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Colonel Field Marshal DannitDanny[OO] DannitDanny
TR BR 71

KDR: 2.13

Score: 18.6m

Last Seen: Dec 12th, 2018 5:49 AM
- OFFLINE - 2.4 hour(s)

Prestige 1, Battle Rank 71 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 67
Level Progress (to 72): 55%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR TSAR-42 NS-44 Commissioner TORQ-9 PDW-16 Hailstorm T1S Cycler TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,611,637 MLG Score: 2887
Fun Score: N/A
Cheeseburgers Flipped: 111TIME WITH MEDKIT: 15.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.941%28.003%8663299037,4112.64183-0.507

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.371%1.939A++1.146B**-0.379C-HEAD ++ (~12.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.539B+10.70.252C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.886%0.557%233110217183541372.02254520%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.479D-0.967D---1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.637B+19.20.637B+39.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.226%6.885%108410183055571870.547576162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.083%1.867A++0.652B+1.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.60.104C+59.4-0.516D46.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.167%69.381%108310192,9231190242.4563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.527%1.368A0.146C++0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.469B+2.30.272C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.084%13.435%108310197891179100.669211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.638%1.975A++-0.21C-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+3.60.248C++2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 67
18.6m221.9%480 (28.8k)382 (22.9k)2.1346748,72622,8262.2463971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022372027.599%27.332%75402:0817

22% Combat Medic10% Engineer44% Heavy Assault13% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2015 10:27 AMJul 2nd, 2017 6:06 AMDec 13th, 2018 1:15 PM (1d) (PST)Dec 12th, 2018 1:50 AM (3d) (PST)Dec 12th, 2018 1:49 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
75836938910.4680.2732.3030.0382887

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,49522,16423,331602816138222,916

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
812.3h/33.8d 2,550 13,318 13,243 112.2k 1,302 3,192 1,849 37m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:11,748
Deaths:4,120
KDR:2.851
Accuracy:30.963% A++
HSR:29.052% B++
TMG-50
A++
Kills:1,262
Deaths:519
KDR:2.432
Accuracy:31.077% A++
HSR:27.338% B+
T16 Rhino
A++
Kills:1,172
Deaths:524
KDR:2.237
Accuracy:29.049% A++
HSR:27.389% B*
T9 CARV
A++
Kills:1,165
Deaths:513
KDR:2.271
Accuracy:26.909% A++
HSR:25.579% B+
T9 CARV-S
B**
Kills:1,162
