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Commissar Field Marshal DannitDanny[OO] DannitDanny
TR BR 80

KDR: 2.17

Score: 20.1m

Last Seen: May 22nd, 2019 11:56 PM
- OFFLINE - 5.8 hour(s)

Prestige 1, Battle Rank 80 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 74
Level Progress (to 81): 25%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR TSAR-42 NS-44 Commissioner TORQ-9 PDW-16 Hailstorm T1S Cycler TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,746,745 MLG Score: 2995
Fun Score: N/A
Cheeseburgers Flipped: 115TIME WITH MEDKIT: 15.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.947%28.477%88133116440,2122.69247-0.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.755%1.91A++1.136B**-0.366C-HEAD ++ (~13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.30.538B+10.60.254C*23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.837%0.528%234111967583721382.03763545%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.474D-0.969D---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.643B+18.80.643B+38.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.115%7.029%106411933135771900.541523164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.917%1.84A++0.587B+1.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.30.124C+58.5-0.471D45.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.991%69.406%106311942,9941262262.37055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.592%1.349A0.147C++0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.30.273C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.227%13.459%106311947951238100.641647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.765%1.966A++-0.225C-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.575B+3.60.249C++1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 74
20.1m237.1%490 (29.4k)390 (23.4k)2.1701252,16124,0362.2828780 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1197399627.659%27.62%76402:0817

21% Combat Medic10% Engineer46% Heavy Assault12% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2015 10:27 AMJul 2nd, 2017 6:06 AMMay 23rd, 2019 2:56 PM (9h) (PST)May 22nd, 2019 7:57 PM (1d) (PST)May 22nd, 2019 7:56 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7673683991.0130.4670.2802.4920.0382995

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,01622,06623,950612817150223,392

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
858.5h/35.8d 2,710 14,407 14,057 128.4k 1,389 3,369 1,983 39.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:14,107
Deaths:4,780
KDR:2.951
Accuracy:30.962% A++
HSR:30.077% B*
TMG-50
A++
Kills:1,262
Deaths:519
KDR:2.432
Accuracy:31.077% A++
HSR:27.338% B+
T16 Rhino
A++
Kills:1,172
Deaths:524
KDR:2.237
Accuracy:29.049% A++
HSR:27.389% B*
T9 CARV-S
B**
Kills:1,168
Deaths:612
KDR:1.909
Accuracy:26.868% B**
HSR:30.479% B*
T9 CARV
A+
Kills:1,165
Deaths:513
KDR:2.271
Accuracy:26.909% A+
