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Executor DarSinN[] DarSinN
NC BR 115

KDR: 3.36

Score: 26.9m

Last Seen: Oct 21st, 2019 5:19 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 100 (115 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NSX Daimyo NCM1 Scattercannon NS-15M AE NS-11A NCM1 Scattercannon NS Baron G5AE The Slasher
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,727,325 MLG Score: 8575
Fun Score: N/A
Cheeseburgers Flipped: 327TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.114%37.747%121226119317,1301.408371.952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.932%2.125A*2.556A**-1.487FHEAD ++ (~21.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.633B+8.70.386C**18.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.95%9.959%207412154924153401.18554144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.578%1.264A1.365A0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.541B+27.50.314C*27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.615%73.915%2072121731,16393117933.4367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.224%2.35A*0.455B+-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.90.399B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.101%16.071%2071121856120810.0463576

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.869M+0.283C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.785B++2.20.555B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.9m312.2%599 (35.9k)507 (30.4k)3.3604667,64620,1303.47372115 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1219699729.467%47.215%139102:3814

9% Combat Medic7% Engineer7% Heavy Assault66% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2017 8:28 PMJun 3rd, 2018 10:01 PMOct 26th, 2019 11:03 PM (18d) (PST)Oct 21st, 2019 2:46 PM (23d) (PST)Oct 21st, 2019 1:19 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8883545341.2780.3800.6044.1200.0418575

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,28021,22232,058772336247230,447

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
882h/36.8d 2,280 31,939 22,828 218k 1,215 3,241 2,190 47m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:2,704
Deaths:834
KDR:3.242
Accuracy:29.633% B++
HSR:37.981% B**
LA1 Anchor
M
Kills:529
Deaths:193
KDR:2.741
Accuracy:29.746% B*
HSR:45.180% M
NSX-P Naginata
A*
Kills:324
Deaths:135
KDR:2.400
Accuracy:28.421% B**
HSR:44.753% A*
NC6 Gauss SAW
A+
Kills:73
Deaths:29
KDR:2.517
Accuracy:28.858% A+
HSR:31.507% A
Kills:3,630
Deaths (as Heavy Assault):1,191
Deaths (to Heavy Assaults):6,073
KDR:3.04786
Kill Difference:2,439
Playtime:65.821 hours
Usage:7%
Score:1.786m
Score/min:452
Accuracy (listed only):29.164%
HSR (listed only):39.855%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B
Kills:1,738
