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Signifer Centurion DarauVS[I8l] DarauVS
VS BR 60

KDR: 3.23

Score: 2.7m

Last Seen: Mar 21st, 2019 3:38 PM
- OFFLINE - 16.3 hour(s)

Battle Rank 60 - Vanu Sovereignty on Miller - Outfit Member of Endlesss Warp[I8l] Endlesss Warp
VS outfit on Miller

Members: 3
Level Progress (to 61): 81%
Level 100 Progress: 14% 601h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Orion VS54 NS-15M AE Ghost Pulsar VS1 Zenith VX-5AE NS-15MP Solstice VE3 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,630,853 MLG Score: 2103
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.73%24.871%7151110223,4943.72098-0.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.412%1.437A0.621B+-0.405C--HEAD ++ (~10.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.478B+11.10.223C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.777%1.17%999110321713475.029412138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.019A*-0.393C---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.60.891B*100.813B++7.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.863%78.633%01103235113702.56204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.553A+0.763B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.614B+1.70.457B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Endlesss Warp[I8l] Endlesss Warp
VS outfit on Miller

Members: 3
2.7m889.7%448 (26.9k)374 (22.4k)3.22955,2771,6343.464560 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103348924.663%23.801%58704:271

21% Combat Medic6% Engineer54% Heavy Assault9% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2017 6:19 AMFeb 18th, 2019 3:40 PMMar 21st, 2019 12:13 PM (15h) (PST)Mar 21st, 2019 11:38 AM (15h) (PST)Mar 21st, 2019 11:38 AM (15h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5841774070.7270.2250.1736.7130.0272103

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,06310,63324,430441410403222,469

