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Centurion Bounty Hunter DarauVS[WUVS] DarauVS
VS BR 54

KDR: 4.44

Score: 12.9m

Last Seen: Mar 8th, 2020 1:36 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 54 - Vanu Sovereignty on Miller
Level Progress (to 55): 25%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 Supernova FPC NS-11CP Orion VS54 VE-S Canis SVA-88 Lasher X2 Ghost
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,248,847 MLG Score: 2597
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.299%24.52%71825125117,6064.84747-0.41

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.252%1.566A+0.526B+-0.262CHEAD ++ (~9.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.513B+10.60.258C*25.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.558%1.002%65711275499136223.642342170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.513A+-0.53D-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.88B*100.812B++9.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.294%0.464%2210212741,72516164710.6482266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.398%1.77A++-1.324D**-1.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*3.10.752B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.996%1.743%700212744591241093.70161417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.161%1.642A+-0.671D-0.269

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.30.74B++16.90.58B+14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.287%82.41%700312731,33657902.30345

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.972%1.405A0.991B*0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.582B+1.80.423B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.158%12.368%7002127428339750.712846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.926%1.774A++-0.469D0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.673B+2.70.441B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.9m461%478 (28.7k)401 (24.1k)4.437530,8146,9444.7605154 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276297325.06%19.868%49804:3916

16% Combat Medic18% Engineer37% Heavy Assault9% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 6:19 AMAug 3rd, 2019 7:32 PMMar 9th, 2020 4:45 AM (28d) (PST)Mar 8th, 2020 9:51 AM (28d) (PST)Mar 8th, 2020 9:36 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8191846350.9560.2150.1904.6510.0532597

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,13711,03938,098571311279324,049

