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Lt. General DanzelTR[P4LE] DanzelTR
TR BR 88

KDR: 2.21

Score: 11.4m

Last Seen: Jun 10th, 2018 2:24 PM
- OFFLINE - 27 hour(s)

Battle Rank 88 - Terran Republic on Connery
Level Progress (to 89): 82%
Level 100 Progress: 61% 356h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sticky Grenade P2-120 HEAT TRAC-5 LC2 Lynx T5 AMC Claymore C75 Viper M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $213,921 MLG Score: 171
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.306%15.517%237812193,6091.321980.889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.362%-1.146D*-0.826D-0.37C**HEAD ++ (~7.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.8-0.571D17.9-0.251C98.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.538%0.61%84112261641941740.84102694%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.925D---0.898D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
850.5-4.247T*242.7-3.565T*607.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.117%3.731%816312242,0372728277.48897246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.698%-0.962D--0.773B++-1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.197C++9.60.23C++21.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.371%8.406%392512221,1542203265.24545353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.839%-1.371D**0.953B*0.776

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.40.116C+22.70.435B83.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.4m333.2%348 (20.9k)320 (19.2k)2.2113112,7045,7452.7448288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR122771314.046%6.738%9506:132

91% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 30th, 2014 3:55 PMMay 18th, 2018 8:12 PMJul 9th, 2018 5:43 PM (518d) (PST)Jun 10th, 2018 10:25 AM (547d) (PST)Jun 10th, 2018 10:24 AM (547d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
589755140.3550.1610.0241.4140.069171

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,3574,51730,8402110185419,190

