw
D*
Kills:4,973
Deaths:1,611
KDR:3.087
Accuracy:18.497% F
HSR:11.160% D*
NCM1 Scattercannon
C-
Kills:1,903
Deaths:586
KDR:3.247
Accuracy:26.552% D*
HSR:13.768% C-
NCM1 Scattercannon
C+
Kills:1,657
Deaths:411
KDR:4.032
Accuracy:23.280% F
HSR:15.208% C+
NCM3 Raven
B*
Kills:1,611
Deaths:652
KDR:2.471
Accuracy:32.475% D--
HSR:4.035% B*
AF-23 Grinder
C-
Kills:1,355
Deaths:412
KDR:3.289
Accuracy:19.390% F--
HSR:13.579% C-
AF-34 Mattock
D*
Kills:1,305
Deaths:288
KDR:4.531
Accuracy:16.365% F--
HSR:11.494% D*
NCM3 Raven
B+
Kills:1,237
Deaths:652
KDR:1.897
Accuracy:33.375% D--
HSR:3.476% B+
AF-23 Grinder
D
Kills:1,200
Deaths:412
KDR:2.913
Accuracy:20.564% F-
HSR:13.750% D
AF-34 Mattock
D*
Kills:1,161
Deaths:288
KDR:4.031
Accuracy:17.006% F--
HSR:12.834% D*
NS-10 Burster
C
Kills:793
Deaths:397
KDR:1.997
Accuracy:23.488% D*
HSR:4.666% C
NS-10 Burster
D-
Kills:788
Deaths:397
KDR:1.985
Accuracy:23.280% D*
HSR:3.046% D-
NCM2 Falcon
C
Kills:234
Deaths:77
KDR:3.039
Accuracy:37.171% C--
HSR:4.274% C
NCM2 Falcon
C
Kills:146
Deaths:76
KDR:1.921
Accuracy:39.988% C
HSR:2.055% D*
Kills:24,138
Deaths (as MAX Suit):4,022
Deaths (to MAX Suits):1,311
KDR:6.00149
Kill Difference:20,116
Playtime:703.293 hours
Usage:24%
Score:16.909m
Score/min:401
Accuracy (listed only):24.942%
HSR (listed only):8.853%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
D--
Kills:355
V. Kills:37 N/A
Deaths:167
KDR:2.126
Accuracy:43.929% F
KPH:15.100 D--
VKPH:1.600 D--
Breaker Rocket Pods
C
Kills:298
V. Kills:66 445%
Deaths:33
KDR:9.030
Accuracy:45.971% C
KPH:51.700 C--
VKPH:11.500 C
Tomcat A2AM Pods
D-
Kills:57
V. Kills:53 106%
Deaths:12
KDR:4.750
Accuracy:69.028% D--
KPH:14.200 D-
VKPH:13.200 D--
Kills:710 (355 + 0)
Deaths:212
KDR:3.349
VKDR:0.736
Vehicle Kills:156
Kill Difference:498
Playtime:33.275 hours
Usage:1%
Score:0.375m
Score/min:188
Piloting Accuracy:43.929%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:177
V. Kills:11 N/A
Deaths:22
KDR:8.045
Accuracy:30.583% D**
KPH:58.200 C++
VKPH:3.600 D-
L105 Zephyr PX
C
Kills:148
V. Kills:9 N/A
Deaths:11
KDR:13.455
Accuracy:32.851% F-
KPH:74.400 C
VKPH:4.500 C-
AP30 Shredder
C
Kills:89
V. Kills:25 342%
Deaths:13
KDR:6.846
Accuracy:13.427% F--
KPH:26.600 C
VKPH:7.500 D**
C150 Dalton
D
Kills:53
V. Kills:36 143%
Deaths:8
KDR:6.625
Accuracy:45.489% B+
KPH:24 D
VKPH:16.300 D
Kills:467 (0 + 467)
Deaths:54
KDR:8.648
VKDR:1.500
Vehicle Kills:81
Kill Difference:413
Playtime:10.592 hours
Usage:0%
Score:0.204m
Score/min:321
Piloting Accuracy:N/A%
Gunner Accuracy:45.489%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:2,029
V. Kills:254 N/A
Deaths:122
KDR:16.631
Accuracy:50.013% C++
KPH:44.700 C
VKPH:5.600 D
L100 Python AP
B+
Kills:1,680
V. Kills:561 299%
Deaths:105
KDR:16
Accuracy:49.953% D
KPH:39.900 B+
VKPH:13.300 D-
