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Executor DarSinN[RTPS] DarSinN
NC BR 114

KDR: 3.36

Score: 25.9m

Last Seen: Jul 20th, 2019 7:56 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 100 (114 total) - New Conglomerate on Emerald - Outfit Member of Rootie Tootie Point And Shootie[RTPS] Rootie Tootie Point And Shootie
NC outfit on Emerald

Members: 38
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R NSX Daimyo NCM1 Scattercannon NS-11A NS-15M AE NCM1 Scattercannon NS Baron G5AE The Slasher
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,572,201 MLG Score: 8451
Fun Score: N/A
Cheeseburgers Flipped: 322TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.059%37.647%120726118816,4901.407361.951

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.933%2.125A*2.556A**-1.487FHEAD ++ (~21.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.633B+8.80.386C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.865%9.98%215412104913983361.23058146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.576%1.264A1.365A0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.541B+27.40.314C*27.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.581%74.085%2152121229,46689316832.9966

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.219%2.35A*0.455B+-0.481

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.90.399B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.101%16.071%2151121356114910.048738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.869M+0.283C*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.785B++2.20.555B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rootie Tootie Point And Shootie[RTPS] Rootie Tootie Point And Shootie
NC outfit on Emerald

Members: 38
25.9m317.3%599 (35.9k)508 (30.5k)3.3588164,90919,3253.47198114 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214671929.417%46.924%138002:3914

9% Combat Medic7% Engineer7% Heavy Assault65% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2017 8:28 PMJun 3rd, 2018 10:01 PMJul 20th, 2019 5:12 PM (2h) (PST)Jul 20th, 2019 5:40 PM (93m) (PST)Jul 20th, 2019 3:56 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8783535251.2700.3780.5964.1590.0418451

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,69421,16431,530762336250230,456

