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Legate Grouchy DankMemesAndPipeDreams[DA] DankMemesAndPipeDreams
VS BR 72

KDR: 4.19

Score: 19.2m

Last Seen: Feb 7th, 2019 6:43 AM
- OFFLINE - 232.4 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
Level Progress (to 73): 5%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Light PPA Pulsar C NS-44 Commissioner AE Ghost Parsec VX3-A Serpent VE92 Eclipse VE3A Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,855,378 MLG Score: 7878
Fun Score: N/A
Cheeseburgers Flipped: 142TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.482%35.447%11514497841,6314.83407-0.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.114%2.229A*2.273A*-0.916D--HEAD ++ (~19.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.63B+90.371C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.485%1.079%2050110212,5952365910.94944325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.689A++-0.483D-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.916B*7.30.863B*6.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.402%80.61%0710156,7511076136.26834

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.09%1.858A++0.883B*-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.622B+1.80.443B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.898%17.766%0210201,09280881.34982

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.439%2.452A**0.645B+0.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.742B++2.40.503B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 25
19.2m202.8%500 (30k)416 (25k)4.1912961,61214,7004.2880372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022601332.566%35.589%115903:0839

15% Combat Medic31% Heavy Assault19% Infiltrator30% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 22nd, 2016 6:55 AMApr 28th, 2017 9:49 PMFeb 15th, 2019 12:54 AM (2d) (PST)Feb 7th, 2019 2:48 AM (10d) (PST)Feb 7th, 2019 2:43 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8582546041.3350.3190.4752.7580.0257878

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,47015,25436,216801929165124,989

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
769.2h/32d 1,422 21,927 14,657 127.3k 857 3,493 1,135 39.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M
Kills:1,183
Deaths:227
KDR:5.211
Accuracy:31.065% A*
HSR:43.618% M
NSX Naginata
A++
Kills:1,173
Deaths:255
KDR:4.600
Accuracy:30.552% A++
HSR:35.209% B**
NSX-P Naginata
A+
Kills:1,172
Deaths:251
KDR:4.669
Accuracy:31.042% A+
HSR:37.201% B*
SVA-88
A*
Kills:1,169
Deaths:209
KDR:5.593
Accuracy:32.916% A++
HSR:42.258% A*
Pulsar LSW
A**
Kills:1,164
Deaths:213
KDR:5.465
Accuracy:31.288% A+
HSR:43.041% A**
Flare VE6
A*
Kills:1,159
Deaths:218
KDR:5.317
Accuracy:31.918% A++
HSR:39.258% A*
NS-15M2
A++
Kills:1,157
Deaths:288
KDR:4.017