Deaths:611
KDR:1.902
Accuracy:26.851% B**
HSR:30.379% B*
MG-H1 Watchman
A
Kills:576
Deaths:196
KDR:2.939
Accuracy:29.360% A
HSR:32.118% B*
T7 Mini-Chaingun
A**
Kills:462
Deaths:224
KDR:2.063
Accuracy:28.576% A**
HSR:12.121% C
T9A "Butcher"
A+
Kills:360
Deaths:150
KDR:2.400
Accuracy:30.932% A+
HSR:28.611% C*
Kills:17,907
Deaths (as Heavy Assault):6,857
Deaths (to Heavy Assaults):7,590
KDR:2.61149
Kill Difference:11,050
Playtime:360.115 hours
Usage:44%
Score:7.621m
Score/min:353
Accuracy (listed only):29.215%
HSR (listed only):26.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A*
Kills:1,334
Deaths:543
KDR:2.457
Accuracy:30.566% A
HSR:28.936% A*
NS-7 PDW
M
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:30.209% B**
HSR:33.840% M
SMG-46 Armistice
B**
Kills:1,181
Deaths:519
KDR:2.276
Accuracy:31.465% B**
HSR:20.576% B++
LC3 Jaguar
A+
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:30.397% A+
HSR:23.529% B++
MG-S1 Jackal
A
Kills:1,139
Deaths:478
KDR:2.383
Accuracy:31.334% B**
HSR:28.270% A
TRAC-5
A++
Kills:853
Deaths:438
KDR:1.947
Accuracy:30.414% A++
HSR:25.909% A
LC2 Lynx
A++
Kills:645
Deaths:224
KDR:2.879
Accuracy:31.173% A++
HSR:24.031% B+
HC1 Cougar
A+
Kills:500
Deaths:209
KDR:2.392
Accuracy:31.532% A+
HSR:27.200% B*
NS Baron G5
A++
Kills:373
Deaths:171
KDR:2.181
Accuracy:63.490% A++
HSR:16.086% B
FA1 Barrage
A**
Kills:369
Deaths:191
KDR:1.932
Accuracy:62.189% A**
HSR:15.989% C++
Shuriken
A
Kills:279
Deaths:107
KDR:2.607
Accuracy:32.731% A
HSR:20.072% C**
TAS-16 Blackjack
A++
Kills:256
Deaths:103
KDR:2.485
Accuracy:78.869% A++
HSR:12.109% D
TRAC-5 Burst
B*
Kills:212
Deaths:194
KDR:1.093
Accuracy:29.495% B*
HSR:18.868% D
T5 AMC
A
Kills:180
Deaths:139
KDR:1.295
Accuracy:29.426% A
HSR:20.556% C++
TS4 Haymaker
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:63.495% A*
HSR:9.756% D--
Kills:9,826
Deaths (as Light Assault):4,353
Deaths (to Light Assaults):4,069
KDR:2.25729
Kill Difference:5,473
Playtime:69.681 hours
Usage:9%
Score:1.615m
Score/min:386
Accuracy (listed only):40.452%
HSR (listed only):21.715%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:2,638
Deaths:1,011
KDR:2.609
Accuracy:31.062% A++
HSR:26.763% B*
TORQ-9
A++
Kills:1,684
Deaths:636
KDR:2.648
Accuracy:31.997% A++
HSR:29.157% B*
PDW-16 Hailstorm
A*
Kills:1,334
Deaths:543
KDR:2.457
Accuracy:30.566% A
HSR:28.936% A*
T1S Cycler
A++
Kills:1,274
Deaths:543
KDR:2.346
Accuracy:32.641% A++
HSR:27.551% B**
Cycler TRV
A++
Kills:1,214
Deaths:524
KDR:2.317
Accuracy:30.615% A++
HSR:27.018% B**
NS-7 PDW
M
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:30.209% B**
HSR:33.840% M
SMG-46 Armistice
B**
Kills:1,181
Deaths:519
KDR:2.276
Accuracy:31.465% B**
HSR:20.576% B++
T1 Cycler
A*
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:30.962% A*
HSR:22.806% C*
MG-S1 Jackal
A
Kills:1,139
Deaths:478
KDR:2.383
Accuracy:31.334% B**
HSR:28.270% A
