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Commissar Field Marshal DannitDanny[OO] DannitDanny
TR BR 77

KDR: 2.15

Score: 19.5m

Last Seen: Feb 13th, 2019 11:06 PM
- OFFLINE - 45.7 hour(s)

Prestige 1, Battle Rank 77 - Terran Republic on Emerald - Outfit Member of Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
Level Progress (to 78): 45%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR TSAR-42 NS-44 Commissioner TORQ-9 PDW-16 Hailstorm T1S Cycler TMG-50
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,654,171 MLG Score: 2921
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 15.5%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.912%28.183%8713299038,7012.66261-0.509

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.372%1.922A++1.155B**-0.373C-HEAD ++ (~12.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.539B+10.70.254C*23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.89%0.545%233110217343621372.02204532%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.477D-0.974D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.643B+18.90.643B+38.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.02%6.752%107410183115701890.545614164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.115%1.844A++0.605B+1.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.20.12C+58.4-0.482D45.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.996%69.365%107310192,9771227262.42624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.596%1.346A0.146C++0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.467B+2.30.272C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.084%13.435%107310197891212100.65099

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.638%1.969A++-0.217C-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.575B+3.60.249C++2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 44
19.5m232.7%489 (29.3k)387 (23.2k)2.1538850,43123,4142.2663877 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022384927.571%27.445%75702:0917

22% Combat Medic10% Engineer45% Heavy Assault13% Infiltrator8% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2015 10:27 AMJul 2nd, 2017 6:06 AMFeb 14th, 2019 1:33 PM (1d) (PST)Feb 13th, 2019 7:07 PM (2d) (PST)Feb 13th, 2019 7:06 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7593683911.0020.4650.2752.4210.0382921

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,55222,06223,490602817145223,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
838.7h/34.9d 2,634 13,841 13,672 121.8k 1,344 3,278 1,918 38.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:12,856
Deaths:4,429
KDR:2.903
Accuracy:30.888% A++
HSR:29.465% B++
TMG-50
A++
Kills:1,262
Deaths:519
KDR:2.432
Accuracy:31.077% A++
HSR:27.338% B+
T16 Rhino
A++
Kills:1,172
Deaths:524
KDR:2.237
Accuracy:29.049% A++
HSR:27.389% B*
T9 CARV
A+
Kills:1,165
Deaths:513
KDR:2.271
Accuracy:26.909% A+
