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Primarch Legionary DarhVanu[] DarhVanu
VS BR 96

KDR: 5.79

Score: 12.6m

Last Seen: Apr 26th, 2019 5:31 PM
- OFFLINE - 10.6 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald
Level Progress (to 97): 61%
Level 100 Progress: 67% 657h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M12 Kobalt L100 Python HESH Beamer VS3 Parallax VX3 M20 Basilisk Proximity Mine NS-61 Emissary Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $754,353 MLG Score: 603
Fun Score: N/A
Cheeseburgers Flipped: 458TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.466%25.17%842312131,9111.514264.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.087%2.397A*0.657B+-1.598FHEAD ++ (~8.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.557B+110.227C++21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.238%0.303%1764212141,9832408368.22822237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.991%1.967A++-1.454F-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.596B+9.50.238C++6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.849%16.176%68295121110,29914790370.06121139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.232%-0.771D-2.893M+1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.30.135C++28.80.279C*74.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.585%70.982%6829212141,344154338.67097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.922%-1.565F0.253C*0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.384C-3.4-0.058C+10.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.6m500%160 (9.6k)157 (9.4k)5.7880219,2223,3217.0906396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216178821.602%16.882%36523:493

7% Engineer82% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2018 8:22 PMApr 9th, 2019 5:13 PMApr 26th, 2019 5:12 PM (173d) (PST)Apr 26th, 2019 5:33 PM (173d) (PST)Apr 26th, 2019 1:31 PM (173d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
419293900.2400.0420.0411.3710.034603

