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Executor Grouchy Darau[LPS] Darau
NC BR 164

KDR: 3.3

Score: 65.9m

Last Seen: Mar 24th, 2019 1:56 PM
- OFFLINE - 16.2 hour(s)

Prestige 1, Battle Rank 100 (164 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Titan-150 AP C-4 NC6A GODSAW SAS-R NS-7 PDW NS-15M2 LA1 Anchor M30 Mustang AH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,419,885 MLG Score: 1135
Fun Score: N/A
Cheeseburgers Flipped: 1674TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.288%22.318%5874898544,1042.776460.519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.25%1.007B**0.238C++-1.034D*HEAD ++ (~9.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.432B11.20.219C++31.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.585%0.755%566310303,8438706854.41724560%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.317%-0.075C+-0.78D-0.747

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.20.686B+18.70.65B+32.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.425%3.423%12338102512,884147952208.71129247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.093%-0.122C+0.793B++1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.80.483B+80.368C**11.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.051%4.824%6031110224,353106318484.09501235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.017%0.452B+0.094C+0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.30.687B+140.615B+19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.466%80.816%603410294,561288181.58313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.784%1.273A0.901B*-0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.579B+1.80.432B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.656%15.457%603410291,391118891.17087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.581%0.91B*0.14C++0.564

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.558B+30.37C**2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.9m421%413 (24.8k)360 (21.6k)3.29579109,39433,1923.79094164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1033911420.866%16.691%34805:3056

11% Combat Medic36% Engineer26% Heavy Assault12% Infiltrator7% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 20th, 2014 4:59 PMJan 28th, 2017 7:41 PMMar 24th, 2019 8:09 PM (5h) (PST)Mar 24th, 2019 1:18 PM (12h) (PST)Mar 24th, 2019 9:56 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7301655650.5980.1820.1002.8400.0761135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,7959,88833,90736116170521,620

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3047.5h/127d 16,435 18,259 43,850 519.3k 5,031 8,364 13,953 133.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:2,365
Deaths:847
KDR:2.792
Accuracy:27.710% C+
HSR:22.283% D
NS-15M2
C-
Kills:1,801
Deaths:951
KDR:1.894
Accuracy:21.610% C-
HSR:21.377% C--
LA1 Anchor
B+
Kills:1,782
Deaths:487
KDR:3.659
Accuracy:27.458% B+
HSR:27.329% C**
EM6
C++
Kills:1,637
Deaths:695
KDR:2.355
Accuracy:22.678% C++
HSR:20.159% C--
NS-15M AE
B++
Kills:1,571
Deaths:452
KDR:3.476
Accuracy:29.562% B++
HSR:27.244% C+
NC05 Jackhammer AE
B++
Kills:1,483
Deaths:485
KDR:3.058
Accuracy:53.474% B++
HSR:14.633% C
NS-15MG
B+
Kills:1,272
Deaths:292
KDR:4.356
Accuracy:28.970% B+
HSR:31.211% C+
NC05-P Jackhammer
C++
Kills:1,229
Deaths:456
KDR:2.695
Accuracy:52.685% C++
HSR:15.867% C
NC05 Jackhammer
C*
Kills:1,213
Deaths:499
KDR:2.431
Accuracy:45.683% C*
HSR:14.345% C+
NSX Naginata
B*
Kills:1,174
Deaths:297
KDR:3.953
Accuracy:26.832% B*
HSR:28.620% C++
NSX-P Naginata
A++
Kills:1,169
Deaths:226
KDR:5.173
Accuracy:31.089% A++
HSR:27.716% C
NC6 Gauss SAW
C
Kills:1,163
Deaths:696
KDR:1.671
Accuracy:18.452% C
HSR:16.165% D*
MGR-L1 Promise
B*
Kills:1,163
Deaths:264
KDR:4.405
Accuracy:28.228% B*
HSR:29.321% B+
GD-22S
C++
Kills:1,161
Deaths:486
KDR:2.389
Accuracy:23.584% C++
HSR:20.930% C-
NC6S Gauss SAW S
C
Kills:1,156
Deaths:438
KDR:2.639
Accuracy:22.253% C
HSR:21.453% C