Deaths:865
KDR:2.009
Accuracy:50.585% B
HSR:15.708% C+
MKV-P Suppressed
B**
Kills:1,176
Deaths:320
KDR:3.675
Accuracy:32.510% B*
HSR:33.163% B**
MGR-S1 Gladius
A*
Kills:662
Deaths:165
KDR:4.012
Accuracy:31.955% B**
HSR:38.218% A*
NSX Tengu
B**
Kills:248
Deaths:80
KDR:3.100
Accuracy:43.929% B**
HSR:28.226% B**
MGR-C1 Charger
A++
Kills:244
Deaths:107
KDR:2.280
Accuracy:31.092% B++
HSR:36.066% A++
AF-19 Mercenary
A**
Kills:227
Deaths:112
KDR:2.027
Accuracy:34.565% A**
HSR:35.683% A**
AF-4AE Cyclone
A++
Kills:223
Deaths:61
KDR:3.656
Accuracy:29.754% C++
HSR:38.565% A++
AF-4 Cyclone
M++
Kills:219
Deaths:72
KDR:3.042
Accuracy:30.164% B*
HSR:39.726% M++
GD-66 Claw
A+
Kills:56
Deaths:45
KDR:1.244
Accuracy:76.101% A+
HSR:16.071% C**
Kills:4,793
Deaths (as Light Assault):1,827
Deaths (to Light Assaults):3,977
KDR:2.62343
Kill Difference:2,966
Playtime:56.400 hours
Usage:6%
Score:1.318m
Score/min:389
Accuracy (listed only):40.073%
HSR (listed only):31.269%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:2,616
Deaths:901
KDR:2.903
Accuracy:30.947% A
HSR:37.347% A*
NS Baron G5AE
B
Kills:1,738
Deaths:865
KDR:2.009
Accuracy:50.585% B
HSR:15.708% C+
MKV-P Suppressed
B**
Kills:1,176
Deaths:320
KDR:3.675
Accuracy:32.510% B*
HSR:33.163% B**
NC9 A-Tross
A**
Kills:1,042
Deaths:405
KDR:2.573
Accuracy:31.928% A
HSR:41.171% A**
NC1 Gauss Rifle
M
Kills:755
Deaths:255
KDR:2.961
Accuracy:30.075% A+
HSR:39.603% M
MGR-S1 Gladius
A*
Kills:662
Deaths:165
KDR:4.012
Accuracy:31.955% B**
HSR:38.218% A*
NSX Tengu
B**
Kills:248
Deaths:80
KDR:3.100
Accuracy:43.929% B**
HSR:28.226% B**
AF-4AE Cyclone
A++
Kills:223
Deaths:61
KDR:3.656
Accuracy:29.754% C++
HSR:38.565% A++
AF-4 Cyclone
M++
Kills:219
Deaths:72
KDR:3.042
Accuracy:30.164% B*
HSR:39.726% M++
NSX Yumi
A**
Kills:173
Deaths:67
KDR:2.582
Accuracy:30.925% B*
HSR:50.289% A**
Carnage AR
M*
Kills:86
Deaths:34
KDR:2.529
Accuracy:29.294% B*
HSR:45.349% M*
GD-66 Claw
A+
Kills:56
Deaths:45
KDR:1.244
Accuracy:76.101% A+
HSR:16.071% C**
GR-22AE
A
Kills:52
Deaths:22
KDR:2.364
Accuracy:27.068% C
HSR:36.539% A
Kills:9,046
Deaths (as Combat Medic):3,292
Deaths (to Combat Medics):2,512
KDR:2.74787
Kill Difference:5,754
Playtime:82.510 hours
Usage:9%
Score:2.429m
Score/min:491
Accuracy (listed only):36.557%
HSR (listed only):35.383%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B
Kills:1,738
Deaths:865
KDR:2.009
Accuracy:50.585% B
HSR:15.708% C+
Warden
A*
Kills:275
Deaths:74
KDR:3.716
Accuracy:40.242% A*
HSR:38.909% A*
MGR-C1 Charger
A++
Kills:244
Deaths:107
KDR:2.280
Accuracy:31.092% B++
HSR:36.066% A++
AF-19 Mercenary
A**
Kills:227
Deaths:112
KDR:2.027
Accuracy:34.565% A**
HSR:35.683% A**
MGR-M1 Bishop
M+
Kills:107
Deaths:40
KDR:2.675
Accuracy:38.860% B**
HSR:53.271% M+
GD-66 Claw
A+
Kills:56
Deaths:45
KDR:1.244