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
537.3h/22.4d 2,243 6,122 9,474 149.9k 1,068 1,689 1,708 26.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,309
Deaths:367
KDR:3.567
Accuracy:28.006% B**
HSR:26.891% C*
SVA-88
B**
Kills:1,196
Deaths:290
KDR:4.124
Accuracy:29.710% B**
HSR:28.763% C**
NS-15MG
C**
Kills:1,187
Deaths:242
KDR:4.905
Accuracy:28.230% C**
HSR:28.222% C
NS-15M2
B+
Kills:1,180
Deaths:273
KDR:4.322
Accuracy:27.806% B+
HSR:31.017% B+
VE-H Maw
B+
Kills:1,177
Deaths:239
KDR:4.925
Accuracy:29.861% B+
HSR:16.143% D**
NS-15M AE
B+
Kills:1,177
Deaths:305
KDR:3.859
Accuracy:29.494% B+
HSR:28.717% C+
NS-15MP
B++
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:31.378% B++
HSR:28.034% C
Betelgeuse 54-A
C+
Kills:193
Deaths:41
KDR:4.707
Accuracy:26.996% C+
HSR:27.461% D
Kills:8,589
Deaths (as Heavy Assault):2,031
Deaths (to Heavy Assaults):1,919
KDR:4.22895
Kill Difference:6,558
Playtime:197.946 hours
Usage:37%
Score:4.162m
Score/min:350
Accuracy (listed only):28.935%
HSR (listed only):26.906%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C++
Kills:1,311
Deaths:413
KDR:3.174
Accuracy:30.128% C++
HSR:22.121% C
VE-S Canis
B+
Kills:1,236
Deaths:306
KDR:4.039
Accuracy:31.730% B+
HSR:13.592% D--
Pulsar C
B+
Kills:1,175
Deaths:292
KDR:4.024
Accuracy:28.348% B+
HSR:26.553% B+
NS-7 PDW
B*
Kills:554
Deaths:160
KDR:3.463
Accuracy:29.787% B*
HSR:20.939% B+
Serpent VE92
B
Kills:497
Deaths:145
KDR:3.428
Accuracy:26.852% B
HSR:20.724% C+
Zenith VX-5AE
C+
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C+
HSR:25.424% C+
Deimos VA29
B++
Kills:223
Deaths:116
KDR:1.922
Accuracy:71.429% B++
HSR:12.108% D-
Solstice VE3
B**
Kills:209
Deaths:116
KDR:1.802
Accuracy:29.908% B**
HSR:22.967% B+
NS-11C
B+
Kills:168
Deaths:42
KDR:4
Accuracy:27.263% B+
HSR:19.643% C+
NS Baron G5AE
C++
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C++
HSR:15.217% C+
Eridani SX5-AE
B+
Kills:85
Deaths:36
KDR:2.361
Accuracy:30.827% C++
HSR:30.588% B+
NS Baron G5
C+
Kills:62
Deaths:28
KDR:2.214
Accuracy:40.541% C--
HSR:14.516% C+
Thanatos VE70
A
Kills:60
Deaths:29
KDR:2.069
Accuracy:54.667% A
HSR:13.333% D
Kills:5,908
Deaths (as Light Assault):1,804
Deaths (to Light Assaults):1,333
KDR:3.27494
Kill Difference:4,104
Playtime:88.624 hours
Usage:16%
Score:2.030m
Score/min:382
Accuracy (listed only):36.888%
HSR (listed only):19.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,236
Deaths:306
KDR:4.039
Accuracy:31.730% B+
HSR:13.592% D--
NS-11P
A
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:30.770% A
HSR:23.789% C**
H-V45 AE
C
Kills:1,170
Deaths:364
KDR:3.214
Accuracy:27.814% C
HSR:20% D*
NS-7 PDW
B*
Kills:554
Deaths:160
KDR:3.463
Accuracy:29.787% B*
HSR:20.939% B+
Pulsar VS1
B+
Kills:312
Deaths:171
KDR:1.825
Accuracy:27.164% B+
HSR:16.026% D
Deimos VA29
B++
Kills:223
Deaths:116
KDR:1.922
Accuracy:71.429% B++
HSR:12.108% D-
NS-11A
C**
Kills:102
Deaths:37
KDR:2.757
Accuracy:26.449% C**
HSR:23.529% C++
NS Baron G5AE
C++
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C++
HSR:15.217% C+
Eridani SX5-AE
B+
Kills:85
Deaths:36
KDR:2.361
Accuracy:30.827% C++
HSR:30.588% B+
H-V45
A
Kills:63
Deaths:14
KDR:4.500
Accuracy:27.450% B+
HSR:31.746% A