NS-15MP
C++
Kills:167
Deaths:57
KDR:2.930
Accuracy:28.469% C++
HSR:27.545% C
Kills:21,506
Deaths (as Heavy Assault):7,628
Deaths (to Heavy Assaults):8,989
KDR:2.81935
Kill Difference:13,878
Playtime:780.303 hours
Usage:26%
Score:14.445m
Score/min:309
Accuracy (listed only):30.546%
HSR (listed only):22.887%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit AE
C++
Kills:1,249
Deaths:423
KDR:2.953
Accuracy:27.540% C++
HSR:26.181% C+
Razor GD-23
A
Kills:1,172
Deaths:412
KDR:2.845
Accuracy:30.815% A
HSR:22.014% C**
AC-X11
B**
Kills:1,171
Deaths:435
KDR:2.692
Accuracy:29.918% B**
HSR:20.325% C
NSX-P Tanto
B*
Kills:1,169
Deaths:359
KDR:3.256
Accuracy:30.167% B*
HSR:28.914% B+
NS Baron G5AE
B+
Kills:1,167
Deaths:438
KDR:2.664
Accuracy:52.967% B+
HSR:15.596% C++
AF-19 Mercenary
B*
Kills:1,160
Deaths:647
KDR:1.793
Accuracy:26.354% B*
HSR:19.052% C
Gauss Compact S
B+
Kills:1,155
Deaths:714
KDR:1.618
Accuracy:24.068% C++
HSR:20.693% B+
NS-11C
C++
Kills:1,150
Deaths:1,040
KDR:1.106
Accuracy:20.188% D
HSR:19.478% C++
LA39 Bruiser
B*
Kills:735
Deaths:324
KDR:2.269
Accuracy:71.030% B*
HSR:16.599% B+
AF-4A Bandit
B*
Kills:548
Deaths:233
KDR:2.352
Accuracy:27.961% B+
HSR:27.372% B*
19A Fortuna
B+
Kills:263
Deaths:114
KDR:2.307
Accuracy:28.206% B+
HSR:23.954% B+
NSX Tanto
B**
Kills:252
Deaths:100
KDR:2.520
Accuracy:31.580% B**
HSR:28.968% B+
NC12 Sweeper
B*
Kills:235
Deaths:134
KDR:1.754
Accuracy:51.002% B*
HSR:11.915% C
Mauler S6
B++
Kills:226
Deaths:90
KDR:2.511
Accuracy:39.680% C+
HSR:19.027% B++
NS Baron G5
C
Kills:224
Deaths:96
KDR:2.333
Accuracy:41.199% C
HSR:13.393% C
AF-57 Piston
B*
Kills:195
Deaths:78
KDR:2.500
Accuracy:49.332% B*
HSR:11.282% D
Warden
A++
Kills:79
Deaths:18
KDR:4.389
Accuracy:37.769% A++
HSR:32.911% A
Kills:12,150
Deaths (as Engineer):5,655
Deaths (to Engineers):5,442
KDR:2.14854
Kill Difference:6,495
Playtime:1,106.671 hours
Usage:36%
Score:25.943m
Score/min:391
Accuracy (listed only):36.457%
HSR (listed only):21.040%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:1,867
Deaths:1,843
KDR:1.013
Accuracy:22.396% C
HSR:17.890% C+
Blitz GD-10
C**
Kills:1,548
Deaths:909
KDR:1.703
Accuracy:25.674% C**
HSR:12.080% D
AF-4A Bandit AE
C++
Kills:1,249
Deaths:423
KDR:2.953
Accuracy:27.540% C++
HSR:26.181% C+
AF-4 Cyclone
B++
Kills:1,184
Deaths:463
KDR:2.557
Accuracy:28.887% B++
HSR:15.794% C-
Razor GD-23
A
Kills:1,172
Deaths:412
KDR:2.845
Accuracy:30.815% A
HSR:22.014% C**
AC-X11
B**
Kills:1,171
Deaths:435
KDR:2.692
Accuracy:29.918% B**
HSR:20.325% C
NSX-P Tanto
B*
Kills:1,169
Deaths:359
KDR:3.256
Accuracy:30.167% B*
HSR:28.914% B+
PS1-AV Suppressor
C--
Kills:1,169
Deaths:359
KDR:3.256
Accuracy:27.145% C--
HSR:18.905% D
NS Baron G5AE
B+
Kills:1,167
Deaths:438
KDR:2.664
Accuracy:52.967% B+
HSR:15.596% C++
MKV-P Suppressed
C*
Kills:1,163
Deaths:406
KDR:2.865
Accuracy:28.596% C*
HSR:19.691% C--
MKV Suppressed
B
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:27.367% B
HSR:17.040% C
AF-19 Mercenary
B*
Kills:1,160
Deaths:647
KDR:1.793
Accuracy:26.354% B*
HSR:19.052% C
Gauss Compact S
B+
Kills:1,155
Deaths:714
KDR:1.618
Accuracy:24.068% C++
HSR:20.693% B+
NS-11C
C++
Kills:1,150
Deaths:1,040
KDR:1.106
Accuracy:20.188% D
HSR:19.478% C++
MGR-S1 Gladius
B+
Kills:1,037
Deaths:284
KDR:3.651
Accuracy:29.909% B+
HSR:25.844% B+
LA39 Bruiser
B*
Kills:735
Deaths:324
KDR:2.269
Accuracy:71.030% B*
HSR:16.599% B+
AF-4A Bandit
B*
Kills:548
Deaths:233
KDR:2.352
Accuracy:27.961% B+
HSR:27.372% B*
19A Fortuna
B+
Kills:263
Deaths:114
KDR:2.307
Accuracy:28.206% B+
HSR:23.954% B+
NSX Tanto
B**
Kills:252
Deaths:100
KDR:2.520
Accuracy:31.580% B**
HSR:28.968% B+
NC12 Sweeper
B*
Kills:235
Deaths:134
KDR:1.754
Accuracy:51.002% B*
HSR:11.915% C
Mauler S6
B++
Kills:226
Deaths:90
KDR:2.511
Accuracy:39.680% C+
HSR:19.027% B++
NS Baron G5
C
Kills:224
Deaths:96
KDR:2.333
Accuracy:41.199% C
HSR:13.393% C
AF-57 Piston
B*
Kills:195
Deaths:78
KDR:2.500
Accuracy:49.332% B*
HSR:11.282% D
NSX Tengu
B+
Kills:179
Deaths:48