NS Baron G5
A++
Kills:373
Deaths:171
KDR:2.181
Accuracy:63.490% A++
HSR:16.086% B
FA1 Barrage
A**
Kills:369
Deaths:191
KDR:1.932
Accuracy:62.189% A**
HSR:15.989% C++
Shuriken
A
Kills:279
Deaths:107
KDR:2.607
Accuracy:32.731% A
HSR:20.072% C**
TAS-16 Blackjack
A++
Kills:256
Deaths:103
KDR:2.485
Accuracy:78.869% A++
HSR:12.109% D
TS4 Haymaker
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:63.495% A*
HSR:9.756% D--
T1A Unity
B++
Kills:110
Deaths:43
KDR:2.558
Accuracy:28.181% B++
HSR:27.273% B+
Kills:14,362
Deaths (as Combat Medic):5,928
Deaths (to Combat Medics):2,603
KDR:2.42274
Kill Difference:8,434
Playtime:181.827 hours
Usage:22%
Score:4.838m
Score/min:443
Accuracy (listed only):40.654%
HSR (listed only):23.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A+
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:30.397% A+
HSR:23.529% B++
TRAC-5
A++
Kills:853
Deaths:438
KDR:1.947
Accuracy:30.414% A++
HSR:25.909% A
LC2 Lynx
A++
Kills:645
Deaths:224
KDR:2.879
Accuracy:31.173% A++
HSR:24.031% B+
HC1 Cougar
A+
Kills:500
Deaths:209
KDR:2.392
Accuracy:31.532% A+
HSR:27.200% B*
NS Baron G5
A++
Kills:373
Deaths:171
KDR:2.181
Accuracy:63.490% A++
HSR:16.086% B
FA1 Barrage
A**
Kills:369
Deaths:191
KDR:1.932
Accuracy:62.189% A**
HSR:15.989% C++
TAS-16 Blackjack
A++
Kills:256
Deaths:103
KDR:2.485
Accuracy:78.869% A++
HSR:12.109% D
AMR-66
A*
Kills:213
Deaths:119
KDR:1.790
Accuracy:38.165% A*
HSR:21.596% C-
TRAC-5 Burst
B*
Kills:212
Deaths:194
KDR:1.093
Accuracy:29.495% B*
HSR:18.868% D
T5 AMC
A
Kills:180
Deaths:139
KDR:1.295
Accuracy:29.426% A
HSR:20.556% C++
TS4 Haymaker
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:63.495% A*
HSR:9.756% D--
Kills:4,921
Deaths (as Engineer):2,398
Deaths (to Engineers):3,114
KDR:2.05213
Kill Difference:2,523
Playtime:83.590 hours
Usage:10%
Score:1.529m
Score/min:305
Accuracy (listed only):44.422%
HSR (listed only):19.603%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,571
Deaths:704
KDR:3.652
Accuracy:45.703% B**
HSR:71.956% B+
NS-44 Commissioner
A++
Kills:1,749
Deaths:1,163
KDR:1.504
Accuracy:48.162% A+
HSR:34.591% A++
PDW-16 Hailstorm
A*
Kills:1,334
Deaths:543
KDR:2.457
Accuracy:30.566% A
HSR:28.936% A*
NS-7 PDW
M
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:30.209% B**
HSR:33.840% M
SMG-46 Armistice
B**
Kills:1,181
Deaths:519
KDR:2.276
Accuracy:31.465% B**
HSR:20.576% B++
NS-30 Vandal
A+
Kills:1,172
Deaths:313
KDR:3.744
Accuracy:41.827% A+
HSR:29.864% B+
MG-S1 Jackal
A
Kills:1,139
Deaths:478
KDR:2.383
Accuracy:31.334% B**
HSR:28.270% A
TX1 Repeater
A
Kills:500
Deaths:456
KDR:1.096
Accuracy:31.979% A
HSR:27.600% B**
Shuriken
A
Kills:279
Deaths:107
KDR:2.607
Accuracy:32.731% A
HSR:20.072% C**
NS-61 Emissary
A++
Kills:247
Deaths:123
KDR:2.008
Accuracy:38.709% A++
HSR:20.243% B++
TX2 Emperor
A++
Kills:200
Deaths:186
KDR:1.075
Accuracy:35.934% B**
HSR:33% A++
M77-B
