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Arcanus Exterminator DarkArc[V] DarkArc
VS BR 36

KDR: 0.9

Score: 18m

Last Seen: Aug 4th, 2019 10:20 AM
- OFFLINE - 452 hour(s)

Prestige 1, Battle Rank 36 - Vanu Sovereignty on Emerald - Outfit Member of The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 81
Level Progress (to 37): 76%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NS-11C Solstice SF Light PPA Serpent VE92 Dual Photon Pods Sticky Grenade Hornet Missiles Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $60,048 MLG Score: 48
Fun Score: N/A
Cheeseburgers Flipped: 167TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.107%18.523%3721711974,3460.528710.375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.372%-0.203C-0.355C--1.803F-HEAD ++ (~8.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.9-0.005C+15.1-0.055C+59.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.245%0.834%202312111,7999454411.9037407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.403%-0.74D--0.697D0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.20.573B+20.90.606B+48.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.797%2.05%163612081,07310095971.06238179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.979%0.299C*-0.317C0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.664B+5.70.543B+7.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.697%2.025%156912051,1858695941.36207199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.477%-0.323C-0.598D0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.543B+17.90.552B+36.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.105%76.359%1561121336890830.405286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.581D0.603B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.162C++2.60.189C++5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.76%16.026%15621212468511130.915851

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.125%-0.397C--0.274C*-1.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.019C+4.9-0.016C+8.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Vindicators[V] The Vindicators
VS outfit on Emerald

Members: 81
18m621.2%318 (19.1k)281 (16.9k)0.9037616,27418,0071.1716636 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121432313.638%10.624%14503:332

74% Engineer6% Heavy Assault7% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:49 PMNov 20th, 2012 8:03 PMAug 22nd, 2019 11:38 AM (14h) (PST)Aug 4th, 2019 6:45 AM (19d) (PST)Aug 4th, 2019 6:20 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4401552850.2550.2820.0271.8950.05048

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4049,29417,11015172114316,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1065.5h/44.4d 4,824 1,729 5,389 121.1k 1,564 2,838 3,227 28.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
