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Harbinger Surfer DankMemesAndPipeDreams[DA] DankMemesAndPipeDreams
VS BR 93

KDR: 4.22

Score: 24.1m

Last Seen: Aug 12th, 2019 1:59 AM
- OFFLINE - 227.3 hour(s)

Prestige 1, Battle Rank 93 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 94): 53%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA H-V45 AE Pulsar C Orion VS54 NS-44 Commissioner AE Serpent VE92 Ghost Parsec VX3-A
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,140,606 MLG Score: 8106
Fun Score: N/A
Cheeseburgers Flipped: 162TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.789%36.338%119148116652,0844.90479-0.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.876%2.238A*2.272A*-0.859D--HEAD ++ (~19.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.634B+8.90.377C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.755%1.051%1772112132,760292679.41984059%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.711A++-0.457D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.916B*7.30.863B*6.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.506%24.066%7521212241356350.676966669%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.627%-1.075D*4.64S-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.40.547B+21.50.667B+46.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.196%81.278%75712077,4031355135.45944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.113%1.864A++0.906B*-0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.70.45B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.621%18.674%75312111,237995151.24197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.719%2.461A**0.709B++0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.742B++2.60.501B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
24.1m206.2%519 (31.1k)435 (26.1k)4.2153776,72418,2014.3248793 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214740731.984%35.744%114303:0248

17% Combat Medic32% Heavy Assault17% Infiltrator27% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2016 6:55 AMApr 28th, 2017 9:49 PMAug 20th, 2019 6:55 PM (13h) (PST)Aug 11th, 2019 10:30 PM (9d) (PST)Aug 11th, 2019 9:59 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9082626461.3870.3290.4962.9200.0308106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,49615,74938,747832030175226,097

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
922.2h/38.4d 1,993 27,424 19,196 161.6k 1,016 4,310 1,657 50.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,597
Deaths:312
KDR:5.119
Accuracy:31.792% A*
HSR:44.458% M+
SVA-88
A*
Kills:1,329
Deaths:245
KDR:5.424
Accuracy:33.114% A++
HSR:42.062% A*
Betelgeuse 54-A
A++
Kills:1,325
Deaths:265
KDR:5
Accuracy:33.175% A+
HSR:44.679% A++
Pulsar LSW
A**
Kills:1,193
Deaths:219
KDR:5.447
Accuracy:31.348% A+
