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Major Dante2002[K] Dante2002
TR BR 61

KDR: 2.83

Score: 3.8m

Last Seen: Apr 17th, 2020 1:10 PM
- OFFLINE - 13.7 hour(s)

Battle Rank 61 - Terran Republic on Miller
Level Progress (to 62): 21%
Level 100 Progress: 20% 633h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS M18 Needler T1 Cycler M18 Locust TAS-16 Blackjack Hellfire Rocket Pods MRC3 Mercy MRC3 Mercy M14 Banshee
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,289,781 MLG Score: 1031
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.307%34.257%833613431,8041.658091.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.892%0.591B+1.977A++-0.002C+HEAD ++ (~22.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.425B10.30.275C*32.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.792%0.725%745213472,34425110779.33864217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.401%-1.528F-0.779D-2.081

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
216.9-0.336C-49.40.071C+167.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.35%15.706%0113485038625.78161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.283A0.173C++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.759B++1.80.627B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m302.9%396 (23.8k)361 (21.7k)2.833477,1122,5103.1948261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134940721.718%13.555%29404:132

20% Combat Medic54% Engineer10% Heavy Assault12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 7th, 2019 7:19 AMApr 10th, 2020 8:55 PMApr 17th, 2020 9:48 AM (226d) (PST)Apr 17th, 2020 10:42 AM (226d) (PST)Apr 17th, 2020 9:10 AM (226d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9731807930.6710.2370.0912.5000.1541031

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,38110,79747,58440145150921,660

