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Harbinger Immortal DarauVS[WUVS] DarauVS
VS BR 90

KDR: 4.08

Score: 7.6m

Last Seen: Nov 3rd, 2019 10:43 AM
- OFFLINE - 13.7 hour(s)

Battle Rank 90 - Vanu Sovereignty on Miller
Level Progress (to 91): 81%
Level 100 Progress: 40% 397h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NS-11CP Orion VS54 NS-15M AE NS-11P H-V45 AE NS-15MP Ghost C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,073,707 MLG Score: 2457
Fun Score: N/A
Cheeseburgers Flipped: 116TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.681%24.017%71316120310,2474.58479-0.508

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.219%1.587A+0.736B++-0.12C+HEAD ++ (~9.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.70.503B+10.90.24C++25.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.811%0.983%8581121840785164.732562394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.043A*-0.579D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.888B*9.90.807B++9.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.904%0.405%2188212179879335210.6129280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.134%1.752A++-1.282D**-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.862B*3.20.748B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.747%10.606%203112186666770.98507585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.346T*-1.098D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.41B**53.71B**37.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.314%81.09%2031121889933202.70783

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.469A+0.742B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.70.467B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m579.6%473 (28.4k)396 (23.8k)4.0764716,7384,1064.3913890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1219159424.31%21.627%52604:406

26% Combat Medic14% Engineer36% Heavy Assault7% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 6:19 AMAug 3rd, 2019 7:32 PMNov 3rd, 2019 7:19 AM (10d) (PST)Nov 3rd, 2019 8:10 AM (10d) (PST)Nov 3rd, 2019 6:43 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7201945260.8740.2140.1895.3340.0462457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,18711,61431,573521311320323,781

