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Paragon Surfer DankMemesAndPipeDreams[DA] DankMemesAndPipeDreams
VS BR 117

KDR: 4.23

Score: 28.1m

Last Seen: May 31st, 2020 12:05 AM
- OFFLINE - 75.2 hour(s)

Prestige 1, Battle Rank 100 (117 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS Light PPA H-V45 AE Serpent VE92 Betelgeuse 54-A Pulsar C VE-H Maw NS-44 Commissioner AE NS-11A "Heatwave"
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,435,842 MLG Score: 8342
Fun Score: N/A
Cheeseburgers Flipped: 177TIME WITH MEDKIT: 5.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.854%36.7%120648123559,0964.88639-0.659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.892%2.248A*2.347A*-1.424D**HEAD ++ (~20.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.638B+8.80.383C**18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.836%1.034%1591112822,804332888.445783151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.757A++-0.494D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.917B*7.30.863B*6.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.946%0.369%100112822715382680.502783101%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.541A+-1.379D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.882B*2.60.793B++2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.677%24.49%7121281245384350.636364681%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.898%-0.42C--4.833S1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.429B21.80.459B+47

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.086%81.471%71712767,7501569134.93945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.119%1.828A++0.928B*-0.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.456B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.553%19.603%71312801,3111140161.15

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.747%2.292A*0.933B*-0.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.712B++2.60.459B+1.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.1m211.5%541 (32.5k)455 (27.3k)4.2269187,68320,7444.34357117 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283857031.812%36.04%114702:5952

19% Combat Medic33% Heavy Assault15% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2016 6:55 AMApr 28th, 2017 9:49 PMMay 30th, 2020 7:37 PM (3d) (PST)May 30th, 2020 8:08 PM (3d) (PST)May 30th, 2020 8:05 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9312786531.4190.3360.5113.0700.0328342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,87116,70739,164852031184227,293

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1029.8h/42.9d 2,420 31,601 22,334 189.7k 1,120 4,868 1,992 57.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:2,363
Deaths:485
KDR:4.872
Accuracy:33.132% A
HSR:44.604% A+
VE-H Maw
A
Kills:2,054
Deaths:430
KDR:4.777
Accuracy:33.817% A
HSR:35.200% B++
Orion VS54
A*
Kills:1,635
Deaths:317
KDR:5.158
Accuracy:31.808% A++
HSR:44.710% A*
SVA-88
A++
Kills:1,631
Deaths:302
KDR:5.401
