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Harbinger Bounty Hunter DarauVS[WUVS] DarauVS
VS BR 92

KDR: 4.59

Score: 18.4m

Last Seen: May 30th, 2020 7:42 PM
- OFFLINE - 17.2 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Miller
Level Progress (to 93): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C-4 Supernova FPC NS-11CP Orion VS54 VE-S Canis L-24R Spur Ghost SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,292,632 MLG Score: 2632
Fun Score: N/A
Cheeseburgers Flipped: 185TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.308%25.583%75031131522,9335.02146-0.428

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.497%1.561A+0.674B+-0.433C--HEAD ++ (~10.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.50.534B+10.10.29C*24.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.594%1.217%54211345575188703.05851810%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.414A-0.325C-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.879B*9.90.814B++9.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.382%0.446%1777213441,7952096868.54762261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.651%1.778A++-1.33D**-1.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*3.10.753B++2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.977%1.613%616213444961511263.26316391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.944%1.641A+-0.703D-0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.10.725B++17.90.556B+15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.201%82.111%616313431,36471801.89708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.972%1.393A0.969B*0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.80.422B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.435%14.829%616313431,025494192.07071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.896%1.54A+0.003C+0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.672B+2.60.464B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m508.2%519 (31.1k)438 (26.3k)4.5931440,3378,7824.9278192 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346380225.15%19.759%49704:4618

16% Combat Medic19% Engineer33% Heavy Assault13% Infiltrator15% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 6:19 AMAug 3rd, 2019 7:32 PMMay 30th, 2020 4:05 PM (36d) (PST)May 30th, 2020 4:41 PM (36d) (PST)May 30th, 2020 3:42 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8191766430.9630.2100.1905.1650.0532632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,14110,57538,566581311310326,295

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
698h/29.1d 2,939 7,970 12,961 216.3k 1,518 2,203 2,226 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,309
Deaths:367
KDR:3.567
Accuracy:28.006% B**
HSR:26.891% C++
SVA-88
B*
Kills:1,196
Deaths:290
KDR:4.124
Accuracy:29.710% B*
HSR:28.763% C*
Betelgeuse 54-A
C++
Kills:1,190
Deaths:240
KDR:4.958
Accuracy:27.948% C++
HSR:29.580% C
NS-15MG
C**
