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Archon Archon DarauVS[WUVS] DarauVS
VS BR 79

KDR: 4.07

Score: 5.5m

Last Seen: Sep 16th, 2019 4:26 PM
- OFFLINE - 11.7 hour(s)

Battle Rank 79 - Vanu Sovereignty on Miller - Outfit Member of Werner United VS[WUVS] Werner United VS
VS outfit on Miller

Members: 40
Level Progress (to 80): 88%
Level 100 Progress: 29% 495h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 NS-11CP NS-15M AE NS-15MP Ghost Supernova FPC Quasar VM1 Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,071,205 MLG Score: 2455
Fun Score: N/A
Cheeseburgers Flipped: 104TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.465%25.478%7511412006,8534.21464-0.14

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.297%1.587A+0.736B++-0.12C+HEAD ++ (~10.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.503B+110.24C++26.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.317%0.567%10431121335361135.693552521%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.043A*-0.579D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.888B*100.807B++9.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.464%0.494%2513212128096729012.0746278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.261%1.752A++-1.282D**-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.862B*3.30.748B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.963%80.654%01121373423503.11017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.469A+0.742B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.617B+1.70.467B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United VS[WUVS] Werner United VS
VS outfit on Miller

Members: 40
5.5m624.4%452 (27.1k)380 (22.8k)4.0741912,1372,9794.4105479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214118024.09%22.403%54004:504

19% Combat Medic14% Engineer41% Heavy Assault8% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 6:19 AMAug 3rd, 2019 7:32 PMSep 17th, 2019 4:58 AM (19h) (PST)Sep 16th, 2019 12:26 PM (1d) (PST)Sep 16th, 2019 12:26 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7351985370.8450.2070.1895.5810.0492455