Accuracy:76.101% A+
HSR:16.071% C**
Kills:2,647
Deaths (as Engineer):1,243
Deaths (to Engineers):2,811
KDR:2.12953
Kill Difference:1,404
Playtime:60.052 hours
Usage:7%
Score:1.325m
Score/min:368
Accuracy (listed only):45.241%
HSR (listed only):32.618%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:27,906
Deaths:6,441
KDR:4.333
Accuracy:50.999% A++
HSR:71.228% C**
NSX Daimyo
B*
Kills:3,257
Deaths:444
KDR:7.336
Accuracy:47.537% B*
HSR:96.930% B*
NS-44 Commissioner
A
Kills:1,380
Deaths:525
KDR:2.629
Accuracy:47.456% A
HSR:27.609% B++
NS-45 Pilot
B*
Kills:1,247
Deaths:455
KDR:2.741
Accuracy:36.280% B*
HSR:28.549% C**
NSX Tomoe
A++
Kills:1,193
Deaths:332
KDR:3.593
Accuracy:30.840% B+
HSR:56.748% A++
MKV-P Suppressed
B**
Kills:1,176
Deaths:320
KDR:3.675
Accuracy:32.510% B*
HSR:33.163% B**
NS-44L Showdown
B+
Kills:756
Deaths:264
KDR:2.864
Accuracy:47.186% B+
HSR:39.418% B+
NC08 Mag-Scatter
A++
Kills:738
Deaths:561
KDR:1.316
Accuracy:71.066% A++
HSR:14.363% C
NS-357 Underboss
B**
Kills:719
Deaths:239
KDR:3.008
Accuracy:44.606% B**
HSR:26.426% B+
MGR-S1 Gladius
A*
Kills:662
Deaths:165
KDR:4.012
Accuracy:31.955% B**
HSR:38.218% A*
NS-AM7 Archer
A**
Kills:269
Deaths:164
KDR:1.640
Accuracy:60.481% C*
HSR:39.034% A**
NS CandyCannon 3000
C*
Kills:249
Deaths:87
KDR:2.862
Accuracy:38.129% C*
HSR:15.663% D*
NSX Tengu
B**
Kills:248
Deaths:80
KDR:3.100
Accuracy:43.929% B**
HSR:28.226% B**
AF-6 Shadow
A*
Kills:241
Deaths:55
KDR:4.382
Accuracy:42.754% A
HSR:45.228% A*
Impetus
A++
Kills:239
Deaths:58
KDR:4.121
Accuracy:42.112% A
HSR:42.259% A++
AF-4AE Cyclone
A++
Kills:223
Deaths:61
KDR:3.656
Accuracy:29.754% C++
HSR:38.565% A++
AF-4 Cyclone
M++
Kills:219
Deaths:72
KDR:3.042
Accuracy:30.164% B*
HSR:39.726% M++
NC4 Mag-Shot
B**
Kills:116
Deaths:28
KDR:4.143
Accuracy:33.811% B**
HSR:21.552% B
NS-44L Blackhand
B+
Kills:51
Deaths:30
KDR:1.700
Accuracy:39.785% C+
HSR:47.059% B+
Kills:40,889
Deaths (as Infiltrator):10,381
Deaths (to Infiltrators):2,651
KDR:3.93883
Kill Difference:30,508
Playtime:579.433 hours
Usage:66%
Score:18.134m
Score/min:522
Accuracy (listed only):42.177%
HSR (listed only):39.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:2,759
Deaths:751
KDR:3.674
Accuracy:39.749% C**
HSR:21.203% A+
NCM1 Scattercannon
A+
Kills:2,447
Deaths:755
KDR:3.241
Accuracy:43.767% B+
HSR:21.577% A+
NS-10 Burster
A*
Kills:125
Deaths:64
KDR:1.953
Accuracy:44.176% A*
HSR:8% B*
NS-10 Burster
A*
Kills:109
Deaths:64
KDR:1.703
Accuracy:43.669% A*
HSR:12.844% A++
Kills:5,440
Deaths (as MAX Suit):817
Deaths (to MAX Suits):704
KDR:6.65851
Kill Difference:4,623
Playtime:40.898 hours
Usage:5%
Score:1.863m
Score/min:759
Accuracy (listed only):42.840%
HSR (listed only):15.906%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:182
V. Kills:101 178%
Deaths:11
KDR:16.546