HSR:25.579% B+
MG-H1 Watchman
A
Kills:603
Deaths:204
KDR:2.956
Accuracy:29.586% A
HSR:32.173% B*
T7 Mini-Chaingun
M
Kills:584
Deaths:287
KDR:2.035
Accuracy:29.743% M
HSR:13.870% C*
T9A "Butcher"
A+
Kills:360
Deaths:150
KDR:2.400
Accuracy:30.932% A+
HSR:28.611% C++
Kills:20,421
Deaths (as Heavy Assault):7,589
Deaths (to Heavy Assaults):8,020
KDR:2.69087
Kill Difference:12,832
Playtime:394.725 hours
Usage:46%
Score:8.698m
Score/min:367
Accuracy (listed only):29.391%
HSR (listed only):26.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A*
Kills:1,338
Deaths:543
KDR:2.464
Accuracy:30.549% A
HSR:28.849% A*
SMG-46 Armistice
B**
Kills:1,191
Deaths:523
KDR:2.277
Accuracy:31.453% B**
HSR:20.571% B++
NS-7 PDW
M
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:30.209% B**
HSR:33.840% M
LC3 Jaguar
A+
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:30.397% A+
HSR:23.529% B++
MG-S1 Jackal
A
Kills:1,139
Deaths:478
KDR:2.383
Accuracy:31.334% B*
HSR:28.270% A
TRAC-5
A++
Kills:853
Deaths:438
KDR:1.947
Accuracy:30.414% A++
HSR:25.909% A
LC2 Lynx
A+
Kills:781
Deaths:280
KDR:2.789
Accuracy:30.572% A+
HSR:24.840% B+
HC1 Cougar
A+
Kills:539
Deaths:227
KDR:2.374
Accuracy:31.382% A+
HSR:28.015% B**
NS Baron G5
A++
Kills:374
Deaths:172
KDR:2.174
Accuracy:63.238% A++
HSR:16.043% B
FA1 Barrage
A*
Kills:369
Deaths:191
KDR:1.932
Accuracy:62.189% A*
HSR:15.989% C++
Shuriken
A
Kills:294
Deaths:111
KDR:2.649
Accuracy:32.752% A
HSR:21.429% B+
TAS-16 Blackjack
A++
Kills:262
Deaths:109
KDR:2.404
Accuracy:79.310% A++
HSR:12.214% D
TRAC-5 Burst
B*
Kills:212
Deaths:194
KDR:1.093
Accuracy:29.495% B*
HSR:18.868% D
T5 AMC
A
Kills:180
Deaths:139
KDR:1.295
Accuracy:29.426% A
HSR:20.556% C++
TS4 Haymaker
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:63.495% A*
HSR:9.756% D-
Kills:10,037
Deaths (as Light Assault):4,442
Deaths (to Light Assaults):4,276
KDR:2.25957
Kill Difference:5,595
Playtime:72.555 hours
Usage:8%
Score:1.695m
Score/min:389
Accuracy (listed only):40.414%
HSR (listed only):21.912%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:2,676
Deaths:1,032
KDR:2.593
Accuracy:31.102% A++
HSR:26.794% B*
TORQ-9
A++
Kills:1,724
Deaths:651
KDR:2.648
Accuracy:31.988% A++
HSR:29.292% B*
PDW-16 Hailstorm
A*
Kills:1,338
Deaths:543
KDR:2.464
Accuracy:30.549% A
HSR:28.849% A*
T1S Cycler
A++
Kills:1,274
Deaths:543
KDR:2.346
Accuracy:32.641% A++
HSR:27.551% B**
Cycler TRV
A++
Kills:1,214
Deaths:524
KDR:2.317
Accuracy:30.615% A++
HSR:27.018% B**
SMG-46 Armistice
B**
Kills:1,191
Deaths:523
KDR:2.277
Accuracy:31.453% B**
HSR:20.571% B++
NS-7 PDW
M
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:30.209% B**
HSR:33.840% M
T1 Cycler
A++
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:30.962% A++
HSR:22.806% C*
MG-S1 Jackal
A
Kills:1,139
Deaths:478
KDR:2.383
Accuracy:31.334% B*
HSR:28.270% A
NS Baron G5
A++
Kills:374
Deaths:172
KDR:2.174
Accuracy:63.238% A++
HSR:16.043% B