HSR:43.085% A**
VE-H Maw
A++
Kills:1,184
Deaths:263
KDR:4.502
Accuracy:34.371% A++
HSR:32.770% B++
NS-15M AE
A++
Kills:1,180
Deaths:239
KDR:4.937
Accuracy:30.351% B*
HSR:44.576% A++
NSX Naginata
A++
Kills:1,173
Deaths:255
KDR:4.600
Accuracy:30.552% A++
HSR:35.209% B**
NSX-P Naginata
A++
Kills:1,172
Deaths:251
KDR:4.669
Accuracy:31.042% A++
HSR:37.201% B**
Flare VE6
A*
Kills:1,159
Deaths:218
KDR:5.317
Accuracy:31.918% A++
HSR:39.258% A*
NS-15M2
A++
Kills:1,157
Deaths:288
KDR:4.017
Accuracy:31.326% A+
HSR:40.882% A++
VX29 Polaris
M
Kills:654
Deaths:123
KDR:5.317
Accuracy:33.907% A++
HSR:42.049% M
Kills:13,123
Deaths (as Heavy Assault):2,678
Deaths (to Heavy Assaults):5,351
KDR:4.9003
Kill Difference:10,445
Playtime:298.162 hours
Usage:32%
Score:7.500m
Score/min:419
Accuracy (listed only):32.081%
HSR (listed only):40.566%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,918
Deaths:453
KDR:4.234
Accuracy:33.827% A++
HSR:35.714% A*
Serpent VE92
A++
Kills:1,513
Deaths:436
KDR:3.470
Accuracy:32.789% A++
HSR:30.932% A++
NS-11C
A*
Kills:1,283
Deaths:252
KDR:5.091
Accuracy:34.061% A*
HSR:32.034% A*
Eclipse VE3A
A+
Kills:1,268
Deaths:336
KDR:3.774
Accuracy:32.123% B**
HSR:28.312% A+
Zenith VX-5
A*
Kills:1,257
Deaths:286
KDR:4.395
Accuracy:33.015% A+
HSR:35.243% A*
NSX Tanto
A
Kills:1,180
Deaths:210
KDR:5.619
Accuracy:32.786% A
HSR:32.712% B**
Eridani SX5-AE
B**
Kills:1,180
Deaths:243
KDR:4.856
Accuracy:32.620% B++
HSR:35.509% B**
NSX-P Tanto
A+
Kills:1,175
Deaths:229
KDR:5.131
Accuracy:32.979% A+
HSR:35.404% A+
PS1-AV Suppressor
B*
Kills:1,174
Deaths:214
KDR:5.486
Accuracy:33.280% B*
HSR:28.961% B++
The Little Helper
B**
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B**
VE-S Canis
B**
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:32.088% B*
HSR:29.216% B**
Sirius SX12
M+
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:30.311% B**
HSR:36.208% M+
Eridani SX5
A**
Kills:1,167
Deaths:259
KDR:4.506
Accuracy:30.858% B*
HSR:37.961% A**
NSX Tengu
B**
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B**
HSR:23.691% B+
NS-7 PDW
M+
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% A
HSR:35.279% M+
Solstice VE3
A**
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:32.192% A++
HSR:33.878% A**
VX6-7
A*
Kills:1,155
Deaths:265
KDR:4.358
Accuracy:32.293% A+
HSR:34.199% A*
Skorpios
A**
Kills:1,076
Deaths:245
KDR:4.392
Accuracy:32.000% B**
HSR:39.591% A**
VE-C Horizon
A
Kills:1,053
Deaths:234
KDR:4.500
Accuracy:43.377% A
HSR:33.238% A
Deimos VA29
A
Kills:1,012
Deaths:332
KDR:3.048
Accuracy:75.160% A
HSR:17.984% C*
Solstice Burst
A+
Kills:333
Deaths:58
KDR:5.741
Accuracy:34.000% A+
HSR:29.730% B++
Thanatos VE70
A*
Kills:116
Deaths:45
KDR:2.578
Accuracy:62.064% A*
HSR:23.276% A+
Pandora VX25
A++
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A++