Accuracy:29.630% D-
KPH:52.900 B**
VKPH:29.400 B+
Kills:182 (0 + 182)
Deaths:11
KDR:16.545
VKDR:9.182
Vehicle Kills:101
Kill Difference:171
Playtime:3.439 hours
Usage:0%
Score:0.066m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:29.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A+
Kills:124
V. Kills:51 238%
Deaths:9
KDR:13.778
Accuracy:63.955% B*
KPH:77.300 A+
VKPH:31.800 A+
Kills:124 (124 + 0)
Deaths:9
KDR:13.778
VKDR:5.667
Vehicle Kills:51
Kill Difference:115
Playtime:1.604 hours
Usage:0%
Score:0.037m
Score/min:380
Driving Accuracy:63.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:56
V. Kills:21 255%
Deaths:9
KDR:6.222
Accuracy:63.584% A++
KPH:66 S
VKPH:24.700 S
Kills:56 (56 + 0)
Deaths:9
KDR:6.222
VKDR:2.333
Vehicle Kills:21
Kill Difference:47
Playtime:0.849 hours
Usage:0%
Score:0.024m
Score/min:464
Driving Accuracy:63.584%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M+
Kills:84
V. Kills:46 179%
Deaths:2
KDR:42
Accuracy:56.708% B*
KPH:111.800 M+
VKPH:61.200 A*
G40-F Ranger
M**
Kills:72
V. Kills:39 180%
Deaths:6
KDR:12
Accuracy:41.883% A+
KPH:89.600 M**
VKPH:48.500 M*
M20 Basilisk-H
M
Kills:51
V. Kills:19 255%
Deaths:4
KDR:12.750
Accuracy:53.184% B++
KPH:118.500 A+
VKPH:44.200 M
Kills:207 (0 + 207)
Deaths:12
KDR:17.250
VKDR:8.667
Vehicle Kills:104
Kill Difference:195
Playtime:1.986 hours
Usage:0%
Score:0.115m
Score/min:963
Driving Accuracy:N/A%
Gunner Accuracy:53.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:185
V. Kills:32 N/A
Deaths:11
KDR:16.818
Accuracy:49.768% A
KPH:83.100 S
VKPH:14.400 A
G40-F Ranger
M*
Kills:90
V. Kills:55 161%
Deaths:5
KDR:18
Accuracy:50.833% A**
KPH:47.100 M*
VKPH:28.800 M+
M20 Basilisk
M*
Kills:74
V. Kills:17 411%
Deaths:6
KDR:12.333
Accuracy:52.311% A++
KPH:57.900 M*
VKPH:13.300 A++
Kills:349 (0 + 349)
Deaths:22
KDR:15.864
VKDR:4.727
Vehicle Kills:104
Kill Difference:327
Playtime:5.416 hours
Usage:1%
Score:0.129m
Score/min:396
Driving Accuracy:N/A%
Gunner Accuracy:52.311%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:177
V. Kills:7 N/A
Deaths:44
KDR:4.023
Accuracy:57.787% A++
KPH:88.400 B**
VKPH:3.500 A+
Kills:177 (177 + 0)
Deaths:44
KDR:4.023
VKDR:0.159
Vehicle Kills:7
Kill Difference:133
Playtime:2.002 hours
Usage:0%
Score:0.025m
Score/min:211
Driving Accuracy:57.787%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:85
V. Kills:4 N/A
Deaths:4
KDR:21.250
Accuracy:32.325% C+
KPH:88.900 B+
VKPH:4.200 C--
Kills:85 (0 + 85)
Deaths:4
KDR:21.250
VKDR:1
Vehicle Kills:4
Kill Difference:81
Playtime:0.956 hours
Usage:0%
Score:0.017m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:32.325%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 28,08327,9066,4414.333B++0.9750.999%A++71.228%C**97.6A**N/A278286h1.9B++3.8B**
NSX Daimyo 3,2593,2574447.336A3.9847.537%B*96.93%B*123.4A**N/A40526.4h1.9B**4B**