HSR:25.579% B+
T9 CARV-S
B**
Kills:1,162
Deaths:611
KDR:1.902
Accuracy:26.851% B**
HSR:30.379% B*
MG-H1 Watchman
B**
Kills:576
Deaths:196
KDR:2.939
Accuracy:29.360% B**
HSR:32.118% B++
T7 Mini-Chaingun
A**
Kills:553
Deaths:271
KDR:2.041
Accuracy:29.360% A**
HSR:13.924% C*
T9A "Butcher"
A
Kills:360
Deaths:150
KDR:2.400
Accuracy:30.932% A
HSR:28.611% C++
Kills:19,106
Deaths (as Heavy Assault):7,213
Deaths (to Heavy Assaults):7,779
KDR:2.64883
Kill Difference:11,893
Playtime:375.934 hours
Usage:45%
Score:8.236m
Score/min:365
Accuracy (listed only):29.303%
HSR (listed only):26.850%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
A*
Kills:1,337
Deaths:543
KDR:2.462
Accuracy:30.550% B**
HSR:28.871% A*
NS-7 PDW
M
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:30.209% B**
HSR:33.840% M
SMG-46 Armistice
B**
Kills:1,185
Deaths:521
KDR:2.274
Accuracy:31.475% B**
HSR:20.675% B++
LC3 Jaguar
A
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:30.397% A
HSR:23.529% B++
MG-S1 Jackal
A
Kills:1,139
Deaths:478
KDR:2.383
Accuracy:31.334% B*
HSR:28.270% A
TRAC-5
A++
Kills:853
Deaths:438
KDR:1.947
Accuracy:30.414% A++
HSR:25.909% A
LC2 Lynx
A+
Kills:739
Deaths:265
KDR:2.789
Accuracy:30.811% A+
HSR:24.493% B+
HC1 Cougar
A+
Kills:525
Deaths:218
KDR:2.408
Accuracy:31.293% A+
HSR:27.810% B**
NS Baron G5
A++
Kills:374
Deaths:172
KDR:2.174
Accuracy:63.238% A++
HSR:16.043% B
FA1 Barrage
A*
Kills:369
Deaths:191
KDR:1.932
Accuracy:62.189% A*
HSR:15.989% C++
Shuriken
A
Kills:294
Deaths:111
KDR:2.649
Accuracy:32.752% A
HSR:21.429% B+
TAS-16 Blackjack
A+
Kills:256
Deaths:103
KDR:2.485
Accuracy:78.869% A+
HSR:12.109% D
TRAC-5 Burst
B++
Kills:212
Deaths:194
KDR:1.093
Accuracy:29.495% B++
HSR:18.868% D
T5 AMC
A
Kills:180
Deaths:139
KDR:1.295
Accuracy:29.426% A
HSR:20.556% C++
TS4 Haymaker
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:63.495% A*
HSR:9.756% D-
Kills:9,968
Deaths (as Light Assault):4,410
Deaths (to Light Assaults):4,184
KDR:2.26032
Kill Difference:5,558
Playtime:71.197 hours
Usage:8%
Score:1.665m
Score/min:390
Accuracy (listed only):40.396%
HSR (listed only):21.876%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A+
Kills:2,638
Deaths:1,011
KDR:2.609
Accuracy:31.062% A+
HSR:26.763% B++
TORQ-9
A+
Kills:1,686
Deaths:639
KDR:2.639
Accuracy:32.000% A+
HSR:29.182% B++
PDW-16 Hailstorm
A*
Kills:1,337
Deaths:543
KDR:2.462
Accuracy:30.550% B**
HSR:28.871% A*
T1S Cycler
A++
Kills:1,274
Deaths:543
KDR:2.346
Accuracy:32.641% A++
HSR:27.551% B*
Cycler TRV
A+
Kills:1,214
Deaths:524
KDR:2.317
Accuracy:30.615% A+
HSR:27.018% B**
NS-7 PDW
M
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:30.209% B**
HSR:33.840% M
SMG-46 Armistice
B**
Kills:1,185
Deaths:521
KDR:2.274
Accuracy:31.475% B**
HSR:20.675% B++
T1 Cycler
A++
Kills:1,162
Deaths:545
KDR:2.132
Accuracy:30.962% A++
HSR:22.806% C*
MG-S1 Jackal
A
Kills:1,139
Deaths:478
KDR:2.383
Accuracy:31.334% B*