Accuracy:33.153% A+
HSR:42.367% A++
NS-15M AE
A++
Kills:1,492
Deaths:297
KDR:5.024
Accuracy:30.850% B++
HSR:44.839% A++
Pulsar LSW
A*
Kills:1,430
Deaths:256
KDR:5.586
Accuracy:31.609% A
HSR:43.217% A*
NS-15M2
A+
Kills:1,342
Deaths:327
KDR:4.104
Accuracy:31.935% A
HSR:40.835% A+
Flare VE6
A++
Kills:1,201
Deaths:225
KDR:5.338
Accuracy:31.950% A
HSR:39.217% A++
NSX Naginata
A
Kills:1,173
Deaths:255
KDR:4.600
Accuracy:30.552% A
HSR:35.209% B++
NSX-P Naginata
A
Kills:1,172
Deaths:251
KDR:4.669
Accuracy:31.042% A
HSR:37.201% B**
VX29 Polaris
A++
Kills:754
Deaths:144
KDR:5.236
Accuracy:34.066% A+
HSR:40.451% A++
Kills:16,247
Deaths (as Heavy Assault):3,289
Deaths (to Heavy Assaults):6,133
KDR:4.9398
Kill Difference:12,958
Playtime:341.754 hours
Usage:33%
Score:9.052m
Score/min:441
Accuracy (listed only):32.174%
HSR (listed only):40.714%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:2,547
Deaths:640
KDR:3.980
Accuracy:32.909% A+
HSR:31.370% A++
Pulsar C
A++
Kills:2,189
Deaths:515
KDR:4.250
Accuracy:34.118% A+
HSR:35.770% A++
NS-11C
A*
Kills:1,608
Deaths:326
KDR:4.933
Accuracy:33.925% A++
HSR:33.022% A*
VE-S Canis
B*
Kills:1,408
Deaths:339
KDR:4.153
Accuracy:32.559% B+
HSR:30.753% B*
Zenith VX-5
A*
Kills:1,328
Deaths:296
KDR:4.486
Accuracy:32.815% A
HSR:35.467% A*
Eridani SX5-AE
B**
Kills:1,322
Deaths:270
KDR:4.896
Accuracy:32.611% B
HSR:36.384% B**
Eclipse VE3A
A+
Kills:1,289
Deaths:344
KDR:3.747
Accuracy:32.126% B**
HSR:28.549% A+
PS1-AV Suppressor
B+
Kills:1,219
Deaths:220
KDR:5.541
Accuracy:33.284% B+
HSR:28.876% B+
Skorpios
A**
Kills:1,189
Deaths:270
KDR:4.404
Accuracy:32.137% B**
HSR:39.865% A**
VE-C Horizon
A
Kills:1,183
Deaths:252
KDR:4.694
Accuracy:43.033% A
HSR:33.052% B**
NSX Tanto
B**
Kills:1,180
Deaths:210
KDR:5.619
Accuracy:32.786% B**
HSR:32.712% B*
NSX-P Tanto
A
Kills:1,175
Deaths:229
KDR:5.131
Accuracy:32.979% A
HSR:35.404% A
Sirius SX12
A**
Kills:1,175
Deaths:313
KDR:3.754
Accuracy:30.331% B**
HSR:36.170% A**
Eridani SX5
A*
Kills:1,175
Deaths:261
KDR:4.502
Accuracy:30.902% B++
HSR:37.958% A*
The Little Helper
B*
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B*
NS-7 PDW
M
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% B**
HSR:35.279% M
NSX Tengu
B*
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B*
HSR:23.691% C*
VX6-7
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:32.264% A
HSR:34.021% A++
Solstice VE3
A*
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:32.190% A+
HSR:33.878% A*
Deimos VA29
B**
Kills:1,041
Deaths:336
KDR:3.098
Accuracy:75.418% B**
HSR:18.156% C*
NSX "Networked" Tengu
B**
Kills:420
Deaths:94
KDR:4.468
Accuracy:47.693% B**
HSR:31.191% B*
Solstice Burst
A
Kills:379
Deaths:64
KDR:5.922
Accuracy:33.273% A
HSR:30.343% B++
Thanatos VE70
A**
Kills:161
Deaths:69
KDR:2.333
Accuracy:62.740% A*
HSR:28.571% A**
Pandora VX25
A+
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A+
HSR:20.184% B**
Kills:27,928
Deaths (as Light Assault):6,496
Deaths (to Light Assaults):4,529
KDR:4.29926
