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DarioBVS[DHMR] DarioBVS
VS BR 99

KDR: 3.63

Score: 18.4m

Last Seen: May 27th, 2019 6:11 PM
- OFFLINE - 2765.3 hour(s)

Battle Rank 103 (99 total) - Vanu Sovereignty on Cobalt
Level Progress (to 104): 33%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Saron Laser Cannon Pulsar C SVA-88 Ghost Dual Photon Pods Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,007,651 MLG Score: 6401
Fun Score: N/A
Cheeseburgers Flipped: 39TIME WITH MEDKIT: 7.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.415%26.584%91524119027,7053.341570.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.972%2.582A**0.873B*-0.794D-HEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.30.647B+9.10.365C**17.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.637%1.237%22495120911,723722394416.2144297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.895%0.242C++-0.325C--0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.70.593B+260.509B+39.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.542%4.306%197312118367652721.09281306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.693%1.025B**1.124B**-1.401

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.856B*2.90.772B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.767%3.436%258712071,7176699002.56269191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.806%-0.686D-0.25C0.78

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.777B++7.70.808B++19

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.696%81.53%258612087,2551106456.55375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.663%2.513A**0.939B*-0.914

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.681B+1.60.487B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.311%16.049%2582121224352210.465517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.49%1.641A+0.279C*1.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.662B+2.70.438B1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m141.1%549 (32.9k)473 (28.4k)3.6342856,37515,5123.8030699 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214482334.89%24.559%85702:3121

11% Engineer25% Heavy Assault20% Infiltrator40% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 27th, 2014 7:45 AMFeb 21st, 2016 9:25 PMJun 25th, 2019 4:05 PM (86d) (PST)May 27th, 2019 2:34 PM (115d) (PST)May 27th, 2019 2:11 PM (115d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3682451,1231.4480.3980.3562.2860.1726401