Accuracy:31.326% A+
HSR:40.882% A++
NS-15M AE
A*
Kills:918
Deaths:184
KDR:4.989
Accuracy:30.487% B*
HSR:45.970% A*
VE-H Maw
A+
Kills:805
Deaths:153
KDR:5.261
Accuracy:33.936% A+
HSR:30.311% B+
Betelgeuse 54-A
A++
Kills:252
Deaths:48
KDR:5.250
Accuracy:32.550% A+
HSR:44.048% A++
Lasher X2 AE
A+
Kills:128
Deaths:47
KDR:2.723
Accuracy:42.196% A+
HSR:2.344% D
Kills:10,280
Deaths (as Heavy Assault):2,093
Deaths (to Heavy Assaults):4,242
KDR:4.91161
Kill Difference:8,187
Playtime:241.242 hours
Usage:31%
Score:5.740m
Score/min:397
Accuracy (listed only):32.661%
HSR (listed only):36.740%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,852
Deaths:439
KDR:4.219
Accuracy:33.870% A++
HSR:35.745% A*
Serpent VE92
A*
Kills:1,366
Deaths:386
KDR:3.539
Accuracy:32.903% A++
HSR:30.893% A*
Eclipse VE3A
A++
Kills:1,268
Deaths:336
KDR:3.774
Accuracy:32.123% A
HSR:28.312% A++
Zenith VX-5
A*
Kills:1,257
Deaths:285
KDR:4.411
Accuracy:33.016% A+
HSR:35.243% A*
NS-11C
A*
Kills:1,248
Deaths:243
KDR:5.136
Accuracy:34.040% A*
HSR:32.051% A*
NSX Tanto
A
Kills:1,180
Deaths:210
KDR:5.619
Accuracy:32.786% A
HSR:32.712% B**
NSX-P Tanto
A+
Kills:1,175
Deaths:229
KDR:5.131
Accuracy:32.979% A+
HSR:35.404% A+
The Little Helper
B*
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B*
VE-S Canis
B**
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:32.088% B++
HSR:29.216% B**
Sirius SX12
M++
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:30.311% B**
HSR:36.208% M++
Eridani SX5
A**
Kills:1,167
Deaths:259
KDR:4.506
Accuracy:30.858% B*
HSR:37.961% A**
NSX Tengu
B**
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B**
HSR:23.691% B+
NS-7 PDW
M+
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% A
HSR:35.279% M+
Solstice VE3
A**
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:32.192% A++
HSR:33.878% A**
VX6-7
A*
Kills:1,155
Deaths:265
KDR:4.358
Accuracy:32.293% A+
HSR:34.199% A*
Deimos VA29
A
Kills:983
Deaths:325
KDR:3.025
Accuracy:75.052% A
HSR:17.498% C*
Skorpios
A*
Kills:598
Deaths:131
KDR:4.565
Accuracy:30.160% B++
HSR:37.960% A*
PS1-AV Suppressor
A+
Kills:390
Deaths:59
KDR:6.610
Accuracy:32.890% B+
HSR:35.641% A+
Solstice Burst
A+
Kills:333
Deaths:58
KDR:5.741
Accuracy:34.000% A+
HSR:29.730% B*
Eridani SX5-AE
A++
Kills:117
Deaths:25
KDR:4.680
Accuracy:31.362% B
HSR:43.590% A++
Pandora VX25
A++
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A++
HSR:20.184% A
Kills:21,210
Deaths (as Light Assault):5,032
Deaths (to Light Assaults):3,299
KDR:4.21502
Kill Difference:16,178
Playtime:229.607 hours
Usage:30%
Score:5.458m
Score/min:396
Accuracy (listed only):37.224%
HSR (listed only):31.743%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A*
Kills:1,199
Deaths:275
KDR:4.360
Accuracy:31.855% A+
HSR:35.696% A*
The Little Helper
B*
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B*