KDR:3.729
Accuracy:39.480% B+
HSR:17.318% C--
Kills:21,380
Deaths (as Light Assault):10,399
Deaths (to Light Assaults):5,562
KDR:2.05597
Kill Difference:10,981
Playtime:227.539 hours
Usage:7%
Score:4.194m
Score/min:307
Accuracy (listed only):33.811%
HSR (listed only):19.555%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:1,867
Deaths:1,843
KDR:1.013
Accuracy:22.396% C
HSR:17.890% C+
Blitz GD-10
C**
Kills:1,548
Deaths:909
KDR:1.703
Accuracy:25.674% C**
HSR:12.080% D
NC1 Gauss Rifle
B**
Kills:1,201
Deaths:464
KDR:2.588
Accuracy:27.897% B**
HSR:28.643% B**
AF-4 Cyclone
B++
Kills:1,184
Deaths:463
KDR:2.557
Accuracy:28.887% B++
HSR:15.794% C-
PS1-AV Suppressor
C--
Kills:1,169
Deaths:359
KDR:3.256
Accuracy:27.145% C--
HSR:18.905% D
Reaper DMR
B*
Kills:1,168
Deaths:443
KDR:2.637
Accuracy:30.030% B*
HSR:23.288% C+
NS Baron G5AE
B+
Kills:1,167
Deaths:438
KDR:2.664
Accuracy:52.967% B+
HSR:15.596% C++
Gauss Rifle S
C*
Kills:1,166
Deaths:559
KDR:2.086
Accuracy:26.245% C*
HSR:21.441% C++
GR-22AE
C+
Kills:1,163
Deaths:493
KDR:2.359
Accuracy:28.176% C+
HSR:18.229% D-
MKV-P Suppressed
C*
Kills:1,163
Deaths:406
KDR:2.865
Accuracy:28.596% C*
HSR:19.691% C--
MKV Suppressed
B
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:27.367% B
HSR:17.040% C
Carnage AR
C++
Kills:1,158
Deaths:615
KDR:1.883
Accuracy:25.251% C++
HSR:19.171% C
NS-11A
B+
Kills:1,156
Deaths:527
KDR:2.194
Accuracy:27.211% B+
HSR:20.329% C+
MGR-S1 Gladius
B+
Kills:1,037
Deaths:284
KDR:3.651
Accuracy:29.909% B+
HSR:25.844% B+
LA39 Bruiser
B*
Kills:735
Deaths:324
KDR:2.269
Accuracy:71.030% B*
HSR:16.599% B+
GR-22
B+
Kills:619
Deaths:178
KDR:3.478
Accuracy:26.488% B+
HSR:21.809% B
NS-11A "Heatwave"
B+
Kills:610
Deaths:249
KDR:2.450
Accuracy:29.513% B+
HSR:23.771% C
NC12 Sweeper
B*
Kills:235
Deaths:134
KDR:1.754
Accuracy:51.002% B*
HSR:11.915% C
Mauler S6
B++
Kills:226
Deaths:90
KDR:2.511
Accuracy:39.680% C+
HSR:19.027% B++
NS Baron G5
C
Kills:224
Deaths:96
KDR:2.333
Accuracy:41.199% C
HSR:13.393% C
AF-57 Piston
B*
Kills:195
Deaths:78
KDR:2.500
Accuracy:49.332% B*
HSR:11.282% D
NSX Tengu
B+
Kills:179
Deaths:48
KDR:3.729
Accuracy:39.480% B+
HSR:17.318% C--
Kills:20,332
Deaths (as Combat Medic):9,450
Deaths (to Combat Medics):2,774
KDR:2.15153
Kill Difference:10,882
Playtime:349.884 hours
Usage:11%
Score:8.089m
Score/min:385
Accuracy (listed only):34.340%
HSR (listed only):18.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:1,997
Deaths:394
KDR:5.069
Accuracy:42.905% B+
HSR:78.217% B**
NS-7 PDW
C+
Kills:1,867
Deaths:1,843
KDR:1.013
Accuracy:22.396% C
HSR:17.890% C+
Blitz GD-10
C**
Kills:1,548
Deaths:909
KDR:1.703
Accuracy:25.674% C**
HSR:12.080% D
AF-4 Cyclone
B++
Kills:1,184
Deaths:463
KDR:2.557
Accuracy:28.887% B++
HSR:15.794% C-
PS1-AV Suppressor
C--
Kills:1,169
Deaths:359
KDR:3.256
Accuracy:27.145% C--
HSR:18.905% D
MKV-P Suppressed
C*
Kills:1,163
Deaths:406
KDR:2.865
Accuracy:28.596% C*
HSR:19.691% C--
NC14 Bolt Driver
A+
Kills:1,163
Deaths:108
KDR:10.769
Accuracy:45.054% A+
HSR:86.758% A
MKV Suppressed
B
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:27.367% B
HSR:17.040% C
AF-8 RailJack
B*
Kills:1,160
Deaths:277
KDR:4.188
Accuracy:42.608% B*
HSR:78.104% B
MGR-S1 Gladius
B+
Kills:1,037
Deaths:284
KDR:3.651
Accuracy:29.909% B+
HSR:25.844% B+
AF-18 Stalker
C*
Kills:644
Deaths:219
KDR:2.941
Accuracy:28.554% C*
HSR:16.460% D
NS-44 Commissioner
C+
Kills:487
Deaths:428
KDR:1.138
Accuracy:36.445% C+
HSR:22.177% C+
NSX Tomoe
B**
Kills:455
Deaths:131
KDR:3.473
Accuracy:33.814% B**
HSR:30.330% D
NS-30 Vandal
B*
Kills:403
Deaths:164
KDR:2.457
Accuracy:37.508% B++
HSR:33.747% B*
NS-AM7 Archer
A++
Kills:304
Deaths:126
KDR:2.413
Accuracy:59.530% C++
HSR:32.895% A++
NS-44P Commissioner
C++
Kills:299
Deaths:192
KDR:1.557
Accuracy:41.368% C++
HSR:19.398% D
LA80
B**
Kills:241
Deaths:19
KDR:12.684
Accuracy:45.779% B++
HSR:86.722% B**
NSX Tengu
B+
Kills:179
Deaths:48
KDR:3.729
Accuracy:39.480% B+
HSR:17.318% C--
LA8 Rebel
B
Kills:164
