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Legate Immortal DarauVS[HOPM] DarauVS
VS BR 71

KDR: 3.8

Score: 4.2m

Last Seen: Jul 19th, 2019 2:16 PM
- OFFLINE - 21.2 hour(s)

Battle Rank 71 - Vanu Sovereignty on Miller - Outfit Member of Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 103
Level Progress (to 72): 97%
Level 100 Progress: 22% 550h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M AE NS-15MP Supernova FPC Ghost NS-11CP Quasar VM1 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,949,858 MLG Score: 2358
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.284%25.664%7521312015,2333.94646-0.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.038%1.587A+0.736B++-0.12C+HEAD ++ (~11.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.503B+10.80.24C++26.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.699%0.962%8601121320848104.333331891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.043A*-0.579D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.888B*10.30.807B++7.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.024%0.57%2686212127025425113279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.844%1.752A++-1.282D**-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.862B*3.20.748B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.752%78.508%01121356319202.93229

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.469A+0.742B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.70.467B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Russian Trash Squad[HOPM] Russian Trash Squad
VS outfit on Miller

Members: 103
4.2m686.1%445 (26.7k)376 (22.6k)3.802759,1192,3984.1417971 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121485824.161%22.47%54304:392

16% Combat Medic14% Engineer49% Heavy Assault8% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 6:19 AMJun 8th, 2019 6:58 PMJul 20th, 2019 1:06 AM (5h) (PST)Jul 19th, 2019 10:16 AM (20h) (PST)Jul 19th, 2019 10:16 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7501935570.8190.2150.1845.9670.0512358

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,02411,60533,419491311358322,551