FA1 Barrage
A*
Kills:369
Deaths:191
KDR:1.932
Accuracy:62.189% A*
HSR:15.989% C++
Shuriken
A
Kills:294
Deaths:111
KDR:2.649
Accuracy:32.752% A
HSR:21.429% B+
TAS-16 Blackjack
A++
Kills:262
Deaths:109
KDR:2.404
Accuracy:79.310% A++
HSR:12.214% D
TS4 Haymaker
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:63.495% A*
HSR:9.756% D-
T1A Unity
B+
Kills:110
Deaths:43
KDR:2.558
Accuracy:28.181% B+
HSR:27.273% B+
Kills:14,476
Deaths (as Combat Medic):5,979
Deaths (to Combat Medics):2,766
KDR:2.42114
Kill Difference:8,497
Playtime:183.510 hours
Usage:21%
Score:4.899m
Score/min:445
Accuracy (listed only):40.668%
HSR (listed only):23.180%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:30.397% A+
HSR:23.529% B++
TRAC-5
A++
Kills:853
Deaths:438
KDR:1.947
Accuracy:30.414% A++
HSR:25.909% A
LC2 Lynx
A+
Kills:781
Deaths:280
KDR:2.789
Accuracy:30.572% A+
HSR:24.840% B+
HC1 Cougar
A+
Kills:539
Deaths:227
KDR:2.374
Accuracy:31.382% A+
HSR:28.015% B**
NS Baron G5
A++
Kills:374
Deaths:172
KDR:2.174
Accuracy:63.238% A++
HSR:16.043% B
FA1 Barrage
A*
Kills:369
Deaths:191
KDR:1.932
Accuracy:62.189% A*
HSR:15.989% C++
TAS-16 Blackjack
A++
Kills:262
Deaths:109
KDR:2.404
Accuracy:79.310% A++
HSR:12.214% D
AMR-66
A*
Kills:217
Deaths:125
KDR:1.736
Accuracy:38.126% A*
HSR:21.659% C-
TRAC-5 Burst
B*
Kills:212
Deaths:194
KDR:1.093
Accuracy:29.495% B*
HSR:18.868% D
T5 AMC
A
Kills:180
Deaths:139
KDR:1.295
Accuracy:29.426% A
HSR:20.556% C++
TS4 Haymaker
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:63.495% A*
HSR:9.756% D-
Kills:5,107
Deaths (as Engineer):2,485
Deaths (to Engineers):3,242
KDR:2.05513
Kill Difference:2,622
Playtime:87.333 hours
Usage:10%
Score:1.653m
Score/min:315
Accuracy (listed only):44.368%
HSR (listed only):19.762%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,640
Deaths:724
KDR:3.646
Accuracy:45.523% B**
HSR:71.932% B+
NS-44 Commissioner
A++
Kills:1,749
Deaths:1,163
KDR:1.504
Accuracy:48.162% A+
HSR:34.591% A++
PDW-16 Hailstorm
A*
Kills:1,338
Deaths:543
KDR:2.464
Accuracy:30.549% A
HSR:28.849% A*
NS-30 Vandal
A+
Kills:1,203
Deaths:325
KDR:3.702
Accuracy:41.806% A+
HSR:29.676% B+
SMG-46 Armistice
B**
Kills:1,191
Deaths:523
KDR:2.277
Accuracy:31.453% B**
HSR:20.571% B++
NS-7 PDW
M
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:30.209% B**
HSR:33.840% M
MG-S1 Jackal
A
Kills:1,139
Deaths:478
KDR:2.383
Accuracy:31.334% B*
HSR:28.270% A
TX1 Repeater
A
Kills:506
Deaths:458
KDR:1.105
Accuracy:31.960% A
HSR:27.866% B**
Shuriken
A
Kills:294
Deaths:111
KDR:2.649
Accuracy:32.752% A
HSR:21.429% B+
NS-61 Emissary
A++
Kills:247
Deaths:123
KDR:2.008
Accuracy:38.709% A++
HSR:20.243% B++
TX2 Emperor
A++
Kills:200
Deaths:186
KDR:1.075
Accuracy:35.934% B**
HSR:33% A++
M77-B
B**
Kills:192
Deaths:93
KDR:2.065
Accuracy:43.908% B**
HSR:71.354% C--
SOAS-20
A+
Kills:177
Deaths:82
KDR:2.159
Accuracy:35.217% A+
HSR:24.859% B+
99SV
B++
Kills:162
Deaths:110
KDR:1.473