VE-S Canis
B**
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:32.088% B++
HSR:29.216% B**
NS-11A "Heatwave"
A+
Kills:1,173
Deaths:298
KDR:3.936
Accuracy:33.163% B**
HSR:38.107% A+
Sirius SX12
M++
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:30.311% B**
HSR:36.208% M++
Eridani SX5
A**
Kills:1,167
Deaths:259
KDR:4.506
Accuracy:30.858% B*
HSR:37.961% A**
NSX Tengu
B**
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B**
HSR:23.691% B+
NS-7 PDW
M+
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% A
HSR:35.279% M+
Terminus VX-9
A+
Kills:1,161
Deaths:294
KDR:3.949
Accuracy:31.567% A
HSR:37.037% A+
NSX Yumi
B*
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:30.878% B*
HSR:25.517% C+
Pulsar VS1
A++
Kills:1,159
Deaths:278
KDR:4.169
Accuracy:31.494% A+
HSR:33.736% A++
Corvus VA55
A++
Kills:1,157
Deaths:263
KDR:4.399
Accuracy:32.929% A++
HSR:34.140% A++
Equinox VE2 Burst
A
Kills:1,155
Deaths:224
KDR:5.156
Accuracy:32.824% B**
HSR:38.355% A
Deimos VA29
A
Kills:983
Deaths:325
KDR:3.025
Accuracy:75.052% A
HSR:17.498% C*
Skorpios
A*
Kills:598
Deaths:131
KDR:4.565
Accuracy:30.160% B++
HSR:37.960% A*
PS1-AV Suppressor
A+
Kills:390
Deaths:59
KDR:6.610
Accuracy:32.890% B+
HSR:35.641% A+
Darkstar
A+
Kills:190
Deaths:47
KDR:4.043
Accuracy:33.775% A+
HSR:31.053% B**
Eridani SX5-AE
A++
Kills:117
Deaths:25
KDR:4.680
Accuracy:31.362% B
HSR:43.590% A++
Pandora VX25
A++
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A++
HSR:20.184% A
Kills:17,567
Deaths (as Combat Medic):4,366
Deaths (to Combat Medics):1,589
KDR:4.02359
Kill Difference:13,201
Playtime:115.628 hours
Usage:15%
Score:3.006m
Score/min:433
Accuracy (listed only):37.368%
HSR (listed only):32.215%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,852
Deaths:439
KDR:4.219
Accuracy:33.870% A++
HSR:35.745% A*
Serpent VE92
A*
Kills:1,366
Deaths:386
KDR:3.539
Accuracy:32.903% A++
HSR:30.893% A*
Eclipse VE3A
A++
Kills:1,268
Deaths:336
KDR:3.774
Accuracy:32.123% A
HSR:28.312% A++
Zenith VX-5
A*
Kills:1,257
Deaths:285
KDR:4.411
Accuracy:33.016% A+
HSR:35.243% A*
NS-11C
A*
Kills:1,248
Deaths:243
KDR:5.136
Accuracy:34.040% A*
HSR:32.051% A*
NSX Tanto
A
Kills:1,180
Deaths:210
KDR:5.619
Accuracy:32.786% A
HSR:32.712% B**
Eidolon VE33
A
Kills:1,176
Deaths:214
KDR:5.495
Accuracy:34.854% A
HSR:34.524% A
NSX-P Tanto
A+
Kills:1,175
Deaths:229
KDR:5.131
Accuracy:32.979% A+
HSR:35.404% A+
The Little Helper
B*
Kills:1,174
Deaths:393
KDR:2.987
Accuracy:56.890% B*
HSR:21.210% B*
Solstice VE3
A**
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:32.192% A++
HSR:33.878% A**
VX6-7
A*
Kills:1,155
Deaths:265
KDR:4.358
Accuracy:32.293% A+
HSR:34.199% A*
Deimos VA29
A
Kills:983
Deaths:325
KDR:3.025
Accuracy:75.052% A
HSR:17.498% C*
Solstice Burst
A+
Kills:333
Deaths:58
KDR:5.741