HSR:28.270% A
NS Baron G5
A++
Kills:374
Deaths:172
KDR:2.174
Accuracy:63.238% A++
HSR:16.043% B
FA1 Barrage
A*
Kills:369
Deaths:191
KDR:1.932
Accuracy:62.189% A*
HSR:15.989% C++
Shuriken
A
Kills:294
Deaths:111
KDR:2.649
Accuracy:32.752% A
HSR:21.429% B+
TAS-16 Blackjack
A+
Kills:256
Deaths:103
KDR:2.485
Accuracy:78.869% A+
HSR:12.109% D
TS4 Haymaker
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:63.495% A*
HSR:9.756% D-
T1A Unity
B+
Kills:110
Deaths:43
KDR:2.558
Accuracy:28.181% B+
HSR:27.273% B
Kills:14,387
Deaths (as Combat Medic):5,938
Deaths (to Combat Medics):2,687
KDR:2.42287
Kill Difference:8,449
Playtime:181.938 hours
Usage:22%
Score:4.840m
Score/min:443
Accuracy (listed only):40.638%
HSR (listed only):23.172%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,156
Deaths:523
KDR:2.210
Accuracy:30.397% A
HSR:23.529% B++
TRAC-5
A++
Kills:853
Deaths:438
KDR:1.947
Accuracy:30.414% A++
HSR:25.909% A
LC2 Lynx
A+
Kills:739
Deaths:265
KDR:2.789
Accuracy:30.811% A+
HSR:24.493% B+
HC1 Cougar
A+
Kills:525
Deaths:218
KDR:2.408
Accuracy:31.293% A+
HSR:27.810% B**
NS Baron G5
A++
Kills:374
Deaths:172
KDR:2.174
Accuracy:63.238% A++
HSR:16.043% B
FA1 Barrage
A*
Kills:369
Deaths:191
KDR:1.932
Accuracy:62.189% A*
HSR:15.989% C++
TAS-16 Blackjack
A+
Kills:256
Deaths:103
KDR:2.485
Accuracy:78.869% A+
HSR:12.109% D
AMR-66
A++
Kills:215
Deaths:119
KDR:1.807
Accuracy:38.034% A++
HSR:21.395% C-
TRAC-5 Burst
B++
Kills:212
Deaths:194
KDR:1.093
Accuracy:29.495% B++
HSR:18.868% D
T5 AMC
A
Kills:180
Deaths:139
KDR:1.295
Accuracy:29.426% A
HSR:20.556% C++
TS4 Haymaker
A*
Kills:164
Deaths:87
KDR:1.885
Accuracy:63.495% A*
HSR:9.756% D-
Kills:5,043
Deaths (as Engineer):2,449
Deaths (to Engineers):3,182
KDR:2.05921
Kill Difference:2,594
Playtime:85.401 hours
Usage:10%
Score:1.609m
Score/min:314
Accuracy (listed only):44.333%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:2,623
Deaths:722
KDR:3.633
Accuracy:45.544% B**
HSR:71.902% B
NS-44 Commissioner
A++
Kills:1,749
Deaths:1,163
KDR:1.504
Accuracy:48.162% A+
HSR:34.591% A++
PDW-16 Hailstorm
A*
Kills:1,337
Deaths:543
KDR:2.462
Accuracy:30.550% B**
HSR:28.871% A*
NS-30 Vandal
A+
Kills:1,203
Deaths:325
KDR:3.702
Accuracy:41.806% A+
HSR:29.676% B+
NS-7 PDW
M
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:30.209% B**
HSR:33.840% M
SMG-46 Armistice
B**
Kills:1,185
Deaths:521
KDR:2.274
Accuracy:31.475% B**
HSR:20.675% B++
MG-S1 Jackal
A
Kills:1,139
Deaths:478
KDR:2.383
Accuracy:31.334% B*
HSR:28.270% A
TX1 Repeater
A
Kills:506
Deaths:458
KDR:1.105
Accuracy:31.960% A
HSR:27.866% B**
Shuriken
A
Kills:294
Deaths:111
KDR:2.649
Accuracy:32.752% A
HSR:21.429% B+
NS-61 Emissary
A++
Kills:247
Deaths:123
KDR:2.008
Accuracy:38.709% A++
HSR:20.243% B+
TX2 Emperor
A++
Kills:200
Deaths:186
KDR:1.075
Accuracy:35.934% B**
HSR:33% A++
M77-B
B**
Kills:192
Deaths:93
KDR:2.065
Accuracy:43.908% B**
HSR:71.354% C--
SOAS-20
A+
