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Field Marshal Field Marshal DarauTR[RO] DarauTR
TR BR 105

KDR: 3.69

Score: 21.2m

Last Seen: Dec 1st, 2019 5:11 PM
- OFFLINE - 236.2 hour(s)

Prestige 1, Battle Rank 100 (105 total) - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 84
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS C-4 NS-15M AE TSAR-42 M14 Banshee NS-15M2 TAR-AE LC2 Lynx AE T9 CARV
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,634,606 MLG Score: 2106
Fun Score: N/A
Cheeseburgers Flipped: 345TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.334%25.465%72230119718,7323.600920.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.763%1.385A0.685B+0.084C+HEAD ++ (~11.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.456B+11.50.198C++29

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.111%0.883%1024212251,5861851048.572971510%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.13%-0.335C--0.642D-1.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.677B+17.80.664B+34.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.84%1.039%1446312241,6362416516.78838251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.798%1.922A++-0.961D---0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++6.30.495B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.366%2.548%286312243141861171.68817266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.992%1.122B**-0.474D0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.639B+210.478B+22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.513%79.788%286312242,64274643.54155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.511%1.588A+0.824B++-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+1.80.442B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.169%15.082%2862122573646961.56596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.094%0.952B*0.125C++1.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.616B+2.80.448B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 84
21.2m571%543 (32.6k)468 (28.1k)3.6885236,1189,7923.99142105 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1227322322.717%22.205%50404:3815

24% Combat Medic15% Engineer32% Heavy Assault10% Infiltrator13% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 5:35 AMOct 24th, 2018 9:43 AMDec 10th, 2019 8:04 PM (11h) (PST)Dec 1st, 2019 2:11 PM (10d) (PST)Dec 1st, 2019 1:11 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6962054910.7980.2160.1774.8290.0482106

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,76412,27729,487481311290328,092

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