Accuracy:34.000% A+
HSR:29.730% B*
Pandora VX25
A++
Kills:109
Deaths:36
KDR:3.028
Accuracy:56.840% A++
HSR:20.184% A
Kills:15,439
Deaths (as Engineer):3,644
Deaths (to Engineers):1,791
KDR:4.23683
Kill Difference:11,795
Playtime:18.683 hours
Usage:2%
Score:0.491m
Score/min:438
Accuracy (listed only):39.560%
HSR (listed only):30.113%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C**
Kills:1,478
Deaths:775
KDR:1.907
Accuracy:44.409% C**
HSR:27.064% C++
Ghost
A
Kills:1,405
Deaths:192
KDR:7.318
Accuracy:48.015% A
HSR:73.381% B+
Parsec VX3-A
A
Kills:1,368
Deaths:159
KDR:8.604
Accuracy:44.941% B+
HSR:87.354% A
Phaseshift VX-S
A+
Kills:1,218
Deaths:144
KDR:8.458
Accuracy:48.275% A+
HSR:75.205% C++
VE-S Canis
B**
Kills:1,174
Deaths:290
KDR:4.048
Accuracy:32.088% B++
HSR:29.216% B**
Sirius SX12
M++
Kills:1,171
Deaths:311
KDR:3.765
Accuracy:30.311% B**
HSR:36.208% M++
NSX Tomoe
B**
Kills:1,168
Deaths:222
KDR:5.261
Accuracy:33.032% B*
HSR:47.089% B**
Eridani SX5
A**
Kills:1,167
Deaths:259
KDR:4.506
Accuracy:30.858% B*
HSR:37.961% A**
XM98
A++
Kills:1,167
Deaths:166
KDR:7.030
Accuracy:48.692% A++
HSR:81.063% B++
NSX Tengu
B**
Kills:1,165
Deaths:276
KDR:4.221
Accuracy:44.034% B**
HSR:23.691% B+
NS-7 PDW
M+
Kills:1,165
Deaths:251
KDR:4.641
Accuracy:31.028% A
HSR:35.279% M+
V10
B*
Kills:1,160
Deaths:139
KDR:8.345
Accuracy:46.276% B*
HSR:83.103% B++
Phantom VA23
A++
Kills:1,158
Deaths:314
KDR:3.688
Accuracy:47.507% A++
HSR:31.002% C++
Artemis VX26
A**
Kills:599
Deaths:120
KDR:4.992
Accuracy:32.810% B**
HSR:40.234% A**
Skorpios
A*
Kills:598
Deaths:131
KDR:4.565
Accuracy:30.160% B++
HSR:37.960% A*
PS1-AV Suppressor
A+
Kills:390
Deaths:59
KDR:6.610
Accuracy:32.890% B+
HSR:35.641% A+
NS-61 Emissary
B++
Kills:281
Deaths:130
KDR:2.162
Accuracy:32.876% B++
HSR:19.929% B+
Spiker
B**
Kills:277
Deaths:130
KDR:2.131
Accuracy:33.446% B+
HSR:29.603% B**
NSX Daimyo
A
Kills:272
Deaths:49
KDR:5.551
Accuracy:51.050% A
HSR:94.485% C++
NS-357 Underboss
A**
Kills:173
Deaths:83
KDR:2.084
Accuracy:45.119% B**
HSR:39.884% A**
Parallax VX3-AE
B+
Kills:161
Deaths:22
KDR:7.318
Accuracy:45.139% B+
HSR:82.609% C*
NS-AM7 Archer
A*
Kills:141
Deaths:59
KDR:2.390
Accuracy:67.015% B**
HSR:34.752% A*
Eridani SX5-AE
A++
Kills:117
Deaths:25
KDR:4.680
Accuracy:31.362% B
HSR:43.590% A++
Soldier Soaker
B**
Kills:95
Deaths:40
KDR:2.375
Accuracy:42.695% B*
HSR:22.105% B**
Beamer VS3
B*
Kills:67
Deaths:28
KDR:2.393
Accuracy:32.968% B*
HSR:19.403% C
Kills:19,135
Deaths (as Infiltrator):4,374
Deaths (to Infiltrators):2,217
KDR:4.37471
Kill Difference:14,761
Playtime:145.756 hours
Usage:19%
Score:3.924m
Score/min:449
Accuracy (listed only):40.280%
HSR (listed only):46.712%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:406
Deaths:86
KDR:4.721
Accuracy:26.896% A++
HSR:21.675% C*
Nebula VM20
A++
Kills:379