Kills:177
Deaths:82
KDR:2.159
Accuracy:35.217% A+
HSR:24.859% B+
99SV
B++
Kills:162
Deaths:110
KDR:1.473
Accuracy:35.846% B++
HSR:25.926% D*
KSR-35
B**
Kills:158
Deaths:71
KDR:2.225
Accuracy:41.761% B**
HSR:27.215% C+
Soldier Soaker
B**
Kills:108
Deaths:66
KDR:1.636
Accuracy:43.428% B**
HSR:11.111% D
NS-45 Pilot
B**
Kills:78
Deaths:42
KDR:1.857
Accuracy:38.003% B**
HSR:34.615% B**
Kills:12,543
Deaths (as Infiltrator):5,521
Deaths (to Infiltrators):3,165
KDR:2.27187
Kill Difference:7,022
Playtime:105.756 hours
Usage:13%
Score:2.461m
Score/min:388
Accuracy (listed only):37.447%
HSR (listed only):32.085%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A++
Kills:361
Deaths:138
KDR:2.616
Accuracy:54.094% A++
HSR:2.216% D
M3 Pounder HEG
A++
Kills:308
Deaths:121
KDR:2.545
Accuracy:56.077% A++
HSR:3.896% B+
M6 Onslaught
B**
Kills:271
Deaths:70
KDR:3.871
Accuracy:22.401% B**
HSR:23.247% B++
M6 Onslaught
A
Kills:252
Deaths:70
KDR:3.600
Accuracy:22.901% B**
HSR:25.794% A
Kills:1,192
Deaths (as MAX Suit):199.500
Deaths (to MAX Suits):1,255
KDR:5.97494
Kill Difference:992.500
Playtime:14.228 hours
Usage:2%
Score:0.667m
Score/min:781
Accuracy (listed only):38.868%
HSR (listed only):13.788%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B++
Kills:734
V. Kills:42 N/A
Deaths:165
KDR:4.448
Accuracy:32.890% B+
KPH:66.300 B++
VKPH:3.800 C++
Hellfire Rocket Pods
A++
Kills:250
V. Kills:27 N/A
Deaths:21
KDR:11.905
Accuracy:64.028% A++
KPH:156.200 A
VKPH:16.900 C**
M18 Needler
C+
Kills:72
V. Kills:57 124%
Deaths:107
KDR:0.673
Accuracy:43.774% A*
KPH:10.200 C
VKPH:8.100 C+
Kills:1,056 (806 + 0)
Deaths:293
KDR:3.604
VKDR:0.430
Vehicle Kills:126
Kill Difference:763
Playtime:19.705 hours
Usage:2%
Score:0.246m
Score/min:208
Piloting Accuracy:43.774%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
M+
Kills:75
V. Kills:41 179%
Deaths:5
KDR:15
Accuracy:68.073% A++
KPH:45 B**
VKPH:24.600 M+
Kills:75 (75 + 0)
Deaths:5
KDR:15
VKDR:8.200
Vehicle Kills:41
Kill Difference:70
Playtime:1.666 hours
Usage:0%
Score:0.029m
Score/min:287
Driving Accuracy:68.073%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:84
V. Kills:61 135%
Deaths:23
KDR:3.652
Accuracy:61.054% A++
KPH:48.800 C**
VKPH:35.500 B*
P525 Marauder-H
A+
Kills:71
V. Kills:3 N/A
Deaths:5
KDR:14.200
Accuracy:46.148% A+
KPH:106.700 C++
VKPH:4.500 D
E540 Halberd-H
B
Kills:56
V. Kills:18 295%
Deaths:5
KDR:11.200
Accuracy:60.280% B
KPH:35.900 C
VKPH:11.500 D*
Kills:211 (0 + 211)
Deaths:33
KDR:6.394
VKDR:2.485
Vehicle Kills:82
Kill Difference:178
Playtime:3.946 hours
Usage:0%
Score:0.091m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:60.280%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:80
V. Kills:5 N/A
Deaths:5
KDR:16
Accuracy:27.897% A*
KPH:81.900 B+
VKPH:5.100 B++
M20 Basilisk
M+
Kills:76
V. Kills:25 292%
Deaths:13
KDR:5.846
Accuracy:62.874% M+
KPH:48.100 A**
VKPH:15.800 A*
Kills:156 (0 + 156)
Deaths:18