754.4h/31.4d 2,966 8,020 13,491 218.6k 1,762 2,209 2,156 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B++
Kills:1,646
Deaths:511
KDR:3.221
Accuracy:29.527% B++
HSR:33.171% B++
NS-15M2
B*
Kills:1,182
Deaths:303
KDR:3.901
Accuracy:28.648% B*
HSR:29.442% B+
T9 CARV
A
Kills:1,174
Deaths:492
KDR:2.386
Accuracy:25.930% A
HSR:25.043% C**
MG-H1 Watchman
B*
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:27.484% B*
HSR:24.979% C+
NS-15MP
B+
Kills:1,173
Deaths:270
KDR:4.344
Accuracy:31.098% B+
HSR:26.343% C-
MSW-R
B++
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:26.849% B++
HSR:21.147% C-
NS-15MG
B+
Kills:1,163
Deaths:336
KDR:3.461
Accuracy:29.073% B+
HSR:29.665% C+
T9A "Butcher"
B+
Kills:448
Deaths:165
KDR:2.715
Accuracy:26.465% B+
HSR:27.455% C+
NSX-P Naginata
A
Kills:76
Deaths:31
KDR:2.452
Accuracy:29.857% A
HSR:28.947% C+
Kills:9,203
Deaths (as Heavy Assault):2,757
Deaths (to Heavy Assaults):2,922
KDR:3.33805
Kill Difference:6,446
Playtime:240.993 hours
Usage:32%
Score:5.908m
Score/min:409
Accuracy (listed only):28.325%
HSR (listed only):27.355%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx AE
C**
Kills:1,174
Deaths:422
KDR:2.782
Accuracy:27.667% C++
HSR:27.854% C**
NS-11CP
C*
Kills:1,166
Deaths:337
KDR:3.460
Accuracy:29.873% C*
HSR:22.642% C+
SMG-46AE Armistice
C
Kills:601
Deaths:240
KDR:2.504
Accuracy:28.219% C
HSR:16.972% D
NSX-P Tanto
B*
Kills:461
Deaths:138
KDR:3.341
Accuracy:29.025% B+
HSR:31.670% B*
TAS-16 Blackjack
B**
Kills:416
Deaths:229
KDR:1.817
Accuracy:72.694% B**
HSR:15.625% C+
AS16 NightHawk
B+
Kills:320
Deaths:147
KDR:2.177
Accuracy:44.143% B+
HSR:14.375% C+
NS Baron G5AE
B**
Kills:247
Deaths:107
KDR:2.308
Accuracy:57.403% B**
HSR:17.814% B+
LC2 Lynx
B*
Kills:187
Deaths:75
KDR:2.493
Accuracy:28.162% B*
HSR:21.390% C+
T5 AMC
B**
Kills:184
Deaths:84
KDR:2.190
Accuracy:28.367% B**
HSR:26.087% B**
NS-11C
B**
Kills:163
Deaths:38
KDR:4.289
Accuracy:28.984% B**
HSR:20.245% C++
TRAC-5
B*
Kills:160
Deaths:92
KDR:1.739
Accuracy:25.696% B*
HSR:18.750% C+
NS-7 PDW
B+
Kills:159
Deaths:64
KDR:2.484
Accuracy:27.364% B+
HSR:12.579% D-
The Little Helper
C**
Kills:79
Deaths:36
KDR:2.194
Accuracy:51.199% C**
HSR:15.190% C+
TRAC-5 S
B++
Kills:78
Deaths:51
KDR:1.529
Accuracy:27.299% B++
HSR:15.385% C+
MG-S1 Jackal
C+
Kills:70
Deaths:31
KDR:2.258
Accuracy:26.409% C+
HSR:14.286% D-
Kills:5,465
Deaths (as Light Assault):2,091
Deaths (to Light Assaults):1,814
KDR:2.61358
Kill Difference:3,374
Playtime:99.422 hours
Usage:13%
Score:2.745m
Score/min:460
Accuracy (listed only):35.500%
HSR (listed only):19.391%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
C+
Kills:1,175
Deaths:513
KDR:2.290
Accuracy:27.262% C+
HSR:20.936% D
NS-11P
A
Kills:1,161
Deaths:373