NS Baron G5
C+
Kills:62
Deaths:28
KDR:2.214
Accuracy:40.541% C--
HSR:14.516% C+
Thanatos VE70
A
Kills:60
Deaths:29
KDR:2.069
Accuracy:54.667% A
HSR:13.333% D
Kills:5,136
Deaths (as Combat Medic):1,643
Deaths (to Combat Medics):711
KDR:3.12599
Kill Difference:3,493
Playtime:87.163 hours
Usage:16%
Score:2.365m
Score/min:452
Accuracy (listed only):37.307%
HSR (listed only):19.615%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C++
Kills:1,311
Deaths:413
KDR:3.174
Accuracy:30.128% C++
HSR:22.121% C
Pulsar C
B+
Kills:1,175
Deaths:292
KDR:4.024
Accuracy:28.348% B+
HSR:26.553% B+
Serpent VE92
B
Kills:497
Deaths:145
KDR:3.428
Accuracy:26.852% B
HSR:20.724% C+
Zenith VX-5AE
C+
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C+
HSR:25.424% C+
Deimos VA29
B++
Kills:223
Deaths:116
KDR:1.922
Accuracy:71.429% B++
HSR:12.108% D-
Solstice VE3
B**
Kills:209
Deaths:116
KDR:1.802
Accuracy:29.908% B**
HSR:22.967% B+
NS-11C
B+
Kills:168
Deaths:42
KDR:4
Accuracy:27.263% B+
HSR:19.643% C+
NS Baron G5AE
C++
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C++
HSR:15.217% C+
NS Baron G5
C+
Kills:62
Deaths:28
KDR:2.214
Accuracy:40.541% C--
HSR:14.516% C+
Thanatos VE70
A
Kills:60
Deaths:29
KDR:2.069
Accuracy:54.667% A
HSR:13.333% D
Kills:4,033
Deaths (as Engineer):1,302
Deaths (to Engineers):817
KDR:3.09754
Kill Difference:2,731
Playtime:98.122 hours
Usage:18%
Score:2.839m
Score/min:482
Accuracy (listed only):38.720%
HSR (listed only):19.261%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,236
Deaths:306
KDR:4.039
Accuracy:31.730% B+
HSR:13.592% D--
Ghost
A
Kills:1,188
Deaths:163
KDR:7.288
Accuracy:44.392% B+
HSR:83.249% A
NS-7 PDW
B*
Kills:554
Deaths:160
KDR:3.463
Accuracy:29.787% B*
HSR:20.939% B+
Phantom VA23
A++
Kills:312
Deaths:63
KDR:4.952
Accuracy:38.969% B
HSR:46.474% A++
NS-357 Underboss
B+
Kills:259
Deaths:192
KDR:1.349
Accuracy:42.012% B+
HSR:26.255% B+
NS-44 Commissioner AE
C++
Kills:151
Deaths:114
KDR:1.325
Accuracy:43.605% C++
HSR:22.517% C--
NSX Daimyo
B**
Kills:88
Deaths:12
KDR:7.333
Accuracy:50.507% B**
HSR:94.318% C+
Eridani SX5-AE
B+
Kills:85
Deaths:36
KDR:2.361
Accuracy:30.827% C++
HSR:30.588% B+
VA39 Spectre
B*
Kills:60
Deaths:6
KDR:10
Accuracy:38.622% B*
HSR:48.333% B*
Kills:3,933
Deaths (as Infiltrator):1,052
Deaths (to Infiltrators):1,156
KDR:3.73859
Kill Difference:2,881
Playtime:47.234 hours
Usage:9%
Score:0.875m
Score/min:309
Accuracy (listed only):38.939%
HSR (listed only):42.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:944
Deaths:166
KDR:5.687
Accuracy:23.794% A+
HSR:22.564% B++
Quasar VM1
B*
Kills:913
Deaths:163
KDR:5.601
Accuracy:23.569% B*
HSR:24.754% B+
Kills:1,857
Deaths (as MAX Suit):164.500
Deaths (to MAX Suits):281
KDR:11.28875
Kill Difference:1,692.500
Playtime:18.861 hours
Usage:4%
Score:0.649m
Score/min:573
Accuracy (listed only):23.681%
HSR (listed only):23.659%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:499
V. Kills:20 N/A
Deaths:21
KDR:23.762
Accuracy:51.558% A
KPH:87.500 B*
VKPH:3.500 C+
Kills:499 (499 + 0)
Deaths:21
KDR:23.762
VKDR:0.952
Vehicle Kills:20
Kill Difference:478
Playtime:5.701 hours
Usage:1%
Score:0.081m
Score/min:236
Piloting Accuracy:51.558%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:879
