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Field Marshal Field Marshal DarauTR[WUTR] DarauTR
TR BR 107

KDR: 3.71

Score: 22.5m

Last Seen: Jun 22nd, 2020 4:16 PM
- OFFLINE - 14.1 hour(s)

Prestige 1, Battle Rank 100 (107 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS C-4 NS-15M AE TSAR-42 M14 Banshee NS-15M2 TAR-AE T9 CARV LC2 Lynx AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,644,614 MLG Score: 2114
Fun Score: N/A
Cheeseburgers Flipped: 364TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.296%25.527%72231131819,5833.554080.157

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.951%1.364A0.665B+-0.045C+HEAD ++ (~11.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.455B+11.40.2C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.633%0.83%1017213471,6862001498.388061124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.599%-0.275C-0.682D-1.758

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.645B+200.625B+37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.87%1.03%1379313461,6502546616.47059249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.807%1.922A++-0.95D---0.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.731B++6.30.495B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.249%2.484%285313463221911191.68586268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.95%1.111B**-0.492D0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.645B+20.60.488B+22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.621%79.942%285313462,74278943.47089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.537%1.606A+0.829B++-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.608B+1.80.444B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.508%14.952%285213471,030498142.06413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.684%0.72B++0.026C+1.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.562B+2.90.403B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.5m585.5%541 (32.5k)467 (28k)3.7110838,54710,3874.01714107 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1349340722.972%21.991%50504:3915

23% Combat Medic15% Engineer33% Heavy Assault11% Infiltrator13% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 5:35 AMFeb 13th, 2020 6:34 PMJun 23rd, 2020 12:32 AM (43d) (PST)Jun 22nd, 2020 2:50 PM (44d) (PST)Jun 22nd, 2020 12:16 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962044920.7990.2150.1764.9560.0482114

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,78212,23029,552481311297328,000

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
804.2h/33.5d 3,179 8,477 14,501 239.2k 1,935 2,292 2,299 33.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C*
Kills:1,646
Deaths:511
KDR:3.221
