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Brigadier Agent Dantecool02[FRMD] Dantecool02
NC BR 81

KDR: 3.08

Score: 7.4m

Last Seen: Jun 14th, 2020 1:24 PM
- OFFLINE - 27.9 hour(s)

Battle Rank 81 - New Conglomerate on Miller
Level Progress (to 82): 71%
Level 100 Progress: 39% 467h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M20 Mustang AF-34 Mattock Vortek Rotary AF-34 Mattock GD-22S M30 Mustang AH NC6 Gauss SAW Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,434,446 MLG Score: 1946
Fun Score: N/A
Cheeseburgers Flipped: 332TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.949%32.374%840913405,7672.075211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.633%0.909B*1.693A++-1.239D*HEAD ++ (~19.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.565B+8.40.414B23.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.39%0.938%882213473,200297177810.7744180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.999%-1.465F-0.582D2.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.60.338C**25.20.527B+82.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.668%81.241%02134769327032.5572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.062%0.256C*0.913B*-1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+1.80.44B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.746%10.784%01134830623121.32467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.739B++-0.786D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.749B++1.70.656B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.4m249.9%409 (24.5k)361 (21.7k)3.0750517,7835,7833.3285581 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349126824.807%18.029%44703:338

40% Engineer29% Heavy Assault9% Infiltrator12% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 26th, 2018 5:09 PMJan 25th, 2020 10:16 PMJun 14th, 2020 9:43 AM (168d) (PST)Jun 14th, 2020 9:36 AM (168d) (PST)Jun 14th, 2020 9:24 AM (168d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8982556430.8670.2820.1562.4610.1181946