B+
Kills:151
Deaths:170
KDR:0.888
Accuracy:20.052% C--
HSR:25.828% B+
Kills:151
Deaths (as Heavy Assault):170
Deaths (to Heavy Assaults):5,114
KDR:0.88824
Kill Difference:19
Playtime:62.275 hours
Usage:6%
Score:0.902m
Score/min:242
Accuracy (listed only):20.052%
HSR (listed only):25.828%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,394
Deaths:1,844
KDR:0.756
Accuracy:19.352% D-
HSR:17.504% C
Solstice SF
D
Kills:1,225
Deaths:1,716
KDR:0.714
Accuracy:21.128% D
HSR:12.408% D
Serpent VE92
D--
Kills:824
Deaths:1,532
KDR:0.538
Accuracy:18.988% D--
HSR:14.685% D--
Nova
C
Kills:234
Deaths:345
KDR:0.678
Accuracy:38.516% D
HSR:13.248% C
Pandora VX25
B*
Kills:234
Deaths:301
KDR:0.777
Accuracy:35.333% C-
HSR:18.803% B*
VX6-7
C-
Kills:221
Deaths:235
KDR:0.940
Accuracy:14.329% F-
HSR:18.552% C-
NS Baron G5
C+
Kills:197
Deaths:301
KDR:0.654
Accuracy:32.283% D*
HSR:13.706% C+
Eidolon VE33
A
Kills:101
Deaths:99
KDR:1.020
Accuracy:21.362% D*
HSR:34.654% A
Pulsar C
A++
Kills:80
Deaths:186
KDR:0.430
Accuracy:20.448% D
HSR:33.750% A++
Kills:4,510
Deaths (as Engineer):6,559
Deaths (to Engineers):4,628
KDR:0.6876
Kill Difference:2,049
Playtime:788.934 hours
Usage:74%
Score:13.543m
Score/min:286
Accuracy (listed only):24.638%
HSR (listed only):19.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,394
Deaths:1,844
KDR:0.756
Accuracy:19.352% D-
HSR:17.504% C
Solstice SF
D
Kills:1,225
Deaths:1,716
KDR:0.714
Accuracy:21.128% D
HSR:12.408% D
Serpent VE92
D--
Kills:824
Deaths:1,532
KDR:0.538
Accuracy:18.988% D--
HSR:14.685% D--
NS-7 PDW
C+
Kills:334
Deaths:543
KDR:0.615
Accuracy:22.484% C-
HSR:17.964% C+
Nova
C
Kills:234
Deaths:345
KDR:0.678
Accuracy:38.516% D
HSR:13.248% C
Pandora VX25
B*
Kills:234
Deaths:301
KDR:0.777
Accuracy:35.333% C-
HSR:18.803% B*
VX6-7
C-
Kills:221
Deaths:235
KDR:0.940
Accuracy:14.329% F-
HSR:18.552% C-
Sirius SX12
C+
Kills:197
Deaths:332
KDR:0.593
Accuracy:19.395% D--
HSR:17.259% C+
NS Baron G5
C+
Kills:197
Deaths:301
KDR:0.654
Accuracy:32.283% D*
HSR:13.706% C+
Eridani SX5
C*
Kills:140
Deaths:288
KDR:0.486
Accuracy:19.404% D**
HSR:21.429% C*
MKV Suppressed
D
Kills:116
Deaths:202
KDR:0.574
Accuracy:21.683% D-
HSR:14.655% D
Pulsar C
A++
Kills:80
Deaths:186
KDR:0.430
Accuracy:20.448% D
HSR:33.750% A++
Kills:5,196
Deaths (as Light Assault):7,825
Deaths (to Light Assaults):2,924
KDR:0.66403
Kill Difference:2,629
Playtime:64.941 hours
Usage:6%
Score:1.132m
Score/min:291
Accuracy (listed only):23.612%
HSR (listed only):17.830%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:334
Deaths:543
KDR:0.615
Accuracy:22.484% C-
HSR:17.964% C+
Nova
C
Kills:234
Deaths:345
KDR:0.678
Accuracy:38.516% D
HSR:13.248% C
Pandora VX25
B*
Kills:234
Deaths:301
KDR:0.777
Accuracy:35.333% C-
HSR:18.803% B*