Kill Difference:21,432
Playtime:266.393 hours
Usage:26%
Score:6.630m
Score/min:415
Accuracy (listed only):39.120%
HSR (listed only):31.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
A
Kills:2,658
Deaths:600
KDR:4.430
Accuracy:35.247% A
HSR:39.353% A
NS-11A "Heatwave"
A
Kills:1,660
Deaths:416
KDR:3.990
Accuracy:33.136% B*
HSR:38.615% A
Terminus VX-9
A+
Kills:1,629
Deaths:414
KDR:3.935
Accuracy:31.375% B**
HSR:39.227% A+
VE-S Canis
B*
Kills:1,408
Deaths:339
KDR:4.153
Accuracy:32.559% B+
HSR:30.753% B*
Eridani SX5-AE
B**
Kills:1,322
Deaths:270
KDR:4.896
Accuracy:32.611% B
HSR:36.384% B**
PS1-AV Suppressor
B+
Kills:1,219
Deaths:220
KDR:5.541
Accuracy:33.284% B+
HSR:28.876% B+
H-V45
A++
Kills:1,199
Deaths:275
KDR:4.360
Accuracy:31.855% A
HSR:35.696% A++
NSX "Networked" Yumi
B+
Kills:1,197
Deaths:273
KDR:4.385
Accuracy:31.645% B+
HSR:36.592% B+
Darkstar
A*
Kills:1,191
Deaths:314
KDR:3.793
Accuracy:31.598% B*
HSR:40.806% A*
Skorpios
A**
Kills:1,189
Deaths:270
KDR:4.404
Accuracy:32.137% B**
HSR:39.865% A**
Sirius SX12
A**
Kills:1,175
Deaths:313
KDR:3.754
Accuracy:30.331% B**
HSR:36.170% A**
Eridani SX5
A*
Kills:1,175
Deaths:261
KDR:4.502
Accuracy:30.902% B++
HSR:37.958% A*
The Little Helper
B*
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B*
NS-7 PDW
M
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% B**
HSR:35.279% M
NSX Tengu
B*
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B*
HSR:23.691% C*
NSX Yumi
B++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:30.878% B++
HSR:25.517% C+
Pulsar VS1
A+
Kills:1,159
Deaths:278
KDR:4.169
Accuracy:31.494% A
HSR:33.736% A+
Corvus VA55
A+
Kills:1,157
Deaths:263
KDR:4.399
Accuracy:32.929% A+
HSR:34.140% A
Equinox VE2 Burst
B**
Kills:1,155
Deaths:224
KDR:5.156
Accuracy:32.824% B*
HSR:38.355% B**
Deimos VA29
B**
Kills:1,041
Deaths:336
KDR:3.098
Accuracy:75.418% B**
HSR:18.156% C*
Equinox VE2
A**
Kills:462
Deaths:130
KDR:3.554
Accuracy:33.906% A
HSR:41.775% A**
NSX "Networked" Tengu
B**
Kills:420
Deaths:94
KDR:4.468
Accuracy:47.693% B**
HSR:31.191% B*
VE-A Lacerta
A+
Kills:169
Deaths:44
KDR:3.841
Accuracy:36.886% A+
HSR:29.586% B+
Thanatos VE70
A**
Kills:161
Deaths:69
KDR:2.333
Accuracy:62.740% A*
HSR:28.571% A**
Pandora VX25
A+
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A+
HSR:20.184% B**
Kills:27,519
Deaths (as Combat Medic):6,690
Deaths (to Combat Medics):2,327
KDR:4.11345
Kill Difference:20,829
Playtime:193.834 hours
Usage:19%
Score:5.897m
Score/min:507
Accuracy (listed only):38.410%
HSR (listed only):32.867%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:2,547
Deaths:640
KDR:3.980
Accuracy:32.909% A+
HSR:31.370% A++
Pulsar C
A++
Kills:2,189
Deaths:515
KDR:4.250
Accuracy:34.118% A+
HSR:35.770% A++
NS-11C
A*
Kills:1,608
Deaths:326
KDR:4.933
Accuracy:33.925% A++
HSR:33.022% A*
Zenith VX-5
A*
Kills:1,328
Deaths:296
KDR:4.486
Accuracy:32.815% A
HSR:35.467% A*
Eclipse VE3A
A+
Kills:1,289
Deaths:344
KDR:3.747
Accuracy:32.126% B**
HSR:28.549% A+
VE-C Horizon
A