B**
Kills:192
Deaths:93
KDR:2.065
Accuracy:43.908% B**
HSR:71.354% C--
SOAS-20
A+
Kills:177
Deaths:82
KDR:2.159
Accuracy:35.217% A+
HSR:24.859% B+
99SV
B*
Kills:160
Deaths:108
KDR:1.481
Accuracy:36.193% B*
HSR:25.625% D*
KSR-35
B**
Kills:158
Deaths:71
KDR:2.225
Accuracy:41.761% B**
HSR:27.215% C+
Soldier Soaker
B**
Kills:108
Deaths:66
KDR:1.636
Accuracy:43.428% B**
HSR:11.111% D
NS-45 Pilot
B**
Kills:78
Deaths:42
KDR:1.857
Accuracy:38.003% B**
HSR:34.615% B**
Kills:12,430
Deaths (as Infiltrator):5,481
Deaths (to Infiltrators):3,089
KDR:2.26783
Kill Difference:6,949
Playtime:103.264 hours
Usage:13%
Score:2.389m
Score/min:386
Accuracy (listed only):37.478%
HSR (listed only):31.984%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:361
Deaths:138
KDR:2.616
Accuracy:54.094% A++
HSR:2.216% D
M3 Pounder HEG
A++
Kills:308
Deaths:121
KDR:2.545
Accuracy:56.077% A++
HSR:3.896% B+
M6 Onslaught
B**
Kills:228
Deaths:62
KDR:3.677
Accuracy:21.920% B**
HSR:23.684% B*
M6 Onslaught
A
Kills:214
Deaths:62
KDR:3.452
Accuracy:22.419% B**
HSR:25.701% A
Kills:1,111
Deaths (as MAX Suit):191.500
Deaths (to MAX Suits):1,229
KDR:5.80157
Kill Difference:919.500
Playtime:13.871 hours
Usage:2%
Score:0.622m
Score/min:748
Accuracy (listed only):38.627%
HSR (listed only):13.874%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:718
V. Kills:42 N/A
Deaths:165
KDR:4.352
Accuracy:32.886% B++
KPH:65.800 B*
VKPH:3.800 C++
Hellfire Rocket Pods
A++
Kills:243
V. Kills:27 N/A
Deaths:21
KDR:11.571
Accuracy:63.948% A++
KPH:152.500 A
VKPH:16.900 C**
M18 Needler
C+
Kills:72
V. Kills:57 124%
Deaths:107
KDR:0.673
Accuracy:43.782% A*
KPH:10.300 C
VKPH:8.100 C+
Kills:1,033 (790 + 0)
Deaths:293
KDR:3.526
VKDR:0.430
Vehicle Kills:126
Kill Difference:740
Playtime:19.520 hours
Usage:2%
Score:0.242m
Score/min:207
Piloting Accuracy:43.782%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M++
Kills:64
V. Kills:38 164%
Deaths:3
KDR:21.333
Accuracy:67.588% A++
KPH:42.400 B*
VKPH:25.200 M++
Kills:64 (64 + 0)
Deaths:3
KDR:21.333
VKDR:12.667
Vehicle Kills:38
Kill Difference:61
Playtime:1.511 hours
Usage:0%
Score:0.026m
Score/min:290
Driving Accuracy:67.588%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:84
V. Kills:61 135%
Deaths:23
KDR:3.652
Accuracy:61.054% A++
KPH:48.800 B
VKPH:35.500 B*
P525 Marauder-H
A+
Kills:71
V. Kills:3 N/A
Deaths:5
KDR:14.200
Accuracy:46.148% A+
KPH:106.700 C++
VKPH:4.500 D
Kills:155 (0 + 155)
Deaths:28
KDR:5.536
VKDR:2.286
Vehicle Kills:64
Kill Difference:127
Playtime:2.386 hours
Usage:0%
Score:0.069m
Score/min:482
Driving Accuracy:N/A%
Gunner Accuracy:46.148%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:76
V. Kills:25 292%
Deaths:13
KDR:5.846
Accuracy:62.874% M+
KPH:48.200 M
VKPH:15.800 A*
M12 Kobalt
B++
Kills:74
V. Kills:5 N/A
Deaths:5
KDR:14.800
Accuracy:28.042% A*
KPH:76.700 B+
VKPH:5.200 B++
Kills:150 (0 + 150)
Deaths:18