Deaths:86
KDR:4.407
Accuracy:27.371% A++
HSR:20.581% C+
NS-20 "Heatwave" Gorgon
B+
Kills:365
Deaths:84
KDR:4.345
Accuracy:32.457% B+
HSR:24.110% C*
NS-20 "Heatwave" Gorgon
B*
Kills:349
Deaths:84
KDR:4.155
Accuracy:32.933% B+
HSR:28.367% B*
Comet VM2
B**
Kills:104
Deaths:26
KDR:4
Accuracy:52.571% B**
HSR:3.846% C+
Comet VM2
B*
Kills:84
Deaths:26
KDR:3.231
Accuracy:53.998% B*
HSR:3.571% C
Kills:1,687
Deaths (as MAX Suit):196
Deaths (to MAX Suits):596
KDR:8.60714
Kill Difference:1,491
Playtime:17.808 hours
Usage:2%
Score:0.602m
Score/min:563
Accuracy (listed only):37.704%
HSR (listed only):17.025%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:2,595
V. Kills:38 N/A
Deaths:176
KDR:14.744
Accuracy:53.485% A++
KPH:126.900 A**
VKPH:1.900 D
Kills:2,595 (2,595 + 0)
Deaths:176
KDR:14.744
VKDR:0.216
Vehicle Kills:38
Kill Difference:2,419
Playtime:20.446 hours
Usage:3%
Score:0.380m
Score/min:309
Piloting Accuracy:53.485%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M*
Kills:60
V. Kills:4 N/A
Deaths:1
KDR:60
Accuracy:43.802% B+
KPH:93.500 M*
VKPH:6.200 C
Kills:60 (60 + 0)
Deaths:1
KDR:60
VKDR:4
Vehicle Kills:4
Kill Difference:59
Playtime:0.642 hours
Usage:0%
Score:0.013m
Score/min:336
Driving Accuracy:43.802%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B*
Kills:137
V. Kills:21 N/A
Deaths:5
KDR:27.400
Accuracy:53.684% B
KPH:60.200 B*
VKPH:9.200 B+
Kills:137 (137 + 0)
Deaths:5
KDR:27.400
VKDR:4.200
Vehicle Kills:21
Kill Difference:132
Playtime:2.275 hours
Usage:0%
Score:0.030m
Score/min:222
Driving Accuracy:53.684%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 2,6332,59517614.744A++10.5553.485%A++1.079%C127.2A**1.9D30920.4h7.3B++13.6B++
Pulsar C 1,8671,8524394.219A++0.0333.87%A++35.745%A*88.6A**N/A26320.9h8.5B**25B*
NS-44 Commissioner AE 1,4911,4787751.907B+2.2844.409%C**27.064%C++59.8C*N/A15524.7h3B+6.7B+
Ghost 1,4101,4051927.318A+3.1348.015%A73.381%B+80.7A++N/A26917.4h1.8B*3.7B*
Parsec VX3-A 1,3701,3681598.604B**4.4144.941%B+87.354%A89.4A*N/A21815.3h1.5B**3.4B*
Serpent VE92 1,3781,3663863.539A*0.6532.903%A++30.893%A*79.9A*N/A30317.1h10.2B*30.9B*
Eclipse VE3A 1,2831,2683363.774A**0.4232.123%A28.312%A++84A++1B++21315.1h9.6B*30B**
Zenith VX-5 1,2691,2572854.411M++0.2233.016%A+35.243%A*93.8A**N/A21213.4h9.1A27.4B**
NS-11C 1,2581,2482435.136S0.9434.04%A*32.051%A*93.8M*N/A22813.3h9.2A27B**
Phaseshift VX-S 1,2201,2181448.458A*4.2748.275%A+75.205%C++103.2M+N/A39911.8h2B++4.2B*
H-V45 1,2031,1992754.36A++0.1731.855%A+35.696%A*94.4A**N/A23012.7h9.3A+29.1B**
Orion VS54 1,1891,1832275.211A**1.0231.065%A*43.618%M77.3A*N/A31715.3h8.8B**28.5B+
NSX Tanto 1,1921,1802105.619S1.4332.786%A32.712%B**83.7A*N/A21914.1h10.2B++31B+
Eidolon VE33 1,1911,1762145.495M**1.3034.854%A34.524%A88.4M**1.1A21813.3h6B**17.3B**
NSX-P Tanto 1,1921,1752295.131S0.9432.979%A+35.404%A+94.8M*1.4B**20912.4h10.4B**31.5B**