Kills:1,183
Deaths:252
KDR:4.694
Accuracy:43.033% A
HSR:33.052% B**
NSX Tanto
B**
Kills:1,180
Deaths:210
KDR:5.619
Accuracy:32.786% B**
HSR:32.712% B*
Eidolon VE33
B**
Kills:1,176
Deaths:214
KDR:5.495
Accuracy:34.854% B*
HSR:34.524% B**
NSX-P Tanto
A
Kills:1,175
Deaths:229
KDR:5.131
Accuracy:32.979% A
HSR:35.404% A
The Little Helper
B*
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B*
VX6-7
A++
Kills:1,164
Deaths:267
KDR:4.360
Accuracy:32.264% A
HSR:34.021% A++
Solstice VE3
A*
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:32.190% A+
HSR:33.878% A*
VE-LR Obelisk
A+
Kills:1,065
Deaths:151
KDR:7.053
Accuracy:41.047% B**
HSR:46.855% A+
Deimos VA29
B**
Kills:1,041
Deaths:336
KDR:3.098
Accuracy:75.418% B**
HSR:18.156% C*
Solstice Burst
A
Kills:379
Deaths:64
KDR:5.922
Accuracy:33.273% A
HSR:30.343% B++
Thanatos VE70
A**
Kills:161
Deaths:69
KDR:2.333
Accuracy:62.740% A*
HSR:28.571% A**
Pandora VX25
A+
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A+
HSR:20.184% B**
Kills:19,931
Deaths (as Engineer):4,567
Deaths (to Engineers):2,509
KDR:4.36413
Kill Difference:15,364
Playtime:44.331 hours
Usage:4%
Score:1.297m
Score/min:488
Accuracy (listed only):41.189%
HSR (listed only):31.358%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B
Kills:1,700
Deaths:875
KDR:1.943
Accuracy:45.401% B
HSR:28.647% C++
VE-S Canis
B*
Kills:1,408
Deaths:339
KDR:4.153
Accuracy:32.559% B+
HSR:30.753% B*
Ghost
B**
Kills:1,405
Deaths:192
KDR:7.318
Accuracy:48.015% B**
HSR:73.381% C**
Parsec VX3-A
A
Kills:1,368
Deaths:159
KDR:8.604
Accuracy:44.941% C**
HSR:87.354% A
Eridani SX5-AE
B**
Kills:1,322
Deaths:270
KDR:4.896
Accuracy:32.611% B
HSR:36.384% B**
PS1-AV Suppressor
B+
Kills:1,219
Deaths:220
KDR:5.541
Accuracy:33.284% B+
HSR:28.876% B+
Phaseshift VX-S
A+
Kills:1,218
Deaths:144
KDR:8.458
Accuracy:48.275% A+
HSR:75.205% C+
Skorpios
A**
Kills:1,189
Deaths:270
KDR:4.404
Accuracy:32.137% B**
HSR:39.865% A**
Sirius SX12
A**
Kills:1,175
Deaths:313
KDR:3.754
Accuracy:30.331% B**
HSR:36.170% A**
Eridani SX5
A*
Kills:1,175
Deaths:261
KDR:4.502
Accuracy:30.902% B++
HSR:37.958% A*
NSX Tomoe
B++
Kills:1,168
Deaths:222
KDR:5.261
Accuracy:33.032% B++
HSR:47.089% B++
XM98
A
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:48.692% A
HSR:81.063% B+
NS-7 PDW
M
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% B**
HSR:35.279% M
NSX Tengu
B*
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B*
HSR:23.691% C*
V10
B++
Kills:1,160
Deaths:139
KDR:8.345
Accuracy:46.276% B++
HSR:83.103% B+
Parallax VX3-AE
B*
Kills:1,160
Deaths:135
KDR:8.593
Accuracy:44.823% B
HSR:86.638% B*
Phantom VA23
A++
Kills:1,158
Deaths:314
KDR:3.688
Accuracy:47.507% A++
HSR:31.002% C+
NS-357 Underboss
A+
Kills:657
Deaths:360
KDR:1.825
Accuracy:48.408% A
HSR:37.139% A+
Artemis VX26
A*
Kills:599
Deaths:120
KDR:4.992
Accuracy:32.810% B**
HSR:40.234% A*
NSX "Networked" Tengu
B**
Kills:420
Deaths:94
KDR:4.468
Accuracy:47.693% B**
HSR:31.191% B*
Soldier Soaker
B*
Kills:321
Deaths:152
KDR:2.112
