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Centurion Primus DarauVS[FOG] DarauVS
VS BR 51

KDR: 2.78

Score: 1.7m

Last Seen: Oct 16th, 2018 4:21 PM
- OFFLINE - 15.3 hour(s)

Battle Rank 51 - Vanu Sovereignty on Miller
Level Progress (to 52): 89%
Level 100 Progress: 9% 690h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 Pulsar VS1 Ghost Solstice VE3 H-V45 AE NS-15M AE Lasher X2 Light PPA
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,931,544 MLG Score: 1544
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.21%24.292%685710072,2233.31297-0.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.583%1.411A0.581B+0.939B*HEAD ++ (~10.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.456B+11.50.194C++29.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.985%0.893%862110131122464.481600%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.837A++-0.664D-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.887B*9.90.811B++8.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.416%71.053%0110131909102.08791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.404A0.256C*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+1.80.424B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.7m1067.8%414 (24.8k)350 (21k)2.78393,1821,1433.00751 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS101429022.521%22.69%51104:201

29% Combat Medic7% Engineer52% Heavy Assault7% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 6:19 AMOct 10th, 2018 5:04 PMOct 24th, 2018 3:05 AM (22d) (PST)Oct 16th, 2018 3:11 PM (29d) (PST)Oct 16th, 2018 12:21 PM (30d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191633560.6430.2310.1467.1710.0281544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1509,79021,36039149430220,987

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
82.4h/3.4d 255 722 1,152 35.5k 148 286 138 2.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,283
Deaths:358
KDR:3.584
Accuracy:28.103% A+
HSR:26.968% B+
NS-15M AE
B+
Kills:129
Deaths:56
KDR:2.304
Accuracy:27.317% B+
HSR:29.457% B
Lasher X2
B++
Kills:112
Deaths:53
KDR:2.113
Accuracy:22.410% C
HSR:5.357% B++
Kills:1,524
Deaths (as Heavy Assault):467
Deaths (to Heavy Assaults):399
KDR:3.26338
Kill Difference:1,057
Playtime:42.657 hours
Usage:52%
Score:0.832m
Score/min:325
Accuracy (listed only):25.943%
HSR (listed only):20.594%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:175
Deaths:84
KDR:2.083
Accuracy:30.192% A+
HSR:22.286% B+
Zenith VX-5AE
C*
Kills:94
Deaths:37
KDR:2.541
Accuracy:28.608% C*
HSR:26.596% C*
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C--
Kills:342
Deaths (as Light Assault):138
Deaths (to Light Assaults):192
KDR:2.47826
Kill Difference:204
Playtime:4.409 hours
Usage:5%
Score:0.095m
Score/min:359
Accuracy (listed only):29.537%
HSR (listed only):21.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:312
Deaths:169
KDR:1.846
Accuracy:27.164% B*
HSR:16.026% D
H-V45 AE
C**
Kills:157
Deaths:71
KDR:2.211
Accuracy:29.056% C**
HSR:19.108% D--
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C--
Kills:542
Deaths (as Combat Medic):257
Deaths (to Combat Medics):117
KDR:2.10895
Kill Difference:285
Playtime:23.943 hours
Usage:29%
Score:0.567m
Score/min:395
Accuracy (listed only):28.677%
HSR (listed only):17.191%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:190
Deaths:22
KDR:8.636
Accuracy:44.416% B*
HSR:71.053% B
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C--
Kills:263
Deaths (as Infiltrator):39
Deaths (to Infiltrators):165
KDR:6.74359
Kill Difference:224
Playtime:5.731 hours
Usage:7%
Score:0.103m
Score/min:300
Accuracy (listed only):37.114%
HSR (listed only):43.746%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:175
Deaths:84
KDR:2.083
Accuracy:30.192% A+
HSR:22.286% B+
Zenith VX-5AE
C*
Kills:94
Deaths:37
KDR:2.541
Accuracy:28.608% C*
HSR:26.596% C*
Kills:269
Deaths (as Engineer):121
Deaths (to Engineers):120
KDR:2.22314
Kill Difference:148
Playtime:5.787 hours
Usage:7%
Score:0.118m
Score/min:339
Accuracy (listed only):29.400%
HSR (listed only):24.441%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):56
KDR:0
Kill Difference:UNR
Playtime:0.577 hours
Usage:1%
Score:0.014m
Score/min:412
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:112
V. Kills:4 N/A
Deaths:8
KDR:14
Accuracy:54.985% A++
KPH:95.200 A++
VKPH:3.400 C+
Kills:112 (112 + 0)
Deaths:8
KDR:14
VKDR:0.500
Vehicle Kills:4
Kill Difference:104
Playtime:1.177 hours
Usage:1%
Score:0.017m
Score/min:242
Piloting Accuracy:54.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2901,2833583.584A+0.8028.103%A+26.968%B+51.7B**N/A13424.8h10.8B++38.5B
Pulsar VS1 3153121691.846B**0.9427.164%B*16.026%D25.8C++N/A7312.1h13.4B+49.4B++
Ghost 190190228.636A++5.8544.416%B*71.053%B48.7B+N/A1163.9h1.8B*4.1B*
Solstice VE3 175175842.083A++0.7030.192%A+22.286%B+42.7A++N/A1254.1h13B+42.9B+
H-V45 AE 157157712.211B0.5729.056%C**19.108%D--34.1C-N/A754.6h11.5C*39.5B
NS-15M AE 129129562.304C*0.4827.317%B+29.457%B37.9CN/A803.4h11.4C*41.7B+
Lasher X2 117112532.113A++0.6722.41%C5.357%B++30.3C++1.4C*793.7h17B++75.7C**
Light PPA 116112814B**11.2254.985%A++N/A93.3A+3.3C+2421.2h9.9B+18.1B++
Zenith VX-5AE 9494372.541B*0.2428.608%C*26.596%C*42.7C*N/A912.2h11.8C*41.1B
C-4 9284372.27B++0.5129.971%B*N/A105B+10D*5070.8h1.2B+4.1C++
VE-S Canis 7473174.294M1.5129.811%B+16.438%C--52.1B+N/A1191.4h11.7C*39.2B
Nemesis VSH9 9865193.421S0.6464.856%BN/A31A15.7B++2092.1h6.2B*9.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0570h
Spawn Beacon0840h
Nano-Armor Kit59,2940.6h
AE Medical Applicator107,3320.5h
AE Nano-Armor Kit12,7340.2h
Nanite Revive Grenade03740.1h
Ammunition Package41640.1h
Medical Kit294620.5h
Medical Applicator4220,0341.6h
M20 Drake0570h
A30 Walker01320.1h
Shield Recharging Field01380h

Check the help document for the dictionary if you want to learn more about words used here.


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