L100 Python HEAT
C**
Kills:1,230
V. Kills:284 432%
Deaths:82
KDR:15
Accuracy:53.814% C**
KPH:37.300 C*
VKPH:8.600 D
C75 Viper
B+
Kills:1,203
V. Kills:147 N/A
Deaths:56
KDR:21.482
Accuracy:26.938% D*
KPH:42.500 B+
VKPH:5.200 D
Skyguard
D
Kills:154
V. Kills:100 152%
Deaths:17
KDR:9.059
Accuracy:17.877% F-
KPH:9.800 D
VKPH:6.300 D--
Kills:6,296 (6,296 + 0)
Deaths:382
KDR:16.482
VKDR:3.524
Vehicle Kills:1,346
Kill Difference:5,914
Playtime:164.555 hours
Usage:6%
Score:2.412m
Score/min:244
Driving Accuracy:17.877%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C++
Kills:3,096
V. Kills:1,508 205%
Deaths:248
KDR:12.484
Accuracy:44.791% D
KPH:26.400 C++
VKPH:12.900 C-
Titan-150 HESH
C-
Kills:2,468
V. Kills:262 N/A
Deaths:214
KDR:11.533
Accuracy:44.221% C-
KPH:23.600 D--
VKPH:2.500 D**
Titan-150 HEAT
A+
Kills:1,150
V. Kills:270 424%
Deaths:70
KDR:16.429
Accuracy:48.611% C*
KPH:38.900 A+
VKPH:9.100 C+
Enforcer ML85
A+
Kills:1,005
V. Kills:659 152%
Deaths:62
KDR:16.210
Accuracy:39.329% C
KPH:36.500 A+
VKPH:23.900 A
E540 Halberd
B++
Kills:550
V. Kills:193 284%
Deaths:23
KDR:23.913
Accuracy:40.116% D
KPH:37.100 B++
VKPH:13 C
Kills:8,269 (6,714 + 1,555)
Deaths:617
KDR:13.402
VKDR:4.687
Vehicle Kills:2,892
Kill Difference:7,652
Playtime:293.775 hours
Usage:10%
Score:4.351m
Score/min:247
Driving Accuracy:48.611%
Gunner Accuracy:40.116%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C*
Kills:217
V. Kills:8 N/A
Deaths:10
KDR:21.700
Accuracy:32.382% D-
KPH:98.500 C*
VKPH:3.600 D-
E540 Halberd-H
C-
Kills:148
V. Kills:71 206%
Deaths:13
KDR:11.385
Accuracy:52.859% C-
KPH:33.600 C-
VKPH:16.100 D
Kills:365 (0 + 365)
Deaths:23
KDR:15.870
VKDR:3.435
Vehicle Kills:79
Kill Difference:342
Playtime:6.612 hours
Usage:0%
Score:0.186m
Score/min:468
Driving Accuracy:N/A%
Gunner Accuracy:52.859%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:197
V. Kills:20 N/A
Deaths:6
KDR:32.833
Accuracy:31.870% C
KPH:22.400 C--
VKPH:2.300 D--
M40 Fury
C--
Kills:195
V. Kills:14 N/A
Deaths:11
KDR:17.727
Accuracy:23.151% D**
KPH:36.100 C--
VKPH:2.600 D**
M40 Fury
C-
Kills:111
V. Kills:13 N/A
Deaths:2
KDR:55.500
Accuracy:25.941% D*
KPH:44.400 C-
VKPH:5.200 D--
M20 Basilisk
C-
Kills:74
V. Kills:26 274%
Deaths:13
KDR:5.692
Accuracy:24.622% F
KPH:16.500 C-
VKPH:5.800 D
Kills:577 (0 + 577)
Deaths:32
KDR:18.031
VKDR:2.281
Vehicle Kills:73
Kill Difference:545
Playtime:21.187 hours
Usage:1%
Score:0.223m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:24.622%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:360
V. Kills:51 N/A
Deaths:159
KDR:2.264
Accuracy:30.913% D**
KPH:13.800 D
VKPH:2 D-
M12 Kobalt-F
C--
Kills:133
V. Kills:27 475%
Deaths:141
KDR:0.943
Accuracy:13.057% D**
KPH:3.700 D-
VKPH:0.800 C--
Kills:493 (493 + 0)
Deaths:300
KDR:1.643