Sirius SX12
C+
Kills:197
Deaths:332
KDR:0.593
Accuracy:19.395% D--
HSR:17.259% C+
NS Baron G5
C+
Kills:197
Deaths:301
KDR:0.654
Accuracy:32.283% D*
HSR:13.706% C+
NS-11A
C
Kills:181
Deaths:273
KDR:0.663
Accuracy:22.262% C-
HSR:19.337% C
Eridani SX5
C*
Kills:140
Deaths:288
KDR:0.486
Accuracy:19.404% D**
HSR:21.429% C*
MKV Suppressed
D
Kills:116
Deaths:202
KDR:0.574
Accuracy:21.683% D-
HSR:14.655% D
Terminus VX-9
C-
Kills:112
Deaths:192
KDR:0.583
Accuracy:22.083% D
HSR:23.214% C-
H-V45
D*
Kills:101
Deaths:144
KDR:0.701
Accuracy:17.013% D**
HSR:12.871% D*
Kills:1,846
Deaths (as Combat Medic):2,921
Deaths (to Combat Medics):1,840
KDR:0.63198
Kill Difference:1,075
Playtime:53.504 hours
Usage:5%
Score:0.969m
Score/min:302
Accuracy (listed only):25.046%
HSR (listed only):17.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:368
Deaths:214
KDR:1.720
Accuracy:31.105% D*
HSR:76.359% C+
NS-7 PDW
C+
Kills:334
Deaths:543
KDR:0.615
Accuracy:22.484% C-
HSR:17.964% C+
Sirius SX12
C+
Kills:197
Deaths:332
KDR:0.593
Accuracy:19.395% D--
HSR:17.259% C+
Eridani SX5
C*
Kills:140
Deaths:288
KDR:0.486
Accuracy:19.404% D**
HSR:21.429% C*
NS-44 Commissioner
C
Kills:135
Deaths:262
KDR:0.515
Accuracy:30.728% D
HSR:20% C
NS-61 Emissary
B+
Kills:116
Deaths:256
KDR:0.453
Accuracy:19.534% D**
HSR:19.828% B+
MKV Suppressed
D
Kills:116
Deaths:202
KDR:0.574
Accuracy:21.683% D-
HSR:14.655% D
NS-AM7 Archer
A
Kills:92
Deaths:332
KDR:0.277
Accuracy:54.058% D
HSR:28.261% A
NS-357 Underboss
D--
Kills:51
Deaths:89
KDR:0.573
Accuracy:23.569% F
HSR:13.726% D--
Kills:1,549
Deaths (as Infiltrator):2,518
Deaths (to Infiltrators):2,261
KDR:0.61517
Kill Difference:969
Playtime:74.641 hours
Usage:7%
Score:0.915m
Score/min:204
Accuracy (listed only):26.884%
HSR (listed only):25.498%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:164
Deaths:130
KDR:1.262
Accuracy:14.638% C
HSR:17.683% C
Blueshift VM5
C*
Kills:103
Deaths:76
KDR:1.355
Accuracy:16.372% D
HSR:22.330% C*
Comet VM2
C+
Kills:92
Deaths:198
KDR:0.465
Accuracy:42.575% C+
HSR:3.261% C-
Nebula VM20
C
Kills:55
Deaths:51
KDR:1.078
Accuracy:17.377% C
HSR:18.182% C-
Kills:414
Deaths (as MAX Suit):227.500
Deaths (to MAX Suits):942
KDR:1.81978
Kill Difference:186.500
Playtime:20.951 hours
Usage:2%
Score:0.510m
Score/min:405
Accuracy (listed only):22.740%
HSR (listed only):15.364%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:935
V. Kills:103 N/A
Deaths:522
KDR:1.791
Accuracy:33.149% D--
KPH:37.200 C
VKPH:4.100 C**
Dual Photon Pods
C
Kills:743
V. Kills:157 470%
Deaths:193
KDR:3.850
Accuracy:48.823% C
KPH:56.700 C
VKPH:12 C--
Hornet Missiles
C-
Kills:371
V. Kills:187 197%
Deaths:177
KDR:2.096
Accuracy:55.244% D-
KPH:39 C-
VKPH:19.700 D
Maelstrom Turbo Laser
D
Kills:121
V. Kills:77 155%
Deaths:309
KDR:0.392
Accuracy:19.230% F-