Deaths:82
KDR:2
Accuracy:33.518% B
HSR:21.951% C++
NS-357 Underboss
C
Kills:160
Deaths:174
KDR:0.920
Accuracy:34.254% C
HSR:15% D-
AM7-XOXO
A+
Kills:146
Deaths:43
KDR:3.395
Accuracy:58.209% C-
HSR:39.041% A+
NC4 Mag-Shot
C**
Kills:130
Deaths:138
KDR:0.942
Accuracy:29.105% C**
HSR:16.923% C
NS-61 "Ravenous" Emissary
C+
Kills:106
Deaths:55
KDR:1.927
Accuracy:28.914% C+
HSR:7.547% D**
NS-44 Commissioner AE
A
Kills:67
Deaths:44
KDR:1.523
Accuracy:41.346% C+
HSR:35.821% A
AF-18 Stalker AE
B**
Kills:55
Deaths:13
KDR:4.231
Accuracy:27.903% D-
HSR:36.364% B**
Kills:17,290
Deaths (as Infiltrator):7,369
Deaths (to Infiltrators):5,896
KDR:2.34632
Kill Difference:9,921
Playtime:366.066 hours
Usage:12%
Score:7.414m
Score/min:338
Accuracy (listed only):35.851%
HSR (listed only):32.081%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:1,501
Deaths:268
KDR:5.601
Accuracy:39.217% B++
HSR:20.253% B**
AF-34 Mattock
B*
Kills:1,442
Deaths:268
KDR:5.381
Accuracy:41.177% B+
HSR:21.359% B*
AF-41 Hacksaw
B+
Kills:1,372
Deaths:284
KDR:4.831
Accuracy:28.799% C
HSR:16.983% B+
AF-41 Hacksaw
B+
Kills:1,333
Deaths:284
KDR:4.694
Accuracy:28.333% C
HSR:16.654% B+
NCM1 Scattercannon
B*
Kills:1,247
Deaths:413
KDR:3.019
Accuracy:23.126% D*
HSR:18.525% B*
NCM1 Scattercannon
B++
Kills:1,195
Deaths:416
KDR:2.873
Accuracy:24.914% D*
HSR:18.661% B++
NCM2 Falcon
A+
Kills:476
Deaths:138
KDR:3.449
Accuracy:53.875% A+
HSR:5.042% C++
NCM2 Falcon
A
Kills:453
Deaths:127
KDR:3.567
Accuracy:54.771% A
HSR:5.298% C**
NCM3 Raven
C*
Kills:426
Deaths:361
KDR:1.180
Accuracy:40.926% C*
HSR:1.643% D
NCM3 Raven
B
Kills:420
Deaths:371
KDR:1.132
Accuracy:42.164% B
HSR:2.619% C+
AF-23 Grinder
B**
Kills:362
Deaths:76
KDR:4.763
Accuracy:34.500% C+
HSR:19.061% B**
AF-23 Grinder
B**
Kills:341
Deaths:76
KDR:4.487
Accuracy:37.123% C+
HSR:21.114% B**
NS-10 Burster
A
Kills:281
Deaths:123
KDR:2.285
Accuracy:39.218% A
HSR:5.338% C+
NS-10 Burster
A+
Kills:255
Deaths:125
KDR:2.040
Accuracy:39.271% A+
HSR:2.353% D--
NS-20 "Heatwave" Gorgon
C
Kills:111
Deaths:17
KDR:6.529
Accuracy:25.219% C
HSR:16.216% D
NS-20 "Heatwave" Gorgon
C+
Kills:99
Deaths:17
KDR:5.824
Accuracy:25.857% C+
HSR:20.202% C+
NS-20 Gorgon
C-
Kills:97
Deaths:33
KDR:2.939
Accuracy:18.647% D-
HSR:16.495% C-
NS-20 Gorgon
D-
Kills:80
Deaths:33
KDR:2.424
Accuracy:18.443% D-
HSR:13.750% D-
Kills:11,491
Deaths (as MAX Suit):1,715
Deaths (to MAX Suits):1,579
KDR:6.70029
Kill Difference:9,776
Playtime:209.646 hours
Usage:7%
Score:5.803m
Score/min:461
Accuracy (listed only):34.199%
HSR (listed only):13.420%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:1,754
V. Kills:71 N/A
Deaths:97
KDR:18.083
Accuracy:61.014% B++
KPH:86.200 B**
VKPH:3.500 C
Breaker Rocket Pods
B**
Kills:1,430
V. Kills:143 N/A
Deaths:54
KDR:26.482
Accuracy:58.812% B**
KPH:112 C**
VKPH:11.200 C
M20 Mustang
B
Kills:659
V. Kills:390 169%
Deaths:169
KDR:3.899
Accuracy:31.166% C+
KPH:17 B
VKPH:10.100 C++
Hornet Missiles
C++
Kills:150
V. Kills:105 142%
Deaths:8
KDR:18.750
Accuracy:64.553% B+
KPH:62.200 C+
VKPH:43.600 C++
Coyote Missiles
C*
Kills:84
V. Kills:46 179%
Deaths:6
KDR:14
Accuracy:54.877% C*
KPH:48.900 C*
VKPH:26.800 C++
Kills:4,077 (2,413 + 0)
Deaths:334
KDR:12.207
VKDR:2.260
Vehicle Kills:755
Kill Difference:3,743
Playtime:75.988 hours
Usage:2%
Score:1.131m
Score/min:248
Piloting Accuracy:31.166%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:434
V. Kills:369 117%
Deaths:24
KDR:18.083
Accuracy:46.969% B++
KPH:40.900 B+
VKPH:34.800 B*
CAS30 Tank Buster
B
Kills:128
V. Kills:81 156%
Deaths:47
KDR:2.723
Accuracy:47.551% B
KPH:5.900 C
VKPH:3.700 D-
L105 Zephyr
B**
Kills:67
V. Kills:42 156%
Deaths:4
KDR:16.750
Accuracy:47.770% B++
KPH:22.500 D-
VKPH:14.100 B**
Kills:629 (128 + 501)
Deaths:75
KDR:8.387
VKDR:6.560
Vehicle Kills:492
Kill Difference:554
Playtime:35.242 hours
Usage:1%
Score:0.362m
Score/min:171
Piloting Accuracy:47.551%
Gunner Accuracy:47.770%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:1,592