VKDR:0.260
Vehicle Kills:78
Kill Difference:193
Playtime:61.836 hours
Usage:2%
Score:0.162m
Score/min:44
Driving Accuracy:13.057%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 5,8325,7751,7853.235C*0.0417.758%F10.597%D--26.8CN/A116215.8h5.1B*28.8C
AF-41 Hacksaw 5,0434,9731,6113.087C*0.1118.497%F11.16%D*25.5C-N/A112195.3h5.7B++31C--
Titan-150 AP 4,6043,09624812.484B*9.2944.791%D2.39%C+26.4C++12.9C-252117.2h3.2B*7.2B++
Titan-150 HESH 2,7302,46821411.533C+8.3444.221%C-1.945%C++23.6D--2.5D**119104.7h2.7B++6.1B+
L100 Python HESH 2,2832,02912216.631B+13.4350.013%C++1.626%C+44.7C5.6D23445.4h2.8B+5.6B+
NCM1 Scattercannon 1,9191,9035863.247B+0.0526.552%D*13.768%C-28C++N/A10867.9h6.2B++23.4C+
NC05 Jackhammer 1,7861,7661,0581.669B+1.5338.969%D-9.57%D*23.5D-N/A10075.3h4.4B+11.2C++
L100 Python AP 2,2411,68010516A12.8049.953%D5.238%A+39.9B+13.3D-25542.1h3.1A6.3B**
NCM1 Scattercannon 1,6661,6574114.032B+0.8423.28%F15.208%C+35.9CN/A12646.1h4.4B*19C
NCM3 Raven 2,4951,6116522.471A++0.7332.475%D--4.035%B*12.5C**6.9C++146128.9h22.5B+69.4C+
AF-57 Piston 1,6161,5679631.627B+1.5735.782%D7.658%F17.3D-N/A8190.6h4.5C++12.7C+
AF-23 Grinder 1,3611,3554123.289C*0.0919.39%F--13.579%C-36.2C++N/A14337.4h3.8A19.7C+
AF-34 Mattock 1,3051,3052884.531C*1.3316.365%F--11.494%D*29.7DN/A12644h3.8B**23.5C
Gauss SPR 1,3221,3043633.592B**0.4028.363%D20.706%F32.4C+N/A9840.2h4.6B+16.1C++
NCM3 Raven 2,0881,2376521.897A1.3033.375%D--3.476%B+9.6C+6.6C*124128.9h30.1C+90.1C
L100 Python HEAT 1,5141,2308215B**11.8053.814%C**3.577%B++37.4C*8.6D22332.9h3.2B**6B**
C75 Viper 1,3501,2035621.482M**18.2926.938%D*1.247%C+42.5B+5.2D26828.3h6.8B**25.1B+
AF-23 Grinder 1,2041,2004122.913C++0.2820.564%F-13.75%D32.1C+N/A12737.4h4.8B**23.2C
LA1 Anchor 1,2131,1949411.269C1.9317.149%F16.583%D*15.9D*N/A7675.3h11.8D68.9D*
NC6 Gauss SAW 1,1901,1774832.437B++0.7619.564%C+25.828%B34.4C++N/A20734.2h9.1B46.7C**
NC6A GODSAW 1,1831,1743593.27B+0.0720.937%D**27.172%C+33.2D-N/A9335.4h9.7C+46.4D
NC6S Gauss SAW S 1,1791,1714572.562B**0.6320.121%D29.889%B++33.7C-N/A12034.7h10.9C+54C+
Gauss Compact S 1,1931,1658561.361C**1.8420.806%D9.7%D*9.5DN/A42122.1h8.7B+41.6C**
NS-15M1 1,1801,1625871.98C*1.2216.581%D*24.527%C++19.9D-N/A5558.4h15D--90.6D*
AF-34 Mattock 1,1631,1612884.031C**0.8317.006%F--12.834%D*26.4DN/A10744h4.8B*27.9D
Blitz GD-10 1,1691,1568421.373C**1.8220.005%D--8.305%D**13.6DN/A7185h15.4C+76.8C
Mauler S6 1,1911,1548751.319C**1.8834.75%D7.886%D**9.5D--N/A45121.2h4.8C++13.8C+
Titan-150 HEAT 1,4201,1507016.429A++13.2348.611%C*2.609%C+38.9A+9.1C+31829.6h2.5A+5.1A+
EM6 1,1481,1385719.965S16.7715.141%D**17.487%D--19.5D-N/A12958.4h11.5C+75.9D
Enforcer ML85 1,6641,0056216.21A*13.0139.329%C3.284%B*36.5A+24A51327.5h9B**23B*
NC12 Sweeper 9169077441.219C+1.9837.236%D11.246%D11.7D--N/A4777.4h3.9B+10.6C*