KPH:5.500 D
VKPH:3.500 D--
Kills:2,170 (1,056 + 0)
Deaths:1,201
KDR:1.807
VKDR:0.436
Vehicle Kills:524
Kill Difference:969
Playtime:69.643 hours
Usage:7%
Score:0.800m
Score/min:191
Piloting Accuracy:19.230%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:210
V. Kills:20 N/A
Deaths:34
KDR:6.176
Accuracy:35.769% D-
KPH:756,000 U
VKPH:72,000 U
C150 Dalton
U
Kills:190
V. Kills:55 339%
Deaths:34
KDR:5.588
Accuracy:43.179% B+
KPH:684,000 U
VKPH:198,000 U
Dual-75 Duster
D--
Kills:54
V. Kills:2 N/A
Deaths:9
KDR:6
Accuracy:24.978% F
KPH:37.100 D--
VKPH:1.400 D*
Kills:454 (0 + 454)
Deaths:77
KDR:5.896
VKDR:1
Vehicle Kills:77
Kill Difference:377
Playtime:1.458 hours
Usage:0%
Score:0.220m
Score/min:2,512
Piloting Accuracy:N/A%
Gunner Accuracy:24.978%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:277
V. Kills:208 133%
Deaths:160
KDR:1.731
Accuracy:51.032% D
KPH:22.300 D
VKPH:16.700 C
L100 Python HESH
C
Kills:159
V. Kills:33 468%
Deaths:34
KDR:4.676
Accuracy:48.456% C+
KPH:36.200 D
VKPH:7.500 C
C75 Viper
C++
Kills:119
V. Kills:20 N/A
Deaths:28
KDR:4.250
Accuracy:29.143% D--
KPH:32 C++
VKPH:5.400 D
L100 Python HEAT
B++
Kills:103
V. Kills:42 240%
Deaths:35
KDR:2.943
Accuracy:48.998% C
KPH:37 B+
VKPH:15.100 B++
Kills:658 (658 + 0)
Deaths:257
KDR:2.560
VKDR:1.179
Vehicle Kills:303
Kill Difference:401
Playtime:23.318 hours
Usage:2%
Score:0.414m
Score/min:296
Driving Accuracy:48.998%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:314
V. Kills:209 150%
Deaths:101
KDR:3.109
Accuracy:37.016% D
KPH:18.800 D
VKPH:12.500 C
Supernova FPC
C
Kills:221
V. Kills:215 102%
Deaths:111
KDR:1.991
Accuracy:45.984% D-
KPH:14.300 D--
VKPH:13.900 C
Supernova VPC
D
Kills:194
V. Kills:26 N/A
Deaths:54
KDR:3.593
Accuracy:44.203% D
KPH:20.600 D*
VKPH:2.800 D*
E540 Halberd
C+
Kills:138
V. Kills:78 175%
Deaths:29
KDR:4.759
Accuracy:45.764% C
KPH:27.200 C
VKPH:15.400 C+
Proton II PPA
C
Kills:93
V. Kills:4 N/A
Deaths:11
KDR:8.455
Accuracy:16.197% D*
KPH:50.300 C
VKPH:2.200 D
Kills:960 (415 + 545)
Deaths:306
KDR:3.137
VKDR:1.739
Vehicle Kills:532
Kill Difference:654
Playtime:48.534 hours
Usage:5%
Score:0.774m
Score/min:266
Driving Accuracy:44.203%
Gunner Accuracy:16.197%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D-
Kills:57
V. Kills:1 N/A
Deaths:10
KDR:5.700
Accuracy:25.187% D**
KPH:49.200 D-
VKPH:0.900 D**
Kills:57 (0 + 57)
Deaths:10
KDR:5.700
VKDR:0.100
Vehicle Kills:1
Kill Difference:47
Playtime:1.159 hours
Usage:0%
Score:0.014m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:25.187%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:96
V. Kills:24 384%
Deaths:26
KDR:3.692
Accuracy:41.997% B+
KPH:30.700 D
VKPH:7.700 C
M60-G Bulldog
C+
Kills:79
V. Kills:12 N/A
Deaths:19
KDR:4.158
Accuracy:34.507% C+
KPH:28.100 C+
VKPH:4.300 C-
M20 Basilisk
C+