NCM1 Scattercannon 2,8222,7597513.674B++0.3139.749%C**21.203%A+87.3M++2M**27431.6h5.2B+13B++
NS-15M AE 2,7592,7048343.242B+0.1229.633%B++37.981%B**86.4B**1.8A*24231.3h11.2C**37.7B+
NS-11A 2,6602,6169012.903A+0.4630.947%A37.347%A*71.1A++1.2A19136.8h11.8B++38.2B*
NCM1 Scattercannon 2,5132,4477553.241B**0.1243.767%B+21.577%A+77.2S2.1S23531.7h6.4B++14.7B+
NS Baron G5AE 1,7721,7388652.009B+1.3550.585%B15.708%C+67.1B*1.3A++15325.9h4.2C*8.4C+
The Slasher 1,5271,5256,1810.247S3.1156.7%A++2.164%D--6.5B*N/A16233.7h1.6B*2.9B
NS Victory 1,4621,4586,4910.225M*3.1456.291%A*1.029%D*5.3C+N/A17276.1h1.6B++2.8A
NS-44 Commissioner 1,3871,3805252.629A++0.7347.456%A27.609%B++85.2A++N/A25916.2h2.9B**6.1B*
Carver 1,3261,3241,6410.807A++2.5538.971%B**19.864%B+23.8A++N/A6155.6h1.2B+3B+
NS-45 Pilot 1,2571,2474552.741B**0.6236.28%B*28.549%C**84.8B*N/A24814.7h6.1B+16.7B++
NSX Tomoe 1,2001,1933323.593A0.2330.84%B+56.748%A++84.6A++N/A21014.1h10.7B**34.7B++
MKV-P Suppressed 1,1861,1763203.675A++0.3132.51%B*33.163%B**97.2A*N/A26812.1h12.2B++37.4B++
NC9 A-Tross 1,0681,0424052.573B**0.7931.928%A41.171%A**76.1A*1.9M*22713.7h8.6B++26.8B*
C-4 9777753312.341B++1.0229.373%B+N/A103.3B+26.9C+5737.5h1.1B*3.9B++
NS-44L Showdown 7607562642.864A*0.5047.186%B+39.418%B+64.6AN/A16311.7h3.2B+6.7B+
NC1 Gauss Rifle 7667552552.961A++0.4030.075%A+39.603%M74.8M++1.1A++26110.1h10.4B*34.7B**
NC08 Mag-Scatter 7447385611.316C++2.0471.066%A++14.363%C40.1C**N/A12418.4h4.3C+6.1B++
NS-357 Underboss 7247192393.008A*0.3544.606%B**26.426%B+128.4M+N/A3645.6h2.9A6.5B*
MGR-S1 Gladius 6686621654.012A++0.6531.955%B**38.218%A*93.2A*N/A3077.1h8.2B++25.7B++
LA1 Anchor 5415291932.741C*0.6229.746%B*45.18%M85.3A1.9M++4826.2h9.5B+31.8B+
Hunter QCX 5714923221.528A1.8357.059%B*14.837%D35.7A*5.7B+12313.8h6.5C++11.5C**
NS Decimator 7074622032.276A+1.0855.377%DN/A47.6B++25.3B**4169.7h4.6C++8.2C+
NS Harrower 3303281,7750.185M*3.1853.203%A2.439%D4.8C+N/A1668.2h1.5B**2.8B+
NSX-P Naginata 3303241352.4B*0.9628.421%B**44.753%A*75.3B**1.4B+2114.3h11.1B+38.9B++
Warden 277275743.716A*0.3640.242%A*38.909%A*94.8SN/A2762.9h6.7B**16.6B**
NS-AM7 Archer 3132691641.64M1.7260.481%C*39.034%A**30.6S5A++1698.8h7.4B**12.2B**
NS CandyCannon 3000 256249872.862M*0.5038.129%C*15.663%D*113.2M+3.2M**3962.2h3.5B*9.2B++
NSX Tengu 252248803.1A*0.2643.929%B**28.226%B**91.9A*1.5A*2452.7h11.7B+26.7B+
MGR-C1 Charger 2482441072.28A1.0831.092%B++36.066%A++84.1A++1.4B**2262.9h9.8B**31.5B*
AF-6 Shadow 244241554.382A+1.0242.754%A45.228%A*114.8M+1.4A*2742.1h4.4B**10.3B**
Impetus 244239584.121A0.7642.112%A42.259%A++85.4A*1.8S2172.8h4.1B+9.6B*
AF-19 Mercenary 2302271122.027A+1.3334.565%A**35.683%A**50.4A++N/A3604.5h12.2B+35.3B*
AF-4AE Cyclone 225223613.656A*0.3029.754%C++38.565%A++106.2A1B++2422.1h9.1B30.4B