Accuracy:35.846% B++
HSR:25.926% D*
KSR-35
B**
Kills:158
Deaths:71
KDR:2.225
Accuracy:41.761% B**
HSR:27.215% C+
Soldier Soaker
B**
Kills:108
Deaths:66
KDR:1.636
Accuracy:43.428% B**
HSR:11.111% D
NS-357 Underboss
A**
Kills:86
Deaths:63
KDR:1.365
Accuracy:49.497% A++
HSR:39.535% A**
NS-45 Pilot
B**
Kills:78
Deaths:42
KDR:1.857
Accuracy:38.003% B**
HSR:34.615% B**
Kills:12,653
Deaths (as Infiltrator):5,588
Deaths (to Infiltrators):3,251
KDR:2.26432
Kill Difference:7,065
Playtime:106.135 hours
Usage:12%
Score:2.466m
Score/min:387
Accuracy (listed only):38.114%
HSR (listed only):32.493%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:361
Deaths:138
KDR:2.616
Accuracy:54.094% A++
HSR:2.216% D
M3 Pounder HEG
A++
Kills:308
Deaths:121
KDR:2.545
Accuracy:56.077% A++
HSR:3.896% B+
M6 Onslaught
A
Kills:278
Deaths:70
KDR:3.971
Accuracy:22.611% A
HSR:23.381% B*
M6 Onslaught
A
Kills:260
Deaths:70
KDR:3.714
Accuracy:23.083% B**
HSR:25.769% A
Kills:1,207
Deaths (as MAX Suit):199.500
Deaths (to MAX Suits):1,275
KDR:6.05013
Kill Difference:1,007.500
Playtime:14.362 hours
Usage:2%
Score:0.671m
Score/min:779
Accuracy (listed only):38.966%
HSR (listed only):13.816%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:758
V. Kills:42 N/A
Deaths:167
KDR:4.539
Accuracy:32.837% B+
KPH:67.100 B*
VKPH:3.700 C++
Hellfire Rocket Pods
A++
Kills:264
V. Kills:27 N/A
Deaths:22
KDR:12
Accuracy:63.624% A++
KPH:154.900 A
VKPH:15.800 C++
M18 Needler
C+
Kills:74
V. Kills:58 125%
Deaths:110
KDR:0.673
Accuracy:43.514% A++
KPH:10.200 C+
VKPH:8 C+
Kills:1,096 (832 + 0)
Deaths:299
KDR:3.666
VKDR:0.425
Vehicle Kills:127
Kill Difference:797
Playtime:20.256 hours
Usage:2%
Score:0.251m
Score/min:207
Piloting Accuracy:43.514%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M
Kills:76
V. Kills:42 177%
Deaths:7
KDR:10.857
Accuracy:68.521% A++
KPH:44.300 B*
VKPH:24.500 M
Kills:76 (76 + 0)
Deaths:7
KDR:10.857
VKDR:6
Vehicle Kills:42
Kill Difference:69
Playtime:1.716 hours
Usage:0%
Score:0.030m
Score/min:291
Driving Accuracy:68.521%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:84
V. Kills:61 135%
Deaths:23
KDR:3.652
Accuracy:61.054% A++
KPH:48.800 C**
VKPH:35.500 B*
P525 Marauder-H
A+
Kills:71
V. Kills:3 N/A
Deaths:5
KDR:14.200
Accuracy:46.148% A+
KPH:106.700 C++
VKPH:4.500 D
E540 Halberd-H
B
Kills:56
V. Kills:18 295%
Deaths:5
KDR:11.200
Accuracy:60.280% B
KPH:35.900 C
VKPH:11.500 D*
Kills:211 (0 + 211)
Deaths:33
KDR:6.394
VKDR:2.485
Vehicle Kills:82
Kill Difference:178
Playtime:3.946 hours
Usage:0%
Score:0.092m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:60.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:80
V. Kills:5 N/A
Deaths:5
KDR:16
Accuracy:28.771% A*
KPH:80.900 B+
VKPH:5.100 B*
M20 Basilisk
M+
Kills:78
V. Kills:25 300%
Deaths:14
KDR:5.571
Accuracy:62.839% M+
KPH:47.800 A**
VKPH:15.300 A++
Kills:158 (0 + 158)
Deaths:19
KDR:8.316
VKDR:1.579
Vehicle Kills:30
Kill Difference:139