V. Kills:156 N/A
Deaths:34
KDR:46.824
Accuracy:63.387% A++
KPH:126.100 M+
VKPH:12.400 B**
L100 Python AP
A**
Kills:1,189
V. Kills:468 254%
Deaths:34
KDR:34.971
Accuracy:66.931% A
KPH:61.500 A**
VKPH:24.200 B**
L100 Python HEAT
M+
Kills:1,153
V. Kills:438 263%
Deaths:39
KDR:29.564
Accuracy:66.827% A++
KPH:64.100 A*
VKPH:24.300 M+
Skyguard
B+
Kills:712
V. Kills:467 152%
Deaths:96
KDR:7.417
Accuracy:31.917% B+
KPH:17.600 B+
VKPH:11.500 B+
C75 Viper
C*
Kills:331
V. Kills:91 360%
Deaths:95
KDR:3.484
Accuracy:44.360% B++
KPH:30.300 C++
VKPH:8.300 C*
Kills:4,977 (4,977 + 0)
Deaths:298
KDR:16.701
VKDR:5.436
Vehicle Kills:1,620
Kill Difference:4,679
Playtime:101.458 hours
Usage:3%
Score:1.781m
Score/min:293
Driving Accuracy:44.360%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:5,969
V. Kills:3,331 179%
Deaths:653
KDR:9.141
Accuracy:57.974% B**
KPH:33.300 B**
VKPH:18.600 B*
Titan-150 HESH
A++
Kills:1,729
V. Kills:194 N/A
Deaths:64
KDR:27.016
Accuracy:60.751% A+
KPH:69.900 A++
VKPH:7.800 C+
E540 Halberd
A
Kills:1,418
V. Kills:614 231%
Deaths:54
KDR:26.259
Accuracy:54.975% A
KPH:40.900 B**
VKPH:17.700 B+
Enforcer ML85
A+
Kills:412
V. Kills:349 118%
Deaths:41
KDR:10.049
Accuracy:51.620% A
KPH:31 B*
VKPH:26.200 A+
Titan-150 HEAT
B*
Kills:209
V. Kills:75 275%
Deaths:36
KDR:5.806
Accuracy:53.362% B++
KPH:29.600 B*
VKPH:10.600 B+
M96 Mjolnir
B**
Kills:68
V. Kills:39 170%
Deaths:8
KDR:8.500
Accuracy:46.773% B**
KPH:31.200 C+
VKPH:17.900 C+
G30 Walker
B**
Kills:68
V. Kills:30 219%
Deaths:6
KDR:11.333
Accuracy:36.601% B**
KPH:21.700 C+
VKPH:9.600 C+
M20 Basilisk
B+
Kills:61
V. Kills:18 321%
Deaths:15
KDR:4.067
Accuracy:33.235% B+
KPH:26.400 B+
VKPH:7.800 C++
Kills:9,934 (7,907 + 2,027)
Deaths:877
KDR:11.327
VKDR:5.302
Vehicle Kills:4,650
Kill Difference:9,057
Playtime:266.462 hours
Usage:9%
Score:5.099m
Score/min:319
Driving Accuracy:53.362%
Gunner Accuracy:33.235%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
A++
Kills:1,170
V. Kills:711 164%
Deaths:83
KDR:14.096
Accuracy:64.185% A++
KPH:63.400 B++
VKPH:38.500 B+
C85 Canister-H
B**
Kills:1,168
V. Kills:85 N/A
Deaths:40
KDR:29.200
Accuracy:60.921% B**
KPH:95.200 C+
VKPH:6.900 C
E540 Halberd-H
A
Kills:97
V. Kills:40 237%
Deaths:4
KDR:24.250
Accuracy:66.047% A
KPH:65.300 A
VKPH:26.900 B++
Kills:2,435 (0 + 2,435)
Deaths:127
KDR:19.173
VKDR:6.583
Vehicle Kills:836
Kill Difference:2,308
Playtime:32.217 hours
Usage:1%
Score:0.725m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:66.047%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:257
V. Kills:83 306%
Deaths:23
KDR:11.174
Accuracy:42.184% B+
KPH:38.900 A++
VKPH:12.600 A+
M12 Kobalt
A++
Kills:195
V. Kills:5 N/A
Deaths:8
KDR:24.375
Accuracy:26.927% A++
KPH:102.200 B**
VKPH:2.600 C++
M60-G Bulldog
A*
Kills:149
V. Kills:48 304%
Deaths:7
KDR:21.286
Accuracy:45.176% A
KPH:44.700 B*
VKPH:14.400 A*
M20 Basilisk
B**
Kills:104
V. Kills:35 289%
Deaths:8
KDR:13
Accuracy:41.755% B+
KPH:31.900 B**
VKPH:10.700 B+
G30 Walker
A
Kills:83
V. Kills:49 166%
Deaths:5
KDR:16.600
Accuracy:35.052% B**
KPH:24.800 A
VKPH:14.700 B*
M12 Kobalt
B+
Kills:66
V. Kills:3 N/A
Deaths:4
KDR:16.500
Accuracy:19.716% B+
KPH:69.900 C+
VKPH:3.200 B+
Kills:854 (0 + 854)
Deaths:55
KDR:15.527
VKDR:4.055
Vehicle Kills:223
Kill Difference:799
Playtime:19.405 hours
Usage:1%
Score:0.360m
Score/min:309
Driving Accuracy:N/A%
Gunner Accuracy:19.716%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:508
V. Kills:41 N/A
Deaths:8
KDR:63.500
Accuracy:41.683% A
KPH:120 A
VKPH:9.700 B**
Kills:508 (0 + 508)
Deaths:8
KDR:63.500
VKDR:5.125
Vehicle Kills:41
Kill Difference:500
Playtime:4.235 hours
Usage:0%
Score:0.102m
Score/min:400
Piloting Accuracy:N/A%
Gunner Accuracy:41.683%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,3005,9696539.141B+5.8557.974%B**5.864%A++33.3B**18.6B*302179.1h4B++6.9B**
C-4 3,6763,1429273.389A+0.0930.28%B*N/A142.2A+24.2C81122.1h1.1B*3.7B*
NC6A GODSAW 2,3822,3658472.792B0.5027.71%C+22.283%D45.6CN/A13451.9h8.5C++30.8C**
