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latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 4 (18,908)players online:
LatrodectusVS (29)  Faber0ne (17)  GelosTheStrimmer (16)  spots24 (10)  fbmarder (5)  Zer0R7 (3) 80
stats.dasanfall.com
Praetor Grouchy DankMemesAndPipeDreams[DA] DankMemesAndPipeDreams
VS BR 82

KDR: 4.23

Score: 21m

Last Seen: Jun 13th, 2019 9:29 PM
- OFFLINE - 290.1 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
Level Progress (to 83): 11%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Pulsar C NS-44 Commissioner AE Ghost Serpent VE92 Parsec VX3-A Eclipse VE3A Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,091,817 MLG Score: 8067
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 5.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.607%35.539%115947116345,8464.91646-0.69

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.052%2.235A*2.247A*-0.855D--HEAD ++ (~19.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.633B+8.90.376C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.524%1.099%1865112092,638264649.954724058%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.699A++-0.455D-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.916B*7.30.863B*6.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.417%80.863%0712037,1171175136.05702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.978%1.866A++0.896B*-0.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.448B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.967%17.883%0212081,09687081.25977

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.457%2.449A**0.65B+0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.741B++2.40.501B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 40
21m205.5%508 (30.5k)424 (25.4k)4.2265467,27815,9184.3242982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210655632.621%35.637%116303:0643

16% Combat Medic33% Heavy Assault18% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2016 6:55 AMApr 28th, 2017 9:49 PMJun 24th, 2019 10:31 PM (20h) (PST)Jun 13th, 2019 5:50 PM (12d) (PST)Jun 13th, 2019 5:29 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8712596121.3600.3220.4852.8460.0258067

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,25015,53036,720821929171225,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
824.7h/34.4d 1,556 23,976 15,911 140.8k 930 3,814 1,252 43.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,241
Deaths:230
KDR:5.396
Accuracy:31.045% A*
HSR:43.433% M
NS-15M AE
A*
Kills:1,180
Deaths:239
KDR:4.937
Accuracy:30.351% B*
HSR:44.576% A*
NSX Naginata
A++
Kills:1,173
Deaths:255
KDR:4.600
Accuracy:30.552% A++
HSR:35.209% B**
NSX-P Naginata
A++
Kills:1,172
Deaths:251
KDR:4.669
Accuracy:31.042% A++
HSR:37.201% B**
SVA-88
A*
Kills:1,169
Deaths:209
KDR:5.593
Accuracy:32.916% A++
HSR:42.258% A*
Pulsar LSW
A**
Kills:1,164
Deaths:213
KDR:5.465
Accuracy:31.288% A+
HSR:43.041% A**
Flare VE6
A*
Kills:1,159
Deaths:218
KDR:5.317