Kills:1,187
Deaths:242
KDR:4.905
Accuracy:28.230% C**
HSR:28.222% C
NS-15M2
B+
Kills:1,180
Deaths:273
KDR:4.322
Accuracy:27.806% B+
HSR:31.017% B
VE-H Maw
B+
Kills:1,177
Deaths:239
KDR:4.925
Accuracy:29.861% B+
HSR:16.143% D*
NS-15M AE
B+
Kills:1,177
Deaths:305
KDR:3.859
Accuracy:29.494% B+
HSR:28.717% C+
NS-15MP
B+
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:31.378% B+
HSR:28.034% C-
NS-15 Gallows
C
Kills:637
Deaths:127
KDR:5.016
Accuracy:28.346% C
HSR:28.101% D
NSX-P Naginata
B+
Kills:507
Deaths:156
KDR:3.250
Accuracy:26.413% B+
HSR:21.696% D--
Kills:10,730
Deaths (as Heavy Assault):2,513
Deaths (to Heavy Assaults):2,491
KDR:4.2698
Kill Difference:8,217
Playtime:228.210 hours
Usage:33%
Score:5.319m
Score/min:388
Accuracy (listed only):28.719%
HSR (listed only):26.716%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C++
Kills:1,311
Deaths:413
KDR:3.174
Accuracy:30.128% C++
HSR:22.121% C
VE-S Canis
B+
Kills:1,236
Deaths:306
KDR:4.039
Accuracy:31.730% B+
HSR:13.592% D-
Pulsar C
B+
Kills:1,175
Deaths:292
KDR:4.024
Accuracy:28.348% B+
HSR:26.553% B+
Serpent VE92
C++
Kills:788
Deaths:273
KDR:2.886
Accuracy:25.913% C++
HSR:20.812% C+
Eridani SX5-AE
D
Kills:783
Deaths:193
KDR:4.057
Accuracy:28.536% D
HSR:22.861% D
Deimos VA29
B+
Kills:740
Deaths:316
KDR:2.342
Accuracy:70.542% B+
HSR:15.135% C
NS-7 PDW
B*
Kills:554
Deaths:160
KDR:3.463
Accuracy:29.787% B*
HSR:20.939% B
Zenith VX-5AE
C+
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C+
HSR:25.424% C+
Solstice VE3
B**
Kills:209
Deaths:116
KDR:1.802
Accuracy:29.908% B**
HSR:22.967% B+
NS-11C
B+
Kills:168
Deaths:42
KDR:4
Accuracy:27.263% B+
HSR:19.643% C+
Thanatos VE70
A
Kills:161
Deaths:63
KDR:2.556
Accuracy:54.786% A
HSR:14.286% C
Pandora VX25
B+
Kills:124
Deaths:47
KDR:2.638
Accuracy:47.465% B+
HSR:13.710% C--
NS Baron G5AE
C++
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C++
HSR:15.217% C+
NS Baron G5
C+
Kills:62
Deaths:28
KDR:2.214
Accuracy:40.735% C--
HSR:14.516% C+
MKV Suppressed
C
Kills:55
Deaths:17
KDR:3.235
Accuracy:25.601% C
HSR:9.091% F
Kills:7,694
Deaths (as Light Assault):2,387
Deaths (to Light Assaults):1,613
KDR:3.22329
Kill Difference:5,307
Playtime:104.161 hours
Usage:15%
Score:2.599m
Score/min:416
Accuracy (listed only):36.587%
HSR (listed only):18.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:1,236
Deaths:306
KDR:4.039
Accuracy:31.730% B+
HSR:13.592% D-
NS-11P
B**
Kills:1,177
Deaths:341
KDR:3.452
Accuracy:30.770% B**
HSR:23.789% C++
H-V45 AE
C
Kills:1,170
Deaths:364
KDR:3.214
Accuracy:27.814% C
HSR:20% D*
Pulsar VS1
B++
Kills:860
Deaths:317
KDR:2.713
Accuracy:28.395% B++
HSR:15.465% D-
Eridani SX5-AE
D
Kills:783
Deaths:193
KDR:4.057
Accuracy:28.536% D
HSR:22.861% D
Deimos VA29
B+
Kills:740
Deaths:316
KDR:2.342
Accuracy:70.542% B+
HSR:15.135% C
NS-7 PDW
B*
Kills:554
Deaths:160
KDR:3.463
Accuracy:29.787% B*
HSR:20.939% B
Terminus VX-9
B
Kills:172
Deaths:41
KDR:4.195
Accuracy:28.480% B
HSR:21.512% D-