HSR:20.184% A
Kills:24,981
Deaths (as Light Assault):5,879
Deaths (to Light Assaults):3,990
KDR:4.24919
Kill Difference:19,102
Playtime:247.502 hours
Usage:27%
Score:5.936m
Score/min:400
Accuracy (listed only):38.722%
HSR (listed only):30.890%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A+
Kills:2,374
Deaths:532
KDR:4.462
Accuracy:35.527% A+
HSR:39.891% A+
Terminus VX-9
A
Kills:1,238
Deaths:310
KDR:3.994
Accuracy:31.745% A
HSR:37.238% A
H-V45
A*
Kills:1,199
Deaths:275
KDR:4.360
Accuracy:31.855% A+
HSR:35.696% A*
Darkstar
A*
Kills:1,184
Deaths:311
KDR:3.807
Accuracy:31.621% B**
HSR:40.963% A*
Eridani SX5-AE
B**
Kills:1,180
Deaths:243
KDR:4.856
Accuracy:32.620% B++
HSR:35.509% B**
PS1-AV Suppressor
B*
Kills:1,174
Deaths:214
KDR:5.486
Accuracy:33.280% B*
HSR:28.961% B++
The Little Helper
B**
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B**
VE-S Canis
B**
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:32.088% B*
HSR:29.216% B**
NS-11A "Heatwave"
A++
Kills:1,173
Deaths:298
KDR:3.936
Accuracy:33.163% B**
HSR:38.107% A++
Sirius SX12
M+
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:30.311% B**
HSR:36.208% M+
Eridani SX5
A**
Kills:1,167
Deaths:259
KDR:4.506
Accuracy:30.858% B*
HSR:37.961% A**
NSX Tengu
B**
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B**
HSR:23.691% B+
NS-7 PDW
M+
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% A
HSR:35.279% M+
NSX Yumi
B*
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:30.878% B*
HSR:25.517% C+
Pulsar VS1
A++
Kills:1,159
Deaths:278
KDR:4.169
Accuracy:31.494% A+
HSR:33.736% A++
Corvus VA55
A++
Kills:1,157
Deaths:263
KDR:4.399
Accuracy:32.929% A++
HSR:34.140% A+
Equinox VE2 Burst
B**
Kills:1,155
Deaths:224
KDR:5.156
Accuracy:32.824% B**
HSR:38.355% B**
Skorpios
A**
Kills:1,076
Deaths:245
KDR:4.392
Accuracy:32.000% B**
HSR:39.591% A**
Deimos VA29
A
Kills:1,012
Deaths:332
KDR:3.048
Accuracy:75.160% A
HSR:17.984% C*
Equinox VE2
M+
Kills:434
Deaths:122
KDR:3.557
Accuracy:34.084% A++
HSR:42.396% M+
Thanatos VE70
A*
Kills:116
Deaths:45
KDR:2.578
Accuracy:62.064% A*
HSR:23.276% A+
Pandora VX25
A++
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A++
HSR:20.184% A
Kills:23,916
Deaths (as Combat Medic):5,839
Deaths (to Combat Medics):2,003
KDR:4.09591
Kill Difference:18,077
Playtime:161.366 hours
Usage:17%
Score:4.539m
Score/min:469
Accuracy (listed only):38.332%
HSR (listed only):32.505%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,918
Deaths:453
KDR:4.234
Accuracy:33.827% A++
HSR:35.714% A*
Serpent VE92
A++
Kills:1,513
Deaths:436
KDR:3.470
Accuracy:32.789% A++
HSR:30.932% A++
NS-11C
A*
Kills:1,283
Deaths:252
KDR:5.091
Accuracy:34.061% A*
HSR:32.034% A*
Eclipse VE3A
A+
Kills:1,268
Deaths:336
KDR:3.774
Accuracy:32.123% B**
HSR:28.312% A+
Zenith VX-5
A*
Kills:1,257