Accuracy:31.918% A++
HSR:39.258% A*
NS-15M2
A++
Kills:1,157
Deaths:288
KDR:4.017
Accuracy:31.326% A+
HSR:40.882% A++
VE-H Maw
A+
Kills:914
Deaths:186
KDR:4.914
Accuracy:34.078% A+
HSR:30.963% B+
Betelgeuse 54-A
A++
Kills:277
Deaths:55
KDR:5.036
Accuracy:33.270% A++
HSR:41.877% A+
VX29 Polaris
A**
Kills:125
Deaths:30
KDR:4.167
Accuracy:33.907% A++
HSR:40% A**
Kills:10,731
Deaths (as Heavy Assault):2,174
Deaths (to Heavy Assaults):4,627
KDR:4.93606
Kill Difference:8,557
Playtime:268.301 hours
Usage:33%
Score:6.619m
Score/min:411
Accuracy (listed only):31.972%
HSR (listed only):39.882%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,859
Deaths:441
KDR:4.215
Accuracy:33.811% A++
HSR:35.664% A*
Serpent VE92
A*
Kills:1,378
Deaths:390
KDR:3.533
Accuracy:32.801% A++
HSR:30.914% A*
Eclipse VE3A
A++
Kills:1,268
Deaths:336
KDR:3.774
Accuracy:32.123% B**
HSR:28.312% A++
Zenith VX-5
A*
Kills:1,257
Deaths:286
KDR:4.395
Accuracy:33.015% A+
HSR:35.243% A*
NS-11C
A*
Kills:1,248
Deaths:243
KDR:5.136
Accuracy:34.040% A*
HSR:32.051% A*
Eridani SX5-AE
B**
Kills:1,180
Deaths:243
KDR:4.856
Accuracy:32.620% B++
HSR:35.509% B**
NSX Tanto
A
Kills:1,180
Deaths:210
KDR:5.619
Accuracy:32.786% A
HSR:32.712% B**
NSX-P Tanto
A+
Kills:1,175
Deaths:229
KDR:5.131
Accuracy:32.979% A+
HSR:35.404% A+
The Little Helper
B**
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B**
VE-S Canis
B**
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:32.088% B*
HSR:29.216% B**
PS1-AV Suppressor
B*
Kills:1,174
Deaths:214
KDR:5.486
Accuracy:33.280% B*
HSR:28.961% B*
Sirius SX12
M+
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:30.311% B**
HSR:36.208% M+
Eridani SX5
M
Kills:1,167
Deaths:259
KDR:4.506
Accuracy:30.858% B*
HSR:37.961% M
NSX Tengu
B**
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B**
HSR:23.691% B+
NS-7 PDW
M+
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% A
HSR:35.279% M+
Solstice VE3
A**
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:32.192% A++
HSR:33.878% A**
VX6-7
A*
Kills:1,155
Deaths:265
KDR:4.358
Accuracy:32.293% A+
HSR:34.199% A*
Deimos VA29
A
Kills:987
Deaths:327
KDR:3.018
Accuracy:75.104% A
HSR:17.629% C*
Skorpios
A*
Kills:598
Deaths:131
KDR:4.565
Accuracy:30.160% B++
HSR:37.960% A*
VE-C Horizon
A++
Kills:372
Deaths:78
KDR:4.769
Accuracy:45.072% A++
HSR:31.720% B**
Solstice Burst
A+
Kills:333
Deaths:58
KDR:5.741
Accuracy:34.000% A+
HSR:29.730% B*
Pandora VX25
A++
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A++
HSR:20.184% A
Kills:23,452
Deaths (as Light Assault):5,492
Deaths (to Light Assaults):3,522
KDR:4.27021
Kill Difference:17,960
Playtime:237.571 hours
Usage:29%
Score:5.642m
Score/min:396
Accuracy (listed only):37.651%
HSR (listed only):31.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,199
Deaths:275
KDR:4.360
Accuracy:31.855% A+
HSR:35.696% A*
Eridani SX5-AE
B**
Kills:1,180
Deaths:243
KDR:4.856
Accuracy:32.620% B++
HSR:35.509% B**
The Little Helper
B**
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B**