KDR:8.667
VKDR:1.667
Vehicle Kills:30
Kill Difference:138
Playtime:2.557 hours
Usage:0%
Score:0.053m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:62.874%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,03112,8564,4292.903B+0.7530.888%A++29.465%B++89A*1.2A*246144.5h10.4B++33.8B*
TAR 2,6672,6381,0112.609B*0.4631.062%A+26.763%B++77.4A*N/A20534.1h12.1B+39.1B*
TSAR-42 2,6462,6237223.633C++1.4845.544%B**71.902%B77.4A++N/A22533.9h2.1B+4.7B++
NS-44 Commissioner 1,7651,7491,1631.504B+0.6548.162%A+34.591%A++96.6A**N/A25818.1h3B*6.3B*
TORQ-9 1,7211,6866392.638B**0.4832%A+29.182%B++90.6M1.9M**25318.6h12.4B*38.8B**
PDW-16 Hailstorm 1,3531,3375432.462A++0.3130.55%B**28.871%A*79.6M1A*27716.8h13B+42.5B++
T1S Cycler 1,3071,2745432.346A0.1932.641%A++27.551%B*80.6M+2.1A*20015.8h11.4B+34.8B**
TMG-50 1,2751,2625192.432A0.2831.077%A++27.338%B+81.9A*N/A19715.4h9.8B++31.5B*
Cycler TRV 1,2351,2145242.317B**0.1630.615%A+27.018%B**78.8A**1.4A**22015.4h11.1B*36.2B*
NS-30 Vandal 1,2111,2033253.702A1.5541.806%A+29.676%B+112.4M*N/A26110.7h4.9B++11.7B*
NS-7 PDW 1,2041,1854272.775A*0.6230.209%B**33.84%M87.1M++1.4M**23713.6h11.8B*39B++
SMG-46 Armistice 1,1901,1855212.274A0.1231.475%B**20.675%B++78A**N/A21215.2h12.5B++39.7B++
T16 Rhino 1,1971,1725242.237B**0.0829.049%A++27.389%B*65.1A+1.4M15918h11.7B+40.1B*
T9 CARV 1,1801,1655132.271B++0.1226.909%A+25.579%B+68.9A*N/A26416.9h11.5B++42.7B*
T1 Cycler 1,1781,1625452.132B**0.0230.962%A++22.806%C*72.2M++1A++22516.1h12.3B*39.9B**
T9 CARV-S 1,1771,1626111.902C**0.2526.851%B**30.379%B*64.9B**N/A15717.9h11.9C**44.4B+
LC3 Jaguar 1,1751,1565232.21B+0.0630.397%A23.529%B++60.2A+1A++16219.2h12B39.5B++
MG-S1 Jackal 1,1571,1394782.383A0.2331.334%B*28.27%A85.6A*1.4A++27213.3h10.3C**32.7B++
TRAC-5 8688534381.947A+0.2130.414%A++25.909%A58.4M+1A*21814.6h11.6B*38B*
LC2 Lynx 7587392652.789A0.6430.811%A+24.493%B+94.7M++2.4S5147.8h12B*39B*
M14 Banshee 7767341654.448C+2.2932.89%B+N/A66.1B++3.8C++18711.1h18.9B+57.6B+
MG-H1 Watchman 5835761962.939B**0.7929.36%B**32.118%B++97.6A*1.2B*3965.9h12.2B++41.7B++
T7 Mini-Chaingun 5625532712.041A0.1129.36%A**13.924%C*89.2M+1.5A*3716.2h11.4B*38.7B*
HC1 Cougar 5365252182.408A0.2531.293%A+27.81%B**79.5A**1.7M*3336.6h9.6B*30.7B*
TX1 Repeater 5165064581.105B+1.0531.96%A27.866%B**61.7A++1.2B**2068.2h12.1B+37.7B+
Frag Grenade 4414361436N/A433.8560.798%A*N/A726.7B**8.3C++25250.6h3B*5B**
Chainblade 43938822,7950.017C+2.1425.409%C5.412%C0.5C+N/A2755.4h2.2B+8.5B
NS Baron G5 3803741722.174A+0.0263.238%A++16.043%B95.9M++1.5M+2343.9h4.4C**7C++
FA1 Barrage 3733691911.932A0.2262.189%A*15.989%C++83.9M*N/A2694.4h4.3B+6.9B*
M3 Pounder HEG 3953611382.616B++0.4654.094%A++2.216%D38.4A*3.6C*2279.4h13B++24.1B*
T9A "Butcher" 3623601502.4C**0.2530.932%A28.611%C++80B*N/A3264.5h12.5C--40.5B+
M3 Pounder HEG 3553081212.545B+0.3956.077%A++3.896%B+36.2A++5.5B**1868.5h14.6B+26.1B++
ASP-30 Grounder 5083033430.883B1.2774.167%A++1.65%D24.6B++16.7B++21112.3h8.8C11.9B
