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Primarch Legionary DarhVanu[SKL] DarhVanu
VS BR 95

KDR: 5.73

Score: 12.3m

Last Seen: Apr 20th, 2019 12:54 PM
- OFFLINE - 5.6 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald - Outfit Member of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 753
Level Progress (to 96): 28%
Level 100 Progress: 65% 683h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS M12 Kobalt L100 Python HESH Beamer VS3 Parallax VX3 M20 Basilisk Proximity Mine Tank Mine NS-61 Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $748,098 MLG Score: 598
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.567%25.334%850310321,8711.516214.215

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.199%2.45A**0.704B++-1.7F-HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.567B+110.237C++21.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.13%0.312%1744210331,9242368058.15254239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.958%1.969A++-1.465F-0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.589B+9.60.226C++6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.804%16.179%67635103010,00714388169.49311135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.165%-0.784D-2.961M+1.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.70.126C++28.80.273C*74.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.669%70.345%6763210331,305150328.7

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.088%-1.561F0.19C++0.969

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.419C--3.4-0.086C+10.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 753
12.3m496.6%161 (9.7k)158 (9.5k)5.731118,6493,2547.029595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035172521.586%16.805%36323:493

7% Engineer82% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2018 8:22 PMApr 9th, 2019 5:13 PMApr 20th, 2019 7:29 PM (20h) (PST)Apr 20th, 2019 9:15 AM (1d) (PST)Apr 20th, 2019 8:54 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
420293910.2400.0420.0401.3590.034598