KDR:3.113
Accuracy:29.756% A
HSR:27.993% A
NS-11A "Heatwave"
C+
Kills:708
Deaths:337
KDR:2.101
Accuracy:27.297% C+
HSR:18.644% D-
SMG-46AE Armistice
C
Kills:601
Deaths:240
KDR:2.504
Accuracy:28.219% C
HSR:16.972% D
T1 Cycler
B*
Kills:481
Deaths:256
KDR:1.879
Accuracy:26.542% B*
HSR:20.166% C
TAS-16 Blackjack
B**
Kills:416
Deaths:229
KDR:1.817
Accuracy:72.694% B**
HSR:15.625% C+
TORQ-9
B++
Kills:403
Deaths:182
KDR:2.214
Accuracy:26.620% B+
HSR:29.032% B++
AS16 NightHawk
B+
Kills:320
Deaths:147
KDR:2.177
Accuracy:44.143% B+
HSR:14.375% C+
NS Baron G5AE
B**
Kills:247
Deaths:107
KDR:2.308
Accuracy:57.403% B**
HSR:17.814% B+
T1S Cycler
B+
Kills:179
Deaths:59
KDR:3.034
Accuracy:27.270% B+
HSR:24.581% B+
NS-11A
B**
Kills:161
Deaths:39
KDR:4.128
Accuracy:29.762% B**
HSR:18.634% C--
NS-7 PDW
B+
Kills:159
Deaths:64
KDR:2.484
Accuracy:27.364% B+
HSR:12.579% D-
TAR
B+
Kills:85
Deaths:32
KDR:2.656
Accuracy:25.762% B+
HSR:20% C
The Little Helper
C**
Kills:79
Deaths:36
KDR:2.194
Accuracy:51.199% C**
HSR:15.190% C+
MG-S1 Jackal
C+
Kills:70
Deaths:31
KDR:2.258
Accuracy:26.409% C+
HSR:14.286% D-
Kills:6,245
Deaths (as Combat Medic):2,645
Deaths (to Combat Medics):850
KDR:2.36106
Kill Difference:3,600
Playtime:178.440 hours
Usage:24%
Score:4.548m
Score/min:425
Accuracy (listed only):35.180%
HSR (listed only):19.122%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
C**
Kills:1,174
Deaths:422
KDR:2.782
Accuracy:27.667% C++
HSR:27.854% C**
NS-11CP
C*
Kills:1,166
Deaths:337
KDR:3.460
Accuracy:29.873% C*
HSR:22.642% C+
AMR-66
A*
Kills:586
Deaths:120
KDR:4.883
Accuracy:39.545% A*
HSR:21.843% C
NSX-P Tanto
B*
Kills:461
Deaths:138
KDR:3.341
Accuracy:29.025% B+
HSR:31.670% B*
TAS-16 Blackjack
B**
Kills:416
Deaths:229
KDR:1.817
Accuracy:72.694% B**
HSR:15.625% C+
AS16 NightHawk
B+
Kills:320
Deaths:147
KDR:2.177
Accuracy:44.143% B+
HSR:14.375% C+
NS Baron G5AE
B**
Kills:247
Deaths:107
KDR:2.308
Accuracy:57.403% B**
HSR:17.814% B+
LC2 Lynx
B*
Kills:187
Deaths:75
KDR:2.493
Accuracy:28.162% B*
HSR:21.390% C+
T5 AMC
B**
Kills:184
Deaths:84
KDR:2.190
Accuracy:28.367% B**
HSR:26.087% B**
NS-11C
B**
Kills:163
Deaths:38
KDR:4.289
Accuracy:28.984% B**
HSR:20.245% C++
TRAC-5
B*
Kills:160
Deaths:92
KDR:1.739
Accuracy:25.696% B*
HSR:18.750% C+
The Little Helper
C**
Kills:79
Deaths:36
KDR:2.194
Accuracy:51.199% C**
HSR:15.190% C+
TRAC-5 S
B++
Kills:78
Deaths:51
KDR:1.529
Accuracy:27.299% B++
HSR:15.385% C+
Kills:5,221
Deaths (as Engineer):1,876
Deaths (to Engineers):1,123
KDR:2.78305
Kill Difference:3,345
Playtime:113.448 hours
Usage:15%
Score:3.874m
Score/min:569
Accuracy (listed only):37.697%
HSR (listed only):20.682%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,491