V. Kills:29 N/A
Deaths:
KDR:
Accuracy:52.169% A++
KPH:86.100 A++
VKPH:2.800 C++
Kills:879 (879 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:29
Kill Difference:879
Playtime:10.206 hours
Usage:2%
Score:0.218m
Score/min:356
Piloting Accuracy:52.169%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:258
V. Kills:27 N/A
Deaths:3
KDR:86
Accuracy:60.291% A
KPH:100.800 A++
VKPH:10.600 B+
L100 Python HEAT
M++
Kills:149
V. Kills:48 304%
Deaths:
KDR:
Accuracy:63.318% A
KPH:85.800 M++
VKPH:27.600 M++
Kills:407 (407 + 0)
Deaths:3
KDR:135.667
VKDR:25
Vehicle Kills:75
Kill Difference:404
Playtime:4.297 hours
Usage:1%
Score:0.104m
Score/min:404
Driving Accuracy:63.318%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:1,467
V. Kills:559 262%
Deaths:25
KDR:58.680
Accuracy:59.165% B++
KPH:63 M+
VKPH:24 A++
Kills:1,467 (1,467 + 0)
Deaths:25
KDR:58.680
VKDR:22.360
Vehicle Kills:559
Kill Difference:1,442
Playtime:23.286 hours
Usage:4%
Score:0.442m
Score/min:316
Driving Accuracy:59.165%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:370
V. Kills:16 N/A
Deaths:3
KDR:123.333
Accuracy:47.587% B**
KPH:118.100 B+
VKPH:5.100 C
M12 Kobalt-H
C*
Kills:65
V. Kills: N/A
Deaths:
KDR:
Accuracy:22.853% C+
KPH:148.300 C*
VKPH:0 F-
Kills:435 (0 + 435)
Deaths:3
KDR:145
VKDR:5.333
Vehicle Kills:16
Kill Difference:432
Playtime:3.573 hours
Usage:1%
Score:0.071m
Score/min:330
Driving Accuracy:N/A%
Gunner Accuracy:22.853%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:89
V. Kills:19 445%
Deaths:1
KDR:89
Accuracy:59.356% A*
KPH:69.100 M**
VKPH:14.800 A*
Kills:89 (0 + 89)
Deaths:1
KDR:89
VKDR:19
Vehicle Kills:19
Kill Difference:88
Playtime:1.288 hours
Usage:0%
Score:0.030m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:59.356%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,6601,5242985.114A*0.6835.464%A+N/A234.5M++20.9D10856.5h1B**2.8B**
Supernova FPC 2,0261,4672558.68S54.2459.165%B++N/A63M+24A++31623.3h3.2A5.4A
NS-11CP 1,3321,3114133.174B*1.2630.128%C++22.121%C47CN/A13027.9h11.7C++38.9C*
Orion VS54 1,3171,3093673.567B*0.8728.006%B**26.891%C*51.3B+N/A16025.5h10.8B+38.7C++
VE-S Canis 1,2581,2363064.039A++0.4031.73%B+13.592%D--59.7C*1.1B+18620.7h10.4C**32.9B
SVA-88 1,2221,1962904.124B**0.3129.71%B**28.763%C**69.5B+1.5A++18017.2h10.9C**36.7B+
Lasher X2 1,2241,1893653.258A*1.1832.16%B+5.046%B++59.2B*1.7B+14820.1h14.7B**45.8B++
Ghost 1,1881,1881637.288A2.8544.392%B+83.249%A54C*N/A15922h1.7B*3.7B*
NS-15MG 1,2041,1872424.905A++0.4728.23%C**28.222%C74.2C++1.1C*18416h10.9C*38.6C**
NS-15M2 1,2001,1802734.322B**0.1227.806%B+31.017%B+62.1B1.1B++21719h10.8B+39B+
VE-H Maw 1,1941,1772394.925A*0.4929.861%B+16.143%D**73.6C**1.1C++19016h9.4B31.5B+
NS-11P 1,1891,1773413.452A++0.9930.77%A23.789%C**49.7B+N/A16923.7h11.5B++37.5B*
NS-15M AE 1,1851,1773053.859B**0.5829.494%B+28.717%C+51.4CN/A15822.9h10.4B+35.4B+
Pulsar C 1,1891,1752924.024B**0.4128.348%B+26.553%B+64.9B**N/A17718.1h9.7B+34.2B+
NS-15MP 1,1791,1702744.27B++0.1731.378%B++28.034%C60CN/A14319.5h10.8C+34.5B
H-V45 AE 1,1801,1703643.214B++1.2227.814%C20%D*49CN/A14723.9h11.5C+41.3C+
Quasar VM1 9559441665.687A**1.2523.794%A+22.564%B++70.4M++N/A21313.4h13.7B57.8B
