Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (18,488)players online:
HEKOMIn (12)  VTGone (10)  JagerKnights (5)  milsimprodigy (5)  Norse_Gaming_AUS (2) 34
stats.dasanfall.com
Praetor Legionary DarhVanu[R7] DarhVanu
VS BR 84

KDR: 5.65

Score: 8.8m

Last Seen: Feb 16th, 2019 6:55 PM
- OFFLINE - 5.6 hour(s)

Battle Rank 84 - Vanu Sovereignty on Emerald - Outfit Member of Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 115
Level Progress (to 85): 16%
Level 100 Progress: 47% 1021h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M12 Kobalt Beamer VS3 L100 Python HESH Parallax VX3 M20 Basilisk Proximity Mine Tank Mine VA39 Spectre
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:DarhVanu



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $703,062 MLG Score: 562
Fun Score: N/A
Cheeseburgers Flipped: 140TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.11%30.067%1056110211,2041.447114.201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%2.663M1.441A1.361AHEAD ++ (~12.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.626B+9.60.321C*17.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.014%0.239%1816210201,2551495518.36667227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.998%2.012A*-1.517F0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.52B+11.40.089C+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.774%15.729%5963510176,68210461463.63811087%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.932%-0.882D--2.881M+1.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.80.078C+28.60.262C*78.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.999%66.667%5963210201,0441012210.2353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.034%-1.674F--0.066C+0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.603D3.7-0.189C11.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Rogue 7[R7] Rogue 7
VS outfit on Emerald

Members: 115
8.8m537%164 (9.8k)162 (9.7k)5.6481912,3302,1836.9340484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022108120.597%17.518%36125:002

7% Engineer86% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2018 8:22 PMNov 28th, 2018 9:25 PMFeb 17th, 2019 4:06 AM (21h) (PST)Feb 16th, 2019 6:41 PM (1d) (PST)Feb 16th, 2019 2:55 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
391203710.2260.0400.0401.3850.032562

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4831,19522,28814228329,699

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
909.9h/37.9d 2,807 2,160 8,408 75.6k 1,157 3,676 1,746 21.4m