Deaths:215
KDR:6.935
Accuracy:46.443% B**
HSR:79.142% B**
M77-B
A
Kills:1,029
Deaths:134
KDR:7.679
Accuracy:45.562% A
HSR:84.743% B**
SMG-46AE Armistice
C
Kills:601
Deaths:240
KDR:2.504
Accuracy:28.219% C
HSR:16.972% D
NS-44 Commissioner AE
B**
Kills:246
Deaths:181
KDR:1.359
Accuracy:41.873% C++
HSR:34.553% B**
NS-7 PDW
B+
Kills:159
Deaths:64
KDR:2.484
Accuracy:27.364% B+
HSR:12.579% D-
99SV
A+
Kills:122
Deaths:21
KDR:5.810
Accuracy:40.825% A+
HSR:45.902% A
SOAS-20 AE
C--
Kills:112
Deaths:31
KDR:3.613
Accuracy:29.995% C--
HSR:24.107% C--
TX1 Repeater
A+
Kills:93
Deaths:67
KDR:1.388
Accuracy:28.712% B++
HSR:31.183% A+
MG-S1 Jackal
C+
Kills:70
Deaths:31
KDR:2.258
Accuracy:26.409% C+
HSR:14.286% D-
TS2 Inquisitor
C*
Kills:69
Deaths:57
KDR:1.211
Accuracy:30.118% C*
HSR:17.391% C
Kills:3,992
Deaths (as Infiltrator):1,041
Deaths (to Infiltrators):1,537
KDR:3.83477
Kill Difference:2,951
Playtime:78.390 hours
Usage:10%
Score:2.276m
Score/min:484
Accuracy (listed only):34.552%
HSR (listed only):36.086%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,018
Deaths:203
KDR:5.015
Accuracy:22.095% B**
HSR:21.316% C+
MRC3 Mercy
B**
Kills:976
Deaths:203
KDR:4.808
Accuracy:21.877% B**
HSR:21.312% C++
M3 Pounder HEG
B*
Kills:536
Deaths:95
KDR:5.642
Accuracy:45.821% B*
HSR:3.358% C++
M1 Heavy Cycler
A+
Kills:483
Deaths:110
KDR:4.391
Accuracy:21.579% A+
HSR:19.876% B
M1 Heavy Cycler
B**
Kills:479
Deaths:110
KDR:4.355
Accuracy:21.352% B**
HSR:22.756% B++
M3 Pounder HEG
B+
Kills:477
Deaths:95
KDR:5.021
Accuracy:46.063% B+
HSR:1.468% D*
M6 Onslaught
B*
Kills:59
Deaths:11
KDR:5.364
Accuracy:20.947% B*
HSR:23.729% B++
M6 Onslaught
B*
Kills:52
Deaths:11
KDR:4.727
Accuracy:21.760% B*
HSR:15.385% D--
Kills:4,080
Deaths (as MAX Suit):419
Deaths (to MAX Suits):477
KDR:9.73747
Kill Difference:3,661
Playtime:43.208 hours
Usage:6%
Score:1.843m
Score/min:711
Accuracy (listed only):27.687%
HSR (listed only):16.150%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:1,463
V. Kills:38 N/A
Deaths:72
KDR:20.319
Accuracy:34.004% B*
KPH:90 A
VKPH:2.300 C--
M18 Needler
A+
Kills:123
V. Kills:65 186%
Deaths:19
KDR:6.474
Accuracy:34.371% B
KPH:30.100 A+
VKPH:15.900 B**
Kills:1,586 (1,586 + 0)
Deaths:91
KDR:17.429
VKDR:1.132
Vehicle Kills:103
Kill Difference:1,495
Playtime:20.343 hours
Usage:3%
Score:0.425m
Score/min:348
Piloting Accuracy:34.371%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:133
V. Kills:21 N/A
Deaths:5
KDR:26.600
Accuracy:55.851% A++
KPH:71.900 A**
VKPH:11.400 B+
L100 Python HESH
M
Kills:103
V. Kills:13 N/A
Deaths:2
KDR:51.500
Accuracy:66.862% A*
KPH:120.500 M
VKPH:15.200 B**
L100 Python AP
A++
Kills:61
V. Kills:22 265%
Deaths:
KDR:
Accuracy:63.029% B*