Accuracy:29.527% C*
HSR:33.171% C++
NS-15M2
C++
Kills:1,182
Deaths:303
KDR:3.901
Accuracy:28.648% C++
HSR:29.442% C+
T9 CARV
B+
Kills:1,174
Deaths:492
KDR:2.386
Accuracy:25.930% B+
HSR:25.043% C
NS-15MP
C*
Kills:1,173
Deaths:270
KDR:4.344
Accuracy:31.098% C*
HSR:26.343% D
MG-H1 Watchman
C++
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:27.484% C++
HSR:24.979% D
MSW-R
B+
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:26.849% B+
HSR:21.147% D-
NS-15MG
C++
Kills:1,163
Deaths:336
KDR:3.461
Accuracy:29.073% C++
HSR:29.665% D
T9A "Butcher"
C+
Kills:949
Deaths:312
KDR:3.042
Accuracy:26.268% C+
HSR:27.713% C-
NSX-P Naginata
C*
Kills:166
Deaths:66
KDR:2.515
Accuracy:27.414% C*
HSR:28.313% C--
Kills:9,794
Deaths (as Heavy Assault):2,939
Deaths (to Heavy Assaults):3,118
KDR:3.33243
Kill Difference:6,855
Playtime:264.008 hours
Usage:33%
Score:6.569m
Score/min:415
Accuracy (listed only):28.032%
HSR (listed only):27.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
C
Kills:1,174
Deaths:422
KDR:2.782
Accuracy:27.667% C--
HSR:27.854% C
NS-11CP
C
Kills:1,166
Deaths:337
KDR:3.460
Accuracy:29.873% C
HSR:22.642% C--
SMG-46AE Armistice
D-
Kills:601
Deaths:240
KDR:2.504
Accuracy:28.219% D-
HSR:16.972% D--
AS16 NightHawk
C++
Kills:572
Deaths:230
KDR:2.487
Accuracy:44.845% C++
HSR:14.685% C+
NSX-P Tanto
B
Kills:461
Deaths:138
KDR:3.341
Accuracy:29.025% C+
HSR:31.670% B
TAS-16 Blackjack
B++
Kills:458
Deaths:249
KDR:1.839
Accuracy:72.236% B++
HSR:15.284% C+
NS-7 PDW
C+
Kills:255
Deaths:95
KDR:2.684
Accuracy:27.814% C+
HSR:14.902% D
NS Baron G5AE
B++
Kills:247
Deaths:107
KDR:2.308
Accuracy:57.403% B++
HSR:17.814% C++
LC2 Lynx
C*
Kills:210
Deaths:92
KDR:2.283
Accuracy:27.821% C*
HSR:20.476% D
T5 AMC
B++
Kills:184
Deaths:84
KDR:2.190
Accuracy:28.350% B+
HSR:26.087% B++
NS-11C
B
Kills:163
Deaths:38
KDR:4.289
Accuracy:28.984% B
HSR:20.245% C
TRAC-5
C*
Kills:160
Deaths:92
KDR:1.739
Accuracy:25.696% C*
HSR:18.750% C
The Little Helper
C++
Kills:79
Deaths:36
KDR:2.194
Accuracy:51.199% C++
HSR:15.190% C
TRAC-5 S
B
Kills:78
Deaths:51
KDR:1.529
Accuracy:27.299% B
HSR:15.385% C
MG-S1 Jackal
D
Kills:70
Deaths:31
KDR:2.258
Accuracy:26.409% D
HSR:14.286% D*
Kills:5,878
Deaths (as Light Assault):2,242
Deaths (to Light Assaults):1,908
KDR:2.62177
Kill Difference:3,636
Playtime:108.379 hours
Usage:13%
Score:3.013m
Score/min:463
Accuracy (listed only):35.523%
HSR (listed only):19.483%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
D
Kills:1,175
Deaths:513
KDR:2.290
Accuracy:27.262% D
HSR:20.936% D*
NS-11P
B+
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:29.756% B+
HSR:27.993% C*
NS-11A "Heatwave"
D
Kills:708
Deaths:337
KDR:2.101
Accuracy:27.297% D
HSR:18.644% D**
SMG-46AE Armistice
D-
Kills:601