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
595.7h/24.8d 3,065 856 6,614 50.5k 1,152 1,678 2,462 21.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D*
Kills:63
Deaths:52
KDR:1.212
Accuracy:13.746% F-
HSR:14.286% D*
Kills:63
Deaths (as Heavy Assault):52
Deaths (to Heavy Assaults):1,767
KDR:1.21154
Kill Difference:11
Playtime:4.139 hours
Usage:1%
Score:0.058m
Score/min:233
Accuracy (listed only):13.746%
HSR (listed only):14.286%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D-
Kills:1,145
Deaths:1,435
KDR:0.798
Accuracy:14.573% D**
HSR:13.974% D-
LC2 Lynx
D
Kills:973
Deaths:1,175
KDR:0.828
Accuracy:15.906% D**
HSR:18.191% D
T5 AMC
D
Kills:831
Deaths:956
KDR:0.869
Accuracy:15.326% F
HSR:16.366% D
LC3 Jaguar
D
Kills:157
Deaths:181
KDR:0.867
Accuracy:17.919% D*
HSR:17.197% D
Kills:3,106
Deaths (as Engineer):3,747
Deaths (to Engineers):1,362
KDR:0.82893
Kill Difference:641
Playtime:543.761 hours
Usage:91%
Score:10.632m
Score/min:326
Accuracy (listed only):15.931%
HSR (listed only):16.432%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D-
Kills:1,145
Deaths:1,435
KDR:0.798
Accuracy:14.573% D**
HSR:13.974% D-
LC2 Lynx
D
Kills:973
Deaths:1,175
KDR:0.828
Accuracy:15.906% D**
HSR:18.191% D
T5 AMC
D
Kills:831
Deaths:956
KDR:0.869
Accuracy:15.326% F
HSR:16.366% D
LC3 Jaguar
D
Kills:157
Deaths:181
KDR:0.867
Accuracy:17.919% D*
HSR:17.197% D
PDW-16 Hailstorm
D-
Kills:126
Deaths:115
KDR:1.096
Accuracy:19.034% D-
HSR:8.730% D*
Kills:3,232
Deaths (as Light Assault):3,862
Deaths (to Light Assaults):1,036
KDR:0.83687
Kill Difference:630
Playtime:8.310 hours
Usage:1%
Score:0.103m
Score/min:206
Accuracy (listed only):16.552%
HSR (listed only):14.892%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
D-
Kills:126
Deaths:115
KDR:1.096
Accuracy:19.034% D-
HSR:8.730% D*
TX1 Repeater
D*
Kills:75
Deaths:157
KDR:0.478
Accuracy:10.050% F--
HSR:13.333% D*
Kills:201
Deaths (as Infiltrator):272
Deaths (to Infiltrators):733
KDR:0.73897
Kill Difference:71
Playtime:18.532 hours
Usage:3%
Score:0.256m
Score/min:231
Accuracy (listed only):14.542%
HSR (listed only):11.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D**
Kills:239
Deaths:258
KDR:0.926
Accuracy:14.651% F
HSR:12.552% D**
PDW-16 Hailstorm
D-
Kills:126
Deaths:115
KDR:1.096
Accuracy:19.034% D-
HSR:8.730% D*
Kills:365
Deaths (as Combat Medic):373
Deaths (to Combat Medics):377
KDR:0.97855
Kill Difference:8
Playtime:18.679 hours
Usage:3%
Score:0.298m
Score/min:266
Accuracy (listed only):16.843%
HSR (listed only):10.641%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
F-
Kills:60
Deaths:31
KDR:1.935
Accuracy:22.641% F-
HSR:0% F--
M3 Pounder HEG
D-
Kills:52
Deaths:32
KDR:1.625
Accuracy:22.659% F-
HSR:1.923% D-
Kills:112
Deaths (as MAX Suit):31.500
Deaths (to MAX Suits):397
KDR:3.55556
Kill Difference:80.500
Playtime:4.541 hours
Usage:1%
Score:0.085m
Score/min:312
Accuracy (listed only):22.650%
HSR (listed only):0.962%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C-
Kills:164
V. Kills:170 96%
Deaths:139
KDR:1.180
Accuracy:28.538% D
KPH:6.100 D
VKPH:6.300 C-
Kills:164 (164 + 0)
Deaths:139
KDR:1.180
VKDR:1.223
Vehicle Kills:170
Kill Difference:25
Playtime:26.946 hours
Usage:5%
Score:0.165m
Score/min:102
Piloting Accuracy:28.538%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:77
V. Kills:4 N/A
Deaths:10
KDR:7.700
Accuracy:41.838% C+
KPH:59.500 B
VKPH:3.100 D--
C150 Dalton
A++
Kills:62
V. Kills:43 141%
Deaths:
KDR:
Accuracy:44.727% B+
KPH:66.100 A++
VKPH:45.800 A+
Kills:139 (0 + 139)
Deaths:10
KDR:13.900
VKDR:4.700
Vehicle Kills:47
Kill Difference:129
Playtime:2.234 hours
Usage:0%
Score:0.043m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:44.727%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:685
V. Kills:139 489%
Deaths:51
KDR:13.431
Accuracy:29.552% D--
KPH:33.300 C*
VKPH:6.800 C
Kills:685 (685 + 0)
Deaths:51
KDR:13.431
VKDR:2.725
Vehicle Kills:139
Kill Difference:634
Playtime:20.555 hours
Usage:3%
Score:0.167m
Score/min:135
Driving Accuracy:29.552%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:1,227
V. Kills:585 209%
Deaths:121
KDR:10.141
Accuracy:32.321% D--
KPH:27.900 C*
VKPH:13.300 B++
MR11 Gatekeeper
B
Kills:150
V. Kills:147 101%
Deaths:29
KDR:5.172
Accuracy:40.281% C++
KPH:18.500 C
VKPH:18.100 B
E540 Halberd
C--
Kills:135
V. Kills:83 161%
Deaths:25
KDR:5.400
Accuracy:30.348% D**
KPH:17.200 D--
VKPH:10.500 C--
P2-120 AP
C+
Kills:125
V. Kills:76 162%
Deaths:18
KDR:6.944
Accuracy:31.242% F
KPH:27.600 C
VKPH:16.800 C+
Kills:1,637 (1,352 + 285)
Deaths:193
KDR:8.482
VKDR:4.617
Vehicle Kills:891
Kill Difference:1,444
Playtime:64.514 hours
Usage:11%
Score:0.969m
Score/min:250
Driving Accuracy:31.242%
Gunner Accuracy:30.348%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