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
185.6h/7.7d 813 2,049 2,607 66.4k 321 564 564 8.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,309
Deaths:367
KDR:3.567
Accuracy:28.006% A
HSR:26.891% C**
NS-15M AE
B++
Kills:1,176
Deaths:305
KDR:3.856
Accuracy:29.484% B++
HSR:28.742% C++
NS-15MP
B+
Kills:796
Deaths:193
KDR:4.124
Accuracy:30.919% B+
HSR:26.382% C-
NS-15MG
B
Kills:147
Deaths:29
KDR:5.069
Accuracy:27.737% B
HSR:30.612% C++
Kills:3,428
Deaths (as Heavy Assault):894
Deaths (to Heavy Assaults):751
KDR:3.83445
Kill Difference:2,534
Playtime:90.657 hours
Usage:49%
Score:1.906m
Score/min:350
Accuracy (listed only):29.037%
HSR (listed only):28.157%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B
Kills:479
Deaths:182
KDR:2.632
Accuracy:30.609% B
HSR:23.800% C+
Zenith VX-5AE
C*
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C*
HSR:25.424% C+
Solstice VE3
A
Kills:190
Deaths:95
KDR:2
Accuracy:29.586% A
HSR:22.632% B+
NS Baron G5AE
C*
Kills:89
Deaths:40
KDR:2.225
Accuracy:49.004% C*
HSR:15.730% C+
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Kills:1,143
Deaths (as Light Assault):445
Deaths (to Light Assaults):426
KDR:2.56854
Kill Difference:698
Playtime:19.162 hours
Usage:10%
Score:0.432m
Score/min:376
Accuracy (listed only):33.242%
HSR (listed only):22.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:312
Deaths:169
KDR:1.846
Accuracy:27.164% B++
HSR:16.026% D
H-V45 AE
C++
Kills:161
Deaths:73
KDR:2.205
Accuracy:28.866% C++
HSR:19.876% D--
NS-11P
A++
Kills:137
Deaths:46
KDR:2.978
Accuracy:31.013% A++
HSR:23.358% B+
NS Baron G5AE
C*
Kills:89
Deaths:40
KDR:2.225
Accuracy:49.004% C*
HSR:15.730% C+
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Kills:848
Deaths (as Combat Medic):376
Deaths (to Combat Medics):240
KDR:2.25532
Kill Difference:472
Playtime:29.335 hours
Usage:16%
Score:0.699m
Score/min:397
Accuracy (listed only):32.883%
HSR (listed only):20.501%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B
Kills:479
Deaths:182
KDR:2.632
Accuracy:30.609% B
HSR:23.800% C+
Zenith VX-5AE
C*
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C*
HSR:25.424% C+
Solstice VE3
A
Kills:190
Deaths:95
KDR:2
Accuracy:29.586% A
HSR:22.632% B+
NS Baron G5AE
C*
Kills:89
Deaths:40
KDR:2.225
Accuracy:49.004% C*
HSR:15.730% C+
Kills:994
Deaths (as Engineer):397
Deaths (to Engineers):291
KDR:2.50378
Kill Difference:597
Playtime:25.760 hours
Usage:14%
Score:0.626m
Score/min:405
Accuracy (listed only):34.550%
HSR (listed only):21.896%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:563
Deaths:67
KDR:8.403
Accuracy:44.752% B*
HSR:78.508% B**
NS-44 Commissioner AE
C++
Kills:141
Deaths:97
KDR:1.454
Accuracy:43.374% C++
HSR:21.986% C-
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Kills:853
Deaths (as Infiltrator):212
Deaths (to Infiltrators):351
KDR:4.02358
Kill Difference:641
Playtime:14.331 hours
Usage:8%
Score:0.258m
Score/min:300
Accuracy (listed only):37.344%
HSR (listed only):37.128%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:430
Deaths:83
KDR:5.181
Accuracy:22.796% A+
HSR:22.791% B*
Quasar VM1
B**
Kills:386
Deaths:80
KDR:4.825
Accuracy:22.135% B**
HSR:25.389% B*
Kills:816
Deaths (as MAX Suit):81.500
Deaths (to MAX Suits):107
KDR:10.01227
Kill Difference:734.500
Playtime:7.641 hours
Usage:4%
Score:0.265m
Score/min:578
Accuracy (listed only):22.466%
HSR (listed only):24.090%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:208
V. Kills:8 N/A
Deaths:21
KDR:9.905
Accuracy:56.699% A*
KPH:89.900 A
VKPH:3.500 C++
Kills:208 (208 + 0)
Deaths:21
KDR:9.905
VKDR:0.381
Vehicle Kills:8
Kill Difference:187
Playtime:2.314 hours
Usage:1%
Score:0.035m
Score/min:250
Piloting Accuracy:56.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:90
V. Kills:5 N/A
Deaths:3
KDR:30
Accuracy:56.883% B*
KPH:97.700 A*
VKPH:5.400 D
Kills:90 (90 + 0)
Deaths:3
KDR:30
VKDR:1.667
Vehicle Kills:5
Kill Difference:87
Playtime:0.921 hours
Usage:0%
Score:0.032m
Score/min:570
Driving Accuracy:56.883%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:612
V. Kills:237 257%
Deaths:25
KDR:24.480
Accuracy:59.269% B++
KPH:57.100 M+
VKPH:22.100 A+
Kills:612 (612 + 0)
Deaths:25
KDR:24.480
VKDR:9.480
Vehicle Kills:237
Kill Difference:587
Playtime:10.727 hours
Usage:6%
Score:0.182m
Score/min:283
Driving Accuracy:59.269%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3171,3093673.567A0.2428.006%A26.891%C**51.5B*N/A14025.4h10.8B++38.7C**
NS-15M AE 1,1841,1763053.856B++0.0529.484%B++28.742%C++51.4C+N/A15622.9h10.4B+35.4B+
NS-15MP 8017961934.124B*0.3230.919%B+26.382%C-57.7CN/A14313.8h11.1C+35.9C**
Supernova FPC 8496122524.48M20.6859.269%B++N/A57.2M+22.1A+28310.7h3.3A5.5A
Ghost 563563678.403A*4.6044.752%B*78.508%B**56.3B++N/A15510h1.7B**3.8B*
NS-11CP 4854791822.632B*1.1730.609%B23.8%C+43.5CN/A12011h11.3B37B+
Quasar VM1 432430835.181A**1.3822.796%A+22.791%B*75.4SN/A2065.7h13.7B+60.3B+
Quasar VM1 386386804.825A+1.0222.135%B**25.389%B*68.9A*N/A1855.6h14.7C66.4B+
C-4 355326943.468A+0.3334.479%A+N/A171.6A*15.3D--7221.9h1B**3B**
Pulsar VS1 3153121691.846B**1.9627.164%B++16.026%D25.8C++N/A7612.1h13.4B+49.4B+
Frag Grenade 2712571257N/A253.2062.857%A*N/A1285M**70S42100.2h1.8A++2.9A+
Zenith VX-5AE 237236802.95A0.8529.001%C*25.424%C+46.3C**N/A1065.1h10.9B+37.6B+
Light PPA 216208219.905B+6.1056.699%A*N/A90.4A+3.5C++2502.3h10.3B+18.1B+
Solstice VE3 190190952A++1.8029.586%A22.632%B+43.2A+N/A1474.4h12.9B+43.7B+
H-V45 AE 161161732.205B1.6028.866%C++19.876%D--34.3DN/A764.7h11.6C++40C**
NS-15MG 148147295.069M+1.2727.737%B30.612%C++58.8C+N/A2082.5h8.9B*32.1B+
NS-44 Commissioner AE 141141971.454C*2.3543.374%C++21.986%C-32.8DN/A984.3h2.8B*6.5B++
NS-11P 139137462.978A++0.8231.013%A++23.358%B+38.1B+N/A1063.6h11.4B*36.9B**
Lasher X2 117112532.113A++1.6922.41%C--5.357%B*30.3C+1.4B+973.7h17B++75.7C**
NS Decimator 140106333.212M0.5965.478%B+3.774%A42.4B+13.6C3292.5h4.8C+7.4C**
Nemesis VSH9 13893243.875S0.0762.87%C+1.075%D-26.6B+12.9C++2303.5h6.2B*9.8B*
L100 Python HESH 9590330A++26.2056.883%B*3.333%A++100A*5.6D5690.9h2.4B**4.3B**
NS Baron G5AE 9089402.225B*1.5849.004%C*15.73%C+49.4C*N/A1921.8h4.1B8.5C+
Eridani SX5-AE 7676312.452B++1.3531.439%B+31.579%B++40CN/A951.9h10.9C++34.7C**
VE-S Canis 7473174.294M++0.4929.811%B+16.438%C-48.7C**N/A1581.5h11.7C*39.2B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02020.1h
Nano-Armor Kit610,5250.7h
AE Nano-Armor Kit836,9781.6h
AE Medical Applicator2313,1821h
Nanite Revive Grenade04330.1h
Motion Spotter02880.1h
Ammunition Package42630.1h
Medical Kit679811.2h
Medical Applicator4220,0341.6h
Shield Recharging Field01380h
M20 Drake0570h
A30 Walker01320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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