KDR:8.333
VKDR:1.667
Vehicle Kills:30
Kill Difference:132
Playtime:2.543 hours
Usage:0%
Score:0.053m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:28.042%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 11,90811,7484,1202.851B+0.7230.963%A++29.052%B++87.7A*1.2A*234133.9h10.5B++33.8B*
TAR 2,6672,6381,0112.609B*0.4731.062%A++26.763%B*77.4A*N/A20434.1h12.1B+39.1B*
TSAR-42 2,5922,5717043.652C++1.5245.703%B**71.956%B+78.1A++N/A22532.9h2.1B+4.7B++
NS-44 Commissioner 1,7651,7491,1631.504B+0.6348.162%A+34.591%A++96.6MN/A25718.1h3B*6.3B*
TORQ-9 1,7191,6846362.648B**0.5131.997%A++29.157%B*91M+1.9M**25318.5h12.4B*38.8B**
PDW-16 Hailstorm 1,3501,3345432.457A+0.3230.566%A28.936%A*79.9M+1A*27716.7h13B+42.5B++
T1S Cycler 1,3071,2745432.346A0.2132.641%A++27.551%B**80.6M+2.1A*19915.8h11.4B+34.8B**
TMG-50 1,2751,2625192.432A0.3031.077%A++27.338%B+81.9A*N/A19615.4h9.8B++31.5B*
Cycler TRV 1,2351,2145242.317B**0.1830.615%A++27.018%B**78.8M1.4M++22015.4h11.1B*36.2B**
NS-7 PDW 1,2041,1854272.775A*0.6430.209%B**33.84%M87.1M++1.4M**23713.6h11.8B*39B++
SMG-46 Armistice 1,1861,1815192.276A0.1431.465%B**20.576%B++77.7A**N/A21115.2h12.5B++39.7B++
T16 Rhino 1,1971,1725242.237B**0.1029.049%A++27.389%B*65.1A++1.4M15918h11.7B+40.1B++
NS-30 Vandal 1,1801,1723133.744A1.6141.827%A+29.864%B+112.7M**N/A25510.4h4.9B++11.7B*
T9 CARV 1,1801,1655132.271B*0.1426.909%A++25.579%B+68.9A*N/A25916.9h11.5B++42.7B*
T9 CARV-S 1,1771,1626111.902B0.2326.851%B**30.379%B*64.9B**N/A15717.9h11.9C**44.4B+
T1 Cycler 1,1781,1625452.132B**0.0030.962%A*22.806%C*72.2M++1A++22316.1h12.3B++39.9B**
LC3 Jaguar 1,1751,1565232.21B++0.0830.397%A+23.529%B++60.2A+1A++16119.2h12B39.5B++
MG-S1 Jackal 1,1571,1394782.383B**0.2531.334%B**28.27%A85.6A*1.4A++27113.3h10.3C**32.7B++
TRAC-5 8688534381.947A++0.1930.414%A++25.909%A58.4M++1A*21514.6h11.6B*38B*
M14 Banshee 7607181654.352C+2.2232.886%B++N/A65.9B*3.9C*18610.9h19.2B+58.3B+
LC2 Lynx 6616452242.879A++0.7431.173%A++24.031%B+96.3M**2.4S5296.7h12B*38.6B*
MG-H1 Watchman 5835761962.939B**0.8029.36%A32.118%B*97.6A*1.2B*3855.9h12.2B++41.7B*
TX1 Repeater 5105004561.096B+1.0431.979%A27.6%B**61.7A++1.2B**2048.1h12.1B+37.8B
HC1 Cougar 5115002092.392A0.2631.532%A+27.2%B*80.6M1.8M**3436.2h9.6B*30.5B*
T7 Mini-Chaingun 4684622242.063B**0.0728.576%A**12.121%C87.2M++1.1B+3685.3h11.3B*39.7B*
Frag Grenade 4384331433N/A430.8760.609%A*N/A721.7B**8.3C+24790.6h3B++5B**
Chainblade 42937922,2160.017C+2.1225.352%C5.541%C0.5C+N/A2734.7h2.2B+8.6C+
NS Baron G5 3793731712.181A+0.0563.49%A++16.086%B98.2M*1.6M*2343.8h4.4C**7C+
FA1 Barrage 3733691911.932B*0.2062.189%A**15.989%C++83.9M*N/A2644.4h4.3B+6.9B*
M3 Pounder HEG 3953611382.616B++0.4854.094%A++2.216%D38.4A**3.6C*2279.4h13B++24.1B*
T9A "Butcher" 3623601502.4C**0.2730.932%A+28.611%C*80B**N/A3224.5h12.5D40.5B+
M3 Pounder HEG 3553081212.545B+0.4156.077%A++3.896%B+36.2A*5.5B**1868.5h14.6B+26.1B++