Accuracy:43.561% B*
HSR:14.019% C+
NS-61 "Networked" Emissary
A
Kills:294
Deaths:89
KDR:3.303
Accuracy:32.460% C+
HSR:37.075% A
NS-61 Emissary
B++
Kills:290
Deaths:131
KDR:2.214
Accuracy:33.116% B++
HSR:19.310% C*
Spiker
B**
Kills:280
Deaths:133
KDR:2.105
Accuracy:33.457% B+
HSR:29.643% B**
NSX Daimyo
A
Kills:272
Deaths:49
KDR:5.551
Accuracy:51.050% A
HSR:94.485% C+
NSX "Networked" Daimyo
B+
Kills:256
Deaths:41
KDR:6.244
Accuracy:46.244% B+
HSR:96.484% B+
NS-AM7 Archer
A++
Kills:141
Deaths:59
KDR:2.390
Accuracy:67.015% B**
HSR:34.752% A++
NS-AM7 VS/AE Archer
A++
Kills:77
Deaths:34
KDR:2.265
Accuracy:67.197% B
HSR:41.558% A++
Beamer VS3
B*
Kills:67
Deaths:28
KDR:2.393
Accuracy:32.968% B*
HSR:19.403% C--
Kills:24,996
Deaths (as Infiltrator):5,836
Deaths (to Infiltrators):3,094
KDR:4.28307
Kill Difference:19,160
Playtime:159.443 hours
Usage:15%
Score:4.414m
Score/min:461
Accuracy (listed only):41.718%
HSR (listed only):46.819%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-20 "Heatwave" Gorgon
B+
Kills:608
Deaths:131
KDR:4.641
Accuracy:32.059% C*
HSR:26.645% B+
NS-20 "Heatwave" Gorgon
B**
Kills:576
Deaths:131
KDR:4.397
Accuracy:32.715% C*
HSR:29.688% B**
Nebula VM20
A+
Kills:406
Deaths:86
KDR:4.721
Accuracy:26.896% A+
HSR:21.675% C++
Nebula VM20
A
Kills:379
Deaths:86
KDR:4.407
Accuracy:27.371% A
HSR:20.581% C+
Comet VM2
B**
Kills:110
Deaths:26
KDR:4.231
Accuracy:53.546% B**
HSR:4.545% C++
Comet VM2
B*
Kills:84
Deaths:26
KDR:3.231
Accuracy:54.849% B*
HSR:3.571% C
Kills:2,163
Deaths (as MAX Suit):243
Deaths (to MAX Suits):726
KDR:8.90123
Kill Difference:1,920
Playtime:22.139 hours
Usage:2%
Score:0.816m
Score/min:614
Accuracy (listed only):37.906%
HSR (listed only):17.784%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:2,804
V. Kills:47 N/A
Deaths:186
KDR:15.075
Accuracy:53.836% A++
KPH:129.800 A++
VKPH:2.200 D
Saron Laser Cannon
B++
Kills:62
V. Kills:32 188%
Deaths:35
KDR:1.771
Accuracy:35.722% B++
KPH:18.800 C**
VKPH:9.700 C+
Kills:2,866 (2,866 + 0)
Deaths:221
KDR:12.968
VKDR:0.357
Vehicle Kills:79
Kill Difference:2,645
Playtime:24.902 hours
Usage:2%
Score:0.449m
Score/min:301
Piloting Accuracy:35.722%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M
Kills:355
V. Kills:138 255%
Deaths:12
KDR:29.583
Accuracy:62.930% B++
KPH:75.900 M
VKPH:29.500 A+
C75 Viper
A++
Kills:222
V. Kills:62 352%
Deaths:17
KDR:13.059
Accuracy:59.011% A++
KPH:64.500 A
VKPH:18 A++
L100 Python HESH
B**
Kills:100
V. Kills:7 N/A
Deaths:4
KDR:25
Accuracy:59.502% B**
KPH:88 B**
VKPH:6.200 D
Kills:677 (677 + 0)
Deaths:33
KDR:20.515
VKDR:6.273
Vehicle Kills:207
Kill Difference:644
Playtime:9.257 hours
Usage:1%
Score:0.173m
Score/min:311
Driving Accuracy:59.502%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:271
V. Kills:44 N/A
Deaths:9
KDR:30.111
Accuracy:56.946% B+
KPH:73.700 B**
VKPH:12 B++
Kills:271 (271 + 0)
Deaths:9
KDR:30.111
VKDR:4.889
Vehicle Kills:44
Kill Difference:262
Playtime:3.676 hours
Usage:0%
Score:0.054m
Score/min:247