SAS-R 2,0001,9973945.069B**1.7742.905%B+78.217%B**40.8C++N/A12149h1.8B*4.2B++
NS-7 PDW 1,8771,8671,8431.013C*2.2822.396%C17.89%C+19.7CN/A5694.6h15.6C+69.7C+
NS-15M2 1,8241,8019511.894C*1.4021.61%C-21.377%C--31.4CN/A10357.3h12.1C**55.9C++
LA1 Anchor 1,8011,7824873.659B+0.3627.458%B+27.329%C**44.8C+N/A18239.8h10.1C++36.7B+
M30 Mustang AH 1,8251,7549718.082A++14.7961.014%B++N/A86.4B**3.5C28120.3h5.3B++8.7B++
Titan-150 HESH 1,9231,7296427.016A++23.7260.751%A+2.718%B++70A++7.9C+31824.7h2.6B*4.3B**
EM6 1,6541,6376952.355B+0.9422.678%C++20.159%C--40.4C++N/A10940.5h11.3C++49.7C*
L100 Python HESH 1,7481,5923446.824M**43.5363.387%A++N/A126.3M++12.4B**54912.6h2A3.1A
NS-15M AE 1,5841,5714523.476B++0.1829.562%B++27.244%C+49.9C+N/A14331.5h11.8C++39.8B+
Blitz GD-10 1,5681,5489091.703B++1.5925.674%C**12.08%D26.2C+N/A7159h13.8B+53.7B+
AF-34 Mattock 1,5211,5012685.601B*2.3139.217%B++20.253%B**72.5A++1B*24920.7h5.7C++14.5B+
NC05 Jackhammer AE 1,4941,4834853.058A0.2453.474%B++14.633%C64.8C*N/A18322.9h3.8B++7.1B+
AF-34 Mattock 1,4641,4422685.381B*2.0941.177%B+21.359%B*69.7A+1.1B**24020.7h6.2C*15B+
Breaker Rocket Pods 1,5731,4305426.481M23.1958.812%B**N/A111.7C**11.2C38112.8h9.1B**15.5B*
E540 Halberd 2,0321,4185426.259A**22.9654.975%AN/A41B**17.7B+32634.6h4.7B*8.5B**
Frag Grenade 1,4301,40311403N/A1,399.7056.382%A+N/A876.9A++16.9A++30801.6h2.5A4.4B**
AF-41 Hacksaw 1,3881,3722844.831B*1.5428.799%C16.983%B+60.7A*N/A20322.6h5B**17.3B++
AF-41 Hacksaw 1,3401,3332844.694B*1.4028.333%C16.654%B+59A++N/A19022.6h5.1B++18B+
NS-15MG 1,2851,2722924.356A+1.0628.97%B+31.211%C+53.2CN/A14223.9h11C*38C**
AF-4A Bandit AE 1,2571,2494232.953B*0.3427.54%C++26.181%C+41.1C+N/A19430.4h9.3B+33.7B+
NCM1 Scattercannon 1,2571,2474133.019C*0.2823.126%D*18.525%B*38.3C*N/A12732.6h4.3B*18.6C++
Sticky Grenade 1,2571,23211232N/A1,228.7060.667%B*N/A1120B22.7B**32191.1h2B3.2B+
NC05-P Jackhammer 1,2401,2294562.695C**0.6052.685%C++15.867%C80.3C*N/A22615.3h3.9B++7.5B+
NC05 Jackhammer 1,2241,2134992.431B**0.8645.683%C*14.345%C+45.9C*N/A14126.4h4.3B+9.3B+
NC1 Gauss Rifle 1,2161,2014642.588A0.7127.897%B**28.643%B**39.8B**N/A14130.2h11B++39.3B*
NCM1 Scattercannon 1,2081,1954162.873B+0.4224.914%D*18.661%B++36.2B**N/A13333h4.8A19.3C**
L100 Python AP 1,6571,1893434.971S31.6866.931%AN/A61.6A**24.2B**37019.3h4.3B*6.5A
AF-4 Cyclone 1,1941,1844632.557B**0.7428.887%B++15.794%C-35.6C++N/A13933.3h8.6B**29.8B++
NSX Naginata 1,1901,1742973.953A**0.6626.832%B*28.62%C++57.3B+N/A17620.5h10.8B+40.3B+
Razor GD-23 1,1821,1724122.845A*0.4530.815%A22.014%C**35.5B++N/A11433h10.9B+35.3B++
AC-X11 1,1851,1714352.692A++0.6029.918%B**20.325%C37.7B+N/A11631.1h10.4C++34.6B+
M96 Mjolnir-H 1,8811,1708314.096M*10.8064.185%A++N/A63.2B++38.4B+40218.5h30.1B+47B**
NSX-P Tanto 1,1791,1693593.256A**0.0430.167%B*28.914%B+35.4B+N/A20133h12.2B++40.3B++
NSX-P Naginata 1,1751,1692265.173M1.8831.089%A++27.716%C76.4AN/A20415.3h10.8B+34.8B*
PS1-AV Suppressor 1,1811,1693593.256B**0.0427.145%C--18.905%D44.4C+N/A10426.3h12.2B45C++
Reaper DMR 1,1771,1684432.637B+0.6630.03%B*23.288%C+38.5C*N/A9830.3h9.1B+30.4B++
C85 Canister-H 1,2531,1684029.2B++25.9060.921%B**9.76%C-95C+6.9C29812.3h6.3C**10.3B+
NS Baron G5AE 1,1761,1674382.664A0.6352.967%B+15.596%C++42.7C+N/A12527.3h4.3C++8.1C+
Gauss Rifle S 1,1751,1665592.086B*1.2126.245%C*21.441%C++30.9C++N/A9737.7h10.3B+39.4B+
NC6 Gauss SAW 1,1711,1636961.671B+1.6218.452%C16.165%D*26.7C+N/A14143.6h9.6B52.1C*
GR-22AE 1,1691,1634932.359B+0.9428.176%C+18.229%D-38.9CN/A8729.9h10.9B+38.8B
MGR-L1 Promise 1,1671,1632644.405A**1.1128.228%B*29.321%B+56.2B+N/A19520.7h11.8B++41.9B++
MKV-P Suppressed 1,1711,1634062.865A0.4328.596%C*19.691%C--33.9C+N/A8034.3h13.5B+47.4B+
NC14 Bolt Driver 1,1631,16310810.769S7.4745.054%A+86.758%A44.9A+N/A43525.9h1.8A3.9B**
MKV Suppressed 1,1701,1624502.582A*0.7127.367%B17.04%C33.3C++N/A7534.9h12.7B+46.6B+
GD-22S 1,1671,1614862.389B+0.9123.584%C++20.93%C-32.3C+N/A11135.9h9.9B+41.9B+
AF-19 Mercenary 1,1711,1606471.793A1.5026.354%B*19.052%C24.8B+N/A10946.8h11.1B+42.3B+