Deaths:240
KDR:2.504
Accuracy:28.219% D-
HSR:16.972% D--
AS16 NightHawk
C++
Kills:572
Deaths:230
KDR:2.487
Accuracy:44.845% C++
HSR:14.685% C+
T1 Cycler
C**
Kills:481
Deaths:256
KDR:1.879
Accuracy:26.542% C**
HSR:20.166% D
TAS-16 Blackjack
B++
Kills:458
Deaths:249
KDR:1.839
Accuracy:72.236% B++
HSR:15.284% C+
TORQ-9
C++
Kills:403
Deaths:182
KDR:2.214
Accuracy:26.620% C+
HSR:29.032% C++
NS-7 PDW
C+
Kills:255
Deaths:95
KDR:2.684
Accuracy:27.814% C+
HSR:14.902% D
NS Baron G5AE
B++
Kills:247
Deaths:107
KDR:2.308
Accuracy:57.403% B++
HSR:17.814% C++
T1S Cycler
C++
Kills:179
Deaths:59
KDR:3.034
Accuracy:27.270% C++
HSR:24.581% C++
NS-11A
B+
Kills:161
Deaths:39
KDR:4.128
Accuracy:29.762% B+
HSR:18.634% D-
TAR
C+
Kills:135
Deaths:51
KDR:2.647
Accuracy:26.526% C+
HSR:17.037% D--
The Little Helper
C++
Kills:79
Deaths:36
KDR:2.194
Accuracy:51.199% C++
HSR:15.190% C
MG-S1 Jackal
D
Kills:70
Deaths:31
KDR:2.258
Accuracy:26.409% D
HSR:14.286% D*
Kills:6,685
Deaths (as Combat Medic):2,798
Deaths (to Combat Medics):907
KDR:2.38921
Kill Difference:3,887
Playtime:181.261 hours
Usage:23%
Score:4.603m
Score/min:423
Accuracy (listed only):35.277%
HSR (listed only):19.077%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
C
Kills:1,174
Deaths:422
KDR:2.782
Accuracy:27.667% C--
HSR:27.854% C
NS-11CP
C
Kills:1,166
Deaths:337
KDR:3.460
Accuracy:29.873% C
HSR:22.642% C--
AMR-66
A
Kills:604
Deaths:121
KDR:4.992
Accuracy:39.438% A
HSR:21.523% D
AS16 NightHawk
C++
Kills:572
Deaths:230
KDR:2.487
Accuracy:44.845% C++
HSR:14.685% C+
NSX-P Tanto
B
Kills:461
Deaths:138
KDR:3.341
Accuracy:29.025% C+
HSR:31.670% B
TAS-16 Blackjack
B++
Kills:458
Deaths:249
KDR:1.839
Accuracy:72.236% B++
HSR:15.284% C+
NS Baron G5AE
B++
Kills:247
Deaths:107
KDR:2.308
Accuracy:57.403% B++
HSR:17.814% C++
LC2 Lynx
C*
Kills:210
Deaths:92
KDR:2.283
Accuracy:27.821% C*
HSR:20.476% D
T5 AMC
B++
Kills:184
Deaths:84
KDR:2.190
Accuracy:28.350% B+
HSR:26.087% B++
NS-11C
B
Kills:163
Deaths:38
KDR:4.289
Accuracy:28.984% B
HSR:20.245% C
TRAC-5
C*
Kills:160
Deaths:92
KDR:1.739
Accuracy:25.696% C*
HSR:18.750% C
The Little Helper
C++
Kills:79
Deaths:36
KDR:2.194
Accuracy:51.199% C++
HSR:15.190% C
TRAC-5 S
B
Kills:78
Deaths:51
KDR:1.529
Accuracy:27.299% B
HSR:15.385% C
Kills:5,556
Deaths (as Engineer):1,997
Deaths (to Engineers):1,199
KDR:2.78217
Kill Difference:3,559
Playtime:119.498 hours
Usage:15%
Score:4.002m
Score/min:558
Accuracy (listed only):37.680%
HSR (listed only):20.585%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,590
Deaths:237
KDR:6.709
Accuracy:46.599% B++
HSR:79.434% B**
M77-B
B**
Kills:1,030
Deaths:135
KDR:7.630
Accuracy:45.542% B*
HSR:84.757% B**
SMG-46AE Armistice
D-
Kills:601
Deaths:240
KDR:2.504
Accuracy:28.219% D-