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
852h/35.5d 2,187 30,458 21,925 212.6k 1,185 3,130 2,097 44.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B**
Kills:2,497
Deaths:771
KDR:3.239
Accuracy:29.573% B++
HSR:37.926% B**
LA1 Anchor
M
Kills:499
Deaths:179
KDR:2.788
Accuracy:29.811% B*
HSR:46.092% M
NSX-P Naginata
A*
Kills:324
Deaths:135
KDR:2.400
Accuracy:28.421% B**
HSR:44.753% A*
NC6 Gauss SAW
A+
Kills:73
Deaths:29
KDR:2.517
Accuracy:28.858% A+
HSR:31.507% A
Kills:3,393
Deaths (as Heavy Assault):1,114
Deaths (to Heavy Assaults):5,846
KDR:3.04578
Kill Difference:2,279
Playtime:62.307 hours
Usage:7%
Score:1.696m
Score/min:454
Accuracy (listed only):29.166%
HSR (listed only):40.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5AE
B+
Kills:1,710
Deaths:849
KDR:2.014
Accuracy:50.736% B+
HSR:15.614% C+
MKV-P Suppressed
B**
Kills:1,173
Deaths:316
KDR:3.712
Accuracy:32.497% B*
HSR:33.078% B**
MGR-S1 Gladius
A*
Kills:650
Deaths:160
KDR:4.063
Accuracy:31.800% B*
HSR:38.308% A*
NSX Tengu
B**
Kills:248
Deaths:80
KDR:3.100
Accuracy:43.929% B**
HSR:28.226% B**
MGR-C1 Charger
A++
Kills:244
Deaths:107
KDR:2.280
Accuracy:31.092% B++
HSR:36.066% A++
AF-19 Mercenary
A**
Kills:227
Deaths:112
KDR:2.027
Accuracy:34.565% A**
HSR:35.683% A**
AF-4AE Cyclone
A++
Kills:222
Deaths:60
KDR:3.700
Accuracy:29.738% C++
HSR:38.739% A++
AF-4 Cyclone
M++
Kills:219
Deaths:72
KDR:3.042
Accuracy:30.164% B*
HSR:39.726% M++
GD-66 Claw
A+
Kills:56
Deaths:45
KDR:1.244
Accuracy:76.101% A+
HSR:16.071% C**
Kills:4,749
Deaths (as Light Assault):1,801
Deaths (to Light Assaults):3,818
KDR:2.63687
Kill Difference:2,948
Playtime:55.625 hours
Usage:7%
Score:1.290m
Score/min:387
Accuracy (listed only):40.069%
HSR (listed only):31.279%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A*
Kills:2,557
Deaths:883
KDR:2.896
Accuracy:30.912% A
HSR:37.231% A*
NS Baron G5AE
B+
Kills:1,710
Deaths:849
KDR:2.014
Accuracy:50.736% B+
HSR:15.614% C+
MKV-P Suppressed
B**
Kills:1,173
Deaths:316
KDR:3.712
Accuracy:32.497% B*
HSR:33.078% B**
NC9 A-Tross
A*
Kills:997
Deaths:382
KDR:2.610
Accuracy:31.989% A
HSR:40.722% A*
NC1 Gauss Rifle
M
Kills:755
Deaths:255
KDR:2.961
Accuracy:30.075% A+
HSR:39.603% M
MGR-S1 Gladius
A*
Kills:650
Deaths:160
KDR:4.063
Accuracy:31.800% B*
HSR:38.308% A*
NSX Tengu
B**
Kills:248
Deaths:80
KDR:3.100
Accuracy:43.929% B**
HSR:28.226% B**
AF-4AE Cyclone
A++
Kills:222
Deaths:60
KDR:3.700
Accuracy:29.738% C++
HSR:38.739% A++
AF-4 Cyclone
M++
Kills:219
Deaths:72
KDR:3.042
Accuracy:30.164% B*
HSR:39.726% M++
NSX Yumi
A**
Kills:173
Deaths:67
KDR:2.582
Accuracy:30.925% B*
HSR:50.289% A**
Carnage AR
M*
Kills:86
Deaths:34
KDR:2.529
Accuracy:29.294% B*
HSR:45.349% M*
GD-66 Claw
A+
Kills:56
Deaths:45
KDR:1.244
Accuracy:76.101% A+
HSR:16.071% C**
GR-22AE
A
Kills:52
Deaths:22
KDR:2.364
Accuracy:27.068% C
HSR:36.539% A
Kills:8,898
Deaths (as Combat Medic):3,225
Deaths (to Combat Medics):2,416
KDR:2.75907