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,09414,69267,4028724211371028,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
649h/27d 2,618 13,845 12,404 89k 398 1,779 6,703 53.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:7,276
Deaths:1,877
KDR:3.876
Accuracy:33.838% A++
HSR:29.398% C+
SVA-88
A++
Kills:2,182
Deaths:697
KDR:3.131
Accuracy:32.133% A++
HSR:27.223% C*
Orion VS54
A+
Kills:1,495
Deaths:658
KDR:2.272
Accuracy:28.194% A+
HSR:27.960% B+
Flare VE6
A++
Kills:1,289
Deaths:336
KDR:3.836
Accuracy:32.423% A++
HSR:22.188% C
NS-15M2
A*
Kills:1,210
Deaths:331
KDR:3.656
Accuracy:34.427% A*
HSR:26.860% C++
Pulsar LSW
A+
Kills:1,158
Deaths:423
KDR:2.738
Accuracy:31.100% A+
HSR:20.553% C--
VE-H Maw
A+
Kills:67
Deaths:34
KDR:1.971
Accuracy:29.006% B++
HSR:38.806% A+
Kills:14,677
Deaths (as Heavy Assault):4,356
Deaths (to Heavy Assaults):3,718
KDR:3.36938
Kill Difference:10,321
Playtime:161.774 hours
Usage:25%
Score:4.328m
Score/min:446
Accuracy (listed only):31.589%
HSR (listed only):27.570%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A**
Kills:2,244
Deaths:659
KDR:3.405
Accuracy:37.683% A**
HSR:25.401% B
Serpent VE92
A**
Kills:1,448
Deaths:511
KDR:2.834
Accuracy:35.215% A**
HSR:22.790% B+
NS-11C
M
Kills:1,245
Deaths:476
KDR:2.616
Accuracy:37.442% M
HSR:20.482% C*
Solstice VE3
A++
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:32.629% A++
HSR:18.793% C+
Solstice Burst
A*
Kills:1,158
Deaths:333
KDR:3.477
Accuracy:38.023% A*
HSR:21.848% C
Eclipse VE3A
A*
Kills:874
Deaths:267
KDR:3.273
Accuracy:36.903% A*
HSR:21.625% C**
Eidolon VE33
A**
Kills:202
Deaths:51
KDR:3.961
Accuracy:42.811% A**
HSR:23.267% C
Thanatos VE70
A++
Kills:135
Deaths:63
KDR:2.143
Accuracy:56.345% A++
HSR:13.333% D
Phobos VX86
A++
Kills:108
Deaths:44
KDR:2.455
Accuracy:80.357% A++
HSR:19.444% B+
Kills:8,574
Deaths (as Engineer):2,993
Deaths (to Engineers):3,010
KDR:2.86468
Kill Difference:5,581
Playtime:71.356 hours
Usage:11%
Score:1.907m
Score/min:445
Accuracy (listed only):44.156%
HSR (listed only):20.776%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A**
Kills:2,244
Deaths:659
KDR:3.405
Accuracy:37.683% A**
HSR:25.401% B
Serpent VE92
A**
Kills:1,448
Deaths:511
KDR:2.834
Accuracy:35.215% A**
HSR:22.790% B+
NS-11C
M
Kills:1,245
Deaths:476
KDR:2.616
Accuracy:37.442% M
HSR:20.482% C*
Solstice VE3
A++
Kills:1,160
Deaths:589
KDR:1.969
Accuracy:32.629% A++
HSR:18.793% C+
Solstice Burst
A*
Kills:1,158
Deaths:333
KDR:3.477
Accuracy:38.023% A*
HSR:21.848% C
Eclipse VE3A
A*
Kills:874
Deaths:267
KDR:3.273
Accuracy:36.903% A*
HSR:21.625% C**
Sirius SX12
A++
Kills:397
Deaths:143
KDR:2.776
Accuracy:34.411% A++
HSR:25.693% B**
Thanatos VE70
A++
Kills:135
Deaths:63
KDR:2.143
Accuracy:56.345% A++
HSR:13.333% D
Phobos VX86
A++
Kills:108
Deaths:44
KDR:2.455
Accuracy:80.357% A++
HSR:19.444% B+
Kills:8,769
Deaths (as Light Assault):3,085
Deaths (to Light Assaults):3,890
KDR:2.84246
Kill Difference:5,684
Playtime:259.729 hours