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
319.2h/13.3d 1,293 3,620 5,180 102.2k 609 987 886 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,309
Deaths:367
KDR:3.567
Accuracy:28.006% A+
HSR:26.891% C**
NS-15M AE
B++
Kills:1,177
Deaths:305
KDR:3.859
Accuracy:29.494% B++
HSR:28.717% C++
NS-15MP
B++
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:31.378% B++
HSR:28.034% C
SVA-88
A
Kills:736
Deaths:179
KDR:4.112
Accuracy:30.395% A
HSR:26.495% C++
NS-15MG
B++
Kills:254
Deaths:50
KDR:5.080
Accuracy:29.463% B++
HSR:31.496% C++
Kills:4,646
Deaths (as Heavy Assault):1,175
Deaths (to Heavy Assaults):1,204
KDR:3.95404
Kill Difference:3,471
Playtime:113.416 hours
Usage:36%
Score:2.404m
Score/min:353
Accuracy (listed only):29.747%
HSR (listed only):28.327%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C**
Kills:1,311
Deaths:412
KDR:3.182
Accuracy:30.128% C**
HSR:22.121% C
VE-S Canis
B++
Kills:770
Deaths:191
KDR:4.031
Accuracy:31.878% B++
HSR:13.636% D
Zenith VX-5AE
C*
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C*
HSR:25.424% C+
Solstice VE3
A
Kills:190
Deaths:95
KDR:2
Accuracy:29.586% A
HSR:22.632% B+
NS Baron G5AE
C*
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C*
HSR:15.217% C+
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
Kills:2,675
Deaths (as Light Assault):850
Deaths (to Light Assaults):790
KDR:3.14706
Kill Difference:1,825
Playtime:44.557 hours
Usage:14%
Score:1.038m
Score/min:388
Accuracy (listed only):33.515%
HSR (listed only):21.768%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A++
Kills:1,172
Deaths:341
KDR:3.437
Accuracy:30.785% A++
HSR:23.720% B++
H-V45 AE
C+
Kills:1,170
Deaths:364
KDR:3.214
Accuracy:27.814% C+
HSR:20% D--
VE-S Canis
B++
Kills:770
Deaths:191
KDR:4.031
Accuracy:31.878% B++
HSR:13.636% D
Pulsar VS1
B++
Kills:312
Deaths:171
KDR:1.825
Accuracy:27.164% B++
HSR:16.026% D
NS Baron G5AE
C*
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C*
HSR:15.217% C+
NS-11A
B+
Kills:88
Deaths:34
KDR:2.588
Accuracy:26.684% B+
HSR:20.455% C
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
Kills:3,680
Deaths (as Combat Medic):1,173
Deaths (to Combat Medics):414
KDR:3.13725
Kill Difference:2,507
Playtime:81.831 hours
Usage:26%
Score:2.206m
Score/min:449
Accuracy (listed only):32.118%
HSR (listed only):20.090%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C**
Kills:1,311
Deaths:412
KDR:3.182
Accuracy:30.128% C**
HSR:22.121% C
Zenith VX-5AE
C*
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C*
HSR:25.424% C+
Solstice VE3
A
Kills:190
Deaths:95
KDR:2
Accuracy:29.586% A
HSR:22.632% B+
NS Baron G5AE
C*
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C*
HSR:15.217% C+
Kills:1,829
Deaths (as Engineer):628
Deaths (to Engineers):461
KDR:2.91242
Kill Difference:1,201
Playtime:43.147 hours
Usage:14%
Score:1.034m
Score/min:399
Accuracy (listed only):34.444%
HSR (listed only):21.348%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:899
Deaths:122
KDR:7.369
Accuracy:44.314% B*
HSR:81.090% B**
VE-S Canis
B++
Kills:770
Deaths:191
KDR:4.031
Accuracy:31.878% B++
HSR:13.636% D
NS-44 Commissioner AE
C++
Kills:149
Deaths:106
KDR:1.406
Accuracy:43.268% C++
HSR:22.148% C-
NS-357 Underboss
B+
Kills:127
Deaths:92
KDR:1.380
Accuracy:39.922% B+
HSR:25.984% B+
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
Kills:2,021
Deaths (as Infiltrator):542
Deaths (to Infiltrators):650
KDR:3.72878
Kill Difference:1,479
Playtime:22.944 hours
Usage:7%
Score:0.417m
Score/min:303
Accuracy (listed only):38.164%
HSR (listed only):34.887%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:739
Deaths:132
KDR:5.598
Accuracy:24.137% A++
HSR:22.057% B+
Quasar VM1
B**
Kills:704
Deaths:129
KDR:5.457
Accuracy:23.807% B**
HSR:24.432% B+
Kills:1,443
Deaths (as MAX Suit):130.500
Deaths (to MAX Suits):172
KDR:11.05747
Kill Difference:1,312.500
Playtime:14.566 hours
Usage:5%
Score:0.491m
Score/min:562
Accuracy (listed only):23.972%
HSR (listed only):23.244%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:407
V. Kills:14 N/A
Deaths:21
KDR:19.381
Accuracy:51.811% A+
KPH:87.600 A
VKPH:3 C+
Kills:407 (407 + 0)
Deaths:21
KDR:19.381
VKDR:0.667
Vehicle Kills:14
Kill Difference:386