Kill Difference:5,673
Playtime:80.741 hours
Usage:9%
Score:2.383m
Score/min:492
Accuracy (listed only):36.556%
HSR (listed only):35.346%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,710
Deaths:849
KDR:2.014
Accuracy:50.736% B+
HSR:15.614% C+
Warden
A*
Kills:275
Deaths:74
KDR:3.716
Accuracy:40.242% A*
HSR:38.909% A*
MGR-C1 Charger
A++
Kills:244
Deaths:107
KDR:2.280
Accuracy:31.092% B++
HSR:36.066% A++
AF-19 Mercenary
A**
Kills:227
Deaths:112
KDR:2.027
Accuracy:34.565% A**
HSR:35.683% A**
MGR-M1 Bishop
M+
Kills:107
Deaths:40
KDR:2.675
Accuracy:38.860% B**
HSR:53.271% M+
GD-66 Claw
A+
Kills:56
Deaths:45
KDR:1.244
Accuracy:76.101% A+
HSR:16.071% C**
Kills:2,619
Deaths (as Engineer):1,227
Deaths (to Engineers):2,677
KDR:2.13447
Kill Difference:1,392
Playtime:57.738 hours
Usage:7%
Score:1.271m
Score/min:367
Accuracy (listed only):45.266%
HSR (listed only):32.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:26,209
Deaths:6,038
KDR:4.341
Accuracy:50.985% A++
HSR:71.247% C**
NSX Daimyo
B*
Kills:3,257
Deaths:444
KDR:7.336
Accuracy:47.537% B*
HSR:96.930% B*
NS-44 Commissioner
A
Kills:1,362
Deaths:509
KDR:2.676
Accuracy:47.618% A
HSR:27.239% B++
NS-45 Pilot
B*
Kills:1,247
Deaths:455
KDR:2.741
Accuracy:36.280% B*
HSR:28.549% C**
NSX Tomoe
A++
Kills:1,193
Deaths:332
KDR:3.593
Accuracy:30.840% B+
HSR:56.748% A++
MKV-P Suppressed
B**
Kills:1,173
Deaths:316
KDR:3.712
Accuracy:32.497% B*
HSR:33.078% B**
NC08 Mag-Scatter
A++
Kills:738
Deaths:561
KDR:1.316
Accuracy:71.066% A++
HSR:14.363% C
NS-357 Underboss
B**
Kills:718
Deaths:238
KDR:3.017
Accuracy:44.623% B**
HSR:26.462% B+
MGR-S1 Gladius
A*
Kills:650
Deaths:160
KDR:4.063
Accuracy:31.800% B*
HSR:38.308% A*
NS-44L Showdown
B+
Kills:556
Deaths:212
KDR:2.623
Accuracy:47.142% B+
HSR:39.748% B+
NS CandyCannon 3000
C*
Kills:249
Deaths:87
KDR:2.862
Accuracy:38.129% C*
HSR:15.663% D*
NSX Tengu
B**
Kills:248
Deaths:80
KDR:3.100
Accuracy:43.929% B**
HSR:28.226% B**
AF-6 Shadow
A*
Kills:241
Deaths:55
KDR:4.382
Accuracy:42.754% A
HSR:45.228% A*
Impetus
A++
Kills:239
Deaths:58
KDR:4.121
Accuracy:42.112% A
HSR:42.259% A++
AF-4AE Cyclone
A++
Kills:222
Deaths:60
KDR:3.700
Accuracy:29.738% C++
HSR:38.739% A++
AF-4 Cyclone
M++
Kills:219
Deaths:72
KDR:3.042
Accuracy:30.164% B*
HSR:39.726% M++
NS-AM7 Archer
A*
Kills:205
Deaths:136
KDR:1.507
Accuracy:60.406% C*
HSR:37.561% A*
NC4 Mag-Shot
B**
Kills:116
Deaths:28
KDR:4.143
Accuracy:33.811% B**
HSR:21.552% B
NS-44L Blackhand
B+
Kills:51
Deaths:30
KDR:1.700
Accuracy:39.785% C
HSR:47.059% B+
Kills:38,893
Deaths (as Infiltrator):9,871
Deaths (to Infiltrators):2,542
KDR:3.94013
Kill Difference:29,022
Playtime:557.669 hours
Usage:65%
Score:17.462m
Score/min:522
Accuracy (listed only):42.169%
HSR (listed only):39.404%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:2,752
Deaths:746
KDR:3.689
Accuracy:39.699% C**
HSR:21.221% A+
NCM1 Scattercannon
A+
Kills:2,438
Deaths:750
KDR:3.251
Accuracy:43.709% B+
HSR:21.575% A+