HSR:16.972% D--
NS-7 PDW
C+
Kills:255
Deaths:95
KDR:2.684
Accuracy:27.814% C+
HSR:14.902% D
NS-44 Commissioner AE
B++
Kills:246
Deaths:181
KDR:1.359
Accuracy:41.873% C-
HSR:34.553% B++
NS-30 Vandal
B**
Kills:161
Deaths:27
KDR:5.963
Accuracy:39.237% B
HSR:37.267% B**
99SV
B**
Kills:122
Deaths:21
KDR:5.810
Accuracy:40.825% B**
HSR:45.902% B**
SOAS-20 AE
D--
Kills:112
Deaths:31
KDR:3.613
Accuracy:29.995% D--
HSR:24.107% D--
TX1 Repeater
B**
Kills:93
Deaths:68
KDR:1.368
Accuracy:28.712% B+
HSR:31.183% B**
TS2 Inquisitor
C+
Kills:71
Deaths:57
KDR:1.246
Accuracy:30.042% C+
HSR:16.901% D
MG-S1 Jackal
D
Kills:70
Deaths:31
KDR:2.258
Accuracy:26.409% D
HSR:14.286% D*
Kills:4,351
Deaths (as Infiltrator):1,123
Deaths (to Infiltrators):1,630
KDR:3.87444
Kill Difference:3,228
Playtime:85.119 hours
Usage:11%
Score:2.408m
Score/min:472
Accuracy (listed only):35.024%
HSR (listed only):36.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B
Kills:1,131
Deaths:222
KDR:5.095
Accuracy:21.718% B
HSR:21.751% C
MRC3 Mercy
B+
Kills:1,093
Deaths:222
KDR:4.923
Accuracy:21.398% B+
HSR:21.135% C+
M3 Pounder HEG
C**
Kills:536
Deaths:95
KDR:5.642
Accuracy:45.821% C**
HSR:3.358% C++
M1 Heavy Cycler
B**
Kills:483
Deaths:110
KDR:4.391
Accuracy:21.579% B**
HSR:19.876% C++
M1 Heavy Cycler
B
Kills:479
Deaths:110
KDR:4.355
Accuracy:21.352% B
HSR:22.756% B
M3 Pounder HEG
C++
Kills:477
Deaths:95
KDR:5.021
Accuracy:46.063% C++
HSR:1.468% D*
M6 Onslaught
C**
Kills:59
Deaths:11
KDR:5.364
Accuracy:20.947% C*
HSR:23.729% C**
M6 Onslaught
B
Kills:52
Deaths:11
KDR:4.727
Accuracy:21.760% B
HSR:15.385% D*
Kills:4,310
Deaths (as MAX Suit):438
Deaths (to MAX Suits):496
KDR:9.84018
Kill Difference:3,872
Playtime:45.564 hours
Usage:6%
Score:1.922m
Score/min:703
Accuracy (listed only):27.580%
HSR (listed only):16.182%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:1,514
V. Kills:39 N/A
Deaths:72
KDR:21.028
Accuracy:34.004% B+
KPH:89 B+
VKPH:2.300 D
M18 Needler
B*
Kills:172
V. Kills:95 179%
Deaths:19
KDR:9.053
Accuracy:35.698% B+
KPH:29.500 B*
VKPH:16.300 B+
Hellfire Rocket Pods
B++
Kills:167
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:58.437% B++
KPH:109.300 C+
VKPH:9.200 D
Kills:1,853 (1,686 + 0)
Deaths:91
KDR:20.363
VKDR:1.626
Vehicle Kills:148
Kill Difference:1,762
Playtime:24.364 hours
Usage:3%
Score:0.489m
Score/min:335
Piloting Accuracy:35.698%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:133
V. Kills:21 N/A
Deaths:5
KDR:26.600
Accuracy:55.851% A+
KPH:71.900 A
VKPH:11.400 C*
L100 Python HESH
A*
Kills:122
V. Kills:16 N/A
Deaths:2
KDR:61
Accuracy:67.959% A++
KPH:131.100 A*
VKPH:17.200 A
L100 Python AP
B**
Kills:69
V. Kills:24 276%
Deaths:
KDR:
Accuracy:62.708% B++
KPH:57.300 B**
VKPH:19.900 C