Deaths:286
KDR:4.395
Accuracy:33.015% A+
HSR:35.243% A*
NSX Tanto
A
Kills:1,180
Deaths:210
KDR:5.619
Accuracy:32.786% A
HSR:32.712% B**
Eidolon VE33
B**
Kills:1,176
Deaths:214
KDR:5.495
Accuracy:34.854% B**
HSR:34.524% B**
NSX-P Tanto
A+
Kills:1,175
Deaths:229
KDR:5.131
Accuracy:32.979% A+
HSR:35.404% A+
The Little Helper
B**
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B**
Solstice VE3
A**
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:32.192% A++
HSR:33.878% A**
VX6-7
A*
Kills:1,155
Deaths:265
KDR:4.358
Accuracy:32.293% A+
HSR:34.199% A*
VE-C Horizon
A
Kills:1,053
Deaths:234
KDR:4.500
Accuracy:43.377% A
HSR:33.238% A
VE-LR Obelisk
A++
Kills:1,029
Deaths:149
KDR:6.906
Accuracy:41.276% A+
HSR:46.744% A++
Deimos VA29
A
Kills:1,012
Deaths:332
KDR:3.048
Accuracy:75.160% A
HSR:17.984% C*
Solstice Burst
A+
Kills:333
Deaths:58
KDR:5.741
Accuracy:34.000% A+
HSR:29.730% B++
Thanatos VE70
A*
Kills:116
Deaths:45
KDR:2.578
Accuracy:62.064% A*
HSR:23.276% A+
Pandora VX25
A++
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A++
HSR:20.184% A
Kills:17,914
Deaths (as Engineer):4,153
Deaths (to Engineers):2,223
KDR:4.31351
Kill Difference:13,761
Playtime:41.218 hours
Usage:4%
Score:1.208m
Score/min:488
Accuracy (listed only):41.207%
HSR (listed only):30.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B
Kills:1,580
Deaths:814
KDR:1.941
Accuracy:44.826% B
HSR:27.658% C++
Ghost
A
Kills:1,405
Deaths:192
KDR:7.318
Accuracy:48.015% A
HSR:73.381% B+
Parsec VX3-A
A
Kills:1,368
Deaths:159
KDR:8.604
Accuracy:44.941% B+
HSR:87.354% A
Phaseshift VX-S
A++
Kills:1,218
Deaths:144
KDR:8.458
Accuracy:48.275% A++
HSR:75.205% C++
Eridani SX5-AE
B**
Kills:1,180
Deaths:243
KDR:4.856
Accuracy:32.620% B++
HSR:35.509% B**
PS1-AV Suppressor
B*
Kills:1,174
Deaths:214
KDR:5.486
Accuracy:33.280% B*
HSR:28.961% B++
VE-S Canis
B**
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:32.088% B*
HSR:29.216% B**
Sirius SX12
M+
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:30.311% B**
HSR:36.208% M+
NSX Tomoe
B**
Kills:1,168
Deaths:222
KDR:5.261
Accuracy:33.032% B*
HSR:47.089% B**
Eridani SX5
A**
Kills:1,167
Deaths:259
KDR:4.506
Accuracy:30.858% B*
HSR:37.961% A**
XM98
A++
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:48.692% A++
HSR:81.063% B++
NSX Tengu
B**
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B**
HSR:23.691% B+
NS-7 PDW
M+
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% A
HSR:35.279% M+
V10
B*
Kills:1,160
Deaths:139
KDR:8.345
Accuracy:46.276% B*
HSR:83.103% B++
Phantom VA23
A++
Kills:1,158
Deaths:314
KDR:3.688
Accuracy:47.507% A++
HSR:31.002% C++
Skorpios
A**
Kills:1,076
Deaths:245
KDR:4.392
Accuracy:32.000% B**
HSR:39.591% A**
Parallax VX3-AE
B**
Kills:813
Deaths:87
KDR:9.345
Accuracy:44.894% B+
HSR:87.085% B**
Artemis VX26
A**
Kills:599