The Little Helper 1,1871,1743932.987A1.2056.89%B*21.21%B*81A++N/A20214.5h4.4B7.7B+
VE-S Canis 1,1861,1742904.048A**0.1432.088%B++29.216%B**87.6A+N/A20213.4h9B*27.9B++
NSX Naginata 1,1801,1732554.6M++0.4130.552%A++35.209%B**71.1B**N/A18616.5h9.8B++32.1B++
NS-11A "Heatwave" 1,1871,1732983.936A+0.2633.163%B**38.107%A+82A+1C++24414.3h10.4B**31.4B*
NSX-P Naginata 1,1821,1722514.669A*0.4831.042%A+37.201%B*101.9A*N/A22111.5h9.2B**29.6B**
Sirius SX12 1,1801,1713113.765A**0.4330.311%B**36.208%M++78.6MN/A22314.9h10.5B**34.7B*
SVA-88 1,1831,1692095.593A*1.4032.916%A++42.258%A*82.3A1A+25314.2h9.1B**27.6B*
NSX Tomoe 1,1761,1682225.261A**1.0733.032%B*47.089%B**90.5A*N/A21412.9h10.8B*32.6B*
Eridani SX5 1,1741,1672594.506M++0.3130.858%B*37.961%A**82.2A++N/A21514.2h8.9B**28.8B++
XM98 1,1701,1671667.03M2.8448.692%A++81.063%B++81A*N/A18714.4h1.6A+3.3A
NSX Tengu 1,1741,1652764.221M+0.0344.034%B**23.691%B+84.4A++N/A21713.8h8.8B**20.1B*
NS-7 PDW 1,1761,1652514.641S0.4531.028%A35.279%M+72.4A*N/A20416.1h10.2B**32.9B*
Pulsar LSW 1,1691,1642135.465M**1.2731.288%A+43.041%A**95.4A++N/A24612.2h8.5A27.2B**
Solstice VE3 1,1681,1632255.169S0.9832.192%A++33.878%A**84.9SN/A26813.7h9.4B**29.3B+
Terminus VX-9 1,1691,1612943.949A+0.2431.567%A37.037%A+88A*N/A21913.2h9.5B**30.2B**
NSX Yumi 1,1681,1603313.505A+0.6930.878%B*25.517%C+66.7AN/A14317.4h10.5B+34B++
V10 1,1601,1601398.345A*4.1546.276%B*83.103%B++82.9A*N/A20214h1.8B*3.8B*
Flare VE6 1,1681,1592185.317S1.1331.918%A++39.258%A*99.1A*N/A27911.7h7.9B**24.6B*
Pulsar VS1 1,1691,1592784.169M**0.0231.494%A+33.736%A++80.5M*N/A25814.4h10.2A32.5B**
Phantom VA23 1,1691,1583143.688B**0.5047.507%A++31.002%C++81.5B**N/A17114.2h3.5B**7.4B**
NS-15M2 1,1711,1572884.017A0.1731.326%A+40.882%A++79.2A1B**20214.6h9.3B**29.6B*
Corvus VA55 1,1661,1572634.399M**0.2132.929%A++34.14%A++88.3M+N/A20413.1h9.2B**27.9B**
VX6-7 1,1701,1552654.358A*0.1732.293%A+34.199%A*77.5A++1A22314.9h9.9B++30.7B*
Equinox VE2 Burst 1,1671,1552245.156A*0.9632.824%B**38.355%A90.2A++N/A23212.8h10.5B*31.8B*
Frag Grenade 1,1391,12511125N/A1,120.8159.708%A++N/A661.8B++8.2C+19611.7h3.2B+5.4B*
Deimos VA29 9909833253.025A+1.1775.052%A17.498%C*84.7A+N/A24911.6h2.2B+2.9B+
NS-15M AE 9289181844.989A+0.8030.487%B*45.97%A*90B**1B++20610.2h9.2B**30.2B++
NS "Heatwave" Decimator 1,0699172044.495A++0.3070.268%B**1.854%C++74.6A12.4D30312.3h3.5B+4.9B*
VE-H Maw 8158051535.261M1.0733.936%A+30.311%B+95.8A+1.2B++2458.4h8.6B*25.3B++
Artemis VX26 6125991204.992M++0.8032.81%B**40.234%A**80.9A*1.8S3287.4h10.4B++31.6B*
Skorpios 6035981314.565A*0.3730.16%B++37.96%A*84.2A++N/A2047.1h8.9B**29.6B**
Nebula VM20 410406864.721A0.5326.896%A++21.675%C*72.5A**N/A2125.6h11.5A42.8B**
PS1-AV Suppressor 394390596.61M+2.4232.89%B+35.641%A+88.6AN/A4214.4h9.5B**28.9B*
