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Immortal Centurion DarauVS[FARE] DarauVS
VS BR 69

KDR: 3.73

Score: 3.8m

Last Seen: May 21st, 2019 3:34 PM
- OFFLINE - 17.7 hour(s)

Battle Rank 69 - Vanu Sovereignty on Miller - Outfit Member of Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 8
Level Progress (to 70): 33%
Level 100 Progress: 20% 563h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M AE Ghost Supernova FPC NS-11CP NS-15MP Quasar VM1 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,902,320 MLG Score: 2320
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.299%25.342%7421311834,7593.89443-0.169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.105%1.595A+0.701B++-0.172CHEAD ++ (~10.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.501B+10.90.236C++26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.699%0.962%9171119520845104.622221891%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.034A*-0.585D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.888B*10.30.807B++7.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.883%3.333%3581119590502081.843%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.553A+0.476B+-1.733

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.889B*2.40.806B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.971%77.819%01119554117603.0565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.495A+0.699B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.70.459B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Forged Alliance[FARE] Forged Alliance
VS outfit on Miller

Members: 8
3.8m704.6%446 (26.8k)377 (22.6k)3.72598,1562,1894.0488869 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS119676924.282%22.438%54504:362

16% Combat Medic13% Engineer49% Heavy Assault8% Infiltrator11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 6:19 AMApr 7th, 2019 10:23 AMMay 22nd, 2019 6:12 AM (1d) (PST)May 21st, 2019 11:34 AM (2d) (PST)May 21st, 2019 11:34 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7201845360.8090.2170.1826.0490.0492320