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,87715,27838,59952179148721,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
341.7h/14.2d 1,466 3,206 4,956 50.5k 574 610 2,410 18.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C**
Kills:1,298
Deaths:565
KDR:2.297
Accuracy:28.029% C*
HSR:30.509% C**
NC6 Gauss SAW
B
Kills:1,189
Deaths:547
KDR:2.174
Accuracy:26.848% B
HSR:29.184% C**
NS-15M1
B**
Kills:792
Deaths:375
KDR:2.112
Accuracy:25.980% C+
HSR:36.490% B**
LA1 Anchor
B+
Kills:657
Deaths:267
KDR:2.461
Accuracy:27.600% C+
HSR:33.638% B+
Kills:3,936
Deaths (as Heavy Assault):1,754
Deaths (to Heavy Assaults):1,732
KDR:2.24401
Kill Difference:2,182
Playtime:100.107 hours
Usage:29%
Score:2.062m
Score/min:343
Accuracy (listed only):27.114%
HSR (listed only):32.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
D
Kills:306
Deaths:143
KDR:2.140
Accuracy:50.746% D**
HSR:10.784% D
AF-19 Mercenary
B**
Kills:223
Deaths:170
KDR:1.312
Accuracy:24.617% C+
HSR:30.045% B**
Kills:529
Deaths (as Engineer):313
Deaths (to Engineers):1,025
KDR:1.6901
Kill Difference:216
Playtime:138.335 hours
Usage:40%
Score:3.079m
Score/min:371
Accuracy (listed only):37.681%
HSR (listed only):20.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A+
Kills:737
Deaths:773
KDR:0.953
Accuracy:20.805% D**
HSR:34.193% A+
LA39 Bruiser
D
Kills:306
Deaths:143
KDR:2.140
Accuracy:50.746% D**
HSR:10.784% D
AF-19 Mercenary
B**
Kills:223
Deaths:170
KDR:1.312
Accuracy:24.617% C+
HSR:30.045% B**
Kills:1,266
Deaths (as Light Assault):1,086
Deaths (to Light Assaults):874
KDR:1.16575
Kill Difference:180
Playtime:14.934 hours
Usage:4%
Score:0.288m
Score/min:322
Accuracy (listed only):32.056%
HSR (listed only):25.007%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A+
Kills:737
Deaths:773
KDR:0.953
Accuracy:20.805% D**
HSR:34.193% A+
NC1 Gauss Rifle
B++
Kills:319
Deaths:245
KDR:1.302
Accuracy:28.349% B
HSR:31.661% B++
LA39 Bruiser
D
Kills:306
Deaths:143
KDR:2.140
Accuracy:50.746% D**
HSR:10.784% D
Kills:1,362
Deaths (as Combat Medic):1,161
Deaths (to Combat Medics):569
KDR:1.17313
Kill Difference:201
Playtime:14.666 hours
Usage:4%
Score:0.311m
Score/min:354
Accuracy (listed only):33.300%
HSR (listed only):25.546%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A+
Kills:737
Deaths:773
KDR:0.953
Accuracy:20.805% D**
HSR:34.193% A+
SAS-R
B**
Kills:635
Deaths:295
KDR:2.153
Accuracy:36.651% D-
HSR:81.417% B**
NS-44G Commissioner
C*
Kills:497
Deaths:434
KDR:1.145
Accuracy:32.577% F
HSR:33.199% C*
NC14 Bolt Driver
C**
Kills:58
Deaths:27
KDR:2.148
Accuracy:36.825% C
HSR:79.310% C**
NS-357 Underboss
M+
Kills:55
Deaths:42
KDR:1.310
Accuracy:7.202% T*
HSR:52.727% M+
Kills:1,982
Deaths (as Infiltrator):1,571
Deaths (to Infiltrators):747
KDR:1.26162
Kill Difference:411
Playtime:30.949 hours
Usage:9%
Score:0.590m
Score/min:318
Accuracy (listed only):26.812%
HSR (listed only):56.169%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:1,684
Deaths:423
KDR:3.981
Accuracy:38.318% C*
HSR:18.468% C*
AF-34 Mattock
B+
Kills:1,354
Deaths:390
KDR:3.472
Accuracy:41.459% C*
HSR:20.975% B+
NCM1 Scattercannon
A
Kills:161
Deaths:50
KDR:3.220
Accuracy:50.487% B++
HSR:22.360% A
Kills:3,199
Deaths (as MAX Suit):431.500
Deaths (to MAX Suits):188
KDR:7.41367
Kill Difference:2,767.500
Playtime:41.519 hours
Usage:12%
Score:1.070m
Score/min:429
Accuracy (listed only):43.421%
HSR (listed only):20.601%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B*
Kills:1,924
V. Kills:1,011 190%
Deaths:16
KDR:120.250
Accuracy:22.212% D**
KPH:33.600 B*
VKPH:17.600 B+
Vortek Rotary
A*
Kills:1,439
V. Kills:663 217%
Deaths:
KDR:
Accuracy:43.317% A++
KPH:61.800 A*
VKPH:28.500 B**
M30 Mustang AH
B+
Kills:1,276
V. Kills:70 N/A
Deaths:67
KDR:19.045
Accuracy:61.807% B+
KPH:88.300 C**
VKPH:4.800 C
Breaker Rocket Pods
A++
Kills:1,180
V. Kills:33 N/A
Deaths:
KDR:
Accuracy:65.610% A++
KPH:178 B++
VKPH:5 D*
Kills:5,819 (4,639 + 0)
Deaths:83
KDR:70.108
VKDR:21.410
Vehicle Kills:1,777
Kill Difference:5,736
Playtime:101.650 hours
Usage:30%
Score:1.795m
Score/min:294
Piloting Accuracy:61.807%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:58
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:53.185% C+
KPH:110.200 C
VKPH:5.700 D
Kills:58 (0 + 58)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:58
Playtime:0.527 hours
Usage:0%
Score:0.008m
Score/min:264
Driving Accuracy:N/A%
Gunner Accuracy:53.185%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 2,9351,92416120.25U117.1722.212%D**N/A33.6B*17.6B+22757.3h38.6B**173.6B++
AF-34 Mattock 1,7011,6844233.981C+0.9138.318%C*18.468%C*49.4C+N/A14334.1h4.9B+12.8B++
Vortek Rotary 2,1021,43911439U1,435.9243.317%A++1.181%C-61.8A*28.5B**43823.3h23.6B**54.5B**
AF-34 Mattock 1,3781,3543903.472C+0.4041.459%C*20.975%B+44CN/A12830.8h6.2B+14.9B+
GD-22S 1,3161,2985652.297C++0.7828.029%C*30.509%C**53.9C+N/A14324.1h9.2B32.9B
M30 Mustang AH 1,3461,2766719.045B++15.9761.807%B+1.176%C++88.6C**4.9C21614.4h5B++8B++
NC6 Gauss SAW 1,2141,1895472.174C++0.9026.848%B29.184%C**64.3C*1.4B+18418.5h8B+29.9B+
Breaker Rocket Pods 1,2131,18011180U1,176.9265.61%A++N/A178.8B++5D*5426.6h6.7A10.2B**
NS-15M1 8037923752.112C+0.9625.98%C+36.49%B**61.4C+N/A16612.9h9.8B++37.9B+
AF-4 Cyclone 7497377730.953C--2.1220.805%D**34.193%A+29.5DN/A7825h8.7B+41.9C
LA1 Anchor 6636572672.461C+0.6127.6%C+33.638%B+66.4C+N/A2009.9h8.3B+30.1B
SAS-R 6376352952.153C--0.9236.651%D-81.417%B**54.3C+N/A14211.7h1.8B+4.8C++
NS-44G Commissioner 5094974341.145C--1.9332.577%F33.199%C*38.5D--N/A10512.9h3.2C-9.8D--
NS Decimator 6004251752.429B+0.6559.37%C1.176%D-50C*20.6C+2468.5h3.1B+5.3B+
Mag-Cutter 3793755,3560.07B**3.0113.181%D*N/A2.1AN/A5175.4h1.7B++12.5C+
NC1 Gauss Rifle 3313192451.302C+1.7728.349%B31.661%B++34.7C+1.3B**1199.2h10.3B+36.4B+
LA39 Bruiser 3083061432.14B*0.9450.746%D**10.784%D63.8C++N/A1774.8h1.7B**3.3C*
AF-19 Mercenary 2252231701.312C+1.7624.617%C+30.045%B**36C+N/A1266.2h8.8B++35.7B
NCM1 Scattercannon 166161503.22B+0.1450.487%B++22.36%A35.8C++1.1A924.5h6.8C**13.4B+
NC14 Bolt Driver 5958272.148C0.9336.825%C79.31%C**34.1C+N/A1251.7h2B+5.4B
C85 Canister-H 6158158M+54.9253.185%C+5.172%F116C+6C--2640.5h5.8B10.8B
NS-357 Underboss 5655421.31C+1.777.202%T*52.727%M+20.4D--N/A722.7h3.2B*43.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit58093,45313h
Spawn Beacon56460.5h
Medical Kit4882,0835.1h
Medical Applicator5317,7351.8h
Motion Spotter63160.4h
G40-F Ranger0980h
Recon Detection Device261,7992.4h
Ammunition Package41650.1h
M20 Drake02580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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