Nebula VM20 383379864.407A0.2227.371%A++20.581%C+67.7A*N/A2015.6h12.7B**46.3B*
NS-20 "Heatwave" Gorgon 379365844.345A+0.1532.457%B+24.11%C*52.9A*2B1556.9h17.8C**54.9B+
NS-20 "Heatwave" Gorgon 357349844.155A+0.0432.933%B+28.367%B*50.6A++1.2D1656.9h19.1C**58.1B+
Solstice Burst 337333585.741M*1.5534%A+29.73%B*104.1A*1.3A++2543.2h9.9B**29B**
NS-61 Emissary 2832811302.162A*2.0332.876%B++19.929%B+68.5A*N/A2314.1h9.5B++28.8B*
Spiker 2812771302.131B**2.0633.446%B+29.603%B**83.9A+1.2B++2263.3h6.8B+20.3B++
NSX Daimyo 273272495.551B++1.3651.05%A94.485%C++87.7AN/A2213.1h2.5C++4.9B+
Nemesis VSH9 311258932.774M**1.4268.982%B*5.039%A53.8A*11C++2544.8h4A++5.9A++
Betelgeuse 54-A 254252485.25B++1.0632.55%A+44.048%A++74.1C**N/A6813.4h10B+30.7B*
Darkstar 194190474.043A*0.1533.775%A+31.053%B**76A1.6A++2102.5h11.4B++33.8B**
NS-357 Underboss 177173832.084B**2.1145.119%B**39.884%A**123.6M+2.9S4111.4h3.2B**7B**
MANA Anti-Personnel Turret 177172305.733N/A1.5431.875%UN/A1720U50U4777500.1h14.7T*46T*
NS Decimator 204169394.333M**0.1469.711%B**1.183%D-67.6A*14C+5792.5h3.6B*5.1B**
Parallax VX3-AE 161161227.318B**3.1345.139%B+82.609%C*94.7A++N/A4421.7h1.6B++3.6B++
NS-AM7 Archer 148141592.39S1.8067.015%B**34.752%A*28.8S1.4D1944.9h7.7B**11.5B**
Supernova VPC 158137527.4A+23.2153.684%BN/A59.6B*9.1B+2222.3h3B5.5B+
Lasher X2 AE 130128472.723A+1.4742.196%A+2.344%D80A+1.3C**2391.6h19.2C+45.6B++
Eridani SX5-AE 119117254.68M0.4931.362%B43.59%A++83.6B++1.4A++3781.4h8.2B*26.2B++
Pandora VX25 110109363.028M1.1656.84%A++20.184%A72.7A+N/A2891.5h4.4C++7.8B++
Comet VM2 149104264M**0.1952.571%B**3.846%C+23.1A*10M+1924.5h22.7C++43.2B+
Soldier Soaker 9695402.375A1.8242.695%B*22.105%B**95A+1C++3641h5.1B++12B*
Comet VM2 11284263.231M0.9653.998%B*3.571%C18.7A6.2B++1434.5h29C+53.8B
Rocklet Rifle 12882382.158M+2.0344.998%D-N/A37.3B++20.9C3372.2h31B+69C*
Spear Anti-Vehicle Phalanx Turret 9277515.4A11.2156.781%A5.195%B+85.6M16.7C-3800.9h5.8B**10.2B**
C-4 8374243.083A1.1160.947%SN/A123.3B**15D--14050.6h1.4C**2.3A
Tank Mine 8170323.333U19.14302.5%UN/A350S55C22850.2h1.7B+0.6M++
Beamer VS3 6767282.393A*1.8032.968%B*19.403%C55.8A+N/A2531.2h5.8B**17.7B+
C75 Viper 6460160U55.8143.802%B+N/A100M**6.7C3360.6h5.3A+12.1A
Auraxium Force-Blade 59553,7340.015C--4.189.445%F3.636%C--0.3DN/A1186.1h1.8B+18.7D
S1 5853510.6U6.4172.947%A++N/A132.5S12.5C+15270.4h2.8A++3.9A+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator06630h
Nanite Revive Grenade0710h
Snowman Soldier71310.2h
Spawn Beacon03080.2h
Nano-Armor Kit29,7790.6h
AE Medical Applicator6145,4783.2h
AE Nano-Armor Kit410,1480.5h
Motion Spotter11,5320.7h
Medical Kit1,61210,41741.1h
Anti-Infantry MANA Turret41750.2h
Ammunition Package31120.1h

Check the help document for the dictionary if you want to learn more about words used here.


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