Deaths:120
KDR:4.992
Accuracy:32.810% B**
HSR:40.234% A**
NS-357 Underboss
A*
Kills:427
Deaths:218
KDR:1.959
Accuracy:46.562% A
HSR:37.471% A*
Soldier Soaker
B**
Kills:321
Deaths:152
KDR:2.112
Accuracy:43.561% B**
HSR:14.019% C+
NS-61 Emissary
B++
Kills:281
Deaths:130
KDR:2.162
Accuracy:32.876% B++
HSR:19.929% B+
Spiker
B**
Kills:279
Deaths:131
KDR:2.130
Accuracy:33.422% B+
HSR:29.391% B**
NSX Daimyo
A+
Kills:272
Deaths:49
KDR:5.551
Accuracy:51.050% A+
HSR:94.485% C++
NS-AM7 Archer
A*
Kills:141
Deaths:59
KDR:2.390
Accuracy:67.015% B**
HSR:34.752% A*
NS-AM7 VS/AE Archer
A+
Kills:77
Deaths:29
KDR:2.655
Accuracy:67.519% B+
HSR:41.558% A+
Beamer VS3
B*
Kills:67
Deaths:28
KDR:2.393
Accuracy:32.968% B*
HSR:19.403% C-
Kills:22,773
Deaths (as Infiltrator):5,242
Deaths (to Infiltrators):2,710
KDR:4.34433
Kill Difference:17,531
Playtime:152.352 hours
Usage:17%
Score:4.151m
Score/min:454
Accuracy (listed only):41.556%
HSR (listed only):45.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 "Heatwave" Gorgon
B*
Kills:506
Deaths:114
KDR:4.439
Accuracy:32.020% B*
HSR:26.087% B+
NS-20 "Heatwave" Gorgon
B**
Kills:488
Deaths:114
KDR:4.281
Accuracy:32.623% B*
HSR:29.098% B**
Nebula VM20
A++
Kills:406
Deaths:86
KDR:4.721
Accuracy:26.896% A++
HSR:21.675% C*
Nebula VM20
A++
Kills:379
Deaths:86
KDR:4.407
Accuracy:27.371% A++
HSR:20.581% C+
Comet VM2
A
Kills:110
Deaths:26
KDR:4.231
Accuracy:53.614% A
HSR:4.545% C++
Comet VM2
B**
Kills:84
Deaths:26
KDR:3.231
Accuracy:54.919% B**
HSR:3.571% C
Kills:1,973
Deaths (as MAX Suit):226
Deaths (to MAX Suits):688
KDR:8.73009
Kill Difference:1,747
Playtime:20.336 hours
Usage:2%
Score:0.733m
Score/min:600
Accuracy (listed only):37.907%
HSR (listed only):17.593%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M
Kills:2,760
V. Kills:41 N/A
Deaths:186
KDR:14.839
Accuracy:53.755% A++
KPH:128.900 M
VKPH:1.900 D
Kills:2,760 (2,760 + 0)
Deaths:186
KDR:14.839
VKDR:0.220
Vehicle Kills:41
Kill Difference:2,574
Playtime:21.405 hours
Usage:2%
Score:0.405m
Score/min:315
Piloting Accuracy:53.755%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:332
V. Kills:131 252%
Deaths:12
KDR:27.667
Accuracy:63.274% B*
KPH:78.300 M**
VKPH:30.900 A*
C75 Viper
A*
Kills:222
V. Kills:62 352%
Deaths:17
KDR:13.059
Accuracy:59.011% A++
KPH:64.500 A++
VKPH:18 A*
L100 Python HESH
A*
Kills:88
V. Kills:4 N/A
Deaths:4
KDR:22
Accuracy:57.183% B**
KPH:98.100 A*
VKPH:4.500 D--
Kills:642 (642 + 0)
Deaths:33
KDR:19.455
VKDR:5.970
Vehicle Kills:197
Kill Difference:609
Playtime:8.581 hours
Usage:1%
Score:0.159m
Score/min:309
Driving Accuracy:57.183%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:206
V. Kills:34 N/A
Deaths:9
KDR:22.889
Accuracy:56.027% B+
KPH:67.200 B**
VKPH:11.100 B*
Kills:206 (206 + 0)
Deaths:9
KDR:22.889
VKDR:3.778
Vehicle Kills:34
Kill Difference:197