NS-10 Burster
A*
Kills:115
Deaths:62
KDR:1.855
Accuracy:44.286% A*
HSR:8.696% B**
NS-10 Burster
A*
Kills:104
Deaths:62
KDR:1.677
Accuracy:43.700% A*
HSR:13.462% A*
Kills:5,409
Deaths (as MAX Suit):810
Deaths (to MAX Suits):682
KDR:6.67778
Kill Difference:4,599
Playtime:40.325 hours
Usage:5%
Score:1.846m
Score/min:763
Accuracy (listed only):42.849%
HSR (listed only):16.238%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:182
V. Kills:101 178%
Deaths:11
KDR:16.546
Accuracy:29.630% D-
KPH:52.900 B**
VKPH:29.400 B+
Kills:182 (0 + 182)
Deaths:11
KDR:16.545
VKDR:9.182
Vehicle Kills:101
Kill Difference:171
Playtime:3.439 hours
Usage:0%
Score:0.066m
Score/min:319
Piloting Accuracy:N/A%
Gunner Accuracy:29.630%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
A+
Kills:117
V. Kills:49 234%
Deaths:9
KDR:13
Accuracy:64.404% B*
KPH:76.100 A
VKPH:31.900 A+
Kills:117 (117 + 0)
Deaths:9
KDR:13
VKDR:5.444
Vehicle Kills:49
Kill Difference:108
Playtime:1.537 hours
Usage:0%
Score:0.035m
Score/min:378
Driving Accuracy:64.404%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
S
Kills:56
V. Kills:21 255%
Deaths:9
KDR:6.222
Accuracy:63.584% A++
KPH:66 S
VKPH:24.700 S
Kills:56 (56 + 0)
Deaths:9
KDR:6.222
VKDR:2.333
Vehicle Kills:21
Kill Difference:47
Playtime:0.849 hours
Usage:0%
Score:0.023m
Score/min:450
Driving Accuracy:63.584%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
M+
Kills:84
V. Kills:46 179%
Deaths:2
KDR:42
Accuracy:56.708% B*
KPH:111.800 M+
VKPH:61.200 A*
G40-F Ranger
M**
Kills:72
V. Kills:39 180%
Deaths:6
KDR:12
Accuracy:41.883% A+
KPH:89.600 M**
VKPH:48.500 M*
M20 Basilisk-H
M
Kills:51
V. Kills:19 255%
Deaths:4
KDR:12.750
Accuracy:53.184% B++
KPH:118.500 A+
VKPH:44.200 M
Kills:207 (0 + 207)
Deaths:12
KDR:17.250
VKDR:8.667
Vehicle Kills:104
Kill Difference:195
Playtime:1.986 hours
Usage:0%
Score:0.115m
Score/min:963
Driving Accuracy:N/A%
Gunner Accuracy:53.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
S
Kills:185
V. Kills:32 N/A
Deaths:11
KDR:16.818
Accuracy:49.565% A
KPH:83.200 S
VKPH:14.400 A
G40-F Ranger
M*
Kills:90
V. Kills:55 161%
Deaths:5
KDR:18
Accuracy:50.983% A**
KPH:47.800 M*
VKPH:29.200 M+
M20 Basilisk
M*
Kills:73
V. Kills:17 406%
Deaths:6
KDR:12.167
Accuracy:52.394% A++
KPH:57.400 M*
VKPH:13.400 A++
Kills:348 (0 + 348)
Deaths:22
KDR:15.818
VKDR:4.727
Vehicle Kills:104
Kill Difference:326
Playtime:5.378 hours
Usage:1%
Score:0.128m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:52.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A+
Kills:177
V. Kills:7 N/A
Deaths:44
KDR:4.023
Accuracy:57.787% A++
KPH:88.800 B**
VKPH:3.500 A+
Kills:177 (177 + 0)
Deaths:44
KDR:4.023
VKDR:0.159
Vehicle Kills:7
Kill Difference:133
Playtime:1.994 hours
Usage:0%
Score:0.025m
Score/min:212
Driving Accuracy:57.787%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:85
V. Kills:4 N/A
Deaths:4
KDR:21.250
Accuracy:32.330% C+
KPH:89.900 B+
VKPH:4.200 C--
Kills:85 (0 + 85)
Deaths:4