MR11 Gatekeeper-H
B+
Kills:462
V. Kills:443 104%
Deaths:21
KDR:22
Accuracy:48.638% C--
KPH:36.700 B+
VKPH:35.200 B+
P525 Marauder-H
C++
Kills:390
V. Kills:20 N/A
Deaths:20
KDR:19.500
Accuracy:19.428% F-
KPH:103 C++
VKPH:5.300 C
Kills:852 (0 + 852)
Deaths:41
KDR:20.780
VKDR:11.293
Vehicle Kills:463
Kill Difference:811
Playtime:16.388 hours
Usage:3%
Score:0.324m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:19.428%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:439
V. Kills:28 N/A
Deaths:26
KDR:16.885
Accuracy:11.314% D*
KPH:54.700 C-
VKPH:3.500 C+
M20 Basilisk
A*
Kills:113
V. Kills:77 145%
Deaths:28
KDR:4.036
Accuracy:42.313% B
KPH:21.800 C++
VKPH:14.900 A*
M40 Fury
D
Kills:58
V. Kills:11 N/A
Deaths:9
KDR:6.444
Accuracy:19.919% F
KPH:24.800 D
VKPH:4.700 D--
Kills:610 (0 + 610)
Deaths:63
KDR:9.683
VKDR:1.841
Vehicle Kills:116
Kill Difference:547
Playtime:15.536 hours
Usage:3%
Score:0.172m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:19.919%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sticky Grenade 1,8031,79311793N/A1,790.7947.459%DN/A1195.3B+6.7D43461.5h1.4B*3B+
P2-120 HEAT 1,8121,22712110.14B*7.9332.321%D--4.808%B**27.9C*13.3B++21544h8.9C-27.5D--
TRAC-5 1,1701,1451,4350.798C++1.4114.573%D**13.974%D-14.2CN/A6180.9h17.7C121.4D
LC2 Lynx 9959731,1750.828C1.3815.906%D**18.191%D12.5DN/A3877.8h21D--132D**
T5 AMC 8608319560.869C+1.3415.326%F16.366%D13.2DN/A4662.8h16.3C106.6D-
Claymore 8128124816.917A+14.7134.391%C*N/A290A**N/A8952.8h1.1B*3.3B+
C75 Viper 8246855113.431A**11.2229.552%D--2.044%B++33.3C*6.7C13520.6h11.3B38.2C++
M12 Kobalt 543499771.286A+69.0713.999%D**14.028%D-84.6C7.5C*2235.9h19.1C+136.2D
MR11 Gatekeeper-H 9054622122S19.7948.638%C--2.165%B+36.7B+35.2B+29312.6h58.3C++119.9C+
M12 Kobalt 4674392616.885C+14.6711.314%D*18.679%C+54.9C-3.5C+1608h18.6C+164D
P525 Marauder-H 4103902019.5B+17.2919.428%F-N/A102.6C+5.3C4523.8h6.6C**33.9D--
Frag Grenade 2732681268N/A265.7944.13%C+N/A446.7C+8.3C+15350.6h3.4B+7.8B
T1 Cycler 2442392580.926C+1.2914.651%F12.552%D**16.8C--N/A5714.2h15C+102.6D-
M18 Needler 3341641391.18C1.0328.538%DN/A6.1D6.3C-10226.9h242.7D850.5D-
LC3 Jaguar 1631571810.867C1.3417.919%D*17.197%D20.7CN/A857.6h18.5D--103D*
MR11 Gatekeeper 297150295.172C++2.9640.281%C++N/A18.5C18.1B2738.1h58.3C144.8C+
Tank Mine 220139226.318A++4.1134.824%C++N/A139B+81B+13341h2.4D6.8C
E540 Halberd 218135255.4C+3.1930.348%D**5.926%A+17.1D--10.5C--1417.9h6.9D22.7D*
PDW-16 Hailstorm 1291261151.096C++1.1219.034%D-8.73%D*14DN/A559h18C-94.5C-
P2-120 AP 201125186.944C+4.7331.242%F2.4%C27.8C16.9C+7434.5h7.8C25D*
Spear Anti-Vehicle Phalanx Turret 2121241012.4B**10.1940.64%C11.29%M**32.6C23.2C*2193.8h11.1C27.2C
M20 Basilisk 190113284.036C**1.8242.313%B3.54%D-21.7C++14.8A*2415.2h124.6D294.6C+
L105 Zephyr 8177107.7C5.4941.838%C+1.299%B*59.2B3.1D--1991.3h6.6C+15.8C++
TX1 Repeater 77751570.478C1.7310.05%F--13.333%D*15.3DN/A754.9h10B*99.6D--
C-4 8565203.25A1.0435.644%A+N/A108.3B+33.3C**11880.6h1.7C4.7B+
MSW-R 6663521.212C1.0013.746%F-14.286%D*27.4C--1.3A++2562.3h11.9C*86.5D
C150 Dalton 10562162S59.7944.727%B+N/A68.9A++47.8A++4870.9h3.7B+8.3B++
M3 Pounder HEG 7060311.935C**0.2822.641%F-N/A14.6C2.4D1144.1h21.2C-93.8D*
MANA Anti-Personnel Turret 6060212.857N/A0.6510.817%UN/A600UN/A1931100.1h27.1T*250.2T*
M40 Fury 695896.444C+4.2319.919%FN/A25.2D4.8D-1442.3h11.8B+59.2C-
M3 Pounder HEG 6052321.625C+0.5922.659%F-1.923%D-12.7D2D*1104.1h24.9D110.1F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02630.1h
Nano-Armor Kit279566,32027.8h
Nanite Revive Grenade01430h
Medical Applicator5930,6972h
Motion Spotter36390.5h
Spitfire Auto-Turret152,3501.8h
Welding Device02040h
Ammunition Package228,1552.9h
Anti-Infantry MANA Turret33020.3h
Recon Detection Device28521.5h

Check the help document for the dictionary if you want to learn more about words used here.


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