Playtime:3.067 hours
Usage:0%
Score:0.043m
Score/min:232
Driving Accuracy:56.027%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:189
V. Kills:7 N/A
Deaths:3
KDR:63
Accuracy:25.091% A
KPH:116.600 A+
VKPH:4.300 B+
M20 Basilisk
M**
Kills:52
V. Kills:9 N/A
Deaths:6
KDR:8.667
Accuracy:46.663% B*
KPH:63.700 M**
VKPH:11 B*
Kills:241 (0 + 241)
Deaths:9
KDR:26.778
VKDR:1.778
Vehicle Kills:16
Kill Difference:232
Playtime:2.437 hours
Usage:0%
Score:0.059m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:46.663%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,8012,76018614.839A*10.6253.755%A++1.051%C129M1.9D31521.4h7.3B++13.6B++
H-V45 AE 2,4012,3745324.462A*0.2535.527%A+39.891%A+116.4A*1.3B**29420.4h8.9B**24.9B**
Pulsar C 1,9331,9184534.234A++0.0233.827%A++35.714%A*89.6MN/A27021.4h8.4B**24.9B*
Orion VS54 1,6071,5973125.119A*0.9031.792%A*44.458%M+85.9A*N/A33418.6h8.7A27.4B+
NS-44 Commissioner AE 1,5961,5808141.941B+2.2744.826%B27.658%C++62C**N/A16025.5h3B+6.6B+
Serpent VE92 1,5251,5134363.47A*0.7532.789%A++30.932%A++80.5A*N/A30018.8h10.1B*30.9B*
Ghost 1,4101,4051927.318A+3.1048.015%A73.381%B+80.7A++N/A27417.4h1.8B*3.7B*
Parsec VX3-A 1,3701,3681598.604B**4.3944.941%B+87.354%A89.4A++N/A21915.3h1.5A3.4B**
Frag Grenade 1,3901,36711367N/A1,362.7860.373%A*N/A683.5B*11.5C**20932h3.1B++5.1B**
SVA-88 1,3451,3292455.424A++1.2133.114%A++42.062%A*86.3A+1A26115.4h9B**27.3B**
Betelgeuse 54-A 1,3441,3252655B++0.7833.175%A+44.679%A++122.7A+1.8A++48410.8h9B**27.2B**
NS-11C 1,2931,2832525.091S0.8834.061%A*32.034%A*93.6M++N/A23313.7h9.2A27B**
Eclipse VE3A 1,2831,2683363.774B**0.4432.123%B**28.312%A+84A++1B+21515.1h9.6B*30B**
Zenith VX-5 1,2691,2572864.395M*0.1833.015%A+35.243%A*93.8A**N/A21413.4h9.1A27.4B**
NS "Heatwave" Decimator 1,4761,2522594.834A**0.6271.078%B**1.837%C++79.2A+14.2D32515.8h3.3B++4.7B*
Terminus VX-9 1,2471,2383103.994A0.2231.745%A37.238%A90.4A*N/A22813.7h9.4B**29.6B**
Phaseshift VX-S 1,2201,2181448.458A*4.2448.275%A++75.205%C++103.2SN/A40111.8h2B*4.2B*
H-V45 1,2031,1992754.36A++0.1431.855%A+35.696%A*94.4M+N/A23712.7h9.3A+29.1B**
Pulsar LSW 1,1981,1932195.447M*1.2331.348%A+43.085%A**95.4A++N/A25612.5h8.5A27.2B**
VE-H Maw 1,1991,1842634.502M0.2934.371%A++32.77%B++103A++1.3B*26011.5h8.6B*25.1B*
Darkstar 1,2071,1843113.807A++0.4131.621%B**40.963%A*104.8A**2A**22811.3h10.7B**34B*
NSX Tanto 1,1921,1802105.619S1.4032.786%A32.712%B**83.7A*N/A22414.1h10.2B++31B+
Eridani SX5-AE 1,1871,1802434.856M+0.6432.62%B++35.509%B**109.3A+N/A43410.8h8.7B++26.7B++
NS-15M AE 1,1951,1802394.937B**0.7230.351%B*44.576%A++92.9B**1.2B**20912.7h9B**29.8B++
Eidolon VE33 1,1911,1762145.495M**1.2834.854%B**34.524%B**88.4M*1.1B**22313.3h6B**17.3B**
NSX-P Tanto 1,1921,1752295.131S0.9232.979%A+35.404%A+94.8M++1.4A+21312.4h10.4B**31.5B**
PS1-AV Suppressor 1,1841,1742145.486A*1.2733.28%B*28.961%B++91A+N/A28012.9h10.1B**30.3B**