VE-S Canis
B**
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:32.088% B*
HSR:29.216% B**
PS1-AV Suppressor
B*
Kills:1,174
Deaths:214
KDR:5.486
Accuracy:33.280% B*
HSR:28.961% B*
NS-11A "Heatwave"
A++
Kills:1,173
Deaths:298
KDR:3.936
Accuracy:33.163% B**
HSR:38.107% A++
Sirius SX12
M+
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:30.311% B**
HSR:36.208% M+
Eridani SX5
M
Kills:1,167
Deaths:259
KDR:4.506
Accuracy:30.858% B*
HSR:37.961% M
NSX Tengu
B**
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B**
HSR:23.691% B+
NS-7 PDW
M+
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% A
HSR:35.279% M+
Terminus VX-9
A+
Kills:1,161
Deaths:294
KDR:3.949
Accuracy:31.567% A
HSR:37.037% A+
NSX Yumi
B*
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:30.878% B*
HSR:25.517% C+
Pulsar VS1
A++
Kills:1,159
Deaths:278
KDR:4.169
Accuracy:31.494% A++
HSR:33.736% A++
Corvus VA55
A++
Kills:1,157
Deaths:263
KDR:4.399
Accuracy:32.929% A++
HSR:34.140% A++
Equinox VE2 Burst
A
Kills:1,155
Deaths:224
KDR:5.156
Accuracy:32.824% B**
HSR:38.355% A
H-V45 AE
A+
Kills:1,039
Deaths:217
KDR:4.788
Accuracy:35.475% A+
HSR:39.750% A+
Deimos VA29
A
Kills:987
Deaths:327
KDR:3.018
Accuracy:75.104% A
HSR:17.629% C*
Skorpios
A*
Kills:598
Deaths:131
KDR:4.565
Accuracy:30.160% B++
HSR:37.960% A*
Darkstar
A+
Kills:190
Deaths:47
KDR:4.043
Accuracy:33.775% A+
HSR:31.053% B**
Pandora VX25
A++
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A++
HSR:20.184% A
Kills:20,457
Deaths (as Combat Medic):4,958
Deaths (to Combat Medics):1,763
KDR:4.12606
Kill Difference:15,499
Playtime:129.124 hours
Usage:16%
Score:3.415m
Score/min:441
Accuracy (listed only):37.359%
HSR (listed only):31.860%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,859
Deaths:441
KDR:4.215
Accuracy:33.811% A++
HSR:35.664% A*
Serpent VE92
A*
Kills:1,378
Deaths:390
KDR:3.533
Accuracy:32.801% A++
HSR:30.914% A*
Eclipse VE3A
A++
Kills:1,268
Deaths:336
KDR:3.774
Accuracy:32.123% B**
HSR:28.312% A++
Zenith VX-5
A*
Kills:1,257
Deaths:286
KDR:4.395
Accuracy:33.015% A+
HSR:35.243% A*
NS-11C
A*
Kills:1,248
Deaths:243
KDR:5.136
Accuracy:34.040% A*
HSR:32.051% A*
NSX Tanto
A
Kills:1,180
Deaths:210
KDR:5.619
Accuracy:32.786% A
HSR:32.712% B**
Eidolon VE33
A
Kills:1,176
Deaths:214
KDR:5.495
Accuracy:34.854% B**
HSR:34.524% A
NSX-P Tanto
A+
Kills:1,175
Deaths:229
KDR:5.131
Accuracy:32.979% A+
HSR:35.404% A+
The Little Helper
B**
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B**
Solstice VE3
A**
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:32.192% A++
HSR:33.878% A**
VX6-7
A*
Kills:1,155
Deaths:265
KDR:4.358
Accuracy:32.293% A+
HSR:34.199% A*
Deimos VA29
A
Kills:987
Deaths:327
KDR:3.018
Accuracy:75.104% A
HSR:17.629% C*
VE-LR Obelisk
A++
Kills:557
Deaths:76
KDR:7.329
Accuracy:41.284% A+
HSR:48.474% A++
VE-C Horizon
A++
Kills:372
Deaths:78
KDR:4.769
Accuracy:45.072% A++
HSR:31.720% B**
Solstice Burst
A+
Kills:333
Deaths:58
KDR:5.741
Accuracy:34.000% A+
HSR:29.730% B*
Pandora VX25