Playtime:2.620 hours
Usage:0%
Score:0.054m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:62.839%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 14,29814,1074,7802.951B+0.7830.962%A++30.077%B*90A*1.2A++247156.7h10.4B++33.6B*
TAR 2,7062,6761,0322.593B*0.4231.102%A++26.794%B*76.9A*N/A20634.8h12.2B+39.1B*
TSAR-42 2,6632,6407243.646C++1.4845.523%B**71.932%B+77.2A++N/A22534.2h2.1B+4.7B+
NS-44 Commissioner 1,7651,7491,1631.504B+0.6748.162%A+34.591%A++96.6A**N/A25818.1h3B*6.3B**
TORQ-9 1,7601,7246512.648B**0.4831.988%A++29.292%B*91.2M+1.9M**25618.9h12.4B*38.6B**
PDW-16 Hailstorm 1,3541,3385432.464A+0.2930.549%A28.849%A*79.6M+1A*27716.8h13B+42.5B++
T1S Cycler 1,3071,2745432.346B**0.1832.641%A++27.551%B**80.6M+2.1M**20015.8h11.4B+34.8B**
TMG-50 1,2751,2625192.432B**0.2631.077%A++27.338%B+81.4A*N/A19615.5h9.8B++31.5B*
Cycler TRV 1,2351,2145242.317B**0.1530.615%A++27.018%B**78.8A**1.4M22115.4h11.1B*36.2B**
NS-30 Vandal 1,2111,2033253.702B**1.5341.806%A+29.676%B+112.4M*N/A26110.7h4.9B++11.7B*
SMG-46 Armistice 1,1961,1915232.277B**0.1131.453%B**20.571%B++78.4MN/A21415.2h12.5B++39.6B++
NS-7 PDW 1,2041,1854272.775A*0.6030.209%B**33.84%M87.1M++1.4M*23813.6h11.8B*39B++
T16 Rhino 1,1971,1725242.237B**0.0729.049%A++27.389%B*65.1A++1.4A**16018h11.7B+40.1B*
T9 CARV-S 1,1831,1686121.908B0.2626.868%B**30.479%B*64.9B**N/A15818h11.9C*44.3B+
T9 CARV 1,1801,1655132.271B++0.1026.909%A+25.579%B+68.9A*N/A26616.9h11.5B++42.7B*
T1 Cycler 1,1781,1625452.132B**0.0430.962%A++22.806%C*72.2M++1A+22716.1h12.3B++39.9B**
LC3 Jaguar 1,1751,1565232.21B+0.0430.397%A+23.529%B++60.2A+1A+16419.2h12B39.5B++
MG-S1 Jackal 1,1571,1394782.383B**0.2131.334%B*28.27%A85.6A*1.4A++27213.3h10.3C**32.7B++
TRAC-5 8688534381.947A+0.2230.414%A++25.909%A58.4M+1A*21914.6h11.6B*38B*
LC2 Lynx 8017812802.789A+0.6230.572%A+24.84%B+94.1M*2.4S5008.3h12B*39.2B*
M14 Banshee 8007581674.539C+2.3732.837%B+N/A67.1B*3.7C++18711.3h18.8B+57.1B+
MG-H1 Watchman 6116032042.956B**0.7929.586%A32.173%B*97.3A*1.3B**3906.2h12.2B*41.4B++
T7 Mini-Chaingun 5935842872.035A0.1429.743%M13.87%C*91.3M++1.4A++3696.4h11.4B*38.5B*
HC1 Cougar 5505392272.374A0.2031.382%A+28.015%B**78.1M1.6M++3266.9h9.6B*30.6B*
TX1 Repeater 5165064581.105B+1.0731.96%A27.866%B**61.7A++1.2B**2078.2h12.1B+37.7B++
Frag Grenade 4464411441N/A438.8360.784%A*N/A735B**8.3C+25410.6h3B*5B**
Chainblade 45340123,4070.017C+2.1525.359%C5.985%C+0.5C+N/A2777.5h2.2B+8.5B
NS Baron G5 3803741722.174A0.0063.238%A++16.043%B95.9M++1.5M2343.9h4.4C**7C++
FA1 Barrage 3733691911.932B*0.2462.189%A*15.989%C++83.9M*N/A2704.4h4.3B+6.9B**
M3 Pounder HEG 3953611382.616B++0.4554.094%A++2.216%D38.4A**3.6C*2279.4h13B++24.1B++
T9A "Butcher" 3623601502.4C**0.2330.932%A+28.611%C++80B*N/A3274.5h12.5D40.5B+
M3 Pounder HEG 3553081212.545B+0.3756.077%A++3.896%B+36.2A*5.5B**1868.5h14.6B+26.1B++
ASP-30 Grounder 5083033430.883B1.2974.167%A++1.65%D24.6B*16.7B*21112.3h8.8C11.9B