NS-11A
C**
Kills:163
Deaths:49
KDR:3.327
Accuracy:26.662% C**
HSR:23.313% C+
Thanatos VE70
A
Kills:161
Deaths:63
KDR:2.556
Accuracy:54.786% A
HSR:14.286% C
H-V45
B
Kills:160
Deaths:44
KDR:3.636
Accuracy:26.997% B
HSR:21.875% C+
Pandora VX25
B+
Kills:124
Deaths:47
KDR:2.638
Accuracy:47.465% B+
HSR:13.710% C--
NS Baron G5AE
C++
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C++
HSR:15.217% C+
NS Baron G5
C+
Kills:62
Deaths:28
KDR:2.214
Accuracy:40.735% C--
HSR:14.516% C+
MKV Suppressed
C
Kills:55
Deaths:17
KDR:3.235
Accuracy:25.601% C
HSR:9.091% F
Kills:7,509
Deaths (as Combat Medic):2,327
Deaths (to Combat Medics):896
KDR:3.2269
Kill Difference:5,182
Playtime:114.987 hours
Usage:16%
Score:3.338m
Score/min:484
Accuracy (listed only):36.491%
HSR (listed only):17.687%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C++
Kills:1,311
Deaths:413
KDR:3.174
Accuracy:30.128% C++
HSR:22.121% C
Pulsar C
B+
Kills:1,175
Deaths:292
KDR:4.024
Accuracy:28.348% B+
HSR:26.553% B+
Serpent VE92
C++
Kills:788
Deaths:273
KDR:2.886
Accuracy:25.913% C++
HSR:20.812% C+
Deimos VA29
B+
Kills:740
Deaths:316
KDR:2.342
Accuracy:70.542% B+
HSR:15.135% C
Eidolon VE33
B**
Kills:415
Deaths:55
KDR:7.545
Accuracy:36.072% B**
HSR:31.566% B+
Zenith VX-5AE
C+
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C+
HSR:25.424% C+
Solstice VE3
B**
Kills:209
Deaths:116
KDR:1.802
Accuracy:29.908% B**
HSR:22.967% B+
NS-11C
B+
Kills:168
Deaths:42
KDR:4
Accuracy:27.263% B+
HSR:19.643% C+
Thanatos VE70
A
Kills:161
Deaths:63
KDR:2.556
Accuracy:54.786% A
HSR:14.286% C
Pandora VX25
B+
Kills:124
Deaths:47
KDR:2.638
Accuracy:47.465% B+
HSR:13.710% C--
NS Baron G5AE
C++
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C++
HSR:15.217% C+
NS Baron G5
C+
Kills:62
Deaths:28
KDR:2.214
Accuracy:40.735% C--
HSR:14.516% C+
Kills:5,481
Deaths (as Engineer):1,766
Deaths (to Engineers):1,049
KDR:3.10362
Kill Difference:3,715
Playtime:134.812 hours
Usage:19%
Score:4.269m
Score/min:528
Accuracy (listed only):39.102%
HSR (listed only):20.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,236
Deaths:306
KDR:4.039
Accuracy:31.730% B+
HSR:13.592% D-
Ghost
A
Kills:1,216
Deaths:165
KDR:7.370
Accuracy:44.282% B+
HSR:82.895% A
NS-30 Vandal
A++
Kills:807
Deaths:134
KDR:6.022
Accuracy:39.842% B*
HSR:43.247% A++
Eridani SX5-AE
D
Kills:783
Deaths:193
KDR:4.057
Accuracy:28.536% D
HSR:22.861% D
Phantom VA23
A++
Kills:636
Deaths:104
KDR:6.115
Accuracy:38.558% B
HSR:47.327% A++
NS-7 PDW
B*
Kills:554
Deaths:160
KDR:3.463
Accuracy:29.787% B*
HSR:20.939% B
NS-357 Underboss
B+
Kills:293
Deaths:212
KDR:1.382
Accuracy:42.311% B+
HSR:26.963% B+
NS-44P Commissioner
C++
Kills:191
Deaths:100
KDR:1.910
Accuracy:41.203% C+
HSR:29.843% C++
NS-44 Commissioner AE
C++
Kills:151
Deaths:114
KDR:1.325
Accuracy:43.605% C++
HSR:22.517% D
NSX Daimyo
A
Kills:88
Deaths:12
KDR:7.333
Accuracy:50.507% A
HSR:94.318% C+
VA39 Spectre
B**
Kills:60
Deaths:6
KDR:10
Accuracy:38.622% B*