Driving Accuracy:56.946%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:193
V. Kills:7 N/A
Deaths:3
KDR:64.333
Accuracy:25.049% B**
KPH:116 B**
VKPH:4.200 C*
M20 Basilisk
M+
Kills:52
V. Kills:9 N/A
Deaths:6
KDR:8.667
Accuracy:47.388% B++
KPH:61.500 M+
VKPH:10.700 B++
Kills:245 (0 + 245)
Deaths:9
KDR:27.222
VKDR:1.778
Vehicle Kills:16
Kill Difference:236
Playtime:2.510 hours
Usage:0%
Score:0.061m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:47.388%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,8512,80418615.075A+10.8553.836%A++1.034%C129.8A++2.2D31921.6h7.3B*13.5B++
H-V45 AE 2,6922,6586004.43A0.2035.247%A39.353%A114.6A+1.5B+29423.2h8.9B**25.2B**
Serpent VE92 2,5782,5476403.98A*0.2532.909%A+31.37%A++95.8A++1.2B*31026.6h9.6B*29.1B*
Betelgeuse 54-A 2,3942,3634854.872B+0.6533.132%A44.604%A+129.1B**1.7B+45018.3h8.8B*26.7B**
Pulsar C 2,2082,1895154.25B**0.0234.118%A+35.77%A++93.1A++N/A27723.5h8.4B**24.8B**
VE-H Maw 2,0842,0544304.777A*0.5533.817%A35.2%B++108.7A1.6B+26918.9h8.3B++24.6B++
NS-44 Commissioner AE 1,7161,7008751.943B+2.2845.401%B28.647%C++64.2C++N/A17026.5h3B+6.6B+
NS-11A "Heatwave" 1,6841,6604163.99A*0.2433.136%B*38.615%A86B*1.2C++25119.3h10.2B*30.7B++
Orion VS54 1,6461,6353175.158A+0.9331.808%A++44.71%A*86.5A+N/A35718.9h8.7B**27.3C*
SVA-88 1,6511,6313025.401A++1.1733.153%A+42.367%A++91.1B**1.1B++26517.9h9B**27.1B*
Terminus VX-9 1,6401,6294143.935B*0.2931.375%B**39.227%A+92.6A+N/A28117.6h9.1B**29B**
NS-11C 1,6211,6083264.933M*0.7133.925%A++33.022%A*101.1A**N/A27615.9h9.1B**26.9B*
Plasma Grenade 1,5581,53111531N/A1,526.7760.338%A++N/A729B+12.9C++21522.1h3B+5B++
NS-15M AE 1,5111,4922975.024A0.8030.85%B++44.839%A++98.2B*1.3B+23215.2h9B*29.1B++
Pulsar LSW 1,4401,4302565.586M++1.3631.609%A43.217%A*97.9AN/A26914.6h8.7B**27.5B++
VE-S Canis 1,4251,4083394.153A*0.0732.559%B+30.753%B*94.5B**1.1C*26614.9h8.7B++26.7B+
Ghost 1,4101,4051927.318A3.0948.015%B**73.381%C**80.7B**N/A27917.4h1.8B++3.7B++
NS "Heatwave" Decimator 1,6621,3932854.888M0.6671.247%B**1.795%C++79.6B*15.4C-32917.5h3.4B+4.7B+
Parsec VX3-A 1,3701,3681598.604B+4.3844.941%C**87.354%A89.4AN/A21915.3h1.5B**3.4B*
NS-15M2 1,3581,3423274.104B**0.1231.935%A40.835%A+82.3B*1C++22216.3h9.2B**28.9B*
Zenith VX-5 1,3411,3282964.486M++0.2632.815%A35.467%A*94.2A++N/A21714.1h9.1B**27.8B**
Eridani SX5-AE 1,3301,3222704.896A*0.6732.611%B36.384%B**112B*N/A44911.8h8.8B++26.9B+
Eclipse VE3A 1,3041,2893443.747B++0.4832.126%B**28.549%A+83.7B**1C*21515.4h9.6B*30B*
PS1-AV Suppressor 1,2301,2192205.541A**1.3133.284%B+28.876%B+91.7B*N/A28213.3h10B*30.2B++
Phaseshift VX-S 1,2201,2181448.458A*4.2348.275%A+75.205%C+103.2M**N/A40111.8h2B++4.2B++
Flare VE6 1,2121,2012255.338M++1.1131.95%A39.217%A++100.9AN/A29911.9h7.8B**24.5B*
H-V45 1,2031,1992754.36A0.1331.855%A35.696%A++94.4A*N/A24512.7h9.3A29.1B**
NSX "Networked" Yumi 1,2351,1972734.385A*0.1631.645%B+36.592%B+97.3B**3.1B+34312.3h7.8B*24.5B*
Darkstar 1,2141,1913143.793A++0.4331.598%B*40.806%A*104.5A++2A22911.4h10.8B*34.1B*