Shuriken 2992941112.649A0.5032.752%A21.429%B+94.8A*1.6M2543.1h13.8C42.1B+
M6 Onslaught 275271703.871B*1.7222.401%B**23.247%B++63A*N/A3614.3h17.4B77.6B++
TAS-16 Blackjack 2582561032.485A0.3378.869%A+12.109%D94.8A*N/A2802.7h2.1B++2.6B++
M6 Onslaught 257252703.6B++1.4522.901%B**25.794%A58.6A++1.2A++4004.3h19C++82.9B+
Hellfire Rocket Pods 2772502111.905B+9.7564.028%A++N/A156.3A16.9C**5101.6h14.9B+23.2B++
NS-61 Emissary 2522471232.008A++0.1538.709%A++20.243%B+98.8M**2M2542.5h11.9B+30.8B*
AMR-66 2212151191.807A0.3538.034%A++21.395%C-65.2M+1.8M++2123.3h7B*18.4B**
TRAC-5 Burst 2162121941.093C1.0629.495%B++18.868%D40C++N/A1225.3h15.1C--51.2C++
TX2 Emperor 2022001861.075C++1.0835.934%B**33%A++54.1B**N/A1463.7h9.2C++25.6B++
ML-7 3021931611.199B*0.9568.78%A+1.036%D*34.5B**19.5B**4225.6h6.7C++9.8B++
M77-B 192192932.065C+0.0943.908%B**71.354%C--50.5A++N/A1543.8h2.2B+5B++
T5 AMC 1821801391.295C**0.8629.426%A20.556%C++46.2A+N/A1903.9h12.1B++41B*
T2 Striker 296178832.145S0.0168.993%A++N/A37.1M*24.6M3834.8h32.7B++47.3B*
SOAS-20 178177822.159B+0.0135.217%A+24.859%B+84.3A**N/A2162.1h10B+28.5B**
TS4 Haymaker 168164871.885B++0.2763.495%A*9.756%D-86.3M++2.1S2171.9h4.7C+7.4B++
99SV 1651621101.473C+0.6835.846%B++25.926%D*50.6A++N/A1793.2h5.2B+14.4B+
KSR-35 162158712.225C++0.0741.761%B**27.215%C+87.8A*2.2S2121.8h4.2B+10.1B+
M9 SKEP Launcher 2101231121.098B**1.0671.555%B+4.065%B**31.5B*22.3A++2433.9h7.2B++10.1B*
T1A Unity 112110432.558A+0.4028.181%B+27.273%B84.6A*1.5A++3231.3h12.3C+43.6B+
Soldier Soaker 109108661.636B+0.5243.428%B**11.111%D108A++1C++3341h4.8B**11.1B**
Tank Mine 13394442.136C+0.0257.91%A++N/A29.4F12.2F2433.2h2.1C3.6A+
G20 Vulcan-H 14584233.652C+1.5061.054%A++2.381%C49.4B35.9B*5461.7h116.4C190.6B+
M12 Kobalt 8580516C++13.8527.897%A*13.75%D--80B+5B+3501h17.2B61.7B++
NS-45 Pilot 8078421.857B+0.3038.003%B**34.615%B**65B+1.7A*2241.2h6.5B+17.2B++
M20 Basilisk 10176135.846B**3.6962.874%M+9.211%A47.5A**15.6A++3471.6h84.8B134.9B**
L100 Python HEAT 11675515A*12.8568.073%A++N/A44.1B*24.1M2871.7h8D-11.7C*
M18 Needler 129721070.673C1.4843.774%A*N/A10.3C8.1C+1727h209.1C477.6C*
P525 Marauder-H 7471514.2C++12.0546.148%A+1.408%B++101.4C+4.3D3340.7h7.9C17.2B+
C-4 8061193.211A1.0650%SN/A43.6D-13.6D--7101.4h1.2B+2.4A
Rocklet Rifle 10659341.735A++0.4262.078%B**N/A32.8B26.1C++5771.8h45.8C--73.7C++
E540 Halberd-H 7456511.2B+9.0560.28%BN/A35C-11.3D*2311.6h6.9C+11.5C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter71,2591h
Restoration Kit1098086.2h
Nano-Armor Kit140165,96214.4h
Spawn Beacon47190.6h
Nanite Revive Grenade0710h
Welding Device02630h
Ammunition Package248200.5h
Medical Kit2,78715,025123.7h
Anti-Infantry MANA Turret81150.3h
Medical Applicator311147,86511.4h
Recon Detection Device283,1614.7h

Check the help document for the dictionary if you want to learn more about words used here.


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