KPH:55.400 A++
VKPH:20 C*
Kills:297 (297 + 0)
Deaths:7
KDR:42.429
VKDR:8
Vehicle Kills:56
Kill Difference:290
Playtime:3.805 hours
Usage:1%
Score:0.114m
Score/min:498
Driving Accuracy:63.029%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:1,026
V. Kills:404 253%
Deaths:31
KDR:33.097
Accuracy:62.989% A++
KPH:74.700 M*
VKPH:29.400 A++
P2-120 HEAT
A*
Kills:477
V. Kills:181 262%
Deaths:21
KDR:22.714
Accuracy:60.177% A++
KPH:51.400 A*
VKPH:19.500 A*
E540 Halberd
A*
Kills:93
V. Kills:32 282%
Deaths:5
KDR:18.600
Accuracy:58.356% A*
KPH:37.800 A
VKPH:13 C++
P2-120 HESH
A++
Kills:72
V. Kills:10 N/A
Deaths:2
KDR:36
Accuracy:58.182% A++
KPH:77.600 B**
VKPH:10.800 C*
Kills:1,668 (1,575 + 93)
Deaths:59
KDR:28.271
VKDR:10.627
Vehicle Kills:627
Kill Difference:1,609
Playtime:26.404 hours
Usage:3%
Score:0.725m
Score/min:458
Driving Accuracy:58.182%
Gunner Accuracy:58.356%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:106
V. Kills:6 N/A
Deaths:1
KDR:106
Accuracy:38.444% C**
KPH:118.400 B+
VKPH:6.700 C+
Kills:106 (0 + 106)
Deaths:1
KDR:106
VKDR:6
Vehicle Kills:6
Kill Difference:105
Playtime:0.896 hours
Usage:0%
Score:0.018m
Score/min:339
Driving Accuracy:N/A%
Gunner Accuracy:38.444%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:122
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:24.125% A
KPH:103.200 B**
VKPH:3.400 C+
M20 Basilisk
M*
Kills:115
V. Kills:16 N/A
Deaths:1
KDR:115
Accuracy:49.710% A
KPH:57.500 M*
VKPH:8 C++
Kills:237 (0 + 237)
Deaths:1
KDR:237
VKDR:20
Vehicle Kills:20
Kill Difference:236
Playtime:3.183 hours
Usage:0%
Score:0.077m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:49.710%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,8321,6664303.874A++0.1934.471%A+N/A196A**19.5D11318.5h1B**3B**
NS-15M AE 1,6581,6465113.221B+0.4729.527%B++33.171%B++51.1C+N/A14032.2h11.9C++40.5B
TSAR-42 1,4921,4912156.935B++3.2546.443%B**79.142%B**61.6B**N/A21524.2h1.7B**3.7B**
M14 Banshee 1,5011,4637220.319A16.6334.004%B*N/A89.8A2.3C--35916.3h13.7B++40.2B++
NS-15M2 1,2031,1823033.901B**0.2128.648%B*29.442%B+60B+1.1B*21319.7h10.8B+37.6B++
TAR-AE 1,1891,1755132.29B1.4027.262%C+20.936%D35.1C--N/A9133.5h12C+43.9C++
LC2 Lynx AE 1,1881,1744222.782B**0.9127.667%C++27.854%C**44C++N/A14226.7h12.1B+43.9B+
T9 CARV 1,1891,1744922.386B*1.3025.93%A25.043%C**42.5B++N/A15227.6h12.2B+47B++
MG-H1 Watchman 1,1861,1732943.99A+0.3027.484%B*24.979%C+63.8B++N/A20018.4h12.2B++44.4B++
NS-15MP 1,1861,1732704.344B*0.6631.098%B+26.343%C-66.6C+N/A19017.6h11.2C+35.9C**
MSW-R 1,1771,1683553.29B+0.4026.849%B++21.147%C-57B++N/A25520.5h11.2B+41.5B+
NS-11CP 1,1741,1663373.46A+0.2329.873%C*22.642%C+53.2C+N/A17921.9h11.6C**38.7C**