NS-10 Burster 1,4317933971.997B**1.2023.488%D*4.666%C4.3D3.4C104186.4h194.9D-829.7D*
NS-10 Burster 1,4307883971.985A1.2123.28%D*3.046%D-4.2D3.4C106187.1h195.5D--839.8D**
Frag Grenade 8067851785N/A781.8052.003%B++N/A981.3A++26.3A**37920.8h2.1A+4.1B**
NS Decimator 1,0887784191.857B+1.3459.547%C1.285%D34.9C13.9C34122.3h4.3C++7.1C*
NS-15M2 6556413211.997C++1.2017.837%D**27.613%C+19.9D--N/A6132.2h13.6C76.5D
Bouncing Betty 6266241763.545C+0.3550.696%B+N/A111.4CN/A4335.6h1.7B+3.3B*
C-4 7695954711.263C+1.9327.279%C*N/A65.4C-19.1D8389.1h1.4C++5.3C*
E540 Halberd 7435502323.913A++20.7240.116%D3.818%B+37.2B++13C47314.8h4.2B**10.3B++
Spear Anti-Vehicle Phalanx Turret 7695413117.452A+14.2640.064%C4.067%C++34C-14.3D46315.9h7.7C*19.2C++
Tank Mine 8414611343.44C**0.2439.355%C**N/A96C79.2B+14394.8h2.1C5.2B+
MGR-L1 Promise 4504433411.299C+1.9019.472%D--20.09%D-21.5D-N/A9620.6h13.9C*71.6C+
MGR-M1 Bishop 4484341572.764B**0.4327.39%D--18.894%D**24.5CN/A8117.7h6.9C+25.2C
AC-X11 4394314271.009C+2.1919.155%D*20.882%C9.4D-N/A4645.8h11.7C--60.9D
NS-11A 4204172111.976B+1.2217.463%F16.307%D-15.7DN/A8326.5h13.4C+76.5D
NS Annihilator 8953822111.81M+1.3972.343%F--N/A7.4D10B+15651.4h16.4F22.7F-
M40 Fury-F 4113601592.264B0.9330.913%D**N/A13.8D2D-7626.1h5B++16.2B+
M30 Mustang AH 3923551672.126C1.0743.929%F1.69%B+15.1D--1.6D--8823.5h7.3B16.6C++
Breaker Rocket Pods 364298339.03C++5.8345.971%C1.007%C+51.4C--11.4C5815.8h16.9C+36.9C+
GD-66 Claw 3022922771.054C+2.1451.18%D7.192%D*6.9D*N/A3842.1h3.6D**7D-
Carnage AR 2542501851.351C+1.8516.242%F-17.2%D15.2D-N/A8516.4h14.1C86.6D*
AF-4 Cyclone 2482451911.283C+1.9122.2%D17.143%C14.4D-N/A9517h10.9C++49.1C+
Impetus 240239713.366B++0.1728.237%D*23.013%D-29.5DN/A1208.1h5.1C--18.1D
NCM2 Falcon 362234773.039A+0.1637.171%C--4.274%C10D5.4C*14523.5h12.9C--34.6C-
M40 Fury-H 2252171021.7B18.5032.382%D-N/A98.6C*3.6D-5462.2h4.4B**13.6B++
MANA Anti-Vehicle Turret 439201962.094A++1.1047.84%D--3.98%B+2010A*2380M++2857720.1h9.1C+19.1C--
LA8 Rebel 2002002050.976C+2.2228.109%C17%D16.8DN/A7311.9h6.4C+22.7C+
M60-G Bulldog 217197632.833S29.6431.87%CN/A22.4C--2.3D--1298.8h5.6B++17.7B+
M40 Fury 2091951117.727A+14.5323.151%D**1.026%D-36.1C--2.6D**1935.4h7.5B**32.6B
Razor GD-23 1851831361.346B1.8518.254%D*16.94%D8.5D-N/A5521.6h14.4C+78.9C--
AF-19 Mercenary 1781772250.787C+2.4120.028%C--19.209%C-9.4DN/A15418.8h13.6C+67.7C+
L105 Zephyr 188177228.045C4.8530.583%D**N/A59C++3.7D-3283h4B**13.1B
M60-A Bulldog 183163820.375C*17.1844.56%C+N/A21.2C--2.6C1287.7h5B+11.2B+
Skyguard 254154179.059A*5.8617.877%F-2.597%B+9.7D6.3D--24515.8h126.4C+707D**
Reaper DMR 1521521081.407C+1.7919.323%D**14.474%D**19DN/A888h10.4C53.6D-
E540 Halberd-H 2191481311.385C**8.1952.859%C-3.378%B**33.6C-16.1D4284.4h4.9B+9.2B+
L105 Zephyr PX 1571481113.455C10.2632.851%F-N/A74C4.5C-2562h3.2B**9.8C+