KDR:21.250
VKDR:1
Vehicle Kills:4
Kill Difference:81
Playtime:0.946 hours
Usage:0%
Score:0.017m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:32.330%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 26,37526,2096,0384.341B++0.9850.985%A++71.247%C**96.6A**N/A277271.4h1.9B++3.8B**
NSX Daimyo 3,2593,2574447.336A3.9847.537%B*96.93%B*123.4A**N/A40526.4h1.9B**4B**
NCM1 Scattercannon 2,8152,7527463.689B++0.3339.699%C**21.221%A+87.6M++2M**27431.4h5.2B+13B++
NS-11A 2,6002,5578832.896B**0.4630.912%A37.231%A*71A++1.2A+19036h11.9B++38.4B*
NS-15M AE 2,5462,4977713.239B+0.1229.573%B++37.926%B**85.5B*1.7A*24029.2h11.2C**38B+
NCM1 Scattercannon 2,5042,4387503.251B**0.1143.709%B+21.575%A+77.4S2.1S23531.5h6.4B++14.7B+
NS Baron G5AE 1,7421,7108492.014B+1.3450.736%B+15.614%C+66.8B*1.3A++15325.6h4.2C*8.3C+
The Slasher 1,5271,5256,1810.247M**3.1156.7%A++2.164%D--6.5B+N/A16233.7h1.6B*2.9C++
NS Victory 1,4601,4566,4420.226M*3.1356.268%A*1.03%D*5.3C+N/A17274.2h1.6B++2.8A
NS-44 Commissioner 1,3681,3625092.676A++0.6847.618%A27.239%B++85.7A*N/A26015.9h2.9B**6.1B**
Carver 1,2791,2771,5420.828A++2.5338.859%B**20.282%B+24.5A++N/A6252.2h1.1B++3B+
NS-45 Pilot 1,2571,2474552.741B**0.6236.28%B*28.549%C**84.8B*N/A24814.7h6.1B+16.7B++
NSX Tomoe 1,2001,1933323.593A0.2330.84%B+56.748%A++84.6A++N/A20914.1h10.7B**34.7B++
MKV-P Suppressed 1,1831,1733163.712A++0.3532.497%B*33.078%B**96.9A*N/A26812.1h12.1B++37.3B++
NC9 A-Tross 1,0239973822.61B**0.7531.989%A40.722%A*76.1A*2M**22813.1h8.6B++26.8B*
NC1 Gauss Rifle 7667552552.961A++0.4030.075%A+39.603%M74.8M++1.1A++25910.1h10.4B*34.7B**
C-4 9387423242.29B++1.0729.356%B++N/A101.6B+26.8C+5697.3h1.2B+4B++
NC08 Mag-Scatter 7447385611.316C++2.0471.066%A++14.363%C40.1C**N/A12418.4h4.3C+6.1B++
NS-357 Underboss 7237182383.017A*0.3444.623%B**26.462%B+130.5M+N/A3675.5h2.9A6.5B**
MGR-S1 Gladius 6566501604.063A++0.7031.8%B*38.308%A*97A*N/A3196.7h8.2B++25.8B++
NS-44L Showdown 5595562122.623A++0.7447.142%B+39.748%B+59.8B**N/A1499.3h3.4B7.1B+
LA1 Anchor 5114991792.788C*0.5729.811%B*46.092%M87.5A2.1M**5025.7h9.5B+31.8B+
Hunter QCX 5434713141.5A1.8656.894%B*15.074%D35.1A*5.4B+12013.4h6.4C++11.3C**
NS Decimator 6584281922.229A+1.1355.515%DN/A46.5B++25B**4179.2h4.6C++8.3C+
NSX-P Naginata 3303241352.4B*0.9628.421%B**44.753%A*75.3B**1.4B+2084.3h11.1B+38.9B++
Warden 277275743.716A*0.3640.242%A*38.909%A*94.8SN/A2732.9h6.7B**16.6B**
NS CandyCannon 3000 256249872.862M*0.5038.129%C*15.663%D*113.2M+3.2M**3962.2h3.5B*9.2B++
NSX Tengu 252248803.1A*0.2643.929%B**28.226%B**91.9A*1.5A*2432.7h11.7B+26.7B+
MGR-C1 Charger 2482441072.28A1.0831.092%B++36.066%A++84.1A++1.4B**2212.9h9.8B**31.5B*
AF-6 Shadow 244241554.382A+1.0242.754%A45.228%A*114.8M+1.4A*2742.1h4.4B**10.3B**
Impetus 244239584.121A0.7642.112%A42.259%A++85.4A*1.8S2172.8h4.1B+9.6B*
NS Harrower 2322301,2580.183M*3.1854.574%A+2.174%D-4.6C+N/A1649.9h1.5B**2.8B+
AF-19 Mercenary 2302271122.027A+1.3334.565%A**35.683%A**50.4A++N/A3524.5h12.2B+35.3B*