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176.7h/7.4d 907 964 2,065 26.5k 222 226 1,636 10.3m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:503
Deaths:313
KDR:1.607
Accuracy:57.350% D
HSR:15.706% C+
LC2 Lynx
A++
Kills:93
Deaths:255
KDR:0.365
Accuracy:16.134% F-
HSR:36.559% A++
Kills:596
Deaths (as Engineer):568
Deaths (to Engineers):607
KDR:1.0493
Kill Difference:28
Playtime:95.298 hours
Usage:54%
Score:2.106m
Score/min:368
Accuracy (listed only):36.742%
HSR (listed only):26.132%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:246
Deaths:153
KDR:1.608
Accuracy:22.680% C+
HSR:34.959% B**
MSW-R
A++
Kills:178
Deaths:69
KDR:2.580
Accuracy:22.908% D
HSR:43.820% A++
NS-15M1
B+
Kills:94
Deaths:41
KDR:2.293
Accuracy:23.901% C
HSR:32.979% B+
Kills:518
Deaths (as Heavy Assault):263
Deaths (to Heavy Assaults):699
KDR:1.96958
Kill Difference:255
Playtime:17.877 hours
Usage:10%
Score:0.292m
Score/min:272
Accuracy (listed only):23.163%
HSR (listed only):37.253%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:503
Deaths:313
KDR:1.607
Accuracy:57.350% D
HSR:15.706% C+
LC2 Lynx
A++
Kills:93
Deaths:255
KDR:0.365
Accuracy:16.134% F-
HSR:36.559% A++
Kills:596
Deaths (as Light Assault):568
Deaths (to Light Assaults):386
KDR:1.0493
Kill Difference:28
Playtime:20.624 hours
Usage:12%
Score:0.534m
Score/min:431
Accuracy (listed only):36.742%
HSR (listed only):26.132%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
B*
Kills:1,054
Deaths:697
KDR:1.512
Accuracy:26.847% C**
HSR:32.733% B*
TAS-16 Blackjack
C+
Kills:503
Deaths:313
KDR:1.607
Accuracy:57.350% D
HSR:15.706% C+
Kills:1,557
Deaths (as Combat Medic):1,010
Deaths (to Combat Medics):226
KDR:1.54158
Kill Difference:547
Playtime:35.149 hours
Usage:20%
Score:0.682m
Score/min:323
Accuracy (listed only):42.099%
HSR (listed only):24.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44G Commissioner
C+
Kills:139
Deaths:114
KDR:1.219
Accuracy:19.029% T-
HSR:31.655% C+
Kills:139
Deaths (as Infiltrator):114
Deaths (to Infiltrators):259
KDR:1.2193
Kill Difference:25
Playtime:1.134 hours
Usage:1%
Score:0.009m
Score/min:131
Accuracy (listed only):19.029%
HSR (listed only):31.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:364
Deaths:119
KDR:3.059
Accuracy:21.209% C*
HSR:31.593% A+
MRC3 Mercy
A
Kills:334
Deaths:119
KDR:2.807
Accuracy:20.482% C++
HSR:30.539% A
Kills:698
Deaths (as MAX Suit):119
Deaths (to MAX Suits):90
KDR:5.86555
Kill Difference:579
Playtime:7.128 hours
Usage:4%
Score:0.204m
Score/min:477
Accuracy (listed only):20.846%
HSR (listed only):31.066%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
B++
Kills:1,954
V. Kills:1,028 190%
Deaths:33
KDR:59.212
Accuracy:22.291% F
KPH:29.700 B++
VKPH:15.600 B
M18 Locust
B*
Kills:626
V. Kills:320 195%
Deaths:
KDR:
Accuracy:27.860% D-
KPH:46.300 B*
VKPH:23.700 B+
Hellfire Rocket Pods
B+
Kills:390
V. Kills:16 N/A
Deaths:2
KDR:195
Accuracy:57.365% B+
KPH:164 B+
VKPH:6.700 D--
M14 Banshee
A*
Kills:309
V. Kills:33 N/A
Deaths:
KDR:
Accuracy:33.908% B+
KPH:96.800 B++
VKPH:10.300 A*
Kills:3,279 (2,889 + 0)
Deaths:35
KDR:93.686
VKDR:39.914
Vehicle Kills:1,397
Kill Difference:3,244
Playtime:84.974 hours
Usage:48%
Score:1.419m
Score/min:278
Piloting Accuracy:33.908%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B++
Kills:55
V. Kills:25 212%
Deaths:
KDR:
Accuracy:53.084% B
KPH:68.700 B++
VKPH:31.200 C++
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:25
Kill Difference:55
Playtime:0.801 hours
Usage:0%
Score:0.029m
Score/min:603
Driving Accuracy:N/A%
Gunner Accuracy:53.084%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 2,9821,9543359.212U56.3822.291%FN/A29.7B++15.6B22365.9h57.2B++256.4B+
T1 Cycler 1,0791,0546971.512C+1.3226.847%C**32.733%B*45C*1.1B+11223.4h10.8B++40.1B+
M18 Locust 9466261626U623.1727.86%D-N/A46.4B*23.7B+46013.5h45.2C*162.1B+
TAS-16 Blackjack 5055033131.607C++1.2357.35%D15.706%C+69.9C**N/A1757.2h1.8B*3.2C**
Hellfire Rocket Pods 4063902195U192.1757.365%B+N/A162.5B+6.7D--5642.4h10.7C++18.6B
MRC3 Mercy 3733641193.059C+0.2321.209%C*31.593%A+52.8B++1.3B++1396.9h14.7B**69.3B+
MRC3 Mercy 3413341192.807C+0.0320.482%C++30.539%A48.4B+1C*1276.9h15.3B++74.9B+
M14 Banshee 3423091309U306.1733.908%B+N/A96.6B++10.3A*4423.2h13B+38.3B++
T9 CARV 2512461531.608C+1.2322.68%C+34.959%B**33.7C-N/A867.3h12C++53.1C++
MSW-R 178178692.58C+0.2522.908%D43.82%A++59.3C+N/A2553h8.9B**39.1C**
NS-44G Commissioner 1461391141.219C-1.6119.029%T-31.655%C+26.2D*1.3B**675.3h3.6D*18.7T*
Chainblade 1141132,4060.047B+2.7912.308%D**N/A1.5B++N/A476.2h1.5B*12.1C+
NS-15M1 9594412.293C++0.5423.901%C32.979%B+47CN/A1132h11.3C+47.2C+
LC2 Lynx 97932550.365D2.4716.134%F-36.559%A++13.1D-N/A377.1h12.9C++80.1D
G20 Vulcan-H 8055155S52.1753.084%BN/A68.8B++31.3C++6020.8h86.5C*163B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12160.2h
Nanite Revive Grenade0860h
T32 Bull01540.1h
Medical Applicator14948,7894.6h
Nano-Armor Kit34939,7096.6h
Medical Kit1193531.6h

Check the help document for the dictionary if you want to learn more about words used here.


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