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,20111,03832,163491311363322,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
168h/7d 707 1,830 2,341 61k 295 501 495 7.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,283
Deaths:358
KDR:3.584
Accuracy:28.103% A+
HSR:26.968% B
NS-15M AE
B++
Kills:1,173
Deaths:303
KDR:3.871
Accuracy:29.484% B++
HSR:28.730% C*
NS-15MP
B++
Kills:440
Deaths:101
KDR:4.356
Accuracy:31.631% B++
HSR:22.500% D-
NS-15MG
B+
Kills:147
Deaths:29
KDR:5.069
Accuracy:27.737% B+
HSR:30.612% C++
Lasher X2
B*
Kills:112
Deaths:53
KDR:2.113
Accuracy:22.410% C-
HSR:5.357% B*
Kills:3,155
Deaths (as Heavy Assault):844
Deaths (to Heavy Assaults):677
KDR:3.73815
Kill Difference:2,311
Playtime:81.827 hours
Usage:49%
Score:1.768m
Score/min:360
Accuracy (listed only):27.873%
HSR (listed only):22.833%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:453
Deaths:174
KDR:2.603
Accuracy:30.877% B+
HSR:23.400% C+
Zenith VX-5AE
C**
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C**
HSR:25.424% C++
Solstice VE3
A
Kills:190
Deaths:95
KDR:2
Accuracy:29.586% A
HSR:22.632% B+
NS Baron G5AE
C*
Kills:89
Deaths:40
KDR:2.225
Accuracy:49.004% C*
HSR:15.730% C++
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Kills:1,117
Deaths (as Light Assault):437
Deaths (to Light Assaults):387
KDR:2.55606
Kill Difference:680
Playtime:18.585 hours
Usage:11%
Score:0.415m
Score/min:372
Accuracy (listed only):33.286%
HSR (listed only):22.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:312
Deaths:169
KDR:1.846
Accuracy:27.164% B++
HSR:16.026% D
H-V45 AE
C++
Kills:161
Deaths:73
KDR:2.205
Accuracy:28.866% C++
HSR:19.876% D--
NS-11P
A*
Kills:102
Deaths:27
KDR:3.778
Accuracy:33.197% A*
HSR:25.490% B**
NS Baron G5AE
C*
Kills:89
Deaths:40
KDR:2.225
Accuracy:49.004% C*
HSR:15.730% C++
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Kills:813
Deaths (as Combat Medic):357
Deaths (to Combat Medics):218
KDR:2.27731
Kill Difference:456
Playtime:26.764 hours
Usage:16%
Score:0.633m
Score/min:394
Accuracy (listed only):33.247%
HSR (listed only):20.857%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:453
Deaths:174
KDR:2.603
Accuracy:30.877% B+
HSR:23.400% C+
Zenith VX-5AE
C**
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C**
HSR:25.424% C++
Solstice VE3
A
Kills:190
Deaths:95
KDR:2
Accuracy:29.586% A
HSR:22.632% B+
NS Baron G5AE
C*
Kills:89
Deaths:40
KDR:2.225
Accuracy:49.004% C*
HSR:15.730% C++
Kills:968
Deaths (as Engineer):389
Deaths (to Engineers):276
KDR:2.48843
Kill Difference:579
Playtime:22.671 hours
Usage:13%
Score:0.542m
Score/min:399
Accuracy (listed only):34.617%
HSR (listed only):21.796%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:541
Deaths:66
KDR:8.197
Accuracy:44.971% B**
HSR:77.819% B**
NS-44 Commissioner AE
C*
Kills:113
Deaths:77
KDR:1.468
Accuracy:43.634% C*
HSR:23.009% C
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Kills:803
Deaths (as Infiltrator):191
Deaths (to Infiltrators):325
KDR:4.20419
Kill Difference:612
Playtime:13.829 hours
Usage:8%
Score:0.252m
Score/min:303
Accuracy (listed only):37.464%
HSR (listed only):37.211%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:315
Deaths:59
KDR:5.339
Accuracy:22.073% A
HSR:23.175% B*
Quasar VM1
A
Kills:238
Deaths:56
KDR:4.250
Accuracy:21.109% B++
HSR:26.891% A
Kills:553
Deaths (as MAX Suit):57.500
Deaths (to MAX Suits):99
KDR:9.61739
Kill Difference:495.500
Playtime:5.438 hours
Usage:3%
Score:0.191m
Score/min:585
Accuracy (listed only):21.591%
HSR (listed only):25.033%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:208
V. Kills:8 N/A
Deaths:21
KDR:9.905
Accuracy:56.699% A*
KPH:92.300 A+
VKPH:3.600 C++
Kills:208 (208 + 0)
Deaths:21
KDR:9.905
VKDR:0.381
Vehicle Kills:8
Kill Difference:187
Playtime:2.253 hours
Usage:1%
Score:0.035m
Score/min:257
Piloting Accuracy:56.699%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:90
V. Kills:5 N/A
Deaths:3
KDR:30
Accuracy:56.883% B*
KPH:97.700 A*
VKPH:5.400 D
Kills:90 (90 + 0)
Deaths:3
KDR:30
VKDR:1.667
Vehicle Kills:5
Kill Difference:87
Playtime:0.921 hours
Usage:1%
Score:0.031m
Score/min:568
Driving Accuracy:56.883%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:509
V. Kills:194 261%
Deaths:20
KDR:25.450
Accuracy:58.295% B+
KPH:58.400 M*
VKPH:22.300 A+
Kills:509 (509 + 0)
Deaths:20
KDR:25.450
VKDR:9.700
Vehicle Kills:194
Kill Difference:489
Playtime:8.716 hours
Usage:5%
Score:0.152m
Score/min:291
Driving Accuracy:58.295%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2901,2833583.584A0.1428.103%A+26.968%B51.5B*N/A14024.9h10.8B++38.5B
NS-15M AE 1,1811,1733033.871B*0.1529.484%B++28.73%C*53.1C+N/A16122.1h10.4B+35.4B+
Ghost 541541668.197A++4.4744.971%B**77.819%B**56.4B*N/A1549.6h1.7B**3.8B*
Supernova FPC 7035092025.45M++21.7258.295%B+N/A58.5M*22.3A+2918.7h3A+5.1A+
NS-11CP 4594531742.603B++1.1230.877%B+23.4%C+45.8C+N/A1259.9h11.4C*36.8B
NS-15MP 4434401014.356B*0.6331.631%B++22.5%D-55CN/A1488h11.7C37C*
Quasar VM1 317315595.339M1.6122.073%A23.175%B*75SN/A2204.2h13.5B+61.2B+
C-4 342313863.64A++0.0934.185%A++N/A173.9A*16.1D-7051.8h1B**3B**
Pulsar VS1 3153121691.846B*1.8827.164%B++16.026%D25.8C++N/A7612.1h13.4B+49.4B+
Frag Grenade 2552421242N/A238.2762.695%A*N/A1210M++65S41160.2h1.8A++2.9A+
Quasar VM1 238238564.25B**0.5221.109%B++26.891%A59.5A++N/A1744h16.8D--79.7C++
Zenith VX-5AE 237236802.95A0.7829.001%C**25.424%C++46.3B+N/A1065.1h10.9B++37.6B+
Light PPA 216208219.905B++6.1856.699%A*N/A90.4A+3.5C+2572.3h10.3B+18.1B+
Solstice VE3 190190952A++1.7329.586%A22.632%B+43.2A+N/A1454.4h12.9B+43.7B+
H-V45 AE 161161732.205B1.5228.866%C++19.876%D--34.3C--N/A764.7h11.6C*40B
NS-15MG 148147295.069A*1.3427.737%B+30.612%C++58.8C+N/A2082.5h8.9B*32.1B+
NS-44 Commissioner AE 113113771.468C*2.2643.634%C*23.009%C32.3DN/A993.5h2.7B*6.2B++
Lasher X2 117112532.113A++1.6122.41%C-5.357%B*30.3C+1.4B++943.7h17B++75.7C**
NS-11P 104102273.778A**0.0533.197%A*25.49%B**51A1A++1192h11.1B**33.5B**
L100 Python HESH 9590330A+26.2756.883%B*3.333%A+100A*5.6D5670.9h2.4B**4.3B**
NS Baron G5AE 9089402.225B*1.5049.004%C*15.73%C++49.4C**N/A1921.8h4.1B8.5C+
Nemesis VSH9 13188243.667S0.0662.767%C+1.136%D-25.9B+12.6C++2293.4h6.3B*10.1B*
Eridani SX5-AE 7676312.452B*1.2731.439%B+31.579%B++40CN/A951.9h10.9C*34.7B
NS Decimator 9976272.815A*0.9163.884%B+5.263%A*38C**11.5C--3452h5.2C+8.2C++
VE-S Canis 7473174.294M+0.5729.811%B+16.438%C-48.7C**N/A1511.5h11.7C*39.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01820.1h
Nano-Armor Kit610,4410.6h
AE Nano-Armor Kit728,8531.3h
AE Medical Applicator189,2620.7h
Nanite Revive Grenade03940.1h
Motion Spotter02730.1h
Ammunition Package42350.1h
Medical Kit628671.1h
Medical Applicator4220,0341.6h
Shield Recharging Field01380h
M20 Drake0570h
A30 Walker01320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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