NCM2 Falcon 239146761.921B**1.2839.988%C2.055%D*6.3D--4C10223h22.1D*55.3D--
AF-8 RailJack 143142354.057B+0.8634.023%C--53.521%F--11.5D--N/A4912.3h3.1D--9.2D
NC9 A-Tross 1431381231.122C+2.0716.976%F-19.565%D-14.5D--N/A699.5h10.8C-63.6D*
M12 Kobalt-F 1601331410.943C2.2513.057%D**7.519%C-3.7D-N/A2035.8h24D-184D**
Mag-Cutter 13413112,7350.01C-3.1922.021%DN/A0.1DN/A11194.3h2.9C+13.1C+
MAX Punch 1191184,0540.029C--3.1726.38%D*N/A0.2D-N/A1675h2C++7.7C+
Carver 1141131,0070.112C+3.0821.63%C--15.044%C+1.2CN/A494.6h1.2B+5.6C*
M40 Fury 124111255.5S52.3025.941%D*N/A44.4C-5.2D--2822.5h7.1B**27.3B+
Aspis Anti-Aircraft Phalanx Turret 203107911.889M++8.6918.392%D*N/A9.6C-8.6D28611.1h127.8B+694.7C
NS-11C 1071061280.828C2.3715.641%F-16.038%D7.3D-N/A5114.5h19.9D*127.4F
EM1 9896571.684B1.5113.995%D**18.75%C--16.8D-N/A1725.7h15.6D111.1D--
GD-7F 9190432.093B+1.1016.883%F14.444%D--4.4D--N/A5620.5h15.6D92.3D*
GD-22S 9089352.543B+0.6515.922%D**19.101%D16.5D-N/A2185.4h14.1D*88.6D**
AP30 Shredder 11489136.846C+3.6513.427%F--N/A26.2C7.4D**2143.4h46.1B*343.3C-
Shrike 11085204.25S1.0552.426%C--4.706%A34B*10C15732.5h3.9A7.5B**
MGR-S1 Gladius 8080621.29C+1.9125.649%C16.25%D-21.6DN/A1443.7h11C+42.9C+
M60-A Bulldog 867998.778C5.5842.616%C-N/A18.4D1.6D1064.3h5.1B+12C*
NSX-P Naginata 8078332.364B++0.8320.697%C--25.641%C--28.9DN/A1952.7h12C*57.8C++
M20 Basilisk 10074135.692B**2.5024.622%F2.703%D*16.4C--5.8D1884.5h56.5A229.5B
EM4 Longshot 7272116.545B**3.3540.909%C++73.611%D13.8D--N/A1285.2h2.5D6.1C+
NC15 Phoenix 11770203.5A+0.3044.226%D**N/A17.9B+12.1C+8953.9h5.1A+11.6B**
SAS-R 6968401.7C1.5032.377%D*41.177%F**11D*N/A1216.2h3.5F--10.8F-
LA39 Bruiser 6664690.928C2.2763.107%C++7.813%D*9D**N/A667.1h3D-4.8C
Gauss Rifle S 6161680.897C2.3020.487%D--18.033%C-16.5DN/A1083.7h12.4C-60.6D
Tomcat A2AM Pods 11057124.75C+1.5569.028%D--N/A14.3D-13.3D--2054h8.7C12.6D
MANA Anti-Personnel Turret 5857252.28N/A0.9212.725%UN/A570U10U4334400.1h30.1T*236.9T*
AF-22 Crow 13657153.8S0.6065.121%C1.754%C--12.1C--16.8B++4084.7h11.3D--17.4D--
NS-44 Commissioner 5454760.711C2.4926.826%D*11.111%F11.7D-N/A854.6h4.1C15.5D
C150 Dalton 895386.625C+3.4345.489%B+1.887%A++24.1D16.4D5322.2h6.8D**15.1D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit381741,01448.9h
Anti-Vehicle MANA Turret283714.6h
Aux Spitfire21990.2h
Spawn Beacon85851.5h
Nanite Revive Grenade01520h
Medical Kit471,4111h
Medical Applicator20881,6468.4h
Spitfire Auto-Turret12431h
Motion Spotter308,3185.9h
Welding Device01500h
Recon Detection Device213,1666h
Shield Recharging Field153710.3h
Ammunition Package421,5821.1h
Anti-Infantry MANA Turret203792h

Check the help document for the dictionary if you want to learn more about words used here.


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