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,1951,75023,44514328229,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1296.2h/54d 4,225 3,134 11,593 105.7k 1,659 5,020 2,633 32.7m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C-
Kills:61
Deaths:142
KDR:0.430
Accuracy:20.276% C-
HSR:8.197% F-
Kills:61
Deaths (as Light Assault):142
Deaths (to Light Assaults):430
KDR:0.42958
Kill Difference:81
Playtime:10.555 hours
Usage:1%
Score:0.122m
Score/min:192
Accuracy (listed only):20.276%
HSR (listed only):8.197%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):624
KDR:0
Kill Difference:UNR
Playtime:66.184 hours
Usage:5%
Score:0.450m
Score/min:113
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Beamer VS3
B**
Kills:1,204
Deaths:1,157
KDR:1.041
Accuracy:35.102% B**
HSR:30.067% B**
Parallax VX3
B++
Kills:939
Deaths:131
KDR:7.168
Accuracy:30.023% D**
HSR:83.280% B++
NS-61 Emissary
B**
Kills:606
Deaths:525
KDR:1.154
Accuracy:34.526% B**
HSR:17.657% C*
VA39 Spectre
C+
Kills:366
Deaths:55
KDR:6.655
Accuracy:21.290% F-
HSR:37.159% C+
Kills:3,115
Deaths (as Infiltrator):1,868
Deaths (to Infiltrators):527
KDR:1.66756
Kill Difference:1,247
Playtime:1,065.208 hours
Usage:82%
Score:9.568m
Score/min:150
Accuracy (listed only):30.235%
HSR (listed only):42.040%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C-
Kills:61
Deaths:142
KDR:0.430
Accuracy:20.276% C-
HSR:8.197% F-
Kills:61
Deaths (as Engineer):142
Deaths (to Engineers):652
KDR:0.42958
Kill Difference:81
Playtime:96.897 hours
Usage:7%
Score:1.588m
Score/min:273
Accuracy (listed only):20.276%
HSR (listed only):8.197%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D**
Kills:201
Deaths:92
KDR:2.185
Accuracy:11.132% D**
HSR:12.935% D**
Nebula VM20
C
Kills:179
Deaths:91
KDR:1.967
Accuracy:11.344% D**
HSR:18.436% C
NS-10 Burster
D--
Kills:123
Deaths:50
KDR:2.460
Accuracy:22.043% D--
HSR:1.626% D*
NS-10 Burster
C+
Kills:93
Deaths:50
KDR:1.860
Accuracy:22.408% D*
HSR:5.376% C+
Kills:596
Deaths (as MAX Suit):141.500
Deaths (to MAX Suits):51
KDR:4.21201
Kill Difference:454.500
Playtime:54.906 hours
Usage:4%
Score:0.508m
Score/min:154
Accuracy (listed only):16.732%
HSR (listed only):9.593%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,704
V. Kills:670 254%
Deaths:146
KDR:11.671
Accuracy:63.765% A++
KPH:30.700 D-
VKPH:12.100 B**
C75 Viper
A
Kills:220
V. Kills:126 173%
Deaths:38
KDR:5.789
Accuracy:55.398% A+
KPH:23.400 C
VKPH:13.400 A
Kills:1,924 (1,924 + 0)
Deaths:184
KDR:10.457
VKDR:4.326
Vehicle Kills:796
Kill Difference:1,740
Playtime:64.901 hours
Usage:5%
Score:0.571m
Score/min:147
Driving Accuracy:55.398%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:8,631
V. Kills:432 N/A
Deaths:193
KDR:44.720
Accuracy:20.369% B
KPH:33.200 D-
VKPH:1.700 D
M20 Basilisk
A**
Kills:816
V. Kills:272 299%
Deaths:48
KDR:17
Accuracy:62.138% A**
KPH:25.500 B
VKPH:8.500 C+
M20 Basilisk
C++
Kills:337
V. Kills:57 N/A
Deaths:21
KDR:16.048
Accuracy:40.249% C++
KPH:19.200 C+
VKPH:3.200 D*
G40-F Ranger
D
Kills:143
V. Kills:86 164%
Deaths:3
KDR:47.667
Accuracy:28.088% D
KPH:12.500 D
VKPH:7.500 D-
M12 Kobalt
C-
Kills:80
V. Kills:5 N/A
Deaths:2
KDR:40
Accuracy:16.869% C
KPH:27.600 D*
VKPH:1.700 C-
Kills:10,007 (0 + 10,007)
Deaths:267
KDR:37.479
VKDR:3.191
Vehicle Kills:852
Kill Difference:9,740
Playtime:324.014 hours
Usage:25%
Score:1.869m
Score/min:96
Driving Accuracy:N/A%
Gunner Accuracy:16.869%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt 9,0638,63119344.72M++38.9920.369%B17.715%C+33.2D-1.7D90260.2h18.2C**89.5B+
L100 Python HESH 2,3741,70414611.671C+5.9463.765%A++N/A30.7D-12.1B**14055.5h7.8T*12.2D*
Beamer VS3 1,2401,2041,1571.041B+4.6935.102%B**30.067%B**3.4D*N/A9356h9.6C++27.4C*
Parallax VX3 9639391317.168B**1.4430.023%D**83.28%B++13.8D-N/A3668.2h2.2C*7.4C
M20 Basilisk 1,0888164817S11.2762.138%A**5.76%C++25.6B8.5C+14831.9h119.6C192.4B++
Proximity Mine 6946933818.237S12.5126.457%F-N/A138.6B+N/A3565h2.1C--7.9F-
Tank Mine 8876102524.4U18.6727.942%C-N/A254.2M++115.4A++14812.4h1.6B+5.8B
NS-61 Emissary 6306065251.154B+4.5834.526%B**17.657%C*4.6D--N/A12132h12.9C**37.4B+
VA39 Spectre 374366556.655M**0.9221.29%F-37.159%C+11.5DN/A3631.7h6.4C+30.2D-
M20 Basilisk 3943372116.048S10.3240.249%C++9.199%A+19.3C+3.3D*7017.5h42.4A+105.4A
C75 Viper 346220385.789B+0.0655.398%A+N/A23.4C13.4A1859.4h24.1D**43.5C+
Nebula VM20 210201922.185C++3.5511.132%D**12.935%D**13.5D*N/A3814.9h17.3C155.5D--
Nebula VM20 187179911.967C+3.7611.344%D**18.436%C12.2D*N/A3714.7h18.9C--166.2D--
G40-F Ranger 229143347.667U41.9428.088%D1.399%C++12.5D7.5D-12411.4h123.7C++440.3C+
Nemesis VSH9 199126393.231S2.5057.249%DN/A5.6D3.2D*5722.7h7.9C*13.8C+
NS-10 Burster 184123502.46A*3.2722.043%D--1.626%D*3.9D1.9D--3831.9h149.3C+677.3D
C-4 183120284.286A*1.4529.944%B++N/A70.6C+37.1B+8201.7h2.7F-8.9D-
NS-R3 Swarm 15396571.684M++4.0564.856%C**N/A5.1D3D-5518.8h30C+46.2C++
NS-10 Burster 14293501.86B**3.8722.408%D*5.376%C+2.9D*1.5F2931.9h195.3D--871.6D*
Frag Grenade 9492192N/A86.2741.458%C--N/A306.7D6.7C+8740.3h5.6D**13.4D--
M12 Kobalt 8580240A+34.2716.869%C12.5%D*27.6D*1.7C-1012.9h20.2C+119.6C+
Solstice VE3 67611420.43C-5.3020.276%C-8.197%F-3.1D--N/A3319.5h18.1C89.3C+
Rocklet Rifle 11560302M3.7357.115%B+N/A20D18.3C--4873h64.5F-112.9D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3615,1387.5h
M20 Wyvern0700.1h
Hellion G01500h
Nano-Armor Kit88385,88918.1h
M12 Kobalt-H01080h
NSX Tomoe0660h
Medical Applicator2217,7582.4h
Spitfire Auto-Turret14490.5h
A30 Walker02170h
Recon Detection Device0500.1h
Ammunition Package33180.1h

Check the help document for the dictionary if you want to learn more about words used here.


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