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):264
KDR:0
Kill Difference:UNR
Playtime:4.893 hours
Usage:1%
Score:0.050m
Score/min:171
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):421
KDR:0
Kill Difference:UNR
Playtime:43.473 hours
Usage:5%
Score:0.309m
Score/min:119
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B**
Kills:1,204
Deaths:1,154
KDR:1.043
Accuracy:35.110% B**
HSR:30.067% B**
Parallax VX3
B+
Kills:678
Deaths:92
KDR:7.370
Accuracy:29.873% D**
HSR:82.596% B+
VA39 Spectre
C+
Kills:366
Deaths:55
KDR:6.655
Accuracy:21.290% F-
HSR:37.159% C+
NS-61 Emissary
N/A
Kills:50
Deaths:27
KDR:1.852
Accuracy:40% N/A
HSR:16% N/A
Kills:2,298
Deaths (as Infiltrator):1,328
Deaths (to Infiltrators):365
KDR:1.73042
Kill Difference:970
Playtime:781.970 hours
Usage:86%
Score:7.234m
Score/min:154
Accuracy (listed only):31.568%
HSR (listed only):41.455%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):426
KDR:0
Kill Difference:UNR
Playtime:60.971 hours
Usage:7%
Score:1.069m
Score/min:292
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):26
KDR:0
Kill Difference:UNR
Playtime:17.572 hours
Usage:2%
Score:0.130m
Score/min:123
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,035
V. Kills:418 247%
Deaths:80
KDR:12.938
Accuracy:66.706% A*
KPH:29.900 D-
VKPH:12.100 B**
C75 Viper
A+
Kills:220
V. Kills:126 173%
Deaths:38
KDR:5.789
Accuracy:55.398% A++
KPH:23.400 C
VKPH:13.400 A+
Kills:1,255 (1,255 + 0)
Deaths:118
KDR:10.636
VKDR:4.610
Vehicle Kills:544
Kill Difference:1,137
Playtime:44.056 hours
Usage:5%
Score:0.397m
Score/min:150
Driving Accuracy:55.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:5,647
V. Kills:280 N/A
Deaths:143
KDR:39.490
Accuracy:19.293% C++
KPH:32.300 D-
VKPH:1.600 D
M20 Basilisk
A*
Kills:572
V. Kills:189 301%
Deaths:33
KDR:17.333
Accuracy:60.429% A*
KPH:25 C**
VKPH:8.300 C
M20 Basilisk
C++
Kills:277
V. Kills:50 N/A
Deaths:17
KDR:16.294
Accuracy:40.495% C++
KPH:19.400 C+
VKPH:3.500 D*
G40-F Ranger
C-
Kills:111
V. Kills:68 161%
Deaths:2
KDR:55.500
Accuracy:28.481% C-
KPH:13.100 C--
VKPH:8 D
M12 Kobalt
D
Kills:75
V. Kills:5 N/A
Deaths:2
KDR:37.500
Accuracy:16.886% C+
KPH:26.400 D*
VKPH:1.800 D
Kills:6,682 (0 + 6,682)
Deaths:197
KDR:33.919
VKDR:3.005
Vehicle Kills:592
Kill Difference:6,485
Playtime:223.463 hours
Usage:25%
Score:1.316m
Score/min:98
Driving Accuracy:N/A%
Gunner Accuracy:16.886%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 5,9275,64714339.49M33.8419.293%C++17.496%C+32.3D-1.6D93175h18C**93.2B
Beamer VS3 1,2401,2041,1541.043B+4.6135.11%B**30.067%B**3.4D--N/A9355.4h9.6C++27.4C*
L100 Python HESH 1,4531,0358012.938C*7.2966.706%A*N/A29.8D-12B**14334.7h8.7T*13D**
Parallax VX3 692678927.37A1.7229.873%D**82.596%B+13.6D-N/A3749.9h2.2C*7.5C
M20 Basilisk 7615723317.333S11.6860.429%A*5.245%C+25C**8.3C14522.9h111.5C+184.5B*
Proximity Mine 5365353017.833S12.1825.792%F-N/A133.8C**N/A3524h2.1C--8F--
Tank Mine 6274312021.55U15.9026.207%C--N/A253.5M++115.3A++15591.7h1.6B+6.1C*
VA39 Spectre 374366556.655M*1.0121.29%F-37.159%C+11.6DN/A3431.6h6.4C+30.2D-
M20 Basilisk 3272771716.294S10.6540.495%C++7.942%B*19.4C+3.5D*7114.3h42.6A105.2A
C75 Viper 346220385.789B+0.1455.398%A++N/A23.4C13.4A+1769.4h24.1D**43.5C+
Nemesis VSH9 199126383.316S2.3357.102%DN/A5.6D3.2D*5422.5h7.8C*13.7C+
G40-F Ranger 179111255.5U49.8528.481%C-1.802%B13.1C--8D1248.5h111.9B+392.8C**
M12 Kobalt 8075237.5B*31.8516.886%C+12%D*26.8D*1.8D942.8h20.7C122.7C+
Frag Grenade 6565165N/A59.3542.639%CN/A216.7D*N/A8450.3h6F-14.1D*
C-4 8052105.2M0.4533.824%A+N/A74.3C+40B++12150.7h3.1F*9.2D-
NS-61 Emissary 5150271.852A+3.8040%A++16%C+8.3D-N/A476h9.5B++23.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3210,8855.4h
Hellion G01500h
M20 Wyvern0700.1h
M12 Kobalt-H01080h
Nano-Armor Kit69278,25913h
NSX Tomoe0660h
Medical Applicator2115,4492.1h
Spitfire Auto-Turret02090.3h
Recon Detection Device0500.1h
Ammunition Package32410.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.29s
Server spent 2.00s on queries, 1.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.