AF-8 RailJack 1,1631,1602774.188B++0.8942.608%B*78.104%B33B*N/A8635.1h1.9B*4.4B++
Carnage AR 1,1611,1586151.883B+1.4125.251%C++19.171%C26.1CN/A9944.4h13.2C*52.1B
NC6S Gauss SAW S 1,1631,1564382.639B**0.6622.253%C21.453%C36C+N/A12332.1h10.2B46C*
NS-11A 1,1661,1565272.194B+1.1027.211%B+20.329%C+29.9C+N/A9638.6h13.3C**48.9B+
Gauss Compact S 1,1731,1557141.618B*1.6824.068%C++20.693%B+20.9C++N/A6455.3h10.4C**43.1B
L100 Python HEAT 1,5911,1533929.564M**26.2766.827%A++N/A64.1A*24.3M+29618h5.1B+7.6B**
NS-11C 1,1741,1501,0401.106C*2.1920.188%D19.478%C++18.8CN/A5661.1h16.7C82.7C
MGR-S1 Gladius 1,0501,0372843.651A+0.3629.909%B+25.844%B+41C*N/A14025.3h10.8C++36.2C**
Hawk GD-68 1,5339737361.322B**1.9768.656%B*2.672%C+18.1C**10.4C++18653.9h6.7B++9.7B*
LA39 Bruiser 7387353242.269B**1.0371.03%B*16.599%B+54.9B++N/A17113.4h1.9B**2.7B++
Skyguard 1,179712967.417A*4.1231.917%B+1.966%C+17.5B+11.5B+17940.6h78B**244.4B**
NS "Heatwave" Decimator 8556841773.864A0.5767.215%B+2.485%B++52.2B13.1D24713.1h3.7B+5.5B+
NS "Jackpot" Decimator 8596791394.885A++1.5966.946%C*2.651%B++53.9C*14.3C-24512.6h3.5C**5.3B+
M20 Mustang 1,0496591693.899B*0.6031.166%C+1.062%D17B10.1C++14638.8h75.4B++241.9B++
AF-18 Stalker 6486442192.941A+0.3528.554%C*16.46%D35.6C*N/A8418.1h10.7B++37.4B+
GR-22 6286191783.478A++0.1826.488%B+21.809%B33.8C++N/A11018.3h10.9B**41B++
NS-11A "Heatwave" 6146102492.45B+0.8529.513%B+23.771%C35.1C+N/A9317.4h12.8B43.5B+
Tank Mine 8586031075.636A++2.3441.392%B+N/A131.1B+55.4C11334.6h2C+4.8B*
Bouncing Betty 587587708.386A+5.0943.855%C++N/A112.9C+N/A3345.2h2.3D--5.2C
AF-4A Bandit 5545482332.352B*0.9427.961%B+27.372%B*27.3CN/A8320.1h10B+35.7B+
CAS 14-E 549508863.5A*60.2041.683%A1.969%C++121A9.8A4004.2h26.6C**63.9B++
NS-44 Commissioner 4904874281.138C*2.1636.445%C+22.177%C+14.4DN/A5933.8h3.8C*10.4C**
NCM2 Falcon 6424761383.449A**0.1553.875%A+5.042%C++21.2B**7.4A14522.5h12.6C+23.4B+
Shrike 5864683221.453A1.8460.425%B+2.564%C+33.7B*8.5D37613.9h4.8B**8B*
NSX Tomoe 4584551313.473A0.1833.814%B**30.33%D39.9C++N/A12411.4h12.6B+37.2B++
NCM2 Falcon 6024531273.567M**0.2754.771%A5.298%C**21.1A++6.9B*14221.5h13.2B+24B++
C150 Dalton 8034342418.083A++14.7946.969%B++N/A40.9B+34.8B*37510.6h3.8B+8B*
NCM3 Raven 8664263611.18B+2.1240.926%C*1.643%D8.6C8.9B**11349.3h36.4D89.1C
NCM3 Raven 8054203711.132B+2.1642.164%B2.619%C+8.4C+7.7B*10250.1h39.9D-94.6C
Enforcer ML85 7614124110.049A6.7551.62%AN/A31B*26.2A+51913.3h13.7C+26.5B++
NS-30 Vandal 4054031642.457B+0.8437.508%B++33.747%B*29.4CN/A8313.7h5.6C*14.8B+
MANA Anti-Personnel Turret 373372834.482N/A1.1923.966%UN/A3720U10U8593200.1h20.9T*87.1T*
AF-23 Grinder 365362764.763B**1.4734.5%C+19.061%B**65.8A**N/A2495.5h5.7B+16.5B+
AF-23 Grinder 346341764.487B*1.1937.123%C+21.114%B**62A++N/A2275.5h6.5C*17.5C**
C75 Viper 422331953.484C+0.1944.36%B++2.115%B*30.4C++8.3C*27610.9h13.1C++29.5B+
NS Decimator 378305853.588M++0.2966.936%B*2.623%B49.2B**11.8C-5056.2h3.8B++5.7B*
NS-AM7 Archer 3383041262.413S0.8859.53%C++32.895%A++17.7A*2C11317.2h7.9B**13.3B**
MANA Anti-Vehicle Turret 4713031102.755B++0.5455.177%CN/A3030C1680C--1762390.1h7.5U13.5B++
NS-44P Commissioner 2992991921.557B1.7441.368%C++19.398%D29.6DN/A9310.1h2.9B+7.1B+
NS-10 Burster 5132811232.285A++1.0139.218%A5.338%C+6.9B*5.7A+9340.5h150.7B384.1B*
Spear Anti-Vehicle Phalanx Turret 3992701616.875A++13.5846.845%B+2.963%D49.1B++23.5C**5065.5h6.2B++13.1B*
19A Fortuna 2682631142.307B*0.9928.206%B+23.954%B+26.6CN/A779.9h10.5C+37.3C*
M20 Basilisk 3402572311.174S7.8842.184%B+6.226%C++38.9A++12.6A+3266.6h56.5B**134B**
NS-10 Burster 4962551252.04A++1.2639.271%A+2.353%D--6.3B+5.9A+9140.8h166.6C+424.2B+
NSX Tanto 2542521002.52A+0.7831.58%B**28.968%B+25CN/A8310.1h14C++44.4C**
LA80 2422411912.684M++9.3945.779%B++86.722%B**54.8B++N/A1624.4h1.6B**3.5B*
NC12 Sweeper 2362351341.754B+1.5451.002%B*11.915%C34.6C*N/A1366.8h4.9C+9.6B+
Mauler S6 229226902.511A0.7839.68%C+19.027%B++29.4C++N/A1247.7h3.6B**9.1B++