Playtime:4.644 hours
Usage:1%
Score:0.065m
Score/min:232
Piloting Accuracy:51.811%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:144
V. Kills:10 N/A
Deaths:3
KDR:48
Accuracy:58.566% B**
KPH:98.400 A*
VKPH:6.800 C-
Kills:144 (144 + 0)
Deaths:3
KDR:48
VKDR:3.333
Vehicle Kills:10
Kill Difference:141
Playtime:1.464 hours
Usage:0%
Score:0.045m
Score/min:516
Driving Accuracy:58.566%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:843
V. Kills:333 252%
Deaths:25
KDR:33.720
Accuracy:58.945% B++
KPH:56.300 M
VKPH:22.200 A
Kills:843 (843 + 0)
Deaths:25
KDR:33.720
VKDR:13.320
Vehicle Kills:333
Kill Difference:818
Playtime:14.971 hours
Usage:5%
Score:0.265m
Score/min:295
Driving Accuracy:58.945%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B
Kills:65
V. Kills: N/A
Deaths:
KDR:
Accuracy:22.853% C+
KPH:148.300 B
VKPH:0 F
Kills:65 (0 + 65)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:65
Playtime:0.439 hours
Usage:0%
Score:0.010m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:22.853%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M**
Kills:66
V. Kills:15 413%
Deaths:1
KDR:66
Accuracy:58.747% A*
KPH:62 M**
VKPH:14.100 A++
Kills:66 (0 + 66)
Deaths:1
KDR:66
VKDR:15
Vehicle Kills:15
Kill Difference:65
Playtime:1.065 hours
Usage:0%
Score:0.023m
Score/min:364
Driving Accuracy:N/A%
Gunner Accuracy:58.747%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CP 1,3321,3114123.182A0.8930.128%C**22.121%C47C+N/A13027.9h11.7C*38.9C**
Orion VS54 1,3171,3093673.567A++0.5128.006%A+26.891%C**51.3B*N/A14825.5h10.8B++38.7C**
NS-15M AE 1,1851,1773053.859B++0.2229.494%B++28.717%C++51.4C+N/A15722.9h10.4B+35.4B+
NS-11P 1,1841,1723413.437A*0.6430.785%A++23.72%B++49.7B**N/A16923.6h11.6B*37.5B**
H-V45 AE 1,1801,1703643.214B**0.8627.814%C+20%D--49.2C+N/A14723.8h11.5C*41.3C*
NS-15MP 1,1791,1702744.27B*0.1931.378%B++28.034%C60C+N/A14219.5h10.8C++34.5B
Ghost 8998991227.369A+3.2944.314%B*81.09%B**54.2B+N/A15416.6h1.7B**3.8B*
C-4 9348641854.67A*0.5935.117%A+N/A205.7M16.7D-9344.2h1.1B*3B**
Supernova FPC 1,1768432533.72M**29.6458.945%B++N/A56.2M22.2A29515h3.4B**5.7A
VE-S Canis 7857701914.031M+0.0531.878%B++13.636%D60.6B++1.2B**18512.7h10.4B+32.6B+
Quasar VM1 7457391325.598M+1.5224.137%A++22.057%B+69.7M**N/A20310.6h13.5B+56.1B+
SVA-88 7537361794.112A0.0430.395%A26.495%C++71.5B**1.7M+19110.3h10.8B+35.5B++
Quasar VM1 7097041295.457A++1.3823.807%B**24.432%B+67A*N/A20010.5h14C++58.6B+
Plasma Grenade 4374211421N/A416.9261.832%A*N/A1052.5A**40M*40990.4h2A++3.2A
Light PPA 4214072119.381M+15.3051.811%A+N/A88.5A3C+2324.6h9.9B+19.2B+
Pulsar VS1 3153121711.825B**2.2527.164%B++16.026%D25.8C++N/A8212.1h13.4B+49.4B+
NS-15MG 256254505.08M+1.0029.463%B++31.496%C++62C+N/A1994.1h9.4B++32B+
Zenith VX-5AE 237236802.95A1.1329.001%C*25.424%C+46.3C**N/A1075.1h10.9B+37.6B+
Solstice VE3 190190952A++2.0829.586%A22.632%B+42.2AN/A1774.5h12.9B+43.7B+
NS Decimator 235183563.268M+0.8164.96%B+3.279%B**44.6B+12.7C3214.1h4.4C**6.8B+
NS-44 Commissioner AE 1491491061.406C++2.6743.268%C++22.148%C-31.7DN/A954.7h2.8B*6.5B++
L100 Python HESH 154144348M*43.9258.566%B**2.083%B+96A*6.7C-5151.5h2.3B**4B**
NS-357 Underboss 128127921.38B+2.7039.922%B+25.984%B+35.3C+N/A1293.6h3.2B**8B++
Lasher X2 118113532.132A++1.9422.432%C--5.31%B+30.5C+1.4B+1093.7h16.8B++75.1C**
Nemesis VSH9 14799273.667S0.4162.551%C+1.01%D--25.4B+12.3C**2213.9h6.2B**10B*
NS Baron G5AE 9392412.244B*1.8349.059%C*15.217%C+48.4C*N/A1861.9h4.3C++8.7C+
NS-11A 8988342.588A1.4926.684%B+20.455%C32.6C+N/A1542.7h12B++45.1B+
Eridani SX5-AE 7676312.452B++1.6231.439%B+31.579%B++36.2C-N/A862.1h10.9C++34.7C**
M20 Basilisk 8166166U61.9258.747%A*10.606%A++60M*13.6A++3631.1h53.7A91.4A
M12 Kobalt-H 6565165M*60.9222.853%C+16.923%C+162.5B+N/A3660.4h10.5B**46B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13930.2h
Nano-Armor Kit711,2580.7h
VE-A Lacerta0570h
AE Nano-Armor Kit2457,2632.6h
AE Medical Applicator6362,8554.2h
Nanite Revive Grenade07070.2h
Motion Spotter05380.2h
Lumine Edge96597h
Ammunition Package76720.2h
Medical Kit821,2741.5h
Medical Applicator4220,0341.6h
Shield Recharging Field02080.1h
M20 Drake0570h
A30 Walker01320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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