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
121h/5d 384 1,256 1,652 48.7k 214 407 199 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:1,283
Deaths:358
KDR:3.584
Accuracy:28.103% A+
HSR:26.968% B
NS-15M AE
B+
Kills:831
Deaths:227
KDR:3.661
Accuracy:28.707% B+
HSR:29.122% C*
NS-15MP
B+
Kills:199
Deaths:41
KDR:4.854
Accuracy:30.755% B+
HSR:19.598% D--
Lasher X2
B*
Kills:112
Deaths:53
KDR:2.113
Accuracy:22.410% C-
HSR:5.357% B*
Kills:2,425
Deaths (as Heavy Assault):679
Deaths (to Heavy Assaults):526
KDR:3.57143
Kill Difference:1,746
Playtime:65.793 hours
Usage:54%
Score:1.449m
Score/min:367
Accuracy (listed only):27.494%
HSR (listed only):20.261%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Zenith VX-5AE
C**
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C**
HSR:25.424% C++
Solstice VE3
A
Kills:187
Deaths:95
KDR:1.968
Accuracy:29.631% A
HSR:21.925% B+
NS Baron G5AE
C*
Kills:89
Deaths:40
KDR:2.225
Accuracy:49.004% C*
HSR:15.730% C++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Eridani SX5-AE
B+
Kills:71
Deaths:27
KDR:2.630
Accuracy:32.082% B+
HSR:29.578% B+
NS-11CP
B*
Kills:65
Deaths:21
KDR:3.095
Accuracy:33.361% B*
HSR:9.231% F-
Kills:721
Deaths (as Light Assault):280
Deaths (to Light Assaults):268
KDR:2.575
Kill Difference:441
Playtime:10.301 hours
Usage:9%
Score:0.241m
Score/min:390
Accuracy (listed only):33.815%
HSR (listed only):19.721%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B++
Kills:312
Deaths:169
KDR:1.846
Accuracy:27.164% B++
HSR:16.026% D
H-V45 AE
C*
Kills:161
Deaths:73
KDR:2.205
Accuracy:28.866% C*
HSR:19.876% D--
NS Baron G5AE
C*
Kills:89
Deaths:40
KDR:2.225
Accuracy:49.004% C*
HSR:15.730% C++
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Eridani SX5-AE
B+
Kills:71
Deaths:27
KDR:2.630
Accuracy:32.082% B+
HSR:29.578% B+
Kills:706
Deaths (as Combat Medic):326
Deaths (to Combat Medics):169
KDR:2.16564
Kill Difference:380
Playtime:24.884 hours
Usage:21%
Score:0.594m
Score/min:398
Accuracy (listed only):33.386%
HSR (listed only):19.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:351
Deaths:37
KDR:9.486
Accuracy:44.863% B*
HSR:78.633% B**
NS-44 Commissioner AE
B
Kills:76
Deaths:60
KDR:1.267
Accuracy:44.632% B
HSR:26.316% C+
VE-S Canis
B+
Kills:73
Deaths:17
KDR:4.294
Accuracy:29.811% B+
HSR:16.438% C-
Eridani SX5-AE
B+
Kills:71
Deaths:27
KDR:2.630
Accuracy:32.082% B+
HSR:29.578% B+
Kills:571
Deaths (as Infiltrator):141
Deaths (to Infiltrators):249
KDR:4.04965
Kill Difference:430
Playtime:10.587 hours
Usage:9%
Score:0.194m
Score/min:306
Accuracy (listed only):37.847%
HSR (listed only):37.741%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5AE
C**
Kills:236
Deaths:80
KDR:2.950
Accuracy:29.001% C**
HSR:25.424% C++
Solstice VE3
A
Kills:187
Deaths:95
KDR:1.968
Accuracy:29.631% A
HSR:21.925% B+
NS Baron G5AE
C*
Kills:89
Deaths:40
KDR:2.225
Accuracy:49.004% C*
HSR:15.730% C++
NS-11CP
B*
Kills:65
Deaths:21
KDR:3.095
Accuracy:33.361% B*
HSR:9.231% F-
Kills:577
Deaths (as Engineer):236
Deaths (to Engineers):195
KDR:2.44492
Kill Difference:341
Playtime:7.841 hours
Usage:6%
Score:0.158m
Score/min:336
Accuracy (listed only):35.249%
HSR (listed only):18.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:91
Deaths:18
KDR:5.056
Accuracy:20.667% B**
HSR:23.077% B**
Quasar VM1
A++
Kills:71
Deaths:15
KDR:4.733
Accuracy:20.366% B+
HSR:29.578% A++
Kills:162
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):83
KDR:9.81818
Kill Difference:145.500
Playtime:2.636 hours
Usage:2%
Score:0.083m
Score/min:522
Accuracy (listed only):20.517%
HSR (listed only):26.327%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:171
V. Kills:5 N/A
Deaths:14
KDR:12.214
Accuracy:56.777% A*
KPH:97.700 A++
VKPH:2.900 C
Kills:171 (171 + 0)
Deaths:14
KDR:12.214
VKDR:0.357
Vehicle Kills:5
Kill Difference:157
Playtime:1.751 hours
Usage:1%
Score:0.027m
Score/min:255
Piloting Accuracy:56.777%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2901,2833583.584A+0.3528.103%A+26.968%B51.5B*N/A13724.9h10.8B++38.5C**
NS-15M AE 8398312273.661B*0.4328.707%B+29.122%C*49.8C+N/A16316.7h10.7B+37.1B+
Ghost 351351379.486A*6.2644.863%B*78.633%B**51.6B+N/A1486.8h1.7B**3.9B*
Pulsar VS1 3153121691.846B**1.3827.164%B++16.026%D25.8C++N/A7512.1h13.4B+49.4B++
Zenith VX-5AE 237236802.95B**0.2829.001%C**25.424%C++46.3BN/A1065.1h10.9B++37.6B+
NS-15MP 199199414.854A+1.6230.755%B+19.598%D--68.6C++N/A2322.9h11.5C+37.4C**
Solstice VE3 187187951.968A++1.2629.631%A21.925%B+42.5A+N/A1394.4h13B+44B+
C-4 193183563.268A0.0434.202%A+N/A152.5A++8.3D**6931.2h1.1B*3.4B**
Light PPA 1761711412.214A+8.9856.777%A*1.17%C+95A+2.8C2551.8h10B+17.6B+
H-V45 AE 161161732.205B1.0228.866%C*19.876%D--34.3C--N/A754.7h11.6C*40B
Frag Grenade 1341271127N/A123.7758.549%A++N/A1270M**70U44400.1h1.8A++3A+
Lasher X2 117112532.113A++1.1222.41%C-5.357%B*30.3C+1.4B++893.7h17B++75.7C**
Quasar VM1 9191185.056A**1.8320.667%B**23.077%B**53.5MN/A1981.7h17.4C-84.3B
NS Baron G5AE 9089402.225B*1.0049.004%C*15.73%C++49.4C*N/A1911.8h4.1B8.5C+
Nemesis VSH9 12685243.542S0.3162.44%C+1.176%D-27.4B++13.2B++2353.1h6.1B**9.8B*
NS-44 Commissioner AE 7676601.267C++1.9644.632%B26.316%C+29.2DN/A892.6h2.8B*6.3B++
VE-S Canis 7473174.294M+1.0629.811%B+16.438%C-48.7C**N/A1391.5h11.7C*39.2B
Quasar VM1 7171154.733A1.5020.366%B+29.578%A++47.3B**N/A1811.5h21F--103.1C
Eridani SX5-AE 7171272.63B*0.6032.082%B+29.578%B+41.8CN/A921.7h11.2C++34.9C**
NS-11CP 6565213.095B**0.1333.361%B*9.231%F-50C+N/A2221.3h12.2C+36.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01870.1h
Spawn Beacon01120.1h
Nano-Armor Kit59,2940.6h
AE Medical Applicator138,0150.6h
AE Nano-Armor Kit16,5510.3h
Nanite Revive Grenade03820.1h
Ammunition Package42090.1h
Medical Kit426890.8h
Medical Applicator4220,0341.6h
M20 Drake0570h
A30 Walker01320.1h
Shield Recharging Field01380h

Check the help document for the dictionary if you want to learn more about words used here.


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