A++
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A++
HSR:20.184% A
Kills:16,391
Deaths (as Engineer):3,807
Deaths (to Engineers):1,937
KDR:4.30549
Kill Difference:12,584
Playtime:19.638 hours
Usage:2%
Score:0.507m
Score/min:431
Accuracy (listed only):40.005%
HSR (listed only):31.366%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C**
Kills:1,524
Deaths:796
KDR:1.915
Accuracy:44.462% C**
HSR:27.428% C++
Ghost
A
Kills:1,405
Deaths:192
KDR:7.318
Accuracy:48.015% A
HSR:73.381% B+
Parsec VX3-A
A
Kills:1,368
Deaths:159
KDR:8.604
Accuracy:44.941% B+
HSR:87.354% A
Phaseshift VX-S
A++
Kills:1,218
Deaths:144
KDR:8.458
Accuracy:48.275% A++
HSR:75.205% C+
Eridani SX5-AE
B**
Kills:1,180
Deaths:243
KDR:4.856
Accuracy:32.620% B++
HSR:35.509% B**
VE-S Canis
B**
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:32.088% B*
HSR:29.216% B**
PS1-AV Suppressor
B*
Kills:1,174
Deaths:214
KDR:5.486
Accuracy:33.280% B*
HSR:28.961% B*
Sirius SX12
M+
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:30.311% B**
HSR:36.208% M+
NSX Tomoe
B**
Kills:1,168
Deaths:222
KDR:5.261
Accuracy:33.032% B*
HSR:47.089% B**
Eridani SX5
M
Kills:1,167
Deaths:259
KDR:4.506
Accuracy:30.858% B*
HSR:37.961% M
XM98
A++
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:48.692% A++
HSR:81.063% B++
NSX Tengu
B**
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B**
HSR:23.691% B+
NS-7 PDW
M+
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% A
HSR:35.279% M+
V10
B*
Kills:1,160
Deaths:139
KDR:8.345
Accuracy:46.276% B*
HSR:83.103% B++
Phantom VA23
A*
Kills:1,158
Deaths:314
KDR:3.688
Accuracy:47.507% A*
HSR:31.002% C++
Artemis VX26
M
Kills:599
Deaths:120
KDR:4.992
Accuracy:32.810% B**
HSR:40.234% M
Skorpios
A*
Kills:598
Deaths:131
KDR:4.565
Accuracy:30.160% B++
HSR:37.960% A*
Parallax VX3-AE
B++
Kills:527
Deaths:58
KDR:9.086
Accuracy:46.880% B++
HSR:84.630% B+
NS-357 Underboss
A++
Kills:299
Deaths:147
KDR:2.034
Accuracy:45.070% B**
HSR:36.455% A++
NS-61 Emissary
B++
Kills:281
Deaths:130
KDR:2.162
Accuracy:32.876% B++
HSR:19.929% B+
Spiker
B**
Kills:279
Deaths:131
KDR:2.130
Accuracy:33.422% B+
HSR:29.391% B**
NSX Daimyo
A+
Kills:272
Deaths:49
KDR:5.551
Accuracy:51.050% A+
HSR:94.485% C++
NS-AM7 Archer
A*
Kills:141
Deaths:59
KDR:2.390
Accuracy:67.015% B**
HSR:34.752% A*
Soldier Soaker
B**
Kills:95
Deaths:40
KDR:2.375
Accuracy:42.695% B*
HSR:22.105% B**
Beamer VS3
B*
Kills:67
Deaths:28
KDR:2.393
Accuracy:32.968% B*
HSR:19.403% C-
Kills:21,522
Deaths (as Infiltrator):4,869
Deaths (to Infiltrators):2,391
KDR:4.42021
Kill Difference:16,653
Playtime:149.395 hours
Usage:18%
Score:4.069m
Score/min:454
Accuracy (listed only):40.415%
HSR (listed only):46.072%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 "Heatwave" Gorgon
B+
Kills:497
Deaths:108
KDR:4.602
Accuracy:31.684% B
HSR:26.157% B+
NS-20 "Heatwave" Gorgon
B**
Kills:483
Deaths:108
KDR:4.472
Accuracy:32.274% B+
HSR:29.400% B**
Nebula VM20
A++
Kills:406
Deaths:86
KDR:4.721
Accuracy:26.896% A++
HSR:21.675% C*