NS-15MG 1,1741,1633363.461A*0.2329.073%B+29.665%C+52.2CN/A18722.3h10.6B36.3B
NS-11P 1,1731,1613733.113A++0.5829.756%A27.993%A45.7B*N/A11825.4h11.3B*38B**
M77-B 1,0321,0291347.679M++3.9945.562%A84.743%B**56.5A++N/A19018.2h1.6A3.5B**
P2-120 AP 1,4301,0263133.097M*29.4162.989%A++N/A74.9M*29.5A++56413.7h4.8B**7.7A
MRC3 Mercy 1,0311,0182035.015A1.3322.095%B**21.316%C+55.6A++N/A25518.3h18.8B+85.1B++
MRC3 Mercy 9929762034.808B**1.1221.877%B**21.312%C++53.3A++N/A26318.3h19.5C++89.2B++
NS-11A "Heatwave" 7247083372.101B++1.5927.297%C+18.644%D-30.1CN/A8723.5h12.4B+45.5B+
SMG-46AE Armistice 6046012402.504B**1.1828.219%C16.972%D36.9C-N/A12416.3h12.9C++45.6C++
AMR-66 6065861204.883S1.1939.545%A*21.843%C58A*2M23010.1h6B**15.1B**
M3 Pounder HEG 587536955.642A**1.9545.821%B*3.358%C++41.9M4B+22112.8h14.8B+32.4B+
Frag Grenade 5415151515N/A511.3166.571%M+N/A1287.5M**65S55640.4h2.3A+3.4A
M1 Heavy Cycler 4934831104.391M0.7021.579%A+19.876%B65.3S1.4A**2197.4h15.4B*71.6B*
T1 Cycler 4854812561.879B++1.8126.542%B*20.166%C30.1C**N/A11916h12B*45.2B*
M1 Heavy Cycler 4884791104.355A*0.6721.352%B**22.756%B++64.7A*1.2B*1927.4h15.5B+72.6B++
M3 Pounder HEG 542477955.021A*1.3346.063%B+1.468%D*37.3A++5.1B*18612.8h16.8B+36.4B+
P2-120 HEAT 6584772122.714M++19.0360.177%A++1.677%D-51.3A*19.5A*2989.3h8.3C+13.8B++
NSX-P Tanto 4694611383.341M+0.3529.025%B+31.67%B*44.3B++N/A16210.4h11.7B++40.3B++
T9A "Butcher" 4574481652.715B+0.9726.465%B+27.455%C+44.8CN/A20510h12.4C46.7C*
TAS-16 Blackjack 4164162291.817B+1.8772.694%B**15.625%C+49.5BN/A1598.4h1.9B**2.6B++
TORQ-9 4124031822.214B++1.4726.62%B+29.032%B++34.2C+N/A14611.8h13.2B+49.6B+
NS Decimator 5003971063.745M++0.0665.991%B+3.778%A55.9B**14.5C+4767.1h3.8B+5.7B++
T7 Mini-Chaingun 3483421622.111A+1.5819.886%B+13.158%C+51B*N/A1826.7h11.1B*56B++
AS16 NightHawk 3263201472.177B*1.5144.143%B+14.375%C+52.5B++1B**2236.1h3.9B+8.8B++
NS Baron G5AE 2472471072.308B**1.3857.403%B**17.814%B+43.3C+N/A1845.7h3.8B+6.7C++
NS-44 Commissioner AE 2482461811.359C++2.3341.873%C++34.553%B**31.5C--N/A1087.8h2.9B*6.9B+
NS "Jackpot" Decimator 276193533.642A+0.0569.763%B++1.036%D52.2C++22.4C+3783.7h4.1C+5.9C++
T2 Striker 322191633.032S0.6651.641%C++N/A19.7A13.5B+2129.7h34.7B+67.2B+
LC2 Lynx 189187752.493A1.2028.162%B*21.39%C+50.5B*N/A2773.7h13.1B+46.4B++
T5 AMC 185184842.19A+1.5028.367%B**26.087%B**44.9AN/A1544.1h12.7B+44.8B++
T1S Cycler 182179593.034A++0.6527.27%B+24.581%B+35.8C**N/A1475h12.8C++47B+
NS-11C 166163384.289M**0.6028.984%B**20.245%C++45.3B++N/A2413.6h11.3B*38.9B++
NS-11A 162161394.128A**0.4429.762%B**18.634%C--55.5B**N/A3082.9h12.4B+41.6B++
TRAC-5 164160921.739A+1.9525.696%B*18.75%C+21.3C++N/A1707.5h12.2B++47.4B++
NS-7 PDW 161159642.484A*1.2027.364%B+12.579%D-45.4B*N/A1903.5h13.9C**51B+