Kills:74
V. Kills:41 176%
Deaths:27
KDR:2.741
Accuracy:34.721% C--
KPH:13.300 D
VKPH:7.400 C+
M12 Kobalt
D
Kills:54
V. Kills:3 N/A
Deaths:4
KDR:13.500
Accuracy:9.911% D**
KPH:31.700 D-
VKPH:1.800 D
M40 Fury
C+
Kills:52
V. Kills:10 N/A
Deaths:9
KDR:5.778
Accuracy:32.423% C--
KPH:48.400 C+
VKPH:9.300 C
Kills:355 (0 + 355)
Deaths:85
KDR:4.176
VKDR:1.059
Vehicle Kills:90
Kill Difference:270
Playtime:14.286 hours
Usage:1%
Score:0.171m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:32.423%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11C 1,3991,3941,8440.756C0.1519.352%D-17.504%C14DN/A4899.3h15.4C+79.4C
Solstice SF 1,2451,2251,7160.714C0.1921.128%D12.408%D14.9CN/A5882.1h11C*52.1C*
Light PPA 1,0389355221.791C0.8933.149%D--N/A37.3C4.1C**17625.1h12.5C*37.6C++
Serpent VE92 8338241,5320.538C-0.3718.988%D--14.685%D--9.7D-N/A4585.2h14.7C77.4C-
Dual Photon Pods 9007431933.85C2.9548.823%CN/A56.7C12C--36013.1h19.6B+40.1B
Sticky Grenade 4504491449N/A448.1048.724%C-N/A898C+2D*39670.5h1.7B+3.6B+
Hornet Missiles 5583711772.096D1.1955.244%D-1.617%C++39.1C-19.7D2629.5h10.1C*18.3C++
Parallax VX3 3703682141.72C0.8231.105%D*76.359%C+20.9C-N/A8117.6h2.6C-8.3D
Lasher X2 3493485420.642C-0.2623.332%C4.598%B22.2C-N/A8915.7h16B*68.6B+
NS-7 PDW 3373345430.615C0.2922.484%C-17.964%C+15.9DN/A6221h13.9B61.7C*
Saron HRB 5233141013.109C2.2137.016%DN/A18.8D12.5C26916.7h21.8C++59C+
Proximity Mine 2952951521.941D1.0450.412%B**N/A89.4DN/A3343.3h1.7B+3.3B**
MANA Anti-Vehicle Turret 4992902151.349C0.4542.772%D--2.414%D2900M++2090A+10705950.1h6.9B*16.2C++
L100 Python AP 4852771601.731D0.8351.032%D2.888%C*22.3D16.8C31012.4h7.6C-14.9D
Tank Mine 4332392391D-0.1024.252%DN/A50.9D*41.3D10264.7h1.7B7C
Nova 2372343450.678C--0.2338.516%D13.248%C21.7DN/A10010.8h4.6C++12C+
Pandora VX25 2362343010.777C0.1335.333%C-18.803%B*23.4C--N/A8710h5.2C-14.8C
VX6-7 2232212350.94C0.0414.329%F-18.552%C-9.5D-N/A5223.3h15.4C-107.1D**
Supernova FPC 4362211111.991D1.0945.984%D-3.62%B*14.3D--13.9C30315.5h6.2C-13.5D
L105 Zephyr 230210346.176C5.2735.769%D-N/A2100U200U7217500.1h5.4B++15C**
Sirius SX12 2011973320.593C0.3119.395%D--17.259%C+14.8DN/A8213.3h15.8C+81.4C
NS Baron G5 1991973010.654D0.2532.283%D*13.706%C+20.1DN/A1099.8h4.9C+15.3C+
Supernova VPC 220194543.593D2.6944.203%D1.546%C+20.6D*2.8D*1429.4h3.1C**7.1C+
C150 Dalton 245190345.588C+4.6843.179%B+N/A1900U550U13554800.1h5.4D12.6C+
NS-11A 1841812730.663C0.2422.262%C-19.337%C18.3DN/A759.9h14.2C+63.7C+
Frag Grenade 1781781178N/A177.1043.81%CN/A593.3B+N/A22580.3h2.8B*6.5B+
Quasar VM1 1661641301.262C+0.3614.638%C17.683%C18.2C-N/A969h12.5B*85.2C**
L100 Python HESH 192159344.676D3.7748.456%C+N/A36.1D7.5C1974.4h3.6C+7.3C++
MANA Anti-Personnel Turret 162158722.194N/A1.2913.169%UN/A1580U40U4538500.1h21.1T*160.2T*
NS-15M1 1571511700.888C-0.0220.052%C--25.828%B+22.2DN/A1076.8h15.3D76.3C