Shuriken 2992941112.649B**0.4832.752%A21.429%B+94.8A*1.6M2543.1h13.8C42.1B+
M6 Onslaught 283278703.971B**1.8022.611%A23.381%B*63.2A*1.1A3574.4h17.7C**78.1B++
Hellfire Rocket Pods 2912642212B++9.8363.624%A++N/A155.3A+15.9C*4951.7h14.7B+23.1B++
TAS-16 Blackjack 2642621092.404B**0.2379.31%A++12.214%D93.6A*N/A2802.8h2.1B++2.7B++
M6 Onslaught 265260703.714B++1.5423.083%B**25.769%A59.1A++1.1A3924.4h19.2C+83B+
NS-61 Emissary 2522471232.008A++0.1638.709%A++20.243%B++98.8M**2M++2542.5h11.9B+30.8B*
ML-7 3362171671.299B**0.8769.629%A+1.382%D-36.2A19.8A4266h6.6C*9.4B++
AMR-66 2232171251.736B**0.4338.126%A*21.659%C-65.8M++1.8M+2103.3h7B*18.4B**
TRAC-5 Burst 2162121941.093C1.0829.495%B*18.868%D40C++N/A1235.3h15.1C51.2C*
TX2 Emperor 2022001861.075C*1.1035.934%B**33%A++54.1AN/A1463.7h9.2C++25.6B+
M77-B 192192932.065C+0.1143.908%B**71.354%C--50.5A++N/A1543.8h2.2B+5B++
T2 Striker 319191872.195S0.0270.082%A++N/A36.7S24.6M4005.2h33.9B++48.4B**
T5 AMC 1821801391.295B0.8829.426%A20.556%C++46.2A+N/A1913.9h12.1B++41B*
SOAS-20 178177822.159B+0.0135.217%A+24.859%B+84.3MN/A2162.1h10B++28.5B**
TS4 Haymaker 168164871.885B++0.2963.495%A*9.756%D-86.3M++2.1S2171.9h4.7C+7.4B++
99SV 1651621101.473C+0.7035.846%B++25.926%D*50.6A++N/A1793.2h5.2B14.4B+
KSR-35 162158712.225C++0.0541.761%B**27.215%C+87.8A*2.2S2121.8h4.2B+10.1B++
M9 SKEP Launcher 2101231121.098B**1.0771.555%B+4.065%A31.5B**22.3A*2433.9h7.2B++10.1B*
T1A Unity 112110432.558A+0.3928.181%B+27.273%B+84.6A*1.5A++3231.3h12.3C+43.6B+
Soldier Soaker 109108661.636B+0.5343.428%B**11.111%D108A*1C++3341h4.8B**11.1B**
Tank Mine 13595452.111C0.0658.358%A++N/A28.8F12.1F2353.3h2.1C3.6A+
NS-357 Underboss 8686631.365B+0.8149.497%A++39.535%A**71.7B**N/A3111.2h3.4B*6.9B**
G20 Vulcan-H 14584233.652C+1.4861.054%A++2.381%C49.4B35.9B*5531.7h116.4C190.6B+
M12 Kobalt 8580516C++13.8328.771%A*13.75%D--80B+5B*3461h18C*62.6B++
M20 Basilisk 10378145.571B**3.4062.839%M+10.256%A++48.8A**15.6A*3421.6h83.8B+133.3B**
NS-45 Pilot 8078421.857B+0.3138.003%B**34.615%B**65B+1.7A*2191.2h6.5B+17.2B++
L100 Python HEAT 11876710.857A8.6968.521%A++N/A44.7B*24.7M2911.7h8.1D11.8C++
M18 Needler 132741100.673C1.5043.514%A++N/A10.3C+8.1C+1697.2h206.3C474.1C*
P525 Marauder-H 7471514.2C+12.0346.148%A+1.408%B*101.4C+4.3D3340.7h7.9C17.2B+
C-4 8162203.1A0.9347.853%SN/A41.3D-12.7D*6851.5h1.3B+2.6A
Rocklet Rifle 11061371.649A+0.5262.464%B**N/A32.1B25.8C++5801.9h46D73.6C++
E540 Halberd-H 7456511.2B+9.0360.28%BN/A35C-11.3D*2311.6h6.9C+11.5C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon47430.6h
Nano-Armor Kit140169,86014.7h
Nanite Revive Grenade0730h
Motion Spotter71,2591h
Restoration Kit1098086.2h
Welding Device02630h
Ammunition Package258450.5h
Medical Applicator313148,75911.5h
Medical Kit2,87315,512128.1h
Anti-Infantry MANA Turret81200.3h
Recon Detection Device283,1714.7h

Check the help document for the dictionary if you want to learn more about words used here.


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