AF-4 Cyclone 223219723.042A0.3230.164%B*39.726%M++95.2A**1.7M**4132.3h9.4B++31.3B+
Tank Mine 237194277.185A**3.8286.128%M**N/A215.6A*47.8C--10450.9h2.1C2.5A*
NSX Amaterasu 1891887040.267S3.0933.758%B+6.383%D*8.4B+N/A1922.5h2C++5.8B+
M20 Basilisk 2171851116.818S13.4649.768%A16.757%S84.1S14.5A4112.2h36A++72.3A++
C150 Dalton 2831821116.545A+13.1829.63%D-1.099%C**53.5B**29.7B+3193.4h2.5B**8.3B*
S12 Renegade 184177444.023B0.6657.787%A++5.085%C+88.5B**3.5A+2112h4D6.9B+
Rocklet Rifle 294173971.784A*1.5855.126%C**N/A57.7A**40.3A+6333h24.8B**45B*
NSX Yumi 175173672.582B*0.7830.925%B*50.289%A**72.1A+N/A1822.4h9.5B*30.9B*
Nightshade 1471381,7480.079B+3.2880.769%B*2.899%D*2.2C+N/A862.9h18.3C*22.6B+
NS-10 Burster 178125641.953B**1.4144.176%A*8%B*17.4S7.4M1307.2h91.2A+206.5A+
Spear Anti-Vehicle Phalanx Turret 168125431.25M**27.8968.489%M6.4%A125S43A*5671h5.1B**7.5A
LB00 Python AP 175124913.778C**10.4263.955%B*N/A77.5A+31.9A+3801.6h3.7B5.8B*
NC4 Mag-Shot 117116284.143S0.7833.811%B**21.552%B89.2M**N/A3401.3h4.1A12B**
NS-10 Burster 143109641.703B**1.6643.669%A*12.844%A++15.1S4.7B++967.2h104B**238.2A
MGR-M1 Bishop 107107402.675B++0.6938.86%B**53.271%M+62.9A++N/A2491.7h5.6B++14.4B++
Fatestealer 1011011040.971S2.3957.359%A*2.97%F-20.2CN/A455h1.5A**2.6A++
G40-F Ranger 14590518S14.6450.833%A**N/A47.4M*28.9M+4131.9h82B**161.4B**
Carnage AR 8886342.529B*0.8329.294%B*45.349%M*86M2S3841h11.4B*39.1B*
CAS 14-E 8985421.25B+17.8932.325%C+1.176%D85B+4D2911h22.5B++69.6B+
M96 Mjolnir-H 13084242U38.6456.708%B*N/A105M57.5A++6300.8h18A+31.7A+
M20 Basilisk 9174612.333S8.9752.311%A++13.514%M+56.9M*13.1A++3431.3h50.5A+96.5A+
NC6 Gauss SAW 7773292.517A0.8428.858%A+31.507%A60.8A+3.3S12101.2h7.1B**24.6B*
G40-F Ranger 11172612C**8.6441.883%A+N/A90M**48.8M*6590.8h47.4B**113.3B**
Titan-150 HEAT 775696.222B2.8663.584%A++N/A70S26.3S4630.8h3.9B*6.2A
GD-66 Claw 5756451.244C+2.1276.101%A+16.071%C**43.1C++N/A3121.3h2.2B+2.8B++
GR-22AE 5552222.364B+1.0027.068%C36.539%A57.8C*3.3S1710.9h9.7B**35.8B+
NS-44L Blackhand 5151301.7B+1.6639.785%C+47.059%B+85M*N/A2970.6h2.9B**7.3B++
M20 Basilisk-H 7051412.75A9.3953.184%B++11.765%A++127.5A++47.5M+21020.4h52.6B+98.8B++
MAX Punch 50508450.059C3.3065.493%AN/A1.2C+N/A440.4h1.9C++2.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit140165,7768.7h
Spawn Beacon153,2312.2h
Nanite Revive Grenade01,3000.4h
Medical Kit2,05915,13970.7h
Medical Applicator18691,0095.9h
Restoration Kit2081,8054h
Motion Spotter5923,06411.2h
Spitfire Auto-Turret106420.6h
Welding Device09080.1h
Shield Recharging Field191,7180.6h
Ammunition Package47350.2h
Anti-Infantry MANA Turret61010.1h
Nano-Repair Grenade05960.2h
Router02420.3h
Snowman Soldier122420.4h
Recon Detection Device21700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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