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Legionary DarhVanu[] DarhVanu
VS BR 111

KDR: 5.58

Score: 24.3m

Last Seen: Dec 15th, 2019 10:58 PM
- ONLINE NOW

Battle Rank 113 (111 total) - Vanu Sovereignty on Emerald
Level Progress (to 114): 0%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M12 Kobalt L100 Python HESH Parallax VX3 Proximity Mine NS-61 Emissary Tank Mine M20 Basilisk Beamer VS3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $786,879 MLG Score: 629
Fun Score: N/A
Cheeseburgers Flipped: 747TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.207%24.663%844313462,7451.340334.241

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.212%2.508A**0.534B+-1.649FHEAD ++ (~7.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.444B14.10.013C+27.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
60.156%0.319%1155313463,13757113775.48427228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.988%1.852A++-1.41D**-0.788

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.623B+8.70.301C*5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.224%16.46%40885134416,689389152042.90231097%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.325%-0.831D-2.884M+1.724

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.30.141C++28.10.301C*75.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.497%74.606%4088213471,839213428.6338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.033%-1.427D**0.486B+0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.8-0.189C30.057C+8.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.3m528.3%181 (10.9k)176 (10.6k)5.5813334,3816,1606.76299111 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349316024.139%15.424%37222:139

9% Engineer82% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2018 8:22 PMMay 28th, 2019 11:57 PMDec 15th, 2019 11:37 PM (289d) (PST)Dec 15th, 2019 9:40 PM (289d) (PST)Dec 15th, 2019 6:58 PM (289d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
455294260.2500.0450.0381.5260.039629

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,2741,74225,532153292210,582