Nebula VM20
A++
Kills:379
Deaths:86
KDR:4.407
Accuracy:27.371% A++
HSR:20.581% C+
Comet VM2
B**
Kills:107
Deaths:26
KDR:4.115
Accuracy:53.232% B**
HSR:4.673% C*
Comet VM2
B**
Kills:84
Deaths:26
KDR:3.231
Accuracy:54.583% B**
HSR:3.571% C
Kills:1,956
Deaths (as MAX Suit):220
Deaths (to MAX Suits):617
KDR:8.89091
Kill Difference:1,736
Playtime:19.894 hours
Usage:2%
Score:0.723m
Score/min:606
Accuracy (listed only):37.673%
HSR (listed only):17.676%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:2,638
V. Kills:39 N/A
Deaths:177
KDR:14.904
Accuracy:53.524% A++
KPH:127.600 M
VKPH:1.900 D
Kills:2,638 (2,638 + 0)
Deaths:177
KDR:14.904
VKDR:0.220
Vehicle Kills:39
Kill Difference:2,461
Playtime:20.674 hours
Usage:3%
Score:0.388m
Score/min:313
Piloting Accuracy:53.524%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:60
V. Kills:4 N/A
Deaths:1
KDR:60
Accuracy:43.802% B+
KPH:93.500 M*
VKPH:6.200 C
Kills:60 (60 + 0)
Deaths:1
KDR:60
VKDR:4
Vehicle Kills:4
Kill Difference:59
Playtime:0.642 hours
Usage:0%
Score:0.013m
Score/min:340
Driving Accuracy:43.802%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:158
V. Kills:26 N/A
Deaths:5
KDR:31.600
Accuracy:54.535% B+
KPH:62.900 B**
VKPH:10.400 B++
Kills:158 (158 + 0)
Deaths:5
KDR:31.600
VKDR:5.200
Vehicle Kills:26
Kill Difference:153
Playtime:2.512 hours
Usage:0%
Score:0.034m
Score/min:225
Driving Accuracy:54.535%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:8 N/A
Deaths:6
KDR:8.333
Accuracy:46.336% N/A
KPH:63.400 N/A
VKPH:10.200 N/A
Kills:50 (0 + 50)
Deaths:6
KDR:8.333
VKDR:1.333
Vehicle Kills:8
Kill Difference:44
Playtime:0.788 hours
Usage:0%
Score:0.017m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:46.336%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,6772,63817714.904B**10.6853.524%A++1.099%C127.4M1.9D31320.7h7.3B++13.6B++
Pulsar C 1,8741,8594414.215A*0.0133.811%A++35.664%A*88.5MN/A26421h8.5B**25.1B*
NS-44 Commissioner AE 1,5381,5247961.915B+2.3144.462%C**27.428%C++60.5C**N/A15825.2h3B+6.7B+
Ghost 1,4101,4051927.318A+3.0948.015%A73.381%B+80.7A++N/A27117.4h1.8B*3.7B*
Serpent VE92 1,3901,3783903.533A*0.6932.801%A++30.914%A*79.2A*N/A30217.4h10.2B*31B*
Parsec VX3-A 1,3701,3681598.604B**4.3844.941%B+87.354%A89.4A++N/A21815.3h1.5A3.4B*
Eclipse VE3A 1,2831,2683363.774B**0.4532.123%B**28.312%A++84A++1B+21415.1h9.6B*30B**
Zenith VX-5 1,2691,2572864.395M++0.1733.015%A+35.243%A*93.8A**N/A21213.4h9.1A27.4B**
NS-11C 1,2581,2482435.136S0.9134.04%A*32.051%A*93.8M*N/A22913.3h9.2A27B**
Orion VS54 1,2471,2412305.396A*1.1731.045%A*43.433%M78.5A*N/A33015.8h8.8A28.2B+
Frag Grenade 1,2501,23111231N/A1,226.7759.602%A++N/A683.9B*10.6B+20051.8h3.2B+5.3B*
Phaseshift VX-S 1,2201,2181448.458A++4.2348.275%A++75.205%C+103.2SN/A40011.8h2B++4.2B*
H-V45 1,2031,1992754.36A++0.1331.855%A+35.696%A*94.4M+N/A23212.7h9.3A+29.1B**
NS-15M AE 1,1951,1802394.937A+0.7130.351%B*44.576%A*92.9B**1.2A20812.7h9B**29.8B++
Eridani SX5-AE 1,1871,1802434.856M++0.6332.62%B++35.509%B**109.3A+N/A43410.8h8.7B++26.7B++