Kills:324 (324 + 0)
Deaths:7
KDR:46.286
VKDR:8.714
Vehicle Kills:61
Kill Difference:317
Playtime:3.985 hours
Usage:0%
Score:0.119m
Score/min:499
Driving Accuracy:62.708%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A*
Kills:1,040
V. Kills:408 254%
Deaths:31
KDR:33.548
Accuracy:63.027% A++
KPH:74.600 A*
VKPH:29.300 B**
P2-120 HEAT
A+
Kills:477
V. Kills:181 262%
Deaths:21
KDR:22.714
Accuracy:60.177% A++
KPH:51.400 B**
VKPH:19.500 A+
E540 Halberd
A++
Kills:93
V. Kills:32 282%
Deaths:5
KDR:18.600
Accuracy:58.356% A++
KPH:37.800 B++
VKPH:13 C
P2-120 HESH
A
Kills:72
V. Kills:10 N/A
Deaths:2
KDR:36
Accuracy:58.182% A
KPH:77.600 B+
VKPH:10.800 C+
Kills:1,682 (1,589 + 93)
Deaths:59
KDR:28.508
VKDR:10.695
Vehicle Kills:631
Kill Difference:1,623
Playtime:26.605 hours
Usage:3%
Score:0.732m
Score/min:458
Driving Accuracy:58.182%
Gunner Accuracy:58.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:113
V. Kills:7 N/A
Deaths:1
KDR:113
Accuracy:38.600% C++
KPH:119.700 C+
VKPH:7.400 C+
Kills:113 (0 + 113)
Deaths:1
KDR:113
VKDR:7
Vehicle Kills:7
Kill Difference:112
Playtime:0.944 hours
Usage:0%
Score:0.019m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:38.600%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:129
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:23.729% B++
KPH:99.500 B+
VKPH:3.100 C
M20 Basilisk
M
Kills:116
V. Kills:16 N/A
Deaths:1
KDR:116
Accuracy:49.604% B*
KPH:57.400 M
VKPH:7.900 C+
Kills:245 (0 + 245)
Deaths:1
KDR:245
VKDR:20
Vehicle Kills:20
Kill Difference:244
Playtime:3.316 hours
Usage:0%
Score:0.079m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:49.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,9451,7754414.025A0.3134.628%B*N/A199.4A+19.1D11358.9h1B*3B++
NS-15M AE 1,6581,6465113.221C**0.4929.527%C*33.171%C++51.1DN/A14032.2h11.9D40.5C+
TSAR-42 1,5911,5902376.709B*3.0046.599%B++79.434%B**60.7C++N/A21026.2h1.7B*3.7B++
M14 Banshee 1,5531,5147221.028B*17.3234.004%B+N/A89.1B+2.3D35217h13.7B+40.4B+
NS-15M2 1,2031,1823033.901B+0.1928.648%C++29.442%C+60C1.1C+21519.7h10.8C++37.6C*
TAR-AE 1,1891,1755132.29C++1.4227.262%D20.936%D*35.1D--N/A9133.5h12D--43.9D
T9 CARV 1,1891,1744922.386C*1.3325.93%B+25.043%C42.5C+N/A15427.6h12.2C+47C**
LC2 Lynx AE 1,1881,1744222.782B++0.9327.667%C--27.854%C44C--N/A14226.7h12.1C*43.9C+
NS-15MP 1,1861,1732704.344B+0.6331.098%C*26.343%D66.6C-N/A19117.6h11.2D35.9C+
MG-H1 Watchman 1,1861,1732943.99B++0.2827.484%C++24.979%D63.8C+N/A20018.4h12.2C**44.4C**
MSW-R 1,1771,1683553.29C*0.4226.849%B+21.147%D-57C+N/A26020.5h11.2C+41.5C++
NS-11CP 1,1741,1663373.46B*0.2529.873%C22.642%C--53.2C--N/A17921.9h11.6C38.7C+
NS-15MG 1,1741,1633363.461B+0.2529.073%C++29.665%D52.2DN/A18722.3h10.6C+36.3C++
NS-11P 1,1731,1613733.113B**0.6029.756%B+27.993%C*45.7C+N/A11825.4h11.3B+38B+