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2296.3h/95.7d 7,279 5,303 22,539 210.2k 2,780 7,887 5,403 62.6m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:92
Deaths:196
KDR:0.469
Accuracy:20.779% D-
HSR:6.522% F--
Kills:92
Deaths (as Light Assault):196
Deaths (to Light Assaults):748
KDR:0.46939
Kill Difference:104
Playtime:15.651 hours
Usage:1%
Score:0.213m
Score/min:226
Accuracy (listed only):20.779%
HSR (listed only):6.522%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):1,095
KDR:0
Kill Difference:UNR
Playtime:89.378 hours
Usage:4%
Score:0.690m
Score/min:129
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:92
Deaths:196
KDR:0.469
Accuracy:20.779% D-
HSR:6.522% F--
Kills:92
Deaths (as Engineer):196
Deaths (to Engineers):1,509
KDR:0.46939
Kill Difference:104
Playtime:204.028 hours
Usage:9%
Score:3.671m
Score/min:300
Accuracy (listed only):20.779%
HSR (listed only):6.522%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B++
Kills:1,473
Deaths:189
KDR:7.794
Accuracy:29.868% F-
HSR:83.910% B++
NS-61 Emissary
B*
Kills:1,446
Deaths:1,918
KDR:0.754
Accuracy:35.637% B*
HSR:21.300% B
Beamer VS3
B*
Kills:1,207
Deaths:1,161
KDR:1.040
Accuracy:35.090% B*
HSR:30.075% B++
VA39 Spectre
C+
Kills:366
Deaths:55
KDR:6.655
Accuracy:21.290% F--
HSR:37.159% C+
Kills:4,492
Deaths (as Infiltrator):3,323
Deaths (to Infiltrators):817
KDR:1.35179
Kill Difference:1,169
Playtime:1,886.258 hours
Usage:82%
Score:18.615m
Score/min:164
Accuracy (listed only):30.471%
HSR (listed only):43.111%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:377
Deaths:166
KDR:2.271
Accuracy:11.182% F-
HSR:15.915% D*
Nebula VM20
D--
Kills:362
Deaths:165
KDR:2.194
Accuracy:11.277% F-
HSR:17.127% D--
NS-10 Burster
D-
Kills:200
Deaths:69
KDR:2.899
Accuracy:23.760% D**
HSR:3% D-
NS-10 Burster
D
Kills:160
Deaths:69
KDR:2.319
Accuracy:24.125% D**
HSR:3.750% D
Kills:1,099
Deaths (as MAX Suit):234.500
Deaths (to MAX Suits):85
KDR:4.68657
Kill Difference:864.500
Playtime:93.576 hours
Usage:4%
Score:1.061m
Score/min:189
Accuracy (listed only):17.586%
HSR (listed only):9.948%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,588
V. Kills:1,007 257%
Deaths:195
KDR:13.272
Accuracy:61.184% B**
KPH:30.300 D*
VKPH:11.800 B+
C75 Viper
C**
Kills:220
V. Kills:126 173%
Deaths:38
KDR:5.789
Accuracy:55.398% B**
KPH:23.400 D
VKPH:13.400 C**
Kills:2,808 (2,808 + 0)
Deaths:233
KDR:12.052
VKDR:4.863
Vehicle Kills:1,133
Kill Difference:2,575
Playtime:94.826 hours
Usage:4%
Score:0.887m
Score/min:156
Driving Accuracy:55.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:329
V. Kills:196 167%
Deaths:8
KDR:41.125
Accuracy:63.013% B**
KPH:20.300 D-
VKPH:12.100 D--
Kills:329 (329 + 0)
Deaths:8
KDR:41.125
VKDR:24.500
Vehicle Kills:196
Kill Difference:321
Playtime:16.204 hours
Usage:1%
Score:0.241m
Score/min:248
Driving Accuracy:63.013%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B*
Kills:1,181
V. Kills:802 147%
Deaths:25
KDR:47.240
Accuracy:57.748% A
KPH:58.900 B+
VKPH:40 B*
E540 Halberd-H
D-
Kills:59
V. Kills:28 203%
Deaths:3
KDR:19.667
Accuracy:52.058% D--
KPH:34.500 D-
VKPH:16.400 D-
Kills:1,240 (0 + 1,240)
Deaths:28
KDR:44.286
VKDR:29.643
Vehicle Kills:830
Kill Difference:1,212
Playtime:21.746 hours
Usage:1%
Score:0.556m
Score/min:426
Driving Accuracy:N/A%
Gunner Accuracy:52.058%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:14,675
V. Kills:718 N/A
Deaths:280
KDR:52.411
Accuracy:20.187% C+
KPH:35.600 D--
VKPH:1.700 D-
M20 Basilisk
M
Kills:1,218
V. Kills:450 270%
Deaths:62
KDR:19.645
Accuracy:63.191% M