The Little Helper 1,1871,1743932.987A1.2356.89%B*21.21%B**80.4A+N/A20114.6h4.4B7.7B+
VE-S Canis 1,1861,1742904.048M+0.1732.088%B*29.216%B**87.6A+N/A20913.4h9B*27.9B++
NS-11A "Heatwave" 1,1871,1732983.936A++0.2833.163%B**38.107%A++82A+1C++24514.3h10.4B**31.4B*
NSX Naginata 1,1801,1732554.6M++0.3830.552%A++35.209%B**70.7B**N/A19016.6h9.8B++32.1B++
NSX-P Naginata 1,1821,1722514.669M0.4531.042%A++37.201%B**101.9A++N/A23011.5h9.2B**29.6B**
Sirius SX12 1,1801,1713113.765A**0.4530.311%B**36.208%M+78.6A**N/A23014.9h10.5B**34.7B*
NSX Tomoe 1,1761,1682225.261A**1.0533.032%B*47.089%B**90.5A*N/A21812.9h10.8B**32.6B*
Eridani SX5 1,1741,1672594.506M*0.2930.858%B*37.961%A**82.2A++N/A22114.2h8.9B**28.8B++
XM98 1,1701,1671667.03M+2.8148.692%A++81.063%B++81M*N/A18714.4h1.6A3.3A
NSX Tengu 1,1741,1652764.221M++0.0144.034%B**23.691%B+84.4A++N/A21813.8h8.8B**20.1B*
NS-7 PDW 1,1761,1652514.641S0.4331.028%A35.279%M+72.4A*N/A20716.1h10.2B**32.9B*
Solstice VE3 1,1681,1632255.169S0.9532.192%A++33.878%A**84.9M**N/A28913.7h9.4A29.3B+
V10 1,1601,1601398.345A*4.1346.276%B*83.103%B++82.9A*N/A20214h1.8B*3.8B*
NSX Yumi 1,1681,1603313.505A+0.7130.878%B*25.517%C+66.7AN/A14517.4h10.5B+34B++
Pulsar VS1 1,1691,1592784.169M*0.0531.494%A+33.736%A++80.5M++N/A27114.4h10.2A32.5B**
Flare VE6 1,1681,1592185.317M**1.1031.918%A++39.258%A*99.1A*N/A29011.7h7.9B**24.6B*
Phantom VA23 1,1691,1583143.688A0.5347.507%A++31.002%C++81.5A++N/A17214.2h3.5B**7.4B**
NS-15M2 1,1711,1572884.017A0.2031.326%A+40.882%A++79.2A1B*21014.6h9.3B**29.6B*
Corvus VA55 1,1661,1572634.399M**0.1832.929%A++34.14%A+88.3M++N/A20613.1h9.2A27.9B**
Equinox VE2 Burst 1,1671,1552245.156A++0.9432.824%B**38.355%B**90.2A+N/A23412.8h10.5B*31.8B*
VX6-7 1,1701,1552654.358A*0.1432.293%A+34.199%A*77.5A+1B**22614.9h9.9B++30.7B*
Skorpios 1,0841,0762454.392A++0.1832%B**39.591%A**95.2A*N/A23711.3h8.9B**27.7B**
VE-C Horizon 1,0631,0532344.5A*0.2843.377%A33.238%A122.4A*1.2C*3208.6h10.8B**24.8B**
VE-LR Obelisk 1,0391,0291496.906M++2.6941.276%A+46.744%A++171.5S1.7A+4286h4.1A10B**
Deimos VA29 1,0221,0123323.048A++1.1775.16%A17.984%C*85A+N/A25211.9h2.2B+2.9B+
Parallax VX3-AE 813813879.345A*5.1344.894%B+87.085%B**117.8A**N/A3716.9h1.5B*3.4B++
VX29 Polaris 6616541235.317M*1.1033.907%A++42.049%M133.5M*1.4A++3434.9h8.9A26.1B**
Artemis VX26 6125991204.992M++0.7832.81%B**40.234%A**80.9A*1.8S3307.4h10.4B++31.6B*
NS-20 "Heatwave" Gorgon 5245061144.439A++0.2232.02%B*26.087%B+58.2A*2.1C**1928.7h16.7B**52B**
NS-20 "Heatwave" Gorgon 5014881144.281A++0.0732.623%B*29.098%B**56.1A*1.5C1948.7h17.8B*54.6B**
Equinox VE2 4444341223.557A*0.6634.084%A++42.396%M+105.9M**2.4M**3674.1h9.8B**28.6B**
NS-357 Underboss 4374272181.959B**2.2646.562%A37.471%A*122M2.9S3583.5h3.1B**6.6B**
Nebula VM20 410406864.721A0.5126.896%A++21.675%C*72.5A**N/A2175.6h11.5A42.8B**