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1521,76823,38414228229,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1333.6h/55.6d 4,326 3,245 11,894 109.7k 1,733 5,152 2,709 33.5m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:63
Deaths:143
KDR:0.441
Accuracy:20.520% C-
HSR:7.937% F--
Kills:63
Deaths (as Light Assault):143
Deaths (to Light Assaults):442
KDR:0.44056
Kill Difference:80
Playtime:10.790 hours
Usage:1%
Score:0.126m
Score/min:194
Accuracy (listed only):20.520%
HSR (listed only):7.937%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):640
KDR:0
Kill Difference:UNR
Playtime:67.430 hours
Usage:5%
Score:0.458m
Score/min:113
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B**
Kills:1,204
Deaths:1,157
KDR:1.041
Accuracy:35.102% B**
HSR:30.067% B**
Parallax VX3
B++
Kills:978
Deaths:135
KDR:7.244
Accuracy:29.554% D**
HSR:83.640% B++
NS-61 Emissary
B**
Kills:644
Deaths:551
KDR:1.169
Accuracy:34.212% B**
HSR:17.702% C*
VA39 Spectre
C+
Kills:366
Deaths:55
KDR:6.655
Accuracy:21.290% F-
HSR:37.159% C+
Kills:3,192
Deaths (as Infiltrator):1,898
Deaths (to Infiltrators):542
KDR:1.68177
Kill Difference:1,294
Playtime:1,096.588 hours
Usage:82%
Score:9.800m
Score/min:149
Accuracy (listed only):30.039%
HSR (listed only):42.142%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:63
Deaths:143
KDR:0.441
Accuracy:20.520% C-
HSR:7.937% F--
Kills:63
Deaths (as Engineer):143
Deaths (to Engineers):660
KDR:0.44056
Kill Difference:80
Playtime:98.936 hours
Usage:7%
Score:1.606m
Score/min:271
Accuracy (listed only):20.520%
HSR (listed only):7.937%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:235
Deaths:99
KDR:2.374
Accuracy:11.127% D**
HSR:14.043% D*
Nebula VM20
C--
Kills:209
Deaths:98
KDR:2.133
Accuracy:11.284% D**
HSR:18.182% C--
NS-10 Burster
D--
Kills:127
Deaths:50
KDR:2.540
Accuracy:21.866% D--
HSR:1.575% D*
NS-10 Burster
C+
Kills:93
Deaths:50
KDR:1.860
Accuracy:22.204% D*
HSR:5.376% C+
Kills:664
Deaths (as MAX Suit):148.500
Deaths (to MAX Suits):51
KDR:4.47138
Kill Difference:515.500
Playtime:57.408 hours
Usage:4%
Score:0.532m
Score/min:154
Accuracy (listed only):16.621%
HSR (listed only):9.794%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,763
V. Kills:701 251%
Deaths:149
KDR:11.832
Accuracy:63.858% A++
KPH:30.600 D-
VKPH:12.200 B**
C75 Viper
B**
Kills:220
V. Kills:126 173%
Deaths:38
KDR:5.789
Accuracy:55.398% A+
KPH:23.400 C
VKPH:13.400 B**
Kills:1,983 (1,983 + 0)
Deaths:187
KDR:10.604
VKDR:4.422
Vehicle Kills:827
Kill Difference:1,796
Playtime:66.958 hours
Usage:5%
Score:0.585m
Score/min:146
Driving Accuracy:55.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:8,886
V. Kills:439 N/A
Deaths:197
KDR:45.107
Accuracy:20.362% B+
KPH:33.100 D-
VKPH:1.600 D-
M20 Basilisk
A**
Kills:836
V. Kills:282 295%
Deaths:48
KDR:17.417
Accuracy:62.379% A**
KPH:25.500 B
VKPH:8.600 C+
M20 Basilisk
C++
Kills:347
V. Kills:58 N/A
Deaths:22
KDR:15.773
Accuracy:40.410% C++
KPH:19.300 C+
VKPH:3.200 D*
G40-F Ranger
D
Kills:147
V. Kills:88 165%
Deaths:3
KDR:49
Accuracy:28.035% D
KPH:12.500 D
VKPH:7.500 D
M12 Kobalt
D
Kills:83
V. Kills:5 N/A
Deaths:2
KDR:41.500
Accuracy:16.785% C+
KPH:28.400 D*
VKPH:1.700 D
Kills:10,299 (0 + 10,299)
Deaths:272
KDR:37.864
VKDR:3.206
Vehicle Kills:872
Kill Difference:10,027
Playtime:333.618 hours
Usage:25%
Score:1.913m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:16.785%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 9,3258,88619745.107M+39.3220.362%B+17.702%C+33.1D-1.6D-90268.2h18.1B+89.1B+
L100 Python HESH 2,4641,76314911.832C++6.0463.858%A++N/A30.6D-12.2B**13957.6h7.7T*12.1D*
Beamer VS3 1,2401,2041,1571.041B+4.7535.102%B**30.067%B**3.4D*N/A9356h9.6C++27.4C*
Parallax VX3 1,0039781357.244B**1.4629.554%D**83.64%B++13.8D-N/A3571h2.2C*7.5C
M20 Basilisk 1,1188364817.417S11.6362.379%A**5.622%C+25.5B8.6C+14732.8h120.3C192.8B++
Proximity Mine 7137124017.8S12.0126.59%F-N/A136.9BN/A3575.2h2.1C--7.8F-
NS-61 Emissary 6706445511.169B+4.6234.212%B**17.702%C*4.4D*N/A11145.2h13C*37.9B+
Tank Mine 8906122722.667U16.8828.164%CN/A255M++115.8A++14572.4h1.6B+5.8C**
VA39 Spectre 374366556.655M**0.8721.29%F-37.159%C+11.5DN/A3631.7h6.4C+30.2D--
M20 Basilisk 4053472215.773S9.9840.41%C++9.798%A++19.3C+3.2D*7018h42.5A+105.3A
Nebula VM20 244235992.374C++3.4111.127%D**14.043%D*14.1D*N/A3916.7h17.3C+155.1D--
C75 Viper 346220385.789B+0.0055.398%A+N/A23.4C13.4B**1869.4h24.1F43.5C+
Nebula VM20 220209982.133C+3.6611.284%D**18.182%C--12.7D*N/A3716.5h18.8C-166.3D*
G40-F Ranger 235147349U43.2128.035%D1.361%C*12.6D7.5D12211.7h123.5C++440.5C+
NS-10 Burster 189127502.54A**3.2521.866%D--1.575%D*3.9D1.9D--3832.4h147.3C+673.7D
C-4 193126304.2A*1.5929.47%B+N/A70C37.2B+8151.8h2.6F-8.8D-
Nemesis VSH9 199126393.231S2.5657.347%DN/A5.6D3.2D--5722.7h8C*13.9C+
NS-R3 Swarm 15999581.707M+4.0865.944%B+N/A5D3D--5419.7h32C48.5C
Frag Grenade 9896196N/A90.2141.269%DN/A240D--5C-8730.4h5.5D**13.3D--
NS-10 Burster 14293501.86B**3.9322.204%D*5.376%C+2.9D*1.5F2932.4h198.9D*895.6D**
M12 Kobalt 8883241.5A35.7116.785%C+12.048%D*28.6D*1.7D1032.9h19.6C+116.9C++
Solstice VE3 70631430.441C-5.3520.52%C-7.937%F--3.2D--N/A3319.9h18.2C88.5C+
Rocklet Rifle 11962321.938A**3.8556.92%B+N/A20.7D19C-4873h63.1F-110.8D-

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0700.1h
Hellion G01500h
Nano-Armor Kit90391,35318.3h
M12 Kobalt-H01080h
NSX Tomoe0660h
Spitfire Auto-Turret14610.5h
Motion Spotter3715,6717.7h
Medical Applicator2317,8712.4h
Ammunition Package33220.1h
Recon Detection Device0500.1h
A30 Walker02170h

Check the help document for the dictionary if you want to learn more about words used here.


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