Quasar VM1 9219131635.601A++1.1623.569%B*24.754%B+68.6A++N/A20513.3h14C59.5B+
L-24R Spur 9088791879U874.5652.169%A++1.479%C-86.2A++2.8C++35610.2h19.5B37.3B+
Plasma Grenade 6175961596N/A591.5662.187%A++N/A1192A**42M**43850.5h1.9A+3.1A
NS-7 PDW 5605541603.463A**0.9729.787%B*20.939%B+49.5B*N/A11911.2h12.6B+42.3B+
Light PPA 5194992123.762A*19.3251.558%A1.002%C87.5B*3.5C+2365.7h10B+19.4B+
NS Decimator 6434981194.185M+0.2565.036%B+3.213%B*54.1B**15.8C+3139.2h3.6B++5.5B*
Serpent VE92 4994971453.428A++1.0126.852%B20.724%C+53.4B+N/A1509.3h10.6B+39.6B+
Proton II PPA-H 3863703123.333S118.9047.587%B**N/A119.4B+5.2C3203.1h8.4B+17.7B++
Phantom VA23 312312634.952A++0.5138.969%B46.474%A++57.8BN/A1445.4h3.5B*8.9B++
Pulsar VS1 3153121711.825B++2.6127.164%B+16.026%D25.6CN/A9412.2h13.4C*49.4B+
NS-357 Underboss 2602591921.349C*3.0942.012%B+26.255%B+37.5CN/A1206.9h3.4B++8.1B++
L100 Python HESH 285258386S81.5660.291%A1.55%C+99.2A++10.4B+4432.6h2.4B*4B**
Zenith VX-5AE 237236802.95B++1.4929.001%C+25.424%C+46.3C+N/A1075.1h10.9B+37.6B
Sticky Grenade 2372341234N/A229.5665.414%A+N/A2340M30A+87230.1h1.5B++2.3B++
Deimos VA29 2262231161.922B+2.5271.429%B++12.108%D-53.1C++N/A2054.2h2B+2.8B+
Solstice VE3 2102091161.802A2.6429.908%B**22.967%B+37.3B+N/A1935.6h12.9B+43.1C*
Betelgeuse 54-A 195193414.707B+0.2726.996%C+27.461%D64.3CN/A3813h10.5C+38.9C++
Nemesis VSH9 253174404.35S0.0962.437%C+4.023%B++28.1B++12.7B+2326.2h5.7B**9.1B**
NS-11C 171168424M+0.4427.263%B+19.643%C+56B**1A1823h11.6B++42.4B+
NS-44 Commissioner AE 1511511141.325C+3.1143.605%C++22.517%C--29.6D-N/A935.1h2.9B++6.6B+
L100 Python HEAT 1971491149U144.5663.318%AN/A87.6M*28.2M++3461.7h4.5B+7.1B+
NS-11A 103102372.757A1.6826.449%C**23.529%C++32.9C+N/A1613.1h12.1B+45.9B+
NS Baron G5AE 9392412.244B++2.1949.059%C++15.217%C+48.4C+N/A1911.9h4.3C+8.7C++
Proximity Mine 9392615.333M*10.9047.25%BN/A131.4C+1.4B**4790.7h2.1D4.3C++
M20 Basilisk 10889189U84.5659.356%A*7.865%B*68.5M**14.6A++3881.3h52.2B**88A
NSX Daimyo 8888127.333B*2.9050.507%B**94.318%C+48.9CN/A1871.8h2.8C5.6C*
Tank Mine 11587517.4S12.9665.263%A*N/A290M**93.3B**16020.3h1.4B*2.2A*
Eridani SX5-AE 8585362.361C**2.0830.827%C++30.588%B+35.4DN/A872.4h10.7C+34.6C*
S1 10175233.261S1.1860.932%B2.667%C+28.8C++10C--3252.6h6.8C+11.2C++
Rocklet Rifle 11065135S0.5647.368%DN/A43.3B*30C**5071.5h24.4B**51.4B+
M12 Kobalt-H 6565165A++60.5622.853%C+16.923%C+162.5B+N/A4000.4h10.5B**46B*
H-V45 6363144.5A*0.0627.45%B+31.746%A31.5C+N/A1532h10.5B*38.2B++
NS Baron G5 6262282.214A+2.2240.541%C--14.516%C+44.3C**N/A1291.4h3.9B+9.5C++
VA39 Spectre 6060610M++5.5638.622%B*48.333%B*54.5A+N/A3161.1h4B**10.4B*
Thanatos VE70 6260292.069B**2.3754.667%A13.333%D42.9B1.4A*1881.4h5.5D10B

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit711,2580.7h
Spawn Beacon25190.3h
VE-A Lacerta0570h
AE Nano-Armor Kit96141,8607.2h
AE Medical Applicator7383,6115.7h
Nanite Revive Grenade07580.2h
Motion Spotter01,3380.5h
Lumine Edge96597h
Shield Recharging Field03540.1h
Ammunition Package91,7620.5h
Medical Kit1742,3603h
Medical Applicator4220,0341.6h
Hardlight Barrier21630.2h
A30 Walker01320.1h
M20 Drake0570h

Check the help document for the dictionary if you want to learn more about words used here.


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