Skorpios 1,1971,1892704.404A0.1832.137%B**39.865%A**97.5A+N/A24312.2h8.9B**27.6B**
VE-C Horizon 1,1941,1832524.694A++0.4743.033%A33.052%B**122A+1.1C3269.7h10.7B*24.8B*
NSX Tanto 1,1921,1802105.619M**1.3932.786%B**32.712%B*83.7AN/A22714.1h10.2B*31B*
Eidolon VE33 1,1911,1762145.495A*1.2734.854%B*34.524%B**88.4A*1.1B+22513.3h6B*17.3B*
NSX-P Tanto 1,1921,1752295.131S0.9032.979%A35.404%A94.8A*1.4B++21612.4h10.4B++31.5B*
Sirius SX12 1,1841,1753133.754A++0.4730.331%B**36.17%A**78.3A+N/A23315h10.5B*34.7B++
Eridani SX5 1,1821,1752614.502A**0.2830.902%B++37.958%A*82.7AN/A22614.2h8.9B*28.8B++
The Little Helper 1,1871,1743932.987A1.2456.89%B*21.21%B*80.4B**N/A20214.6h4.4C*7.7B+
NSX Naginata 1,1801,1732554.6M+0.3730.552%A35.209%B++70.7B+N/A19216.6h9.8B++32.1B++
NSX-P Naginata 1,1821,1722514.669A**0.4431.042%A37.201%B**101.9AN/A23611.5h9.2B*29.6B*
NSX Tomoe 1,1761,1682225.261A*1.0333.032%B++47.089%B++90.5A+N/A21912.9h10.8B*32.6B++
XM98 1,1701,1671667.03A**2.8048.692%A81.063%B+81A**N/A18814.4h1.6A3.3B**
NS-7 PDW 1,1761,1652514.641M**0.4131.028%B**35.279%M72.4A++N/A20916.1h10.2B**32.9B*
NSX Tengu 1,1741,1652764.221M0.0144.034%B*23.691%C*84.4AN/A22013.8h8.8B**20.1B++
VX6-7 1,1791,1642674.36A+0.1332.264%A34.021%A++77.6B**1B+23015h9.9B+30.7B++
Solstice VE3 1,1681,1632255.169S0.9432.19%A+33.878%A*84.9MN/A30313.7h9.4B**29.3B
NSX Yumi 1,1681,1603313.505B**0.7230.878%B++25.517%C+66.7B**N/A14617.4h10.5B+34B+
V10 1,1601,1601398.345A++4.1246.276%B++83.103%B+82.9A++N/A20214h1.8B++3.8B++
Parallax VX3-AE 1,1601,1601358.593B**4.3744.823%B86.638%B*108.4A++N/A36310.7h1.6B++3.5B++
Pulsar VS1 1,1691,1592784.169M0.0631.494%A33.736%A+80.5A*N/A28114.4h10.2A32.5B**
Phantom VA23 1,1691,1583143.688C++0.5447.507%A++31.002%C+81.5B**N/A17314.2h3.5B*7.4B**
Corvus VA55 1,1661,1572634.399M++0.1732.929%A+34.14%A88.3A**N/A20813.1h9.2B**27.9B**
Equinox VE2 Burst 1,1671,1552245.156A+0.9332.824%B*38.355%B**90.2B**N/A23512.8h10.5B+31.8B++
VE-LR Obelisk 1,0751,0651517.053M++2.8341.047%B**46.855%A+171.8S1.6B*4356.2h4.2B**10.1B**
Deimos VA29 1,0511,0413363.098A+1.1375.418%B**18.156%C*85.3B*N/A25412.2h2.2C*2.9B+
VX29 Polaris 7647541445.236M1.0134.066%A+40.451%A++127.8A*1.7A3375.9h8.9B**26.1B*
NS-357 Underboss 6696573601.825B+2.4048.408%A37.139%A+126.3A*2.3M+3635.2h3.1B**6.4B**
NS-20 "Heatwave" Gorgon 6326081314.641A++0.4132.059%C*26.645%B+59.6A++2.4B20110.2h16.1B++50.2B*
Artemis VX26 6125991204.992A+0.7732.81%B**40.234%A*80.9A+1.8M*3327.4h10.4B+31.6B++
NS-20 "Heatwave" Gorgon 5945761314.397A+0.1732.715%C*29.688%B**56.5A+1.8C20310.2h17.5B+53.6B*
Equinox VE2 4724621303.554A*0.6733.906%A41.775%A**102.7M2.2B*3834.5h9.7B*28.7B**
NSX "Networked" Tengu 430420944.468A**0.2447.693%B**31.191%B*105B**2.5B++2484h8.8B*18.5B*
Nebula VM20 410406864.721B**0.4926.896%A+21.675%C++72.5A++N/A2185.6h11.5A42.8B**
Nebula VM20 383379864.407B*0.1827.371%A20.581%C+67.7AN/A2055.6h12.7B+46.3B*
Solstice Burst 383379645.922M1.7033.273%A30.343%B++108.3A++1.1B++2963.5h9.6B**29B*
L100 Python AP 4933551229.583M25.3662.93%B++N/A75.5M29.4A+3434.7h3.6B*5.7B*