NSX Tanto 1,1921,1802105.619S1.3932.786%A32.712%B**83.7A++N/A22114.1h10.2B++31B+
Eidolon VE33 1,1911,1762145.495M**1.2734.854%B**34.524%A88.4M**1.1B**22013.3h6B**17.3B**
NSX-P Tanto 1,1921,1752295.131S0.9032.979%A+35.404%A+94.8M*1.4B**21012.4h10.4B**31.5B**
The Little Helper 1,1871,1743932.987A1.2456.89%B*21.21%B**80.4A+N/A20114.6h4.4B7.7B+
VE-S Canis 1,1861,1742904.048A**0.1832.088%B*29.216%B**87.6A+N/A20613.4h9B*27.9B++
PS1-AV Suppressor 1,1841,1742145.486A**1.2633.28%B*28.961%B*91A+N/A28012.9h10.1B**30.3B*
NS-11A "Heatwave" 1,1871,1732983.936A++0.2933.163%B**38.107%A++82A+1C++24414.3h10.4B**31.4B*
NSX Naginata 1,1801,1732554.6M++0.3730.552%A++35.209%B**70.7B**N/A18716.6h9.8B++32.1B++
NSX-P Naginata 1,1821,1722514.669M0.4431.042%A++37.201%B**101.9A*N/A22511.5h9.2B**29.6B**
Sirius SX12 1,1801,1713113.765A**0.4630.311%B**36.208%M+78.6A**N/A22514.9h10.5B**34.7B++
SVA-88 1,1831,1692095.593A++1.3732.916%A++42.258%A*82.3A1A25814.2h9.1B**27.6B*
NSX Tomoe 1,1761,1682225.261A++1.0333.032%B*47.089%B**90.5A*N/A21512.9h10.8B**32.6B*
Eridani SX5 1,1741,1672594.506M++0.2830.858%B*37.961%M82.2A++N/A21714.2h8.9B**28.8B++
XM98 1,1701,1671667.03M2.8048.692%A++81.063%B++81M*N/A18714.4h1.6A+3.3A
NSX Tengu 1,1741,1652764.221M+0.0144.034%B**23.691%B+84.4A++N/A21713.8h8.8B**20.1B*
NS-7 PDW 1,1761,1652514.641S0.4131.028%A35.279%M+72.4A*N/A20616.1h10.2B**32.9B*
Pulsar LSW 1,1691,1642135.465M*1.2431.288%A+43.041%A**95.4A++N/A24912.2h8.5A27.2B**
Solstice VE3 1,1681,1632255.169S0.9432.192%A++33.878%A**84.9M**N/A27713.7h9.4B**29.3B++
Terminus VX-9 1,1691,1612943.949A0.2831.567%A37.037%A+88A*N/A22313.2h9.5B**30.2B*
NSX Yumi 1,1681,1603313.505A+0.7230.878%B*25.517%C+66.7AN/A14417.4h10.5B++34B++
V10 1,1601,1601398.345A*4.1246.276%B*83.103%B++82.9A*N/A20214h1.8B*3.8B*
Pulsar VS1 1,1691,1592784.169M*0.0631.494%A++33.736%A++80.5M*N/A26514.4h10.2A32.5B**
Flare VE6 1,1681,1592185.317M**1.0931.918%A++39.258%A*99.1A*N/A28311.7h7.9B**24.6B*
Phantom VA23 1,1691,1583143.688B**0.5447.507%A*31.002%C++81.5A++N/A17114.2h3.5B**7.4B**
NS-15M2 1,1711,1572884.017A0.2131.326%A+40.882%A++79.2A1B*20614.6h9.3B**29.6B*
Corvus VA55 1,1661,1572634.399M**0.1732.929%A++34.14%A++88.3M*N/A20413.1h9.2A27.9B**
Equinox VE2 Burst 1,1671,1552245.156A++0.9332.824%B**38.355%A90.2A++N/A23312.8h10.5B*31.8B*
VX6-7 1,1701,1552654.358A*0.1332.293%A+34.199%A*77.5A++1A22414.9h9.9B++30.7B*
NS "Heatwave" Decimator 1,2911,1022354.689A**0.4670.691%B**1.906%C**76.5A+13.1D31414.4h3.4B++4.8B*
H-V45 AE 1,0491,0392174.788A*0.5635.475%A+39.75%A+115.4A*1.1B++2609h8.7B**24.5B**
Deimos VA29 9949873273.018A+1.2175.104%A17.629%C*84.4A+N/A24911.7h2.2B+2.9B+
VE-H Maw 9259141864.914M0.6934.078%A+30.963%B+99.3A++1.2B*2569.2h8.6B*25.2B*
Artemis VX26 6125991204.992M++0.7732.81%B**40.234%M80.9A*1.8S3307.4h10.4B++31.6B*
Skorpios 6035981314.565A*0.3430.16%B++37.96%A*84.2A++N/A2047.1h8.9B**29.6B**
VE-LR Obelisk 562557767.329M++3.1041.284%A+48.474%A++168.8S1.5A4073.3h3.9A+9.5A
Parallax VX3-AE 527527589.086A++4.8646.88%B++84.63%B+117.1MN/A4304.5h1.6B++3.4B++