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,12411,86132,263511211335322,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
239.4h/10d 1,002 2,719 3,670 80.2k 436 722 703 10.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A
Kills:1,309
Deaths:367
KDR:3.567
Accuracy:28.006% A
HSR:26.891% C**
NS-15M AE
B++
Kills:1,176
Deaths:305
KDR:3.856
Accuracy:29.484% B++
HSR:28.742% C++
NS-15MP
B++
Kills:1,170
Deaths:274
KDR:4.270
Accuracy:31.378% B++
HSR:28.034% C
NS-15MG
B
Kills:147
Deaths:29
KDR:5.069
Accuracy:27.737% B
HSR:30.612% C++
Kills:3,802
Deaths (as Heavy Assault):975
Deaths (to Heavy Assaults):924
KDR:3.89949
Kill Difference:2,827
Playtime:98.061 hours
Usage:41%
Score:2.054m
Score/min:349
Accuracy (listed only):29.151%
HSR (listed only):28.570%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C**
Kills:1,177
Deaths:364
KDR:3.234
Accuracy:30.198% C**
HSR:21.920% C
Zenith VX-5AE
C*
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C*
HSR:25.424% C+
Solstice VE3
A
Kills:190
Deaths:95
KDR:2
Accuracy:29.586% A
HSR:22.632% B+
NS Baron G5AE
C*
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C*
HSR:15.217% C+
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Kills:1,844
Deaths (as Light Assault):628
Deaths (to Light Assaults):547
KDR:2.93631
Kill Difference:1,216
Playtime:32.186 hours
Usage:13%
Score:0.713m
Score/min:369
Accuracy (listed only):33.182%
HSR (listed only):22.202%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
A
Kills:419
Deaths:129
KDR:3.248
Accuracy:29.662% A
HSR:26.492% B**
H-V45 AE
C+
Kills:367
Deaths:142
KDR:2.585
Accuracy:28.377% C+
HSR:22.616% D
Pulsar VS1
B++
Kills:312
Deaths:171
KDR:1.825
Accuracy:27.164% B++
HSR:16.026% D
NS Baron G5AE
C*
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C*
HSR:15.217% C+
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Kills:1,339
Deaths (as Combat Medic):531
Deaths (to Combat Medics):279
KDR:2.52166
Kill Difference:808
Playtime:45.594 hours
Usage:19%
Score:1.134m
Score/min:415
Accuracy (listed only):32.586%
HSR (listed only):21.395%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C**
Kills:1,177
Deaths:364
KDR:3.234
Accuracy:30.198% C**
HSR:21.920% C
Zenith VX-5AE
C*
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C*
HSR:25.424% C+
Solstice VE3
A
Kills:190
Deaths:95
KDR:2
Accuracy:29.586% A
HSR:22.632% B+
NS Baron G5AE
C*
Kills:92
Deaths:41
KDR:2.244
Accuracy:49.059% C*
HSR:15.217% C+
Kills:1,695
Deaths (as Engineer):580
Deaths (to Engineers):353
KDR:2.92241
Kill Difference:1,115
Playtime:33.567 hours
Usage:14%
Score:0.794m
Score/min:394
Accuracy (listed only):34.461%
HSR (listed only):21.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:734
Deaths:88
KDR:8.341
Accuracy:43.963% B*
HSR:80.654% B**
NS-44 Commissioner AE
C++
Kills:149
Deaths:106
KDR:1.406
Accuracy:43.268% C++
HSR:22.148% C-
Eridani SX5-AE
B++
Kills:76
Deaths:31
KDR:2.452
Accuracy:31.439% B+
HSR:31.579% B++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
NS-357 Underboss
B
Kills:52
Deaths:21
KDR:2.476
Accuracy:39.372% B
HSR:17.308% D
Kills:1,084
Deaths (as Infiltrator):263
Deaths (to Infiltrators):446
KDR:4.12167
Kill Difference:821
Playtime:18.396 hours
Usage:8%
Score:0.322m
Score/min:292
Accuracy (listed only):37.571%
HSR (listed only):33.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:669
Deaths:118
KDR:5.669
Accuracy:23.747% A++
HSR:22.422% B++
Quasar VM1
B**
Kills:645
Deaths:115
KDR:5.609
Accuracy:23.362% B**
HSR:24.651% B++
Kills:1,314
Deaths (as MAX Suit):116.500
Deaths (to MAX Suits):133
KDR:11.27897
Kill Difference:1,197.500
Playtime:12.986 hours
Usage:5%
Score:0.438m
Score/min:562
Accuracy (listed only):23.554%
HSR (listed only):23.536%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:353
V. Kills:11 N/A
Deaths:21
KDR:16.810
Accuracy:52.317% A+
KPH:84.800 A
VKPH:2.600 C
Kills:353 (353 + 0)
Deaths:21
KDR:16.810
VKDR:0.524
Vehicle Kills:11
Kill Difference:332
Playtime:4.163 hours
Usage:2%
Score:0.055m
Score/min:219
Piloting Accuracy:52.317%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:100
V. Kills:5 N/A
Deaths:3
KDR:33.333
Accuracy:58.795% B**
KPH:101.300 A*
VKPH:5.100 D-
Kills:100 (100 + 0)
Deaths:3
KDR:33.333
VKDR:1.667
Vehicle Kills:5
Kill Difference:97
Playtime:0.987 hours
Usage:0%
Score:0.033m
Score/min:564
Driving Accuracy:58.795%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:709
V. Kills:276 256%
Deaths:25
KDR:28.360
Accuracy:59.533% B++
KPH:55.800 M
VKPH:21.700 A
Kills:709 (709 + 0)
Deaths:25
KDR:28.360
VKDR:11.040
Vehicle Kills:276
Kill Difference:684
Playtime:12.715 hours
Usage:5%
Score:0.209m
Score/min:274
Driving Accuracy:59.533%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,3171,3093673.567A0.5128.006%A26.891%C**51.5B*N/A14325.4h10.8B++38.7C**
NS-11CP 1,1951,1773643.234A0.8430.198%C**21.92%C48.4C+N/A13424.3h11.7C*38.9C**
NS-15M AE 1,1841,1763053.856B++0.2229.484%B++28.742%C++51.4C+N/A15722.9h10.4B+35.4B+
NS-15MP 1,1791,1702744.27B*0.2031.378%B++28.034%C60C+N/A14219.5h10.8C++34.5B
Ghost 734734888.341A*4.2743.963%B*80.654%B**55.2B++N/A15113.3h1.7B**3.8B*
Supernova FPC 9857092528.36M++24.2959.533%B++N/A55.8M21.7A27412.7h3.4A5.7A
Quasar VM1 6746691185.669M+1.5923.747%A++22.422%B++67.6M**N/A1989.9h13.5B+56.7B+
Quasar VM1 6506451155.609A++1.5323.362%B**24.651%B++66.5A*N/A1949.7h13.7C++58.5B+
C-4 5935451354.037A++0.0434.303%A+N/A187.9A*16.6D-7982.9h1B**3B**
NS-11P 4264191293.248A*0.8329.662%A26.492%B**41.1B++N/A10610.2h11.6B*39.1B*
H-V45 AE 3693671422.585B++1.4928.377%C+22.616%D36.7C-N/A8910h12.6C+44.5C+
Frag Grenade 3773611361N/A356.9362.23%A*N/A1203.3M++53.3S38180.3h2A++3.2A
Light PPA 3643532116.81A*12.7452.317%A+N/A84A2.6C2194.2h10B+19.1B+
Pulsar VS1 3153121711.825B**2.2527.164%B++16.026%D25.8C++N/A7912.1h13.4B+49.4B+
Zenith VX-5AE 237236802.95A1.1229.001%C*25.424%C+46.3C**N/A1065.1h10.9B+37.6B+
Solstice VE3 190190952A++2.0729.586%A22.632%B+43.2A+N/A1574.4h12.9B+43.7B+
NS-44 Commissioner AE 1491491061.406C++2.6743.268%C++22.148%C-31.7DN/A954.7h2.8B*6.5B++
NS-15MG 148147295.069M+0.9927.737%B30.612%C++58.8C+N/A2082.5h8.9B*32.1B+
NS Decimator 161121363.361M+0.7165.73%B+3.306%B*41.7B+13.8C3242.9h4.8C+7.4C**
Lasher X2 117112532.113A++1.9622.41%C--5.357%B*30.3C+1.4B+1013.7h17B++75.7C**
L100 Python HESH 105100333.333A++29.2658.795%B**3%A100A*5D-5631h2.4B**4.2B**
Nemesis VSH9 14396244S0.0762.821%C+1.042%D-25.9B12.7C++2303.7h6.1B**9.8B*
NS Baron G5AE 9392412.244B*1.8349.059%C*15.217%C+48.4C*N/A1861.9h4.3C++8.7C+
Eridani SX5-AE 7676312.452B++1.6231.439%B+31.579%B++38C-N/A872h10.9C++34.7C**
VE-S Canis 7473174.294M++0.2229.811%B+16.438%C-48.7C**N/A1731.5h11.7C*39.2B
NS-357 Underboss 5252212.476A+1.6039.372%B17.308%D32.5CN/A1001.6h3.1B**8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02780.1h
Nano-Armor Kit711,2580.7h
AE Nano-Armor Kit1244,8322h
AE Medical Applicator3735,7062.3h
Nanite Revive Grenade05130.1h
Motion Spotter03990.2h
Lumine Edge96597h
Ammunition Package43690.1h
Medical Kit691,0581.3h
Medical Applicator4220,0341.6h
Shield Recharging Field02060.1h
M20 Drake0570h
A30 Walker01320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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