HSR:48.333% B**
MKV Suppressed
C
Kills:55
Deaths:17
KDR:3.235
Accuracy:25.601% C
HSR:9.091% F
Kills:6,070
Deaths (as Infiltrator):1,523
Deaths (to Infiltrators):1,458
KDR:3.98555
Kill Difference:4,547
Playtime:91.778 hours
Usage:13%
Score:2.008m
Score/min:365
Accuracy (listed only):37.882%
HSR (listed only):38.494%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:1,081
Deaths:188
KDR:5.750
Accuracy:23.178% A
HSR:22.017% B+
Quasar VM1
B*
Kills:1,066
Deaths:185
KDR:5.762
Accuracy:22.997% B*
HSR:23.827% B+
NS-10 Burster
M*
Kills:75
Deaths:7
KDR:10.714
Accuracy:53.695% M*
HSR:0% F
Kills:2,222
Deaths (as MAX Suit):190
Deaths (to MAX Suits):317
KDR:11.69474
Kill Difference:2,032
Playtime:23.128 hours
Usage:3%
Score:0.819m
Score/min:590
Accuracy (listed only):33.290%
HSR (listed only):15.281%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:575
V. Kills:21 N/A
Deaths:21
KDR:27.381
Accuracy:50.594% B**
KPH:89.700 B*
VKPH:3.300 C+
Dual Photon Pods
B**
Kills:200
V. Kills:20 N/A
Deaths:
KDR:
Accuracy:57.490% B+
KPH:158.100 B**
VKPH:15.800 C
Kills:775 (575 + 0)
Deaths:21
KDR:36.905
VKDR:1.952
Vehicle Kills:41
Kill Difference:754
Playtime:7.679 hours
Usage:1%
Score:0.156m
Score/min:338
Piloting Accuracy:50.594%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:1,229
V. Kills:40 N/A
Deaths:
KDR:
Accuracy:51.568% A++
KPH:90.300 A++
VKPH:2.900 C+
Kills:1,229 (1,229 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:40
Kill Difference:1,229
Playtime:13.609 hours
Usage:2%
Score:0.305m
Score/min:374
Piloting Accuracy:51.568%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:313
V. Kills:32 N/A
Deaths:3
KDR:104.333
Accuracy:60.972% A
KPH:101.500 A++
VKPH:10.400 B+
L100 Python HEAT
M++
Kills:173
V. Kills:54 315%
Deaths:
KDR:
Accuracy:63.735% B**
KPH:82.800 M++
VKPH:25.800 A**
Kills:486 (486 + 0)
Deaths:3
KDR:162
VKDR:28.667
Vehicle Kills:86
Kill Difference:483
Playtime:5.173 hours
Usage:1%
Score:0.137m
Score/min:440
Driving Accuracy:63.735%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:1,482
V. Kills:567 261%
Deaths:25
KDR:59.280
Accuracy:59.130% B++
KPH:63.100 M+
VKPH:24.100 A+
Supernova PC
A**
Kills:79
V. Kills:24 316%
Deaths:2
KDR:39.500
Accuracy:60% B**
KPH:58.300 A**
VKPH:17.700 A++
Kills:1,561 (1,561 + 0)
Deaths:27
KDR:57.815
VKDR:21.889
Vehicle Kills:591
Kill Difference:1,534
Playtime:24.860 hours
Usage:4%
Score:0.495m
Score/min:332
Driving Accuracy:60%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:391
V. Kills:18 N/A
Deaths:3
KDR:130.333
Accuracy:46.199% B*
KPH:118.200 B
VKPH:5.400 C
M12 Kobalt-H
C++
Kills:81
V. Kills: N/A
Deaths:
KDR:
Accuracy:22.270% C
KPH:142.600 C++
VKPH:0 F
Kills:472 (0 + 472)
Deaths:3
KDR:157.333
VKDR:6
Vehicle Kills:18
Kill Difference:469
Playtime:3.876 hours
Usage:1%
Score:0.080m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:22.270%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:105
V. Kills:23 438%
Deaths:1
KDR:105