Usage:40%
Score:8.425m
Score/min:541
Accuracy (listed only):43.223%
HSR (listed only):21.045%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A*
Kills:1,193
Deaths:504
KDR:2.367
Accuracy:35.797% A*
HSR:28.164% C*
Sirius SX12
A++
Kills:397
Deaths:143
KDR:2.776
Accuracy:34.411% A++
HSR:25.693% B**
Pulsar VS1
M**
Kills:234
Deaths:161
KDR:1.453
Accuracy:41.177% M**
HSR:36.752% A*
H-V45
A++
Kills:223
Deaths:79
KDR:2.823
Accuracy:33.076% A++
HSR:26.009% B++
Thanatos VE70
A++
Kills:135
Deaths:63
KDR:2.143
Accuracy:56.345% A++
HSR:13.333% D
Phobos VX86
A++
Kills:108
Deaths:44
KDR:2.455
Accuracy:80.357% A++
HSR:19.444% B+
Kills:2,290
Deaths (as Combat Medic):994
Deaths (to Combat Medics):1,524
KDR:2.30382
Kill Difference:1,296
Playtime:22.164 hours
Usage:3%
Score:0.595m
Score/min:447
Accuracy (listed only):46.860%
HSR (listed only):24.899%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:2,118
Deaths:657
KDR:3.224
Accuracy:51.912% A*
HSR:75.071% B+
XM98
A*
Kills:1,451
Deaths:275
KDR:5.276
Accuracy:51.813% A*
HSR:77.533% C**
NS-44 Commissioner
A*
Kills:1,178
Deaths:827
KDR:1.424
Accuracy:52.707% A*
HSR:28.014% B*
Phaseshift VX-S
A++
Kills:1,170
Deaths:56
KDR:20.893
Accuracy:50.128% A++
HSR:90.855% B**
Parallax VX3
A++
Kills:1,165
Deaths:106
KDR:10.991
Accuracy:50.916% A++
HSR:86.867% B**
V10
A*
Kills:1,160
Deaths:115
KDR:10.087
Accuracy:53.956% A*
HSR:82.759% B+
NS-44L Blackhand
B*
Kills:664
Deaths:232
KDR:2.862
Accuracy:49.469% B*
HSR:51.205% B++
Sirius SX12
A++
Kills:397
Deaths:143
KDR:2.776
Accuracy:34.411% A++
HSR:25.693% B**
Beamer VS3
A++
Kills:386
Deaths:258
KDR:1.496
Accuracy:38.973% A++
HSR:20.466% C
Parsec VX3-A
A+
Kills:191
Deaths:13
KDR:14.692
Accuracy:50.909% A+
HSR:86.387% B**
Artemis VX26
A
Kills:179
Deaths:56
KDR:3.196
Accuracy:33.229% A
HSR:31.844% A
NS-61 Emissary
A**
Kills:144
Deaths:88
KDR:1.636
Accuracy:44.569% A**
HSR:25.694% A+
NSX Tomoe
A++
Kills:99
Deaths:37
KDR:2.676
Accuracy:36.963% A++
HSR:52.525% A+
Kills:10,302
Deaths (as Infiltrator):2,863
Deaths (to Infiltrators):2,639
KDR:3.59832
Kill Difference:7,439
Playtime:127.676 hours
Usage:20%
Score:2.950m
Score/min:385
Accuracy (listed only):46.150%
HSR (listed only):56.532%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:317
Deaths:70
KDR:4.529
Accuracy:22.602% A+
HSR:22.082% B+
Quasar VM1
B**
Kills:270
Deaths:66
KDR:4.091
Accuracy:22.645% B**
HSR:23.333% B+
Comet VM2
A*
Kills:58
Deaths:17
KDR:3.412
Accuracy:58.583% A++
HSR:8.621% A*
Kills:645
Deaths (as MAX Suit):76.500
Deaths (to MAX Suits):592
KDR:8.43137
Kill Difference:568.500
Playtime:4.876 hours
Usage:1%
Score:0.212m
Score/min:726
Accuracy (listed only):34.610%
HSR (listed only):18.012%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
S
Kills:5,751
V. Kills:250 N/A
Deaths:389
KDR:14.784
Accuracy:50.897% A
KPH:192.800 S
VKPH:8.400 A*
Saron Laser Cannon
S
Kills:2,784
V. Kills:2,478 112%
Deaths:613
KDR:4.542
Accuracy:36.307% B++
KPH:41.500 M
VKPH:36.900 S
Dual Photon Pods