AF-4AE Cyclone 224222603.7A*0.3429.738%C++38.739%A++105.7B**1B++2452.1h9B+30.3B
AF-4 Cyclone 223219723.042A0.3230.164%B*39.726%M++95.2A**1.7M**4032.3h9.4B++31.3B+
NS-AM7 Archer 2432051361.507A**1.8560.406%C*37.561%A*26.6S4.9A+1627.7h7.7B**12.7B**
NSX Amaterasu 1891887030.267S3.0933.758%B+6.383%D*8.4B+N/A1922.4h2C++5.8B+
Tank Mine 229186247.75M4.3984.969%M**N/A206.7A*47.8C--10680.9h2.2C-2.6A*
M20 Basilisk 2171851116.818S13.4649.565%A16.757%S84.1S14.5A4112.2h35.7A++72A++
C150 Dalton 2831821116.545A+13.1929.63%D-1.099%C**53.5B**29.7B+3193.4h2.5B**8.3B*
S12 Renegade 184177444.023B0.6657.787%A++5.085%C+88.5B**3.5A+2122h4D6.9B+
NSX Yumi 175173672.582B*0.7830.925%B*50.289%A**72.1A+N/A1812.4h9.5B*30.9B*
Rocklet Rifle 274160941.702A*1.6655.059%C**N/A53.3A*38A6133h25.9B**47B*
Nightshade 1461371,6400.084B+3.2781.083%B*2.92%D*2.3C+N/A959h18.4C*22.6B+
Spear Anti-Vehicle Phalanx Turret 163122430.5M**27.1468.826%M6.557%A122S41A*5601h5.1B**7.5A
LB00 Python AP 166117913C*9.6464.404%B*N/A78A+32.7A+3781.5h3.6B+5.7B*
NC4 Mag-Shot 117116284.143S0.7833.811%B**21.552%B89.2M**N/A3371.3h4.1A12B**
NS-10 Burster 162115621.855B**1.5044.286%A*8.696%B**16.7S6.8A*1256.9h94.9A+214.4A
MGR-M1 Bishop 107107402.675B++0.6838.86%B**53.271%M+62.9A++N/A2451.7h5.6B++14.4B++
NS-10 Burster 135104621.677B**1.6843.7%A*13.462%A*15.1S4.5B+946.9h104.2B**238.3A
Fatestealer 1011011040.971S2.3957.359%A*2.97%F-20.2CN/A455h1.5A**2.6A++
G40-F Ranger 14590518S14.6450.983%A**N/A47.4M*28.9M+4181.9h81B**158.8B**
Carnage AR 8886342.529B*0.8329.294%B*45.349%M*86M2S3741h11.4B*39.1B*
CAS 14-E 8985421.25B+17.8932.33%C+1.176%D94.4B++4.4C-2950.9h22.5B++69.6B+
M96 Mjolnir-H 13084242U38.6456.708%B*N/A105M57.5A++6300.8h18A+31.7A+
NC6 Gauss SAW 7773292.517A0.8428.858%A+31.507%A60.8A+3.3S11741.2h7.1B**24.6B*
M20 Basilisk 9073612.167S8.8152.394%A++13.699%M++56.2M*13.1A++3431.3h50.7A+96.7A+
G40-F Ranger 11172612C**8.6441.883%A+N/A90M**48.8M*6590.8h47.4B**113.3B**
GD-66 Claw 5756451.244C+2.1176.101%A+16.071%C**43.1C++N/A3111.3h2.2B+2.8B++
Titan-150 HEAT 775696.222B2.8663.584%A++N/A70S26.3S4490.8h3.9B*6.2A
GR-22AE 5552222.364B+0.9927.068%C36.539%A57.8C*3.3S1710.9h9.7B**35.8B+
M20 Basilisk-H 7051412.75A9.3953.184%B++11.765%A++127.5A++47.5M+21020.4h52.6B+98.8B++
NS-44L Blackhand 5151301.7B+1.6639.785%C47.059%B+85M*N/A2940.6h2.9B**7.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit139159,4638.4h
Spawn Beacon153,1852.2h
Nanite Revive Grenade01,2860.4h
Medical Kit1,98514,42068.5h
Medical Applicator18589,8325.9h
Restoration Kit1971,7183.8h
Spitfire Auto-Turret96110.6h
Motion Spotter5922,11810.8h
Welding Device09080.1h
Shield Recharging Field191,7180.6h
Ammunition Package36990.2h
Anti-Infantry MANA Turret61010.1h
Nano-Repair Grenade05630.2h
Router02420.3h
Snowman Soldier122420.4h
Recon Detection Device21700.3h

Check the help document for the dictionary if you want to learn more about words used here.


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