Accuracy:60.184% A*
KPH:70.900 M**
VKPH:15.500 A++
Kills:105 (0 + 105)
Deaths:1
KDR:105
VKDR:23
Vehicle Kills:23
Kill Difference:104
Playtime:1.481 hours
Usage:0%
Score:0.039m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:60.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 2,0931,9213705.192A**0.6035.419%A+N/A246.3M++22.1C--11637.8h1B*2.7B**
Supernova FPC 2,0491,4822559.28S54.6959.13%B++N/A63.1M+24.1A+32023.5h3.2A5.4A
NS-11CP 1,3321,3114133.174B**1.4230.128%C++22.121%C47CN/A13127.9h11.7C+38.9C++
Orion VS54 1,3171,3093673.567B*1.0328.006%B**26.891%C++51.3BN/A17425.5h10.8B+38.7C++
VE-S Canis 1,2581,2363064.039A++0.5531.73%B+13.592%D-59.7C*1.1C*19120.7h10.4C**32.9B
L-24R Spur 1,2691,22911229U1,224.4151.568%A++1.302%D90.4A++2.9C+37413.6h18.6B36B+
Ghost 1,2161,2161657.37A2.7844.282%B+82.895%A53.3C++N/A16822.8h1.7B*3.8B++
SVA-88 1,2221,1962904.124B**0.4729.71%B*28.763%C*69.5B+1.5A18417.2h10.9C*36.7B+
Betelgeuse 54-A 1,2111,1902404.958B+0.3627.948%C++29.58%C73C+1.3C++34016.3h10C*35.6C**
Lasher X2 1,2241,1893653.258A++1.3432.16%B+5.046%B++59.2B++1.7B+15220.1h14.7B**45.8B++
NS-15MG 1,2041,1872424.905M0.3128.23%C**28.222%C74.2C++1.1C++18516h10.9C*38.6B
NS-15M2 1,2001,1802734.322B**0.2727.806%B+31.017%B62.1C*1.1C**22419h10.8B+39B+
VE-H Maw 1,1941,1772394.925A*0.3329.861%B+16.143%D*73.6C**1.1C+19716h9.4B31.5B+
NS-15M AE 1,1851,1773053.859B*0.7329.494%B+28.717%C+51.4CN/A15922.9h10.4B+35.4B+
NS-11P 1,1891,1773413.452A++1.1430.77%B**23.789%C++49.7B+N/A17323.7h11.5B++37.5B*
Pulsar C 1,1891,1752924.024B*0.5728.348%B+26.553%B+64.9B*N/A18218.1h9.7B+34.2B+
NS-15MP 1,1791,1702744.27B++0.3231.378%B+28.034%C-60C-N/A14319.5h10.8C+34.5C**
H-V45 AE 1,1801,1703643.214B++1.3827.814%C20%D*49CN/A14823.9h11.5C+41.3C+
Quasar VM1 1,0951,0811885.75A*1.1623.178%A22.017%B+67.6M+N/A21316h13.5B58.1B
Quasar VM1 1,0771,0661855.762A++1.1722.997%B*23.827%B+67A++N/A20815.9h13.5C+58.8B+
Plasma Grenade 9959581958N/A953.4164.028%A*N/A1368.6M++52.9M*48660.7h1.8A++2.8A
Pulsar VS1 8758603172.713A+1.8828.395%B++15.465%D-35C*N/A12124.6h11.8B++41.6B++
NS-30 Vandal 8148071346.022A+1.4339.842%B*43.247%A++67.8B++N/A16711.9h4.3B*10.8B*
Serpent VE92 8047882732.886A1.7125.913%C++20.812%C+44.3C*N/A14317.8h10.7B+41.4B+
Eridani SX5-AE 7957831934.057A+0.5428.536%D22.861%D49.9C-N/A15215.7h10.9C+38.3C+
Deimos VA29 7567403162.342B*2.2570.542%B+15.135%C58.3C++1.3B*21712.7h1.9B++2.7B++
NS-15 Gallows 6656371275.016B**0.4228.346%C28.101%D67.8C3A+2749.4h10.9C+38.4C+
Phantom VA23 6396361046.115B+1.5238.558%B47.327%A++55.3C*N/A15411.5h3.7B++9.6B+
NS Decimator 8256341404.529M++0.0664.692%B+3.312%B**56.1B*16.9C+34311.3h3.5B++5.4B++
Light PPA 5965752127.381M++22.7950.594%B**1.217%C+89.8B*3.3C+2516.4h9.9B+19.6B+
NS-7 PDW 5605541603.463A**1.1329.787%B*20.939%B49.5B++N/A12311.2h12.6B+42.3B+
NSX-P Naginata 5235071563.25A1.3426.413%B+21.696%D--40.9C1.3C+15512.4h13.9C52.6C*
Sticky Grenade 4564521452N/A447.4160.567%B*N/A1506.7B*13.3C+75290.3h1.5B++2.4B++