ASP-30 Grounder 5083033430.883C**1.2574.167%A++1.65%D24.6B+16.7B+21112.3h8.8C11.9B
Shuriken 2832791072.607B**0.4732.731%A20.072%C**96.2A*1.4A**2582.9h13.6C+41.5B+
TAS-16 Blackjack 2582561032.485B**0.3578.869%A++12.109%D94.8A**N/A2732.7h2.1B++2.6B*
NS-61 Emissary 2522471232.008A++0.1338.709%A++20.243%B++98.8M**2M++2542.5h11.9B+30.8B*
Hellfire Rocket Pods 2702432111.571B+9.4463.948%A++N/A151.9A16.9C**5001.6h15.1B*23.6B*
M6 Onslaught 232228623.677B*1.5421.92%B**23.684%B*57A++1A3354h17.7C**80.7B+
M6 Onslaught 218214623.452B++1.3222.419%B**25.701%A53.5A+1A3854h19.1C+85.3B+
AMR-66 2192131191.79B**0.3438.165%A*21.596%C-66.6M++1.9M++2133.2h6.9B*18.2B**
TRAC-5 Burst 2162121941.093C1.0429.495%B*18.868%D40C++N/A1225.3h15.1C-51.2C*
TX2 Emperor 2022001861.075C*1.0635.934%B**33%A++54.1AN/A1453.7h9.2C++25.6C++
M77-B 192192932.065C+0.0743.908%B**71.354%C--50.5A++N/A1533.8h2.2B+5B++
T5 AMC 1821801391.295B0.8429.426%A20.556%C++46.2A+N/A1873.9h12.1B++41B*
SOAS-20 178177822.159B+0.0235.217%A+24.859%B+84.3MN/A2162.1h10B++28.5B**
TS4 Haymaker 168164871.885B++0.2563.495%A*9.756%D--86.3M++2.1S2161.9h4.7C+7.4B*
ML-7 2571641521.079B+1.0669.212%A+1.22%D--32.2B*18.2B*3915.1h6.9C+10B+
99SV 1631601081.481C+0.6536.193%B*25.625%D*50A++N/A1793.2h5.2B+14.3B+
KSR-35 162158712.225C++0.0941.761%B**27.215%C+87.8A++2.2S2111.8h4.2B+10.1B+
T2 Striker 258154762.026M**0.1168.122%A++N/A35A++23.6A+3704.4h33.5B++49.2B*
M9 SKEP Launcher 2101231121.098B**1.0471.555%B+4.065%B**31.5B+22.3B++2433.9h7.2B+10.1B++
T1A Unity 112110432.558A+0.4228.181%B++27.273%B+84.6A*1.5A*3131.3h12.3C+43.6B+
Soldier Soaker 109108661.636B+0.5043.428%B**11.111%D108A*1C++3341h4.8B*11.1B**
Tank Mine 12689412.171C+0.0457.273%A++N/A28.7F11.9F2383.1h2.1C3.7A+
G20 Vulcan-H 14584233.652C+1.5261.054%A++2.381%C49.4B+35.9B*5401.7h116.4C190.6B+
NS-45 Pilot 8078421.857B+0.2838.003%B**34.615%B**65B+1.7A*2261.2h6.5B+17.2B++
M20 Basilisk 10176135.846B**3.7162.874%M+9.211%A47.5A**15.6A*3471.6h84.8B134.9B**
M12 Kobalt 7974514.8C++12.6728.042%A*14.865%D74B5B+3431h17.9C++63.9B++
M18 Needler 129721070.673C1.4643.782%A*N/A10.3C8.1C+1737h209C477.4C*
P525 Marauder-H 7471514.2C+12.0746.148%A+1.408%B++101.4C+4.3D3300.7h7.9C17.2B+
L100 Python HEAT 10264321.333M*19.2067.588%A++N/A42.7B*25.3M++2901.5h8.4D--12.4C++
C-4 7659193.105A0.9751.409%SN/A42.1D-12.1D*6671.4h1.2B+2.4B**
Rocklet Rifle 10357331.727A++0.4162.234%B**N/A31.7B25.6C++5621.8h46.7D75.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,2591h
Restoration Kit1098086.2h
Nano-Armor Kit129157,09113.8h
Spawn Beacon46990.6h
Nanite Revive Grenade0710h
Welding Device02630h
Ammunition Package237830.4h
Medical Kit2,71114,521119.9h
Anti-Infantry MANA Turret81140.3h
Medical Applicator311147,86511.4h
Recon Detection Device283,0474.5h

Check the help document for the dictionary if you want to learn more about words used here.


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