MRC3 Mercy 1,1471,1312225.095B++1.3821.718%B21.751%C55.4B*N/A24720.4h18.7C+85.9C**
MRC3 Mercy 1,1111,0932224.923B+1.2121.398%B+21.135%C+53.6B*N/A25320.4h19.1C89.4C*
P2-120 AP 1,4481,0403133.548M+29.8463.027%A++N/A74.8A*29.4B**56213.9h4.8B++7.7B**
M77-B 1,0331,0301357.63A*3.9245.542%B*84.757%B**56.6B*N/A18918.2h1.6B**3.5B**
T9A "Butcher" 9759493123.042B+0.6726.268%C+27.713%C-46.5D1.3C++18520.4h11.8D44.9C
NS-11A "Heatwave" 7247083372.101C++1.6127.297%D18.644%D**30.1D--N/A8723.5h12.4C45.5C-
AMR-66 6256041214.992M*1.2839.438%A21.523%D58.1B++2A++22810.4h6B*15.3B*
SMG-46AE Armistice 6046012402.504B++1.2128.219%D-16.972%D--36.9D-N/A12416.3h12.9C45.6C
AS16 NightHawk 5865722302.487B+1.2244.845%C++14.685%C+55C++1.3B*21010.4h3.7B+8.2B+
Frag Grenade 5785521552N/A548.2965.999%A**N/A1104A++52S53840.5h2.3B**3.4A
M3 Pounder HEG 587536955.642A+1.9345.821%C**3.358%C++41.9A++4C++22212.8h14.8C*32.4C**
T7 Mini-Chaingun 5425262372.219B++1.4920.529%C++12.357%D54.8C++1.7B+1919.6h11.3B++55B+
NS Decimator 6104831283.773A+0.0666.271%B+3.313%A56.2B+14.8C--4558.6h3.7C**5.6B+
M1 Heavy Cycler 4934831104.391A++0.6821.579%B**19.876%C++65.3M1.4A+2197.4h15.4B+71.6B++
T1 Cycler 4854812561.879C*1.8326.542%C**20.166%D30.1CN/A12116h12C**45.2B
M1 Heavy Cycler 4884791104.355A+0.6421.352%B22.756%B64.7A1.2B+1937.4h15.5C+72.6C**
M3 Pounder HEG 542477955.021A1.3146.063%C++1.468%D*37.3A5.1B+18612.8h16.8C+36.4C++
P2-120 HEAT 6584772122.714A*19.0060.177%A++1.677%D51.3B**19.5A+2989.3h8.3D13.8B
NSX-P Tanto 4694611383.341A++0.3729.025%C+31.67%B44.3C+N/A16310.4h11.7C*40.3C**
TAS-16 Blackjack 4584582491.839C*1.8772.236%B++15.284%C+49.2CN/A1599.3h1.9B++2.7B+
TORQ-9 4124031822.214C++1.5026.62%C+29.032%C++34.2C--N/A14711.8h13.2C++49.6C++
NS-7 PDW 258255952.684B*1.0327.814%C+14.902%D48.1C++N/A1855.3h13.8C+49.5C+
NS Baron G5AE 2472471072.308B+1.4057.403%B++17.814%C++43.3C-N/A1845.7h3.8B+6.7B+
NS-44 Commissioner AE 2482461811.359C+2.3541.873%C-34.553%B++31.5D-N/A1097.8h2.9B++6.9C**
LC2 Lynx 213210922.283B**1.4327.821%C*20.476%D46.7C+N/A2444.5h12.9C++46.4C**
T2 Striker 336199712.803M+0.9151.76%C+N/A18.8B+12.9C+20910.6h36.4C++70.3C++
NS "Jackpot" Decimator 276193533.642B**0.0769.763%B+1.036%D52.2C22.4C+3783.7h4.1D5.9C--
T5 AMC 185184842.19A1.5228.35%B+26.087%B++43.8B+N/A1534.2h12.7C**44.9B+
T1S Cycler 182179593.034A**0.6827.27%C++24.581%C++35.8CN/A1495h12.8C-47C+
M18 Needler 267172199.053B**5.3435.698%B+1.163%C29.7B*16.4B+2735.8h74.9B+209.8B+
Hellfire Rocket Pods 1811671167U163.2958.437%B++N/A111.3C+9.3D3801.5h9.9C++16.9B
NSX-P Naginata 168166662.515B1.2027.414%C*28.313%C--51.9C-N/A2423.2h10.8C*39.2C**
NS-11C 166163384.289A*0.5828.984%B20.245%C45.3C+N/A2443.6h11.3B+38.9B+