Eidolon VE33 422415557.545M++2.9536.072%B**31.566%B+78.3A++1.3B*3045.3h5.8B**16.1B*
Proton II PPA-H 4093913130.333S125.7446.199%B*N/A118.5B5.5C3253.3h8.6B+18.6B++
L100 Python HESH 3453133104.333S99.7460.972%A1.278%C101A++10.3B+4783.1h2.5C**4.1B++
NS-357 Underboss 2952932121.382C*3.2142.311%B+26.963%B+36.2CN/A1208.1h3.5B+8.3B+
Zenith VX-5AE 237236802.95B++1.6429.001%C+25.424%C+46.3C+N/A1085.1h10.9B37.6B
Solstice VE3 2102091161.802A2.7929.908%B**22.967%B+37.3B+N/A2255.6h12.9B+43.1C*
Dual Photon Pods 2202001200U195.4157.49%B+N/A153.8B*15.4C7791.3h11.6B**20.2B*
Nemesis VSH9 293199434.628S0.0363.461%C+3.518%B+25.5B12.1C+2217.8h6.1B*9.6B*
NS-44P Commissioner 1941911001.91B+2.6841.203%C+29.843%C++33.5DN/A985.7h3.4C+8.3C++
L100 Python HEAT 2271731173U168.4163.735%B**N/A82.4M++25.7A**3842.1h4.7B+7.4B+
Terminus VX-9 175172414.195B*0.4028.48%B21.512%D-61.4B+1.1B+3232.8h9.8B*34.5B++
NS-11C 171168424A**0.5927.263%B+19.643%C+56B*1B++1963h11.6B+42.4B+
NS-11A 165163493.327B**1.2726.662%C**23.313%C+41.8C++N/A1793.9h11.6B+43.7B+
Thanatos VE70 164161632.556A+2.0454.786%A14.286%C50.3B++N/A2613.2h5C+9.1B+
H-V45 160160443.636B*0.9626.997%B21.875%C+36.4C+N/A1834.4h10.8B++40B+
NS-44 Commissioner AE 1511511141.325C+3.2743.605%C++22.517%D29.6DN/A955.1h2.9B++6.6B+
Pandora VX25 124124472.638B*1.9647.465%B+13.71%C--72.9B++N/A3971.7h3.5B++7.5B++
Proximity Mine 115114912.667A**8.0746.642%BN/A142.5C*1.3B++5390.8h2.2D--4.7C+
Tank Mine 142109521.8S17.2165.158%A*N/A363.3S110A+19790.3h1.3B**2A*
M20 Basilisk 1281051105U100.4160.184%A*6.667%B70M**15.3A++4341.5h52.3B+87B**
NS Baron G5AE 9392412.244B++2.3549.059%C++15.217%C+48.4C+N/A1951.9h4.3C+8.7C+
NSX Daimyo 8888127.333B*2.7450.507%A94.318%C+48.9CN/A1961.8h2.8C5.6C*
S1 11482263.154M**1.4461.25%B2.439%C+30.4C++11.9C3582.7h6.6C+10.7C++
Rocklet Rifle 13982174.824S0.2347.689%DN/A43.2B*30B+5251.9h23.7B**49.6B+
M12 Kobalt-H 8181181A*76.4122.27%C18.519%C*135C+N/A4590.6h10.3B**46.5B++
Supernova PC 10379239.5S34.9160%B**N/A56.4A*17.1A++5461.4h4.8C++8B+
NS-10 Burster 11475710.714S6.1253.695%M*N/A19.2S10M**1593.9h80.4A149.8A+
NS Baron G5 6262282.214A+2.3840.735%C--14.516%C+44.3C++N/A1491.4h3.9B+9.7C+
VA39 Spectre 6060610M++5.4138.622%B*48.333%B**54.5A++N/A3701.1h4B**10.4B*
Lumine Edge 58586,0550.01C4.587.447%F-10.345%D-0.1DN/A1396.1h1.4C++19.4F
MKV Suppressed 5855173.235A*1.3625.601%C9.091%F39.3C+2.1M*2011.4h12.8C**49.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit711,2580.7h
Spawn Beacon36360.5h
VE-A Lacerta0570h
AE Nano-Armor Kit119176,7839.4h
AE Medical Applicator92112,9207.8h
Nanite Revive Grenade09620.3h
Motion Spotter01,7840.7h
Shield Recharging Field17150.2h
Recon Detection Device132,3944h
Ammunition Package202,9980.9h
Medical Kit2072,9923.6h
Medical Applicator4220,0341.6h
A30 Walker01320.1h
M20 Drake0570h
Hardlight Barrier52390.4h

Check the help document for the dictionary if you want to learn more about words used here.


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