S
Kills:1,897
V. Kills:189 N/A
Deaths:60
KDR:31.617
Accuracy:61.976% B**
KPH:361.500 S
VKPH:36 A+
Maelstrom Turbo Laser
S
Kills:1,010
V. Kills:801 126%
Deaths:154
KDR:6.558
Accuracy:41.792% A++
KPH:58.800 M++
VKPH:46.600 S
Hornet Missiles
M*
Kills:578
V. Kills:335 172%
Deaths:18
KDR:32.111
Accuracy:68.332% B++
KPH:256 M++
VKPH:148.400 M*
Kills:12,020 (9,545 + 0)
Deaths:1,234
KDR:9.741
VKDR:3.284
Vehicle Kills:4,053
Kill Difference:10,786
Playtime:121.619 hours
Usage:19%
Score:3.981m
Score/min:546
Piloting Accuracy:41.792%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:620
V. Kills:584 106%
Deaths:77
KDR:8.052
Accuracy:22.415% F
KPH:50.200 B*
VKPH:47.300 A+
CAS30 Tank Buster
A++
Kills:281
V. Kills:223 125%
Deaths:65
KDR:4.323
Accuracy:45.330% C+
KPH:18.500 A++
VKPH:14.600 A+
Kills:901 (281 + 620)
Deaths:142
KDR:6.345
VKDR:5.683
Vehicle Kills:807
Kill Difference:759
Playtime:27.565 hours
Usage:4%
Score:0.593m
Score/min:358
Piloting Accuracy:45.330%
Gunner Accuracy:22.415%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:465
V. Kills:25 N/A
Deaths:8
KDR:58.125
Accuracy:52.542% B+
KPH:119.300 M+
VKPH:6.400 C--
C75 Viper
S
Kills:202
V. Kills:9 N/A
Deaths:16
KDR:12.625
Accuracy:40.009% C+
KPH:137.500 S
VKPH:6.100 C-
Kills:667 (667 + 0)
Deaths:24
KDR:27.792
VKDR:1.417
Vehicle Kills:34
Kill Difference:643
Playtime:5.368 hours
Usage:1%
Score:0.121m
Score/min:375
Driving Accuracy:40.009%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:266
V. Kills:206 129%
Deaths:38
KDR:7
Accuracy:50.407% C
KPH:31.100 B+
VKPH:24.100 A++
E540 Halberd
A**
Kills:178
V. Kills:84 209%
Deaths:11
KDR:16.182
Accuracy:54.293% B*
KPH:57.900 A**
VKPH:27.300 A++
Saron HRB
A*
Kills:156
V. Kills:81 190%
Deaths:11
KDR:14.182
Accuracy:48.278% B+
KPH:45.400 A*
VKPH:23.600 B**
Supernova PC
A
Kills:105
V. Kills:29 350%
Deaths:13
KDR:8.077
Accuracy:53.003% B+
KPH:37 A
VKPH:10.200 B+
M12 Kobalt
N/A
Kills:50
V. Kills:7 N/A
Deaths:1
KDR:50
Accuracy:23.865% N/A
KPH:309.800 N/A
VKPH:43.400 N/A
Kills:755 (371 + 384)
Deaths:74
KDR:10.203
VKDR:5.500
Vehicle Kills:407
Kill Difference:681
Playtime:18.057 hours
Usage:3%
Score:0.410m
Score/min:378
Driving Accuracy:53.003%
Gunner Accuracy:23.865%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:241
V. Kills:7 N/A
Deaths:3
KDR:80.333
Accuracy:23.900% A
KPH:132.800 A++
VKPH:3.900 C*
M12 Kobalt
M
Kills:202
V. Kills:1 N/A
Deaths:1
KDR:202
Accuracy:21.057% B+
KPH:156.100 M
VKPH:0.800 D--
M40 Fury
A
Kills:196
V. Kills:21 N/A
Deaths:6
KDR:32.667
Accuracy:39.936% B
KPH:86.100 A
VKPH:9.200 C
M40 Fury
M**
Kills:124
V. Kills:9 N/A
Deaths:4
KDR:31
Accuracy:43.545% B*
KPH:136.700 M**
VKPH:9.900 C++
M20 Basilisk
S
Kills:75
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:29.578% D--
KPH:131.100 S
VKPH:15.700 A
Kills:838 (0 + 838)
Deaths:14
KDR:59.857
VKDR:3.357
Vehicle Kills:47
Kill Difference:824
Playtime:6.863 hours
Usage:1%
Score:0.186m
Score/min:452
Driving Accuracy:N/A%