NS-30 Vandal 161161275.963B++2.2539.237%B37.267%B**67.1C*N/A1802.4h4.3B*10.9B++
NS-11A 162161394.128A*0.4229.762%B+18.634%D-55.5C++N/A3122.9h12.4C+41.6C**
TRAC-5 164160921.739B**1.9725.696%C*18.75%C21.3CN/A1727.5h12.2C**47.4C**
T7 Mini-Chaingun AE 141140582.414C*1.3021.743%C+12.857%D43.8DN/A2463.2h11.8C*54.1C**
NS "Heatwave" Decimator 195137622.21C**1.5068.098%B1.46%C41.5D17.6C2663.3h4.9D**7.1D-
TAR 137135512.647B1.0626.526%C+17.037%D--33.8C-N/A2424h12.6C47.4C+
C75 Viper 154133526.6A*22.8955.851%A+3.759%M**73.9A+11.7C**3501.8h10.6C+19B+
M12 Kobalt 1331291129S125.2923.729%B++15.504%D-99.2B+3.1C4871.3h13B*54.9B++
L100 Python HESH 138122261M57.2967.959%A++N/A135.6A*17.8A+6090.9h2.2B*3.2B**
99SV 122122215.81A2.1040.825%B**45.902%B**50.8B+N/A2282.4h3.8B**9.3B*
M20 Basilisk 1321161116U112.2949.604%B*5.172%C58M8C+3392h45.9A+92.6B**
P525 Marauder-H 1201131113S109.2938.6%C++N/A125.6C++7.8C++3420.9h7.8C20.2C+
SOAS-20 AE 112112313.613C**0.1029.995%D--24.107%D--58.9C-N/A2031.9h10.9C+36.2D
ML-7 141106502.12A1.5962.308%B3.774%B++39.3B++13C4862.7h5.3B8.6B++
Claymore 9494146.714C+3.0020.796%FN/A104.4DN/A3330.9h1.2C+5.9D**
E540 Halberd 12593518.6B**14.8958.356%A++1.075%D--37.2B+12.8C4132.5h4.7B+8B**
TX1 Repeater 9593681.368B+2.3428.712%B+31.183%B**17.2DN/A5485.4h10.4B++36.1B+
The Little Helper 8079362.194B+1.5251.199%C++15.19%C43.9C--N/A1211.8h3.8B+7.4B+
TRAC-5 S 7978511.529C**2.1827.299%B15.385%C21.1CN/A1703.7h17.2F62.9C
Orbital Strike Uplink 9777177N/A73.291625%UN/A770U200U41970.1h0.8T*0.1T*
Sticky Grenade 8477177N/A73.2967.636%A++N/A770C--70S57070.1h2.4C+3.6C**
Rocklet Rifle 12773233.174M+0.5450.423%C-N/A33.2C++24.5C4752.2h32.6C*64.7C++
P2-120 HESH 8272236B**32.2958.182%AN/A80B+11.1C+6180.9h4C**6.9B++
TS2 Inquisitor 7171571.246C+2.4730.042%C+16.901%D30.9DN/A1292.3h11.2D37.4C+
MG-S1 Jackal 7070312.258B1.4526.409%D14.286%D*38.9C--N/A2441.8h13.2D-49.9C--
L100 Python AP 9369169M**65.2962.708%B++N/A57.5B**20C6411.2h4.4B++7B++
Hexedge 71646,1270.01C--3.7012.377%D**7.813%B0.2DN/A1385.2h1.8B+14.3D
M6 Onslaught 6159115.364A1.6520.947%C*23.729%C**59B*2A3941h14.2B**67.6B+
M6 Onslaught 5552114.727B**1.0221.76%B15.385%D*52B+3M**3741h16.7C**76.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit57108,5325.5h
Spawn Beacon91,1500.9h
AE Nano-Armor Kit84127,9807.7h
AE Medical Applicator153123,6869.4h
Nanite Revive Grenade01,8640.5h
Medical Applicator8138,3453h
Motion Spotter12,0970.8h
Spitfire Auto-Turret11220.1h
Shield Recharging Field68050.4h
Recon Detection Device21890.4h
Ammunition Package92,6040.7h
Medical Kit1992,6133.4h
M20 Drake0730h
Hardlight Barrier32550.3h
Nano-Repair Grenade01160h

Check the help document for the dictionary if you want to learn more about words used here.


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