C-4 2241492050.727C-0.1826.752%C++N/A48.1D24.2C9363.1h1.7C6.3C+
Eridani SX5 1431402880.486D0.4219.404%D**21.429%C*13.1D-N/A6510.7h17.5D*89.9D*
E540 Halberd 216138294.759C3.8645.764%C2.899%B27.1C-15.3C+3645.1h6.3C13.9C
NS-44 Commissioner 1361352620.515C0.3930.728%D20%C15DN/A709h4.7D15.3C--
Maelstrom Turbo Laser 1981213090.392C-0.5119.23%F-2.479%C+5.5D3.5D--7721.9h94.5C**491.6C
C75 Viper 139119284.25C++3.3529.143%D--N/A32.2C++5.4D2933.7h8B**27.5B+
NS-61 Emissary 1171162560.453C-0.4519.534%D**19.828%B+13DN/A388.9h16.3C+83.2D
MKV Suppressed 1191162020.574D0.3321.683%D-14.655%D19DN/A786.1h16.5C76.1C
Terminus VX-9 1131121920.583C-0.3222.083%D23.214%C-16.5D-N/A696.8h16.2D*73.3D-
Blueshift VM5 106103761.355C-0.4516.372%D22.33%C*28.6CN/A1553.6h13.8B++84.4C++
L100 Python HEAT 145103352.943C2.0448.998%CN/A36.8B+15B++3872.8h5.2B+10.7B+
Eidolon VE33 101101991.02C+0.1221.362%D*34.654%A11.6DN/A698.7h9.7C+45.4C
H-V45 1011011440.701C0.2017.013%D**12.871%D*15.3DN/A1006.6h13.8C+81.1D
M40 Fury 12096263.692C-2.7941.997%B+3.125%A++31C--7.7C2063.1h18.8C-44.6C++
M60-A Bulldog 10094137.231C6.3335.039%D*2.128%C+23.5C-1.5D-1824h4.8B*13.7C*
Proton II PPA 9793118.455C7.5516.197%D*N/A48.9C2.1D-2841.9h6.7B*41.6C*
Comet VM2 123921980.465C--0.4442.575%C+3.261%C-7.9D2.6D9611.7h19.5B+45.8B
NS-AM7 Archer 160923320.277C--0.6354.058%D28.261%A3D-2.2C3030.5h35.7D--66D*
M60-A Bulldog 9585136.538C5.6338.428%D-1.176%D-29.3C3.4C2562.9h5.2B+13.5C++
Pulsar C 80801860.43C-0.4720.448%D33.75%A++7.6D-N/A5910.5h16.7D--81.5D-
M60-G Bulldog 9179194.158C+3.2534.507%C+N/A28.2C+4.3C-1732.8h5.6B*16.2B++
M20 Basilisk 11574272.741C+1.8434.721%C--5.405%C+13.2D7.3C+1765.6h102.1C+294C+
Spear Anti-Vehicle Phalanx Turret 11870611.667B++10.7631.406%D**7.143%A++22.6D-15.5D3533.1h12.6D40D**
Proton II PPA-H 5857105.7C-4.8025.187%D**1.754%C++47.5D-N/A2021.2h7.7B++30.6C++
Nebula VM20 5555511.078C--0.1717.377%C18.182%C-26.2C-N/A1372.1h11.6A+66.5B+
Dual-75 Duster 565496C-5.1024.978%FN/A36D*1.3D*1381.5h5.3B+21.3D
M12 Kobalt 5754413.5C++12.609.911%D**12.963%D*31.8D-1.8D1221.7h16.9B+170.8C-
M40 Fury 625295.778C+4.8732.423%C--1.923%C++47.3C+9.1C4871.1h11B+33.8B
NS-357 Underboss 5151890.573C0.3323.569%F13.726%D--11.3D--N/A494.5h4.8C--20.2D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon77081.3h
Anti-Vehicle MANA Turret506643.1h
Nano-Armor Kit954723,36858.6h
AE Nano-Armor Kit42,2120.2h
Nanite Revive Grenade03170.1h
Medical Applicator582110,15313.8h
Spitfire Auto-Turret163230.7h
Motion Spotter51320.2h
Ammunition Package372,6692.8h
Anti-Infantry MANA Turret154641h
Recon Detection Device192951.1h
Xiphos Anti-Personnel Phalanx Turret0510h

Check the help document for the dictionary if you want to learn more about words used here.


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