NS Baron G5 227224962.333A+0.9641.199%C13.393%C33.4C+N/A846.7h4.3B+10.3C++
Titan-150 HEAT 284209365.806C**2.5153.362%B++3.349%C**29.4B*10.6B+3927.1h4.2B++7.9B*
M12 Kobalt 200195824.375B**21.0826.927%A++15.385%D102.6A2.6C++4061.9h15.4B*57.1B*
AF-57 Piston 197195782.5A0.8049.332%B*11.282%D46.4B+N/A1664.2h4.4C*8.8B+
NSX Tengu 179179483.729A*0.4339.48%B+17.318%C--51.1B+N/A1623.5h11B+27.9B+
NS-15MP 167167572.93B0.3728.469%C++27.545%C49.1C-N/A1673.4h12.3C--43.2C+
LA8 Rebel 167164822A1.3033.518%B21.951%C++29.8C+N/A965.5h4.8B**14.3B*
NS-357 Underboss 1601601740.92C+2.3834.254%C15%D-11.4D--N/A3914h5.3D-15.4C
Auraxium Mag-Cutter 18615223,0340.007C--3.295.791%F5.263%C+0.1DN/A01600.4h2.5C-43.3F**
Hornet Missiles 255150818.75M15.4564.553%B+N/A62.5C+43.8C++7922.4h8.3B+12.8B++
M60-G Bulldog 197149721.286S17.9945.176%A2.685%C+45.2B**14.5A*2733.3h10.6D--23.4C++
AM7-XOXO 159146433.395A++0.1058.209%C-39.041%A+26.5B++2.4C1195.5h6.1B10.6B+
NC4 Mag-Shot 1321301380.942B2.3529.105%C**16.923%C17.6CN/A1097.4h8.7C++29.9C+
CAS30 Tank Buster 209128472.723B++0.5747.551%BN/A5.9C3.7D-6521.7h55.9C+117.6C*
NS-20 "Heatwave" Gorgon 113111176.529A++3.2325.219%C16.216%D46.3C*N/A1512.4h16.1B*63.7B*
AF-22 Crow 2261081930.56C++2.7473.236%B++2.778%B10.3C11.2C+15210.5h11.6D-15.9C-
NS-61 "Ravenous" Emissary 106106551.927B*1.3728.914%C+7.547%D**27.9CN/A713.8h13.6C*47.2C*
M20 Basilisk 139104813S9.7041.755%B+5.769%C+31.5B**10.6B+2833.3h65.5B*157B**
Fatestealer 100100711.408N/A1.8932.562%UN/A20UN/A465h2.1T*6.5T*
NS-20 "Heatwave" Gorgon 10399175.824S2.5325.857%C+20.202%C+41.3B**1.7C+1252.4h18.7B*72.2B*
E540 Halberd-H 13797424.25A**20.9566.047%AN/A64.7A26.7B++6731.5h4.4B++6.6B**
NS-20 Gorgon 9897332.939A*0.3618.647%D-16.495%C-31.3A++N/A1613.1h16.8B+90.2B*
Anti-Vehicle Grenade 10787187N/A83.7042.185%D--N/A290C66.7C22640.3h5.5C*12.9C+
Coyote Missiles 13084614S10.7054.877%C*N/A49.4C*27.1C++3991.7h24.4B**44.4B*
G30 Walker 13283516.6S13.3035.052%B**4.819%B25.2A14.8B**2743.3h142.4B**406.4B**
Hyena Missile Launcher 14382233.565A++0.2733.514%C+N/A13.7C10.2C+1106h40.7C+121.5C++
NS-20 Gorgon 8380332.424A++0.8718.443%D-13.75%D-25.8B**1D1333.1h20.3B+110.1B+
Warden 8079184.389M*1.0937.769%A++32.911%A29.3B+N/A2512.7h8B++21.2B*
M20 Basilisk 10873418.25A+14.9567.686%A++1.37%D*33.2C15.9C--2652.2h90.3B+133.5B*
MAX Punch 69681,7150.04C3.2628.501%D*N/A0.3DN/A1198.8h1.7C++6C++
M96 Mjolnir 1076888.5B*5.2046.773%B**N/A30.9C+17.7C+3602.2h36.1C*77.3B+
G30 Walker 9868611.333B**8.0436.601%B**N/A21.9C+9.7C+2173.1h145.3C**397B+
NS-44 Commissioner AE 6767441.523C**1.7741.346%C+35.821%A35.3C--N/A2311.9h2.6B*6.2B++
M60-A Bulldog 7267173.941C0.6532.774%CN/A27.9C2.1D--1122.4h6.1C18.7C+
L105 Zephyr 10967416.75B++13.4547.77%B++1.493%B**22.3D-14B**2153h13.9T*29.1F
M12 Kobalt 6966416.5B+13.2019.716%B+24.242%B**73.3C++3.3B+3340.9h16.4B+83.1B+
Rocklet Rifle 13665282.321M++0.9753.462%C++N/A27.1C+29.6B+7272.4h43.1C80.7C+
M20 Basilisk 7961154.067B+0.7733.235%B+N/A26.5B+7.8C++2462.3h59.3B++178.5B*
AF-18 Stalker AE 5555134.231A0.9427.903%D-36.364%B**42.3CN/A1011.3h9.9B*35.4B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6771,039,74961.4h
Ammunition Package9315,2905.3h
Motion Spotter2610,9694.6h
Anti-Vehicle MANA Turret109291.5h
Spawn Beacon162,0251.3h
Cortium Silo0740.1h
Turret AI Module01790.4h
Repair Module02000.4h
Skywall Shield Emitter0820.2h
Structure Shield Module01110.3h
Medical Applicator372228,80718.8h
Medical Kit4666,9219.6h
Nanite Revive Grenade03,6361h
Deconstruction Tool01,1530.2h
Spear Anti-Vehicle Tower01010.4h
Spitfire Auto-Turret141,2091.5h
AE Nano-Armor Kit244539,29427.5h
AE Medical Applicator138107,2288.5h
Xiphos Anti-Personnel Tower0850.2h
Hoplon Anti-Aircraft Phalanx Tower0940.2h
Shield Recharging Field393,5761.4h
Anti-Infantry MANA Turret35900.6h
Recon Detection Device35710.9h
Pelter Rocket Pod0600h
Hardlight Barrier361,7361.8h
Nano-Repair Grenade01880.1h
Snowman Soldier51710.2h
M20 Drake01210.1h
Lumifiber Rampart Wall01240.8h

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