Soldier Soaker 3223211522.112B++2.1143.561%B*14.019%C+89.2B**N/A2543.6h5.3B++12.1B*
NS-61 "Networked" Emissary 301294893.303A++0.9232.46%C+37.075%A108.9B**2.6A2852.7h9.5B+29.4B+
NS-61 Emissary 2922901312.214A++2.0133.116%B++19.31%C*69A++N/A2364.2h9.4B+28.5B++
Spiker 2842801332.105B++2.1233.457%B+29.643%B**84.8A1.2B+2323.3h6.8B++20.3B++
NSX Daimyo 273272495.551B+1.3251.05%A94.485%C+87.7B++N/A2393.1h2.5C+4.9B+
Supernova VPC 315271930.111B*25.8856.946%B+N/A73.2B**11.9B++2473.7h2.6B++4.5B++
Nemesis VSH9 315261942.777M++1.4568.544%B++4.981%A53.3A++11C+2614.9h4.1A++5.9A++
NSX "Networked" Daimyo 256256416.244B*2.0246.244%B+96.484%B+106.7B++N/A4032.4h1.9B++4B++
C75 Viper 2842221713.059B**8.8359.011%A++N/A65.3A18.2A*2493.4h9.2B++15.7B*
MANA Anti-Personnel Turret 224219385.763N/A1.5431.856%UN/A2190U50U5890700.1h14.9T*46.9T*
Lasher X2 AE 206200603.333B*0.8942.161%A+2%D-105.3A*3.2A2981.9h17.6C*41.7B++
M12 Kobalt 200193364.333A*60.1125.049%B**29.016%A*113.5B**4.1C*4171.7h15.4B+61.4B+
Auraxium Force-Blade 1891826,1990.029C+4.2016.588%D--1.648%D-0.6CN/A2280.3h1.5B**9.3C++
NS Decimator 205170394.359M++0.1369.711%B**1.176%D-68A+14C6842.5h3.5B++5.1B*
VE-A Lacerta 173169443.841A++0.3936.886%A+29.586%B+93.9B**2.2B+3861.8h8.9B**24.2B**
Thanatos VE70 166161692.333A1.8962.74%A*28.571%A**80.5A++2.5M**3852h4.1B+6.5B**
NS-AM7 Archer 148141592.39M**1.8467.015%B**34.752%A++28.8M**1.4D1984.9h7.7B**11.5B**
Comet VM2 157110264.231M**0.0053.546%B**4.545%C++23.4A+10M1974.7h22.9C+42.8C**
Pandora VX25 110109363.028B**1.2056.84%A+20.184%B**72.7B++N/A3391.5h4.4C+7.8B++
Rocklet Rifle 167104402.6M++1.6344.799%D-N/A41.6B*25.2C+3832.5h28.2B++63C**
L100 Python HESH 107100425B++20.7759.502%B**N/A90.9A6.4D3661.1h2.6C**4.4B++
Damascus Edge 103975,9800.016C-4.2110.071%D**1.031%D--0.4C-N/A1249.1h1.6B++16.1D
Tank Mine 11594185.222B**1.00119.728%SN/A134.3B+30D*7840.7h1.9C+1.6A**
C-4 9989352.543B++1.6862.944%SN/A127.1B++14.3D--15720.7h1.4C++2.2A
Comet VM2 11284263.231A*1.0054.849%B*3.571%C17.9B++6B+1414.7h30.9C56.3C++
Spear Anti-Vehicle Phalanx Turret 9781810.125C**5.9056.323%B**4.938%B+81A++16D4051h5.9B++10.5B++
NS-AM7 VS/AE Archer 8777342.265B+1.9667.197%B41.558%A++28.5C*3.7C1452.7h6B*9B++
Beamer VS3 6767282.393A++1.8332.968%B*19.403%C--55.8B*N/A2921.2h5.8B**17.7B**
Saron Laser Cannon 9462351.771C+2.4635.722%B++N/A18.8C**9.7C+1803.3h96B+268.7B+
S1 5853510.6U6.3772.947%A++N/A106S10C--18130.5h2.8A++3.9B**
M20 Basilisk 615268.667A*4.4447.388%B++7.692%B++65M++11.3B*3780.8h45.5B++96.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit29,9590.6h
Spawn Beacon44710.4h
AE Nano-Armor Kit1855,4162.8h
AE Medical Applicator10194,5736.1h
Nanite Revive Grenade01800.1h
Nanite Healing Grenade03760.1h
Medical Applicator06630h
Restoration Kit305700.8h
Motion Spotter11,6460.8h
Ammunition Package41840.1h
Medical Kit2,12714,21959.8h
Anti-Infantry MANA Turret72140.2h
Snowman Soldier71310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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