NS-20 "Heatwave" Gorgon 5134971084.602A++0.3831.684%B26.157%B+57.8A*1.9C++1938.6h16.4C**51.9B++
NS-20 "Heatwave" Gorgon 4954831084.472A++0.2532.274%B+29.4%B**56.2A*1.4C1978.6h17.4C**54B++
Nebula VM20 410406864.721A0.4926.896%A++21.675%C*72.5A**N/A2145.6h11.5A42.8B**
Nebula VM20 383379864.407B**0.1827.371%A++20.581%C+67.7A*N/A2025.6h12.7B**46.3B**
VE-C Horizon 373372784.769A*0.5445.072%A++31.72%B**109.4A*N/A2983.4h12B*26.6B**
Solstice Burst 337333585.741M+1.5134%A+29.73%B*104.1A*1.3A2543.2h9.9B**29B**
NS-357 Underboss 3062991472.034B**2.1945.07%B**36.455%A++119.6M2.8S3772.5h3A6.6B**
NS-61 Emissary 2832811302.162A++2.0632.876%B++19.929%B+68.5A*N/A2324.1h9.5B++28.8B*
Spiker 2832791312.13B**2.1033.422%B+29.391%B**84.5A++1.2B++2283.3h6.8B+20.3B*
Betelgeuse 54-A 282277555.036B+0.8133.27%A++41.877%A+76.9C**1.4A7143.6h10.1B30.4B*
NSX Daimyo 273272495.551B++1.3251.05%A+94.485%C++87.7AN/A2213.1h2.5C++4.9B+
Nemesis VSH9 315261932.806M**1.4268.882%B*4.981%A54.4A++11.3C+2594.8h4A++5.8A++
Darkstar 194190474.043A++0.1833.775%A+31.053%B**76A1.6A++2132.5h11.4B++33.8B**
MANA Anti-Personnel Turret 178173305.767N/A1.5431.865%UN/A1730U50U4888800.1h14.6T*45.9T*
NS Decimator 205170394.359M**0.1369.711%B**1.176%D68A*14C6012.5h3.5B*5.1B**
Supernova VPC 184158531.6A++27.3754.535%B+N/A63.2B**10.4B++2252.5h2.9B+5.4B+
Lasher X2 AE 146144492.939B**1.2942.785%A++2.778%C-90A*1.3C*2771.6h18.7C++43.7B++
NS-AM7 Archer 148141592.39S1.8467.015%B**34.752%A*28.8S1.4D-1944.9h7.7B**11.5A
VX29 Polaris 125125304.167A*0.0633.907%A++40%A**104.2A**N/A4141.2h9A26.5B*
Pandora VX25 110109363.028A*1.2056.84%A++20.184%A72.7AN/A3021.5h4.4C++7.8B++
Comet VM2 153107264.115M**0.1153.232%B**4.673%C*23.3A*10M+1924.6h23C+43.2B+
Soldier Soaker 9695402.375B**1.8542.695%B*22.105%B**95A+1C++3641h5.1B++12B**
Rocklet Rifle 14592382.421M*1.8144.88%D--N/A40B**23C+3452.3h29.1B++64.9C**
Comet VM2 11284263.231M1.0054.583%B**3.571%C18.3B**6.1B+1404.6h30.2C+55.3C**
Spear Anti-Vehicle Phalanx Turret 9378613B*8.7756.687%A5.128%B+86.7M+16.7C-3770.9h5.9B*10.4B**
C-4 8777272.852B**1.3760.694%SN/A128.3B**16.7D-14380.6h1.4C*2.2A
Tank Mine 8372324U19.77307.5%UN/A360S55C23100.2h1.7B+0.6M++
Auraxium Force-Blade 74704,2860.016C-4.2110.489%D**2.857%D0.3C+N/A1209.3h1.7B*16.1C--
Beamer VS3 6767282.393A*1.8332.968%B*19.403%C-55.8A+N/A2631.2h5.8B**17.7B+
C75 Viper 6460160U55.7743.802%B+N/A100M**6.7C3390.6h5.3A+12.1A
S1 5853510.6U6.3772.947%A++N/A132.5S12.5C+16490.4h2.8A++3.9A+
M20 Basilisk 585068.333M4.1146.336%B*8%B*62.5M**10B+3550.8h43.8B**94.4A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13450.2h
Nano-Armor Kit29,7790.6h
AE Nano-Armor Kit612,0600.6h
AE Medical Applicator6552,4493.5h
Nanite Revive Grenade0710h
Medical Applicator06630h
Motion Spotter11,5580.8h
Ammunition Package41200.1h
Medical Kit1,75311,25145.6h
Anti-Infantry MANA Turret41780.2h
Snowman Soldier71310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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