Gunner Accuracy:29.578%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M*
Kills:1,117
V. Kills:15 N/A
Deaths:298
KDR:3.748
Accuracy:52.663% A
KPH:155.400 M*
VKPH:2.100 C++
Kills:1,117 (1,117 + 0)
Deaths:298
KDR:3.748
VKDR:0.050
Vehicle Kills:15
Kill Difference:819
Playtime:7.187 hours
Usage:1%
Score:0.151m
Score/min:351
Driving Accuracy:52.663%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,3357,2761,8773.876B0.2433.838%A++29.398%C+143.8A*1.2B++33850.6h9B**26.5B**
Light PPA 6,0015,75138914.784A++11.1550.897%AN/A193S8.4A*48829.8h6.8B++13.3B++
Saron Laser Cannon 5,2622,7846134.542B*0.9136.307%B++1.868%C+41.5M36.9S47467.1h69.4B*191.1B**
Pulsar C 2,2752,2446593.405A0.2337.683%A**25.401%B126.1S1.7M*30517.8h8.9B*23.7B**
SVA-88 2,2032,1826973.131B++0.5032.133%A++27.223%C*129.1M++1.2A++29016.9h9.4B**29.4B*
Ghost 2,1352,1186573.224C**0.4151.912%A*75.071%B+95.8A**N/A24122.1h1.7B**3.3B**
Dual Photon Pods 2,0861,8976031.617M**27.9861.976%B**1.002%C364.8S36.3A+10925.2h8.2A+13.2A
Orion VS54 1,5071,4956582.272B+1.3628.194%A+27.96%B+99M+N/A28715.1h9.8B**34.6B
XM98 1,4621,4512755.276A++1.6451.813%A*77.533%C**119.9SN/A26412.1h1.7A3.2A
Serpent VE92 1,4791,4485112.834A+0.8035.215%A**22.79%B+81.3A*1.7M*21317.8h9.7B**27.4B**
Flare VE6 1,3051,2893363.836A**0.2032.423%A++22.188%C140.1M*1.7M++2989.2h8.7B*26.8B*
NS-11C 1,2601,2454762.616A++1.0237.442%M20.482%C*90.9M++1.1A++20713.7h11.1B*29.7B**
NS-15M2 1,2231,2103313.656B**0.0234.427%A*26.86%C++137.5M*1.5A++3268.8h9.3B**27.2B**
Terminus VX-9 1,2141,1935042.367B+1.2735.797%A*28.164%C*106.5M1.9M+24311.2h10.2B*28.4B**
NS-44 Commissioner 1,1921,1788271.424B+2.2152.707%A*28.014%B*66.6AN/A16017.7h2.8B**5.4B**
Phaseshift VX-S 1,1801,1705620.893S17.2650.128%A++90.855%B**94.4SN/A19912.4h1.7B**3.3B**
Parallax VX3 1,1671,16510610.991A*7.3650.916%A++86.867%B**96.3SN/A22612.1h1.6B**3.1B**
Solstice VE3 1,1761,1605891.969A++1.6732.629%A++18.793%C+51.1A++N/A15322.7h11.1B*34B+
V10 1,1651,16011510.087M+6.4553.956%A*82.759%B+145SN/A4348h1.5A2.8A
Solstice Burst 1,1721,1583333.477A+0.1638.023%A*21.848%C139.5M*1.7A++2838.3h10.2B*26.9B**
Pulsar LSW 1,1671,1584232.738B**0.9031.1%A+20.553%C--117MN/A2589.9h9.6B**30.8B*
S12 Renegade 1,1321,1172983.748C*0.1152.663%A5.282%C+155.1M*2.1C++3517.2h2.9B+5.5B++
Maelstrom Turbo Laser 1,8111,0101546.558A++2.9241.792%A++1.683%C--58.7M++46.6S56117.2h50B*119.8B**
Eclipse VE3A 8908742673.273A*0.3636.903%A*21.625%C**123.1M++2.3A**3387.1h8.8B**23.8A
NS-44L Blackhand 6676642322.862A0.7749.469%B*51.205%B++68.5A**N/A1919.7h3B**6.1B*
C150 Dalton 1,204620778.052C*4.4222.415%FN/A50.4B*47.5A++55012.3h2.4B**10.6C**
Hornet Missiles 9135781832.111S28.4868.332%B++1.384%C+251.3M+145.7M*20342.3h5.5B+8B*
Frag Grenade 5575521552N/A548.3765.179%MN/A920A++8.3C+27360.6h2.4A3.7A
L100 Python HESH 490465858.125S54.4952.542%B+4.731%M+119.2M+6.4C--3633.9h1.7A++3.3A
Sirius SX12 4013971432.776A+0.8634.411%A++25.693%B**104.5M**1.1A*3403.8h10.8B**31.3B*
Beamer VS3 3963862581.496B**2.1438.973%A++20.466%C58.5A++1.5A1556.6h8.2B+21C**