NS "Heatwave" Decimator 195137622.21B+1.4868.098%B++1.46%C41.5C17.6C2583.3h4.9D-7.1C+
C75 Viper 154133526.6S22.9155.851%A++3.759%M73.9M11.7B++3491.8h10.6B+19B**
T7 Mini-Chaingun AE 132132522.538B**1.1521.577%C**12.121%D44C+N/A2573h11.8B+54.6B+
M18 Needler 188123196.474A2.7934.371%B1.626%C30A+15.9B**3074.1h67.5B*196.4B*
M12 Kobalt 1261221122S118.3124.125%A14.754%D-101.7B**3.3C+5221.2h12.4A51.5B*
99SV 122122215.81M+2.1240.825%A+45.902%A50.8A++N/A2242.4h3.8A9.3B**
M20 Basilisk 1311151115U111.3149.71%A5.217%C57.5M*8C++3352h46.3A+93.1A+
SOAS-20 AE 112112313.613B+0.0829.995%C--24.107%C--58.9C++N/A2031.9h10.9B36.2C++
P525 Marauder-H 1121061106S102.3138.444%C**N/A117.8B6.7C+3390.9h8C+20.7C++
ML-7 141106502.12A**1.5762.308%B++3.774%B+39.3A+13C++4662.7h5.3B*8.6B*
L100 Python HESH 116103251.5M**47.8166.862%A*N/A114.4A**14.4B**5900.9h2.2B**3.3A
TX1 Repeater 9593671.388B*2.3028.712%B++31.183%A+17.2C--N/A5475.4h10.4B*36.1B*
E540 Halberd 12593518.6A+14.9158.356%A*1.075%D*37.2A12.8C++4052.5h4.7B*8A
Claymore 8888146.286C+2.6021.206%D*N/A97.8DN/A3400.9h1.2C++5.8D-
TAR 8785322.656B*1.0325.762%B+20%C35.4C++N/A3322.4h12.6C**49B+
The Little Helper 8079362.194B++1.4951.199%C**15.19%C+43.9C+N/A1201.8h3.8B*7.4B+
TRAC-5 S 7978511.529B**2.1627.299%B++15.385%C+21.7C++N/A1663.6h17.2D-62.9C+
Sticky Grenade 8477177N/A73.3167.766%A++N/A770C70S56720.1h2.4C+3.5B+
Orbital Strike Uplink 9777177N/A73.311625%UN/A770U200U41970.1h0.8T*0.1T*
NSX-P Naginata 7676312.452B**1.2429.857%A28.947%C+58.5B+N/A3871.3h10.1B++33.9B*
P2-120 HESH 8272236A++32.3158.182%A++N/A80A11.1C**6150.9h4B++6.9B**
MG-S1 Jackal 7070312.258B*1.4326.409%C+14.286%D-38.9C*N/A2401.8h13.2C+49.9C++
Rocklet Rifle 12270233.043S0.6550.68%CN/A33.3B+24.8C++4832.1h30.9B+60.9B+
TS2 Inquisitor 6969571.211C++2.4830.118%C*17.391%C31.4CN/A1292.2h11.4C+38C*
Hexedge 71646,1260.01C--3.6812.377%D*7.813%C+0.2C--N/A1384.8h1.8B++14.3C-
L100 Python AP 8361161S57.3163.029%B*N/A55.5A++20C*6731.1h4.6B++7.4B*
M6 Onslaught 6159115.364A++1.6820.947%B*23.729%B++59A+2A**3871h14.2A67.6B*
M6 Onslaught 5552114.727A1.0421.76%B*15.385%D--52A3S3701h16.7B++76.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit57108,5325.5h
Spawn Beacon81,0550.7h
AE Nano-Armor Kit78125,1717.5h
AE Medical Applicator149120,0839.1h
Nanite Revive Grenade01,8450.5h
Medical Applicator8138,3453h
Spitfire Auto-Turret11160.1h
Motion Spotter11,9410.8h
Shield Recharging Field68050.4h
Ammunition Package92,5890.7h
Medical Kit1792,4283.1h
Nano-Repair Grenade01160h
Hardlight Barrier32550.3h
M20 Drake0730h

Check the help document for the dictionary if you want to learn more about words used here.


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