KPH:26.400 C++
VKPH:9.800 C+
M20 Basilisk
C
Kills:391
V. Kills:65 N/A
Deaths:24
KDR:16.292
Accuracy:39.876% C
KPH:19.700 C
VKPH:3.300 D**
G40-F Ranger
D
Kills:312
V. Kills:180 172%
Deaths:3
KDR:104
Accuracy:28.308% D-
KPH:14.400 D
VKPH:8.300 D
M12 Kobalt
C--
Kills:93
V. Kills:8 N/A
Deaths:2
KDR:46.500
Accuracy:17.210% C--
KPH:30.100 D**
VKPH:2.600 C--
Kills:16,689 (0 + 16,689)
Deaths:371
KDR:44.984
VKDR:3.830
Vehicle Kills:1,421
Kill Difference:16,318
Playtime:503.226 hours
Usage:22%
Score:3.257m
Score/min:108
Driving Accuracy:N/A%
Gunner Accuracy:17.210%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 15,39314,67528052.411A46.8320.187%C+17.854%C35.6D--1.7D-101412.6h17.9C++88.8C++
L100 Python HESH 3,5952,58819513.272C7.6961.184%B**N/A30.3D*11.8B+14985.4h7.4T*12F**
Parallax VX3 1,5071,4731897.794B+2.2129.868%F-83.91%B++14.6D*N/A40101h2.2C7.2D*
Proximity Mine 1,4551,4548616.907M**11.3329.641%FN/A132.2C+N/A34211h2C-6.6D**
NS-61 Emissary 1,5101,4461,9180.754C-4.8335.637%B*21.3%B4D*N/A12357.4h17.3C48.5C+
Tank Mine 1,9211,3425026.84U21.2630.757%DN/A273.9A**118.2A++16284.9h1.7B5.5C+
M20 Basilisk 1,6681,2186219.645S14.0663.191%M5.911%C+26.4C++9.8C+16946.1h124.3D196.7B+
Beamer VS3 1,2431,2071,1611.04C++4.5435.09%B*30.075%B++3.4D--N/A10356.3h9.6C+27.4C**
Aphelion VEX-4H 1,9831,1812547.24A*41.6657.748%A2.71%C59.1B+40.1B**43420h112.5D194.9D
M20 Basilisk 4563912416.292S10.7139.876%C9.719%A+19.7C3.3D**8019.8h42.3B*106B*
Nebula VM20 3963771662.271C+3.3111.182%F-15.915%D*13.8D**N/A4327.3h18.1D-161.6F*
VA39 Spectre 374366556.655A++1.0721.29%F--37.159%C+11.5D--N/A4131.9h6.4D30.2F
Nebula VM20 3763621652.194C3.3911.277%F-17.127%D--13.4FN/A4327.1h18.2C161.8F**
Hunter QCX 3353331981.682B**3.9052.588%B+83.484%S5.3D--N/A1863.1h2.5B+4.7B+
Supernova FPC 525329841.125M35.5463.013%B**N/A20.3D-12.1D--24816.2h9T-14.3F-
G40-F Ranger 4923123104U98.4228.308%D-1.282%C+14.4D8.3D13821.6h117.3C++414.3C
C75 Viper 346220385.789C0.2155.398%B**N/A23.4D13.4C**2209.4h24.1F--43.5C-
Plasma Grenade 2042001200N/A194.4240.76%D*N/A333.3D**6.7C11520.6h4.4F10.8F
NS-10 Burster 300200692.899A++2.6823.76%D**3%D-4.1D--2D**4249.3h158.6D-667.4D--
C-4 299197593.339B*2.2427.645%C+N/A70.4D36.4C**9322.8h2.5T-8.9D*
NS-10 Burster 243160692.319B+3.2624.125%D**3.75%D3.2D**1.7F-3649.3h196.5F814.6F--
NS-R3 Swarm 250157782.013A*3.5768.147%B**N/A5.5D-3.3F6128.4h31.5D46.2C-
Nemesis VSH9 235149483.104A**2.4859.554%D-N/A5.8D3.3D6725.7h8.4C14.2D
Lumine Edge 1481482,4770.06C5.5226.687%C14.189%C0.3C--N/A1486.8h1.2B+4.4B
M12 Kobalt 10193246.5B*40.9217.21%C--13.979%D*30D**2.6C--1243.1h20.3D118.1C
Solstice VE3 104921960.469D5.1120.779%D-6.522%F--3.3D-N/A4127.8h21.8D*104.9C
Rocklet Rifle 16284491.714A3.8756.834%B+N/A19.5D-18.1D5574.3h64.5F**113.5D-
Hades VSH4 11064900.711C4.8759.703%D*N/A5.7C--4.1C7311.3h17T-28.4T*
E540 Halberd-H 8759319.667C++14.0952.058%D--N/A34.7D-16.5D-3241.7h7.9D*15.2F
Spear Anti-Vehicle Phalanx Turret 9555155S49.4273.781%A**N/A39.3C--28.6C++4991.4h12.4D*16.8C+
NS Decimator 9054252.16B+3.4258.541%C--N/A13.8F9.2D--3823.9h12.6T*21.6T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit167632,48529.8h
M12 Kobalt-H01080h
M20 Wyvern0700.1h
Hellion G01500h
NSX Tomoe0660h
Medical Applicator2621,1632.8h
Motion Spotter5423,28211.3h
Spitfire Auto-Turret11,1901.1h
Recon Detection Device01900.4h
Ammunition Package95380.2h
Saron Laser Cannon0500.7h
A30 Walker02170h
CAS30 Tank Buster03360.7h

Check the help document for the dictionary if you want to learn more about words used here.


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