S1 5703783221.174B*2.4658.065%C++2.646%C+47.3A++24A+3238h3.6A+6.2B**
NS Decimator 5093192401.329B2.3158.452%C3.448%B**37.1C++22.1B++2998.6h3.1B**5.3B**
Quasar VM1 320317704.529A*0.8922.602%A+22.082%B+85.7SN/A2573.7h10.4A45.8B++
Force-Blade 29429011,0850.026C++3.6132.09%C++1.379%D-0.9C*N/A2336.1h1.6B*5.1B+
C-4 3982842081.365C+2.2727.79%BN/A18.4D**7.4D**14315.4h0.9A3.3B**
CAS30 Tank Buster 504281654.323A*0.6945.33%C+1.423%C++18.5A++14.7A+20315.2h24.7B**54.5B*
Quasar VM1 270270664.091B**0.4622.645%B**23.333%B+75MN/A1973.6h11.9B++52.5B++
Supernova FPC 472266387C++3.3750.407%C2.256%C+31.3B+24.2A++4048.5h4.4B++8.8B+
M12 Kobalt 248241380.333M+76.7023.9%A8.299%F-133.9A++3.9C*3451.8h13.6B**56.9B*
Pulsar VS1 2352341611.453B+2.1841.177%M**36.752%A*75.5M++N/A2933.1h14.1C**34.3B**
H-V45 223223792.823B*0.8133.076%A++26.009%B++101.4M++N/A3622.2h10.2B**30.8B**
C75 Viper 2112021612.625A++8.9940.009%C+N/A134.7S6C--4071.5h4.3A++10.8A
M12 Kobalt 2032021202U198.3721.057%B+14.356%D-155.4MN/A5151.3h13.7B**65B++
Eidolon VE33 203202513.961M+0.3342.811%A**23.267%C112.2SN/A2781.8h5.8B**13.6B**
M40 Fury 217196632.667M**29.0339.936%BN/A85.2A9.1C3612.3h7.7B*19.2B**
Parsec VX3-A 1911911314.692A**11.0650.909%A+86.387%B**100.5A**N/A2281.9h1.5A2.9A
Artemis VX26 180179563.196A+0.4433.229%A31.844%A111.9M**N/A3811.6h9.5B**28.6B**
E540 Halberd 2621781116.182B++12.5554.293%B*1.685%C-57.4A**27.1A++3953.1h3.8A++7.1A+
Saron HRB 2371561114.182A++10.5548.278%B+1.282%C45.9A*23.8B**4023.4h17.3B*35.9B**
NS-61 Emissary 147144881.636B**2.0044.569%A**25.694%A+36.9B+N/A963.9h11.4B+25.5B**
Thanatos VE70 136135632.143A+1.4956.345%A++13.333%D112.5SN/A4461.2h3.6B**6.4B**
M40 Fury 133124431S27.3743.545%B*2.419%B*137.8M**10C++7460.9h6.2A14.2A
Phobos VX86 108108442.455B*1.1880.357%A++19.444%B+98.2A++N/A2671.1h1.7A2.1B*
Supernova PC 134105138.077B+4.4453.003%B+7.619%M**37.5A10.4B+2222.8h3.9B*7.3B**
NSX Tomoe 9999372.676B++0.9636.963%A++52.525%A+110M++N/A4800.9h10.3B**27.7B**
Sticky Grenade 9090190N/A86.3769.006%A++N/A900C+N/A59510.1h1.3B**1.9B*
M20 Basilisk 8475175U71.3729.578%D--4%D125S15B**5360.6h17.2A*58.1A++
Spear Anti-Vehicle Phalanx Turret 10774514.8B**11.1765.79%A*2.703%D123.3S55M++9480.6h4.4A6.7A
VE-H Maw 6767341.971B+1.6629.006%B++38.806%A+83.8B**N/A2390.8h9.7B+33.3B+
Comet VM2 6158173.412M++0.2258.583%A++8.621%A*58S3D3681h10.1A17.3B**
Proximity Mine 565669.333A++5.7078.049%SN/A186.7AN/A7760.3h1.7B++2.2A++
M12 Kobalt 5750150A+46.3723.865%A*6%F-250S35U9180.2h11.1A46.7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon481,9792.8h
Motion Spotter291,6402.5h
Medical Applicator6617,2432h
Rocklet Rifle31060.1h
Restoration Kit19751h
Antares LC01,2230.1h
Recon Detection Device32720.4h
Ammunition Package81680.3h
Nano-Armor Kit12482,61410.8h
Medical Kit1,5607,03550.2h
Anti-Infantry MANA Turret51190.3h

Check the help document for the dictionary if you want to learn more about words used here.


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