Nebula VM20 383379864.407B**0.1927.371%A++20.581%C+67.7A*N/A2045.6h12.7B**46.3B**
Solstice Burst 337333585.741M++1.5334%A+29.73%B++104.1A*1.3A2563.2h9.9B**29B*
L100 Python AP 4633321227.667S23.4563.274%B*N/A79M**31.2A*3494.2h3.5B**5.6B**
Soldier Soaker 3223211522.112B*2.1043.561%B**14.019%C+89.2AN/A2543.6h5.3B+12.1B*
NS-61 Emissary 2832811302.162A++2.0532.876%B++19.929%B+68.5A*N/A2344.1h9.5B++28.8B*
Spiker 2832791312.13A2.0933.422%B+29.391%B**84.5A++1.2B++2313.3h6.8B+20.3B*
NSX Daimyo 273272495.551B*1.3451.05%A+94.485%C++87.7AN/A2293.1h2.5C++4.9B+
Nemesis VSH9 315261932.806M**1.4168.648%B*4.981%A53.3A+11C+2604.9h4A++5.9A++
C75 Viper 2842221713.059A++8.8459.011%A++N/A65.3A++18.2A*2473.4h9.2B*15.7B**
MANA Anti-Personnel Turret 224219385.763N/A1.5531.856%UN/A2190U50U5719500.1h14.9T*46.9T*
Supernova VPC 240206922.889B*18.6756.027%B+N/A66.5B**11B*2323.1h2.8B+5B++
M12 Kobalt 196189363S58.7825.091%A28.571%A*118.1A+4.4B+4151.6h15.4B*61.2B++
NS Decimator 205170394.359S0.1469.711%B**1.176%D-68A*14C6452.5h3.5B*5.1B**
Lasher X2 AE 149147512.882B**1.3343.206%A++2.721%C--86.5A++1.2C+2761.7h19.1C++44.3B++
NS-AM7 Archer 148141592.39S1.8367.015%B**34.752%A*28.8S1.4D-1964.9h7.7B**11.5A
Thanatos VE70 120116452.578A*1.6462.064%A*23.276%A+89.2M++3.1S4791.3h4B++6.4B**
Comet VM2 157110264.231S0.0253.614%A4.545%C++23.4A*10M+1964.7h22.9C++42.8B+
Pandora VX25 110109363.028A1.1956.84%A++20.184%A72.7AN/A3171.5h4.4C++7.8B++
Auraxium Force-Blade 1101045,2610.02C4.2011.608%D**1.923%D-0.4C+N/A1245h1.5B**13.3C
Rocklet Rifle 14793402.325M++1.8944.954%D-N/A38.8B*22.5C+3532.4h30B++66.8C*
Tank Mine 11291185.056A0.84119.286%SN/A130B+30D*7150.7h1.8C*1.5M
C-4 9989352.543B*1.6759.391%SN/A127.1B**14.3D--14590.7h1.3B+2.2A
L100 Python HESH 9288422B**17.7857.183%B**N/A97.8A*4.4D--3580.9h2.3B++4B**
Comet VM2 11284263.231M0.9854.919%B**3.571%C17.9B**6B+1404.7h30.9C+56.3C**
Spear Anti-Vehicle Phalanx Turret 9479613.167B*8.9556.691%A5.063%B+87.8M+16.7C-3960.9h5.9B*10.4B**
NS-AM7 VS/AE Archer 8777292.655A1.5667.519%B+41.558%A+29.6B3.8C+1532.6h5.8B**8.6B**
Damascus Edge 73675,0700.013D4.208.882%F1.493%D-0.3CN/A1216.8h1.7B++18.8D
Beamer VS3 6767282.393A*1.8232.968%B*19.403%C-55.8A+N/A2791.2h5.8B**17.7B+
S1 5853510.6U6.3872.947%A++N/A106S10C-17410.5h2.8A++3.9A+
M20 Basilisk 615268.667M4.4546.663%B*7.692%B*65M**11.3B**3830.8h44B**94.2A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit29,7790.6h
Spawn Beacon24130.3h
Medical Applicator06630h
Nanite Revive Grenade0800h
Nanite Healing Grenade02510.1h
AE Medical Applicator8575,4244.9h
AE Nano-Armor Kit1648,8192.4h
Motion Spotter11,5880.8h
Ammunition Package41500.1h
Medical Kit1,93712,55152.8h
Anti-Infantry MANA Turret72140.2h
Snowman Soldier71310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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